Config
Log for #openttdcoop on 14th January 2012:
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00:00:09  <PublicServer> <V453000> \o/
00:00:10  <PublicServer> <Mark> my station is working
00:00:24  <PublicServer> <V453000> so far :)
00:00:24  <PublicServer> <Mark> i left a note for you
00:00:26  <PublicServer> <LoPo> hi
00:00:29  <PublicServer> <Mark> well i changed it :P
00:00:33  <PublicServer> <Mark> it wasnt working before...
00:00:48  <PublicServer> <V453000> ah separate releases
00:01:01  <PublicServer> <V453000> still could break if ther arent enough trains from the ML
00:01:23  <PublicServer> <Mark> yeah, in that case it's not my fault though :P
00:01:45  <PublicServer> <LoPo> :|
00:02:03  <PublicServer> <V453000> I rather make it idiotproof :p
00:02:25  <PublicServer> <Mark> :)
00:02:36  <PublicServer> <V453000> btw you have 200t coal stockpiling atm :)
00:02:56  <PublicServer> <Mark> no i dont
00:03:12  <PublicServer> <V453000> you did just a few seconds ago
00:03:20  <PublicServer> <Mark> i'll just deny it
00:03:30  <PublicServer> <V453000> now? :)
00:03:37  <PublicServer> <Mark> nothing
00:04:28  <PublicServer> <Mark> its all fixable
00:05:10  <PublicServer> <Mark> not enough ML trains
00:05:12  <PublicServer> <Mark> overflow is full though
00:05:20  <PublicServer> <Mark> injection*
00:05:31  <PublicServer> <Mark> nvm
00:05:57  <PublicServer> <V453000> hm
00:06:07  <PublicServer> <V453000> odd
00:06:18  <PublicServer> <V453000> there should be the "just ok" amount
00:06:29  <PublicServer> <LoPo> we might need a iron train overflow to overflow them and rederect them to empty ML tracks
00:06:32  <PublicServer> <Mark> yeah there probably is, i just made the buffers bigger
00:06:39  <PublicServer> <Mark> so it'll probably add a few trains now
00:06:51  <PublicServer> <V453000> LoPo: build it :p
00:06:57  <PublicServer> <LoPo> :D
00:07:07  <PublicServer> <Mark> at least 10 people have said there should be one :D
00:07:19  <PublicServer> <Mark> and at least 3 have said they'd build it
00:07:21  <PublicServer> <V453000> uhm, wf @ Chennington Valley
00:07:51  <PublicServer> <Mark> well it works :P
00:07:58  <PublicServer> <V453000> yes but ultra mess
00:08:12  <PublicServer> <V453000> but if that is an entire SL ..
00:08:18  <PublicServer> <Mark> :D
00:08:24  <PublicServer> <V453000> :)
00:08:26  <PublicServer> <Mark> i like it
00:08:58  <PublicServer> <V453000> well sure why not as long as it doesnt cause problems
00:09:48  <PublicServer> <V453000> who the hell tried to be useful at my wip station
00:10:18  <PublicServer> <Mark> appreciate the intention ;)
00:10:30  <PublicServer> <V453000> intention is awesome but useless
00:11:16  <PublicServer> <V453000> my SL got already broken yesterday by someone fiddling with it
00:11:22  <PublicServer> <V453000> wtf x.x
00:13:08  <PublicServer> <V453000> wow
00:13:10  <PublicServer> <V453000> :D
00:13:28  <PublicServer> <V453000> 2286 iron ore mine and 1359 just next to it :D
00:13:42  <PublicServer> <Mark> good luck with that
00:13:46  <PublicServer> <V453000> sort of obvious those few 1platform stations wont be able to handle that :D
00:14:27  <PublicServer> <Mark> teleport it
00:14:33  <PublicServer> <V453000> cheating :p
00:14:40  <PublicServer> <Mark> lets do a 128^2 teleport game
00:14:46  <PublicServer> <V453000> .. :)
00:14:58  <PublicServer> <V453000> oh what the
00:15:04  <PublicServer> <V453000> iron ore drop and around
00:15:10  <PublicServer> <V453000> o
00:15:18  <PublicServer> <V453000> interesting merging o_O
00:15:29  <PublicServer> <V453000> ah there isnt the overflow
00:15:39  <PublicServer> <V453000> right :)
00:15:49  <PublicServer> <Mark> no more limit on connected but stops?
00:15:55  <PublicServer> <Mark> someone find me a server with station spread 64 please
00:15:58  <PublicServer> <V453000> by the way wtf is Wradham East
00:16:16  <PublicServer> <V453000> dont know about bus stops, but how does it matter? :)
00:16:30  <PublicServer> <Mark> there used to be a limit of 32
00:16:32  <PublicServer> <V453000> I thought the limit of 64x64 is the only limitation atm?
00:16:35  <PublicServer> <V453000> yeah I know
00:16:38  <PublicServer> <Mark> now you can make some EPIC teleports
00:17:00  <PublicServer> <V453000> well yeah but you can also make a point to point train network :p but hwy
00:17:02  <PublicServer> <V453000> qhy
00:17:05  <PublicServer> <V453000> ffs
00:17:07  <PublicServer> <V453000> why
00:17:25  <PublicServer> <Mark> dunno
00:17:28  <PublicServer> <Mark> i like teleports
00:17:30  <PublicServer> <V453000> :p
00:17:32  <PublicServer> <V453000> boaring
00:17:42  <PublicServer> <V453000> like wild pigz
00:18:04  <PublicServer> <Mark> ive been pig hunting in oz
00:18:10  <PublicServer> <Mark> its brilliant
00:18:12  <PublicServer> <V453000> wow
00:18:38  <PublicServer> <Mark> also tried shooting a buffalo from a helicopter, with a handgun
00:18:44  <PublicServer> <Mark> that was pretty cool
00:18:46  <PublicServer> <V453000> :o
00:20:47  <Mazur> Poor buffalo.
00:21:03  *** MinchinWeb has quit IRC
00:21:07  <PublicServer> <Mark> i didnt get anywhere close to hitting it
00:21:18  <PublicServer> <V453000> :D
00:21:28  <PublicServer> <V453000> I guess that is pretty damn hard
00:21:34  <PublicServer> <Mark> yeah
00:21:56  <PublicServer> <Mark> the guy i was with did it quite easily though
00:22:03  <PublicServer> <V453000> :D
00:22:05  <PublicServer> <Mark> 3/6 headshots
00:22:09  <PublicServer> <V453000> woah
00:22:20  <PublicServer> <V453000> well practice :p
00:22:34  <PublicServer> <Mark> he's been doing it every day for like 40 years
00:22:40  <PublicServer> <V453000> hehe yeah
00:23:10  <PublicServer> <Mark> they should the leader of the pack, then drive into the cows with reinforced landcruisers to tip them over, tie them to a tree and pick them up later with a roadtrains
00:23:24  <PublicServer> <Mark> its good fun
00:23:38  <PublicServer> <V453000> :d
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00:40:35  <PublicServer> <LoPo> :P
00:40:37  <PublicServer> <V453000> cool :D
00:40:43  <PublicServer> <bassals> :-o
00:40:47  <PublicServer> <LoPo> PBS fail?
00:40:55  <PublicServer> <V453000> rather V brain fail
00:41:01  <PublicServer> <LoPo> k
00:41:23  <PublicServer> *** bassals has left the game (leaving)
00:41:31  *** bassals has quit IRC
00:42:03  <PublicServer> <LoPo> well, im going to bed now
00:42:09  <PublicServer> <V453000> cyas
00:42:17  <PublicServer> <LoPo> ill continue tomorrow on the overflow thingie
00:42:43  <PublicServer> <V453000> thingie thingie
00:44:21  <PublicServer> *** LoPo has left the game (leaving)
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00:45:34  <Mark> http://9gag.com/gag/1810118
00:45:35  <Webster> Title: 9GAG - Some food art (at 9gag.com)
00:46:06  <Mark> that made my day
00:46:20  <PublicServer> <V453000> looks nice but feels old already to me
00:46:22  <PublicServer> <V453000> :)
00:46:52  <Mark> ive only found out about 9gag today
00:47:03  <Mark> ive been in the jungle for 2 years :P
00:47:14  <PublicServer> <V453000> yeah but those eggs and similar artstuff is there around for a while :)
00:47:16  <PublicServer> <V453000> :D k
00:49:52  <PublicServer> <V453000> woah Mark :) you might want to check the station
00:50:20  <Mark> nothing wrong with it
00:50:23  <Mark> still in denial
00:50:30  <PublicServer> <V453000> :D ok
00:50:58  <PublicServer> <Mark> oh shit
00:51:29  <PublicServer> <Mark> why do industries increase production
00:51:32  <PublicServer> <Mark> i would've won the bet
00:51:39  <PublicServer> <V453000> to prove your station is wrong :)
00:51:57  <PublicServer> <V453000> or well not wrong
00:52:03  <PublicServer> <V453000> just not 100% idiot proof
00:52:07  <PublicServer> <Mark> it just has to be bigger really
00:52:13  <PublicServer> <V453000> it works somehow
00:52:24  <PublicServer> <Mark> what do you mean somehow :D
00:52:34  <PublicServer> <V453000> nothing is jamming :)
00:52:44  <PublicServer> <V453000> my station has problems with the transfer throughput at the moment
00:52:56  <PublicServer> <V453000> I dont transfer everything from primaries
00:53:06  <PublicServer> <V453000> you dont transfer everything from transfer
00:53:12  <PublicServer> <V453000> no difference in the final result
00:53:34  <PublicServer> <V453000> neither is ideal it is just different
00:53:36  <PublicServer> <Mark> ive got a feeling this game will end up with just 2 primary stations
00:53:44  <PublicServer> <V453000> :D
00:53:51  <PublicServer> <Mark> p2p srnw
00:54:09  <PublicServer> <V453000> with the thing I am currently building it isnt that unlikely for my SL :D
00:54:24  <PublicServer> <V453000> cuz this transfer with 2 platform just isnt enough at all
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01:02:39  <V453000> anyway, gnight
01:02:48  <PublicServer> *** V453000 has left the game (leaving)
01:06:20  <PublicServer> *** Ayero has left the game (connection lost)
01:06:20  <PublicServer> *** Game paused (number of players)
01:09:06  <Mark> gn V
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01:19:57  <PublicServer> *** Mark has left the game (leaving)
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02:34:45  *** NonNobisSolum has joined #openttdcoop
02:36:10  <NonNobisSolum> hello ?
02:36:30  <Mark> hello
02:37:02  <NonNobisSolum> o hai
02:37:05  <NonNobisSolum> new player
02:37:10  <NonNobisSolum> how do i join
02:37:54  <Mark> assuming you got the right version you only need a pw
02:37:56  <Mark> !password
02:37:56  <PublicServer> Mark: rubied
02:38:18  <XeryusTC> wewt
02:38:31  <XeryusTC> Mark: if you're interested, there is a new episode of me playing openttd up on youtube :D
02:38:42  <Mark> shit its 3.38
02:38:46  <Mark> link?
02:39:00  <XeryusTC> www.youtube.com/xeryustc :P
02:39:51  <Mark> lol
02:40:04  <Mark> starts with replacing a perfectly fine bridge by an ugly one
02:40:13  <NonNobisSolum> no i mean how do i find the server its not on the list in multiplayer
02:40:24  <NonNobisSolum> have read ur pages, and all seem to miss this
02:40:32  <XeryusTC> @quickstart
02:40:33  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
02:40:40  <NonNobisSolum> yeah read that....
02:40:42  <Mark> @slowstart
02:40:42  <Webster> Read everything on the wiki, and I mean everything
02:40:51  <Mark> what os you on?
02:40:55  <XeryusTC> even the two hidden pages
02:41:22  <NonNobisSolum> Join IRC     Jump into the channel and make yourself known. Use the same nick ingame and in IRC.  Get correct OpenTTD version     Get the right nightly. The topic will tell you which revision we're currently using (e.g. "PSG #123 (r****)"). Alternatively you can use the !dl Bot Commands in IRC to obtain a direct download links (Pick one as appropriate):      !dl lin|lin64|osx|win32|win64|win9x       See the !dl command for further op
02:41:39  <NonNobisSolum> cmpletely skims over the "where the server is and what it is called" bit
02:41:48  <XeryusTC> the server is named #openttdcoop Public Server
02:42:05  <XeryusTC> or at least it starts with #openttdcoop :P
02:42:07  <Mark> !ip
02:42:07  <PublicServer> Mark: ps.openttdcoop.org
02:42:32  <Mark> thats the ip.
02:42:40  <Mark> seriously, how is it 3.42am?
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02:42:58  <XeryusTC> yes, we sometimes wonder how the times keeps going in the same direction
02:43:06  <XeryusTC> and never goes back
02:43:11  <NonNobisSolum> found :D
02:43:17  <Mark> i must've pressed fastforward
02:43:19  <NonNobisSolum> diff version :(
02:43:27  <Mark> !dl win32
02:43:27  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r23755/openttd-trunk-r23755-windows-win32.zip
02:43:34  <Mark> !dl
02:43:34  <PublicServer> Mark: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
02:43:34  <PublicServer> Mark: http://www.openttd.org/en/download-trunk/r23755
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02:48:00  <NonNobisSolum> password is wrong
02:48:13  <Mark> it changed every 5 minutes
02:48:14  <Mark> !password
02:48:14  <PublicServer> Mark: rubied
02:48:17  <NonNobisSolum> !password
02:48:17  <PublicServer> NonNobisSolum: rubied
02:48:21  <NonNobisSolum> k thx
02:48:28  <Mark> or 10 minutes
02:48:30  <Mark> whatever it is
02:48:37  <PublicServer> *** Game still paused (number of players)
02:48:38  <PublicServer> *** NonNobisSolum joined the game
02:48:39  <PublicServer> <NonNobisSolum> hi
02:48:46  <Mark> there you go
02:48:56  <PublicServer> <NonNobisSolum> whoa....
02:48:57  <Mark> nonewsun
02:49:28  <PublicServer> *** NonNobisSolum has joined company #1
02:49:44  <PublicServer> <NonNobisSolum> sign v45300
02:49:50  <PublicServer> <NonNobisSolum> why maglev ?
02:50:05  <Mark> probably a not gate
02:50:31  <PublicServer> <NonNobisSolum> so those trains just go round in circles triggering signals ?
02:50:39  <Mark> yeah
02:50:50  <Sylf> ah, logic engine is loaded
02:50:51  <Mark> this game is pretty complex compared to most
02:51:07  <PublicServer> <NonNobisSolum> press play ?
02:51:16  <Sylf> !playercount
02:51:16  <PublicServer> Sylf: Number of players: 1 (0 spectators)
02:51:21  <Sylf> nah
02:51:23  <Mark> takes 2 players to unpause it
02:51:31  <Sylf> hang on.
02:51:36  <Sylf> I'll come in soon
02:51:59  <Mark> youre actually in a reasonable timezone i suppose
02:52:05  <PublicServer> <NonNobisSolum> uk
02:52:07  <Mark> im going to bed
02:52:17  <Mark> you should go to bed too then :P
02:52:27  <PublicServer> <NonNobisSolum> bit racist...
02:53:53  <Mark> im black
02:54:05  <PublicServer> <NonNobisSolum> what does marks clock do ?
02:54:13  <Mark> clocking
02:54:28  <Mark> releases a train unless one overflowed recently
02:54:43  <PublicServer> <NonNobisSolum> overflowed ?
02:54:54  <Mark> not needed in the network
02:54:58  <Mark> part of SRNW
02:55:00  <Mark> @SRNW
02:55:01  <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW
02:55:18  <Mark> bit outdated that
02:56:15  <PublicServer> *** Game still paused (number of players)
02:56:15  <PublicServer> *** Sylf joined the game
02:56:19  <PublicServer> *** Sylf has joined company #1
02:56:19  <PublicServer> *** Game unpaused (number of players)
02:57:19  <PublicServer> <NonNobisSolum> lol @ for drartword bus money factory
02:57:55  <Mark> teleport :)
02:58:03  <PublicServer> <NonNobisSolum> ?
02:58:12  <Mark> magic money
02:58:19  <PublicServer> <NonNobisSolum> ?
02:58:26  <Mark> most servers will ban you if you make one of then
02:58:28  <Mark> them
02:58:51  <PublicServer> <NonNobisSolum> hide it in the middle of a busy bus city :D
02:59:03  <Mark> yeah true
02:59:16  <PublicServer> <Sylf> it'll probably go away at one point anyway
02:59:20  <Mark> find me a server with station spread >20 and i'll give you a cookie
02:59:32  <PublicServer> <Sylf> :P
02:59:43  <PublicServer> <NonNobisSolum> go away ?
