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00:24:41 *** Firartix has joined #openttdcoop 00:30:19 *** TWerkhoven[l] has quit IRC 00:30:41 *** TWerkhoven[l] has joined #openttdcoop 00:34:36 *** pugi has quit IRC 00:38:45 *** pugi has joined #openttdcoop 00:52:50 *** Firartix has quit IRC 00:54:25 *** denhal has joined #openttdcoop 00:54:47 <denhal> !password 00:54:47 <PublicServer> denhal: callus 00:56:10 <denhal> !dl 00:56:10 <PublicServer> denhal: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 00:56:10 <PublicServer> denhal: http://www.openttd.org/en/download-trunk/r23641 00:56:24 <denhal> !dl win32 00:56:24 <PublicServer> denhal: http://binaries.openttd.org/nightlies/trunk/r23641/openttd-trunk-r23641-windows-win32.zip 01:00:58 <PublicServer> *** denhal has left the game (connection lost) 01:00:58 <PublicServer> *** Game still paused (number of players) 01:02:58 <PublicServer> *** denhal has left the game (connection lost) 01:02:58 <PublicServer> *** Game still paused (number of players) 01:16:50 *** Afdal has joined #openttdcoop 01:17:00 <Afdal> Hello 01:17:14 <Afdal> Can anyone tell me where you guys get your server-IRC bot? 01:17:41 <Afdal> I wanna relay chat from a server to a channel of my own 01:20:42 *** pugi has quit IRC 01:54:01 <MMavipc> they probably coded it themselved 01:54:03 <MMavipc> *themselves 01:55:56 <Afdal> blah 01:56:05 <Afdal> Well, if I could get some advice and where to start making my own then... 01:57:28 <Afdal> on where* 02:09:36 *** Afdal has quit IRC 02:12:00 <MMavipc> how do you get good at openttd if you're never on when openttdcoop people are on? 02:19:23 <MMavipc> !players 02:19:26 <PublicServer> MMavipc: There are currently no clients connected to the server 02:19:32 *** Afdal has joined #openttdcoop 02:26:59 *** dlr365 has joined #openttdcoop 03:40:00 *** Afdal has quit IRC 03:41:58 *** Afdal has joined #openttdcoop 03:46:41 <Sylf> !password 03:46:41 <PublicServer> Sylf: callus 06:21:35 *** dlr365 has quit IRC 06:28:24 <MMavipc> who comes up with these passwords? 06:28:48 <PublicServer> *** Sylf has left the game (connection lost) 06:28:48 <PublicServer> *** Game still paused (number of players) 06:29:09 <Sylf> it's a dictionary based stuff, all with 6-letter words :) 06:29:48 <PublicServer> *** Sylf has left the game (connection lost) 06:29:48 <PublicServer> *** Game still paused (number of players) 06:30:12 <Sylf> hrm, connection fails with windows version... 06:32:55 <Afdal> Hey can anyone tell me where you guys got your server bot? 06:33:10 <Afdal> I'd like something to bridge server speak with an IRC channel as well 06:33:44 <Sylf> as far as I know, it's in-house written 06:34:25 <Sylf> there are some core devs of openttd in the team, so I think it's very possible to do that here 06:37:27 <PublicServer> *** Sylf #1 has left the game (connection lost) 06:37:44 <Sylf> :/ segfault 06:40:33 *** denhal has quit IRC 06:41:39 <Afdal> welll 06:41:47 <Afdal> I wish someone could tell me where to get started then 06:46:06 <Sylf> actually, it might be based off of AP+ 06:46:10 <Sylf> http://wiki.openttdcoop.org/Autopilot/ap%2B 06:46:48 <Sylf> I really don't know how much support you can find anymore 06:46:48 <planetmaker> it is ap+ 06:46:53 <planetmaker> !version 06:46:53 <PublicServer> planetmaker: Autopilot AP+ 4.0 Beta (r99.422ef4e8cbe1) 06:48:17 <planetmaker> !rcon save continue2 06:48:18 <PublicServer> planetmaker: Saving map... 06:48:18 <PublicServer> planetmaker: Map successfully saved to continue2.sav 06:48:35 <Sylf> one thing I remember about that ap+: don't ever attemp to run it on Windows 06:48:56 <Sylf> or else you'll get a really nasty first impression when you try to get support on it 06:48:57 <planetmaker> well. you can attempt it. Might be a first to succeed 06:49:06 <Sylf> :D 06:49:19 <Sylf> and you'd be a hero! 06:49:22 <planetmaker> ^^ 06:51:37 <Afdal> lol 06:51:53 <Afdal> Are you saying I have to run OpenTTD on a Linux server if I want to use this? 06:52:16 <Afdal> Is it -possible- to run it fine over Windows? 06:53:02 *** DayDreamer has joined #openttdcoop 06:53:13 *** DayDreamer has left #openttdcoop 06:53:22 <Sylf> I think it is a script... I forget which script... is it python? 06:54:00 <Sylf> but I think it does depend on heavily unix/linux dependent function somewhere... 06:54:11 <planetmaker> it's tcl 06:54:26 <Sylf> not sure if use of envirenment like cygwin would help at all... 06:54:35 <Sylf> maybe it's worth a try? dunno. 06:54:58 <planetmaker> and I've no idea whether it can work on windoze in principle. Get a checkout, read the readme and try 06:55:13 <planetmaker> servers shouldn't run on windows, though :-P 06:55:39 <Sylf> ^^ 06:55:44 <Afdal> oh u 06:56:00 <Afdal> Windows server works just fine for my OpenTTD purposes :3 06:56:14 <Sylf> well, sure, server by itself. 06:56:31 <Sylf> But if you want to do some serious stuff, you should get a dedcated unix/linux host 06:56:45 <Sylf> or at least a virtual server slice 06:56:58 <Afdal> Yeah 06:57:08 <Afdal> I'm not doing anything serious though 06:58:20 <planetmaker> Afdal: in summary: you can only try. It's open source. Test it. Modify it, if it helps. 