Log for #openttdcoop on 11th February 2012:
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00:06:40  *** Chris_Booth has quit IRC
00:16:08  *** Jkrueger has joined #openttdcoop
00:16:16  <Jkrueger> !dl win64
00:16:16  <PublicServer> Jkrueger:
00:17:27  <Jkrueger> !players
00:17:29  <PublicServer> Jkrueger: There are currently no clients connected to the server
00:17:40  <Jkrueger> !password
00:17:40  <PublicServer> Jkrueger: sicked
00:18:21  <PublicServer> *** Game still paused (number of players)
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09:43:02  *** xav has joined #openttdcoop
09:43:03  <xav> !password
09:43:03  <PublicServer> xav: sicked
09:43:51  <PublicServer> *** Game still paused (number of players)
09:43:53  <PublicServer> *** Xav joined the game
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09:53:21  <PublicServer> *** Xav has left the game (leaving)
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10:28:03  <Mark> goodmorning
10:28:23  <Mark> about time for a new game i'd say?
10:28:29  <Mark> i doubt anyone's going to expand this one
10:31:21  <Mark> !password
10:31:21  <PublicServer> Mark: sicked
10:32:12  <PublicServer> *** Game still paused (number of players)
10:32:12  <PublicServer> *** Mark joined the game
10:40:05  *** Chris_Booth has joined #openttdcoop
11:04:21  <PublicServer> *** V453000 has left the game (connection lost)
11:04:23  <PublicServer> *** Game still paused (number of players)
11:04:37  <PublicServer> *** Game still paused (number of players)
11:04:37  <PublicServer> *** Game unpaused (number of players)
11:04:37  <PublicServer> *** V453000 joined the game
11:04:43  <PublicServer> <V453000> hi
11:06:43  <PublicServer> <Mark> howdy v
11:07:01  <PublicServer> <Mark> my computer isnt really keeping up well enough to build anything
11:07:20  <PublicServer> <V453000> I have a new pc so I am ok :)
11:08:02  <PublicServer> <Mark> meh meh meh :P
11:09:08  <PublicServer> <V453000> hm 1680 isnt entirely small amount of trains :D
11:11:56  <xav> !password
11:11:56  <PublicServer> xav: igloos
11:12:08  <PublicServer> <Mark> my sl is full
11:12:14  <PublicServer> <Mark> well, the ml is
11:12:21  <PublicServer> <V453000> expanding stations
11:12:22  <PublicServer> *** Xav joined the game
11:12:25  <PublicServer> <V453000> rest looks complete
11:12:32  <PublicServer> <Mark> yeah
11:12:38  <PublicServer> <Mark> well
11:12:44  <PublicServer> <Mark> still need an exit at SLH03
11:12:50  <PublicServer> <Mark> going the other way
11:12:56  <PublicServer> <V453000> right
11:12:58  <PublicServer> <V453000> 04 too
11:13:05  <PublicServer> <Mark> thats going to be pretty tricky
11:13:13  <PublicServer> <Mark> it already has 3 levels in the center
11:20:01  <PublicServer> *** Xav has joined spectators
11:20:09  <PublicServer> *** Xav has left the game (leaving)
11:23:02  *** Maraxus has joined #openttdcoop
11:23:28  <Maraxus> !password
11:23:28  <PublicServer> Maraxus: igloos
11:23:44  <PublicServer> *** Maraxus joined the game
11:23:59  <PublicServer> *** Maraxus has joined company #1
11:24:04  <PublicServer> <Maraxus> hi
11:24:10  <PublicServer> <V453000> helllooo
11:25:42  <Rhamphoryncus> Hellooooo nurse!
11:33:16  *** bassals has joined #openttdcoop
11:38:30  <PublicServer> <V453000> omg, sec.
11:38:36  <PublicServer> <V453000> gonna reload
11:38:40  <PublicServer> *** V453000 has left the game (leaving)
11:39:05  <PublicServer> *** Maraxus has left the game (leaving)
11:39:05  <PublicServer> *** Game paused (number of players)
11:40:04  <V453000> !getsave
11:40:06  <PublicServer> V453000: OK :-)
11:40:20  <PublicServer> *** Game paused (number of players)
11:40:24  <V453000> !rcon server_pw
11:40:24  <PublicServer> V453000: Current value for 'server_password' is: 'lambda'
11:40:28  <V453000> !auto
11:40:28  <PublicServer> *** V453000 has enabled autopause mode.
11:40:42  <PublicServer> *** Game still paused (number of players)
11:40:42  <PublicServer> *** V453000 joined the game
11:40:59  <PublicServer> *** Game still paused (number of players)
11:40:59  <PublicServer> *** Game unpaused (number of players)
11:40:59  <PublicServer> *** Maraxus joined the game
11:41:13  <PublicServer> *** bassals joined the game
11:41:25  <PublicServer> *** bassals has joined company #1
11:41:29  <PublicServer> <bassals> hello
11:41:43  <PublicServer> <Maraxus> hi
11:43:41  <PublicServer> <V453000> hi hi
11:49:45  <PublicServer> <V453000> there is something special about SLH04, who finds it? .)
11:57:05  <PublicServer> <V453000> right that would be it for 04 and 07
12:04:57  <Mark> do 03 aswell if you feel like it :P
12:05:07  <Mark> i cant be bother on my steam powered pc
12:05:33  <PublicServer> <V453000> mhm
12:09:52  *** bassals has quit IRC
12:15:51  <PublicServer> <V453000> :D
12:15:53  <PublicServer> <V453000> made it
12:20:13  <PublicServer> <V453000> north expanded
12:21:59  <PublicServer> <V453000> well lets jam
12:31:53  *** bassals has joined #openttdcoop
12:37:19  *** Thijs has joined #openttdcoop
12:37:20  <Thijs> !download win64
12:37:20  <PublicServer> Thijs:
12:48:09  <Zaitzev> sup?
12:48:33  <Zaitzev> !password
12:48:33  <PublicServer> Zaitzev: dangle
12:48:42  <PublicServer> *** Zaitzev joined the game
12:48:59  <PublicServer> <bassals> everything is jamming because of the SOUTH station
12:49:06  <PublicServer> <Zaitzev> lawl
12:49:08  <PublicServer> <bassals> he is building it
12:49:22  <PublicServer> <Zaitzev> again?
12:49:29  <PublicServer> <Zaitzev> wasn't south fixed the other day? =p
12:49:39  <PublicServer> <bassals> but we wanted it even bigger
12:49:49  <PublicServer> <Zaitzev> why, it's not even up to capacity?
12:50:04  <theholyduck> because v is v
12:50:10  <PublicServer> <Zaitzev> xD
12:50:20  <PublicServer> <Zaitzev> I can't argue with that heh
12:50:22  <theholyduck> v for vultous brainmelting constructions
12:50:25  <theholyduck> or something
12:50:40  <Zaitzev>
12:50:52  <PublicServer> <V453000> fuck, it wasnt my fault that the network got flooded with trains again :p
12:50:54  <PublicServer> <V453000> ok maybe a bit
12:51:01  <PublicServer> <V453000> :p
12:51:07  <PublicServer> <Zaitzev> I thought it was procedure to blame you for everything?
12:51:11  <PublicServer> <Zaitzev> :P
12:51:30  <PublicServer> <V453000> guess that isnt entirely invalid
12:52:29  <Zaitzev> I ordered some hardware from US like 5 days ago
12:52:35  <Zaitzev> expecting it to take like 2-3 weeks to get here
12:52:45  <Zaitzev> and yesterday it cleared customs here. damn that's fast
12:52:49  <Zaitzev> <3
12:53:26  *** TWerkhoven has joined #openttdcoop
12:54:15  <PublicServer> <V453000> can someone clone the right side to the left?
12:58:23  <PublicServer> <V453000> hello? :)
12:58:37  <PublicServer> <bassals> the right side?
12:58:44  <PublicServer> <V453000> the thing I just built is done
12:58:54  <PublicServer> <V453000> the left wing has to be exactly the same
13:00:59  <Rhamphoryncus> !password
13:00:59  <PublicServer> Rhamphoryncus: rammed
13:01:09  <PublicServer> *** Rhamphoryncus joined the game
13:01:50  <PublicServer> <V453000> I just deleted the different
13:01:52  <PublicServer> <V453000> parts
13:01:56  <PublicServer> <V453000> now it is just copying
13:02:11  <PublicServer> <V453000> if you want to help, please mirror it
13:02:22  <PublicServer> <Rhamphoryncus> Right to left?
13:02:25  <PublicServer> <V453000> yes
13:02:35  <PublicServer> <Rhamphoryncus> (important question *g*)
13:03:45  <PublicServer> <Rhamphoryncus> There's still some gaps on the right?
13:04:11  <PublicServer> <V453000> few things are missing
13:04:57  <Ammler> People, seriously, nobody has a PSG224 end save game?
13:05:21  <PublicServer> <V453000> I dont
13:05:30  <Ammler> that we know :-P
13:05:43  <PublicServer> <V453000> no way? .)
13:05:55  <PublicServer> <Maraxus> what year should that one be from?
