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00:00:41 *** Robert0101 has joined #openttdcoop 00:05:51 *** Firartix has quit IRC 00:08:17 *** Robert0101 has quit IRC 00:14:30 *** Skasi has left #openttdcoop 00:34:14 *** Progman has quit IRC 00:38:48 <PublicServer> *** Mazur has left the game (leaving) 00:38:48 <PublicServer> *** Game paused (number of players) 00:43:30 *** Firartix has joined #openttdcoop 00:58:11 *** ODM has quit IRC 01:02:57 *** sla_ro|master has quit IRC 01:08:18 *** pugi has quit IRC 01:11:32 *** pugi has joined #openttdcoop 01:26:43 *** pugi has quit IRC 01:32:02 *** Justech_ has quit IRC 01:37:51 *** valhallasw has joined #openttdcoop 01:43:32 <PublicServer> *** tycoondemon has left the game (leaving) 01:52:18 *** valhallasw has quit IRC 01:54:05 *** Koronen has quit IRC 02:36:15 *** Chris_Booth[ph] has joined #openttdcoop 02:36:21 <Chris_Booth[ph]> Hi ally 02:36:32 <Chris_Booth[ph]> Hi all 02:38:12 <Chris_Booth[ph]> P 02:48:05 *** Chris_Booth[ph] has quit IRC 03:43:54 *** Chris_Booth has joined #openttdcoop 03:45:43 <PublicServer> *** Game still paused (number of players) 03:45:43 <PublicServer> *** Game unpaused (number of players) 03:45:43 <PublicServer> *** Chris Booth joined the game 03:45:52 <PublicServer> <Chris Booth> Mark: 03:46:18 <PublicServer> <Chris Booth> mark 03:50:09 <PublicServer> *** Chris Booth has left the game (leaving) 03:50:09 <PublicServer> *** Game paused (number of players) 03:50:12 *** Chris_Booth has quit IRC 04:08:05 *** Eightbitpwny has left #openttdcoop 04:48:24 *** Justech has joined #openttdcoop 04:48:47 *** Justech is now known as Guest22352 04:52:40 *** Sylf has quit IRC 05:01:53 *** Guest22352 has quit IRC 05:02:13 *** Sylf has joined #openttdcoop 05:02:13 *** ChanServ sets mode: +o Sylf 05:18:55 *** Sylf has quit IRC 05:19:07 *** Sylf has joined #openttdcoop 05:19:07 *** ChanServ sets mode: +o Sylf 05:42:01 *** Justech_ has joined #openttdcoop 05:43:03 *** Justech_ is now known as Justech 05:45:34 <Justech> hey Sylf? 06:03:51 <Sylf> yes 06:04:00 <Sylf> Justech 06:04:18 <Justech> when you get a bunch of disconnected what do you usually do to fix it? 06:04:33 <Sylf> I don't do anything. 06:04:44 <Sylf> It normally doesn't happen. 06:05:14 <Sylf> Openttd Stable releases are pretty darn stable. 06:05:33 <Justech> I can get on the public perfectly fine. But the welcome server if iam lucky enough to connect i get disconnected after 5 mins on the welcome 06:05:37 <Sylf> Betas may not have the same level of polish. 06:05:59 <Sylf> Beta is not the nightly used on PS 06:06:13 <Sylf> so you can't compare those two like that 06:06:44 <Justech> so theres nothing i can do? 06:06:48 <Sylf> no 06:06:51 <Sylf> nothing. 06:07:03 <Justech> what a shame... 06:08:52 <Justech> guess I will just wait for a new map then 06:10:33 <Sylf> If you're talking about Welcome server, then a new map isn't going to help you 06:11:12 <Justech> are you sure iam pretty sure its linked to the map 06:12:46 <Sylf> No, I'm not sure. I don't know any inner workings of this game. 06:12:59 <Sylf> But the map causing network issue just doesn't make sense to me. 06:21:19 *** Robert0101 has joined #openttdcoop 06:26:27 *** Robert0101 has quit IRC 08:38:46 *** Justech has quit IRC 08:51:18 <PublicServer> *** Game still paused (number of players) 08:51:19 <PublicServer> *** {TWerkhoven[l]} joined the game 09:20:51 *** Progman has joined #openttdcoop 09:55:08 *** Tray has joined #openttdcoop 10:07:23 *** Maraxus has joined #openttdcoop 10:07:42 <Maraxus> !players 10:07:45 <PublicServer> Maraxus: Client 2099 is TWerkhoven[l], a spectator 10:07:45 <PublicServer> Maraxus: Client 1144 is StarLite, a spectator 10:07:45 <PublicServer> Maraxus: Client 1855 (Orange) is Mark, in company 1 (Merry Christmas all!) 10:08:16 <TWerkhoven[l]> mornin maraxus 10:08:30 <Maraxus> morning 10:08:54 <Maraxus> !password 10:08:54 <PublicServer> Maraxus: forays 10:09:12 <PublicServer> *** Game still paused (number of players) 10:09:14 <PublicServer> *** Maraxus joined the game 10:12:54 <Tray> !password 10:12:54 <PublicServer> Tray: mayors 10:13:18 <PublicServer> *** Game still paused (number of players) 10:13:18 <PublicServer> *** Game unpaused (number of players) 10:13:19 <PublicServer> *** Tray joined the game 10:26:10 <PublicServer> *** Maraxus has joined company #1 10:26:39 <PublicServer> *** Tray has left the game (leaving) 10:29:57 <PublicServer> *** Maraxus has joined spectators 10:29:57 <PublicServer> *** Game paused (number of players) 10:36:52 *** sla_ro|master has joined #openttdcoop 10:41:24 *** Koronen has joined #openttdcoop 10:42:47 *** ODM has joined #openttdcoop 10:42:47 *** ChanServ sets mode: +o ODM 11:26:17 *** valhallasw has joined #openttdcoop 11:47:13 *** Firartix has quit IRC 11:49:15 *** Chris_Booth has joined #openttdcoop 11:57:08 *** Tray has quit IRC 12:05:06 <PublicServer> *** StarLite has joined company #1 12:05:06 <PublicServer> *** Game unpaused (number of players) 12:07:07 <PublicServer> <StarLite> o/ 12:08:18 <PublicServer> *** 0DM joined the game 12:08:22 <PublicServer> <StarLite> lo odm 12:08:24 <PublicServer> <0DM> o/ 12:08:55 <PublicServer> *** Maraxus has joined company #1 12:09:33 <PublicServer> <0DM> hm thats alot of different industries 12:09:40 <PublicServer> <StarLite> hehe, FIRS is nice :) 12:10:23 <PublicServer> <StarLite> gah, we've hit the train limit again 12:10:37 <PublicServer> <StarLite> and a lot of stations are way underserviced still :) 12:10:37 <PublicServer> <0DM> again?:P 12:10:59 <PublicServer> <TWerkhoven[l]> could always start on sylfs proposal for slh02 if you are bored 12:11:57 <PublicServer> <0DM> oh man this stuff confuses me 12:13:10 <TWerkhoven[l]> ? 12:13:30 <PublicServer> <StarLite> I guess I could start on the new SLH 12:13:37 <PublicServer> <0DM> i meant the industries 12:13:40 <PublicServer> *** {TWerkhoven[l]} has joined company #1 12:13:52 <PublicServer> <StarLite> its not that hard really ODM :) 12:14:02 <PublicServer> <TWerkhoven[l]> luckily that work has been done 12:14:04 <PublicServer> <0DM> have you seen the table with all the stuff?:D 12:14:06 <PublicServer> <TWerkhoven[l]> all you need to do is hook em up 12:14:20 <PublicServer> <StarLite> basicly: Primary industries need stuff to grow [Engineering Supplies/Farm supplies] 12:14:26 <PublicServer> <TWerkhoven[l]> that seems a good place starlite 12:14:36 <PublicServer> <StarLite> Yeah tw 12:14:40 <PublicServer> <StarLite> was looking at exactly that spot 12:14:51 <PublicServer> <StarLite> was looking what to call it ;) 12:15:01 <PublicServer> <StarLite> SLH12 I guess :P 12:15:11 <PublicServer> <TWerkhoven[l]> hehe 12:15:18 <PublicServer> *** {TWerkhoven[l]} has joined spectators 12:19:43 *** Chris_Booth has quit IRC 12:20:26 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 12:20:43 <TWerkhoven[l]> time to visit the family 12:20:47 <TWerkhoven[l]> laters 12:22:07 <PublicServer> *** 0DM has left the game (leaving) 12:48:09 *** mfb- has joined #openttdcoop 12:48:09 *** ChanServ sets mode: +o mfb- 12:48:13 <mfb-> hi 12:48:15 *** LXSJason has quit IRC 12:48:15 <PublicServer> *** mfb joined the game 12:48:19 <PublicServer> <Maraxus> hi 12:48:29 <PublicServer> <StarLite> afternoon :) 12:49:59 <PublicServer> <mfb> everything flowing again? 12:50:05 <PublicServer> <StarLite> looks like it yeh 12:57:46 <PublicServer> <StarLite> a parents are here 12:57:48 <PublicServer> <StarLite> bbl 12:57:50 <PublicServer> *** StarLite has joined spectators 12:59:09 *** Eightbitpwny has joined #openttdcoop 13:00:56 <PublicServer> *** Maraxus has joined spectators 13:02:32 *** Tray has joined #openttdcoop 13:10:48 *** Firartix has joined #openttdcoop 13:11:52 *** LXSJason has joined #openttdcoop 13:31:46 <PublicServer> *** Maraxus has left the game (leaving) 13:58:24 <PublicServer> <mfb> MSH05 and its great balancing... 