Config
Log for #openttdcoop on 7th January 2012:
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00:05:00  <Webster> Latest update from openttd: OpenTTD 1.2.0-beta2 <http://www.openttd.org/en/news/161>
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03:04:27  <sam0737> !password
03:04:27  <PublicServer> sam0737: squint
03:04:35  <sam0737> @quickstart
03:04:36  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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03:04:48  <sam0737> !help
03:04:48  <PublicServer> sam0737: http://www.openttdcoop.org/wiki/IRC_Commands
03:05:10  <sam0737> !curve
03:05:10  <PublicServer> sam0737: http://www.openttdcoop.org/wiki/Max_Curve_Speed
03:05:28  <sam0737> !genkey
03:05:28  <PublicServer> sam0737: you must be channel op to use !genkey
03:05:37  <sam0737> !ip
03:05:37  <PublicServer> sam0737: ps.openttdcoop.org
03:15:49  <sam0737> !password
03:15:49  <PublicServer> sam0737: squint
03:15:52  <sam0737> !version
03:15:52  <PublicServer> sam0737: Autopilot AP+ 4.0 Beta (r99.422ef4e8cbe1)
03:40:56  <PublicServer> *** Game still paused (number of players)
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04:50:23  <Meech> guys
04:50:39  <Meech> im having problem with download of newgrf
04:51:40  <Meech> beta 1 wouldnt let me connect to welcome server, so i got the beta 2 after the update, i can't downoad the japan building set,
04:52:05  <Meech> says ' This content is unknown and can't be downloaded in openttd '
04:53:55  <Meech> newgrf settins list grf id : 45520300 - MD5 hash and under that ' Matching file not found '
06:11:45  <Meech> ok will try to be back later
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09:51:14  <Zack_> hi everyone
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10:34:58  <sam0737> !password
10:34:59  <PublicServer> sam0737: balded
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10:37:25  <sam0737> !password
10:37:25  <PublicServer> sam0737: balded
10:38:14  <PublicServer> *** Game still paused (number of players)
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11:21:08  <sam0737> @quickstart
11:21:09  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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11:36:22  <sam0737> Hi there I am new to openttdcoop, just wonder how many players are needed for the game to be unpaused?
11:36:34  <^Spike^> 2 active players
11:36:46  <PublicServer> *** sam0737 has joined company #1
11:36:53  <^Spike^> !players
11:36:56  <PublicServer> ^Spike^: Client 18 is StarLite, a spectator
11:36:56  <PublicServer> ^Spike^: Client 312 (Orange) is sam0737, in company 1 (Merry Christmas all!)
11:41:35  <Ammler> !info
11:41:36  <PublicServer> Ammler: #:1(Orange) Company Name: 'Merry Christmas all!'  Year Founded: 1950  Money: 11726894292  Loan: 0  Value: 11792993090  (T:1900, R:187, P:0, S:5) unprotected
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11:41:48  <Ammler> !unpause
11:41:48  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
11:41:50  <PublicServer> *** Game unpaused (number of players)
11:41:58  <Ammler> !server_status
11:41:58  <PublicServer> Ammler:  12:41:58 up 275 days,  4:04,  0 users,  load average: 0.23, 0.10, 0.10
11:41:59  <PublicServer> Ammler: Cpu(s): 39.6%us,  8.7%sy,  3.5%ni, 46.9%id,  1.2%wa,  0.0%hi,  0.1%si,  0.0%st
11:41:59  <PublicServer> Ammler: 21654 openttd   30  10  110m  40m 2908 R   34  2.0 138:24.39 ./openttd -c opentt
11:42:06  <Ammler> !auto
11:42:07  <PublicServer> *** Ammler has enabled autopause mode.
11:42:07  <PublicServer> *** Game paused (number of players)
11:42:52  <sam0737> !clinets
11:42:54  <sam0737> !clients
11:42:57  <Ammler> could run another 1000 trains, right?
11:42:57  <sam0737> !players
11:43:00  <PublicServer> sam0737: Client 18 is StarLite, a spectator
11:43:00  <PublicServer> sam0737: Client 312 (Orange) is sam0737, in company 1 (Merry Christmas all!)
11:43:23  <^Spike^> if the server copes with it... why not :D
11:43:42  <Ammler> 34% only or am I looking at the wrong number?
11:43:51  <sam0737> 49.9% idle
11:43:53  <^Spike^> not that i know of
11:43:56  <sam0737> 39.6% cpu used
11:44:29  <sam0737> currently there are 1900 trains - not a problem for another 1k trains I guess.
11:44:33  <Ammler> sam0737: there you see, the server is almost exclusively for our PublicServer :-)
11:45:30  <sam0737> I maybe new to openttdcoop, but is a server admin expert :)
11:45:53  <Ammler> well, openttd is very cpu hungry
11:46:06  <Ammler> 2k trains is usually the very upper limit
11:47:09  <sam0737> still have 50% cpu free though--I hope the Trains/CPU usage is kind of linear relationship.
11:47:10  <^Spike^> sam0737 luckily we have those around aswell to manage the server :)
11:47:39  <Ammler> sam0737: now, it is paused
11:47:43  <Ammler> !unpause
11:47:43  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
11:47:45  <PublicServer> *** Game unpaused (number of players)
11:47:46  <sam0737> ya definitely not easy to have server up and running for 275 days straight
11:47:46  <Ammler> check now
11:47:56  <sam0737> !server_status
11:47:56  <PublicServer> sam0737: you must be channel op to use !server_status
11:48:02  <sam0737> oops
11:48:04  <Ammler> ah, your client :-P
11:48:48  <Ammler> !auto
11:48:48  <PublicServer> *** Ammler has enabled autopause mode.
11:48:50  <PublicServer> *** Game paused (number of players)
11:50:01  <Ammler> yes, cpu usuage is very proportional to the amount of vehicels
11:50:05  <sam0737> the cpu stat is not high but i feel the lag-
11:50:45  <Ammler> if you have lag but low cpu usage it is the server
11:51:07  <sam0737> hm i see.
12:19:01  <Tray> !password
12:19:01  <PublicServer> Tray: fonded
12:19:22  <PublicServer> *** Game still paused (number of players)
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12:52:42  <kuch3n> !dl
12:52:42  <PublicServer> kuch3n: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
12:52:42  <PublicServer> kuch3n: http://www.openttd.org/en/download-trunk/r23755
12:52:46  <kuch3n> !dl source
12:52:46  <PublicServer> kuch3n: http://binaries.openttd.org/nightlies/trunk/r23755/openttd-trunk-r23755-source.tar.xz
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13:16:28  <kuch3n> !help
13:16:29  <PublicServer> kuch3n: http://www.openttdcoop.org/wiki/IRC_Commands
13:18:20  <kuch3n> owere can i find the <unknown> grf's?
