Log for #openttdcoop on 21st December 2011:
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00:54:47  <denhal> !password
00:54:47  <PublicServer> denhal: callus
00:56:10  <denhal> !dl
00:56:10  <PublicServer> denhal: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
00:56:10  <PublicServer> denhal:
00:56:24  <denhal> !dl win32
00:56:24  <PublicServer> denhal:
01:00:58  <PublicServer> *** denhal has left the game (connection lost)
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01:17:00  <Afdal> Hello
01:17:14  <Afdal> Can anyone tell me where you guys get your server-IRC bot?
01:17:41  <Afdal> I wanna relay chat from a server to a channel of my own
01:20:42  *** pugi has quit IRC
01:54:01  <MMavipc> they probably coded it themselved
01:54:03  <MMavipc> *themselves
01:55:56  <Afdal> blah
01:56:05  <Afdal> Well, if I could get some advice and where to start making my own then...
01:57:28  <Afdal> on where*
02:09:36  *** Afdal has quit IRC
02:12:00  <MMavipc> how do you get good at openttd if you're never on when openttdcoop people are on?
02:19:23  <MMavipc> !players
02:19:26  <PublicServer> MMavipc: There are currently no clients connected to the server
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03:46:41  <Sylf> !password
03:46:41  <PublicServer> Sylf: callus
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06:28:24  <MMavipc> who comes up with these passwords?
06:28:48  <PublicServer> *** Sylf has left the game (connection lost)
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06:29:09  <Sylf> it's a dictionary based stuff, all with 6-letter words :)
06:29:48  <PublicServer> *** Sylf has left the game (connection lost)
06:29:48  <PublicServer> *** Game still paused (number of players)
06:30:12  <Sylf> hrm, connection fails with windows version...
06:32:55  <Afdal> Hey can anyone tell me where you guys got your server bot?
06:33:10  <Afdal> I'd like something to bridge server speak with an IRC channel as well
06:33:44  <Sylf> as far as I know, it's in-house written
06:34:25  <Sylf> there are some core devs of openttd in the team, so I think it's very possible to do that here
06:37:27  <PublicServer> *** Sylf #1 has left the game (connection lost)
06:37:44  <Sylf> :/ segfault
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06:41:39  <Afdal> welll
06:41:47  <Afdal> I wish someone could tell me where to get started then
06:46:06  <Sylf> actually, it might be based off of AP+
06:46:10  <Sylf>
06:46:48  <Sylf> I really don't know how much support you can find anymore
06:46:48  <planetmaker> it is ap+
06:46:53  <planetmaker> !version
06:46:53  <PublicServer> planetmaker: Autopilot AP+ 4.0 Beta (r99.422ef4e8cbe1)
06:48:17  <planetmaker> !rcon save continue2
06:48:18  <PublicServer> planetmaker: Saving map...
06:48:18  <PublicServer> planetmaker: Map successfully saved to continue2.sav
06:48:35  <Sylf> one thing I remember about that ap+: don't ever attemp to run it on Windows
06:48:56  <Sylf> or else you'll get a really nasty first impression when you try to get support on it
06:48:57  <planetmaker> well. you can attempt it. Might be a first to succeed
06:49:06  <Sylf> :D
06:49:19  <Sylf> and you'd be a hero!
06:49:22  <planetmaker> ^^
06:51:37  <Afdal> lol
06:51:53  <Afdal> Are you saying I have to run OpenTTD on a Linux server if I want to use this?
06:52:16  <Afdal> Is it -possible- to run it fine over Windows?
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06:53:22  <Sylf> I think it is a script... I forget which script... is it python?
06:54:00  <Sylf> but I think it does depend on heavily unix/linux dependent function somewhere...
06:54:11  <planetmaker> it's tcl
06:54:26  <Sylf> not sure if use of envirenment like cygwin would help at all...
06:54:35  <Sylf> maybe it's worth a try?  dunno.
06:54:58  <planetmaker> and I've no idea whether it can work on windoze in principle. Get a checkout, read the readme and try
06:55:13  <planetmaker> servers shouldn't run on windows, though :-P
06:55:39  <Sylf> ^^
06:55:44  <Afdal> oh u
06:56:00  <Afdal> Windows server works just fine for my OpenTTD purposes :3
06:56:14  <Sylf> well, sure, server by itself.
06:56:31  <Sylf> But if you want to do some serious stuff, you should get a dedcated unix/linux host
06:56:45  <Sylf> or at least a virtual server slice
06:56:58  <Afdal> Yeah
06:57:08  <Afdal> I'm not doing anything serious though
06:58:20  <planetmaker> Afdal: in summary: you can only try. It's open source. Test it. Modify it, if it helps.
06:58:56  <planetmaker> you'll need TCL and a certain version of expect. Which is written in the readme, I don't recall
06:58:56  <Afdal> Testing it as soon as I find a download think
06:58:59  <Afdal> link
06:59:29  <planetmaker>
06:59:50  <Sylf> the link was at the bottom of that wiki page
06:59:59  <Sylf> "Development Zone"
07:00:08  <Sylf> or "Source" too
07:00:21  <Afdal> Ah thanks
07:00:34  <Sylf> "hg qclose" sounds like a typo :P
07:01:09  <Sylf> crap... I don't have hg installed
07:01:19  <planetmaker> hg qclone rather
07:01:41  <Sylf> typo of typo.  I'm a pro of typo.
