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00:08:13 *** Tray has quit IRC 00:08:26 <Zevras> So is anyone actually around? 00:09:05 <PublicServer> *** TWerkhoven has left the game (general timeout) 00:09:05 <PublicServer> *** TWerkhoven has left the game (connection lost) 00:11:53 *** Zevras has quit IRC 00:16:48 *** TWerkhoven has quit IRC 00:23:54 *** TWerkhoven[l] has quit IRC 00:25:33 *** Zevras has joined #openttdcoop 01:00:44 <Zevras> !password 01:00:44 <PublicServer> Zevras: blends 01:03:22 *** valhallasw has quit IRC 01:11:41 *** Firartix has quit IRC 02:26:50 <PublicServer> *** Zevras has left the game (connection lost) 02:26:50 <PublicServer> *** Game still paused (number of players) 02:27:07 <PublicServer> *** Game still paused (number of players) 02:27:08 <PublicServer> *** Zevras joined the game 02:27:32 <PublicServer> *** Zevras has left the game (leaving) 02:28:19 *** Pyr0 has joined #openttdcoop 02:28:53 <Pyr0> @quickstart 02:28:54 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 02:30:55 <Pyr0> !genkey 02:30:55 <PublicServer> Pyr0: you must be channel op to use !genkey 02:31:32 <Pyr0> !playercount 02:31:33 <PublicServer> Pyr0: Number of players: 0 (0 spectators) 02:31:44 <Pyr0> !password 02:31:44 <PublicServer> Pyr0: blends 02:32:08 <Pyr0> !ip 02:32:08 <PublicServer> Pyr0: ps.openttdcoop.org 02:43:18 *** Pyr0 has left #openttdcoop 03:25:08 *** real` has joined #openttdcoop 03:27:55 *** `real has quit IRC 04:36:35 *** roboboy has joined #openttdcoop 05:08:35 *** Zevras has quit IRC 05:14:21 *** Zeknurn` has joined #openttdcoop 05:18:40 *** Zeknurn has quit IRC 05:18:40 *** Zeknurn` is now known as Zeknurn 06:43:16 *** chester has joined #openttdcoop 07:14:15 *** sla_ro|master has joined #openttdcoop 07:30:00 *** lmergen has joined #openttdcoop 07:31:09 <Rhamphoryncus> !playercount 07:31:10 <PublicServer> Rhamphoryncus: Number of players: 0 (0 spectators) 07:47:03 *** pugi has joined #openttdcoop 08:07:15 *** roboboy has quit IRC 08:24:34 *** pugi has quit IRC 08:37:12 *** Chris_Booth has joined #openttdcoop 08:39:26 *** Progman has joined #openttdcoop 09:00:57 *** ODM has joined #openttdcoop 09:00:57 *** ChanServ sets mode: +o ODM 09:03:51 *** roboboy has joined #openttdcoop 09:34:04 *** lmergen has quit IRC 09:37:09 *** lmergen has joined #openttdcoop 09:39:24 *** valhallasw has joined #openttdcoop 10:12:18 *** lmergen has quit IRC 10:33:49 *** Maraxus has joined #openttdcoop 10:48:16 *** Testney__ has joined #openttdcoop 10:54:46 *** real` has quit IRC 10:59:29 *** Troy has joined #openttdcoop 11:00:07 *** Troy is now known as Guest3939 11:01:36 *** Troy_McClure has joined #openttdcoop 11:14:46 *** robotboy has joined #openttdcoop 11:21:05 *** roboboy has quit IRC 11:39:39 *** pugi has joined #openttdcoop 11:40:04 *** Vinnie_nl has joined #openttdcoop 11:40:11 <Vinnie_nl> !dl osx 11:40:11 <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-macosx-universal.zip 11:40:44 <PublicServer> *** Game still paused (number of players) 11:40:47 <PublicServer> *** Vinnie joined the game 11:48:02 *** Firestar has joined #openttdcoop 11:48:04 <Firestar> !password 11:48:04 <PublicServer> Firestar: leafed 11:48:38 <PublicServer> *** Game still paused (number of players) 11:48:38 <PublicServer> *** Game unpaused (number of players) 11:48:38 <PublicServer> *** Firestar joined the game 11:48:40 <PublicServer> <Firestar> hi 11:48:42 <PublicServer> <Vinnie> hey 11:48:52 <PublicServer> <Firestar> lot of school? 11:48:59 <PublicServer> <Vinnie> yeah 11:49:09 <PublicServer> <Vinnie> but not on weekends :) 11:49:19 <PublicServer> <Firestar> i hadnt lot this week 11:49:26 <PublicServer> <Firestar> yesterday only 2 hours 11:49:34 <PublicServer> <Vinnie> nice 11:51:04 <PublicServer> <Vinnie> @@(clcalc 1) 11:51:05 <Webster> PublicServer: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 11:51:16 <PublicServer> <Vinnie> @@(clcalc erail 1) 11:51:17 <Webster> PublicServer: A rail Curve Length of 1 (1 half tiles) gives a speed of 88km/h or 55mph 11:52:20 <PublicServer> <Vinnie> interesting, several CL1 where a train can still go 60 mph instead of 55 11:52:48 <PublicServer> <Firestar> depends on what wagons and engines were going on it 11:52:49 <PublicServer> *** tneo joined the game 11:53:28 <PublicServer> <Vinnie> a CL1 should slow down to 55 mph no matter what engine goes over it (on erail ofcourse) 11:55:55 <Maraxus> !password 11:55:55 <PublicServer> Maraxus: leafed 11:56:12 <PublicServer> *** Maraxus joined the game 11:56:15 <PublicServer> <Maraxus> hi 11:56:17 <PublicServer> <Vinnie> hey 11:56:19 <PublicServer> <Firestar> hi 11:57:05 <PublicServer> <Vinnie> is anyone building? 11:57:43 <PublicServer> <Firestar> most of the trains were wood trains 11:57:50 <PublicServer> *** Vinnie has joined spectators 11:58:46 *** Troy_McClure has quit IRC 12:13:47 *** lmergen has joined #openttdcoop 12:16:58 <Chris_Booth> Vinnie_nl: I know that none of these have tilt, but tilt would allow faster speeds 12:20:24 <PublicServer> *** Vinnie has joined company #1 12:21:20 <PublicServer> <Vinnie> anyone wanna help me expand MSH 2? 