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13:27:30  <Maraxus> @Quickstart
13:27:31  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
13:27:49  <kuch3n> !password
13:27:49  <PublicServer> kuch3n: mousse
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14:26:12  <sam0737> !password
14:26:12  <PublicServer> sam0737: mousse
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14:29:51  <Bennie> Hi
14:30:00  <sam0737> hi
14:30:14  <PublicServer> *** Game still paused (number of players)
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14:30:21  <Bennie> Is making a AI hard?
14:30:39  <Bennie> Is it hard to make a AI?
14:30:55  <sam0737> AI player? I think the short answer is yes?
14:31:06  <Bennie> Okay ;)
14:31:07  <Ammler> no
14:31:10  <Bennie> Oh
14:31:32  <Bennie> :)
14:31:48  <Ammler> just do not ask here if get issues ;-)
14:32:00  <Bennie> Okay
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15:26:06  <sam0737> usually when do people play?
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15:33:04  <PublicServer> *** Game still paused (number of players)
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15:33:42  <sam0737> !password
15:33:42  <PublicServer> sam0737: dittos
15:33:58  <PublicServer> *** Game still paused (number of players)
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15:34:07  <PublicServer> <Sylf> hello
15:35:23  <sam0737> hi
15:37:12  <sam0737> i am new...and want to rework the Grendhattan sideline - joining the ML near BBH05 instead of going through SLH08
15:37:43  <PublicServer> <Sylf> which SL number?
15:38:27  <sam0737> doesn't have a SL number there seems...it's Grendhattan Lakeside station.
15:39:02  <sam0737> would it be better to connect it to the NE side of BBH05 instead of going through a big loop?
15:39:03  <PublicServer> <Sylf> that's SLH08
15:39:41  <PublicServer> <Sylf> and hang on for a moment
15:40:48  <sam0737> :) i did try with a local save game and that would makes SLH08 much less congest
15:41:28  <PublicServer> <Sylf> okay
15:41:34  <PublicServer> <Sylf> what does it basically do?
15:42:10  <PublicServer> <Sylf> The way I look at it, the area can use LLL_RRR upgrade between SLH08 and BBH 05
15:43:10  <sam0737> There are a lot of tankers traffic from the Grendhattan to the dropping station,
15:43:53  <PublicServer> <Sylf> yeah
15:43:59  <PublicServer> <Sylf> I'm listening and watching
15:44:02  <sam0737> I think it worth to make a SLH at "NEW SLH"
15:44:07  <sam0737> (i just made a sign post)
15:44:17  <PublicServer> *** StarLite has joined company #1
15:44:30  <PublicServer> <Sylf> I think it's worth a try
15:44:32  <PublicServer> <StarLite> I would suggest "! or here"
15:44:39  <PublicServer> <StarLite> and connect a lot of the other stuff to thzt
15:44:43  <PublicServer> <StarLite> much more space
15:44:57  <PublicServer> <StarLite> and it will relieve SLH08
15:45:12  <sam0737> exactly. thanks.
15:45:17  <PublicServer> <Sylf> but it's on the same ML
15:45:26  <PublicServer> <StarLite> altho that would put the 2 SLH's next to eachother..
15:45:37  <PublicServer> <Sylf> the congestion level between slh 08 and bbh 05 will still be the same
15:45:52  <PublicServer> <StarLite> or we could "simply" upgrade the ML to LLL_RRR and have a LL_RR SL ;)
15:46:10  <PublicServer> <Sylf> right, that was my idea that I didn't like too much
15:46:30  <sam0737> there are too much merging and splitting near "improved that a bit" sign--
15:46:32  <PublicServer> <StarLite> involves exopanding a lot of hubs :P
15:46:35  <sam0737> i think that's slowing down thing
15:48:32  <PublicServer> <Sylf> if we upgrade that one short area to LLL_RRR, that hub will look pretty different, I think
15:49:49  <PublicServer> *** TWerkhoven joined the game
15:50:48  <TWerkhoven> ello
15:51:26  <PublicServer> <Sylf> sync
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16:02:37  <PublicServer> <sam0737> give me a second to clean that up..
16:03:21  <sam0737> I want to do "L L merge L__RR"
16:03:40  <PublicServer> <Sylf> only merge to 1 line?
16:03:46  <sam0737> to two
16:03:56  <PublicServer> <Sylf> It should merge to all 3
16:04:04  <PublicServer> <Sylf> general rule of an SLH
16:04:32  <PublicServer> *** Spike joined the game
16:04:40  <sam0737> right- i would fix those two first-
16:06:31  <PublicServer> <Sylf> I think that particular spot is too close to the BBH
16:06:49  <PublicServer> <Sylf> move the spot to east, and you'll have much easier time
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16:10:03  <StarLite> yeah, I was about to suggest that as well
16:10:15  <PublicServer> <Sylf> :P
16:10:43  <sam0737> Phew
16:10:52  <PublicServer> <sam0737> oops
16:11:20  <PublicServer> <Sylf> no
16:11:34  <PublicServer> <sam0737> thx
16:12:22  <PublicServer> <sam0737> let's see if it does resolve the backup at SLH08
16:12:30  <Maraxus> !password
16:12:30  <PublicServer> Maraxus: dilled
16:12:54  <PublicServer> *** Maraxus joined the game
16:12:59  <PublicServer> <Maraxus> hi
16:13:17  <PublicServer> <sam0737> hi
16:20:59  <PublicServer> <Sylf> is that it?
16:21:14  <PublicServer> <sam0737> pretty much for SL to ML.
16:21:24  <PublicServer> <sam0737> thinking about ML to SL.
16:21:26  <PublicServer> <Sylf> what about the merge to east?
16:22:29  <PublicServer> <Sylf> and what about !can't get to this line?
16:23:11  <PublicServer> <sam0737> sorry what do you mean by "!cant get to this line"? a sign post you mean?
16:23:24  <PublicServer> <sam0737> oh
16:23:38  <PublicServer> <Sylf> The trains from the sideline can't exit to that line
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16:24:01  <PublicServer> <StarLite> so this is basicly a 1/6th SLH ;)
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16:24:15  <PublicServer> <sam0737> mistraced that part sorry.
16:25:48  <PublicServer> <sam0737> currently there are no traffic from Grendhattan to the East side using that ML.
