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00:18:11 *** valhallasw has quit IRC 00:24:58 <Rhamphoryncus> !players 00:25:00 <PublicServer> Rhamphoryncus: There are currently no clients connected to the server 01:05:56 *** Phoenix_the_II has quit IRC 01:13:33 *** theholyduck has quit IRC 01:31:55 *** pugi has quit IRC 01:32:25 *** pugi has joined #openttdcoop 01:36:58 *** perk11 has joined #openttdcoop 01:57:45 *** Avenger has joined #openttdcoop 02:41:12 *** Firartix has quit IRC 03:09:36 *** perk11 has quit IRC 03:25:11 *** Avenger has quit IRC 03:47:17 *** Razaekel has joined #openttdcoop 04:32:59 *** pugi has quit IRC 04:49:26 *** Phoenix_the_II has joined #openttdcoop 04:49:27 *** ChanServ sets mode: +o Phoenix_the_II 04:51:26 *** Phoenix_the_II has quit IRC 04:51:47 *** Phoenix_the_II has joined #openttdcoop 04:51:48 *** ChanServ sets mode: +o Phoenix_the_II 05:45:54 *** ashaw has quit IRC 06:07:30 *** roboboy has joined #openttdcoop 06:12:05 *** Phoenix_the_II has quit IRC 06:42:03 *** Rhamphoryncus has quit IRC 06:52:41 *** roboboy has quit IRC 06:54:37 *** sla_ro|master has joined #openttdcoop 07:17:07 *** Tray has joined #openttdcoop 07:35:39 *** ashaw has joined #openttdcoop 08:28:12 *** DayDreamer has joined #openttdcoop 08:29:49 *** DayDreamer has quit IRC 09:09:15 *** bflmpsvz has joined #openttdcoop 09:11:06 *** Zeknurn has quit IRC 09:12:20 <bflmpsvz> !password 09:12:20 <PublicServer> bflmpsvz: squall 09:12:34 <PublicServer> *** Game still paused (number of players) 09:12:36 <PublicServer> *** bflmpsvz joined the game 09:24:24 *** ODM has joined #openttdcoop 09:24:24 *** ChanServ sets mode: +o ODM 09:24:44 *** Firartix has joined #openttdcoop 09:40:25 *** bflmpsvz has quit IRC 09:41:57 *** roboboy has joined #openttdcoop 09:42:52 *** Zeknurn has joined #openttdcoop 09:49:22 *** pugi has joined #openttdcoop 10:01:20 *** theholyduck has joined #openttdcoop 10:05:13 <PublicServer> *** bflmpsvz has left the game (leaving) 10:10:44 *** bassals has joined #openttdcoop 10:46:14 <Webster> Latest update from openttd: OpenTTD 1.2.0-RC1 <http://www.openttd.org/en/news/165> 11:55:48 *** Ivan_M has joined #openttdcoop 11:56:28 <Ivan_M> !password 11:56:28 <PublicServer> Ivan_M: hinged 11:56:37 <PublicServer> *** Player has left the game (connection lost) 11:56:37 <PublicServer> *** Game still paused (number of players) 11:56:51 <PublicServer> *** Game still paused (number of players) 12:02:38 <PublicServer> *** Player has left the game (leaving) 12:05:44 *** Progman has joined #openttdcoop 12:54:41 *** roboboy has quit IRC 13:25:34 *** DayDreamer has joined #openttdcoop 13:28:04 *** DayDreamer has left #openttdcoop 13:28:43 *** Rhamphoryncus has joined #openttdcoop 13:46:29 <Rhamphoryncus> !playercount 13:46:29 <PublicServer> Rhamphoryncus: Number of players: 0 (0 spectators) 14:26:34 *** LoPo has joined #openttdcoop 14:26:46 <LoPo> hiya 14:33:12 <Rhamphoryncus> yoho 14:34:04 <PublicServer> *** Game still paused (number of players) 14:34:05 <PublicServer> *** bassals joined the game 14:36:03 <Rhamphoryncus> !password 14:36:03 <PublicServer> Rhamphoryncus: alkali 14:36:14 <PublicServer> *** Game still paused (number of players) 14:36:14 <PublicServer> *** Game unpaused (number of players) 14:36:17 <PublicServer> *** Rhamphoryncus joined the game 14:36:18 <PublicServer> <bassals> hello 14:36:20 <PublicServer> <Rhamphoryncus> yoho 14:36:43 <PublicServer> <Rhamphoryncus> :O FPP north 14:38:42 <PublicServer> <Rhamphoryncus> Just saw it jam briefly too 14:44:51 <PublicServer> <Rhamphoryncus> food.. measured in kilotonnes, hehe 14:45:00 <PublicServer> <Rhamphoryncus> That's a scary bean burrito. 14:47:30 *** Ivan_M has quit IRC 15:05:53 <PublicServer> <Rhamphoryncus> Well.. I could improve FPP north significantly by not merging the two lanes 15:06:20 <PublicServer> <bassals> that could be a good idea 15:06:38 <PublicServer> <bassals> I have improved some ML into LLRR 15:08:28 <PublicServer> <Rhamphoryncus> now the exit jams :D 15:10:18 <PublicServer> <Rhamphoryncus> did you build another road and I didn't notice? 15:10:30 <PublicServer> <bassals> ? 15:10:48 <PublicServer> <Rhamphoryncus> or remove the last set of bays 15:10:54 <PublicServer> <Rhamphoryncus> I'm sure there wasn't a road there before 15:10:57 <PublicServer> <bassals> where? 15:11:33 <PublicServer> <Rhamphoryncus> oh, and problem with this: merge before split 15:16:09 <PublicServer> <Rhamphoryncus> There comes a time where you might as well tie a rope between the trucks and call them a train, heh 15:19:55 *** Maraxus has joined #openttdcoop 15:20:48 <Maraxus> !password 15:20:48 <PublicServer> Maraxus: weaned 15:21:05 <PublicServer> *** Maraxus joined the game 15:21:09 <PublicServer> <Maraxus> hi 15:21:58 <Tray> !password 15:21:58 <PublicServer> Tray: weaned 15:22:19 <PublicServer> *** Tray joined the game 15:22:59 <PublicServer> <Rhamphoryncus> ahoy maraxus 15:24:21 <PublicServer> <Tray> ships are ugly ): 15:24:27 <PublicServer> <Rhamphoryncus> yep 15:26:19 <PublicServer> <Tray> maybe ffp north would be more efficient if we're rotating it by 90 degree 15:26:34 <PublicServer> <Rhamphoryncus> I've actually got something else in mind 15:26:58 <PublicServer> <Tray> so RV can enter the station on one side and leaving it one the other side 15:27:24 <PublicServer> <Rhamphoryncus> Make one entry only make right turns, the other only make left 15:28:53 <PublicServer> <Rhamphoryncus> Problem is running the road somewhere 15:29:26 <PublicServer> <Tray> I've an idea 15:29:30 <PublicServer> <Tray> may I try? (: 15:29:48 <PublicServer> <Rhamphoryncus> hrm. I guess it's only fair :) 15:30:35 <PublicServer> <Tray> RV in the way (: 15:30:41 <PublicServer> <Rhamphoryncus> hehe 15:30:44 <V453000> !password 15:30:44 <PublicServer> V453000: grouse 15:30:59 <PublicServer> <Player> hi 15:30:59 <PublicServer> *** Player has joined spectators 15:31:03 <PublicServer> <bassals> player? 