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00:05:00 <Webster> Latest update from openttd: OpenTTD 1.2.0-beta2 <http://www.openttd.org/en/news/161> 00:30:18 *** Progman has quit IRC 01:07:31 *** valhallasw has quit IRC 01:08:42 *** pugi has quit IRC 01:17:53 *** Razaekel has quit IRC 01:48:48 *** Zuu has quit IRC 02:30:23 *** Eightbitpwny has left #openttdcoop 03:04:24 *** sam0737 has joined #openttdcoop 03:04:27 <sam0737> !password 03:04:27 <PublicServer> sam0737: squint 03:04:35 <sam0737> @quickstart 03:04:36 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 03:04:46 *** Razaekel has joined #openttdcoop 03:04:48 <sam0737> !help 03:04:48 <PublicServer> sam0737: http://www.openttdcoop.org/wiki/IRC_Commands 03:05:10 <sam0737> !curve 03:05:10 <PublicServer> sam0737: http://www.openttdcoop.org/wiki/Max_Curve_Speed 03:05:28 <sam0737> !genkey 03:05:28 <PublicServer> sam0737: you must be channel op to use !genkey 03:05:37 <sam0737> !ip 03:05:37 <PublicServer> sam0737: ps.openttdcoop.org 03:15:49 <sam0737> !password 03:15:49 <PublicServer> sam0737: squint 03:15:52 <sam0737> !version 03:15:52 <PublicServer> sam0737: Autopilot AP+ 4.0 Beta (r99.422ef4e8cbe1) 03:40:56 <PublicServer> *** Game still paused (number of players) 03:40:56 <PublicServer> *** sam0737 joined the game 04:00:21 <PublicServer> *** sam0737 has left the game (leaving) 04:50:17 *** Meech has joined #openttdcoop 04:50:23 <Meech> guys 04:50:39 <Meech> im having problem with download of newgrf 04:51:40 <Meech> beta 1 wouldnt let me connect to welcome server, so i got the beta 2 after the update, i can't downoad the japan building set, 04:52:05 <Meech> says ' This content is unknown and can't be downloaded in openttd ' 04:53:55 <Meech> newgrf settins list grf id : 45520300 - MD5 hash and under that ' Matching file not found ' 06:11:45 <Meech> ok will try to be back later 06:11:53 *** Meech has quit IRC 07:28:27 *** sla_ro|master has joined #openttdcoop 07:35:13 *** DayDreamer has joined #openttdcoop 07:36:07 *** DayDreamer has left #openttdcoop 07:44:58 *** Tray has joined #openttdcoop 07:52:16 *** sla_ro|master has quit IRC 07:54:54 *** sla_ro|master has joined #openttdcoop 07:56:10 *** Justech has quit IRC 08:02:59 *** sla_ro|master has quit IRC 08:27:02 *** Progman has joined #openttdcoop 08:30:59 *** sla_ro|master has joined #openttdcoop 08:46:35 *** fonsinchen has joined #openttdcoop 08:50:23 *** sla_ro|master has quit IRC 09:04:06 *** Tray has quit IRC 09:06:11 *** ODM has joined #openttdcoop 09:06:11 *** ChanServ sets mode: +o ODM 09:15:09 *** Eightbitpwny has joined #openttdcoop 09:17:32 *** sla_ro|master has joined #openttdcoop 09:30:39 *** Maraxus has joined #openttdcoop 09:35:20 *** Chris_Booth has joined #openttdcoop 09:51:12 *** Zack_ has joined #openttdcoop 09:51:14 <Zack_> hi everyone 09:51:44 *** Zack_ has quit IRC 09:56:39 *** fonsinchen has quit IRC 10:00:33 *** sla_ro|master has quit IRC 10:19:08 *** sla_ro|master has joined #openttdcoop 10:31:19 *** fonsinchen has joined #openttdcoop 10:34:58 <sam0737> !password 10:34:59 <PublicServer> sam0737: balded 10:35:09 *** sam0737 has left #openttdcoop 10:35:09 *** sam0737 has joined #openttdcoop 10:35:43 *** sam0737 has quit IRC 10:37:05 *** sam0737 has joined #openttdcoop 10:37:25 <sam0737> !password 10:37:25 <PublicServer> sam0737: balded 10:38:14 <PublicServer> *** Game still paused (number of players) 10:38:14 <PublicServer> *** sam0737 joined the game 10:54:34 *** fonsinchen has quit IRC 11:00:32 *** Tray has joined #openttdcoop 11:05:13 <PublicServer> *** sam0737 has joined company #1 11:14:12 *** sla_ro|master has quit IRC 11:21:08 <sam0737> @quickstart 11:21:09 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 11:25:21 *** sla_ro|master has joined #openttdcoop 11:31:22 <PublicServer> *** sam0737 has joined spectators 11:35:58 *** Zuu has joined #openttdcoop 11:36:22 <sam0737> Hi there I am new to openttdcoop, just wonder how many players are needed for the game to be unpaused? 11:36:34 <^Spike^> 2 active players 11:36:46 <PublicServer> *** sam0737 has joined company #1 11:36:53 <^Spike^> !players 11:36:56 <PublicServer> ^Spike^: Client 18 is StarLite, a spectator 11:36:56 <PublicServer> ^Spike^: Client 312 (Orange) is sam0737, in company 1 (Merry Christmas all!) 11:41:35 <Ammler> !info 11:41:36 <PublicServer> Ammler: #:1(Orange) Company Name: 'Merry Christmas all!' Year Founded: 1950 Money: 11726894292 Loan: 0 Value: 11792993090 (T:1900, R:187, P:0, S:5) unprotected 11:41:40 *** fonsinchen has joined #openttdcoop 11:41:48 <Ammler> !unpause 11:41:48 <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.) 11:41:50 <PublicServer> *** Game unpaused (number of players) 11:41:58 <Ammler> !server_status 11:41:58 <PublicServer> Ammler: 12:41:58 up 275 days, 4:04, 0 users, load average: 0.23, 0.10, 0.10 11:41:59 <PublicServer> Ammler: Cpu(s): 39.6%us, 8.7%sy, 3.5%ni, 46.9%id, 1.2%wa, 0.0%hi, 0.1%si, 0.0%st 11:41:59 <PublicServer> Ammler: 21654 openttd 30 10 110m 40m 2908 R 34 2.0 138:24.39 ./openttd -c opentt 11:42:06 <Ammler> !auto 11:42:07 <PublicServer> *** Ammler has enabled autopause mode. 11:42:07 <PublicServer> *** Game paused (number of players) 11:42:52 <sam0737> !clinets 11:42:54 <sam0737> !clients 11:42:57 <Ammler> could run another 1000 trains, right? 11:42:57 <sam0737> !players 11:43:00 <PublicServer> sam0737: Client 18 is StarLite, a spectator 11:43:00 <PublicServer> sam0737: Client 312 (Orange) is sam0737, in company 1 (Merry Christmas all!) 11:43:23 <^Spike^> if the server copes with it... why not :D 11:43:42 <Ammler> 34% only or am I looking at the wrong number? 11:43:51 <sam0737> 49.9% idle 11:43:53 <^Spike^> not that i know of 11:43:56 <sam0737> 39.6% cpu used 11:44:29 <sam0737> currently there are 1900 trains - not a problem for another 1k trains I guess. 11:44:33 <Ammler> sam0737: there you see, the server is almost exclusively for our PublicServer :-) 11:45:30 <sam0737> I maybe new to openttdcoop, but is a server admin expert :) 11:45:53 <Ammler> well, openttd is very cpu hungry 11:46:06 <Ammler> 2k trains is usually the very upper limit 11:47:09 <sam0737> still have 50% cpu free though--I hope the Trains/CPU usage is kind of linear relationship. 