03:00:15  <Mark> !password
03:00:15  <PublicServer> Mark: rubied
03:00:32  <Mark> why doesnt the pw change?
03:00:51  <PublicServer> <Sylf> PW only changes when the game is active
03:00:57  <PublicServer> *** Mark joined the game
03:00:59  <PublicServer> <NonNobisSolum> ?
03:01:34  <Mark> lets change it every 2 seconds
03:01:45  <PublicServer> <Sylf> :P
03:01:47  <Mark> have only people with supernatural reflexes join
03:01:57  <PublicServer> <Sylf> someone better be damn good typist with a damn good connection
03:02:20  <Mark> better be god
03:02:26  <PublicServer> <Sylf> lol
03:03:56  <PublicServer> <Sylf> what's up with these non-srnw stations?
03:04:12  <PublicServer> <Mark> whince ones
03:04:18  <PublicServer> <Mark> which
03:04:22  <PublicServer> <Sylf> Prefingway Woods
03:04:28  <PublicServer> <Sylf> Fort Slontbourne Mines
03:04:42  <PublicServer> <Sylf> Dutbridge Valley
03:05:08  <PublicServer> <Mark> they feed to ansr one i tihink
03:05:14  <PublicServer> <Mark> think
03:05:40  <PublicServer> <Sylf> oh, the feeder
03:05:43  <PublicServer> <NonNobisSolum> is there a way to see a list of depots ?
03:05:53  <PublicServer> <Mark> no
03:05:53  <PublicServer> <Sylf> no
03:05:56  <PublicServer> <Mark> :D
03:06:10  <PublicServer> <Mark> suggest that for a feature
03:06:24  <PublicServer> <Sylf> something is broken at Fradworth Transfer
03:06:34  <PublicServer> <Mark> would be wuite useful
03:06:36  <PublicServer> <Mark> quite
03:06:51  <PublicServer> <Sylf> maybe it's because there's no train...
03:06:58  <PublicServer> <Sylf> all trains jam ed at iron ore drop
03:08:08  <PublicServer> <NonNobisSolum> sign v45
03:08:15  <PublicServer> <NonNobisSolum> sign v453000
03:08:27  <PublicServer> <NonNobisSolum> reason for bit of diagonal track ?
03:08:53  <PublicServer> <NonNobisSolum> can delete, make line straight
03:10:29  <PublicServer> <NonNobisSolum> cant believe u guys use fake stations ...:-/
03:10:47  <PublicServer> <Sylf> ?
03:11:01  <PublicServer> <NonNobisSolum> prefingway exchange
03:11:07  <PublicServer> <Mark> pretty much everything is fake in SRNW game
03:12:01  <PublicServer> <Sylf> what's particularly fake about that station?
03:12:15  <PublicServer> <Mark> which?
03:12:25  <PublicServer> <Sylf> Prefingway Exchange
03:13:03  <NonNobisSolum> the one tile fake platform by the mine
03:13:09  <NonNobisSolum> thats what i mean by fake station
03:13:16  <PublicServer> <Sylf> add some eyecandies, and it'll look less fake, then.
03:13:50  <PublicServer> <Mark> well the network forces them into it by making them think theres a way to the station
03:13:57  <PublicServer> <Sylf> making a functional SRNW is more imprtant than taking advantage of just a small station walking
03:14:03  <PublicServer> <Mark> them = trains
03:14:49  <PublicServer> <Sylf> ugh
03:15:00  <PublicServer> <Sylf> why is this map so jammy right now....
03:15:26  <PublicServer> <NonNobisSolum> `````````
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03:16:04  <PublicServer> <Mark> because ottdcers dont like setting uporders
03:16:30  <PublicServer> <Mark> up-orders
03:16:30  <PublicServer> <Sylf> hm?
03:16:44  <PublicServer> <Mark> whatever :P
03:16:50  <PublicServer> <NonNobisSolum> why does the music sound different btw ?
03:17:01  <PublicServer> <Mark> MUSIC
03:17:15  <PublicServer> <Mark> we need more music
03:17:55  <PublicServer> <Mark> can someone compose some music for my title game?
03:18:41  <PublicServer> <Sylf> :D
03:19:20  <PublicServer> <Mark> im comsidering adding neil young and a few yetis
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03:20:06  <PublicServer> <Sylf> UGH
03:20:20  <PublicServer> <Sylf> so many trains are trying to go to some train depot
03:20:30  <PublicServer> <Sylf> instead of having its normal srnw order
03:20:31  <Stimrol> is this the right place to look for help for activating newgrf industrial on dedicated server?
03:20:43  <PublicServer> <Sylf> some kind of maintenance order
03:21:07  <Mark> ask Sylf
03:21:46  <PublicServer> <Sylf> make a new map locally, save the map, and load that map on that dedicated server
03:21:53  <PublicServer> <Sylf> that's what this server does
03:21:59  <PublicServer> <Sylf> and any other coop servers
03:22:17  <PublicServer> <Sylf> or...
03:22:40  <PublicServer> <Sylf> stop the server, edit the openttd.cfg file on the server so it includes the needed grf file for the next game
03:22:41  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
03:22:44  <PublicServer> <Sylf> then start the server again
03:23:18  <PublicServer> <Sylf> with that, those same grf should be loaded at next !rcon restart or whatever
03:23:44  <Stimrol> ok, thank you very much I will try this :)
03:24:04  <PublicServer> <Sylf> anyway....
03:24:25  <Mark> wtf i just lost an hour again
03:24:34  <Mark> 4.24 now
03:24:38  <PublicServer> <Sylf> whoever sent ALL the trains to force maintenance deserve a million deaths
03:25:29  <PublicServer> <Sylf> this game is totally broken right now
03:25:32  <Mark> one death will do the job
03:26:28  <PublicServer> <Sylf> who's teraforming?
03:26:30  <PublicServer> <Sylf> and WHY
03:27:00  <Mark> whyohwhya
03:27:15  <Mark> goodnifgr
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03:27:43  <PublicServer> <Sylf> Please don't try to make those tracks flat
03:28:05  <PublicServer> <NonNobisSolum> why ?
03:28:15  <PublicServer> <NonNobisSolum> and why are there backwards path signals
03:28:21  <PublicServer> <NonNobisSolum> on one way track
03:28:21  <Mark> why-oh-why
03:28:30  <PublicServer> <Sylf> 1 question at a time plz
03:28:41  <Mark> ?
03:29:07  <PublicServer> <Sylf> NonNobisSolum: read this first: http://wiki.openttdcoop.org/Terraforming#Low-Terraforming
03:29:50  <PublicServer> <Sylf> with no teraforming indication in the game plan, somewhere between low and medium teraforming is the default
03:30:01  <PublicServer> <Sylf> basically - if it's not needed, don't do it
03:30:31  <PublicServer> <Sylf> making the tracks flatter brings absolutely no good especially in a middle of main line like that
03:30:36  <Mark> i'm a default
03:30:44  <PublicServer> <NonNobisSolum> sign #2112
03:30:50  <PublicServer> <NonNobisSolum> backwards path signals ?
03:31:05  <PublicServer> <Sylf> pathfinder penalties
03:31:19  <PublicServer> <Sylf> NO
03:31:21  <PublicServer> <Sylf> STOP
03:31:23  <PublicServer> <Sylf> PLZ
03:31:33  <PublicServer> <NonNobisSolum> they were ther e before
03:31:36  <PublicServer> <NonNobisSolum> replacing
03:31:49  <PublicServer> <Sylf> no, impossible
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03:32:03  <PublicServer> <NonNobisSolum> how do they affect anything if all the traffic is going the other way though ?
03:32:06  <PublicServer> <Sylf> it makes no sense to have those that far from the split
03:32:24  <PublicServer> <Sylf> like I said, those are penalties
03:32:39  <Mark> IMPOSIBLE
03:32:42  <PublicServer> <NonNobisSolum> ?
03:33:11  <PublicServer> <Sylf> when there are backward facing PBS in 1 of 2 paths available within next 10 signals, each of those PBS will give pretty high penalty points for that path
03:33:37  <Mark> o
03:34:14  <Mark> ottd is overrated, i just want to catch som fish
03:34:16  <XeryusTC> Sylf: not within the next 10 signals, just on the route afaik
03:34:19  <PublicServer> <Sylf> however, the two-way signals at the entrance of the side lines, when they are red, gives almost infinitely high penalty points, making them appear as the line ends there (yapf.rail_firstred_twoway_eol)
03:34:57  <PublicServer> <NonNobisSolum> penalty points ?
03:34:57  <PublicServer> <Sylf> so, if that two-way signal is green, the train should prefer that path because of the penalties on the other path
03:35:08  <PublicServer> <Sylf> yes, path finder penalties.
03:35:32  <Mark> fuack that
03:35:34  <PublicServer> <NonNobisSolum> k they were there before
03:35:36  <PublicServer> <NonNobisSolum> just saying
03:35:42  <PublicServer> <NonNobisSolum> raplaced what i deleted
03:36:07  <XeryusTC> NonNobisSolum: general rule with coop games: don't try to fix stuff that you don't understand
03:36:17  <XeryusTC> loads of rage has been had over the past couple of years because of such things :P
03:36:28  <PublicServer> <NonNobisSolum> k
03:36:33  <Mark> "lets go downill, its too cold here
03:36:34  <PublicServer> <NonNobisSolum> thx
03:37:08  <PublicServer> <NonNobisSolum> i have a thing about flattening where the train doesnt need to be going up or down a slope
03:37:30  <PublicServer> <NonNobisSolum> wether it affects speed or not:D
03:37:49  <PublicServer> <NonNobisSolum> like sign #2112
03:37:57  <XeryusTC> that is good imo
03:38:04  <XeryusTC> those little bumps are annoying to look at
03:38:07  <PublicServer> <NonNobisSolum> yh
03:38:13  <XeryusTC> and they add like 300 penalty to the pf :o
03:38:35  <PublicServer> <NonNobisSolum> so flattened that bit, and replaced the signals that i had deleted
03:38:57  <PublicServer> <Sylf> but doing that for 20-tile stretch is still excessive
03:39:19  <PublicServer> <NonNobisSolum> 15
03:39:33  <PublicServer> <Sylf> whatever.  You get my point.
03:39:50  <XeryusTC> Sylf: i do it quite often after ml construction is done
03:40:05  <XeryusTC> it annoys me like fuck when people leave little one tile bumps in the ml :P
03:40:07  <PublicServer> <NonNobisSolum> with the clock things where dummy trains run in circles
03:40:13  * XeryusTC can get a bit OCD about games
03:40:23  <PublicServer> <NonNobisSolum> does their running cost not make them a bit pointless
03:40:29  <PublicServer> <Sylf> no
03:40:35  <PublicServer> <NonNobisSolum> for the efficiency they produce ?
03:40:37  <PublicServer> <Sylf> it takes time to complete the circle
03:40:43  <PublicServer> <Sylf> that's the whole point of timer
03:40:51  <PublicServer> <Sylf> or clock, as it's marked
03:40:58  <XeryusTC> anyway gn
03:41:04  <PublicServer> <Sylf> gn, XTC
03:41:22  <PublicServer> <Sylf> the clock is monitoring if any train has passed the checkpoint within past X days
03:41:38  <PublicServer> <Sylf> if yes, then it won't let the train be released from the overflow
03:42:02  <PublicServer> <Sylf> if X days has at least passed since the last train, then the mechanism releases 1 train from that overflow
03:44:26  <PublicServer> <Sylf> WTFWTFWTFWTF
03:44:44  <PublicServer> <Sylf> BR182 had an order to be replaced with ICE3
03:44:51  <PublicServer> <Sylf> NO WONDER this game was so broken
03:45:29  <PublicServer> <NonNobisSolum> just looked at available trains :O
03:45:35  <PublicServer> <Sylf> NO
03:45:59  <PublicServer> <Sylf> and  WHAT THE HELL HAPPENED TO THE NETWORK PLAN
03:46:29  <PublicServer> <Sylf> I have no choice.  You cause too much trouble here.  I'm going to ban you for now.
03:46:37  <PublicServer> *** NonNobisSolum has left the game (leaving)
03:46:42  <Sylf> !rcon clients
03:46:42  <PublicServer> Sylf: Client #1  name: 'PublicServer'  company: 255  IP: server
03:46:42  <PublicServer> Sylf: Client #2129  name: 'Sylf'  company: 1  IP: 72.209.158.102
03:46:42  <PublicServer> Sylf: Client #2132  name: 'Mark'  company: 1  IP: 94.208.109.88
03:46:54  <Sylf> @log
03:47:08  <PublicServer> *** Mazur joined the game
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03:48:42  <Sylf> !rcon ban 86.27.139.36
03:48:42  <PublicServer> Sylf: Client not online, address added to banlist
03:49:19  <PublicServer> <Sylf> Mazur, can you do me a huge favor?
03:49:41  <PublicServer> <Sylf> or Mark, if you're still with us :P
03:49:56  <PublicServer> <Sylf> We should have the network plan restored
03:50:54  <PublicServer> <Mazur> I'm here.
03:50:56  <PublicServer> <Sylf> probably from some recent autosaves
03:50:56  <PublicServer> <Sylf> http://ps.openttdcoop.org/public/save/autosave/?C=M;O=D
03:51:06  *** NonNobisSolum has quit IRC
03:52:40  <Mazur> Got it.
03:52:48  <PublicServer> <Sylf> thanks
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03:52:58  <PublicServer> <Sylf> I'm gonna continue with fixing the train orders
03:54:24  <NonNobisSolum> why is the welcome server on a different version
03:54:38  <PublicServer> <Sylf> why should it be the same?
03:55:09  <NonNobisSolum> why shouldnt it be the same ?
03:55:35  <PublicServer> <Sylf> there's no reason to have them the same
03:55:45  <NonNobisSolum> i would understand if it was on 1.1.4
03:55:52  <PublicServer> <Sylf> anyone can have multiple versions installed side-by-side
03:55:58  <PublicServer> <Sylf> so it bothers nobody
03:56:13  <PublicServer> <Sylf> beta is pretty stable
03:56:23  <NonNobisSolum> have to install again and again though
03:56:35  <PublicServer> <Sylf> and the welcome server is a pretty good test bed for beta and RC versions
03:56:42  <PublicServer> <Sylf> Like I said.
03:56:45  <PublicServer> *** Mazur has left the game (connection lost)
03:56:50  <PublicServer> <Sylf> Install multiple versions side-by-side
03:57:22  <PublicServer> *** Mazur joined the game
03:57:53  <NonNobisSolum> yh did for this
03:59:04  <NonNobisSolum> whats rc
04:00:58  <PublicServer> <Mazur> Mark had a 9x9 flat piece of land at sea level, but I don;t know how to create that.
04:01:09  <PublicServer> <Sylf> ok
04:01:26  <PublicServer> <Sylf> It's done with canals
04:01:32  <PublicServer> <Mazur> k
04:02:28  <PublicServer> <Sylf> that should be big enough
04:02:42  <PublicServer> <Sylf> first, surround the intended area with canals
04:02:49  <PublicServer> <Sylf> then bulldoze the area in middle
04:03:14  <NonNobisSolum> or just raise the land ?
04:03:21  <PublicServer> <Sylf> My area might be a bit off from the original area
04:03:27  <PublicServer> <Sylf> you can fix that as needed
04:04:09  <PublicServer> <Mazur> It is, and it annoys me.  ;-)
04:04:15  <PublicServer> <Mazur> Stoopiod Aspergers.
04:04:25  <PublicServer> <Sylf> not just that.
04:04:45  <PublicServer> <Sylf> the land not aligned means the plan won't be aligned with the labels either
04:04:51  <NonNobisSolum> ?
04:05:08  <PublicServer> <Sylf> so adjusting the area is a good thing
04:08:06  <NonNobisSolum> aligned ?
04:10:18  <PublicServer> <Mazur> No, the tracks were one tile more west.
04:10:32  <PublicServer> <Sylf> oh
04:12:11  <PublicServer> <Sylf> phew
04:13:18  <PublicServer> <Sylf> that does look right this time
04:13:46  <PublicServer> <Mazur> I can do you screnshots, but this is it.
04:14:08  <PublicServer> <Sylf> yup, this will do
04:15:10  <PublicServer> <Sylf> thanks, Mazur
04:15:20  <PublicServer> <Mazur> No problem.
04:15:40  <PublicServer> <Mazur> Just had a local problem when  the minimized ottds didn;t want to remaxime.
04:15:50  <PublicServer> *** Sylf has joined spectators
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04:15:58  <PublicServer> *** Game paused (number of players)
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05:46:19  <NonNobisSolum> !password
05:46:19  <PublicServer> NonNobisSolum: deaden
05:46:41  <NonNobisSolum> :(
05:47:40  <NonNobisSolum> plz.....
