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Log for #openttdcoop on 25th December 2011:
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00:08:44  <Webster> 1 new tweet(s): openttdcoop Merry Christmas to all #openttdcoop people out there ^KE, 1 minute ago via SupyTweet. (150729162708103169)
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07:56:40  <Mazur> NIce map.
08:47:23  <Mark> merry xmas folks :)
08:47:27  * Mark is off for the day
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12:09:56  <Mazur> Mary Christmas. Mark.
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12:16:39  <mfb-> hi
12:17:33  <mfb-> !password
12:17:33  <PublicServer> mfb-: haggle
12:17:43  <PublicServer> *** Game still paused (number of players)
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12:18:06  <PublicServer> <mfb> oh oh
12:35:04  <Mazur> Oh?
12:40:58  <^Spike^> ?
12:43:08  * Mazur points to <mfb>, above.
12:43:52  <mfb-> I hope we get a bit more traffic than the PZ game with these industries
12:44:05  <^Spike^> there you arleady said it..: PZ game
12:44:09  <^Spike^> who has access to pz games? :)
12:44:13  <^Spike^> right.. selected people :D
12:44:27  <mfb-> @records
12:44:27  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
12:44:45  <mfb-> some PZ games :p
12:46:55  * ^Spike^ is busy with something else atm...
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14:22:59  <Webster> Latest update from dznews: NewGRF Meta Language - NML 0.2.1 released <http://dev.openttdcoop.org/news/61>
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14:45:08  <StarLite> !players
14:45:11  <PublicServer> StarLite: Client 418 (Orange) is mfb, in company 1 (Merry Christmas all!)
14:45:11  <PublicServer> StarLite: Client 429 is Sylf, a spectator
14:45:11  <PublicServer> StarLite: Client 196 is TWerkhoven[l], a spectator
14:45:45  <StarLite> !password
14:45:50  <PublicServer> StarLite: pilots
14:45:54  <PublicServer> *** Game still paused (number of players)
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14:45:59  <mfb-> hi
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14:46:06  <PublicServer> <StarLite> lo
14:46:37  <PublicServer> <StarLite> hey, you cant see signs as a spectator?
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14:47:10  <mfb-> you can
14:47:16  <KenjiE20> there's a thing in the options dropdown for that
14:47:16  <mfb-> there is an option in the options menu
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14:49:31  <PublicServer> <StarLite> cant seem to find that option :s
14:50:31  <PublicServer> <StarLite> ah there
14:50:33  <PublicServer> <StarLite> doh! :P
14:50:35  <PublicServer> <StarLite> tnx
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14:51:12  <PublicServer> <mfb> afk
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15:32:50  <Vbignum> o/
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15:34:33  <Vbignum> !password
15:34:34  <PublicServer> Vbignum: jogger
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15:34:50  <PublicServer> <V453000> hio
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15:55:02  <PublicServer> <mfb> hi
15:55:08  <PublicServer> <mfb> no infrastructure costs?
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15:57:58  <PublicServer> <V453000> hi hi :)
15:58:32  <Vbignum> !rcon set infrastructure_maintenance
15:58:32  <PublicServer> Vbignum: Current value for 'infrastructure_maintenance' is: 'off' (min: 0, max: 1)
15:58:35  <Vbignum> !rcon set infrastructure_maintenance 1
15:58:38  <Vbignum> there it is
16:01:06  <mfb-> ah
16:01:41  <PublicServer> <mfb> 1.7million € for the airports
16:02:47  <PublicServer> <V453000> pretty much nothing
16:03:13  <PublicServer> <mfb> income is 10million+
16:06:19  <Webster> Latest update from dznews: NewGRF Meta Language - NML 0.2.1 released <http://dev.openttdcoop.org/news/61>
16:08:02  <PublicServer> <V453000> oh I see now :)
16:08:24  <PublicServer> <mfb> 24 hubs in mark's plan :D
16:08:32  <PublicServer> <V453000> yeah just looking at that
16:08:34  <PublicServer> <mfb> what do you see now?