11:47:10 <^Spike^> sam0737 luckily we have those around aswell to manage the server :) 11:47:39 <Ammler> sam0737: now, it is paused 11:47:43 <Ammler> !unpause 11:47:43 <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.) 11:47:45 <PublicServer> *** Game unpaused (number of players) 11:47:46 <sam0737> ya definitely not easy to have server up and running for 275 days straight 11:47:46 <Ammler> check now 11:47:56 <sam0737> !server_status 11:47:56 <PublicServer> sam0737: you must be channel op to use !server_status 11:48:02 <sam0737> oops 11:48:04 <Ammler> ah, your client :-P 11:48:48 <Ammler> !auto 11:48:48 <PublicServer> *** Ammler has enabled autopause mode. 11:48:50 <PublicServer> *** Game paused (number of players) 11:50:01 <Ammler> yes, cpu usuage is very proportional to the amount of vehicels 11:50:05 <sam0737> the cpu stat is not high but i feel the lag- 11:50:45 <Ammler> if you have lag but low cpu usage it is the server 11:51:07 <sam0737> hm i see. 12:19:01 <Tray> !password 12:19:01 <PublicServer> Tray: fonded 12:19:22 <PublicServer> *** Game still paused (number of players) 12:19:23 <PublicServer> *** Game unpaused (number of players) 12:19:23 <PublicServer> *** Tray joined the game 12:27:22 <PublicServer> *** sam0737 has left the game (leaving) 12:27:22 <PublicServer> *** Game paused (number of players) 12:27:31 <PublicServer> *** Tray has left the game (leaving) 12:42:46 *** Tray has quit IRC 12:52:42 <kuch3n> !dl 12:52:42 <PublicServer> kuch3n: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 12:52:42 <PublicServer> kuch3n: http://www.openttd.org/en/download-trunk/r23755 12:52:46 <kuch3n> !dl source 12:52:46 <PublicServer> kuch3n: http://binaries.openttd.org/nightlies/trunk/r23755/openttd-trunk-r23755-source.tar.xz 13:08:00 *** Tray has joined #openttdcoop 13:16:28 <kuch3n> !help 13:16:29 <PublicServer> kuch3n: http://www.openttdcoop.org/wiki/IRC_Commands 13:18:20 <kuch3n> owere can i find the <unknown> grf's? 13:19:50 *** valhallasw has joined #openttdcoop 13:27:30 <Maraxus> @Quickstart 13:27:31 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 13:27:49 <kuch3n> !password 13:27:49 <PublicServer> kuch3n: mousse 13:28:01 <PublicServer> *** Game still paused (number of players) 13:28:03 <PublicServer> *** kuch3n joined the game 13:28:27 <PublicServer> *** kuch3n has left the game (leaving) 13:29:49 *** Mucht has joined #openttdcoop 13:29:50 *** ChanServ sets mode: +o Mucht 13:50:33 *** Tray has quit IRC 13:51:09 *** valhalla1w has joined #openttdcoop 13:52:54 *** valhalla1w has quit IRC 13:57:39 *** valhallasw has quit IRC 14:06:52 *** dageek has joined #openttdcoop 14:21:11 *** Chris_Booth has quit IRC 14:26:12 <sam0737> !password 14:26:12 <PublicServer> sam0737: mousse 14:26:37 <PublicServer> *** Game still paused (number of players) 14:26:37 <PublicServer> *** sam0737 joined the game 14:29:37 <PublicServer> *** sam0737 has left the game (connection lost) 14:29:46 *** Bennie has joined #openttdcoop 14:29:51 <Bennie> Hi 14:30:00 <sam0737> hi 14:30:14 <PublicServer> *** Game still paused (number of players) 14:30:16 <PublicServer> *** sam0737 joined the game 14:30:21 <Bennie> Is making a AI hard? 14:30:39 <Bennie> Is it hard to make a AI? 14:30:55 <sam0737> AI player? I think the short answer is yes? 14:31:06 <Bennie> Okay ;) 14:31:07 <Ammler> no 14:31:10 <Bennie> Oh 14:31:32 <Bennie> :) 14:31:48 <Ammler> just do not ask here if get issues ;-) 14:32:00 <Bennie> Okay 14:32:05 *** Bennie has quit IRC 14:39:45 *** Meech has joined #openttdcoop 14:41:24 <PublicServer> *** sam0737 has left the game (leaving) 14:48:58 *** pugi has joined #openttdcoop 14:58:12 *** TWerkhoven has joined #openttdcoop 15:09:11 *** Meech has quit IRC 15:09:46 *** Chris_Booth has joined #openttdcoop 15:11:08 *** valhallasw has joined #openttdcoop 15:26:06 <sam0737> usually when do people play? 15:28:45 *** Brumi has joined #openttdcoop 15:33:04 <PublicServer> *** Game still paused (number of players) 15:33:04 <PublicServer> *** Sylf joined the game 15:33:42 <sam0737> !password 15:33:42 <PublicServer> sam0737: dittos 15:33:58 <PublicServer> *** Game still paused (number of players) 15:34:00 <PublicServer> *** sam0737 joined the game 15:34:02 <PublicServer> *** Sylf has joined company #1 15:34:02 <PublicServer> *** Game unpaused (number of players) 15:34:07 <PublicServer> <Sylf> hello 15:35:23 <sam0737> hi 15:37:12 <sam0737> i am new...and want to rework the Grendhattan sideline - joining the ML near BBH05 instead of going through SLH08 15:37:43 <PublicServer> <Sylf> which SL number? 15:38:27 <sam0737> doesn't have a SL number there seems...it's Grendhattan Lakeside station. 15:39:02 <sam0737> would it be better to connect it to the NE side of BBH05 instead of going through a big loop? 15:39:03 <PublicServer> <Sylf> that's SLH08 15:39:41 <PublicServer> <Sylf> and hang on for a moment 15:40:48 <sam0737> :) i did try with a local save game and that would makes SLH08 much less congest 15:41:28 <PublicServer> <Sylf> okay 15:41:34 <PublicServer> <Sylf> what does it basically do? 15:42:10 <PublicServer> <Sylf> The way I look at it, the area can use LLL_RRR upgrade between SLH08 and BBH 05 15:43:10 <sam0737> There are a lot of tankers traffic from the Grendhattan to the dropping station, 15:43:53 <PublicServer> <Sylf> yeah 15:43:59 <PublicServer> <Sylf> I'm listening and watching 15:44:02 <sam0737> I think it worth to make a SLH at "NEW SLH" 15:44:07 <sam0737> (i just made a sign post) 15:44:17 <PublicServer> *** StarLite has joined company #1 15:44:30 <PublicServer> <Sylf> I think it's worth a try 15:44:32 <PublicServer> <StarLite> I would suggest "! or here" 15:44:39 <PublicServer> <StarLite> and connect a lot of the other stuff to thzt 15:44:43 <PublicServer> <StarLite> much more space 15:44:57 <PublicServer> <StarLite> and it will relieve SLH08 15:45:12 <sam0737> exactly. thanks. 