05:48:28  <NonNobisSolum> !help
05:48:28  <PublicServer> NonNobisSolum: http://www.openttdcoop.org/wiki/IRC_Commands
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05:52:15  <NonNobisSolum> plz lift ban
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06:34:03  <NonNobisSolum> hello ?
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07:53:47  <PublicServer> *** Game still paused (number of players)
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08:00:26  <cornjuliox> didn't realize i was in #opentddcoop for 3 hours........
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08:00:36  <cornjuliox> i was wondering why nobody was talking and the channel was empty :-/
08:00:38  <cornjuliox> !password
08:00:38  <PublicServer> cornjuliox: deaden
08:01:15  <PublicServer> *** Game still paused (number of players)
08:01:15  <PublicServer> *** Game unpaused (number of players)
08:01:17  <PublicServer> *** Player has joined spectators
08:01:17  <PublicServer> *** Game paused (number of players)
08:01:25  <PublicServer> *** Player has changed his/her name to cornjuliox
08:01:58  *** Eightbitpwny has joined #openttdcoop
08:04:52  <PublicServer> *** cornjuliox has left the game (leaving)
08:28:32  <Sylf> you should stick around for a day or two and see what time of the day gets more traffic around here
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08:57:46  <NonNobisSolum> hello
08:58:14  <NonNobisSolum> @quickstart
08:58:15  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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09:06:40  <planetmaker> moin
09:07:17  <NonNobisSolum> ?
09:08:01  <planetmaker> http://en.wikipedia.org/wiki/Moin
09:08:02  <Webster> Title: Moin - Wikipedia, the free encyclopedia (at en.wikipedia.org)
09:08:36  <NonNobisSolum> !junctionary
09:08:37  <PublicServer> NonNobisSolum: http://www.openttdcoop.org/wiki/Junctionary
09:09:12  <NonNobisSolum> http://en.wikipedia.org/wiki/Hello
09:09:13  <Webster> Title: Hello - Wikipedia, the free encyclopedia (at en.wikipedia.org)
09:10:18  <planetmaker> playing smartass?
09:10:49  <planetmaker> I thought you had of that enough tonight already
09:13:07  <NonNobisSolum> ?
09:13:14  <NonNobisSolum> !save
09:13:14  <PublicServer> Saving game...
09:13:30  <planetmaker> not many people manage to get banned from the server in that short time
09:13:48  <NonNobisSolum> i find that hard to believe.....
09:14:19  <NonNobisSolum> !playercount
09:14:19  <PublicServer> NonNobisSolum: Number of players: 1 (0 spectators)
09:14:33  <NonNobisSolum> !grf
09:14:33  <PublicServer> NonNobisSolum: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
09:14:53  <NonNobisSolum> !curve
09:14:53  <PublicServer> NonNobisSolum: http://www.openttdcoop.org/wiki/Max_Curve_Speed
09:16:39  <NonNobisSolum> !version
09:16:39  <PublicServer> NonNobisSolum: Autopilot AP+ 4.0 Beta (r99.422ef4e8cbe1)
09:18:19  <NonNobisSolum> !save
09:18:19  <PublicServer> Saving game...
09:18:20  <NonNobisSolum> !save
09:18:20  <PublicServer> Saving game...
09:18:22  <NonNobisSolum> !save
09:18:22  <PublicServer> Saving game...
09:18:23  <NonNobisSolum> !save
09:18:23  <PublicServer> Saving game...
09:18:25  <NonNobisSolum> !save
09:18:25  <PublicServer> Saving game...
09:18:26  <NonNobisSolum> !save
09:18:26  <PublicServer> Saving game...
09:18:28  <NonNobisSolum> !save
09:18:28  <PublicServer> Saving game...
09:18:39  <NonNobisSolum> !companies
09:18:42  <PublicServer> NonNobisSolum: Company 1 (Orange): Delayed Deliveries Inc
09:18:49  <NonNobisSolum> !players
09:18:52  <PublicServer> NonNobisSolum: Client 2132 (Orange) is Mark, in company 1 (Delayed Deliveries Inc)
09:19:11  <V453000> what are you trying to do?
09:19:17  <NonNobisSolum> ?
09:19:29  <V453000> with all those commands
09:19:45  <NonNobisSolum> see what they do
09:19:57  <NonNobisSolum> !info
09:19:57  <PublicServer> NonNobisSolum: #:1(Orange) Company Name: 'Delayed Deliveries Inc'  Year Founded: 1950  Money: 337752080  Loan: 0  Value: 345301043  (T:352, R:15, P:0, S:0) unprotected
09:20:21  <NonNobisSolum> !genkey
09:20:21  <PublicServer> NonNobisSolum: you must be channel op to use !genkey
09:20:29  <V453000> so why do you press 5 times !save
09:20:35  <V453000> also it is written there what they do, isnt it
09:21:08  <planetmaker> hehe, a nice company name we have this time ;-)
09:21:47  <NonNobisSolum> 5T4ND_&_D3L1V3R
09:21:57  <V453000> hi pm :)
09:22:03  <V453000> uhm, what is that supposed to mean NonNobisSolum
09:23:08  <NonNobisSolum> http://en.wikipedia.org/wiki/Highwayman#Modus_operandi
09:23:10  <Webster> Title: Highwayman - Wikipedia, the free encyclopedia (at en.wikipedia.org)
09:23:26  <NonNobisSolum> also has the word "deliver" :D
09:24:01  <NonNobisSolum> there is also a minor haulier in uk that uses the name
09:24:29  <NonNobisSolum> http://www.sadtransport.co.uk/
09:24:30  <Webster> Title: Stand & Deliver Transport - Watford, 01923 248 118 (at www.sadtransport.co.uk)
09:24:37  <V453000> right, I understand the words but I pretty much miss what you meant
09:24:49  <V453000> hm ok
09:24:55  <V453000> great
09:25:40  <NonNobisSolum> double entendre
09:25:56  <NonNobisSolum> we deliver your shit, but we might rob u
09:26:00  <cornjuliox> !passwrod
09:26:05  <cornjuliox> !password
09:26:05  <PublicServer> cornjuliox: menial
09:26:26  <PublicServer> *** Game still paused (number of players)
09:26:26  <PublicServer> *** Game unpaused (number of players)
09:26:28  <PublicServer> *** Player has joined spectators
09:26:28  <PublicServer> *** Game paused (number of players)
09:28:40  *** NonNobisSolum is now known as Trains_AND_SewingMachines
09:29:26  <cornjuliox> are there any other guides to SRNWs other than the one on the wiki? i'm trying to figure out on my own how these SRNW stations work and that's my only resource aside from the public game
09:29:38  <planetmaker> I guess there aren't
09:29:44  <planetmaker> if you mean the coop wiki
09:29:54  <planetmaker> of course there are previous savegames in the archives
09:29:56  <planetmaker> !archive
09:29:56  <PublicServer> planetmaker: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
09:30:15  <planetmaker> oh, and maybe in the blog, cornjuliox
09:30:25  <V453000> for example game 121 is a good start
09:30:55  <V453000> !password
09:30:55  <PublicServer> V453000: menial
09:31:12  <PublicServer> *** Game still paused (number of players)
09:31:12  <PublicServer> *** Game unpaused (number of players)
09:31:15  <PublicServer> *** V453000 joined the game
09:31:16  <PublicServer> <V453000> morning
09:31:37  <cornjuliox> don't i need to hunt down the appropriate version of the trunk in order to run older savegames?
09:31:45  <PublicServer> <V453000> no
09:31:48  <planetmaker> current versions should be fine
09:32:06  <planetmaker> if you have all newgrf and it doesn't work... then it would most often be an openttd bug
09:32:13  <PublicServer> <V453000> unless you require some old thing like an old  acceleration model, new version works
09:32:23  <PublicServer> <V453000> not sure about the super-old saves though
09:32:25  <planetmaker> V453000: also that doesn't matter
09:32:31  <PublicServer> <V453000> it does in some games
09:32:39  <planetmaker> settings are part of savegames
09:32:49  <PublicServer> <Player> ok i'll give it a try
09:32:51  <PublicServer> <V453000> yes but realistic acceleration was changed a lot
09:32:57  <PublicServer> <Player> 121, right?
09:33:03  <PublicServer> <V453000> yes and change your nickname
09:33:41  <PublicServer> <V453000> pm: most of our intense games jam pretty soon when loaded in new revisions as the acceleration of trains is much weaker now
09:34:19  <PublicServer> <V453000> and if there are some things related to acceleration like pre-accelerated joins (especially) or for example the whole pro zone game 13, it of course breaks :)
09:34:25  <PublicServer> <V453000> but sure, in general newer version works
09:34:34  <Trains_AND_SewingMachines> @seen Mark
09:34:34  <Webster> Trains_AND_SewingMachines: Mark was last seen in #openttdcoop 5 hours, 58 minutes, and 1 second ago: <Mark> "lets go downill, its too cold here
09:34:37  <planetmaker> what does that have to do with "the savegame loads and works"? Some details work slightly differently like trains maybe not accelerating as fast due to consistency / bug reasons
09:35:10  <V453000> loads and works _well_ ? :)
09:35:46  <PublicServer> <V453000> or for example psg 180 got broken by the PBS rework
09:36:20  <cornjuliox> missing some files, but everything seems OK so far..
09:36:40  <PublicServer> <V453000> yes it mostly is
09:37:49  <cornjuliox> ok it works
09:38:37  <PublicServer> <Player> i guess what i'm not understanding here are how the signals are placed in an SRNW station
09:38:55  <PublicServer> <V453000> uh, I meant change your name in game, not IRC
09:39:10  <PublicServer> <Player> oh whoops sry about that
09:39:12  <PublicServer> <V453000> and well, you just need to understand how signals work
09:39:16  <PublicServer> *** Player has changed his/her name to cornjuliox
09:39:30  <Trains_AND_SewingMachines> missing newgrfs
09:39:31  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
09:39:34  <PublicServer> <V453000> any particular place you are trying to grasp?
09:39:36  <Trains_AND_SewingMachines> that arent on bananas
09:39:48  <Trains_AND_SewingMachines> why arent they all on bananas ?
09:39:49  <V453000> you read the quickstart didnt you
09:40:00  <PublicServer> <cornjuliox> i mean, I see how the trains in 121 are unloading/loading ad infinitum but whats keeping the actual trains from getting into the station until they're done?
09:40:06  <PublicServer> <cornjuliox> yeah, i got the missing grfs already
09:40:07  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
09:41:06  <PublicServer> <V453000> through the pre-signal logic
09:41:21  <PublicServer> <V453000> trains cant get in station until the dummy trains have transfered the cargo
09:41:29  <Trains_AND_SewingMachines> have the latest grf pack
09:41:47  <Trains_AND_SewingMachines> !publicserver
09:41:54  <PublicServer> <V453000> what is missing then
09:50:55  <planetmaker> cornjuliox: try to get missing content from bananas. If it doesn't work then... please tell us game# and what newgrfs you don't have
09:50:56  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
09:51:36  <cornjuliox> planetmaker i was able to get the missing content i needed for game 121 through the game's online download thing
09:52:05  <planetmaker> ok :-)
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09:56:44  <Maraxus> !password
09:56:44  <PublicServer> Maraxus: fleshy
09:57:02  <PublicServer> *** Maraxus joined the game
09:57:14  <PublicServer> <Maraxus> hi
09:57:16  <PublicServer> <V453000> hello :)
10:00:46  <PublicServer> *** Maraxus has joined company #1
10:08:28  <cornjuliox> ok so if i'm understanding this correctly, the signal for the actual train has to be red when the dummy train is loading and green when its unloading?
10:08:42  <PublicServer> <V453000> pretty much
10:09:08  <PublicServer> <V453000> depends on how exactly it is built, but the simple purpose is to keep ML trains not going into the station until it is sure they can pick up 100%
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10:15:36  <cornjuliox> i'm trying all this out in SP right now
10:15:52  <PublicServer> <V453000> that is the best way how to learn :)
10:18:11  <cornjuliox> yes. i managed to get a train to load&unload ad infinitum but its not timed properly, the light for the ML trains turns green AFTER the dummy finishes loading and leaves the station and the ML ends up not getting the dummy's load.
10:18:38  <V453000> yeah you have to just make all those things fit
10:18:43  <V453000> but that is just fiddling around :)
10:20:00  <cornjuliox> yes. yes it is.
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10:22:38  <Zack__> !password
10:22:38  <PublicServer> Zack__: grazes
10:22:59  <PublicServer> *** Zack joined the game
10:23:02  <PublicServer> <Zack> hi all
10:23:08  <PublicServer> <V453000> hi there
10:23:26  <PublicServer> <Zack> hows goin?
10:23:36  <PublicServer> <V453000> quite good I would say
10:25:52  <PublicServer> <Zack> how re ya all?
10:26:02  <PublicServer> <cornjuliox> anyone looking at fort dratword right now? i had a question. I see the entry presignals on the ML lines, but where are the exit presignals?
10:26:05  <PublicServer> <V453000> barely alive
10:26:16  <PublicServer> <V453000> cornjuliox: place a sign please :)
10:26:32  <PublicServer> <cornjuliox> construction tools are disabled for me
10:26:38  <PublicServer> <V453000> join company
10:27:00  <PublicServer> <cornjuliox> err ow do i join?
10:27:07  <PublicServer> <Zack> go on company window
10:27:09  <PublicServer> *** cornjuliox has joined company #1
10:27:11  <PublicServer> <cornjuliox> there we go
10:27:13  <PublicServer> <V453000> good :)
10:27:32  <PublicServer> <V453000> yes I see, now what about it ?:)
10:28:14  <PublicServer> <cornjuliox> the entry presignals, where are the exit signals for those?
10:28:30  <PublicServer> <cornjuliox> those
10:28:32  <PublicServer> <cornjuliox> yeah
10:28:32  <PublicServer> <V453000> these arent presignals
10:28:34  <PublicServer> <V453000> these are PBS
10:28:41  <PublicServer> <V453000> they just look different with the DB set
10:28:56  <PublicServer> <cornjuliox> no wonder i cant figure any of these out :-/
10:29:00  <PublicServer> <V453000> the trick in that station is that the long train is blocking the paths for the short trains
10:29:14  <PublicServer> <Zack> if ew had for example german signals it would look much more differnet
10:29:29  <PublicServer> <Zack> *we
10:29:40  <PublicServer> <cornjuliox> ok so its not necessarily the placement of the signals keeping ML trains out its that long train
10:30:06  <PublicServer> <V453000> do you have reserved path showing on?
10:30:12  <PublicServer> <cornjuliox> no i dont
10:30:24  <PublicServer> <Zack> make it on
10:30:26  <PublicServer> <V453000> interface -> display options
10:30:40  <PublicServer> <cornjuliox> ok
10:30:43  <PublicServer> <cornjuliox> there we go
10:31:57  <PublicServer> <cornjuliox> so is there some outside circuit or something controlling this station or is the train the only control you have here, because to me it doesn't look like theres any way for the trains  to tell that there's a full load waiting for them at the station
10:32:31  <PublicServer> <V453000> when the large trian is loading, it is blocking the path of the small trains to get ito the station
10:32:47  <PublicServer> <V453000> then it stops loading so the path becomes free
10:32:51  <PublicServer> <V453000> it should be visible now
10:33:17  <PublicServer> <V453000> the large train has the same capacity as two small ones
10:33:37  <PublicServer> <cornjuliox> so all it takes really is to get the path leading the ML trains into the station blocked while the dummy train loads and unblocked when it's  unloading.
10:33:51  <PublicServer> <V453000> yes exactly
10:34:14  <PublicServer> <V453000> is anyone building anything?
10:34:28  <PublicServer> <Zack> not me
10:34:34  <PublicServer> <Maraxus> no
10:34:37  <PublicServer> <V453000> I need to make a little genocide on Fort Drartwood so I would delete it in singleplayer and load the map again in a minute
10:34:47  <PublicServer> *** V453000 has left the game (leaving)
10:34:49  <PublicServer> <cornjuliox> ok
10:34:52  <PublicServer> <Zack> ok
10:35:02  <PublicServer> *** Maraxus has left the game (leaving)
10:35:02  <PublicServer> <cornjuliox> now that i know those are PBS not presignals i'm gonna try this again.
10:35:31  <Maraxus> later
10:35:38  <PublicServer> <Zack> cya
10:35:50  *** Maraxus has quit IRC
10:36:05  <PublicServer> *** Game still paused (manual, number of players)
10:36:15  <V453000> !rcon server_pw
10:36:15  <PublicServer> V453000: Current value for 'server_password' is: 'carols'
10:36:17  <V453000> !auto
10:36:17  <PublicServer> *** V453000 has enabled autopause mode.
