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00:01:24 <PublicServer> <Sylf> crap, gotta go 00:01:30 <PublicServer> <bassals> bye 00:01:30 <PublicServer> <Brumi> bye 00:01:36 <PublicServer> <mfb> good night (europe= 00:01:39 <PublicServer> <Sylf> can someone finish ES+FS9 area 00:01:50 <PublicServer> <mfb> 9? 8? 00:01:53 <PublicServer> <Sylf> 9 00:02:01 <PublicServer> <Sylf> oil well and sand quarry 00:02:08 <PublicServer> <Sylf> and the actual 9 station 00:02:14 <PublicServer> <Sylf> add train order, etc. 00:02:16 <PublicServer> <Brumi> I'll do 00:02:18 <PublicServer> <mfb> hmm 00:02:20 <PublicServer> <Sylf> thanks. 00:02:22 <PublicServer> <mfb> strange numbering system 00:02:41 <PublicServer> *** mfb has left the game (leaving) 00:02:45 <PublicServer> <Brumi> currently I'm busy elsewhere 00:02:47 <PublicServer> <Sylf> one of the SL's have 2 of those stations 00:02:57 <PublicServer> <Sylf> SLH2 00:03:12 <PublicServer> <Sylf> anyway, see ya all 00:03:18 <PublicServer> <Sylf> beer's calling my name 00:03:20 <PublicServer> *** Sylf has left the game (leaving) 00:06:48 *** mfb- has quit IRC 00:18:38 *** LXSJason has joined #openttdcoop 00:28:53 <PublicServer> <Brumi> is the main station in the north ready for use? 00:38:13 *** Eightbitpwny has left #openttdcoop 00:38:21 *** Eightbitpwny has joined #openttdcoop 00:38:27 *** Eightbitpwny has left #openttdcoop 00:43:58 <PublicServer> <Brumi> I'm going, good night 00:44:08 <PublicServer> <bassals> bye 00:44:18 <PublicServer> *** Brumi has left the game (leaving) 00:44:46 *** Brumi has left #openttdcoop 00:49:34 <PublicServer> *** LoPo has joined company #1 00:50:50 <PublicServer> *** LoPo has joined spectators 01:12:48 *** pugi has quit IRC 01:13:16 *** pugi has joined #openttdcoop 01:15:03 *** Progman has quit IRC 01:18:57 *** Qanael has left #openttdcoop 01:23:15 <XeryusTC> @tweet New timelapse video up on http://youtu.be/W40d5QiXwGM 01:25:13 <XeryusTC> now if only it'd work 01:25:17 <XeryusTC> @help supytweet 01:30:32 *** pugi has quit IRC 01:36:36 *** Zmapper has joined #openttdcoop 01:36:54 <Zmapper> !password 01:36:54 <PublicServer> Zmapper: igloos 01:37:00 *** Zmapper has quit IRC 01:49:34 *** Nicolas has joined #openttdcoop 01:49:51 <Nicolas> Hi there! 01:49:55 <PublicServer> <bassals> hello 01:49:56 <Nicolas> anyone here? 01:50:27 <Nicolas> I'd need some help please 01:50:46 <Nicolas> its not about something that can be found in the guide 01:50:56 <Nicolas> helloooooo??? 01:51:06 <PublicServer> <bassals> hello 01:51:13 <Nicolas> :( 01:51:22 <bassals> hello! 01:51:43 <Nicolas> hi bassals! 01:52:01 <PublicServer> <bassals> it's me talking from inside the game 01:52:06 <Nicolas> is this an automated hello text or are you actually typing hello? 01:52:07 <Nicolas> cool 01:52:31 <Nicolas> are you an admin or sthing? 01:52:40 <PublicServer> <bassals> no 01:52:56 <Nicolas> do you know much about opengfx, nightlies and so on? 01:53:23 <PublicServer> <bassals> not much but maybe I can help you 01:53:31 <Nicolas> thanx! 01:53:39 <Nicolas> so here is the deal 01:54:00 <Nicolas> i play opennttd, not coop yet, first offline 01:54:46 <Nicolas> but i play using the coop opengfx and game rules 01:55:01 <Nicolas> so when i start the game... 01:55:06 <Nicolas> i get an error msg 01:55:28 <Nicolas> like: the currently used graphics miss some sprites... 01:55:45 <Nicolas> i first ignored the msg and played for a lon g time 01:55:54 <Nicolas> and now the game bugs... :( 01:56:01 <Nicolas> evr had that problem? 01:56:07 <bassals> are you using any newgrf? 01:56:14 <Nicolas> yup 01:56:27 <Nicolas> the same as those used on coop games 01:57:03 <bassals> do you mean one that is in the 'bananas' server? 01:57:13 <Nicolas> exactly 01:57:29 <bassals> or one from http://wiki.openttdcoop.org/GRF ? 01:58:31 <Nicolas> i remember dowoading the files on the link you just sent 01:59:25 <Nicolas> but i can't remember which ones i installe at the end... there were so many bugs at the beginning... 02:00:22 <bassals> does it also warn if you start a game with no newgrf loaded 02:00:46 <Nicolas> i dunno i didn't try 02:00:51 <Nicolas> i'll try that 02:01:26 <Mazur> There is a NewGRF icon you can click, which brings up hte newGRF window, which has a "find missing content online" and a "download updates" option. Try those, that should fix it. 02:02:06 <Nicolas> hi mazur 02:02:10 <Nicolas> where is this icon? 02:02:12 <Mazur> The one you'll need this time is "updates". 02:02:39 <Mazur> In the options bit. 02:03:05 <Mazur> Leftymost icon in hte bar of icons. 02:03:15 <Mazur> lo 02:04:31 <Nicolas> hey i dont get the error msg anymore!!! 02:04:42 <Nicolas> i hope that the game wont crash anymore :) 02:04:49 <Nicolas> thans a loooot! 02:05:07 <Nicolas> shit :( 02:05:36 <Nicolas> new error msg... "referencing invalid cargopacket" :( 02:06:32 <PublicServer> <bassals> perhaps he's loading too much different grf 02:06:46 <Mazur> Conflicting ones, always a possibility. 02:07:18 <Nicolas> woow my game is doing weird thing... 02:07:32 <Nicolas> so i m on the start menu 02:07:40 <Nicolas> no game started yet... 02:07:44 <Mazur> Or missing a newGRF that is used by another newGRF he has loaded. 02:08:13 <Nicolas> i click on newgrf, come back to main menu, and instead of text, there is only "?????" in every single icon 02:08:36 <Mazur> Ah, but then you can hev no problem yet, as no map has been loaded that requires any specific GRFs. 02:08:54 <Mazur> That's a character set problem. 02:09:31 <Nicolas> shall i reinstall everything?? 02:09:39 <Mazur> Seems cleanest. 02:09:50 <Nicolas> sigh... 02:09:54 <Mazur> Anyway, got to go, good luck., 02:10:02 <Nicolas> thanks a lot dude 02:10:23 *** Nicolas has quit IRC 02:23:38 *** nicolas has joined #openttdcoop 02:23:49 <nicolas> !download 02:23:49 <PublicServer> nicolas: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 02:23:49 <PublicServer> nicolas: http://www.openttd.org/en/download-trunk/r23596 02:26:41 *** nicolas has quit IRC 02:28:05 <bassals> tycoondemon 02:28:17 <bassals> I have to go 02:33:59 <bassals> goodbye 02:43:16 <PublicServer> *** bassals has left the game (leaving) 02:43:16 <PublicServer> *** Game paused (number of players) 02:43:22 *** bassals has quit IRC 02:57:28 <PublicServer> *** LoPo has left the game (leaving) 03:05:04 *** LoPo has quit IRC 03:27:39 <PublicServer> *** Game still paused (number of players) 03:27:41 <PublicServer> *** Sylf joined the game 03:27:47 <Sylf> /lastlog beer 03:57:23 *** Afdal has joined #openttdcoop 03:57:28 *** Afdal has left #openttdcoop 04:58:35 *** `real has joined #openttdcoop 05:00:03 <PublicServer> *** Sylf has joined company #1 05:00:03 <PublicServer> *** Game unpaused (number of players) 05:03:19 *** real` has quit IRC 05:20:22 <PublicServer> *** Sylf #1 joined the game 05:20:26 <PublicServer> *** Sylf #1 has left the game (leaving) 05:39:42 <PublicServer> *** Sylf has joined spectators 05:39:42 <PublicServer> *** Game paused (number of players) 05:40:06 <PublicServer> *** Sylf has left the game (leaving) 06:26:09 *** XaTriX has quit IRC 06:29:33 *** XaTriX has joined #openttdcoop 07:00:24 *** Eightbitpwny has joined #openttdcoop 07:13:30 *** DayDreamer has joined #openttdcoop 07:15:34 *** DayDreamer has left #openttdcoop 07:42:16 *** Eightbitpwny has left #openttdcoop 07:48:34 *** TWerkhoven[l] has quit IRC 07:57:08 *** JamesGo has quit IRC 07:58:18 *** JamesGo has joined #openttdcoop 08:03:43 *** TWerkhoven[l] has joined #openttdcoop 08:03:48 <PublicServer> *** Game still paused (number of players) 08:03:49 <PublicServer> *** {TWerkhoven[l]} joined the game 08:08:09 *** Absolutis has joined #openttdcoop 08:11:01 <Absolutis> !password 08:11:01 <PublicServer> Absolutis: climes 08:11:54 <PublicServer> *** Game still paused (number of players) 08:11:54 <PublicServer> *** Game unpaused (number of players) 08:11:55 <PublicServer> *** Absolutis joined the game 08:17:58 *** ODM has joined #openttdcoop 08:17:58 *** ChanServ sets mode: +o ODM 08:21:47 *** [1]Mark has joined #openttdcoop 08:21:49 *** [1]Mark is now known as Mark 08:21:57 <Mark> morning 08:22:01 <PublicServer> <Absolutis> *ning 08:22:07 <PublicServer> <Absolutis> 'ning* 08:22:25 <Mark> !password 08:22:25 <PublicServer> Mark: enmity 08:22:54 <PublicServer> *** Mark joined the game 08:23:02 <TWerkhoven[l]> ello 08:24:48 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 08:25:58 *** Ayero has quit IRC 08:28:22 <TWerkhoven[l]> time for work 08:35:32 <PublicServer> *** Absolutis has left the game (leaving) 08:36:07 *** Etedris has quit IRC 08:39:56 <PublicServer> *** Mark has joined spectators 08:39:56 <PublicServer> *** Game paused (number of players) 08:40:33 <PublicServer> *** tycoondemon has left the game (connection lost) 08:42:58 *** tycoondemon has quit IRC 08:43:39 *** tycoondemon has joined #openttdcoop 09:11:01 *** pugi has joined #openttdcoop 09:24:01 *** bassals has joined #openttdcoop 09:36:17 <PublicServer> *** Game still paused (number of players) 09:36:21 <PublicServer> *** bassals joined the game 09:49:01 *** Progman has joined #openttdcoop 10:05:50 *** Progman_ has joined #openttdcoop 10:11:24 *** Progman has quit IRC 10:11:36 *** Progman_ is now known as Progman 10:28:05 *** LXSJason has left #openttdcoop 10:34:25 *** LXSJason has joined #openttdcoop 10:45:43 *** Brumi has joined #openttdcoop 10:46:14 <PublicServer> *** Game still paused (number of players) 10:46:15 <PublicServer> *** Spike joined the game 10:46:43 <PublicServer> *** Game still paused (number of players) 10:46:44 <PublicServer> *** Brumi joined the game 10:46:51 <PublicServer> <Brumi> hello 10:48:31 <Absolutis> !password 10:48:31 <PublicServer> Absolutis: vagued 10:49:15 <PublicServer> *** Game still paused (number of players) 10:49:16 <PublicServer> *** Absolutis joined the game 10:49:59 <StarLite> !password 10:49:59 <PublicServer> StarLite: vagued 10:50:13 <PublicServer> *** Game still paused (number of players) 10:50:13 <PublicServer> *** Game unpaused (number of players) 10:50:13 <PublicServer> *** StarLite joined the game 10:50:15 <PublicServer> <Absolutis> ey 10:50:17 <PublicServer> <StarLite> lo 10:50:21 <PublicServer> <StarLite> just quickly checking in 10:50:39 <PublicServer> <Brumi> we're getting out of financial trouble :) 10:50:47 <PublicServer> <StarLite> yay! 10:51:13 <PublicServer> *** Brumi has joined company #1 10:51:25 <PublicServer> <StarLite> omg @ D GRAIN+bricks+lumber :P 10:51:43 <PublicServer> <Absolutis> hmm 10:52:01 <PublicServer> <Absolutis> you can't expand much, as mill is right there 10:54:15 <PublicServer> <Brumi> the BM train in the trainyard is wrong :D 10:54:45 <PublicServer> <StarLite> some have not been refitted correctly 10:55:07 <PublicServer> <StarLite> feel free to place a depot and fix it :) 10:55:17 <PublicServer> <Brumi> already fixed 10:55:25 <PublicServer> <Brumi> I've just made 3 copies of it :P 10:55:47 <PublicServer> <StarLite> k 10:56:54 <PublicServer> <Absolutis> hmm, the clay train isnt ordered yet 10:58:34 <PublicServer> <Brumi> which newgrf is the HQ? 10:58:44 <PublicServer> <Mark> opengfx? 10:59:04 <PublicServer> <Mark> yeah 10:59:06 <PublicServer> <Mark> opengfx 10:59:30 <PublicServer> <Brumi> I'm playing original_dos 10:59:45 <PublicServer> <Mark> oh 11:00:31 <PublicServer> <Mark> it doesnt say anything when you use the querry on it 11:00:37 <PublicServer> <Mark> dont know then 11:02:12 <PublicServer> *** Mark has joined company #1 11:02:57 <PublicServer> <Absolutis> woo, i wonder why that train spent so much time in that tunnel 11:03:09 <PublicServer> <Mark> its shy 11:03:21 <tycoondemon> this is a nice game :) 11:03:23 <PublicServer> <Absolutis> lol 11:09:57 <PublicServer> *** Absolutis has left the game (leaving) 11:11:46 <PublicServer> *** StarLite has joined spectators 11:16:54 <PublicServer> <Brumi> are we going to connect fishing grounds and the similar ones by ship transfers or terraforming? 11:17:10 <PublicServer> <StarLite> usually TF station walk 11:17:18 <PublicServer> <Mark> ships are nicer 11:17:24 <PublicServer> <StarLite> but I dont think we have strict rules 11:17:30 <PublicServer> <Mark> if they're close enough you to coast you can walk them 11:18:40 <PublicServer> *** StarLite has joined company #1 11:20:22 <PublicServer> <Mark> any srnw/logic freaks around? 