16:26:10  <PublicServer> <Sylf> sorry, gotta reject that reason
16:26:21  <PublicServer> <Sylf> all SLH shall be built all-to-all connection
16:26:22  <StarLite> every SLH should be a complete one :)
16:26:37  <StarLite> a new industry might spawn there
16:26:48  <StarLite> which DOES need that connection :)
16:26:59  <PublicServer> <sam0737> ok-
16:27:06  <PublicServer> <Sylf> the fish trains may decide to travel east depending on its path finder calculation at the moment
16:27:17  <PublicServer> <Sylf> afterall, the fish processor is on the easter endge of the map
16:27:21  <PublicServer> <sam0737> the east bound is only two lanes though-should make it a little bit easy
16:28:11  <PublicServer> <Sylf> fish processor = fishing harbor
16:28:17  <PublicServer> <Sylf> dang, I couldn't remember that name
16:28:20  <StarLite> actually, the fish should go east I think :P
16:28:36  <StarLite> would be a lot shorter then west
16:29:38  <PublicServer> <Sylf> I'll build the ES+FS drop for this SL
16:29:58  <PublicServer> <StarLite> k
16:34:00  <PublicServer> *** TWerkhoven has left the game (connection lost)
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16:36:04  <PublicServer> <sam0737> i guess we can't build a prio with two lanes sticking together at "!No room for prio"?
16:36:18  <PublicServer> <sam0737> would like to use some expert knowledge :)
16:36:21  <PublicServer> <Sylf> not a very long one
16:37:29  <PublicServer> <Sylf> I have an I dea
16:37:31  <PublicServer> <Sylf> may I?
16:37:35  <PublicServer> <sam0737> sure
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16:42:22  <PublicServer> <sam0737> is pre-sig preferred over PBS or it's more like personal preferences?
16:42:37  <PublicServer> <Sylf> yes
16:43:31  <PublicServer> <Sylf> now we have a problem
16:44:13  <PublicServer> <Sylf> there's absolutely no space between the BBH and this SLH to build a proper split from the ML
16:45:07  <PublicServer> <Sylf> what are you doing?
16:45:17  <PublicServer> <Sylf> don't connect 1 SL with another
16:45:23  <PublicServer> <Sylf> no
16:45:33  <PublicServer> <Sylf> that's why we built the new ES+FS drop
16:45:36  <PublicServer> <sam0737> sorry. no offense
16:46:15  <PublicServer> <Sylf> please read the network plan again
16:48:53  <PublicServer> <sam0737> still trying to get familiar with this supply/demain chain, never play this grf before-
16:49:28  <PublicServer> <Sylf> don't worry about that part
16:49:38  <PublicServer> <sam0737> so the biggest problem is ML-West to SL-North right?
16:50:00  <PublicServer> <Sylf> I see more problems than that
16:50:18  <PublicServer> <Sylf> I still think this is not the right spot for this SLH
16:50:56  <PublicServer> <Sylf> unless you have some other clever solutions
16:51:15  <PublicServer> <Sylf> I hope you're seeing those !CL signs (curve length warning)
16:51:47  <PublicServer> <sam0737> Yep i do
16:52:09  <PublicServer> <Sylf> also, the balancing for the exit to west is far from optimal
16:53:05  <PublicServer> <sam0737> true. Need to learn more from that-
16:53:30  <PublicServer> <sam0737> back to the "not a good place for SLH" issue..
16:54:04  <PublicServer> <sam0737> at least SLH08 hotspot is resolved--i think it wasn't a total failure
16:54:38  <PublicServer> <Sylf> here's what I suggest
16:55:02  <PublicServer> <sam0737> listening
16:55:16  <PublicServer> <Sylf> see the "SL" signs
16:56:38  <PublicServer> <sam0737> ok
16:56:44  <PublicServer> <sam0737> saw that
16:56:50  <PublicServer> <sam0737> see that-
16:57:21  <PublicServer> <Sylf> what?
16:57:28  <PublicServer> <Sylf> no need to TF there
17:06:34  <PublicServer> <Sylf> crap...
17:07:41  <PublicServer> <Sylf> oh
17:08:18  <PublicServer> <sam0737> hm?
17:09:29  <PublicServer> <sam0737> removing that now I am afraid those W>N tanker will get lost?
17:10:04  <PublicServer> <Sylf> don't worry about temporary repercussions
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17:13:38  <PublicServer> <Sylf> don't try to fix those yet
17:13:56  <PublicServer> <Sylf> that whole area will be reworked for the merge
17:14:07  <PublicServer> <sam0737> ok
17:14:18  <PublicServer> <Sylf> having that CL is much worse than the sync problem
17:15:16  <PublicServer> *** sam0737 has left the game (connection lost)
17:15:31  <sam0737> !password
17:15:31  <PublicServer> sam0737: tabbed
17:15:46  <PublicServer> *** sam0737 joined the game
17:16:26  <PublicServer> <Sylf> actually.... we can keep the connection you built
17:17:04  <PublicServer> <sam0737> ah-ha
17:17:04  <PublicServer> <Sylf> maybe.
17:17:18  <PublicServer> <Sylf> just need to tweak the northern most line join
17:17:28  <PublicServer> <Sylf> save that for later
17:17:32  <PublicServer> <Sylf> I have some ideas
17:17:42  <PublicServer> <sam0737> right. that wasn't quite "balanced"
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17:17:52  *** LoPo has joined #openttdcoop
17:17:57  <LoPo> !password
17:17:57  <PublicServer> LoPo: tabbed
17:17:59  <LoPo> hiya
17:18:02  *** ray4ever has joined #openttdcoop
17:18:08  <PublicServer> <Maraxus> hi
17:18:15  <ray4ever> !password
17:18:15  <PublicServer> ray4ever: tabbed
17:18:28  <PublicServer> <sam0737> hi there.
17:18:32  <PublicServer> *** ray4ever joined the game
17:18:36  <PublicServer> <ray4ever> hello
17:19:54  <PublicServer> <Sylf> crap.... again
17:20:08  <PublicServer> *** Maraxus has joined spectators
17:20:29  <LoPo> ? :P
17:20:41  <PublicServer> *** LoPo joined the game
17:22:00  <PublicServer> <Sylf> fugly >_<
17:22:27  <PublicServer> <StarLite> :)
17:22:56  <PublicServer> *** LoPo has left the game (connection lost)
17:23:06  <LoPo> trolol
17:23:09  <LoPo> !password
17:23:09  <PublicServer> LoPo: tabbed
17:23:31  <LoPo> !rcon password
17:23:31  <PublicServer> LoPo: you are not allowed to use !rcon
17:23:42  <PublicServer> *** {TWerkhoven[l]} joined the game
17:24:05  <LoPo> !password
17:24:05  <PublicServer> LoPo: fickle
17:24:23  <PublicServer> *** LoPo joined the game
17:26:50  <PublicServer> *** ray4ever has left the game (leaving)
17:26:55  *** ray4ever has quit IRC
17:27:54  <PublicServer> *** sam0737 has left the game (connection lost)
17:28:03  <sam0737> !password
17:28:03  <PublicServer> sam0737: fickle
17:28:23  <PublicServer> *** sam0737 joined the game
17:30:14  <PublicServer> <sam0737> 5 half TL to avoid CL, right?
