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00:00:09 <PublicServer> <V453000> \o/ 00:00:10 <PublicServer> <Mark> my station is working 00:00:24 <PublicServer> <V453000> so far :) 00:00:24 <PublicServer> <Mark> i left a note for you 00:00:26 <PublicServer> <LoPo> hi 00:00:29 <PublicServer> <Mark> well i changed it :P 00:00:33 <PublicServer> <Mark> it wasnt working before... 00:00:48 <PublicServer> <V453000> ah separate releases 00:01:01 <PublicServer> <V453000> still could break if ther arent enough trains from the ML 00:01:23 <PublicServer> <Mark> yeah, in that case it's not my fault though :P 00:01:45 <PublicServer> <LoPo> :| 00:02:03 <PublicServer> <V453000> I rather make it idiotproof :p 00:02:25 <PublicServer> <Mark> :) 00:02:36 <PublicServer> <V453000> btw you have 200t coal stockpiling atm :) 00:02:56 <PublicServer> <Mark> no i dont 00:03:12 <PublicServer> <V453000> you did just a few seconds ago 00:03:20 <PublicServer> <Mark> i'll just deny it 00:03:30 <PublicServer> <V453000> now? :) 00:03:37 <PublicServer> <Mark> nothing 00:04:28 <PublicServer> <Mark> its all fixable 00:05:10 <PublicServer> <Mark> not enough ML trains 00:05:12 <PublicServer> <Mark> overflow is full though 00:05:20 <PublicServer> <Mark> injection* 00:05:31 <PublicServer> <Mark> nvm 00:05:57 <PublicServer> <V453000> hm 00:06:07 <PublicServer> <V453000> odd 00:06:18 <PublicServer> <V453000> there should be the "just ok" amount 00:06:29 <PublicServer> <LoPo> we might need a iron train overflow to overflow them and rederect them to empty ML tracks 00:06:32 <PublicServer> <Mark> yeah there probably is, i just made the buffers bigger 00:06:39 <PublicServer> <Mark> so it'll probably add a few trains now 00:06:51 <PublicServer> <V453000> LoPo: build it :p 00:06:57 <PublicServer> <LoPo> :D 00:07:07 <PublicServer> <Mark> at least 10 people have said there should be one :D 00:07:19 <PublicServer> <Mark> and at least 3 have said they'd build it 00:07:21 <PublicServer> <V453000> uhm, wf @ Chennington Valley 00:07:51 <PublicServer> <Mark> well it works :P 00:07:58 <PublicServer> <V453000> yes but ultra mess 00:08:12 <PublicServer> <V453000> but if that is an entire SL .. 00:08:18 <PublicServer> <Mark> :D 00:08:24 <PublicServer> <V453000> :) 00:08:26 <PublicServer> <Mark> i like it 00:08:58 <PublicServer> <V453000> well sure why not as long as it doesnt cause problems 00:09:48 <PublicServer> <V453000> who the hell tried to be useful at my wip station 00:10:18 <PublicServer> <Mark> appreciate the intention ;) 00:10:30 <PublicServer> <V453000> intention is awesome but useless 00:11:16 <PublicServer> <V453000> my SL got already broken yesterday by someone fiddling with it 00:11:22 <PublicServer> <V453000> wtf x.x 00:13:08 <PublicServer> <V453000> wow 00:13:10 <PublicServer> <V453000> :D 00:13:28 <PublicServer> <V453000> 2286 iron ore mine and 1359 just next to it :D 00:13:42 <PublicServer> <Mark> good luck with that 00:13:46 <PublicServer> <V453000> sort of obvious those few 1platform stations wont be able to handle that :D 00:14:27 <PublicServer> <Mark> teleport it 00:14:33 <PublicServer> <V453000> cheating :p 00:14:40 <PublicServer> <Mark> lets do a 128^2 teleport game 00:14:46 <PublicServer> <V453000> .. :) 00:14:58 <PublicServer> <V453000> oh what the 00:15:04 <PublicServer> <V453000> iron ore drop and around 00:15:10 <PublicServer> <V453000> o 00:15:18 <PublicServer> <V453000> interesting merging o_O 00:15:29 <PublicServer> <V453000> ah there isnt the overflow 00:15:39 <PublicServer> <V453000> right :) 00:15:49 <PublicServer> <Mark> no more limit on connected but stops? 00:15:55 <PublicServer> <Mark> someone find me a server with station spread 64 please 00:15:58 <PublicServer> <V453000> by the way wtf is Wradham East 00:16:16 <PublicServer> <V453000> dont know about bus stops, but how does it matter? :) 00:16:30 <PublicServer> <Mark> there used to be a limit of 32 00:16:32 <PublicServer> <V453000> I thought the limit of 64x64 is the only limitation atm? 00:16:35 <PublicServer> <V453000> yeah I know 00:16:38 <PublicServer> <Mark> now you can make some EPIC teleports 00:17:00 <PublicServer> <V453000> well yeah but you can also make a point to point train network :p but hwy 00:17:02 <PublicServer> <V453000> qhy 00:17:05 <PublicServer> <V453000> ffs 00:17:07 <PublicServer> <V453000> why 00:17:25 <PublicServer> <Mark> dunno 00:17:28 <PublicServer> <Mark> i like teleports 00:17:30 <PublicServer> <V453000> :p 00:17:32 <PublicServer> <V453000> boaring 00:17:42 <PublicServer> <V453000> like wild pigz 00:18:04 <PublicServer> <Mark> ive been pig hunting in oz 00:18:10 <PublicServer> <Mark> its brilliant 00:18:12 <PublicServer> <V453000> wow 00:18:38 <PublicServer> <Mark> also tried shooting a buffalo from a helicopter, with a handgun 00:18:44 <PublicServer> <Mark> that was pretty cool 00:18:46 <PublicServer> <V453000> :o 00:20:47 <Mazur> Poor buffalo. 00:21:03 *** MinchinWeb has quit IRC 00:21:07 <PublicServer> <Mark> i didnt get anywhere close to hitting it 00:21:18 <PublicServer> <V453000> :D 00:21:28 <PublicServer> <V453000> I guess that is pretty damn hard 00:21:34 <PublicServer> <Mark> yeah 00:21:56 <PublicServer> <Mark> the guy i was with did it quite easily though 00:22:03 <PublicServer> <V453000> :D 00:22:05 <PublicServer> <Mark> 3/6 headshots 00:22:09 <PublicServer> <V453000> woah 00:22:20 <PublicServer> <V453000> well practice :p 00:22:34 <PublicServer> <Mark> he's been doing it every day for like 40 years 00:22:40 <PublicServer> <V453000> hehe yeah 00:23:10 <PublicServer> <Mark> they should the leader of the pack, then drive into the cows with reinforced landcruisers to tip them over, tie them to a tree and pick them up later with a roadtrains 00:23:24 <PublicServer> <Mark> its good fun 00:23:38 <PublicServer> <V453000> :d 00:28:10 *** Ayero has quit IRC 00:40:35 <PublicServer> <LoPo> :P 00:40:37 <PublicServer> <V453000> cool :D 00:40:43 <PublicServer> <bassals> :-o 00:40:47 <PublicServer> <LoPo> PBS fail? 00:40:55 <PublicServer> <V453000> rather V brain fail 00:41:01 <PublicServer> <LoPo> k 00:41:23 <PublicServer> *** bassals has left the game (leaving) 00:41:31 *** bassals has quit IRC 00:42:03 <PublicServer> <LoPo> well, im going to bed now 00:42:09 <PublicServer> <V453000> cyas 00:42:17 <PublicServer> <LoPo> ill continue tomorrow on the overflow thingie 00:42:43 <PublicServer> <V453000> thingie thingie 00:44:21 <PublicServer> *** LoPo has left the game (leaving) 00:44:31 *** LoPo has quit IRC 00:45:34 <Mark> http://9gag.com/gag/1810118 00:45:35 <Webster> Title: 9GAG - Some food art (at 9gag.com) 00:46:06 <Mark> that made my day 00:46:20 <PublicServer> <V453000> looks nice but feels old already to me 00:46:22 <PublicServer> <V453000> :) 00:46:52 <Mark> ive only found out about 9gag today 00:47:03 <Mark> ive been in the jungle for 2 years :P 00:47:14 <PublicServer> <V453000> yeah but those eggs and similar artstuff is there around for a while :) 00:47:16 <PublicServer> <V453000> :D k 00:49:52 <PublicServer> <V453000> woah Mark :) you might want to check the station 00:50:20 <Mark> nothing wrong with it 00:50:23 <Mark> still in denial 00:50:30 <PublicServer> <V453000> :D ok 00:50:58 <PublicServer> <Mark> oh shit 00:51:29 <PublicServer> <Mark> why do industries increase production 00:51:32 <PublicServer> <Mark> i would've won the bet 00:51:39 <PublicServer> <V453000> to prove your station is wrong :) 00:51:57 <PublicServer> <V453000> or well not wrong 00:52:03 <PublicServer> <V453000> just not 100% idiot proof 00:52:07 <PublicServer> <Mark> it just has to be bigger really 00:52:13 <PublicServer> <V453000> it works somehow 00:52:24 <PublicServer> <Mark> what do you mean somehow :D 00:52:34 <PublicServer> <V453000> nothing is jamming :) 00:52:44 <PublicServer> <V453000> my station has problems with the transfer throughput at the moment 00:52:56 <PublicServer> <V453000> I dont transfer everything from primaries 00:53:06 <PublicServer> <V453000> you dont transfer everything from transfer 00:53:12 <PublicServer> <V453000> no difference in the final result 00:53:34 <PublicServer> <V453000> neither is ideal it is just different 00:53:36 <PublicServer> <Mark> ive got a feeling this game will end up with just 2 primary stations 00:53:44 <PublicServer> <V453000> :D 00:53:51 <PublicServer> <Mark> p2p srnw 00:54:09 <PublicServer> <V453000> with the thing I am currently building it isnt that unlikely for my SL :D 00:54:24 <PublicServer> <V453000> cuz this transfer with 2 platform just isnt enough at all 01:02:21 *** roboboy has joined #openttdcoop 01:02:39 <V453000> anyway, gnight 01:02:48 <PublicServer> *** V453000 has left the game (leaving) 01:06:20 <PublicServer> *** Ayero has left the game (connection lost) 01:06:20 <PublicServer> *** Game paused (number of players) 01:09:06 <Mark> gn V 01:18:14 *** cornjuliox has quit IRC 01:19:57 <PublicServer> *** Mark has left the game (leaving) 01:40:23 *** roboboy has quit IRC 01:46:42 *** roboboy has joined #openttdcoop 01:52:18 *** pugi has quit IRC 01:52:32 *** pugi has joined #openttdcoop 02:34:45 *** NonNobisSolum has joined #openttdcoop 02:36:10 <NonNobisSolum> hello ? 02:36:30 <Mark> hello 02:37:02 <NonNobisSolum> o hai 02:37:05 <NonNobisSolum> new player 02:37:10 <NonNobisSolum> how do i join 02:37:54 <Mark> assuming you got the right version you only need a pw 02:37:56 <Mark> !password 02:37:56 <PublicServer> Mark: rubied 02:38:18 <XeryusTC> wewt 02:38:31 <XeryusTC> Mark: if you're interested, there is a new episode of me playing openttd up on youtube :D 02:38:42 <Mark> shit its 3.38 02:38:46 <Mark> link? 02:39:00 <XeryusTC> www.youtube.com/xeryustc :P 02:39:51 <Mark> lol 02:40:04 <Mark> starts with replacing a perfectly fine bridge by an ugly one 02:40:13 <NonNobisSolum> no i mean how do i find the server its not on the list in multiplayer 02:40:24 <NonNobisSolum> have read ur pages, and all seem to miss this 02:40:32 <XeryusTC> @quickstart 02:40:33 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 02:40:40 <NonNobisSolum> yeah read that.... 02:40:42 <Mark> @slowstart 02:40:42 <Webster> Read everything on the wiki, and I mean everything 02:40:51 <Mark> what os you on? 02:40:55 <XeryusTC> even the two hidden pages 02:41:22 <NonNobisSolum> Join IRC Jump into the channel and make yourself known. Use the same nick ingame and in IRC. Get correct OpenTTD version Get the right nightly. The topic will tell you which revision we're currently using (e.g. "PSG #123 (r****)"). Alternatively you can use the !dl Bot Commands in IRC to obtain a direct download links (Pick one as appropriate): !dl lin|lin64|osx|win32|win64|win9x See the !dl command for further op 02:41:39 <NonNobisSolum> cmpletely skims over the "where the server is and what it is called" bit 02:41:48 <XeryusTC> the server is named #openttdcoop Public Server 02:42:05 <XeryusTC> or at least it starts with #openttdcoop :P 02:42:07 <Mark> !ip 02:42:07 <PublicServer> Mark: ps.openttdcoop.org 02:42:32 <Mark> thats the ip. 02:42:40 <Mark> seriously, how is it 3.42am? 02:42:48 *** roboboy has quit IRC 02:42:58 <XeryusTC> yes, we sometimes wonder how the times keeps going in the same direction 02:43:06 <XeryusTC> and never goes back 02:43:11 <NonNobisSolum> found :D 02:43:17 <Mark> i must've pressed fastforward 02:43:19 <NonNobisSolum> diff version :( 02:43:27 <Mark> !dl win32 02:43:27 <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r23755/openttd-trunk-r23755-windows-win32.zip 02:43:34 <Mark> !dl 02:43:34 <PublicServer> Mark: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 02:43:34 <PublicServer> Mark: http://www.openttd.org/en/download-trunk/r23755 02:46:10 *** MMavipc has quit IRC 02:48:00 <NonNobisSolum> password is wrong 02:48:13 <Mark> it changed every 5 minutes 02:48:14 <Mark> !password 02:48:14 <PublicServer> Mark: rubied 02:48:17 <NonNobisSolum> !password 02:48:17 <PublicServer> NonNobisSolum: rubied 02:48:21 <NonNobisSolum> k thx 02:48:28 <Mark> or 10 minutes 02:48:30 <Mark> whatever it is 02:48:37 <PublicServer> *** Game still paused (number of players) 02:48:38 <PublicServer> *** NonNobisSolum joined the game 02:48:39 <PublicServer> <NonNobisSolum> hi 02:48:46 <Mark> there you go 02:48:56 <PublicServer> <NonNobisSolum> whoa.... 02:48:57 <Mark> nonewsun 02:49:28 <PublicServer> *** NonNobisSolum has joined company #1 02:49:44 <PublicServer> <NonNobisSolum> sign v45300 02:49:50 <PublicServer> <NonNobisSolum> why maglev ? 02:50:05 <Mark> probably a not gate 02:50:31 <PublicServer> <NonNobisSolum> so those trains just go round in circles triggering signals ? 02:50:39 <Mark> yeah 02:50:50 <Sylf> ah, logic engine is loaded 02:50:51 <Mark> this game is pretty complex compared to most 02:51:07 <PublicServer> <NonNobisSolum> press play ? 02:51:16 <Sylf> !playercount 02:51:16 <PublicServer> Sylf: Number of players: 1 (0 spectators) 02:51:21 <Sylf> nah 02:51:23 <Mark> takes 2 players to unpause it 02:51:31 <Sylf> hang on. 02:51:36 <Sylf> I'll come in soon 02:51:59 <Mark> youre actually in a reasonable timezone i suppose 02:52:05 <PublicServer> <NonNobisSolum> uk 02:52:07 <Mark> im going to bed 02:52:17 <Mark> you should go to bed too then :P 02:52:27 <PublicServer> <NonNobisSolum> bit racist... 02:53:53 <Mark> im black 02:54:05 <PublicServer> <NonNobisSolum> what does marks clock do ? 02:54:13 <Mark> clocking 02:54:28 <Mark> releases a train unless one overflowed recently 02:54:43 <PublicServer> <NonNobisSolum> overflowed ? 02:54:54 <Mark> not needed in the network 02:54:58 <Mark> part of SRNW 02:55:00 <Mark> @SRNW 02:55:01 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 02:55:18 <Mark> bit outdated that 02:56:15 <PublicServer> *** Game still paused (number of players) 02:56:15 <PublicServer> *** Sylf joined the game 02:56:19 <PublicServer> *** Sylf has joined company #1 02:56:19 <PublicServer> *** Game unpaused (number of players) 02:57:19 <PublicServer> <NonNobisSolum> lol @ for drartword bus money factory 02:57:55 <Mark> teleport :) 02:58:03 <PublicServer> <NonNobisSolum> ? 02:58:12 <Mark> magic money 02:58:19 <PublicServer> <NonNobisSolum> ? 02:58:26 <Mark> most servers will ban you if you make one of then 02:58:28 <Mark> them 02:58:51 <PublicServer> <NonNobisSolum> hide it in the middle of a busy bus city :D 02:59:03 <Mark> yeah true 02:59:16 <PublicServer> <Sylf> it'll probably go away at one point anyway 02:59:20 <Mark> find me a server with station spread >20 and i'll give you a cookie 02:59:32 <PublicServer> <Sylf> :P 02:59:43 <PublicServer> <NonNobisSolum> go away ? 03:00:15 <Mark> !password 03:00:15 <PublicServer> Mark: rubied 03:00:32 <Mark> why doesnt the pw change? 