Config
Log for #openttdcoop on 1st January 2012:
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02:36:21  <Chris_Booth[ph]> Hi ally
02:36:32  <Chris_Booth[ph]> Hi all
02:38:12  <Chris_Booth[ph]> P
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03:45:52  <PublicServer> <Chris Booth> Mark:
03:46:18  <PublicServer> <Chris Booth> mark
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05:45:34  <Justech> hey Sylf?
06:03:51  <Sylf> yes
06:04:00  <Sylf> Justech
06:04:18  <Justech> when you get a bunch of disconnected what do you usually do to fix it?
06:04:33  <Sylf> I don't do anything.
06:04:44  <Sylf> It normally doesn't happen.
06:05:14  <Sylf> Openttd Stable releases are pretty darn stable.
06:05:33  <Justech> I can get on the public perfectly fine. But the welcome server if iam lucky enough to connect i get disconnected after 5 mins on the welcome
06:05:37  <Sylf> Betas may not have the same level of polish.
06:05:59  <Sylf> Beta is not the nightly used on PS
06:06:13  <Sylf> so you can't compare those two like that
06:06:44  <Justech> so theres nothing i can do?
06:06:48  <Sylf> no
06:06:51  <Sylf> nothing.
06:07:03  <Justech> what a shame...
06:08:52  <Justech> guess I will just wait for a new map then
06:10:33  <Sylf> If you're talking about Welcome server, then a new map isn't going to help you
06:11:12  <Justech> are you sure iam pretty sure its linked to the map
06:12:46  <Sylf> No, I'm not sure.  I don't know any inner workings of this game.
06:12:59  <Sylf> But the map causing network issue just doesn't make sense to me.
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10:07:42  <Maraxus> !players
10:07:45  <PublicServer> Maraxus: Client 2099 is TWerkhoven[l], a spectator
10:07:45  <PublicServer> Maraxus: Client 1144 is StarLite, a spectator
10:07:45  <PublicServer> Maraxus: Client 1855 (Orange) is Mark, in company 1 (Merry Christmas all!)
10:08:16  <TWerkhoven[l]> mornin maraxus
10:08:30  <Maraxus> morning
10:08:54  <Maraxus> !password
10:08:54  <PublicServer> Maraxus: forays
10:09:12  <PublicServer> *** Game still paused (number of players)
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10:12:54  <Tray> !password
10:12:54  <PublicServer> Tray: mayors
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12:05:06  <PublicServer> *** StarLite has joined company #1
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12:07:07  <PublicServer> <StarLite> o/
12:08:18  <PublicServer> *** 0DM joined the game
12:08:22  <PublicServer> <StarLite> lo odm
12:08:24  <PublicServer> <0DM> o/
12:08:55  <PublicServer> *** Maraxus has joined company #1
12:09:33  <PublicServer> <0DM> hm thats alot of different industries
12:09:40  <PublicServer> <StarLite> hehe, FIRS is nice :)
12:10:23  <PublicServer> <StarLite> gah, we've hit the train limit again
12:10:37  <PublicServer> <StarLite> and a lot of stations are way underserviced still :)
12:10:37  <PublicServer> <0DM> again?:P
12:10:59  <PublicServer> <TWerkhoven[l]> could always start on sylfs proposal for slh02 if you are bored
12:11:57  <PublicServer> <0DM> oh man this stuff confuses me
12:13:10  <TWerkhoven[l]> ?
12:13:30  <PublicServer> <StarLite> I guess I could start on the new SLH
12:13:37  <PublicServer> <0DM> i meant the industries
12:13:40  <PublicServer> *** {TWerkhoven[l]} has joined company #1
12:13:52  <PublicServer> <StarLite> its not that hard really ODM :)
12:14:02  <PublicServer> <TWerkhoven[l]> luckily that work has been done
12:14:04  <PublicServer> <0DM> have you seen the table with all the stuff?:D
12:14:06  <PublicServer> <TWerkhoven[l]> all you need to do is hook em up
12:14:20  <PublicServer> <StarLite> basicly: Primary industries need stuff to grow [Engineering Supplies/Farm supplies]
12:14:26  <PublicServer> <TWerkhoven[l]> that seems a good place starlite
12:14:36  <PublicServer> <StarLite> Yeah tw
12:14:40  <PublicServer> <StarLite> was looking at exactly that spot
12:14:51  <PublicServer> <StarLite> was looking what to call it ;)
12:15:01  <PublicServer> <StarLite> SLH12 I guess :P
12:15:11  <PublicServer> <TWerkhoven[l]> hehe
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12:20:43  <TWerkhoven[l]> time to visit the family
12:20:47  <TWerkhoven[l]> laters
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12:48:13  <mfb-> hi
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12:48:19  <PublicServer> <Maraxus> hi
12:48:29  <PublicServer> <StarLite> afternoon :)
12:49:59  <PublicServer> <mfb> everything flowing again?
12:50:05  <PublicServer> <StarLite> looks like it yeh
12:57:46  <PublicServer> <StarLite> a parents are here
12:57:48  <PublicServer> <StarLite> bbl
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13:31:46  <PublicServer> *** Maraxus has left the game (leaving)
13:58:24  <PublicServer> <mfb> MSH05 and its great balancing...
13:58:58  <PublicServer> <mfb> crap
14:06:52  <Tray> !password
14:06:53  <PublicServer> Tray: alcove
14:07:16  <PublicServer> *** Tray joined the game
14:08:17  <Maraxus> !password
14:08:17  <PublicServer> Maraxus: alcove
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15:20:00  <PublicServer> <StarLite> SLH12 done and connected all industries up to it
15:21:35  <PublicServer> <mfb> hmm
15:21:42  <PublicServer> <mfb> now SLH02 looks a bit odd
15:22:00  <PublicServer> <StarLite> yeh
15:22:15  <PublicServer> <StarLite> I just killed all the unneeded connections and double bridges etc
15:22:41  <PublicServer> <StarLite> and tidied the corners, but its gonna need to be rebuilt partyly anyways
15:23:36  <PublicServer> <mfb> still not enough
15:25:38  <PublicServer> <mfb> that is fine
15:29:25  <Maraxus> !password
15:29:25  <PublicServer> Maraxus: perish
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15:30:44  <PublicServer> <Brumi> hello
15:30:50  <PublicServer> <mfb> hi
15:30:50  <PublicServer> <Maraxus> hi
15:31:36  <PublicServer> *** Brumi has joined company #1
15:32:37  <mfb-> I think we can risk some more trains
15:32:39  <mfb-> !trains 1500
15:32:41  <PublicServer> *** Maraxus has joined company #1
15:32:46  <PublicServer> <StarLite> yeah
15:32:52  <PublicServer> <StarLite> everything seems to be running smoothly
15:33:00  <mfb-> !rcon set max_trains 1500
15:35:28  <PublicServer> *** mfb has joined spectators
15:35:44  <PublicServer> <StarLite> yay, 1500 :D
15:35:59  <PublicServer> <StarLite> thats only 30 more trains tho :P
15:36:33  <PublicServer> <StarLite> I think we can handle 1750 without too many problems, 2K with some extra lines here and there
16:06:32  <Mazur> Anyone else survive last night?
16:06:42  <Mazur> Oh, I see, yes.
16:06:54  <Mazur> Not the end of the world, so far.
16:16:34  *** Absolutis has joined #openttdcoop
16:17:53  <mfb-> :p
16:18:12  <PublicServer> <mfb> 2000 with FIRS would be nice
16:18:26  <PublicServer> *** mfb has joined company #1
16:18:39  <PublicServer> <StarLite> 1499
16:18:51  <Absolutis> hullo, and happy new year
16:18:58  <Absolutis> !password
16:18:59  <PublicServer> Absolutis: roamed
16:19:00  <PublicServer> <StarLite> o/, same to you!