13:58:58 <PublicServer> <mfb> crap 14:06:52 <Tray> !password 14:06:53 <PublicServer> Tray: alcove 14:07:16 <PublicServer> *** Tray joined the game 14:08:17 <Maraxus> !password 14:08:17 <PublicServer> Maraxus: alcove 14:08:36 <PublicServer> *** Maraxus joined the game 14:10:52 <PublicServer> *** Tray has left the game (leaving) 14:21:37 *** Chris_Booth has joined #openttdcoop 14:22:14 <PublicServer> *** Maraxus has left the game (leaving) 14:39:17 *** valhallasw has quit IRC 14:54:54 <PublicServer> *** Chris Booth joined the game 15:00:56 <PublicServer> *** Chris Booth has left the game (leaving) 15:01:34 *** Tray has quit IRC 15:11:30 <PublicServer> *** StarLite has joined company #1 15:16:26 *** pugi has joined #openttdcoop 15:20:00 <PublicServer> <StarLite> SLH12 done and connected all industries up to it 15:21:35 <PublicServer> <mfb> hmm 15:21:42 <PublicServer> <mfb> now SLH02 looks a bit odd 15:22:00 <PublicServer> <StarLite> yeh 15:22:15 <PublicServer> <StarLite> I just killed all the unneeded connections and double bridges etc 15:22:41 <PublicServer> <StarLite> and tidied the corners, but its gonna need to be rebuilt partyly anyways 15:23:36 <PublicServer> <mfb> still not enough 15:25:38 <PublicServer> <mfb> that is fine 15:29:25 <Maraxus> !password 15:29:25 <PublicServer> Maraxus: perish 15:29:41 <PublicServer> *** Maraxus joined the game 15:30:25 *** Brumi has joined #openttdcoop 15:30:40 <PublicServer> *** Brumi joined the game 15:30:44 <PublicServer> <Brumi> hello 15:30:50 <PublicServer> <mfb> hi 15:30:50 <PublicServer> <Maraxus> hi 15:31:36 <PublicServer> *** Brumi has joined company #1 15:32:37 <mfb-> I think we can risk some more trains 15:32:39 <mfb-> !trains 1500 15:32:41 <PublicServer> *** Maraxus has joined company #1 15:32:46 <PublicServer> <StarLite> yeah 15:32:52 <PublicServer> <StarLite> everything seems to be running smoothly 15:33:00 <mfb-> !rcon set max_trains 1500 15:35:28 <PublicServer> *** mfb has joined spectators 15:35:44 <PublicServer> <StarLite> yay, 1500 :D 15:35:59 <PublicServer> <StarLite> thats only 30 more trains tho :P 15:36:33 <PublicServer> <StarLite> I think we can handle 1750 without too many problems, 2K with some extra lines here and there 16:06:32 <Mazur> Anyone else survive last night? 16:06:42 <Mazur> Oh, I see, yes. 16:06:54 <Mazur> Not the end of the world, so far. 16:16:34 *** Absolutis has joined #openttdcoop 16:17:53 <mfb-> :p 16:18:12 <PublicServer> <mfb> 2000 with FIRS would be nice 16:18:26 <PublicServer> *** mfb has joined company #1 16:18:39 <PublicServer> <StarLite> 1499 16:18:51 <Absolutis> hullo, and happy new year 16:18:58 <Absolutis> !password 16:18:59 <PublicServer> Absolutis: roamed 16:19:00 <PublicServer> <StarLite> o/, same to you! 16:19:36 <PublicServer> *** Absolutis joined the game 16:21:00 <PublicServer> *** Absolutis has left the game (leaving) 16:23:12 <PublicServer> <StarLite> train limit :( 16:23:23 <PublicServer> <mfb> expansion time :) 16:24:21 <PublicServer> <StarLite> I see MSGH06 is being expanded :) 16:24:27 <PublicServer> <mfb> <- 16:24:53 <PublicServer> <mfb> but that specific part does not fit 16:30:30 <Chris_Booth> happy new year to all!! 16:30:50 <PublicServer> <Brumi> happy new year to you as well :) 16:30:52 <PublicServer> <StarLite> These BM trains creap me out, I think the'll topple over everytime they make a corner... 16:30:56 <PublicServer> <mfb> same here 16:31:25 <mfb-> to the new year, not the BM trains :p 16:35:42 *** LoPo has joined #openttdcoop 16:36:06 <LoPo> hiya 16:36:08 <LoPo> !password 16:36:08 <PublicServer> LoPo: sheers 16:36:12 <PublicServer> <Brumi> hello 16:36:15 <PublicServer> <mfb> hi 16:36:17 <PublicServer> <StarLite> lo 16:37:04 <PublicServer> *** LoPo joined the game 16:38:12 <PublicServer> *** Chris Booth joined the game 16:38:20 <PublicServer> <mfb> MSH01 16:38:30 <PublicServer> <mfb> "small" jam at the station exit 16:39:05 <PublicServer> <Chris Booth> that ML is full 16:39:10 <planetmaker> happy new year 16:39:21 <PublicServer> <Chris Booth> to you to planetmaker 16:39:35 <PublicServer> <StarLite> same 16:39:45 <PublicServer> <Brumi> yeah :) 16:40:19 <PublicServer> *** Maraxus has joined spectators 16:41:29 <PublicServer> <mfb> bad way 16:41:39 <PublicServer> <mfb> can you do it the other way? 16:41:41 <PublicServer> <Chris Booth> not nifhed yet 16:43:11 <PublicServer> *** Brumi has left the game (leaving) 16:43:16 *** Brumi has left #openttdcoop 16:45:55 <PublicServer> <mfb> oh 16:45:57 <PublicServer> <mfb> ok 16:46:23 <PublicServer> <Chris Booth> I am trying to make it look nice 16:48:14 <PublicServer> <mfb> hmm 16:48:16 <PublicServer> <Chris Booth> still 1 tile short 16:48:18 <PublicServer> <mfb> I think I can help you here 16:48:36 <PublicServer> <mfb> these ok? 16:48:42 <PublicServer> <Chris Booth> yes 16:49:08 <PublicServer> <LoPo> dude :P 16:49:12 <PublicServer> <LoPo> not needed 16:49:18 <PublicServer> <mfb> ok 16:49:25 <PublicServer> <mfb> but that is even more out of sync 16:49:57 <PublicServer> <mfb> CB will kill you :p 16:50:07 <PublicServer> <Chris Booth> the gun is loaded 16:50:13 <PublicServer> <LoPo> hmmm :P 16:50:21 <PublicServer> *** Sylf joined the game 16:50:44 <PublicServer> <mfb> hm 16:50:48 <PublicServer> <mfb> not that way 16:50:50 <PublicServer> *** Sylf has joined company #1 16:50:55 <PublicServer> <mfb> ah 16:51:01 <PublicServer> <Chris Booth> the new merger 16:53:55 <PublicServer> <LoPo> lol 16:53:58 <PublicServer> <mfb> lol 16:54:12 <PublicServer> <Chris Booth> lol? 16:54:27 <PublicServer> <mfb> multiplayer signal placement 16:55:50 <PublicServer> <Chris Booth> looks like it was built that way to start with XTC would <3 it 16:57:08 <PublicServer> <Chris Booth> thatg was not me 16:58:21 <PublicServer> <Chris Booth> MSH 01 now then 17:02:35 *** Ayero has joined #openttdcoop 17:02:46 <Ayero> !password 17:02:46 <PublicServer> Ayero: annals 17:02:58 <PublicServer> *** Ayero joined the game 17:05:19 <PublicServer> <Chris Booth> that station might need 3 lines in/out 17:05:25 <PublicServer> <Chris Booth> which is a massive pain 17:05:31 <PublicServer> <mfb> lol 17:05:37 <PublicServer> <mfb> forget it :D 17:05:48 <PublicServer> <Chris Booth> for now yes 17:05:58 <PublicServer> <mfb> a new station is possible 17:06:04 <PublicServer> <mfb> but expansion of that to 3 lines... 17:06:07 <PublicServer> <mfb> you don't want to do it 17:06:15 <PublicServer> <Chris Booth> well not realy 17:06:25 <PublicServer> <mfb> I don't want to do it, and I am pretty sure V does not want that as well 17:06:25 <PublicServer> <Chris Booth> each platform block need 3 tracks 17:06:47 <PublicServer> <Chris Booth> we can make the same station again with 3 or 4 lines 17:06:57 <PublicServer> <mfb> it would be even more difficult to get all the lines out 17:07:11 <PublicServer> <StarLite> or connect block 1,4,7 to one line 17:07:17 <PublicServer> <StarLite> and 2,5,8 to another 17:07:23 <PublicServer> <StarLite> etc 17:07:33 <PublicServer> <mfb> that is like multiple stations then 17:07:43 <PublicServer> <mfb> and you lose the nice features of the overflow system 17:07:58 <PublicServer> <StarLite> true true 17:08:08 <PublicServer> <mfb> hmm 17:08:14 <PublicServer> <mfb> I improved the SLH08 entry 17:08:20 <PublicServer> <mfb> now the exit to ML is jamming 17:08:30 <PublicServer> <Chris Booth> lol 17:09:22 <PublicServer> <StarLite> might need to make the SL LL_RR, or make a 2nd SLH and split the stations between those 17:09:48 <PublicServer> <Chris Booth> the ML needs more room aswell 17:13:53 <PublicServer> <Chris Booth> that a bit nicer now 17:14:26 <PublicServer> <Chris Booth> HHHM SLH 11 is causing a big jam 17:14:40 <PublicServer> <mfb> ? 17:14:59 <PublicServer> <Sylf> BBH 11? 