06:58:56 <planetmaker> you'll need TCL and a certain version of expect. Which is written in the readme, I don't recall 06:58:56 <Afdal> Testing it as soon as I find a download think 06:58:59 <Afdal> link 06:59:29 <planetmaker> http://dev.openttdcoop.org/projects/autopilot 06:59:50 <Sylf> the link was at the bottom of that wiki page 06:59:59 <Sylf> "Development Zone" 07:00:08 <Sylf> or "Source" too 07:00:21 <Afdal> Ah thanks 07:00:34 <Sylf> "hg qclose" sounds like a typo :P 07:01:09 <Sylf> crap... I don't have hg installed 07:01:19 <planetmaker> hg qclone rather 07:01:41 <Sylf> typo of typo. I'm a pro of typo. 07:02:32 <PublicServer> *** Sylf has left the game (connection lost) 07:02:32 <PublicServer> *** Game still paused (number of players) 07:02:51 <planetmaker> it's no typo ;-) 07:02:58 <planetmaker> !restart 07:02:58 <PublicServer> planetmaker: Restart scheduled, will be initiated in next minute! 07:03:01 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 07:03:01 <PublicServer> Thank you for playing r23641. 07:03:05 <PublicServer> Server has exited 07:03:06 *** PublicServer has quit IRC 07:03:19 *** PublicServer has joined #openttdcoop 07:03:19 <PublicServer> Autopilot engaged 07:03:19 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 07:03:19 *** ChanServ sets mode: +v PublicServer 07:03:20 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG221 (r23596) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 07:03:42 *** PublicServer has quit IRC 07:03:48 <Afdal> hmm, I don't see a readme anywhere here 07:04:01 <Afdal> oh there it is 07:04:31 <planetmaker> !rcon load continue 07:04:34 <Afdal> ap+ is designed to run on unix like operating systems. 07:04:36 <Afdal> Windows is NOT SUPPORTED 07:04:37 <Afdal> :( 07:05:04 <planetmaker> yes, that was added after another two people failed to setup it on windows 07:05:07 <Sylf> "not supported" 07:05:15 <Sylf> but not denied :P 07:06:20 <Sylf> like pm said... it's opensource. Maybe you can hack your way through and be the first one to make it work on windoz 07:06:51 <Afdal> What kind of language is TCL anyway 07:06:55 <Sylf> or study the source enough to come up with your ap++ 07:06:55 <Afdal> I've never even heard of it 07:07:15 <Sylf> TCL is just another popular scripting language 07:07:30 *** PublicServer has joined #openttdcoop 07:07:30 <PublicServer> Autopilot engaged 07:07:30 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 07:07:30 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG221 (r23596) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 07:07:30 *** ChanServ sets mode: +v PublicServer 07:07:33 <Sylf> I've most often heard of it pair with tk 07:08:03 <Sylf> I think I heard more about tcl in 90's than now 07:08:12 <planetmaker> Afdal: no-one is re-writing it for no good reason 07:08:25 <Sylf> also, I think some Oracle admins use TCL 07:08:26 <Afdal> :o 07:08:31 <planetmaker> if for yourself "doesn't work for me" is a good enough reason, you're of course invited to do so 07:08:48 <Afdal> Okay? 07:08:59 <Afdal> I wasn't complaining to you 07:09:06 <Afdal> don't be so defensive 07:10:45 <planetmaker> !download 07:10:45 <PublicServer> planetmaker: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 07:10:45 <PublicServer> planetmaker: http://www.openttd.org/en/download-trunk/r23596 07:10:48 <planetmaker> !download osx 07:10:48 <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-macosx-universal.zip 07:11:43 <Sylf> oh, back to yesterday (for me)'s trunk... 07:12:14 <planetmaker> well. day before yesterday really ;-) 07:13:54 <PublicServer> *** Game still paused (number of players) 07:13:57 <PublicServer> *** Sylf joined the game 07:13:57 <planetmaker> !ip 07:13:57 <PublicServer> planetmaker: ps.openttdcoop.org 07:14:00 <PublicServer> <Sylf> :D Excellent 07:14:11 <PublicServer> *** Sylf has left the game (leaving) 07:15:01 <planetmaker> !password 07:15:02 <PublicServer> planetmaker: sliest 07:15:09 <PublicServer> *** Game still paused (number of players) 07:15:13 <PublicServer> *** planetm4ker joined the game 07:15:27 <PublicServer> *** planetm4ker has left the game (leaving) 07:15:28 <planetmaker> good 07:16:28 <Afdal> Hey while you two are here, maybe you can help me with something else? 07:17:26 <Afdal> Can anyone explain to me why trains have an easier time finding depots for servicing when you use a path signal to branch to them instead of other signal types? 07:17:44 <Afdal> Compare http://gyazo.com/80ff67ee9cf272498822a833c8964ba6" target="_blank">http://gyazo.com/80ff67ee9cf272498822a833c8964ba6 with http://gyazo.com/80ff67ee9cf272498822a833c8964ba6" target="_blank">http://gyazo.com/80ff67ee9cf272498822a833c8964ba6 07:17:45 <Webster> Title: 80ff67ee9cf272498822a833c8964ba6.png (at gyazo.com) 07:17:52 <Sylf> oh, there's one way to run the ap+ on windowse for sure, sort of... use a virtual environment like VirtualBox :P 07:18:03 <Afdal> hmmm 07:18:15 <Afdal> What does VirtualBox emulate? 07:18:41 <Sylf> it's a virtualization system, much like MS virtualpc or VMWare 07:19:14 <Afdal> I'll need to setup an internet connection with it somehow though won't I 07:19:20 <Afdal> That's always tricky witha virtual machine 07:20:28 <Sylf> I'm trying to compare the images, but they appear identical 07:20:39 <Sylf> can you check the url again? 