Config
Log for #openttdcoop on 1st February 2012:
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06:14:21  <GreanEcsit> hmm
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11:14:53  <cornjuliox> !players
11:14:55  <PublicServer> cornjuliox: There are currently no clients connected to the server
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15:57:57  <Rhamphoryncus> @quickstart
15:57:58  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
15:58:17  <Rhamphoryncus> Not as exciting of a response as I thought..
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16:00:18  <V453000> M
16:00:20  <V453000> ?
16:01:25  <Rhamphoryncus> !download lin64
16:01:25  <PublicServer> Rhamphoryncus: http://binaries.openttd.org/nightlies/trunk/r23820/openttd-trunk-r23820-linux-generic-amd64.tar.xz
16:20:47  <PublicServer> *** Mazur has left the game (connection lost)
16:20:48  <PublicServer> *** Game still paused (number of players)
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16:29:10  <Maraxus> !players
16:29:14  <PublicServer> Maraxus: There are currently no clients connected to the server
16:34:38  <Maraxus> new map this week?
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16:51:37  <Rhamphoryncus> !help
16:51:37  <PublicServer> Rhamphoryncus: http://www.openttdcoop.org/wiki/IRC_Commands
16:52:20  <planetmaker> !rcon companies
16:52:20  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Sadingstone Transport'  Year Founded: 2050  Money: 18639196302  Loan: 0  Value: 18651195417  (T:860, R:76, P:0, S:0) unprotected
16:52:22  <Rhamphoryncus> !password
16:52:22  <PublicServer> Rhamphoryncus: gloats
16:52:27  <planetmaker> maybe, Maraxus
16:52:35  <PublicServer> *** Game still paused (number of players)
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17:00:52  <PublicServer> *** bassals joined the game
17:01:40  <PublicServer> <Rhamphoryncus> Ahoy.  My mind boggles.
17:01:46  <PublicServer> <bassals> hello
17:19:06  <PublicServer> *** Rhamphoryncus has left the game (leaving)
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17:22:41  * theholyduck licks Rhamphoryncus 
17:23:25  <Rhamphoryncus> .. that's odd, yes
17:24:55  <V453000> pretty likely maraxus :)
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18:06:10  <theholyduck> V453000, would you say the game is going to be ending soon or?
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18:07:10  <V453000> it doesnt look like anyone plays it
18:09:12  <theholyduck> V453000, sort of my point
18:09:17  <theholyduck> havent seen anyone playing in days.
18:13:04  <Joosta> for us spectators a new game would also be nice ;-)
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18:22:39  <Jerry_> #openttdcoop.sablean
18:23:45  <theholyduck> Jerry_, derp?
18:24:47  <Jerry_> oops wrong agen :\
18:25:00  <V453000> #openttdcoop.stable
18:25:09  <V453000> Jerry_: ^
18:25:11  <Jerry_> thanx
18:25:16  <V453000> very welcome
18:25:30  <theholyduck> how is that server like actually?
18:25:34  <theholyduck> i never tried that one
18:26:27  <V453000> imagine a normal server where everyone is playing on his own, cut the bunch of idiots who sabotage stuff, cut the bunch of people who are in any way disruptive, and you have it
18:26:35  <V453000> or try it :)
18:29:16  <theholyduck> i might :P
18:32:07  <theholyduck> looks pretty intresting actually, might do this sometime
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18:40:41  <V453000> I played there sometimes too :) can be fun
18:40:55  <V453000> it of course is completely different from PS
19:05:50  <Webster> Latest update from blog: FIRS industry and cargo chart. <http://blog.openttdcoop.org/2012/01/27/firs-industry-and-cargo-chart/> || General gaming guide at day9tv <http://blog.openttdcoop.org/2012/01/20/general-gaming-guide-at-day9tv/> || STOP SOPA – #openttdcoop blackout <http://blog.openttdcoop.org/2012/01/16/stop-sopa-openttdcoop-blackout/> || User Cleanup and Logo Contest <http://blog.openttdcoop.org/2012/01/07/user-cleanup-and-logo-contest/> || Thanks for all the support <http://blog.openttdcoop.org/2012/01/02/thanks-for-all-the-support/> || Battle of the accents: ProZone game 19 review <http://blog.openttdcoop.org/2011/12/15/battle-of-the-accents-prozone-game-19-review/> || Wiki Cleanup <http://blog.openttdcoop.org/2011/12/12/wiki-cleanup/> || Logo Contest & Wiki rebuild <http://blog.openttdcoop.org/2011/12/06/logo-contest-wiki-rebuild/> || NUTS: Revolution among train sets? <http://blog.openttdcoop.org/2011/10/18/nuts-revolution-among-train-sets/> || A look at the inner workings. <http://blog.openttdcoop.org/2011/09/28/a-look-at-the-inner-workings/>
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19:24:44  <bassals> so what do you guys plan to do?
19:25:52  <bassals> set a deadline?
19:26:50  <Chris_Booth> bassals: play until people get bored
19:27:03  <Chris_Booth> then sit here and wait for someone to archive it
19:27:08  <Chris_Booth> and someone to make a new map
19:27:15  <Chris_Booth> then start the whole thing again
19:28:21  <bassals> what theholyduck said suggests that he did get bored
19:28:44  <planetmaker> a good idea in that case is to create an interesting new map ;-)
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19:46:37  <theholyduck> bassals, i didnt start because i dont start in games that have allready been going on for a while
19:48:32  <theholyduck> but you have a point i guess, i COULD create a new map
19:49:06  <theholyduck> or rather try it
19:50:02  <Joosta> What makes for an interesting map?