10:36:19  <PublicServer> *** Game still paused (number of players)
10:36:23  <PublicServer> *** Game still paused (number of players)
10:36:25  <PublicServer> *** V453000 joined the game
10:36:39  <Zack__> !password
10:36:39  <PublicServer> Zack__: raring
10:36:50  <V453000> the pw I got
10:36:54  <V453000> carols again
10:37:22  <Zack__> i got raring
10:37:33  <V453000> I got carols :)
10:37:34  <PublicServer> *** Game still paused (number of players)
10:37:34  <PublicServer> *** Game unpaused (number of players)
10:37:36  <PublicServer> *** Zack joined the game
10:38:00  <PublicServer> <V453000> the first password is always different and when the first one is generated, it fixes itself
10:38:10  <PublicServer> <Zack> but how long?
10:38:16  <PublicServer> <V453000> several minutes
10:38:19  <cornjuliox> !passwords
10:38:22  <cornjuliox> !password
10:38:22  <PublicServer> cornjuliox: raring
10:38:28  <PublicServer> <Zack> then it generates a new?
10:38:43  <PublicServer> <V453000> yes
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10:39:18  <cornjuliox> ok brb dinner time
10:39:52  <PublicServer> <Zack> what did you have to change?
10:40:06  <PublicServer> <V453000> destroyed Fort Drartwood with magic bulldozer
10:40:29  <PublicServer> <Zack> ya could have made tunnel crossings on too!
10:40:34  <PublicServer> <V453000> lol
10:40:54  <PublicServer> <Zack> it would be really useful
10:41:01  <PublicServer> <V453000> rather stupid or boring :)
10:41:23  <PublicServer> <Zack> but not always
10:41:53  <PublicServer> <Zack> you can cross tunnels in chirs sawyers locomotion too
10:42:07  <PublicServer> <V453000> well openttd is kinda a lot better than locomotion :p
10:42:09  <PublicServer> <Zack> (and place signals on bridges and in tunnels)
10:42:23  <PublicServer> <V453000> imo anyway
10:42:29  <PublicServer> <Zack> ok
10:44:07  <Zack__> the server is on again
10:44:24  <planetmaker>  <Zack> you can cross tunnels in chirs sawyers locomotion too <-- you can in openttd, too
10:44:40  <PublicServer> <Zack> i know that
10:44:49  <planetmaker> unless you mean junctions
10:45:04  <PublicServer> <V453000> he was just suggesting to turn the cheat on pm, read :p
10:45:07  <PublicServer> <Zack> but  in ottd you can cross tunnels only with cheats
10:46:05  <PublicServer> <V453000> dont
10:46:07  <PublicServer> <V453000> DONT
10:46:21  <PublicServer> <Zack> sry
10:47:29  <PublicServer> <V453000> look it is nice that you are trying to help but when I am building something rather complicated I need to think about it and any interferences disturb me more than help
10:47:39  <PublicServer> <V453000> thank you for your kindness but I have to do this alone
10:47:55  <Mazur> "So ronery..."
10:48:19  <Mazur> Oh, no, he is dead, now.
10:48:34  <PublicServer> <Zack> NO I M NOT DEAD!
10:48:57  <Mazur> Then, possibly, I was not referring to you.
10:49:47  <PublicServer> <V453000> and I killed too many brain cells yesterday so I have no clue what you are talking about :D
10:50:07  <PublicServer> <Zack> kill more of your barin cells :D
10:50:30  <PublicServer> <V453000> you mean it is good to not know what is Mazur talking about? :D
10:50:34  <PublicServer> <V453000> :P
10:50:52  <PublicServer> <Zack> idk maybe
10:51:14  <PublicServer> <Zack> maybe hes talking nonsense
10:52:10  <Mazur> You're "but I have to do this alone" triggered a scene from "Team America: World Police", where Kim Yung Il sings: "So lonely...", with the standard "The Chinese can't differentiate between 'l' and 'r' joke."
10:52:37  <PublicServer> <V453000> uh :D
10:52:51  <Mazur> I know, and that happens all day long to me.
10:52:57  <PublicServer> <V453000> good that you compare me to Kim :D
10:52:59  <Mazur> %-)
10:53:07  <PublicServer> <V453000> how much time do I have left?
10:53:08  <Mazur> I thought as much.,
10:53:34  <Mazur> He was not exactly young, even though he was Yung.
10:53:36  <Zack__> whatya mean?
10:53:43  <tkjacobs1n> !password
10:53:43  <PublicServer> tkjacobs1n: piking
10:53:52  <PublicServer> *** tkjacobsen joined the game
10:54:01  <Mazur> That's spelled: Peking.
10:54:19  <Zack__> i asked V
10:54:30  <PublicServer> <V453000> well Kim isnt too alive anymore
10:54:43  <Mazur> He became too Ill.
10:57:10  <Mazur> He was 60 years and 10 months.
10:57:20  <PublicServer> <V453000> ok then its good
10:57:29  <Mazur> SO you can play a few more games.
10:58:40  <PublicServer> <V453000> i MIGHT have this station done by that time
10:58:56  <PublicServer> <V453000> not too sure yet though :D
10:58:58  <PublicServer> <V453000> taking ages
10:59:33  <PublicServer> <Zack> can i place the engines  in the circles at least?
10:59:57  *** loley_heights has joined #openttdcoop
11:00:03  <PublicServer> <V453000> I dont know what trains I want there yet
11:00:03  *** bassals has joined #openttdcoop
11:00:24  <PublicServer> <Zack> zhe same as in the other ones
11:00:33  <PublicServer> <Zack> leva gator
11:00:33  <PublicServer> <V453000> I dont know, maybe not
11:00:49  <PublicServer> <Zack> or br 128
11:01:12  <PublicServer> *** bassals joined the game
11:01:13  <PublicServer> <bassals> hello
11:01:15  <PublicServer> <Zack> wb
11:01:17  <PublicServer> <V453000> hi
11:01:19  <PublicServer> *** bassals has joined company #1
11:05:13  <PublicServer> <V453000> oooh yes I managed to swap the input with output :D
11:07:18  <Mazur> Can't you reverse the polarity, Scotty?
11:07:19  <PublicServer> <V453000> ok LevA gator it is Zack
11:07:33  <PublicServer> <V453000> Mazur: yess but took some clusterfuck :p
11:07:59  <PublicServer> <V453000> and pleaase make all of the trains have shared orders
11:08:02  <Mazur> Well, I supposea even clusters like that sort of activity, now and again.
11:08:05  <PublicServer> <V453000> with the other gators I have
11:08:20  <PublicServer> <V453000> so ctr+click when cloning
11:09:51  <PublicServer> <V453000> Zack: it is a good idea to do this
11:10:01  <PublicServer> <Zack> ok
11:10:11  <PublicServer> <V453000> and then you just put the track in, done
11:12:37  <PublicServer> <Zack> in all circles?
11:12:40  <PublicServer> <V453000> yes
11:12:46  <PublicServer> <Zack> ok
11:13:25  <PublicServer> *** tkjacobsen has left the game (leaving)
11:16:23  *** loley_heights has quit IRC
11:17:29  <PublicServer> <V453000> oh .)
11:17:53  <PublicServer> <V453000> thanks :p
11:18:00  <PublicServer> <Zack> np
11:18:23  <PublicServer> <V453000> almost complete
11:18:35  <PublicServer> <Zack> k
11:21:26  <PublicServer> <Zack> what will this be anyway?
11:21:32  <PublicServer> <V453000> a station
11:21:42  <PublicServer> <V453000> basically the same as Prefingway Transfer but much larger
11:23:08  <cornjuliox> !password
11:23:08  <PublicServer> cornjuliox: discus
11:23:32  <PublicServer> *** Player has joined spectators
11:23:45  <PublicServer> <V453000> hi, change your nickname please :)
11:25:53  *** ilbt has joined #openttdcoop
11:25:53  <Mark> goodmorning
11:25:57  <PublicServer> <V453000> hi
11:26:03  <PublicServer> <Zack> cornjuliox cahnge your name from player name to your one
11:26:07  <PublicServer> <Zack> hi
11:26:22  <ilbt> http://youtu.be/3-fbtj8Q8A8
11:26:23  <Webster> Title: Joe Walsh I.L.B.T.S - YouTube (at youtu.be)
11:26:24  <PublicServer> <Zack> *change
11:26:45  <ODM> i smell spam
11:26:51  <PublicServer> <V453000> ye
11:27:39  <PublicServer> <Zack> it is a spam
11:28:01  <PublicServer> <Zack> that video is only boring music
11:28:11  <ilbt> the piano........................
11:28:15  <ilbt> its ......................
11:28:17  <PublicServer> <Player> shiz sorry keep forgetting to do that
11:28:18  *** ODM sets mode: +b *!*561b8b24@*.haydn.openttdcoop.org
11:28:23  <PublicServer> *** Player has changed his/her name to cornjuliox
11:28:37  * Zack__ slaps planetmaker around a bit with a large fishbot
11:28:40  <V453000> oh so it was just a retarded person :o worse than spam bots
11:29:05  <planetmaker> ...
11:29:29  <Zack__> theres a retarded person on IRC
11:29:36  <planetmaker> any admin can ban people here. No need to wake me from my slumber
11:29:46  <PublicServer> <Zack> ok
11:29:52  <PublicServer> <Zack> sry
11:30:07  <planetmaker> and admins were around quite obviously
11:31:05  *** ilbt has quit IRC
11:32:01  <PublicServer> <bassals> there are lots of ore trains entering sl1
11:32:28  <PublicServer> <cornjuliox> hmm is it bad to have a train thats longer than the station?
11:32:32  <PublicServer> <bassals> probably it's a shurtcut
11:32:34  <ODM> yes very
11:32:34  <PublicServer> <Zack> weve got lots of trains
11:32:52  <PublicServer> <bassals> zack but there is no ore in SL1
11:33:24  <PublicServer> <V453000> the SL needs to be terminus then
11:33:27  <PublicServer> <V453000> Mark:
11:34:05  <PublicServer> <Zack> one coal train went into wrong line
11:34:24  *** ^Spike^ sets mode: -b *!*561b8b24@*.haydn.openttdcoop.org
11:34:43  <PublicServer> <V453000> should work now
11:35:01  <PublicServer> <Zack> ok
11:35:41  <PublicServer> <Zack> marks clock is wrking since 105 1/2  years
11:36:11  *** dr_gonzo_ has joined #openttdcoop
11:36:55  <StarLite> !password
11:36:55  <PublicServer> StarLite: inlays
11:37:07  <PublicServer> *** StarLite joined the game
11:38:15  <PublicServer> <V453000> hi StarLite :)
11:41:13  <PublicServer> <StarLite> omg V, Fort Dratwood halt :P
11:41:19  <PublicServer> <V453000> :P
11:41:19  <PublicServer> <StarLite> logic train madness :P
11:41:29  <PublicServer> <V453000> epilepsy?
11:41:43  <PublicServer> <cornjuliox> yay. i think i finally got a working SRNW station. simple, but looksl ike t works
11:41:53  <PublicServer> *** cornjuliox has joined company #1
11:45:30  <PublicServer> <cornjuliox> hmm. now i'm running into a new problem. trains will enter the station but only 1 of them will actually get 100% load, the rest make off with less, is that an issue with my lines or the station setup itself?
11:45:46  <PublicServer> <bassals> where?
11:45:53  <PublicServer> <V453000> the dummy train probably starts picking cargo up too early
11:45:56  <PublicServer> <StarLite> Maybe the unloading train is too slow?
11:46:11  <PublicServer> <StarLite> or that yeah
11:46:38  <planetmaker> it's a good idea to have the same trains load and unload in srnw stations
11:46:40  <PublicServer> <cornjuliox> yeah, the unloading train is too slow, but just as a reference point I copied the one here, so the dummy is twice as long as the other trains
11:46:45  <planetmaker> otherwise the load speeds might differ
11:47:55  <PublicServer> <StarLite> loading.unloading happens per carriage, so 1 x10 car train unloads just as fast as 2x5 car trains can load
11:47:55  <PublicServer> <cornjuliox> ok so there should be something of a delay between unloading->loading so as to give the trains a achance to pick up a full load, right?
11:48:01  <PublicServer> <StarLite> but you need to keep it in mind yeah
11:48:03  *** TWerkhoven[l] has joined #openttdcoop
11:48:19  <PublicServer> <StarLite> yup corn
11:48:33  <PublicServer> <StarLite> usually done by adding 1 or 2 tracks behind the station
11:48:41  <PublicServer> <StarLite> so the pickup train has to travel a bit
11:49:15  <PublicServer> <cornjuliox> ok i'm getting this now
11:49:29  <PublicServer> <StarLite> Is there an iron overflow yet?
11:49:52  <PublicServer> <bassals> it's built but disconnected
11:50:11  <PublicServer> <Zack> the iron ore drop is jamming a bit
11:52:41  <PublicServer> <cornjuliox> or you know what? maybe i just have too many trains and the mine just isn't producing enough to fill the trains. that makes more sense to me now.
11:52:47  <PublicServer> <StarLite> I love the V area in the middle of the map :P
11:52:57  <PublicServer> <V453000> :)
11:52:59  <PublicServer> <cornjuliox> is it a bad thing if the trains enter the station as soon as the dummy starts unloading or is that the ideal scenario?
11:53:00  <PublicServer> <StarLite> it like 90% logic tracks :P
11:53:17  <PublicServer> <V453000> look at psg 200 srnw island
11:59:17  *** TWerkhoven[l] has quit IRC
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12:01:47  <PublicServer> <Zack> erm theres a huge traffic jam
12:02:21  <PublicServer> <StarLite> ore drop exit is poorly balanced :)
12:02:33  <PublicServer> <Zack> i didnt made it like so
12:02:43  <PublicServer> <Zack> it was sylf
12:02:43  <PublicServer> <StarLite> the outer 2 outer ML tracks arent used at all there
12:03:08  <PublicServer> <bassals> yes
12:03:25  <PublicServer> <Zack> i could make it etter ut it would cause traffic jams
12:03:40  <PublicServer> <StarLite> well, its jammed now as well anyways ;)
12:03:47  <PublicServer> <Zack> yeah
12:04:01  <PublicServer> <Zack> wonder that sylf didnt thought bout this
12:04:35  *** Tray has joined #openttdcoop
12:06:31  <PublicServer> <StarLite> solved 2 tiny CL issuers @ coal drop
12:06:43  <PublicServer> <Zack> k
12:06:46  <PublicServer> <V453000> where?
12:07:05  <PublicServer> <StarLite> @ the biught land signs @ exit of coal drop
12:07:10  <PublicServer> <StarLite> was a double S
12:07:20  <PublicServer> <V453000> this isnt cl
12:07:31  <PublicServer> <StarLite> hmzz, that one isnt indeed
12:07:33  <PublicServer> <Zack> its like slalom
12:07:35  <PublicServer> <StarLite> the other one was ;)
12:07:41  <PublicServer> <V453000> the other probably was though :)
12:07:52  <PublicServer> <V453000> thanks for checking up
12:08:06  <PublicServer> <StarLite> np :)
12:08:32  <PublicServer> <Zack> the coal drop has much less traffic while the iron ore drop is getting overfluted with trains
12:08:42  <PublicServer> <Zack> kaboom
12:09:00  <PublicServer> <StarLite> Cioal drop has 154 trains on it, iron drop 128
12:09:07  <PublicServer> <StarLite> I would say the coal drop has a better design ;)
12:09:17  <PublicServer> <V453000> doesnt say anything
12:09:23  <PublicServer> <StarLite> that is true
12:09:30  <PublicServer> <V453000> if 150 out of the 154 trains were just driving around the empty ML, you wouldnt know
12:09:40  <PublicServer> <V453000> and 4 actually went to the drop
12:10:07  <PublicServer> <StarLite> yeah, but you cant argue that the coal drop exit it better then the iron drop exit ;)
12:10:14  <PublicServer> <Zack> and sorry but im not an expert in building stations entries and exits
12:10:20  <PublicServer> <V453000> that I cant :)
12:10:30  <PublicServer> <V453000> Zack: dont worry you will learn
12:10:36  <PublicServer> <V453000> no other way to learn than trying
12:10:50  <PublicServer> <StarLite> Just build a lot of them Zack, iy'll get better and better at it :)
12:11:45  <PublicServer> <Zack> at the start of building stage there wasnt any better way to do the entry
12:11:57  <PublicServer> <Zack> and the exit looked alot different
12:14:23  <PublicServer> <cornjuliox> industries' production rates will increase over time, right?
12:14:27  <PublicServer> <V453000> yes
12:14:29  <PublicServer> <Zack> yes
12:14:42  <kuch3n> !password
12:14:42  <PublicServer> kuch3n: karate
12:15:06  <PublicServer> <StarLite> Only if you service them right :)
12:15:15  <PublicServer> <cornjuliox> what do you mean by "right"?