07:02:32  <PublicServer> *** Sylf has left the game (connection lost)
07:02:32  <PublicServer> *** Game still paused (number of players)
07:02:51  <planetmaker> it's no typo ;-)
07:02:58  <planetmaker> !restart
07:02:58  <PublicServer> planetmaker: Restart scheduled, will be initiated in next minute!
07:03:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
07:03:01  <PublicServer> Thank you for playing r23641.
07:03:05  <PublicServer> Server has exited
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07:03:19  <PublicServer> Autopilot engaged
07:03:19  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
07:03:19  *** ChanServ sets mode: +v PublicServer
07:03:20  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG221 (r23596) | STAGE: Building | | New players, use @quickstart and !help |"
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07:03:48  <Afdal> hmm, I don't see a readme anywhere here
07:04:01  <Afdal> oh there it is
07:04:31  <planetmaker> !rcon load continue
07:04:34  <Afdal> ap+ is designed to run on unix like operating systems.
07:04:36  <Afdal>     Windows is NOT SUPPORTED
07:04:37  <Afdal> :(
07:05:04  <planetmaker> yes, that was added after another two people failed to setup it on windows
07:05:07  <Sylf> "not supported"
07:05:15  <Sylf> but not denied :P
07:06:20  <Sylf> like pm said... it's opensource.  Maybe you can hack your way through and be the first one to make it work on windoz
07:06:51  <Afdal> What kind of language is TCL anyway
07:06:55  <Sylf> or study the source enough to come up with your ap++
07:06:55  <Afdal> I've never even heard of it
07:07:15  <Sylf> TCL is just another popular scripting language
07:07:30  *** PublicServer has joined #openttdcoop
07:07:30  <PublicServer> Autopilot engaged
07:07:30  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
07:07:30  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG221 (r23596) | STAGE: Building | | New players, use @quickstart and !help |"
07:07:30  *** ChanServ sets mode: +v PublicServer
07:07:33  <Sylf> I've most often heard of it pair with tk
07:08:03  <Sylf> I think I heard more about tcl in 90's than now
07:08:12  <planetmaker> Afdal: no-one is re-writing it for no good reason
07:08:25  <Sylf> also, I think some Oracle admins use TCL
07:08:26  <Afdal> :o
07:08:31  <planetmaker> if for yourself "doesn't work for me" is a good enough reason, you're of course invited to do so
07:08:48  <Afdal> Okay?
07:08:59  <Afdal> I wasn't complaining to you
07:09:06  <Afdal> don't be so defensive
07:10:45  <planetmaker> !download
07:10:45  <PublicServer> planetmaker: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
07:10:45  <PublicServer> planetmaker:
07:10:48  <planetmaker> !download osx
07:10:48  <PublicServer> planetmaker:
07:11:43  <Sylf> oh, back to yesterday (for me)'s trunk...
07:12:14  <planetmaker> well. day before yesterday really ;-)
07:13:54  <PublicServer> *** Game still paused (number of players)
07:13:57  <PublicServer> *** Sylf joined the game
07:13:57  <planetmaker> !ip
07:13:57  <PublicServer> planetmaker:
07:14:00  <PublicServer> <Sylf> :D   Excellent
07:14:11  <PublicServer> *** Sylf has left the game (leaving)
07:15:01  <planetmaker> !password
07:15:02  <PublicServer> planetmaker: sliest
07:15:09  <PublicServer> *** Game still paused (number of players)
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07:15:28  <planetmaker> good
07:16:28  <Afdal> Hey while you two are here, maybe you can help me with something else?
07:17:26  <Afdal> Can anyone explain to me why trains have an easier time finding depots for servicing when you use a path signal to branch to them instead of other signal types?
07:17:44  <Afdal> Compare" target="_blank"> with" target="_blank">
07:17:45  <Webster> Title: 80ff67ee9cf272498822a833c8964ba6.png (at
07:17:52  <Sylf> oh, there's one way to run the ap+ on windowse for sure, sort of... use a virtual environment like VirtualBox :P
07:18:03  <Afdal> hmmm
07:18:15  <Afdal> What does VirtualBox emulate?
07:18:41  <Sylf> it's a virtualization system, much like MS virtualpc or VMWare
07:19:14  <Afdal> I'll need to setup an internet connection with it somehow though won't I
07:19:20  <Afdal> That's always tricky witha  virtual machine
07:20:28  <Sylf> I'm trying to compare the images, but they appear identical
07:20:39  <Sylf> can you check the url again?
07:20:48  <Afdal> whoops
07:20:51  <Afdal> missed an image
07:21:07  <Afdal> Here's the other one
07:21:08  <Webster> Title: 6d1bce1d95ddbcfc30220ddfd5a9b900.png (at
07:22:15  <Afdal> Using block or presignals there still allows trains to service regularly
07:22:22  <Afdal> They just don't do it nearly as often as with a path signal
07:22:53  <Sylf> I have no idea... I don't use service depots...