12:21:44 <PublicServer> <Firestar> its getting crowded? 12:21:52 <PublicServer> <Vinnie> yes 12:26:12 *** DayDreamer has joined #openttdcoop 12:26:23 *** Chris_Booth has quit IRC 12:26:38 <PublicServer> <Firestar> Vinnie: ya could take a look how crowded the paper pickup station is 12:27:32 <PublicServer> <Vinnie> yes the exit is slow by MSH02 12:27:46 <PublicServer> <Firestar> and SLH10 12:28:33 *** DayDreamer has quit IRC 12:31:01 <PublicServer> *** tneo has left the game (leaving) 12:31:31 *** Ivan_M has joined #openttdcoop 12:31:41 *** bassals has joined #openttdcoop 12:32:03 <PublicServer> *** bassals joined the game 12:32:08 <PublicServer> <bassals> hello 12:32:11 <PublicServer> <Firestar> ello 12:32:14 <PublicServer> <Maraxus> hi 12:32:16 <PublicServer> <Vinnie> hey 12:33:24 <Ivan_M> !download 12:33:24 <PublicServer> Ivan_M: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 12:33:24 <PublicServer> Ivan_M: http://www.openttd.org/en/download-trunk/r23974 12:34:57 <Ivan_M> !password 12:34:57 <PublicServer> Ivan_M: widows 12:35:45 <PublicServer> *** Ivan_M joined the game 12:35:49 <PublicServer> <Vinnie> and then 12:44:07 *** Rhamphoryncus has quit IRC 12:52:22 <PublicServer> <bassals> there are many trains in a dead line 12:52:40 <PublicServer> <bassals> msh2 W 12:52:51 *** lmergen has quit IRC 12:54:46 <PublicServer> <Vinnie> exit missing 13:00:20 *** EyeMWing has quit IRC 13:01:08 <PublicServer> <Firestar> lol 13:01:39 <PublicServer> <bassals> did you get a newgrf bug? 13:01:46 <PublicServer> <Vinnie> yeah ignore it 13:01:53 <PublicServer> <Firestar> you mean the red box? 13:01:59 <PublicServer> <Firestar> yeah 13:03:00 <PublicServer> <bassals> what is that epic fail for? 13:03:03 <PublicServer> <bassals> the sbj? 13:03:09 <PublicServer> <Vinnie> look how you split the line 13:03:33 <PublicServer> <Vinnie> first the old 4 > 2 merge then a 2 > 3 13:03:52 <PublicServer> <bassals> yeah 13:05:20 <PublicServer> <Firestar> the paper mill is producing already over 5k paper 13:06:03 <PublicServer> <bassals> it would be great to have some kind of overflow for the paper trains 13:06:33 <PublicServer> <Firestar> yeah 13:07:11 <PublicServer> *** Maraxus has left the game (leaving) 13:07:14 *** Maraxus has quit IRC 13:08:38 *** Tray has joined #openttdcoop 13:12:15 <PublicServer> <Vinnie> oke i cant wait anymore 13:12:21 <PublicServer> <bassals> ? 13:12:31 <PublicServer> <Firestar> ? 13:12:33 <PublicServer> <Vinnie> no more full load for paper until the jam is fixed 13:13:23 *** Ryton has joined #openttdcoop 13:13:45 <Ryton> !Playercount 13:14:28 <sietse> !dl linux 13:14:28 <PublicServer> sietse: unknown option "linux" 13:14:32 <sietse> !dl 13:14:32 <PublicServer> sietse: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 13:14:32 <PublicServer> sietse: http://www.openttd.org/en/download-trunk/r23974 13:14:35 <Ryton> !playercount 13:14:35 <PublicServer> Ryton: Number of players: 4 (1 spectators) 13:14:38 <sietse> !dl lin 13:14:38 <PublicServer> sietse: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-linux-generic-i686.tar.xz 13:14:58 <PublicServer> <bassals> omg a train in the tunnel prio 13:15:00 <PublicServer> <bassals> :-D 13:15:15 *** Maraxus has joined #openttdcoop 13:15:31 <PublicServer> <Firestar> how the hell did it get there? 13:15:45 <Maraxus> !password 13:15:46 <PublicServer> Maraxus: purees 13:16:07 <PublicServer> *** Maraxus joined the game 13:16:12 <PublicServer> <Firestar> had to mae PBS for the other ones 13:18:49 <PublicServer> <Firestar> train is out of prio tunnel 13:19:03 <PublicServer> <bassals> yeah it works now 13:19:06 <sietse> !password 13:19:06 <PublicServer> sietse: ridges 13:19:09 <PublicServer> *** Sietse has left the game (connection lost) 13:19:34 <PublicServer> *** Sietse joined the game 13:19:35 <PublicServer> <Sietse> hi all 13:19:38 <PublicServer> <bassals> hello 13:19:40 <PublicServer> <Firestar> hi 13:19:48 <PublicServer> <Vinnie> hey 13:19:50 <PublicServer> <Sietse> how are things rolling nowadays? 13:20:00 <PublicServer> <Firestar> lot of jams today+ 13:20:12 <Ryton> on wheels 13:20:20 <PublicServer> <Sietse> hmm 13:20:31 <PublicServer> <bassals> did you fix the paper orders? 13:20:46 <PublicServer> <Vinnie> no 13:21:01 <PublicServer> *** Ivan_M has left the game (leaving) 13:21:04 *** Ivan_M has quit IRC 13:25:16 *** lmergen has joined #openttdcoop 13:25:30 <Tray> !password 13:25:30 <PublicServer> Tray: ridges 13:25:39 <PublicServer> <Vinnie> done? 13:25:41 *** LoPo has joined #openttdcoop 13:25:50 <PublicServer> <Firestar> what? 13:25:56 <PublicServer> *** Tray joined the game 13:25:57 <PublicServer> <Firestar> the paper orders? 