15:31:05 <PublicServer> <Player> duh 15:31:05 <PublicServer> <Rhamphoryncus> rv slightly lost :D 15:31:12 <PublicServer> *** Player has changed his/her name to V453000 15:32:00 <PublicServer> <V453000> ugh 15:32:04 <PublicServer> <V453000> São Miguel do Aleixo: grows on ML? 15:32:22 <PublicServer> <Rhamphoryncus> yup 15:32:32 <PublicServer> <Rhamphoryncus> has forever 15:34:12 <PublicServer> *** V453000 has joined company #1 15:34:40 <PublicServer> *** V453000 has joined spectators 15:34:54 <PublicServer> <Tray> I only moved the issue \: 15:35:09 <PublicServer> <Rhamphoryncus> yeah, I'm going to try another idea 15:35:43 <PublicServer> <V453000> what is the problem? 15:35:43 <PublicServer> <V453000> fpp drop? 15:35:48 <PublicServer> <Tray> fpp north 15:35:50 <PublicServer> <Rhamphoryncus> yeah, trying to streamline it 15:35:56 <PublicServer> <V453000> need a better station eh? 15:36:03 <PublicServer> *** V453000 has joined company #1 15:36:43 <PublicServer> <V453000> wait 15:36:45 <PublicServer> <V453000> dont dig it 15:36:51 <PublicServer> <Rhamphoryncus> ? 15:36:53 <PublicServer> <V453000> ugly 15:37:00 <PublicServer> <Rhamphoryncus> yes :( 15:37:06 <PublicServer> <V453000> then dont do it 15:37:42 <PublicServer> <V453000> how owuld that help anyway 15:37:52 <PublicServer> <Rhamphoryncus> There's two input streams 15:38:00 <LoPo> !password 15:38:00 <PublicServer> LoPo: grouse 15:38:02 <PublicServer> <Rhamphoryncus> One can turn right, one can turn left. No merging 15:38:12 <PublicServer> <V453000> aah right 15:38:24 <PublicServer> *** LoPo joined the game 15:38:32 *** Jogio has joined #openttdcoop 15:38:32 <PublicServer> <V453000> that can be solved a lot better I bet 15:38:33 *** Jogio has quit IRC 15:38:35 <PublicServer> <V453000> hi LoPo 15:38:42 <PublicServer> <LoPo> woot :D 15:38:44 <PublicServer> <LoPo> hello 15:38:50 <PublicServer> <Tray> I voe for reotating it by 90 degree for real roro 15:38:56 <PublicServer> <Rhamphoryncus> probably 15:39:14 <PublicServer> <LoPo> real roro? 15:39:44 <PublicServer> <V453000> or simple as this 15:40:31 <PublicServer> <Tray> You just build a U turn? 15:40:46 <PublicServer> <V453000> not exactly 15:40:48 <PublicServer> <Tray> Oh no I see 15:40:54 <PublicServer> <V453000> I mainly allowed them to use that entrance as an exit too 15:41:21 <PublicServer> <Rhamphoryncus> that's exactly the bit of cleverness I was trying to find 15:41:31 <PublicServer> <V453000> also note that cars dont stack up anywhere with the balancing station 15:41:50 <PublicServer> <Rhamphoryncus> the heck :P 15:41:53 <PublicServer> <V453000> that is probably the only piece of intelligence you can put into building RV stations so I suggest using it :) 15:41:59 <PublicServer> <Tray> pardon? 15:42:14 <PublicServer> <Rhamphoryncus> My trick worked too. Not as well, but it worked. 15:42:16 <PublicServer> <V453000> you didnt see that I added a 2nd station? 15:42:34 <PublicServer> <Tray> oh 15:43:06 <PublicServer> <Tray> cars are strange ): 15:43:08 <PublicServer> <V453000> a station has -some- penalty. A station where is a RV has -much higher- penalty so if a RV is already heading towards that station, others will definitely try to go elsewhere 15:43:10 <PublicServer> <V453000> very simple 15:43:24 <PublicServer> <V453000> but also very powerful tool 15:43:31 <PublicServer> <Rhamphoryncus> ahhhh 15:43:45 <PublicServer> <Rhamphoryncus> So it's building on the same mechanic I was 15:43:48 <PublicServer> <V453000> makes you able to for example double bridges or just double an uphill climb where they slow 15:44:12 <PublicServer> <V453000> Rhamphoryncus: unless you added an additional station: no :) sorry 15:44:30 <PublicServer> <V453000> the additional station reacts much sooner than when it is 1 piece of station 15:44:36 <PublicServer> <V453000> which is what makes it work 15:44:46 <PublicServer> <Rhamphoryncus> Yes, works much better 15:44:48 <PublicServer> <Tray> that what's all your station on your k RV games are about, thanks for this explanation 15:44:49 *** TWerkhoven has joined #openttdcoop 15:44:50 <PublicServer> <V453000> if it sees the penalty when cars have already flooded the station, it is too late 15:44:59 <PublicServer> <V453000> yes exactly Tray :) very welcome 15:45:00 <PublicServer> <Rhamphoryncus> But having the first bay be shorter with lead up road prevents jams too 15:45:10 <PublicServer> <V453000> yes, I know it does prevent it 15:45:12 <PublicServer> <Rhamphoryncus> Because the pathfinder penalty triggers sooner 15:45:31 <PublicServer> <V453000> the station works somehow, it doesnt matter how ... the point I am saying is that it is a useful piece of knowledge for RV games in general 15:45:39 <PublicServer> <Rhamphoryncus> absolutely 15:45:41 <PublicServer> <V453000> be it stations, double hills, double bridges 15:45:56 <PublicServer> <Rhamphoryncus> Does a bus depot work the same? I mean could I put them in to be more visible? 15:46:10 <PublicServer> <V453000> I think it does 15:46:24 <PublicServer> <Rhamphoryncus> I shall experiment.. elsewhere 15:46:40 <PublicServer> <V453000> :D 15:46:46 <PublicServer> <Rhamphoryncus> bah :D 15:46:49 <PublicServer> <V453000> well bus stations arent exactly different on the first sight :D 15:47:01 <PublicServer> <Rhamphoryncus> it's subtle but it's better than nothing 15:47:11 <PublicServer> <V453000> about that 15:47:21 <PublicServer> <V453000> but yeah it works it seems 15:47:27 <PublicServer> <V453000> it should after all 15:47:51 <PublicServer> <V453000> anyway, you got more traffic now, maybe it is useful in some other spots :p 15:48:13 <PublicServer> <V453000> but I guess still not enough traffic for that 15:48:24 <PublicServer> <V453000> ah FPP NW has a balance station as well 15:48:38 <PublicServer> <V453000> you just built it eh :D 15:48:40 <PublicServer> <Rhamphoryncus> yes :D 15:49:02 <PublicServer> <V453000> but I guess you already see the effect :) it is amazing 15:49:21 <PublicServer> <V453000> perhaps make it 2 tiles for more safety 15:49:23 <PublicServer> <Rhamphoryncus> yeah, although.. it