17:30:17  <PublicServer> <sam0737> for 90 deg turn
17:30:18  <PublicServer> <Sylf> ?
17:30:21  <PublicServer> <Sylf> yes
17:30:31  <PublicServer> <StarLite> dual 45 you mean ;)
17:30:33  <PublicServer> *** Spike has left the game (leaving)
17:30:37  <PublicServer> <sam0737> yes-:)
17:31:19  <PublicServer> <StarLite> Tha oil train has been waiting to join the ML for like 5 minutes now :P
17:31:31  <PublicServer> <StarLite> ah there it goes :D
17:35:09  <PublicServer> <sam0737> looks good
17:37:00  <PublicServer> <sam0737> Thanks man.    And it's nice to see the SLH08 hotspot goes!!
17:38:55  <PublicServer> <LoPo> the merges of SLH 13 are real bad
17:39:23  *** fonsinchen has quit IRC
17:39:29  <PublicServer> <sam0737> N to W - specifically?
17:39:37  <PublicServer> <LoPo> E to W
17:39:48  <PublicServer> <LoPo> at the !needs fixing sign
17:39:54  <PublicServer> <LoPo> ill fix it after dinner :)
17:40:13  <PublicServer> <sam0737> for some reason I think the middle lane of the LLL is exceptionally busy..?
17:41:05  <PublicServer> <LoPo> ye looks like it
17:41:06  <PublicServer> <sam0737> i mean - i don't think it's the fault of the oil tanker for it to be held for 5 minutes...but something wrong upstream
17:41:08  <PublicServer> <LoPo> ill look into that aswell :P
17:41:32  <PublicServer> <LoPo> prehaps the other lines are missing some splits
17:41:35  <PublicServer> <LoPo>  / exits
17:42:09  <PublicServer> <sam0737> imbalance of MSH01 station to ML merge i guess
17:42:47  <PublicServer> <sam0737> right...too much lights there
17:46:49  <PublicServer> <Sylf> moving the merge?
17:47:03  <PublicServer> <LoPo> yes
17:47:05  <PublicServer> <Sylf> ok
17:47:07  <PublicServer> <LoPo> make it tighter
17:47:58  <PublicServer> <Sylf> how about...
17:48:04  <PublicServer> <sam0737> oops
17:48:07  <PublicServer> <sam0737> grendhattan woods station
17:48:41  <PublicServer> <Sylf> don't worry too much
17:48:51  <PublicServer> <Sylf> shit happens during construction
17:49:22  <PublicServer> <sam0737> just afraid it will block up the SLH and hence preventing construction
17:53:40  <PublicServer> *** LoPo has left the game (connection lost)
17:53:47  <LoPo> damit
17:53:48  <PublicServer> <Sylf> D:
17:53:50  <LoPo> !password
17:53:50  <PublicServer> LoPo: drools
17:54:07  <PublicServer> *** LoPo joined the game
17:57:53  <PublicServer> <LoPo> there we go :)
17:58:11  <PublicServer> <sam0737> awesome
17:59:33  <PublicServer> <Sylf> ugh, CL...
18:01:04  <PublicServer> <Sylf> no more funky voodoo stuff
18:01:14  <PublicServer> <LoPo> where? :P
18:01:28  <PublicServer> <Sylf> between SLH13 and BBH5
18:01:34  <PublicServer> <Sylf> overall
18:01:36  <PublicServer> <LoPo> ye :)
18:01:46  <PublicServer> <LoPo> well !this i still dont like
18:01:56  <PublicServer> <Sylf> ok
18:02:28  <PublicServer> <Sylf> I think there's a way out
18:02:48  <PublicServer> <LoPo> some sort of BPS merg/split voodoo :P
18:02:54  <PublicServer> <LoPo> slow and fugly
18:04:13  <PublicServer> *** Maraxus has joined company #1
18:04:25  <PublicServer> <Sylf> hmmm, too short...
18:04:36  *** Chris_Booth has quit IRC
18:05:07  <PublicServer> <Sylf> oh
18:05:34  <PublicServer> <LoPo> :P
18:06:32  <PublicServer> <LoPo> argh
18:06:35  <PublicServer> <Sylf> :P
18:06:53  <PublicServer> <Sylf> let's do my plan
18:07:15  <PublicServer> <Sylf> ok that works too
18:07:43  <PublicServer> <LoPo> :P
18:07:47  <PublicServer> <LoPo> we won
18:08:13  <PublicServer> <LoPo> bridging could be closer to the hub to
18:08:30  <PublicServer> <LoPo> is even better :P
18:10:14  <PublicServer> <Sylf> we be still winners
18:10:14  <PublicServer> <sam0737> i thought all those lines are ML and have equal prio?
18:10:36  <PublicServer> <LoPo> sam0737: hmmmm? what do you mean?
18:11:16  <PublicServer> <sam0737> "!these prios" i thought all were from ML?
18:11:31  <PublicServer> <Sylf> even BBHs have prios
18:11:41  <PublicServer> <LoPo> well it was jamming both lines
18:11:45  <PublicServer> <LoPo> thats bad
18:11:47  <PublicServer> <Sylf> it's all to make the whole hub flow smoothly
18:12:09  <PublicServer> <sam0737> hm-ic.
18:12:15  <PublicServer> <LoPo> it works so :P
18:12:27  <PublicServer> <LoPo> running a lot smoother now :)
18:12:29  <PublicServer> *** sam0737 has left the game (connection lost)
18:12:37  <sam0737> !password
18:12:38  <PublicServer> sam0737: bigots
18:12:49  <PublicServer> <LoPo> nice i like SLH 13 now :)
18:13:07  *** sam0737 has quit IRC
18:13:32  <PublicServer> <Sylf> almost missed those signals
18:14:50  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
18:14:58  *** sam0737 has joined #openttdcoop
18:15:05  <sam0737> !password
18:15:05  <PublicServer> sam0737: bigots
18:15:19  <sam0737> darn Internet..