11:20:32 <PublicServer> <StarLite> I love srnw :) 11:20:38 <PublicServer> <Mark> look !here 11:20:49 <PublicServer> <Mark> lets you look ahead in the network, so to say 11:21:28 <PublicServer> <StarLite> what exactly does it do? 11:21:28 <PublicServer> <Mark> except its not working 11:21:29 <PublicServer> <Mark> lol 11:21:31 <PublicServer> <Mark> hang on 11:21:33 <PublicServer> <StarLite> hehe 11:22:07 <PublicServer> *** StarLite has joined spectators 11:22:09 <PublicServer> <StarLite> brb 11:22:19 <PublicServer> <Mark> not gate is too fast 11:24:43 <PublicServer> <StarLite> thats a nice flipflop ;) ;) 11:24:53 <PublicServer> <Mark> yeah true 11:25:04 <PublicServer> <Mark> and you can easily expand it to however many splits you want 11:25:10 <PublicServer> <StarLite> except its bigger then the 'old' one :P 11:25:12 <PublicServer> <StarLite> ah ok 11:25:23 <PublicServer> <Mark> you dont really need the first two memory cells 11:25:33 <PublicServer> <Mark> thats just the "look ahead" part 11:25:47 <PublicServer> <StarLite> what does the lookahead part do then? 11:26:42 <PublicServer> <Mark> say, you got two stations further down the network that both want a train, this system closes the network as soon as the trains have left the ML rather than when they enter the station 11:26:59 <PublicServer> <Mark> so you dont get multiple trains going to a station that only wants one train 11:26:59 <PublicServer> <StarLite> ah ok 11:27:01 <PublicServer> <Mark> if you know what i mean :P 11:27:07 <PublicServer> <StarLite> yeah 11:27:15 <PublicServer> <StarLite> handy for synchornous SRNW stations 11:27:59 <PublicServer> <Mark> you can even set it to open again if the station wants a second trains while the first is still under way 11:28:17 <PublicServer> <Mark> i think 11:28:35 <PublicServer> <Mark> yeah 11:28:55 <PublicServer> <Mark> you'd have to hook the station up to the first memory cell though, and hook the first memory cell up to the second aswel 11:29:09 <PublicServer> <Mark> hmm 11:29:12 <PublicServer> <Mark> i might play around in SP with this a bit 11:29:40 <PublicServer> <Mark> ive been trying to build something like this for a while, didnt think it'd be this simple 11:30:50 <PublicServer> <Mark> the not gate isnt working properly here 11:32:08 <PublicServer> <Mark> bit of a shame you need 3 data lines per station 11:33:59 *** mfb- has joined #openttdcoop 11:33:59 *** ChanServ sets mode: +o mfb- 11:34:04 <PublicServer> *** mfb joined the game 11:34:10 <mfb-> hi 11:34:14 <PublicServer> <Mark> hi 11:34:17 <PublicServer> <Brumi> hello 11:35:56 <PublicServer> *** mfb has joined spectators 11:35:58 *** valhallasw has joined #openttdcoop 11:55:30 <PublicServer> <Brumi> I hate the local authority... 11:56:22 <Absolutis> Nuke The Towns? 11:56:39 <PublicServer> <Brumi> no, just trying to eyecandy the station 11:56:55 <planetmaker> Brumi: that hate is mutual ;-) 11:57:05 <PublicServer> <Brumi> hopefully I didn't build the !brick works in the way, did I? 11:57:11 <PublicServer> <Brumi> :D 11:59:12 *** ODM has quit IRC 11:59:41 *** StarLite|mobile has joined #openttdcoop 11:59:57 <LXSJason> !password 11:59:57 <PublicServer> LXSJason: whiffs 12:00:27 <PublicServer> *** LXSJason joined the game 12:02:38 *** valhallasw has quit IRC 12:02:42 <LXSJason> !cl 12:02:47 <LXSJason> !help 12:02:47 <PublicServer> LXSJason: http://www.openttdcoop.org/wiki/IRC_Commands 12:03:08 <LXSJason> !curve 7 12:03:08 <PublicServer> LXSJason: http://www.openttdcoop.org/wiki/Max_Curve_Speed 12:04:00 <PublicServer> *** LXSJason has left the game (leaving) 12:07:50 <mfb-> CL3 12:07:55 <PublicServer> *** mfb has joined company #1 12:08:11 <V453000> !password 12:08:11 <PublicServer> V453000: whiffs 12:08:33 <PublicServer> <V453000> o/ 12:08:33 <PublicServer> *** V453000 joined the game 12:08:41 <PublicServer> <Brumi> hi 12:08:52 <PublicServer> <mfb> hi 12:09:19 <PublicServer> <mfb> anything missing? 12:09:38 <PublicServer> <Brumi> yes, approval rating at Wrinnley :P 12:09:42 <PublicServer> <V453000> uhm what the hell 12:09:48 <PublicServer> <mfb> that is easy 12:09:58 <PublicServer> <mfb> done 12:10:04 <PublicServer> <V453000> who managed to send food trains to grain bricks lumber drop 12:10:10 <PublicServer> <V453000> now the drop accepts food 12:10:20 <PublicServer> <Brumi> hmm 12:10:31 <PublicServer> <Brumi> maybe it was me 12:10:46 <PublicServer> <mfb> why does it accept food because food trains went to it? 12:10:52 <PublicServer> <Brumi> aah 12:11:06 <PublicServer> <V453000> accept / food goes there to pickup 12:11:31 <PublicServer> <V453000> food pickup has no trains for it 12:12:59 <PublicServer> <Brumi> whoa 12:13:15 <PublicServer> <Brumi> these trains were visiting both the drop and the pick 12:13:25 <PublicServer> <Brumi> let's start all over 12:13:32 <PublicServer> <mfb> where is BM pickup at the lumber thing? 12:13:35 <PublicServer> <V453000> you also need to demolish the drop station 12:13:49 <PublicServer> <Brumi> won't it heal over time? 12:13:53 <PublicServer> <V453000> no it wont 12:14:03 <PublicServer> <mfb> poor train orders 12:15:05 <PublicServer> <mfb> keep the station for train orders until a new one exists 12:16:07 <PublicServer> <Brumi> sorry for the inconvenience... 12:16:14 <PublicServer> <V453000> happens :) 12:16:22 <PublicServer> <V453000> but me more careful next time 12:17:00 <StarLite|mobile> Luckily it wasny the lime kiln station 12:17:09 <StarLite|mobile> Thats a bit harder te rebuild... 12:17:20 <PublicServer> <mfb> the drop is small 12:18:06 <PublicServer> <mfb> 46 trains to go 12:19:57 *** StarLiteMobile has joined #openttdcoop 12:19:57 <PublicServer> <mfb> done 12:27:38 *** StarLite|mobile has quit IRC 12:31:18 <PublicServer> <mfb> wtf 12:31:20 <PublicServer> <V453000> <3 12:31:28 <PublicServer> <Brumi> ? 12:32:42 <PublicServer> <Brumi> was anybody doing something there? 12:32:53 <PublicServer> <mfb> that should be a stable red 12:36:53 *** LoPo has joined #openttdcoop 12:37:02 <StarLiteMobile> O/ 12:37:56 <LoPo> !password 12:37:56 <PublicServer> LoPo: newing 12:39:21 <PublicServer> *** LoPo joined the game 12:39:56 <PublicServer> <LoPo> hi guys 12:39:59 <PublicServer> <mfb> hi 12:40:01 <PublicServer> <Brumi> hi LoPo 12:42:58 <PublicServer> *** LoPo has joined spectators 12:45:19 <PublicServer> <mfb> trams :D 12:49:12 <PublicServer> <Brumi> well the BM pick at the brick works is a bit overkilled :) 12:49:50 <PublicServer> <mfb> send more raw materials to it :) 12:51:16 <PublicServer> <mfb> V: are you here? 12:51:22 <PublicServer> <mfb> the BM pickup has a small glitch 12:51:33 <PublicServer> <V453000> aye 12:51:53 <PublicServer> <mfb> a train in that position is not visible for the overflow injection 12:51:59 <PublicServer> <V453000> what do you mean by that? 12:52:09 <PublicServer> <mfb> a new BM train went in 12:52:19 <PublicServer> <mfb> and in that position, the overflow injection got green 12:52:33 <PublicServer> <mfb> so the train instantly went back to overflow again 12:52:56 <PublicServer> <mfb> one of the two signals should be removed 12:53:02 <PublicServer> <V453000> where 12:53:12 <PublicServer> <mfb> BM pickup, signs 12:53:14 <PublicServer> <V453000> signal signal? 12:53:28 <PublicServer> <mfb> one of the two with "signal" 12:53:30 <PublicServer> <V453000> ah so 12:53:40 <PublicServer> <V453000> good point 12:54:10 <StarLiteMobile> The network is oh so quiet :P 12:54:29 <PublicServer> <Mark> i think we should prospect some primaries 12:54:30 <StarLiteMobile> We need more primaries, and boost the production on em 12:54:33 <PublicServer> <Mark> its just a bit expensive 12:54:39 <PublicServer> <mfb> and we need more SLHs 12:54:45 <PublicServer> <mfb> we have enough money 12:54:47 <PublicServer> <Mark> i'll prospect some industries 12:55:01 <PublicServer> <Mark> they're like 14m each though 12:55:03 <StarLiteMobile> Prosect a few at a time, connect all of ema an supply ES+FS to em 12:55:21 <PublicServer> <mfb> we make ~7million € per year without building costs 12:55:31 <PublicServer> <mfb> hmm.. more like ~10 12:55:41 <StarLiteMobile> We need more primaries to make more cash tho 12:55:51 <PublicServer> <mfb> and money is enough for 100+ primaries :D 12:56:10 <PublicServer> <Brumi> bauxite mines everywhere!! 12:56:17 <PublicServer> *** Mazur #1 joined the game 12:56:28 <PublicServer> <Mazur #1> lo 12:56:35 <PublicServer> <Brumi> two of you? 12:56:38 <StarLiteMobile> We should also make sure the ES+FS is delivered at least oonce a month 12:56:41 <PublicServer> <Mazur #1> Oh. 12:56:52 <PublicServer> *** Mazur #1 has left the game (leaving) 12:56:59 <StarLiteMobile> But the timetable interface is killing me, cant get it to work right 12:57:03 <PublicServer> *** Mazur has joined company #1 12:57:09 <PublicServer> <Mazur> Better. 12:57:12 <PublicServer> <mfb> that system could be improved, indeed 12:57:19 <PublicServer> <Brumi> well I've been trying to get timetables to work at some places 12:57:55 <PublicServer> <Brumi> you prospected away more than half of our money :P 12:58:04 <StarLiteMobile> O_o 12:58:12 <StarLiteMobile> Thats like 50 mines? 12:58:15 <PublicServer> <mfb> one industry spawned where I am building a SLH 12:58:21 <PublicServer> <Mark> lol 12:58:23 <PublicServer> <mfb> more like 100+ 12:58:25 <PublicServer> <Brumi> the company value graph will look great 12:58:29 <StarLiteMobile> Ugh 12:58:50 <StarLiteMobile> I hope you spread the type of primaries evenly though 12:59:02 <StarLiteMobile> 50+ mines of 1 type is useless 12:59:17 <PublicServer> <Mark> really? 12:59:31 <PublicServer> <Mark> there 12:59:37 <PublicServer> <Mark> knock yourselves out 12:59:37 <PublicServer> <mfb> graph is there 12:59:51 <PublicServer> <Mark> i prospected more farms because they're cheaper and produce less 13:00:27 <PublicServer> <Mark> there you go, 300 years of saving gone :) 13:00:57 <PublicServer> <mfb> note: do not let Mark handle significant amounts of RL-money 13:01:00 <PublicServer> <Mazur> What are we in need of, what primary to be connected? 13:01:07 <PublicServer> <Brumi> heh, we will run out of money buying trains :P 13:01:09 <PublicServer> *** StarLite has joined company #1 13:01:19 <PublicServer> <Mark> just build a SL and connect everything near it 13:01:41 <PublicServer> <Mazur> Yes, boss. 13:01:43 <PublicServer> <Mark> :P 13:01:57 <PublicServer> * mfb imagines that in RL 13:02:19 <PublicServer> <mfb> "well, everything we built up in the last 50 years is gone... but now we have new customers!" 13:02:19 <PublicServer> <Mark> spending a billion in less than a minute? :) 13:03:01 <PublicServer> *** bassals has joined company #1 13:03:05 <PublicServer> <bassals> hello 13:03:08 <PublicServer> <Brumi> hello 13:03:10 <PublicServer> <Mark> hiya 13:03:29 <PublicServer> <mfb> hi 13:04:15 <PublicServer> <mfb> the low traffic is very nice for hub-building 13:08:46 <PublicServer> <StarLite> we better start producing massive amounts of ES and FS now :P 13:10:05 <PublicServer> <mfb> better distribution of the existing production should help a lot, too 13:11:39 <PublicServer> <V453000> just cheat more money and load the game again if you need money ... :) 13:17:44 <PublicServer> <Mark> wtf 13:18:18 <PublicServer> <StarLite> ? 13:18:21 <PublicServer> <Mark> nvm 13:18:24 <Ammler> !playercount 13:18:24 <PublicServer> Ammler: Number of players: 9 (2 spectators) 13:18:28 <PublicServer> <Mark> just a lost train 13:18:43 <PublicServer> <StarLite> poor thing :( 13:18:46 <PublicServer> <Mark> heh 13:18:56 <PublicServer> <Brumi> mine it seems :( 13:18:58 <PublicServer> <Brumi> will solve it 13:19:58 <PublicServer> <Brumi> I was building non-electrified rail for some reason :D 13:21:58 <PublicServer> <Mazur> Yessss. 13:22:25 <PublicServer> <Mazur> Two trucks, each taking more than one month to complete the route, set to supply ES one moth apart. 13:22:51 <PublicServer> <Mark> i wouldnt worry about timetables 13:23:18 <PublicServer> <Mark> just set the orders to go to all stations and copy as many trucks as you need 13:23:19 <PublicServer> <Mazur> Well, I did, anyway. 13:23:31 <PublicServer> * Mark hates setting up timetables 13:23:41 <PublicServer> <Mazur> It's ok. 13:24:47 <PublicServer> <V453000> the best solution for the current supplying mechanism is imo to have a tiny TL1 train with a transfer and delivery station. And the tiny train just picks up and then drops the supplies, and then it waits 25 days to load again. 