16:08:36  <PublicServer> <V453000> a bit too many I think
16:08:48  <PublicServer> <V453000> opened the infra window :p
16:09:26  <PublicServer> <mfb> just in more detail what is already in the main list
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16:42:18  <PublicServer> <V453000> hm
16:42:25  <PublicServer> <V453000> I think it is possible to make it all in 3 main stations
16:49:23  <PublicServer> <mfb> how?
16:49:37  <PublicServer> <V453000> like in the scheme I made near Slintford
16:50:15  <PublicServer> <mfb> what is drop, what is pickup?
16:50:25  <PublicServer> <mfb> ah
16:50:55  <PublicServer> <mfb> so the industries in each sector are independent?
16:51:07  <PublicServer> <V453000> kind of
16:51:11  <PublicServer> <mfb> (=do not need the output of the same sector)
16:51:18  <PublicServer> <mfb> interesting
16:51:20  <PublicServer> <V453000> ah, yes
16:51:42  <PublicServer> <V453000> it makes for example 5 pickups on one ofthe stations but well .. :) for a difference
16:52:12  <PublicServer> <mfb> hmm
16:52:26  <PublicServer> <mfb> and several drops, if several industries need the same raw material?
16:52:40  <PublicServer> <V453000> no just one transfer, and from there zero distance re-delivery
16:52:50  <PublicServer> <mfb> ah
16:53:12  <PublicServer> <mfb> hmm
16:53:38  <PublicServer> <mfb> but I think at least some more stations would use the industry set better
16:53:53  <PublicServer> <mfb> it just looks wrong to pack everything together
16:54:15  <PublicServer> <V453000> a large complex can look nice
16:54:49  <PublicServer> <mfb> but where is the point in 20+ different goods if you just have ~10 different connections
16:55:12  <PublicServer> <V453000> huge main stations with various pickups, eyecandy transfers etc
16:55:17  <PublicServer> <mfb> hmmhmm
16:55:43  <PublicServer> <mfb> I think ~5 stations for secondaries would give a more interesting network
16:55:57  <PublicServer> <V453000> I didnt say 3 is final number
16:56:11  <PublicServer> <mfb> and better traffic distributions
16:56:11  <PublicServer> <V453000> some industries still dont fit perfectly
16:58:22  <PublicServer> <V453000> hmm
16:58:41  <PublicServer> <V453000> the only effect I reach by more stations is really just more stations, but it doesnt fit any better :x
17:07:09  <mfb-> :p
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17:10:53  <kuch3n> @quickstart
17:11:12  <kuch3n> !help
17:11:45  <PublicServer> kuch3n: http://www.openttdcoop.org/wiki/IRC_Commands
18:40:49  <PublicServer> <V453000> the most fixed together group is food industries
18:40:52  <kuch3n> which channel has the public server?
18:40:54  <PublicServer> <V453000> if I get those away of the top right group, I suddenly have 2 drops for sugar and grain without a real reason :x
18:40:55  <PublicServer> <V453000> this one kuch3n
18:40:56  <mfb-> this is the channel of the public server
18:41:19  <Webster> timed out - http://wiki.openttdcoop.org/Quickstart
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18:42:07  <^ekipS^> ah under 200 again
18:42:14  <^ekipS^> and there is webster
18:42:14  <kuch3n> hellp webster
18:42:14  <^ekipS^> rest should follow soon then :)
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18:43:51  <PublicServer> <ppetak> use extreme amount of eyecandy :D
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18:44:47  <^ekipS^> SmatZ_ meet SmatZ! know him yet? :D
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18:45:53  <PublicServer> <V453000> WHICH TARD
18:46:12  <PublicServer> <V453000> just nuked my trainyard
18:46:20  <PublicServer> <StarLite> ? ;)
18:46:21  <^Spike^> check logs? :)
18:46:28  <PublicServer> <Brenhein> brb
18:46:31  <PublicServer> *** Brenhein has left the game (leaving)
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18:46:55  <^Spike^> you mean brenhein did it
18:47:00  <^Spike^> i dont need logs for that
18:47:13  <kuch3n> i cant find the welcome server on the server list
18:47:14  <^ekipS^> How to give awawy i did it...