17:15:01 <PublicServer> <Chris Booth> actualy is BBH 06 -> MSH 07 17:15:04 <PublicServer> <Chris Booth> needs expanding 17:15:16 <PublicServer> <mfb> both directions 17:15:32 <PublicServer> <mfb> and BBH06->MSH12 17:23:35 <PublicServer> <Chris Booth> that merger in MSH 12 sucks 17:24:02 <PublicServer> <StarLite> afk for food and stuff 17:24:16 <PublicServer> *** Chris Booth has left the game (leaving) 17:24:20 <PublicServer> *** Maraxus has joined company #1 17:29:49 <PublicServer> <mfb> mega-ugly pro 17:29:51 <PublicServer> <mfb> prio 17:30:53 <PublicServer> <mfb> was that me? 17:32:08 *** Chris_Booth has quit IRC 17:32:11 <PublicServer> <mfb> I don't expect prices for the look 17:32:21 <PublicServer> <mfb> but now we have a double bridge 17:32:31 <PublicServer> *** mfb has joined spectators 17:43:34 <PublicServer> *** Maraxus has left the game (leaving) 17:43:47 *** Maraxus has quit IRC 17:49:59 <planetmaker> !grf 17:49:59 <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 18:10:52 *** Chris_Booth has joined #openttdcoop 18:11:12 <PublicServer> *** Sylf has left the game (connection lost) 18:12:56 *** DayDreamer has joined #openttdcoop 18:13:48 *** DayDreamer has left #openttdcoop 18:19:05 <PublicServer> *** Chris Booth joined the game 18:19:58 *** collinp has joined #openttdcoop 18:20:11 *** collinp has quit IRC 18:20:20 <PublicServer> *** mfb has joined company #1 18:20:20 <PublicServer> <mfb> re 18:20:33 <XeryusTC> @quickstart 18:20:34 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 18:22:26 <PublicServer> *** Chris Booth has left the game (connection lost) 18:30:04 <PublicServer> *** mfb has left the game (connection lost) 18:30:57 <mfb-> !players 18:30:59 <PublicServer> mfb-: Client 2211 (Orange) is LoPo, in company 1 (Merry Christmas all!) 18:30:59 <PublicServer> mfb-: Client 2221 (Orange) is Ayero, in company 1 (Merry Christmas all!) 18:30:59 <PublicServer> mfb-: Client 1144 (Orange) is StarLite, in company 1 (Merry Christmas all!) 18:30:59 <PublicServer> mfb-: Client 1855 (Orange) is Mark, in company 1 (Merry Christmas all!) 18:31:03 <mfb-> oh 18:31:05 <mfb-> !password 18:31:05 <PublicServer> mfb-: vatted 18:31:25 <XeryusTC> planetmaker: isn't it time to start a 32bpp opengfx set? 18:31:32 <XeryusTC> with hand drawn graphics instead of rendered? 18:31:52 <V453000> you mean vice versa dont you :) 18:32:06 <PublicServer> *** LoPo has joined spectators 18:32:22 <mfb-> hmm 18:32:47 <mfb-> is it me or the server :( 18:33:06 <XeryusTC> V453000: no, i mean hand drawn 32bpp graphics 18:33:18 <mfb-> with paint? :p 18:33:34 <V453000> extra zoom yay or nay? 18:33:36 <PublicServer> *** mfb joined the game 18:33:46 <PublicServer> *** mfb has joined company #1 18:34:00 <XeryusTC> maybe i should just suggest it on the forums 18:34:10 <V453000> idk I feel like hand drawing in 8bpp is hard enough already 18:34:58 <PublicServer> *** mfb has left the game (connection lost) 18:35:02 <mfb-> ... 18:35:05 <planetmaker> XeryusTC: I don't mind either way. Probably rendering 32bpp is indeed easier. Especially as you can then create one model and render 4x, 2x, 1x, /2, /4 and /8 images at the same time 18:35:20 <planetmaker> something... which most likely will be supported in future grf versions 18:35:35 <XeryusTC> planetmaker: i meant a hand drawn 32bpp opengfx set 18:35:39 <planetmaker> I know 18:35:54 <XeryusTC> yes it will take more work to do, but you also have a lot more people willing to work on it i recon 18:36:02 <planetmaker> But who draws 10k sprites in another two zoom levels? 18:36:07 <XeryusTC> because the current 32bpp set has been going on for 6 years at least 18:36:15 <planetmaker> everything done in 32bpp has so far been rendered 18:36:22 <V453000> ^ 18:36:26 *** Tray has joined #openttdcoop 18:36:44 <XeryusTC> true that 18:36:58 <XeryusTC> but i also dont see why extra zoom and 32bpp are bound together like this 18:37:11 <XeryusTC> imo the extra zoom has nothing to do with the bit depth of the image ;) 18:37:26 <V453000> it certainly doesnt, but the depth makes for some more difficulty and more effort to draw 18:37:36 <V453000> drawing 8bpp is easiest 18:37:59 <V453000> so when you already want to bother with more colours, you also might want to consider zooming :) 18:38:38 <V453000> for instance I wouldnt bother with 32bpp if I dont want extra zoom. Just because 8bpp is just nice with unzoomed trains 18:38:52 <XeryusTC> well, you might as well just draw the extra colours imo, i dont know if the extra zoom will actually be that much more popular 18:39:08 <V453000> yes sure :) 18:39:37 <V453000> dont know I think a part of the pixel graphics fun is that you have a very limited amount of colours to use 18:39:52 <V453000> and 8 shades for standard colours is quite a lot already 18:40:07 <XeryusTC> true 18:40:14 <XeryusTC> but buildings could benefit from it greatly i think 18:40:20 <V453000> I guess 18:40:36 <V453000> idk, I like 8bpp so I wont be too helpful anyway :P 18:40:39 <XeryusTC> but maybe it could also be done as a reboot of the simutrans comic graphics conversion :o 18:41:27 <V453000> thing is, when you have a small sprite like a train and you are making a gradient-ish thing, it already takes 8 pixels to go through the whole shade spectrum 18:41:32 <PublicServer> <StarLite> MSh 12 needs siome better balancing towards oil drop 18:41:53 <Webster> Latest update from openttd: Donations <http://www.openttd.org/en/news/160> 18:42:00 <V453000> buildings and larger things, possibly yeah :) 18:53:32 <XeryusTC> V453000: true, with the size of trains etc it might not be beneficial 18:53:39 <XeryusTC> but buildings and industries will improve a lot imo 18:53:46 <V453000> yeah, I agree there 18:54:03 <V453000> I draw a lot currently (trains ofc) and I just learned to use the 8 shades really 18:56:24 *** LSky has joined #openttdcoop 18:57:08 <XeryusTC> but the main thing for trains is that you dont have to be limited to what the palette dictates 18:57:17 <XeryusTC> maybe i should just suggest it on the forums and see what people think :o 18:58:13 <LSky> weird grf setup that the welcome server has 18:58:28 <LSky> it has the fish ships, but still the huge running costs 18:58:38 <LSky> seems like a mistake 18:59:02 <V453000> yes sure but in the few pixels, 8 shades is already such a large variety that it isnt really "dictates" but "choose from these few instead of choosing from X times more colours". But if course, just try to get the ball going, I just say my current opinion based on NUTS :) 18:59:03 <LSky> by the way, did anyone try firs 0.7 yet? 18:59:11 <V453000> LSky: 100% intentional 18:59:21 *** Chris_Booth has quit IRC 18:59:33 <LSky> well then i dont understand said intention 19:00:33 <V453000> it takes about 3 brain cells to build a ship route, so they are discouraged. And as our servers enjoy cooperation, you can easily bankrupt your company to be bought by another company, then join that company and cooperate with that person 19:00:49 <LSky> that i understand 19:00:55 <V453000> basically: transporting with ships is dumb, so instead they are used as an utility for something else 19:01:37 <LSky> but right now, you cant use them as a utility 19:01:39 <V453000> aircraft is even more dumb but it does not lag the server so it is allowed in small numbers if one enjoys buying it, but you have to get some money first 19:01:58 <V453000> as a utility for merging companies, not for transportation 19:02:16 <LSky> ah 19:02:32 <LSky> thats different when using FISH ships though? 19:02:41 <LSky> as opposed to default ships? 