Log for #openttdcoop on 20th February 2012:
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00:24:58  <Rhamphoryncus> !players
00:25:00  <PublicServer> Rhamphoryncus: There are currently no clients connected to the server
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09:12:20  <bflmpsvz> !password
09:12:20  <PublicServer> bflmpsvz: squall
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10:46:14  <Webster> Latest update from openttd: OpenTTD 1.2.0-RC1 <>
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11:56:28  <Ivan_M> !password
11:56:28  <PublicServer> Ivan_M: hinged
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13:46:29  <Rhamphoryncus> !playercount
13:46:29  <PublicServer> Rhamphoryncus: Number of players: 0 (0 spectators)
14:26:34  *** LoPo has joined #openttdcoop
14:26:46  <LoPo> hiya
14:33:12  <Rhamphoryncus> yoho
14:34:04  <PublicServer> *** Game still paused (number of players)
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14:36:03  <Rhamphoryncus> !password
14:36:03  <PublicServer> Rhamphoryncus: alkali
14:36:14  <PublicServer> *** Game still paused (number of players)
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14:36:18  <PublicServer> <bassals> hello
14:36:20  <PublicServer> <Rhamphoryncus> yoho
14:36:43  <PublicServer> <Rhamphoryncus> :O  FPP north
14:38:42  <PublicServer> <Rhamphoryncus> Just saw it jam briefly too
14:44:51  <PublicServer> <Rhamphoryncus> food.. measured in kilotonnes, hehe
14:45:00  <PublicServer> <Rhamphoryncus> That's a scary bean burrito.
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15:05:53  <PublicServer> <Rhamphoryncus> Well.. I could improve FPP north significantly by not merging the two lanes
15:06:20  <PublicServer> <bassals> that could be a good idea
15:06:38  <PublicServer> <bassals> I have improved some ML into LLRR
15:08:28  <PublicServer> <Rhamphoryncus> now the exit jams :D
15:10:18  <PublicServer> <Rhamphoryncus> did you build another road and I didn't notice?
15:10:30  <PublicServer> <bassals> ?
15:10:48  <PublicServer> <Rhamphoryncus> or remove the last set of bays
15:10:54  <PublicServer> <Rhamphoryncus> I'm sure there wasn't a road there before
15:10:57  <PublicServer> <bassals> where?
15:11:33  <PublicServer> <Rhamphoryncus> oh, and problem with this: merge before split
15:16:09  <PublicServer> <Rhamphoryncus> There comes a time where you might as well tie a rope between the trucks and call them a train, heh
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15:20:48  <Maraxus> !password
15:20:48  <PublicServer> Maraxus: weaned
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15:21:09  <PublicServer> <Maraxus> hi
15:21:58  <Tray> !password
15:21:58  <PublicServer> Tray: weaned
15:22:19  <PublicServer> *** Tray joined the game
15:22:59  <PublicServer> <Rhamphoryncus> ahoy maraxus
15:24:21  <PublicServer> <Tray> ships are ugly ):
15:24:27  <PublicServer> <Rhamphoryncus> yep
15:26:19  <PublicServer> <Tray> maybe ffp north would be more efficient if we're rotating it by 90 degree
15:26:34  <PublicServer> <Rhamphoryncus> I've actually got something else in mind
15:26:58  <PublicServer> <Tray> so RV can enter the station on one side and leaving it one the other side
15:27:24  <PublicServer> <Rhamphoryncus> Make one entry only make right turns, the other only make left
15:28:53  <PublicServer> <Rhamphoryncus> Problem is running the road somewhere
15:29:26  <PublicServer> <Tray> I've an idea
15:29:30  <PublicServer> <Tray> may I try? (:
15:29:48  <PublicServer> <Rhamphoryncus> hrm.  I guess it's only fair :)
15:30:35  <PublicServer> <Tray> RV in the way (:
15:30:41  <PublicServer> <Rhamphoryncus> hehe
15:30:44  <V453000> !password
15:30:44  <PublicServer> V453000: grouse
15:30:59  <PublicServer> <Player> hi
15:30:59  <PublicServer> *** Player has joined spectators
15:31:03  <PublicServer> <bassals> player?
15:31:05  <PublicServer> <Player> duh
15:31:05  <PublicServer> <Rhamphoryncus> rv slightly lost :D
15:31:12  <PublicServer> *** Player has changed his/her name to V453000
15:32:00  <PublicServer> <V453000> ugh
15:32:04  <PublicServer> <V453000> São Miguel do Aleixo: grows on ML?
15:32:22  <PublicServer> <Rhamphoryncus> yup
15:32:32  <PublicServer> <Rhamphoryncus> has forever
15:34:12  <PublicServer> *** V453000 has joined company #1
15:34:40  <PublicServer> *** V453000 has joined spectators
15:34:54  <PublicServer> <Tray> I only moved the issue \:
15:35:09  <PublicServer> <Rhamphoryncus> yeah, I'm going to try another idea
15:35:43  <PublicServer> <V453000> what is the problem?
15:35:43  <PublicServer> <V453000> fpp drop?
15:35:48  <PublicServer> <Tray> fpp north
15:35:50  <PublicServer> <Rhamphoryncus> yeah, trying to streamline it
15:35:56  <PublicServer> <V453000> need a better station eh?
15:36:03  <PublicServer> *** V453000 has joined company #1
15:36:43  <PublicServer> <V453000> wait
15:36:45  <PublicServer> <V453000> dont dig it
15:36:51  <PublicServer> <Rhamphoryncus> ?
15:36:53  <PublicServer> <V453000> ugly
15:37:00  <PublicServer> <Rhamphoryncus> yes :(
15:37:06  <PublicServer> <V453000> then dont do it
15:37:42  <PublicServer> <V453000> how owuld that help anyway
15:37:52  <PublicServer> <Rhamphoryncus> There's two input streams
15:38:00  <LoPo> !password
15:38:00  <PublicServer> LoPo: grouse
15:38:02  <PublicServer> <Rhamphoryncus> One can turn right, one can turn left.  No merging
15:38:12  <PublicServer> <V453000> aah right
15:38:24  <PublicServer> *** LoPo joined the game
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15:38:32  <PublicServer> <V453000> that can be solved a lot better I bet
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15:38:35  <PublicServer> <V453000> hi LoPo
15:38:42  <PublicServer> <LoPo> woot :D
15:38:44  <PublicServer> <LoPo> hello
15:38:50  <PublicServer> <Tray> I voe for reotating it by 90 degree for real roro
15:38:56  <PublicServer> <Rhamphoryncus> probably
15:39:14  <PublicServer> <LoPo> real roro?