18:47:27  <^ekipS^> when some asys: Who did it -> LEAVE!
18:47:29  <^ekipS^> :D
18:47:31  <Vbignum> I guess
18:47:32  <Vbignum> lol
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18:48:35  <PublicServer> <V453000> he was also the only one in the company and ppetak is innocent I am sure :)
18:49:42  <dnf> I'm always good boy
18:49:44  <dnf> :D
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18:51:28  <Vbignum> you better tell me a single reason why to mass dynamite brenhein
18:51:58  <dnf> I see I have to play some games offline .. lots of things changed from last time I played with you ..
18:52:08  <brenhein> to get banned.  trolol
18:52:10  <brenhein> cya all
18:52:12  <PublicServer> <V453000> just a different game this time
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18:52:21  <Vbignum> lol
18:52:22  <PublicServer> <mfb> where was the train yard?
18:52:28  <PublicServer> <V453000> still is mfb
18:52:31  <PublicServer> <StarLite> Tutson
18:52:48  *** ^Spike^ sets mode: +b *!*@96-42-147-193.dhcp.trcy.mi.charter.com
18:52:50  <^Spike^> he asked for it
18:52:53  <^Spike^> i don't mind helping
18:52:55  <PublicServer> <mfb> ah
18:53:11  <PublicServer> <V453000> I have the wagons nicely set up and distributed so all cargoes get its own wagon
18:53:42  <PublicServer> *** mfb has joined company #1
18:54:27  <^Spike^> V
18:54:35  <^Spike^> we can also go back to an autosave btw if it was alot of work
18:54:41  <^Spike^> i don't think much happend in the mean time?
18:54:45  <PublicServer> <StarLite> isn't it pretty straightforward which carriage to choose?
18:54:45  <PublicServer> <V453000> no it was basically nothing
18:54:47  <PublicServer> <V453000> just rails Spike
18:54:54  <PublicServer> <V453000> StarLite:  it isnt really
18:55:00  <PublicServer> <StarLite> or are there multiple possibilities  with these grfs?
18:55:04  <PublicServer> <V453000> if you want every cargo to have a different one and fitting
18:55:04  <Webster> Latest update from dznews: NewGRF Meta Language - NML 0.2.1 released <http://dev.openttdcoop.org/news/61>
18:55:09  <PublicServer> <V453000> there are many possibilities
18:55:19  <PublicServer> <StarLite> ahh
18:55:21  <PublicServer> <StarLite> i see
18:55:28  <PublicServer> <V453000> I spent a long time doing it for my old single player game
18:55:32  <PublicServer> <V453000> so now  I am just compying it
18:55:34  <PublicServer> <StarLite> you dont want oil and chemicals to have the same carriages?
18:55:40  <PublicServer> <V453000> exactly
18:55:42  <PublicServer> <StarLite> I see
18:56:04  <PublicServer> <StarLite> I noticed that with the standard trainset, if you refit the carriages, they look different.
18:56:08  <dnf> when the planning/voting ends?
18:56:25  <mfb-> when it is done
18:56:32  <mfb-> probably tomorrow
18:56:42  <PublicServer> <StarLite> but I guess one carriage can carry more then others
18:57:04  <PublicServer> <V453000> just try to make your own train yard
18:57:19  <PublicServer> *** StarLite has joined company #1
18:57:52  <PublicServer> <StarLite> omg, I never looked at the trains/carriages yet..