07:23:32  <Afdal> I know :3
07:25:13  <Afdal> You guys just seem to be really knowledgeable on train pathfinding
07:26:32  <Sylf> some of us know how to work with signals... and to some extent, play with path finder penalties
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07:27:10  <Afdal> I just learned how to do that
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07:27:19  <Afdal> Making self-regulating networks is the bee's knees
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07:28:34  <Sylf> I think whoever came up with the SRNW design is very brilliant...
07:28:42  *** MMavipc_ has quit IRC
07:28:46  <Sylf> but after that, it becomes just copying the design...
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07:29:17  <Sylf> I still have fun copying that said design though :)
07:29:27  <Sylf> I just like how well it works
07:30:20  <Sylf> back to the difference to those two image might be the actual availability of the depot entry
07:30:55  <Sylf> if you can have the depot entry unblocked more often, it might attract more trains...
07:31:00  <Afdal> Those images are taken at the same time btw, just with different signals
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07:33:49  <Sylf> maybe you'll have a better success with something like
07:33:52  <Sylf>
07:34:09  <Sylf> or somesuch where you have multiple depots available
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07:34:52  <Afdal> Yeah but I don't want to force servicing
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07:35:10  <Sylf> but in the service area, you can have a construct like what you see in that image
07:35:21  <Sylf> so you have multiple depots in the service area
07:35:45  <Sylf> so at least one depot will have the entrance available to the incoming train
07:36:10  <Afdal> Yeah but I don't want to force them to service and slowdown traffic, I've thought about using something like that now that I'm using realistic acceleration
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07:36:45  <Afdal> But it turns out, you can deal with preventing long entering-depot trains from slowing down traffic by
07:36:58  <Afdal> adding a simple bypass lane before the depot branch
07:37:25  <MMavipc> or you could just disable breakdowns
07:37:28  <Sylf> mmmmkay
07:39:04  <Afdal> Here's what I'm using now, it works real nicely
07:39:05  <Webster> Title: de45c265e978551f947b2efc50669c25.png (at
07:40:11  <Afdal> Also the people I play with always play with breakdowns on, we enjoy the challenge :3
07:40:44  <Sylf> to each with their own, I s'pose
07:42:14  <Sylf> with breakdowns enabled, it's just not possible to come up with a game like
07:42:47  *** MMavipc_ has quit IRC
07:42:56  <Sylf> or game 219 on that same page
07:43:18  <Sylf> I'm more familiar with that style of playing :)
07:43:39  <Afdal> Maybe, but that's pretty damn hard to do period without a co-op game
07:45:01  <Sylf> anyway.  no more comments about breakdowns or depots.  I need my beauty sleep.
07:45:21  <Afdal> I think I'll be going too
07:45:25  <Afdal> Thanks for the help all
07:45:31  <Afdal> I'll try out this script later
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08:54:02  <Vinnie_nl> !dl osx
08:54:02  <PublicServer> Vinnie_nl:
08:54:28  <bassals> !dl
08:54:28  <PublicServer> bassals: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
08:54:28  <PublicServer> bassals:
08:54:36  <Vinnie_nl> !password
08:54:36  <PublicServer> Vinnie_nl: sliest
08:54:47  <PublicServer> *** Game still paused (number of players)
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08:55:58  <PublicServer> <Vinnie> hey
08:56:04  <PublicServer> <bassals> hello
09:10:29  <PublicServer> <Vinnie> i see a little math issue comming up :)
09:10:40  <PublicServer> <bassals> math issue?
09:11:02  <PublicServer> <Vinnie> yeah for S-bahn station design
09:12:08  <PublicServer> <Vinnie> in the North corner
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09:18:03  <PublicServer> <bassals> what do you mean exactly coverage foothprint?
09:18:18  <PublicServer> <Vinnie> the area serviced by the station
09:18:25  <PublicServer> <bassals> ok
09:18:40  <PublicServer> <Vinnie> in a way this is will kill some time for me :)
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09:20:22  <PublicServer> <bassals> then it's 104, isn't it?
09:20:56  <PublicServer> <Vinnie>  @@calc(13*13)
09:20:56  <Webster> PublicServer: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact.
09:21:24  <PublicServer> <Vinnie>  @@calc(13.13)
09:21:24  <Webster> PublicServer: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact.
09:21:36  <PublicServer> <Vinnie> damn back to normal calculator
09:21:50  <PublicServer> <bassals> hahaaha
09:22:04  <PublicServer> <Vinnie> 104 for houses yes
09:24:29  <PublicServer> <Vinnie> if you change the layout of the station you get different numbers
09:24:43  <PublicServer> <bassals> how are you counting the trainlength?
09:24:51  <PublicServer> <Vinnie> make a graph and calculate the most efficient use of tiles
09:24:54  <PublicServer> <bassals> *tunel
09:25:24  <PublicServer> <Vinnie> that part of the tunnel is also on the other side
09:25:30  <PublicServer> <Vinnie> + the one for road
09:25:37  <PublicServer> <Vinnie> 5 + 5 + 1
09:26:01  <PublicServer> <bassals> ok
09:26:31  <PublicServer> <Vinnie> but first some homework
09:26:33  <PublicServer> <Vinnie> cya later
09:26:36  <PublicServer> <bassals> bye
09:26:38  <PublicServer> *** Vinnie has joined spectators
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12:06:35  <Brumi> !password
12:06:35  <PublicServer> Brumi: mauled
12:08:21  <PublicServer> *** Game still paused (number of players)
12:08:21  <PublicServer> *** Brumi joined the game
12:09:14  <PublicServer> <Brumi> hi
12:14:56  <Brumi> !unpause
12:14:56  <PublicServer> Brumi: you must be channel op to use !unpause
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12:31:31  <PublicServer> <bassals> hello
12:31:33  <PublicServer> <Brumi> hi
12:32:11  <PublicServer> <Brumi> Wrentburg could handle a bit more suburban trains
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12:42:41  <PublicServer> <Brumi> almost all ICE trains are categorised as unprofitable :(
12:44:59  <PublicServer> <Brumi> deadlock at 7 Summits...