works a little woo well 15:49:25 <PublicServer> <Tray> Is there any way to remove a oneway sign wihtout removing the road? 15:49:31 <PublicServer> <V453000> yes 15:49:37 <PublicServer> <V453000> just make another 1way sign over it 15:49:47 <PublicServer> <Tray> thanks \: 15:49:55 <PublicServer> <V453000> it isnt too intuitive tbh 15:50:01 <PublicServer> <V453000> I would expect it the other way but ... :) 15:50:07 <PublicServer> <Rhamphoryncus> mine tended to produce batches. This spreads them so evenly that they do an evil mode 15:50:29 <PublicServer> <V453000> evil mode? 15:51:00 <PublicServer> <Rhamphoryncus> One lines up, then another behind where it was, then another 15:51:12 <PublicServer> <Rhamphoryncus> The first one is gone but they keep moving further back 15:51:35 <PublicServer> <V453000> ah right 15:51:47 <PublicServer> <V453000> have you seen my rv game on wiki? 15:51:53 <PublicServer> <Rhamphoryncus> nope 15:52:03 <PublicServer> <V453000> then look, I think I use 1 station design all the time 15:52:06 <PublicServer> <V453000> it is kinda good ?ú 15:52:08 <PublicServer> <V453000> :) 15:52:14 <PublicServer> <Rhamphoryncus> heh 15:52:21 <PublicServer> <Rhamphoryncus> Half the fun in this was using different stuff everywhere 15:53:03 <PublicServer> <V453000> this is it pretty much 15:53:09 <PublicServer> <V453000> a 1->2 and all platforms this way 15:53:15 <PublicServer> <V453000> 4 is probably enough 15:53:31 <PublicServer> <V453000> t 15:53:34 <PublicServer> <V453000> try it :p 15:54:05 <PublicServer> <Rhamphoryncus> That's oddly similar to what was here originally 15:54:19 <PublicServer> <Rhamphoryncus> well, not *originally*, but before I did this 15:54:29 <PublicServer> <Rhamphoryncus> but there weren't balance stations 15:55:04 <PublicServer> <Rhamphoryncus> heh 15:57:48 *** Joosta has joined #openttdcoop 15:58:08 <Joosta> !password 15:58:08 <PublicServer> Joosta: lounge 15:58:18 <PublicServer> *** Joostas joined the game 15:58:22 <PublicServer> *** LoPo has joined spectators 16:00:30 <PublicServer> <Rhamphoryncus> jamming XD 16:01:04 <PublicServer> <Tray> well you replaced ~15 stationtiles with 4 16:01:15 <PublicServer> <Tray> for this it's working great 16:01:21 <PublicServer> <Rhamphoryncus> I was following instructions :P 16:04:51 <PublicServer> <Maraxus> you could expand it if capacity was too low? 16:05:04 <PublicServer> <Rhamphoryncus> I would have 16:05:10 <PublicServer> <Rhamphoryncus> but somebody beat me to it ;) 16:05:40 <PublicServer> <Maraxus> something like !this? 16:05:47 <PublicServer> <V453000> uh how did you follow instructions this is exactly how it was before but with less platforms :D 16:06:01 <PublicServer> <Rhamphoryncus> it was a clone of your example 16:06:05 <PublicServer> <Tray> It's with balancer station o: 16:06:08 <PublicServer> <Rhamphoryncus> someone rebuilt it after me 16:06:12 <PublicServer> <V453000> lol 16:06:16 <PublicServer> <V453000> didnt work? 16:06:30 <PublicServer> <Rhamphoryncus> jamming a little. Not enough capacity 16:06:36 <PublicServer> <V453000> I know I used to build it doubled not too sure why 16:06:42 <PublicServer> <V453000> lets see 16:06:48 <PublicServer> <Rhamphoryncus> but I have a thought on yours 16:07:14 <PublicServer> <V453000> nah you dont need to do that 16:07:30 <PublicServer> <Rhamphoryncus> This prevents merging until after 16:07:33 <PublicServer> <Rhamphoryncus> Tried it? 16:07:39 <PublicServer> <V453000> yes but you can make it a bit differently 16:07:49 <PublicServer> <bassals> are you guys fixing FPP NW? 16:07:59 <PublicServer> <Rhamphoryncus> at least 2 of us are :D 16:08:03 <PublicServer> <bassals> okay thanks 16:08:13 <PublicServer> <Rhamphoryncus> umm 16:08:24 <PublicServer> <Rhamphoryncus> it's back to the power station 16:08:35 <PublicServer> <V453000> OH RIGHT we dont have all vehicles of same length 16:08:46 <PublicServer> <Rhamphoryncus> lol 16:08:57 <PublicServer> <Tray> replacing action? (: 16:08:59 <PublicServer> <V453000> well anyway 16:09:01 <PublicServer> <Rhamphoryncus> stupid pathfinder quirk #78 16:09:19 <PublicServer> <Rhamphoryncus> just make them twice as deep? 16:09:25 <PublicServer> <V453000> either 16:09:31 <PublicServer> <V453000> or adding even 1 more row and more balancing 16:10:33 <PublicServer> <V453000> not sure if this is entirely jamproof 16:10:40 <PublicServer> <Rhamphoryncus> mine was ;) 16:10:50 <PublicServer> <V453000> no not entirely necessary :) just used to make all roads 1way 16:11:03 <PublicServer> <V453000> alright this works nice 16:11:14 <PublicServer> <Rhamphoryncus> yeah, working good 16:11:41 <PublicServer> <V453000> the doubling isnt an issue either I guess 16:12:00 <PublicServer> <Rhamphoryncus> I was just making it prettier. Did nothing :D 16:12:11 <PublicServer> <Rhamphoryncus> but that works 16:13:20 <PublicServer> <V453000> it is extremely important piece of knowledge with trams, trams are super dumb so it is pretty much a must have there 16:13:30 <PublicServer> <Rhamphoryncus> yeah 16:13:40 <PublicServer> <Rhamphoryncus> it revolutionizes station design :D 16:14:00 <PublicServer> <V453000> not it just makes stations make some sense :) 16:15:14 <PublicServer> <V453000> I hate the ships 16:15:21 <PublicServer> <Rhamphoryncus> yup 16:15:43 <PublicServer> <V453000> making a RV pickup is another thing to make, imo much harder than a drop 16:15:47 <PublicServer> <V453000> a large pickup that is 16:16:02 <PublicServer> <Rhamphoryncus> yeah 16:17:56 <PublicServer> <V453000> btw making eyecandy with road depots is extremely ugly with ttd base set :) 16:18:06 <PublicServer> <Rhamphoryncus> heh 16:18:08 <PublicServer> *** Joostas has left the game (leaving) 16:18:12 *** Joosta has quit IRC 16:18:48 <PublicServer> <V453000> cant seem to find it atm, was it rebuilt? 