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00:18:29 *** pugi has quit IRC 00:37:42 *** Eightbitpwny has left #openttdcoop 02:59:37 *** dlr365 has joined #openttdcoop 03:53:42 *** Niko^ has joined #openttdcoop 04:11:04 <dlr365> !password 04:11:04 <PublicServer> dlr365: sanest 04:11:16 <PublicServer> *** Game still paused (number of players) 04:11:16 <PublicServer> *** dlr365 joined the game 04:14:22 <PublicServer> *** Game still paused (number of players) 04:14:22 <PublicServer> *** Game unpaused (number of players) 04:14:24 <PublicServer> *** Mazur joined the game 04:14:26 <PublicServer> <dlr365> hey 04:17:30 <PublicServer> *** Mazur has left the game (leaving) 04:17:30 <PublicServer> *** Game paused (number of players) 04:22:11 <PublicServer> *** dlr365 has left the game (leaving) 04:22:17 <Mazur> Oh, hi. 04:22:19 <Mazur> BYe, 04:22:26 <dlr365> bye :) 04:22:31 <Mazur> Just came in to look how it turned out. 04:22:44 <Mazur> Especially "my" area. 04:22:52 <dlr365> :P 04:23:02 <Mazur> Sylf made it nice. 04:23:14 <dlr365> yup 04:23:27 <Mazur> And I'm getting useful practice on stable. 05:03:58 *** osc has joined #openttdcoop 05:05:23 *** osc has left #openttdcoop 05:07:28 *** osc has joined #openttdcoop 05:08:37 <Niko^> hi 05:15:31 *** osc has left #openttdcoop 05:19:07 *** Niko- has joined #openttdcoop 05:19:30 *** Niko^ has quit IRC 05:20:00 <Niko-> now I have x-chat instead of webirc 05:28:42 *** UncleCJ has joined #openttdcoop 05:30:46 *** Zarenor has joined #openttdcoop 05:30:52 <Zarenor> !players 05:30:55 <PublicServer> Zarenor: Client 825 is MDGrein, a spectator 05:31:37 *** Zarenor has quit IRC 05:54:40 *** dlr365 has quit IRC 06:10:25 *** TD has joined #openttdcoop 06:16:08 *** Firartix has joined #openttdcoop 07:16:57 *** Eightbitpwny has joined #openttdcoop 07:19:00 *** TD has quit IRC 07:32:09 *** Eightbitpwny has left #openttdcoop 07:36:14 *** Tray has joined #openttdcoop 08:13:21 *** sla_ro|master has joined #openttdcoop 08:20:32 *** Progman has joined #openttdcoop 08:29:32 *** DayDreamer has joined #openttdcoop 08:52:34 *** LoPo has joined #openttdcoop 08:52:50 <LoPo> hello 08:52:53 <LoPo> !password 08:52:53 <PublicServer> LoPo: sanest 08:52:53 <Niko-> hi 08:54:03 <LoPo> how are things going 08:55:08 <PublicServer> *** Game still paused (number of players) 08:55:10 <PublicServer> *** LoPo joined the game 08:55:16 <Niko-> finish gaming now, going to sleep 08:55:50 <Niko-> I played something like 04.30 - 10.30 AM 08:55:59 <Niko-> it's now 11 AM here 08:56:05 <PublicServer> <LoPo> oky 09:05:11 <PublicServer> *** LoPo has left the game (leaving) 09:13:25 *** ODM has joined #openttdcoop 09:13:25 *** ChanServ sets mode: +o ODM 09:15:18 *** LXSJason has left #openttdcoop 09:16:28 *** LXSJason has joined #openttdcoop 09:20:06 *** Shadey has joined #openttdcoop 09:20:57 <Shadey> !help 09:20:57 <PublicServer> Shadey: http://www.openttdcoop.org/wiki/IRC_Commands 09:21:14 <Shadey> !download 09:21:14 <PublicServer> Shadey: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 09:21:14 <PublicServer> Shadey: http://www.openttd.org/en/download-trunk/r23483 09:48:04 *** bassals has joined #openttdcoop 10:07:00 *** dr_gonzo_ has joined #openttdcoop 10:41:11 *** Shadey has left #openttdcoop 10:59:08 *** Shadey has joined #openttdcoop 11:02:04 *** sla_ro|master has quit IRC 11:05:09 *** Firartix has quit IRC 11:07:24 *** ODM has quit IRC 11:19:15 *** Brianetta has joined #openttdcoop 11:19:15 *** ChanServ sets mode: +v Brianetta 11:19:33 <Brianetta> FYI: Just demoted myself from Administrator to Contributor on the Wordpress blog. 11:20:12 <hylje> blag 11:20:27 <Brianetta> thingy (: 11:35:18 <Shadey> hi 11:41:38 <planetmaker> Noted, Brianetta, though not required :-) 