15:45:17 <PublicServer> <Sylf> but it's on the same ML 15:45:26 <PublicServer> <StarLite> altho that would put the 2 SLH's next to eachother.. 15:45:37 <PublicServer> <Sylf> the congestion level between slh 08 and bbh 05 will still be the same 15:45:52 <PublicServer> <StarLite> or we could "simply" upgrade the ML to LLL_RRR and have a LL_RR SL ;) 15:46:10 <PublicServer> <Sylf> right, that was my idea that I didn't like too much 15:46:30 <sam0737> there are too much merging and splitting near "improved that a bit" sign-- 15:46:32 <PublicServer> <StarLite> involves exopanding a lot of hubs :P 15:46:35 <sam0737> i think that's slowing down thing 15:48:32 <PublicServer> <Sylf> if we upgrade that one short area to LLL_RRR, that hub will look pretty different, I think 15:49:49 <PublicServer> *** TWerkhoven joined the game 15:50:48 <TWerkhoven> ello 15:51:26 <PublicServer> <Sylf> sync 15:56:08 *** fonsinchen has quit IRC 16:02:37 <PublicServer> <sam0737> give me a second to clean that up.. 16:03:21 <sam0737> I want to do "L L merge L__RR" 16:03:40 <PublicServer> <Sylf> only merge to 1 line? 16:03:46 <sam0737> to two 16:03:56 <PublicServer> <Sylf> It should merge to all 3 16:04:04 <PublicServer> <Sylf> general rule of an SLH 16:04:32 <PublicServer> *** Spike joined the game 16:04:40 <sam0737> right- i would fix those two first- 16:06:31 <PublicServer> <Sylf> I think that particular spot is too close to the BBH 16:06:49 <PublicServer> <Sylf> move the spot to east, and you'll have much easier time 16:08:52 *** dageek has quit IRC 16:10:03 <StarLite> yeah, I was about to suggest that as well 16:10:15 <PublicServer> <Sylf> :P 16:10:43 <sam0737> Phew 16:10:52 <PublicServer> <sam0737> oops 16:11:20 <PublicServer> <Sylf> no 16:11:34 <PublicServer> <sam0737> thx 16:12:22 <PublicServer> <sam0737> let's see if it does resolve the backup at SLH08 16:12:30 <Maraxus> !password 16:12:30 <PublicServer> Maraxus: dilled 16:12:54 <PublicServer> *** Maraxus joined the game 16:12:59 <PublicServer> <Maraxus> hi 16:13:17 <PublicServer> <sam0737> hi 16:20:59 <PublicServer> <Sylf> is that it? 16:21:14 <PublicServer> <sam0737> pretty much for SL to ML. 16:21:24 <PublicServer> <sam0737> thinking about ML to SL. 16:21:26 <PublicServer> <Sylf> what about the merge to east? 16:22:29 <PublicServer> <Sylf> and what about !can't get to this line? 16:23:11 <PublicServer> <sam0737> sorry what do you mean by "!cant get to this line"? a sign post you mean? 16:23:24 <PublicServer> <sam0737> oh 16:23:38 <PublicServer> <Sylf> The trains from the sideline can't exit to that line 16:23:56 *** fonsinchen has joined #openttdcoop 16:24:01 <PublicServer> <StarLite> so this is basicly a 1/6th SLH ;) 16:24:08 *** Mucht has quit IRC 16:24:15 <PublicServer> <sam0737> mistraced that part sorry. 16:25:48 <PublicServer> <sam0737> currently there are no traffic from Grendhattan to the East side using that ML. 16:26:10 <PublicServer> <Sylf> sorry, gotta reject that reason 16:26:21 <PublicServer> <Sylf> all SLH shall be built all-to-all connection 16:26:22 <StarLite> every SLH should be a complete one :) 16:26:37 <StarLite> a new industry might spawn there 16:26:48 <StarLite> which DOES need that connection :) 16:26:59 <PublicServer> <sam0737> ok- 16:27:06 <PublicServer> <Sylf> the fish trains may decide to travel east depending on its path finder calculation at the moment 16:27:17 <PublicServer> <Sylf> afterall, the fish processor is on the easter endge of the map 16:27:21 <PublicServer> <sam0737> the east bound is only two lanes though-should make it a little bit easy 16:28:11 <PublicServer> <Sylf> fish processor = fishing harbor 16:28:17 <PublicServer> <Sylf> dang, I couldn't remember that name 16:28:20 <StarLite> actually, the fish should go east I think :P 16:28:36 <StarLite> would be a lot shorter then west 16:29:38 <PublicServer> <Sylf> I'll build the ES+FS drop for this SL 16:29:58 <PublicServer> <StarLite> k 16:34:00 <PublicServer> *** TWerkhoven has left the game (connection lost) 16:34:00 *** TWerkhoven has quit IRC 16:36:04 <PublicServer> <sam0737> i guess we can't build a prio with two lanes sticking together at "!No room for prio"? 16:36:18 <PublicServer> <sam0737> would like to use some expert knowledge :) 16:36:21 <PublicServer> <Sylf> not a very long one 16:37:29 <PublicServer> <Sylf> I have an I dea 16:37:31 <PublicServer> <Sylf> may I? 16:37:35 <PublicServer> <sam0737> sure 16:39:49 *** Tray has joined #openttdcoop 16:42:22 <PublicServer> <sam0737> is pre-sig preferred over PBS or it's more like personal preferences? 16:42:37 <PublicServer> <Sylf> yes 16:43:31 <PublicServer> <Sylf> now we have a problem 16:44:13 <PublicServer> <Sylf> there's absolutely no space between the BBH and this SLH to build a proper split from the ML 16:45:07 <PublicServer> <Sylf> what are you doing? 16:45:17 <PublicServer> <Sylf> don't connect 1 SL with another 16:45:23 <PublicServer> <Sylf> no 16:45:33 <PublicServer> <Sylf> that's why we built the new ES+FS drop 16:45:36 <PublicServer> <sam0737> sorry. no offense 16:46:15 <PublicServer> <Sylf> please read the network plan again 16:48:53 <PublicServer> <sam0737> still trying to get familiar with this supply/demain chain, never play this grf before- 16:49:28 <PublicServer> <Sylf> don't worry about that part 16:49:38 <PublicServer> <sam0737> so the biggest problem is ML-West to SL-North right? 16:50:00 <PublicServer> <Sylf> I see more problems than that 16:50:18 <PublicServer> <Sylf> I still think this is not the right spot for this SLH 16:50:56 <PublicServer> <Sylf> unless you have some other clever solutions 16:51:15 <PublicServer> <Sylf> I hope you're seeing those !CL signs (curve length warning) 16:51:47 <PublicServer> <sam0737> Yep i do 16:52:09 <PublicServer> <Sylf> also, the balancing for the exit to west is far from optimal 16:53:05 <PublicServer> <sam0737> true. Need to learn more from that- 16:53:30 <PublicServer> <sam0737> back to the "not a good place for SLH" issue.. 