13:05:57  <Ammler> I guess, you need to mae a blog post about :-)
13:06:03  <PublicServer> <V453000> Mark did
13:06:05  *** theholyduck has quit IRC
13:06:06  <PublicServer> <V453000> I didnt screw up this time
13:06:10  <PublicServer> <V453000> duh!
13:06:10  <bassals> the one that is in the wiki right now is a late  one
13:06:20  *** theholyduck has joined #openttdcoop
13:06:47  <PublicServer> <Rhamphoryncus> 7/4/12/13/13/13
13:07:05  <PublicServer> <V453000> bridges? :D
13:07:13  <Ammler> bassals: so you haven't a later one?
13:07:17  <PublicServer> <Rhamphoryncus> yup
13:07:22  <bassals> no
13:07:33  <PublicServer> <V453000> build the lines it will maek a lot more sense to you
13:07:55  <PublicServer> <Rhamphoryncus> yup
13:08:37  <PublicServer> <V453000> had them moved by a tile :p
13:08:37  <PublicServer> <Rhamphoryncus> oops, 12 isn't supposed to line up
13:08:59  <PublicServer> <Rhamphoryncus> 2 tiles actually
13:11:09  <PublicServer> <Rhamphoryncus> ran out of tracks :D
13:11:19  <PublicServer> <V453000> ?
13:11:29  <PublicServer> <Rhamphoryncus> to add bridges to
13:11:32  <PublicServer> <V453000> :D
13:11:42  <PublicServer> <V453000> well thats good isnt it :)
13:12:49  <PublicServer> *** TWerkhoven joined the game
13:13:09  <PublicServer> <V453000> hi
13:15:58  <PublicServer> <TWerkhoven> eya
13:16:20  <PublicServer> <TWerkhoven> quite an impressive railnetwork, considering theres no iron being made for the rails
13:16:26  <PublicServer> <V453000> :D
13:17:09  <PublicServer> <Rhamphoryncus> They're made from the tears of the children killed when we've blown up towns
13:17:33  <PublicServer> <TWerkhoven> lol
13:19:23  *** Progman has quit IRC
13:21:08  <PublicServer> <V453000> jesus christ
13:21:11  <PublicServer> <V453000> you dynamited the waypoint
13:21:21  <PublicServer> <Zaitzev> lolol
13:21:29  <PublicServer> <V453000> now we can reload an autosave unless you want to reset orders of all trains
13:21:40  <PublicServer> <Rhamphoryncus> That sounds fun.  I'm glad I'm not fixing that
13:22:21  <PublicServer> <V453000> hm well they should all be in 7 or 8 shared orders groups
13:22:27  <PublicServer> <V453000> so should be easy to fix
13:22:33  <PublicServer> <V453000> who nuked the waypoint btw?
13:22:37  <PublicServer> <Rhamphoryncus> yeah, was just looking.  I'll actually do it if you want
13:22:41  <TWerkhoven> give it a try, just keep an autosave handy in case
13:22:43  <Zaitzev> haha, imagine having to every single train
13:22:54  <Zaitzev> *change*
13:23:12  <PublicServer> <Rhamphoryncus> wait, I have no idea which is which :D
13:23:26  <PublicServer> <TWerkhoven> btw, why is the south inner wp in the middle of a platform at its sign anyway?
13:23:29  <PublicServer> <TWerkhoven> just a temp thing?
13:23:32  <PublicServer> <Rhamphoryncus> I was just going to create one WP, rename it to DAVE, and insert it every time I saw an invalid order
13:23:33  *** xav has quit IRC
13:23:48  <PublicServer> <V453000> ok there are 2 things to do. First remove the invalid order in the order list, then put there the waypoint
13:24:06  <PublicServer> <V453000> second, remove order 12 and make it to do "jump to order 20 when load percentage is equal to 0"
13:24:08  <PublicServer> <Rhamphoryncus> I'd do it the other way
13:24:31  <bassals> we have some recent autosaves with it
13:24:45  <PublicServer> <V453000> also create temporary groups like SL01 temp and put shared trains there
13:24:48  <PublicServer> <V453000> to make sure all are complete
13:25:35  <PublicServer> <V453000> meh
13:25:41  <PublicServer> <V453000> I finish the sation, I have just a few tiles lef
13:25:43  <PublicServer> <V453000> t
13:25:45  <PublicServer> <V453000> and then do the orders
13:25:51  <PublicServer> <V453000> but please dont delete it again
13:26:10  <PublicServer> <TWerkhoven> anti demolition trains?
13:26:21  <PublicServer> <V453000> possibly
13:26:36  <PublicServer> <TWerkhoven> could use one train to do both waypoints and the station
13:26:39  <PublicServer> <V453000> anyway I am going to nuke that forest, sec
13:26:49  <PublicServer> *** V453000 has left the game (leaving)
13:26:57  <PublicServer> <Rhamphoryncus> BURN IT!
13:28:00  <PublicServer> *** Game still paused (manual, number of players)
13:28:02  <V453000> !auto
13:28:02  <PublicServer> *** V453000 has enabled autopause mode.
13:28:04  <PublicServer> *** Game still paused (number of players)
13:28:05  <V453000> !rcon server_pw
13:28:05  <PublicServer> V453000: players
13:28:05  <PublicServer> V453000: server_info
13:28:05  <PublicServer> V453000: clients
13:28:05  <PublicServer> V453000: echo doneclientcount
13:28:06  <PublicServer> V453000: #:1(Orange) Company Name: 'Allan & Co.'  Year Founded: 1970  Money: 5127257437  Loan: 0  Value: 5132066816  (T:1700, R:85, P:0, S:0) unprotected
13:28:06  <PublicServer> V453000: Current/maximum clients:     0/255
13:28:08  <PublicServer> V453000: Current/maximum companies:   1/ 1
13:28:08  <PublicServer> V453000: Current/maximum spectators:  3/10
13:28:10  <PublicServer> V453000: Client #1  name: 'PublicServer'  company: 255  IP: server
13:28:10  <PublicServer> V453000: Client #1836  name: 'bassals'  company: 255  IP:
13:28:10  <V453000> !rcon server_pw
13:28:12  <PublicServer> V453000: you have 4 more messages
13:28:12  <PublicServer> V453000: Current value for 'server_password' is: 'lambda'
13:28:21  <PublicServer> *** Game still paused (number of players)
13:28:24  <PublicServer> *** V453000 joined the game
13:28:27  <PublicServer> *** bassals has left the game (connection lost)
13:28:27  <PublicServer> *** Game still paused (number of players)
13:28:42  <PublicServer> *** Game still paused (number of players)
13:28:42  <PublicServer> *** Game unpaused (number of players)
13:28:45  <PublicServer> *** bassals joined the game
13:28:47  <PublicServer> *** Maraxus joined the game
13:28:59  <Rhamphoryncus> !password
13:28:59  <PublicServer> Rhamphoryncus: ceding
13:29:18  <PublicServer> <V453000> someone please clean Grenivík Transfer
13:29:42  <Rhamphoryncus> !password
13:29:42  <PublicServer> Rhamphoryncus: ceding
13:30:02  <Rhamphoryncus> Huh.  Doesn't work
13:31:06  <TWerkhoven> [13:28:07] <+PublicServer> V453000: Current value for 'server_password' is: 'lambda' <-- try that for passwd
13:31:06  <bassals> lambda
13:31:25  <TWerkhoven> it takes a while to get back into normal operating mode passwd-wise after a restart
13:32:05  <PublicServer> *** Rhamphoryncus joined the game
13:32:21  <PublicServer> <Rhamphoryncus> I'm a programmer.  My favourite language is python.  Why did I have trouble spelling lambda?
13:32:40  <PublicServer> <V453000> bcuz lambda is magical evil
13:33:06  <PublicServer> <Rhamphoryncus> Oh noes, I lost 30 seconds of work in the restart!
13:33:32  <PublicServer> <Rhamphoryncus> there, all redone ;)
13:36:56  <PublicServer> <Rhamphoryncus> subtle troll: replace these 2 tile steel girder bridges with concrete
13:37:22  <PublicServer> <V453000> ? :)
13:37:56  <PublicServer> <Rhamphoryncus> I started jokingly using a random bridge, then found out the graphics are identical
13:38:03  <PublicServer> <V453000> ah right
13:38:32  <PublicServer> <Rhamphoryncus> other than wood of course, which is by far the coolest
13:38:35  <PublicServer> <V453000> right end complete
13:39:40  *** MrD2DG has joined #openttdcoop
13:39:41  <MrD2DG> !password
13:39:41  <PublicServer> MrD2DG: ceding
13:39:55  <MrD2DG> !password
13:39:55  <PublicServer> MrD2DG: ceding
13:40:17  <MrD2DG> wth says wrong password :/
13:40:17  <V453000> lambda MrD2DG
13:40:20  <MrD2DG> oh
13:40:33  <MrD2DG> Thanks :)
13:40:43  <PublicServer> *** MrD2DG joined the game
13:40:43  <PublicServer> <MrD2DG> Woah
13:40:57  <PublicServer> <Rhamphoryncus> oh, rcon server_pw isn't getting the rcon password, it's using the rcon to get the normal password
13:41:19  <Ammler> why wrong pw?