19:02:48 <V453000> no I have no clue why FISH is there 19:03:20 <V453000> well sometimes you can make an eyecandy ship, like a ship which just stands near your eyecandy dock so it doesnt eat your money 19:03:23 <V453000> could be that 19:03:31 <LSky> right 19:03:37 <LSky> but costing 500 million a year 19:03:41 <LSky> thats expensive eyecandy 19:04:00 <V453000> it doesnt cost anything if it stands 19:04:19 <LSky> has to get there still though, heh 19:04:27 <LSky> but that makes sense 19:04:29 <mfb-> ~1 tile 19:04:39 <LSky> I wish they'd do something about ships though 19:04:44 <mfb-> !password 19:04:44 <PublicServer> mfb-: phobia 19:04:55 <PublicServer> *** mfb joined the game 19:05:02 <V453000> trains are the way to go :) 19:05:08 <LSky> its basically unchanged since the original game, save for a few extra ways to create aquaducts, etc 19:05:14 <LSky> well theyre the way to go because the others suck 19:05:40 <V453000> not really, just because they are the most complex and interesting 19:05:45 <LSky> well yeah 19:05:45 <V453000> others dont have signals for example 19:05:55 <LSky> because the others arent developed to the same extent 19:06:02 <V453000> wouldnt make sense either 19:06:17 <LSky> you cant make complex networks with RVs, ships, etc 19:06:19 <V453000> you likely wont have pre-signals with their logic for road vehicles or aircraft 19:06:19 <PublicServer> <mfb> well, roads could get a bit more love 19:06:32 <V453000> could, but how 19:06:35 <PublicServer> <mfb> or airports. signals on airports :D 19:06:39 <V453000> lol 19:06:41 <PublicServer> <mfb> traffic lights 19:07:00 <V453000> I guess you would have to make huge airports in order to offer at least some variety 19:07:16 <PublicServer> <mfb> like... huge train networks 19:07:22 <PublicServer> <mfb> the airports are really small here anyway 19:07:29 <V453000> probably 19:07:56 <Sylf> Like I mentioned in the other channel yesterday... Let the players design airports, like you can design rides in roller coaster tycoon :P 19:08:40 <V453000> yeah but still, trains ftw :) 19:08:44 *** LSky` has joined #openttdcoop 19:08:52 * LSky` slaps LSky around a bit with a large fishbot 19:09:14 <LSky`> weird 19:09:47 <^Spike^> ? 19:09:58 <LSky`> my irc tab just stopped receiving new messages 19:09:58 <V453000> why are you here twice? 19:10:05 <LSky`> and it didnt want to send any either 19:10:08 <LSky`> i closed it two minutes ago 19:10:22 <^Spike^> it will tiemout in 480secs (strange time still for me) 19:10:26 <^Spike^> aka 8 minutes :) 19:10:31 <LSky`> oh well 19:10:36 <LSky`> what i was trying to convey; 19:10:40 <LSky`> " a game where most serious servers restrict 2 of the 4 transportation modes and severly limit the third, something is wrong " 19:11:03 <V453000> or something is very right about the fourth :) 19:11:16 <PublicServer> <mfb> would it be right if the game just did not use ships and aircrafts? 19:11:26 <LSky`> of course the 4th is 'right' 19:11:30 <LSky`> everyone uses trains 19:11:32 <planetmaker> LSky`: what is a 'serious' server? 19:11:33 <Tray> !password 19:11:33 <PublicServer> Tray: phobia 19:11:37 <^Spike^> http://webster.openttdcoop.org/?channel=openttdcoop&date=1325376000 <-- LSky can you read what you missed ;) 19:11:39 <planetmaker> for a game? ;-) 19:11:59 <PublicServer> *** Tray joined the game 19:12:01 <LSky`> planetmaker: everyone has different ideas for what constitutes as serious 19:12:21 <V453000> trains and the complexity, variety and creatitivy required is the sole reason why TT and its successors is such an interesting game which can entertain us for ages 19:12:23 <LSky`> the ones I consider serious restrict/limit ships/aircraft/rv's to various extents 19:12:57 <planetmaker> yes... Might maybe change with 1.2.0 19:12:59 <V453000> Therefore I would say "very right" :) 19:13:16 <planetmaker> if server owners discover the infrastructure maintenance settings 19:13:35 <PublicServer> *** Tray has left the game (leaving) 19:13:36 <V453000> infra maintenance does nothing but costs, doesnt offer any new possibilities 19:13:58 <planetmaker> it adds costs which grow with a power law of used infrastructure 19:14:10 <V453000> sure, it makes the game interesting in general 19:14:18 *** LSky has quit IRC 19:14:19 <V453000> but it wont change which mean of transport is used, that doesnt make sense 19:14:19 <LSky`> id personally suggest collisions for aircraft and ships, that could make it more interesting to create networks for them 19:14:24 *** Absolutis has quit IRC 19:14:58 <Sylf> for collision, you need traffic lights or other means of traffic control that can fail 19:15:22 <LSky`> right, well there is such a thing for ships 19:15:28 <V453000> he means that for example you cant have 10 ships on 1 tile 19:15:32 <LSky`> at least, i see traffic lights for ships all the time over here 19:16:08 <mfb-> traffic lights for trains cannot fail (->collision). just the player which removes them 19:16:10 <Sylf> yeah, I've seen a fleet of oil ships wait at an oil rig, and it's not pretty 19:16:55 <LSky`> the only issue with colissions for aircraft and ships is that they dont run on company owned tracks 19:17:09 <LSky`> which would imply colissions with other companies' vehicles 19:17:16 <PublicServer> <mfb> hmm 19:17:23 <PublicServer> <mfb> make ships solid for the own company only 19:17:32 <Sylf> either that, or you need to start laying "tracks" for ships(water) and air, and start placing signals like rails 19:17:51 <PublicServer> <mfb> that would reduce cpu load :D 19:18:10 <LSky`> would it be feasible to make ships/aircraft only be able to collide with vehicles of the same company? 19:18:20 <PublicServer> <mfb> I think so 19:18:50 <V453000> I would still stay with trains :p 19:18:50 <Sylf> I'd say that takes away a whole level of fun 19:18:51 <LSky`> and youre right, pre(user)defined ship routes would solve a lot of CPU load issues 19:19:18 <Sylf> I'd stick with trains too personally 19:19:23 <LSky`> well people can obviously stick with whatever they like 19:19:32 <LSky`> but then you wont have the issue that ships arent allowed because theyre dumb 19:19:44 <LSky`> or planes, for that matter 19:20:05 <Sylf> Feel free to take my idea and go suggest it through the official channel 19:20:28 <LSky`> I posted a thread on flight paths on the suggestion forums 19:20:59 <LSky`> though as always, my suggestions are never really well received for some reason :\ 19:21:23 <Sylf> I think that speaks a lot about how the community feels about this game... 19:22:00 <Sylf> Even though it's "transport" tycoon clone, people play it for trains 19:22:04 <LSky`> right 19:22:29 <Sylf> and people are happy that way 19:22:56 <Sylf> (I know, gross overgeneralization) 19:23:15 <V453000> I understand what are your reasons LSky` and why, and I basically agree with them. Although it would probably take enormous effort to convert other transportation types to a similar way as trains work, it would not even be similar to the original game anymore, and I am not sure if it would actually make a gain in some regard. 