18:57:59  <PublicServer> <StarLite> thats indeed an insane amount of choice :o
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18:58:22  <PublicServer> <ppetak> uff, just looking at it
18:58:28  <PublicServer> <V453000> there are many train sets to enable that choice
18:59:14  <PublicServer> <StarLite> Just out of curiosity: what  does a 'brake van' do?
18:59:20  <PublicServer> <V453000> depends on train set
18:59:31  <TWerkhoven[l]> nothing, it is simply needed with some trains in some train sets
18:59:37  <PublicServer> <V453000> it doesnt ever do anything, but some sets require them to be on certain trains
18:59:43  <PublicServer> <StarLite> aha
18:59:45  <Qanael> !password
18:59:45  <PublicServer> Qanael: fisher
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19:01:15  <PublicServer> <StarLite> woo, turbine jet trains :o
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19:03:21  <PublicServer> <StarLite> If it sais "Suitable for: Express passengers" , does it mean it cannot pull anything other then passengers? or isn't that enforced (yet)?
19:03:30  <PublicServer> <V453000> probably that
19:03:47  <PublicServer> <V453000> but with the different train sets it is likely that the train might accept some cargo wagons from other sets
19:03:50  <PublicServer> <V453000> depends on how it is coded
19:03:52  <PublicServer> <V453000> some do
19:03:54  <PublicServer> <V453000> some dont
19:04:17  <PublicServer> <StarLite> aha, indeed. I cannot put Boxcars on a eurostar train
19:05:35  <PublicServer> <V453000> ok this is it :)
19:06:05  <PublicServer> <StarLite> Is that maximized for amounts it can carry for that specific TL?
19:06:11  <PublicServer> <V453000> no
19:06:27  <PublicServer> <V453000> it is made to look nice
19:06:37  <PublicServer> <StarLite> cool :)
19:06:39  <PublicServer> <V453000> not all wagonos "fit" the cargo well
19:06:46  <PublicServer> <V453000> if you went just for capacity, many would be the same
19:07:04  <PublicServer> <mfb> was the sand wagon the template for the nya-wagons? :p
19:07:10  <PublicServer> <V453000> but it sure makes some sense capacity wise, but it is not the main factor
19:07:17  <PublicServer> <V453000> no :d
19:09:11  <PublicServer> <mfb> we have two wunfingways
19:09:25  <PublicServer> <V453000> one is on sea :)
19:09:39  <PublicServer> <V453000> on lake rather :)
19:09:42  <PublicServer> <mfb> I see(a)
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19:10:04  <PublicServer> <StarLite> kenfingway-on-sea isnt even near any water :P
19:10:06  <PublicServer> <V453000> oh thanks for grouping the trainyard :)
19:10:40  <PublicServer> <mfb> fenway-on-sea as well
19:12:06  <PublicServer> <mfb> @V: LLRR or LLLRRR at your MLs?
19:12:20  <PublicServer> <V453000> main ring should be LLL RRR I guess
19:12:44  <PublicServer> <V453000> can expand anytime :)
19:13:11  <PublicServer> <V453000> the clusters will probably need a lot more than LL_RR :)
19:13:11  <PublicServer> <mfb> expanding LLLRRR to LLLLRRRR is easier than LLRR->LLLRRR->LLLLRRRR
19:13:16  <PublicServer> <V453000> yes for sure
19:13:20  <PublicServer> <V453000> that is why I put LLL
19:13:32  <mfb-> that is why I asked ;)
19:13:39  <PublicServer> <V453000> good question, thanks :)
19:13:53  <PublicServer> <V453000> kinda forgot to write that after the flood of other signs :D
19:14:00  <PublicServer> <mfb> :p
19:14:26  <PublicServer> *** ppetak has left the game (leaving)
19:15:28  <PublicServer> <StarLite> its easy to find !plans now , just look for insane sign spammage ;)
19:15:35  <PublicServer> <V453000> :))
19:15:39  <PublicServer> <V453000> normal with FIRS
19:15:57  <PublicServer> <StarLite> yeh
19:16:19  <PublicServer> <V453000> ok my hugecandy madness plan is ready :)
19:18:34  <PublicServer> <Qanael> By "transfered by local functional eyecandy", do you mean actual trains or just one big station that does the whole thing with lots of decoration?