11:41:43 <planetmaker> You'll remain always welcome 11:41:59 <planetmaker> Hey, it was your server I learnt OpenTTD on ;-) 11:58:33 <Brianetta> (-: 11:58:54 <Brianetta> It just didn't feel right that I should get moderation notices (and be able to act on them) without actually participating 12:04:55 *** Shadey has left #openttdcoop 12:11:00 *** TWerkhoven[l] has joined #openttdcoop 12:11:33 *** TWerkhoven has joined #openttdcoop 12:13:18 *** TD has joined #openttdcoop 13:12:02 *** TD has quit IRC 13:31:03 *** TD has joined #openttdcoop 13:48:19 *** Chris_Acrobat has joined #openttdcoop 13:48:22 <Chris_Acrobat> Hello! 13:49:40 <Sylf> hi 13:49:59 <Chris_Acrobat> how do I enable coop? 13:50:13 <Sylf> @quickstart 13:50:14 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 13:50:27 <Sylf> Read that first... then 13:50:30 <Sylf> @slowstart 13:50:30 <Webster> Read everything on the wiki, and I mean everything 13:50:58 <Sylf> read that next, and take what the site says with a grain of salt 13:50:59 <Chris_Acrobat> i tried that :P 13:51:16 <Sylf> after that, go back to quickstart, and join the game 13:51:51 <Sylf> !players 13:51:54 <PublicServer> Sylf: Client 825 is MDGrein, a spectator 13:52:22 <Sylf> right now, the game is nearing the end, so activities have slowed in past couple of days. 13:53:04 <Chris_Acrobat> I mean I want coop on my server 13:53:11 <Chris_Acrobat> how do I get it? 13:53:36 <Niko-> hi folk 13:53:37 <Niko-> s 13:54:24 <Sylf> Just start a server. Done. 13:54:51 <Sylf> And if you want to force a coop, only allow 1 company on that server 13:57:01 *** bassals has quit IRC 13:57:11 *** SmatZ has quit IRC 13:58:09 *** SmatZ has joined #openttdcoop 13:58:09 *** ChanServ sets mode: +o SmatZ 13:58:53 <Chris_Acrobat> so, you still have diffident companys? just act like one? 13:59:42 <Sylf> You can do that too. 14:00:00 <Sylf> But on this server, there's always only 1 company. 14:00:23 <Sylf> (Maybe there was 1 game in the ancient history where there were multiple companies, splitting up the duties...) 14:00:59 <Sylf> Normally in coop style playing, all coop team join 1 company and build together. 14:02:10 <planetmaker> you can hardly use different companies and cooperate as you can exchange virtually nothing 14:02:25 <Sylf> One company. Uno. Eins. Ichi. 14:02:29 <planetmaker> except when you use an oil rig as hub ;-) 14:02:46 <planetmaker> which... is bad for the income of both companies 14:03:03 <planetmaker> we tried it recently ;-) Was fun to build. But a nice money sink :-P 14:04:05 <planetmaker> Chris_Acrobat, and... for cooperation it always needs other people, too 14:04:36 <planetmaker> "Servers registered as on 2011-12-14 14:04:12 UTC. There are 205 clients, 224 IPv4 servers and 30 IPv6 servers." makes me wonder how much potential coopers there are ;-) 14:04:37 <Chris_Acrobat> so, if I join a friends company, he wont be kicked out? 14:04:44 <planetmaker> no, of course not 14:05:17 <planetmaker> there's no per-company limit of connected clients. Except the server limit for clients 14:05:30 <planetmaker> which can be at most 255 14:06:00 <Sylf> company count max is 15 14:06:23 <Sylf> so if only 1 player can join a company at a time, that'll leave 240 client slots for spectating. 14:06:26 <Sylf> Quite boring :P 14:06:37 <planetmaker> :-) 14:07:33 *** TD has quit IRC 14:12:10 <Chris_Acrobat> I tried join a already existing company, it did work. ^^ just had badluck last time, my friend lost connection. :) 14:14:23 <Chris_Acrobat> i do not like that you can not use other company station/ports 14:15:15 <planetmaker> makes for great griefing. Just stop vehicles in competitor's stations 14:15:50 <planetmaker> or even cheaper, stop is such that one vehicle blocks access to more than one station 14:16:14 <planetmaker> like on the runway of an airport one plane would suffice 14:16:56 <Chris_Acrobat> hahaha, true 14:18:36 <planetmaker> or worse issues: what happens to your vehicles, if the company which station it is in goes bancrupt? 