18:15:24  *** Artix has quit IRC
18:15:26  <PublicServer> <Sylf> oh btw
18:15:32  <PublicServer> <Sylf> we have 2 free trains now
18:15:38  <PublicServer> <LoPo> :D
18:15:48  <sam0737> the tankers?
18:16:02  <PublicServer> *** sam0737 joined the game
18:16:09  <PublicServer> <LoPo> not anymore :p
18:16:20  <PublicServer> <Sylf> no, the Eng supply trains to Grendhattan Valley were retired
18:17:46  <PublicServer> <Sylf> here's one voodoo that's hard to fix
18:17:54  <PublicServer> <LoPo> where?
18:18:12  <PublicServer> <Sylf> at !voodoo
18:18:14  <PublicServer> <sam0737> SLH13 N to E merge - labelled
18:18:24  <PublicServer> <LoPo> ye was looking at it some time ago
18:18:35  <PublicServer> <Sylf> actually... hrm...
18:18:37  <PublicServer> <LoPo> but the hub is not that busy
18:20:19  <PublicServer> <Sylf> ok
18:20:46  <PublicServer> <Sylf> oh
18:22:40  <PublicServer> <Sylf> phew.
18:22:54  <PublicServer> <sam0737> nice job
18:23:42  <PublicServer> <sam0737> and seeing the jam from SLH08 gone, and need not another "even ever more" sign there
18:24:08  <PublicServer> <Sylf> that could have been fun
18:24:26  <PublicServer> <Sylf> although I'm pretty bad at expansions
18:24:54  <PublicServer> <Sylf> hahaha
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18:29:08  <PublicServer> *** Maraxus has left the game (connection lost)
18:31:37  <PublicServer> <Sylf> crap-a-roni
18:32:07  <PublicServer> <sam0737> pardon me?
18:35:17  <PublicServer> <StarLite> jam @  MSH12
18:35:20  <PublicServer> <StarLite> ehm BBH06
18:36:30  <PublicServer> <StarLite> BBH06 > MSH07 may need a 4th line?
18:36:40  <PublicServer> <StarLite> or maybe some better balancing?
18:36:55  <PublicServer> <StarLite> the fact that that joiner is going uphill doesnt help as well I guess :P
18:38:17  <PublicServer> <Sylf> some micro tweaks...
18:38:36  <PublicServer> <StarLite> I noticed
18:38:42  <PublicServer> <StarLite> I doubt its enough tho
18:39:04  <PublicServer> <Sylf> I doubt it too
18:40:10  <PublicServer> <StarLite> something needs to be doen tho
18:40:21  <PublicServer> <StarLite> its jamming all the way up to oil drop exit :s
18:41:00  <PublicServer> <Sylf> 4th line, I suppose
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18:41:21  <PublicServer> <StarLite> Im really trying to look for another solution,. but I cant find one :(
18:41:25  <PublicServer> <Sylf> wait
18:41:44  <PublicServer> <Sylf> "temp join for 3rd /Mark" may also be a problem
18:41:50  <PublicServer> <StarLite> yeah
18:42:12  <PublicServer> <StarLite> we could make it 3 from MSH07 > MSH06
18:42:26  <PublicServer> <Sylf> let me fix that temp thing
18:42:30  <PublicServer> <Sylf> I think it'll help a lot
18:42:44  <PublicServer> <StarLite> a simple balancer would help a bit :)
18:43:31  <PublicServer> <sam0737> i think 3 lanes from MSH07->06 is better.
18:43:46  <PublicServer> <sam0737> every adjcent segments are 3lanes after all
18:43:52  <PublicServer> <StarLite> if we do a 4th from BBH06 > MSh07, it will need 3 anyways
18:44:11  <PublicServer> <StarLite> cus of all the extra traffic :P
18:44:57  <PublicServer> <sam0737> i would suggest upgrade MSH06>07 first. and the "temp join" could just gone
18:45:07  <PublicServer> <sam0737> one less merge and split
18:45:30  <PublicServer> <LoPo> there is a "merg befor split" in BBH 6
18:45:41  <PublicServer> <LoPo> that is why its jamming
18:45:51  <PublicServer> <LoPo> see !merges / !splits
18:45:59  <PublicServer> <Sylf> D:
18:46:17  <PublicServer> <Sylf> well, I kinda saw that
18:46:29  <PublicServer> <Sylf> We're reducing the 3lines down to 2 lines effectively
18:46:33  <PublicServer> <LoPo> the lines from south need to get intergrated properly in the merger up north
18:46:51  <PublicServer> <LoPo> yes
18:47:05  <PublicServer> <LoPo> its part of the merger build by xtc
18:47:32  <PublicServer> <LoPo> ye the bridges
18:47:42  <PublicServer> <LoPo> k let us fix that :P
18:48:20  <PublicServer> <Sylf> expand those bridges to 6 lines?
18:48:34  <PublicServer> <LoPo> yes
18:48:46  <PublicServer> <LoPo> and make a propper3+3 merger
18:48:56  <PublicServer> <LoPo> instead of 3>2+3
18:49:02  <PublicServer> <Sylf> the traffic is a lot smoother for now for some reason
18:49:24  <PublicServer> <StarLite> the 'wave' has gone, for now :P
18:50:58  <PublicServer> <sam0737> do you think we should also fix MSH07>06 at the same time? i think that's overloading...
18:51:25  <PublicServer> <StarLite> will need a 3rd as well yeah
18:51:36  <PublicServer> <LoPo> go aheade add 3th to both sides :)
18:51:38  <PublicServer> <sam0737> on a second thought MSH07>BBH05 are also fully utilized
18:52:26  <PublicServer> <sam0737> i guess i would watch and see how to do a 3+3 merger first..
18:52:36  <PublicServer> <LoPo> lol :P
18:53:33  <PublicServer> <LoPo> @gab 3
18:53:39  <PublicServer> <LoPo> @gap 3
18:54:10  <^Spike^> try @@(gap 3)
18:54:16  <Webster> ^Spike^: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
18:54:18  <^Spike^> if it was that :D
18:54:18  <PublicServer> <LoPo> @@gap 3
18:54:21  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
18:54:25  <^Spike^> LoPo see the ()
18:54:27  <PublicServer> <Sylf> @@(gap 3)
18:54:28  <^Spike^> also include those
18:54:28  <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
18:54:37  <^Spike^> else Webster doesn't know where the command starts/ends
18:54:41  <PublicServer> <LoPo> ah thx
18:54:51  <PublicServer> <LoPo> im so bad with all those commands :P
18:55:05  <sam0737> @@(gap 3)
18:55:37  <PublicServer> <Sylf> hrm, that double s-curve...