13:25:01 <PublicServer> <V453000> makes sure that you do deliver supplies but doesnt waste any supplies 13:26:00 <PublicServer> <Mazur> This SL already had a truck system set up. 13:26:42 <PublicServer> <V453000> well, that is as plan says 13:27:04 <PublicServer> <Mark> im not fuzzed tbh 13:27:15 <PublicServer> <Mazur> Nor I. 13:27:17 <PublicServer> <Mark> TL1 trains are ugly though :P 13:27:26 *** valhallasw has joined #openttdcoop 13:27:34 <PublicServer> <V453000> tbh RV transfer isnt any nicer :) 13:27:44 <PublicServer> <Mark> it is 13:27:50 <PublicServer> <Mark> well 13:27:52 <PublicServer> <V453000> I believe it is possible to set timetables correctly though 13:27:54 <PublicServer> <Mark> it looks nicer 13:28:12 <PublicServer> <mfb> of course it is 13:28:34 <PublicServer> <Mazur> V: I work with a month of 28 days for setting those up, that makes _sure_ every month a delivery is made. 13:30:47 <PublicServer> <V453000> ok, if it works ... :) 13:31:11 <PublicServer> <Mazur> It does. 13:32:05 <PublicServer> <V453000> it will become more interesting in later versions of firs anyway :) 13:32:16 <PublicServer> <mfb> what changes? 13:32:22 <PublicServer> <V453000> a lot 13:32:33 <PublicServer> <V453000> it isnt only delivered yes/no but also the amount matters 13:32:41 <PublicServer> <mfb> ah 13:32:53 <PublicServer> <Brumi> that's better I think 13:33:24 <PublicServer> <V453000> if I am right, it is something like 3 stages of delivery - not enough (production drops), upkeep (production stays), growth (production increases) 13:33:36 <Absolutis> !password 13:33:36 <PublicServer> Absolutis: bomber 13:33:58 <PublicServer> <V453000> or at least I suggested it this way and I think it is done at least very similarly if not exactly like that 13:34:02 <PublicServer> <Mark> IMO the amount of supplies required should depend on production 13:34:09 <PublicServer> <V453000> yes that too 13:34:20 <PublicServer> <V453000> it isnt coded yet anyway I thnk 13:34:22 <PublicServer> <V453000> think 13:34:48 <Absolutis> Isn't the current mechanism: servicing keeps the amount of producing from dropping, and ES/FS gives a chance of increasing? 13:35:19 <PublicServer> <Mark> yes 13:35:24 <PublicServer> <Mark> i think so 13:35:34 <PublicServer> <V453000> not really, if you just service, the industry will die anyway 13:35:39 <PublicServer> <Mark> really? 13:35:42 <PublicServer> <V453000> needs the ES to both increase and not die afaik 13:35:45 <PublicServer> <Mark> i know it used to be like that but i think it changed 13:35:53 <PublicServer> *** Absolutis joined the game 13:36:00 <PublicServer> <V453000> well it can be changed with parameters 13:36:03 <planetmaker> NewGRFs can change industry behaviour in any respect 13:36:07 <PublicServer> <V453000> primaries dont die on -> then yes 13:39:49 <PublicServer> <Brumi> I intended to check in for a short time, it became 3 hours of playing :) 13:40:08 <PublicServer> <Brumi> see you later 13:40:13 <PublicServer> <Mazur> Bye. 13:40:16 <PublicServer> *** Brumi has left the game (leaving) 13:40:20 <PublicServer> <mfb> wait, I just added the first wool train? 13:40:43 *** Brumi has left #openttdcoop 13:40:46 <PublicServer> <StarLite> I cant remember having seen any wool farmsbefore 13:41:28 <PublicServer> <Absolutis> i can't remember seeing any serviced wool farms 13:41:38 <PublicServer> <bassals> if we supply a primary with ES/FS it's sure it will not die? 13:41:44 <PublicServer> <Absolutis> ya, i think 13:41:51 <PublicServer> <bassals> or it needs to be serviced too? 13:41:53 <PublicServer> <mfb> now we have one serviced 13:41:57 <planetmaker> starlite: it's called sheep farm usually ;-) 13:42:11 <PublicServer> <StarLite> ah ok :P 13:42:11 <planetmaker> (or cotton plantation :-P ) 13:42:32 <PublicServer> * mfb throws some wool on grass. grow! 13:43:20 <planetmaker> määh! 13:43:32 <planetmaker> !sheep 13:43:35 <planetmaker> hm... 13:43:53 <PublicServer> <Mark> we'll start sending some wool trains to pm's 13:46:36 <PublicServer> <Absolutis> hmm, livestock train has no orders 13:49:22 <PublicServer> <Mark> bug 13:49:26 <PublicServer> <StarLite> ? 13:49:32 <PublicServer> <Mark> go to !oil rig 13:49:43 <PublicServer> <Mark> try raising the top corner of that tile 13:49:49 <PublicServer> <V453000> fish? 13:50:01 <PublicServer> <Absolutis> hmm 13:50:03 <PublicServer> <StarLite> ah yeah that one 13:50:03 <PublicServer> <Mark> raise the corner right underneath the sign 13:50:07 <PublicServer> <StarLite> I noticed that bug before 13:50:13 <PublicServer> <V453000> there is fishing grounds? 13:50:29 <PublicServer> <mfb> the error message is wrong 13:50:34 <PublicServer> <Mark> yeah, the message says oil rig 13:50:36 <PublicServer> <V453000> you cant dynamite the water either 13:50:36 <PublicServer> <mfb> the "station" is counted as oil rig 13:50:38 <PublicServer> <Mark> pretty minor 13:50:52 <PublicServer> <Mark> oh right 13:50:52 <PublicServer> <V453000> oh the error message is wong 13:50:55 <PublicServer> <V453000> very minor indeed :D 13:51:09 <PublicServer> <Mark> its the same with the dredging site 13:51:28 <PublicServer> <bassals> probably is how FIRS redefines industries with stations in the sea 13:51:56 <PublicServer> <Mark> fishing with a gantry crane there 13:53:15 <PublicServer> <StarLite> The vehicles view on the map is finalyl starting to light up now :) 13:53:33 <PublicServer> <Mark> 500 trains already 13:53:53 <PublicServer> <Mark> we can easily hold a 1000 without expanding 13:54:00 <PublicServer> <bassals> but we need cash 13:54:02 <PublicServer> <mfb> or 1500 13:54:24 <PublicServer> <Mark> oh shit.. 13:54:28 <PublicServer> <Mark> these trains cost a mil each aswel 13:54:40 <PublicServer> <mfb> right 13:54:58 <PublicServer> <Absolutis> airpors are a very minor part of it... 1,46 m / yr 13:55:12 <PublicServer> <Absolutis> most of it is signals 13:55:14 <PublicServer> <Mark> planes are making 10m a year 13:55:17 <PublicServer> <Mark> 20m* 13:55:23 <PublicServer> <Absolutis> yep 13:55:29 <PublicServer> <StarLite> were broke! 13:55:35 *** sla_ro|master has joined #openttdcoop 13:55:37 <PublicServer> <Absolutis> not exactly 13:55:43 <PublicServer> <bassals> oooh 13:55:43 <PublicServer> <Mark> :) 13:56:06 <PublicServer> <Absolutis> wow, dis the first time i see a NEGATIVE money count on 'coop 13:56:12 <PublicServer> <Absolutis> except stable 13:56:14 <PublicServer> <StarLite> :D 13:56:24 <PublicServer> <mfb> :p 13:56:30 <PublicServer> <Mark> well... how do i load the map back on after cheating in money? 13:56:34 <PublicServer> <Absolutis> well, that fixed it 13:57:17 <PublicServer> <bassals> I'm sorry but I have to leave right now 13:57:20 <PublicServer> <bassals> goodbye 13:57:23 <PublicServer> *** bassals has joined spectators 13:57:25 <PublicServer> <mfb> bye 13:57:25 <PublicServer> <StarLite> o/ 13:57:50 <PublicServer> <mfb> negative again 13:58:00 <PublicServer> <StarLite> Theres quite a few stations with a LOT of waiting stuff 13:58:10 <PublicServer> <StarLite> we need more trains to handle that :) 13:58:20 <PublicServer> <Absolutis> some transfer stations 13:58:22 <PublicServer> <Mark> dbset's pretty expensive 13:58:24 <PublicServer> <StarLite> anyways, im gonna walk the dog, bbl 13:58:24 <PublicServer> <Absolutis> ES and FS 13:58:30 <PublicServer> *** Absolutis has joined spectators 13:58:35 <PublicServer> <mfb> now the funded industries die away because we cannot connect all 13:58:54 <PublicServer> <Absolutis> because we lose money when funding them 13:59:04 <PublicServer> <Absolutis> and without money, no train tracks 14:00:02 <PublicServer> <Mazur> In the plus again. 14:00:30 <PublicServer> <Mark> if i knew how to upload the map again i'd cheat in some money 14:02:42 <PublicServer> *** {TWerkhoven[l]} joined the game 14:02:59 <PublicServer> <TWerkhoven[l]> o_O 14:03:26 <PublicServer> <Mark> i feel a bit guilty for spending 1.3b on industries :P 14:05:49 <V453000> Mark: where do you have the map? 14:06:00 <PublicServer> <Mark> nowhere yet 14:06:19 <V453000> just dropbox it or upload somewhere, then use !getsave on server 14:06:28 <V453000> and rest is rcon ls/rcon cd stuff 14:06:45 <Mark> ok 14:07:04 <Mazur> V: we got into a negative bank account, Mark just wante to cehat some money in. 14:07:09 <Mazur> -typos 14:07:10 <PublicServer> *** Mark has left the game (leaving) 14:07:24 <V453000> how is that related to me Mazur :) 14:07:24 <Mazur> Back in hte plus again, though. 14:07:42 <Mazur> That is why he wanted to know how to upload a map. 14:07:44 <PublicServer> <mfb> if we don't build/buy anything, money flows in 14:07:54 <PublicServer> <mfb> but the money flow limits the expansion at the moment 14:07:58 <Mazur> Which is what I assumed you were replying to. 14:08:47 <PublicServer> <mfb> plastics good trains are the most profitable 14:08:50 <PublicServer> <mfb> with ~300k/year 14:09:04 <PublicServer> <mfb> but we have enough 14:09:22 <Mark> !getsave http://wiki.openttdcoop.org/File:Merry_xmas_cheated.sav 14:09:22 <PublicServer> Mark: you must be channel op to use !getsave 14:09:25 <Mark> @op 14:09:26 *** StarLiteMobile has quit IRC 14:09:44 <Mark> @op 14:09:44 *** Webster sets mode: +o Mark 14:09:47 <Mark> !getsave http://wiki.openttdcoop.org/File:Merry_xmas_cheated.sav 14:09:48 <PublicServer> Mark: OK :-) 14:09:48 <PublicServer> <mfb> oh, brafingbridge oil 14:11:00 <PublicServer> *** Game paused (number of players) 14:11:59 <mfb-> and now? 14:12:10 <V453000> !info 14:12:11 <Mark> !password 14:12:11 <PublicServer> Mark: nickel 14:12:17 <V453000> !info 14:12:18 <Mark> wtf? 14:12:24 <Mark> i swear i got it right 14:12:40 <V453000> didnt you open it in a newer version? 14:12:46 <Mark> no 14:12:54 <V453000> hm :) 14:13:13 <PublicServer> *** Game still paused (number of players) 14:13:14 <PublicServer> *** mfb joined the game 14:13:24 <mfb-> that is a different map 14:13:34 <mfb-> with nothing built 14:13:40 <mfb-> and 1.1.1980 14:13:50 <PublicServer> *** mfb has started a new company (#1) 14:13:55 <Mark> is it the starting screen one? 14:13:57 <PublicServer> *** mfb has left the game (leaving) 14:14:07 <mfb-> nothing on the map 14:15:52 <mfb-> but the .sav is fine 14:16:34 <mfb-> ah 14:16:38 <mfb-> !getsave http://wiki.openttdcoop.org/images/7/75/Merry_xmas_cheated.sav 14:16:39 <PublicServer> mfb-: OK :-) 14:16:54 <mfb-> !password 14:16:54 <PublicServer> mfb-: veined 14:17:01 <Mark> we're fixing it 14:17:03 <PublicServer> *** Game still paused (number of players) 14:17:06 <PublicServer> *** mfb joined the game 14:17:09 <mfb-> no 14:17:22 <mfb-> but I think the problem is that the wiki does not provide the direct link to the file 14:17:26 <Mark> yeah 14:17:28 <V453000> !getsave http://dl.dropbox.com/u/20419525/Merry_xmas_cheated.sav 14:17:30 <PublicServer> V453000: OK :-) 14:17:30 <PublicServer> *** mfb has left the game (leaving) 14:17:32 <Mark> we're fixing it/ 14:17:34 <V453000> !rcon laod 2 14:17:34 <PublicServer> V453000: say "<Mark> we're fixing it/" 14:17:34 <PublicServer> V453000: [All] PublicServer: <Mark> we're fixing it/ 14:17:34 <PublicServer> V453000: ERROR: command not found 14:17:37 <V453000> !rcon load 2 14:17:40 <PublicServer> *** Game paused (number of players) 14:18:25 <Mark> its 3 14:18:27 <Mark> !rcon load 3 14:18:29 <PublicServer> *** Game paused (number of players) 14:18:44 <Mark> !password 14:18:44 <PublicServer> Mark: veined 14:18:47 <mfb-> that looks good 14:19:00 <mfb-> !password 14:19:00 <PublicServer> mfb-: veined 14:19:05 <Mark> oh right 14:19:11 <V453000> !rcon server_pw 14:19:11 <PublicServer> V453000: Current value for 'server_password' is: 'callus' 14:19:24 <PublicServer> *** mfb joined the game 14:19:25 <PublicServer> <mfb> money :) 14:19:28 <PublicServer> *** Mark joined the game 14:19:31 <PublicServer> <Mark> cool 14:19:32 <PublicServer> *** {TWerkhoven[l]} joined the game 14:19:36 <PublicServer> <Mark> thanks for fixing my mess V :P 14:20:47 <V453000> always welcome :p 14:21:24 <PublicServer> *** bassals joined the game 14:21:36 <PublicServer> <bassals> yay 14:21:42 <PublicServer> <Mark> lets spend another 2.5b on industries 14:21:48 <PublicServer> <mfb> ... 14:22:18 <PublicServer> *** bassals has joined company #1 14:22:20 <PublicServer> *** {TWerkhoven[l]} has joined company #1 14:23:40 <PublicServer> <bassals> I'm sorry, I left it unfinished, with only the animal station working 14:23:54 <PublicServer> <mfb> and that was bad 14:26:56 <PublicServer> <bassals> also brafingbridge wells should be expanded 14:27:10 <PublicServer> <mfb> maybe 14:27:16 <PublicServer> <mfb> let's see 14:27:20 <PublicServer> <mfb> I added a lot of trains to it 14:27:30 <PublicServer> <mfb> so they have to distribute a bit now 14:28:19 <V453000> also deleted the file from the wiki Mark :P please use blog for uploads 14:28:26 <V453000> I store many savegames there 14:29:43 <Absolutis> !password 14:29:44 <PublicServer> Absolutis: groins 14:30:21 <PublicServer> *** Absolutis joined the game 14:32:05 <PublicServer> <mfb> jam at P PM CEMENT+GLASS 14:32:43 <PublicServer> <mfb> too many trains for the pickup 14:33:26 <PublicServer> <Absolutis> i think some had a skipped order or somthing 14:33:44 <PublicServer> <Absolutis> if i saw correctly, they just stopped for a brief moment 14:34:02 <PublicServer> <Absolutis> or well, that might be just high loading speed and cargo being ready 14:34:04 <PublicServer> <Absolutis> hmm, waves? 