15:39:44  <PublicServer> <V453000> or simple as this
15:40:31  <PublicServer> <Tray> You just build a U turn?
15:40:46  <PublicServer> <V453000> not exactly
15:40:48  <PublicServer> <Tray> Oh no I see
15:40:54  <PublicServer> <V453000> I mainly allowed them to use that entrance as an exit too
15:41:21  <PublicServer> <Rhamphoryncus> that's exactly the bit of cleverness I was trying to find
15:41:31  <PublicServer> <V453000> also note that cars dont stack up anywhere with the balancing station
15:41:50  <PublicServer> <Rhamphoryncus> the heck :P
15:41:53  <PublicServer> <V453000> that is probably the only piece of intelligence you can put into building RV stations so I suggest using it :)
15:41:59  <PublicServer> <Tray> pardon?
15:42:14  <PublicServer> <Rhamphoryncus> My trick worked too.  Not as well, but it worked.
15:42:16  <PublicServer> <V453000> you didnt see that I added a 2nd station?
15:42:34  <PublicServer> <Tray> oh
15:43:06  <PublicServer> <Tray> cars are strange ):
15:43:08  <PublicServer> <V453000> a station has -some- penalty. A station where is a RV has -much higher- penalty so if a RV is already heading towards that station, others will definitely try to go elsewhere
15:43:10  <PublicServer> <V453000> very simple
15:43:24  <PublicServer> <V453000> but also very powerful tool
15:43:31  <PublicServer> <Rhamphoryncus> ahhhh
15:43:45  <PublicServer> <Rhamphoryncus> So it's building on the same mechanic I was
15:43:48  <PublicServer> <V453000> makes you able to for example double bridges or just double an uphill climb where they slow
15:44:12  <PublicServer> <V453000> Rhamphoryncus: unless you added an additional station: no :) sorry
15:44:30  <PublicServer> <V453000> the additional station reacts much sooner than when it is 1 piece of station
15:44:36  <PublicServer> <V453000> which is what makes it work
15:44:46  <PublicServer> <Rhamphoryncus> Yes, works much better
15:44:48  <PublicServer> <Tray> that what's all your station on your k RV games are about, thanks for this explanation
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15:44:50  <PublicServer> <V453000> if it sees the penalty when cars have already flooded the station, it is too late
15:44:59  <PublicServer> <V453000> yes exactly Tray :) very welcome
15:45:00  <PublicServer> <Rhamphoryncus> But having the first bay be shorter with lead up road prevents jams too
15:45:10  <PublicServer> <V453000> yes, I know it does prevent it
15:45:12  <PublicServer> <Rhamphoryncus> Because the pathfinder penalty triggers sooner
15:45:31  <PublicServer> <V453000> the station works somehow, it doesnt matter how ... the point I am saying is that it is a useful piece of knowledge for RV games in general
15:45:39  <PublicServer> <Rhamphoryncus> absolutely
15:45:41  <PublicServer> <V453000> be it stations, double hills, double bridges
15:45:56  <PublicServer> <Rhamphoryncus> Does a bus depot work the same?  I mean could I put them in to be more visible?
15:46:10  <PublicServer> <V453000> I think it does
15:46:24  <PublicServer> <Rhamphoryncus> I shall experiment.. elsewhere
15:46:40  <PublicServer> <V453000> :D
15:46:46  <PublicServer> <Rhamphoryncus> bah :D
15:46:49  <PublicServer> <V453000> well bus stations arent exactly different on the first sight :D
15:47:01  <PublicServer> <Rhamphoryncus> it's subtle but it's better than nothing
15:47:11  <PublicServer> <V453000> about that
15:47:21  <PublicServer> <V453000> but yeah it works it seems
15:47:27  <PublicServer> <V453000> it should after all
15:47:51  <PublicServer> <V453000> anyway, you got more traffic now, maybe it is useful in some other spots :p
15:48:13  <PublicServer> <V453000> but I guess still not enough traffic for that
15:48:24  <PublicServer> <V453000> ah FPP NW has a balance station as well
15:48:38  <PublicServer> <V453000> you just built it eh :D
15:48:40  <PublicServer> <Rhamphoryncus> yes :D
15:49:02  <PublicServer> <V453000> but I guess you already see the effect :) it is amazing
15:49:21  <PublicServer> <V453000> perhaps make it 2 tiles for more safety
15:49:23  <PublicServer> <Rhamphoryncus> yeah, although.. it works a little woo well
15:49:25  <PublicServer> <Tray> Is there any way to remove a oneway sign wihtout removing the road?
15:49:31  <PublicServer> <V453000> yes
15:49:37  <PublicServer> <V453000> just make another 1way sign over it
15:49:47  <PublicServer> <Tray> thanks \:
15:49:55  <PublicServer> <V453000> it isnt too intuitive tbh
15:50:01  <PublicServer> <V453000> I would expect it the other way but ... :)
15:50:07  <PublicServer> <Rhamphoryncus> mine tended to produce batches.  This spreads them so evenly that they do an evil mode
15:50:29  <PublicServer> <V453000> evil mode?
15:51:00  <PublicServer> <Rhamphoryncus> One lines up, then another behind where it was, then another
15:51:12  <PublicServer> <Rhamphoryncus> The first one is gone but they keep moving further back
15:51:35  <PublicServer> <V453000> ah right
15:51:47  <PublicServer> <V453000> have you seen my rv game on wiki?