07:20:48 <Afdal> whoops 07:20:51 <Afdal> missed an image 07:21:07 <Afdal> Here's the other one http://gyazo.com/6d1bce1d95ddbcfc30220ddfd5a9b900 07:21:08 <Webster> Title: 6d1bce1d95ddbcfc30220ddfd5a9b900.png (at gyazo.com) 07:22:15 <Afdal> Using block or presignals there still allows trains to service regularly 07:22:22 <Afdal> They just don't do it nearly as often as with a path signal 07:22:53 <Sylf> I have no idea... I don't use service depots... 07:23:32 <Afdal> I know :3 07:25:13 <Afdal> You guys just seem to be really knowledgeable on train pathfinding 07:26:32 <Sylf> some of us know how to work with signals... and to some extent, play with path finder penalties 07:26:51 *** sla_ro|master has joined #openttdcoop 07:27:10 <Afdal> I just learned how to do that 07:27:16 *** MMavipc_ has joined #openttdcoop 07:27:19 <Afdal> Making self-regulating networks is the bee's knees 07:27:33 *** MMavipc has quit IRC 07:28:34 <Sylf> I think whoever came up with the SRNW design is very brilliant... 07:28:42 *** MMavipc_ has quit IRC 07:28:46 <Sylf> but after that, it becomes just copying the design... 07:28:51 *** MMavipc has joined #openttdcoop 07:29:14 *** sla_ro|vista has joined #openttdcoop 07:29:17 <Sylf> I still have fun copying that said design though :) 07:29:27 <Sylf> I just like how well it works 07:30:20 <Sylf> back to the difference to those two image might be the actual availability of the depot entry 07:30:55 <Sylf> if you can have the depot entry unblocked more often, it might attract more trains... 07:31:00 <Afdal> Those images are taken at the same time btw, just with different signals 07:31:40 *** MMavipc has quit IRC 07:31:52 *** MMavipc has joined #openttdcoop 07:33:25 *** Tray has joined #openttdcoop 07:33:49 <Sylf> maybe you'll have a better success with something like 07:33:52 <Sylf> http://wiki.openttd.org/Image:Split-before-servicing.png 07:34:09 <Sylf> or somesuch where you have multiple depots available 07:34:44 *** MMavipc_ has joined #openttdcoop 07:34:44 *** MMavipc has quit IRC 07:34:52 <Afdal> Yeah but I don't want to force servicing 07:34:56 *** sla_ro|master has quit IRC 07:35:10 <Sylf> but in the service area, you can have a construct like what you see in that image 07:35:21 <Sylf> so you have multiple depots in the service area 07:35:45 <Sylf> so at least one depot will have the entrance available to the incoming train 07:36:10 <Afdal> Yeah but I don't want to force them to service and slowdown traffic, I've thought about using something like that now that I'm using realistic acceleration 07:36:15 *** MMavipc has joined #openttdcoop 07:36:45 <Afdal> But it turns out, you can deal with preventing long entering-depot trains from slowing down traffic by 07:36:58 <Afdal> adding a simple bypass lane before the depot branch 07:37:25 <MMavipc> or you could just disable breakdowns 07:37:28 <Sylf> mmmmkay 07:39:04 <Afdal> Here's what I'm using now, it works real nicely http://gyazo.com/de45c265e978551f947b2efc50669c25 07:39:05 <Webster> Title: de45c265e978551f947b2efc50669c25.png (at gyazo.com) 07:40:11 <Afdal> Also the people I play with always play with breakdowns on, we enjoy the challenge :3 07:40:44 <Sylf> to each with their own, I s'pose 07:42:14 <Sylf> with breakdowns enabled, it's just not possible to come up with a game like http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_211_-_220#gameid_216 07:42:47 *** MMavipc_ has quit IRC 07:42:56 <Sylf> or game 219 on that same page 07:43:18 <Sylf> I'm more familiar with that style of playing :) 07:43:39 <Afdal> Maybe, but that's pretty damn hard to do period without a co-op game 07:45:01 <Sylf> anyway. no more comments about breakdowns or depots. I need my beauty sleep. 07:45:21 <Afdal> I think I'll be going too 07:45:25 <Afdal> Thanks for the help all 07:45:31 <Afdal> I'll try out this script later 07:45:47 *** Afdal has left #openttdcoop 08:10:26 *** Progman has joined #openttdcoop 08:10:29 *** Firartix has joined #openttdcoop 08:53:16 *** bassals has joined #openttdcoop 08:53:56 *** Vinnie_nl has joined #openttdcoop 08:54:02 <Vinnie_nl> !dl osx 08:54:02 <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-macosx-universal.zip 08:54:28 <bassals> !dl 08:54:28 <PublicServer> bassals: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 08:54:28 <PublicServer> bassals: http://www.openttd.org/en/download-trunk/r23596 08:54:36 <Vinnie_nl> !password 08:54:36 <PublicServer> Vinnie_nl: sliest 08:54:47 <PublicServer> *** Game still paused (number of players) 08:54:50 <PublicServer> *** Vinnie joined the game 08:55:52 <PublicServer> *** Game still paused (number of players) 08:55:52 <PublicServer> *** Game unpaused (number of players) 08:55:54 <PublicServer> *** bassals joined the game 08:55:58 <PublicServer> <Vinnie> hey 08:56:04 <PublicServer> <bassals> hello 09:10:29 <PublicServer> <Vinnie> i see a little math issue comming up :) 09:10:40 <PublicServer> <bassals> math issue? 09:11:02 <PublicServer> <Vinnie> yeah for S-bahn station design 09:12:08 <PublicServer> <Vinnie> in the North corner 09:15:53 *** Artix has joined #openttdcoop 09:18:03 <PublicServer> <bassals> what do you mean exactly coverage foothprint? 