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16:23:12  <PublicServer> <StarLite> train limit :(
16:23:23  <PublicServer> <mfb> expansion time :)
16:24:21  <PublicServer> <StarLite> I see MSGH06 is being expanded :)
16:24:27  <PublicServer> <mfb> <-
16:24:53  <PublicServer> <mfb> but that specific part does not fit
16:30:30  <Chris_Booth> happy new year to all!!
16:30:50  <PublicServer> <Brumi> happy new year to you as well :)
16:30:52  <PublicServer> <StarLite> These BM trains creap me out, I think the'll topple over everytime they make a corner...
16:30:56  <PublicServer> <mfb> same here
16:31:25  <mfb-> to the new year, not the BM trains :p
16:35:42  *** LoPo has joined #openttdcoop
16:36:06  <LoPo> hiya
16:36:08  <LoPo> !password
16:36:08  <PublicServer> LoPo: sheers
16:36:12  <PublicServer> <Brumi> hello
16:36:15  <PublicServer> <mfb> hi
16:36:17  <PublicServer> <StarLite> lo
16:37:04  <PublicServer> *** LoPo joined the game
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16:38:20  <PublicServer> <mfb> MSH01
16:38:30  <PublicServer> <mfb> "small" jam at the station exit
16:39:05  <PublicServer> <Chris Booth> that ML is full
16:39:10  <planetmaker> happy new year
16:39:21  <PublicServer> <Chris Booth> to you to planetmaker
16:39:35  <PublicServer> <StarLite> same
16:39:45  <PublicServer> <Brumi> yeah :)
16:40:19  <PublicServer> *** Maraxus has joined spectators
16:41:29  <PublicServer> <mfb> bad way
16:41:39  <PublicServer> <mfb> can you do it the other way?
16:41:41  <PublicServer> <Chris Booth> not nifhed yet
16:43:11  <PublicServer> *** Brumi has left the game (leaving)
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16:45:55  <PublicServer> <mfb> oh
16:45:57  <PublicServer> <mfb> ok
16:46:23  <PublicServer> <Chris Booth> I am trying to make it look nice
16:48:14  <PublicServer> <mfb> hmm
16:48:16  <PublicServer> <Chris Booth> still 1 tile short
16:48:18  <PublicServer> <mfb> I think I can help you here
16:48:36  <PublicServer> <mfb> these ok?
16:48:42  <PublicServer> <Chris Booth> yes
16:49:08  <PublicServer> <LoPo> dude :P
16:49:12  <PublicServer> <LoPo> not needed
16:49:18  <PublicServer> <mfb> ok
16:49:25  <PublicServer> <mfb> but that is even more out of sync
16:49:57  <PublicServer> <mfb> CB will kill you :p
16:50:07  <PublicServer> <Chris Booth> the gun is loaded
16:50:13  <PublicServer> <LoPo> hmmm :P
16:50:21  <PublicServer> *** Sylf joined the game
16:50:44  <PublicServer> <mfb> hm
16:50:48  <PublicServer> <mfb> not that way
16:50:50  <PublicServer> *** Sylf has joined company #1
16:50:55  <PublicServer> <mfb> ah
16:51:01  <PublicServer> <Chris Booth> the new merger
16:53:55  <PublicServer> <LoPo> lol
16:53:58  <PublicServer> <mfb> lol
16:54:12  <PublicServer> <Chris Booth> lol?
16:54:27  <PublicServer> <mfb> multiplayer signal placement
16:55:50  <PublicServer> <Chris Booth> looks like it was built that way to start with XTC would <3 it
16:57:08  <PublicServer> <Chris Booth> thatg was not me
16:58:21  <PublicServer> <Chris Booth> MSH 01 now then
17:02:35  *** Ayero has joined #openttdcoop
17:02:46  <Ayero> !password
17:02:46  <PublicServer> Ayero: annals
17:02:58  <PublicServer> *** Ayero joined the game
17:05:19  <PublicServer> <Chris Booth> that station might need 3 lines in/out
17:05:25  <PublicServer> <Chris Booth> which is a massive pain
17:05:31  <PublicServer> <mfb> lol
17:05:37  <PublicServer> <mfb> forget it :D
17:05:48  <PublicServer> <Chris Booth> for now yes
17:05:58  <PublicServer> <mfb> a new station is possible
17:06:04  <PublicServer> <mfb> but expansion of that to 3 lines...
17:06:07  <PublicServer> <mfb> you don't want to do it
17:06:15  <PublicServer> <Chris Booth> well not realy
17:06:25  <PublicServer> <mfb> I don't want to do it, and I am pretty sure V does not want that as well
17:06:25  <PublicServer> <Chris Booth> each platform block need 3 tracks
17:06:47  <PublicServer> <Chris Booth> we can make the same station again with 3 or 4 lines
17:06:57  <PublicServer> <mfb> it would be even more difficult to get all the lines out
17:07:11  <PublicServer> <StarLite> or connect block 1,4,7 to one line
17:07:17  <PublicServer> <StarLite> and 2,5,8 to another
17:07:23  <PublicServer> <StarLite> etc
17:07:33  <PublicServer> <mfb> that is like multiple stations then
17:07:43  <PublicServer> <mfb> and you lose the nice features of the overflow system
17:07:58  <PublicServer> <StarLite> true true
17:08:08  <PublicServer> <mfb> hmm
17:08:14  <PublicServer> <mfb> I improved the SLH08 entry
17:08:20  <PublicServer> <mfb> now the exit to ML is jamming
17:08:30  <PublicServer> <Chris Booth> lol
17:09:22  <PublicServer> <StarLite> might need to make the SL LL_RR, or make a 2nd SLH and split the stations between those
17:09:48  <PublicServer> <Chris Booth> the ML needs more room aswell
17:13:53  <PublicServer> <Chris Booth> that a bit nicer now
17:14:26  <PublicServer> <Chris Booth> HHHM SLH 11 is causing a big jam
17:14:40  <PublicServer> <mfb> ?
17:14:59  <PublicServer> <Sylf> BBH 11?
17:15:01  <PublicServer> <Chris Booth> actualy is BBH 06 -> MSH 07
17:15:04  <PublicServer> <Chris Booth> needs expanding
17:15:16  <PublicServer> <mfb> both directions
17:15:32  <PublicServer> <mfb> and BBH06->MSH12
17:23:35  <PublicServer> <Chris Booth> that merger in MSH 12 sucks
17:24:02  <PublicServer> <StarLite> afk for food and stuff
17:24:16  <PublicServer> *** Chris Booth has left the game (leaving)
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17:29:49  <PublicServer> <mfb> mega-ugly pro
17:29:51  <PublicServer> <mfb> prio
17:30:53  <PublicServer> <mfb> was that me?
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17:32:11  <PublicServer> <mfb> I don't expect prices for the look
17:32:21  <PublicServer> <mfb> but now we have a double bridge
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17:49:59  <planetmaker> !grf
17:49:59  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
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18:20:20  <PublicServer> <mfb> re
18:20:33  <XeryusTC> @quickstart
18:20:34  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
18:22:26  <PublicServer> *** Chris Booth has left the game (connection lost)
18:30:04  <PublicServer> *** mfb has left the game (connection lost)
18:30:57  <mfb-> !players
18:30:59  <PublicServer> mfb-: Client 2211 (Orange) is LoPo, in company 1 (Merry Christmas all!)
18:30:59  <PublicServer> mfb-: Client 2221 (Orange) is Ayero, in company 1 (Merry Christmas all!)
18:30:59  <PublicServer> mfb-: Client 1144 (Orange) is StarLite, in company 1 (Merry Christmas all!)
18:30:59  <PublicServer> mfb-: Client 1855 (Orange) is Mark, in company 1 (Merry Christmas all!)
18:31:03  <mfb-> oh
18:31:05  <mfb-> !password
18:31:05  <PublicServer> mfb-: vatted
18:31:25  <XeryusTC> planetmaker: isn't it time to start a 32bpp opengfx set?
18:31:32  <XeryusTC> with hand drawn graphics instead of rendered?