03:00:51 <PublicServer> <Sylf> PW only changes when the game is active 03:00:57 <PublicServer> *** Mark joined the game 03:00:59 <PublicServer> <NonNobisSolum> ? 03:01:34 <Mark> lets change it every 2 seconds 03:01:45 <PublicServer> <Sylf> :P 03:01:47 <Mark> have only people with supernatural reflexes join 03:01:57 <PublicServer> <Sylf> someone better be damn good typist with a damn good connection 03:02:20 <Mark> better be god 03:02:26 <PublicServer> <Sylf> lol 03:03:56 <PublicServer> <Sylf> what's up with these non-srnw stations? 03:04:12 <PublicServer> <Mark> whince ones 03:04:18 <PublicServer> <Mark> which 03:04:22 <PublicServer> <Sylf> Prefingway Woods 03:04:28 <PublicServer> <Sylf> Fort Slontbourne Mines 03:04:42 <PublicServer> <Sylf> Dutbridge Valley 03:05:08 <PublicServer> <Mark> they feed to ansr one i tihink 03:05:14 <PublicServer> <Mark> think 03:05:40 <PublicServer> <Sylf> oh, the feeder 03:05:43 <PublicServer> <NonNobisSolum> is there a way to see a list of depots ? 03:05:53 <PublicServer> <Mark> no 03:05:53 <PublicServer> <Sylf> no 03:05:56 <PublicServer> <Mark> :D 03:06:10 <PublicServer> <Mark> suggest that for a feature 03:06:24 <PublicServer> <Sylf> something is broken at Fradworth Transfer 03:06:34 <PublicServer> <Mark> would be wuite useful 03:06:36 <PublicServer> <Mark> quite 03:06:51 <PublicServer> <Sylf> maybe it's because there's no train... 03:06:58 <PublicServer> <Sylf> all trains jam ed at iron ore drop 03:08:08 <PublicServer> <NonNobisSolum> sign v45 03:08:15 <PublicServer> <NonNobisSolum> sign v453000 03:08:27 <PublicServer> <NonNobisSolum> reason for bit of diagonal track ? 03:08:53 <PublicServer> <NonNobisSolum> can delete, make line straight 03:10:29 <PublicServer> <NonNobisSolum> cant believe u guys use fake stations ...:-/ 03:10:47 <PublicServer> <Sylf> ? 03:11:01 <PublicServer> <NonNobisSolum> prefingway exchange 03:11:07 <PublicServer> <Mark> pretty much everything is fake in SRNW game 03:12:01 <PublicServer> <Sylf> what's particularly fake about that station? 03:12:15 <PublicServer> <Mark> which? 03:12:25 <PublicServer> <Sylf> Prefingway Exchange 03:13:03 <NonNobisSolum> the one tile fake platform by the mine 03:13:09 <NonNobisSolum> thats what i mean by fake station 03:13:16 <PublicServer> <Sylf> add some eyecandies, and it'll look less fake, then. 03:13:50 <PublicServer> <Mark> well the network forces them into it by making them think theres a way to the station 03:13:57 <PublicServer> <Sylf> making a functional SRNW is more imprtant than taking advantage of just a small station walking 03:14:03 <PublicServer> <Mark> them = trains 03:14:49 <PublicServer> <Sylf> ugh 03:15:00 <PublicServer> <Sylf> why is this map so jammy right now.... 03:15:26 <PublicServer> <NonNobisSolum> ````````` 03:15:59 *** valhallasw has quit IRC 03:16:04 <PublicServer> <Mark> because ottdcers dont like setting uporders 03:16:30 <PublicServer> <Mark> up-orders 03:16:30 <PublicServer> <Sylf> hm? 03:16:44 <PublicServer> <Mark> whatever :P 03:16:50 <PublicServer> <NonNobisSolum> why does the music sound different btw ? 03:17:01 <PublicServer> <Mark> MUSIC 03:17:15 <PublicServer> <Mark> we need more music 03:17:55 <PublicServer> <Mark> can someone compose some music for my title game? 03:18:41 <PublicServer> <Sylf> :D 03:19:20 <PublicServer> <Mark> im comsidering adding neil young and a few yetis 03:19:44 *** Stimrol has joined #openttdcoop 03:20:06 <PublicServer> <Sylf> UGH 03:20:20 <PublicServer> <Sylf> so many trains are trying to go to some train depot 03:20:30 <PublicServer> <Sylf> instead of having its normal srnw order 03:20:31 <Stimrol> is this the right place to look for help for activating newgrf industrial on dedicated server? 03:20:43 <PublicServer> <Sylf> some kind of maintenance order 03:21:07 <Mark> ask Sylf 03:21:46 <PublicServer> <Sylf> make a new map locally, save the map, and load that map on that dedicated server 03:21:53 <PublicServer> <Sylf> that's what this server does 03:21:59 <PublicServer> <Sylf> and any other coop servers 03:22:17 <PublicServer> <Sylf> or... 03:22:40 <PublicServer> <Sylf> stop the server, edit the openttd.cfg file on the server so it includes the needed grf file for the next game 03:22:41 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 03:22:44 <PublicServer> <Sylf> then start the server again 03:23:18 <PublicServer> <Sylf> with that, those same grf should be loaded at next !rcon restart or whatever 03:23:44 <Stimrol> ok, thank you very much I will try this :) 03:24:04 <PublicServer> <Sylf> anyway.... 03:24:25 <Mark> wtf i just lost an hour again 03:24:34 <Mark> 4.24 now 03:24:38 <PublicServer> <Sylf> whoever sent ALL the trains to force maintenance deserve a million deaths 03:25:29 <PublicServer> <Sylf> this game is totally broken right now 03:25:32 <Mark> one death will do the job 03:26:28 <PublicServer> <Sylf> who's teraforming? 03:26:30 <PublicServer> <Sylf> and WHY 03:27:00 <Mark> whyohwhya 03:27:15 <Mark> goodnifgr 03:27:26 *** Firartix has quit IRC 03:27:43 <PublicServer> <Sylf> Please don't try to make those tracks flat 03:28:05 <PublicServer> <NonNobisSolum> why ? 03:28:15 <PublicServer> <NonNobisSolum> and why are there backwards path signals 03:28:21 <PublicServer> <NonNobisSolum> on one way track 03:28:21 <Mark> why-oh-why 03:28:30 <PublicServer> <Sylf> 1 question at a time plz 03:28:41 <Mark> ? 03:29:07 <PublicServer> <Sylf> NonNobisSolum: read this first: http://wiki.openttdcoop.org/Terraforming#Low-Terraforming 03:29:50 <PublicServer> <Sylf> with no teraforming indication in the game plan, somewhere between low and medium teraforming is the default 03:30:01 <PublicServer> <Sylf> basically - if it's not needed, don't do it 03:30:31 <PublicServer> <Sylf> making the tracks flatter brings absolutely no good especially in a middle of main line like that 03:30:36 <Mark> i'm a default 03:30:44 <PublicServer> <NonNobisSolum> sign #2112 03:30:50 <PublicServer> <NonNobisSolum> backwards path signals ? 03:31:05 <PublicServer> <Sylf> pathfinder penalties 03:31:19 <PublicServer> <Sylf> NO 03:31:21 <PublicServer> <Sylf> STOP 03:31:23 <PublicServer> <Sylf> PLZ 03:31:33 <PublicServer> <NonNobisSolum> they were ther e before 03:31:36 <PublicServer> <NonNobisSolum> replacing 03:31:49 <PublicServer> <Sylf> no, impossible 03:32:01 *** Stimrol has left #openttdcoop 03:32:03 <PublicServer> <NonNobisSolum> how do they affect anything if all the traffic is going the other way though ? 03:32:06 <PublicServer> <Sylf> it makes no sense to have those that far from the split 03:32:24 <PublicServer> <Sylf> like I said, those are penalties 03:32:39 <Mark> IMPOSIBLE 03:32:42 <PublicServer> <NonNobisSolum> ? 03:33:11 <PublicServer> <Sylf> when there are backward facing PBS in 1 of 2 paths available within next 10 signals, each of those PBS will give pretty high penalty points for that path 03:33:37 <Mark> o 03:34:14 <Mark> ottd is overrated, i just want to catch som fish 03:34:16 <XeryusTC> Sylf: not within the next 10 signals, just on the route afaik 03:34:19 <PublicServer> <Sylf> however, the two-way signals at the entrance of the side lines, when they are red, gives almost infinitely high penalty points, making them appear as the line ends there (yapf.rail_firstred_twoway_eol) 03:34:57 <PublicServer> <NonNobisSolum> penalty points ? 03:34:57 <PublicServer> <Sylf> so, if that two-way signal is green, the train should prefer that path because of the penalties on the other path 03:35:08 <PublicServer> <Sylf> yes, path finder penalties. 03:35:32 <Mark> fuack that 03:35:34 <PublicServer> <NonNobisSolum> k they were there before 03:35:36 <PublicServer> <NonNobisSolum> just saying 03:35:42 <PublicServer> <NonNobisSolum> raplaced what i deleted 03:36:07 <XeryusTC> NonNobisSolum: general rule with coop games: don't try to fix stuff that you don't understand 03:36:17 <XeryusTC> loads of rage has been had over the past couple of years because of such things :P 03:36:28 <PublicServer> <NonNobisSolum> k 03:36:33 <Mark> "lets go downill, its too cold here 03:36:34 <PublicServer> <NonNobisSolum> thx 03:37:08 <PublicServer> <NonNobisSolum> i have a thing about flattening where the train doesnt need to be going up or down a slope 03:37:30 <PublicServer> <NonNobisSolum> wether it affects speed or not:D 03:37:49 <PublicServer> <NonNobisSolum> like sign #2112 03:37:57 <XeryusTC> that is good imo 03:38:04 <XeryusTC> those little bumps are annoying to look at 03:38:07 <PublicServer> <NonNobisSolum> yh 03:38:13 <XeryusTC> and they add like 300 penalty to the pf :o 03:38:35 <PublicServer> <NonNobisSolum> so flattened that bit, and replaced the signals that i had deleted 03:38:57 <PublicServer> <Sylf> but doing that for 20-tile stretch is still excessive 03:39:19 <PublicServer> <NonNobisSolum> 15 03:39:33 <PublicServer> <Sylf> whatever. You get my point. 03:39:50 <XeryusTC> Sylf: i do it quite often after ml construction is done 03:40:05 <XeryusTC> it annoys me like fuck when people leave little one tile bumps in the ml :P 03:40:07 <PublicServer> <NonNobisSolum> with the clock things where dummy trains run in circles 03:40:13 * XeryusTC can get a bit OCD about games 03:40:23 <PublicServer> <NonNobisSolum> does their running cost not make them a bit pointless 03:40:29 <PublicServer> <Sylf> no 03:40:35 <PublicServer> <NonNobisSolum> for the efficiency they produce ? 03:40:37 <PublicServer> <Sylf> it takes time to complete the circle 03:40:43 <PublicServer> <Sylf> that's the whole point of timer 03:40:51 <PublicServer> <Sylf> or clock, as it's marked 03:40:58 <XeryusTC> anyway gn 03:41:04 <PublicServer> <Sylf> gn, XTC 03:41:22 <PublicServer> <Sylf> the clock is monitoring if any train has passed the checkpoint within past X days 03:41:38 <PublicServer> <Sylf> if yes, then it won't let the train be released from the overflow 03:42:02 <PublicServer> <Sylf> if X days has at least passed since the last train, then the mechanism releases 1 train from that overflow 03:44:26 <PublicServer> <Sylf> WTFWTFWTFWTF 03:44:44 <PublicServer> <Sylf> BR182 had an order to be replaced with ICE3 03:44:51 <PublicServer> <Sylf> NO WONDER this game was so broken 03:45:29 <PublicServer> <NonNobisSolum> just looked at available trains :O 03:45:35 <PublicServer> <Sylf> NO 03:45:59 <PublicServer> <Sylf> and WHAT THE HELL HAPPENED TO THE NETWORK PLAN 03:46:29 <PublicServer> <Sylf> I have no choice. You cause too much trouble here. I'm going to ban you for now. 03:46:37 <PublicServer> *** NonNobisSolum has left the game (leaving) 03:46:42 <Sylf> !rcon clients 03:46:42 <PublicServer> Sylf: Client #1 name: 'PublicServer' company: 255 IP: server 03:46:42 <PublicServer> Sylf: Client #2129 name: 'Sylf' company: 1 IP: 72.209.158.102 03:46:42 <PublicServer> Sylf: Client #2132 name: 'Mark' company: 1 IP: 94.208.109.88 03:46:54 <Sylf> @log 03:47:08 <PublicServer> *** Mazur joined the game 03:47:23 *** pugi has quit IRC 03:48:42 <Sylf> !rcon ban 86.27.139.36 03:48:42 <PublicServer> Sylf: Client not online, address added to banlist 03:49:19 <PublicServer> <Sylf> Mazur, can you do me a huge favor? 03:49:41 <PublicServer> <Sylf> or Mark, if you're still with us :P 03:49:56 <PublicServer> <Sylf> We should have the network plan restored 03:50:54 <PublicServer> <Mazur> I'm here. 03:50:56 <PublicServer> <Sylf> probably from some recent autosaves 03:50:56 <PublicServer> <Sylf> http://ps.openttdcoop.org/public/save/autosave/?C=M;O=D 03:51:06 *** NonNobisSolum has quit IRC 03:52:40 <Mazur> Got it. 03:52:48 <PublicServer> <Sylf> thanks 03:52:56 *** NonNobisSolum has joined #openttdcoop 03:52:58 <PublicServer> <Sylf> I'm gonna continue with fixing the train orders 03:54:24 <NonNobisSolum> why is the welcome server on a different version 03:54:38 <PublicServer> <Sylf> why should it be the same? 03:55:09 <NonNobisSolum> why shouldnt it be the same ? 03:55:35 <PublicServer> <Sylf> there's no reason to have them the same 03:55:45 <NonNobisSolum> i would understand if it was on 1.1.4 03:55:52 <PublicServer> <Sylf> anyone can have multiple versions installed side-by-side 03:55:58 <PublicServer> <Sylf> so it bothers nobody 03:56:13 <PublicServer> <Sylf> beta is pretty stable 03:56:23 <NonNobisSolum> have to install again and again though 03:56:35 <PublicServer> <Sylf> and the welcome server is a pretty good test bed for beta and RC versions 03:56:42 <PublicServer> <Sylf> Like I said. 03:56:45 <PublicServer> *** Mazur has left the game (connection lost) 03:56:50 <PublicServer> <Sylf> Install multiple versions side-by-side 03:57:22 <PublicServer> *** Mazur joined the game 03:57:53 <NonNobisSolum> yh did for this 03:59:04 <NonNobisSolum> whats rc 04:00:58 <PublicServer> <Mazur> Mark had a 9x9 flat piece of land at sea level, but I don;t know how to create that. 04:01:09 <PublicServer> <Sylf> ok 04:01:26 <PublicServer> <Sylf> It's done with canals 04:01:32 <PublicServer> <Mazur> k 04:02:28 <PublicServer> <Sylf> that should be big enough 04:02:42 <PublicServer> <Sylf> first, surround the intended area with canals 04:02:49 <PublicServer> <Sylf> then bulldoze the area in middle 04:03:14 <NonNobisSolum> or just raise the land ? 04:03:21 <PublicServer> <Sylf> My area might be a bit off from the original area 04:03:27 <PublicServer> <Sylf> you can fix that as needed 04:04:09 <PublicServer> <Mazur> It is, and it annoys me. ;-) 04:04:15 <PublicServer> <Mazur> Stoopiod Aspergers. 04:04:25 <PublicServer> <Sylf> not just that. 04:04:45 <PublicServer> <Sylf> the land not aligned means the plan won't be aligned with the labels either 04:04:51 <NonNobisSolum> ? 04:05:08 <PublicServer> <Sylf> so adjusting the area is a good thing 04:08:06 <NonNobisSolum> aligned ? 04:10:18 <PublicServer> <Mazur> No, the tracks were one tile more west. 04:10:32 <PublicServer> <Sylf> oh 04:12:11 <PublicServer> <Sylf> phew 04:13:18 <PublicServer> <Sylf> that does look right this time 04:13:46 <PublicServer> <Mazur> I can do you screnshots, but this is it. 04:14:08 <PublicServer> <Sylf> yup, this will do 04:15:10 <PublicServer> <Sylf> thanks, Mazur 04:15:20 <PublicServer> <Mazur> No problem. 04:15:40 <PublicServer> <Mazur> Just had a local problem when the minimized ottds didn;t want to remaxime. 