09:18:18 <PublicServer> <Vinnie> the area serviced by the station 09:18:25 <PublicServer> <bassals> ok 09:18:40 <PublicServer> <Vinnie> in a way this is will kill some time for me :) 09:19:51 *** Firartix has quit IRC 09:20:22 <PublicServer> <bassals> then it's 104, isn't it? 09:20:56 <PublicServer> <Vinnie> @@calc(13*13) 09:20:56 <Webster> PublicServer: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact. 09:21:24 <PublicServer> <Vinnie> @@calc(13.13) 09:21:24 <Webster> PublicServer: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact. 09:21:36 <PublicServer> <Vinnie> damn back to normal calculator 09:21:50 <PublicServer> <bassals> hahaaha 09:22:04 <PublicServer> <Vinnie> 104 for houses yes 09:24:29 <PublicServer> <Vinnie> if you change the layout of the station you get different numbers 09:24:43 <PublicServer> <bassals> how are you counting the trainlength? 09:24:51 <PublicServer> <Vinnie> make a graph and calculate the most efficient use of tiles 09:24:54 <PublicServer> <bassals> *tunel 09:25:24 <PublicServer> <Vinnie> that part of the tunnel is also on the other side 09:25:30 <PublicServer> <Vinnie> + the one for road 09:25:37 <PublicServer> <Vinnie> 5 + 5 + 1 09:26:01 <PublicServer> <bassals> ok 09:26:31 <PublicServer> <Vinnie> but first some homework 09:26:33 <PublicServer> <Vinnie> cya later 09:26:36 <PublicServer> <bassals> bye 09:26:38 <PublicServer> *** Vinnie has joined spectators 09:26:38 <PublicServer> *** Game paused (number of players) 09:38:21 *** ODM has joined #openttdcoop 09:38:21 *** ChanServ sets mode: +o ODM 09:40:42 *** TheODM has joined #openttdcoop 09:46:18 *** Progman has quit IRC 09:46:26 *** ODM has quit IRC 09:48:47 *** Firartix has joined #openttdcoop 09:54:49 *** Artix has quit IRC 10:18:23 *** LXSJason has joined #openttdcoop 10:46:50 *** perk11 has joined #openttdcoop 10:50:04 <PublicServer> *** bassals has joined spectators 10:55:16 *** Vinnie_nl has quit IRC 10:55:29 <PublicServer> *** Vinnie has left the game (connection lost) 10:58:14 *** perk11 has quit IRC 10:59:17 *** LXSJason has quit IRC 10:59:27 *** LXSJason has joined #openttdcoop 11:22:54 *** Progman has joined #openttdcoop 12:06:24 *** Brumi has joined #openttdcoop 12:06:35 <Brumi> !password 12:06:35 <PublicServer> Brumi: mauled 12:08:21 <PublicServer> *** Game still paused (number of players) 12:08:21 <PublicServer> *** Brumi joined the game 12:09:14 <PublicServer> <Brumi> hi 12:14:56 <Brumi> !unpause 12:14:56 <PublicServer> Brumi: you must be channel op to use !unpause 12:31:11 *** bassals_ has joined #openttdcoop 12:31:25 <PublicServer> *** bassals has joined company #1 12:31:25 <PublicServer> *** Game unpaused (number of players) 12:31:31 <PublicServer> <bassals> hello 12:31:33 <PublicServer> <Brumi> hi 12:32:11 <PublicServer> <Brumi> Wrentburg could handle a bit more suburban trains 12:34:49 *** bassals has quit IRC 12:41:31 *** sla_ro|vista has quit IRC 12:42:41 <PublicServer> <Brumi> almost all ICE trains are categorised as unprofitable :( 12:44:59 <PublicServer> <Brumi> deadlock at 7 Summits... 12:52:13 *** pugi has joined #openttdcoop 12:56:13 <PublicServer> <bassals> we are losing money in fact 12:59:08 <PublicServer> <Brumi> not losing money at all - the operating profit graph is positive 12:59:47 <PublicServer> <Brumi> only double transfers are a bit hard to manage 13:00:53 <PublicServer> <Brumi> it would be interesting to see that deadlock again... 13:01:19 <PublicServer> <Brumi> there must have been some stray train 13:02:57 *** Vinnie_nl has joined #openttdcoop 13:03:08 <Vinnie_nl> !playercount 13:03:08 <PublicServer> Vinnie_nl: Number of players: 4 (0 spectators) 13:03:22 <Vinnie_nl> !password 13:03:22 <PublicServer> Vinnie_nl: marine 13:03:32 <PublicServer> *** Vinnie joined the game 13:03:34 <PublicServer> <Vinnie> hi 13:05:16 <PublicServer> <Brumi> hello 13:07:36 <PublicServer> <bassals> what happened with the math zone? 13:09:58 *** planetmaker is now known as EvilDeityFromLowerSpheres 13:10:12 *** EvilDeityFromLowerSpheres is now known as planetmaker 13:14:42 <PublicServer> <Vinnie> i deleted it 13:15:32 <bassals_> didn't you want to make more attemps? 13:15:46 <PublicServer> <Vinnie> i need a SP map to make models then calculate 13:16:13 <bassals_> ah 13:16:25 <PublicServer> <Vinnie> but what are you guys building now? 13:17:03 <PublicServer> <Brumi> there was a deadlock again at 7 Summits 13:17:09 <PublicServer> <Vinnie> my mess :) 13:17:44 <PublicServer> <Brumi> and [PRU] -> has quite a lot of outgoing passengers 13:17:59 <PublicServer> <Brumi> I still don't know how the deadlock happened 13:18:18 <PublicServer> <Brumi> some train must have followed some wrong path 13:18:30 <PublicServer> <Vinnie> yeah some are retarded with pbs 13:20:13 <PublicServer> <Brumi> I thought I saw some graphical glitch - then realized that it's just you building :D 13:21:23 <PublicServer> *** bassals has joined spectators 13:21:54 *** Tray has quit IRC 13:22:45 <PublicServer> <Brumi> [PRU] is quite crowded 13:23:27 <PublicServer> <Brumi> I'm adding some more trains to [PRU]-[WRB] 13:24:34 *** pugi has quit IRC 13:29:16 <PublicServer> <Vinnie> that should be better 13:30:50 <PublicServer> *** Vinnie has left the game (connection lost) 13:30:52 <PublicServer> *** Game paused (number of players) 13:31:07 <Vinnie_nl> to laggy of to the welcome server cya 13:43:00 <Vinnie_nl> !ping 13:43:00 <PublicServer> Vinnie_nl: pong 13:54:05 <PublicServer> *** Brumi has left the game (leaving) 13:54:12 *** Brumi has quit IRC 13:58:29 *** Vinnie_nl has quit IRC 14:08:10 <PublicServer> *** bassals has left the game (leaving) 14:23:11 *** StarLite has joined #openttdcoop 14:29:11 <StarLite> !password 14:29:11 <PublicServer> StarLite: nosing 14:29:19 <PublicServer> *** Game still paused (number of players) 14:29:20 <PublicServer> *** StarLite joined the game 14:29:31 <PublicServer> *** StarLite has left the game (leaving) 14:34:14 *** Vinnie_nl has joined #openttdcoop 14:42:55 *** Etedris has joined #openttdcoop 14:43:19 <Etedris> !password 14:43:19 <PublicServer> Etedris: nosing 14:45:19 <Etedris> Vinnie_nl: u here? =) 14:45:27 <Vinnie_nl> i am always here :) 14:45:49 <Etedris> ehum, u wanna fix my ttd again? <3 14:46:14 <Vinnie_nl> do you see the map ottd i made for you in C: program files? 