19:23:41 <LSky`> what do you mean? 19:24:04 <V453000> well, re-coding these vehicles would take an enormous amount of effort I doubt anyone wants to do 19:24:06 <LSky`> id see more tools to make the other transport modes more viable as a gain 19:24:30 <V453000> making these vehicles work so very differently would probably lose the feel of TTD 19:24:52 <LSky`> i know 19:25:05 <LSky`> but when ships and aircraft are restricted to 0 in multiplayer servers 19:25:12 <LSky`> that also makes it lose the feel 19:25:15 <V453000> and if you are "just" improving the other vehicle types to make them closer to trains in the way what they offer, you still have trains as the best thing, and probably the most used thing still 19:26:07 <LSky`> well that should kind of depend on the particular situation, ideally 19:26:17 <LSky`> trucks for short distance, trains for mid-long distance 19:26:26 <V453000> sure, but the main reason for restrictions is because it is on servers where are no "conventions" between people. For example if we on Public server agree that we use ships for a city network, we just do. 19:26:29 <LSky`> aircraft for very long distances, etc 19:26:54 <V453000> distance is just the length of track(s), but doesnt change the ideas and ways how it works imo 19:27:27 <LSky`> well that ought to be obvious by itself 19:27:39 <LSky`> the different cargo payment rates influence that directly 19:27:39 <V453000> making each type of transport for each thing would only offer some additional networks which only continue the route 19:27:55 <mfb-> distance changes the way you build the tracks 19:28:05 <mfb-> (as long as you have tracks) 19:28:33 <LSky`> well im more referring to the part where trains (should) become unprofitable if theyre used for extreme short distances (as opposed to buses for example) 19:28:48 <V453000> profit = zero importance 19:28:49 <LSky`> or extremely long distances (as opposed to aircraft) 19:29:12 <V453000> we are talking about the things you can think about when you play with trains, thinks you can invent when playing with trains 19:29:14 <PublicServer> <mfb> well... 19:29:14 <LSky`> well thats subjective 19:29:16 <PublicServer> <mfb> if you want realism 19:29:30 <PublicServer> <mfb> intercontinental traffic is ship and a bit aircraft 19:29:30 <V453000> that is the thing which openttd shines at and why it is so much fun 19:29:51 <V453000> in the things you can think of, not some stupid profit 19:29:55 <PublicServer> <mfb> but ships which need months to get anywhere are boring 19:29:58 <LSky`> well by all means, go have fun? 19:30:09 <V453000> hm? 19:30:21 <LSky`> i just dont see how trying to improve the viability of the other modes would hurt trains 19:30:35 <PublicServer> <mfb> the problem is: can you make them viable? 19:30:38 <PublicServer> <mfb> and interesting 19:31:09 <LSky`> well i dont see why not 19:31:23 <V453000> nothing hurts trains, but would you make the other modes really useful? and how much effort would it take 19:31:33 <LSky`> effort is always a concern 19:31:49 <V453000> and even if you would make them viable, interesting, useful, they would probably still not be better than trains 19:31:57 <LSky`> well define better? 19:31:57 <V453000> and that is the thing 19:32:14 <LSky`> what constitutes 'better 19:32:16 <LSky`> ? 19:33:00 <V453000> isnt that what we are talking about all the time? 19:33:16 <V453000> probably offering more to think about and allowing for more creativity, I would say 19:33:56 <LSky`> well yeah, that just depends entirely on how efforts to make them more viable are implented 19:34:06 <V453000> yes 19:34:17 <LSky`> so why would trains still always be better then? 19:34:19 <V453000> and if those efforts still dont make them better than trains, trains will keep being prefered 19:34:50 <planetmaker> which goes back to LSky's initial statement "something is wrong with the game / the other 3 modes of transport" ;-) 19:34:52 <LSky`> well to me, compared to the status quo, i welcome any improvements 19:34:53 <V453000> and how does it matter if you are able to think about the game in 1 more or 2 modes if both modes are basically about the same thing 19:34:55 <planetmaker> still true. somewhat 19:35:32 <LSky`> what do you mean, the same thing? 19:35:45 <V453000> transporting, networking 19:36:29 <LSky`> well yeah, but thats quite an all-encompassing term 19:37:16 <LSky`> within networking, id say that it could be possible to have fun with more than just railroad networking 19:38:09 <V453000> in networking I mean things like setting up a structured network like we do (main/side line hierarchy etc.), thinking about the network as a whole and trying to balance the traffic of it, etc. 19:38:16 <V453000> that applies for all vehicle types right now 19:38:38 <V453000> what we would change and "improve" is only the detail how exactly you build that network, from which pieces it consists 19:39:06 <V453000> therefore, if road vehicles would be equally complex as trains, what would we gain? 19:39:19 <PublicServer> <mfb> networks consisting of both 19:39:21 <V453000> only trains on road, but the game would not become more interesting in general I think 19:39:23 <PublicServer> <mfb> working together 19:39:26 <V453000> well sure 19:39:35 <V453000> but how is that an improvement in how you think about the game 19:39:45 <V453000> you can have 2 train network working together right now 19:39:53 <PublicServer> *** LoPo has left the game (connection lost) 19:40:01 <PublicServer> <mfb> similar thing 19:40:03 <LSky`> well if it is exactly the same as railroad networking, then yeah 19:40:09 <PublicServer> <mfb> but two train networks are not so different from each other 19:40:19 <V453000> can be 19:40:21 <PublicServer> <mfb> hmm 19:40:23 <PublicServer> <mfb> we need some ES 19:40:24 <LSky`> but to me it seems you could come up with different factors that form a challenge for RVs that trains dont have 19:40:47 <V453000> for sure 19:41:00 <V453000> you could probably make it somehow interesting and viable for situations XYZ 19:41:01 <LSky`> different challenges require different solutions 19:41:10 <LSky`> different gameplay, different experiences 19:41:13 <V453000> yes, and tremendous effort and complete re-coding :) 19:41:21 <Sylf> V's 4000 RV game looks like someone found a challenges for roads :) 19:41:35 <mfb-> !rcon set max_trains 1550 19:41:41 <V453000> Sylf: no, rather tried to see if there are any challenges :P there arent 19:41:44 <Sylf> completely different challenge than the rail networking 19:41:52 <Sylf> hahahaha, OK 19:41:55 <V453000> no, if you look at it it is the same as our rails 19:41:55 <LSky`> like I said, the effort to implement it is always there 19:42:08 *** will has joined #openttdcoop 19:42:30 <V453000> it only cant do line choices and things like prios, so the network is still very "elementar" Sylf 19:42:36 <PublicServer> <mfb> brewery drop exit... 19:42:41 <LSky`> but just because of that, should it be the general idea that we then just give up on trying to come up with different challenges for other modes of transportation? 19:42:44 <V453000> but it works very similarly, and that is the "networking" I am talking about 19:43:23 <V453000> LSky`: sure do, I just think it isnt worth the effort. Show me otherwise with the right effort :) 19:43:51 <V453000> I will just focus on trains :) 19:43:52 <LSky`> well everyone is entitled to their opinion of course 19:44:05 <LSky`> and it goes without saying that youre free to do so 19:44:32 <LSky`> i just think that a game where 3 out of the 4 trannsport modes arent used, there is room for improvement :) 19:44:34 <V453000> sure :) I put my effort in trains, to be exact my train newGRF. You do something else? :) 19:44:46 <V453000> well there always is room for improvement :) 19:44:54 <LSky`> I put my effort in making sure people stay healthy, haha 19:45:09 <V453000> :D 19:45:21 <LSky`> unfortunately, that doesnt create newgrfs or patches 19:45:24 <will> @quickstart 19:45:25 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 19:48:32 <LSky`> completely different note, anyone tried FIRS 0.7 yet? 19:48:57 *** Mark has quit IRC 19:49:13 <V453000> no it doesnt appear in the download content window for some reason ... but I tried the nightlies 19:49:15 <PublicServer> *** Mark has left the game (connection lost) 19:49:26 <LSky`> hm, are you sure? 19:49:37 <LSky`> i just saw it in a server and it allowed me to download it in game 19:50:05 <LSky`> ah, youre right 19:50:10 <XeryusTC> V453000: how is the prozone game comming btw? 19:50:13 <PublicServer> *** XeryusTC joined the game 19:50:16 <LSky`> now I also figured out the error Im getting 19:50:26 <PublicServer> <XeryusTC> wtf @ train 29? 