04:15:50 <PublicServer> *** Sylf has joined spectators 04:15:58 <PublicServer> *** Mazur has left the game (leaving) 04:15:58 <PublicServer> *** Game paused (number of players) 04:16:06 <PublicServer> *** Sylf has left the game (leaving) 04:37:52 *** sparr has quit IRC 04:46:01 *** Eightbitpwny has left #openttdcoop 05:46:19 <NonNobisSolum> !password 05:46:19 <PublicServer> NonNobisSolum: deaden 05:46:41 <NonNobisSolum> :( 05:47:40 <NonNobisSolum> plz..... 05:48:28 <NonNobisSolum> !help 05:48:28 <PublicServer> NonNobisSolum: http://www.openttdcoop.org/wiki/IRC_Commands 05:51:41 *** Firartix has joined #openttdcoop 05:52:15 <NonNobisSolum> plz lift ban 05:53:43 *** retro|cz has joined #openttdcoop 06:34:03 <NonNobisSolum> hello ? 07:28:59 *** NonNobisSolum has quit IRC 07:33:19 *** retro|cz has quit IRC 07:47:11 *** TSC has joined #openttdcoop 07:53:47 <PublicServer> *** Game still paused (number of players) 07:53:47 <PublicServer> *** chrism joined the game 07:55:55 <PublicServer> *** chrism has left the game (leaving) 07:56:09 *** TSC has quit IRC 08:00:02 *** cornjuliox has joined #openttdcoop 08:00:26 <cornjuliox> didn't realize i was in #opentddcoop for 3 hours........ 08:00:35 *** sla_ro|master has joined #openttdcoop 08:00:36 <cornjuliox> i was wondering why nobody was talking and the channel was empty :-/ 08:00:38 <cornjuliox> !password 08:00:38 <PublicServer> cornjuliox: deaden 08:01:15 <PublicServer> *** Game still paused (number of players) 08:01:15 <PublicServer> *** Game unpaused (number of players) 08:01:17 <PublicServer> *** Player has joined spectators 08:01:17 <PublicServer> *** Game paused (number of players) 08:01:25 <PublicServer> *** Player has changed his/her name to cornjuliox 08:01:58 *** Eightbitpwny has joined #openttdcoop 08:04:52 <PublicServer> *** cornjuliox has left the game (leaving) 08:28:32 <Sylf> you should stick around for a day or two and see what time of the day gets more traffic around here 08:43:21 *** Progman has joined #openttdcoop 08:51:20 *** ODM has joined #openttdcoop 08:51:20 *** ChanServ sets mode: +o ODM 08:57:41 *** NonNobisSolum has joined #openttdcoop 08:57:46 <NonNobisSolum> hello 08:58:14 <NonNobisSolum> @quickstart 08:58:15 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 09:03:19 *** Mucht has joined #openttdcoop 09:03:19 *** ChanServ sets mode: +o Mucht 09:06:40 <planetmaker> moin 09:07:17 <NonNobisSolum> ? 09:08:01 <planetmaker> http://en.wikipedia.org/wiki/Moin 09:08:02 <Webster> Title: Moin - Wikipedia, the free encyclopedia (at en.wikipedia.org) 09:08:36 <NonNobisSolum> !junctionary 09:08:37 <PublicServer> NonNobisSolum: http://www.openttdcoop.org/wiki/Junctionary 09:09:12 <NonNobisSolum> http://en.wikipedia.org/wiki/Hello 09:09:13 <Webster> Title: Hello - Wikipedia, the free encyclopedia (at en.wikipedia.org) 09:10:18 <planetmaker> playing smartass? 09:10:49 <planetmaker> I thought you had of that enough tonight already 09:13:07 <NonNobisSolum> ? 09:13:14 <NonNobisSolum> !save 09:13:14 <PublicServer> Saving game... 09:13:30 <planetmaker> not many people manage to get banned from the server in that short time 09:13:48 <NonNobisSolum> i find that hard to believe..... 09:14:19 <NonNobisSolum> !playercount 09:14:19 <PublicServer> NonNobisSolum: Number of players: 1 (0 spectators) 09:14:33 <NonNobisSolum> !grf 09:14:33 <PublicServer> NonNobisSolum: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 09:14:53 <NonNobisSolum> !curve 09:14:53 <PublicServer> NonNobisSolum: http://www.openttdcoop.org/wiki/Max_Curve_Speed 09:16:39 <NonNobisSolum> !version 09:16:39 <PublicServer> NonNobisSolum: Autopilot AP+ 4.0 Beta (r99.422ef4e8cbe1) 09:18:19 <NonNobisSolum> !save 09:18:19 <PublicServer> Saving game... 09:18:20 <NonNobisSolum> !save 09:18:20 <PublicServer> Saving game... 09:18:22 <NonNobisSolum> !save 09:18:22 <PublicServer> Saving game... 09:18:23 <NonNobisSolum> !save 09:18:23 <PublicServer> Saving game... 09:18:25 <NonNobisSolum> !save 09:18:25 <PublicServer> Saving game... 09:18:26 <NonNobisSolum> !save 09:18:26 <PublicServer> Saving game... 09:18:28 <NonNobisSolum> !save 09:18:28 <PublicServer> Saving game... 09:18:39 <NonNobisSolum> !companies 09:18:42 <PublicServer> NonNobisSolum: Company 1 (Orange): Delayed Deliveries Inc 09:18:49 <NonNobisSolum> !players 09:18:52 <PublicServer> NonNobisSolum: Client 2132 (Orange) is Mark, in company 1 (Delayed Deliveries Inc) 09:19:11 <V453000> what are you trying to do? 09:19:17 <NonNobisSolum> ? 09:19:29 <V453000> with all those commands 09:19:45 <NonNobisSolum> see what they do 09:19:57 <NonNobisSolum> !info 09:19:57 <PublicServer> NonNobisSolum: #:1(Orange) Company Name: 'Delayed Deliveries Inc' Year Founded: 1950 Money: 337752080 Loan: 0 Value: 345301043 (T:352, R:15, P:0, S:0) unprotected 09:20:21 <NonNobisSolum> !genkey 09:20:21 <PublicServer> NonNobisSolum: you must be channel op to use !genkey 09:20:29 <V453000> so why do you press 5 times !save 09:20:35 <V453000> also it is written there what they do, isnt it 09:21:08 <planetmaker> hehe, a nice company name we have this time ;-) 09:21:47 <NonNobisSolum> 5T4ND_&_D3L1V3R 09:21:57 <V453000> hi pm :) 09:22:03 <V453000> uhm, what is that supposed to mean NonNobisSolum 09:23:08 <NonNobisSolum> http://en.wikipedia.org/wiki/Highwayman#Modus_operandi 09:23:10 <Webster> Title: Highwayman - Wikipedia, the free encyclopedia (at en.wikipedia.org) 09:23:26 <NonNobisSolum> also has the word "deliver" :D 09:24:01 <NonNobisSolum> there is also a minor haulier in uk that uses the name 09:24:29 <NonNobisSolum> http://www.sadtransport.co.uk/ 09:24:30 <Webster> Title: Stand & Deliver Transport - Watford, 01923 248 118 (at www.sadtransport.co.uk) 09:24:37 <V453000> right, I understand the words but I pretty much miss what you meant 09:24:49 <V453000> hm ok 09:24:55 <V453000> great 09:25:40 <NonNobisSolum> double entendre 09:25:56 <NonNobisSolum> we deliver your shit, but we might rob u 09:26:00 <cornjuliox> !passwrod 09:26:05 <cornjuliox> !password 09:26:05 <PublicServer> cornjuliox: menial 09:26:26 <PublicServer> *** Game still paused (number of players) 09:26:26 <PublicServer> *** Game unpaused (number of players) 09:26:28 <PublicServer> *** Player has joined spectators 09:26:28 <PublicServer> *** Game paused (number of players) 09:28:40 *** NonNobisSolum is now known as Trains_AND_SewingMachines 09:29:26 <cornjuliox> are there any other guides to SRNWs other than the one on the wiki? i'm trying to figure out on my own how these SRNW stations work and that's my only resource aside from the public game 09:29:38 <planetmaker> I guess there aren't 09:29:44 <planetmaker> if you mean the coop wiki 09:29:54 <planetmaker> of course there are previous savegames in the archives 09:29:56 <planetmaker> !archive 09:29:56 <PublicServer> planetmaker: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 09:30:15 <planetmaker> oh, and maybe in the blog, cornjuliox 09:30:25 <V453000> for example game 121 is a good start 09:30:55 <V453000> !password 09:30:55 <PublicServer> V453000: menial 09:31:12 <PublicServer> *** Game still paused (number of players) 09:31:12 <PublicServer> *** Game unpaused (number of players) 09:31:15 <PublicServer> *** V453000 joined the game 09:31:16 <PublicServer> <V453000> morning 09:31:37 <cornjuliox> don't i need to hunt down the appropriate version of the trunk in order to run older savegames? 09:31:45 <PublicServer> <V453000> no 09:31:48 <planetmaker> current versions should be fine 09:32:06 <planetmaker> if you have all newgrf and it doesn't work... then it would most often be an openttd bug 09:32:13 <PublicServer> <V453000> unless you require some old thing like an old acceleration model, new version works 09:32:23 <PublicServer> <V453000> not sure about the super-old saves though 09:32:25 <planetmaker> V453000: also that doesn't matter 09:32:31 <PublicServer> <V453000> it does in some games 09:32:39 <planetmaker> settings are part of savegames 09:32:49 <PublicServer> <Player> ok i'll give it a try 09:32:51 <PublicServer> <V453000> yes but realistic acceleration was changed a lot 09:32:57 <PublicServer> <Player> 121, right? 09:33:03 <PublicServer> <V453000> yes and change your nickname 09:33:41 <PublicServer> <V453000> pm: most of our intense games jam pretty soon when loaded in new revisions as the acceleration of trains is much weaker now 09:34:19 <PublicServer> <V453000> and if there are some things related to acceleration like pre-accelerated joins (especially) or for example the whole pro zone game 13, it of course breaks :) 09:34:25 <PublicServer> <V453000> but sure, in general newer version works 09:34:34 <Trains_AND_SewingMachines> @seen Mark 09:34:34 <Webster> Trains_AND_SewingMachines: Mark was last seen in #openttdcoop 5 hours, 58 minutes, and 1 second ago: <Mark> "lets go downill, its too cold here 09:34:37 <planetmaker> what does that have to do with "the savegame loads and works"? Some details work slightly differently like trains maybe not accelerating as fast due to consistency / bug reasons 09:35:10 <V453000> loads and works _well_ ? :) 09:35:46 <PublicServer> <V453000> or for example psg 180 got broken by the PBS rework 09:36:20 <cornjuliox> missing some files, but everything seems OK so far.. 09:36:40 <PublicServer> <V453000> yes it mostly is 09:37:49 <cornjuliox> ok it works 09:38:37 <PublicServer> <Player> i guess what i'm not understanding here are how the signals are placed in an SRNW station 09:38:55 <PublicServer> <V453000> uh, I meant change your name in game, not IRC 09:39:10 <PublicServer> <Player> oh whoops sry about that 09:39:12 <PublicServer> <V453000> and well, you just need to understand how signals work 09:39:16 <PublicServer> *** Player has changed his/her name to cornjuliox 09:39:30 <Trains_AND_SewingMachines> missing newgrfs 09:39:31 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 09:39:34 <PublicServer> <V453000> any particular place you are trying to grasp? 09:39:36 <Trains_AND_SewingMachines> that arent on bananas 09:39:48 <Trains_AND_SewingMachines> why arent they all on bananas ? 09:39:49 <V453000> you read the quickstart didnt you 09:40:00 <PublicServer> <cornjuliox> i mean, I see how the trains in 121 are unloading/loading ad infinitum but whats keeping the actual trains from getting into the station until they're done? 09:40:06 <PublicServer> <cornjuliox> yeah, i got the missing grfs already 09:40:07 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 09:41:06 <PublicServer> <V453000> through the pre-signal logic 09:41:21 <PublicServer> <V453000> trains cant get in station until the dummy trains have transfered the cargo 09:41:29 <Trains_AND_SewingMachines> have the latest grf pack 09:41:47 <Trains_AND_SewingMachines> !publicserver 09:41:54 <PublicServer> <V453000> what is missing then 09:50:55 <planetmaker> cornjuliox: try to get missing content from bananas. If it doesn't work then... please tell us game# and what newgrfs you don't have 09:50:56 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 09:51:36 <cornjuliox> planetmaker i was able to get the missing content i needed for game 121 through the game's online download thing 09:52:05 <planetmaker> ok :-) 09:55:35 *** Maraxus has joined #openttdcoop 09:56:44 <Maraxus> !password 09:56:44 <PublicServer> Maraxus: fleshy 09:57:02 <PublicServer> *** Maraxus joined the game 09:57:14 <PublicServer> <Maraxus> hi 09:57:16 <PublicServer> <V453000> hello :) 10:00:46 <PublicServer> *** Maraxus has joined company #1 10:08:28 <cornjuliox> ok so if i'm understanding this correctly, the signal for the actual train has to be red when the dummy train is loading and green when its unloading? 10:08:42 <PublicServer> <V453000> pretty much 10:09:08 <PublicServer> <V453000> depends on how exactly it is built, but the simple purpose is to keep ML trains not going into the station until it is sure they can pick up 100% 10:12:52 *** roboboy has joined #openttdcoop 10:13:16 *** roboboy has quit IRC 10:13:32 *** roboboy has joined #openttdcoop 10:15:36 <cornjuliox> i'm trying all this out in SP right now 10:15:52 <PublicServer> <V453000> that is the best way how to learn :) 10:18:11 <cornjuliox> yes. i managed to get a train to load&unload ad infinitum but its not timed properly, the light for the ML trains turns green AFTER the dummy finishes loading and leaves the station and the ML ends up not getting the dummy's load. 10:18:38 <V453000> yeah you have to just make all those things fit 10:18:43 <V453000> but that is just fiddling around :) 10:20:00 <cornjuliox> yes. yes it is. 10:21:52 *** Zack__ has joined #openttdcoop 10:22:38 <Zack__> !password 10:22:38 <PublicServer> Zack__: grazes 10:22:59 <PublicServer> *** Zack joined the game 10:23:02 <PublicServer> <Zack> hi all 10:23:08 <PublicServer> <V453000> hi there 10:23:26 <PublicServer> <Zack> hows goin? 10:23:36 <PublicServer> <V453000> quite good I would say 10:25:52 <PublicServer> <Zack> how re ya all? 10:26:02 <PublicServer> <cornjuliox> anyone looking at fort dratword right now? i had a question. I see the entry presignals on the ML lines, but where are the exit presignals? 10:26:05 <PublicServer> <V453000> barely alive 10:26:16 <PublicServer> <V453000> cornjuliox: place a sign please :) 10:26:32 <PublicServer> <cornjuliox> construction tools are disabled for me 10:26:38 <PublicServer> <V453000> join company 10:27:00 <PublicServer> <cornjuliox> err ow do i join? 10:27:07 <PublicServer> <Zack> go on company window 10:27:09 <PublicServer> *** cornjuliox has joined company #1 10:27:11 <PublicServer> <cornjuliox> there we go 10:27:13 <PublicServer> <V453000> good :) 10:27:32 <PublicServer> <V453000> yes I see, now what about it ?:) 10:28:14 <PublicServer> <cornjuliox> the entry presignals, where are the exit signals for those? 10:28:30 <PublicServer> <cornjuliox> those 10:28:32 <PublicServer> <cornjuliox> yeah 10:28:32 <PublicServer> <V453000> these arent presignals 10:28:34 <PublicServer> <V453000> these are PBS 10:28:41 <PublicServer> <V453000> they just look different with the DB set 10:28:56 <PublicServer> <cornjuliox> no wonder i cant figure any of these out :-/ 10:29:00 <PublicServer> <V453000> the trick in that station is that the long train is blocking the paths for the short trains 10:29:14 <PublicServer> <Zack> if ew had for example german signals it would look much more differnet 10:29:29 <PublicServer> <Zack> *we 10:29:40 <PublicServer> <cornjuliox> ok so its not necessarily the placement of the signals keeping ML trains out its that long train 10:30:06 <PublicServer> <V453000> do you have reserved path showing on? 10:30:12 <PublicServer> <cornjuliox> no i dont 10:30:24 <PublicServer> <Zack> make it on 10:30:26 <PublicServer> <V453000> interface -> display options 10:30:40 <PublicServer> <cornjuliox> ok 10:30:43 <PublicServer> <cornjuliox> there we go 10:31:57 <PublicServer> <cornjuliox> so is there some outside circuit or something controlling this station or is the train the only control you have here, because to me it doesn't look like theres any way for the trains to tell that there's a full load waiting for them at the station 10:32:31 <PublicServer> <V453000> when the large trian is loading, it is blocking the path of the small trains to get ito the station 10:32:47 <PublicServer> <V453000> then it stops loading so the path becomes free 10:32:51 <PublicServer> <V453000> it should be visible now 10:33:17 <PublicServer> <V453000> the large train has the same capacity as two small ones 10:33:37 <PublicServer> <cornjuliox> so all it takes really is to get the path leading the ML trains into the station blocked while the dummy train loads and unblocked when it's unloading. 