14:46:52 <Etedris> yeh, im using that exe 14:47:02 <Etedris> but the public server is red for me for some reason 14:47:06 <Vinnie_nl> oke keep that map open 14:47:16 <Vinnie_nl> we updated the public server to a new client 14:47:20 <Etedris> aaaah 14:47:21 <Vinnie_nl> now you need to do the same 14:47:26 <Etedris> !download 14:47:26 <PublicServer> Etedris: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 14:47:26 <PublicServer> Etedris: http://www.openttd.org/en/download-trunk/r23596 14:47:28 <Vinnie_nl> !dl win64 14:47:28 <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-windows-win64.zip 14:47:42 *** Maraxus has joined #openttdcoop 14:48:21 <Vinnie_nl> just overwrite the files from the download to the ottd map 14:48:41 <PublicServer> *** Game still paused (number of players) 14:48:44 <PublicServer> *** Etedris joined the game 14:48:45 <Etedris> <3 14:48:47 <Etedris> =) 14:48:52 <Vinnie_nl> nice 14:50:09 <Etedris> could ya come in to the server, showing the map for a friend 14:50:22 <Vinnie_nl> !password 14:50:22 <PublicServer> Vinnie_nl: nosing 14:50:37 <PublicServer> *** Game still paused (number of players) 14:50:37 <PublicServer> *** Game unpaused (number of players) 14:50:39 <PublicServer> *** Vinnie joined the game 14:53:47 <Maraxus> !password 14:53:47 <PublicServer> Maraxus: smacks 14:54:05 <PublicServer> *** Maraxus joined the game 14:55:25 <PublicServer> <Vinnie> does anyone see some work? 14:56:20 <PublicServer> <Etedris> everything seems to be flowing fine =), nice low pax numbers everywhere 15:02:14 <PublicServer> <Maraxus> BRE <- has 7k pax waiting 15:02:25 <PublicServer> <Vinnie> that changes each 5 seconds 15:02:36 *** Firartix has quit IRC 15:04:28 *** bassals_ is now known as bassals 15:08:05 <PublicServer> *** Etedris has left the game (leaving) 15:08:05 <PublicServer> *** Game paused (number of players) 15:15:20 *** Brumi has joined #openttdcoop 15:15:27 <Brumi> !password 15:15:27 <PublicServer> Brumi: tented 15:15:39 <PublicServer> *** Game still paused (number of players) 15:15:39 <PublicServer> *** Game unpaused (number of players) 15:15:41 <PublicServer> *** Brumi joined the game 15:15:45 <PublicServer> <Brumi> hello 15:15:51 <PublicServer> <Vinnie> welcome back 15:16:39 <PublicServer> <Brumi> sometimes it can be relaxing to watch all this :) 15:17:25 <PublicServer> <Vinnie> really 15:18:21 *** Tray has joined #openttdcoop 15:18:29 <PublicServer> <Vinnie> GRN sbahn is very slow atm 15:18:39 <PublicServer> <Vinnie> maybe some more platforms 15:19:17 <PublicServer> <Vinnie> do you want to build that? 15:19:27 <PublicServer> <Brumi> yeah maybe 15:20:09 <PublicServer> <Vinnie> check lake Sanvill sbahn it has a nice design for the drop station that you can use in GRN 15:20:12 <PublicServer> <Brumi> more platforms in the city? 15:20:32 <PublicServer> <Vinnie> no the transfer where the metro's drop to maglev 15:23:26 <PublicServer> <Brumi> a bit tricky to make space for turning lanes 15:23:40 <PublicServer> <Vinnie> not really watch and learn :) 15:31:01 <PublicServer> *** Vinnie has left the game (connection lost) 15:31:03 <PublicServer> *** Game paused (number of players) 15:31:08 <Vinnie_nl> !password 15:31:08 <PublicServer> Vinnie_nl: signer 15:31:21 <PublicServer> *** Game still paused (number of players) 15:31:21 <PublicServer> *** Game unpaused (number of players) 15:31:22 <PublicServer> *** Vinnie joined the game 15:32:45 <PublicServer> <Vinnie> that is better 15:33:15 <PublicServer> <Brumi> x 15:33:38 <PublicServer> <Brumi> still not able to go to the east from the new platform though 15:33:48 <PublicServer> <Brumi> without a 90 deg turn 15:34:11 <PublicServer> <Vinnie> ahh yes that ugly mess needs to be fixed now 15:36:57 <PublicServer> <Vinnie> do you have an idea for that or can i do mine? 15:37:23 <PublicServer> <Brumi> do yours, I will solve that eventually ;) 15:37:40 <PublicServer> <Brumi> now that's sone engineering work 15:41:18 <PublicServer> <Vinnie> tada 15:41:44 <PublicServer> <Brumi> whoops 15:44:46 <PublicServer> <Vinnie> why isthis sbahn so slow 15:45:23 *** pugi has joined #openttdcoop 15:47:28 <PublicServer> <Brumi> okay, hackish solution deployed... 15:47:38 <PublicServer> <Vinnie> where? 15:47:44 <PublicServer> <Brumi> GRB 15:49:13 <PublicServer> <Brumi> i think it should work, but I made it fairly impossible to add further platforms in this fashion... 15:53:58 <PublicServer> <Brumi> why do the trains at Grenbridge have a low priority entering the GRB station? 