18:31:52  <V453000> you mean vice versa dont you :)
18:32:06  <PublicServer> *** LoPo has joined spectators
18:32:22  <mfb-> hmm
18:32:47  <mfb-> is it me or the server :(
18:33:06  <XeryusTC> V453000: no, i mean hand drawn 32bpp graphics
18:33:18  <mfb-> with paint? :p
18:33:34  <V453000> extra zoom yay or nay?
18:33:36  <PublicServer> *** mfb joined the game
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18:34:00  <XeryusTC> maybe i should just suggest it on the forums
18:34:10  <V453000> idk I feel like hand drawing in 8bpp is hard enough already
18:34:58  <PublicServer> *** mfb has left the game (connection lost)
18:35:02  <mfb-> ...
18:35:05  <planetmaker> XeryusTC: I don't mind either way. Probably rendering 32bpp is indeed easier. Especially as you can then create one model and render 4x, 2x, 1x, /2, /4 and /8 images at the same time
18:35:20  <planetmaker> something... which most likely will be supported in future grf versions
18:35:35  <XeryusTC> planetmaker: i meant a hand drawn 32bpp opengfx set
18:35:39  <planetmaker> I know
18:35:54  <XeryusTC> yes it will take more work to do, but you also have a lot more people willing to work on it i recon
18:36:02  <planetmaker> But who draws 10k sprites in another two zoom levels?
18:36:07  <XeryusTC> because the current 32bpp set has been going on for 6 years at least
18:36:15  <planetmaker> everything done in 32bpp has so far been rendered
18:36:22  <V453000> ^
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18:36:44  <XeryusTC> true that
18:36:58  <XeryusTC> but i also dont see why extra zoom and 32bpp are bound together like this
18:37:11  <XeryusTC> imo the extra zoom has nothing to do with the bit depth of the image ;)
18:37:26  <V453000> it certainly doesnt, but the depth makes for some more difficulty and more effort to draw
18:37:36  <V453000> drawing 8bpp is easiest
18:37:59  <V453000> so when you already want to bother with more colours, you also might want to consider zooming :)
18:38:38  <V453000> for instance I wouldnt bother with 32bpp if I dont want extra zoom. Just because 8bpp is just nice with unzoomed trains
18:38:52  <XeryusTC> well, you might as well just draw the extra colours imo, i dont know if the extra zoom will actually be that much more popular
18:39:08  <V453000> yes sure :)
18:39:37  <V453000> dont know I think a part of the pixel graphics fun is that you have a very limited amount of colours to use
18:39:52  <V453000> and 8 shades for standard colours is quite a lot already
18:40:07  <XeryusTC> true
18:40:14  <XeryusTC> but buildings could benefit from it greatly i think
18:40:20  <V453000> I guess
18:40:36  <V453000> idk, I like 8bpp so I wont be too helpful anyway :P
18:40:39  <XeryusTC> but maybe it could also be done as a reboot of the simutrans comic graphics conversion :o
18:41:27  <V453000> thing is, when you have a small sprite like a train and you are making a gradient-ish thing, it already takes 8 pixels to go through the whole shade spectrum
18:41:32  <PublicServer> <StarLite> MSh 12 needs siome better balancing towards oil drop
18:41:53  <Webster> Latest update from openttd: Donations <http://www.openttd.org/en/news/160>
18:42:00  <V453000> buildings and larger things, possibly yeah :)
18:53:32  <XeryusTC> V453000: true, with the size of trains etc it might not be beneficial
18:53:39  <XeryusTC> but buildings and industries will improve a lot imo
18:53:46  <V453000> yeah, I agree there
18:54:03  <V453000> I draw a lot currently (trains ofc) and I just learned to use the 8 shades really
18:56:24  *** LSky has joined #openttdcoop
18:57:08  <XeryusTC> but the main thing for trains is that you dont have to be limited to what the palette dictates
18:57:17  <XeryusTC> maybe i should just suggest it on the forums and see what people think :o
18:58:13  <LSky> weird grf setup that the welcome server has
18:58:28  <LSky> it has the fish ships, but still the huge running costs
18:58:38  <LSky> seems like a mistake
18:59:02  <V453000> yes sure but in the few pixels, 8 shades is already such a large variety that it isnt really "dictates" but "choose from these few instead of choosing from X times more colours". But if course, just try to get the ball going, I just say my current opinion based on NUTS :)
18:59:03  <LSky> by the way, did anyone try firs 0.7 yet?
18:59:11  <V453000> LSky: 100% intentional
18:59:21  *** Chris_Booth has quit IRC
18:59:33  <LSky> well then i dont understand said intention
19:00:33  <V453000> it takes about 3 brain cells to build a ship route, so they are discouraged. And as our servers enjoy cooperation, you can easily bankrupt your company to be bought by another company, then join that company and cooperate with that person
19:00:49  <LSky> that i understand
19:00:55  <V453000> basically: transporting with ships is dumb, so instead they are used as an utility for something else
19:01:37  <LSky> but right now, you cant use them as a utility
19:01:39  <V453000> aircraft is even more dumb but it does not lag the server so it is allowed in small numbers if one enjoys buying it, but you have to get some money first
19:01:58  <V453000> as a utility for merging companies, not for transportation
19:02:16  <LSky> ah
19:02:32  <LSky> thats different when using FISH ships though?
19:02:41  <LSky> as opposed to default ships?
19:02:48  <V453000> no I have no clue why FISH is there
19:03:20  <V453000> well sometimes you can make an eyecandy ship, like a ship which just stands near your eyecandy dock so it doesnt eat your money
19:03:23  <V453000> could be that
19:03:31  <LSky> right
19:03:37  <LSky> but costing 500 million a year
19:03:41  <LSky> thats expensive eyecandy
19:04:00  <V453000> it doesnt cost anything if it stands
19:04:19  <LSky> has to get there still though, heh
19:04:27  <LSky> but that makes sense
19:04:29  <mfb-> ~1 tile
19:04:39  <LSky> I wish they'd do something about ships though
19:04:44  <mfb-> !password
19:04:44  <PublicServer> mfb-: phobia
19:04:55  <PublicServer> *** mfb joined the game
19:05:02  <V453000> trains are the way to go :)
19:05:08  <LSky> its basically unchanged since the original game, save for a few extra ways to create aquaducts, etc
19:05:14  <LSky> well theyre the way to go because the others suck
19:05:40  <V453000> not really, just because they are the most complex and interesting
19:05:45  <LSky> well yeah
19:05:45  <V453000> others dont have signals for example
19:05:55  <LSky> because the others arent developed to the same extent
19:06:02  <V453000> wouldnt make sense either
19:06:17  <LSky> you cant make complex networks with RVs, ships, etc
19:06:19  <V453000> you likely wont have pre-signals with their logic for road vehicles or aircraft
19:06:19  <PublicServer> <mfb> well, roads could get a bit more love
19:06:32  <V453000> could, but how
19:06:35  <PublicServer> <mfb> or airports. signals on airports :D
19:06:39  <V453000> lol
19:06:41  <PublicServer> <mfb> traffic lights
19:07:00  <V453000> I guess you would have to make huge airports in order to offer at least some variety
19:07:16  <PublicServer> <mfb> like... huge train networks
19:07:22  <PublicServer> <mfb> the airports are really small here anyway
19:07:29  <V453000> probably
19:07:56  <Sylf> Like I mentioned in the other channel yesterday... Let the players design airports, like you can design rides in roller coaster tycoon :P
19:08:40  <V453000> yeah but still, trains ftw :)
19:08:44  *** LSky` has joined #openttdcoop
19:08:52  * LSky` slaps LSky around a bit with a large fishbot
19:09:14  <LSky`> weird
19:09:47  <^Spike^> ?
19:09:58  <LSky`> my irc tab just stopped receiving new messages
19:09:58  <V453000> why are you here twice?