10:33:51 <PublicServer> <V453000> yes exactly 10:34:14 <PublicServer> <V453000> is anyone building anything? 10:34:28 <PublicServer> <Zack> not me 10:34:34 <PublicServer> <Maraxus> no 10:34:37 <PublicServer> <V453000> I need to make a little genocide on Fort Drartwood so I would delete it in singleplayer and load the map again in a minute 10:34:47 <PublicServer> *** V453000 has left the game (leaving) 10:34:49 <PublicServer> <cornjuliox> ok 10:34:52 <PublicServer> <Zack> ok 10:35:02 <PublicServer> *** Maraxus has left the game (leaving) 10:35:02 <PublicServer> <cornjuliox> now that i know those are PBS not presignals i'm gonna try this again. 10:35:31 <Maraxus> later 10:35:38 <PublicServer> <Zack> cya 10:35:50 *** Maraxus has quit IRC 10:36:05 <PublicServer> *** Game still paused (manual, number of players) 10:36:15 <V453000> !rcon server_pw 10:36:15 <PublicServer> V453000: Current value for 'server_password' is: 'carols' 10:36:17 <V453000> !auto 10:36:17 <PublicServer> *** V453000 has enabled autopause mode. 10:36:19 <PublicServer> *** Game still paused (number of players) 10:36:23 <PublicServer> *** Game still paused (number of players) 10:36:25 <PublicServer> *** V453000 joined the game 10:36:39 <Zack__> !password 10:36:39 <PublicServer> Zack__: raring 10:36:50 <V453000> the pw I got 10:36:54 <V453000> carols again 10:37:22 <Zack__> i got raring 10:37:33 <V453000> I got carols :) 10:37:34 <PublicServer> *** Game still paused (number of players) 10:37:34 <PublicServer> *** Game unpaused (number of players) 10:37:36 <PublicServer> *** Zack joined the game 10:38:00 <PublicServer> <V453000> the first password is always different and when the first one is generated, it fixes itself 10:38:10 <PublicServer> <Zack> but how long? 10:38:16 <PublicServer> <V453000> several minutes 10:38:19 <cornjuliox> !passwords 10:38:22 <cornjuliox> !password 10:38:22 <PublicServer> cornjuliox: raring 10:38:28 <PublicServer> <Zack> then it generates a new? 10:38:43 <PublicServer> <V453000> yes 10:38:53 *** Trains_AND_SewingMachines has quit IRC 10:39:18 <cornjuliox> ok brb dinner time 10:39:52 <PublicServer> <Zack> what did you have to change? 10:40:06 <PublicServer> <V453000> destroyed Fort Drartwood with magic bulldozer 10:40:29 <PublicServer> <Zack> ya could have made tunnel crossings on too! 10:40:34 <PublicServer> <V453000> lol 10:40:54 <PublicServer> <Zack> it would be really useful 10:41:01 <PublicServer> <V453000> rather stupid or boring :) 10:41:23 <PublicServer> <Zack> but not always 10:41:53 <PublicServer> <Zack> you can cross tunnels in chirs sawyers locomotion too 10:42:07 <PublicServer> <V453000> well openttd is kinda a lot better than locomotion :p 10:42:09 <PublicServer> <Zack> (and place signals on bridges and in tunnels) 10:42:23 <PublicServer> <V453000> imo anyway 10:42:29 <PublicServer> <Zack> ok 10:44:07 <Zack__> the server is on again 10:44:24 <planetmaker> <Zack> you can cross tunnels in chirs sawyers locomotion too <-- you can in openttd, too 10:44:40 <PublicServer> <Zack> i know that 10:44:49 <planetmaker> unless you mean junctions 10:45:04 <PublicServer> <V453000> he was just suggesting to turn the cheat on pm, read :p 10:45:07 <PublicServer> <Zack> but in ottd you can cross tunnels only with cheats 10:46:05 <PublicServer> <V453000> dont 10:46:07 <PublicServer> <V453000> DONT 10:46:21 <PublicServer> <Zack> sry 10:47:29 <PublicServer> <V453000> look it is nice that you are trying to help but when I am building something rather complicated I need to think about it and any interferences disturb me more than help 10:47:39 <PublicServer> <V453000> thank you for your kindness but I have to do this alone 10:47:55 <Mazur> "So ronery..." 10:48:19 <Mazur> Oh, no, he is dead, now. 10:48:34 <PublicServer> <Zack> NO I M NOT DEAD! 10:48:57 <Mazur> Then, possibly, I was not referring to you. 10:49:47 <PublicServer> <V453000> and I killed too many brain cells yesterday so I have no clue what you are talking about :D 10:50:07 <PublicServer> <Zack> kill more of your barin cells :D 10:50:30 <PublicServer> <V453000> you mean it is good to not know what is Mazur talking about? :D 10:50:34 <PublicServer> <V453000> :P 10:50:52 <PublicServer> <Zack> idk maybe 10:51:14 <PublicServer> <Zack> maybe hes talking nonsense 10:52:10 <Mazur> You're "but I have to do this alone" triggered a scene from "Team America: World Police", where Kim Yung Il sings: "So lonely...", with the standard "The Chinese can't differentiate between 'l' and 'r' joke." 10:52:37 <PublicServer> <V453000> uh :D 10:52:51 <Mazur> I know, and that happens all day long to me. 10:52:57 <PublicServer> <V453000> good that you compare me to Kim :D 10:52:59 <Mazur> %-) 10:53:07 <PublicServer> <V453000> how much time do I have left? 10:53:08 <Mazur> I thought as much., 10:53:34 <Mazur> He was not exactly young, even though he was Yung. 10:53:36 <Zack__> whatya mean? 10:53:43 <tkjacobs1n> !password 10:53:43 <PublicServer> tkjacobs1n: piking 10:53:52 <PublicServer> *** tkjacobsen joined the game 10:54:01 <Mazur> That's spelled: Peking. 10:54:19 <Zack__> i asked V 10:54:30 <PublicServer> <V453000> well Kim isnt too alive anymore 10:54:43 <Mazur> He became too Ill. 10:57:10 <Mazur> He was 60 years and 10 months. 10:57:20 <PublicServer> <V453000> ok then its good 10:57:29 <Mazur> SO you can play a few more games. 10:58:40 <PublicServer> <V453000> i MIGHT have this station done by that time 10:58:56 <PublicServer> <V453000> not too sure yet though :D 10:58:58 <PublicServer> <V453000> taking ages 10:59:33 <PublicServer> <Zack> can i place the engines in the circles at least? 10:59:57 *** loley_heights has joined #openttdcoop 11:00:03 <PublicServer> <V453000> I dont know what trains I want there yet 11:00:03 *** bassals has joined #openttdcoop 11:00:24 <PublicServer> <Zack> zhe same as in the other ones 11:00:33 <PublicServer> <Zack> leva gator 11:00:33 <PublicServer> <V453000> I dont know, maybe not 11:00:49 <PublicServer> <Zack> or br 128 11:01:12 <PublicServer> *** bassals joined the game 11:01:13 <PublicServer> <bassals> hello 11:01:15 <PublicServer> <Zack> wb 11:01:17 <PublicServer> <V453000> hi 11:01:19 <PublicServer> *** bassals has joined company #1 11:05:13 <PublicServer> <V453000> oooh yes I managed to swap the input with output :D 11:07:18 <Mazur> Can't you reverse the polarity, Scotty? 11:07:19 <PublicServer> <V453000> ok LevA gator it is Zack 11:07:33 <PublicServer> <V453000> Mazur: yess but took some clusterfuck :p 11:07:59 <PublicServer> <V453000> and pleaase make all of the trains have shared orders 11:08:02 <Mazur> Well, I supposea even clusters like that sort of activity, now and again. 11:08:05 <PublicServer> <V453000> with the other gators I have 11:08:20 <PublicServer> <V453000> so ctr+click when cloning 11:09:51 <PublicServer> <V453000> Zack: it is a good idea to do this 11:10:01 <PublicServer> <Zack> ok 11:10:11 <PublicServer> <V453000> and then you just put the track in, done 11:12:37 <PublicServer> <Zack> in all circles? 11:12:40 <PublicServer> <V453000> yes 11:12:46 <PublicServer> <Zack> ok 11:13:25 <PublicServer> *** tkjacobsen has left the game (leaving) 11:16:23 *** loley_heights has quit IRC 11:17:29 <PublicServer> <V453000> oh .) 11:17:53 <PublicServer> <V453000> thanks :p 11:18:00 <PublicServer> <Zack> np 11:18:23 <PublicServer> <V453000> almost complete 11:18:35 <PublicServer> <Zack> k 11:21:26 <PublicServer> <Zack> what will this be anyway? 11:21:32 <PublicServer> <V453000> a station 11:21:42 <PublicServer> <V453000> basically the same as Prefingway Transfer but much larger 11:23:08 <cornjuliox> !password 11:23:08 <PublicServer> cornjuliox: discus 11:23:32 <PublicServer> *** Player has joined spectators 11:23:45 <PublicServer> <V453000> hi, change your nickname please :) 11:25:53 *** ilbt has joined #openttdcoop 11:25:53 <Mark> goodmorning 11:25:57 <PublicServer> <V453000> hi 11:26:03 <PublicServer> <Zack> cornjuliox cahnge your name from player name to your one 11:26:07 <PublicServer> <Zack> hi 11:26:22 <ilbt> http://youtu.be/3-fbtj8Q8A8 11:26:23 <Webster> Title: Joe Walsh I.L.B.T.S - YouTube (at youtu.be) 11:26:24 <PublicServer> <Zack> *change 11:26:45 <ODM> i smell spam 11:26:51 <PublicServer> <V453000> ye 11:27:39 <PublicServer> <Zack> it is a spam 11:28:01 <PublicServer> <Zack> that video is only boring music 11:28:11 <ilbt> the piano........................ 11:28:15 <ilbt> its ...................... 11:28:17 <PublicServer> <Player> shiz sorry keep forgetting to do that 11:28:18 *** ODM sets mode: +b *!*561b8b24@*.haydn.openttdcoop.org 11:28:23 <PublicServer> *** Player has changed his/her name to cornjuliox 11:28:37 * Zack__ slaps planetmaker around a bit with a large fishbot 11:28:40 <V453000> oh so it was just a retarded person :o worse than spam bots 11:29:05 <planetmaker> ... 11:29:29 <Zack__> theres a retarded person on IRC 11:29:36 <planetmaker> any admin can ban people here. No need to wake me from my slumber 11:29:46 <PublicServer> <Zack> ok 11:29:52 <PublicServer> <Zack> sry 11:30:07 <planetmaker> and admins were around quite obviously 11:31:05 *** ilbt has quit IRC 11:32:01 <PublicServer> <bassals> there are lots of ore trains entering sl1 11:32:28 <PublicServer> <cornjuliox> hmm is it bad to have a train thats longer than the station? 11:32:32 <PublicServer> <bassals> probably it's a shurtcut 11:32:34 <ODM> yes very 11:32:34 <PublicServer> <Zack> weve got lots of trains 11:32:52 <PublicServer> <bassals> zack but there is no ore in SL1 11:33:24 <PublicServer> <V453000> the SL needs to be terminus then 11:33:27 <PublicServer> <V453000> Mark: 11:34:05 <PublicServer> <Zack> one coal train went into wrong line 11:34:24 *** ^Spike^ sets mode: -b *!*561b8b24@*.haydn.openttdcoop.org 11:34:43 <PublicServer> <V453000> should work now 11:35:01 <PublicServer> <Zack> ok 11:35:41 <PublicServer> <Zack> marks clock is wrking since 105 1/2 years 11:36:11 *** dr_gonzo_ has joined #openttdcoop 11:36:55 <StarLite> !password 11:36:55 <PublicServer> StarLite: inlays 11:37:07 <PublicServer> *** StarLite joined the game 11:38:15 <PublicServer> <V453000> hi StarLite :) 11:41:13 <PublicServer> <StarLite> omg V, Fort Dratwood halt :P 11:41:19 <PublicServer> <V453000> :P 11:41:19 <PublicServer> <StarLite> logic train madness :P 11:41:29 <PublicServer> <V453000> epilepsy? 11:41:43 <PublicServer> <cornjuliox> yay. i think i finally got a working SRNW station. simple, but looksl ike t works 11:41:53 <PublicServer> *** cornjuliox has joined company #1 11:45:30 <PublicServer> <cornjuliox> hmm. now i'm running into a new problem. trains will enter the station but only 1 of them will actually get 100% load, the rest make off with less, is that an issue with my lines or the station setup itself? 11:45:46 <PublicServer> <bassals> where? 11:45:53 <PublicServer> <V453000> the dummy train probably starts picking cargo up too early 11:45:56 <PublicServer> <StarLite> Maybe the unloading train is too slow? 11:46:11 <PublicServer> <StarLite> or that yeah 11:46:38 <planetmaker> it's a good idea to have the same trains load and unload in srnw stations 11:46:40 <PublicServer> <cornjuliox> yeah, the unloading train is too slow, but just as a reference point I copied the one here, so the dummy is twice as long as the other trains 11:46:45 <planetmaker> otherwise the load speeds might differ 11:47:55 <PublicServer> <StarLite> loading.unloading happens per carriage, so 1 x10 car train unloads just as fast as 2x5 car trains can load 11:47:55 <PublicServer> <cornjuliox> ok so there should be something of a delay between unloading->loading so as to give the trains a achance to pick up a full load, right? 11:48:01 <PublicServer> <StarLite> but you need to keep it in mind yeah 11:48:03 *** TWerkhoven[l] has joined #openttdcoop 11:48:19 <PublicServer> <StarLite> yup corn 11:48:33 <PublicServer> <StarLite> usually done by adding 1 or 2 tracks behind the station 11:48:41 <PublicServer> <StarLite> so the pickup train has to travel a bit 11:49:15 <PublicServer> <cornjuliox> ok i'm getting this now 11:49:29 <PublicServer> <StarLite> Is there an iron overflow yet? 11:49:52 <PublicServer> <bassals> it's built but disconnected 11:50:11 <PublicServer> <Zack> the iron ore drop is jamming a bit 11:52:41 <PublicServer> <cornjuliox> or you know what? maybe i just have too many trains and the mine just isn't producing enough to fill the trains. that makes more sense to me now. 11:52:47 <PublicServer> <StarLite> I love the V area in the middle of the map :P 11:52:57 <PublicServer> <V453000> :) 11:52:59 <PublicServer> <cornjuliox> is it a bad thing if the trains enter the station as soon as the dummy starts unloading or is that the ideal scenario? 11:53:00 <PublicServer> <StarLite> it like 90% logic tracks :P 11:53:17 <PublicServer> <V453000> look at psg 200 srnw island 11:59:17 *** TWerkhoven[l] has quit IRC 11:59:40 *** TWerkhoven has joined #openttdcoop 12:01:47 <PublicServer> <Zack> erm theres a huge traffic jam 12:02:21 <PublicServer> <StarLite> ore drop exit is poorly balanced :) 12:02:33 <PublicServer> <Zack> i didnt made it like so 12:02:43 <PublicServer> <Zack> it was sylf 12:02:43 <PublicServer> <StarLite> the outer 2 outer ML tracks arent used at all there 12:03:08 <PublicServer> <bassals> yes 12:03:25 <PublicServer> <Zack> i could make it etter ut it would cause traffic jams 12:03:40 <PublicServer> <StarLite> well, its jammed now as well anyways ;) 12:03:47 <PublicServer> <Zack> yeah 12:04:01 <PublicServer> <Zack> wonder that sylf didnt thought bout this 12:04:35 *** Tray has joined #openttdcoop 12:06:31 <PublicServer> <StarLite> solved 2 tiny CL issuers @ coal drop 12:06:43 <PublicServer> <Zack> k 12:06:46 <PublicServer> <V453000> where? 