19:50:33 <V453000> XeryusTC: idk, ask LoPo or mfb if they want to play it, I dont 19:50:39 <PublicServer> <mfb> ES+FS supply 19:50:46 <XeryusTC> isnt logic suppose to be your kind of thing :o 19:51:19 *** bassals has joined #openttdcoop 19:51:20 <LoPo> well we still need a proper train injector 19:51:25 <LoPo> for the PZ game 19:51:36 <LoPo> and ofc a lot of other stuff to build 19:51:40 <V453000> I dont really enjoy playing lately and that game would probably require me to play a lot, which isnt coming anytime soon for me. I provided the theory and the way how it should work :) 19:51:53 <LoPo> :) 19:51:56 <PublicServer> <mfb> same here 19:52:12 <LoPo> well, from time to time i play some 19:52:33 <PublicServer> <bassals> hello! 19:52:33 <PublicServer> *** bassals joined the game 19:52:36 <PublicServer> <mfb> hi 19:52:42 <V453000> XeryusTC: if you feel like making a chaos game or something similar which is more "free to play", I cant agree more 19:53:16 <XeryusTC> well, the game feels quite dead to me honestly 19:53:18 <V453000> I just wont be playing now :) I am having some major successes with NUTS lately, so I will stick with that 19:53:23 <V453000> yes it is dead 19:53:24 <XeryusTC> but i dont know if i want a chaosy game :P 19:53:36 <V453000> anything else you enjoy then 19:54:00 <XeryusTC> maybe i should make a 128x128 map 19:54:08 <XeryusTC> and get a client that runs it in max zoomed out 19:54:13 <XeryusTC> and timelapse a day of us building :P 19:54:13 <V453000> sure why not 19:54:53 <XeryusTC> or possibly ask Ammler or planetmaker if the screenshot script can be adapted to take a screenshot every second-minute at max zoom out 19:55:01 <PublicServer> *** XeryusTC has left the game (leaving) 19:55:21 <PublicServer> *** bassals has joined company #1 19:55:34 <XeryusTC> if it could even do that at 1080p it could be at 3rd zoom out :P 19:56:13 <V453000> just ask them, dont involve me :D 19:56:45 <mfb-> and 256x256 19:57:25 <XeryusTC> possibly :P 19:57:54 <PublicServer> <mfb> maybe some tiles in the north-east and south-west are not visible then, but who cares 19:58:03 <Ammler> XeryusTC: why does hat need change of the current script? 19:58:20 <Ammler> I think, that is supported natively 19:58:44 <PublicServer> <mfb> does it work now? 19:58:46 <mfb-> !screen 19:58:46 <PublicServer> *** mfb- liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000000.png) 19:59:03 <Ammler> the patch seems not applied 19:59:18 <Ammler> (no clue) 19:59:39 <XeryusTC> Ammler: taking a screenshot ever x seconds? 19:59:52 <XeryusTC> but the script should also not move the screen or change zoom level :o 20:01:59 <Ammler> it never was able to change zoom level 20:02:29 <Ammler> ok, not moving needs a bit adjusting 20:03:21 <Ammler> it uses the zoom level you have in the save you upload 20:03:37 <Ammler> you can change the zoom level via console, if the zoom patch is applied 20:03:52 <Ammler> !rcon zoom 20:03:52 <PublicServer> Ammler: - Changes current zoom level of the main viewport. 20:03:52 <PublicServer> Ammler: - Usage: 'zoom <0-3>' 20:04:10 <PublicServer> *** {TWerkhoven[l]} joined the game 20:05:19 <Ammler> and maybe you want to change the resolution 20:05:55 *** will has quit IRC 20:07:29 <LSky`> random question, manually downloaded .grf files go where? \OpenTTD\content_download\data OR \OpenTTD\content_download\newgrf 20:07:30 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 20:12:15 <Ammler> either 20:12:34 <LSky`> weird 20:12:45 <LSky`> new FIRS keeps giving me errors when I try to make it work 20:13:23 <Ammler> you have the right openttd version? 20:13:28 <Ammler> !revision 20:13:28 <PublicServer> Ammler: Game version is r23596 20:13:30 <LSky`> 1.2.0-beta1 20:13:36 <Ammler> that does not work 20:13:40 <Ammler> you need 20:13:42 <Ammler> !dl 20:13:42 <PublicServer> Ammler: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 20:13:42 <PublicServer> Ammler: http://www.openttd.org/en/download-trunk/r23596 20:13:49 <Ammler> !revision 20:13:49 <PublicServer> Ammler: Game version is r23596 20:14:17 <LSky`> i wonder how that server is running it then 20:14:29 <Ammler> this server runs nightlies 20:14:55 <LSky`> I dont mean this server 20:15:02 <LSky`> and the readme says 1.2.0-beta1 or newer :( 20:15:05 <V453000> FIRS should work with 1.2.0 beta I think 20:15:11 <Ammler> yes, it does 20:15:21 <LSky`> weird, i load it, gives an error 20:15:25 <LSky`> like, in a new game 20:15:29 <Ammler> LSky`: why server? 20:15:34 <Ammler> which* 20:15:55 <LSky`> theres a 1.2.0-beta1 server that has FIRS 0.7.0 in its name 20:16:12 <LSky`> but it kicks me as soon as I join 20:16:23 <Ammler> that's not because of FIRS 20:16:28 <LSky`> well yes it is 20:16:28 <Ammler> why do you think so? 20:16:41 <LSky`> because when I load the newgrf into a singleplayer game, as the only newgrf 20:16:44 <LSky`> i get the exact same error 20:16:49 <Ammler> ok 20:17:16 <LSky`> http://www.tt-forums.net/viewtopic.php?f=67&t=44177&start=651 20:17:17 <Webster> Title: Transport Tycoon Forums View topic - FIRS Industry Replacement Set - v0.7.0 31 Dec 2011 (at www.tt-forums.net) 20:17:19 <Ammler> but then fix that first 20:17:26 <Ammler> and do no blame server :-) 20:17:49 <Ammler> what os do use? 20:17:56 <LSky`> right, which is why I was asking how to manually install the newgrf, because I figured that may be an issue 20:18:00 <LSky`> windows 7 32bit 20:18:00 <Ammler> did you try to run a fresh game? 20:18:03 <LSky`> yes 20:18:11 <LSky`> you mean a fresh install? 20:18:16 <Ammler> no 20:18:42 <LSky`> just a new game 64x64 map, no newgrf's except FIRS 0.7.0 20:18:49 <Ammler> I don't think, you could load a partally downloaded grf 20:18:58 <Ammler> so manually insall i useless, but you can try 20:19:18 <LSky`> i tried, same result 20:19:35 <planetmaker> LSky`: I doubt that a 64^2 map will be that much fun. especially with an industry set 20:19:46 <Ammler> are you able to start in debug mode and check the console? 20:19:49 <LSky`> well was just to test if it worked 20:20:17 <Ammler> does your openttd work withot any newgrf? 20:20:25 <planetmaker> LSky`: I don't expect it to work properly. too little space for the different kind of industries 20:21:39 <LSky`> ill post the errors I get in the IFIRS thread 20:22:53 <LSky`> eh, once I figure out how to copy paste or get the dump from the debug log :( 20:23:00 <LSky`> i need to learn these basics :S 20:24:44 <LSky`> well it ignores some languages, but I doubt thats a big deal 20:25:29 <LSky`> hm, it doesnt give much more than what I already had, just ; 20:25:44 <LSky`> decodespecialsprite: Tried to read past end of pseudo-sprite data 20:30:31 <PublicServer> *** bassals has joined spectators 20:32:59 <PublicServer> <mfb> some larger jam at MSH06 north->east 20:34:16 *** fonsinchen has joined #openttdcoop 20:37:32 *** Brumi has joined #openttdcoop 20:37:58 <PublicServer> <StarLite> brewery exit is jamming a bit every now and then 20:37:58 <PublicServer> *** Brumi joined the game 20:38:10 <PublicServer> <mfb> MSH10 is not upgraded yet 20:38:36 <PublicServer> <mfb> that is the big thing... 