19:10:05  <LSky`> and it didnt want to send any either
19:10:08  <LSky`> i closed it two minutes ago
19:10:22  <^Spike^> it will tiemout in 480secs (strange time still for me)
19:10:26  <^Spike^> aka 8 minutes :)
19:10:31  <LSky`> oh well
19:10:36  <LSky`> what i was trying to convey;
19:10:40  <LSky`> " a game where most serious servers restrict 2 of the 4 transportation modes and severly limit the third, something is wrong "
19:11:03  <V453000> or something is very right about the fourth :)
19:11:16  <PublicServer> <mfb> would it be right if the game just did not use ships and aircrafts?
19:11:26  <LSky`> of course the 4th is 'right'
19:11:30  <LSky`> everyone uses trains
19:11:32  <planetmaker> LSky`: what is a 'serious' server?
19:11:33  <Tray> !password
19:11:33  <PublicServer> Tray: phobia
19:11:37  <^Spike^> http://webster.openttdcoop.org/?channel=openttdcoop&date=1325376000 <-- LSky can you read what you missed ;)
19:11:39  <planetmaker> for a game? ;-)
19:11:59  <PublicServer> *** Tray joined the game
19:12:01  <LSky`> planetmaker: everyone has different ideas for what constitutes as serious
19:12:21  <V453000> trains and the complexity, variety and creatitivy required is the sole reason why TT and its successors is such an interesting game which can entertain us for ages
19:12:23  <LSky`> the ones I consider serious restrict/limit ships/aircraft/rv's to various extents
19:12:57  <planetmaker> yes... Might maybe change with 1.2.0
19:12:59  <V453000> Therefore I would say "very right" :)
19:13:16  <planetmaker> if server owners discover the infrastructure maintenance settings
19:13:35  <PublicServer> *** Tray has left the game (leaving)
19:13:36  <V453000> infra maintenance does nothing but costs, doesnt offer any new possibilities
19:13:58  <planetmaker> it adds costs which grow with a power law of used infrastructure
19:14:10  <V453000> sure, it makes the game interesting in general
19:14:18  *** LSky has quit IRC
19:14:19  <V453000> but it wont change which mean of transport is used, that doesnt make sense
19:14:19  <LSky`> id personally suggest collisions for aircraft and ships, that could make it more interesting to create networks for them
19:14:24  *** Absolutis has quit IRC
19:14:58  <Sylf> for collision, you need traffic lights or other means of traffic control that can fail
19:15:22  <LSky`> right, well there is such a thing for ships
19:15:28  <V453000> he means that for example you cant have 10 ships on 1 tile
19:15:32  <LSky`> at least, i see traffic lights for ships all the time over here
19:16:08  <mfb-> traffic lights for trains cannot fail (->collision). just the player which removes them
19:16:10  <Sylf> yeah, I've seen a fleet of oil ships wait at an oil rig, and it's not pretty
19:16:55  <LSky`> the only issue with colissions for aircraft and ships is that they dont run on company owned tracks
19:17:09  <LSky`> which would imply colissions with other companies' vehicles
19:17:16  <PublicServer> <mfb> hmm
19:17:23  <PublicServer> <mfb> make ships solid for the own company only
19:17:32  <Sylf> either that, or you need to start laying "tracks" for ships(water) and air, and start placing signals like rails
19:17:51  <PublicServer> <mfb> that would reduce cpu load :D
19:18:10  <LSky`> would it be feasible to make ships/aircraft only be able to collide with vehicles of the same company?
19:18:20  <PublicServer> <mfb> I think so
19:18:50  <V453000> I would still stay with trains :p
19:18:50  <Sylf> I'd say that takes away a whole level of fun
19:18:51  <LSky`> and youre right, pre(user)defined ship routes would solve a lot of CPU load issues
19:19:18  <Sylf> I'd stick with trains too personally
19:19:23  <LSky`> well people can obviously stick with whatever they like
19:19:32  <LSky`> but then you wont have the issue that ships arent allowed because theyre dumb
19:19:44  <LSky`> or planes, for that matter
19:20:05  <Sylf> Feel free to take my idea and go suggest it through the official channel
19:20:28  <LSky`> I posted a thread on flight paths on the suggestion forums
19:20:59  <LSky`> though as always, my suggestions are never really well received for some reason :\
19:21:23  <Sylf> I think that speaks a lot about how the community feels about this game...
19:22:00  <Sylf> Even though it's "transport" tycoon clone, people play it for trains
19:22:04  <LSky`> right
19:22:29  <Sylf> and people are happy that way
19:22:56  <Sylf> (I know, gross overgeneralization)
19:23:15  <V453000> I understand what are your reasons LSky` and why, and I basically agree with them. Although it would probably take enormous effort to convert other transportation types to a similar way as trains work, it would not even be similar to the original game anymore, and I am not sure if it would actually make a gain in some regard.
19:23:41  <LSky`> what do you mean?
19:24:04  <V453000> well, re-coding these vehicles would take an enormous amount of effort I doubt anyone wants to do
19:24:06  <LSky`> id see more tools to make the other transport modes more viable as a gain
19:24:30  <V453000> making these vehicles work so very differently would probably lose the feel of TTD
19:24:52  <LSky`> i know
19:25:05  <LSky`> but when ships and aircraft are restricted to 0 in multiplayer servers
19:25:12  <LSky`> that also makes it lose the feel
19:25:15  <V453000> and if you are "just" improving the other vehicle types to make them closer to trains in the way what they offer, you still have trains as the best thing, and probably the most used thing still
19:26:07  <LSky`> well that should kind of depend on the particular situation, ideally
19:26:17  <LSky`> trucks for short distance, trains for mid-long distance
19:26:26  <V453000> sure, but the main reason for restrictions is because it is on servers where are no "conventions" between people. For example if we on Public server agree that we use ships for a city network, we just do.
19:26:29  <LSky`> aircraft for very long distances, etc
19:26:54  <V453000> distance is just the length of track(s), but doesnt change the ideas and ways how it works imo
19:27:27  <LSky`> well that ought to be obvious by itself
19:27:39  <LSky`> the different cargo payment rates influence that directly
19:27:39  <V453000> making each type of transport for each thing would only offer some additional networks which only continue the route
19:27:55  <mfb-> distance changes the way you build the tracks
19:28:05  <mfb-> (as long as you have tracks)
19:28:33  <LSky`> well im more referring to the part where trains (should) become unprofitable if theyre used for extreme short distances (as opposed to buses for example)
19:28:48  <V453000> profit = zero importance
19:28:49  <LSky`> or extremely long distances (as opposed to aircraft)
19:29:12  <V453000> we are talking about the things you can think about when you play with trains, thinks you can invent when playing with trains
19:29:14  <PublicServer> <mfb> well...
19:29:14  <LSky`> well thats subjective
19:29:16  <PublicServer> <mfb> if you want realism
19:29:30  <PublicServer> <mfb> intercontinental traffic is ship and a bit aircraft
19:29:30  <V453000> that is the thing which openttd shines at and why it is so much fun
19:29:51  <V453000> in the things you can think of, not some stupid profit
19:29:55  <PublicServer> <mfb> but ships which need months to get anywhere are boring
19:29:58  <LSky`> well by all means, go have fun?
19:30:09  <V453000> hm?
19:30:21  <LSky`> i just dont see how trying to improve the viability of the other modes would hurt trains
19:30:35  <PublicServer> <mfb> the problem is: can you make them viable?
19:30:38  <PublicServer> <mfb> and interesting
19:31:09  <LSky`> well i dont see why not
19:31:23  <V453000> nothing hurts trains, but would you make the other modes really useful? and how much effort would it take
19:31:33  <LSky`> effort is always a concern
19:31:49  <V453000> and even if you would make them viable, interesting, useful, they would probably still not be better than trains
19:31:57  <LSky`> well define better?
19:31:57  <V453000> and that is the thing
19:32:14  <LSky`> what constitutes 'better
19:32:16  <LSky`> ?
19:33:00  <V453000> isnt that what we are talking about all the time?
19:33:16  <V453000> probably offering more to think about and allowing for more creativity, I would say
19:33:56  <LSky`> well yeah, that just depends entirely on how efforts to make them more viable are implented
19:34:06  <V453000> yes
19:34:17  <LSky`> so why would trains still always be better then?