15:51:53  <PublicServer> <Rhamphoryncus> nope
15:52:03  <PublicServer> <V453000> then look, I think I use 1 station design all the time
15:52:06  <PublicServer> <V453000> it is kinda good ?ú
15:52:08  <PublicServer> <V453000> :)
15:52:14  <PublicServer> <Rhamphoryncus> heh
15:52:21  <PublicServer> <Rhamphoryncus> Half the fun in this was using different stuff everywhere
15:53:03  <PublicServer> <V453000> this is it pretty much
15:53:09  <PublicServer> <V453000> a 1->2 and all platforms this way
15:53:15  <PublicServer> <V453000> 4 is probably enough
15:53:31  <PublicServer> <V453000> t
15:53:34  <PublicServer> <V453000> try it :p
15:54:05  <PublicServer> <Rhamphoryncus> That's oddly similar to what was here originally
15:54:19  <PublicServer> <Rhamphoryncus> well, not *originally*, but before I did this
15:54:29  <PublicServer> <Rhamphoryncus> but there weren't balance stations
15:55:04  <PublicServer> <Rhamphoryncus> heh
15:57:48  *** Joosta has joined #openttdcoop
15:58:08  <Joosta> !password
15:58:08  <PublicServer> Joosta: lounge
15:58:18  <PublicServer> *** Joostas joined the game
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16:00:30  <PublicServer> <Rhamphoryncus> jamming XD
16:01:04  <PublicServer> <Tray> well you replaced ~15 stationtiles with 4
16:01:15  <PublicServer> <Tray> for this it's working great
16:01:21  <PublicServer> <Rhamphoryncus> I was following instructions :P
16:04:51  <PublicServer> <Maraxus> you could expand it if capacity was too low?
16:05:04  <PublicServer> <Rhamphoryncus> I would have
16:05:10  <PublicServer> <Rhamphoryncus> but somebody beat me to it ;)
16:05:40  <PublicServer> <Maraxus> something like !this?
16:05:47  <PublicServer> <V453000> uh how did you follow instructions this is exactly how it was before but with less platforms :D
16:06:01  <PublicServer> <Rhamphoryncus> it was a clone of your example
16:06:05  <PublicServer> <Tray> It's with balancer station o:
16:06:08  <PublicServer> <Rhamphoryncus> someone rebuilt it after me
16:06:12  <PublicServer> <V453000> lol
16:06:16  <PublicServer> <V453000> didnt work?
16:06:30  <PublicServer> <Rhamphoryncus> jamming a little.  Not enough capacity
16:06:36  <PublicServer> <V453000> I know I used to build it doubled not too sure why
16:06:42  <PublicServer> <V453000> lets see
16:06:48  <PublicServer> <Rhamphoryncus> but I have a thought on yours
16:07:14  <PublicServer> <V453000> nah you dont need to do that
16:07:30  <PublicServer> <Rhamphoryncus> This prevents merging until after
16:07:33  <PublicServer> <Rhamphoryncus> Tried it?
16:07:39  <PublicServer> <V453000> yes but you can make it a bit differently
16:07:49  <PublicServer> <bassals> are you guys fixing FPP NW?
16:07:59  <PublicServer> <Rhamphoryncus> at least 2 of us are :D
16:08:03  <PublicServer> <bassals> okay thanks
16:08:13  <PublicServer> <Rhamphoryncus> umm
16:08:24  <PublicServer> <Rhamphoryncus> it's back to the power station
16:08:35  <PublicServer> <V453000> OH RIGHT we dont have all vehicles of same length
16:08:46  <PublicServer> <Rhamphoryncus> lol
16:08:57  <PublicServer> <Tray> replacing action? (:
16:08:59  <PublicServer> <V453000> well anyway
16:09:01  <PublicServer> <Rhamphoryncus> stupid pathfinder quirk #78
16:09:19  <PublicServer> <Rhamphoryncus> just make them twice as deep?
16:09:25  <PublicServer> <V453000> either
16:09:31  <PublicServer> <V453000> or adding even 1 more row and more balancing
16:10:33  <PublicServer> <V453000> not sure if this is entirely jamproof
16:10:40  <PublicServer> <Rhamphoryncus> mine was ;)
16:10:50  <PublicServer> <V453000> no not entirely necessary :) just used to make all roads 1way
16:11:03  <PublicServer> <V453000> alright this works nice
16:11:14  <PublicServer> <Rhamphoryncus> yeah, working good
16:11:41  <PublicServer> <V453000> the doubling isnt an issue either I guess
16:12:00  <PublicServer> <Rhamphoryncus> I was just making it prettier.  Did nothing :D
16:12:11  <PublicServer> <Rhamphoryncus> but that works
16:13:20  <PublicServer> <V453000> it is extremely important piece of knowledge with trams, trams are super dumb so it is pretty much a must have there
16:13:30  <PublicServer> <Rhamphoryncus> yeah
16:13:40  <PublicServer> <Rhamphoryncus> it revolutionizes station design :D
16:14:00  <PublicServer> <V453000> not it just makes stations make some sense :)
16:15:14  <PublicServer> <V453000> I hate the ships
16:15:21  <PublicServer> <Rhamphoryncus> yup
16:15:43  <PublicServer> <V453000> making a RV pickup is another thing to make, imo much harder than a drop
16:15:47  <PublicServer> <V453000> a large pickup that is
16:16:02  <PublicServer> <Rhamphoryncus> yeah
16:17:56  <PublicServer> <V453000> btw making eyecandy with road depots is extremely ugly with ttd base set :)
16:18:06  <PublicServer> <Rhamphoryncus> heh
16:18:08  <PublicServer> *** Joostas has left the game (leaving)
16:18:12  *** Joosta has quit IRC
16:18:48  <PublicServer> <V453000> cant seem to find it atm, was it rebuilt?
16:18:59  <PublicServer> <Rhamphoryncus> I think if I were to do RV pickup.. I'd use waypoints to separate them, then penalties like you've shown
16:19:10  <PublicServer> <Rhamphoryncus> was what?
16:19:16  <PublicServer> <V453000> waypoints to separate them?
16:19:26  <PublicServer> <V453000> they are 1 order group how would you separate them
16:19:37  <PublicServer> <Rhamphoryncus> oh, all the same type?