16:18:59 <PublicServer> <Rhamphoryncus> I think if I were to do RV pickup.. I'd use waypoints to separate them, then penalties like you've shown 16:19:10 <PublicServer> <Rhamphoryncus> was what? 16:19:16 <PublicServer> <V453000> waypoints to separate them? 16:19:26 <PublicServer> <V453000> they are 1 order group how would you separate them 16:19:37 <PublicServer> <Rhamphoryncus> oh, all the same type? 16:19:51 <PublicServer> <V453000> yes sure 16:19:57 <PublicServer> <V453000> like all food from one FPP 16:20:00 <PublicServer> <Rhamphoryncus> I was assuming different 16:20:06 <PublicServer> <Rhamphoryncus> hrm 16:20:20 <PublicServer> <bassals> there are 2 lengths of RV in Vilhena wells 16:20:26 <PublicServer> <Rhamphoryncus> Mine might work better there, due to batching tendencies 16:20:29 <PublicServer> <V453000> the penalty stations are required there :) 16:21:31 <PublicServer> <Rhamphoryncus> 2.3 million litres o.O 16:23:21 <PublicServer> <Tray> That huge amount of oil waiting was my fault by romoving their drop order 16:23:47 <PublicServer> <Rhamphoryncus> I was talking about the monthly supply 16:24:14 <PublicServer> <Tray> oh 16:24:24 <PublicServer> <Tray> pretty normal? 16:24:44 <PublicServer> <Rhamphoryncus> I think I'm just forgetting the scales 16:25:06 <PublicServer> <V453000> or you turned SI units on? .D 16:25:16 <PublicServer> <V453000> when it is suddenly all liter or kg then it is big numbers 16:25:26 <PublicServer> <Tray> what the not SI unit for Oil? 16:25:32 <PublicServer> <Rhamphoryncus> of *course* I use SI/metric :D 16:25:38 <PublicServer> <V453000> I gues litres dont change 16:25:48 <PublicServer> <V453000> ton -> kg does :) 16:26:02 <PublicServer> <Rhamphoryncus> it could use kl 16:26:12 <PublicServer> <bassals> it uses m^3 16:26:18 <PublicServer> <Tray> oh 16:26:20 <PublicServer> <V453000> really? 16:26:28 <PublicServer> <Rhamphoryncus> oh, SI rather than metric 16:26:34 <PublicServer> <V453000> woah it does 16:26:36 <PublicServer> <V453000> nice 16:27:14 <PublicServer> <Rhamphoryncus> I'd use that, except.. for the m/s 16:27:28 <PublicServer> <V453000> so you either get stupidly high numbers with 3x zero in the end either of "kg/ton" industries, OR of "liter/m3" industries. But you cant have normally low numbers at both 16:27:46 <PublicServer> <V453000> oh yeah the m/s isnt exactly perfect either :) 16:27:56 <PublicServer> <Rhamphoryncus> yeah 16:27:59 <PublicServer> <V453000> well 16:28:13 <PublicServer> <V453000> liquid cargoes are a minority anyway 16:28:27 <PublicServer> <V453000> so I would say it is better to use metric as it provides more smaller numbers in general 16:28:33 <PublicServer> <Tray> I used m/s before joining ottdc - they all talked about 1cl maglev with 160 km/h and I did'nt understand (: 16:28:47 <PublicServer> <V453000> 1cl maglev has 177 :p 16:29:15 <PublicServer> <Tray> \: 16:29:17 <PublicServer> <V453000> dont tell me you joined when 203 was on :D 16:29:47 <PublicServer> <V453000> I think I remember your reverser hub from 193 16:29:49 <PublicServer> <V453000> so .. :) 16:29:53 <PublicServer> <Tray> I joined on this toyland chaos 16:30:32 <PublicServer> <Tray> but it wasn't impotant before 16:30:57 <PublicServer> <V453000> what wasnt important? .) 16:31:07 <PublicServer> <V453000> the units you mean? 16:31:07 <PublicServer> <Tray> talking about train speeds 16:31:26 <PublicServer> <V453000> mhm :) 16:31:57 <PublicServer> <Tray> by the way: what's the difference between rv drop and pickup? 16:32:11 <PublicServer> <Rhamphoryncus> Hmm, I probably shouldn't be in charge of units. I'd prefer megagrams over tonnes XD 16:32:53 <PublicServer> <Rhamphoryncus> 4.125 gigagrams of food XD 16:32:59 <PublicServer> <Tray> Well cgs has it's advantage : damn SI ): 16:34:13 <PublicServer> <V453000> ninja reserve? 16:34:15 <PublicServer> <V453000> the hell :D 16:34:42 <PublicServer> <Rhamphoryncus> lol 16:36:25 <PublicServer> <Rhamphoryncus> Silly thing is.. it should be possible to fix the RV pathfinder weighting to not need the balancer 16:36:55 <PublicServer> <V453000> well 16:37:18 <PublicServer> <V453000> I dont think anything is wrong really 16:37:26 <PublicServer> <V453000> it makes sense, the balancer is able to detect RVs that are on the way to the station instead of at the station 16:37:37 <PublicServer> <Rhamphoryncus> in practice: it jams regularly. 16:37:59 <PublicServer> <V453000> what does? 16:38:02 <PublicServer> <Rhamphoryncus> RV stations 16:38:12 <PublicServer> <Rhamphoryncus> That's why you use the balancer 16:38:31 <PublicServer> <Tray> I think pathfinding is a very exotic issue that only matters in games here - the average user doesn't bother about it 16:38:34 <PublicServer> <V453000> that is good isnt it 16:38:44 <PublicServer> <V453000> you have a problem -> you solve with something extra 16:38:55 <PublicServer> <Rhamphoryncus> in fact it seems to ignore vehicles moving to the same station until they've stopped 16:39:02 <PublicServer> <Rhamphoryncus> troy: I always run into this 16:39:34 <PublicServer> <Tray> as you#re playing ottdcoop: you#re far away from average 16:39:40 <PublicServer> <Rhamphoryncus> You can have 2 vehicles and they won't balance 16:40:59 <PublicServer> <V453000> I would take an example from competitive gaming - as long as some threat or problem can be dealt with, it is good 16:41:17 <Rhamphoryncus> On a different subject: I'm in the process of redesigning the orders/group management. Any features to request or situations that are a little right? 16:41:33 <PublicServer> <V453000> and if the way how to deal with it is reasonably feasible, it is actually the best, as it requires some extra solution and thus increases the depth of the game 16:41:51 <PublicServer> <Rhamphoryncus> Sure, I just prefer it be direct. Using bus depots is a work-around 16:41:55 <Tray> a bigger order window would be nice 16:42:05 <PublicServer> <V453000> it isnt a workaround, it is a solution 16:42:10 <Rhamphoryncus> bigger how? Bigger buttons? 16:42:18 <PublicServer> <V453000> Tray: you can just enlarge that? 16:42:26 <PublicServer> <Tray> I can? 16:42:36 <PublicServer> <Tray> WHOAH! 