12:15:35  <PublicServer> <StarLite> Ideally  there should always a train loading
12:15:39  <PublicServer> <V453000> good transportation %
12:15:41  <PublicServer> <V453000> ye
12:15:59  <PublicServer> <Zack> ok the server learned karate XD
12:16:21  <kuch3n> looks like a german admin. hello there
12:16:30  <cornjuliox> hm ok
12:17:01  <Zack__> hi kuch3n
12:17:11  <PublicServer> <cornjuliox> i love these little logic things, the maglevs look like they're spazzing out
12:17:27  <PublicServer> <cornjuliox> if they had drivers they'd probably be insane by now
12:17:36  <Zack__> ive got lunch in an hour. ive got for lunch some mexican chickens
12:18:53  <PublicServer> <V453000> my station should finally work now :)
12:19:00  <PublicServer> <Player> which one?
12:19:06  <PublicServer> <V453000> the big one
12:19:21  <PublicServer> <Player> cant see it :p
12:19:24  <PublicServer> <V453000> and change your nickname please :p
12:19:46  <PublicServer> <cornjuliox> ok i think i finally understand these stations now :-)
12:19:54  <PublicServer> *** Player has left the game (leaving)
12:20:20  <kuch3n> !password
12:20:20  <PublicServer> kuch3n: asthma
12:20:29  <PublicServer> *** kuch3n joined the game
12:20:41  <PublicServer> <V453000> thanks :)
12:21:00  <PublicServer> <kuch3n> 2.233 kmh?
12:21:12  <PublicServer> <V453000> sure
12:21:30  <PublicServer> <V453000> some logic operations need to be instant
12:23:20  <PublicServer> <StarLite> lol, 3 oil refineries next to eachother :P
12:23:30  <PublicServer> <Zack> i know
12:23:40  <PublicServer> <StarLite> I wonder whch one will last the longest... :P
12:24:27  <PublicServer> <cornjuliox> what was your guys' moneymaker for this game?
12:24:37  <PublicServer> <V453000> just some aircraft probably
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12:25:14  <kuch3n> aircrafts?!
12:25:31  <PublicServer> <Zack> the settings were different from stable
12:25:32  <Mark> teleport :D
12:26:11  <PublicServer> <StarLite> The planes were replaced by teleport buses at the end tho ;)
12:26:53  <PublicServer> <Zack> and we started building in 2017
12:27:20  <cornjuliox> teleport buses?
12:28:58  <PublicServer> <StarLite> yup ;)
12:29:12  <PublicServer> <StarLite> we kinda 'cheated' with the high station spread
12:29:30  <PublicServer> <StarLite> profit is calculated from the station sign to the other station sign
12:29:48  <PublicServer> <StarLite> if you put the station signs on both end of the map
12:29:58  <PublicServer> <kuch3n> you guys looked too much star trek
12:30:04  <PublicServer> <StarLite> and have a bus station next to the other bus station with station walking ;)
12:30:22  <PublicServer> <StarLite> buses only ave to travel 5 tiles, but you get profit for 100+ tiles :)
12:30:29  <PublicServer> <Zack> ey i dont look star trek snce two years
12:31:03  <PublicServer> <Zack> and ive got all the episodes from it
12:32:03  *** dr_gonzo_ has quit IRC
12:36:32  <PublicServer> <StarLite> weve connected all coal/iron mines as far as I can see :)
12:36:50  <PublicServer> <Zack> goal is 1k trains i think
12:36:58  <PublicServer> <V453000> there is no goal
12:37:16  <PublicServer> <Zack> i know
12:37:57  *** Trains_AND_SewingMachines has joined #openttdcoop
12:38:04  <Trains_AND_SewingMachines> ?
12:38:17  <Trains_AND_SewingMachines> oh
12:39:49  <Trains_AND_SewingMachines> !password
12:39:49  <PublicServer> Trains_AND_SewingMachines: fonder
12:40:03  <PublicServer> *** MTC joined the game
12:40:29  <planetmaker> aha
12:40:32  <planetmaker> @kban Trains_AND_SewingMachines
12:40:32  *** Webster sets mode: +b *!~chatzilla@cpc7-heme10-2-0-cust35.9-1.cable.virginmedia.com
12:40:33  *** Trains_AND_SewingMachines was kicked by Webster (planetmaker)
12:40:36  <planetmaker> !rcon clients
12:40:36  <PublicServer> planetmaker: Client #1  name: 'PublicServer'  company: 255  IP: server
12:40:36  <PublicServer> planetmaker: Client #2266  name: 'cornjuliox'  company: 1  IP: 202.128.63.177
12:40:36  <PublicServer> planetmaker: Client #2269  name: 'StarLite'  company: 1  IP: 217.121.64.23
12:40:36  <PublicServer> planetmaker: Client #2246  name: 'V453000'  company: 1  IP: 84.42.211.10
12:40:36  <PublicServer> planetmaker: Client #2251  name: 'Zack'  company: 1  IP: 80.108.198.127
12:40:38  <PublicServer> planetmaker: Client #2259  name: 'bassals'  company: 1  IP: 81.38.77.50
12:40:38  <PublicServer> planetmaker: Client #2282  name: 'kuch3n'  company: 255  IP: 93.200.215.133
12:40:39  <planetmaker> !more
12:40:40  <PublicServer> planetmaker: Client #2288  name: 'MTC'  company: 255  IP: 86.27.139.36
12:40:40  <PublicServer> planetmaker: you have no more messages
12:40:45  <planetmaker> !ban 2288
12:40:49  <V453000> what did he do this time?
12:41:02  <planetmaker> he earlier deleted large parts of the map on stable
12:41:06  <planetmaker> ask ODM
12:41:10  <V453000> ooh
12:41:12  <V453000> cool guy
12:41:12  <planetmaker> I don't want to test it here, too
12:41:14  <PublicServer> <Zack> really
12:41:20  <PublicServer> <Zack> ?
12:41:23  <PublicServer> <cornjuliox> wow
12:41:33  <PublicServer> <MTC> i levelled terrain...
12:41:36  <PublicServer> <MTC> deleted nothing
12:41:44  <V453000> who isnt trust even in stable has nothing to do here
12:41:46  <planetmaker> that's about the same
12:41:49  <V453000> !rcon ban 2288
12:41:49  <PublicServer> V453000: ‎*** MTC has left the game (kicked by server)
12:41:50  <PublicServer> V453000: ‎*** MTC has left the game (connection lost)
12:41:50  <PublicServer> V453000: Banned 1 client(s)
12:41:54  <planetmaker> !kick 2288
12:42:03  <planetmaker> ah... rcon. Thanks V453000
12:42:11  <PublicServer> <V453000> <3
12:42:34  <PublicServer> <V453000> I wouldnt have noticed had he not said anything
12:42:42  <planetmaker> I recognized MTC
12:42:46  <ODM> levelled a corner of the map on stable, wasnt too nice.
12:42:47  <planetmaker> that's whom I banned there
12:43:00  <ODM> quick response:)
12:43:12  <planetmaker> I was accidentially reading this channel ;-)
12:43:14  <PublicServer> <V453000> some people are just hopeless
12:44:19  <kuch3n> openttd.cfg small_aa, anti alasing font?
12:44:42  <PublicServer> *** kuch3n has left the game (leaving)
12:45:38  <PublicServer> *** Zack has left the game (connection lost)
12:45:47  <PublicServer> <cornjuliox> its hard to tell just exactly how much of this track is actual ML and how much is logic
12:45:51  <Zack__> !password
12:45:51  <PublicServer> Zack__: fonder
12:46:17  <PublicServer> *** Zack joined the game
12:47:05  <PublicServer> *** kuch3n joined the game
12:48:50  *** roboboy has quit IRC
12:49:37  <PublicServer> <Zack> can i fund some mineral mines?
12:49:53  <kuch3n> Zack__: wronk Playground :p
12:49:55  <PublicServer> <V453000> will you be building a SL?
12:50:27  <PublicServer> <Zack> i just asked
12:51:37  <PublicServer> <V453000> as for my SL, I am going to wait till mines grow more so I can see whether I want to add more or not
12:52:07  <PublicServer> <kuch3n> V453000: Dont you use Statues?
12:52:34  <PublicServer> <V453000> I did before Fort Drartwood got annihilated :p
12:52:52  <PublicServer> <Zack> so
12:53:10  <PublicServer> <Zack> something exploded in fort drartwood and prefingway
12:53:17  <PublicServer> <Zack> XD
12:56:56  <cornjuliox> ooh is it still there?
12:56:57  <cornjuliox> i wanna see.
12:57:20  <PublicServer> <Zack> yes its till there
12:57:26  <PublicServer> <cornjuliox> specifically where?
12:57:34  <PublicServer> <Zack> prefingway
12:57:44  <PublicServer> <cornjuliox> sign it
12:58:02  <PublicServer> <Zack> check
12:58:20  <PublicServer> <cornjuliox> hm ok
12:58:23  <PublicServer> <cornjuliox> statue
12:58:25  <PublicServer> <cornjuliox> neat
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13:05:25  *** pugi has joined #openttdcoop
13:06:35  <PublicServer> <bassals> the entrance to ore drop
13:06:50  <PublicServer> <Zack> whats botu it
13:06:56  <PublicServer> <bassals> why there are some lanes that never get used?
13:07:10  <PublicServer> <Zack> idk
13:07:20  <PublicServer> <Zack> why they never used
13:09:42  <PublicServer> <cornjuliox> did you guys replant the trees or something?
13:09:45  <PublicServer> <cornjuliox> after building track?
13:09:55  <PublicServer> <V453000> they grow themselves
13:10:05  <PublicServer> <bassals> ah, it was just a wave
13:10:51  <PublicServer> <cornjuliox> unrelated question: do you guys think its possible to build a network consisting of nothing but terminus stations?
13:13:08  <ODM> yes ofcourse
13:13:31  <PublicServer> <bassals> yes
13:13:58  <PublicServer> <bassals> but having terminus MS would not be nice I guess
13:15:36  <bassals> bah, definitely yes, it would not be a big problem
13:15:58  <PublicServer> <cornjuliox> what is MS?
13:16:30  <PublicServer> <Zack> back
13:16:34  <PublicServer> <cornjuliox> front
13:17:29  <bassals> Main Station
13:17:49  <PublicServer> <cornjuliox> so you guys use PBS combined with exit presignals at the coal drop?
13:18:00  <PublicServer> <cornjuliox> i'm following this one train as it goes around the loop.
13:18:32  <PublicServer> <cornjuliox> and i noticed that there were PBS + exit presignals at the coal drop station.
13:18:34  <V453000> why would a terminus be a problem?
13:18:49  <PublicServer> <cornjuliox> i always considered terminus to be kinda slow compared to RORO stations
13:18:53  <Mark> !password
13:18:53  <PublicServer> Mark: lugged
13:18:55  <PublicServer> <Zack> whoops
13:18:57  <PublicServer> <V453000> slow? why?
13:19:09  <PublicServer> *** Mark joined the game
13:19:09  <Mark> not if you do it right :)
13:19:12  <PublicServer> <cornjuliox> well, that was before PBS
13:19:12  <PublicServer> <V453000> hi Mark :)
13:19:16  <Mark> just a tiny bit slower
13:19:18  <PublicServer> <cornjuliox> now that i think about it that info is old
13:19:26  <PublicServer> <V453000> even with or without PBS it doesnt matter
13:19:29  <Mark> x-less termini
13:19:31  <PublicServer> <V453000> just make more platforms
13:19:38  <PublicServer> <Zack> sry for the two trains
13:19:45  <PublicServer> <cornjuliox> i'm thinking of the original TTD
13:19:51  <PublicServer> <cornjuliox> i used to play it
13:19:53  <PublicServer> <V453000> even original TTD
13:19:55  <PublicServer> <V453000> doesnt matter at all
13:19:57  <PublicServer> <cornjuliox> really?
13:20:07  <PublicServer> <cornjuliox> so terminus stations can be just as fast as roro?
13:20:09  <PublicServer> <V453000> the point is that if you make enough platforms and make it correctly, every station works
13:20:14  <Mark> almost as fast
13:20:22  <Mark> 95% i'd say
13:20:30  <Mark> depends on TL though
13:20:40  <PublicServer> <V453000> define fast
13:20:46  <PublicServer> <cornjuliox> not slow :-)
13:20:53  <PublicServer> <V453000> slowing down ML?
13:20:56  <Mark> woosh woosh :P
13:21:06  <PublicServer> <V453000> any terminus done well wont slow ML down for sure
13:21:18  <Mark> i say 95% as in how fast the next train will be able to enter the station
13:21:34  <PublicServer> <V453000> but why does that matter
13:21:37  <PublicServer> *** Zack has left the game (connection lost)
13:21:51  <Zack__> !password
13:21:51  <PublicServer> Zack__: lugged
13:21:57  <Mark> because that determines station speed imo
13:22:07  <PublicServer> <V453000> there is no station speed
13:22:13  <PublicServer> <V453000> the station either jams the ML or not
13:22:14  <PublicServer> *** Zack joined the game
13:22:19  <PublicServer> <V453000> that is really all that matters
13:23:14  <Mark> where osai's blog post...
13:23:18  <Mark> where is
13:23:38  <PublicServer> <V453000> the one on terminus without X
13:23:40  <PublicServer> <Zack> where is what?
13:24:02  <Mark> http://wiki.openttdcoop.org/images/4/48/Dedicated_terminus_2p.PNG
13:24:08  <Mark> thats how you build a terminus
13:24:37  <PublicServer> <V453000> not neccessarily
13:24:44  <PublicServer> <V453000> in fact this doesnt improve the station much
13:24:53  <Mark> better than an X
13:25:01  <PublicServer> <V453000> it can (doesnt even have to) improve platform efficiency
13:25:15  <PublicServer> <V453000> but who says it is better than adding 2 more platforms to a terminus with X
13:25:19  <PublicServer> <V453000> or why
13:25:22  <PublicServer> <V453000> if both stations work
13:25:28  <Mark> because it takes less space
13:25:33  <Mark> whatever
13:25:42  <PublicServer> <V453000> doesnt have to even take less space
13:25:46  <Mark> AAAAAAAH
13:25:58  <PublicServer> <V453000> building this in a large scale is particularly sizeable
13:26:16  <PublicServer> <Zack> change thema please
13:27:47  <PublicServer> <Mark> btw, my SL is still working
13:27:53  <PublicServer> <Mark> working pretty well if i may so myself :)
13:28:07  <PublicServer> <V453000> yes only had 10k waiting several minutes ago? :)
13:28:25  <PublicServer> <Mark> those coal mines are pretty big
13:28:27  <PublicServer> <Mark> 3k/month
13:34:46  <cornjuliox> yeah i remember seeing this post a long time ago
13:35:52  <PublicServer> <Zack> xeryus is online
13:37:55  <PublicServer> *** Zack has left the game (connection lost)
13:38:05  <Zack__> !password
13:38:05  <PublicServer> Zack__: stomps
13:38:27  <PublicServer> *** Zack joined the game
13:38:43  <PublicServer> <cornjuliox> ok so i'm having a little bit of a timing issue, i need some advice here, i've got this station in another game set up that's got a dummy train  on it but it moves in such a way that it ends up loading JUST as the ML trains are about to leave, causing them to be trapped inside  the station until it finishes loading
13:39:14  <PublicServer> <V453000> right
13:39:26  <PublicServer> <Zack> where?
13:39:29  <PublicServer> <V453000> make them exit by a path which doesnt cross the dummy path
13:39:36  <PublicServer> <V453000> so they cant get trapped
13:39:45  <bassals> or perhaps you can make a longer track for the dummy train
13:39:56  <PublicServer> <V453000> or you could delay the dummy train more
13:40:14  <cornjuliox> ok i'll try both
13:40:28  <PublicServer> <V453000> making the paths differ is a sure solution
13:40:38  <PublicServer> <V453000> timing stuff is a bit ... not so universal :)
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13:41:46  *** ChanServ sets mode: +o Phoenix_the_II
13:41:55  <cornjuliox> yeah delaying the train didn't help at all
13:42:03  <cornjuliox> so i've gotta make a new path
13:42:24  <PublicServer> *** Zack has left the game (leaving)
13:44:28  <PublicServer> *** kuch3n has left the game (leaving)
13:44:37  *** sam0737 has joined #openttdcoop
13:46:20  <PublicServer> *** bassals has joined spectators
13:48:24  <sam0737> !password
13:48:24  <PublicServer> sam0737: herons
13:49:08  <PublicServer> *** sam0737 joined the game
13:50:43  <PublicServer> <sam0737> wow
13:50:55  <PublicServer> <sam0737> wonderful meow station...