13:25:59 <PublicServer> <Vinnie> Papermill to MSH 02 13:26:03 <LoPo> hi 13:26:06 <LoPo> !password 13:26:06 <PublicServer> LoPo: ridges 13:26:07 <PublicServer> <Firestar> hi 13:26:07 <PublicServer> <Vinnie> hey 13:26:22 <PublicServer> *** LoPo joined the game 13:26:26 <PublicServer> *** Sietse has joined company #1 13:26:42 <PublicServer> <Firestar> hey vinnietake a look at the production from the paper mill 13:26:57 <PublicServer> <Vinnie> 46% transported so its bad 13:27:21 <PublicServer> <Firestar> but the amount isnt 13:27:39 <PublicServer> <Firestar> and its getting higher 13:31:42 <PublicServer> *** Tray has left the game (leaving) 13:31:44 <PublicServer> <Vinnie> bye 13:31:48 <PublicServer> <bassals> bye 13:31:50 <PublicServer> <Firestar> cya 13:31:54 <PublicServer> *** Vinnie has left the game (leaving) 13:32:10 <PublicServer> <LoPo> bb 13:44:18 *** robotboy has quit IRC 13:44:24 <PublicServer> <Firestar> bb 13:44:27 <PublicServer> *** Firestar has left the game (leaving) 13:44:31 <PublicServer> <LoPo> bb 13:44:40 *** Firestar has quit IRC 13:44:41 <PublicServer> <Sietse> bb 13:45:45 *** Chris_Booth has joined #openttdcoop 13:46:45 <PublicServer> <bassals> I'm leaving too 13:46:48 <PublicServer> <bassals> goodbye 13:46:54 <PublicServer> <Sietse> ciao 13:47:09 <PublicServer> <Maraxus> cu 13:48:07 <PublicServer> *** bassals has left the game (leaving) 13:48:15 *** bassals has quit IRC 13:48:36 *** pugi has quit IRC 13:50:27 <PublicServer> *** LoPo has left the game (leaving) 13:50:30 <LoPo> bye 13:50:43 <PublicServer> <Sietse> bye 13:50:50 <PublicServer> <Maraxus> cu 13:51:30 *** lmergen has quit IRC 13:54:14 *** Ryton has quit IRC 13:58:44 *** morphium_ has joined #openttdcoop 13:58:49 <morphium_> !password 13:58:49 <PublicServer> morphium_: batons 13:59:16 <PublicServer> *** morphium joined the game 13:59:34 *** Ryton has joined #openttdcoop 14:00:49 <PublicServer> <morphium> Heya. Nice network :) 14:01:07 *** Mazur has quit IRC 14:01:27 <PublicServer> <Sietse> glad you like it 14:01:27 <PublicServer> <Maraxus> hi - new here? 14:02:01 <PublicServer> <morphium> Hey. Im just spectating, dont worry. Been watching Openttdcoop stuff for years, just found out I can actually join public server 14:02:03 <PublicServer> <morphium> :) 14:02:36 <Maraxus> if you have questions feel free to ask 14:02:44 <PublicServer> <Sietse> feel free to help improving 14:03:28 <PublicServer> <morphium> I'm afraid I couldn't improve anything :) 14:05:54 <PublicServer> <morphium> Is there any advantage to building presignals instead of path-based ones? 14:07:13 <PublicServer> <Maraxus> 1) They are a lot easier to debug and 2)You have less control over trains if you only build pathsignals 14:10:47 <PublicServer> <morphium> My head is spinning around from trying to understand some of this stuff ;) 14:11:05 <PublicServer> <Sietse> we've all been through that :) 14:11:24 <PublicServer> <Sietse> and still are sometimes 14:11:48 <PublicServer> <morphium> Like - what is that crazy path signal thing next to Medingwell Power Station ? 14:11:57 *** Mazur has joined #openttdcoop 14:12:18 <PublicServer> <morphium> I suppose its some crazy priority? 14:13:28 <PublicServer> <Sietse> join the company, then you can see signs 14:13:34 <PublicServer> *** morphium has joined company #1 14:13:38 <PublicServer> <Sietse> you mean the stuff next to the sign This? 14:13:42 <PublicServer> <morphium> Oh 14:13:45 <PublicServer> <morphium> :D 14:14:22 <PublicServer> <Maraxus> do you understand what a prio is? 14:14:30 <Chris_Booth> no 14:14:44 <Chris_Booth> but I know what a prior is 14:14:46 <PublicServer> <morphium> Kinda. You put in in place where 2 tracks meet, to give priority to one of the trains 14:15:49 <PublicServer> <Maraxus> and you also understand how it functions? 14:16:39 <PublicServer> <morphium> It somehow uses the various types of presignals to control other signals 14:16:45 <PublicServer> <morphium> I guess :) 14:17:16 <PublicServer> <Sietse> prios are often build by reverse blocks of presignals 14:17:44 <PublicServer> <Sietse> where the priority line marks the end of the block 14:18:02 <PublicServer> <Sietse> blocking traffic from the joining line from that point on 14:18:09 <PublicServer> <Sietse> until the acutal join 14:19:59 <PublicServer> <morphium> I put a sign "What is this? /morphium" 14:20:05 <PublicServer> <morphium> What's that? :) 14:20:25 <PublicServer> <Sietse> that controls the prio of that line 14:21:24 <PublicServer> <morphium> Ok so basically whenever train is at B, A is red? 14:21:31 <PublicServer> <Sietse> yes 14:21:33 <PublicServer> <Sietse> exactly 14:22:07 <PublicServer> <Sietse> sign at Because is the reason 14:22:12 *** Tray has quit IRC 14:22:43 <PublicServer> <Sietse> that sign is the presignal that is triggering the closure of A 14:23:14 <PublicServer> <Sietse> it is the close block presignal matching the opening one at A 14:23:29 <PublicServer> <morphium> So the A presignal automatically finds the nearest un-obstructed other signal? 14:23:40 <PublicServer> <morphium> The white presignal one at Because? 