14:18:44 <planetmaker> or is taken over by someone else? 14:19:05 <planetmaker> what can you do, if another person thus traps your vehicle? Just making sure you have running costs you can't get rid of? 14:19:11 <Chris_Acrobat> but i would like a option, "allow sharing port for this player and get a named %", and if he/she misusing it, "disallow" and the vehicle will force move out 14:19:30 <planetmaker> well, then... what happens, if ownership changes or company ceases to exist? 14:19:38 <planetmaker> train without tracks below it? 14:19:47 <planetmaker> plane without airport on the ground? 14:20:50 <planetmaker> or what happens when simply the sharing settings change from 'allow' to 'deny'? 14:21:23 <planetmaker> and even if all cooperate and the other one allows to use his infrastructure to you: how do you avoid that he abuses it by trapping your vehicles? 14:21:36 <planetmaker> what should you be able to do in that case? 14:22:01 <planetmaker> should you be allowed to use "force proceed" on your tracks to crash competitor's vehicles? Or on his to crash something there? 14:22:06 <Chris_Acrobat> airplanes, return to homeport, and stay. if they are on the ground, lift before it disappear. just make it 'unlandable' if bankruptcy is in order. 14:22:31 <planetmaker> if you don't have an airport yourself? 14:22:45 <Chris_Acrobat> they crash with out of fule 14:22:53 <Chris_Acrobat> :) 14:24:40 *** Tray has quit IRC 14:25:26 <planetmaker> http://dev.openttdcoop.org/projects/is2 <-- it once existed, Chris_Acrobat ;-) 14:27:17 <Chris_Acrobat> once? 14:27:42 <Chris_Acrobat> :( 14:30:25 <Chris_Acrobat> no plans to reusing it? i mean, if it's not working because of grefing, why not make it optional on the server-side? 14:32:22 <V453000> it has some issues I think, but mainly - you reach much better results when playing all in 1 company 14:33:24 <planetmaker> well, the big problem is indeed that it's easy to abuse 14:33:41 <Chris_Acrobat> = kick :) 14:33:43 <planetmaker> and that for the many corner cases it creates, there are no good solutions 14:33:55 <Chris_Acrobat> understand 14:34:29 <Chris_Acrobat> too bad 14:34:31 <V453000> the idea is nice, but when you for example play it and the other person has on his network a jam, you cannot fix it 14:34:47 <V453000> so it sounds nice, but in the end when playing there are some problems :( 14:35:31 <Chris_Acrobat> kick :) force move, call a tow truck. :) 14:35:36 <V453000> and of course if you play with somebody, they probably behave like normal ingelligent beings, so if you want to "share" multiple networks, you can just say who has what piece of land and everyone would build their own 14:36:43 <V453000> so IS is really useful only for a situation when you want to cooperate, but you think the other people are a bit of an enemy because you dont want to share your very own company with them ... which doesnt sound much like cooperation in the end :P 14:37:14 *** Vinnie_nl has joined #openttdcoop 14:40:19 <PublicServer> *** Game still paused (number of players) 14:40:20 <PublicServer> *** Thraxian joined the game 14:44:41 <Chris_Acrobat> so, there is no planes for bringing it back? 14:47:20 <PublicServer> *** Thraxian has joined spectators 14:48:36 <planetmaker> not that I'm aware of, Chris_Acrobat. Mind that it was never in any official version. It was just a patch to have something to discuss and see the actual difficulties and edge cases. Those it showed nicely 14:50:11 <Chris_Acrobat> i understand that. :) 14:53:55 *** Maraxus has joined #openttdcoop 15:02:04 <XeryusTC> V453000: i've finally finished editing our little video :D 15:02:10 <V453000> :D 15:02:12 <XeryusTC> so it will finish exporting in like 3 hours xD 15:02:23 <V453000> I wonder why do you say little :D 3 minutes now ? :DDD 15:02:52 <XeryusTC> which will probably end up being 4 hours because computers are good at estimating how long something takes xD 15:03:10 <XeryusTC> see, it is already up to almost 5 hours xD 15:03:11 <V453000> :D 15:04:12 <XeryusTC> i really need to get myself a new motherboard and cpu xD 15:07:00 *** TD has joined #openttdcoop 15:07:47 <XeryusTC> only 6 and a half hour left xD 15:07:59 <XeryusTC> and then i've got to upload a file that is almost 3 GB :P 15:16:12 <MDGrein> gogo you can do it :) 15:22:02 <XeryusTC> if only the time hadn't increased to 7 hours xD 15:23:25 <XeryusTC> if i remove the watermark it takes only 1 hour it seems xD 15:24:41 <hylje> is your xD key right next to return or what 15:26:29 <V453000> :D 15:26:32 <XeryusTC> macro xD 15:26:34 <V453000> :D 15:26:42 <hylje> wat 15:27:38 <MDGrein> ^^ 15:31:46 <Maraxus> !password 15:31:46 <PublicServer> Maraxus: trills 15:31:56 *** ODM has joined #openttdcoop 15:31:56 *** ChanServ sets mode: +o ODM 15:32:04 <PublicServer> *** Game still paused (number of players) 15:32:04 <PublicServer> *** Maraxus joined the game 15:42:18 *** LoPo has quit IRC 15:49:42 <Niko-> got to go, cu 15:49:49 *** Niko- has quit IRC 15:54:51 <Chris_Acrobat> by the way, why shod i have pause on player connect on? 15:55:29 <V453000> makes it easier for people to connect when the amount of vehicles etc. gets to some higher levels 15:56:25 *** TD has quit IRC 15:57:38 <Vinnie_nl> @logs 15:57:38 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 15:59:44 *** dageek has joined #openttdcoop 16:02:51 *** Chris_Acrobat has quit IRC 16:03:54 <Vinnie_nl> !password 16:03:54 <PublicServer> Vinnie_nl: dredge 16:04:09 <PublicServer> *** Game still paused (number of players) 16:04:12 <PublicServer> *** Vinnie joined the game 16:04:20 <PublicServer> <Vinnie> hello 16:09:17 <PublicServer> *** Vinnie has joined company #1 16:20:01 <PublicServer> *** Vinnie has left the game (leaving) 16:35:35 *** dageek has quit IRC 16:48:42 *** TD has joined #openttdcoop 17:02:42 *** Brianetta has quit IRC 17:06:46 <XeryusTC> V453000: your news feed should have a new video in just under two hours xD 17:08:55 *** TD has quit IRC 17:11:48 *** Aphid has joined #openttdcoop 17:27:09 *** sla_ro|master has joined #openttdcoop 17:29:12 *** dr_gonzo___ has joined #openttdcoop 17:36:21 *** dr_gonzo_ has quit IRC 17:36:29 *** Eightbitpwny has joined #openttdcoop 18:20:29 *** Chris_Acrobat has joined #openttdcoop 18:21:30 <Chris_Acrobat> hello again. :) 18:29:51 <Chris_Acrobat> is it a bug that i can't switch my vehicles for what they are? 18:59:27 *** bassals has joined #openttdcoop 19:05:15 *** pugi has joined #openttdcoop 19:27:22 *** Firartix has joined #openttdcoop 19:33:21 *** Chris_Acrobat has quit IRC 19:37:51 <XeryusTC> !pzg 19 19:38:01 <XeryusTC> !archive 19:38:01 <PublicServer> XeryusTC: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 19:45:27 <PublicServer> *** Game still paused (number of players) 19:45:27 <PublicServer> *** tneo joined the game 19:45:39 <PublicServer> *** tneo has left the game (leaving) 19:55:58 *** mfb- has joined #openttdcoop 19:55:58 *** ChanServ sets mode: +o mfb- 19:56:07 <mfb-> hi 19:56:08 <PublicServer> *** Game still paused (number of players) 19:56:10 <PublicServer> *** mfb joined the game 19:56:26 <PublicServer> <mfb> one year in one day 19:56:28 <PublicServer> <mfb> not very fast :p 20:09:01 *** Firartix has quit IRC 