13:41:31  <PublicServer> <Rhamphoryncus> Doesn't update properly after a restart
13:41:33  <PublicServer> <V453000> always does when the save is reloaded
13:41:39  <PublicServer> <V453000> fixes itself after the first one generated
13:43:04  <Ammler> so it could take up to 15mins
13:43:13  <V453000> yes
13:43:19  <V453000> can be fixed with !restart instantly
13:43:21  <PublicServer> <Rhamphoryncus> Fortunately we're all on IRC ;)
13:43:21  <V453000> but ...
13:44:12  <Ammler> well, we could also add a !fixpw something :-)
13:44:55  <Ammler> or is there a command you run anyway on reload?
13:45:02  <PublicServer> <V453000> people who dont share orders of trains should be shot
13:45:09  <PublicServer> <V453000> no Ammler, just loading save
13:46:37  *** Thijs has quit IRC
13:49:00  <Ammler> !password
13:49:00  <PublicServer> Ammler: remake
13:49:06  <Ammler> !rcon server_pw
13:49:06  <PublicServer> Ammler: Current value for 'server_password' is: 'remake'
13:49:13  <Ammler> !changepw
13:49:20  <Ammler> !password
13:49:20  <PublicServer> Ammler: jokers
13:49:24  <Ammler> !rcon server_pw
13:49:24  <PublicServer> Ammler: Current value for 'server_password' is: 'jokers'
13:49:36  <PublicServer> <Rhamphoryncus> oops damnit
13:49:47  <PublicServer> <Rhamphoryncus> ctrl instead of shift.  Just nuked some track :P
13:49:57  <PublicServer> <Rhamphoryncus> but I know it was 4 tiles long :D
13:51:07  <Ammler> !changepw
13:51:10  <Ammler> hmm
13:52:07  <Ammler> btw. you should from time to time cleanup the save dir on the server
13:52:18  <PublicServer> <V453000> mhm :)
13:52:21  <Ammler> else you overload the console with !rcon ls
13:52:39  <PublicServer> <V453000> I see
13:52:39  <Ammler> there is a archive dir in there
13:52:49  <Rhamphoryncus> openttd should generate a uuid for each map to put saves in
13:53:17  <PublicServer> <bassals> do we need to dry the lake for the left wing?
13:53:18  <Ammler> and that helps how?
13:53:45  <PublicServer> <V453000> I dont think we do bassals
13:53:52  <PublicServer> <V453000> perhaps partially
13:53:57  <Rhamphoryncus> oh, that sentence is missing key parts.  Let me retry
13:54:00  <PublicServer> <V453000> more of a concern will be SLH 02
13:54:04  <PublicServer> <V453000> I am not sure if it will be able to stay alive
13:54:23  <Rhamphoryncus> openttd should generate a uuid for each map *and create a subdir*, then put that game's saves in it
13:54:55  <Ammler> !changepw
13:55:08  <Ammler> I see no output, so I have no clue, what I do wrong :-P
13:55:10  <PublicServer> <V453000> perfect! SL06 trains without any shared orders
13:55:14  <Ammler> !password
13:55:14  <PublicServer> Ammler: vowing
13:55:18  <Ammler> !changepw
13:55:20  <Ammler> !password
13:55:20  <PublicServer> Ammler: gambit
13:55:31  <Ammler> !rcon server_pw
13:55:31  <PublicServer> Ammler: Current value for 'server_password' is: 'gambit'
13:55:42  <Ammler> anyway, !changepw could help next time
13:55:45  <PublicServer> <V453000> k
13:55:53  <Rhamphoryncus> !changepw
13:55:53  <PublicServer> Rhamphoryncus: you must be channel op to use !changepw
13:56:05  <Rhamphoryncus> alright, just wanted to check
13:56:41  <Ammler> well, the issue is if I make it public, someone could execute it all the time
13:56:58  <Ammler> and so make it very hard for someone to join :-)
13:57:02  <Rhamphoryncus> yup, seems fine to me
13:57:20  <Rhamphoryncus> There will be an op around when it's needed anyway
13:57:35  <Ammler> the one who loads a game should be one
13:59:04  <Ammler> !changepw
13:59:04  <PublicServer> Ammler: Password changed to asides
13:59:09  <Ammler> !password
13:59:09  <PublicServer> Ammler: asides
13:59:13  <Ammler> !rcon server_pw
13:59:13  <PublicServer> Ammler: Current value for 'server_password' is: 'asides'
13:59:47  <PublicServer> *** bassals has joined spectators
14:10:31  <PublicServer> <V453000> ok all trains should be back to proper orders with the southern waypoint
14:11:57  *** TWerkhoven has quit IRC
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14:13:51  <PublicServer> <Rhamphoryncus> My brain will be melted by the time I'm done here
14:15:17  <PublicServer> <V453000> volunteers to expand the southbound end of SLH03? super easy stuff
14:15:59  <PublicServer> <Rhamphoryncus> Pass.  For one thing there's too many damn trains ;)
14:16:09  <PublicServer> <MrD2DG> Back
14:16:16  <PublicServer> <MrD2DG> And that SLH06 mistake wasnt me :)
14:16:27  <PublicServer> <V453000> I guess
14:16:38  <PublicServer> <V453000> the lower ID trains were shared
14:16:44  <PublicServer> <V453000> the newly cloned ones werent
14:16:54  <PublicServer> <MrD2DG> Must have been sane
14:18:52  <PublicServer> <Rhamphoryncus> Think I hit the WP spread limit
14:19:15  <PublicServer> <V453000> wee
14:19:33  <PublicServer> <V453000> you also were placing it in a completely wrong spot :)
14:19:39  <PublicServer> <Rhamphoryncus> wr
14:19:41  <PublicServer> <V453000> a bit below
14:19:51  <PublicServer> <Rhamphoryncus> I'm copying what you had
14:20:05  <PublicServer> <V453000> I had this? where
14:20:08  <PublicServer> <MrD2DG> :P
14:20:14  <PublicServer> <V453000> the other side has it as I did now
14:20:20  <PublicServer> <V453000> the <-- here
14:21:23  <PublicServer> <V453000> that is different
14:21:33  <PublicServer> <V453000> see the right side
14:21:47  <PublicServer> <Rhamphoryncus> Ahh.  The right side doesn't match at the top
14:22:21  <PublicServer> <Rhamphoryncus> So you're a deviant.  Fine, I can live with that ;)
14:22:31  <PublicServer> <V453000> lol
14:22:58  <PublicServer> <Rhamphoryncus> Ahh, my bridges are gone.  Wondered how long you'd take to crack :D
14:23:16  <PublicServer> <V453000> as long as I wouldnt be watching :p
14:23:34  <PublicServer> <Rhamphoryncus> You were working right beside when I put them in
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14:24:04  <PublicServer> <V453000> well I have bridges hidden when building obviously :)
14:24:10  <PublicServer> <V453000> couldnt build much without that
14:24:44  <PublicServer> <Rhamphoryncus> details
14:26:30  <PublicServer> <Rhamphoryncus> heh, I did miss a bit of track at the edge
14:26:36  <PublicServer> <V453000> I just added it
14:26:44  <PublicServer> <Rhamphoryncus> oh.  Well then.
14:26:54  <PublicServer> <V453000> so you didnt miss anything :p
14:27:41  <PublicServer> <Rhamphoryncus> Goddamn z key.  I so need to delete that binding.
14:30:25  <PublicServer> <V453000> brb
14:30:28  <PublicServer> *** V453000 has joined spectators
14:30:58  <Zaitzev> !password
14:30:58  <PublicServer> Zaitzev: aptest
14:31:05  <PublicServer> *** Zaitzev joined the game
14:33:56  <PublicServer> <Zaitzev> 22 thousand tons of wood waiting at SL04
14:33:58  <PublicServer> <Zaitzev> that's something
14:34:04  <PublicServer> <MrD2DG> :P
14:36:34  <PublicServer> <Rhamphoryncus> With these kinds of quarterly figures how will the company ever recover?!
14:37:04  <PublicServer> <MrD2DG> With 4billion in the bank it will :P
14:40:19  <PublicServer> *** bassals has joined company #1
14:40:23  <PublicServer> <bassals> hello
14:40:29  <PublicServer> <MrD2DG> Hi
14:43:18  <PublicServer> <V453000> Rhamphoryncus: no signals? :D
14:43:24  <PublicServer> *** V453000 has joined company #1
14:43:28  <PublicServer> <Rhamphoryncus> My brain melted
14:44:18  <PublicServer> <Rhamphoryncus> ahh, you are awake lol
14:44:30  <PublicServer> <Rhamphoryncus> It's pretty iffy where to stop the pattern
14:46:04  <PublicServer> <V453000> there we go
14:48:19  <PublicServer> <V453000> :p
14:48:33  <PublicServer> <V453000> just drag those
14:48:40  <PublicServer> <bassals> hahaha
14:51:10  <PublicServer> <Rhamphoryncus> dragging?  Cheater!