16:42:43 <PublicServer> <Rhamphoryncus> LOL 16:42:44 <PublicServer> <Tray> nevermind (: 16:42:58 <PublicServer> <Rhamphoryncus> I'm totally taking the credit for that feature ;) 16:43:04 <PublicServer> <Tray> And I kept scrolling in our refit games -.- 16:43:30 <PublicServer> <V453000> if something Rhamphoryncus, I think it would be very good to have a setting which would make the order list include colours. For example when you have an order list with 20+ orders, it would be nice to have unload orders blue, load orders red, conditional orders grey, transfer orders yellow, etc 16:43:40 <PublicServer> <V453000> so the order list would be more than just a huge block of black text 16:43:46 <Rhamphoryncus> oooh that's a good one 16:44:00 <Rhamphoryncus> I've joked that's the only advantage implicit orders have 16:44:24 <PublicServer> <V453000> usually you have to solve it with something like CAPITAL LETTERS or special chars for the stations you set orders for 16:44:26 <PublicServer> <V453000> so it is more visible 16:44:32 <PublicServer> <V453000> but colours would be great 16:44:48 <Rhamphoryncus> yeah, very good 16:45:10 <Rhamphoryncus> consider it done ;) 16:45:16 <PublicServer> <V453000> :) 16:45:51 <PublicServer> <V453000> talking about groups, it would be amazing if a group of vehicles could have its own colour scheme but I guess that is far above the area of "order list and groups" :) 16:46:20 <Rhamphoryncus> I'm doing the timetabling too.. not sure how to best combine that with conditional orders, but after I added a conditional maintenance order in my test game I'm sure it should be possible 16:46:31 <Rhamphoryncus> heh, above, but not far above 16:46:50 <PublicServer> <bassals> it would be great to filter which vehicles don't have shared orders XD 16:47:05 <PublicServer> <bassals> to find them when somebody forgets CTRL XD 16:47:07 <Rhamphoryncus> I'm solving that inherently. Shared order = group. 16:47:18 <Rhamphoryncus> I'm calling it a route 16:47:21 <PublicServer> <bassals> ah cool 16:47:35 <Rhamphoryncus> and you'll be able to add/remove vehicles directly from the route 16:48:26 <Rhamphoryncus> I'm also thinking about sub-routes so you could have a common maintenance sub-route shared between different routes 16:49:42 <Rhamphoryncus> one or two more conditional orders so you can do bigger self-regulating networks 16:50:49 <Rhamphoryncus> So yeah, lofty goals :D 16:52:47 <PublicServer> <Tray> that windowresizebutton makes me happy (: 16:52:49 <PublicServer> <V453000> yeyy 16:52:55 <PublicServer> <V453000> Tray: :D 16:54:57 <PublicServer> <Tray> Now I do wonder why there's a minimize button in the top right corner and a resize button in the buttom right. 16:55:11 <PublicServer> <Rhamphoryncus> hysterical raisins 16:55:19 <PublicServer> <Rhamphoryncus> you can also use your scroll wheel on the titlebar 16:58:45 <PublicServer> <Tray> so ... 16:58:53 <PublicServer> <Tray> more industries? 16:59:03 <PublicServer> *** V453000 has left the game (leaving) 16:59:20 <PublicServer> <Rhamphoryncus> In my head this game is done 17:01:46 <V453000> well you wont get much more from that plan, but that wasnt expected either 17:08:24 <PublicServer> *** Maraxus has joined spectators 17:08:52 *** valhallasw has joined #openttdcoop 17:16:09 <PublicServer> *** Tray has left the game (leaving) 17:20:29 <PublicServer> *** Maraxus has left the game (leaving) 17:25:22 <PublicServer> <bassals> we hit the limit 17:25:28 <PublicServer> <bassals> of ships 17:25:38 <PublicServer> <bassals> 200 ships 17:25:48 <PublicServer> <Rhamphoryncus> heh 17:27:36 *** sla_ro|master has quit IRC 17:27:38 <PublicServer> *** LoPo has left the game (leaving) 17:36:44 *** Phoenix_the_II has joined #openttdcoop 17:36:44 *** ChanServ sets mode: +o Phoenix_the_II 17:47:05 <PublicServer> <Rhamphoryncus> mind if I bugger off? 17:48:11 <PublicServer> *** Rhamphoryncus has left the game (leaving) 17:48:11 <PublicServer> *** Game paused (number of players) 17:54:13 *** pugi has quit IRC 17:55:27 <PublicServer> *** bassals has left the game (leaving) 18:11:48 <Tray> !password 18:11:48 <PublicServer> Tray: bicker 18:12:05 <PublicServer> *** Game still paused (number of players) 18:12:08 <PublicServer> *** Tray joined the game 18:17:55 <PublicServer> *** Tray has left the game (leaving) 19:16:55 <LoPo> !players 19:16:57 <PublicServer> LoPo: There are currently no clients connected to the server 19:39:22 *** Ivan_M has joined #openttdcoop 19:41:54 <Ivan_M> !password 19:41:54 <PublicServer> Ivan_M: nutted 19:42:04 <PublicServer> *** Game still paused (number of players) 19:42:38 <PublicServer> *** Player has changed his/her name to Ivan_M 19:47:19 *** Maraxus has quit IRC 20:08:31 *** TWerkhoven has quit IRC 20:10:03 *** pugi has joined #openttdcoop 20:14:25 <V453000> !password 20:14:25 <PublicServer> V453000: nutted 20:14:33 <PublicServer> *** Game still paused (number of players) 20:14:35 <PublicServer> *** V453000 joined the game 20:22:28 *** Brumi has joined #openttdcoop 20:23:57 <PublicServer> *** Game still paused (number of players) 20:23:57 <PublicServer> *** Brumi joined the game 20:23:59 <PublicServer> <Brumi> hi there 20:24:13 <PublicServer> <Brumi> mmmm rv game :D 20:26:04 <PublicServer> <V453000> hi 20:26:05 <PublicServer> <V453000> yes .. :Z 20:28:01 <PublicServer> <V453000> probably ending soon 20:38:51 <PublicServer> *** Brumi has left the game (leaving) 20:41:54 <Tray> inspired by this game I tried a local bus service for S-Bahn like game wich is quiete nice: looks cool and is easy to build 20:42:43 <V453000> making a RV city network has some possibilities 20:42:56 <V453000> just cant be too big :) 20:47:29 <Tray> should be enough for the average city 20:48:22 <V453000> :) 20:48:45 <V453000> depends on people's cpu, if nobody has problems, why not use it 20:49:06 <V453000> thing is always someone does in pax games 20:49:15 <V453000> might want to make a pax game on smaller map for a change sometime 20:49:43 <V453000> anyway, I would like to know if we want a new game here 