20:09:48 <XeryusTC> http://www.youtube.com/watch?v=eqxonFgeNwY 20:09:49 <Webster> Title: #openttdcoop ProZone game 19 review - YouTube (at www.youtube.com) 20:09:57 <XeryusTC> New #openttdcoop related video :D 20:10:05 * XeryusTC shows V453000 ;) 20:13:28 *** Yuija has joined #openttdcoop 20:13:33 <Yuija> !password 20:13:33 <PublicServer> Yuija: gushes 20:13:33 <V453000> jesus christ :D 20:13:47 <PublicServer> *** Game still paused (number of players) 20:13:49 <PublicServer> *** JR Group joined the game 20:14:12 <Yuija> !help 20:14:12 <PublicServer> Yuija: http://www.openttdcoop.org/wiki/IRC_Commands 20:16:49 <PublicServer> *** Maraxus has joined company #1 20:16:49 <PublicServer> *** Game unpaused (number of players) 20:25:27 <PublicServer> *** Maraxus has joined spectators 20:25:27 <PublicServer> *** Game paused (number of players) 20:27:31 <XeryusTC> V453000: ? 20:27:46 <PublicServer> *** JR Group has left the game (leaving) 20:27:53 *** Yuija has quit IRC 20:29:46 *** Firartix has joined #openttdcoop 20:29:50 *** perk11 has joined #openttdcoop 20:38:51 *** perk11 has quit IRC 20:49:39 <PublicServer> *** Game still paused (number of players) 20:49:39 <PublicServer> *** Game unpaused (number of players) 20:49:39 <PublicServer> *** bassals joined the game 20:50:53 <PublicServer> <bassals> hello 21:00:04 <mfb-> hi 21:10:27 <PublicServer> *** Maraxus has joined company #1 21:12:47 <PublicServer> *** Maraxus has joined spectators 21:13:46 *** DayDreamer has quit IRC 21:14:16 <PublicServer> *** Maraxus has left the game (leaving) 21:14:21 *** Maraxus has quit IRC 21:34:14 <PublicServer> *** Thraxian has left the game (leaving) 21:37:23 *** TWerkhoven2[l] has joined #openttdcoop 21:37:37 *** TWerkhoven2 has joined #openttdcoop 21:43:53 *** TWerkhoven[l] has quit IRC 21:43:55 *** TWerkhoven has quit IRC 21:51:09 *** sla_ro|master has quit IRC 22:02:54 <Vinnie_nl> !password 22:02:54 <PublicServer> Vinnie_nl: verier 22:04:12 <PublicServer> *** Vinnie joined the game 22:04:14 <PublicServer> <Vinnie> hello all 22:04:20 <PublicServer> <bassals> hello 22:07:02 <PublicServer> <Vinnie> did anyone do ML trains? 22:07:09 <PublicServer> <bassals> not me 22:07:19 <PublicServer> <Vinnie> so its time for some more i guess 22:07:56 <PublicServer> <bassals> are you totally sure? 22:07:58 <PublicServer> <Vinnie> FDW has 22k pax waiting 22:08:02 <PublicServer> <Vinnie> so i am sure 22:08:10 <PublicServer> <bassals> ok 22:10:33 <PublicServer> *** Spike joined the game 22:13:57 <PublicServer> <Spike> who is bored enough to count infrastructure? :) 22:14:01 <PublicServer> <Vinnie> bassals: are you doing anything atm? 22:14:09 <PublicServer> <mfb> the game 22:14:11 <PublicServer> <bassals> counting infrastructure 22:14:33 <PublicServer> <mfb> you know... the CPU wants something to do 22:14:56 <PublicServer> <Spike> my CPU has rarely been "overloaded" by any of our games :) 22:15:14 <PublicServer> <mfb> that is why they added the infrastructure counts 22:15:24 <PublicServer> <mfb> to improve that 22:15:42 <PublicServer> <bassals> i thougth that it already had to count the infrastructuree 22:15:42 <PublicServer> <Spike> .... 22:15:57 <PublicServer> <mfb> why should it? 22:16:04 <PublicServer> <bassals> to pay maintenances and that 22:16:14 <PublicServer> <mfb> that is the new feature.... 22:16:37 <PublicServer> <bassals> but 22:16:40 <PublicServer> <bassals> i mean 22:17:10 <PublicServer> <Vinnie> distance in tiles and time in ticks 22:17:16 <PublicServer> <Vinnie> = money 22:17:18 <PublicServer> <bassals> the new feature is the whole process of counting every infrastructure or just the fact that we can read it? 22:17:32 <PublicServer> <mfb> both 22:17:40 <PublicServer> <bassals> ah 22:18:14 <PublicServer> <Vinnie> is the goal a complete coverage of all unsnowy types or do we want to optimize the network 22:18:44 <PublicServer> <mfb> ask V 22:18:55 <PublicServer> <mfb> but I think full coverage is unrealistic 22:19:57 <PublicServer> <Vinnie> ohh nice road near Sunfingley 22:20:15 <PublicServer> *** Spike has left the game (leaving) 22:20:23 <PublicServer> <mfb> the one to Runthill? 