19:34:19  <V453000> and if those efforts still dont make them better than trains, trains will keep being prefered
19:34:50  <planetmaker> which goes back to LSky's initial statement "something is wrong with the game / the other 3 modes of transport" ;-)
19:34:52  <LSky`> well to me, compared to the status quo, i welcome any improvements
19:34:53  <V453000> and how does it matter if you are able to think about the game in 1 more or 2 modes if both modes are basically about the same thing
19:34:55  <planetmaker> still true. somewhat
19:35:32  <LSky`> what do you mean, the same thing?
19:35:45  <V453000> transporting, networking
19:36:29  <LSky`> well yeah, but thats quite an all-encompassing term
19:37:16  <LSky`> within networking, id say that it could be possible to have fun with more than just railroad networking
19:38:09  <V453000> in networking I mean things like setting up a structured network like we do (main/side line hierarchy etc.), thinking about the network as a whole and trying to balance the traffic of it, etc.
19:38:16  <V453000> that applies for all vehicle types right now
19:38:38  <V453000> what we would change and "improve" is only the detail how exactly you build that network, from which pieces it consists
19:39:06  <V453000> therefore, if road vehicles would be equally complex as trains, what would we gain?
19:39:19  <PublicServer> <mfb> networks consisting of both
19:39:21  <V453000> only trains on road, but the game would not become more interesting in general I think
19:39:23  <PublicServer> <mfb> working together
19:39:26  <V453000> well sure
19:39:35  <V453000> but how is that an improvement in how you think about the game
19:39:45  <V453000> you can have 2 train network working together right now
19:39:53  <PublicServer> *** LoPo has left the game (connection lost)
19:40:01  <PublicServer> <mfb> similar thing
19:40:03  <LSky`> well if it is exactly the same as railroad networking, then yeah
19:40:09  <PublicServer> <mfb> but two train networks are not so different from each other
19:40:19  <V453000> can be
19:40:21  <PublicServer> <mfb> hmm
19:40:23  <PublicServer> <mfb> we need some ES
19:40:24  <LSky`> but to me it seems you could come up with different factors that form a challenge for RVs that trains dont have
19:40:47  <V453000> for sure
19:41:00  <V453000> you could probably make it somehow interesting and viable for situations XYZ
19:41:01  <LSky`> different challenges require different solutions
19:41:10  <LSky`> different gameplay, different experiences
19:41:13  <V453000> yes, and tremendous effort and complete re-coding :)
19:41:21  <Sylf> V's 4000 RV game looks like someone found a challenges for roads :)
19:41:35  <mfb-> !rcon set max_trains 1550
19:41:41  <V453000> Sylf: no, rather tried to see if there are any challenges :P there arent
19:41:44  <Sylf> completely different challenge than the rail networking
19:41:52  <Sylf> hahahaha, OK
19:41:55  <V453000> no, if you look at it it is the same as our rails
19:41:55  <LSky`> like I said, the effort to implement it is always there
19:42:08  *** will has joined #openttdcoop
19:42:30  <V453000> it only cant do line choices and things like prios, so the network is still very "elementar" Sylf
19:42:36  <PublicServer> <mfb> brewery drop exit...
19:42:41  <LSky`> but just because of that, should it be the general idea that we then just give up on trying to come up with different challenges for other modes of transportation?
19:42:44  <V453000> but it works very similarly, and that is the "networking" I am talking about
19:43:23  <V453000> LSky`: sure do, I just think it isnt worth the effort. Show me otherwise with the right effort :)
19:43:51  <V453000> I will just focus on trains :)
19:43:52  <LSky`> well everyone is entitled to their opinion of course
19:44:05  <LSky`> and it goes without saying that youre free to do so
19:44:32  <LSky`> i just think that a game where 3 out of the 4 trannsport modes arent used, there is room for improvement :)
19:44:34  <V453000> sure :) I put my effort in trains, to be exact my train newGRF. You do something else? :)
19:44:46  <V453000> well there always is room for improvement :)
19:44:54  <LSky`> I put my effort in making sure people stay healthy, haha
19:45:09  <V453000> :D
19:45:21  <LSky`> unfortunately, that doesnt create newgrfs or patches
19:45:24  <will> @quickstart
19:45:25  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:48:32  <LSky`> completely different note, anyone tried FIRS 0.7 yet?
19:48:57  *** Mark has quit IRC
19:49:13  <V453000> no it doesnt appear in the download content window for some reason ... but I tried the nightlies
19:49:15  <PublicServer> *** Mark has left the game (connection lost)
19:49:26  <LSky`> hm, are you sure?
19:49:37  <LSky`> i just saw it in a server and it allowed me to download it in game
19:50:05  <LSky`> ah, youre right
19:50:10  <XeryusTC> V453000: how is the prozone game comming btw?
19:50:13  <PublicServer> *** XeryusTC joined the game
19:50:16  <LSky`> now I also figured out the error Im getting
19:50:26  <PublicServer> <XeryusTC> wtf @ train 29?
19:50:33  <V453000> XeryusTC: idk, ask LoPo or mfb if they want to play it, I dont
19:50:39  <PublicServer> <mfb> ES+FS supply
19:50:46  <XeryusTC> isnt logic suppose to be your kind of thing :o
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19:51:20  <LoPo> well we still need a proper train injector
19:51:25  <LoPo> for the PZ game
19:51:36  <LoPo> and ofc a lot of other stuff to build
19:51:40  <V453000> I dont really enjoy playing lately and that game would probably require me to play a lot, which isnt coming anytime soon for me. I provided the theory and the way how it should work :)
19:51:53  <LoPo> :)
19:51:56  <PublicServer> <mfb> same here
19:52:12  <LoPo> well, from time to time i play some
19:52:33  <PublicServer> <bassals> hello!
19:52:33  <PublicServer> *** bassals joined the game
19:52:36  <PublicServer> <mfb> hi
19:52:42  <V453000> XeryusTC: if you feel like making a chaos game or something similar which is more "free to play", I cant agree more
19:53:16  <XeryusTC> well, the game feels quite dead to me honestly
19:53:18  <V453000> I just wont be playing now :) I am having some major successes with NUTS lately, so I will stick with that
19:53:23  <V453000> yes it is dead
19:53:24  <XeryusTC> but i dont know if i want a chaosy game :P
19:53:36  <V453000> anything else you enjoy then
19:54:00  <XeryusTC> maybe i should make a 128x128 map
19:54:08  <XeryusTC> and get a client that runs it in max zoomed out
19:54:13  <XeryusTC> and timelapse a day of us building :P
19:54:13  <V453000> sure why not
19:54:53  <XeryusTC> or possibly ask Ammler or planetmaker if the screenshot script can be adapted to take a screenshot every second-minute at max zoom out
19:55:01  <PublicServer> *** XeryusTC has left the game (leaving)
19:55:21  <PublicServer> *** bassals has joined company #1
19:55:34  <XeryusTC> if it could even do that at 1080p it could be at 3rd zoom out :P
19:56:13  <V453000> just ask them, dont involve me :D
19:56:45  <mfb-> and 256x256
19:57:25  <XeryusTC> possibly :P
19:57:54  <PublicServer> <mfb> maybe some tiles in the north-east and south-west are not visible then, but who cares
19:58:03  <Ammler> XeryusTC: why does hat need change of the current script?
19:58:20  <Ammler> I think, that is supported natively
19:58:44  <PublicServer> <mfb> does it work now?
19:58:46  <mfb-> !screen
19:58:46  <PublicServer> *** mfb- liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000000.png)
19:59:03  <Ammler> the patch seems not applied
19:59:18  <Ammler> (no clue)
19:59:39  <XeryusTC> Ammler: taking a screenshot ever x seconds?