16:54:04 <PublicServer> <sam0737> at least SLH08 hotspot is resolved--i think it wasn't a total failure 16:54:38 <PublicServer> <Sylf> here's what I suggest 16:55:02 <PublicServer> <sam0737> listening 16:55:16 <PublicServer> <Sylf> see the "SL" signs 16:56:38 <PublicServer> <sam0737> ok 16:56:44 <PublicServer> <sam0737> saw that 16:56:50 <PublicServer> <sam0737> see that- 16:57:21 <PublicServer> <Sylf> what? 16:57:28 <PublicServer> <Sylf> no need to TF there 17:06:34 <PublicServer> <Sylf> crap... 17:07:41 <PublicServer> <Sylf> oh 17:08:18 <PublicServer> <sam0737> hm? 17:09:29 <PublicServer> <sam0737> removing that now I am afraid those W>N tanker will get lost? 17:10:04 <PublicServer> <Sylf> don't worry about temporary repercussions 17:11:28 *** Artix has joined #openttdcoop 17:12:53 *** Firartix has quit IRC 17:13:38 <PublicServer> <Sylf> don't try to fix those yet 17:13:56 <PublicServer> <Sylf> that whole area will be reworked for the merge 17:14:07 <PublicServer> <sam0737> ok 17:14:18 <PublicServer> <Sylf> having that CL is much worse than the sync problem 17:15:16 <PublicServer> *** sam0737 has left the game (connection lost) 17:15:31 <sam0737> !password 17:15:31 <PublicServer> sam0737: tabbed 17:15:46 <PublicServer> *** sam0737 joined the game 17:16:26 <PublicServer> <Sylf> actually.... we can keep the connection you built 17:17:04 <PublicServer> <sam0737> ah-ha 17:17:04 <PublicServer> <Sylf> maybe. 17:17:18 <PublicServer> <Sylf> just need to tweak the northern most line join 17:17:28 <PublicServer> <Sylf> save that for later 17:17:32 <PublicServer> <Sylf> I have some ideas 17:17:42 <PublicServer> <sam0737> right. that wasn't quite "balanced" 17:17:45 *** Tray has quit IRC 17:17:52 *** LoPo has joined #openttdcoop 17:17:57 <LoPo> !password 17:17:57 <PublicServer> LoPo: tabbed 17:17:59 <LoPo> hiya 17:18:02 *** ray4ever has joined #openttdcoop 17:18:08 <PublicServer> <Maraxus> hi 17:18:15 <ray4ever> !password 17:18:15 <PublicServer> ray4ever: tabbed 17:18:28 <PublicServer> <sam0737> hi there. 17:18:32 <PublicServer> *** ray4ever joined the game 17:18:36 <PublicServer> <ray4ever> hello 17:19:54 <PublicServer> <Sylf> crap.... again 17:20:08 <PublicServer> *** Maraxus has joined spectators 17:20:29 <LoPo> ? :P 17:20:41 <PublicServer> *** LoPo joined the game 17:22:00 <PublicServer> <Sylf> fugly >_< 17:22:27 <PublicServer> <StarLite> :) 17:22:56 <PublicServer> *** LoPo has left the game (connection lost) 17:23:06 <LoPo> trolol 17:23:09 <LoPo> !password 17:23:09 <PublicServer> LoPo: tabbed 17:23:31 <LoPo> !rcon password 17:23:31 <PublicServer> LoPo: you are not allowed to use !rcon 17:23:42 <PublicServer> *** {TWerkhoven[l]} joined the game 17:24:05 <LoPo> !password 17:24:05 <PublicServer> LoPo: fickle 17:24:23 <PublicServer> *** LoPo joined the game 17:26:50 <PublicServer> *** ray4ever has left the game (leaving) 17:26:55 *** ray4ever has quit IRC 17:27:54 <PublicServer> *** sam0737 has left the game (connection lost) 17:28:03 <sam0737> !password 17:28:03 <PublicServer> sam0737: fickle 17:28:23 <PublicServer> *** sam0737 joined the game 17:30:14 <PublicServer> <sam0737> 5 half TL to avoid CL, right? 17:30:17 <PublicServer> <sam0737> for 90 deg turn 17:30:18 <PublicServer> <Sylf> ? 17:30:21 <PublicServer> <Sylf> yes 17:30:31 <PublicServer> <StarLite> dual 45 you mean ;) 17:30:33 <PublicServer> *** Spike has left the game (leaving) 17:30:37 <PublicServer> <sam0737> yes-:) 17:31:19 <PublicServer> <StarLite> Tha oil train has been waiting to join the ML for like 5 minutes now :P 17:31:31 <PublicServer> <StarLite> ah there it goes :D 17:35:09 <PublicServer> <sam0737> looks good 17:37:00 <PublicServer> <sam0737> Thanks man. And it's nice to see the SLH08 hotspot goes!! 17:38:55 <PublicServer> <LoPo> the merges of SLH 13 are real bad 17:39:23 *** fonsinchen has quit IRC 17:39:29 <PublicServer> <sam0737> N to W - specifically? 17:39:37 <PublicServer> <LoPo> E to W 17:39:48 <PublicServer> <LoPo> at the !needs fixing sign 17:39:54 <PublicServer> <LoPo> ill fix it after dinner :) 17:40:13 <PublicServer> <sam0737> for some reason I think the middle lane of the LLL is exceptionally busy..? 17:41:05 <PublicServer> <LoPo> ye looks like it 17:41:06 <PublicServer> <sam0737> i mean - i don't think it's the fault of the oil tanker for it to be held for 5 minutes...but something wrong upstream 17:41:08 <PublicServer> <LoPo> ill look into that aswell :P 17:41:32 <PublicServer> <LoPo> prehaps the other lines are missing some splits 17:41:35 <PublicServer> <LoPo> / exits 17:42:09 <PublicServer> <sam0737> imbalance of MSH01 station to ML merge i guess 17:42:47 <PublicServer> <sam0737> right...too much lights there 17:46:49 <PublicServer> <Sylf> moving the merge? 17:47:03 <PublicServer> <LoPo> yes 17:47:05 <PublicServer> <Sylf> ok 17:47:07 <PublicServer> <LoPo> make it tighter 17:47:58 <PublicServer> <Sylf> how about... 17:48:04 <PublicServer> <sam0737> oops 17:48:07 <PublicServer> <sam0737> grendhattan woods station 17:48:41 <PublicServer> <Sylf> don't worry too much 17:48:51 <PublicServer> <Sylf> shit happens during construction 17:49:22 <PublicServer> <sam0737> just afraid it will block up the SLH and hence preventing construction 17:53:40 <PublicServer> *** LoPo has left the game (connection lost) 17:53:47 <LoPo> damit 17:53:48 <PublicServer> <Sylf> D: 17:53:50 <LoPo> !password 17:53:50 <PublicServer> LoPo: drools 17:54:07 <PublicServer> *** LoPo joined the game 17:57:53 <PublicServer> <LoPo> there we go :) 17:58:11 <PublicServer> <sam0737> awesome 17:59:33 <PublicServer> <Sylf> ugh, CL... 18:01:04 <PublicServer> <Sylf> no more funky voodoo stuff 18:01:14 <PublicServer> <LoPo> where? :P 18:01:28 <PublicServer> <Sylf> between SLH13 and BBH5 18:01:34 <PublicServer> <Sylf> overall 18:01:36 <PublicServer> <LoPo> ye :) 18:01:46 <PublicServer> <LoPo> well !this i still dont like 18:01:56 <PublicServer> <Sylf> ok 18:02:28 <PublicServer> <Sylf> I think there's a way out 18:02:48 <PublicServer> <LoPo> some sort of BPS merg/split voodoo :P 18:02:54 <PublicServer> <LoPo> slow and fugly 18:04:13 <PublicServer> *** Maraxus has joined company #1 18:04:25 <PublicServer> <Sylf> hmmm, too short... 