22:20:26 <PublicServer> <mfb> no idea who did that 22:20:28 <PublicServer> <Vinnie> yes 22:20:32 <PublicServer> <mfb> but it looks nice 22:20:34 <PublicServer> <Vinnie> unserviced mess 22:20:36 *** Aphid has quit IRC 22:20:37 <V453000> hi guys 22:20:47 <PublicServer> <Vinnie> hello 22:20:49 <PublicServer> <mfb> hi 22:20:52 <V453000> originally I intended to start a christmas game sometime in the end of this week 22:20:54 <PublicServer> <mfb> well, that can change... 22:21:02 <V453000> guess this one is already quite done eh :) 22:21:22 <mfb-> oh 22:21:25 <PublicServer> <Vinnie> tweaking of ml trains so no huge stacks of pax are qaiting 22:21:31 <PublicServer> <Vinnie> waiting 22:21:44 <V453000> there is always something to do on a small map I guess eh :) 22:21:54 <mfb-> 1 year coop for me :D 22:21:58 <PublicServer> <Vinnie> nice 22:22:11 <V453000> oh, true :) 22:22:11 <mfb-> Session Start: Thu Dec 09 23:16:51 2010 22:22:12 <mfb-> [23:16:51] * Now talking in #openttdcoop 22:22:26 <V453000> you can take psg 219 as a gift for you for 20 games :D 22:22:42 <PublicServer> <Vinnie> i saw 199 to :) 22:22:56 <PublicServer> <Vinnie> changed 3 tracks 22:23:03 <mfb-> (?)^^ 22:23:25 <V453000> !password 22:23:25 <PublicServer> V453000: sourer 22:23:39 <V453000> ooh outdated me 22:23:42 <V453000> !dl win64 22:23:42 <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r23483/openttd-trunk-r23483-windows-win64.zip 22:23:56 <PublicServer> <mfb> add service to the road near sunfingley? 22:24:03 <PublicServer> <mfb> and expand the area a bit? 22:24:07 <PublicServer> <Vinnie> we can do that 22:24:41 <PublicServer> <Vinnie> slow metro's? 22:24:45 <PublicServer> <V453000> haiooo 22:24:45 <PublicServer> *** V453000 joined the game 22:24:57 <PublicServer> <mfb> well, expansion of the existing system? 22:25:32 <PublicServer> <Vinnie> current system is some balanced orderlist 22:25:42 <PublicServer> <mfb> ? 22:25:45 <PublicServer> <V453000> PLS has 10k waiting -> 22:26:07 <PublicServer> <mfb> well, two stations together 22:26:07 *** dr_gonzo___ has quit IRC 22:26:15 <PublicServer> *** {TWerkhoven[l]} joined the game 22:26:18 <PublicServer> <mfb> FDW is at 20k 22:26:31 <PublicServer> <V453000> there is something to do then :p 22:26:34 <PublicServer> <mfb> indeed 22:27:08 <PublicServer> <V453000> FRF Sbahn isnt the best but the transfered passengers are nicely balanced it seems 22:29:22 <PublicServer> <mfb> like that? 22:30:12 <PublicServer> <bassals> what about the other side of the road? 22:30:54 <PublicServer> <V453000> interesting infra counts 22:31:28 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 22:31:33 <PublicServer> <Vinnie> i am still looking for the one tramtrack we have 22:32:07 <PublicServer> <V453000> :DDD that is actually quite hillarious :D 22:32:11 <TWerkhoven2[l]> lol 22:33:55 <PublicServer> <mfb> why do we have RV2? 22:34:38 <PublicServer> <V453000> Runthill looks cute in the hole :D 22:34:44 <PublicServer> <mfb> :) 22:34:54 <PublicServer> <V453000> nice circle of rails around it 22:35:05 <PublicServer> <V453000> mostly driveable :) 22:35:47 <PublicServer> <mfb> did not find a way to include the other sections 22:36:01 <PublicServer> <mfb> (a useful way) 22:39:22 <PublicServer> <mfb> wait 22:39:25 <PublicServer> <mfb> that does not work 22:39:54 <PublicServer> <mfb> better 22:41:18 <PublicServer> <mfb> :p 22:43:21 <PublicServer> <Vinnie> good enough to insert trains 22:43:31 <PublicServer> <mfb> there is a line missing 22:44:04 <PublicServer> <mfb> fixed 22:44:24 <PublicServer> *** V453000 has left the game (leaving) 22:44:32 <PublicServer> <Vinnie> conditional orders jump one up or down when you remve the link 22:44:50 <PublicServer> <mfb> ? 