14:24:07 <PublicServer> <morphium> Damn, this is much better than reading the Wiki :) 14:24:13 <PublicServer> <morphium> Thanks 14:24:13 <PublicServer> <Sietse> in the same line ofc 14:24:28 <PublicServer> <Sietse> that's why they are connected 14:25:18 <PublicServer> <Sietse> basically it looks for the availability of the next closing presignal 14:25:50 <PublicServer> <morphium> Yea, that's how I understood it. 14:25:52 <PublicServer> <Sietse> which happens to be wrapped back to allow it to be used as a priority 14:26:02 <PublicServer> <Sietse> it is the same concept 14:26:57 <PublicServer> <Sietse> you see my example? 14:27:15 <PublicServer> <morphium> Sec 14:27:19 <PublicServer> <Sietse> it is the same principle 14:27:45 <PublicServer> <morphium> Yea 14:27:47 <PublicServer> <Sietse> but 14:28:06 <PublicServer> <Sietse> it is the next (and only) matching presignal 14:28:18 <PublicServer> <Sietse> and so it needs to be green in order to pass it 14:29:06 <PublicServer> <morphium> What about "C ->" 14:29:23 <PublicServer> <morphium> I suppose thats a priority of a different kind? 14:29:53 <PublicServer> <Sietse> similar 14:30:03 <PublicServer> <morphium> Ah, I get it 14:30:06 <PublicServer> <Sietse> it matches the other presignal next to it 14:30:56 *** Ryton has quit IRC 14:31:22 <PublicServer> <Sietse> but here it is extended in 3 parts 14:32:02 <PublicServer> <morphium> D is red if C3 is red? 14:32:08 <PublicServer> <Sietse> when a train gets to E 14:32:25 <PublicServer> <Sietse> C3, C2 and C1 are triggered red 14:32:32 <PublicServer> <Sietse> which leaves D to become red 14:32:51 <PublicServer> <Sietse> made them twoway, so you can see it easier 14:33:07 <PublicServer> <morphium> I can use twoway too, if I want, in this example? 14:34:09 <PublicServer> <morphium> Thanks alot. Now I acually understand WHY priorities work instead of just copying designs from wiki :) 14:34:16 <PublicServer> <Sietse> hehe 14:34:38 <PublicServer> <morphium> One question thou 14:34:40 <PublicServer> <Sietse> for priorities, often think in reverse mode ;) 14:35:07 <PublicServer> <morphium> Can I use more of the yellow presignals to make the priority longer ? 14:35:13 <PublicServer> <Sietse> yes 14:35:29 <PublicServer> <Sietse> that is exactly what happens 14:35:59 <PublicServer> <Sietse> with the combo presignals (the yellow vertical ones), you can extend the approach without limit 14:38:21 <PublicServer> <morphium> Balancers - can you point me to any good example on this map? 14:38:35 <PublicServer> <morphium> That's a thing I don't really get, too :) 14:38:37 <PublicServer> <Sietse> all MSH and BBH should balance 14:38:55 <PublicServer> <Sietse> but SLHs show it the best 14:39:05 <PublicServer> <Sietse> since they are smaller 14:39:31 <PublicServer> <Sietse> if you go to !this 14:39:42 <PublicServer> <Sietse> I can explain you how it works 14:40:04 <PublicServer> <morphium> Im there 14:40:07 <PublicServer> <Sietse> ok 14:40:49 <PublicServer> <Sietse> so we have A and want it to balance to B and C 14:41:32 <PublicServer> <Sietse> the traffic on B and C have priority (since it is the ML which should be full speed at all cost) 14:41:54 <PublicServer> <Sietse> that's being taken care of by the prio blocks 14:42:28 <PublicServer> <Sietse> at point D, the train makes the choice to join either B or C 14:43:07 <PublicServer> <Sietse> before the join takes place, there is room to hold a train (in case there is a prioritized train on the ML) 14:43:34 <PublicServer> <Sietse> so after the split D, you'll see two holding bays for waiting trains 14:43:49 <PublicServer> <Sietse> this means that traffic will flow wherever is place 14:44:51 <PublicServer> <Sietse> important to see is that the closing presignals at D will only turn green when the train is entering the ML and not before 14:45:39 *** Firartix has joined #openttdcoop 14:45:49 <PublicServer> <morphium> So, to sum it up 14:46:12 <PublicServer> <morphium> Trains are just split by one horizontal yellow presignal and the white ones 14:46:46 <PublicServer> <Sietse> yes, because they are forced to go to the option when it is green 14:47:00 <PublicServer> <morphium> If 2 trains drive close to each other (closer than the gap before the merge of main line and the side lines) 14:47:03 <PublicServer> <morphium> They are split 14:47:06 <PublicServer> <morphium> Thats it? :D 14:47:13 <PublicServer> <Sietse> yes 14:47:23 <PublicServer> <Sietse> that just happened :) 14:47:25 <PublicServer> <morphium> Nice. I suppose they just look confusing 14:47:35 <PublicServer> <morphium> Because of the priorities next to them 14:47:50 <PublicServer> <Sietse> you just need to understand, then it becomes quite easy 14:48:04 <PublicServer> <morphium> Yea :) 14:48:58 <PublicServer> <morphium> About the same place - 14:49:04 <PublicServer> <morphium> This is a different kind of priority, again? 