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19:59:24  <theholyduck> Joosta, the oposite of a entirely flat map basicly?
19:59:30  <theholyduck> something with some challenges and terrain
19:59:54  <Chris_Booth> @logs
19:59:55  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
20:00:54  <planetmaker> and a good choice of NewGRFs
20:01:26  <Chris_Booth> maybe no new grfs for a change?
20:04:56  <theholyduck> well, thats the only reason i probably shouldnt be making a map, /me has like literally no clues about newgrfs
20:05:18  <Joosta> Allright, and what about the plan? Are the conditions like TL and cargo/pax set before the game or is that a part of a network plan?
20:05:36  <planetmaker> the plan is not decided with the map creation
20:06:08  <planetmaker> that is voted upon after the map is started here. everyone may suggest plans which then is voted upon
20:07:09  <Joosta> yes i understood that from the wiki, but can TL and cargo/pax differ between peoples plans for a single map?
20:07:39  <theholyduck> why shouldnt it?
20:08:04  <theholyduck> different sorts of networks require different tl's atleast
20:08:09  <Joosta> Well i dunno, that's why i'm asking ;-)
20:08:28  <theholyduck> though map type matters aswell
20:08:39  <theholyduck> you dont want tl8 or something for a hilly map
20:09:50  <Joosta> makes sense now, thanks
20:11:07  <planetmaker> but the possible plans should not exactly influence the map generation. Or only very remotely, like less industries for a pax-only game
20:12:41  <bassals> are all proposed maps from the wiki already done?
20:12:46  <bassals> they are like 2008
20:13:00  <bassals> perhaps the savegame isn't even compatible
20:14:25  <planetmaker> savegames from unpatched versions can always be loaded in future versions
20:14:45  <planetmaker> exceptions might only apply on the very rare chance that a nightly was broken
20:15:18  <bassals> but they probably have newgrf features
20:15:33  <planetmaker> so?
20:15:34  <bassals> are these reliable?
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21:08:38  <xav> !password
21:08:38  <PublicServer> xav: rustic
21:09:34  <PublicServer> *** Game still paused (number of players)
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22:05:48  <Rhamphoryncus> theholyduck: challenging terrain?  You'd either love or hate the map I've been playing on.  Long and narrow, essentially 3 continents, 2 are connected by a small landbridge, the other has an island in the middle but is only barely within maximum bridge length from one side (the other is beyond max length)
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22:12:06  <theholyduck> Rhamphoryncus, :d
22:13:55  <Rhamphoryncus> pity openttd doesn't have angled bridges or island maps would be way more fun
22:14:13  <theholyduck> Rhamphoryncus, arent they working on it though?
22:14:18  <Rhamphoryncus> no idea
22:16:05  <theholyduck> well, requested feature at 0% development
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22:25:36  *** ChanServ sets mode: +o mfb-
22:25:36  <mfb-> hi
22:26:12  <PublicServer> *** Game still paused (number of players)
22:26:12  <PublicServer> *** mfb joined the game
22:26:38  <PublicServer> <mfb> still the old game :o
22:31:44  <Rhamphoryncus> Everybody says that
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22:39:32  <theholyduck> mfb-, i think pretty everyone wants a new one, but a new one has to be made first i guess
22:40:07  <mfb-> well, I don't care
22:40:18  <mfb-> no time to contribute
22:41:23  <Chris_Booth> I like this map, but like mfb I am time limited
22:42:32  <mfb-> btw. did anything change at the psg223 file?
22:45:21  <Chris_Booth> dont think so
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22:46:23  <mfb-> :(
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22:56:41  <Rhamphoryncus> theholyduck: seed 22222009, teragenesis, no variety distribution, mountainous, high sea level, smooth
22:56:57  <PublicServer> *** mfb has left the game (leaving)
22:57:11  <Rhamphoryncus> 512x256, if that's not assumed
22:57:43  <mfb-> the usual size is 512x512
22:57:52  <Rhamphoryncus> doh
22:58:07  <mfb-> but sometimes we play 512x256 or 256x256
22:58:37  <Rhamphoryncus> Well, 512x512 looks decent too
23:03:26  <theholyduck> Rhamphoryncus, still need some room for networks though
23:03:30  <theholyduck> that said, looks like a fun sp map
23:04:02  <Rhamphoryncus> You just want it easy ;)
23:05:39  <mfb-> try to build a large BBH in a hilly map
23:05:48  <mfb-> afterwards, you want it easy too
23:05:52  *** mfb- has quit IRC
23:05:55  <theholyduck> take a look at psg 181 for the game i've played with the most lakes
23:06:00  <theholyduck> or islands rather
23:06:11  <theholyduck> its toyland so also eyecancer
23:06:12  <theholyduck> but still
23:08:56  <Rhamphoryncus> Well sure, but I just wanted to torture theholyduck
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23:10:50  <theholyduck> i think 181 is also the last chaos theory game played on the public server
23:10:58  <theholyduck> for good reasons, but still
23:22:53  <V453000> if you want a hint, smooth maps are super boring
23:23:02  <V453000> rough is best
23:23:09  <V453000> very rough is too much
23:25:42  <hylje> very rough (and worse) would be nice if bridge and tunnel construction weren't so horribly gimped
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