14:34:06 <PublicServer> <mfb> no 14:34:12 <PublicServer> <mfb> I removed the full load order for a moment 14:34:20 <PublicServer> <mfb> to allow the trains to leave the station 14:34:38 <PublicServer> <mfb> lol 14:34:51 <PublicServer> <mfb> nice try 14:35:01 <PublicServer> <mfb> @whoever built it (Mark?) 14:35:20 <PublicServer> <Absolutis> hehe, problem with the signal gap? 14:35:31 <PublicServer> <mfb> it works like a signal gap 14:35:57 <PublicServer> <Absolutis> partial PBS would solve it with no major fiddling 14:36:11 <PublicServer> <Absolutis> ya, like that 14:36:33 <PublicServer> <Mark> what? 14:36:55 <PublicServer> <mfb> had two combos in a row 14:36:57 <PublicServer> <mfb> on the ML 14:37:27 <PublicServer> <Mark> so? 14:37:37 <PublicServer> <mfb> that is a signal gap for the ML 14:37:56 <PublicServer> <Absolutis> the first signal turns red, if the second signal is red 14:37:59 <PublicServer> <mfb> see to the left 14:38:01 <PublicServer> <Mark> oh right 14:38:03 <PublicServer> <Mark> yeah of course 14:38:05 <PublicServer> <Absolutis> so more signal gaps 14:38:35 <PublicServer> <Mark> thats MSH is quite busy 14:39:09 <PublicServer> <mfb> the joins are a bit slow 14:40:52 <PublicServer> <Mark> made them a bit more aggressive 14:41:43 <PublicServer> *** Mazur joined the game 14:43:02 <PublicServer> <mfb> need more industries in the SLH09 cluster :) 14:43:20 <PublicServer> *** Mark has joined spectators 14:43:24 <PublicServer> *** {TWerkhoven[l]} has joined spectators 14:44:17 <PublicServer> <mfb> hmm 14:44:43 <PublicServer> <mfb> ah, found the food error 14:44:43 <PublicServer> <Mazur> Just wait for them to pop up naturally? 14:45:05 <PublicServer> <mfb> wtf 14:45:11 <PublicServer> <Absolutis> what? 14:45:17 <PublicServer> <mfb> train 368 does not use the empty waiting bay for food 14:45:42 <StarLite> !password 14:45:42 <PublicServer> StarLite: asthma 14:45:52 <PublicServer> *** StarLite joined the game 14:46:07 <PublicServer> <mfb> even without pf-trap 14:47:06 <PublicServer> <Mark> which one 14:47:08 <PublicServer> <Mark> the one in the tunnel? 14:47:14 <PublicServer> <mfb> no, the tile with the sign 14:47:22 <PublicServer> <Mark> theres a train? 14:47:28 <PublicServer> <mfb> I forced it in 14:47:34 <PublicServer> <mfb> like that 14:48:25 <PublicServer> <Absolutis> no particular reason? 14:48:35 <PublicServer> *** Mazur has joined spectators 14:48:37 <PublicServer> <mfb> I don't see anything 14:48:43 <PublicServer> <Absolutis> penalties etc. 14:49:17 <PublicServer> <mfb> with penalty now 14:49:19 <PublicServer> <mfb> maybe that helps 14:49:21 <PublicServer> *** Mark has joined company #1 14:51:45 <PublicServer> *** Absolutis has left the game (leaving) 14:51:45 <PublicServer> <Mark> the one from the overflow preferred it over going back into the overflow 14:53:22 <PublicServer> *** Mark has joined spectators 14:57:14 <PublicServer> *** Sylf joined the game 14:57:29 <PublicServer> <mfb> tuston woods ;) 14:57:39 *** Brumi has joined #openttdcoop 14:57:42 <PublicServer> <mfb> StarLite: there you have that problem in action 14:57:52 <PublicServer> <StarLite> where? 14:57:56 <PublicServer> <mfb> tuston woods 14:57:59 <PublicServer> <StarLite> lemme check 14:58:02 <PublicServer> *** Mazur has joined company #1 14:58:18 <PublicServer> <StarLite> I see 14:58:32 <PublicServer> *** Brumi joined the game 14:59:00 <PublicServer> <Brumi> lol 14:59:07 <PublicServer> <Brumi> have you ever cheated in coop? 14:59:17 <PublicServer> <mfb> money? 14:59:19 <PublicServer> <mfb> not the first time 15:00:05 <PublicServer> <Brumi> now the trains are earning more money than the planes :) 15:01:49 <PublicServer> <mfb> first station expansion :) 15:02:03 <PublicServer> <bassals> mfb: why do you put one oblique track before each plattform? 15:02:14 <PublicServer> <mfb> ? 15:02:24 <PublicServer> <mfb> where 15:02:30 <PublicServer> <StarLite> I've just added some more trains to stations that were underserved, mostly oil 15:02:30 <PublicServer> <Mazur> It tricks the PF into seeing it as a possibility to reverse. 15:02:44 <PublicServer> <bassals> pluntfield quarry for example 15:02:50 <PublicServer> <Mazur> Stopping it from insisting on hte first platform, free or not. 15:03:04 <PublicServer> *** Sylf has joined company #1 15:03:12 <PublicServer> <Mazur> Hay, Sylf. 15:03:15 <PublicServer> <StarLite> 702 trains now :) 15:03:21 <PublicServer> <mfb> where is that 15:03:33 <PublicServer> <Sylf> allo 15:03:40 <PublicServer> <mfb> these? 15:03:42 <PublicServer> <Mazur> saurus. 15:03:44 <PublicServer> <mfb> just braking space 15:03:47 <PublicServer> <mfb> hi 15:04:05 <PublicServer> <bassals> yes mfb 15:04:11 <PublicServer> <mfb> braking space 15:05:29 <PublicServer> *** Brumi has joined company #1 15:05:29 <PublicServer> <Mazur> No, he means the half-arrow, which I just explained is to trick the PF into recognising the track as a split and a place to reverse, stopping it from insisting on hte first platform and blocking that, if it's full. 15:07:46 <PublicServer> *** Mazur has left the game (leaving) 15:07:54 <PublicServer> <mfb> the trains nearly got the train infrastructure costs 15:08:41 <PublicServer> <StarLite> arghs 15:08:51 <PublicServer> <bassals> oh 15:09:13 <PublicServer> <mfb> ? 15:09:19 <PublicServer> <mfb> why do you add depots? 15:09:19 <PublicServer> <bassals> who is going to rebuild them? 15:09:29 <PublicServer> <StarLite> ill rebuild em 15:09:39 <PublicServer> <StarLite> anti jam - depots 15:09:39 <PublicServer> <mfb> and, even worse 15:09:45 <PublicServer> <mfb> why do you kill the pathfinding? 15:09:52 <PublicServer> <StarLite> PF doesnt mind actually 15:10:12 <PublicServer> <mfb> hm 15:10:18 <PublicServer> <mfb> ok 15:10:20 <PublicServer> <mfb> but that depot thing is bad 15:10:42 <PublicServer> <StarLite> it needs some anti-blocking mechanism, or it will block the ML 15:10:53 <PublicServer> <mfb> in that case, build a proper overflow 15:11:11 <PublicServer> <StarLite> Hmzz, possible, but I don't like overflows tbh 15:11:38 <PublicServer> <mfb> or do something like that at least 15:12:09 <PublicServer> <Sylf> that won't work with PBS 15:12:34 <PublicServer> <StarLite> its worse without PBS tho 15:12:41 <PublicServer> <StarLite> unelss you double the depots 15:13:15 <PublicServer> <mfb> same thing 15:13:21 <PublicServer> <mfb> but without depot interference 15:13:29 <PublicServer> <mfb> =that works 15:13:39 <PublicServer> <StarLite> k 15:14:26 <PublicServer> <StarLite> Why is it bad btw? I used that depot trick on stations without any problems for ages 15:14:36 <PublicServer> <mfb> reduces the capacity 15:15:10 <PublicServer> <StarLite> Ive never had problems, 2 double depots can handle a constant stream of trains without gaps no probs 15:15:33 <PublicServer> <mfb> the depots slow the trains down to 61km/h 15:15:43 <PublicServer> <mfb> that does not work with constant flow 15:17:55 <PublicServer> <StarLite> I could do an overflow as well, but this take up soo much less space 15:18:31 <PublicServer> <mfb> we have enough :) 15:20:05 <PublicServer> <mfb> SLH02 begins to get traffic 15:31:36 <V453000> !password 15:31:36 <PublicServer> V453000: dusted 15:31:55 <PublicServer> <V453000> o/ 15:31:56 <PublicServer> *** V453000 joined the game 15:33:41 *** Maraxus has joined #openttdcoop 15:34:45 <Maraxus> !password 15:34:45 <PublicServer> Maraxus: dusted 15:34:57 <PublicServer> *** Maraxus joined the game 15:35:04 <PublicServer> <Maraxus> hi 15:35:10 <PublicServer> <Brumi> hi 15:35:13 <PublicServer> <V453000> hello 15:35:59 <PublicServer> <Brumi> is someone doing sth at the PLASTICS+METAL station? 15:36:37 <PublicServer> <Brumi> there is a couple of trains sittin in !depot 15:37:15 <PublicServer> *** Maraxus has joined company #1 15:38:36 <PublicServer> *** Spike joined the game 15:38:56 <PublicServer> <mfb> wtf 15:40:27 <PublicServer> <V453000> uhm I dont think fibre crops has anything to do at grain mill, bricks, lumber yard drop 15:40:57 <PublicServer> <Brumi> ? 15:41:03 <PublicServer> <V453000> train 174 has it in orders 15:42:01 *** Aali has joined #openttdcoop 15:42:22 <PublicServer> *** V453000 has left the game (leaving) 15:42:24 <PublicServer> <Brumi> not anymore 15:43:43 <Aali> !password 15:43:43 <PublicServer> Aali: infest 15:44:07 <PublicServer> *** Aali joined the game 15:45:16 <PublicServer> <mfb> wtf 15:45:26 <PublicServer> <mfb> who sends train to depots 15:45:32 <PublicServer> <StarLite> me 15:45:35 <PublicServer> <mfb> why 15:45:42 <PublicServer> <mfb> and why at P MS 15:45:52 <PublicServer> <StarLite> There were too many 15:45:59 <PublicServer> <StarLite> apparently thats the closest 15:46:05 <PublicServer> <Mark> why else :P 15:46:11 <PublicServer> <Brumi> it is the only accessible depot in the whole network :D 15:46:53 <PublicServer> <mfb> now it is gone 15:47:19 <PublicServer> <mfb> and the oil stuff is visible 15:48:32 *** Chris_Booth has joined #openttdcoop 15:48:55 <PublicServer> *** Chris Booth joined the game 15:49:00 <PublicServer> <Sylf> abso here? 15:49:40 <PublicServer> <Sylf> grr, we don't need 5 trains for 1 plant fiber station >_< 15:49:42 <PublicServer> <Chris Booth> hi 15:49:52 <PublicServer> <Brumi> hello 15:49:54 <PublicServer> <Chris Booth> then delete a few 15:50:24 <PublicServer> <StarLite> depends on the production 15:50:39 <PublicServer> <StarLite> Primaries can achieve a really insane production with FIRS 15:50:45 <PublicServer> <Sylf> I'm deleting some. 15:50:47 <PublicServer> <Sylf> Not with farms. 15:50:54 <PublicServer> <Chris Booth> no farms are super low 15:50:56 <PublicServer> <Sylf> Farms reach 144 units of production to max out 15:50:58 <PublicServer> <Chris Booth> 300 or less 15:51:01 <PublicServer> <StarLite> :( 15:51:16 <PublicServer> <Sylf> then, abso missed the station coverage area 15:51:22 <PublicServer> <Chris Booth> XD 15:51:32 <PublicServer> <Sylf> so it created a MASSIVE jam at SLH 05 15:52:00 <PublicServer> <StarLite> BBH12 is still jammed a bit :P 15:52:02 <PublicServer> <Chris Booth> P CHEMICALS - OIL + BIO has to many trains 15:52:24 <PublicServer> <StarLite> I just removed a few, it should level out 15:52:26 <PublicServer> <Chris Booth> I am going to bin a few 15:52:26 <PublicServer> <mfb> there was a signal missing 15:52:57 <PublicServer> <mfb> oh 15:53:11 <PublicServer> <Chris Booth> oh is never good 15:53:17 <PublicServer> <Sylf> :P 15:53:19 <PublicServer> <mfb> well, bad join 15:53:37 <PublicServer> <Brumi> that was my first hub ever :) 15:53:51 <PublicServer> <Chris Booth> MSH 12 is a bit jammy aswell 15:54:09 <PublicServer> <Chris Booth> shall I add a 3rd to the station? 15:54:35 <PublicServer> <mfb> hmm 15:54:45 <PublicServer> <mfb> it looks like the first part of the network which needs an expansion 15:54:48 <PublicServer> <StarLite> Oil rigs produce a lot in the start of a FIRS game, they will taper off later in the game IIRC 15:54:54 <PublicServer> <Chris Booth> it queues back onto the ML every so often 15:55:44 <PublicServer> <mfb> lol 15:55:46 <PublicServer> <mfb> train 636 15:56:10 <PublicServer> <StarLite> "random primary" ? :D 15:56:18 <PublicServer> <Sylf> D: 15:56:21 *** DayDreamer has joined #openttdcoop 15:56:32 <PublicServer> <StarLite> someone cloned a yard train and forgot to remove that order :P 15:56:52 <PublicServer> <mfb> that is the reason for the lost trains there 16:00:59 <PublicServer> <StarLite> I optimized the Oil drop exit as well 16:01:01 <PublicServer> <Chris Booth> stupid clay pit 16:03:48 <PublicServer> <StarLite> It seems that the Oil station is the busiest station in game atm 16:04:54 <PublicServer> <StarLite> I think brewery is 2nd busiest 16:05:28 <PublicServer> <mfb> machine shop has a nice production 16:05:35 <PublicServer> <mfb> oh 16:05:44 <PublicServer> <mfb> we need much more trains there 16:05:59 <PublicServer> <StarLite> yeah 16:06:07 <PublicServer> <mfb> that will boost the primaries :) 16:06:09 <PublicServer> <StarLite> thats good, more ES+FS :) 16:06:20 <PublicServer> <StarLite> well, I think the lorries are the limiting factor for ES/FS atm 16:06:38 <PublicServer> <mfb> 322 is lost 16:06:40 <PublicServer> <Brumi> when reaching higher production levels, does the amount of ES+FS matter? 