14:51:20  <PublicServer> <V453000> sorry :)
14:51:24  <PublicServer> <bassals> is there any way to have some windows automatically appear when you open openttd?
14:51:31  <PublicServer> <V453000> dont think so
14:51:42  <PublicServer> <bassals> I mean I open transparency options every time
14:51:46  <PublicServer> <V453000> or at least I dont know it
14:51:48  <PublicServer> <MrD2DG> Me too :s
14:51:50  <PublicServer> <V453000> brb again
14:51:52  <PublicServer> *** V453000 has joined spectators
14:52:00  <PublicServer> <Rhamphoryncus> x key, ctrl-x, ctrl-click to lock an option
14:52:22  <PublicServer> <Rhamphoryncus> I used to open and pin it every time.  Not anymore.
14:53:59  <PublicServer> *** Maraxus has joined spectators
14:55:46  <PublicServer> *** Zaitzev has left the game (leaving)
14:57:52  <PublicServer> <Rhamphoryncus> Okay, I'm off.  I'll shake my head at the "sacred tunnels" in my sleep :P
14:57:58  <PublicServer> *** Rhamphoryncus has left the game (leaving)
14:58:45  *** TWerkhoven has joined #openttdcoop
14:58:45  <Rhamphoryncus> Hmm.  Quit the game and I still think I can hear the wind noise.  Definitely enough for one day
14:58:52  <PublicServer> <MrD2DG> Lol
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15:48:59  <PublicServer> <bassals> MrD2DG: I've got to leave for some time
15:49:23  *** holyduck has joined #openttdcoop
15:50:02  <bassals> goodbye
15:50:17  <PublicServer> *** bassals has joined spectators
15:50:17  <PublicServer> *** Game paused (number of players)
15:50:21  <PublicServer> <MrD2DG> back
15:50:38  *** Keyboard_Warrior has quit IRC
15:54:19  <PublicServer> <MrD2DG> Anyone playing? :P
15:56:11  *** theholyduck has quit IRC
15:59:23  *** Keyboard_Warrior has joined #openttdcoop
16:07:05  *** holyduck has quit IRC
16:17:51  <PublicServer> *** V453000 has joined company #1
16:17:51  <PublicServer> *** Game unpaused (number of players)
16:17:56  <PublicServer> <V453000> o/
16:18:00  <PublicServer> <V453000> s
16:18:06  <PublicServer> <V453000> lets finish this
16:22:10  <PublicServer> *** Maraxus has joined company #1
16:24:31  <PublicServer> <MrD2DG> Yey!
16:24:41  <PublicServer> <V453000> we probably need to redo SLH 02
16:25:15  <PublicServer> <V453000> could you sort of merge it with SLH 06 MrD2DG?
16:25:21  <PublicServer> <V453000> like make the split at !split
16:25:31  <PublicServer> <MrD2DG> Sure
16:25:57  <PublicServer> <MrD2DG> Hmm might be a bit  hard with all those trains in the way
16:26:53  <PublicServer> <V453000> they will clear soon
16:26:59  <PublicServer> <MrD2DG> Kool
16:27:13  <PublicServer> <V453000> oh
16:27:23  <PublicServer> <MrD2DG> :P
16:29:29  <PublicServer> <V453000> I think you may want to merge the tunnels first
16:29:31  <PublicServer> <V453000> then split the m again
16:29:38  <PublicServer> <MrD2DG> Yeah just realised
16:29:38  *** Firestar has joined #openttdcoop
16:29:44  <PublicServer> <V453000> this might work too
16:29:52  <PublicServer> <V453000> but the split is sure and doesnt cut that much space away
16:29:55  <Firestar> hi hows going?
16:30:19  <PublicServer> <MrD2DG> Wont that slow down?
16:30:27  *** theholyduck has joined #openttdcoop
16:30:29  <PublicServer> <V453000> surely not
16:30:39  <PublicServer> <MrD2DG> Of thought because of a double s
16:32:55  <PublicServer> *** TWerkhoven joined the game
16:33:00  <PublicServer> <V453000> the extra tile is on purpose?
16:33:14  <PublicServer> <MrD2DG> Oh
16:33:16  <PublicServer> <MrD2DG> Well it wasnt
16:33:20  <PublicServer> <V453000> doesnt help anything :)
16:33:23  <PublicServer> <MrD2DG> But does it matter too much
16:33:35  <PublicServer> <V453000> well it makes the tunnels longer
16:33:49  <PublicServer> <V453000> 7 isnt that bad but 6 is better :p
16:33:55  <PublicServer> <MrD2DG> :P
16:35:33  <PublicServer> <MrD2DG> Ah shit forgot the outer tracks
16:36:55  *** Keyboard_Warrior has quit IRC
16:37:11  <Mark> !password
16:37:11  <PublicServer> Mark: goofed
16:37:32  <PublicServer> *** Mark joined the game
16:37:33  <PublicServer> <Mark> hello
16:37:36  <PublicServer> <V453000> hi
16:37:38  <PublicServer> <Maraxus> hi
16:37:40  <PublicServer> <MrD2DG> Hi
16:38:02  <PublicServer> <Mark> jam. :P
16:38:08  <PublicServer> <V453000> where?
16:38:18  <PublicServer> <Mark> where not
16:38:24  <PublicServer> <V453000> :)
16:38:28  <PublicServer> *** TWerkhoven has joined company #1
16:39:46  <bassals> !screen
16:39:46  <PublicServer> *** bassals liked to make screenshot of last action, but nobody was working since. (
16:40:02  <PublicServer> *** bassals has joined company #1
16:40:26  <Firestar> hi mark
16:40:31  *** sane has joined #openttdcoop
16:40:39  <PublicServer> <Mark> hi
16:40:41  <sane> !password
16:40:41  <PublicServer> sane: goofed
16:40:53  <sane> hi
16:41:33  <PublicServer> *** sane joined the game
16:41:47  <PublicServer> *** sane has joined spectators
16:42:37  <sane> oops the ML is messed
16:42:53  <PublicServer> <V453000> there is a little secret about SLH04, who finds it? :D
16:43:11  <PublicServer> <MrD2DG> The 1CL corner?
16:43:14  <PublicServer> <V453000> no
16:43:18  <PublicServer> <MrD2DG> Oh :P
16:43:29  <PublicServer> <bassals> the fact that one town is called BEER?
16:43:39  <PublicServer> <V453000> it is a real wtf but it isnt that easy to spot
16:44:06  <PublicServer> <Mark> theres 2 pointless bridges
16:44:16  <PublicServer> <V453000> not enough wtf
16:44:23  <PublicServer> <TWerkhoven> V using pathsignals?
16:44:28  <PublicServer> <MrD2DG> lol
16:44:39  <PublicServer> <V453000> nah that is old like 20 games already
16:44:41  <PublicServer> <V453000> something else :)
16:44:44  <PublicServer> <Mark> mainlines swapping over?
16:44:48  <PublicServer> <Mark> its ugly for sure :P
16:44:54  <PublicServer> <V453000> it isnt
16:45:00  <PublicServer> <V453000> but still not there :)
16:45:10  *** Firestar_ has joined #openttdcoop
16:45:26  <Firestar_> how are things doing?
16:45:35  <PublicServer> <Mark> ah that prio
16:45:38  <PublicServer> <Mark> long tunnel
16:45:44  <PublicServer> <V453000> :) bingo
16:45:54  <PublicServer> <Mark> yay
16:45:56  <PublicServer> <Mark> i want a cookie
16:46:06  <PublicServer> <V453000> got none ^^
16:46:32  <PublicServer> <bassals> ah sacred tunnels
16:46:40  <PublicServer> <TWerkhoven> *gives mark a muffin*
16:47:18  <PublicServer> <MrD2DG> What about the merge V?
16:47:32  <PublicServer> <V453000> as close to 06
16:47:34  <PublicServer> <V453000> as you can
16:47:49  <PublicServer> <V453000> also needs the other direction split
16:48:00  <PublicServer> <MrD2DG> Oh
16:48:31  *** Firestar has quit IRC
16:49:14  <Firestar_> how can it be that the iirc says ive quit but im still here?
16:49:53  <PublicServer> <V453000> I understand seeing your own grave isnt too comfortable but I have on clue, sorry :)
16:50:20  <bassals> there's Firestar_  and Firestar
16:50:27  <bassals> differing in the underscore
16:50:55  <PublicServer> <Mark> V453000: get these trains moving, i cant connect my SLH because the ML is a parking lot
16:50:56  <TWerkhoven> server didnt notice your connection died
16:50:57  <Firestar_> well im already a bit in rage but thx for the advice
16:51:12  <PublicServer> <V453000> not my fault, station is done :D
16:51:15  <Firestar_> my pc broke down
16:52:21  <Firestar_> too much trains on ML?
16:52:47  <PublicServer> <V453000> just nuke the current SLH MrD2DG
16:52:58  <PublicServer> <V453000> will give you some good sight of how much space you have
16:53:10  <PublicServer> *** Chris Booth joined the game
16:53:25  <PublicServer> <Chris Booth> holy mother of jams
16:53:31  <PublicServer> <Chris Booth> anything I can do?