18:04:36 *** Chris_Booth has quit IRC 18:05:07 <PublicServer> <Sylf> oh 18:05:34 <PublicServer> <LoPo> :P 18:06:32 <PublicServer> <LoPo> argh 18:06:35 <PublicServer> <Sylf> :P 18:06:53 <PublicServer> <Sylf> let's do my plan 18:07:15 <PublicServer> <Sylf> ok that works too 18:07:43 <PublicServer> <LoPo> :P 18:07:47 <PublicServer> <LoPo> we won 18:08:13 <PublicServer> <LoPo> bridging could be closer to the hub to 18:08:30 <PublicServer> <LoPo> is even better :P 18:10:14 <PublicServer> <Sylf> we be still winners 18:10:14 <PublicServer> <sam0737> i thought all those lines are ML and have equal prio? 18:10:36 <PublicServer> <LoPo> sam0737: hmmmm? what do you mean? 18:11:16 <PublicServer> <sam0737> "!these prios" i thought all were from ML? 18:11:31 <PublicServer> <Sylf> even BBHs have prios 18:11:41 <PublicServer> <LoPo> well it was jamming both lines 18:11:45 <PublicServer> <LoPo> thats bad 18:11:47 <PublicServer> <Sylf> it's all to make the whole hub flow smoothly 18:12:09 <PublicServer> <sam0737> hm-ic. 18:12:15 <PublicServer> <LoPo> it works so :P 18:12:27 <PublicServer> <LoPo> running a lot smoother now :) 18:12:29 <PublicServer> *** sam0737 has left the game (connection lost) 18:12:37 <sam0737> !password 18:12:38 <PublicServer> sam0737: bigots 18:12:49 <PublicServer> <LoPo> nice i like SLH 13 now :) 18:13:07 *** sam0737 has quit IRC 18:13:32 <PublicServer> <Sylf> almost missed those signals 18:14:50 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 18:14:58 *** sam0737 has joined #openttdcoop 18:15:05 <sam0737> !password 18:15:05 <PublicServer> sam0737: bigots 18:15:19 <sam0737> darn Internet.. 18:15:24 *** Artix has quit IRC 18:15:26 <PublicServer> <Sylf> oh btw 18:15:32 <PublicServer> <Sylf> we have 2 free trains now 18:15:38 <PublicServer> <LoPo> :D 18:15:48 <sam0737> the tankers? 18:16:02 <PublicServer> *** sam0737 joined the game 18:16:09 <PublicServer> <LoPo> not anymore :p 18:16:20 <PublicServer> <Sylf> no, the Eng supply trains to Grendhattan Valley were retired 18:17:46 <PublicServer> <Sylf> here's one voodoo that's hard to fix 18:17:54 <PublicServer> <LoPo> where? 18:18:12 <PublicServer> <Sylf> at !voodoo 18:18:14 <PublicServer> <sam0737> SLH13 N to E merge - labelled 18:18:24 <PublicServer> <LoPo> ye was looking at it some time ago 18:18:35 <PublicServer> <Sylf> actually... hrm... 18:18:37 <PublicServer> <LoPo> but the hub is not that busy 18:20:19 <PublicServer> <Sylf> ok 18:20:46 <PublicServer> <Sylf> oh 18:22:40 <PublicServer> <Sylf> phew. 18:22:54 <PublicServer> <sam0737> nice job 18:23:42 <PublicServer> <sam0737> and seeing the jam from SLH08 gone, and need not another "even ever more" sign there 18:24:08 <PublicServer> <Sylf> that could have been fun 18:24:26 <PublicServer> <Sylf> although I'm pretty bad at expansions 18:24:54 <PublicServer> <Sylf> hahaha 18:25:14 *** Brumi has quit IRC 18:29:08 <PublicServer> *** Maraxus has left the game (connection lost) 18:31:37 <PublicServer> <Sylf> crap-a-roni 18:32:07 <PublicServer> <sam0737> pardon me? 18:35:17 <PublicServer> <StarLite> jam @ MSH12 18:35:20 <PublicServer> <StarLite> ehm BBH06 18:36:30 <PublicServer> <StarLite> BBH06 > MSH07 may need a 4th line? 18:36:40 <PublicServer> <StarLite> or maybe some better balancing? 18:36:55 <PublicServer> <StarLite> the fact that that joiner is going uphill doesnt help as well I guess :P 18:38:17 <PublicServer> <Sylf> some micro tweaks... 18:38:36 <PublicServer> <StarLite> I noticed 18:38:42 <PublicServer> <StarLite> I doubt its enough tho 18:39:04 <PublicServer> <Sylf> I doubt it too 18:40:10 <PublicServer> <StarLite> something needs to be doen tho 18:40:21 <PublicServer> <StarLite> its jamming all the way up to oil drop exit :s 18:41:00 <PublicServer> <Sylf> 4th line, I suppose 18:41:17 *** Chris_Booth has joined #openttdcoop 18:41:21 <PublicServer> <StarLite> Im really trying to look for another solution,. but I cant find one :( 18:41:25 <PublicServer> <Sylf> wait 18:41:44 <PublicServer> <Sylf> "temp join for 3rd /Mark" may also be a problem 18:41:50 <PublicServer> <StarLite> yeah 18:42:12 <PublicServer> <StarLite> we could make it 3 from MSH07 > MSH06 18:42:26 <PublicServer> <Sylf> let me fix that temp thing 18:42:30 <PublicServer> <Sylf> I think it'll help a lot 18:42:44 <PublicServer> <StarLite> a simple balancer would help a bit :) 18:43:31 <PublicServer> <sam0737> i think 3 lanes from MSH07->06 is better. 18:43:46 <PublicServer> <sam0737> every adjcent segments are 3lanes after all 18:43:52 <PublicServer> <StarLite> if we do a 4th from BBH06 > MSh07, it will need 3 anyways 18:44:11 <PublicServer> <StarLite> cus of all the extra traffic :P 18:44:57 <PublicServer> <sam0737> i would suggest upgrade MSH06>07 first. and the "temp join" could just gone 18:45:07 <PublicServer> <sam0737> one less merge and split 18:45:30 <PublicServer> <LoPo> there is a "merg befor split" in BBH 6 18:45:41 <PublicServer> <LoPo> that is why its jamming 18:45:51 <PublicServer> <LoPo> see !merges / !splits 18:45:59 <PublicServer> <Sylf> D: 18:46:17 <PublicServer> <Sylf> well, I kinda saw that 18:46:29 <PublicServer> <Sylf> We're reducing the 3lines down to 2 lines effectively 18:46:33 <PublicServer> <LoPo> the lines from south need to get intergrated properly in the merger up north 18:46:51 <PublicServer> <LoPo> yes 18:47:05 <PublicServer> <LoPo> its part of the merger build by xtc 18:47:32 <PublicServer> <LoPo> ye the bridges 18:47:42 <PublicServer> <LoPo> k let us fix that :P 18:48:20 <PublicServer> <Sylf> expand those bridges to 6 lines? 18:48:34 <PublicServer> <LoPo> yes 18:48:46 <PublicServer> <LoPo> and make a propper3+3 merger 18:48:56 <PublicServer> <LoPo> instead of 3>2+3 18:49:02 <PublicServer> <Sylf> the traffic is a lot smoother for now for some reason 18:49:24 <PublicServer> <StarLite> the 'wave' has gone, for now :P 18:50:58 <PublicServer> <sam0737> do you think we should also fix MSH07>06 at the same time? i think that's overloading... 