16:06:46 <PublicServer> <mfb> may be a temporary thing 16:06:52 <PublicServer> <Brumi> or just the monthly delivery? 16:07:10 <PublicServer> <Sylf> only monthly 16:07:20 <PublicServer> <Sylf> 1 supply of FS per month is enough 16:07:38 <PublicServer> <StarLite> You could deliver 1 unit a moth and itll grow just as fast as when tou deliver 100000/month 16:07:38 <PublicServer> <Brumi> I've been playing with timetables where there is enough ESFS 16:07:40 <PublicServer> <mfb> interesting 16:07:46 <PublicServer> <mfb> the brewery drop had entry signals 16:07:58 <PublicServer> <mfb> so it was limited to one platform per block 16:08:12 <PublicServer> <mfb> <- doubled the capacity right now 16:08:39 <PublicServer> <Sylf> Plardworth area finally done >_< 16:09:09 <PublicServer> <mfb> nice 16:10:11 *** `real has quit IRC 16:10:23 <PublicServer> <Sylf> pretty happy with the result :) 16:10:24 *** `real has joined #openttdcoop 16:10:54 <PublicServer> <StarLite> :D 16:11:20 <PublicServer> <Chris Booth> StarLite do we need your anti-jam thing? 16:11:46 <PublicServer> <StarLite> I personally prefer it above a bypass at the station, but not everyone agrees 16:12:08 <PublicServer> <Chris Booth> can we move it until after I have finished 16:12:10 <PublicServer> <StarLite> it will prevent massive ML jams if somehow supply halts for a little bit 16:12:16 <PublicServer> <mfb> you can build a good overflow without a bypass 16:12:16 <PublicServer> <StarLite> yeah, go ahead 16:12:38 <PublicServer> <StarLite> Feel free to make a bypass as well then 16:12:53 <PublicServer> <StarLite> Show me how it's done :) 16:14:31 <PublicServer> <mfb> like that 16:14:42 <PublicServer> <Chris Booth> yes you can mfb 16:14:48 <PublicServer> <Chris Booth> but that is in my way 16:15:00 <PublicServer> <mfb> just wanted to show the idea 16:15:50 <PublicServer> <Brumi> hmm how do I set up timetables with all these jump orders... 16:16:08 <PublicServer> <Sylf> ? 16:16:14 <PublicServer> <Sylf> like which vehicle? 16:16:16 <PublicServer> <mfb> don't combine both 16:16:23 <PublicServer> <Brumi> see D ESFS 01 16:16:37 <PublicServer> <Brumi> I'd like to set up the timetables 16:16:46 <PublicServer> <mfb> that house is strange 16:17:02 <PublicServer> <Brumi> :D 16:17:37 <PublicServer> <StarLite> whats so weird about that house? 16:17:51 <PublicServer> <mfb> the road is not connected to the city 16:17:51 <PublicServer> <Sylf> the road isn't connected to the town 16:17:58 <PublicServer> <Brumi> there's a tunnel 16:18:04 <PublicServer> <StarLite> tunnel? 16:18:10 <PublicServer> <mfb> but not connected to it 16:18:12 <PublicServer> <StarLite> ah ok 16:18:15 <PublicServer> <StarLite> I see now 16:19:20 <PublicServer> <StarLite> Guess thats a bug 16:19:34 <PublicServer> <mfb> what happens near garston? 16:19:49 <PublicServer> <Sylf> dunno 16:19:52 <PublicServer> <Brumi> nothing 16:19:59 <PublicServer> <Sylf> someone didn't finish building it? 16:20:10 <PublicServer> <mfb> and sand&stone died 16:20:12 <PublicServer> <Sylf> shall we connect it? 16:20:14 <PublicServer> <Sylf> yeah 16:20:16 <PublicServer> <mfb> it looks so nice 16:20:18 <PublicServer> <Sylf> which is a shame 16:20:25 <PublicServer> <mfb> hmm 16:20:47 <PublicServer> <StarLite> food time :) 16:20:49 <PublicServer> <StarLite> bbl 16:20:51 <PublicServer> *** StarLite has joined spectators 16:20:56 <PublicServer> <Sylf> bon apetite :) 16:21:18 <PublicServer> <mfb> :) 16:22:16 <PublicServer> <Brumi> RV limit reached :( 16:22:22 <PublicServer> <Chris Booth> :) 16:22:24 <PublicServer> *** Maraxus has left the game (connection lost) 16:22:26 <PublicServer> <Sylf> ok, hang on 16:22:29 <mfb-> !rcon set max_vehicles 200 16:22:29 <PublicServer> mfb-: 'max_vehicles' is an unknown setting. 16:22:31 <mfb-> hmm 16:22:55 <mfb-> !rcon set max_roadveh 200 16:23:02 <PublicServer> <mfb> there 16:23:04 <PublicServer> <Brumi> thanks 16:23:06 <Sylf> thanks 16:23:10 <PublicServer> <Chris Booth> stupid SL 16:23:24 <PublicServer> <mfb> which SL? 16:23:24 <PublicServer> <bassals> can we use trains for ES/FS? 16:23:30 <PublicServer> <mfb> we can 16:23:36 <PublicServer> <mfb> oh, that 16:23:42 <PublicServer> <Chris Booth> one to your station near MSH 12 16:23:44 <PublicServer> <mfb> feel free to move it 16:23:46 <PublicServer> <Chris Booth> will do 16:24:46 <PublicServer> *** mfb has joined spectators 16:24:48 <PublicServer> <mfb> afk 16:26:10 <LoPo> !password 16:26:10 <PublicServer> LoPo: stoops 16:27:18 <PublicServer> *** LoPo joined the game 16:27:29 <PublicServer> <LoPo> hiya 16:27:31 <PublicServer> <bassals> hello 16:27:47 <PublicServer> <Brumi> hello 16:31:22 <PublicServer> <Brumi> goodbye and happy building :) 16:31:28 <PublicServer> <LoPo> bye :) 16:31:31 <PublicServer> *** Brumi has left the game (leaving) 16:31:38 *** Brumi has left #openttdcoop 16:31:56 <Maraxus> !password 16:31:56 <PublicServer> Maraxus: joyous 16:32:15 <PublicServer> *** Maraxus joined the game 16:34:52 <PublicServer> <Chris Booth> I hate it when all you seem to be doing it making a mess 16:35:14 <PublicServer> <Sylf> :P 16:35:41 <PublicServer> *** Aali has left the game (leaving) 16:35:45 <PublicServer> <bassals> Sylf: why is D ES+FS09 so complicated? 16:36:25 <PublicServer> <Sylf> it's just a slightly higher capacity terminus style station 16:37:35 <PublicServer> <Sylf> I think that style of station is even mentioned somewhere in the blog 16:37:44 *** ntah has joined #openttdcoop 16:37:45 <PublicServer> <Sylf> from several years ago 16:44:30 <PublicServer> <LoPo> jam guys 16:44:40 <PublicServer> <LoPo> lolololol!!! 16:44:44 <PublicServer> <Sylf> strawberry? 16:44:47 <PublicServer> <Sylf> blueberry? 16:45:01 <PublicServer> <LoPo> check PFS Machienshop&fert 16:45:04 <PublicServer> <Chris Booth> oooh rasberry? 16:45:06 <PublicServer> <LoPo> all the way up 16:45:08 <PublicServer> <Sylf> yup 16:45:46 <PublicServer> <LoPo> station needs overflow 16:45:49 <PublicServer> <LoPo> or les traisn 16:45:59 <PublicServer> <Sylf> those stations need to be bigger 16:46:11 <PublicServer> <Sylf> 3 platform for a main station is really small 16:46:29 <PublicServer> <Sylf> let's expand 16:46:43 <PublicServer> <LoPo> there is enough room 16:46:51 <PublicServer> <Sylf> hrmm... how.... 16:47:02 <PublicServer> <Sylf> we can stretch length wise somehow 16:47:36 <PublicServer> <Chris Booth> did I cause that jam? 16:47:42 <PublicServer> <Sylf> ? 16:47:49 <PublicServer> <Chris Booth> the jam in MSH 12? 16:47:55 <PublicServer> <Sylf> did you add 300 trains there? 16:47:59 <PublicServer> <Chris Booth> no 16:48:02 <PublicServer> <Sylf> :P 16:49:28 *** Absolutis has quit IRC 16:50:36 <PublicServer> <Sylf> ? 16:50:46 <PublicServer> <LoPo> k remove it :P 16:50:46 <PublicServer> <Chris Booth> ? 16:52:40 <PublicServer> <Sylf> I think alcohol station can stay small 16:52:47 <PublicServer> <LoPo> k 16:52:49 <PublicServer> <Sylf> production won't go up nearly as high 16:52:59 <PublicServer> <Sylf> let's keep that 16:53:01 <PublicServer> <Chris Booth> I think I have finished at MSH 12 now 16:55:35 <PublicServer> <LoPo> just more platforms right? 16:55:43 <PublicServer> <LoPo> no overflow or... fancy stuf ? 16:55:54 <PublicServer> <Chris Booth> make it work first 16:56:00 <PublicServer> <Chris Booth> fancy it up later 16:56:04 <PublicServer> <LoPo> k 16:56:41 <PublicServer> <Chris Booth> I am glad that this jamed while I was working on the other side of the map 16:56:44 <PublicServer> <Chris Booth> made it easy for me to build 16:57:00 *** Eightbitpwny has joined #openttdcoop 17:01:42 <ntah> w 17:01:44 <ntah> t 17:02:19 <ntah> h 17:02:19 <ntah> ? 17:02:31 <bassals> ? 17:02:41 <^Spike^> ..... 17:02:53 <ntah> publicserver 17:02:53 <PublicServer> <Chris Booth> ???? 17:02:59 <PublicServer> <Chris Booth> yes 17:03:06 <^Spike^> ntah what is it? 17:03:46 <PublicServer> <Sylf> haha, chris 17:03:52 <PublicServer> <Sylf> I bet that's very true 17:04:02 <^Spike^> ntah ? 17:04:17 <ntah> wait 17:04:17 <ntah> for 17:04:29 <ntah> my brownie is amost finish 17:04:36 <PublicServer> <LoPo> wtf :P 17:04:45 <^Spike^> now type something sensible 17:05:11 <ntah> who is publicserver? 17:05:26 <PublicServer> <bassals> everybody 17:05:31 <Chris_Booth> our robot 17:05:32 <^Spike^> a game server which we can interact with on irc? 17:05:36 <PublicServer> <LoPo> that is the client 17:05:36 <Chris_Booth> that runs the server 17:05:43 <ntah> what game 17:05:52 <^Spike^> @quickstart 17:05:52 <Chris_Booth> openttd 17:05:53 <ntah> @quickstart 17:05:53 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 17:05:54 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 17:05:58 <Chris_Booth> @slowstart 17:05:58 <Webster> Read everything on the wiki, and I mean everything 17:06:02 <PublicServer> <Sylf> how did you stumble into this channel? :D 17:06:15 <Chris_Booth> stumbleupon? 17:06:20 <ntah> I just open many chat rooms 17:06:29 <PublicServer> <LoPo> lol 17:06:35 <PublicServer> <Chris Booth> and now you are here 17:06:38 <PublicServer> <Chris Booth> like majic 17:06:44 <PublicServer> <Chris Booth> magic 17:06:46 <^Spike^> you mean you just open busy channels 17:06:50 <ntah> so what game do you play? 17:06:55 <PublicServer> <Chris Booth> openttd 17:07:13 <PublicServer> <Sylf> http://www.openttd.org/ 17:07:24 <PublicServer> <Sylf> and our own site - http://www.openttdcoop.org/ 17:09:18 <ntah> I just had very taste brownie 17:09:27 <ntah> it was good 17:09:31 <ntah> now i need milk 17:09:34 <PublicServer> <Sylf> damn it 17:09:40 <PublicServer> <Sylf> you had to say it when I'm very hungry 17:10:10 <PublicServer> <LoPo> k station is bigger now 17:10:30 <PublicServer> <Sylf> so it was 2 of us worked on the expansion? 17:10:39 <PublicServer> <Sylf> or was Chris here too? 17:10:39 <PublicServer> <LoPo> think so 17:11:50 <ntah> nothing like tasty brownie 17:12:14 <ntah> sylf 17:12:14 <Chris_Booth> I would have to agress to dissagree there 17:12:15 <ntah> lopo 17:12:22 <Chris_Booth> ntah 17:12:22 <PublicServer> <LoPo> yes? 17:12:39 <ntah> do you guys in game right now? 17:12:43 <PublicServer> <Chris Booth> no 17:12:49 <PublicServer> <Sylf> :P 17:13:03 <PublicServer> <LoPo> if i understand you correctly then yes, otherwise no :P 17:13:18 <ntah> then how come you have publicserver when you type 17:13:28 <PublicServer> <Chris Booth> we are magic 17:13:34 <PublicServer> <LoPo> we are "on" the server? 17:13:36 <PublicServer> <Sylf> because it's the virtual world we live in 17:13:38 <PublicServer> <bassals> it's a robot 17:13:40 <PublicServer> <Chris Booth> we are typing via a TCL IRC bot 17:13:48 <Ammler> those guys aren't real 17:13:53 <ntah> i dont get it 17:14:00 <PublicServer> <Chris Booth> Ammler isn't real 17:14:01 <Ammler> they are habitants of the openttd world 17:14:08 <PublicServer> <Sylf> hahaha too much messing around 17:14:14 <PublicServer> <LoPo> what is _real_ ... ^^ 17:14:17 <PublicServer> <Chris Booth> france! 17:14:22 <hylje> france 17:14:23 <PublicServer> <LoPo> haha :P 17:14:30 <Ammler> €uro 17:14:30 <hylje> they speak fancy in france 17:15:03 <ntah> oh that's why they respond so fast 17:15:08 <Chris_Booth> the Euro is fake 17:15:26 <ntah> euro? 17:15:34 <Chris_Booth> Ammler: you skiing much this season? 17:16:23 <Chris_Booth> ntah: you should talk to Webster he is the coolest person here 17:16:27 <Chris_Booth> hi Webster 17:16:27 <Webster> hi Chris_Booth :) 17:16:38 <PublicServer> <Sylf> :D 17:17:07 <Ammler> Chris_Booth: what is much? 17:17:10 <PublicServer> <Sylf> Did we finally emptied the jam jar? 17:17:17 <ntah> I bet webster is bot 17:17:21 <Ammler> maybe 1-2 times, that isn't 17:17:25 <PublicServer> *** mfb has joined company #1 17:17:27 <PublicServer> <LoPo> kinda Sylf 17:17:32 <Chris_Booth> more than 4 weeks 17:17:33 <PublicServer> <mfb> money :) 17:17:42 <Chris_Booth> I am only getting 2 weeks this year :'( 17:17:48 <Ammler> hehe, then you do nothing else 17:17:49 <PublicServer> <mfb> ~40 million € per year 17:18:12 <Ammler> the winter season here isn't much longer as 2-3months 17:18:22 <Chris_Booth> mfb-: 40 million € ~ 1$ 17:18:27 <Ammler> and I hardly visit other ski resorts 17:18:45 <mfb-> I don't think so Chris_Booth 17:18:49 <Chris_Booth> I know, most skiing that is less than 2000m only lasts 2- 3 months 17:18:56 <Chris_Booth> will do soon enough 17:19:00 <PublicServer> <bassals> i'm off 17:19:01 <Ammler> yep, we start at 900m 17:19:04 <PublicServer> *** bassals has joined spectators 17:19:24 <Ammler> end at 1500 17:19:31 <PublicServer> <mfb> stupid neningway 17:19:31 <Chris_Booth> wow that is very low 17:19:42 <Ammler> yes :-) 17:19:50 <Chris_Booth> Chatel starts at 1300 and goes to 2000 17:19:51 <Ammler> www.amden.ch 17:20:43 <Chris_Booth> you got lots of nice powder at the moment? 