16:19:51  <PublicServer> <V453000> yes sure
16:19:57  <PublicServer> <V453000> like all food from one FPP
16:20:00  <PublicServer> <Rhamphoryncus> I was assuming different
16:20:06  <PublicServer> <Rhamphoryncus> hrm
16:20:20  <PublicServer> <bassals> there are 2 lengths of RV in Vilhena wells
16:20:26  <PublicServer> <Rhamphoryncus> Mine might work better there, due to batching tendencies
16:20:29  <PublicServer> <V453000> the penalty stations are required there :)
16:21:31  <PublicServer> <Rhamphoryncus> 2.3 million litres o.O
16:23:21  <PublicServer> <Tray> That huge amount of oil waiting was my fault by romoving their drop order
16:23:47  <PublicServer> <Rhamphoryncus> I was talking about the monthly supply
16:24:14  <PublicServer> <Tray> oh
16:24:24  <PublicServer> <Tray> pretty normal?
16:24:44  <PublicServer> <Rhamphoryncus> I think I'm just forgetting the scales
16:25:06  <PublicServer> <V453000> or you turned SI units on? .D
16:25:16  <PublicServer> <V453000> when it is suddenly all liter or kg then it is big numbers
16:25:26  <PublicServer> <Tray> what the not SI unit for Oil?
16:25:32  <PublicServer> <Rhamphoryncus> of *course* I use SI/metric :D
16:25:38  <PublicServer> <V453000> I gues litres dont change
16:25:48  <PublicServer> <V453000> ton -> kg does :)
16:26:02  <PublicServer> <Rhamphoryncus> it could use kl
16:26:12  <PublicServer> <bassals> it uses m^3
16:26:18  <PublicServer> <Tray> oh
16:26:20  <PublicServer> <V453000> really?
16:26:28  <PublicServer> <Rhamphoryncus> oh, SI rather than metric
16:26:34  <PublicServer> <V453000> woah it does
16:26:36  <PublicServer> <V453000> nice
16:27:14  <PublicServer> <Rhamphoryncus> I'd use that, except.. for the m/s
16:27:28  <PublicServer> <V453000> so you either get stupidly high numbers with 3x zero in the end either of "kg/ton" industries, OR of "liter/m3" industries. But you cant have normally low numbers at both
16:27:46  <PublicServer> <V453000> oh yeah the m/s isnt exactly perfect either :)
16:27:56  <PublicServer> <Rhamphoryncus> yeah
16:27:59  <PublicServer> <V453000> well
16:28:13  <PublicServer> <V453000> liquid cargoes are a minority anyway
16:28:27  <PublicServer> <V453000> so I would say it is better to use metric as it provides more smaller numbers in general
16:28:33  <PublicServer> <Tray> I used m/s before joining ottdc - they all talked about 1cl maglev with 160 km/h and I did'nt understand (:
16:28:47  <PublicServer> <V453000> 1cl maglev has 177 :p
16:29:15  <PublicServer> <Tray> \:
16:29:17  <PublicServer> <V453000> dont tell me you joined when 203 was on :D
16:29:47  <PublicServer> <V453000> I think I remember your reverser hub from 193
16:29:49  <PublicServer> <V453000> so .. :)
16:29:53  <PublicServer> <Tray> I joined on this toyland chaos
16:30:32  <PublicServer> <Tray> but it wasn't impotant before
16:30:57  <PublicServer> <V453000> what wasnt important? .)
16:31:07  <PublicServer> <V453000> the units you mean?
16:31:07  <PublicServer> <Tray> talking about train speeds
16:31:26  <PublicServer> <V453000> mhm :)
16:31:57  <PublicServer> <Tray> by the way: what's the difference between rv drop and pickup?
16:32:11  <PublicServer> <Rhamphoryncus> Hmm, I probably shouldn't be in charge of units.  I'd prefer megagrams over tonnes XD
16:32:53  <PublicServer> <Rhamphoryncus> 4.125 gigagrams of food XD
16:32:59  <PublicServer> <Tray> Well cgs has it's advantage : damn SI ):
16:34:13  <PublicServer> <V453000> ninja reserve?
16:34:15  <PublicServer> <V453000> the hell :D
16:34:42  <PublicServer> <Rhamphoryncus> lol
16:36:25  <PublicServer> <Rhamphoryncus> Silly thing is.. it should be possible to fix the RV pathfinder weighting to not need the balancer
16:36:55  <PublicServer> <V453000> well
16:37:18  <PublicServer> <V453000> I dont think anything is wrong really
16:37:26  <PublicServer> <V453000> it makes sense, the balancer is able to detect RVs that are on the way to the station instead of at the station
16:37:37  <PublicServer> <Rhamphoryncus> in practice: it jams regularly.
16:37:59  <PublicServer> <V453000> what does?
16:38:02  <PublicServer> <Rhamphoryncus> RV stations
16:38:12  <PublicServer> <Rhamphoryncus> That's why you use the balancer
16:38:31  <PublicServer> <Tray> I think pathfinding is a very exotic issue that only matters in games here - the average user doesn't bother about it
16:38:34  <PublicServer> <V453000> that is good isnt it
16:38:44  <PublicServer> <V453000> you have a problem -> you solve with something extra
16:38:55  <PublicServer> <Rhamphoryncus> in fact it seems to ignore vehicles moving to the same station until they've stopped
16:39:02  <PublicServer> <Rhamphoryncus> troy: I always run into this
16:39:34  <PublicServer> <Tray> as you#re playing ottdcoop: you#re far away from average
16:39:40  <PublicServer> <Rhamphoryncus> You can have 2 vehicles and they won't balance
16:40:59  <PublicServer> <V453000> I would take an example from competitive gaming - as long as some threat or problem can be dealt with, it is good
16:41:17  <Rhamphoryncus> On a different subject: I'm in the process of redesigning the orders/group management.  Any features to request or situations that are a little right?
16:41:33  <PublicServer> <V453000> and if the way how to deal with it is reasonably feasible, it  is actually the best, as it requires some extra solution and thus increases the depth of the game
16:41:51  <PublicServer> <Rhamphoryncus> Sure, I just prefer it be direct.  Using bus depots is a work-around
16:41:55  <Tray> a bigger order window would be nice
16:42:05  <PublicServer> <V453000> it isnt a workaround, it is a solution
16:42:10  <Rhamphoryncus> bigger how?  Bigger buttons?
16:42:18  <PublicServer> <V453000> Tray: you can just enlarge that?
16:42:26  <PublicServer> <Tray> I can?
16:42:36  <PublicServer> <Tray> WHOAH!