20:49:53 *** Brumi has quit IRC 20:51:06 *** lmergen has joined #openttdcoop 20:53:33 <PublicServer> *** Ivan_M has left the game (leaving) 20:56:01 <PublicServer> *** Mazur has left the game (connection lost) 20:56:03 <PublicServer> *** Game still paused (number of players) 20:56:15 <PublicServer> *** Game still paused (number of players) 20:56:15 <PublicServer> *** Game unpaused (number of players) 20:56:18 <PublicServer> *** Mazur joined the game 20:59:38 <PublicServer> *** Mazur has left the game (leaving) 20:59:38 <PublicServer> *** Game paused (number of players) 21:02:08 *** UncleCJ has quit IRC 21:08:11 <Tray> V453000: I would like a new game. 21:08:23 <V453000> :)\ 21:08:29 <V453000> -/ 21:10:24 <bassals> okay 21:10:51 <PublicServer> *** Game still paused (number of players) 21:10:51 <PublicServer> *** Game unpaused (number of players) 21:10:52 <PublicServer> *** bassals joined the game 21:11:47 <bassals> I also think that we could finish the game 21:12:06 <bassals> plus we have hit the ship limit 21:24:01 *** UncleCJ has joined #openttdcoop 21:24:42 *** Osai has left #openttdcoop 21:28:04 <PublicServer> *** V453000 has left the game (leaving) 21:28:04 <PublicServer> *** Game paused (number of players) 21:29:04 <PublicServer> *** bassals has left the game (leaving) 21:35:20 *** lmergen has quit IRC 21:39:45 *** LoPo has quit IRC 22:16:58 *** Ivan_M has quit IRC 22:17:03 *** Stese has joined #openttdcoop 22:17:36 <Stese> Hey all 22:17:52 <Stese> @quickstart 22:17:53 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 22:20:17 <Stese> !ip 22:20:17 <PublicServer> Stese: ps.openttdcoop.org 22:22:50 <Stese> anyone alive? 22:23:47 <V453000> no! :) 22:24:47 *** valhalla1w has joined #openttdcoop 22:26:27 <Stese> ah! 22:29:47 *** valhalla2w has joined #openttdcoop 22:30:53 *** valhallasw has quit IRC 22:31:20 *** mfb- has joined #openttdcoop 22:31:20 *** ChanServ sets mode: +o mfb- 22:31:25 <PublicServer> *** Game still paused (number of players) 22:31:27 <PublicServer> *** mfb joined the game 22:31:28 <mfb-> hi 22:31:51 <PublicServer> <mfb> even more RVs 22:32:09 <PublicServer> <mfb> FPP north :D 22:32:58 *** valhalla1w has quit IRC 22:37:46 *** Progman has quit IRC 22:37:53 <V453000> !password 22:37:53 <PublicServer> V453000: heyday 22:37:59 <PublicServer> <mfb> V was building something here? 22:38:01 <PublicServer> *** Game still paused (number of players) 22:38:01 <PublicServer> *** Game unpaused (number of players) 22:38:03 <PublicServer> <V453000> hi 22:38:03 <PublicServer> *** V453000 joined the game 22:38:05 <PublicServer> <mfb> oh wow 22:38:05 <PublicServer> <mfb> hi 22:38:22 <PublicServer> *** bassals joined the game 22:38:50 <PublicServer> <V453000> finalizing? 22:38:56 <PublicServer> <mfb> I think so 22:39:01 <V453000> @stage Finalizing 22:39:01 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG226 (r23902) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 22:39:04 <PublicServer> <mfb> the truck masses at FPP north are amazing 22:39:08 <V453000> !rcon set max_roadveh 0 22:39:20 <PublicServer> <V453000> far from masses I would say 22:39:47 <PublicServer> <mfb> well, enough to build queues of 10+ tile length 22:39:49 <PublicServer> <V453000> I think if there werent ships the game could be interesting a bit more 22:39:52 <PublicServer> <V453000> he 22:40:06 <PublicServer> <bassals> i don't like ships 22:40:22 <PublicServer> <bassals> but these canals look pretty good 22:40:36 <PublicServer> <mfb> canals without ships look odd 22:40:57 *** ODM has quit IRC 22:41:14 <PublicServer> <V453000> yes but we could have had a lot more RVs and mainly have 2ndary RV pickups 22:41:24 <PublicServer> <V453000> but no we have shits .) 22:41:30 <PublicServer> <mfb> ;) 22:41:44 <PublicServer> <bassals> :-D 22:41:52 <PublicServer> <bassals> are we finalising the game? 22:44:49 <PublicServer> <V453000> oooh I forgot it is the realistic acceleration 22:44:55 <PublicServer> <V453000> with 0% climbs 22:44:57 <PublicServer> <V453000> amazing 22:45:15 <mfb-> !rcon set max_trains 0 22:45:23 <PublicServer> <V453000> well not every game can be good 22:45:33 <PublicServer> <mfb> interesting 22:45:39 <PublicServer> <mfb> the train stuff is still available 22:45:53 <PublicServer> <V453000> if you have settings done correctly 22:45:59 <PublicServer> <V453000> or ... adapted for that 22:46:03 <mfb-> ? 22:46:15 <PublicServer> <V453000> there is some setting to allow building tools when vehicles arent available 22:46:45 <PublicServer> <mfb> well, LoPo complained about the missing possibility to add eyecandy stations 22:46:52 <PublicServer> <mfb> I set max_trains to 1, and the stations became available 22:46:55 <PublicServer> <V453000> yes problem on his side 22:47:01 <PublicServer> <V453000> but sure that solves it too for him 22:47:05 <PublicServer> <mfb> now it is back to 0, and they are still available 22:47:15 <PublicServer> <V453000> for you they are because you have that setting on 22:47:31 <PublicServer> <mfb> no 22:47:38 <PublicServer> <mfb> I did not change settings here 22:47:49 <PublicServer> <mfb> and the rail stuff was grey before for me, too 22:48:03 <PublicServer> <mfb> oh wait 22:48:09 <PublicServer> <mfb> now it is grey again 22:48:20 <PublicServer> <mfb> needed some time to adapt 22:49:10 <PublicServer> <V453000> I think we should do a RV game again but with proper settings and without idiotic ships 22:49:39 <bassals> do you say proper settings for the acceleration? 