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12:56:13  <PublicServer> <bassals> we are losing money in fact
12:59:08  <PublicServer> <Brumi> not losing money at all - the operating profit graph is positive
12:59:47  <PublicServer> <Brumi> only double transfers are a bit hard to manage
13:00:53  <PublicServer> <Brumi> it would be interesting to see that deadlock again...
13:01:19  <PublicServer> <Brumi> there must have been some stray train
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13:03:08  <Vinnie_nl> !playercount
13:03:08  <PublicServer> Vinnie_nl: Number of players: 4 (0 spectators)
13:03:22  <Vinnie_nl> !password
13:03:22  <PublicServer> Vinnie_nl: marine
13:03:32  <PublicServer> *** Vinnie joined the game
13:03:34  <PublicServer> <Vinnie> hi
13:05:16  <PublicServer> <Brumi> hello
13:07:36  <PublicServer> <bassals> what happened with the math zone?
13:09:58  *** planetmaker is now known as EvilDeityFromLowerSpheres
13:10:12  *** EvilDeityFromLowerSpheres is now known as planetmaker
13:14:42  <PublicServer> <Vinnie> i deleted it
13:15:32  <bassals_> didn't you want to make more attemps?
13:15:46  <PublicServer> <Vinnie> i need a SP map to make models then calculate
13:16:13  <bassals_> ah
13:16:25  <PublicServer> <Vinnie> but what are you guys building now?
13:17:03  <PublicServer> <Brumi> there was a deadlock again at 7 Summits
13:17:09  <PublicServer> <Vinnie> my mess :)
13:17:44  <PublicServer> <Brumi> and [PRU] -> has quite a lot of outgoing passengers
13:17:59  <PublicServer> <Brumi> I still don't know how the deadlock happened
13:18:18  <PublicServer> <Brumi> some train must have followed some wrong path
13:18:30  <PublicServer> <Vinnie> yeah some are retarded with pbs
13:20:13  <PublicServer> <Brumi> I thought I saw some graphical glitch - then realized that it's just you building :D
13:21:23  <PublicServer> *** bassals has joined spectators
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13:22:45  <PublicServer> <Brumi> [PRU] is quite crowded
13:23:27  <PublicServer> <Brumi> I'm adding some more trains to [PRU]-[WRB]
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13:29:16  <PublicServer> <Vinnie> that should be better
13:30:50  <PublicServer> *** Vinnie has left the game (connection lost)
13:30:52  <PublicServer> *** Game paused (number of players)
13:31:07  <Vinnie_nl> to laggy of to the welcome server cya
13:43:00  <Vinnie_nl> !ping
13:43:00  <PublicServer> Vinnie_nl: pong
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14:29:11  <StarLite> !password
14:29:11  <PublicServer> StarLite: nosing
14:29:19  <PublicServer> *** Game still paused (number of players)
14:29:20  <PublicServer> *** StarLite joined the game
14:29:31  <PublicServer> *** StarLite has left the game (leaving)
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14:43:19  <Etedris> !password
14:43:19  <PublicServer> Etedris: nosing
14:45:19  <Etedris> Vinnie_nl: u here? =)
14:45:27  <Vinnie_nl> i am always here :)
14:45:49  <Etedris> ehum, u wanna fix my ttd again? <3
14:46:14  <Vinnie_nl> do you see the map ottd i made for you in C: program files?
14:46:52  <Etedris> yeh, im using that exe
14:47:02  <Etedris> but the public server is red for me for some reason
14:47:06  <Vinnie_nl> oke keep that map open
14:47:16  <Vinnie_nl> we updated the public server to a new client
14:47:20  <Etedris> aaaah
14:47:21  <Vinnie_nl> now you need to do the same
14:47:26  <Etedris> !download
14:47:26  <PublicServer> Etedris: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
14:47:26  <PublicServer> Etedris:
14:47:28  <Vinnie_nl> !dl win64
14:47:28  <PublicServer> Vinnie_nl:
14:47:42  *** Maraxus has joined #openttdcoop
14:48:21  <Vinnie_nl> just overwrite the files from the download to the ottd map
14:48:41  <PublicServer> *** Game still paused (number of players)
14:48:44  <PublicServer> *** Etedris joined the game
14:48:45  <Etedris> <3
14:48:47  <Etedris> =)
14:48:52  <Vinnie_nl> nice
14:50:09  <Etedris> could ya come in to the server, showing the map for a friend
14:50:22  <Vinnie_nl> !password
14:50:22  <PublicServer> Vinnie_nl: nosing
14:50:37  <PublicServer> *** Game still paused (number of players)
14:50:37  <PublicServer> *** Game unpaused (number of players)
14:50:39  <PublicServer> *** Vinnie joined the game
14:53:47  <Maraxus> !password
14:53:47  <PublicServer> Maraxus: smacks
14:54:05  <PublicServer> *** Maraxus joined the game
14:55:25  <PublicServer> <Vinnie> does anyone see some work?