18:51:25 <PublicServer> <StarLite> will need a 3rd as well yeah 18:51:36 <PublicServer> <LoPo> go aheade add 3th to both sides :) 18:51:38 <PublicServer> <sam0737> on a second thought MSH07>BBH05 are also fully utilized 18:52:26 <PublicServer> <sam0737> i guess i would watch and see how to do a 3+3 merger first.. 18:52:36 <PublicServer> <LoPo> lol :P 18:53:33 <PublicServer> <LoPo> @gab 3 18:53:39 <PublicServer> <LoPo> @gap 3 18:54:10 <^Spike^> try @@(gap 3) 18:54:16 <Webster> ^Spike^: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 18:54:18 <^Spike^> if it was that :D 18:54:18 <PublicServer> <LoPo> @@gap 3 18:54:21 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 18:54:25 <^Spike^> LoPo see the () 18:54:27 <PublicServer> <Sylf> @@(gap 3) 18:54:28 <^Spike^> also include those 18:54:28 <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 18:54:37 <^Spike^> else Webster doesn't know where the command starts/ends 18:54:41 <PublicServer> <LoPo> ah thx 18:54:51 <PublicServer> <LoPo> im so bad with all those commands :P 18:55:05 <sam0737> @@(gap 3) 18:55:37 <PublicServer> <Sylf> hrm, that double s-curve... 18:55:43 <PublicServer> <LoPo> working on it :) 18:55:53 <PublicServer> <Sylf> yeah 18:56:15 <PublicServer> <LoPo> hmmm 18:56:26 <PublicServer> <Sylf> for now 18:56:44 <PublicServer> <LoPo> k 18:57:03 <PublicServer> <sam0737> what does the "gap" response means?...i don't think I fully understand that 18:57:24 <PublicServer> <LoPo> max gaps for bridge/tunnel lenghts 18:57:44 <PublicServer> <Sylf> when we build a bridge, we naturally creat a signal gap 18:57:49 <sam0737> ar ha i c 18:57:57 <PublicServer> <Sylf> to counter the signal gap, we double/triple the bridges/tunnels 18:58:16 <sam0737> it says if you want to bridge span 15-19 TL, need 4 parallel bridges? 18:58:40 <PublicServer> <Sylf> not TL, but tiles 18:58:51 <PublicServer> <LoPo> to not interupt the train flow, yes 18:58:54 <sam0737> got it 18:59:05 <PublicServer> *** Chris Booth joined the game 18:59:10 <PublicServer> <Chris Booth> fucking noobs 18:59:12 <PublicServer> <Chris Booth> hi all 18:59:16 <PublicServer> <Chris Booth> and your not noobs 18:59:30 <PublicServer> <LoPo> hi CB :P 18:59:37 <PublicServer> <sam0737> hi- 19:00:00 <PublicServer> <LoPo> remove Lindinghead? 19:00:21 <PublicServer> <Chris Booth> some noob on the stable server tunneled into the middle of a city I was building an sbahn for 19:01:03 *** Artix has joined #openttdcoop 19:02:45 <PublicServer> <sam0737> FYI: i am also reworking MSH06 to get 3rd lane to MSH07 19:03:24 <PublicServer> <Sylf> can you wait until someone else can assist you? 19:03:26 <PublicServer> <LoPo> oky 19:03:32 <PublicServer> <Chris Booth> how has MSH 01 not caused one massive jam yet? 19:04:14 <PublicServer> <Chris Booth> I can lend a helping hand to you sam0737 19:04:16 <PublicServer> <Sylf> not that big of traffic for grain 19:04:22 <PublicServer> <sam0737> thanks 19:04:30 <PublicServer> <Sylf> and grain trains also go to brewery 19:04:45 <PublicServer> <Sylf> clay trains also have other destinations 19:05:03 <PublicServer> <sam0737> CB not sure if you were following. there was a jam in BBH06 19:05:21 <PublicServer> <sam0737> and then we think it would be better to upgrade MSH07>06 to 3 lanes 19:05:28 <PublicServer> <Chris Booth> ok 19:05:31 <PublicServer> <sam0737> while also fixing the BBH06 merge/split issue 19:06:13 <PublicServer> <sam0737> so i am going to fix the MSH06 from 2SL+2ML>3ML to 2SL+3ML>3ML 19:06:27 <PublicServer> <LoPo> :P 19:06:33 <PublicServer> <LoPo> going to.... 19:07:47 <PublicServer> <Sylf> we may want to reverse these prios, LoPo 19:08:11 <PublicServer> <LoPo> well shorten them 19:08:27 <PublicServer> <LoPo> 4/5 tiles is long enough i think 19:11:25 <PublicServer> <StarLite> hopefully this wont jam MSH06 >BBH05 cus of all the extra traffic :P 19:12:23 <PublicServer> <Sylf> I'll a put a baseless blame on you when that happens, StarLite 19:12:41 <PublicServer> <StarLite> :P 19:13:59 <PublicServer> <LoPo> 4th? 19:14:27 <PublicServer> <StarLite> yeah, dont you think it will be needed? 19:15:49 <PublicServer> <sam0737> ha. thought it was the other way. 19:16:00 <PublicServer> <StarLite> Cus the trains are already constantly waiting to join the ML 19:16:03 <PublicServer> <Chris Booth> you want that tile? 19:16:31 <Maraxus> !password 19:16:31 <PublicServer> Maraxus: sniped 19:16:54 <PublicServer> *** Maraxus joined the game 19:23:06 <PublicServer> <StarLite> slowly but surely the hubs are all growing so large that the whole network is basicly 1 big hub :P 19:23:09 <PublicServer> <StarLite> I like it :D 19:25:56 <PublicServer> <sam0737> the split need more work i guess? (right under BBH06 label) 19:26:54 <PublicServer> <LoPo> well gtg now 19:26:57 <PublicServer> <Chris Booth> bb LoPo 19:27:03 <PublicServer> <StarLite> that waiting bay is getting prety long now @ SLH11 ;) 19:27:05 <PublicServer> <sam0737> bye 19:27:17 <PublicServer> <StarLite> cu lopo 19:27:23 <PublicServer> <LoPo> laters! 19:27:27 <PublicServer> *** LoPo has left the game (leaving) 19:28:03 <PublicServer> <StarLite> Remember the times before 'building on slopes' existed? 