14:49:15 <PublicServer> <Sietse> 5 14:49:21 <PublicServer> <Sietse> can you mark it? 14:49:31 <PublicServer> <morphium> "!here" 14:49:57 <PublicServer> <Sietse> more or less the same ;) 14:50:45 <PublicServer> <morphium> Is the prioritized line A 14:50:47 <PublicServer> <morphium> or B? 14:51:01 <PublicServer> <Sietse> A is prio 14:51:12 <PublicServer> <morphium> Ah, I get it then 14:51:18 <PublicServer> <Sietse> the opening presignal is always the one to give way 14:51:20 <PublicServer> <morphium> I thought B was priority for some reason 14:51:22 <PublicServer> <morphium> Yea 14:54:40 <PublicServer> <morphium> I love the zoom-in feature in the recent versions of game 14:56:48 <PublicServer> <morphium> Anyways, thanks for help, Ill be back later, gonna go build something :) 14:57:02 <PublicServer> <Sietse> feel free to build here 14:57:12 <PublicServer> <Sietse> add a few industries 14:57:26 <PublicServer> <Sietse> or fix some minor issues to start with 14:57:32 <PublicServer> <Sietse> or carry out some experiments ;) 14:58:38 <PublicServer> <morphium> :) Too hadcore for me, maybe some later time :))) 14:58:41 <PublicServer> <Sietse> heheeh 14:58:43 <PublicServer> *** morphium has left the game (leaving) 14:58:43 <PublicServer> <Sietse> ok 15:03:23 *** TWerkhoven[l] has joined #openttdcoop 15:03:54 *** Vinnie_nl has quit IRC 15:07:48 *** Koronen has quit IRC 15:11:58 <PublicServer> *** {TWerkhoven[l]} joined the game 15:23:48 <V453000> !password 15:23:48 <PublicServer> V453000: whinny 15:23:59 <PublicServer> *** V453000 joined the game 15:24:02 <PublicServer> <V453000> hiii 15:24:06 <PublicServer> <Sietse> hey V 15:24:08 <PublicServer> <Maraxus> hi V 15:30:30 *** Koronen has joined #openttdcoop 15:36:33 *** LoPo has quit IRC 15:43:48 *** Firartix has quit IRC 15:44:17 <Chris_Booth> you think if I make something cool/nice on .stable the noobs will take it in? 15:44:23 <PublicServer> *** Chris Booth joined the game 15:44:27 <PublicServer> <V453000> ? 15:44:53 <PublicServer> <Chris Booth> oh I have an idea for a multi cargo orderless SRNW 15:45:15 <PublicServer> <Chris Booth> and .stable is a good place to build something like that 15:45:21 <PublicServer> <Chris Booth> if it goes wrong who cares 15:45:32 <PublicServer> <V453000> no good concept goes wrong 15:46:42 <PublicServer> <Chris Booth> the concept will work I think 15:46:48 <PublicServer> <Chris Booth> built most of in SP 15:47:14 <PublicServer> <V453000> and what is the core idea of it? 15:47:26 <PublicServer> <Chris Booth> SML 15:47:33 <PublicServer> <Chris Booth> and not gate 15:47:59 <PublicServer> <Chris Booth> train only head to one place 15:48:09 <PublicServer> <Chris Booth> no matter what cargo 15:48:32 <PublicServer> <Chris Booth> they have different TLs, so can only exit where they are allowed 15:48:52 <PublicServer> <V453000> TL sorting isnt very innovative 15:49:10 <PublicServer> <Chris Booth> shouldn't be needed 15:49:18 <PublicServer> <V453000> that is what it does? 15:49:28 <PublicServer> <V453000> if it allows certain TL to leave some exit 15:49:39 <PublicServer> <Chris Booth> I was going to use stations to do that 15:49:49 <PublicServer> <V453000> same idea 15:49:51 <PublicServer> <Chris Booth> since a TL3 train will look for a 3 tile station 15:50:09 <PublicServer> <Chris Booth> either that or timers 15:50:17 <PublicServer> <Chris Booth> but that is a bit boring 15:50:29 <PublicServer> <Chris Booth> have cargo a , cargo b , cargo x 15:50:43 <PublicServer> <V453000> w/e I still think making a srnw multi-cargo is ... kinda pointless 15:50:45 <PublicServer> <Chris Booth> and train can only enter / exit to their cargo 15:51:55 <PublicServer> <V453000> unless they refit to all these cargoes 15:52:05 <PublicServer> <Chris Booth> hhm 15:52:07 <PublicServer> <V453000> so you have one group of trains which selfregulates 15:52:25 <PublicServer> <V453000> because the very main purpose of SRNW is to have a load of industries served automatically 15:52:35 <PublicServer> <Chris Booth> yep 15:52:46 <PublicServer> <V453000> making each cargo have its own trains already reduces the amount of industries for each cargo 15:52:53 <PublicServer> <Chris Booth> the problem with refit is if one chain has less cargo than the others 15:53:00 <PublicServer> <V453000> not really 15:53:34 <PublicServer> <Chris Booth> hhhhm I just had a good idea for that actualy 15:53:56 <PublicServer> <Chris Booth> which involves reversers 15:54:02 <PublicServer> <V453000> psg214 yes 15:56:24 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 15:57:02 *** TWerkhoven has joined #openttdcoop 15:59:18 <PublicServer> <Chris Booth> like train 808 V 15:59:54 <PublicServer> <V453000> or that, still 214 though 16:00:00 <PublicServer> <Chris Booth> yes 16:00:14 <PublicServer> <V453000> so whats new 16:00:49 <PublicServer> <Chris Booth> the germans decided that greece was no longer a counrty and sank it 16:01:24 <PublicServer> <V453000> that wouldnt be so surprising but I was asking what is so new about your idea 16:01:30 <PublicServer> <V453000> so far it seems like my station at 214 16:01:44 <PublicServer> <Chris Booth> nothing is new 16:01:50 <PublicServer> <Chris Booth> just re-inventing the wheel 16:02:08 <PublicServer> <V453000> I see that 16:06:32 <PublicServer> <Chris Booth> I don't remever much of 