13:51:43  <Zack__> !password+
13:51:48  <Zack__> !üassword
13:51:54  <PublicServer> <V453000> a bit large but hopefully works well :)
13:52:17  <PublicServer> *** Zack joined the game
13:52:35  *** Maraxus has joined #openttdcoop
13:53:56  <PublicServer> <V453000> anyway, cya later
13:53:59  <PublicServer> *** V453000 has left the game (leaving)
13:54:17  <PublicServer> *** Zack has left the game (connection lost)
13:54:29  <Zack__> !password
13:54:29  <PublicServer> Zack__: herons
13:54:50  <PublicServer> *** Zack joined the game
14:02:32  *** IronFarm has joined #openttdcoop
14:02:36  <PublicServer> <Mark> FYI: coal doesnt say meow
14:02:38  <PublicServer> <Mark> thats a cat
14:03:48  <IronFarm> !help
14:03:48  <PublicServer> IronFarm: http://www.openttdcoop.org/wiki/IRC_Commands
14:03:59  <XeryusTC> Mark: actually it can
14:04:10  <IronFarm> !curve
14:04:10  <PublicServer> IronFarm: http://www.openttdcoop.org/wiki/Max_Curve_Speed
14:04:18  <Mark> coal can say meow?
14:05:25  <XeryusTC> if you try your best to convince it, yes
14:05:37  <IronFarm> !info
14:05:38  <PublicServer> IronFarm: #:1(Orange) Company Name: 'We require MORE MINERALS'  Year Founded: 1950  Money: 470817602  Loan: 0  Value: 495202474  (T:491, R:0, P:0, S:0) unprotected
14:06:11  <IronFarm> !download
14:06:11  <PublicServer> IronFarm: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
14:06:11  <PublicServer> IronFarm: http://www.openttd.org/en/download-trunk/r23755
14:07:21  <Mark> :D
14:08:23  <IronFarm> !help
14:08:23  <PublicServer> IronFarm: http://www.openttdcoop.org/wiki/IRC_Commands
14:08:41  <IronFarm> !genkey
14:08:41  <PublicServer> IronFarm: you must be channel op to use !genkey
14:08:56  <Mark> genkey?
14:08:58  <Mark> !genkey
14:08:58  <PublicServer> Mark: !genkey [-d|--delete] nick: generates a key for autojoin
14:09:44  <IronFarm> !genkey IronFarm
14:09:44  <PublicServer> IronFarm: you must be channel op to use !genkey
14:10:17  <^Spike^> Mark that is the old huff pw thingie :)
14:10:31  <^Spike^> just now made per person
14:10:45  <IronFarm> !ip
14:10:45  <PublicServer> IronFarm: ps.openttdcoop.org
14:10:54  <Mark> oh
14:12:08  <PublicServer> <sam0737> oh. fortdrartwood rip'ed?
14:12:18  <PublicServer> <sam0737> why we don't have RIP date this time? ;P
14:13:56  <PublicServer> <sam0737> what's the work near Chennington Valley?
14:14:22  <PublicServer> <Mark> looks like Zack will be built there
14:14:28  <PublicServer> <Zack> yep
14:14:34  <PublicServer> <Zack> to get more trains moving
14:14:36  <PublicServer> <Zack> out
14:14:38  <PublicServer> <Mark> :D
14:14:48  <PublicServer> <Mark> moving out what?
14:14:58  <PublicServer> <Zack> cause it jammed at the entance
14:15:05  <PublicServer> <sam0737> or the exit?
14:15:11  <PublicServer> <Mark> just needs a better join
14:15:13  <PublicServer> <Zack> too
14:15:39  <PublicServer> <sam0737> better balancer...maybe?
14:15:44  <Mark> yeah
14:15:59  <PublicServer> <sam0737> somehow most goes to the inner ML--
14:16:11  *** Ayero has joined #openttdcoop
14:16:14  <Ayero> !password
14:16:14  <PublicServer> Ayero: meaner
14:16:26  <PublicServer> *** Ayero joined the game
14:16:29  <PublicServer> <Mark> i smell something penalty related
14:17:17  <IronFarm> !password
14:17:17  <PublicServer> IronFarm: meaner
14:17:31  <PublicServer> <sam0737> Zack I think if you could fix the entrance balancing, the exits will be fine
14:17:36  <PublicServer> *** IronFarm joined the game
14:17:40  <PublicServer> <sam0737> i mean you won't need to upgrade the exits
14:17:46  <PublicServer> <Zack> idk how to do it
14:18:25  <PublicServer> <sam0737> I marked "!here A" and B
14:18:36  <PublicServer> <sam0737> need to allow A goes to B and vice versa
14:18:57  *** Chris_Booth has joined #openttdcoop
14:21:23  <PublicServer> <sam0737> let me try if i could fix the entrance balancing
14:21:28  <cornjuliox> how long do games usually last?
14:21:29  <PublicServer> <Zack> ok
14:21:41  <PublicServer> *** cornjuliox has left the game (leaving)
14:21:51  <Mark> they last until they're done
14:21:53  <PublicServer> <Zack> i made an extra connection to out MLs
14:21:57  <Mark> (i just love saying that)
14:22:01  <PublicServer> <Zack> finalised
14:22:04  <cornjuliox> i'd love to be around at the start of a game, just to see how everything is put together
14:22:45  <Mark> this one's pretty young
14:23:04  <PublicServer> <Zack> only 127 years
14:23:07  <PublicServer> <Zack> or more
14:23:09  <Mark> pretty slow due to the high WTFcontent of SRNW
14:23:31  <PublicServer> <Mark> about 195
14:23:57  <PublicServer> <Zack> when we started building in 2017
14:24:13  <PublicServer> <sam0737> the PF trap is what we discovered when we started building right?
14:24:20  <PublicServer> <sam0737> i mean the need of PFT to the drop station
14:24:30  <PublicServer> <sam0737> i don't think we forsee that in the mockup~
14:24:33  <Mark> nah
14:24:43  <Mark> we were going to do TL-coded trains
14:24:47  <Maraxus> !password
14:24:47  <PublicServer> Maraxus: worsen
14:24:50  <PublicServer> <sam0737> ar ha.
14:24:51  <Mark> then realised its not needed...
14:24:57  <Mark> well V told me
14:25:13  <PublicServer> *** Maraxus joined the game
14:25:16  <PublicServer> <Maraxus> hi
14:25:22  <PublicServer> <Mark> howdy
14:28:25  <PublicServer> *** Chris Booth joined the game
14:28:34  <PublicServer> <Chris Booth> hi
14:28:40  <PublicServer> <Zack> hi
14:28:42  <PublicServer> <Maraxus> hi
14:29:00  <PublicServer> <Zack> okay i made the exit much better now
14:29:12  <PublicServer> <Zack> there cant be any trffic jams happen anymore
14:29:47  <PublicServer> *** bassals has joined company #1
14:30:22  <Mark> ill bet you i can make it jam
14:31:12  <Zack__> if ya stop the tains
14:32:57  <PublicServer> <sam0737> hm. let's try 3 level there..
14:44:51  *** TWerkhoven has quit IRC
14:46:20  <PublicServer> *** IronFarm has left the game (leaving)
15:05:20  <PublicServer> <Chris Booth> Marks parking lot is now a bit better
15:05:30  <PublicServer> <sam0737> which?
15:05:53  <PublicServer> <Chris Booth> Marks parking lot
15:08:28  <PublicServer> <sam0737> ya agree
15:08:38  <PublicServer> <sam0737> better than the long long train
15:08:40  <PublicServer> <Zack> yep
15:30:54  <PublicServer> *** sam0737 has left the game (leaving)
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15:35:53  <PublicServer> <Chris Booth> train limit
15:36:07  <PublicServer> <Zack> 500
15:38:03  <Sylf> damn, I missed another round of ban fun
15:38:16  <PublicServer> <Zack> yep
15:38:30  <PublicServer> <Chris Booth> who was banned?
15:38:44  <Sylf> some first day dude
15:38:54  <PublicServer> <Chris Booth> why?
15:40:22  <Chris_Booth> @logs
15:40:23  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
15:41:28  <Sylf> let's see, for this server alone, he...  continued to mess around with ML after I asked him to stop, he issued a command to send all ML trains to a depot once (trying to replace BR 182 with ICE 3 - major wtf - just because he thought it was better, and didn't even ask anyone), destroyed the network plan and didn't tell anyone...
15:41:55  <Sylf> bad, bad memories of last night
15:42:18  <PublicServer> *** Sylf joined the game
15:43:58  <Chris_Booth> ]lol
15:44:03  <Chris_Booth> 3 bans one day
15:44:06  <Chris_Booth> that is busy
15:45:05  <PublicServer> *** Sylf has joined company #1
15:46:01  <V453000> he also did some bad shit on stable
15:46:27  <PublicServer> <Chris Booth> everyone does stupid things on stabel
15:46:33  <PublicServer> <Chris Booth> stable
15:47:45  <V453000> well not everyone connects into other companies and demolishes map :p
15:49:51  <PublicServer> <Chris Booth> oh that is just f*****g stupid
15:50:29  <PublicServer> <Sylf> no need to cesnor the word in this case :)
15:50:55  <PublicServer> <Chris Booth> I would have banned them aswell
15:51:38  <PublicServer> <Sylf> oooh, Prefingway Transfer looks pretty brilliant
15:52:28  <PublicServer> <Chris Booth> with less mines on it. it is great
15:52:31  <PublicServer> <Sylf> and is that the same deal at nyan-cat coal mine too?
15:53:02  <PublicServer> * Sylf can't see beyond the bridge madness
15:53:36  <PublicServer> <Chris Booth> what station you talking about now?
15:53:46  <PublicServer> <Sylf> V's pet coal
15:54:04  <PublicServer> <Chris Booth> oh yes that is the same idea
15:54:10  <PublicServer> <Chris Booth> just on a big scale
15:54:36  *** Firartix has quit IRC
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15:55:20  <PublicServer> <Zack> cya later
15:55:22  <PublicServer> *** Zack has left the game (leaving)
16:01:42  <PublicServer> *** Sylf has left the game (leaving)
16:04:09  <PublicServer> *** Maraxus has left the game (leaving)
16:04:30  <PublicServer> *** bassals has joined spectators
16:06:02  <PublicServer> *** bassals has left the game (leaving)
16:12:40  <PublicServer> *** Chris Booth has left the game (leaving)
16:15:09  <V453000> !password
16:15:09  <PublicServer> V453000: unties
16:15:22  <PublicServer> <V453000> hi
16:15:22  <PublicServer> *** V453000 joined the game
16:16:55  *** Maraxus has quit IRC
16:17:14  <PublicServer> *** V453000 has left the game (leaving)
16:21:47  *** Zack__ has joined #openttdcoop
16:22:01  <Zack__> !password
16:22:01  <PublicServer> Zack__: sundae
16:22:45  <PublicServer> *** Zack joined the game
16:22:45  *** sam0737 has joined #openttdcoop
16:22:46  <sam0737> !password
16:22:46  <PublicServer> sam0737: sundae
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16:24:37  <PublicServer> *** Zack has left the game (connection lost)
16:24:53  <Zack__> !password
16:24:53  <PublicServer> Zack__: sundae
16:25:07  <PublicServer> *** Zack joined the game
16:32:18  <PublicServer> *** Zack has left the game (connection lost)
16:32:36  <Zack__> !password
16:32:36  <PublicServer> Zack__: sundae
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17:08:19  *** TWerkhoven has joined #openttdcoop
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17:36:42  <LoPo> hiya
17:36:45  <LoPo> !players
17:36:48  <PublicServer> LoPo: Client 2269 (Orange) is StarLite, in company 1 (We require MORE MINERALS)
17:36:48  <PublicServer> LoPo: Client 2368 (Orange) is sam0737, in company 1 (We require MORE MINERALS)
17:36:48  <PublicServer> LoPo: Client 2327 is Ayero, a spectator
17:36:48  <PublicServer> LoPo: Client 2303 (Orange) is Mark, in company 1 (We require MORE MINERALS)
17:36:54  <LoPo> !password
17:36:55  <PublicServer> LoPo: surged
17:36:59  <PublicServer> <sam0737> hi
17:37:28  <kuch3n> !password
17:37:28  <PublicServer> kuch3n: surged
17:37:38  <PublicServer> *** kuch3n joined the game
17:39:18  <PublicServer> *** LoPo joined the game
17:39:42  <PublicServer> <sam0737> crap.
17:39:44  <PublicServer> <sam0737> crap.
17:39:46  <PublicServer> <sam0737> crap.....
17:39:46  <PublicServer> <LoPo> omg
17:39:48  <PublicServer> <LoPo> dudes
17:40:02  <PublicServer> <LoPo> im 1 sec online and already crashing trains....
17:42:45  <PublicServer> <LoPo> hmmm we relay need to rebuild the exit of Ore drop
17:42:51  <PublicServer> <LoPo> its a mess
17:42:58  <PublicServer> <LoPo> sam0737
17:43:04  <PublicServer> <LoPo> wanna help?
17:43:06  <PublicServer> <sam0737> agree.
17:43:13  <PublicServer> <sam0737> yep
17:43:19  <PublicServer> <LoPo> k
17:43:41  <PublicServer> <sam0737> what's the plan? merge and balance all at that place?
17:44:09  *** Zack__ has joined #openttdcoop
17:44:11  <PublicServer> <LoPo> first  make some room
17:44:16  <Zack__> !password
17:44:16  <PublicServer> Zack__: surged
17:44:22  <PublicServer> <LoPo> and bend the ML a bit in a better place
17:44:33  <PublicServer> *** Zack joined the game
17:44:33  *** Mucht has quit IRC
17:44:34  <PublicServer> <Zack> hi
17:44:41  <PublicServer> <LoPo> can you rederect all the trains to the upper 2 lines?
17:44:48  <PublicServer> <LoPo> then ill rebuild the others
17:44:52  *** Mucht has joined #openttdcoop
17:44:52  *** ChanServ sets mode: +o Mucht
17:44:58  <PublicServer> <sam0737> the ML?
17:44:58  <PublicServer> <sam0737> ok
17:45:08  <PublicServer> <Zack> weve got four MLs
17:45:38  <PublicServer> <LoPo> i now
17:45:43  <PublicServer> <LoPo> know
17:45:44  <PublicServer> <Zack> what r ya building?
17:45:52  <PublicServer> <LoPo> trakcs "{
17:45:58  <PublicServer> <LoPo> tracks* :P
17:46:03  <planetmaker> haha :-)
17:46:07  <PublicServer> <Zack> and for what?
17:46:13  <PublicServer> <LoPo> trains?
17:46:15  <PublicServer> <sam0737> exits of the steel mill
17:46:16  <planetmaker> for trains? :-P
17:46:17  <PublicServer> <LoPo> i guess
17:46:19  <PublicServer> <Zack> ok
17:46:21  <PublicServer> <LoPo> ghaha :D
17:46:23  <PublicServer> <Zack> yes
17:46:26  <planetmaker> poor Zack :-)
17:46:31  <PublicServer> <sam0737> empty ML redirected to the upper two
17:47:16  <Zack__> come on to the server and take a look at the iron ore drop
17:47:37  <Zack__> i made the basic station and connections then the others improved it
17:47:39  <PublicServer> <sam0737> btw the meow station is under utilize...not enough incoming empty trains
17:47:55  <PublicServer> <sam0737> and caused prefingway valley stacking a whole lot of coal-
17:48:25  <PublicServer> <Zack> "overfloat"
17:52:00  <PublicServer> *** kuch3n has joined company #1
17:52:12  <PublicServer> <kuch3n> youve got a slowdown !here
17:52:44  <PublicServer> <Zack> these re only the signals
17:54:22  <PublicServer> <kuch3n> are signals missing @ !signals>
17:54:24  <PublicServer> <kuch3n> ?
17:54:32  <PublicServer> <LoPo> ni
17:54:34  <PublicServer> <LoPo> no
17:54:41  <PublicServer> <sam0737> no
17:54:43  <PublicServer> <LoPo> however
17:54:49  <PublicServer> <LoPo> you could make it more agressive
17:54:55  <PublicServer> <kuch3n> which sense does it make?
17:55:11  <PublicServer> <LoPo> more argressive?
17:55:17  <PublicServer> <LoPo> or the lack of signals
17:55:20  <PublicServer> <kuch3n> lack of signals
17:55:30  <PublicServer> <sam0737> lack of signal: train should pick another lane, instead of lining up on the same lane
17:55:52  <PublicServer> <sam0737> so ya, see? the south bound is empty...