19:28:09 <PublicServer> <StarLite> this game wouldnt have been possible :P 19:28:24 <PublicServer> <sam0737> and signal under bridge 19:28:28 <PublicServer> <StarLite> yeh 19:28:30 *** andy|p has joined #openttdcoop 19:28:39 <PublicServer> <Sylf> I didn't exist way back then :P 19:28:41 <PublicServer> <sam0737> and presignal!...ha 19:29:24 <PublicServer> <Sylf> well, I did, but ttd didn't exist in my life :) 19:29:34 <PublicServer> <sam0737> :P 19:30:08 <PublicServer> <sam0737> TTD - 4x5 stations, no presignals. it was so tough to make a factory producing 2K/month 19:31:15 <PublicServer> <sam0737> anyway - the pathfinder would be messed up before a bigger network could be built at that time 19:31:41 *** LoPo has quit IRC 19:32:09 <PublicServer> <sam0737> looks like the "3rd this side" in BBH07 merge was not proper, hence in BBH06 the middle lanes are jammed 19:34:36 <PublicServer> <StarLite> taht merge has been rebuilt sooo many times now :P 19:36:43 <PublicServer> *** XeryusTC joined the game 19:37:30 <PublicServer> <Chris Booth> sorry was afk 19:37:36 <PublicServer> <XeryusTC> boo 19:38:02 <PublicServer> <XeryusTC> see !what is this 19:38:26 <PublicServer> <Chris Booth> thast a prior 19:38:32 <PublicServer> <Chris Booth> that is rather broken 19:38:38 <PublicServer> <StarLite> its a ..weird one... 19:38:45 <PublicServer> <Sylf> yeah, it was a prio 19:38:47 <PublicServer> <XeryusTC> i dont think it belongs there 19:39:02 <PublicServer> <Chris Booth> that how it was 19:39:16 <PublicServer> <Sylf> yeah, sorta 19:39:24 <PublicServer> <StarLite> I cant see that work at all :o 19:39:26 <PublicServer> <Chris Booth> but doesnt need it 19:40:57 <PublicServer> <Chris Booth> better? 19:41:07 <PublicServer> <Sylf> me likes 19:41:15 <PublicServer> <XeryusTC> i find it somewhat ugly 19:41:35 *** Mucht has joined #openttdcoop 19:41:35 *** ChanServ sets mode: +o Mucht 19:48:56 <PublicServer> *** Chris Booth has left the game (leaving) 19:49:17 <PublicServer> *** Sylf has joined spectators 19:52:05 <PublicServer> *** sam0737 has joined spectators 19:54:05 <PublicServer> *** StarLite has joined spectators 19:54:14 <PublicServer> *** Maraxus has joined spectators 19:54:14 <PublicServer> *** Game paused (number of players) 19:57:39 <sam0737> GTG. thx everyone. 19:57:43 <PublicServer> *** sam0737 has left the game (leaving) 20:03:07 <PublicServer> *** Maraxus has left the game (leaving) 20:03:14 *** Maraxus has quit IRC 20:03:59 *** sam0737 has quit IRC 20:05:52 <PublicServer> <StarLite> nn all 20:05:54 <PublicServer> *** StarLite has left the game (leaving) 20:09:43 *** Justech has joined #openttdcoop 20:23:25 <Webster> 1 new tweet(s): openttdcoop New post: User Cleanup and Logo Contest http://t.co/Ib3oHn1F, 1 minute ago via #openttdcoop Blog. (155746115336155136) 20:27:39 <Webster> Latest update from blog: User Cleanup and Logo Contest <http://blog.openttdcoop.org/2012/01/07/user-cleanup-and-logo-contest/> 20:35:43 *** Robert07 has joined #openttdcoop 20:35:51 <Robert07> hello! 20:36:05 <Robert07> !password 20:36:05 <PublicServer> Robert07: picket 20:36:14 <PublicServer> *** Game still paused (number of players) 20:36:14 <PublicServer> *** Game unpaused (number of players) 20:36:15 <PublicServer> *** Robert joined the game 20:50:02 <PublicServer> *** Robert has left the game (leaving) 20:50:02 <PublicServer> *** Game paused (number of players) 20:50:10 *** Robert07 has quit IRC 21:09:39 *** mfb- has joined #openttdcoop 21:09:39 *** ChanServ sets mode: +o mfb- 21:09:48 <mfb-> hi 21:09:49 <PublicServer> *** Game still paused (number of players) 21:09:49 <PublicServer> *** Game unpaused (number of players) 21:09:49 <PublicServer> *** mfb joined the game 21:14:04 *** Mucht has quit IRC 21:47:54 <PublicServer> <mfb> we need more rails! 21:48:13 <PublicServer> <mfb> quadruple stacked trains! 22:03:40 <PublicServer> *** Chris Booth joined the game 22:03:51 <PublicServer> <mfb> hi 22:03:54 <PublicServer> <Chris Booth> hi mfb 22:04:26 <PublicServer> <Chris Booth> bbh 05 -> msh 01 is bad 22:05:12 <PublicServer> <mfb> BBH05->south can get a 3rd line (is already there) 22:06:58 <PublicServer> <Chris Booth> want to help me rebuild Vs station? 22:07:09 <PublicServer> <mfb> rebuild? really? 22:07:23 <PublicServer> <Chris Booth> yes bomb the old one 22:07:27 <PublicServer> <Chris Booth> and build a new one 22:07:33 <PublicServer> <mfb> I think you should wait for V for that 22:07:51 <PublicServer> <Chris Booth> rebuild != expand 22:07:58 <PublicServer> <mfb> that is the point 22:08:09 <PublicServer> <mfb> you plan to kill a lot of stuff 22:08:26 <PublicServer> <Chris Booth> it needs to be done 22:08:40 <PublicServer> <mfb> but you can wait for V 22:09:13 <Mark> kill em all 22:09:17 <Mark> !password 22:09:17 <PublicServer> Mark: rewind 22:09:36 <PublicServer> <Chris Booth> that was my idea 22:09:46 <PublicServer> <Chris Booth> big bomb, big expansion 22:09:50 <PublicServer> <Chris Booth> not more jam 22:10:29 *** andy|p has quit IRC 22:10:44 *** sla_ro|master has quit IRC 22:13:59 <Mark> !dl win32 22:13:59 <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r23755/openttd-trunk-r23755-windows-win32.zip 22:14:35 <Sylf> why would you kill that station? 22:15:35 <PublicServer> <mfb> I think CB does not like large complex logic :p 22:15:46 <PublicServer> *** Mark joined the game 22:16:01 <PublicServer> <Mark> my poor old pc.. 22:16:14 <PublicServer> <Sylf> It's large... and the way the rails are laid out is complex 22:16:16 <PublicServer> <Chris Booth> nothing wrong with the logic 22:16:24 <PublicServer> <Sylf> but the logic itself is pretty simple 22:16:31 <PublicServer> <mfb> well... 22:16:34 <PublicServer> <Chris Booth> nothing wrong with the station 22:16:40 <PublicServer> <Chris Booth> it just need more lines 22:16:40 <PublicServer> <mfb> in that case, every logic here is simple 22:16:48 <PublicServer> <mfb> build a second station 22:16:57 <Mark> oh we're getting philosophical now 22:17:25 <PublicServer> *** Mark has left the game (connection lost) 22:17:53 <PublicServer> <Sylf> I wouldn't call the srnw logic used in PSG200 simple 22:17:59 <PublicServer> <Sylf> or PSG199 too for that matter 22:18:09 <PublicServer> <mfb> what was complex? 