20:39:18 <PublicServer> *** bassals has joined company #1 20:40:18 <PublicServer> *** Brumi has joined company #1 20:42:14 <PublicServer> <StarLite> MSH10 really needs some love yeh.. 20:42:20 <PublicServer> <StarLite> the !temp stuff is a problem 20:43:16 <PublicServer> <mfb> well 20:43:27 <PublicServer> <mfb> if you fix that part, the exit gets even more trains 20:43:33 <PublicServer> <StarLite> true 20:43:59 <PublicServer> <mfb> the best way would be to upgrade it to 4,4,3 20:44:05 <PublicServer> <mfb> where 3 is to BBH11 20:44:09 <PublicServer> <mfb> or even 4 towards that 20:44:51 <PublicServer> <StarLite> yeah, 4/4/3 would be nice 20:44:58 <PublicServer> <StarLite> but how on earth is that gonna fit? :s 20:45:20 <PublicServer> <mfb> go south 20:45:25 <Sylf> hmmm 20:45:39 <Sylf> rebuild that slh next to it 20:45:47 <Sylf> so it exits directly to west 20:45:49 <PublicServer> <mfb> that, too 20:45:56 <PublicServer> <mfb> at least move the bridges away 20:49:46 <PublicServer> *** Brumi has joined spectators 20:53:23 <PublicServer> *** Sylf joined the game 20:56:03 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 20:58:46 <PublicServer> *** StarLite has joined spectators 21:05:10 <PublicServer> *** Sylf has left the game (leaving) 21:05:20 <PublicServer> *** bassals has left the game (leaving) 21:05:26 *** andy|p has joined #openttdcoop 21:08:06 *** bassals has quit IRC 21:13:43 *** LoPo has quit IRC 21:14:35 <andy|p> !password 21:14:36 <PublicServer> andy|p: wakens 21:14:53 <PublicServer> *** andyp joined the game 21:25:09 *** fonsinchen has quit IRC 21:25:54 *** Robert01 has joined #openttdcoop 21:28:34 <Robert01> hello 21:28:40 <PublicServer> <mfb> hi 21:28:54 <Robert01> !password 21:28:55 <PublicServer> Robert01: wedder 21:29:07 <PublicServer> *** Robert joined the game 21:29:34 <PublicServer> *** Robert has joined company #1 21:30:14 <PublicServer> <Robert> happy new year :-) how is this game going? 21:30:33 *** Robert01 has quit IRC 21:30:36 <PublicServer> <mfb> it works 21:31:34 <PublicServer> <mfb> even more detours at SLH02 :) 21:31:36 <PublicServer> <Robert> h 21:31:58 <PublicServer> <Robert> have we released all the trains yet? 21:32:09 <PublicServer> <mfb> we even have new trains 21:32:36 <PublicServer> <mfb> the train release was done last year :p 21:32:56 *** Robert01 has joined #openttdcoop 21:33:34 <PublicServer> <Robert> hehe okok 21:36:37 <PublicServer> <mfb> stupid grain mill 21:40:11 *** Chris_Booth has joined #openttdcoop 21:42:20 <PublicServer> <mfb> wait, what... 21:42:48 <PublicServer> <mfb> absolutis version of SLH02 21:48:17 <PublicServer> *** Chris Booth joined the game 21:48:34 <PublicServer> <mfb> hi CB 21:48:37 <PublicServer> <Chris Booth> hi mfb 21:49:04 <PublicServer> <mfb> I am moving SLH02 21:49:15 <PublicServer> <mfb> look what I found (!from here !to here) :D 21:49:22 <PublicServer> <mfb> that is not modified 21:49:50 <PublicServer> <Chris Booth> I was just looking at that 21:50:08 <PublicServer> <Chris Booth> nice loop 21:50:08 <PublicServer> *** Ayero has left the game (leaving) 21:51:21 <PublicServer> *** Sylf joined the game 21:51:22 *** bassals has joined #openttdcoop 21:51:33 <PublicServer> <Chris Booth> you going to rebuild the land entrance to the SLH? 21:51:55 <PublicServer> <mfb> which part do you mean? 21:52:10 <PublicServer> <Chris Booth> the part you just took the massive loop off 21:52:20 <PublicServer> *** andyp has left the game (connection lost) 21:52:24 <PublicServer> <mfb> I think so 21:52:39 <PublicServer> <Chris Booth> was that the old part I built? 21:52:57 <PublicServer> <mfb> no idea 21:53:05 <PublicServer> <mfb> maybe we can let it stay 21:53:15 <PublicServer> *** Sylf has joined company #1 21:53:27 <PublicServer> <Chris Booth> depends on MSH 10 21:53:42 <PublicServer> <mfb> that is the point 21:54:28 <PublicServer> <mfb> I think it is safe to move it, too 21:54:35 <PublicServer> <Chris Booth> yes 21:54:45 <PublicServer> <Chris Booth> will give lots more room 21:54:59 <PublicServer> <Sylf> we lost the 4th lane northbound somewhere 21:55:17 <PublicServer> <mfb> ? 21:55:23 <PublicServer> <Sylf> oh, nvm 21:55:25 <PublicServer> <Sylf> found it 21:55:27 <PublicServer> <Chris Booth> lol 21:55:50 <PublicServer> <Chris Booth> it takes a funny route 21:55:55 <PublicServer> <Sylf> yarr 21:56:27 <PublicServer> <Chris Booth> massive jam 21:56:45 <PublicServer> <mfb> from brewery exit 21:57:07 <PublicServer> <Chris Booth> to much PBS 21:57:14 <PublicServer> <mfb> too small MSH10 21:57:16 <PublicServer> <Sylf> need to finish that MSH 21:57:50 <PublicServer> <Chris Booth> you think that need 4 lines now? 21:58:00 <PublicServer> <Chris Booth> or just 3 lines with proper access 21:58:02 <PublicServer> <mfb> would help 21:58:11 <andy|p> !password 21:58:11 <PublicServer> andy|p: subdue 21:58:14 <PublicServer> <Sylf> msh10-bbh11? 21:58:16 <PublicServer> <mfb> otherwise the next upgrade is not far away 21:58:21 <PublicServer> <mfb> ah 21:58:22 <PublicServer> *** andyp joined the game 21:58:25 <PublicServer> <mfb> there, 4 would be better, too 21:58:31 <PublicServer> <mfb> but that is tricky with BBH11 21:58:38 <PublicServer> <mfb> maybe do a partial merge 21:58:48 <PublicServer> <mfb> like a dedicated brewery line from BBH11 21:58:50 <PublicServer> <Sylf> both are tightly built 21:58:56 <PublicServer> <Chris Booth> make traffic split in the MSH 21:58:59 <PublicServer> <Sylf> perhaps so 21:59:05 <PublicServer> <Chris Booth> so have 2 north and 2 south tracks 21:59:44 <PublicServer> <Sylf> it would almost become a big 4-way hub in the end... 21:59:52 <PublicServer> <mfb> :D 22:00:22 <PublicServer> <Chris Booth> basicly yes 22:00:40 <PublicServer> <Sylf> just need to get started 22:01:18 <PublicServer> <Chris Booth> well I guess we need to close on link BBH 11-> MSH10 or MSH 10 ->SLH 02 22:01:33 <PublicServer> <mfb> maybe begin with the SLH02-side 22:01:35 <PublicServer> <Chris Booth> make train take the long route but keep moving 22:01:38 <PublicServer> <mfb> that is easy to close 22:02:08 <PublicServer> <andyp> I was just looking at MSH10 22:02:54 <PublicServer> <andyp> not all trains from all platforms at the station can access both SLH02 and BBH11 22:02:57 <PublicServer> <Chris Booth> it should be closed now 22:03:00 <PublicServer> <Sylf> damn me... picking those farms so close to the hub 22:03:06 <PublicServer> <mfb> I think they can 22:03:52 <PublicServer> <andyp> it's a mess, lots of stopping trains at !TODO: actually Connect these 22:04:22 <PublicServer> <mfb> like that 22:04:50 <PublicServer> <andyp> see the jams? 22:04:56 <PublicServer> <mfb> of course 22:04:56 <XeryusTC> !dl ottdau 22:04:56 <PublicServer> XeryusTC: http://www.openttdcoop.org/winupdater 22:05:14 <PublicServer> <Chris Booth> its even worse now as all trains have to go VIA BBH 11 22:05:20 <PublicServer> <mfb> wait, did you disconnect anything? 22:05:34 <PublicServer> <Chris Booth> I reversed signals 22:05:36 <PublicServer> <mfb> ah, reversed signals 22:05:54 <PublicServer> <mfb> nice for SLH building 22:06:08 <PublicServer> <Chris Booth> nice for that side of the MSH 22:06:10 <PublicServer> <andyp> I was going to try and split traffic to SLH02 and BBH11 closer tot he station 22:06:49 <PublicServer> <andyp> less to split within MSH11 22:09:15 <PublicServer> <mfb> thanks 22:09:31 <PublicServer> <Sylf> yop 22:09:53 <PublicServer> <mfb> now the boring stuff 22:11:23 <PublicServer> *** Chris Booth has left the game (leaving) 22:11:32 <Chris_Booth> bbl 22:11:35 <PublicServer> <mfb> no 22:11:46 <PublicServer> <mfb> what are you doing 22:11:52 <PublicServer> <Sylf> oh 22:18:49 *** sla_ro|master has quit IRC 22:18:56 <PublicServer> <mfb> and now? 22:18:58 <PublicServer> <Robert> jam at Dadworth 22:19:10 <PublicServer> <Robert> and a bit everywhere around actually 22:19:44 <PublicServer> <Sylf> probably a side effect of MSH10 out of commission 22:20:06 <PublicServer> <mfb> maybe 22:20:17 <PublicServer> <mfb> BBH08 gets a lot of load north->south 22:20:30 <PublicServer> <mfb> the trains used the western route before 22:21:14 <PublicServer> <mfb> who wanted to expand MSH10? 22:23:07 <PublicServer> <Sylf> that area will be 4/4/4? 22:23:44 <PublicServer> <mfb> I think that is the solution for up to 2k trains 22:24:24 <PublicServer> <Sylf> too big for me to do it 22:24:38 <PublicServer> <mfb> CB? 22:24:40 <PublicServer> <mfb> I can help 22:24:59 <PublicServer> <Robert> CB left a few mins ago 22:25:03 <mfb-> wtf 22:25:15 <PublicServer> <Sylf> let's see 22:28:12 <PublicServer> <mfb> I'll make you separated lines from north 22:29:38 <PublicServer> <mfb> there 22:30:04 <PublicServer> <mfb> jamming in circles 22:30:23 <PublicServer> <Sylf> aaaah panic 22:33:49 <PublicServer> <mfb> the jam is not so bad 22:33:55 <PublicServer> <mfb> just a jam, not a complete block 22:35:12 *** valhallasw has joined #openttdcoop 22:35:23 <PublicServer> <mfb> I think this is a nice idea 22:35:29 <PublicServer> <Sylf> ? 