14:56:20  <PublicServer> <Etedris> everything seems to be flowing fine =), nice low pax numbers everywhere
15:02:14  <PublicServer> <Maraxus> BRE <- has 7k pax waiting
15:02:25  <PublicServer> <Vinnie> that changes each 5 seconds
15:02:36  *** Firartix has quit IRC
15:04:28  *** bassals_ is now known as bassals
15:08:05  <PublicServer> *** Etedris has left the game (leaving)
15:08:05  <PublicServer> *** Game paused (number of players)
15:15:20  *** Brumi has joined #openttdcoop
15:15:27  <Brumi> !password
15:15:27  <PublicServer> Brumi: tented
15:15:39  <PublicServer> *** Game still paused (number of players)
15:15:39  <PublicServer> *** Game unpaused (number of players)
15:15:41  <PublicServer> *** Brumi joined the game
15:15:45  <PublicServer> <Brumi> hello
15:15:51  <PublicServer> <Vinnie> welcome back
15:16:39  <PublicServer> <Brumi> sometimes it can be relaxing to watch all this :)
15:17:25  <PublicServer> <Vinnie> really
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15:18:29  <PublicServer> <Vinnie> GRN sbahn is very slow atm
15:18:39  <PublicServer> <Vinnie> maybe some more platforms
15:19:17  <PublicServer> <Vinnie> do you want to build that?
15:19:27  <PublicServer> <Brumi> yeah maybe
15:20:09  <PublicServer> <Vinnie> check lake Sanvill sbahn it has a nice design for the drop station that you can use in GRN
15:20:12  <PublicServer> <Brumi> more platforms in the city?
15:20:32  <PublicServer> <Vinnie> no the transfer where the metro's drop to maglev
15:23:26  <PublicServer> <Brumi> a bit tricky to make space for turning lanes
15:23:40  <PublicServer> <Vinnie> not really watch and learn :)
15:31:01  <PublicServer> *** Vinnie has left the game (connection lost)
15:31:03  <PublicServer> *** Game paused (number of players)
15:31:08  <Vinnie_nl> !password
15:31:08  <PublicServer> Vinnie_nl: signer
15:31:21  <PublicServer> *** Game still paused (number of players)
15:31:21  <PublicServer> *** Game unpaused (number of players)
15:31:22  <PublicServer> *** Vinnie joined the game
15:32:45  <PublicServer> <Vinnie> that is better
15:33:15  <PublicServer> <Brumi> x
15:33:38  <PublicServer> <Brumi> still not able to go to the east from the new platform though
15:33:48  <PublicServer> <Brumi> without a 90 deg turn
15:34:11  <PublicServer> <Vinnie> ahh yes that ugly mess needs to be fixed now
15:36:57  <PublicServer> <Vinnie> do you have an idea for that or can i do mine?
15:37:23  <PublicServer> <Brumi> do yours, I will solve that eventually ;)
15:37:40  <PublicServer> <Brumi> now that's sone engineering work
15:41:18  <PublicServer> <Vinnie> tada
15:41:44  <PublicServer> <Brumi> whoops
15:44:46  <PublicServer> <Vinnie> why isthis sbahn so slow
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15:47:28  <PublicServer> <Brumi> okay, hackish solution deployed...
15:47:38  <PublicServer> <Vinnie> where?
15:47:44  <PublicServer> <Brumi> GRB
15:49:13  <PublicServer> <Brumi> i think it should work, but I made it fairly impossible to add further platforms in this fashion...
15:53:58  <PublicServer> <Brumi> why do the trains at Grenbridge have a low priority entering the GRB station?
15:54:02  <PublicServer> <Vinnie> your platforms are bad Brumi
15:54:14  <PublicServer> <Brumi> sad :(
15:54:21  <PublicServer> <Vinnie> the reverser is wrong
15:55:16  <PublicServer> <Brumi> ah, the trains are going towards Grenbridge without a reason...
15:55:40  <PublicServer> <Brumi> I didn't want to touch the ICE station
15:56:02  <PublicServer> <Vinnie> you kinda need to
15:56:20  <PublicServer> <Vinnie> now they should take the right exit
16:00:36  <PublicServer> <Vinnie> crappy acceleration
16:02:14  <PublicServer> <Brumi> now I see
16:02:37  <PublicServer> <Brumi> was it too inefficient what I did?
16:02:38  *** valhallasw has joined #openttdcoop
16:02:43  <PublicServer> <Brumi> apart from the reverser
16:02:59  <PublicServer> <Vinnie> you connected the in and outgoing track
16:03:09  <PublicServer> <Vinnie> so they had to wait for eachother
16:03:35  <PublicServer> <Brumi> I thought I had already corrected that... but it seems that I didn't :P
16:04:05  <PublicServer> <Brumi> why do you use exit signals at sign HERE?