12:07:05 <PublicServer> <StarLite> @ the biught land signs @ exit of coal drop 12:07:10 <PublicServer> <StarLite> was a double S 12:07:20 <PublicServer> <V453000> this isnt cl 12:07:31 <PublicServer> <StarLite> hmzz, that one isnt indeed 12:07:33 <PublicServer> <Zack> its like slalom 12:07:35 <PublicServer> <StarLite> the other one was ;) 12:07:41 <PublicServer> <V453000> the other probably was though :) 12:07:52 <PublicServer> <V453000> thanks for checking up 12:08:06 <PublicServer> <StarLite> np :) 12:08:32 <PublicServer> <Zack> the coal drop has much less traffic while the iron ore drop is getting overfluted with trains 12:08:42 <PublicServer> <Zack> kaboom 12:09:00 <PublicServer> <StarLite> Cioal drop has 154 trains on it, iron drop 128 12:09:07 <PublicServer> <StarLite> I would say the coal drop has a better design ;) 12:09:17 <PublicServer> <V453000> doesnt say anything 12:09:23 <PublicServer> <StarLite> that is true 12:09:30 <PublicServer> <V453000> if 150 out of the 154 trains were just driving around the empty ML, you wouldnt know 12:09:40 <PublicServer> <V453000> and 4 actually went to the drop 12:10:07 <PublicServer> <StarLite> yeah, but you cant argue that the coal drop exit it better then the iron drop exit ;) 12:10:14 <PublicServer> <Zack> and sorry but im not an expert in building stations entries and exits 12:10:20 <PublicServer> <V453000> that I cant :) 12:10:30 <PublicServer> <V453000> Zack: dont worry you will learn 12:10:36 <PublicServer> <V453000> no other way to learn than trying 12:10:50 <PublicServer> <StarLite> Just build a lot of them Zack, iy'll get better and better at it :) 12:11:45 <PublicServer> <Zack> at the start of building stage there wasnt any better way to do the entry 12:11:57 <PublicServer> <Zack> and the exit looked alot different 12:14:23 <PublicServer> <cornjuliox> industries' production rates will increase over time, right? 12:14:27 <PublicServer> <V453000> yes 12:14:29 <PublicServer> <Zack> yes 12:14:42 <kuch3n> !password 12:14:42 <PublicServer> kuch3n: karate 12:15:06 <PublicServer> <StarLite> Only if you service them right :) 12:15:15 <PublicServer> <cornjuliox> what do you mean by "right"? 12:15:35 <PublicServer> <StarLite> Ideally there should always a train loading 12:15:39 <PublicServer> <V453000> good transportation % 12:15:41 <PublicServer> <V453000> ye 12:15:59 <PublicServer> <Zack> ok the server learned karate XD 12:16:21 <kuch3n> looks like a german admin. hello there 12:16:30 <cornjuliox> hm ok 12:17:01 <Zack__> hi kuch3n 12:17:11 <PublicServer> <cornjuliox> i love these little logic things, the maglevs look like they're spazzing out 12:17:27 <PublicServer> <cornjuliox> if they had drivers they'd probably be insane by now 12:17:36 <Zack__> ive got lunch in an hour. ive got for lunch some mexican chickens 12:18:53 <PublicServer> <V453000> my station should finally work now :) 12:19:00 <PublicServer> <Player> which one? 12:19:06 <PublicServer> <V453000> the big one 12:19:21 <PublicServer> <Player> cant see it :p 12:19:24 <PublicServer> <V453000> and change your nickname please :p 12:19:46 <PublicServer> <cornjuliox> ok i think i finally understand these stations now :-) 12:19:54 <PublicServer> *** Player has left the game (leaving) 12:20:20 <kuch3n> !password 12:20:20 <PublicServer> kuch3n: asthma 12:20:29 <PublicServer> *** kuch3n joined the game 12:20:41 <PublicServer> <V453000> thanks :) 12:21:00 <PublicServer> <kuch3n> 2.233 kmh? 12:21:12 <PublicServer> <V453000> sure 12:21:30 <PublicServer> <V453000> some logic operations need to be instant 12:23:20 <PublicServer> <StarLite> lol, 3 oil refineries next to eachother :P 12:23:30 <PublicServer> <Zack> i know 12:23:40 <PublicServer> <StarLite> I wonder whch one will last the longest... :P 12:24:27 <PublicServer> <cornjuliox> what was your guys' moneymaker for this game? 12:24:37 <PublicServer> <V453000> just some aircraft probably 12:24:55 *** dr_gonzo___ has joined #openttdcoop 12:25:14 <kuch3n> aircrafts?! 12:25:31 <PublicServer> <Zack> the settings were different from stable 12:25:32 <Mark> teleport :D 12:26:11 <PublicServer> <StarLite> The planes were replaced by teleport buses at the end tho ;) 12:26:53 <PublicServer> <Zack> and we started building in 2017 12:27:20 <cornjuliox> teleport buses? 12:28:58 <PublicServer> <StarLite> yup ;) 12:29:12 <PublicServer> <StarLite> we kinda 'cheated' with the high station spread 12:29:30 <PublicServer> <StarLite> profit is calculated from the station sign to the other station sign 12:29:48 <PublicServer> <StarLite> if you put the station signs on both end of the map 12:29:58 <PublicServer> <kuch3n> you guys looked too much star trek 12:30:04 <PublicServer> <StarLite> and have a bus station next to the other bus station with station walking ;) 12:30:22 <PublicServer> <StarLite> buses only ave to travel 5 tiles, but you get profit for 100+ tiles :) 12:30:29 <PublicServer> <Zack> ey i dont look star trek snce two years 12:31:03 <PublicServer> <Zack> and ive got all the episodes from it 12:32:03 *** dr_gonzo_ has quit IRC 12:36:32 <PublicServer> <StarLite> weve connected all coal/iron mines as far as I can see :) 12:36:50 <PublicServer> <Zack> goal is 1k trains i think 12:36:58 <PublicServer> <V453000> there is no goal 12:37:16 <PublicServer> <Zack> i know 12:37:57 *** Trains_AND_SewingMachines has joined #openttdcoop 12:38:04 <Trains_AND_SewingMachines> ? 12:38:17 <Trains_AND_SewingMachines> oh 12:39:49 <Trains_AND_SewingMachines> !password 12:39:49 <PublicServer> Trains_AND_SewingMachines: fonder 12:40:03 <PublicServer> *** MTC joined the game 12:40:29 <planetmaker> aha 12:40:32 <planetmaker> @kban Trains_AND_SewingMachines 12:40:32 *** Webster sets mode: +b *!~chatzilla@cpc7-heme10-2-0-cust35.9-1.cable.virginmedia.com 12:40:33 *** Trains_AND_SewingMachines was kicked by Webster (planetmaker) 12:40:36 <planetmaker> !rcon clients 12:40:36 <PublicServer> planetmaker: Client #1 name: 'PublicServer' company: 255 IP: server 12:40:36 <PublicServer> planetmaker: Client #2266 name: 'cornjuliox' company: 1 IP: 202.128.63.177 12:40:36 <PublicServer> planetmaker: Client #2269 name: 'StarLite' company: 1 IP: 217.121.64.23 12:40:36 <PublicServer> planetmaker: Client #2246 name: 'V453000' company: 1 IP: 84.42.211.10 12:40:36 <PublicServer> planetmaker: Client #2251 name: 'Zack' company: 1 IP: 80.108.198.127 12:40:38 <PublicServer> planetmaker: Client #2259 name: 'bassals' company: 1 IP: 81.38.77.50 12:40:38 <PublicServer> planetmaker: Client #2282 name: 'kuch3n' company: 255 IP: 93.200.215.133 12:40:39 <planetmaker> !more 12:40:40 <PublicServer> planetmaker: Client #2288 name: 'MTC' company: 255 IP: 86.27.139.36 12:40:40 <PublicServer> planetmaker: you have no more messages 12:40:45 <planetmaker> !ban 2288 12:40:49 <V453000> what did he do this time? 12:41:02 <planetmaker> he earlier deleted large parts of the map on stable 12:41:06 <planetmaker> ask ODM 12:41:10 <V453000> ooh 12:41:12 <V453000> cool guy 12:41:12 <planetmaker> I don't want to test it here, too 12:41:14 <PublicServer> <Zack> really 12:41:20 <PublicServer> <Zack> ? 12:41:23 <PublicServer> <cornjuliox> wow 12:41:33 <PublicServer> <MTC> i levelled terrain... 12:41:36 <PublicServer> <MTC> deleted nothing 12:41:44 <V453000> who isnt trust even in stable has nothing to do here 12:41:46 <planetmaker> that's about the same 12:41:49 <V453000> !rcon ban 2288 12:41:49 <PublicServer> V453000: *** MTC has left the game (kicked by server) 12:41:50 <PublicServer> V453000: *** MTC has left the game (connection lost) 12:41:50 <PublicServer> V453000: Banned 1 client(s) 12:41:54 <planetmaker> !kick 2288 12:42:03 <planetmaker> ah... rcon. Thanks V453000 12:42:11 <PublicServer> <V453000> <3 12:42:34 <PublicServer> <V453000> I wouldnt have noticed had he not said anything 12:42:42 <planetmaker> I recognized MTC 12:42:46 <ODM> levelled a corner of the map on stable, wasnt too nice. 12:42:47 <planetmaker> that's whom I banned there 12:43:00 <ODM> quick response:) 12:43:12 <planetmaker> I was accidentially reading this channel ;-) 12:43:14 <PublicServer> <V453000> some people are just hopeless 12:44:19 <kuch3n> openttd.cfg small_aa, anti alasing font? 12:44:42 <PublicServer> *** kuch3n has left the game (leaving) 12:45:38 <PublicServer> *** Zack has left the game (connection lost) 12:45:47 <PublicServer> <cornjuliox> its hard to tell just exactly how much of this track is actual ML and how much is logic 12:45:51 <Zack__> !password 12:45:51 <PublicServer> Zack__: fonder 12:46:17 <PublicServer> *** Zack joined the game 12:47:05 <PublicServer> *** kuch3n joined the game 12:48:50 *** roboboy has quit IRC 12:49:37 <PublicServer> <Zack> can i fund some mineral mines? 12:49:53 <kuch3n> Zack__: wronk Playground :p 12:49:55 <PublicServer> <V453000> will you be building a SL? 12:50:27 <PublicServer> <Zack> i just asked 12:51:37 <PublicServer> <V453000> as for my SL, I am going to wait till mines grow more so I can see whether I want to add more or not 12:52:07 <PublicServer> <kuch3n> V453000: Dont you use Statues? 12:52:34 <PublicServer> <V453000> I did before Fort Drartwood got annihilated :p 12:52:52 <PublicServer> <Zack> so 12:53:10 <PublicServer> <Zack> something exploded in fort drartwood and prefingway 12:53:17 <PublicServer> <Zack> XD 12:56:56 <cornjuliox> ooh is it still there? 12:56:57 <cornjuliox> i wanna see. 12:57:20 <PublicServer> <Zack> yes its till there 12:57:26 <PublicServer> <cornjuliox> specifically where? 12:57:34 <PublicServer> <Zack> prefingway 12:57:44 <PublicServer> <cornjuliox> sign it 12:58:02 <PublicServer> <Zack> check 12:58:20 <PublicServer> <cornjuliox> hm ok 12:58:23 <PublicServer> <cornjuliox> statue 12:58:25 <PublicServer> <cornjuliox> neat 12:59:24 *** valhallasw has joined #openttdcoop 13:05:25 *** pugi has joined #openttdcoop 13:06:35 <PublicServer> <bassals> the entrance to ore drop 13:06:50 <PublicServer> <Zack> whats botu it 13:06:56 <PublicServer> <bassals> why there are some lanes that never get used? 13:07:10 <PublicServer> <Zack> idk 13:07:20 <PublicServer> <Zack> why they never used 13:09:42 <PublicServer> <cornjuliox> did you guys replant the trees or something? 13:09:45 <PublicServer> <cornjuliox> after building track? 13:09:55 <PublicServer> <V453000> they grow themselves 13:10:05 <PublicServer> <bassals> ah, it was just a wave 13:10:51 <PublicServer> <cornjuliox> unrelated question: do you guys think its possible to build a network consisting of nothing but terminus stations? 13:13:08 <ODM> yes ofcourse 13:13:31 <PublicServer> <bassals> yes 13:13:58 <PublicServer> <bassals> but having terminus MS would not be nice I guess 13:15:36 <bassals> bah, definitely yes, it would not be a big problem 13:15:58 <PublicServer> <cornjuliox> what is MS? 13:16:30 <PublicServer> <Zack> back 13:16:34 <PublicServer> <cornjuliox> front 13:17:29 <bassals> Main Station 13:17:49 <PublicServer> <cornjuliox> so you guys use PBS combined with exit presignals at the coal drop? 13:18:00 <PublicServer> <cornjuliox> i'm following this one train as it goes around the loop. 13:18:32 <PublicServer> <cornjuliox> and i noticed that there were PBS + exit presignals at the coal drop station. 13:18:34 <V453000> why would a terminus be a problem? 13:18:49 <PublicServer> <cornjuliox> i always considered terminus to be kinda slow compared to RORO stations 13:18:53 <Mark> !password 13:18:53 <PublicServer> Mark: lugged 13:18:55 <PublicServer> <Zack> whoops 13:18:57 <PublicServer> <V453000> slow? why? 13:19:09 <PublicServer> *** Mark joined the game 13:19:09 <Mark> not if you do it right :) 13:19:12 <PublicServer> <cornjuliox> well, that was before PBS 13:19:12 <PublicServer> <V453000> hi Mark :) 13:19:16 <Mark> just a tiny bit slower 13:19:18 <PublicServer> <cornjuliox> now that i think about it that info is old 13:19:26 <PublicServer> <V453000> even with or without PBS it doesnt matter 13:19:29 <Mark> x-less termini 13:19:31 <PublicServer> <V453000> just make more platforms 13:19:38 <PublicServer> <Zack> sry for the two trains 13:19:45 <PublicServer> <cornjuliox> i'm thinking of the original TTD 13:19:51 <PublicServer> <cornjuliox> i used to play it 13:19:53 <PublicServer> <V453000> even original TTD 13:19:55 <PublicServer> <V453000> doesnt matter at all 13:19:57 <PublicServer> <cornjuliox> really? 13:20:07 <PublicServer> <cornjuliox> so terminus stations can be just as fast as roro? 13:20:09 <PublicServer> <V453000> the point is that if you make enough platforms and make it correctly, every station works 13:20:14 <Mark> almost as fast 13:20:22 <Mark> 95% i'd say 13:20:30 <Mark> depends on TL though 13:20:40 <PublicServer> <V453000> define fast 13:20:46 <PublicServer> <cornjuliox> not slow :-) 13:20:53 <PublicServer> <V453000> slowing down ML? 13:20:56 <Mark> woosh woosh :P 13:21:06 <PublicServer> <V453000> any terminus done well wont slow ML down for sure 13:21:18 <Mark> i say 95% as in how fast the next train will be able to enter the station 13:21:34 <PublicServer> <V453000> but why does that matter 13:21:37 <PublicServer> *** Zack has left the game (connection lost) 13:21:51 <Zack__> !password 13:21:51 <PublicServer> Zack__: lugged 13:21:57 <Mark> because that determines station speed imo 13:22:07 <PublicServer> <V453000> there is no station speed 13:22:13 <PublicServer> <V453000> the station either jams the ML or not 13:22:14 <PublicServer> *** Zack joined the game 13:22:19 <PublicServer> <V453000> that is really all that matters 13:23:14 <Mark> where osai's blog post... 13:23:18 <Mark> where is 13:23:38 <PublicServer> <V453000> the one on terminus without X 13:23:40 <PublicServer> <Zack> where is what? 13:24:02 <Mark> http://wiki.openttdcoop.org/images/4/48/Dedicated_terminus_2p.PNG 13:24:08 <Mark> thats how you build a terminus 13:24:37 <PublicServer> <V453000> not neccessarily 13:24:44 <PublicServer> <V453000> in fact this doesnt improve the station much 13:24:53 <Mark> better than an X 13:25:01 <PublicServer> <V453000> it can (doesnt even have to) improve platform efficiency 13:25:15 <PublicServer> <V453000> but who says it is better than adding 2 more platforms to a terminus with X 13:25:19 <PublicServer> <V453000> or why 13:25:22 <PublicServer> <V453000> if both stations work 13:25:28 <Mark> because it takes less space 13:25:33 <Mark> whatever 13:25:42 <PublicServer> <V453000> doesnt have to even take less space 13:25:46 <Mark> AAAAAAAH 13:25:58 <PublicServer> <V453000> building this in a large scale is particularly sizeable 13:26:16 <PublicServer> <Zack> change thema please 13:27:47 <PublicServer> <Mark> btw, my SL is still working 13:27:53 <PublicServer> <Mark> working pretty well if i may so myself :) 13:28:07 <PublicServer> <V453000> yes only had 10k waiting several minutes ago? :) 13:28:25 <PublicServer> <Mark> those coal mines are pretty big 13:28:27 <PublicServer> <Mark> 3k/month 13:34:46 <cornjuliox> yeah i remember seeing this post a long time ago 13:35:52 <PublicServer> <Zack> xeryus is online 13:37:55 <PublicServer> *** Zack has left the game (connection lost) 13:38:05 <Zack__> !password 13:38:05 <PublicServer> Zack__: stomps 13:38:27 <PublicServer> *** Zack joined the game 13:38:43 <PublicServer> <cornjuliox> ok so i'm having a little bit of a timing issue, i need some advice here, i've got this station in another game set up that's got a dummy train on it but it moves in such a way that it ends up loading JUST as the ML trains are about to leave, causing them to be trapped inside the station until it finishes loading 13:39:14 <PublicServer> <V453000> right 13:39:26 <PublicServer> <Zack> where? 