19:59:52  <XeryusTC> but the script should also not move the screen or change zoom level :o
20:01:59  <Ammler> it never was able to change zoom level
20:02:29  <Ammler> ok, not moving needs a bit adjusting
20:03:21  <Ammler> it uses the zoom level you have in the save you upload
20:03:37  <Ammler> you can change the zoom level via console, if the zoom patch is applied
20:03:52  <Ammler> !rcon zoom
20:03:52  <PublicServer> Ammler: - Changes current zoom level of the main viewport.
20:03:52  <PublicServer> Ammler: - Usage: 'zoom <0-3>'
20:04:10  <PublicServer> *** {TWerkhoven[l]} joined the game
20:05:19  <Ammler> and maybe you want to change the resolution
20:05:55  *** will has quit IRC
20:07:29  <LSky`> random question, manually downloaded .grf files go where?  \OpenTTD\content_download\data  OR  \OpenTTD\content_download\newgrf
20:07:30  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
20:12:15  <Ammler> either
20:12:34  <LSky`> weird
20:12:45  <LSky`> new FIRS keeps giving me errors when I try to make it work
20:13:23  <Ammler> you have the right openttd version?
20:13:28  <Ammler> !revision
20:13:28  <PublicServer> Ammler: Game version is r23596
20:13:30  <LSky`> 1.2.0-beta1
20:13:36  <Ammler> that does not work
20:13:40  <Ammler> you need
20:13:42  <Ammler> !dl
20:13:42  <PublicServer> Ammler: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
20:13:42  <PublicServer> Ammler: http://www.openttd.org/en/download-trunk/r23596
20:13:49  <Ammler> !revision
20:13:49  <PublicServer> Ammler: Game version is r23596
20:14:17  <LSky`> i wonder how that server is running it then
20:14:29  <Ammler> this server runs nightlies
20:14:55  <LSky`> I dont mean this server
20:15:02  <LSky`> and the readme says 1.2.0-beta1 or newer :(
20:15:05  <V453000> FIRS should work with 1.2.0 beta I think
20:15:11  <Ammler> yes, it does
20:15:21  <LSky`> weird, i load it, gives an error
20:15:25  <LSky`> like, in a new game
20:15:29  <Ammler> LSky`: why server?
20:15:34  <Ammler> which*
20:15:55  <LSky`> theres a 1.2.0-beta1 server that has FIRS 0.7.0 in its name
20:16:12  <LSky`> but it kicks me as soon as I join
20:16:23  <Ammler> that's not because of FIRS
20:16:28  <LSky`> well yes it is
20:16:28  <Ammler> why do you think so?
20:16:41  <LSky`> because when I load the newgrf into a singleplayer game, as the only newgrf
20:16:44  <LSky`> i get the exact same error
20:16:49  <Ammler> ok
20:17:16  <LSky`> http://www.tt-forums.net/viewtopic.php?f=67&t=44177&start=651
20:17:17  <Webster> Title: Transport Tycoon Forums View topic - FIRS Industry Replacement Set - v0.7.0 31 Dec 2011 (at www.tt-forums.net)
20:17:19  <Ammler> but then fix that first
20:17:26  <Ammler> and do no blame server :-)
20:17:49  <Ammler> what os do use?
20:17:56  <LSky`> right, which is why I was asking how to manually install the newgrf, because I figured that may be an issue
20:18:00  <LSky`> windows 7 32bit
20:18:00  <Ammler> did you try to run a fresh game?
20:18:03  <LSky`> yes
20:18:11  <LSky`> you mean a fresh install?
20:18:16  <Ammler> no
20:18:42  <LSky`> just a new game 64x64 map, no newgrf's except FIRS 0.7.0
20:18:49  <Ammler> I don't think, you could load a partally downloaded grf
20:18:58  <Ammler> so manually insall i useless, but you can try
20:19:18  <LSky`> i tried, same result
20:19:35  <planetmaker> LSky`: I doubt that a 64^2 map will be that much fun. especially with an industry set
20:19:46  <Ammler> are you able to start in debug mode and check the console?
20:19:49  <LSky`> well was just to test if it worked
20:20:17  <Ammler> does your openttd work withot any newgrf?
20:20:25  <planetmaker> LSky`: I don't expect it to work properly. too little space for the different kind of industries
20:21:39  <LSky`> ill post the errors I get in the IFIRS thread
20:22:53  <LSky`> eh, once I figure out how to copy paste or get the dump from the debug log :(
20:23:00  <LSky`> i need to learn these basics :S
20:24:44  <LSky`> well it ignores some languages, but I doubt thats a big deal
20:25:29  <LSky`> hm, it doesnt give much more than what I already had, just ;
20:25:44  <LSky`> decodespecialsprite: Tried to read past end of pseudo-sprite data
20:30:31  <PublicServer> *** bassals has joined spectators
20:32:59  <PublicServer> <mfb> some larger jam at MSH06 north->east
20:34:16  *** fonsinchen has joined #openttdcoop
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20:37:58  <PublicServer> <StarLite> brewery exit is jamming a bit every now and then
20:37:58  <PublicServer> *** Brumi joined the game
20:38:10  <PublicServer> <mfb> MSH10 is not upgraded yet
20:38:36  <PublicServer> <mfb> that is the big thing...
20:39:18  <PublicServer> *** bassals has joined company #1
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20:42:14  <PublicServer> <StarLite> MSH10 really needs some love yeh..
20:42:20  <PublicServer> <StarLite> the !temp stuff is a problem
20:43:16  <PublicServer> <mfb> well
20:43:27  <PublicServer> <mfb> if you fix that part, the exit gets even more trains
20:43:33  <PublicServer> <StarLite> true
20:43:59  <PublicServer> <mfb> the best way would be to upgrade it to 4,4,3
20:44:05  <PublicServer> <mfb> where 3 is to BBH11
20:44:09  <PublicServer> <mfb> or even 4 towards that
20:44:51  <PublicServer> <StarLite> yeah, 4/4/3 would be nice
20:44:58  <PublicServer> <StarLite> but how on earth is that gonna fit? :s
20:45:20  <PublicServer> <mfb> go south
20:45:25  <Sylf> hmmm
20:45:39  <Sylf> rebuild that slh next to it
20:45:47  <Sylf> so it exits directly to west
20:45:49  <PublicServer> <mfb> that, too
20:45:56  <PublicServer> <mfb> at least move the bridges away
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21:14:35  <andy|p> !password
21:14:36  <PublicServer> andy|p: wakens
21:14:53  <PublicServer> *** andyp joined the game
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21:28:34  <Robert01> hello
21:28:40  <PublicServer> <mfb> hi
21:28:54  <Robert01> !password
21:28:55  <PublicServer> Robert01: wedder
21:29:07  <PublicServer> *** Robert joined the game
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21:30:14  <PublicServer> <Robert> happy new year :-) how is this game going?
21:30:33  *** Robert01 has quit IRC
21:30:36  <PublicServer> <mfb> it works
21:31:34  <PublicServer> <mfb> even more detours at SLH02 :)
21:31:36  <PublicServer> <Robert> h
21:31:58  <PublicServer> <Robert> have we released all the trains yet?
21:32:09  <PublicServer> <mfb> we even have new trains
21:32:36  <PublicServer> <mfb> the train release was done last year :p
21:32:56  *** Robert01 has joined #openttdcoop
21:33:34  <PublicServer> <Robert> hehe okok
21:36:37  <PublicServer> <mfb> stupid grain mill
21:40:11  *** Chris_Booth has joined #openttdcoop
21:42:20  <PublicServer> <mfb> wait, what...
21:42:48  <PublicServer> <mfb> absolutis version of SLH02
21:48:17  <PublicServer> *** Chris Booth joined the game
21:48:34  <PublicServer> <mfb> hi CB
21:48:37  <PublicServer> <Chris Booth> hi mfb
21:49:04  <PublicServer> <mfb> I am moving SLH02
21:49:15  <PublicServer> <mfb> look what I found (!from here !to here) :D
21:49:22  <PublicServer> <mfb> that is not modified
21:49:50  <PublicServer> <Chris Booth> I was just looking at that
21:50:08  <PublicServer> <Chris Booth> nice loop
21:50:08  <PublicServer> *** Ayero has left the game (leaving)
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21:51:33  <PublicServer> <Chris Booth> you going to rebuild the land entrance to the SLH?