18:55:43  <PublicServer> <LoPo> working on it :)
18:55:53  <PublicServer> <Sylf> yeah
18:56:15  <PublicServer> <LoPo> hmmm
18:56:26  <PublicServer> <Sylf> for now
18:56:44  <PublicServer> <LoPo> k
18:57:03  <PublicServer> <sam0737> what does the "gap" response means?...i don't think I fully understand that
18:57:24  <PublicServer> <LoPo> max gaps for bridge/tunnel lenghts
18:57:44  <PublicServer> <Sylf> when we build a bridge, we naturally creat a signal gap
18:57:49  <sam0737> ar ha i c
18:57:57  <PublicServer> <Sylf> to counter the signal gap, we double/triple the bridges/tunnels
18:58:16  <sam0737> it says if you want to bridge span 15-19 TL, need 4 parallel bridges?
18:58:40  <PublicServer> <Sylf> not TL, but tiles
18:58:51  <PublicServer> <LoPo> to not interupt the train flow, yes
18:58:54  <sam0737> got it
18:59:05  <PublicServer> *** Chris Booth joined the game
18:59:10  <PublicServer> <Chris Booth> fucking noobs
18:59:12  <PublicServer> <Chris Booth> hi all
18:59:16  <PublicServer> <Chris Booth> and your not noobs
18:59:30  <PublicServer> <LoPo> hi CB :P
18:59:37  <PublicServer> <sam0737> hi-
19:00:00  <PublicServer> <LoPo> remove Lindinghead?
19:00:21  <PublicServer> <Chris Booth> some noob on the stable server tunneled into the middle of a city I was building an sbahn for
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19:02:45  <PublicServer> <sam0737> FYI: i am also reworking MSH06 to get 3rd lane to MSH07
19:03:24  <PublicServer> <Sylf> can you wait until someone else can assist you?
19:03:26  <PublicServer> <LoPo> oky
19:03:32  <PublicServer> <Chris Booth> how has MSH 01 not caused one massive jam yet?
19:04:14  <PublicServer> <Chris Booth> I can lend a helping hand to you sam0737
19:04:16  <PublicServer> <Sylf> not that big of traffic for grain
19:04:22  <PublicServer> <sam0737> thanks
19:04:30  <PublicServer> <Sylf> and grain trains also go to brewery
19:04:45  <PublicServer> <Sylf> clay trains also have other destinations
19:05:03  <PublicServer> <sam0737> CB not sure if you were following. there was a jam in BBH06
19:05:21  <PublicServer> <sam0737> and then we think it would be better to upgrade MSH07>06 to 3 lanes
19:05:28  <PublicServer> <Chris Booth> ok
19:05:31  <PublicServer> <sam0737> while also fixing the BBH06 merge/split issue
19:06:13  <PublicServer> <sam0737> so i am going to fix the MSH06 from 2SL+2ML>3ML to 2SL+3ML>3ML
19:06:27  <PublicServer> <LoPo> :P
19:06:33  <PublicServer> <LoPo> going to....
19:07:47  <PublicServer> <Sylf> we may want to reverse these prios, LoPo
19:08:11  <PublicServer> <LoPo> well shorten them
19:08:27  <PublicServer> <LoPo> 4/5 tiles is long enough i think
19:11:25  <PublicServer> <StarLite> hopefully this wont jam MSH06 >BBH05 cus of all the extra traffic :P
19:12:23  <PublicServer> <Sylf> I'll a put a baseless blame on you when that happens, StarLite
19:12:41  <PublicServer> <StarLite> :P
19:13:59  <PublicServer> <LoPo> 4th?
19:14:27  <PublicServer> <StarLite> yeah, dont you think it will be needed?
19:15:49  <PublicServer> <sam0737> ha. thought it was the other way.
19:16:00  <PublicServer> <StarLite> Cus the trains are already constantly waiting to join the ML
19:16:03  <PublicServer> <Chris Booth> you want that tile?
19:16:31  <Maraxus> !password
19:16:31  <PublicServer> Maraxus: sniped
19:16:54  <PublicServer> *** Maraxus joined the game
19:23:06  <PublicServer> <StarLite> slowly but surely the hubs are all growing so large that the whole network is basicly 1 big hub :P
19:23:09  <PublicServer> <StarLite> I like it :D
19:25:56  <PublicServer> <sam0737> the split need more work i guess? (right under BBH06 label)
19:26:54  <PublicServer> <LoPo> well gtg now
19:26:57  <PublicServer> <Chris Booth> bb LoPo
19:27:03  <PublicServer> <StarLite> that waiting bay is getting prety long now @ SLH11 ;)
19:27:05  <PublicServer> <sam0737> bye
19:27:17  <PublicServer> <StarLite> cu lopo
19:27:23  <PublicServer> <LoPo> laters!
19:27:27  <PublicServer> *** LoPo has left the game (leaving)
19:28:03  <PublicServer> <StarLite> Remember the times before 'building on slopes' existed?
19:28:09  <PublicServer> <StarLite> this game wouldnt have been possible :P
19:28:24  <PublicServer> <sam0737> and signal under bridge
19:28:28  <PublicServer> <StarLite> yeh
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19:28:39  <PublicServer> <Sylf> I didn't exist way back then :P
19:28:41  <PublicServer> <sam0737> and presignal!...ha
19:29:24  <PublicServer> <Sylf> well, I did, but ttd didn't exist in my life :)
19:29:34  <PublicServer> <sam0737> :P
19:30:08  <PublicServer> <sam0737> TTD - 4x5 stations, no presignals. it was so tough to make a factory producing 2K/month
19:31:15  <PublicServer> <sam0737> anyway - the pathfinder would be messed up before a bigger network could be built at that time
19:31:41  *** LoPo has quit IRC
19:32:09  <PublicServer> <sam0737> looks like the "3rd this side" in BBH07 merge was not proper, hence in BBH06 the middle lanes are jammed
19:34:36  <PublicServer> <StarLite> taht merge has been rebuilt sooo many times now :P
19:36:43  <PublicServer> *** XeryusTC joined the game
19:37:30  <PublicServer> <Chris Booth> sorry was afk
19:37:36  <PublicServer> <XeryusTC> boo
19:38:02  <PublicServer> <XeryusTC> see !what is this
19:38:26  <PublicServer> <Chris Booth> thast a prior
19:38:32  <PublicServer> <Chris Booth> that is rather broken
19:38:38  <PublicServer> <StarLite> its a ..weird one...