17:56:02  <PublicServer> <kuch3n> yep
17:56:04  <PublicServer> <sam0737> if you add
17:56:06  <PublicServer> <kuch3n> give me a lil bit time
17:57:40  <PublicServer> <sam0737> a pre-exit signal there ---then it's just the same as no signal, isn't it? :)
18:01:43  *** IronFarm has quit IRC
18:04:22  <PublicServer> <LoPo> dude
18:04:32  <PublicServer> <sam0737> yes
18:04:38  <PublicServer> <LoPo> leave the signals :P
18:04:44  <PublicServer> <LoPo> if you dont understand prios
18:04:59  <PublicServer> <sam0737> what the heck
18:05:06  <PublicServer> <Zack> wtf?
18:05:33  <PublicServer> <sam0737> sorry it was lag..
18:05:56  <PublicServer> <sam0737> played single player too much
18:06:06  <PublicServer> <Zack> xD
18:06:13  <PublicServer> <LoPo> :)
18:06:16  <PublicServer> <LoPo> its oky
18:06:27  <PublicServer> <kuch3n> better now? :p
18:06:41  <PublicServer> <sam0737> good thing is no trains recreation / order assignment is needed
18:06:47  <PublicServer> <sam0737> i love SRNW
18:11:17  <PublicServer> <LoPo> oky
18:11:28  <PublicServer> <LoPo> now the overflow
18:11:46  <PublicServer> <LoPo> yeah and reconnect your Sl
18:11:46  <PublicServer> <LoPo> SL
18:11:52  <PublicServer> <sam0737> right
18:12:09  *** mfb- has joined #openttdcoop
18:12:09  *** ChanServ sets mode: +o mfb-
18:12:18  <mfb-> hi
18:12:39  <Zack__> hi
18:12:44  <PublicServer> *** mfb joined the game
18:13:40  <PublicServer> <mfb> mark's PL is stacking coal again
18:14:10  <PublicServer> <mfb> hmm
18:14:16  <PublicServer> <mfb> it has no check for empty ML trains
18:15:02  <PublicServer> <sam0737> so much cleaner
18:15:05  <PublicServer> <mfb> V's meow collects coal, too
18:15:08  <PublicServer> <sam0737> the ore drop
18:15:10  <PublicServer> <LoPo> i got to eat so brb
18:15:17  <PublicServer> <sam0737> cya
18:15:19  <PublicServer> <Zack> cya
18:15:25  <PublicServer> <sam0737> which time zone are you living at? LoPo
18:15:36  <PublicServer> <LoPo> Im from the netherlands
18:15:43  <PublicServer> <LoPo> so +1 i guess
18:15:58  <PublicServer> <sam0737> cool.
18:16:08  <PublicServer> <Zack> and you sam0737
18:16:11  <PublicServer> <Zack> ?
18:16:17  <PublicServer> <sam0737> China
18:16:31  <PublicServer> <sam0737> so +8
18:16:32  <mfb-> 19:16 here
18:16:39  <PublicServer> <Zack> here too
18:18:35  <PublicServer> *** kuch3n has left the game (leaving)
18:19:40  <PublicServer> <Zack> ya know who programmed the PBS in the game?
18:20:02  <PublicServer> <sam0737> not me :P
18:20:44  <PublicServer> <Zack> it is in the About OpenTTD
18:21:28  <PublicServer> <sam0737> ok i read that now...and?
18:22:07  <Zack__> just asked who knows him
18:22:18  <Zack__> lag
18:22:22  <PublicServer> *** Zack has left the game (connection lost)
18:22:32  <Zack__> !password
18:22:33  <PublicServer> Zack__: robber
18:22:48  <PublicServer> *** Zack joined the game
18:22:52  <PublicServer> <Zack> the servers now a robber
18:23:30  <PublicServer> <sam0737> ya the internet..
18:27:48  <PublicServer> <Mark> why would i check for empty ML trains?
18:28:15  <PublicServer> <mfb> feeder trains can unload and no ML train can load in that case
18:28:25  <PublicServer> <mfb> so coal stays at the station, as you have no memory there
18:28:32  <PublicServer> <Mark> i mean, why would there be an empty ML train?
18:28:42  <PublicServer> <mfb> to load coal?
18:28:46  <PublicServer> <Mark> uhm
18:28:53  <PublicServer> <Mark> i mean, why would it not be empty
18:29:07  <PublicServer> <mfb> it is empty. as long as there is one at all
18:29:21  <PublicServer> <mfb> but if there is no ML train, your station gets 200 tons of coal
18:29:25  <PublicServer> <mfb> without any way to remove them
18:29:30  <PublicServer> <Mark> oh right
18:29:32  <PublicServer> <Mark> yeah
18:29:58  <PublicServer> <Mark> i should just completely redo it
18:30:08  <PublicServer> <mfb> hmm
18:30:20  <PublicServer> <Mark> its real messy now
18:30:22  <PublicServer> <mfb> if you want to go crazy... use two train counters
18:30:24  <PublicServer> <mfb> subtract
18:30:28  <PublicServer> <mfb> if>0, let ML trains in
18:30:46  <PublicServer> <Mark> i dont want to go crazy
18:30:53  <PublicServer> <mfb> :(
18:31:03  <PublicServer> <sam0737> i hope we could just code script into the signal...ok but then it won't be fun :P
18:31:13  <PublicServer> <mfb> right
18:31:15  <PublicServer> <Mark> would be way more fun imho :D
18:31:19  <PublicServer> <Mark> i hate building gates
18:31:27  <PublicServer> <mfb> a NOT signal would be nice
18:31:29  <PublicServer> <Mark> all we need is NOT signal
18:31:31  <PublicServer> <Mark> yeah
18:31:45  <PublicServer> <Mark> such a shame thats not possible through newgrf
18:31:47  <PublicServer> <sam0737> oops
18:32:06  <PublicServer> <Mark> i might just steal a bit of that lake
18:32:19  <PublicServer> <mfb> what does train 355 do?
18:32:25  <PublicServer> <mfb> south-east
18:32:50  <PublicServer> <Mark> good question
18:32:57  <PublicServer> <Mark> looks like a clock
18:34:13  <PublicServer> <Mark> alright close your eyes for a minute everyone
18:34:23  <PublicServer> <Zack> y?
18:34:31  <PublicServer> <sam0737> i am not seeing the minimap
18:34:41  <PublicServer> <Zack> me  same
18:34:59  <PublicServer> <sam0737> that's look natural.
18:35:01  <PublicServer> <sam0737> the coast
18:35:03  <PublicServer> <sam0737> coastline
18:35:05  <PublicServer> <Mark> good enough :)
18:35:13  <PublicServer> <Zack> iron ore drop look
18:35:41  <PublicServer> *** Zack has left the game (connection lost)
18:36:05  <Zack__> !password
18:36:05  <PublicServer> Zack__: mewing
18:36:26  <PublicServer> *** Zack joined the game
18:36:30  <PublicServer> <Zack> servers mewing
18:36:40  <PublicServer> <sam0737> a V8 javascript engine in the signal, and could reference any other named signal/track counter would be very nice...
18:37:01  <PublicServer> <Mark> yeah
18:37:13  <PublicServer> <Mark> i dont think ottd devs care enough about us crazy coopers :P
18:37:31  <PublicServer> <Mark> or maybe its hard to implement
18:37:34  <PublicServer> <Mark> wouldnt know
18:37:44  <PublicServer> <Mark> wtf
18:37:51  <PublicServer> <Zack> ?
18:37:52  <mfb-> well, there is a programmable signal patch
18:38:07  <PublicServer> <Mark> a farm just spawned on the middle of my new made lake
18:38:11  <PublicServer> <sam0737> LOL.
18:38:37  <PublicServer> <Mark> thats not funny at all
18:38:39  <PublicServer> <sam0737> ROFL...
18:39:05  <PublicServer> <Mark> should've made it on sea level, could've flooded it
18:39:07  <PublicServer> <sam0737> i hope no oil rig will spawn nearby and stop your TF plan
18:39:13  <PublicServer> <Mark> this happened before...
18:40:08  <PublicServer> <Mark> might just blow up the old one then
18:40:28  <PublicServer> <sam0737> what's your plan again? ...to fix the PL
18:40:34  <PublicServer> <Mark> yeah
18:40:36  <PublicServer> <Mark> to rebuild it
18:40:54  <PublicServer> <Mark> dont really have a plan yet
18:41:08  <PublicServer> <sam0737> hm-
18:41:08  <PublicServer> <Mark> i'll do it the same way but more heavy duty
18:41:26  <PublicServer> <Mark> probably not merging the ML tracks and making 2 platforms per track
18:41:55  *** Mucht has quit IRC
18:42:45  <PublicServer> <Mark> hope the overflow survives...
18:43:23  <PublicServer> <sam0737> just FYI there is no overflow for ore :)
18:43:35  <PublicServer> <Mark> its coal :P
18:43:45  <PublicServer> <sam0737> oh yeah.
18:45:43  <PublicServer> <Mark> i dont want to do it the same way as V but it seems to be the best :P
18:45:56  *** Maraxus has joined #openttdcoop
18:46:38  <PublicServer> <sam0737> which? Prefingway Transfer?
18:46:44  <PublicServer> <sam0737> or the "meow"?
18:46:48  <PublicServer> <Mark> his cat
18:46:55  <Maraxus> !password
18:46:55  <PublicServer> Maraxus: mewing
18:47:11  <PublicServer> *** Maraxus joined the game
18:47:14  <PublicServer> <Zack> wb
18:47:24  <PublicServer> <Maraxus> rehi
18:47:27  <PublicServer> <sam0737> hi
18:47:45  <PublicServer> <Mark> muahaha
18:47:55  <PublicServer> <sam0737> huh
18:48:01  <PublicServer> <sam0737> how could that..
18:48:15  <PublicServer> <sam0737> gate failure..
18:48:15  <PublicServer> <Mark> i crashed them
18:48:17  <PublicServer> <Zack> -.-
18:48:23  <PublicServer> <sam0737> =.=
18:48:42  <PublicServer> <Zack> >:(
18:48:52  <PublicServer> <Mark> thats better
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18:50:22  <PublicServer> <Mark> i need to think of a way to at least make it better looking than V's :D
18:51:49  <PublicServer> <sam0737> IMHO that cat design has a large footprint..
18:52:07  <PublicServer> <Mark> yeah
18:52:50  <PublicServer> *** mfb has joined spectators
18:54:06  <PublicServer> <Zack> think faster coal is stacking up at the pickup stations
18:54:24  <PublicServer> <Mark> idc
18:55:06  <PublicServer> *** Zack has left the game (leaving)
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18:57:51  <PublicServer> <Mark> stupid farm...
18:58:30  <Chris_Booth> stupid Mark
19:04:13  <PublicServer> *** Chris Booth joined the game
19:04:20  <V453000> doesnt your station work reliably Mark? and like 1% size?
19:05:05  <Mark> the theory works :P
19:05:09  <PublicServer> <Chris Booth> but?
19:05:15  <PublicServer> <Mark> just need some more capacity
19:05:25  <PublicServer> <Chris Booth> I could have added a 5th line
19:05:36  <PublicServer> <Mark> im going with 8 ithink
19:05:40  <PublicServer> <Mark> maybe even 12
19:06:19  <PublicServer> <Mark> btw V, you got capacity problems too
19:06:23  <V453000> !password
19:06:24  <PublicServer> V453000: rusted
19:06:26  <V453000> no something just broke
19:06:38  <PublicServer> *** V453000 joined the game
19:06:43  <PublicServer> <V453000> this shouldnt ever happen
19:06:44  <PublicServer> <V453000> dont know how it did
19:07:06  <PublicServer> <Mark> oh right
19:07:13  <PublicServer> <Mark> sounds like failed train detection then
19:13:27  <PublicServer> <Chris Booth> I have a good idea for a terminus transfer
19:13:45  <PublicServer> <Mark> you can build it if you want
19:13:47  <PublicServer> <Mark> i cant be bothered really
19:14:10  <PublicServer> <Mark> WTF
19:14:13  <PublicServer> <Mark> ANOTHER FARM
19:14:19  <PublicServer> <Chris Booth> XD
19:14:25  <PublicServer> <LoPo> YES!
19:14:29  <PublicServer> <LoPo> moar farms
19:14:48  <PublicServer> <Mark> but not there... :D
19:15:55  <PublicServer> <Chris Booth> hhm
19:16:25  <PublicServer> <sam0737> aeousaeonthuaseontuh
19:16:44  <PublicServer> <Mark> bless you
19:16:46  <PublicServer> <sam0737> what's wrong with me today
19:17:04  <PublicServer> <sam0737> thankyou.
19:17:53  <PublicServer> <sam0737> the
19:18:05  <PublicServer> <sam0737> the overflow does work :)
19:20:43  <PublicServer> <Chris Booth> stupid farm
19:20:50  <PublicServer> <sam0737> V - your cat
19:20:53  <PublicServer> <Mark> oh you're building
19:20:57  <PublicServer> <Mark> go for it, then :)
19:20:59  <PublicServer> <sam0737> something is wrong with the dropping trains
19:21:25  <PublicServer> <Chris Booth> I was mark but farm is in the way
19:21:27  <PublicServer> <Chris Booth> so I gie up
19:21:30  <PublicServer> <Mark> ah what
19:21:41  <PublicServer> <Mark> quitter :P
19:21:52  <PublicServer> <Chris Booth> yes
19:21:55  <PublicServer> <Mark> tunnel
19:22:21  <PublicServer> <Mark> there you go
19:22:23  <PublicServer> <Mark> just temp
19:22:30  <PublicServer> <Chris Booth> cant do that
19:22:36  <PublicServer> <Chris Booth> nee to detect
19:23:18  *** Zack__ has joined #openttdcoop
19:23:25  <Zack__> hows going there?
19:23:32  <PublicServer> <Chris Booth> bad
19:23:44  <Zack__> why?
19:23:50  <PublicServer> <Chris Booth> farms
19:23:52  <Zack__> what happened
19:24:10  <PublicServer> <sam0737> two farms in the newly reclaimed land
19:24:12  <PublicServer> <Mark> go blow it up in sp
19:24:14  <PublicServer> <sam0737> popup right in the middle
19:24:29  <Zack__> !password
19:24:29  <PublicServer> Zack__: shoved
19:25:14  <PublicServer> *** Zack joined the game
19:25:15  <PublicServer> *** LoPo has joined spectators
19:25:19  <PublicServer> <Zack> ok where?
19:25:25  <PublicServer> <Mark> brb
19:25:27  <PublicServer> <Chris Booth> all the farms
19:25:46  <PublicServer> *** Mark has joined spectators
19:25:55  <PublicServer> *** Zack has joined spectators
19:26:11  <PublicServer> <LoPo> im off
19:26:21  <PublicServer> <Zack> cya
19:26:23  <PublicServer> <LoPo> if some1 want to finish the overflow be my guest
19:26:24  <sam0737> cya-
19:26:31  <PublicServer> *** Chris Booth has left the game (leaving)
19:27:29  <PublicServer> *** Zack has joined company #1
19:32:41  <PublicServer> <mfb> oh
19:32:49  <PublicServer> <mfb> empty space at parking lot theory
19:33:07  <PublicServer> *** mfb has joined company #1
19:40:18  *** Firartix has quit IRC
19:42:19  <PublicServer> <sam0737> btw who is helping me? :)
19:42:19  <PublicServer> *** Ayero has left the game (connection lost)
19:42:24  <PublicServer> <sam0737> at the merge--i mean
19:42:26  <PublicServer> <Zack> me
19:43:22  <PublicServer> <Zack> well i didnt know that youre building here
19:44:02  <PublicServer> <sam0737> thanks for the help, that's definitely helpful :D.
19:44:12  <PublicServer> <Zack> np ;)
19:44:20  <PublicServer> <V453000> what the shit
19:44:22  <PublicServer> <V453000> oh
19:44:29  <PublicServer> <Zack> what now?
19:44:31  <PublicServer> <V453000> ML trains here?
19:44:31  <PublicServer> <V453000> wtf
19:44:41  <PublicServer> <mfb> ?
19:44:47  <PublicServer> <sam0737> ?
19:44:50  <PublicServer> <V453000> everywhere in the station :(
19:45:05  <PublicServer> <Zack> which one?
19:45:11  <PublicServer> <V453000> guess
19:45:31  <PublicServer> <sam0737> the cat?
19:45:34  <PublicServer> <Zack> dutbridge lakeside?
19:46:19  <PublicServer> *** Zack has left the game (connection lost)
19:46:26  <Zack__> !password
19:46:26  <PublicServer> Zack__: larges
19:46:45  <PublicServer> *** Zack joined the game
19:48:33  <PublicServer> <Zack> mark which engines do ya want for the circles?
19:49:32  <PublicServer> <Zack> mfb should i make the engines for the WIP?