16:42:43  <PublicServer> <Rhamphoryncus> LOL
16:42:44  <PublicServer> <Tray> nevermind (:
16:42:58  <PublicServer> <Rhamphoryncus> I'm totally taking the credit for that feature ;)
16:43:04  <PublicServer> <Tray> And I kept scrolling in our refit games -.-
16:43:30  <PublicServer> <V453000> if something Rhamphoryncus, I  think it would be very good to have a setting which would make the order list include colours. For example when you have an order list with 20+ orders, it would be nice to have unload orders blue, load orders red, conditional orders grey, transfer orders yellow, etc
16:43:40  <PublicServer> <V453000> so the order list would be more than just a huge block of black text
16:43:46  <Rhamphoryncus> oooh that's a good one
16:44:00  <Rhamphoryncus> I've joked that's the only advantage implicit orders have
16:44:24  <PublicServer> <V453000> usually you have to solve it with something like CAPITAL LETTERS or special chars for the stations you set orders for
16:44:26  <PublicServer> <V453000> so it is more visible
16:44:32  <PublicServer> <V453000> but colours would be great
16:44:48  <Rhamphoryncus> yeah, very good
16:45:10  <Rhamphoryncus> consider it done ;)
16:45:16  <PublicServer> <V453000> :)
16:45:51  <PublicServer> <V453000> talking about groups, it would be amazing if a group of vehicles could have its own colour scheme but I guess that is far above the area of "order list and groups" :)
16:46:20  <Rhamphoryncus> I'm doing the timetabling too.. not sure how to best combine that with conditional orders, but after I added a conditional maintenance order in my test game I'm sure it should be possible
16:46:31  <Rhamphoryncus> heh, above, but not far above
16:46:50  <PublicServer> <bassals> it would be great to filter which vehicles don't have shared orders XD
16:47:05  <PublicServer> <bassals> to find them when somebody forgets CTRL XD
16:47:07  <Rhamphoryncus> I'm solving that inherently.  Shared order = group.
16:47:18  <Rhamphoryncus> I'm calling it a route
16:47:21  <PublicServer> <bassals> ah cool
16:47:35  <Rhamphoryncus> and you'll be able to add/remove vehicles directly from the route
16:48:26  <Rhamphoryncus> I'm also thinking about sub-routes so you could have a common maintenance sub-route shared between different routes
16:49:42  <Rhamphoryncus> one or two more conditional orders so you can do bigger self-regulating networks
16:50:49  <Rhamphoryncus> So yeah, lofty goals :D
16:52:47  <PublicServer> <Tray> that windowresizebutton makes me happy (:
16:52:49  <PublicServer> <V453000> yeyy
16:52:55  <PublicServer> <V453000> Tray: :D
16:54:57  <PublicServer> <Tray> Now I do wonder why there's a minimize button in the top right corner and a resize button in the buttom right.
16:55:11  <PublicServer> <Rhamphoryncus> hysterical raisins
16:55:19  <PublicServer> <Rhamphoryncus> you can also use your scroll wheel on the titlebar
16:58:45  <PublicServer> <Tray> so ...
16:58:53  <PublicServer> <Tray> more industries?
16:59:03  <PublicServer> *** V453000 has left the game (leaving)
16:59:20  <PublicServer> <Rhamphoryncus> In my head this game is done
17:01:46  <V453000> well you wont get much more from that plan, but that wasnt expected either
17:08:24  <PublicServer> *** Maraxus has joined spectators
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17:25:22  <PublicServer> <bassals> we hit the limit
17:25:28  <PublicServer> <bassals> of ships
17:25:38  <PublicServer> <bassals> 200 ships
17:25:48  <PublicServer> <Rhamphoryncus> heh
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17:47:05  <PublicServer> <Rhamphoryncus> mind if I bugger off?
17:48:11  <PublicServer> *** Rhamphoryncus has left the game (leaving)
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18:11:48  <Tray> !password
18:11:48  <PublicServer> Tray: bicker
18:12:05  <PublicServer> *** Game still paused (number of players)
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18:17:55  <PublicServer> *** Tray has left the game (leaving)
19:16:55  <LoPo> !players
19:16:57  <PublicServer> LoPo: There are currently no clients connected to the server
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19:41:54  <Ivan_M> !password
19:41:54  <PublicServer> Ivan_M: nutted
19:42:04  <PublicServer> *** Game still paused (number of players)
19:42:38  <PublicServer> *** Player has changed his/her name to Ivan_M
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20:14:25  <V453000> !password
20:14:25  <PublicServer> V453000: nutted
20:14:33  <PublicServer> *** Game still paused (number of players)
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20:23:59  <PublicServer> <Brumi> hi there
20:24:13  <PublicServer> <Brumi> mmmm rv game :D
20:26:04  <PublicServer> <V453000> hi
20:26:05  <PublicServer> <V453000> yes .. :Z
20:28:01  <PublicServer> <V453000> probably ending soon
20:38:51  <PublicServer> *** Brumi has left the game (leaving)
20:41:54  <Tray> inspired by this game I tried a local bus service for S-Bahn like game wich is quiete nice: looks cool and is easy to build
20:42:43  <V453000> making a RV city network has some possibilities
20:42:56  <V453000> just cant be too big :)
20:47:29  <Tray> should be enough for the average city
20:48:22  <V453000> :)
20:48:45  <V453000> depends on people's cpu, if nobody has problems, why not use it
20:49:06  <V453000> thing is always someone does in pax games
20:49:15  <V453000> might want to make a pax game on smaller map for a change sometime
20:49:43  <V453000> anyway, I would like to know if we want a new game here
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20:56:03  <PublicServer> *** Game still paused (number of players)
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21:08:11  <Tray> V453000: I would like a new game.
21:08:23  <V453000> :)\
21:08:29  <V453000> -/
21:10:24  <bassals> okay
21:10:51  <PublicServer> *** Game still paused (number of players)
21:10:51  <PublicServer> *** Game unpaused (number of players)
21:10:52  <PublicServer> *** bassals joined the game
21:11:47  <bassals> I also think that we could finish the game
21:12:06  <bassals> plus we have hit the ship limit
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22:17:36  <Stese> Hey all
22:17:52  <Stese> @quickstart
22:17:53  <Webster> Quickstart - #openttdcoop Wiki -
22:20:17  <Stese> !ip
22:20:17  <PublicServer> Stese:
22:22:50  <Stese> anyone alive?