22:49:40 <PublicServer> <mfb> ok I see 22:49:48 <PublicServer> <V453000> yes bassals 22:49:58 <PublicServer> <mfb> and: please no RV game the next PSGs :p 22:50:28 <PublicServer> <V453000> the current settings make cars not slow down on hills at all so it completely kills one problem, and they slow much less in cuvres which almost kills the other problem with RVs 22:50:34 <PublicServer> <V453000> rest is juts build any road, profit 22:50:48 <PublicServer> <V453000> RVs are already very simple to build even with original acceleration 22:50:59 <PublicServer> <V453000> taking the last few interesting things away is ... imo stupid 22:51:37 <PublicServer> <mfb> btw: what does !tunnel do? 22:51:59 <PublicServer> <V453000> wild guess: absolutely nothing 22:52:13 <PublicServer> <V453000> goes into other direction road 22:55:24 <PublicServer> <V453000> please warn everyone who joins the channel not to mention the word ships when I am around 22:55:42 <PublicServer> <mfb> but we have to mention the word to do this :/ 22:58:02 <PublicServer> <V453000> hmm 22:58:04 <PublicServer> <V453000> fuck. 22:58:18 <PublicServer> <V453000> then just describe it instead? :) 22:58:26 <PublicServer> <mfb> I'll try 22:59:44 <PublicServer> <V453000> just tell me when you want a new map, I dont want to watch this horsedunk anymore :D 22:59:46 <PublicServer> *** V453000 has left the game (leaving) 22:59:54 <PublicServer> * mfb wants a new map 23:00:16 <bassals> me too 23:00:44 <V453000> noaw? 23:00:50 <V453000> !save 23:00:50 <PublicServer> Saving game... 23:00:58 <V453000> !transfer 226 game.sav 23:01:07 <PublicServer> V453000: PublicServerGame_226_Final.sav 23:01:07 <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_226_Final.sav) 23:01:25 <TWerkhoven[l]> dont mention the floating thingies 23:01:47 <bassals> ok it's already saved 23:01:49 <V453000> !date 23:01:50 <PublicServer> V453000: 13 Jan 2204 23:01:54 <V453000> ok good 23:02:09 <PublicServer> *** mfb has left the game (leaving) 23:02:09 <PublicServer> *** Game paused (number of players) 23:02:42 *** TWerkhoven[l] has quit IRC 23:03:03 <V453000> !gamenr 227 23:03:03 <PublicServer> *** V453000 has set gamenr to 227 (next !restart) 23:03:25 <PublicServer> *** Game still paused (manual, number of players) 23:03:27 <V453000> !info 23:03:27 <PublicServer> V453000: #:1(Orange) Company Name: 'Trunington Transport' Year Founded: 1950 Money: 8105049 Loan: 0 Value: 10142801 (T:48, R:0, P:2, S:0) unprotected 23:03:30 <V453000> !restart 23:03:30 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 23:03:40 <V453000> there goes 23:04:01 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 23:04:01 <PublicServer> Thank you for playing r23902. 23:04:03 <V453000> nobody do ! commands like password before screenshot is made please 23:04:05 <mfb-> already with planes and trains? 23:04:06 <PublicServer> Server has exited 23:04:07 *** PublicServer has quit IRC 23:04:19 <V453000> just 2 planes and reversed trains 23:04:24 <mfb-> ah 23:04:35 *** PublicServer has joined #openttdcoop 23:04:35 <PublicServer> Autopilot engaged 23:04:35 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 23:04:35 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG227 (r23902) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 23:04:35 *** ChanServ sets mode: +v PublicServer 23:04:57 <mfb-> @stage Planning 23:04:57 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG227 (r23902) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 23:04:59 <PublicServer> *** made screenshot at 00017312: http://ps.openttdcoop.org/publicserver/webcam/00017312.png 23:05:04 <V453000> !password 23:05:04 <PublicServer> V453000: runway 23:05:15 <PublicServer> *** Game still paused (manual, number of players) 23:05:18 <PublicServer> *** V453000 joined the game 23:05:19 <PublicServer> *** Game still paused (manual, number of players) 23:05:22 <V453000> !auto 23:05:22 <PublicServer> *** V453000 has enabled autopause mode. 23:05:22 <PublicServer> *** Tray joined the game 23:05:23 <PublicServer> *** Game unpaused (manual) 23:05:34 *** Stese has quit IRC 23:05:45 <PublicServer> *** mfb joined the game 23:06:02 <PublicServer> *** bassals joined the game 23:06:18 <PublicServer> *** Mazur has left the game (connection lost) 23:06:26 <PublicServer> <mfb> btw: why it is so important that the reversed engines are not removed, even if we are sure that we don't use them 23:06:28 <PublicServer> <mfb> ? 23:06:34 <PublicServer> *** Mazur joined the game 23:06:43 <PublicServer> <V453000> well they cant be made again 23:06:49 <PublicServer> <bassals> I guess we will only use one engine 23:06:51 <PublicServer> <V453000> and you never know what happens 23:06:53 <PublicServer> <mfb> rivers can't be made again 23:07:00 <PublicServer> <mfb> so what? 23:07:26 <PublicServer> <V453000> well they dont hurt anything and what if we suddenly decide that we want train ABC instead of our original train 23:07:30 <PublicServer> <Tray> pretty map 23:07:53 <PublicServer> <Mazur> NIce big one. 23:08:07 <PublicServer> <Mazur> Or so it seems, after Stable. 23:08:18 <PublicServer> <V453000> it is exactly the same size as there 23:08:32 <PublicServer> <mfb> but larger than the previous one 23:08:38 <PublicServer> <V453000> than the 3 previous ones :) 23:08:42 <PublicServer> <V453000> if not more 23:08:49 <mfb-> hmm 23:08:59 <PublicServer> <V453000> 4 23:09:07 <PublicServer> <Mazur> As the current one, but Sylf made a numer of dinky little maps, which go filled quite rapidl with 16 companies. 23:09:10 <mfb-> 222 was 512^2 too 23:09:21 <PublicServer> <Mazur> Or Sylf/Mark, whoever. 23:09:47 <PublicServer> <V453000> yes but 223 224 225 226 are 256*512 or 256*256 23:10:21 <PublicServer> <Mazur> Only two bearcraft? 23:10:33 <PublicServer> <V453000> only two sharkcraft so far 23:10:43 <PublicServer> *** Tray has left the game (leaving) 23:10:47 *** Tray has quit IRC 23:11:04 <mfb-> has been a long time since the last 256x1024 23:11:10 <PublicServer> <Mazur> Hm, new boil refinery. 23:11:20 <PublicServer> <Mazur> And a new pole mine. 23:11:20 <mfb-> oh, that was 128x1024 23:11:32 <PublicServer> <V453000> well planning at 256*1024 is a bit boring 23:11:50 <PublicServer> <V453000> square gives most options 23:12:16 <PublicServer> <mfb> that is the reason why it is the usual size :p 23:12:22 <PublicServer> <V453000> no way? :D 23:12:22 <PublicServer> <V453000> :) 23:12:44 <PublicServer> <Mazur> You learn new things veryday, right, V? 23:12:50 <PublicServer> <V453000> yeah 23:13:04 <PublicServer> <V453000> didnt know that after I made only about 40 maps already :P 23:13:14 <PublicServer> <Mazur> Exactly. 