13:39:29 <PublicServer> <V453000> make them exit by a path which doesnt cross the dummy path 13:39:36 <PublicServer> <V453000> so they cant get trapped 13:39:45 <bassals> or perhaps you can make a longer track for the dummy train 13:39:56 <PublicServer> <V453000> or you could delay the dummy train more 13:40:14 <cornjuliox> ok i'll try both 13:40:28 <PublicServer> <V453000> making the paths differ is a sure solution 13:40:38 <PublicServer> <V453000> timing stuff is a bit ... not so universal :) 13:41:46 *** Phoenix_the_II has joined #openttdcoop 13:41:46 *** ChanServ sets mode: +o Phoenix_the_II 13:41:55 <cornjuliox> yeah delaying the train didn't help at all 13:42:03 <cornjuliox> so i've gotta make a new path 13:42:24 <PublicServer> *** Zack has left the game (leaving) 13:44:28 <PublicServer> *** kuch3n has left the game (leaving) 13:44:37 *** sam0737 has joined #openttdcoop 13:46:20 <PublicServer> *** bassals has joined spectators 13:48:24 <sam0737> !password 13:48:24 <PublicServer> sam0737: herons 13:49:08 <PublicServer> *** sam0737 joined the game 13:50:43 <PublicServer> <sam0737> wow 13:50:55 <PublicServer> <sam0737> wonderful meow station... 13:51:43 <Zack__> !password+ 13:51:48 <Zack__> !üassword 13:51:54 <PublicServer> <V453000> a bit large but hopefully works well :) 13:52:17 <PublicServer> *** Zack joined the game 13:52:35 *** Maraxus has joined #openttdcoop 13:53:56 <PublicServer> <V453000> anyway, cya later 13:53:59 <PublicServer> *** V453000 has left the game (leaving) 13:54:17 <PublicServer> *** Zack has left the game (connection lost) 13:54:29 <Zack__> !password 13:54:29 <PublicServer> Zack__: herons 13:54:50 <PublicServer> *** Zack joined the game 14:02:32 *** IronFarm has joined #openttdcoop 14:02:36 <PublicServer> <Mark> FYI: coal doesnt say meow 14:02:38 <PublicServer> <Mark> thats a cat 14:03:48 <IronFarm> !help 14:03:48 <PublicServer> IronFarm: http://www.openttdcoop.org/wiki/IRC_Commands 14:03:59 <XeryusTC> Mark: actually it can 14:04:10 <IronFarm> !curve 14:04:10 <PublicServer> IronFarm: http://www.openttdcoop.org/wiki/Max_Curve_Speed 14:04:18 <Mark> coal can say meow? 14:05:25 <XeryusTC> if you try your best to convince it, yes 14:05:37 <IronFarm> !info 14:05:38 <PublicServer> IronFarm: #:1(Orange) Company Name: 'We require MORE MINERALS' Year Founded: 1950 Money: 470817602 Loan: 0 Value: 495202474 (T:491, R:0, P:0, S:0) unprotected 14:06:11 <IronFarm> !download 14:06:11 <PublicServer> IronFarm: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 14:06:11 <PublicServer> IronFarm: http://www.openttd.org/en/download-trunk/r23755 14:07:21 <Mark> :D 14:08:23 <IronFarm> !help 14:08:23 <PublicServer> IronFarm: http://www.openttdcoop.org/wiki/IRC_Commands 14:08:41 <IronFarm> !genkey 14:08:41 <PublicServer> IronFarm: you must be channel op to use !genkey 14:08:56 <Mark> genkey? 14:08:58 <Mark> !genkey 14:08:58 <PublicServer> Mark: !genkey [-d|--delete] nick: generates a key for autojoin 14:09:44 <IronFarm> !genkey IronFarm 14:09:44 <PublicServer> IronFarm: you must be channel op to use !genkey 14:10:17 <^Spike^> Mark that is the old huff pw thingie :) 14:10:31 <^Spike^> just now made per person 14:10:45 <IronFarm> !ip 14:10:45 <PublicServer> IronFarm: ps.openttdcoop.org 14:10:54 <Mark> oh 14:12:08 <PublicServer> <sam0737> oh. fortdrartwood rip'ed? 14:12:18 <PublicServer> <sam0737> why we don't have RIP date this time? ;P 14:13:56 <PublicServer> <sam0737> what's the work near Chennington Valley? 14:14:22 <PublicServer> <Mark> looks like Zack will be built there 14:14:28 <PublicServer> <Zack> yep 14:14:34 <PublicServer> <Zack> to get more trains moving 14:14:36 <PublicServer> <Zack> out 14:14:38 <PublicServer> <Mark> :D 14:14:48 <PublicServer> <Mark> moving out what? 14:14:58 <PublicServer> <Zack> cause it jammed at the entance 14:15:05 <PublicServer> <sam0737> or the exit? 14:15:11 <PublicServer> <Mark> just needs a better join 14:15:13 <PublicServer> <Zack> too 14:15:39 <PublicServer> <sam0737> better balancer...maybe? 14:15:44 <Mark> yeah 14:15:59 <PublicServer> <sam0737> somehow most goes to the inner ML-- 14:16:11 *** Ayero has joined #openttdcoop 14:16:14 <Ayero> !password 14:16:14 <PublicServer> Ayero: meaner 14:16:26 <PublicServer> *** Ayero joined the game 14:16:29 <PublicServer> <Mark> i smell something penalty related 14:17:17 <IronFarm> !password 14:17:17 <PublicServer> IronFarm: meaner 14:17:31 <PublicServer> <sam0737> Zack I think if you could fix the entrance balancing, the exits will be fine 14:17:36 <PublicServer> *** IronFarm joined the game 14:17:40 <PublicServer> <sam0737> i mean you won't need to upgrade the exits 14:17:46 <PublicServer> <Zack> idk how to do it 14:18:25 <PublicServer> <sam0737> I marked "!here A" and B 14:18:36 <PublicServer> <sam0737> need to allow A goes to B and vice versa 14:18:57 *** Chris_Booth has joined #openttdcoop 14:21:23 <PublicServer> <sam0737> let me try if i could fix the entrance balancing 14:21:28 <cornjuliox> how long do games usually last? 14:21:29 <PublicServer> <Zack> ok 14:21:41 <PublicServer> *** cornjuliox has left the game (leaving) 14:21:51 <Mark> they last until they're done 14:21:53 <PublicServer> <Zack> i made an extra connection to out MLs 14:21:57 <Mark> (i just love saying that) 14:22:01 <PublicServer> <Zack> finalised 14:22:04 <cornjuliox> i'd love to be around at the start of a game, just to see how everything is put together 14:22:45 <Mark> this one's pretty young 14:23:04 <PublicServer> <Zack> only 127 years 14:23:07 <PublicServer> <Zack> or more 14:23:09 <Mark> pretty slow due to the high WTFcontent of SRNW 14:23:31 <PublicServer> <Mark> about 195 14:23:57 <PublicServer> <Zack> when we started building in 2017 14:24:13 <PublicServer> <sam0737> the PF trap is what we discovered when we started building right? 14:24:20 <PublicServer> <sam0737> i mean the need of PFT to the drop station 14:24:30 <PublicServer> <sam0737> i don't think we forsee that in the mockup~ 14:24:33 <Mark> nah 14:24:43 <Mark> we were going to do TL-coded trains 14:24:47 <Maraxus> !password 14:24:47 <PublicServer> Maraxus: worsen 14:24:50 <PublicServer> <sam0737> ar ha. 14:24:51 <Mark> then realised its not needed... 14:24:57 <Mark> well V told me 14:25:13 <PublicServer> *** Maraxus joined the game 14:25:16 <PublicServer> <Maraxus> hi 14:25:22 <PublicServer> <Mark> howdy 14:28:25 <PublicServer> *** Chris Booth joined the game 14:28:34 <PublicServer> <Chris Booth> hi 14:28:40 <PublicServer> <Zack> hi 14:28:42 <PublicServer> <Maraxus> hi 14:29:00 <PublicServer> <Zack> okay i made the exit much better now 14:29:12 <PublicServer> <Zack> there cant be any trffic jams happen anymore 14:29:47 <PublicServer> *** bassals has joined company #1 14:30:22 <Mark> ill bet you i can make it jam 14:31:12 <Zack__> if ya stop the tains 14:32:57 <PublicServer> <sam0737> hm. let's try 3 level there.. 14:44:51 *** TWerkhoven has quit IRC 14:46:20 <PublicServer> *** IronFarm has left the game (leaving) 15:05:20 <PublicServer> <Chris Booth> Marks parking lot is now a bit better 15:05:30 <PublicServer> <sam0737> which? 15:05:53 <PublicServer> <Chris Booth> Marks parking lot 15:08:28 <PublicServer> <sam0737> ya agree 15:08:38 <PublicServer> <sam0737> better than the long long train 15:08:40 <PublicServer> <Zack> yep 15:30:54 <PublicServer> *** sam0737 has left the game (leaving) 15:31:00 *** sam0737 has quit IRC 15:35:46 *** Progman has quit IRC 15:35:53 <PublicServer> <Chris Booth> train limit 15:36:07 <PublicServer> <Zack> 500 15:38:03 <Sylf> damn, I missed another round of ban fun 15:38:16 <PublicServer> <Zack> yep 15:38:30 <PublicServer> <Chris Booth> who was banned? 15:38:44 <Sylf> some first day dude 15:38:54 <PublicServer> <Chris Booth> why? 15:40:22 <Chris_Booth> @logs 15:40:23 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 15:41:28 <Sylf> let's see, for this server alone, he... continued to mess around with ML after I asked him to stop, he issued a command to send all ML trains to a depot once (trying to replace BR 182 with ICE 3 - major wtf - just because he thought it was better, and didn't even ask anyone), destroyed the network plan and didn't tell anyone... 15:41:55 <Sylf> bad, bad memories of last night 15:42:18 <PublicServer> *** Sylf joined the game 15:43:58 <Chris_Booth> ]lol 15:44:03 <Chris_Booth> 3 bans one day 15:44:06 <Chris_Booth> that is busy 15:45:05 <PublicServer> *** Sylf has joined company #1 15:46:01 <V453000> he also did some bad shit on stable 15:46:27 <PublicServer> <Chris Booth> everyone does stupid things on stabel 15:46:33 <PublicServer> <Chris Booth> stable 15:47:45 <V453000> well not everyone connects into other companies and demolishes map :p 15:49:51 <PublicServer> <Chris Booth> oh that is just f*****g stupid 15:50:29 <PublicServer> <Sylf> no need to cesnor the word in this case :) 15:50:55 <PublicServer> <Chris Booth> I would have banned them aswell 15:51:38 <PublicServer> <Sylf> oooh, Prefingway Transfer looks pretty brilliant 15:52:28 <PublicServer> <Chris Booth> with less mines on it. it is great 15:52:31 <PublicServer> <Sylf> and is that the same deal at nyan-cat coal mine too? 15:53:02 <PublicServer> * Sylf can't see beyond the bridge madness 15:53:36 <PublicServer> <Chris Booth> what station you talking about now? 15:53:46 <PublicServer> <Sylf> V's pet coal 15:54:04 <PublicServer> <Chris Booth> oh yes that is the same idea 15:54:10 <PublicServer> <Chris Booth> just on a big scale 15:54:36 *** Firartix has quit IRC 15:55:13 *** Zack__ has quit IRC 15:55:20 <PublicServer> <Zack> cya later 15:55:22 <PublicServer> *** Zack has left the game (leaving) 16:01:42 <PublicServer> *** Sylf has left the game (leaving) 16:04:09 <PublicServer> *** Maraxus has left the game (leaving) 16:04:30 <PublicServer> *** bassals has joined spectators 16:06:02 <PublicServer> *** bassals has left the game (leaving) 16:12:40 <PublicServer> *** Chris Booth has left the game (leaving) 16:15:09 <V453000> !password 16:15:09 <PublicServer> V453000: unties 16:15:22 <PublicServer> <V453000> hi 16:15:22 <PublicServer> *** V453000 joined the game 16:16:55 *** Maraxus has quit IRC 16:17:14 <PublicServer> *** V453000 has left the game (leaving) 16:21:47 *** Zack__ has joined #openttdcoop 16:22:01 <Zack__> !password 16:22:01 <PublicServer> Zack__: sundae 16:22:45 <PublicServer> *** Zack joined the game 16:22:45 *** sam0737 has joined #openttdcoop 16:22:46 <sam0737> !password 16:22:46 <PublicServer> sam0737: sundae 16:23:00 *** Ayero has quit IRC 16:23:01 <PublicServer> *** sam0737 joined the game 16:24:37 <PublicServer> *** Zack has left the game (connection lost) 16:24:53 <Zack__> !password 16:24:53 <PublicServer> Zack__: sundae 16:25:07 <PublicServer> *** Zack joined the game 16:32:18 <PublicServer> *** Zack has left the game (connection lost) 16:32:36 <Zack__> !password 16:32:36 <PublicServer> Zack__: sundae 16:40:38 *** Zack__ has quit IRC 16:45:48 *** Firartix has joined #openttdcoop 17:08:19 *** TWerkhoven has joined #openttdcoop 17:34:45 *** LoPo has joined #openttdcoop 17:36:42 <LoPo> hiya 17:36:45 <LoPo> !players 17:36:48 <PublicServer> LoPo: Client 2269 (Orange) is StarLite, in company 1 (We require MORE MINERALS) 17:36:48 <PublicServer> LoPo: Client 2368 (Orange) is sam0737, in company 1 (We require MORE MINERALS) 17:36:48 <PublicServer> LoPo: Client 2327 is Ayero, a spectator 17:36:48 <PublicServer> LoPo: Client 2303 (Orange) is Mark, in company 1 (We require MORE MINERALS) 17:36:54 <LoPo> !password 17:36:55 <PublicServer> LoPo: surged 17:36:59 <PublicServer> <sam0737> hi 17:37:28 <kuch3n> !password 17:37:28 <PublicServer> kuch3n: surged 17:37:38 <PublicServer> *** kuch3n joined the game 17:39:18 <PublicServer> *** LoPo joined the game 17:39:42 <PublicServer> <sam0737> crap. 17:39:44 <PublicServer> <sam0737> crap. 17:39:46 <PublicServer> <sam0737> crap..... 17:39:46 <PublicServer> <LoPo> omg 17:39:48 <PublicServer> <LoPo> dudes 17:40:02 <PublicServer> <LoPo> im 1 sec online and already crashing trains.... 17:42:45 <PublicServer> <LoPo> hmmm we relay need to rebuild the exit of Ore drop 17:42:51 <PublicServer> <LoPo> its a mess 17:42:58 <PublicServer> <LoPo> sam0737 17:43:04 <PublicServer> <LoPo> wanna help? 17:43:06 <PublicServer> <sam0737> agree. 17:43:13 <PublicServer> <sam0737> yep 17:43:19 <PublicServer> <LoPo> k 17:43:41 <PublicServer> <sam0737> what's the plan? merge and balance all at that place? 17:44:09 *** Zack__ has joined #openttdcoop 17:44:11 <PublicServer> <LoPo> first make some room 17:44:16 <Zack__> !password 17:44:16 <PublicServer> Zack__: surged 17:44:22 <PublicServer> <LoPo> and bend the ML a bit in a better place 17:44:33 <PublicServer> *** Zack joined the game 17:44:33 *** Mucht has quit IRC 17:44:34 <PublicServer> <Zack> hi 17:44:41 <PublicServer> <LoPo> can you rederect all the trains to the upper 2 lines? 17:44:48 <PublicServer> <LoPo> then ill rebuild the others 17:44:52 *** Mucht has joined #openttdcoop 17:44:52 *** ChanServ sets mode: +o Mucht 17:44:58 <PublicServer> <sam0737> the ML? 17:44:58 <PublicServer> <sam0737> ok 17:45:08 <PublicServer> <Zack> weve got four MLs 17:45:38 <PublicServer> <LoPo> i now 17:45:43 <PublicServer> <LoPo> know 17:45:44 <PublicServer> <Zack> what r ya building? 17:45:52 <PublicServer> <LoPo> trakcs "{ 17:45:58 <PublicServer> <LoPo> tracks* :P 17:46:03 <planetmaker> haha :-) 17:46:07 <PublicServer> <Zack> and for what? 17:46:13 <PublicServer> <LoPo> trains? 