21:51:55  <PublicServer> <mfb> which part do you mean?
21:52:10  <PublicServer> <Chris Booth> the part you just took the massive loop off
21:52:20  <PublicServer> *** andyp has left the game (connection lost)
21:52:24  <PublicServer> <mfb> I think so
21:52:39  <PublicServer> <Chris Booth> was that the old part I built?
21:52:57  <PublicServer> <mfb> no idea
21:53:05  <PublicServer> <mfb> maybe we can let it stay
21:53:15  <PublicServer> *** Sylf has joined company #1
21:53:27  <PublicServer> <Chris Booth> depends on MSH 10
21:53:42  <PublicServer> <mfb> that is the point
21:54:28  <PublicServer> <mfb> I think it is safe to move it, too
21:54:35  <PublicServer> <Chris Booth> yes
21:54:45  <PublicServer> <Chris Booth> will give lots more room
21:54:59  <PublicServer> <Sylf> we lost the 4th lane northbound somewhere
21:55:17  <PublicServer> <mfb> ?
21:55:23  <PublicServer> <Sylf> oh, nvm
21:55:25  <PublicServer> <Sylf> found it
21:55:27  <PublicServer> <Chris Booth> lol
21:55:50  <PublicServer> <Chris Booth> it takes a funny route
21:55:55  <PublicServer> <Sylf> yarr
21:56:27  <PublicServer> <Chris Booth> massive jam
21:56:45  <PublicServer> <mfb> from brewery exit
21:57:07  <PublicServer> <Chris Booth> to much PBS
21:57:14  <PublicServer> <mfb> too small MSH10
21:57:16  <PublicServer> <Sylf> need to finish that MSH
21:57:50  <PublicServer> <Chris Booth> you think that need 4 lines now?
21:58:00  <PublicServer> <Chris Booth> or just 3 lines with proper access
21:58:02  <PublicServer> <mfb> would help
21:58:11  <andy|p> !password
21:58:11  <PublicServer> andy|p: subdue
21:58:14  <PublicServer> <Sylf> msh10-bbh11?
21:58:16  <PublicServer> <mfb> otherwise the next upgrade is not far away
21:58:21  <PublicServer> <mfb> ah
21:58:22  <PublicServer> *** andyp joined the game
21:58:25  <PublicServer> <mfb> there, 4 would be better, too
21:58:31  <PublicServer> <mfb> but that is tricky with BBH11
21:58:38  <PublicServer> <mfb> maybe do a partial merge
21:58:48  <PublicServer> <mfb> like a dedicated brewery line from BBH11
21:58:50  <PublicServer> <Sylf> both are tightly built
21:58:56  <PublicServer> <Chris Booth> make traffic split in the MSH
21:58:59  <PublicServer> <Sylf> perhaps so
21:59:05  <PublicServer> <Chris Booth> so have 2 north and 2 south tracks
21:59:44  <PublicServer> <Sylf> it would almost become a big 4-way hub in the end...
21:59:52  <PublicServer> <mfb> :D
22:00:22  <PublicServer> <Chris Booth> basicly yes
22:00:40  <PublicServer> <Sylf> just need to get started
22:01:18  <PublicServer> <Chris Booth> well I guess we need to close on link BBH 11-> MSH10 or MSH 10 ->SLH 02
22:01:33  <PublicServer> <mfb> maybe begin with the SLH02-side
22:01:35  <PublicServer> <Chris Booth> make train take the long route but keep moving
22:01:38  <PublicServer> <mfb> that is easy to close
22:02:08  <PublicServer> <andyp> I was just looking at MSH10
22:02:54  <PublicServer> <andyp> not all trains from all platforms at the station can access both SLH02 and BBH11
22:02:57  <PublicServer> <Chris Booth> it should be closed now
22:03:00  <PublicServer> <Sylf> damn me... picking  those farms so close to the hub
22:03:06  <PublicServer> <mfb> I think they can
22:03:52  <PublicServer> <andyp> it's a mess, lots of stopping trains at !TODO: actually Connect these
22:04:22  <PublicServer> <mfb> like that
22:04:50  <PublicServer> <andyp> see the jams?
22:04:56  <PublicServer> <mfb> of course
22:04:56  <XeryusTC> !dl ottdau
22:04:56  <PublicServer> XeryusTC: http://www.openttdcoop.org/winupdater
22:05:14  <PublicServer> <Chris Booth> its even worse now as all trains have to go VIA BBH 11
22:05:20  <PublicServer> <mfb> wait, did you disconnect anything?
22:05:34  <PublicServer> <Chris Booth> I reversed signals
22:05:36  <PublicServer> <mfb> ah, reversed signals
22:05:54  <PublicServer> <mfb> nice for SLH building
22:06:08  <PublicServer> <Chris Booth> nice for that side of the MSH
22:06:10  <PublicServer> <andyp> I was going to try and split traffic to SLH02 and BBH11  closer tot he station
22:06:49  <PublicServer> <andyp> less to split within MSH11
22:09:15  <PublicServer> <mfb> thanks
22:09:31  <PublicServer> <Sylf> yop
22:09:53  <PublicServer> <mfb> now the boring stuff
22:11:23  <PublicServer> *** Chris Booth has left the game (leaving)
22:11:32  <Chris_Booth> bbl
22:11:35  <PublicServer> <mfb> no
22:11:46  <PublicServer> <mfb> what are you doing
22:11:52  <PublicServer> <Sylf> oh
22:18:49  *** sla_ro|master has quit IRC
22:18:56  <PublicServer> <mfb> and now?
22:18:58  <PublicServer> <Robert> jam at Dadworth
22:19:10  <PublicServer> <Robert> and a bit everywhere around actually
22:19:44  <PublicServer> <Sylf> probably a side effect of MSH10 out of commission
22:20:06  <PublicServer> <mfb> maybe
22:20:17  <PublicServer> <mfb> BBH08 gets a lot of load north->south
22:20:30  <PublicServer> <mfb> the trains used the western route before
22:21:14  <PublicServer> <mfb> who wanted to expand MSH10?
22:23:07  <PublicServer> <Sylf> that area will be 4/4/4?
22:23:44  <PublicServer> <mfb> I think that is the solution for up to 2k trains
22:24:24  <PublicServer> <Sylf> too big for me to do it
22:24:38  <PublicServer> <mfb> CB?
22:24:40  <PublicServer> <mfb> I can help
22:24:59  <PublicServer> <Robert> CB left a few mins ago
22:25:03  <mfb-> wtf
22:25:15  <PublicServer> <Sylf> let's see
22:28:12  <PublicServer> <mfb> I'll make you separated lines from north
22:29:38  <PublicServer> <mfb> there
22:30:04  <PublicServer> <mfb> jamming in circles
22:30:23  <PublicServer> <Sylf> aaaah panic
22:33:49  <PublicServer> <mfb> the jam is not so bad
22:33:55  <PublicServer> <mfb> just a jam, not a complete block
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22:35:23  <PublicServer> <mfb> I think this is a nice idea
22:35:29  <PublicServer> <Sylf> ?
22:35:39  <PublicServer> <mfb> the arrow around panley
22:35:49  <PublicServer> <Sylf> ok thx
22:36:28  <PublicServer> <Sylf> 4-to-4 balance...
22:36:31  <PublicServer> <mfb> even that thing can solve many jam problems
22:36:41  <PublicServer> <mfb> does not need to be all to all
22:36:52  <PublicServer> <mfb> and that is something we can modify with running traffic later
22:37:06  <PublicServer> <mfb> andyp is working at the brewery exit?