22:23:47  <V453000> no! :)
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22:26:27  <Stese> ah!
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22:31:20  *** ChanServ sets mode: +o mfb-
22:31:25  <PublicServer> *** Game still paused (number of players)
22:31:27  <PublicServer> *** mfb joined the game
22:31:28  <mfb-> hi
22:31:51  <PublicServer> <mfb> even more RVs
22:32:09  <PublicServer> <mfb> FPP north :D
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22:37:53  <V453000> !password
22:37:53  <PublicServer> V453000: heyday
22:37:59  <PublicServer> <mfb> V was building something here?
22:38:01  <PublicServer> *** Game still paused (number of players)
22:38:01  <PublicServer> *** Game unpaused (number of players)
22:38:03  <PublicServer> <V453000> hi
22:38:03  <PublicServer> *** V453000 joined the game
22:38:05  <PublicServer> <mfb> oh wow
22:38:05  <PublicServer> <mfb> hi
22:38:22  <PublicServer> *** bassals joined the game
22:38:50  <PublicServer> <V453000> finalizing?
22:38:56  <PublicServer> <mfb> I think so
22:39:01  <V453000> @stage Finalizing
22:39:01  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG226 (r23902) | STAGE: Finalizing | | New players, use @quickstart and !help |"
22:39:04  <PublicServer> <mfb> the truck masses at FPP north are amazing
22:39:08  <V453000> !rcon set max_roadveh 0
22:39:20  <PublicServer> <V453000> far from masses I would say
22:39:47  <PublicServer> <mfb> well, enough to build queues of 10+ tile length
22:39:49  <PublicServer> <V453000> I think if there werent ships the game could be interesting a bit more
22:39:52  <PublicServer> <V453000> he
22:40:06  <PublicServer> <bassals> i don't like ships
22:40:22  <PublicServer> <bassals> but these canals look pretty good
22:40:36  <PublicServer> <mfb> canals without ships look odd
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22:41:14  <PublicServer> <V453000> yes but we could have had a lot more RVs and mainly have 2ndary RV pickups
22:41:24  <PublicServer> <V453000> but no we have shits .)
22:41:30  <PublicServer> <mfb> ;)
22:41:44  <PublicServer> <bassals> :-D
22:41:52  <PublicServer> <bassals> are we finalising the game?
22:44:49  <PublicServer> <V453000> oooh I forgot it is the realistic acceleration
22:44:55  <PublicServer> <V453000> with 0% climbs
22:44:57  <PublicServer> <V453000> amazing
22:45:15  <mfb-> !rcon set max_trains 0
22:45:23  <PublicServer> <V453000> well not every game can be good
22:45:33  <PublicServer> <mfb> interesting
22:45:39  <PublicServer> <mfb> the train stuff is still available
22:45:53  <PublicServer> <V453000> if you have settings done correctly
22:45:59  <PublicServer> <V453000> or ... adapted for that
22:46:03  <mfb-> ?
22:46:15  <PublicServer> <V453000> there is some setting to allow building tools when vehicles arent available
22:46:45  <PublicServer> <mfb> well, LoPo complained about the missing possibility to add eyecandy stations
22:46:52  <PublicServer> <mfb> I set max_trains to 1, and the stations became available
22:46:55  <PublicServer> <V453000> yes problem on his side
22:47:01  <PublicServer> <V453000> but sure that solves it too for him
22:47:05  <PublicServer> <mfb> now it is back to 0, and they are still available
22:47:15  <PublicServer> <V453000> for you they are because you have that setting on
22:47:31  <PublicServer> <mfb> no
22:47:38  <PublicServer> <mfb> I did not change settings here
22:47:49  <PublicServer> <mfb> and the rail stuff was grey before for me, too
22:48:03  <PublicServer> <mfb> oh wait
22:48:09  <PublicServer> <mfb> now it is grey again
22:48:20  <PublicServer> <mfb> needed some time to adapt
22:49:10  <PublicServer> <V453000> I think we should do a RV game again but with proper settings and without idiotic ships
22:49:39  <bassals> do you say proper settings for the acceleration?
22:49:40  <PublicServer> <mfb> ok I see
22:49:48  <PublicServer> <V453000> yes bassals
22:49:58  <PublicServer> <mfb> and: please no RV game the next PSGs :p
22:50:28  <PublicServer> <V453000> the current settings make cars not slow down on hills at all so it completely kills one problem, and they slow much less in cuvres which almost kills the other problem with RVs
22:50:34  <PublicServer> <V453000> rest is juts build any road, profit
22:50:48  <PublicServer> <V453000> RVs are already very simple to build even with original acceleration
22:50:59  <PublicServer> <V453000> taking the last few interesting things away is ... imo stupid
22:51:37  <PublicServer> <mfb> btw: what does !tunnel do?
22:51:59  <PublicServer> <V453000> wild guess: absolutely nothing
22:52:13  <PublicServer> <V453000> goes into other direction road
22:55:24  <PublicServer> <V453000> please warn everyone who joins the channel not to mention the word ships when I am around
22:55:42  <PublicServer> <mfb> but we have to mention the word to do this :/
22:58:02  <PublicServer> <V453000> hmm
22:58:04  <PublicServer> <V453000> fuck.
22:58:18  <PublicServer> <V453000> then just describe it instead? :)
22:58:26  <PublicServer> <mfb> I'll try
22:59:44  <PublicServer> <V453000> just tell me when you want a new map, I dont want to watch this horsedunk anymore :D
22:59:46  <PublicServer> *** V453000 has left the game (leaving)
22:59:54  <PublicServer> * mfb wants a new map
23:00:16  <bassals> me too
23:00:44  <V453000> noaw?
23:00:50  <V453000> !save
23:00:50  <PublicServer> Saving game...