22:18:15 <PublicServer> <mfb> dummy trains at stations 22:18:18 <PublicServer> <mfb> NOT gates at splits 22:18:20 <PublicServer> <mfb> nothing else 22:18:26 <PublicServer> <Sylf> that's most of them 22:18:32 <PublicServer> <Chris Booth> lots of repeating 22:18:38 <PublicServer> <Sylf> but the feeder one is not the same 22:18:56 <PublicServer> <mfb> hmm 22:19:03 <PublicServer> <Sylf> the one Mark built in 199, then V tried to improve on it in 200 22:19:06 <PublicServer> <mfb> that was not so much more complex 22:19:20 <PublicServer> <mfb> ok, the psg200 system was a bit mad 22:19:40 <PublicServer> *** Chris Booth has left the game (leaving) 22:19:44 <PublicServer> <Sylf> I can't possibly call those simple :P 22:20:24 <PublicServer> <Sylf> oh, the MM planes are finally gone 22:22:11 *** Brumi has joined #openttdcoop 22:23:41 <PublicServer> *** Brumi joined the game 22:23:43 <PublicServer> <Brumi> hello 22:24:01 <PublicServer> <mfb> hi 22:24:09 <PublicServer> <Sylf> Do we really need to expand that grain mill station area? 22:28:00 <Chris_Booth> no i loved the mm 22:32:16 <PublicServer> <mfb> MSH01->BBH01 could get a 3rd line 22:35:38 <mfb-> @records 22:35:38 <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 22:35:45 <mfb-> hmm, too many 22:38:56 <Chris_Booth> max cargos used 22:39:23 <Chris_Booth> although I do remeber a full ECS game 22:39:23 <mfb-> :D 22:39:42 <PublicServer> <mfb> PS? 22:39:56 <Chris_Booth> yes, was a massive flop 22:41:33 <Mark> plan by CB iirc :P 22:42:44 <PublicServer> <Brumi> PSG #134? 22:43:02 <PublicServer> <Brumi> according to the archive :) 22:44:31 <Mark> firs > ecs in every single way imho 22:45:16 <Chris_Booth> did I plan 134? 22:45:23 <Chris_Booth> If I did I am turely aorry 22:45:52 <Mark> :P 22:45:54 <Mark> not sure 22:47:03 <Chris_Booth> Few it wasn't me, was thraxian 22:47:12 <Chris_Booth> now thats a name we don't see anymore 22:47:59 <Mark> yeah it was thrax 22:48:22 *** Robert07 has joined #openttdcoop 22:48:29 <Robert07> hi again! 22:48:35 <Robert07> !password 22:48:35 <Mark> howdy 22:48:35 <PublicServer> Robert07: spleen 22:48:47 <PublicServer> *** Robert joined the game 22:49:27 <PublicServer> <Brumi> hi Robert 22:53:23 <Chris_Booth> my biggest issue with ECS was thing just died for no reason 22:56:22 <Chris_Booth> Mark: I thin 135 was my idea, and luckly that is now lost 22:58:44 <Mark> :) 22:59:27 <PublicServer> *** Brumi has left the game (leaving) 22:59:34 *** Brumi has quit IRC 23:00:43 <PublicServer> *** Sylf has left the game (leaving) 23:02:15 <PublicServer> <mfb> go server, the next frame! and another one! 23:02:37 <PublicServer> <Robert> poor server :-) 23:02:41 <planetmaker> hm? 23:02:50 <PublicServer> <mfb> server looks a bit slow 23:04:17 <Chris_Booth> what the train count now? 23:04:22 <PublicServer> <mfb> 1900 23:04:51 <PublicServer> *** Chris Booth joined the game 23:06:20 <PublicServer> <Chris Booth> wow server is jumpy 23:06:46 <PublicServer> <Chris Booth> great time to rebuild stuff 23:07:48 <PublicServer> <mfb> :p 23:07:54 <PublicServer> <mfb> V will kill yo 23:08:00 <PublicServer> <mfb> u, if you do that 23:08:12 <PublicServer> <mfb> he nearly did in psg199 23:08:24 <PublicServer> <Chris Booth> not me, I wasn 23:08:34 <PublicServer> <Chris Booth> wans't in psg 199 23:08:40 <PublicServer> <mfb> oh 23:08:43 <PublicServer> <Chris Booth> I was banned 23:08:56 <mfb-> hmm 23:10:36 <PublicServer> <mfb> oh, was avdg 23:10:42 <PublicServer> <Chris Booth> lol 23:11:08 <PublicServer> <Chris Booth> I remember the time of PSG 199, and reading the PSG 200 nloh 23:11:10 <PublicServer> <Chris Booth> blog 23:11:17 <PublicServer> <Chris Booth> and I need to turn my light on 23:11:59 <PublicServer> <Chris Booth> anyway I asked pm I think it was if he would concider unbanning me 23:12:13 <mfb-> psg199 was funny 23:12:20 <mfb-> 5 full lines to a single drop station 23:12:24 <mfb-> and we had 8 drops 23:12:38 *** ODM has quit IRC 23:12:42 <PublicServer> <Chris Booth> can't have been that funny I was not there 23:12:56 <PublicServer> <mfb> you have no idea... :p 23:13:38 <PublicServer> <Chris Booth> mars 23:13:52 <PublicServer> <mfb> right 23:13:54 <PublicServer> <mfb> insane mars 23:16:07 <PublicServer> <Chris Booth> hhhhm, we need toyland on here agani 23:17:33 <PublicServer> <Chris Booth> bbh 05 needs help now 23:17:47 <PublicServer> <mfb> help it? 23:18:03 <PublicServer> <Chris Booth> no I don't like BBH 05 23:18:12 <PublicServer> <Chris Booth> its boring 23:18:12 <PublicServer> <mfb> poor BBH05 23:18:40 <PublicServer> <mfb> 3rd line east? 23:18:54 <PublicServer> <Chris Booth> planing 23:18:57 <PublicServer> <mfb> I don't like MSH01 23:19:17 <PublicServer> <Chris Booth> MSH 01 likes you 23:19:28 <PublicServer> <mfb> that does not help :( 23:20:10 <PublicServer> <Chris Booth> those bridges looked cool 23:21:00 <PublicServer> *** Robert has left the game (leaving) 23:21:08 <PublicServer> <mfb> hmm 23:21:14 <PublicServer> <mfb> CL everywhere 23:21:20 <PublicServer> <mfb> or bad signal gaps 23:22:46 <PublicServer> <mfb> btw. who is sam0737? 23:22:53 <PublicServer> <Chris Booth> sam 23:23:27 <PublicServer> <mfb> that is a bad place for a split 23:24:23 <PublicServer> <mfb> oh 23:24:26 <PublicServer> <mfb> non-magic tunnels 23:24:37 <PublicServer> <Chris Booth> XD 23:24:37 *** Robert07 has quit IRC 23:24:56 <PublicServer> <mfb> well, dig deeper 23:25:23 <PublicServer> <mfb> now it works 23:26:09 <PublicServer> <mfb> wait 23:26:27 <PublicServer> <mfb> like that? 23:26:33 <PublicServer> <Chris Booth> the bridges are just in the way 23:26:39 <PublicServer> <mfb> but they look cool? 23:27:39 <PublicServer> <mfb> massive jam 23:27:42 <PublicServer> <Chris Booth> yes 23:27:56 <PublicServer> <mfb> temporary train confusion 23:36:02 <PublicServer> <Chris Booth> I thought that was the best place to drop that line 23:36:24 <PublicServer> <mfb> at least without a MSH02-expansion 23:36:43 <PublicServer> <Chris Booth> MSH 02 isn't that busy 23:37:09 <PublicServer> <mfb> sometimes it is 23:37:15 <PublicServer> <Chris Booth> it needs a better balance 23:37:48 <mfb-> good night 23:37:52 <PublicServer> <Chris Booth> nn 23:38:06 <PublicServer> *** mfb has left the game (leaving) 23:38:12 <mfb-> !rcon set max_trains 1950 23:38:22 *** mfb- has quit IRC 23:42:16 <PublicServer> <Chris Booth> XeryusTC:? 23:48:30 <PublicServer> *** Chris Booth has left the game (leaving) 23:48:30 <PublicServer> *** Game paused (number of players) 23:48:53 *** Chris_Booth has quit IRC 23:51:10 *** Progman has quit IRC 23:57:39 *** Zuu has quit IRC