17:46:15 <PublicServer> <sam0737> exits of the steel mill 17:46:16 <planetmaker> for trains? :-P 17:46:17 <PublicServer> <LoPo> i guess 17:46:19 <PublicServer> <Zack> ok 17:46:21 <PublicServer> <LoPo> ghaha :D 17:46:23 <PublicServer> <Zack> yes 17:46:26 <planetmaker> poor Zack :-) 17:46:31 <PublicServer> <sam0737> empty ML redirected to the upper two 17:47:16 <Zack__> come on to the server and take a look at the iron ore drop 17:47:37 <Zack__> i made the basic station and connections then the others improved it 17:47:39 <PublicServer> <sam0737> btw the meow station is under utilize...not enough incoming empty trains 17:47:55 <PublicServer> <sam0737> and caused prefingway valley stacking a whole lot of coal- 17:48:25 <PublicServer> <Zack> "overfloat" 17:52:00 <PublicServer> *** kuch3n has joined company #1 17:52:12 <PublicServer> <kuch3n> youve got a slowdown !here 17:52:44 <PublicServer> <Zack> these re only the signals 17:54:22 <PublicServer> <kuch3n> are signals missing @ !signals> 17:54:24 <PublicServer> <kuch3n> ? 17:54:32 <PublicServer> <LoPo> ni 17:54:34 <PublicServer> <LoPo> no 17:54:41 <PublicServer> <sam0737> no 17:54:43 <PublicServer> <LoPo> however 17:54:49 <PublicServer> <LoPo> you could make it more agressive 17:54:55 <PublicServer> <kuch3n> which sense does it make? 17:55:11 <PublicServer> <LoPo> more argressive? 17:55:17 <PublicServer> <LoPo> or the lack of signals 17:55:20 <PublicServer> <kuch3n> lack of signals 17:55:30 <PublicServer> <sam0737> lack of signal: train should pick another lane, instead of lining up on the same lane 17:55:52 <PublicServer> <sam0737> so ya, see? the south bound is empty... 17:56:02 <PublicServer> <kuch3n> yep 17:56:04 <PublicServer> <sam0737> if you add 17:56:06 <PublicServer> <kuch3n> give me a lil bit time 17:57:40 <PublicServer> <sam0737> a pre-exit signal there ---then it's just the same as no signal, isn't it? :) 18:01:43 *** IronFarm has quit IRC 18:04:22 <PublicServer> <LoPo> dude 18:04:32 <PublicServer> <sam0737> yes 18:04:38 <PublicServer> <LoPo> leave the signals :P 18:04:44 <PublicServer> <LoPo> if you dont understand prios 18:04:59 <PublicServer> <sam0737> what the heck 18:05:06 <PublicServer> <Zack> wtf? 18:05:33 <PublicServer> <sam0737> sorry it was lag.. 18:05:56 <PublicServer> <sam0737> played single player too much 18:06:06 <PublicServer> <Zack> xD 18:06:13 <PublicServer> <LoPo> :) 18:06:16 <PublicServer> <LoPo> its oky 18:06:27 <PublicServer> <kuch3n> better now? :p 18:06:41 <PublicServer> <sam0737> good thing is no trains recreation / order assignment is needed 18:06:47 <PublicServer> <sam0737> i love SRNW 18:11:17 <PublicServer> <LoPo> oky 18:11:28 <PublicServer> <LoPo> now the overflow 18:11:46 <PublicServer> <LoPo> yeah and reconnect your Sl 18:11:46 <PublicServer> <LoPo> SL 18:11:52 <PublicServer> <sam0737> right 18:12:09 *** mfb- has joined #openttdcoop 18:12:09 *** ChanServ sets mode: +o mfb- 18:12:18 <mfb-> hi 18:12:39 <Zack__> hi 18:12:44 <PublicServer> *** mfb joined the game 18:13:40 <PublicServer> <mfb> mark's PL is stacking coal again 18:14:10 <PublicServer> <mfb> hmm 18:14:16 <PublicServer> <mfb> it has no check for empty ML trains 18:15:02 <PublicServer> <sam0737> so much cleaner 18:15:05 <PublicServer> <mfb> V's meow collects coal, too 18:15:08 <PublicServer> <sam0737> the ore drop 18:15:10 <PublicServer> <LoPo> i got to eat so brb 18:15:17 <PublicServer> <sam0737> cya 18:15:19 <PublicServer> <Zack> cya 18:15:25 <PublicServer> <sam0737> which time zone are you living at? LoPo 18:15:36 <PublicServer> <LoPo> Im from the netherlands 18:15:43 <PublicServer> <LoPo> so +1 i guess 18:15:58 <PublicServer> <sam0737> cool. 18:16:08 <PublicServer> <Zack> and you sam0737 18:16:11 <PublicServer> <Zack> ? 18:16:17 <PublicServer> <sam0737> China 18:16:31 <PublicServer> <sam0737> so +8 18:16:32 <mfb-> 19:16 here 18:16:39 <PublicServer> <Zack> here too 18:18:35 <PublicServer> *** kuch3n has left the game (leaving) 18:19:40 <PublicServer> <Zack> ya know who programmed the PBS in the game? 18:20:02 <PublicServer> <sam0737> not me :P 18:20:44 <PublicServer> <Zack> it is in the About OpenTTD 18:21:28 <PublicServer> <sam0737> ok i read that now...and? 18:22:07 <Zack__> just asked who knows him 18:22:18 <Zack__> lag 18:22:22 <PublicServer> *** Zack has left the game (connection lost) 18:22:32 <Zack__> !password 18:22:33 <PublicServer> Zack__: robber 18:22:48 <PublicServer> *** Zack joined the game 18:22:52 <PublicServer> <Zack> the servers now a robber 18:23:30 <PublicServer> <sam0737> ya the internet.. 18:27:48 <PublicServer> <Mark> why would i check for empty ML trains? 18:28:15 <PublicServer> <mfb> feeder trains can unload and no ML train can load in that case 18:28:25 <PublicServer> <mfb> so coal stays at the station, as you have no memory there 18:28:32 <PublicServer> <Mark> i mean, why would there be an empty ML train? 18:28:42 <PublicServer> <mfb> to load coal? 18:28:46 <PublicServer> <Mark> uhm 18:28:53 <PublicServer> <Mark> i mean, why would it not be empty 18:29:07 <PublicServer> <mfb> it is empty. as long as there is one at all 18:29:21 <PublicServer> <mfb> but if there is no ML train, your station gets 200 tons of coal 18:29:25 <PublicServer> <mfb> without any way to remove them 18:29:30 <PublicServer> <Mark> oh right 18:29:32 <PublicServer> <Mark> yeah 18:29:58 <PublicServer> <Mark> i should just completely redo it 18:30:08 <PublicServer> <mfb> hmm 18:30:20 <PublicServer> <Mark> its real messy now 18:30:22 <PublicServer> <mfb> if you want to go crazy... use two train counters 18:30:24 <PublicServer> <mfb> subtract 18:30:28 <PublicServer> <mfb> if>0, let ML trains in 18:30:46 <PublicServer> <Mark> i dont want to go crazy 18:30:53 <PublicServer> <mfb> :( 18:31:03 <PublicServer> <sam0737> i hope we could just code script into the signal...ok but then it won't be fun :P 18:31:13 <PublicServer> <mfb> right 18:31:15 <PublicServer> <Mark> would be way more fun imho :D 18:31:19 <PublicServer> <Mark> i hate building gates 18:31:27 <PublicServer> <mfb> a NOT signal would be nice 18:31:29 <PublicServer> <Mark> all we need is NOT signal 18:31:31 <PublicServer> <Mark> yeah 18:31:45 <PublicServer> <Mark> such a shame thats not possible through newgrf 18:31:47 <PublicServer> <sam0737> oops 18:32:06 <PublicServer> <Mark> i might just steal a bit of that lake 18:32:19 <PublicServer> <mfb> what does train 355 do? 18:32:25 <PublicServer> <mfb> south-east 18:32:50 <PublicServer> <Mark> good question 18:32:57 <PublicServer> <Mark> looks like a clock 18:34:13 <PublicServer> <Mark> alright close your eyes for a minute everyone 18:34:23 <PublicServer> <Zack> y? 18:34:31 <PublicServer> <sam0737> i am not seeing the minimap 18:34:41 <PublicServer> <Zack> me same 18:34:59 <PublicServer> <sam0737> that's look natural. 18:35:01 <PublicServer> <sam0737> the coast 18:35:03 <PublicServer> <sam0737> coastline 18:35:05 <PublicServer> <Mark> good enough :) 18:35:13 <PublicServer> <Zack> iron ore drop look 18:35:41 <PublicServer> *** Zack has left the game (connection lost) 18:36:05 <Zack__> !password 18:36:05 <PublicServer> Zack__: mewing 18:36:26 <PublicServer> *** Zack joined the game 18:36:30 <PublicServer> <Zack> servers mewing 18:36:40 <PublicServer> <sam0737> a V8 javascript engine in the signal, and could reference any other named signal/track counter would be very nice... 18:37:01 <PublicServer> <Mark> yeah 18:37:13 <PublicServer> <Mark> i dont think ottd devs care enough about us crazy coopers :P 18:37:31 <PublicServer> <Mark> or maybe its hard to implement 18:37:34 <PublicServer> <Mark> wouldnt know 18:37:44 <PublicServer> <Mark> wtf 18:37:51 <PublicServer> <Zack> ? 18:37:52 <mfb-> well, there is a programmable signal patch 18:38:07 <PublicServer> <Mark> a farm just spawned on the middle of my new made lake 18:38:11 <PublicServer> <sam0737> LOL. 18:38:37 <PublicServer> <Mark> thats not funny at all 18:38:39 <PublicServer> <sam0737> ROFL... 18:39:05 <PublicServer> <Mark> should've made it on sea level, could've flooded it 18:39:07 <PublicServer> <sam0737> i hope no oil rig will spawn nearby and stop your TF plan 18:39:13 <PublicServer> <Mark> this happened before... 18:40:08 <PublicServer> <Mark> might just blow up the old one then 18:40:28 <PublicServer> <sam0737> what's your plan again? ...to fix the PL 18:40:34 <PublicServer> <Mark> yeah 18:40:36 <PublicServer> <Mark> to rebuild it 18:40:54 <PublicServer> <Mark> dont really have a plan yet 18:41:08 <PublicServer> <sam0737> hm- 18:41:08 <PublicServer> <Mark> i'll do it the same way but more heavy duty 18:41:26 <PublicServer> <Mark> probably not merging the ML tracks and making 2 platforms per track 18:41:55 *** Mucht has quit IRC 18:42:45 <PublicServer> <Mark> hope the overflow survives... 18:43:23 <PublicServer> <sam0737> just FYI there is no overflow for ore :) 18:43:35 <PublicServer> <Mark> its coal :P 18:43:45 <PublicServer> <sam0737> oh yeah. 18:45:43 <PublicServer> <Mark> i dont want to do it the same way as V but it seems to be the best :P 18:45:56 *** Maraxus has joined #openttdcoop 18:46:38 <PublicServer> <sam0737> which? Prefingway Transfer? 18:46:44 <PublicServer> <sam0737> or the "meow"? 18:46:48 <PublicServer> <Mark> his cat 18:46:55 <Maraxus> !password 18:46:55 <PublicServer> Maraxus: mewing 18:47:11 <PublicServer> *** Maraxus joined the game 18:47:14 <PublicServer> <Zack> wb 18:47:24 <PublicServer> <Maraxus> rehi 18:47:27 <PublicServer> <sam0737> hi 18:47:45 <PublicServer> <Mark> muahaha 18:47:55 <PublicServer> <sam0737> huh 18:48:01 <PublicServer> <sam0737> how could that.. 18:48:15 <PublicServer> <sam0737> gate failure.. 18:48:15 <PublicServer> <Mark> i crashed them 18:48:17 <PublicServer> <Zack> -.- 18:48:23 <PublicServer> <sam0737> =.= 18:48:42 <PublicServer> <Zack> >:( 18:48:52 <PublicServer> <Mark> thats better 18:49:24 *** Progman has joined #openttdcoop 18:50:22 <PublicServer> <Mark> i need to think of a way to at least make it better looking than V's :D 18:51:49 <PublicServer> <sam0737> IMHO that cat design has a large footprint.. 18:52:07 <PublicServer> <Mark> yeah 18:52:50 <PublicServer> *** mfb has joined spectators 18:54:06 <PublicServer> <Zack> think faster coal is stacking up at the pickup stations 18:54:24 <PublicServer> <Mark> idc 18:55:06 <PublicServer> *** Zack has left the game (leaving) 18:55:15 *** Zack__ has quit IRC 18:57:51 <PublicServer> <Mark> stupid farm... 18:58:30 <Chris_Booth> stupid Mark 19:04:13 <PublicServer> *** Chris Booth joined the game 19:04:20 <V453000> doesnt your station work reliably Mark? and like 1% size? 19:05:05 <Mark> the theory works :P 19:05:09 <PublicServer> <Chris Booth> but? 19:05:15 <PublicServer> <Mark> just need some more capacity 19:05:25 <PublicServer> <Chris Booth> I could have added a 5th line 19:05:36 <PublicServer> <Mark> im going with 8 ithink 19:05:40 <PublicServer> <Mark> maybe even 12 19:06:19 <PublicServer> <Mark> btw V, you got capacity problems too 19:06:23 <V453000> !password 19:06:24 <PublicServer> V453000: rusted 19:06:26 <V453000> no something just broke 19:06:38 <PublicServer> *** V453000 joined the game 19:06:43 <PublicServer> <V453000> this shouldnt ever happen 19:06:44 <PublicServer> <V453000> dont know how it did 19:07:06 <PublicServer> <Mark> oh right 19:07:13 <PublicServer> <Mark> sounds like failed train detection then 19:13:27 <PublicServer> <Chris Booth> I have a good idea for a terminus transfer 19:13:45 <PublicServer> <Mark> you can build it if you want 19:13:47 <PublicServer> <Mark> i cant be bothered really 19:14:10 <PublicServer> <Mark> WTF 19:14:13 <PublicServer> <Mark> ANOTHER FARM 19:14:19 <PublicServer> <Chris Booth> XD 19:14:25 <PublicServer> <LoPo> YES! 19:14:29 <PublicServer> <LoPo> moar farms 19:14:48 <PublicServer> <Mark> but not there... :D 19:15:55 <PublicServer> <Chris Booth> hhm 19:16:25 <PublicServer> <sam0737> aeousaeonthuaseontuh 19:16:44 <PublicServer> <Mark> bless you 19:16:46 <PublicServer> <sam0737> what's wrong with me today 19:17:04 <PublicServer> <sam0737> thankyou. 19:17:53 <PublicServer> <sam0737> the 19:18:05 <PublicServer> <sam0737> the overflow does work :) 19:20:43 <PublicServer> <Chris Booth> stupid farm 19:20:50 <PublicServer> <sam0737> V - your cat 19:20:53 <PublicServer> <Mark> oh you're building 19:20:57 <PublicServer> <Mark> go for it, then :) 19:20:59 <PublicServer> <sam0737> something is wrong with the dropping trains 19:21:25 <PublicServer> <Chris Booth> I was mark but farm is in the way 19:21:27 <PublicServer> <Chris Booth> so I gie up 19:21:30 <PublicServer> <Mark> ah what 19:21:41 <PublicServer> <Mark> quitter :P 19:21:52 <PublicServer> <Chris Booth> yes 19:21:55 <PublicServer> <Mark> tunnel 19:22:21 <PublicServer> <Mark> there you go 19:22:23 <PublicServer> <Mark> just temp 19:22:30 <PublicServer> <Chris Booth> cant do that 19:22:36 <PublicServer> <Chris Booth> nee to detect 19:23:18 *** Zack__ has joined #openttdcoop 19:23:25 <Zack__> hows going there? 19:23:32 <PublicServer> <Chris Booth> bad 19:23:44 <Zack__> why? 19:23:50 <PublicServer> <Chris Booth> farms 19:23:52 <Zack__> what happened 19:24:10 <PublicServer> <sam0737> two farms in the newly reclaimed land 19:24:12 <PublicServer> <Mark> go blow it up in sp 19:24:14 <PublicServer> <sam0737> popup right in the middle 19:24:29 <Zack__> !password 19:24:29 <PublicServer> Zack__: shoved 19:25:14 <PublicServer> *** Zack joined the game 19:25:15 <PublicServer> *** LoPo has joined spectators 19:25:19 <PublicServer> <Zack> ok where? 19:25:25 <PublicServer> <Mark> brb 19:25:27 <PublicServer> <Chris Booth> all the farms 19:25:46 <PublicServer> *** Mark has joined spectators 19:25:55 <PublicServer> *** Zack has joined spectators 19:26:11 <PublicServer> <LoPo> im off 19:26:21 <PublicServer> <Zack> cya 19:26:23 <PublicServer> <LoPo> if some1 want to finish the overflow be my guest 19:26:24 <sam0737> cya- 19:26:31 <PublicServer> *** Chris Booth has left the game (leaving) 19:27:29 <PublicServer> *** Zack has joined company #1 19:32:41 <PublicServer> <mfb> oh 19:32:49 <PublicServer> <mfb> empty space at parking lot theory 19:33:07 <PublicServer> *** mfb has joined company #1 19:40:18 *** Firartix has quit IRC 19:42:19 <PublicServer> <sam0737> btw who is helping me? :) 19:42:19 <PublicServer> *** Ayero has left the game (connection lost) 19:42:24 <PublicServer> <sam0737> at the merge--i mean 19:42:26 <PublicServer> <Zack> me 19:43:22 <PublicServer> <Zack> well i didnt know that youre building here 19:44:02 <PublicServer> <sam0737> thanks for the help, that's definitely helpful :D. 19:44:12 <PublicServer> <Zack> np ;) 19:44:20 <PublicServer> <V453000> what the shit 19:44:22 <PublicServer> <V453000> oh 19:44:29 <PublicServer> <Zack> what now? 19:44:31 <PublicServer> <V453000> ML trains here? 19:44:31 <PublicServer> <V453000> wtf 19:44:41 <PublicServer> <mfb> ? 19:44:47 <PublicServer> <sam0737> ? 