16:04:12  <PublicServer> <Vinnie> you connected A and B on the same track
16:04:22  <PublicServer> <Vinnie> i created a buffer
16:04:40  <PublicServer> <Vinnie> so trains can choose left or right but either way is still possible
16:05:47  <PublicServer> <Brumi> so... almost got it :)
16:06:15  <PublicServer> <Vinnie> you made a nice expansion. But i teaked it a little to make the throughput higher
16:07:19  <PublicServer> <Brumi> using exit signals instead of combos is also for higher throughput, isn't it?
16:07:36  <PublicServer> <Vinnie> in a way yes
16:08:50  <PublicServer> <Vinnie> same reason why near the maglev sign here also exit signals are used
16:09:08  <PublicServer> <Brumi> yeah
16:09:51  <PublicServer> <Brumi> its really good now that the extrazoom is now in trunk, easier to analyse signalling :)
16:10:13  <PublicServer> <Vinnie> lets hope for a 1.2.0 soon
16:10:27  <PublicServer> <Brumi> april 1st :D
16:10:41  <PublicServer> <Vinnie> joking or do you know that for sure?
16:10:59  <PublicServer> <Brumi> well, they've been doing it like that for a few years now
16:11:05  <PublicServer> <Brumi> let's see
16:11:31  <PublicServer> <Brumi> 1.1.0 was April 1st
16:11:49  <PublicServer> <Brumi> 1.0.0 also
16:12:11  <PublicServer> <Brumi> 0.7.0 still
16:12:46  <PublicServer> <Brumi> 0.6.0.. I didn't even realise it back then
16:13:04  <PublicServer> <Vinnie> :)
16:13:12  <PublicServer> <Vinnie> you remember to mutch dates :P
16:13:14  <PublicServer> <Brumi> and 0.5.0 breaks the rule
16:13:28  <PublicServer> <Brumi> no, just looking at the archive :P
16:13:50  <PublicServer> <Vinnie> damnit Grontburg is retarded
16:14:50  <PublicServer> <Vinnie> Bassals are you active on irc?
16:16:52  <PublicServer> <Brumi> hmm... the trains prefer the new platform at GRB too much...
16:17:11  <PublicServer> <Vinnie> remove the two block signals after the entry
16:17:18  <PublicServer> <Vinnie> this way the buffer gets smaller
16:17:48  <PublicServer> <Vinnie> trains now need to move 3 tiles to clear buffer instead of 1
16:18:55  <PublicServer> <Vinnie> but if you really want to force the trains to the oter platforms use a reversed pbs signal
16:19:25  <PublicServer> <Brumi> that would be hackish ;)
16:19:39  <PublicServer> <Vinnie> we do it all the time
16:20:00  <bassals> hi
16:20:03  <PublicServer> <Brumi> well, I have to go now
16:20:06  <PublicServer> <Vinnie> hey
16:20:09  <PublicServer> <Vinnie> cya brumi
16:20:14  <bassals> bye
16:20:33  <PublicServer> <Brumi> bassals don't you want to join the company so the game doesn't pause? :)
16:20:45  <bassals> !password
16:20:45  <PublicServer> bassals: brooch
16:20:47  <PublicServer> <Vinnie> i don't mind a paused game
16:20:51  <PublicServer> <Brumi> ok then
16:20:56  <PublicServer> *** bassals joined the game
16:20:58  <PublicServer> <Vinnie> i can start drinking to kill some time
16:21:00  <PublicServer> *** bassals has joined company #1
16:21:02  <PublicServer> <Brumi> bye
16:21:04  <PublicServer> <Vinnie> cya
16:21:08  <PublicServer> *** Brumi has left the game (leaving)
16:21:22  *** Brumi has quit IRC
16:21:57  <bassals> did you say something in grontburg?
16:22:07  <PublicServer> <Vinnie> yes the first stations jam
16:22:15  <PublicServer> <Vinnie> after the transfer
16:22:53  <PublicServer> <bassals> oh you've changed the whole ICE
16:23:00  <PublicServer> <Vinnie> yeah more platforms
16:23:26  <PublicServer> <bassals> I had build it to service Sondtown too
16:24:08  <PublicServer> <Vinnie> but that one has its own ICE. so i do not understand how you service it
16:24:46  <PublicServer> <bassals> yes, now it has its own ICE but when I build GRN it did not
16:24:56  <PublicServer> <Vinnie> ohh yes ofcourse
16:25:18  <PublicServer> <bassals> so I was reserving some space that wasn't actually needed
16:25:24  <PublicServer> <Vinnie> :)
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16:25:35  <PublicServer> <Vinnie> that could never harm
16:25:52  <tycoondemon> is there a wy to scpectate openttdcooppro games?
16:26:14  <PublicServer> <Vinnie> tycoondemon not unless you are allowed into the server
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16:27:16  <tycoondemon> hmmm k
16:27:32  <PublicServer> <Vinnie> if i am not mistaken nothing is going on there
16:28:35  <PublicServer> <Vinnie> have you seen XTC his videos on youtube?
16:30:24  <tycoondemon> no
16:30:44  <PublicServer> <Vinnie> he has a 30 minute review of the last prozone game
16:31:29  <PublicServer> <Vinnie> do you want a link?