22:48:16 <PublicServer> <bassals> i'm leaving 22:48:22 <PublicServer> <bassals> goodbye 22:48:24 <PublicServer> <Vinnie> cya 22:48:26 <PublicServer> <mfb> bye 22:48:29 <PublicServer> *** bassals has left the game (leaving) 22:48:33 *** bassals has quit IRC 22:51:01 <PublicServer> <mfb> wtf 22:51:11 <PublicServer> <mfb> train order 871 number 5 22:51:26 <PublicServer> <mfb> eh 22:51:33 <PublicServer> <mfb> train number 871 order 5 :D 22:51:41 <PublicServer> <Vinnie> stupid original orders 22:51:59 <PublicServer> <mfb> just send the train back to #285 if it is not full after 286 22:52:21 <PublicServer> <mfb> I added a circle there 22:54:08 <PublicServer> <mfb> :p 22:54:08 <PublicServer> <Vinnie> haha 22:55:45 <PublicServer> <mfb> 871 has passengers from inception?? 22:55:46 *** Guest20229 is now known as Razaekel 22:56:05 <PublicServer> <mfb> gone 22:56:38 <PublicServer> <Vinnie> on the way back? 22:56:52 <PublicServer> <Vinnie> ahh we need to adjust orders again 22:58:20 <PublicServer> <Vinnie> first order should be to unload then it should do its loop without unloading 22:58:42 <PublicServer> <mfb> hmm right 22:58:57 <PublicServer> <mfb> just add them behind the main stations 22:59:17 <PublicServer> <Vinnie> then it would have go to first order twice 22:59:31 <PublicServer> <Vinnie> in a row 22:59:37 <PublicServer> <mfb> and a jump 22:59:44 <PublicServer> <mfb> well, it is already solved as I can see 23:00:14 <PublicServer> *** Vinnie has left the game (connection lost) 23:00:14 <PublicServer> *** Game paused (number of players) 23:00:20 <Vinnie_nl> !password 23:00:20 <PublicServer> Vinnie_nl: depots 23:00:32 <PublicServer> *** Game still paused (number of players) 23:00:32 <PublicServer> *** Game unpaused (number of players) 23:00:35 <PublicServer> *** Vinnie joined the game 23:00:58 <PublicServer> <Vinnie> ahh no 23:01:02 <PublicServer> <Vinnie> my SL jams 23:02:07 <PublicServer> <mfb> fire in 7 summits! 23:07:42 <PublicServer> <Vinnie> ahh we got ML problems 23:07:48 <PublicServer> <Vinnie> MSH DRF 23:08:00 *** Firartix has quit IRC 23:08:03 <PublicServer> <mfb> the single line? 23:08:06 <PublicServer> <Vinnie> yes 23:08:13 <PublicServer> <mfb> earlier split? 23:08:20 <PublicServer> <mfb> for the 3 stations 23:10:01 <PublicServer> <mfb> just testing 23:11:05 <PublicServer> <mfb> hmm 23:12:05 *** Progman has quit IRC 23:15:17 *** TWerkhoven2 has quit IRC 23:15:31 *** TWerkhoven2[l] has quit IRC 23:15:40 <PublicServer> <mfb> hmm 23:16:10 <PublicServer> <mfb> ugly 23:16:16 <PublicServer> <Vinnie> me? 23:16:26 <PublicServer> <mfb> the solution at MSH DRF 23:16:40 <PublicServer> <mfb> and two entries are still together 23:16:54 <PublicServer> <Vinnie> i got the two extra stations out of the BBH if you want to connect those 23:17:09 <PublicServer> <mfb> ? 23:17:51 <PublicServer> <mfb> single tunnel should be fine 23:18:05 <PublicServer> <Vinnie> ehm nope 23:18:11 <PublicServer> <Vinnie> that is an exit 23:18:13 <PublicServer> <mfb> waht 23:18:17 <PublicServer> <mfb> yeah 23:19:55 <PublicServer> <mfb> that begins to look good 23:21:07 <PublicServer> <mfb> oh 23:21:33 <PublicServer> <Vinnie> one of those can go to the 2nd dru 23:22:16 <PublicServer> <Vinnie> the exit can be done easier :) 23:24:54 <PublicServer> <Vinnie> isnt that the hard way 23:25:06 <PublicServer> <mfb> from BRE 23:25:13 <PublicServer> <mfb> and bridge the DRU entry 23:25:25 <PublicServer> <mfb> oh 23:25:27 <PublicServer> <mfb> wtf 23:25:43 <PublicServer> <mfb> Mazur heard about balancing, right? 