19:50:03  <PublicServer> <mfb> that would be nice
19:50:09  <PublicServer> <mfb> two double gators for the NOT
19:50:13  <PublicServer> <Zack> which engines do ya want?
19:50:31  *** Firartix has joined #openttdcoop
19:50:51  <PublicServer> <Zack> actually which one is the NOT?
19:51:05  <PublicServer> <sam0737> use the LevA Gator
19:51:47  <PublicServer> <mfb> and one transrapid for the other circles
19:53:13  <PublicServer> <mfb> hmm, too fast
19:55:36  <PublicServer> <V453000> wtf Mark you killed the station? :(
19:56:02  <PublicServer> <Zack> which station did he kill?
19:56:11  <PublicServer> <Zack> the parking theora?
19:56:17  <PublicServer> <Zack> *theory
19:56:23  <PublicServer> <sam0737> oh.
19:56:33  <PublicServer> <mfb> hmm
19:56:36  <PublicServer> <mfb> bad timing issue
19:56:39  <PublicServer> <sam0737> yes. because the design had problem
19:56:53  <PublicServer> <sam0737> that's why killed and is planning for rebuild
19:57:07  <PublicServer> <V453000> ah found the issue
19:57:18  <PublicServer> <V453000> someone deleted a part of exit track for my SL and broke the whole complex ...
19:57:42  <PublicServer> <V453000> should get back to normal no
19:57:44  <PublicServer> <V453000> now
19:57:54  <PublicServer> <sam0737> which track? could you put a sign?
19:58:00  <PublicServer> <sam0737> just wonder if it was me...
19:58:07  <PublicServer> <V453000> at !track
19:58:21  <PublicServer> <sam0737> oh.
19:58:31  <PublicServer> <V453000> btw the joiner you have built guys is very slow
19:58:33  <PublicServer> <sam0737> definitely me..
19:58:33  <PublicServer> <V453000> was the old one jamming?
19:58:43  <PublicServer> <sam0737> yes-
19:58:49  <PublicServer> <sam0737> the old one was jamming
19:59:19  <PublicServer> <V453000> this is bad
19:59:29  <PublicServer> <Zack> whx?
19:59:32  <PublicServer> <V453000> look?
19:59:38  <PublicServer> <Zack> why?
20:00:04  <PublicServer> <mfb> is there a small design for a binary counter? I don't want to fill the whole area with it...
20:00:10  <PublicServer> <V453000> the original was certainly better
20:00:10  <PublicServer> <mfb> 3 bits are enough
20:00:25  <PublicServer> <mfb> edge detector is working
20:00:35  <PublicServer> <V453000> btw mfb the connected logic is absolutely necessary there
20:00:41  <PublicServer> <sam0737> the gap should be fixable- give me a sec
20:00:45  <PublicServer> <V453000> at teh overflow
20:01:05  <PublicServer> <mfb> well, maybe other errors were problematic
20:01:16  <PublicServer> <Zack> hey V you could make the clock for the Ore overflow
20:01:18  <PublicServer> <mfb> nearly no trains used this line - and these were sometimes forced to go to the overflow
20:04:51  <PublicServer> <V453000> what are you doing?
20:04:59  <PublicServer> <mfb> <-?
20:05:05  <PublicServer> <V453000> probably Zack
20:05:27  <PublicServer> <mfb> I am thinking about the small train counter
20:06:06  <PublicServer> <V453000> no
20:06:09  <PublicServer> <V453000> that is ok already
20:06:15  <PublicServer> <mfb> V: you had some repeater design? red combo => blocking train?
20:06:25  <PublicServer> <V453000> ?
20:06:31  <PublicServer> <mfb> as special gate
20:06:37  <PublicServer> <V453000> oh that thing
20:06:49  <PublicServer> <V453000> dont know what that is, I call it green -> absolute red
20:07:00  <PublicServer> <mfb> do you have it somewhere here?
20:07:12  <PublicServer> <V453000> oh that way you mean
20:07:18  <PublicServer> <V453000> it is in the ABR9
20:07:28  <PublicServer> <V453000> like red -> absolute red?
20:07:42  <PublicServer> <mfb> red or green as input does not matter
20:07:49  <PublicServer> <mfb> I have both
20:08:00  <V453000> http://blog.openttdcoop.org/files/blog/V453000/ABR09_red-red.png¨
20:08:11  <V453000> http://blog.openttdcoop.org/files/blog/V453000/ABR09_red-red.png
20:08:14  <V453000> without the last char
20:08:49  <mfb-> hmm
20:08:56  <PublicServer> <V453000> is that what you needed?
20:08:59  <mfb-> not 100% block-free I guess. but it should work
20:09:05  <PublicServer> <V453000> it is
20:09:24  <V453000> well maybe
20:09:46  <mfb-> what is the purpose of the exit signals?
20:10:13  <V453000> fail-safe
20:10:22  <mfb-> ah I see
20:10:29  <mfb-> that is nice
20:10:34  <V453000> ah yes, therefore 100% block free
20:10:44  <V453000> Vitus made that one :p
20:10:55  <V453000> hm you never met Vitus did you
20:11:09  <PublicServer> <mfb> not that I can remember
20:11:31  <PublicServer> <V453000> shame
20:12:07  <PublicServer> <mfb> hmm
20:12:13  <PublicServer> <mfb> train prefers wrong line
20:12:40  <PublicServer> <V453000> ha
20:12:42  <PublicServer> <mfb> ok
20:12:44  <PublicServer> <V453000> ye:D
20:13:14  <PublicServer> <V453000> going to dynamically count train going into station?
20:13:22  <PublicServer> <mfb> count trains for both lines
20:13:24  <PublicServer> <V453000> and release pickups appropriately?
20:13:26  <PublicServer> <mfb> subtract
20:13:32  <PublicServer> <V453000> aye
20:13:46  <PublicServer> <mfb> 1 bit of the adder is there
20:14:16  <PublicServer> <V453000> doesnt look too sane
20:14:26  <PublicServer> <mfb> what do you mean?
20:14:37  <PublicServer> <V453000> that I dont understand shit how it works or what it does :)
20:14:43  <PublicServer> <mfb> :D
20:14:58  <PublicServer> <mfb> well
20:15:03  <PublicServer> <mfb> built in that way, it is hard to understand it
20:15:15  <PublicServer> <mfb> the first versions were a bit more spread out
20:15:27  <PublicServer> <V453000> no matter :) too much logic for me
20:15:37  <PublicServer> <mfb> that is possible?
20:15:51  <PublicServer> <V453000> sure :)
20:16:33  <PublicServer> <V453000> this is pure computer logic, that I dont understand, but if I have something where I directly see the purpose, I can make it :)
20:17:03  <PublicServer> <mfb> hmm
20:17:06  <PublicServer> <mfb> looks good
20:17:25  <PublicServer> <V453000> I will take a shower :)
20:19:01  <PublicServer> <mfb> ok, same thing again :)
20:20:41  <PublicServer> *** Zack has left the game (connection lost)
20:20:53  <Zack__> !password
20:20:53  <PublicServer> Zack__: zenith
20:21:11  <PublicServer> *** Zack joined the game
20:22:40  <mfb-> !rcon set max_trains 650
20:23:01  *** chester has joined #openttdcoop
20:23:21  <chester> hi what is this beta2m
20:23:28  <mfb-> ?
20:23:38  <PublicServer> <Zack> new version?
20:23:41  <^Spike^> chester try again
20:25:52  <chester> game crashes
20:25:59  <PublicServer> *** mfb has left the game (connection lost)
20:26:12  <mfb-> !password
20:26:12  <PublicServer> mfb-: zenith
20:26:20  <PublicServer> *** mfb joined the game
20:26:22  <ODM> chester, its a different channel
20:26:24  <PublicServer> <mfb> stupid industries
20:26:24  <chester> it said invalid train length
20:26:30  <ODM> join #openttdcoop.stable
20:26:42  <PublicServer> <sam0737> oops
20:26:48  <PublicServer> <Zack> what?
20:26:54  <PublicServer> <sam0737> the oil refinery
20:27:01  <PublicServer> <Zack> where?
20:27:08  <PublicServer> <sam0737> near the calculator logics
20:27:22  <PublicServer> <mfb> the farm is worse
20:27:50  <PublicServer> <mfb> well, it still works
20:29:07  *** Progman has quit IRC
20:29:34  <PublicServer> <mfb> :D
20:29:37  <PublicServer> <mfb> thanks
20:29:43  <PublicServer> <Zack> np
20:30:21  <PublicServer> <mfb> hmm
20:30:28  <PublicServer> <mfb> now a 90°-rotation of that
20:30:54  <PublicServer> <Zack> thatll be difficult
20:31:00  <PublicServer> <mfb> why?
20:31:11  <PublicServer> <mfb> it is easier than building it in the first place
20:31:21  <PublicServer> <Zack> never mind
20:33:26  <PublicServer> <mfb> :)
20:39:26  <PublicServer> <mfb> if you like, you can add trains :)
20:39:44  <PublicServer> <mfb> two double headed for circles, one single-headed for the other parts
20:40:26  <PublicServer> <Zack> whcih ones?
20:40:29  <PublicServer> <mfb> gator
20:40:40  <PublicServer> <mfb> pure logic, no timing here
20:40:46  <PublicServer> *** V453000 has left the game (leaving)
20:46:43  <sam0737> gotta go. cya
20:46:47  <PublicServer> <mfb> cu
20:46:49  <PublicServer> <Zack> cya
20:46:51  <PublicServer> <Maraxus> cu
20:47:05  <PublicServer> *** sam0737 has joined spectators
20:47:09  <PublicServer> <Zack> hey mfb take a look what i made on water
20:47:23  <PublicServer> <mfb> a large compass
20:47:29  <PublicServer> <Zack> eyecandy
20:47:40  <PublicServer> *** sam0737 has left the game (leaving)
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20:48:49  <PublicServer> <mfb> the AND gates?
20:48:57  <PublicServer> <mfb> oh wait
20:48:59  <PublicServer> <mfb> OR
20:55:21  *** valhallasw has quit IRC
20:57:05  <PublicServer> <Zack> anyone building somewhere?
20:57:08  <PublicServer> <mfb> me
20:57:10  <PublicServer> <Zack> help needed?
20:57:21  <PublicServer> <mfb> not at the moment
20:57:31  <PublicServer> <mfb> killing trains now
21:01:11  <PublicServer> <mfb> 4
21:01:11  <PublicServer> <mfb> 3
21:01:15  <PublicServer> <mfb> 2
21:01:21  <PublicServer> <mfb> 5
21:01:23  <PublicServer> <mfb> wtf
21:01:33  <PublicServer> <Zack> whatya mean?
21:01:43  <PublicServer> <mfb> that should count downwards
21:02:01  <PublicServer> <Zack> and whats the problem?
21:02:16  <PublicServer> <mfb> it calculated 2-1=5
21:02:38  <PublicServer> <Zack> the calculator is a dumbass XD
21:04:05  <PublicServer> <Zack> try again mfb
21:04:11  <PublicServer> <mfb> ?
21:04:17  <PublicServer> <Zack> ya know
21:04:20  <PublicServer> <mfb> what changed?
21:04:31  <PublicServer> <Zack> just try again
21:04:37  <PublicServer> <Zack> idk
21:05:07  <PublicServer> <Zack> want to knowwhat it now calculates
21:05:09  <PublicServer> <mfb> ah I see
21:05:15  <PublicServer> <mfb> see sign
21:05:35  *** TWerkhoven[l] has joined #openttdcoop
21:05:49  <PublicServer> <mfb> that is better
21:05:52  <PublicServer> <mfb> 4
21:05:58  <PublicServer> <mfb> 3
21:06:02  <PublicServer> <mfb> 2
21:06:13  <PublicServer> <mfb> hmm.. 5 again
21:06:27  <PublicServer> <Zack> -.-
21:07:01  <PublicServer> <mfb> the calculator is right, but the counter is not
21:08:01  <PublicServer> <mfb> 3..4..5
21:08:19  <PublicServer> <mfb> 6
21:08:30  <PublicServer> <mfb> ah
21:08:44  <PublicServer> <mfb> I need one more gate
21:08:50  <PublicServer> <Zack> how do you start counter timer?
21:09:04  <PublicServer> <mfb> the train in the east
21:09:19  <PublicServer> <mfb> it is detected at the time it reaches the first signal
21:12:39  <PublicServer> <mfb> better
21:12:53  <PublicServer> <mfb> 2->1 :)
21:12:59  <PublicServer> <mfb> ->0
21:13:18  <planetmaker> mfb must have a number fetish tonight
21:13:28  <PublicServer> <Zack> :D
21:13:31  <PublicServer> <mfb> :D
21:13:55  <planetmaker> :-) without reading back I see a lot of numbers
21:13:57  <PublicServer> <mfb> ok that is the ML part
21:16:40  <PublicServer> *** {TWerkhoven[l]} joined the game
21:17:02  <PublicServer> *** Zack has left the game (connection lost)
21:17:16  <Zack__> damn
21:17:25  <Zack__> !password
21:17:25  <PublicServer> Zack__: grumpy
21:17:28  <PublicServer> <mfb> ?
21:17:50  <PublicServer> *** Zack joined the game
21:18:06  <PublicServer> <Zack> password for now: grumpy XD
21:20:48  <PublicServer> <Zack> another farm
21:22:51  <PublicServer> <mfb> phi
21:27:35  *** Qanael has quit IRC
21:27:56  <PublicServer> <Zack> new iron ore mines
21:28:10  *** Qanael has joined #openttdcoop
21:32:39  <PublicServer> <mfb> transrapid there
21:32:48  <PublicServer> <mfb> that is not a NOT
21:33:02  <PublicServer> <mfb> thanks
21:36:33  <PublicServer> <mfb> train 514...
21:37:07  <PublicServer> <mfb> that is better
21:37:17  <PublicServer> <Zack> i didnt stop it
21:37:24  <PublicServer> <mfb> maybe I did it
21:37:40  <PublicServer> <mfb> so tricky to spot errors
21:38:18  <PublicServer> <mfb> but now it counts upwards for one side and down for the other side
21:39:13  <PublicServer> <mfb> it reads 3-0=0 at the moment
21:39:19  <PublicServer> <mfb> eh
21:39:19  <PublicServer> <mfb> =3
21:39:21  <PublicServer> <mfb> my mistake
21:39:47  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
21:41:53  *** Progman has joined #openttdcoop
21:48:41  <PublicServer> <Zack> ok i made some nonsense now
21:50:23  <PublicServer> <Zack> someone wants to see iron ore drop thats now looking better
21:50:50  <PublicServer> <Zack> XD
21:58:00  <PublicServer> <mfb> every large project should get its own crash!
21:58:16  <PublicServer> <Zack> whatya mean with that?
21:58:30  <PublicServer> <mfb> boring without ;)
21:58:54  <PublicServer> <mfb> ok
21:59:13  <PublicServer> <mfb> station and the right starting position left
21:59:21  <PublicServer> *** Zack has left the game (connection lost)
21:59:32  <Zack__> !password
21:59:32  <PublicServer> Zack__: snitch
22:00:02  <Zack__> !password
22:00:02  <PublicServer> Zack__: snitch
22:00:27  <PublicServer> *** Zack joined the game
22:01:01  <PublicServer> *** Zack has left the game (connection lost)
22:01:51  <PublicServer> *** Zack joined the game
22:02:02  <PublicServer> *** Zack has left the game (connection lost)
22:02:13  <Zack__> darn you internet
22:03:14  <Zack__> ill see ya tomorrow guys
22:03:19  <PublicServer> <mfb> cu
22:03:25  <PublicServer> <Maraxus> cu
22:03:35  *** Zack__ has quit IRC
22:04:58  <PublicServer> <mfb> oh
22:05:01  <PublicServer> <mfb> a gate without trains :D
22:18:33  <PublicServer> <Maraxus> gn
22:18:39  <PublicServer> <mfb> good night
22:18:42  <PublicServer> *** Maraxus has left the game (leaving)
22:18:46  *** Maraxus has quit IRC
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22:26:40  <PublicServer> <mfb> what happened to the feeder trains :(
22:34:55  *** Progman has quit IRC
22:44:06  <mfb-> is it a good or a bad sign to find errors in the logic?
22:45:12  *** roboboy has joined #openttdcoop
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23:06:49  <PublicServer> <mfb> good night
23:06:56  <hylje> ni
23:07:36  <PublicServer> *** mfb has left the game (leaving)
23:07:37  <PublicServer> *** Game paused (number of players)
23:07:50  <mfb-> analog stuff is ugly
23:19:28  *** mfb- has quit IRC
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23:51:36  <PublicServer> <Mark> WOW
23:51:39  <PublicServer> <Mark> wtf is that

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