17:20:46 <Ammler> wow, our tourism homepage is ugly 17:21:12 <Ammler> kinda, it did also rain, but that was not bad, gives a good foundation 17:21:45 <Chris_Booth> it only half works when its turned into english 17:21:45 <mfb-> interesting webcam quality 17:22:27 <mfb-> http://amden.cam.stpartner.ch/cam2/arven_last.jpg 17:22:42 <Chris_Booth> Webcam Pizol - Gaffia < looks like you are near a volcano 17:23:32 <Ammler> mfb-: they should disable webcam at night :-) 17:23:37 <mfb-> :p 17:23:52 <ntah> say stupid jobs 17:24:04 <PublicServer> <Chris Booth> stupid jobs 17:24:25 <ntah> why? 17:24:34 <ntah> I like him 17:24:35 <Chris_Booth> you asked me to 17:24:46 <ntah> I dint 17:24:54 <ntah> I hate my jobs 17:25:06 <Chris_Booth> you did I have logs of the event to prove the event happened 17:25:24 <ntah> can I see that? 17:25:29 <Chris_Booth> @logs 17:25:29 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 17:25:38 <Chris_Booth> thanks Webster 17:25:38 <Webster> Okay, but I'm a bot 17:26:36 <ntah> what the fuck 17:26:53 <ntah> this conversation recoreded 17:27:01 <Chris_Booth> yes 17:27:03 <PublicServer> <mfb> why do we have so many FS/ES at 10 and so few at 01 17:27:15 <PublicServer> <LoPo> ofc its an IRC channel 17:27:30 <PublicServer> <Sylf> mfb - probably a wave 17:27:45 <Chris_Booth> LoPo: not every IRC channel has a bot that records it 17:28:18 <PublicServer> <Sylf> :o train 29 17:28:20 <PublicServer> <LoPo> well but its useuall for irc to be recorded 17:28:30 <PublicServer> <mfb> lol 17:28:32 <PublicServer> <Chris Booth> yes it is 17:28:34 <PublicServer> <LoPo> lol 17:28:44 <PublicServer> <LoPo> he pwns every train :P 17:28:46 <PublicServer> <Chris Booth> I even log this channel on my own PC 17:28:49 <PublicServer> <mfb> interesting concept 17:29:31 <ntah> it's okay as long as they don't record IP adress 17:29:31 <PublicServer> <Chris Booth> its better than an RV 17:29:57 <PublicServer> <Sylf> IP is recorded if you login to the game 17:29:58 <mfb-> implicit, it is done 17:29:59 <PublicServer> <Sylf> :) 17:30:11 <mfb-> [17:37:52] * Joins: ntah (ntah@221.165.10.54) 17:30:14 <Chris_Booth> @whois 17:30:14 <Webster> Chris_Booth: (whois <domain>) -- Returns WHOIS information on the registration of <domain>. 17:30:21 <Chris_Booth> @whois ntah 17:30:27 <PublicServer> <Sylf> :P 17:30:28 <ntah> what if I logged in as your nickname and act like you 17:30:44 <ntah> that's my IP adress? 17:30:45 <Chris_Booth> you would find that hard 17:30:52 <mfb-> you don't have the password for my nick registration 17:31:14 <mfb-> mfb- user has identified to services 17:31:17 <ntah> how can I change my nick? 17:31:18 <PublicServer> *** bassals has joined company #1 17:31:23 <Chris_Booth> "/nick" 17:31:27 <mfb-> /nick newnick with most clients 17:31:29 *** ntah is now known as mfb_ 17:31:31 <mfb_> okay 17:31:41 <mfb_> hello I am mfb nice to meet you guys 17:31:51 *** mfb_ was kicked by mfb- (no you are not) 17:31:59 <Chris_Booth> lol 17:32:15 <PublicServer> <LoPo> hi "mfd" 17:32:25 <bassals> he's been kicked 17:32:28 *** Chris_Booth is now known as mdf 17:32:34 <mfb-> he can come back if he wants to 17:32:40 <mdf> I am now mdf XD 17:32:48 <LoPo> omg 17:32:50 <PublicServer> <mfb> hi mdf 17:32:58 <PublicServer> <Chris Booth> hi mfb 17:33:12 *** mdf is now known as Chris_Booth 17:34:00 <PublicServer> *** StarLite has joined company #1 17:34:57 *** mfb_ has joined #openttdcoop 17:35:12 <mfb_> yay 17:35:17 *** mfb_ is now known as ntah 17:35:37 <LoPo> but 17:35:41 <Chris_Booth> but 17:35:44 <PublicServer> <Sylf> not but 17:35:45 <ntah> Iam back! 17:35:51 <LoPo> ntah or _fake_ mfd; join the server :) 17:36:07 <LoPo> yes but... 17:36:13 <ntah> it's my destiny to kicked every chat room I join 17:36:17 <LoPo> so you can see and help us :) 17:36:36 <Chris_Booth> !screen 17:36:36 <PublicServer> *** Chris_Booth liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000000.png) 17:37:07 <ntah> what's this 17:37:25 <Chris_Booth> a picture 17:37:47 <PublicServer> <Sylf> hmm, time to add more live stock trains... 17:37:51 <ntah> it reminds me simcity2000 17:37:52 <StarLite> screenshot is broken :( 17:38:07 <ntah> I was god 17:38:29 <PublicServer> <Chris Booth> the servers screen shots are broken? 17:38:36 <StarLite> yeh 17:39:04 <Chris_Booth> might be the wrong server 17:39:09 <ntah> I make my own city and play it with another first person acting game.. into my city 17:39:33 <PublicServer> <bassals> @@(gap 3) 17:39:34 <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 17:39:48 <ntah> always and up with disaster 17:39:52 <ntah> end* 17:40:37 <Chris_Booth> do you know what else ends in disaster? 17:41:59 <PublicServer> <LoPo> I'm afk; going to eat, see you 17:42:10 <ntah> what? 17:42:16 <PublicServer> *** LoPo has joined spectators 17:42:32 *** ^Spike^ sets mode: +b *!*ntah@221.165.10.* 17:42:32 *** ntah was kicked by ^Spike^ (Sorry, but you are dismissed) 17:42:46 <^Spike^> hmmm i don't like my ban mask there... could be better :) 17:43:00 *** ^Spike^ sets mode: +b *!*@221.165.10.54 17:43:05 *** ^Spike^ sets mode: -b *!*ntah@221.165.10.* 17:44:06 <Chris_Booth> ^Spike^: why did you ban him? 17:45:45 <^Spike^> the guy was irrelevant and impersonating members... 17:46:09 <Chris_Booth> and that member could have banned him if it annoyed him 17:47:22 <XeryusTC> the only reason why he shouldn't be banned is because of <ntah> it's my destiny to kicked every chat room I join 17:47:23 <PublicServer> <Sylf> :o 17:47:27 <PublicServer> <bassals> ooooh 17:51:42 <Chris_Booth> lol, ntah is in the prozoneXD 17:51:55 <PublicServer> <LoPo> wut? 17:52:10 <PublicServer> <Chris Booth> yes he found the IRC address for it 17:59:51 <StarLite> I gtg, be back in approx 1,5 hours :) 17:59:56 <StarLite> keep the trains flowing! 18:00:04 <StarLite> (and build MOAR of em ;) ) 18:00:13 <Chris_Booth> everyone stop the trains! 18:00:38 <PublicServer> <StarLite> Oh btw: I fixed the oil drop exit, some signals were missing/wrong way 18:00:52 <PublicServer> <Chris Booth> was that my fault? 18:01:07 <PublicServer> <StarLite> Dunno, 2 missing sigs, and 1 was the wrong wat 18:01:16 <PublicServer> <Chris Booth> I guess it was 18:01:16 <PublicServer> <StarLite> so the 3rd track was almost never used :P 18:01:38 <^Spike^> oh seems mr ban found openttd channel aswell 18:01:56 <PublicServer> <StarLite> anyways, im off. cya'll later! 18:01:58 <Chris_Booth> lol 18:02:00 <PublicServer> *** StarLite has joined spectators 18:03:54 <PublicServer> *** Chris Booth has left the game (connection lost) 18:08:14 <PublicServer> *** Maraxus has joined company #1 18:09:18 <PublicServer> *** LoPo has joined company #1 18:11:13 *** Chris_Booth has quit IRC 18:26:06 <XeryusTC> @whoami 18:26:06 <Webster> XeryusTC: I don't recognize you. 18:26:15 <valhallasw> @whoami 18:26:16 <Webster> valhallasw: I don't recognize you. 18:26:18 <valhallasw> :{ 18:26:19 <mfb-> @whoami 18:26:19 <Webster> mfb-: I don't recognize you. 18:26:26 <PublicServer> <Sylf> :/ 18:26:32 <PublicServer> <LoPo> ? 18:26:35 <valhallasw> not that strange, considering I'm hopping ip's every few weeks :p 18:26:35 <mfb-> whois google.de 18:26:43 <mfb-> @whois google.de 18:26:47 <XeryusTC> @identify 18:26:50 <mfb-> Error: I couldn't find such a domain. 18:26:56 <mfb-> interesting 18:27:04 <XeryusTC> Webster doesnt respond to pm anymore? 18:27:15 <XeryusTC> @help 18:27:15 <Webster> XeryusTC: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 18:27:44 <XeryusTC> @op 18:28:12 * XeryusTC poketh KenjiE20 18:28:23 <KenjiE20> sup? 18:28:33 <XeryusTC> how do you identify with Webster again? 18:28:44 <KenjiE20> /msg webster identify name pass 18:28:57 <XeryusTC> @whoami 18:28:57 <Webster> XeryusTC: XeryusTC 18:28:59 <XeryusTC> \o/ 18:29:10 <XeryusTC> KenjiE20: and why doesnt Webster respond to pm? 18:29:18 <KenjiE20> it does? 18:29:44 <XeryusTC> hmm 18:30:09 <XeryusTC> it doesnt for me :o 18:33:36 *** ODM has joined #openttdcoop 18:33:36 *** ChanServ sets mode: +o ODM 18:34:39 <PublicServer> *** mfb has joined spectators 18:58:38 <PublicServer> *** Maraxus has joined spectators 19:08:01 *** Chris_Booth has joined #openttdcoop 19:08:50 <PublicServer> <LoPo> k there is a new SLH 19:08:53 <PublicServer> <LoPo> number 11 19:08:56 <PublicServer> <Sylf> :D 19:09:03 <PublicServer> <LoPo> go connect primaries :) 19:09:16 <PublicServer> <LoPo> i need to go now 19:09:16 <PublicServer> <Sylf> 2 whole primaries 19:09:26 <PublicServer> <LoPo> 4 19:09:26 <PublicServer> <Sylf> see ya 19:09:28 <PublicServer> <LoPo> iron west 19:09:31 <PublicServer> <LoPo> and sand 19:09:34 <PublicServer> <LoPo> /care :P 19:09:37 <PublicServer> <LoPo> bye 19:09:43 <PublicServer> *** LoPo has joined spectators 19:28:43 *** valhallasw has quit IRC 19:31:55 <PublicServer> <Sylf> rawr 19:39:26 <PublicServer> *** Chris Booth joined the game 19:40:53 <PublicServer> *** Maraxus has left the game (connection lost) 19:44:15 <PublicServer> *** Chris Booth has left the game (leaving) 19:44:27 *** Chris_Booth has quit IRC 19:54:35 <PublicServer> <bassals> Sylf i'm sorry 19:54:45 <PublicServer> <Sylf> gotta go? 19:54:48 <PublicServer> <bassals> but I have to leave immediately 19:54:50 <PublicServer> <bassals> yes 19:54:56 <PublicServer> <Sylf> np 19:55:02 <PublicServer> <bassals> goodbye 19:55:10 <PublicServer> <Sylf> see ya 19:55:17 <PublicServer> *** bassals has left the game (leaving) 19:55:17 <PublicServer> *** Game paused (number of players) 19:58:39 <tycoondemon> !password 19:58:39 <PublicServer> tycoondemon: primed 19:58:51 <PublicServer> <Sylf> hmmm, we need more arable farms 19:58:57 <PublicServer> <Sylf> connected 19:59:09 <PublicServer> *** Game still paused (number of players) 19:59:09 <PublicServer> *** Game unpaused (number of players) 19:59:12 <PublicServer> *** tycoondemon joined the game 19:59:36 <PublicServer> <Sylf> hey tycoon 19:59:42 <PublicServer> <tycoondemon> hi 20:00:16 <PublicServer> <tycoondemon> nice progress :0 20:00:23 <PublicServer> <Sylf> yeah, it's coming along 20:00:45 <PublicServer> <tycoondemon> :) 20:01:17 *** Robert2912 has joined #openttdcoop 20:01:27 <Robert2912> Hello 20:01:37 <PublicServer> <Sylf> hi robert 20:01:39 <PublicServer> <tycoondemon> brb 20:03:11 <Robert2912> !revision 20:03:11 <PublicServer> Robert2912: Game version is r23596 20:03:13 <PublicServer> *** mfb has joined company #1 20:03:49 <PublicServer> <mfb> how bad would it be to place new (different) industries to an existing industry cluster? 20:04:23 <PublicServer> <Sylf> I'd say go for it 20:05:41 <Robert2912> !password 20:05:41 <PublicServer> Robert2912: primed 20:05:51 <PublicServer> *** Robert joined the game 20:06:18 <Maraxus> !password 20:06:18 <PublicServer> Maraxus: primed 20:06:35 <PublicServer> *** Maraxus joined the game 20:07:00 <PublicServer> *** Maraxus has joined company #1 20:16:26 <PublicServer> <mfb> nearly 1000 trains 20:16:35 <XeryusTC> already? 20:16:55 <PublicServer> <mfb> 986 20:17:52 <PublicServer> *** StarLite has joined company #1 20:17:57 <PublicServer> <StarLite> back :) 20:19:38 *** UncleCJ has quit IRC 20:19:40 <PublicServer> <StarLite> train limit :o 20:20:00 <mfb-> !rcon set max_trains 1350 20:20:01 <mfb-> no 20:20:13 <StarLite> :P 20:20:15 *** UncleCJ has joined #openttdcoop 20:22:56 <PublicServer> <StarLite> some of these bauxite mines are going crazy :D 20:23:19 <PublicServer> <StarLite> 1,4 mil litres of oil @ Brafinbridge oil wells 20:23:36 <PublicServer> <StarLite> and still just a simple 2 track station serving it :) 20:23:38 <PublicServer> <StarLite> brave :) 20:23:44 <PublicServer> <mfb> :D 20:24:08 <PublicServer> <mfb> it works 20:24:18 <PublicServer> <StarLite> 32 trains on it, and there can be 1train waiting untill it blocks the SideLine :P 20:24:24 <PublicServer> <mfb> oh, that was the station I planned to expand 20:24:24 <PublicServer> *** XeryusTC joined the game 20:24:28 <PublicServer> <mfb> well 20:24:34 <PublicServer> <mfb> the real SL is not there 20:24:36 <PublicServer> <XeryusTC> yarr 20:24:39 <PublicServer> <mfb> it is just the branch to bauxite 20:24:42 <PublicServer> <Robert> there is some traffic jam at the oil drop 20:24:52 <PublicServer> <StarLite> rly? 20:25:14 <PublicServer> <StarLite> I built that, so that must be my fault then ;) 20:25:20 <PublicServer> <XeryusTC> too many pickup trains 20:25:26 <PublicServer> <Robert> :-) 20:25:36 <PublicServer> <Sylf> A lot of these trains are missing "no load" order at the destination 20:25:42 <PublicServer> <Robert> and there are a few trains stopped/blocked at the exit, is it on purpose? 