19:18:42  <^Spike^> ... :)
19:19:42  <PublicServer> <V453000> simply said: there is a huge complex. It has 1 drop station. To this drop station is transfered cargo, for example coal at cluster 1. Then eyecandy trains pick that coal up and distribute it between steel mill, brick works and cement plant.
19:19:48  <PublicServer> <V453000> so it is eyecandy, but it also has a purpose
19:19:58  <PublicServer> <StarLite> gtg guys, see ya, looking forward to this game :D
19:20:01  <PublicServer> <V453000> and everywhere around is probably expected to be some huge field of eyecandy station tiles
19:20:07  <PublicServer> <V453000> cya :)
19:20:24  <Qanael> Ah, that is cool
19:20:31  <PublicServer> <V453000> lets make a small example
19:20:36  <Qanael> So have like a swarm of little transfer trains constantly going around in a cluster
19:20:39  <PublicServer> <V453000> might not be clear to more people than you :)
19:20:43  <PublicServer> <V453000> basically, yes
19:20:49  <PublicServer> *** StarLite has left the game (leaving)
19:20:52  <Qanael> Sounds like fun
19:21:54  <^Spike^> webchat isn't so bad it works on my ipad...
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19:30:39  <PublicServer> <Qanael> Looks cool
19:30:49  <PublicServer> <V453000> :)
19:30:56  <PublicServer> <mfb> how do I find out when the final wagons are available?
19:31:08  <PublicServer> <V453000> hardly
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19:31:13  <PublicServer> <V453000> but sometime soon
19:31:58  <Vbignum> the final result is this
19:31:59  <Vbignum> http://dl.dropbox.com/u/20419525/Kingdom%20of%20FIRS%2C%202073-03-16.png
19:32:02  <Vbignum> alcohol is missing
19:32:52  <mfb-> metal looks like rails :D
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19:35:01  <Maraxus> !password
19:35:01  <PublicServer> Maraxus: wicket
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19:39:27  <Etedris> !ip
19:39:28  <PublicServer> Etedris: ps.openttdcoop.org
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19:42:31  <Etedris> !password
19:42:32  <PublicServer> Etedris: wicket
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19:44:10  <PublicServer> <mfb> oh, nice oil wells
19:44:28  <PublicServer> <V453000> you dont play FIRS much, do you? p
19:44:30  <PublicServer> <V453000> :p
19:44:51  <PublicServer> <mfb> just played around a bit with the PZ savegame
19:45:58  <PublicServer> <V453000> old version :)
19:46:30  <PublicServer> <V453000> well 0.6.4 could also be considered old nowadays, but meh :)
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20:46:53  *** Webster sets mode: +o Mark
20:46:54  <Webster> Hi! From all your Coop Friends!
20:47:11  <Vbignum> hi Mark :)
20:47:23  <Mark> 'lo
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20:48:13  <V453000> are you sure about the LL_RR everywhere? :o I think L_R would be enough in most places there and LL_RR might become a major clusterfuck
20:49:19  <Mark> yeah im sure :P
20:49:36  * Mark loves clusterfucks
20:50:28  <Mark> i want 2k trains at least
20:50:36  <V453000> oh ok
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22:07:51  <PublicServer> <Maraxus> gn
22:07:53  <PublicServer> <mfb> gn
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22:21:07  <mfb-> need a cluster-finding algorithm :(
22:21:30  <^Spike^> ?
22:21:32  <Qanael> Hmm?
22:21:32  <^Spike^> for what
22:21:59  <mfb-> industry groups
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22:24:53  <Qanael> As in finding groups of related industries on the map?