23:26:17 <PublicServer> <mfb> ok forget that 23:26:35 <PublicServer> <Vinnie> saves some messing in that hub 23:26:42 <PublicServer> <mfb> well 23:27:00 <PublicServer> <mfb> the north1-line 1-2 tiles to the east and one ML could go under it 23:27:02 <PublicServer> <Vinnie> but two 2 + 2 > 2 needed in MSH 23:27:02 <PublicServer> <mfb> => easy balancing 23:28:32 <PublicServer> <mfb> well they could stay 23:30:46 <PublicServer> <mfb> wrong by 1 23:31:08 <PublicServer> <mfb> good 23:31:16 <PublicServer> *** Vinnie has left the game (connection lost) 23:31:16 <PublicServer> *** Game paused (number of players) 23:31:22 <Vinnie_nl> !password 23:31:22 <PublicServer> Vinnie_nl: meeter 23:31:31 <PublicServer> *** Game still paused (number of players) 23:31:31 <PublicServer> *** Game unpaused (number of players) 23:31:33 <PublicServer> *** Vinnie joined the game 23:33:17 *** ODM has quit IRC 23:33:42 <PublicServer> <Vinnie> hmm that will not work 23:33:53 <PublicServer> <Vinnie> my idea that was 23:34:23 <PublicServer> <mfb> hmm 23:34:26 <PublicServer> <mfb> ->DRU? 23:34:34 <PublicServer> <mfb> ah, there 23:34:53 <PublicServer> <mfb> well, BRE is out of the way now 23:35:03 <PublicServer> <mfb> PRN/DRU can be done via 2->2 23:35:31 <PublicServer> <mfb> ? 23:35:33 <PublicServer> <mfb> :D 23:35:55 <PublicServer> <Vinnie> double :) 23:38:31 <PublicServer> <mfb> works, as long as nobody complains about sync 23:38:55 <PublicServer> <mfb> but PRU exit cannot deliver such dense train streams anyway 23:39:21 <PublicServer> <mfb> yeah 23:39:31 <PublicServer> <mfb> can we add more lines? :D 23:39:38 <PublicServer> <Vinnie> well there are more sync errors in that hub 23:39:52 <PublicServer> <mfb> I think that is the only one with 1 tile 23:40:31 <PublicServer> <mfb> -1 23:40:52 <PublicServer> <mfb> ah, DRU entry 23:42:51 <PublicServer> <Vinnie> 3 tile bridge :( 23:43:23 <PublicServer> <mfb> hmm 23:45:01 <PublicServer> <mfb> oh 23:45:07 <PublicServer> <mfb> ok 23:45:14 <PublicServer> <mfb> the last part was not necessary, 23:45:20 <PublicServer> <Vinnie> gap 2 23:45:26 <PublicServer> <mfb> were? 23:45:46 <PublicServer> <mfb> +h 23:46:22 <PublicServer> <Vinnie> no that is possible 23:46:33 <PublicServer> <mfb> but it does not help 23:46:49 <PublicServer> <mfb> ah it does help 23:46:59 <PublicServer> <mfb> :D 23:47:37 <PublicServer> <mfb> simple 23:47:53 <PublicServer> <Vinnie> that is not the sync error 23:48:00 <PublicServer> <mfb> I know 23:48:03 <PublicServer> <mfb> but it helps 23:49:03 <PublicServer> <mfb> hmm.. no 23:49:14 <PublicServer> <Vinnie> i can if we expand the loop 23:49:29 <PublicServer> <mfb> ah like that 23:50:00 <PublicServer> <mfb> there 23:50:04 <PublicServer> <mfb> ok 23:50:54 <PublicServer> <mfb> one missing? 23:51:21 <PublicServer> <mfb> BRE->PRU so relevance = 0 23:51:52 <PublicServer> <mfb> but I got an idea 23:53:51 <PublicServer> *** MDGrein has left the game (connection lost) 23:54:00 <PublicServer> <mfb> hmm 23:54:14 <PublicServer> <mfb> that could give a CL issue 23:54:36 <PublicServer> <Vinnie> i got an other one 23:55:10 <PublicServer> <mfb> nice 23:56:01 <PublicServer> <mfb> looks so simple now 23:56:10 <PublicServer> <Vinnie> compress it 23:57:01 <PublicServer> <mfb> :D 23:57:11 <PublicServer> <mfb> wait, why did we move the loop? 23:57:33 <PublicServer> <Vinnie> it did not fit before 23:57:55 <PublicServer> <mfb> I know 23:57:57 <PublicServer> <Vinnie> your genious i got an idea 10 minutes ago was very good 23:58:07 <PublicServer> <mfb> :) 23:59:05 *** UncleCJ has quit IRC 23:59:57 <PublicServer> <mfb> I know it looks weird