19:38:45  <PublicServer> <Sylf> yeah, it was a prio
19:38:47  <PublicServer> <XeryusTC> i dont think it belongs there
19:39:02  <PublicServer> <Chris Booth> that  how it was
19:39:16  <PublicServer> <Sylf> yeah, sorta
19:39:24  <PublicServer> <StarLite> I cant see that work at all :o
19:39:26  <PublicServer> <Chris Booth> but doesnt need it
19:40:57  <PublicServer> <Chris Booth> better?
19:41:07  <PublicServer> <Sylf> me likes
19:41:15  <PublicServer> <XeryusTC> i find it somewhat ugly
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19:54:14  <PublicServer> *** Game paused (number of players)
19:57:39  <sam0737> GTG. thx everyone.
19:57:43  <PublicServer> *** sam0737 has left the game (leaving)
20:03:07  <PublicServer> *** Maraxus has left the game (leaving)
20:03:14  *** Maraxus has quit IRC
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20:05:52  <PublicServer> <StarLite> nn all
20:05:54  <PublicServer> *** StarLite has left the game (leaving)
20:09:43  *** Justech has joined #openttdcoop
20:23:25  <Webster> 1 new tweet(s): openttdcoop New post: User Cleanup and Logo Contest http://t.co/Ib3oHn1F, 1 minute ago via #openttdcoop Blog. (155746115336155136)
20:27:39  <Webster> Latest update from blog: User Cleanup and Logo Contest <http://blog.openttdcoop.org/2012/01/07/user-cleanup-and-logo-contest/>
20:35:43  *** Robert07 has joined #openttdcoop
20:35:51  <Robert07> hello!
20:36:05  <Robert07> !password
20:36:05  <PublicServer> Robert07: picket
20:36:14  <PublicServer> *** Game still paused (number of players)
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20:36:15  <PublicServer> *** Robert joined the game
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21:09:39  *** mfb- has joined #openttdcoop
21:09:39  *** ChanServ sets mode: +o mfb-
21:09:48  <mfb-> hi
21:09:49  <PublicServer> *** Game still paused (number of players)
21:09:49  <PublicServer> *** Game unpaused (number of players)
21:09:49  <PublicServer> *** mfb joined the game
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21:47:54  <PublicServer> <mfb> we need more rails!
21:48:13  <PublicServer> <mfb> quadruple stacked trains!
22:03:40  <PublicServer> *** Chris Booth joined the game
22:03:51  <PublicServer> <mfb> hi
22:03:54  <PublicServer> <Chris Booth> hi mfb
22:04:26  <PublicServer> <Chris Booth> bbh 05 -> msh 01 is bad
22:05:12  <PublicServer> <mfb> BBH05->south can get a 3rd line (is already there)
22:06:58  <PublicServer> <Chris Booth> want to help me rebuild Vs station?
22:07:09  <PublicServer> <mfb> rebuild? really?
22:07:23  <PublicServer> <Chris Booth> yes bomb the old one
22:07:27  <PublicServer> <Chris Booth> and build a new one
22:07:33  <PublicServer> <mfb> I think you should wait for V for that
22:07:51  <PublicServer> <Chris Booth> rebuild != expand
22:07:58  <PublicServer> <mfb> that is the point
22:08:09  <PublicServer> <mfb> you plan to kill a lot of stuff
22:08:26  <PublicServer> <Chris Booth> it needs to be done
22:08:40  <PublicServer> <mfb> but you can wait for V
22:09:13  <Mark> kill em all
22:09:17  <Mark> !password
22:09:17  <PublicServer> Mark: rewind
22:09:36  <PublicServer> <Chris Booth> that was my idea
22:09:46  <PublicServer> <Chris Booth> big bomb, big expansion
22:09:50  <PublicServer> <Chris Booth> not more jam
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22:13:59  <Mark> !dl win32
22:13:59  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r23755/openttd-trunk-r23755-windows-win32.zip
22:14:35  <Sylf> why would you kill that station?
22:15:35  <PublicServer> <mfb> I think CB does not like large complex logic :p
22:15:46  <PublicServer> *** Mark joined the game
22:16:01  <PublicServer> <Mark> my poor old pc..
22:16:14  <PublicServer> <Sylf> It's large... and the way the rails are laid out is complex
22:16:16  <PublicServer> <Chris Booth> nothing wrong with the logic
22:16:24  <PublicServer> <Sylf> but the logic itself is pretty simple
22:16:31  <PublicServer> <mfb> well...
22:16:34  <PublicServer> <Chris Booth> nothing wrong with the station
22:16:40  <PublicServer> <Chris Booth> it just need more lines
22:16:40  <PublicServer> <mfb> in that case, every logic here is simple
22:16:48  <PublicServer> <mfb> build a second station
22:16:57  <Mark> oh we're getting philosophical now
22:17:25  <PublicServer> *** Mark has left the game (connection lost)
22:17:53  <PublicServer> <Sylf> I wouldn't call the srnw logic used in PSG200 simple
22:17:59  <PublicServer> <Sylf> or PSG199 too for that matter
22:18:09  <PublicServer> <mfb> what was complex?
22:18:15  <PublicServer> <mfb> dummy trains at stations
22:18:18  <PublicServer> <mfb> NOT gates at splits
22:18:20  <PublicServer> <mfb> nothing else
22:18:26  <PublicServer> <Sylf> that's most of them
22:18:32  <PublicServer> <Chris Booth> lots of repeating
22:18:38  <PublicServer> <Sylf> but the feeder one is not the same
22:18:56  <PublicServer> <mfb> hmm
22:19:03  <PublicServer> <Sylf> the one Mark built in 199, then V tried to improve on it in 200
22:19:06  <PublicServer> <mfb> that was not so much more complex
22:19:20  <PublicServer> <mfb> ok, the psg200 system was a bit mad
22:19:40  <PublicServer> *** Chris Booth has left the game (leaving)
22:19:44  <PublicServer> <Sylf> I can't possibly call those simple :P
22:20:24  <PublicServer> <Sylf> oh, the MM planes are finally gone
22:22:11  *** Brumi has joined #openttdcoop
22:23:41  <PublicServer> *** Brumi joined the game
22:23:43  <PublicServer> <Brumi> hello
22:24:01  <PublicServer> <mfb> hi
22:24:09  <PublicServer> <Sylf> Do we really need to expand that grain mill station area?
22:28:00  <Chris_Booth> no i loved the mm
22:32:16  <PublicServer> <mfb> MSH01->BBH01 could get a 3rd line
22:35:38  <mfb-> @records
22:35:38  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
22:35:45  <mfb-> hmm, too many
22:38:56  <Chris_Booth> max cargos used
22:39:23  <Chris_Booth> although I do remeber a full ECS game
22:39:23  <mfb-> :D
22:39:42  <PublicServer> <mfb> PS?