22:25:18  <PublicServer> <mfb> in the production chains, not on the map
22:25:20  <Qanael> Ah
22:27:26  <PublicServer> <mfb> crap
22:27:38  <PublicServer> * mfb gives up to make 4 nice groups
22:27:52  <PublicServer> <V453000> ? :o
22:28:15  <PublicServer> <mfb> no improvement over your 3-group-version
22:28:26  <PublicServer> <V453000> ah
22:28:28  <PublicServer> <mfb> 3-5 pickups per group
22:28:38  <PublicServer> <mfb> and a lot of shared drops
22:29:21  <Qanael> You could write something that parses a file with each industry's inputs and outputs and comes up with a coefficient of "relatedness" which adds a value for shared inputs or outputs
22:29:35  <PublicServer> <mfb> :D
22:29:43  <Qanael> (sorry, I'm a programmer, I hear "algorithm" and I go into nuts mode)
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22:29:54  <tkjacobsen> !password
22:29:54  <PublicServer> tkjacobsen: shyest
22:30:01  <PublicServer> <mfb> well, a tricky thing is "nothing should be used only where it is produced"
22:30:11  <PublicServer> *** Game still paused (number of players)
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22:30:17  <PublicServer> <mfb> and I tried "nothing should be used and produced at all at the same group"
22:31:05  <Qanael> You could try adding a negative value to the coefficient if a product is only used in that group, like a fuzzy logic type thing
22:31:18  <Qanael> But then you'll have to come up with all sorts of thresholds and weight values
22:31:22  <Qanael> Dunno if it's worthwhile
22:32:14  <mfb-> :D
22:32:19  <tkjacobsen> f #openttdcoop to: This channel is no longer on freenode. Please check the project website for more information.
22:32:35  <tkjacobsen> sry
22:32:36  <mfb-> voting for one of the existing versions is easier
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22:36:12  <PublicServer> <Brumi> hello
22:36:22  <PublicServer> <mfb> hi
22:38:04  <PublicServer> <Brumi> so now there are 2 plans?
22:41:57  <kuch3n> why is the stable server toyland running?
22:42:33  <planetmaker> why not?
22:42:43  <kuch3n> looks ugly :>
22:43:02  <planetmaker> one can disagree
22:43:05  <PublicServer> <Brumi> opengfx toyland is way better :)
22:46:41  <KenjiE20> toyland ftw
22:47:49  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
22:50:52  <PublicServer> <Brumi> anyway, is there any consensus when the most players will meet up here for some discussion and voting?
22:53:59  <PublicServer> <mfb> actually, grouping the outputs works well with 8 groups
22:54:38  <PublicServer> <mfb> just lime kiln does not fit in any system
22:57:40  <mfb-> brumi: usually in the afternoon/evening for europe
22:58:12  <Tray> !password
22:58:12  <PublicServer> Tray: wipers
22:58:32  <Tray> !dl win32
22:58:32  <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-windows-win32.zip
23:00:41  <Tray> !password
23:00:43  <PublicServer> Tray: shrubs
23:00:46  <PublicServer> *** Game still paused (number of players)
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23:00:49  <PublicServer> *** Tray joined the game
23:04:57  <PublicServer> <Brumi> how long does the voting phase usually last?
23:05:03  <PublicServer> <mfb> <= 1 day
23:05:52  <PublicServer> <Tray> o man, a FIRS game sounds fun to me but I'm not a home from 27-29. ):
23:07:20  <PublicServer> *** mfb has left the game (leaving)
23:07:21  <PublicServer> *** Game paused (number of players)
23:07:27  <mfb-> good night
23:07:30  <mfb-> the game will last longer
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23:07:37  <PublicServer> <Brumi> good night
23:07:49  <PublicServer> *** Tray has left the game (leaving)
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23:24:21  <PublicServer> <Brumi> well, I'm really looking forward to this game :)
23:24:27  <PublicServer> <Brumi> good night
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