16:32:01  <tycoondemon> surte
16:32:03  <tycoondemon> sure
16:32:25  <Vinnie_nl>
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16:34:03  <tycoondemon> very nice, will look into it after work
16:37:26  <PublicServer> <Vinnie> nice
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16:48:00  <PublicServer> <Vinnie> bassals: are you building
16:48:14  <PublicServer> <bassals> i'm adjusting the orders
16:53:54  <PublicServer> *** Maraxus has left the game (connection lost)
17:02:39  <PublicServer> <bassals> @@gap 2
17:02:40  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
17:02:59  <bassals> @gap 2
17:02:59  <Webster> bassals: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
17:10:49  <PublicServer> <Vinnie> you killed my bridge :P
17:10:59  <PublicServer> <bassals> ?
17:11:03  <PublicServer> <Vinnie> Grontburg:
17:11:26  <PublicServer> <bassals> it's not dead
17:18:18  <^Spike^> you can try @@(gap 2)
17:18:20  <Webster> ^Spike^: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
17:18:50  *** Artix has joined #openttdcoop
17:18:56  <^Spike^> (Note the () of which (yes that is possible) i can put alot of in (or something like that) this sentence :))
17:19:24  <PublicServer> <Vinnie> ah mister spike why does @@(calc 13*13) not work
17:19:24  <Webster> PublicServer: 169
17:19:29  <XeryusTC> a lot* :P
17:19:31  <PublicServer> <Vinnie> damnit
17:19:35  <bassals> hahaaha
17:19:35  <^Spike^> :D
17:19:50  <^Spike^> and XeryusTC: details my friend ;)
17:20:41  <PublicServer> <Vinnie> ohh i made a misake earller today why it did not work :)
17:20:47  <PublicServer> <Vinnie> +t
17:22:58  <^Spike^> :D
17:24:41  *** Firartix has quit IRC
17:31:10  <PublicServer> *** Vinnie has left the game (connection lost)
17:31:12  <PublicServer> *** Game paused (number of players)
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17:38:14  <Vinnie_nl> !password
17:38:14  <PublicServer> Vinnie_nl: blamer
17:38:27  <PublicServer> *** Game still paused (number of players)
17:38:27  <PublicServer> *** Game unpaused (number of players)
17:38:30  <PublicServer> *** Vinnie joined the game
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17:44:54  <PublicServer> <Vinnie> bassals what are you doing now?
17:45:10  <PublicServer> <bassals> nothing really
17:45:20  <PublicServer> <Vinnie> i can't find anything left to do
17:46:00  <PublicServer> <bassals> perhaps we are close to finish the game
17:49:50  <tycoondemon> :O
18:13:30  <PublicServer> *** Thraxian joined the game
18:13:35  <PublicServer> <bassals> hello
18:13:38  <PublicServer> <Thraxian> heya
18:13:44  <PublicServer> <Vinnie> hi
18:13:47  <PublicServer> *** Thraxian has joined company #1
18:21:02  <XeryusTC> planetmaker: ping
18:35:41  <PublicServer> *** Vinnie has joined spectators
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19:01:14  <PublicServer> *** Thraxian has left the game (connection lost)
19:01:14  <PublicServer> *** Game paused (number of players)
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19:44:26  <^Spike^> !password
19:44:27  <PublicServer> ^Spike^: minuet
19:44:38  <^Spike^> hmmm
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20:09:37  <Maraxus> !password
20:09:37  <PublicServer> Maraxus: minuet
20:09:50  <PublicServer> *** Game still paused (number of players)
20:09:53  <PublicServer> *** Maraxus joined the game
20:10:08  <PublicServer> <Vinnie> hello
20:10:11  <PublicServer> <Maraxus> hi
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20:42:05  <PublicServer> *** Game still paused (number of players)
20:42:05  <PublicServer> *** {TWerkhoven[l]} joined the game
21:08:42  <MMavipc> !players
21:08:44  <PublicServer> MMavipc: Client 158 is Vinnie, a spectator
21:08:44  <PublicServer> MMavipc: Client 192 is Maraxus, a spectator
21:08:44  <PublicServer> MMavipc: Client 199 is TWerkhoven[l], a spectator
21:08:55  <MMavipc> does anyone wish to play?
21:09:04  <Vinnie_nl> kinda yes
21:10:48  <MMavipc> !password
21:10:48  <PublicServer> MMavipc: sterns
21:10:55  <MMavipc> !dl
21:10:55  <PublicServer> MMavipc: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
21:10:55  <PublicServer> MMavipc:
21:11:03  <MMavipc> !dl win64
21:11:03  <PublicServer> MMavipc:
21:12:52  <PublicServer> *** Game still paused (number of players)
21:12:52  <PublicServer> *** MMavipc joined the game
21:13:08  <PublicServer> *** Vinnie has joined company #1
21:16:40  <PublicServer> *** MMavipc has joined company #1
21:16:40  <PublicServer> *** Game unpaused (number of players)
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21:16:57  <PublicServer> <MMavipc> how the fuck what
21:17:07  <PublicServer> <Vinnie> ?