15:54:02 <PublicServer> <Vinnie> your platforms are bad Brumi 15:54:14 <PublicServer> <Brumi> sad :( 15:54:21 <PublicServer> <Vinnie> the reverser is wrong 15:55:16 <PublicServer> <Brumi> ah, the trains are going towards Grenbridge without a reason... 15:55:40 <PublicServer> <Brumi> I didn't want to touch the ICE station 15:56:02 <PublicServer> <Vinnie> you kinda need to 15:56:20 <PublicServer> <Vinnie> now they should take the right exit 16:00:36 <PublicServer> <Vinnie> crappy acceleration 16:02:14 <PublicServer> <Brumi> now I see 16:02:37 <PublicServer> <Brumi> was it too inefficient what I did? 16:02:38 *** valhallasw has joined #openttdcoop 16:02:43 <PublicServer> <Brumi> apart from the reverser 16:02:59 <PublicServer> <Vinnie> you connected the in and outgoing track 16:03:09 <PublicServer> <Vinnie> so they had to wait for eachother 16:03:35 <PublicServer> <Brumi> I thought I had already corrected that... but it seems that I didn't :P 16:04:05 <PublicServer> <Brumi> why do you use exit signals at sign HERE? 16:04:12 <PublicServer> <Vinnie> you connected A and B on the same track 16:04:22 <PublicServer> <Vinnie> i created a buffer 16:04:40 <PublicServer> <Vinnie> so trains can choose left or right but either way is still possible 16:05:47 <PublicServer> <Brumi> so... almost got it :) 16:06:15 <PublicServer> <Vinnie> you made a nice expansion. But i teaked it a little to make the throughput higher 16:07:19 <PublicServer> <Brumi> using exit signals instead of combos is also for higher throughput, isn't it? 16:07:36 <PublicServer> <Vinnie> in a way yes 16:08:50 <PublicServer> <Vinnie> same reason why near the maglev sign here also exit signals are used 16:09:08 <PublicServer> <Brumi> yeah 16:09:51 <PublicServer> <Brumi> its really good now that the extrazoom is now in trunk, easier to analyse signalling :) 16:10:13 <PublicServer> <Vinnie> lets hope for a 1.2.0 soon 16:10:27 <PublicServer> <Brumi> april 1st :D 16:10:41 <PublicServer> <Vinnie> joking or do you know that for sure? 16:10:59 <PublicServer> <Brumi> well, they've been doing it like that for a few years now 16:11:05 <PublicServer> <Brumi> let's see 16:11:31 <PublicServer> <Brumi> 1.1.0 was April 1st 16:11:49 <PublicServer> <Brumi> 1.0.0 also 16:12:11 <PublicServer> <Brumi> 0.7.0 still 16:12:46 <PublicServer> <Brumi> 0.6.0.. I didn't even realise it back then 16:13:04 <PublicServer> <Vinnie> :) 16:13:12 <PublicServer> <Vinnie> you remember to mutch dates :P 16:13:14 <PublicServer> <Brumi> and 0.5.0 breaks the rule 16:13:28 <PublicServer> <Brumi> no, just looking at the opettd.org archive :P 16:13:50 <PublicServer> <Vinnie> damnit Grontburg is retarded 16:14:50 <PublicServer> <Vinnie> Bassals are you active on irc? 16:16:52 <PublicServer> <Brumi> hmm... the trains prefer the new platform at GRB too much... 16:17:11 <PublicServer> <Vinnie> remove the two block signals after the entry 16:17:18 <PublicServer> <Vinnie> this way the buffer gets smaller 16:17:48 <PublicServer> <Vinnie> trains now need to move 3 tiles to clear buffer instead of 1 16:18:55 <PublicServer> <Vinnie> but if you really want to force the trains to the oter platforms use a reversed pbs signal 16:19:25 <PublicServer> <Brumi> that would be hackish ;) 16:19:39 <PublicServer> <Vinnie> we do it all the time 16:20:00 <bassals> hi 16:20:03 <PublicServer> <Brumi> well, I have to go now 16:20:06 <PublicServer> <Vinnie> hey 16:20:09 <PublicServer> <Vinnie> cya brumi 16:20:14 <bassals> bye 16:20:33 <PublicServer> <Brumi> bassals don't you want to join the company so the game doesn't pause? :) 16:20:45 <bassals> !password 16:20:45 <PublicServer> bassals: brooch 16:20:47 <PublicServer> <Vinnie> i don't mind a paused game 16:20:51 <PublicServer> <Brumi> ok then 16:20:56 <PublicServer> *** bassals joined the game 16:20:58 <PublicServer> <Vinnie> i can start drinking to kill some time 16:21:00 <PublicServer> *** bassals has joined company #1 16:21:02 <PublicServer> <Brumi> bye 16:21:04 <PublicServer> <Vinnie> cya 16:21:08 <PublicServer> *** Brumi has left the game (leaving) 16:21:22 *** Brumi has quit IRC 16:21:57 <bassals> did you say something in grontburg? 16:22:07 <PublicServer> <Vinnie> yes the first stations jam 16:22:15 <PublicServer> <Vinnie> after the transfer 16:22:53 <PublicServer> <bassals> oh you've changed the whole ICE 16:23:00 <PublicServer> <Vinnie> yeah more platforms 16:23:26 <PublicServer> <bassals> I had build it to service Sondtown too 16:24:08 <PublicServer> <Vinnie> but that one has its own ICE. so i do not understand how you service it 16:24:46 <PublicServer> <bassals> yes, now it has its own ICE but when I build GRN it did not 16:24:56 <PublicServer> <Vinnie> ohh yes ofcourse 16:25:18 <PublicServer> <bassals> so I was reserving some space that wasn't actually needed 16:25:24 <PublicServer> <Vinnie> :) 16:25:34 *** EyeMWing has quit IRC 16:25:34 *** Born_Acorn has quit IRC 16:25:35 <PublicServer> <Vinnie> that could never harm 16:25:52 <tycoondemon> is there a wy to scpectate openttdcooppro games? 16:26:14 <PublicServer> <Vinnie> tycoondemon not unless you are allowed into the server 16:26:32 *** EyeMWing has joined #openttdcoop 16:26:32 *** Born_Acorn has joined #openttdcoop 16:27:16 <tycoondemon> hmmm k 16:27:32 <PublicServer> <Vinnie> if i am not mistaken nothing is going on there 16:28:35 <PublicServer> <Vinnie> have you seen XTC his videos on youtube? 