214 16:07:22 <PublicServer> <Chris Booth> but looks like I wrote the archive 16:07:44 <PublicServer> <V453000> you just wrote image note 16:08:03 <PublicServer> <Chris Booth> oh then that makes me look like a suck up :P 16:09:38 <PublicServer> *** Chris Booth has left the game (leaving) 16:12:10 *** Chris_Booth has quit IRC 16:28:57 *** Chris_Booth has joined #openttdcoop 16:32:12 *** Firestar has joined #openttdcoop 16:32:24 <Firestar> !password 16:32:24 <PublicServer> Firestar: idling 16:33:32 <Firestar> hi 16:33:36 <PublicServer> <Sietse> hey 16:33:36 <PublicServer> *** Firestar joined the game 16:33:40 <PublicServer> <V453000> hello 16:37:08 <PublicServer> <V453000> ok snake nest is a bit expanded now 16:39:11 <PublicServer> <Sietse> you forgot to connect one tunnel V 16:39:22 <PublicServer> <V453000> sign it 16:39:28 <PublicServer> <Sietse> Marked with -> 16:39:31 <PublicServer> <V453000> hm 16:39:38 <PublicServer> <V453000> that must have been disconnected the whole time 16:39:40 <PublicServer> <V453000> thanks 16:39:42 <PublicServer> <Sietse> seems troublesome 16:40:36 <PublicServer> <V453000> hm 16:40:54 <PublicServer> <Sietse> heheh 16:41:57 <PublicServer> <V453000> that helps 16:42:03 <PublicServer> <Sietse> damn 16:42:10 <PublicServer> <Sietse> how do you do that? :) 16:42:16 <PublicServer> <V453000> just do :p 16:42:42 <PublicServer> <Sietse> I was like, that takes ages to get one more tile in that area 16:42:56 <PublicServer> <Sietse> and somehow you figured it out within a minute... 16:43:28 <PublicServer> <V453000> well I just thought that when I cant do it right there perhaps lets do it somewhere else 16:46:11 *** xav has joined #openttdcoop 16:46:12 <xav> !download 16:46:13 <PublicServer> xav: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 16:46:13 <PublicServer> xav: http://www.openttd.org/en/download-trunk/r23974 16:46:58 <xav> !password 16:46:58 <PublicServer> xav: idling 16:47:42 <xav> !password 16:47:42 <PublicServer> xav: supers 16:47:57 <PublicServer> *** Xav joined the game 16:48:29 <PublicServer> <V453000> the key point of this hub is that you build it once, when you expand you just merge the traffic for the center where it goes and expand only the mergers 16:48:44 <PublicServer> <V453000> because expanding the center is pretty much impossible 16:50:06 <PublicServer> <V453000> but of course the center must be ready for that :) 16:50:12 <PublicServer> <Sietse> but you need to add an extra line right? 16:50:20 <PublicServer> <Sietse> also in the center? 16:50:22 <PublicServer> <V453000> sure, but only on the outside 16:50:24 <PublicServer> <V453000> no not in the center 16:50:28 <PublicServer> <V453000> center is just 4->3 now 16:50:36 <PublicServer> <Sietse> ok 16:50:38 <PublicServer> <V453000> it should be enough 16:50:49 <PublicServer> <V453000> it never is like that 100% trains go only to the right for example 16:50:52 <PublicServer> <Sietse> 4->3 balanced? 16:51:02 <PublicServer> <V453000> sort of 16:51:10 <PublicServer> <V453000> the 4th only joins to the previous 3 16:51:12 <PublicServer> <Sietse> or just 3 -> 3 + 1 -> 3 16:51:18 <PublicServer> <Sietse> ok 16:51:20 <PublicServer> <V453000> pretty much 16:51:50 <PublicServer> <Xav> just curious: why the speed limit? 16:51:58 <PublicServer> <V453000> to have different trains 16:52:01 <PublicServer> <V453000> and short curves 16:52:17 <PublicServer> <V453000> this has even smaller curves than 2 tile trains normally 16:52:25 <PublicServer> <V453000> which is ridiculously small 16:52:43 <PublicServer> <Xav> is that why they look a bit jittery? 16:52:51 <PublicServer> <V453000> jittery? 16:53:01 <PublicServer> <Xav> maybe it's just CPU 16:53:11 <PublicServer> <Xav> yeah, it's that, nvm 16:53:22 <PublicServer> <V453000> oh :) 16:53:36 <PublicServer> <V453000> I have a new beast-cpu so I see nothing strange :) 16:53:50 <PublicServer> <Firestar> i have a new cpu too 16:55:28 <PublicServer> <V453000> yey 16:55:31 <PublicServer> <V453000> fully expanded 16:55:36 <PublicServer> <V453000> hopefully working 16:56:08 <PublicServer> <V453000> I will be off for a week so I did this for you :) 16:56:22 <PublicServer> <Firestar> cya gtg 16:56:25 <PublicServer> *** Firestar has left the game (leaving) 16:56:31 *** Firestar has left #openttdcoop 16:56:33 <PublicServer> <V453000> I figured some people would rahter rebuild the hub than try to expand it 16:59:17 <PublicServer> *** Maraxus has joined spectators 16:59:33 <PublicServer> *** Sietse has joined spectators 16:59:55 <sietse> whahaha 17:00:04 <sietse> you going on holidays? 17:00:33 <V453000> yes, skiing 17:00:40 <PublicServer> *** V453000 has left the game (connection lost) 17:00:40 <PublicServer> *** Game paused (number of players) 17:03:13 <sietse> nice 17:03:22 <sietse> enjoy! 