23:13:25 <PublicServer> <mfb> :p 23:13:33 <PublicServer> *** bassals has joined company #1 23:14:25 <PublicServer> <Mazur> I recently learned, that for some reason a pre-sig in front of a station with two plaforms with reversed PBS also works. 23:14:39 <PublicServer> <V453000> lol 23:15:01 <PublicServer> <mfb> and a block signal does not? 23:15:07 <PublicServer> <Mazur> Nope. 23:15:13 <PublicServer> <V453000> really? 23:15:23 <PublicServer> <V453000> what sort of horseshit is that :D 23:15:42 <PublicServer> <Mazur> Not tested it myself, I was trying to hep a noob on stable keep his crossing clear. 23:16:05 <hylje> fuzzy signals 23:16:15 <PublicServer> <Mazur> After turning hte block into pre he left it at that and ignored my advice. 23:17:37 <PublicServer> <mfb> like !this? 23:17:37 <PublicServer> <bassals> heh 23:17:52 <PublicServer> <Mazur> Yeah, 23:17:52 <theholyduck> !password 23:17:52 <PublicServer> theholyduck: runway 23:17:56 <PublicServer> <mfb> hmm 23:18:03 <PublicServer> <mfb> what happens with the block signal? 23:18:25 <PublicServer> <V453000> dunno try 23:18:27 <PublicServer> <V453000> I want to see 23:18:49 <PublicServer> *** theholyduck joined the game 23:18:51 <PublicServer> <V453000> quack 23:19:05 <PublicServer> <Mazur> Don;t know hte exact sequence of events, bet he complained about blocking the cross, so I told him about using a presig and two-way exit, and he made it like the east one. 23:19:27 <PublicServer> <mfb> works fine 23:19:29 <PublicServer> <V453000> funny none the less 23:19:41 <PublicServer> <mfb> interesting construction, right 23:19:47 <PublicServer> <mfb> it acts like a pbs signal there 23:19:49 <PublicServer> <V453000> original style 23:19:51 <PublicServer> <mfb> the block signal was green 23:19:59 <PublicServer> <mfb> but now the train waits for a free path 23:20:25 <PublicServer> <Mazur> Cross is a PBS block because of the signal. 23:20:35 <PublicServer> <Mazur> PBS signals, I mean. 23:20:57 <PublicServer> <bassals> do you mean he is waiting closer to the station than with a normal PBS? 23:21:29 <PublicServer> <mfb> maybe some fraction of a tile 23:21:35 <PublicServer> <Mazur> No, I mean the whole cross acts like it only has PBS surrounding it, even from hte block signal side. 23:22:21 <PublicServer> <mfb> no, not really 23:22:29 <PublicServer> <mfb> ~0.1 tiles 23:22:32 <PublicServer> <bassals> just a tiny bit 23:22:34 <PublicServer> <theholyduck> 0.1 tiles eh 23:22:44 <PublicServer> <theholyduck> DAT SOME IMPROVMENTS 23:22:58 <PublicServer> <theholyduck> etc 23:23:08 <PublicServer> *** theholyduck has left the game (leaving) 23:23:08 <PublicServer> *** Mazur has left the game (connection lost) 23:23:14 * theholyduck goes away for now 23:23:30 <PublicServer> <mfb> äcuq 23:23:36 <PublicServer> <bassals> bravo 23:23:42 <PublicServer> <mfb> crap 23:23:52 <PublicServer> <V453000> problem solved 23:26:47 <PublicServer> <mfb> paper drop @transfer? 23:27:25 <PublicServer> <V453000> this way 23:27:35 <PublicServer> <mfb> ah, found printworks 23:27:50 <PublicServer> *** Mazur has left the game (connection lost) 23:28:08 <PublicServer> *** Mazur joined the game 23:29:51 <PublicServer> <Mazur> Unusual. 23:31:15 <PublicServer> <mfb> we can limit train speed with timetables? 23:31:19 <PublicServer> <V453000> not yet 23:31:22 <PublicServer> <V453000> when we update we can 23:31:28 <PublicServer> <mfb> interesting 23:31:34 *** theholyduck has quit IRC 23:31:58 <PublicServer> <V453000> what is plan 22 supposed to mean? :d 23:32:08 <PublicServer> <mfb> that is not your sign? 23:32:14 <PublicServer> <V453000> no 23:32:20 <PublicServer> <Mazur> V is the 22nd letter of the alphabet. 23:32:20 <PublicServer> <mfb> interesting 23:32:34 <PublicServer> <V453000> duh :p 23:32:46 <PublicServer> <mfb> speed limit for individual track parts? very nice 23:32:47 <PublicServer> <Mazur> Just a joke, really. 23:32:57 <PublicServer> <mfb> with waypoints? 23:33:00 <PublicServer> <V453000> yes 23:33:02 <PublicServer> <V453000> exactly 23:33:08 <PublicServer> <mfb> update when? :D 23:33:14 <PublicServer> <V453000> tomorrow I guess 23:33:14 <PublicServer> <bassals> yes, when do you plan to upgrade? 23:33:20 <PublicServer> <V453000> or if you wake someone up tonight 23:34:18 <PublicServer> <mfb> the bad thing is that I am probably not here when most of the structure is built 23:35:10 <PublicServer> <bassals> why 112? 23:35:40 <PublicServer> <V453000> its nice 23:35:46 <PublicServer> <V453000> you get MANY engines 23:35:50 <PublicServer> <bassals> is it because of the emergency phone? 23:36:00 <PublicServer> <V453000> no 23:36:02 <PublicServer> <V453000> see train set 23:36:08 <PublicServer> <V453000> well it isnt as visible yet 23:36:32 <PublicServer> <bassals> they are in the reverse yard 23:36:35 <PublicServer> <V453000> when do you leave mfb? 23:36:39 <PublicServer> <bassals> like el13k 23:36:39 <PublicServer> <V453000> yes they are 23:37:00 <mfb-> wednesday 23:37:09 <mfb-> just for two days 23:37:10 <PublicServer> <V453000> isnt that tomorrow? 23:37:12 <PublicServer> *** Mazur has left the game (leaving) 23:37:26 <mfb-> well, as it is after 0:00, yes 23:37:29 <PublicServer> <V453000> hm that sucks cause I will be gone since saturday 23:37:55 <PublicServer> <V453000> so I should be here for start, rest can be done without me :) and I might be able to connect during evenings anyway 23:42:06 <PublicServer> <V453000> I guess 10k is too much 23:42:15 <PublicServer> <V453000> 6k 23:44:35 <PublicServer> <V453000> hm 23:44:37 <PublicServer> <V453000> nah 23:44:51 <PublicServer> <mfb> 8k? :D 23:45:01 <PublicServer> <V453000> weaker trains like steamers can be reinforced with some other train 23:45:28 <PublicServer> <V453000> while trains like EL13k or the strong 128kmh bastard can hold on their own 23:58:46 *** ElTimuel has joined #openttdcoop 23:59:29 *** mammoet has joined #openttdcoop