16:30:24 <tycoondemon> no 16:30:44 <PublicServer> <Vinnie> he has a 30 minute review of the last prozone game 16:31:29 <PublicServer> <Vinnie> do you want a link? 16:32:01 <tycoondemon> surte 16:32:03 <tycoondemon> sure 16:32:25 <Vinnie_nl> http://blog.openttdcoop.org/2011/12/15/battle-of-the-accents-prozone-game-19-review/ 16:32:27 *** dageek has joined #openttdcoop 16:32:57 *** Firartix has joined #openttdcoop 16:34:03 <tycoondemon> very nice, will look into it after work 16:37:26 <PublicServer> <Vinnie> nice 16:38:50 *** sla_ro|master has joined #openttdcoop 16:42:21 *** Eightbitpwny has joined #openttdcoop 16:44:19 *** dageek has left #openttdcoop 16:48:00 <PublicServer> <Vinnie> bassals: are you building 16:48:14 <PublicServer> <bassals> i'm adjusting the orders 16:53:54 <PublicServer> *** Maraxus has left the game (connection lost) 17:02:39 <PublicServer> <bassals> @@gap 2 17:02:40 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 17:02:59 <bassals> @gap 2 17:02:59 <Webster> bassals: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 17:10:49 <PublicServer> <Vinnie> you killed my bridge :P 17:10:59 <PublicServer> <bassals> ? 17:11:03 <PublicServer> <Vinnie> Grontburg: 17:11:26 <PublicServer> <bassals> it's not dead 17:18:18 <^Spike^> you can try @@(gap 2) 17:18:20 <Webster> ^Spike^: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 17:18:50 *** Artix has joined #openttdcoop 17:18:56 <^Spike^> (Note the () of which (yes that is possible) i can put alot of in (or something like that) this sentence :)) 17:19:24 <PublicServer> <Vinnie> ah mister spike why does @@(calc 13*13) not work 17:19:24 <Webster> PublicServer: 169 17:19:29 <XeryusTC> a lot* :P 17:19:31 <PublicServer> <Vinnie> damnit 17:19:35 <bassals> hahaaha 17:19:35 <^Spike^> :D 17:19:50 <^Spike^> and XeryusTC: details my friend ;) 17:20:41 <PublicServer> <Vinnie> ohh i made a misake earller today why it did not work :) 17:20:47 <PublicServer> <Vinnie> +t 17:22:58 <^Spike^> :D 17:24:41 *** Firartix has quit IRC 17:31:10 <PublicServer> *** Vinnie has left the game (connection lost) 17:31:12 <PublicServer> *** Game paused (number of players) 17:33:01 *** sla_ro|master has quit IRC 17:38:14 <Vinnie_nl> !password 17:38:14 <PublicServer> Vinnie_nl: blamer 17:38:27 <PublicServer> *** Game still paused (number of players) 17:38:27 <PublicServer> *** Game unpaused (number of players) 17:38:30 <PublicServer> *** Vinnie joined the game 17:40:19 *** Firartix has joined #openttdcoop 17:43:23 *** Artix has quit IRC 17:44:54 <PublicServer> <Vinnie> bassals what are you doing now? 17:45:10 <PublicServer> <bassals> nothing really 17:45:20 <PublicServer> <Vinnie> i can't find anything left to do 17:46:00 <PublicServer> <bassals> perhaps we are close to finish the game 17:49:50 <tycoondemon> :O 18:13:30 <PublicServer> *** Thraxian joined the game 18:13:35 <PublicServer> <bassals> hello 18:13:38 <PublicServer> <Thraxian> heya 18:13:44 <PublicServer> <Vinnie> hi 18:13:47 <PublicServer> *** Thraxian has joined company #1 18:21:02 <XeryusTC> planetmaker: ping 18:35:41 <PublicServer> *** Vinnie has joined spectators 18:59:30 *** fonsinchen has joined #openttdcoop 19:01:14 <PublicServer> *** Thraxian has left the game (connection lost) 19:01:14 <PublicServer> *** Game paused (number of players) 19:02:41 <PublicServer> *** bassals has joined spectators 19:19:10 *** `real has quit IRC 19:21:12 *** fonsinchen has quit IRC 19:38:13 <PublicServer> *** bassals has left the game (leaving) 19:44:26 <^Spike^> !password 19:44:27 <PublicServer> ^Spike^: minuet 19:44:38 <^Spike^> hmmm 19:56:02 *** sla_ro|master has joined #openttdcoop 19:59:40 *** sla_ro|master has quit IRC 20:04:41 *** sla_ro|master has joined #openttdcoop 20:09:37 <Maraxus> !password 20:09:37 <PublicServer> Maraxus: minuet 20:09:50 <PublicServer> *** Game still paused (number of players) 20:09:53 <PublicServer> *** Maraxus joined the game 20:10:08 <PublicServer> <Vinnie> hello 20:10:11 <PublicServer> <Maraxus> hi 20:15:44 *** sla_ro|master has quit IRC 20:21:19 *** sla_ro|master has joined #openttdcoop 20:28:43 *** bassals has quit IRC 20:41:24 *** StarLite has quit IRC 20:42:05 <PublicServer> *** Game still paused (number of players) 20:42:05 <PublicServer> *** {TWerkhoven[l]} joined the game 21:08:42 <MMavipc> !players 21:08:44 <PublicServer> MMavipc: Client 158 is Vinnie, a spectator 21:08:44 <PublicServer> MMavipc: Client 192 is Maraxus, a spectator 21:08:44 <PublicServer> MMavipc: Client 199 is TWerkhoven[l], a spectator 21:08:55 <MMavipc> does anyone wish to play? 21:09:04 <Vinnie_nl> kinda yes 21:10:48 <MMavipc> !password 21:10:48 <PublicServer> MMavipc: sterns 21:10:55 <MMavipc> !dl 21:10:55 <PublicServer> MMavipc: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 21:10:55 <PublicServer> MMavipc: http://www.openttd.org/en/download-trunk/r23596 21:11:03 <MMavipc> !dl win64 21:11:03 <PublicServer> MMavipc: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-windows-win64.zip 21:12:52 <PublicServer> *** Game still paused (number of players) 21:12:52 <PublicServer> *** MMavipc joined the game 21:13:08 <PublicServer> *** Vinnie has joined company #1 21:16:40 <PublicServer> *** MMavipc has joined company #1 21:16:40 <PublicServer> *** Game unpaused (number of players) 21:16:42 *** LXSJason has quit IRC 21:16:57 <PublicServer> <MMavipc> how the fuck what 21:17:07 <PublicServer> <Vinnie> ? 