16:53:47  <Firestar_> hey CB how much vehicles a re in game already?
16:53:51  <PublicServer> <V453000> SLH near south station is being rebuilt
16:53:56  <Mark> !info
16:53:56  <PublicServer> Mark: #:1(Orange) Company Name: 'Allan & Co.'  Year Founded: 1970  Money: 4601677060  Loan: 0  Value: 4605938330  (T:1700, R:85, P:0, S:0) unprotected
16:53:57  <V453000> !info
16:53:57  <PublicServer> V453000: #:1(Orange) Company Name: 'Allan & Co.'  Year Founded: 1970  Money: 4601632584  Loan: 0  Value: 4605893844  (T:1700, R:85, P:0, S:0) unprotected
16:54:39  <Firestar_> thx for giving me same info twice XD
16:55:26  <Firestar_> ill relog in irc be back in a moment
16:55:31  *** Firestar_ has quit IRC
16:55:45  <PublicServer> <V453000> :D northern paper mill DEAD
16:55:47  *** Firestar has joined #openttdcoop
16:55:56  <PublicServer> <Mark> :)
16:55:58  <Firestar> backe
16:57:48  <PublicServer> *** sane has left the game (leaving)
16:57:57  <sane> gtg.
16:58:00  *** sane has left #openttdcoop
16:58:04  <PublicServer> <Chris Booth> bb
17:00:38  <PublicServer> *** TWerkhoven has joined spectators
17:00:41  <Firestar> Mark: still didnt got the PSG 224 Final Save?
17:01:00  <PublicServer> <Mark> yeah i did
17:01:11  <Mark> @op
17:01:11  *** Webster sets mode: +o Mark
17:01:17  *** Mark changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG225 (r23902) | STAGE: Building | | New players, use @quickstart and !help |"
17:02:00  *** theholyduck has quit IRC
17:03:25  <PublicServer> <bassals> in old slh2 there was no merge towards the south station
17:03:41  <PublicServer> <MrD2DG> There isnt one now...
17:04:23  <PublicServer> <V453000> who is building at teh old spot of SLH02?
17:04:29  <PublicServer> <Chris Booth> me
17:04:33  <PublicServer> <V453000> look north
17:04:43  <PublicServer> <MrD2DG> Lol
17:04:53  <PublicServer> <Chris Booth> oops
17:04:57  <Firestar> what is there?
17:05:09  <PublicServer> <V453000> the same thing already built
17:05:21  <PublicServer> <Chris Booth> now in SLH 06
17:05:48  <Firestar> cya all later
17:05:52  *** Firestar has quit IRC
17:05:54  <PublicServer> <MrD2DG> This merge is disgusting
17:05:56  <PublicServer> <MrD2DG> BB
17:06:19  <PublicServer> <MrD2DG> Is it still a single line SLH?
17:06:25  <PublicServer> <V453000> I guess
17:06:33  <PublicServer> <V453000> it was before so it should be probably
17:07:11  <PublicServer> <MrD2DG> Erm is that bad
17:07:30  <PublicServer> <Chris Booth> its join befor split
17:07:40  <PublicServer> <V453000> what is
17:07:48  <PublicServer> <MrD2DG> HAd to create a seperate merge treat it as a different SLH
17:08:32  <PublicServer> <V453000> how is that a join before split
17:08:50  <PublicServer> <Chris Booth> like that
17:09:00  <PublicServer> <Chris Booth> only 2 tiles between the SLHs
17:09:02  <PublicServer> <V453000> like it is 2 different hubs?
17:09:04  <PublicServer> <Chris Booth> that is JB4S
17:09:20  <PublicServer> <Chris Booth> how does its 2 hubs make a difference?
17:09:28  <PublicServer> <MrD2DG> I was told as close as possible to SLH 06
17:09:36  <PublicServer> <V453000> "!this is too?"
17:09:46  <PublicServer> <Mark> of course it makes a difference
17:09:56  <PublicServer> <Mark> if it doesnt, everything is a jb4s...
17:09:58  <PublicServer> <Chris Booth> V453000: that is different
17:10:00  <PublicServer> <V453000> that isnt
17:10:06  <PublicServer> <V453000> that is exactly the same
17:10:10  <PublicServer> <Chris Booth> no it isn't
17:10:16  <PublicServer> <V453000> why not?
17:10:18  <PublicServer> <Chris Booth> that has loads of tiles between the hubs
17:10:24  <PublicServer> <V453000> what does that mean?
17:10:46  <PublicServer> <Chris Booth> what do you mean?
17:10:58  <PublicServer> <V453000> why is that a problem
17:11:23  <PublicServer> <V453000> (it isnt but I have to ask)
17:11:37  <PublicServer> <Chris Booth> you will have a big signal gap between thos 2 junctions
17:11:44  <PublicServer> <V453000> signal gap?
17:11:54  <PublicServer> <V453000> wtf?
17:11:54  <PublicServer> <Chris Booth> '
17:12:05  <PublicServer> <V453000> how is signal gap related to join before split
17:13:07  <PublicServer> <MrD2DG> brb 1 min
17:13:25  <PublicServer> <MrD2DG> bk
17:14:20  <PublicServer> <V453000> hm
17:14:34  <PublicServer> <V453000> lets put it closer
17:14:36  <PublicServer> <V453000> MrD2DG:
17:14:42  <PublicServer> <MrD2DG> ...
17:14:49  <PublicServer> <V453000> space matters now
17:16:00  <PublicServer> <V453000> omg
17:16:13  <PublicServer> <MrD2DG> ?
17:16:16  <PublicServer> <V453000> forgot that one :)
17:16:19  <PublicServer> <MrD2DG> Lol
17:16:29  <PublicServer> <Mark> slh03 done
17:16:31  <PublicServer> <Chris Booth> why is that bad?
17:16:33  <PublicServer> <Mark> ugly but will do
17:16:35  <PublicServer> <Chris Booth> people forget things
17:16:37  <PublicServer> <MrD2DG> So shouldnt they merge so the branch line can be made
17:17:13  <PublicServer> <V453000> merge?
17:17:24  <PublicServer> <MrD2DG> As in the tunnel/bridge lines
17:17:30  <PublicServer> <MrD2DG> Like at the SLH 06 split
17:17:40  <PublicServer> <V453000> no?
17:17:42  <PublicServer> <V453000> it is on the other side
17:17:52  <PublicServer> <MrD2DG> Oh xD
17:19:24  <PublicServer> <MrD2DG> All to one line, jam fest?
17:19:34  <PublicServer> <V453000> shouldntj am
17:19:51  *** Firartix has joined #openttdcoop
17:19:57  <PublicServer> <MrD2DG> hmm
17:20:13  <PublicServer> <V453000> hm
17:20:15  <PublicServer> <V453000> wait a minute
17:20:50  <PublicServer> <V453000> this goes with that
17:21:01  <PublicServer> <V453000> the other 4 go with the end to the right
17:21:14  <PublicServer> <V453000> lets make that towarsd that direction
17:23:02  <PublicServer> <MrD2DG> erm
17:23:08  <PublicServer> <V453000> yes exactly
17:23:14  <PublicServer> <V453000> dont worry
17:23:24  *** valhallasw has joined #openttdcoop
17:24:48  <PublicServer> <MrD2DG> brb
17:32:17  <PublicServer> *** Chris Booth has left the game (leaving)
17:33:31  <PublicServer> <V453000> ready from my end
17:33:50  <PublicServer> <MrD2DG> What about THIS
17:34:05  <PublicServer> <V453000> well, do something about it :)
17:34:11  <PublicServer> <MrD2DG> :P
17:34:13  <PublicServer> <V453000> tunels bridges whatever
17:34:33  <PublicServer> <V453000> nah wait
17:34:59  <PublicServer> <V453000> that will work
17:35:22  <PublicServer> <V453000> wtf
17:35:28  <PublicServer> <V453000> we have 10 lines?
17:35:35  <PublicServer> <MrD2DG> No 8
17:36:09  <PublicServer> <V453000> ah right
17:36:09  <PublicServer> <TWerkhoven> look at the middle line V
17:37:35  <PublicServer> <V453000> I admit 8 lines isnt low count
17:41:26  <PublicServer> *** Maraxus has joined spectators
17:42:34  *** LoPo has joined #openttdcoop
17:42:58  <LoPo> hello :)
17:43:04  <PublicServer> <MrD2DG> Hi
17:43:06  <PublicServer> <V453000> hi there
17:43:12  <LoPo> !password
17:43:12  <PublicServer> LoPo: jinxes
17:44:33  <PublicServer> *** LoPo joined the game
17:44:38  <PublicServer> <MrD2DG> Do we have fully connected 7+8th lines now?
17:44:45  <PublicServer> <V453000> hopefully
17:45:03  <PublicServer> <MrD2DG> Ill connect the !connects then
17:45:13  <PublicServer> <LoPo> nice, epic jam fest :P
17:46:11  <PublicServer> <V453000> should soon be over
17:46:14  <PublicServer> <LoPo> ye :)
17:46:25  <PublicServer> <LoPo> 8L_8R now?