22:39:56  <Chris_Booth> yes, was a massive flop
22:41:33  <Mark> plan by CB iirc :P
22:42:44  <PublicServer> <Brumi> PSG #134?
22:43:02  <PublicServer> <Brumi> according to the archive :)
22:44:31  <Mark> firs > ecs in every single way imho
22:45:16  <Chris_Booth> did I plan 134?
22:45:23  <Chris_Booth> If I did I am turely aorry
22:45:52  <Mark> :P
22:45:54  <Mark> not sure
22:47:03  <Chris_Booth> Few it wasn't me, was thraxian
22:47:12  <Chris_Booth> now thats a name we don't see anymore
22:47:59  <Mark> yeah it was thrax
22:48:22  *** Robert07 has joined #openttdcoop
22:48:29  <Robert07> hi again!
22:48:35  <Robert07> !password
22:48:35  <Mark> howdy
22:48:35  <PublicServer> Robert07: spleen
22:48:47  <PublicServer> *** Robert joined the game
22:49:27  <PublicServer> <Brumi> hi Robert
22:53:23  <Chris_Booth> my biggest issue with ECS was thing just died for no reason
22:56:22  <Chris_Booth> Mark: I thin 135 was my idea, and luckly that is now lost
22:58:44  <Mark> :)
22:59:27  <PublicServer> *** Brumi has left the game (leaving)
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23:00:43  <PublicServer> *** Sylf has left the game (leaving)
23:02:15  <PublicServer> <mfb> go server, the next frame! and another one!
23:02:37  <PublicServer> <Robert> poor server :-)
23:02:41  <planetmaker> hm?
23:02:50  <PublicServer> <mfb> server looks a bit slow
23:04:17  <Chris_Booth> what the train count now?
23:04:22  <PublicServer> <mfb> 1900
23:04:51  <PublicServer> *** Chris Booth joined the game
23:06:20  <PublicServer> <Chris Booth> wow server is jumpy
23:06:46  <PublicServer> <Chris Booth> great time to rebuild stuff
23:07:48  <PublicServer> <mfb> :p
23:07:54  <PublicServer> <mfb> V will kill yo
23:08:00  <PublicServer> <mfb> u, if you do that
23:08:12  <PublicServer> <mfb> he nearly did in psg199
23:08:24  <PublicServer> <Chris Booth> not me, I wasn
23:08:34  <PublicServer> <Chris Booth> wans't in psg 199
23:08:40  <PublicServer> <mfb> oh
23:08:43  <PublicServer> <Chris Booth> I was banned
23:08:56  <mfb-> hmm
23:10:36  <PublicServer> <mfb> oh, was avdg
23:10:42  <PublicServer> <Chris Booth> lol
23:11:08  <PublicServer> <Chris Booth> I remember the time of PSG 199, and reading the PSG 200 nloh
23:11:10  <PublicServer> <Chris Booth> blog
23:11:17  <PublicServer> <Chris Booth> and I need to turn my light on
23:11:59  <PublicServer> <Chris Booth> anyway I asked pm I think it was if he would concider unbanning me
23:12:13  <mfb-> psg199 was funny
23:12:20  <mfb-> 5 full lines to a single drop station
23:12:24  <mfb-> and we had 8 drops
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23:12:42  <PublicServer> <Chris Booth> can't have been that funny I was not there
23:12:56  <PublicServer> <mfb> you have no idea... :p
23:13:38  <PublicServer> <Chris Booth> mars
23:13:52  <PublicServer> <mfb> right
23:13:54  <PublicServer> <mfb> insane mars
23:16:07  <PublicServer> <Chris Booth> hhhhm, we need toyland on here agani
23:17:33  <PublicServer> <Chris Booth> bbh 05 needs help now
23:17:47  <PublicServer> <mfb> help it?
23:18:03  <PublicServer> <Chris Booth> no I don't like BBH 05
23:18:12  <PublicServer> <Chris Booth> its boring
23:18:12  <PublicServer> <mfb> poor BBH05
23:18:40  <PublicServer> <mfb> 3rd line east?
23:18:54  <PublicServer> <Chris Booth> planing
23:18:57  <PublicServer> <mfb> I don't like MSH01
23:19:17  <PublicServer> <Chris Booth> MSH 01 likes you
23:19:28  <PublicServer> <mfb> that does not help :(
23:20:10  <PublicServer> <Chris Booth> those bridges looked cool
23:21:00  <PublicServer> *** Robert has left the game (leaving)
23:21:08  <PublicServer> <mfb> hmm
23:21:14  <PublicServer> <mfb> CL everywhere
23:21:20  <PublicServer> <mfb> or bad signal gaps
23:22:46  <PublicServer> <mfb> btw. who is sam0737?
23:22:53  <PublicServer> <Chris Booth> sam
23:23:27  <PublicServer> <mfb> that is a bad place for a split
23:24:23  <PublicServer> <mfb> oh
23:24:26  <PublicServer> <mfb> non-magic tunnels
23:24:37  <PublicServer> <Chris Booth> XD
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23:24:56  <PublicServer> <mfb> well, dig deeper
23:25:23  <PublicServer> <mfb> now it works
23:26:09  <PublicServer> <mfb> wait
23:26:27  <PublicServer> <mfb> like that?
23:26:33  <PublicServer> <Chris Booth> the bridges are just in the way
23:26:39  <PublicServer> <mfb> but they look cool?
23:27:39  <PublicServer> <mfb> massive jam
23:27:42  <PublicServer> <Chris Booth> yes
23:27:56  <PublicServer> <mfb> temporary train confusion
23:36:02  <PublicServer> <Chris Booth> I thought that was the best place to drop that line
23:36:24  <PublicServer> <mfb> at least without a MSH02-expansion
23:36:43  <PublicServer> <Chris Booth> MSH 02 isn't that busy
23:37:09  <PublicServer> <mfb> sometimes it is
23:37:15  <PublicServer> <Chris Booth> it needs a better balance
23:37:48  <mfb-> good night
23:37:52  <PublicServer> <Chris Booth> nn
23:38:06  <PublicServer> *** mfb has left the game (leaving)
23:38:12  <mfb-> !rcon set max_trains 1950
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23:42:16  <PublicServer> <Chris Booth> XeryusTC:?
23:48:30  <PublicServer> *** Chris Booth has left the game (leaving)
23:48:30  <PublicServer> *** Game paused (number of players)
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