22:35:39 <PublicServer> <mfb> the arrow around panley 22:35:49 <PublicServer> <Sylf> ok thx 22:36:28 <PublicServer> <Sylf> 4-to-4 balance... 22:36:31 <PublicServer> <mfb> even that thing can solve many jam problems 22:36:41 <PublicServer> <mfb> does not need to be all to all 22:36:52 <PublicServer> <mfb> and that is something we can modify with running traffic later 22:37:06 <PublicServer> <mfb> andyp is working at the brewery exit? 22:37:16 <PublicServer> <mfb> ah, the sign there 22:37:31 <PublicServer> <mfb> so as soon as that split is ready, the exit has a good capacity 22:38:21 <PublicServer> <mfb> bridge the other lines 22:38:28 <PublicServer> <mfb> you don't want to bridge 8 parallel lines 22:38:34 <PublicServer> <Sylf> ok 22:39:28 <PublicServer> <mfb> hm 22:39:30 <PublicServer> <mfb> there 22:40:00 <PublicServer> <mfb> 8 22:42:03 *** pugi has quit IRC 22:42:56 <bassals> what OpenTTD are these yogcast using? 22:43:00 <bassals> do you know? 22:43:07 <^Spike^> why? 22:43:13 <bassals> they have like two new signal types 22:43:25 <^Spike^> ehm.. could be semaphore signals 22:43:29 <^Spike^> i didn't see the webcast.. 22:43:32 <^Spike^> just doing a guess :) 22:43:35 <PublicServer> <mfb> andyp: you can use more exit lines 22:43:50 <PublicServer> <mfb> but 2+2 will work, too 22:44:03 <bassals> http://www.youtube.com/watch?v=N_jZKmYdJRI minute 1:35 22:44:04 <Webster> Title: Transport Tycoon Deluxe - New Year Livestream Part 2 - YouTube (at www.youtube.com) 22:44:08 <PublicServer> <andyp> right no everything it jammed up from otherr construction 22:44:20 <PublicServer> <andyp> easy enough to add an additional if needed 22:44:20 <PublicServer> *** Spike joined the game 22:44:52 <PublicServer> <mfb> some ugly CLs and signal gaps there 22:45:11 <PublicServer> <andyp> show me? 22:45:13 <^Spike^> bassals i just see normal signals in there tbh\ 22:45:39 <PublicServer> <mfb> and one I already fixed 22:45:54 <^Spike^> well the normal ones are very small could be some grf 22:46:20 <PublicServer> <Sylf> :D 22:46:26 <bassals> there's 16 different signals? 22:46:35 <bassals> I only get 12! 22:46:56 <PublicServer> <mfb> I'll test the new lines 22:47:06 <PublicServer> <mfb> ok that works 22:47:12 <PublicServer> <Sylf> @@gap 22:47:13 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 22:47:17 <PublicServer> <mfb> but trains somehow hate these lines 22:47:27 <PublicServer> <Sylf> @@(gap 3) 22:47:28 <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 22:48:27 <PublicServer> <mfb> at the moment, we only have 2 lines from brewery 22:48:33 <PublicServer> <mfb> so 2+4->4 works, too 22:50:55 <PublicServer> <mfb> BBH11<->BBH09 is the bottleneck now 22:53:15 *** Eightbitpwny has left #openttdcoop 22:53:23 <PublicServer> <Sylf> hmmm, out of space... 22:54:39 <PublicServer> <mfb> 8 22:54:45 <PublicServer> <mfb> right? 22:54:51 <PublicServer> <Sylf> yup 22:55:05 <PublicServer> <mfb> there 22:55:35 <PublicServer> <Sylf> ok, I'll see what I can do 22:55:57 <PublicServer> <mfb> it just has to work somehow 22:56:00 <PublicServer> <mfb> we can improve it later 22:58:47 <Chris_Booth> bk 22:58:52 <PublicServer> <mfb> wb 22:59:08 <PublicServer> *** Chris Booth joined the game 22:59:56 <PublicServer> *** andyp has joined spectators 23:00:28 <PublicServer> <mfb> lag? 23:00:31 <PublicServer> <Chris Booth> yes 23:00:40 <Tray> !calc 160 erail 23:00:41 <PublicServer> <Chris Booth> super slow motion 23:00:52 <Tray> @calc 160 erail 23:01:05 <PublicServer> <mfb> sylf works at MSH10 23:01:27 <PublicServer> <mfb> I spectate and keep the network flow up 23:01:53 <Tray> !password 23:01:53 <PublicServer> Tray: budged 23:02:03 <PublicServer> <Chris Booth> is there server going to die? 23:02:18 <PublicServer> *** Tray joined the game 23:02:21 <PublicServer> <Sylf> ok, that's about the limit of my skills 23:03:08 <PublicServer> <mfb> let's plug that somehow into the MSH 23:03:22 <PublicServer> <Sylf> we can let all trains exit to north now 23:03:29 <PublicServer> <Sylf> then the msh will be more empty 23:03:39 <PublicServer> <mfb> and enter from there 23:04:49 <PublicServer> <Sylf> diversion done 23:05:28 <PublicServer> <Tray> Is that wierd thing at MHSH 09 part of your work? 23:05:49 <PublicServer> <mfb> what? 23:05:55 <PublicServer> <mfb> no 23:06:07 <PublicServer> <mfb> that waits for a continued 3rd 23:06:45 <PublicServer> <Tray> I give it a try. 23:07:04 <PublicServer> *** andyp has joined company #1 23:07:28 <PublicServer> <Chris Booth> BBH 11 is now closed 23:08:51 <PublicServer> <Sylf> yay, Sudham junkyard is dead 23:09:01 <PublicServer> <mfb> :D 23:09:43 <PublicServer> <mfb> now BBH08->west gets the traffic :D 23:09:51 <PublicServer> <Chris Booth> and BBH 12 23:09:57 <PublicServer> <mfb> but no serious network jam 23:10:40 <PublicServer> <mfb> see !something wrong here 23:10:46 <PublicServer> <mfb> all trains use the upper way 23:10:48 <PublicServer> <Sylf> yup 23:10:55 <PublicServer> <Sylf> not balanced 23:11:09 <PublicServer> <Sylf> oh 23:11:15 <PublicServer> <Sylf> it's more than that... 23:11:22 <PublicServer> <mfb> but the lines work 23:11:40 <PublicServer> <Sylf> must be in a hub somewhere 23:12:06 <PublicServer> <mfb> I'll have a look 23:12:17 <PublicServer> <Sylf> no exit at BBH12 23:12:20 <PublicServer> <Sylf> to east 23:12:22 <XeryusTC> www.johnwatsonblog.co.uk for those of you who have seen tonight's episode of sherlock :D 23:12:26 <PublicServer> <Sylf> no 23:12:28 <PublicServer> <Sylf> found the exit 23:12:44 <PublicServer> <mfb> there is an exit 23:13:06 <PublicServer> <mfb> there is a problem between the merge and SLH06 23:13:14 <PublicServer> <mfb> train 95 used the SLH02 to switch lines 23:13:28 <PublicServer> <Chris Booth> found it 23:13:38 <PublicServer> <Chris Booth> check !this 23:13:40 <PublicServer> <mfb> where? 23:13:47 <PublicServer> <mfb> lol 23:14:01 <PublicServer> <Sylf> was a wrong signal? 23:14:04 <PublicServer> <Chris Booth> I droped a signal 23:14:11 <PublicServer> <Chris Booth> a backwards one 23:14:17 <PublicServer> <Sylf> yup 23:14:22 <PublicServer> <Sylf> good catch 23:15:40 <PublicServer> <Sylf> sorry... too hungry to continue 23:15:54 <PublicServer> <Sylf> I'm gonna go find dinner 23:16:04 <PublicServer> *** Sylf has joined spectators 23:16:04 <PublicServer> <Chris Booth> I am so sleepy 23:16:12 <PublicServer> <Chris Booth> falling asleep on my keyboard 23:17:06 <PublicServer> <Chris Booth> ok I am off to bed 23:17:12 <PublicServer> *** Sylf has joined company #1 23:17:17 <PublicServer> *** Chris Booth has joined spectators 23:17:57 <PublicServer> *** Sylf has joined spectators 23:18:01 <PublicServer> *** Spike has left the game (leaving) 23:18:05 <PublicServer> *** Chris Booth has left the game (leaving) 23:18:09 *** Chris_Booth has quit IRC 23:20:48 <Robert01> leaving as well, good night! 23:20:52 <PublicServer> *** Robert has left the game (leaving) 23:20:54 <PublicServer> <mfb> good night 23:20:55 *** Robert01 has quit IRC 23:20:56 <PublicServer> <mfb> me too 23:22:04 <PublicServer> <mfb> BBH12 cannot handle it northwards with 2 lines 23:22:14 <PublicServer> <mfb> well, just a temporary problem 23:22:28 <PublicServer> *** mfb has left the game (leaving) 23:22:32 *** mfb- has quit IRC 23:25:18 *** Progman has quit IRC 23:26:20 <PublicServer> <Tray> uhm 23:35:27 *** Eightbitpwny has joined #openttdcoop 23:50:42 *** Tray has quit IRC 23:50:44 <PublicServer> *** Tray has left the game (connection lost) 23:50:44 <PublicServer> *** Game paused (number of players) 23:56:15 *** bassals has quit IRC 23:56:24 *** LSky` has quit IRC 23:57:46 *** ODM has quit IRC 23:58:24 <PublicServer> *** andyp has left the game (leaving)