17:46:47  <PublicServer> <V453000> yes
17:49:45  <PublicServer> <bassals> the lake was only partially altered
17:50:07  <PublicServer> <V453000> "only"
17:50:15  <PublicServer> <MrD2DG> :P
17:51:38  <PublicServer> <MrD2DG> Hmm jam
17:51:44  <PublicServer> <LoPo> :D
17:52:02  <PublicServer> <MrD2DG> SLH 05 broken?
17:52:13  <PublicServer> <LoPo> no
17:52:23  <PublicServer> <V453000> whenever are paper trains in a SL you know it is just lost trains
17:52:23  <PublicServer> <LoPo> to much trains are turning there jet
17:52:29  <PublicServer> <MrD2DG> Ahh
17:53:12  <PublicServer> <bassals> would it be a good idea to build an U-turn for them?
17:53:26  <PublicServer> <V453000> the station is an U turn
17:54:00  <PublicServer> <V453000> omg SLH 05 has a northern joiner? :D
17:54:30  <PublicServer> <V453000> at !useless joiner
17:56:20  <PublicServer> <V453000> what will last for a while :D
17:56:30  <PublicServer> <V453000> hm
17:56:33  <PublicServer> <V453000> actually it is close to deadlocking
17:58:58  *** sla_ro|master has quit IRC
17:58:59  <PublicServer> <V453000> stopped train on ML
18:00:36  <Chris_Booth> can someone admin the .stable server, and sort out an issue with Dave / Company 7?
18:00:39  <PublicServer> <LoPo> argh :P
18:01:14  <PublicServer> <LoPo> can some1 increase the train cap by 4 need some logic trains  for my flipflop :P
18:01:39  <PublicServer> <V453000> you dont need that flipflop .)
18:01:57  <PublicServer> <V453000> or at least ... it wont help anything
18:02:20  <PublicServer> <V453000> if you dont have enough trains for all stations then the flipflop will only distribute them differently but there will still not be enough
18:02:40  <PublicServer> <LoPo> true
18:03:34  <PublicServer> <MrD2DG> brb
18:03:36  *** sla_ro|master has joined #openttdcoop
18:03:48  <PublicServer> <V453000> SLH01 being traditionally keepingthe jam forever :D
18:03:50  <PublicServer> *** Maraxus has joined company #1
18:06:19  <PublicServer> <V453000> please stop stopping trains
18:06:21  <PublicServer> <V453000> whatever happens
18:06:39  <PublicServer> *** LoPo has joined spectators
18:06:51  <PublicServer> <V453000> aside from that I dont understand why is there a prio
18:10:51  <PublicServer> <V453000> its getting there
18:13:43  <PublicServer> <V453000> cool the southern drop almost fits in 1x zoom out
18:13:57  <PublicServer> *** MrD2DG has left the game (general timeout)
18:13:57  <PublicServer> *** MrD2DG has left the game (connection lost)
18:15:12  <MrD2DG> General timeout ¬_¬
18:15:15  <MrD2DG> !password
18:15:15  <PublicServer> MrD2DG: droned
18:15:45  <PublicServer> *** MrD2DG joined the game
18:19:36  <PublicServer> <MrD2DG> Going out, BB
18:19:39  <PublicServer> *** MrD2DG has left the game (leaving)
18:20:11  <PublicServer> *** Mark has left the game (general timeout)
18:20:11  <PublicServer> *** Mark has left the game (connection lost)
18:23:19  <Mark> !password
18:23:19  <PublicServer> Mark: droned
18:23:37  <PublicServer> *** Mark joined the game
18:29:51  <PublicServer> <Mark> fuck
18:30:26  <PublicServer> <V453000> fuck fuck?
18:34:27  *** Chris_Booth has quit IRC
18:35:14  <PublicServer> <Mark> 8L_8R is a pretty serious ML
18:35:48  <PublicServer> <V453000> indeed
18:36:48  *** Chris_Booth has joined #openttdcoop
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18:40:02  <PublicServer> *** V453000 has joined spectators
18:42:28  <PublicServer> *** Maraxus has joined spectators
18:52:42  *** cornjuliox_1 is now known as cornjuliox
18:52:45  <cornjuliox> !players
18:52:47  <PublicServer> cornjuliox: Client 1843 (Orange) is bassals, in company 1 (Allan & Co.)
18:52:47  <PublicServer> cornjuliox: Client 1845 is Maraxus, a spectator
18:52:47  <PublicServer> cornjuliox: Client 1901 is TWerkhoven, a spectator
18:52:47  <PublicServer> cornjuliox: Client 1841 is V453000, a spectator
18:52:47  <PublicServer> cornjuliox: Client 1934 (Orange) is Mark, in company 1 (Allan & Co.)
18:52:48  <PublicServer> cornjuliox: Client 1922 is LoPo, a spectator
18:53:17  <cornjuliox> !password
18:53:17  <PublicServer> cornjuliox: malice
18:54:03  <PublicServer> *** cornjuliox has left the game (downloading map took too long)
18:54:03  <PublicServer> *** cornjuliox has left the game (connection lost)
18:54:22  <cornjuliox> i can never get in
18:58:57  <Chris_Booth> cornjuliox: do you have an unstable internet connection?
19:00:36  *** pugi has joined #openttdcoop
19:03:10  <cornjuliox> its not really unstable
19:03:17  <cornjuliox> its not unstable at all actually
19:03:31  <cornjuliox> its been up for 6 months now, and i've been connected to my router for days without interruption
19:03:47  <PublicServer> *** V453000 has left the game (leaving)
19:13:01  *** Joosta has joined #openttdcoop
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19:23:39  <PublicServer> <bassals> m
19:23:43  <PublicServer> <bassals> Mark:
19:23:50  <PublicServer> <bassals> I've got to go
19:25:58  <PublicServer> *** bassals has left the game (leaving)
19:25:58  <PublicServer> *** Game paused (number of players)
19:26:04  *** bassals has quit IRC
19:28:24  <PublicServer> *** Mark has left the game (leaving)
19:33:46  <PublicServer> *** LoPo has left the game (leaving)
19:36:01  <PublicServer> *** Maraxus has left the game (leaving)
19:37:56  *** andy|p has joined #openttdcoop
19:38:04  <andy|p> !password
19:38:04  <PublicServer> andy|p: swathe
19:38:15  <PublicServer> *** Game still paused (number of players)
19:38:18  <PublicServer> *** andyp joined the game
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19:38:57  <PublicServer> *** andyp has left the game (leaving)
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20:21:14  <cornjuliox> !players
20:21:16  <PublicServer> cornjuliox: Client 1901 is TWerkhoven, a spectator
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20:55:59  <Zaitzev> would be fun with a game on a 2048x2048 map with multiple large rail networks
20:56:03  <Zaitzev> durr
20:57:24  <V453000> why would you do that?
20:57:25  <V453000> !info
20:57:25  <PublicServer> V453000: #:1(Orange) Company Name: 'Allan & Co.'  Year Founded: 1970  Money: 4626190155  Loan: 0  Value: 4630346808  (T:1696, R:85, P:0, S:0) unprotected
20:57:43  <V453000> 1700 trains on ... 32x smaller map is not enough?
20:58:08  <Zaitzev> no :D
20:58:15  <Zaitzev> 5k trains ftw!
20:58:23  <Zaitzev> not that anyone would ever be able to join that server
21:09:53  <TWerkhoven> @records
21:09:53  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
21:11:13  *** pugi has quit IRC
21:14:27  <Chris_Booth> if you play  map as big as 2048^2 you need something quirky to do on it
21:14:31  <Chris_Booth> like long trains
21:14:40  <hylje> or autism
21:14:40  <Zaitzev> yep
21:14:43  <Chris_Booth> or you are just wasting your time
21:14:45  <Zaitzev> megatrains
21:14:53  <Zaitzev> what's the longest possible anyway?
21:15:03  <Chris_Booth> 64
21:15:21  <Zaitzev> 64 length maglevs
21:15:25  <Zaitzev> nom
21:15:32  <V453000> isnt 50 max?
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21:15:47  <Chris_Booth> I thought it was 64, as you can have a 64^2 station
21:15:59  <Chris_Booth> didn't think the train itself have a max unless set
21:16:00  <V453000> that you can but I think you cant build longer train than 50 in the depot
21:17:04  <V453000> you can :)
21:17:10  <V453000> 64 is max
21:17:18  <V453000> I believe it was different before the setting came out though
21:17:37  <V453000> cause I know that in psg 173 we had dummies 50 tile long and we had 3 of em
21:18:07  <Chris_Booth> you can set the max length IIRC
21:18:17  <Chris_Booth> so you can have it set to 50 or 5
21:18:29  <V453000> yes
21:18:33  <V453000> but you couldnt set it before
21:19:20  *** pugi has joined #openttdcoop
21:19:21  <Chris_Booth> I remeber seeing a game where a noob had a 100 tile train
21:19:25  <Chris_Booth> that took days to load
21:21:21  *** ODM has joined #openttdcoop
21:21:21  *** ChanServ sets mode: +o ODM
21:31:28  *** mfb- has joined #openttdcoop
21:31:28  *** ChanServ sets mode: +o mfb-
21:31:32  <mfb-> hi
21:31:54  <PublicServer> *** Game still paused (number of players)
21:31:55  <PublicServer> *** mfb joined the game
21:32:09  <V453000> hi
21:32:21  <PublicServer> <mfb> oh, east station done :)
21:32:33  <V453000> !password
21:32:33  <PublicServer> V453000: swathe
21:32:45  <PublicServer> *** Game still paused (number of players)
21:32:45  <PublicServer> *** Game unpaused (number of players)
21:32:48  <PublicServer> *** V453000 joined the game
21:32:52  <PublicServer> <V453000> both done :)
21:33:02  <PublicServer> <mfb> full MLs?