20:25:44 <PublicServer> <StarLite> ah, you mean the Oil+bio petrol pickup? 20:26:18 <PublicServer> <XeryusTC> there is also a jam at slh2 20:26:20 <PublicServer> <Robert> well, the one near Rinborough 20:26:30 <PublicServer> <XeryusTC> i say slh 2, i mean msh 10 :P 20:26:38 <PublicServer> <mfb> same thing 20:27:00 <PublicServer> <mfb> oh, nearly :D 20:27:03 <PublicServer> <XeryusTC> out lane of msh10 has too low capacity 20:27:29 <PublicServer> <mfb> long prio 20:28:55 <PublicServer> <XeryusTC> also a jam at bbh2 :o 20:29:05 <PublicServer> <XeryusTC> i think it is also because of long prios :o 20:29:29 <PublicServer> <StarLite> wtf @ train 862 20:29:46 <PublicServer> <StarLite> ah, ES train 20:29:48 <PublicServer> <StarLite> nvm 20:29:54 <PublicServer> <Sylf> :D 20:29:57 <PublicServer> <Sylf> cute ones 20:30:08 <PublicServer> <StarLite> yeh 20:30:09 <PublicServer> <Sylf> (and not rediculous) 20:30:17 <PublicServer> <XeryusTC> zomfg 20:30:27 <PublicServer> <StarLite> a diff loc would look better tho :P 20:30:27 <PublicServer> <XeryusTC> train insertion at bbh4 :o 20:30:46 <PublicServer> <mfb> wtf 20:31:01 <PublicServer> <XeryusTC> and someone made prios without entry signals at slh 8 :o 20:31:03 <PublicServer> <StarLite> thats causing a bit of a jam 20:32:09 <PublicServer> <Sylf> kaboom 20:32:43 <PublicServer> <StarLite> rating at some of the primaries stations are very very poor :P 20:32:57 <PublicServer> <Sylf> that's okay 20:32:59 <PublicServer> <mfb> maybe they need more trains 20:33:05 <PublicServer> <StarLite> yeh 20:33:11 <PublicServer> <XeryusTC> StarLite should be more careful where he places signals inside choosers 20:33:13 <PublicServer> <Sylf> add trains where the ML is sparse 20:33:27 <PublicServer> *** {TWerkhoven[l]} has joined company #1 20:33:31 <PublicServer> <StarLite> Rly xer? what am I doing wrong? 20:33:41 <PublicServer> <XeryusTC> see !here 20:33:43 <PublicServer> <XeryusTC> in bbh6 20:33:47 <PublicServer> <XeryusTC> you placed a signal there 20:33:58 <PublicServer> <StarLite> I see 20:34:12 <PublicServer> <XeryusTC> allowed an extra train to enter it 20:34:22 <PublicServer> <XeryusTC> small mistake so dont take it too seriously ;) 20:34:29 <PublicServer> <StarLite> Hmzz, I didn;t have one at first, but someone told me to put it there 20:34:35 <PublicServer> <StarLite> to get better throughput 20:34:45 <PublicServer> <XeryusTC> oh, it had to be a tile later 20:34:45 <PublicServer> <mfb> a signal within the first 3 tiles is fine 20:34:55 <PublicServer> <mfb> there 20:34:57 <PublicServer> <StarLite> ah ok 20:35:00 <PublicServer> <mfb> but not at the diagonal track 20:35:16 <PublicServer> <StarLite> so it should have been 1 earlier? 20:35:30 <PublicServer> <mfb> where it is now, it is fine 20:35:36 <PublicServer> <StarLite> theres 2 now 20:35:42 <PublicServer> <mfb> both are fine 20:35:44 <PublicServer> <XeryusTC> anyway, it is time to record more terraria probably 20:35:46 <PublicServer> <StarLite> k 20:35:57 <PublicServer> <mfb> ? 20:37:04 <PublicServer> *** XeryusTC has left the game (leaving) 20:41:12 <PublicServer> <mfb> crap 20:41:16 <PublicServer> <mfb> ES+FS11 is empty 20:45:29 <PublicServer> <mfb> breakdown at BBH02 20:45:46 <PublicServer> <mfb> hmm 20:45:52 <PublicServer> <mfb> the problem is not at the BBH 20:46:06 <PublicServer> <StarLite> seems to be working fine? 20:46:32 <PublicServer> *** mfb has left the game (connection lost) 20:46:40 <PublicServer> <Sylf> we need more ML capacity around SLH10 20:47:15 <PublicServer> <StarLite> BBH02 > BBH10 ML is quite full yeah 20:47:57 <PublicServer> <StarLite> I love the fact that all trains look different in this game :D 20:48:07 <PublicServer> <StarLite> it's so nice and colorfull :D 20:48:41 <PublicServer> <Sylf> MSH10 is a bit jammed too 20:51:23 <PublicServer> *** mfb joined the game 20:51:28 <PublicServer> <StarLite> the Brewery station spits out too many traisn for MSH10 20:51:30 <PublicServer> <mfb> back. I had a small power problem 20:51:52 <PublicServer> <StarLite> wb 20:52:34 *** mfb- has quit IRC 20:53:06 <PublicServer> <StarLite> trains connot leave brweery station, thats gonna need a 3rd line sooner or later 20:53:24 <PublicServer> <mfb> wtf single bridge 20:53:30 <PublicServer> <StarLite> where? 20:54:03 <PublicServer> <StarLite> indeed 20:54:21 <PublicServer> <StarLite> that will only jam MSh10 even more tho :P 20:54:27 <PublicServer> <Sylf> yup! 20:54:41 <PublicServer> <Sylf> actually, the station exit sucks too 20:54:44 <PublicServer> <StarLite> o lol, its stopped all the way up yo MSH11 :D 20:54:48 <PublicServer> <StarLite> through BBH12 20:54:55 <PublicServer> <StarLite> and SLH02 20:55:09 <PublicServer> <mfb> BBH12 merge to north is failing as well 20:55:56 <PublicServer> <Sylf> BBH12 northbound inner line has 2 merge point 20:56:02 <PublicServer> <Sylf> not a good idea 20:58:34 <PublicServer> <Sylf> huzzah 20:58:42 <PublicServer> <StarLite> *blushes* 20:58:52 <PublicServer> <mfb> spam watching :D 20:58:59 <PublicServer> <mfb> eh. jam watching 20:59:11 <PublicServer> <StarLite> temp fi :P 20:59:15 <PublicServer> <StarLite> *fix 21:02:22 <PublicServer> <StarLite> some of these trains from the oil drop can be waiting a looong time before they can join and move on 21:03:46 <PublicServer> *** Chris Booth joined the game 21:04:05 <PublicServer> <Chris Booth> 'lo 21:04:08 <PublicServer> <StarLite> oi 21:04:10 <PublicServer> <Robert> hi 21:04:10 <PublicServer> <mfb> hi 21:04:16 <PublicServer> <Maraxus> hi 21:04:55 <PublicServer> <StarLite> openttd is a bit stuttery here, but its only using 10-12% cpu power ... :s 21:05:38 <PublicServer> <Chris Booth> same here 21:05:53 <PublicServer> <mfb> in that case, it might be the server 21:06:03 <PublicServer> <mfb> oh, new pickups 21:06:05 <PublicServer> <Chris Booth> or my wifi 21:06:59 <PublicServer> <Chris Booth> someone is spaming signals 21:07:06 <PublicServer> <StarLite> ? 21:07:28 <PublicServer> <Chris Booth> in MSH 12 area 21:07:35 <PublicServer> *** Mazur joined the game 21:07:51 <PublicServer> <StarLite> someone seems to be building there 21:07:54 <PublicServer> <Chris Booth> think someone is trying to get a nicer flow 21:08:48 <PublicServer> <Chris Booth> the ML looks like it could use a 3rd line 21:08:54 <PublicServer> <StarLite> the game seems to be slowing down more and more :s 21:08:56 <PublicServer> <Chris Booth> and the MSH could use a 4th 21:09:16 <PublicServer> <StarLite> MSN12 is jamming north to west yeah 21:09:54 <PublicServer> <Chris Booth> no that is how is was built 21:09:56 <PublicServer> <Chris Booth> never touched that 21:10:04 <PublicServer> <mfb> ok.. but it is broken 21:11:38 <PublicServer> <StarLite> fixed a wrong signal in BBH06, now theres even more trains coming towards MSH12 :P 21:11:39 *** Brumi has joined #openttdcoop 21:12:10 <PublicServer> *** Mazur has left the game (leaving) 21:12:14 <PublicServer> *** Brumi joined the game 21:12:16 <PublicServer> *** Brumi has joined company #1 21:12:20 <PublicServer> <Brumi> hello 21:12:23 <PublicServer> <Chris Booth> hi 21:12:25 <PublicServer> <Robert> Hello 21:12:34 <PublicServer> <mfb> hi 21:12:37 <PublicServer> <TWerkhoven[l]> eya 21:12:39 <PublicServer> <Sylf> hihi 21:12:45 <PublicServer> <tycoondemon> hihi 21:12:51 <PublicServer> <Maraxus> hi 21:13:02 <PublicServer> <Brumi> 1300 trains? Good progress :) 21:13:17 <PublicServer> <Sylf> good enough to have some jams 21:13:23 <PublicServer> <StarLite> those 300 extra trains are jamming everywhere tho :P 21:13:25 <PublicServer> <Sylf> genuin jams 21:13:35 <PublicServer> <Chris Booth> ~50% of those will be servicing trains 21:14:01 *** XaTriX has quit IRC 21:14:04 *** mfb- has joined #openttdcoop 21:14:05 *** ChanServ sets mode: +o mfb- 21:14:15 <PublicServer> <Sylf> D: how come furniture factory is producing so little 21:14:29 <PublicServer> <mfb> 400? 21:14:36 <PublicServer> <Chris Booth> all our trains come fully furnished 21:14:38 <PublicServer> <Sylf> oh 21:15:05 <PublicServer> <Sylf> only enough to keep 4 furniture trains busy 21:15:29 <PublicServer> <mfb> well that is interesting 21:15:32 <PublicServer> <StarLite> 5 furniture trains, 61% rating 21:15:51 <PublicServer> <StarLite> so basicly, we could fill like 8 furn trains or so max 21:15:58 <PublicServer> <Sylf> 1 is just sitting next to the station 21:16:06 <PublicServer> <Sylf> so 4 active trains 21:16:14 <PublicServer> <StarLite> ah yeh 21:16:32 <PublicServer> <StarLite> forgot about that one 21:16:48 <PublicServer> <Chris Booth> so what is the plan for MSH 12? 21:16:57 <PublicServer> <Sylf> iunno 21:16:59 <PublicServer> <Chris Booth> just expand it to LLL_RRR or go for 4L_R4? 21:17:01 *** notchjohnson has joined #openttdcoop 21:17:06 <PublicServer> <StarLite> I guess were not servicing enough forests 21:17:14 <PublicServer> <StarLite> or its not getting any MS 21:17:20 <PublicServer> <mfb> LLL_RRR in all directions? 21:17:34 <PublicServer> <mfb> MS could get a local feeder 21:17:38 <PublicServer> <mfb> to distribute it 21:17:48 <PublicServer> *** NotchJohnson joined the game 21:18:18 <PublicServer> <TWerkhoven[l]> given how busy it is, i think 4-4 would be good 21:18:30 <PublicServer> <Brumi> what do you think, how many trains will this game handle? 21:18:40 <PublicServer> <StarLite> A LOT of primaries are not even close to maxing 21:18:42 <PublicServer> <mfb> 2k+? 21:18:50 <PublicServer> <Sylf> huzzah 21:18:53 <PublicServer> <mfb> "improved by robert" :D 21:19:01 <PublicServer> <Brumi> :D 21:19:08 <PublicServer> <mfb> crashed, too? 21:19:14 <PublicServer> <Robert> kinda :-) 21:20:19 <PublicServer> <Robert> and I hoped noone would notice :-) 21:20:38 <PublicServer> <mfb> crashes are always noticed 21:20:43 <PublicServer> <StarLite> :P 21:20:57 <PublicServer> <StarLite> its like the ONLY message that I have set to "full" :P 21:20:59 <PublicServer> <mfb> MSH12 southern entry jams 21:21:46 <PublicServer> <Chris Booth> its the only one I have on ever 21:21:52 <PublicServer> <Chris Booth> everything else is off 21:21:58 <PublicServer> <mfb> same here 21:22:04 <PublicServer> <StarLite> I have general info on as well, but it doesnt really ever pop up :P 21:22:15 <PublicServer> <mfb> ah well, trains of competitors are there 21:22:19 <PublicServer> <mfb> but that does not happen 21:22:26 <PublicServer> <Chris Booth> lol 21:22:36 <PublicServer> <Chris Booth> I never have old or lost on 21:22:47 <PublicServer> <mfb> would be madness here 21:22:54 <PublicServer> <Chris Booth> otherwise you just get a million of them 21:22:54 <PublicServer> <StarLite> thats a non stop tickerthen :P 21:22:58 <PublicServer> <Brumi> I switched off old just because of ottdcoop 21:26:55 <PublicServer> <Brumi> someone enabled autorenew 21:27:01 <PublicServer> <mfb> what the 21:27:38 <PublicServer> <Chris Booth> are you sure? 21:27:48 <PublicServer> <Brumi> it's enabled here 21:28:02 <PublicServer> <mfb> not at the moment 21:28:05 <PublicServer> <Chris Booth> in your settings? 21:28:16 <PublicServer> <mfb> but 651 wants to go to a depot 21:28:23 <PublicServer> <Brumi> I've just tried "at home", it is set company-wide 21:28:30 <PublicServer> <Brumi> so - ?? 21:28:40 <PublicServer> *** NotchJohnson has left the game (leaving) 21:28:48 <PublicServer> <Brumi> now it's off 21:28:54 *** notchjohnson has quit IRC 21:28:55 <PublicServer> <StarLite> It was "enabled" here as well, but I thought it was a server setting? 21:29:05 <PublicServer> <Brumi> company setting 21:29:47 <PublicServer> <StarLite> SLH02 is jamming as well 21:30:38 <PublicServer> <mfb> interesting that it did not do it earlier 21:30:48 <PublicServer> <mfb> well, the whole western ML needs an expansion 21:30:51 <PublicServer> <mfb> to 3, maybe to 4 lines 21:31:10 <PublicServer> <mfb> in case of 4, SLH06 needs a large bomb 21:31:48 <PublicServer> <StarLite> I think 3 lines will get us to like 1600-1800 trains max 21:33:38 <PublicServer> <Brumi> stopped trains in depot !here, is anobody working on that? 21:33:53 <PublicServer> <mfb> robert maybe 21:38:03 <PublicServer> <StarLite> If we go to 4ML, most hubs will have to be rebuilt from scratch I guess 21:38:11 <PublicServer> <Robert> yes I was unloading a bit Lindinghead Bois 21:38:20 <mfb-> <mfb> to 3, maybe to 4 lines 21:38:21 <mfb-> <mfb> in case of 4, SLH06 needs a large bomb 21:38:33 <PublicServer> <mfb> but the 3rd fits in 21:40:56 *** tte has joined #openttdcoop 21:48:03 <PublicServer> *** bassals joined the game 21:49:50 <PublicServer> <mfb> oh, only 2 secondary sugar trains 21:50:41 <PublicServer> <Brumi> at !connect signs you couldn't connect the rails because trains were in the way? 21:50:54 <PublicServer> <mfb> no, because the 3rd line is not ready 21:51:28 <PublicServer> <mfb> I think we need a decision 21:51:30 <PublicServer> <mfb> 3 or 4 lines? 