21:17:17 <PublicServer> <MMavipc> all of this stuff 21:17:31 <PublicServer> <Vinnie> isnt it cool 21:17:37 <PublicServer> <MMavipc> yeah 21:18:03 <PublicServer> <Vinnie> only not mutch left to do 21:20:21 <PublicServer> <MMavipc> snow 21:20:21 <PublicServer> <MMavipc> how 21:20:23 <PublicServer> <MMavipc> what 21:20:23 <PublicServer> <MMavipc> why 21:20:33 <PublicServer> <Vinnie> its just a newgrf 21:23:09 <tycoondemon> lol, nice to hear the voices bihnd the nicknames 21:23:19 <PublicServer> <MMavipc> ? 21:23:28 <tycoondemon> http://blog.openttdcoop.org/2011/12/15/battle-of-the-accents-prozone-game-19-review/ 21:24:00 <PublicServer> <Vinnie> dutch english is very bad for the ears :) 21:24:07 <tycoondemon> indeed 21:24:15 <tycoondemon> very very hearable 21:24:18 <PublicServer> <MMavipc> scottish english is worse 21:24:32 <tycoondemon> is V scottish? 21:24:39 <PublicServer> <MMavipc> idk 21:24:45 <PublicServer> <Vinnie> V is CZ 21:26:10 <tycoondemon> ok 21:26:17 <PublicServer> <MMavipc> join us 21:26:18 <tycoondemon> that matches his accent more 21:26:30 <tycoondemon> !password 21:26:30 <PublicServer> tycoondemon: peeved 21:26:57 <PublicServer> <MMavipc> these cities are gigantic 21:27:03 <PublicServer> <Vinnie> not really 21:27:10 <PublicServer> <Vinnie> @@records 21:27:11 <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 21:27:17 <PublicServer> *** tycoondemon joined the game 21:27:46 <PublicServer> <Vinnie> only 600.000 people 21:29:44 <PublicServer> <MMavipc> so... 21:29:46 <PublicServer> <MMavipc> what are we doing 21:30:04 <PublicServer> <Vinnie> looking for jams 21:30:10 <PublicServer> <tycoondemon> watching the trains go! 21:30:38 <PublicServer> <MMavipc> 1073 trains and no jams 21:30:42 <PublicServer> <MMavipc> how in the hell 21:30:52 <PublicServer> <Vinnie> we know what we are doing 21:31:18 <PublicServer> <MMavipc> you guys need to make an in-depth tutorial 21:31:36 <PublicServer> *** Vinnie has left the game (connection lost) 21:31:51 <Vinnie_nl> playing with us works better then a guide 21:31:56 <Vinnie_nl> !password 21:31:56 <PublicServer> Vinnie_nl: peeved 21:32:10 <PublicServer> *** Vinnie joined the game 21:32:31 <PublicServer> <MMavipc> most of openttdcoop is in europe, i'm on the weot coast usa 21:32:33 <PublicServer> <MMavipc> timezones 21:32:59 <PublicServer> <Vinnie> you got it 15:30 now? 21:33:17 <PublicServer> <MMavipc> 1:33 pm 21:34:07 <PublicServer> <Vinnie> that could be a little problem 21:34:51 <tycoondemon> :O 21:41:36 <PublicServer> *** MMavipc has left the game (leaving) 21:41:44 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 21:43:57 <PublicServer> <tycoondemon> this is not the coolest game in the world... 21:44:27 <PublicServer> <Vinnie> not? 21:49:07 <PublicServer> <Vinnie> do you like singstar more then openttd? 21:49:17 <PublicServer> <tycoondemon> no 21:49:27 <PublicServer> <tycoondemon> I mean this particular openttdcoop game 21:49:37 <PublicServer> <Vinnie> ohh yes i agree 21:49:43 <PublicServer> <tycoondemon> openttd itself is I think the coolest game in the world 21:49:53 <PublicServer> <Vinnie> pax games are stupid. it is a copy of a copy for each station 21:50:00 <PublicServer> <tycoondemon> but that is becous I played ttd like so much 21:50:19 <PublicServer> <tycoondemon> indeed 21:50:37 <PublicServer> <tycoondemon> I like the no-oderst networks a lot 21:50:47 <PublicServer> <tycoondemon> no orders 21:50:54 <PublicServer> <Vinnie> i suggested that but it failed 21:51:21 <PublicServer> <tycoondemon> I will vote for it if it is suggested next game 21:51:33 <PublicServer> <tycoondemon> if the map suits it of course 21:51:40 <PublicServer> <Vinnie> nah i need to think of something new each game 22:01:26 *** Thraxian has joined #openttdcoop 22:02:43 <PublicServer> <Vinnie> oke i am off goodnight 22:02:44 *** sla_ro|master has quit IRC 22:02:49 <PublicServer> *** Vinnie has left the game (leaving) 22:02:49 <PublicServer> *** Game paused (number of players) 22:12:55 <PublicServer> *** Maraxus has left the game (leaving) 22:13:06 *** Maraxus has quit IRC 22:14:01 *** bassals has joined #openttdcoop 22:17:39 *** murr4y has quit IRC 22:19:46 *** Vinnie_nl has quit IRC 22:26:07 *** murr4y has joined #openttdcoop 22:34:31 *** Thraxian has quit IRC 22:34:47 *** LXSJason has joined #openttdcoop 22:35:23 *** valhallasw has quit IRC 22:49:01 <PublicServer> *** tycoondemon has joined spectators 22:57:38 *** TheODM has quit IRC 23:07:12 *** Tray has quit IRC 23:14:14 *** Progman has quit IRC 23:16:33 <PublicServer> *** tycoondemon has left the game (connection lost) 23:30:32 *** bassals has quit IRC 23:42:55 <Sylf> !password 23:42:55 <PublicServer> Sylf: shroud 23:43:08 <PublicServer> *** Game still paused (number of players) 23:43:08 <PublicServer> *** Sylf joined the game 23:46:56 <PublicServer> *** Sylf has left the game (leaving) 23:56:56 *** Skasi has joined #openttdcoop 23:57:04 <Skasi> I NEEDS PASSWORZ NAO! 23:57:07 <Skasi> !password 23:57:07 <PublicServer> Skasi: shroud 23:57:10 <Skasi> hah! 23:57:55 <Skasi> There, so.. who missed me? 23:58:12 <PublicServer> *** Game still paused (number of players) 23:58:13 <PublicServer> *** Skasi joined the game