23:00:58  <V453000> !transfer 226 game.sav
23:01:07  <PublicServer> V453000: PublicServerGame_226_Final.sav
23:01:07  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->
23:01:25  <TWerkhoven[l]> dont mention the floating thingies
23:01:47  <bassals> ok it's already saved
23:01:49  <V453000> !date
23:01:50  <PublicServer> V453000: 13 Jan 2204
23:01:54  <V453000> ok good
23:02:09  <PublicServer> *** mfb has left the game (leaving)
23:02:09  <PublicServer> *** Game paused (number of players)
23:02:42  *** TWerkhoven[l] has quit IRC
23:03:03  <V453000> !gamenr 227
23:03:03  <PublicServer> *** V453000 has set gamenr to 227 (next !restart)
23:03:25  <PublicServer> *** Game still paused (manual, number of players)
23:03:27  <V453000> !info
23:03:27  <PublicServer> V453000: #:1(Orange) Company Name: 'Trunington Transport'  Year Founded: 1950  Money: 8105049  Loan: 0  Value: 10142801  (T:48, R:0, P:2, S:0) unprotected
23:03:30  <V453000> !restart
23:03:30  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
23:03:40  <V453000> there goes
23:04:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
23:04:01  <PublicServer> Thank you for playing r23902.
23:04:03  <V453000> nobody do ! commands like password before screenshot is made please
23:04:05  <mfb-> already with planes and trains?
23:04:06  <PublicServer> Server has exited
23:04:07  *** PublicServer has quit IRC
23:04:19  <V453000> just 2 planes and reversed trains
23:04:24  <mfb-> ah
23:04:35  *** PublicServer has joined #openttdcoop
23:04:35  <PublicServer> Autopilot engaged
23:04:35  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
23:04:35  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG227 (r23902) | STAGE: Finalizing | | New players, use @quickstart and !help |"
23:04:35  *** ChanServ sets mode: +v PublicServer
23:04:57  <mfb-> @stage Planning
23:04:57  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG227 (r23902) | STAGE: Planning | | New players, use @quickstart and !help |"
23:04:59  <PublicServer> ***  made screenshot at 00017312:
23:05:04  <V453000> !password
23:05:04  <PublicServer> V453000: runway
23:05:15  <PublicServer> *** Game still paused (manual, number of players)
23:05:18  <PublicServer> *** V453000 joined the game
23:05:19  <PublicServer> *** Game still paused (manual, number of players)
23:05:22  <V453000> !auto
23:05:22  <PublicServer> *** V453000 has enabled autopause mode.
23:05:22  <PublicServer> *** Tray joined the game
23:05:23  <PublicServer> *** Game unpaused (manual)
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23:05:45  <PublicServer> *** mfb joined the game
23:06:02  <PublicServer> *** bassals joined the game
23:06:18  <PublicServer> *** Mazur has left the game (connection lost)
23:06:26  <PublicServer> <mfb> btw: why it is so important that the reversed engines are not removed, even if we are sure that we don't use them
23:06:28  <PublicServer> <mfb> ?
23:06:34  <PublicServer> *** Mazur joined the game
23:06:43  <PublicServer> <V453000> well they cant be made again
23:06:49  <PublicServer> <bassals> I guess we will only use one engine
23:06:51  <PublicServer> <V453000> and you never know what happens
23:06:53  <PublicServer> <mfb> rivers can't be made again
23:07:00  <PublicServer> <mfb> so what?
23:07:26  <PublicServer> <V453000> well they dont hurt anything and what if we suddenly decide that we want train ABC instead of our original train
23:07:30  <PublicServer> <Tray> pretty map
23:07:53  <PublicServer> <Mazur> NIce big one.
23:08:07  <PublicServer> <Mazur> Or so it seems, after Stable.
23:08:18  <PublicServer> <V453000> it is exactly the same size as there
23:08:32  <PublicServer> <mfb> but larger than the previous one
23:08:38  <PublicServer> <V453000> than the 3 previous ones :)
23:08:42  <PublicServer> <V453000> if not more
23:08:49  <mfb-> hmm
23:08:59  <PublicServer> <V453000> 4
23:09:07  <PublicServer> <Mazur> As the current one, but Sylf made a numer of dinky little maps, which go filled quite rapidl with 16 companies.
23:09:10  <mfb-> 222 was 512^2 too
23:09:21  <PublicServer> <Mazur> Or Sylf/Mark, whoever.
23:09:47  <PublicServer> <V453000> yes but 223 224 225 226 are 256*512 or 256*256
23:10:21  <PublicServer> <Mazur> Only two bearcraft?
23:10:33  <PublicServer> <V453000> only two sharkcraft so far
23:10:43  <PublicServer> *** Tray has left the game (leaving)
23:10:47  *** Tray has quit IRC
23:11:04  <mfb-> has been a long time since the last 256x1024
23:11:10  <PublicServer> <Mazur> Hm, new boil refinery.
23:11:20  <PublicServer> <Mazur> And a new pole mine.
23:11:20  <mfb-> oh, that was 128x1024
23:11:32  <PublicServer> <V453000> well planning at 256*1024 is a bit boring
23:11:50  <PublicServer> <V453000> square gives most options
23:12:16  <PublicServer> <mfb> that is the reason why it is the usual size :p
23:12:22  <PublicServer> <V453000> no way? :D
23:12:22  <PublicServer> <V453000> :)
23:12:44  <PublicServer> <Mazur> You learn new things veryday, right, V?
23:12:50  <PublicServer> <V453000> yeah
23:13:04  <PublicServer> <V453000> didnt know that after I made only about 40 maps already :P
23:13:14  <PublicServer> <Mazur> Exactly.
23:13:25  <PublicServer> <mfb> :p
23:13:33  <PublicServer> *** bassals has joined company #1
23:14:25  <PublicServer> <Mazur> I recently learned, that for some reason a pre-sig in front of a station with two plaforms with reversed PBS also works.
23:14:39  <PublicServer> <V453000> lol
23:15:01  <PublicServer> <mfb> and a block signal does not?
23:15:07  <PublicServer> <Mazur> Nope.
23:15:13  <PublicServer> <V453000> really?
23:15:23  <PublicServer> <V453000> what sort of horseshit is that :D
23:15:42  <PublicServer> <Mazur> Not tested it myself, I was trying to hep a  noob on stable keep his crossing clear.
23:16:05  <hylje> fuzzy signals
23:16:15  <PublicServer> <Mazur> After turning hte block into pre he left it at that and ignored my advice.