17:03:37 <sietse> I am out for dinner now 17:06:41 <PublicServer> *** Xav has left the game (leaving) 17:22:51 *** Firartix has joined #openttdcoop 17:52:50 *** pugi has joined #openttdcoop 18:01:08 *** xav has quit IRC 18:02:55 *** Zevras has joined #openttdcoop 18:07:30 *** LoPo has joined #openttdcoop 18:09:16 <LoPo> hello 18:09:18 <LoPo> !password 18:09:18 <PublicServer> LoPo: catnip 18:11:18 <PublicServer> *** Game still paused (number of players) 18:11:19 <PublicServer> *** LoPo joined the game 18:15:14 <TWerkhoven> ello 18:15:18 <PublicServer> *** Game still paused (number of players) 18:15:21 <PublicServer> *** TWerkhoven joined the game 18:15:57 <PublicServer> *** TWerkhoven has joined company #1 18:15:57 <PublicServer> *** Game unpaused (number of players) 18:17:07 <PublicServer> *** Zevras has left the game (processing map took too long) 18:17:07 <PublicServer> *** Zevras has left the game (connection lost) 18:17:56 <Zevras> !password 18:17:56 <PublicServer> Zevras: repose 18:18:01 *** bassals has joined #openttdcoop 18:18:14 <PublicServer> *** Zevras joined the game 18:19:18 <PublicServer> <Zevras> so I'm pretty much new to this 18:19:23 <PublicServer> <Zevras> so I don't really plan on building anything 18:19:30 <PublicServer> <Zevras> unless it's something pretty simple that you'd like me to try 18:21:48 <PublicServer> *** Sietse has left the game (leaving) 18:35:07 *** lmergen has joined #openttdcoop 18:42:50 <PublicServer> *** Maraxus has joined company #1 18:49:19 *** Firestar has joined #openttdcoop 18:49:20 <Firestar> how are things going on? 18:50:27 <PublicServer> *** TWerkhoven has joined spectators 18:51:41 <PublicServer> *** Zevras has left the game (leaving) 18:53:45 *** Chris_Booth has quit IRC 18:54:24 *** Zevras has quit IRC 18:57:49 <Firestar> !password 18:57:49 <PublicServer> Firestar: sonata 18:58:38 <PublicServer> <Maraxus> thinking of rebuilding FPP Drop/Pickup... 18:58:46 <PublicServer> *** Firestar joined the game 18:58:49 <PublicServer> <LoPo> me2 :P 18:58:51 <PublicServer> <Firestar> hows going? 18:58:55 <PublicServer> <LoPo> shall we do it? 18:59:02 <PublicServer> <Maraxus> I have a plan for it 18:59:12 <PublicServer> <LoPo> k but i first have dinner 18:59:18 <PublicServer> <Maraxus> ok 18:59:20 <PublicServer> <LoPo> so brb 18:59:23 <PublicServer> *** LoPo has joined spectators 18:59:35 <PublicServer> <LoPo> but you can start ofc 18:59:46 <PublicServer> <Maraxus> ok 19:06:12 <PublicServer> *** tneo joined the game 19:06:17 <PublicServer> <tneo> evening 19:06:28 <PublicServer> <Maraxus> hi 19:06:31 <PublicServer> <Firestar> hi 19:08:11 *** Chris_Booth has joined #openttdcoop 19:12:37 *** nostop has joined #openttdcoop 19:14:05 *** KByte has joined #openttdcoop 19:15:09 <PublicServer> *** tneo has left the game (leaving) 19:22:46 <nostop> !download 19:22:46 <PublicServer> nostop: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 19:22:46 <PublicServer> nostop: http://www.openttd.org/en/download-trunk/r23974 19:25:53 <PublicServer> *** Firestar has left the game (leaving) 19:25:53 <PublicServer> *** Game paused (number of players) 19:25:56 *** Firestar has left #openttdcoop 19:26:01 <PublicServer> *** LoPo has joined company #1 19:26:01 <PublicServer> *** Game unpaused (number of players) 19:32:33 <PublicServer> <Maraxus> we can remove the other station and expand this one to 12 tracks 19:32:41 *** KByte has quit IRC 19:32:59 <PublicServer> <LoPo> k 19:33:02 *** KByte has joined #openttdcoop 19:33:07 <PublicServer> <LoPo> well move its exit 19:33:10 <PublicServer> <LoPo> right? 19:33:28 <PublicServer> <Maraxus> nod 19:33:31 <PublicServer> <Maraxus> yes 19:33:37 <PublicServer> <LoPo> k 19:35:17 <PublicServer> <LoPo> hmmm 19:37:00 <PublicServer> <LoPo> 10 is enough i think :P 19:37:22 <PublicServer> <Maraxus> i wanted to make 1 12-tracks station instead of 2 stations 19:37:28 <PublicServer> <LoPo> ow 19:37:31 <PublicServer> <LoPo> k 19:43:43 <nostop> !password 19:43:43 <PublicServer> nostop: wavers 19:44:03 <PublicServer> *** Player has joined spectators 19:45:25 *** Ryton_ has joined #openttdcoop 19:45:40 *** Chris_Booth has quit IRC 19:49:00 <Ryton_> !password 19:49:00 <PublicServer> Ryton_: scowls 19:49:27 <PublicServer> *** Ryton #1 joined the game 19:49:51 <PublicServer> <Ryton #1> hi all 19:50:01 <PublicServer> *** Ryton #1 has changed his/her name to Ryton 19:50:10 <PublicServer> <Maraxus> hi 19:50:44 <PublicServer> *** Player has left the game (leaving) 19:50:48 <PublicServer> <Ryton> wow, FFP drop is disconnected? 19:51:02 <PublicServer> <LoPo> :P no 19:51:26 <PublicServer> <Ryton> just 4 lanes now 19:51:32 <PublicServer> <Ryton> inline with the other one 19:52:25 *** Firartix has quit IRC 19:53:10 <PublicServer> <Ryton> ah, still under construction 19:53:12 <PublicServer> <Ryton> nvr mind :-) 19:53:22 <PublicServer> <Ryton> if I can help, just give a shoult 19:55:50 <PublicServer> <Ryton> much better :-) 19:56:40 <PublicServer> <Maraxus> now we just need to get the last platform connected 19:56:54 <PublicServer> <LoPo> :| 19:58:20 <PublicServer> <Ryton> what about switching overflows? 19:58:36 <PublicServer> <Ryton> if one overflows, put it at other lane? or doesnt that help with the balanced station? 