22:37:16  <PublicServer> <mfb> ah, the sign there
22:37:31  <PublicServer> <mfb> so as soon as that split is ready, the exit has a good capacity
22:38:21  <PublicServer> <mfb> bridge the other lines
22:38:28  <PublicServer> <mfb> you don't want to bridge 8 parallel lines
22:38:34  <PublicServer> <Sylf> ok
22:39:28  <PublicServer> <mfb> hm
22:39:30  <PublicServer> <mfb> there
22:40:00  <PublicServer> <mfb> 8
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22:42:56  <bassals> what OpenTTD are these yogcast using?
22:43:00  <bassals> do you know?
22:43:07  <^Spike^> why?
22:43:13  <bassals> they have like two new signal types
22:43:25  <^Spike^> ehm.. could be semaphore signals
22:43:29  <^Spike^> i didn't see the webcast..
22:43:32  <^Spike^> just doing a guess :)
22:43:35  <PublicServer> <mfb> andyp: you can use more exit lines
22:43:50  <PublicServer> <mfb> but 2+2 will work, too
22:44:03  <bassals> http://www.youtube.com/watch?v=N_jZKmYdJRI minute 1:35
22:44:04  <Webster> Title: Transport Tycoon Deluxe - New Year Livestream Part 2 - YouTube (at www.youtube.com)
22:44:08  <PublicServer> <andyp> right no everything it jammed up from otherr construction
22:44:20  <PublicServer> <andyp> easy enough to add an additional if needed
22:44:20  <PublicServer> *** Spike joined the game
22:44:52  <PublicServer> <mfb> some ugly CLs and signal gaps there
22:45:11  <PublicServer> <andyp> show me?
22:45:13  <^Spike^> bassals i just see normal signals in there tbh\
22:45:39  <PublicServer> <mfb> and one I already fixed
22:45:54  <^Spike^> well the normal ones are very small could be some grf
22:46:20  <PublicServer> <Sylf> :D
22:46:26  <bassals> there's 16 different signals?
22:46:35  <bassals> I only get 12!
22:46:56  <PublicServer> <mfb> I'll test the new lines
22:47:06  <PublicServer> <mfb> ok that works
22:47:12  <PublicServer> <Sylf> @@gap
22:47:13  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
22:47:17  <PublicServer> <mfb> but trains somehow hate these lines
22:47:27  <PublicServer> <Sylf> @@(gap 3)
22:47:28  <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
22:48:27  <PublicServer> <mfb> at the moment, we only have 2 lines from brewery
22:48:33  <PublicServer> <mfb> so 2+4->4 works, too
22:50:55  <PublicServer> <mfb> BBH11<->BBH09 is the bottleneck now
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22:53:23  <PublicServer> <Sylf> hmmm, out of space...
22:54:39  <PublicServer> <mfb> 8
22:54:45  <PublicServer> <mfb> right?
22:54:51  <PublicServer> <Sylf> yup
22:55:05  <PublicServer> <mfb> there
22:55:35  <PublicServer> <Sylf> ok, I'll see what I can do
22:55:57  <PublicServer> <mfb> it just has to work somehow
22:56:00  <PublicServer> <mfb> we can improve it later
22:58:47  <Chris_Booth> bk
22:58:52  <PublicServer> <mfb> wb
22:59:08  <PublicServer> *** Chris Booth joined the game
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23:00:28  <PublicServer> <mfb> lag?
23:00:31  <PublicServer> <Chris Booth> yes
23:00:40  <Tray> !calc 160 erail
23:00:41  <PublicServer> <Chris Booth> super slow motion
23:00:52  <Tray> @calc 160 erail
23:01:05  <PublicServer> <mfb> sylf works at MSH10
23:01:27  <PublicServer> <mfb> I spectate and keep the network flow up
23:01:53  <Tray> !password
23:01:53  <PublicServer> Tray: budged
23:02:03  <PublicServer> <Chris Booth> is there server going to die?
23:02:18  <PublicServer> *** Tray joined the game
23:02:21  <PublicServer> <Sylf> ok, that's about the limit of my skills
23:03:08  <PublicServer> <mfb> let's plug that somehow into the MSH
23:03:22  <PublicServer> <Sylf> we can let all trains exit to north now
23:03:29  <PublicServer> <Sylf> then the msh will be more empty
23:03:39  <PublicServer> <mfb> and enter from there
23:04:49  <PublicServer> <Sylf> diversion done
23:05:28  <PublicServer> <Tray> Is that wierd thing at MHSH 09 part of your work?
23:05:49  <PublicServer> <mfb> what?
23:05:55  <PublicServer> <mfb> no
23:06:07  <PublicServer> <mfb> that waits for a continued 3rd
23:06:45  <PublicServer> <Tray> I give it a try.
23:07:04  <PublicServer> *** andyp has joined company #1
23:07:28  <PublicServer> <Chris Booth> BBH 11 is now closed
23:08:51  <PublicServer> <Sylf> yay, Sudham junkyard is dead
23:09:01  <PublicServer> <mfb> :D
23:09:43  <PublicServer> <mfb> now BBH08->west gets the traffic :D
23:09:51  <PublicServer> <Chris Booth> and BBH 12
23:09:57  <PublicServer> <mfb> but no serious network jam
23:10:40  <PublicServer> <mfb> see !something wrong here
23:10:46  <PublicServer> <mfb> all trains use the upper way
23:10:48  <PublicServer> <Sylf> yup
23:10:55  <PublicServer> <Sylf> not balanced
23:11:09  <PublicServer> <Sylf> oh
23:11:15  <PublicServer> <Sylf> it's more than that...
23:11:22  <PublicServer> <mfb> but the lines work
23:11:40  <PublicServer> <Sylf> must be in a hub somewhere
23:12:06  <PublicServer> <mfb> I'll have a look
23:12:17  <PublicServer> <Sylf> no exit at BBH12
23:12:20  <PublicServer> <Sylf> to east
23:12:22  <XeryusTC> www.johnwatsonblog.co.uk for those of you who have seen tonight's episode of sherlock :D
23:12:26  <PublicServer> <Sylf> no
23:12:28  <PublicServer> <Sylf> found the exit
23:12:44  <PublicServer> <mfb> there is an exit
23:13:06  <PublicServer> <mfb> there is a problem between the merge and SLH06
23:13:14  <PublicServer> <mfb> train 95 used the SLH02 to switch lines
23:13:28  <PublicServer> <Chris Booth> found it
23:13:38  <PublicServer> <Chris Booth> check !this
23:13:40  <PublicServer> <mfb> where?
23:13:47  <PublicServer> <mfb> lol
23:14:01  <PublicServer> <Sylf> was a wrong signal?
23:14:04  <PublicServer> <Chris Booth> I droped a signal
23:14:11  <PublicServer> <Chris Booth> a backwards one
23:14:17  <PublicServer> <Sylf> yup
23:14:22  <PublicServer> <Sylf> good catch
23:15:40  <PublicServer> <Sylf> sorry... too hungry to continue
23:15:54  <PublicServer> <Sylf> I'm gonna go find dinner
23:16:04  <PublicServer> *** Sylf has joined spectators
23:16:04  <PublicServer> <Chris Booth> I am so sleepy
23:16:12  <PublicServer> <Chris Booth> falling asleep on my keyboard
23:17:06  <PublicServer> <Chris Booth> ok I am off to bed
23:17:12  <PublicServer> *** Sylf has joined company #1
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23:20:48  <Robert01> leaving as well, good night!
23:20:52  <PublicServer> *** Robert has left the game (leaving)
23:20:54  <PublicServer> <mfb> good night
23:20:55  *** Robert01 has quit IRC
23:20:56  <PublicServer> <mfb> me too
23:22:04  <PublicServer> <mfb> BBH12 cannot handle it northwards with 2 lines
23:22:14  <PublicServer> <mfb> well, just a temporary problem
23:22:28  <PublicServer> *** mfb has left the game (leaving)
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23:26:20  <PublicServer> <Tray> uhm
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23:50:44  <PublicServer> *** Tray has left the game (connection lost)
23:50:44  <PublicServer> *** Game paused (number of players)
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