21:51:42 <PublicServer> <mfb> 3 can be done as upgrade 21:51:53 <PublicServer> <Chris Booth> 4 needs a rebuild 21:51:59 <PublicServer> <mfb> for 4 I think we have to stop everything 21:52:05 <PublicServer> <Chris Booth> well TBH we can make trains go the long way 21:52:23 <PublicServer> <mfb> many trains can do that 21:52:26 <PublicServer> <StarLite> I think we are going to need 4 for the southern line, 3 for the rest 21:52:32 <PublicServer> <mfb> some trains fail as they need the MSHs 21:52:39 <PublicServer> <mfb> and as a result, the network jams :D 21:52:53 <PublicServer> <mfb> south? 21:52:55 <PublicServer> <mfb> west? 21:52:57 <PublicServer> <Chris Booth> if we only close off one link at a time 21:53:09 <PublicServer> <Chris Booth> so on MSH/BBH to and SLH 21:53:28 <PublicServer> <mfb> imagine MSH12 without the southern connection :p 21:53:46 <PublicServer> <Chris Booth> i can see the jam now 21:55:02 <PublicServer> <Chris Booth> but it would fix that southern ML 21:55:10 <PublicServer> <Chris Booth> that would be nice and clear 21:55:20 <PublicServer> <mfb> west 21:56:40 *** Phoenix_the_II has quit IRC 21:57:06 <PublicServer> <Chris Booth> I vote MSH is 4L_R4 21:58:11 <PublicServer> <Sylf> huzzah 21:58:22 <PublicServer> <mfb> wrenhattan is nearly dead 21:58:41 <PublicServer> *** tycoondemon has left the game (leaving) 21:59:01 <PublicServer> <Chris Booth> we have to many towns 21:59:03 <PublicServer> <mfb> done 21:59:21 <PublicServer> <Chris Booth> the church? 21:59:31 <PublicServer> <mfb> I cannot remove it 21:59:52 <PublicServer> <mfb> would require the magic dozer 22:00:14 <PublicServer> <Maraxus> gn 22:00:23 <PublicServer> <mfb> good night 22:00:25 <PublicServer> <Robert> bye! 22:00:28 <PublicServer> <Brumi> good night 22:00:30 <PublicServer> <Sylf> or later, when we can bribe the town again 22:00:39 <PublicServer> *** Maraxus has left the game (leaving) 22:00:43 <PublicServer> <mfb> no way 22:00:44 *** Maraxus has quit IRC 22:00:56 <PublicServer> <TWerkhoven[l]> gnite 22:00:57 <PublicServer> <mfb> does not matter how often you bribe 22:01:00 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 22:01:34 <PublicServer> <Brumi> doesn't the town stop expanding if the centre square is destroyed? 22:01:35 <PublicServer> <Sylf> with "excellent" rating, you can demolish the church, I think 22:01:35 <PublicServer> <mfb> well, we cannot get that by bribery 22:01:35 <PublicServer> <mfb> so we have to wait 22:01:35 <PublicServer> <bassals> what's wrong in Wrenhattan Woods? 22:01:53 <PublicServer> <Sylf> anyway, it should be good enough 22:02:12 <PublicServer> <mfb> that will speed up the process a bit 22:02:16 <PublicServer> <Sylf> petrol station is the real bitch 22:02:19 <PublicServer> <mfb> well 22:02:29 <PublicServer> <mfb> nothing we can do there 22:02:39 <PublicServer> <mfb> stop that please 22:02:41 <PublicServer> *** bassals has joined company #1 22:02:51 <PublicServer> <Sylf> k 22:05:38 <mfb-> hmm 22:05:54 <mfb-> 2 are a not many for large rebuilds 22:06:12 <PublicServer> <StarLite> walkingthe dog, bl 22:06:14 <PublicServer> <StarLite> *bbl 22:06:16 <PublicServer> <Chris Booth> dead town 22:06:16 <PublicServer> *** StarLite has joined spectators 22:06:28 <PublicServer> <mfb> :) 22:07:38 <PublicServer> <Chris Booth> ok I am off for tonight 22:07:44 <PublicServer> <Brumi> good night 22:07:46 <PublicServer> *** Chris Booth has left the game (leaving) 22:07:52 <PublicServer> <mfb> good night 22:08:04 <PublicServer> <Sylf> Robert, when you add trains, make sure those trains share the orders with the other trains that use the station 22:08:26 <PublicServer> <Sylf> Lindinghead Woods, for example 22:10:00 <PublicServer> <Robert> I always copy a previous train, isn't it a good solution? 22:10:10 <PublicServer> <mfb> ctrl+copy 22:10:14 <PublicServer> <bassals> sharing orders 22:10:14 <PublicServer> <Sylf> hold the ctrl key when you do it 22:10:30 <PublicServer> *** Mark has left the game (leaving) 22:10:33 <PublicServer> <mfb> so if you change the orders of one train, all other get the same changes 22:10:39 <PublicServer> <Robert> ok will do in the future 22:10:45 <PublicServer> <bassals> but we are already in the limit 22:10:47 <PublicServer> <Robert> I didn't know this was even possible! 22:11:01 <PublicServer> <mfb> read the wiki :) 22:11:15 <PublicServer> <bassals> are you guys fixing jams? 22:11:22 <PublicServer> <Sylf> I'm fixing orders 22:11:24 <PublicServer> <mfb> I kill towns 22:11:26 <PublicServer> <Sylf> so tedious 22:11:28 <PublicServer> <mfb> so we can expand tomorrow 22:11:38 <PublicServer> <bassals> okay 22:11:57 <PublicServer> <bassals> so we are not going to raise the limit today 22:19:00 *** Jplate8 has joined #openttdcoop 22:19:06 <PublicServer> *** LoPo has joined company #1 22:19:39 <Jplate8> !password 22:19:39 <PublicServer> Jplate8: miring 22:20:33 <PublicServer> *** jplate8 joined the game 22:20:47 <PublicServer> <Sylf> hi 22:20:54 <PublicServer> <jplate8> hello all 22:20:56 <PublicServer> <mfb> hi 22:20:58 <PublicServer> <Robert> hi! 22:21:06 <PublicServer> <jplate8> happy holidays 22:22:06 <PublicServer> *** bassals has left the game (leaving) 22:22:13 *** bassals has quit IRC 22:22:42 <PublicServer> <Robert> there is a long queue around Frebourne 22:22:56 <PublicServer> <LoPo> argh vehicle cap 22:23:00 <PublicServer> <mfb> not only there 22:23:06 <PublicServer> <LoPo> can some1 increase it plx :P 22:23:10 <PublicServer> <mfb> expansion first 22:23:24 <PublicServer> <LoPo> where? 22:23:31 <PublicServer> <mfb> western ML to 4 lines 22:23:34 <PublicServer> <mfb> large project 22:23:40 <PublicServer> <Sylf> 4 lines 22:23:42 <PublicServer> <StarLite> Im off to bed, will be helping to expand stuff tomorrow :) 22:23:44 <PublicServer> <Sylf> yeah, that's big 22:23:54 <PublicServer> <StarLite> nn 22:23:57 <PublicServer> <mfb> too big for today 22:24:00 <PublicServer> <mfb> good night 22:24:00 <PublicServer> <Sylf> gnite 22:24:11 <PublicServer> <mfb> we need at least 2 experienced players for each hub 22:24:37 <PublicServer> <Sylf> I'm glad to see this game this week... my week off :) 22:25:04 <PublicServer> <jplate8> question: why can we zoom in farther now? 22:25:08 <PublicServer> <LoPo> from furn factory al the way to MSH12 and MSH11? 22:25:11 <PublicServer> <mfb> new feature 22:25:17 <PublicServer> <Sylf> new feature of 1.2 22:25:24 <PublicServer> <jplate8> interesting 22:25:26 <PublicServer> <mfb> to MSH10 22:25:38 <PublicServer> <mfb> and probably a 3rd line to BBH11 22:25:46 <PublicServer> <mfb> and a 3rd to Brewery 22:27:46 *** LXSJason has quit IRC 22:28:14 <PublicServer> <Robert> good night all! 22:28:20 <PublicServer> <LoPo> bb 22:28:20 <PublicServer> <jplate8> good night 22:28:23 <PublicServer> *** Robert has left the game (leaving) 22:28:29 *** Robert2912 has quit IRC 22:31:20 <PublicServer> <mfb> always interesting who watches :p 22:31:55 <PublicServer> <LoPo> by accident 22:32:09 <PublicServer> <LoPo> was planning on the 3rd lines 22:32:43 <PublicServer> <mfb> same here 22:32:58 <PublicServer> <mfb> I move stuff out of the way 22:35:04 <PublicServer> <LoPo> well, my gf is calling me :P so see you tomorrow 22:35:18 <PublicServer> <mfb> cu 22:35:20 <PublicServer> *** LoPo has left the game (leaving) 22:38:48 *** tte has quit IRC 22:40:17 <PublicServer> <Sylf> who added so many trains to Plardham Wells... 22:40:20 *** valhallasw has joined #openttdcoop 22:40:39 <PublicServer> <mfb> wtf 22:40:41 <PublicServer> <mfb> 37 trains 22:40:52 <PublicServer> <Brumi> :D 22:40:54 <PublicServer> <mfb> hmm 22:41:00 <PublicServer> <mfb> and ES+FS needs ES again 22:41:39 <PublicServer> <Sylf> primary shouldn't need expansion 22:41:42 <PublicServer> <Sylf> oh well 22:42:23 *** LoPo has quit IRC 22:42:24 <PublicServer> <Brumi> well, my eyes need some rest 22:42:28 <PublicServer> <Brumi> good night 22:42:30 <PublicServer> <Sylf> gn 22:42:32 <PublicServer> <mfb> good night 22:42:36 <PublicServer> <jplate8> gn 22:42:38 <PublicServer> *** Brumi has left the game (leaving) 22:42:51 *** Brumi has left #openttdcoop 22:44:06 <PublicServer> <mfb> I like that area :) 22:44:16 <PublicServer> <Sylf> It's a nicely done area :) 22:44:38 <PublicServer> <Sylf> crap I missed 1 train from order sharing 22:45:29 <PublicServer> <Sylf> ok, sharing for that station is done 22:47:45 <PublicServer> <Sylf> someone really went on train adding spree at one point 22:47:51 <PublicServer> <Sylf> many without shared orders 22:47:53 <PublicServer> <mfb> ... 22:48:04 <PublicServer> <mfb> maybe robert 22:48:22 <PublicServer> <jplate8> wasn't me 22:48:50 <PublicServer> <mfb> are you robert? 22:49:12 <PublicServer> <jplate8> you sounded unsure who it was, so I'm just putting it out there 22:49:12 <PublicServer> <Sylf> :P 22:49:18 <PublicServer> <jplate8> :P 22:51:26 <PublicServer> <Sylf> if it was robert, I really wish he'd went back and fixed them when I pointed it out 22:51:56 <PublicServer> <jplate8> how many unshared trains are there? 22:52:02 <PublicServer> <jplate8> around? 22:52:12 <PublicServer> <Sylf> at least 30-40 so far that I've fixed 22:52:26 <PublicServer> <jplate8> mm 22:52:48 <PublicServer> <Sylf> and seeing there are so many oil trains compared to any other, I think that's where the bulk of unshared trains are 22:53:18 <PublicServer> <Sylf> and that's probably contributing to the jam around MSH12 22:53:24 <PublicServer> <Sylf> or very busy state at least 22:53:38 <PublicServer> <mfb> why do we have fish food trains in the group "anti demolition"? 22:53:56 <PublicServer> <Sylf> I didn't catch that 22:54:03 <PublicServer> <jplate8> idk I haven't been here before today 22:54:22 <PublicServer> <Sylf> we're not asking you specifically :) 22:54:32 <PublicServer> <jplate8> I know lol 22:54:50 <PublicServer> <Sylf> we just get pissy at the end of a day 22:54:53 <PublicServer> <Sylf> :D 22:55:15 <PublicServer> <jplate8> I love the complexity of this game 22:55:58 <PublicServer> <jplate8> so much opportunity 22:57:32 <PublicServer> <jplate8> see ya 22:57:36 <PublicServer> <mfb> cu 22:57:42 <PublicServer> *** jplate8 has left the game (leaving) 22:58:05 *** Jplate8 has quit IRC 23:01:14 <PublicServer> *** Spike has left the game (leaving) 23:03:34 *** sla_ro|master has quit IRC 23:04:18 <PublicServer> <Sylf> some plant fiber trains are missing orders to go to TEXTILE+SAWMILL 23:08:05 *** LXSJason has joined #openttdcoop 23:18:46 <PublicServer> *** XeryusTC joined the game 23:19:29 <PublicServer> <XeryusTC> mfb: forgot to complete prios at slh9? 23:19:43 <PublicServer> <mfb> oh, right 23:20:27 <PublicServer> <mfb> thanks 23:20:45 <PublicServer> <XeryusTC> oh, and i had forgotten an entry signal in bbh1 :o 23:20:47 <PublicServer> <mfb> good night 23:21:17 <PublicServer> *** mfb has left the game (leaving) 23:21:19 <PublicServer> <XeryusTC> gn 23:22:33 <PublicServer> <XeryusTC> it seems that the ML south of bbh1 is possibly too busy 23:23:15 <PublicServer> <Sylf> lol, the wood train yard order is wrong 23:23:29 <PublicServer> <Sylf> It wants to drop wood at Aluminum/Sugar 23:26:28 <PublicServer> <XeryusTC> and msh 10 still jams :o 23:33:03 <PublicServer> <Sylf> shit, spotted a CL in my main station 23:33:14 *** mfb- has quit IRC 23:33:23 *** ODM has quit IRC 23:39:31 <PublicServer> *** Sylf has left the game (connection lost) 23:39:33 <PublicServer> *** Game paused (number of players) 23:39:46 <Sylf> !password 23:39:46 <PublicServer> Sylf: tagged 23:40:28 <PublicServer> *** Game still paused (number of players) 23:40:28 <PublicServer> *** Game unpaused (number of players) 23:40:28 <PublicServer> *** Sylf joined the game 23:43:12 *** DayDreamer has quit IRC 23:47:17 <PublicServer> *** Sylf has left the game (connection lost) 23:47:19 <PublicServer> *** Game paused (number of players) 23:47:23 <PublicServer> *** XeryusTC has left the game (leaving) 23:47:35 <Sylf> sorry 23:47:43 <Sylf> some connection instability here