21:17:17  <PublicServer> <MMavipc> all of this stuff
21:17:31  <PublicServer> <Vinnie> isnt it cool
21:17:37  <PublicServer> <MMavipc> yeah
21:18:03  <PublicServer> <Vinnie> only not mutch left to do
21:20:21  <PublicServer> <MMavipc> snow
21:20:21  <PublicServer> <MMavipc> how
21:20:23  <PublicServer> <MMavipc> what
21:20:23  <PublicServer> <MMavipc> why
21:20:33  <PublicServer> <Vinnie> its just a newgrf
21:23:09  <tycoondemon> lol, nice to hear the voices bihnd the nicknames
21:23:19  <PublicServer> <MMavipc> ?
21:23:28  <tycoondemon>
21:24:00  <PublicServer> <Vinnie> dutch english is very bad for the ears :)
21:24:07  <tycoondemon> indeed
21:24:15  <tycoondemon> very very hearable
21:24:18  <PublicServer> <MMavipc> scottish english is worse
21:24:32  <tycoondemon> is V scottish?
21:24:39  <PublicServer> <MMavipc> idk
21:24:45  <PublicServer> <Vinnie> V is CZ
21:26:10  <tycoondemon> ok
21:26:17  <PublicServer> <MMavipc> join us
21:26:18  <tycoondemon> that matches his accent more
21:26:30  <tycoondemon> !password
21:26:30  <PublicServer> tycoondemon: peeved
21:26:57  <PublicServer> <MMavipc> these cities are gigantic
21:27:03  <PublicServer> <Vinnie> not really
21:27:10  <PublicServer> <Vinnie>  @@records
21:27:11  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
21:27:17  <PublicServer> *** tycoondemon joined the game
21:27:46  <PublicServer> <Vinnie> only 600.000 people
21:29:44  <PublicServer> <MMavipc> so...
21:29:46  <PublicServer> <MMavipc> what are we doing
21:30:04  <PublicServer> <Vinnie> looking for jams
21:30:10  <PublicServer> <tycoondemon> watching the trains go!
21:30:38  <PublicServer> <MMavipc> 1073 trains and no jams
21:30:42  <PublicServer> <MMavipc> how in the hell
21:30:52  <PublicServer> <Vinnie> we know what we are doing
21:31:18  <PublicServer> <MMavipc> you guys need to make an in-depth tutorial
21:31:36  <PublicServer> *** Vinnie has left the game (connection lost)
21:31:51  <Vinnie_nl> playing with us works better then a guide
21:31:56  <Vinnie_nl> !password
21:31:56  <PublicServer> Vinnie_nl: peeved
21:32:10  <PublicServer> *** Vinnie joined the game
21:32:31  <PublicServer> <MMavipc> most of openttdcoop is in europe, i'm on the weot coast usa
21:32:33  <PublicServer> <MMavipc> timezones
21:32:59  <PublicServer> <Vinnie> you got it 15:30 now?
21:33:17  <PublicServer> <MMavipc> 1:33 pm
21:34:07  <PublicServer> <Vinnie> that could be a little problem
21:34:51  <tycoondemon> :O
21:41:36  <PublicServer> *** MMavipc has left the game (leaving)
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21:43:57  <PublicServer> <tycoondemon> this is not the coolest game in the world...
21:44:27  <PublicServer> <Vinnie> not?
21:49:07  <PublicServer> <Vinnie> do you like singstar more then openttd?
21:49:17  <PublicServer> <tycoondemon> no
21:49:27  <PublicServer> <tycoondemon> I mean this particular openttdcoop game
21:49:37  <PublicServer> <Vinnie> ohh yes i agree
21:49:43  <PublicServer> <tycoondemon> openttd itself is I think the coolest game in the world
21:49:53  <PublicServer> <Vinnie> pax games are stupid. it is a copy of a copy for each station
21:50:00  <PublicServer> <tycoondemon> but that is becous I played ttd like so much
21:50:19  <PublicServer> <tycoondemon> indeed
21:50:37  <PublicServer> <tycoondemon> I like the no-oderst networks a lot
21:50:47  <PublicServer> <tycoondemon> no orders
21:50:54  <PublicServer> <Vinnie> i suggested that but it failed
21:51:21  <PublicServer> <tycoondemon> I will vote for it if it is suggested next game
21:51:33  <PublicServer> <tycoondemon> if the map suits it of course
21:51:40  <PublicServer> <Vinnie> nah i need to think of something new each game
22:01:26  *** Thraxian has joined #openttdcoop
22:02:43  <PublicServer> <Vinnie> oke i am off goodnight
22:02:44  *** sla_ro|master has quit IRC
22:02:49  <PublicServer> *** Vinnie has left the game (leaving)
22:02:49  <PublicServer> *** Game paused (number of players)
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23:30:32  *** bassals has quit IRC
23:42:55  <Sylf> !password
23:42:55  <PublicServer> Sylf: shroud
23:43:08  <PublicServer> *** Game still paused (number of players)
23:43:08  <PublicServer> *** Sylf joined the game
23:46:56  <PublicServer> *** Sylf has left the game (leaving)
23:56:56  *** Skasi has joined #openttdcoop
23:57:04  <Skasi> I NEEDS PASSWORZ NAO!
23:57:07  <Skasi> !password
23:57:07  <PublicServer> Skasi: shroud
23:57:10  <Skasi> hah!
23:57:55  <Skasi> There, so.. who missed me?
23:58:12  <PublicServer> *** Game still paused (number of players)
23:58:13  <PublicServer> *** Skasi joined the game

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