19:59:11 <PublicServer> <Maraxus> shouldn't matter as station is balanced 20:01:13 <PublicServer> <LoPo> uhmm 20:01:15 <PublicServer> <LoPo> epic jam 20:01:25 <PublicServer> <Ryton> lol 20:01:43 <PublicServer> <Ryton> what caused it.? 20:01:51 <PublicServer> <Maraxus> grafingbourne mines 20:01:52 <PublicServer> <Ryton> SLH08 somewhere? 20:01:58 <PublicServer> <LoPo> lost trains i think 20:02:43 <PublicServer> <Ryton> its a good test for the station ;-) 20:03:41 *** Firartix has joined #openttdcoop 20:05:33 <PublicServer> <Ryton> i think the prio in MSH01 cause a slowdown 20:05:35 <PublicServer> <Ryton> and therefore, the jam 20:07:11 <PublicServer> <Maraxus> will take a while to untangle this with 111 kmh trains... 20:08:14 <PublicServer> <Ryton> now it should go faster 20:09:32 <PublicServer> <LoPo> maybe its the 25 tile prio... 20:09:46 <PublicServer> <Maraxus> which 25 tile prio? 20:09:48 <PublicServer> <Ryton> its not active anymore 20:09:54 <PublicServer> <Ryton> only half of it is 20:10:08 <PublicServer> <Ryton> and south line ist so busy anyway 20:12:54 <PublicServer> <Ryton> seems to be resolved now :-) 20:13:14 <PublicServer> <Ryton> almost at least 20:13:36 <PublicServer> <Ryton> still wavy 20:21:38 <PublicServer> *** LoPo has joined spectators 20:21:46 <PublicServer> <LoPo> bye 20:21:58 <PublicServer> <Ryton> cya 20:21:59 <PublicServer> <Maraxus> cu 20:35:14 *** KByte has quit IRC 20:43:24 <PublicServer> <Ryton> Maraxus: where ru building? 20:43:35 <PublicServer> <Maraxus> not building atm 20:43:37 <PublicServer> <Ryton> I'm prospecting & connecting some oil wells 20:51:40 *** KByte has joined #openttdcoop 20:56:59 *** morphium_ has quit IRC 21:02:47 *** andy|p has joined #openttdcoop 21:09:11 *** bassals has quit IRC 21:11:31 <andy|p> !password 21:11:31 <PublicServer> andy|p: inborn 21:11:44 <PublicServer> *** andyp joined the game 21:11:47 <PublicServer> <Ryton> hi andy 21:11:53 <PublicServer> <andyp> hi 21:24:24 *** Mazur has quit IRC 21:28:13 <PublicServer> <Ryton> I'm off 21:28:15 <PublicServer> *** Ryton has joined spectators 21:28:40 <PublicServer> <Maraxus> I'm off as well 21:28:47 <PublicServer> <andyp> ok 21:28:58 <PublicServer> *** Maraxus has joined spectators 21:28:58 <PublicServer> *** Game paused (number of players) 21:29:06 <PublicServer> *** Maraxus has left the game (leaving) 21:29:08 <PublicServer> *** Ryton has joined company #1 21:29:08 <PublicServer> *** Game unpaused (number of players) 21:29:26 *** Maraxus has quit IRC 21:29:30 *** Mazur has joined #openttdcoop 21:31:04 <PublicServer> *** Ryton has joined spectators 21:31:04 <PublicServer> *** Game paused (number of players) 21:31:08 <PublicServer> <Ryton> really off now 21:31:10 <PublicServer> <Ryton> sorry andy 21:31:13 <PublicServer> *** Ryton has left the game (leaving) 21:31:16 <PublicServer> <andyp> thats fine 21:31:32 <Ryton_> had to label some of my stations still :-)) 21:31:33 <Ryton_> cya 21:33:28 <PublicServer> *** andyp has left the game (leaving) 21:39:35 *** Ryton_ has quit IRC 21:55:21 *** KByte has quit IRC 21:58:33 *** bassals has joined #openttdcoop 22:15:19 *** chester has quit IRC 22:16:53 <sietse> !password 22:16:53 <PublicServer> sietse: hamper 22:16:58 <PublicServer> *** Sietse has left the game (connection lost) 22:17:00 <PublicServer> *** Game still paused (number of players) 22:17:18 <PublicServer> *** Game still paused (number of players) 22:17:18 <PublicServer> *** Sietse joined the game 22:19:50 <PublicServer> *** Sietse has joined company #1 22:20:02 <PublicServer> *** Sietse has joined spectators 22:20:14 <PublicServer> *** Sietse has left the game (leaving) 22:29:44 *** El_Timuel has joined #openttdcoop 22:30:13 *** El_Timuel_ has joined #openttdcoop 22:30:15 *** nostop has quit IRC 22:30:20 <El_Timuel_> !password 22:30:20 <PublicServer> El_Timuel_: versed 22:30:46 <PublicServer> *** Game still paused (number of players) 22:30:46 <PublicServer> *** El_Timuel joined the game 22:35:52 <PublicServer> *** El_Timuel has left the game (leaving) 22:37:48 *** El_Timuel has quit IRC 22:42:26 *** El_Timuel_ has quit IRC 22:50:32 <PublicServer> *** LoPo has left the game (leaving) 22:53:09 *** Razaekal has joined #openttdcoop 22:53:09 *** Razaekel is now known as Guest4020 22:53:10 *** Razaekal is now known as Razaekel 22:54:20 *** lmergen has quit IRC 22:58:35 *** Guest4020 has quit IRC 22:58:38 *** ODM has quit IRC 23:18:46 *** roboboy has joined #openttdcoop 23:25:08 *** Rhamphoryncus has joined #openttdcoop 23:28:38 *** roboboy has quit IRC 23:30:15 *** Progman has quit IRC 23:32:43 *** El_Timuel has joined #openttdcoop 23:32:54 <El_Timuel> !Playercount 23:33:00 <El_Timuel> !password 23:33:00 <PublicServer> El_Timuel: levees 23:33:18 <PublicServer> *** Game still paused (number of players) 23:33:18 <PublicServer> *** El_Timuel joined the game 23:35:31 <PublicServer> *** El_Timuel has left the game (leaving) 23:41:01 *** El_Timuel has quit IRC 23:58:56 <PublicServer> *** TWerkhoven has left the game (leaving)