19:44:50 <PublicServer> <V453000> everywhere in the station :( 19:45:05 <PublicServer> <Zack> which one? 19:45:11 <PublicServer> <V453000> guess 19:45:31 <PublicServer> <sam0737> the cat? 19:45:34 <PublicServer> <Zack> dutbridge lakeside? 19:46:19 <PublicServer> *** Zack has left the game (connection lost) 19:46:26 <Zack__> !password 19:46:26 <PublicServer> Zack__: larges 19:46:45 <PublicServer> *** Zack joined the game 19:48:33 <PublicServer> <Zack> mark which engines do ya want for the circles? 19:49:32 <PublicServer> <Zack> mfb should i make the engines for the WIP? 19:50:03 <PublicServer> <mfb> that would be nice 19:50:09 <PublicServer> <mfb> two double gators for the NOT 19:50:13 <PublicServer> <Zack> which engines do ya want? 19:50:31 *** Firartix has joined #openttdcoop 19:50:51 <PublicServer> <Zack> actually which one is the NOT? 19:51:05 <PublicServer> <sam0737> use the LevA Gator 19:51:47 <PublicServer> <mfb> and one transrapid for the other circles 19:53:13 <PublicServer> <mfb> hmm, too fast 19:55:36 <PublicServer> <V453000> wtf Mark you killed the station? :( 19:56:02 <PublicServer> <Zack> which station did he kill? 19:56:11 <PublicServer> <Zack> the parking theora? 19:56:17 <PublicServer> <Zack> *theory 19:56:23 <PublicServer> <sam0737> oh. 19:56:33 <PublicServer> <mfb> hmm 19:56:36 <PublicServer> <mfb> bad timing issue 19:56:39 <PublicServer> <sam0737> yes. because the design had problem 19:56:53 <PublicServer> <sam0737> that's why killed and is planning for rebuild 19:57:07 <PublicServer> <V453000> ah found the issue 19:57:18 <PublicServer> <V453000> someone deleted a part of exit track for my SL and broke the whole complex ... 19:57:42 <PublicServer> <V453000> should get back to normal no 19:57:44 <PublicServer> <V453000> now 19:57:54 <PublicServer> <sam0737> which track? could you put a sign? 19:58:00 <PublicServer> <sam0737> just wonder if it was me... 19:58:07 <PublicServer> <V453000> at !track 19:58:21 <PublicServer> <sam0737> oh. 19:58:31 <PublicServer> <V453000> btw the joiner you have built guys is very slow 19:58:33 <PublicServer> <sam0737> definitely me.. 19:58:33 <PublicServer> <V453000> was the old one jamming? 19:58:43 <PublicServer> <sam0737> yes- 19:58:49 <PublicServer> <sam0737> the old one was jamming 19:59:19 <PublicServer> <V453000> this is bad 19:59:29 <PublicServer> <Zack> whx? 19:59:32 <PublicServer> <V453000> look? 19:59:38 <PublicServer> <Zack> why? 20:00:04 <PublicServer> <mfb> is there a small design for a binary counter? I don't want to fill the whole area with it... 20:00:10 <PublicServer> <V453000> the original was certainly better 20:00:10 <PublicServer> <mfb> 3 bits are enough 20:00:25 <PublicServer> <mfb> edge detector is working 20:00:35 <PublicServer> <V453000> btw mfb the connected logic is absolutely necessary there 20:00:41 <PublicServer> <sam0737> the gap should be fixable- give me a sec 20:00:45 <PublicServer> <V453000> at teh overflow 20:01:05 <PublicServer> <mfb> well, maybe other errors were problematic 20:01:16 <PublicServer> <Zack> hey V you could make the clock for the Ore overflow 20:01:18 <PublicServer> <mfb> nearly no trains used this line - and these were sometimes forced to go to the overflow 20:04:51 <PublicServer> <V453000> what are you doing? 20:04:59 <PublicServer> <mfb> <-? 20:05:05 <PublicServer> <V453000> probably Zack 20:05:27 <PublicServer> <mfb> I am thinking about the small train counter 20:06:06 <PublicServer> <V453000> no 20:06:09 <PublicServer> <V453000> that is ok already 20:06:15 <PublicServer> <mfb> V: you had some repeater design? red combo => blocking train? 20:06:25 <PublicServer> <V453000> ? 20:06:31 <PublicServer> <mfb> as special gate 20:06:37 <PublicServer> <V453000> oh that thing 20:06:49 <PublicServer> <V453000> dont know what that is, I call it green -> absolute red 20:07:00 <PublicServer> <mfb> do you have it somewhere here? 20:07:12 <PublicServer> <V453000> oh that way you mean 20:07:18 <PublicServer> <V453000> it is in the ABR9 20:07:28 <PublicServer> <V453000> like red -> absolute red? 20:07:42 <PublicServer> <mfb> red or green as input does not matter 20:07:49 <PublicServer> <mfb> I have both 20:08:00 <V453000> http://blog.openttdcoop.org/files/blog/V453000/ABR09_red-red.png¨ 20:08:11 <V453000> http://blog.openttdcoop.org/files/blog/V453000/ABR09_red-red.png 20:08:14 <V453000> without the last char 20:08:49 <mfb-> hmm 20:08:56 <PublicServer> <V453000> is that what you needed? 20:08:59 <mfb-> not 100% block-free I guess. but it should work 20:09:05 <PublicServer> <V453000> it is 20:09:24 <V453000> well maybe 20:09:46 <mfb-> what is the purpose of the exit signals? 20:10:13 <V453000> fail-safe 20:10:22 <mfb-> ah I see 20:10:29 <mfb-> that is nice 20:10:34 <V453000> ah yes, therefore 100% block free 20:10:44 <V453000> Vitus made that one :p 20:10:55 <V453000> hm you never met Vitus did you 20:11:09 <PublicServer> <mfb> not that I can remember 20:11:31 <PublicServer> <V453000> shame 20:12:07 <PublicServer> <mfb> hmm 20:12:13 <PublicServer> <mfb> train prefers wrong line 20:12:40 <PublicServer> <V453000> ha 20:12:42 <PublicServer> <mfb> ok 20:12:44 <PublicServer> <V453000> ye:D 20:13:14 <PublicServer> <V453000> going to dynamically count train going into station? 20:13:22 <PublicServer> <mfb> count trains for both lines 20:13:24 <PublicServer> <V453000> and release pickups appropriately? 20:13:26 <PublicServer> <mfb> subtract 20:13:32 <PublicServer> <V453000> aye 20:13:46 <PublicServer> <mfb> 1 bit of the adder is there 20:14:16 <PublicServer> <V453000> doesnt look too sane 20:14:26 <PublicServer> <mfb> what do you mean? 20:14:37 <PublicServer> <V453000> that I dont understand shit how it works or what it does :) 20:14:43 <PublicServer> <mfb> :D 20:14:58 <PublicServer> <mfb> well 20:15:03 <PublicServer> <mfb> built in that way, it is hard to understand it 20:15:15 <PublicServer> <mfb> the first versions were a bit more spread out 20:15:27 <PublicServer> <V453000> no matter :) too much logic for me 20:15:37 <PublicServer> <mfb> that is possible? 20:15:51 <PublicServer> <V453000> sure :) 20:16:33 <PublicServer> <V453000> this is pure computer logic, that I dont understand, but if I have something where I directly see the purpose, I can make it :) 20:17:03 <PublicServer> <mfb> hmm 20:17:06 <PublicServer> <mfb> looks good 20:17:25 <PublicServer> <V453000> I will take a shower :) 20:19:01 <PublicServer> <mfb> ok, same thing again :) 20:20:41 <PublicServer> *** Zack has left the game (connection lost) 20:20:53 <Zack__> !password 20:20:53 <PublicServer> Zack__: zenith 20:21:11 <PublicServer> *** Zack joined the game 20:22:40 <mfb-> !rcon set max_trains 650 20:23:01 *** chester has joined #openttdcoop 20:23:21 <chester> hi what is this beta2m 20:23:28 <mfb-> ? 20:23:38 <PublicServer> <Zack> new version? 20:23:41 <^Spike^> chester try again 20:25:52 <chester> game crashes 20:25:59 <PublicServer> *** mfb has left the game (connection lost) 20:26:12 <mfb-> !password 20:26:12 <PublicServer> mfb-: zenith 20:26:20 <PublicServer> *** mfb joined the game 20:26:22 <ODM> chester, its a different channel 20:26:24 <PublicServer> <mfb> stupid industries 20:26:24 <chester> it said invalid train length 20:26:30 <ODM> join #openttdcoop.stable 20:26:42 <PublicServer> <sam0737> oops 20:26:48 <PublicServer> <Zack> what? 20:26:54 <PublicServer> <sam0737> the oil refinery 20:27:01 <PublicServer> <Zack> where? 20:27:08 <PublicServer> <sam0737> near the calculator logics 20:27:22 <PublicServer> <mfb> the farm is worse 20:27:50 <PublicServer> <mfb> well, it still works 20:29:07 *** Progman has quit IRC 20:29:34 <PublicServer> <mfb> :D 20:29:37 <PublicServer> <mfb> thanks 20:29:43 <PublicServer> <Zack> np 20:30:21 <PublicServer> <mfb> hmm 20:30:28 <PublicServer> <mfb> now a 90°-rotation of that 20:30:54 <PublicServer> <Zack> thatll be difficult 20:31:00 <PublicServer> <mfb> why? 20:31:11 <PublicServer> <mfb> it is easier than building it in the first place 20:31:21 <PublicServer> <Zack> never mind 20:33:26 <PublicServer> <mfb> :) 20:39:26 <PublicServer> <mfb> if you like, you can add trains :) 20:39:44 <PublicServer> <mfb> two double headed for circles, one single-headed for the other parts 20:40:26 <PublicServer> <Zack> whcih ones? 20:40:29 <PublicServer> <mfb> gator 20:40:40 <PublicServer> <mfb> pure logic, no timing here 20:40:46 <PublicServer> *** V453000 has left the game (leaving) 20:46:43 <sam0737> gotta go. cya 20:46:47 <PublicServer> <mfb> cu 20:46:49 <PublicServer> <Zack> cya 20:46:51 <PublicServer> <Maraxus> cu 20:47:05 <PublicServer> *** sam0737 has joined spectators 20:47:09 <PublicServer> <Zack> hey mfb take a look what i made on water 20:47:23 <PublicServer> <mfb> a large compass 20:47:29 <PublicServer> <Zack> eyecandy 20:47:40 <PublicServer> *** sam0737 has left the game (leaving) 20:47:42 *** sam0737 has quit IRC 20:48:30 *** valhalla1w has joined #openttdcoop 20:48:49 <PublicServer> <mfb> the AND gates? 20:48:57 <PublicServer> <mfb> oh wait 20:48:59 <PublicServer> <mfb> OR 20:55:21 *** valhallasw has quit IRC 20:57:05 <PublicServer> <Zack> anyone building somewhere? 20:57:08 <PublicServer> <mfb> me 20:57:10 <PublicServer> <Zack> help needed? 20:57:21 <PublicServer> <mfb> not at the moment 20:57:31 <PublicServer> <mfb> killing trains now 21:01:11 <PublicServer> <mfb> 4 21:01:11 <PublicServer> <mfb> 3 21:01:15 <PublicServer> <mfb> 2 21:01:21 <PublicServer> <mfb> 5 21:01:23 <PublicServer> <mfb> wtf 21:01:33 <PublicServer> <Zack> whatya mean? 21:01:43 <PublicServer> <mfb> that should count downwards 21:02:01 <PublicServer> <Zack> and whats the problem? 21:02:16 <PublicServer> <mfb> it calculated 2-1=5 21:02:38 <PublicServer> <Zack> the calculator is a dumbass XD 21:04:05 <PublicServer> <Zack> try again mfb 21:04:11 <PublicServer> <mfb> ? 21:04:17 <PublicServer> <Zack> ya know 21:04:20 <PublicServer> <mfb> what changed? 21:04:31 <PublicServer> <Zack> just try again 21:04:37 <PublicServer> <Zack> idk 21:05:07 <PublicServer> <Zack> want to knowwhat it now calculates 21:05:09 <PublicServer> <mfb> ah I see 21:05:15 <PublicServer> <mfb> see sign 21:05:35 *** TWerkhoven[l] has joined #openttdcoop 21:05:49 <PublicServer> <mfb> that is better 21:05:52 <PublicServer> <mfb> 4 21:05:58 <PublicServer> <mfb> 3 21:06:02 <PublicServer> <mfb> 2 21:06:13 <PublicServer> <mfb> hmm.. 5 again 21:06:27 <PublicServer> <Zack> -.- 21:07:01 <PublicServer> <mfb> the calculator is right, but the counter is not 21:08:01 <PublicServer> <mfb> 3..4..5 21:08:19 <PublicServer> <mfb> 6 21:08:30 <PublicServer> <mfb> ah 21:08:44 <PublicServer> <mfb> I need one more gate 21:08:50 <PublicServer> <Zack> how do you start counter timer? 21:09:04 <PublicServer> <mfb> the train in the east 21:09:19 <PublicServer> <mfb> it is detected at the time it reaches the first signal 21:12:39 <PublicServer> <mfb> better 21:12:53 <PublicServer> <mfb> 2->1 :) 21:12:59 <PublicServer> <mfb> ->0 21:13:18 <planetmaker> mfb must have a number fetish tonight 21:13:28 <PublicServer> <Zack> :D 21:13:31 <PublicServer> <mfb> :D 21:13:55 <planetmaker> :-) without reading back I see a lot of numbers 21:13:57 <PublicServer> <mfb> ok that is the ML part 21:16:40 <PublicServer> *** {TWerkhoven[l]} joined the game 21:17:02 <PublicServer> *** Zack has left the game (connection lost) 21:17:16 <Zack__> damn 21:17:25 <Zack__> !password 21:17:25 <PublicServer> Zack__: grumpy 21:17:28 <PublicServer> <mfb> ? 21:17:50 <PublicServer> *** Zack joined the game 21:18:06 <PublicServer> <Zack> password for now: grumpy XD 21:20:48 <PublicServer> <Zack> another farm 21:22:51 <PublicServer> <mfb> phi 21:27:35 *** Qanael has quit IRC 21:27:56 <PublicServer> <Zack> new iron ore mines 21:28:10 *** Qanael has joined #openttdcoop 21:32:39 <PublicServer> <mfb> transrapid there 21:32:48 <PublicServer> <mfb> that is not a NOT 21:33:02 <PublicServer> <mfb> thanks 21:36:33 <PublicServer> <mfb> train 514... 21:37:07 <PublicServer> <mfb> that is better 21:37:17 <PublicServer> <Zack> i didnt stop it 21:37:24 <PublicServer> <mfb> maybe I did it 21:37:40 <PublicServer> <mfb> so tricky to spot errors 21:38:18 <PublicServer> <mfb> but now it counts upwards for one side and down for the other side 21:39:13 <PublicServer> <mfb> it reads 3-0=0 at the moment 21:39:19 <PublicServer> <mfb> eh 21:39:19 <PublicServer> <mfb> =3 21:39:21 <PublicServer> <mfb> my mistake 21:39:47 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 21:41:53 *** Progman has joined #openttdcoop 21:48:41 <PublicServer> <Zack> ok i made some nonsense now 21:50:23 <PublicServer> <Zack> someone wants to see iron ore drop thats now looking better 21:50:50 <PublicServer> <Zack> XD 21:58:00 <PublicServer> <mfb> every large project should get its own crash! 21:58:16 <PublicServer> <Zack> whatya mean with that? 21:58:30 <PublicServer> <mfb> boring without ;) 21:58:54 <PublicServer> <mfb> ok 21:59:13 <PublicServer> <mfb> station and the right starting position left 21:59:21 <PublicServer> *** Zack has left the game (connection lost) 21:59:32 <Zack__> !password 21:59:32 <PublicServer> Zack__: snitch 22:00:02 <Zack__> !password 22:00:02 <PublicServer> Zack__: snitch 22:00:27 <PublicServer> *** Zack joined the game 22:01:01 <PublicServer> *** Zack has left the game (connection lost) 22:01:51 <PublicServer> *** Zack joined the game 22:02:02 <PublicServer> *** Zack has left the game (connection lost) 22:02:13 <Zack__> darn you internet 22:03:14 <Zack__> ill see ya tomorrow guys 22:03:19 <PublicServer> <mfb> cu 22:03:25 <PublicServer> <Maraxus> cu 22:03:35 *** Zack__ has quit IRC 22:04:58 <PublicServer> <mfb> oh 22:05:01 <PublicServer> <mfb> a gate without trains :D 22:18:33 <PublicServer> <Maraxus> gn 22:18:39 <PublicServer> <mfb> good night 22:18:42 <PublicServer> *** Maraxus has left the game (leaving) 22:18:46 *** Maraxus has quit IRC 22:18:55 *** TWerkhoven[l] has quit IRC 22:26:40 <PublicServer> <mfb> what happened to the feeder trains :( 22:34:55 *** Progman has quit IRC 22:44:06 <mfb-> is it a good or a bad sign to find errors in the logic? 22:45:12 *** roboboy has joined #openttdcoop 22:49:22 *** dr_gonzo___ has quit IRC 22:58:31 *** TWerkhoven has quit IRC 23:00:16 *** roboboy has quit IRC 23:01:12 *** ODM has quit IRC 23:01:35 *** Chris_Booth has quit IRC 23:06:49 <PublicServer> <mfb> good night 23:06:56 <hylje> ni 23:07:36 <PublicServer> *** mfb has left the game (leaving) 23:07:37 <PublicServer> *** Game paused (number of players) 23:07:50 <mfb-> analog stuff is ugly 23:19:28 *** mfb- has quit IRC 23:37:50 *** chester has quit IRC 23:51:36 <PublicServer> <Mark> WOW 23:51:39 <PublicServer> <Mark> wtf is that