23:17:37  <PublicServer> <mfb> like !this?
23:17:37  <PublicServer> <bassals> heh
23:17:52  <PublicServer> <Mazur> Yeah,
23:17:52  <theholyduck> !password
23:17:52  <PublicServer> theholyduck: runway
23:17:56  <PublicServer> <mfb> hmm
23:18:03  <PublicServer> <mfb> what happens with the block signal?
23:18:25  <PublicServer> <V453000> dunno try
23:18:27  <PublicServer> <V453000> I want to see
23:18:49  <PublicServer> *** theholyduck joined the game
23:18:51  <PublicServer> <V453000> quack
23:19:05  <PublicServer> <Mazur> Don;t know hte exact sequence of events, bet he complained about blocking the cross, so I told him about using a presig and two-way exit, and he made it like the east one.
23:19:27  <PublicServer> <mfb> works fine
23:19:29  <PublicServer> <V453000> funny none the less
23:19:41  <PublicServer> <mfb> interesting construction, right
23:19:47  <PublicServer> <mfb> it acts like a pbs signal there
23:19:49  <PublicServer> <V453000> original style
23:19:51  <PublicServer> <mfb> the block signal was green
23:19:59  <PublicServer> <mfb> but now the train waits for a free path
23:20:25  <PublicServer> <Mazur> Cross is a PBS block because of the signal.
23:20:35  <PublicServer> <Mazur> PBS signals, I mean.
23:20:57  <PublicServer> <bassals> do you mean he is waiting closer to the station than with a normal PBS?
23:21:29  <PublicServer> <mfb> maybe some fraction of a tile
23:21:35  <PublicServer> <Mazur> No, I mean the whole cross acts like it only has PBS surrounding it, even from hte block signal side.
23:22:21  <PublicServer> <mfb> no, not really
23:22:29  <PublicServer> <mfb> ~0.1 tiles
23:22:32  <PublicServer> <bassals> just a tiny bit
23:22:34  <PublicServer> <theholyduck> 0.1 tiles eh
23:22:44  <PublicServer> <theholyduck> DAT SOME IMPROVMENTS
23:22:58  <PublicServer> <theholyduck> etc
23:23:08  <PublicServer> *** theholyduck has left the game (leaving)
23:23:08  <PublicServer> *** Mazur has left the game (connection lost)
23:23:14  * theholyduck goes away for now
23:23:30  <PublicServer> <mfb> äcuq
23:23:36  <PublicServer> <bassals> bravo
23:23:42  <PublicServer> <mfb> crap
23:23:52  <PublicServer> <V453000> problem solved
23:26:47  <PublicServer> <mfb> paper drop @transfer?
23:27:25  <PublicServer> <V453000> this way
23:27:35  <PublicServer> <mfb> ah, found printworks
23:27:50  <PublicServer> *** Mazur has left the game (connection lost)
23:28:08  <PublicServer> *** Mazur joined the game
23:29:51  <PublicServer> <Mazur> Unusual.
23:31:15  <PublicServer> <mfb> we can limit train speed with timetables?
23:31:19  <PublicServer> <V453000> not yet
23:31:22  <PublicServer> <V453000> when we update we can
23:31:28  <PublicServer> <mfb> interesting
23:31:34  *** theholyduck has quit IRC
23:31:58  <PublicServer> <V453000> what is plan 22 supposed to mean? :d
23:32:08  <PublicServer> <mfb> that is not your sign?
23:32:14  <PublicServer> <V453000> no
23:32:20  <PublicServer> <Mazur> V is the 22nd letter of the alphabet.
23:32:20  <PublicServer> <mfb> interesting
23:32:34  <PublicServer> <V453000> duh :p
23:32:46  <PublicServer> <mfb> speed limit for individual track parts? very nice
23:32:47  <PublicServer> <Mazur> Just a joke, really.
23:32:57  <PublicServer> <mfb> with waypoints?
23:33:00  <PublicServer> <V453000> yes
23:33:02  <PublicServer> <V453000> exactly
23:33:08  <PublicServer> <mfb> update when? :D
23:33:14  <PublicServer> <V453000> tomorrow I guess
23:33:14  <PublicServer> <bassals> yes, when do you plan to upgrade?
23:33:20  <PublicServer> <V453000> or if you wake someone up tonight
23:34:18  <PublicServer> <mfb> the bad thing is that I am probably not here when most of the structure is built
23:35:10  <PublicServer> <bassals> why 112?
23:35:40  <PublicServer> <V453000> its nice
23:35:46  <PublicServer> <V453000> you get MANY engines
23:35:50  <PublicServer> <bassals> is it because of the emergency phone?
23:36:00  <PublicServer> <V453000> no
23:36:02  <PublicServer> <V453000> see train set
23:36:08  <PublicServer> <V453000> well it isnt as visible yet
23:36:32  <PublicServer> <bassals> they are in the reverse yard
23:36:35  <PublicServer> <V453000> when do you leave mfb?
23:36:39  <PublicServer> <bassals> like el13k
23:36:39  <PublicServer> <V453000> yes they are
23:37:00  <mfb-> wednesday
23:37:09  <mfb-> just for two days
23:37:10  <PublicServer> <V453000> isnt that tomorrow?
23:37:12  <PublicServer> *** Mazur has left the game (leaving)
23:37:26  <mfb-> well, as it is after 0:00, yes
23:37:29  <PublicServer> <V453000> hm that sucks cause I will be gone since saturday
23:37:55  <PublicServer> <V453000> so I should be here for start, rest can be done without me :) and I might be able to connect during evenings anyway
23:42:06  <PublicServer> <V453000> I guess 10k is too much
23:42:15  <PublicServer> <V453000> 6k
23:44:35  <PublicServer> <V453000> hm
23:44:37  <PublicServer> <V453000> nah
23:44:51  <PublicServer> <mfb> 8k? :D
23:45:01  <PublicServer> <V453000> weaker trains like steamers can be reinforced with some other train
23:45:28  <PublicServer> <V453000> while trains like EL13k or the strong 128kmh bastard can hold on their own
23:58:46  *** ElTimuel has joined #openttdcoop
23:59:29  *** mammoet has joined #openttdcoop

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