21:33:14  <PublicServer> <mfb> very nice
21:33:31  <PublicServer> <V453000> very nice job at extending SLH04 btw I like it
21:33:35  <PublicServer> *** Chris Booth joined the game
21:33:47  <PublicServer> <V453000> I wanted to do it exactly the same way :)
21:34:01  <PublicServer> <mfb> :)
21:34:15  <PublicServer> <mfb> SLH02 died?
21:34:27  <PublicServer> <V453000> was reborn!
21:34:38  <PublicServer> <mfb> ah
21:34:41  <PublicServer> <mfb> two SLHs here
21:34:47  <PublicServer> <mfb> *there
21:34:58  <PublicServer> <V453000> yeah
21:35:04  <PublicServer> <V453000> the station kinda got in the way
21:35:23  <PublicServer> <mfb> lol sacred tunnels
21:35:34  <PublicServer> <V453000> from SLH04
21:35:40  <PublicServer> <mfb> spotted it
21:35:54  <PublicServer> <mfb> looks expensive :D
21:36:01  <PublicServer> <V453000> :D
21:36:04  <PublicServer> <V453000> yes
21:36:14  <PublicServer> <V453000> 34M  pounds
21:36:28  <PublicServer> <V453000> considering we have 4.6 billisons in my currency now
21:36:38  <PublicServer> <mfb> *2 for me
21:36:45  <Maraxus> !password
21:36:45  <PublicServer> Maraxus: swathe
21:37:01  <PublicServer> *** Maraxus joined the game
21:37:12  <PublicServer> <Maraxus> hi
21:37:18  <PublicServer> <mfb> hi
21:37:28  <PublicServer> <V453000> forests in 07 reduced productions during the expansions so now one line is way enough :D
21:38:06  <PublicServer> <mfb> hmm.. fine
21:38:25  <PublicServer> <V453000> expanding it wont be too simple anyway
21:38:27  <PublicServer> <Chris Booth> this game proves you don't need BBHs or MSH to have a crazy network
21:38:33  <PublicServer> <V453000> will require some touch at teh cluster of station
21:38:49  <PublicServer> <V453000> it rather proves that if you dont have BBH or MSH you can expand forever
21:39:02  <PublicServer> <mfb> well, beer halt is a bit close to the SLH maybe
21:39:05  <PublicServer> <mfb> (for LL_RR)
21:39:16  <PublicServer> <V453000> that is ok that can be moved anywhere
21:39:30  <PublicServer> <V453000> but the  left corner of stations would be a pain
21:39:41  <PublicServer> <mfb> ah, that
21:39:43  <PublicServer> <V453000> splits to both siders etc
21:39:49  <PublicServer> <V453000> it would be possible but would require some touches
21:39:51  <PublicServer> <mfb> well, merge to one line there
21:39:53  <PublicServer> <V453000> well actually
21:40:04  <PublicServer> <V453000> it wouldnt be that hard :)
21:40:07  <PublicServer> <mfb> or... hmm
21:40:11  <PublicServer> <mfb> that is not necessary at all
21:40:38  <PublicServer> <mfb> if train distribution is a problem, add shifts
21:40:48  <PublicServer> <V453000> yeah or that
21:40:58  <PublicServer> <V453000> hm the stations are getting ridiculous on platform counts :)
21:41:08  <PublicServer> <Chris Booth> 48 in the north
21:41:14  <PublicServer> <V453000> 96 on north
21:41:36  <PublicServer> <mfb> :D
21:41:38  <PublicServer> <Chris Booth> I guess the north is 96 aswell
21:41:44  <PublicServer> <V453000> 84
21:41:46  <PublicServer> <V453000> on south
21:42:07  <PublicServer> <Chris Booth> I only counted half
21:42:09  <PublicServer> <V453000> south is balanced it has a few less
21:42:28  <PublicServer> <V453000> that wouldnt work too well mfb
21:42:30  <PublicServer> <mfb> and south shows that it does not need all platforms
21:42:46  <PublicServer> <mfb> well
21:42:48  <PublicServer> <V453000> would need something like this so it doesnt block
21:42:59  <PublicServer> <mfb> ah, right
21:43:21  <PublicServer> <mfb> well, one-sided shifts might be enough
21:43:23  <PublicServer> <V453000> but I think more realizable way would be to have 2 lines, one as is now and the second with a bit less choices like not going to all stations
21:43:25  <PublicServer> <mfb> just in front of stations
21:43:28  <PublicServer> <V453000> and shift one to another
21:43:43  <PublicServer> <mfb> or that
21:44:05  <PublicServer> <V453000> if you shifted to the one with all choices then it should be effective
21:45:15  <PublicServer> <V453000> lol occupying all tiles at 04?
21:45:34  <PublicServer> <mfb> just filled that gap
21:46:01  <PublicServer> <V453000> I like how 04 turned out tbh, the PBS -> 2way entry makes really minimal amount of trains wait on prios
21:46:19  <PublicServer> <Chris Booth> its like those useless members of F1 teams used to hide the secret parts
21:47:56  <mfb-> !rcon set max_trains 1850
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21:49:22  <PublicServer> <mfb> SLH03 jams
21:49:44  <PublicServer> <Chris Booth> oh gravity how V453000 loves the
21:50:18  <PublicServer> <V453000> these Qt little steamy guis said they need some help
21:50:40  <PublicServer> <V453000> wondering if this will help enough though
21:51:02  <PublicServer> <mfb> ?
21:51:18  <PublicServer> <V453000> gave steamers a downhill for better accel
21:51:33  <PublicServer> <mfb> where?
21:51:43  <PublicServer> <V453000> SL 04 feeder
21:51:43  <PublicServer> <V453000> top
21:52:03  <PublicServer> <mfb> ah
21:52:25  <PublicServer> <V453000> might break the station :D
21:52:31  <PublicServer> <mfb> a second line would help
21:52:37  <PublicServer> <V453000> boring
21:52:55  <PublicServer> <mfb> well...
21:53:10  <PublicServer> <mfb> an injection timer would help, too :p
21:54:07  *** Firestar has joined #openttdcoop
21:54:20  <Firestar> hi hows going?
21:54:54  *** Firestar has quit IRC
22:04:16  <PublicServer> <mfb> :o
22:04:46  <PublicServer> <V453000> looks cute :)
22:05:04  <PublicServer> <V453000> with some errors but cute
22:05:04  <PublicServer> <Chris Booth> and its in sync
22:05:10  <PublicServer> <V453000> no it isnt
22:05:13  <PublicServer> <mfb> no
22:05:19  <PublicServer> <Chris Booth> oh no its not
22:05:41  <PublicServer> <V453000> what is a more funny thing is !useless joiner
22:05:53  <PublicServer> <V453000> which survived 6th and 8th adding
22:05:59  <PublicServer> <Chris Booth> yes
22:06:05  <PublicServer> <mfb> what joins?
22:06:11  <PublicServer> <mfb> ah, trains
22:06:14  <PublicServer> <mfb> well, no trains
22:06:38  *** lmergen has quit IRC
22:06:40  <PublicServer> <Maraxus> it was useful for one purpose
22:06:46  <PublicServer> <Chris Booth> ?
22:07:00  <PublicServer> <V453000> unjamming when whole network was clogged up when rebuilding
22:07:08  <PublicServer> <Maraxus> a large lost trains detector
22:08:26  <PublicServer> <mfb> who works at SL06 feeder drop?
22:08:48  <PublicServer> <V453000> certainly not me
22:08:58  <PublicServer> <mfb> a WIP sign popped up there
22:09:24  <PublicServer> <mfb> and it does need an expansion
22:09:24  <Webster> Latest update from dznews: BROS (Nysosis Version) - Coding Started Afresh <>
22:09:52  <PublicServer> <V453000> BROS exists? :D
22:10:06  <PublicServer> <Chris Booth> lol
22:10:12  <PublicServer> <Chris Booth> was just thinking the same thing
22:10:16  <PublicServer> <Chris Booth> I thought it was a dead duck
22:10:58  <PublicServer> <Chris Booth> I need a cuppa-tea
22:11:14  <PublicServer> <mfb> I like how the trains are in sync at SL06 feeder drop :D
22:11:43  <PublicServer> <V453000> that is kinda interesting :D
22:12:54  <PublicServer> <mfb> :D
22:12:56  <PublicServer> <V453000> :)
22:13:38  <PublicServer> <V453000> I am rather looking at Tram town transfer
22:13:52  <PublicServer> <V453000> combo signal array my ass
22:14:50  <PublicServer> <mfb> ... right
22:15:16  <PublicServer> <V453000> although the platforms are probably insufficient mainly
22:15:18  <PublicServer> <mfb> and all trains have to take the depot
22:15:28  <PublicServer> <Chris Booth> mfb your PBS overflow has failed
22:15:30  <PublicServer> <V453000> they for sure do
22:15:42  <PublicServer> <mfb> where?
22:15:45  <PublicServer> <Chris Booth> train 1449
22:15:51  <PublicServer> <V453000> does that PF trap actually work?
22:15:53  <PublicServer> <mfb> wtf, a TL2-train
22:16:07  <PublicServer> <Chris Booth> got stuck in the PF trap
22:16:17  <PublicServer> <mfb> it is... TL2!
22:16:23  <PublicServer> <Chris Booth> yes
22:16:31  <PublicServer> <Chris Booth> Trays orders suck
22:16:34  <PublicServer> <mfb> it is at the wrong station
22:16:42  <PublicServer> <mfb> well
22:16:48  <PublicServer> <mfb> in that case, it is lost
22:17:02  <PublicServer> <mfb> don't expect wonders at lost trains
22:18:44  <PublicServer> <mfb> hmm
22:18:56  <PublicServer> <mfb> that is too late
22:19:19  *** perk11 has quit IRC
22:20:38  <PublicServer> <mfb> how do you like that, train 1445?
22:20:44  <PublicServer> <mfb> nice, works
22:20:44  <PublicServer> <Chris Booth> lol
22:27:05  <PublicServer> <V453000> the overflow release of SL07 is ridiculously simple but works quite fine
22:27:23  <PublicServer> <mfb> well... it is a prio
22:27:29  <PublicServer> <V453000> yes
22:27:39  <PublicServer> <V453000> usually it is some timer or on demand release
22:27:48  <PublicServer> <mfb> prio is fine
22:28:00  <PublicServer> <mfb> there is no train coming, so the overflow can let a train in
22:29:36  <PublicServer> <mfb> useless joiner is really useless
22:29:46  <PublicServer> <mfb> not a single train used it
22:30:16  <PublicServer> <V453000> well by plan no train shouldnt
22:30:23  <PublicServer> <V453000> all trains go drop to farther drop
22:35:13  <PublicServer> <V453000> well I will be going :)
22:35:13  <PublicServer> <V453000> cyas
22:35:17  <PublicServer> <Chris Booth> bb V453000
22:35:19  <PublicServer> <mfb> cu
22:35:22  <PublicServer> <Maraxus> cu
22:35:37  <PublicServer> *** V453000 has left the game (leaving)
22:38:02  <PublicServer> <Maraxus> gn
22:38:04  <PublicServer> <Chris Booth> gn Maraxus
22:38:04  <PublicServer> <mfb> gn
22:38:11  <PublicServer> *** Maraxus has left the game (leaving)
22:38:19  *** Maraxus has quit IRC
22:40:03  <Mark> !password
22:40:03  <PublicServer> Mark: torque
22:40:03  <PublicServer> <mfb> I wonder whether we should prepare ML9+10
22:40:17  <PublicServer> <Chris Booth> I would say no
22:40:23  <PublicServer> <mfb> no?
22:40:31  <PublicServer> *** Mark joined the game
22:40:34  <PublicServer> <Chris Booth> we need to draw a line somewhere
22:40:34  <PublicServer> <Mark> hello
22:40:44  <PublicServer> <mfb> hi mark
22:40:44  <PublicServer> <Chris Booth> hi mfb
22:40:46  <PublicServer> <Chris Booth> Mark:
22:40:57  <PublicServer> <mfb> 10 is a nice round number in the decimal system
22:41:07  <PublicServer> <Chris Booth> lol very true mfb
22:41:17  <PublicServer> <Chris Booth> so you want 10 to be the line int he snow?
22:41:39  <PublicServer> <mfb> well..
22:41:44  <PublicServer> <mfb> 10 lines ~ 2k trains looks nice
22:43:12  <PublicServer> <mfb> and the network looks like two lines more are possible
22:43:26  <PublicServer> <mfb> but more would need too much rebuilding
22:44:58  <PublicServer> *** Mark has left the game (general timeout)
22:44:58  <PublicServer> *** Mark has left the game (connection lost)
22:46:30  <PublicServer> <mfb> actually I can see how to expand SLH04
22:49:25  <PublicServer> <Chris Booth> lets see if that fixed Marks HEQs stuff
22:49:35  <PublicServer> <mfb> ?
22:49:41  <PublicServer> <mfb> ah tram
22:50:03  <PublicServer> <mfb> I think the problem is the capacity of the very tile in front of the station
22:50:22  <PublicServer> <mfb> oh and the northern side jams in circles
22:50:52  <PublicServer> <mfb> yeah
22:50:54  <PublicServer> <mfb> circular jam
22:51:08  <PublicServer> <mfb> tram block :D
22:51:10  <PublicServer> <Chris Booth> yes
22:55:22  <PublicServer> <mfb> good idea
22:58:28  <PublicServer> <Chris Booth> you stop tram 53?
22:58:50  <PublicServer> <mfb> no
22:59:08  <PublicServer> <mfb> at least not that I know
23:00:08  <PublicServer> <mfb> I would love a good use for a tram over tram bridge :D
23:01:58  <PublicServer> <mfb> what is that?
23:02:04  <PublicServer> <Chris Booth> extra pen
23:02:11  <PublicServer> <mfb> :D
23:02:50  <PublicServer> <mfb> does not do anything
23:03:01  <PublicServer> <Chris Booth> nope
23:04:36  *** Joosta has joined #openttdcoop
23:05:05  <Joosta> !password
23:05:05  <PublicServer> Joosta: debunk
23:05:11  <PublicServer> <Chris Booth> that has helped
23:05:13  <PublicServer> *** Joosta has left the game (connection lost)
23:05:18  <PublicServer> <Chris Booth> now we can't have the block
23:05:25  <PublicServer> *** Joosta joined the game
23:05:30  <Joosta> Evening
23:05:34  <PublicServer> <Chris Booth> hi Joosta
23:05:38  <PublicServer> <mfb> hi
23:05:40  <PublicServer> <Joosta> how's the game coming along?
23:05:59  <PublicServer> <Chris Booth> good
23:06:46  <PublicServer> <Joosta> nice R8_L8 ML, impressive
23:08:46  *** ODM has quit IRC
23:11:00  <PublicServer> <Chris Booth> proper signals on tram track would help
23:11:06  <PublicServer> <mfb> :p
23:12:32  *** valhallasw has quit IRC
23:12:44  <PublicServer> <Chris Booth> would make the more useful
23:14:11  <PublicServer> <Joosta> the main stations are sick...
23:14:29  *** MrD2DG has joined #openttdcoop
23:14:58  <MrD2DG> !password
23:14:58  <PublicServer> MrD2DG: clacks
23:15:18  <PublicServer> *** MrD2DG joined the game
23:15:19  <PublicServer> <MrD2DG> Hi
23:15:29  <PublicServer> <mfb> hi
23:15:51  <PublicServer> <Joosta> hi
23:20:49  <PublicServer> <Chris Booth> Tram Town Transfer needs expanding
23:21:19  <PublicServer> <mfb> rail?
23:21:25  <PublicServer> <Chris Booth> yes
23:21:28  <PublicServer> <mfb> the trains can pickup all wood
23:21:50  <PublicServer> <Chris Booth> then there are tomany trains :P
23:22:05  <PublicServer> <mfb> or not enough wood
23:22:35  <PublicServer> *** Joosta has left the game (leaving)
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23:22:47  <PublicServer> <MrD2DG> mfb: How comes you only changed the station entrance of only 1 set of platforms at the SLH06 Drop not both?
23:23:09  <PublicServer> <mfb> I made it symmetric
23:23:23  <PublicServer> <mfb> both incoming lines have one outer line and one inner line as bypass now
23:23:46  <PublicServer> <MrD2DG> They did before?
23:23:57  <PublicServer> <mfb> no
23:24:03  <PublicServer> <MrD2DG> Or were supposed to, maybe i mis connected
23:24:17  <PublicServer> <mfb> good night
23:24:19  <PublicServer> <mfb> see signs
23:24:33  *** mfb- has quit IRC
23:24:33  <PublicServer> <MrD2DG> Ahh
23:24:41  <PublicServer> *** mfb has left the game (leaving)
23:24:46  <PublicServer> <MrD2DG> GN
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23:32:57  <PublicServer> <Chris Booth> nn
23:32:59  <PublicServer> *** Chris Booth has left the game (leaving)
23:32:59  <PublicServer> *** Game paused (number of players)
23:33:03  <PublicServer> <MrD2DG> GN
23:33:29  <PublicServer> *** MrD2DG has left the game (leaving)
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23:50:03  <Rhamphoryncus> !password
23:50:03  <PublicServer> Rhamphoryncus: trouts
23:50:19  <PublicServer> *** Game still paused (number of players)
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