Config
Log for #openttdcoop on 25th February 2012:
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00:08:13  *** Tray has quit IRC
00:08:26  <Zevras> So is anyone actually around?
00:09:05  <PublicServer> *** TWerkhoven has left the game (general timeout)
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01:00:44  <Zevras> !password
01:00:44  <PublicServer> Zevras: blends
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02:28:53  <Pyr0> @quickstart
02:28:54  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
02:30:55  <Pyr0> !genkey
02:30:55  <PublicServer> Pyr0: you must be channel op to use !genkey
02:31:32  <Pyr0> !playercount
02:31:33  <PublicServer> Pyr0: Number of players: 0 (0 spectators)
02:31:44  <Pyr0> !password
02:31:44  <PublicServer> Pyr0: blends
02:32:08  <Pyr0> !ip
02:32:08  <PublicServer> Pyr0: ps.openttdcoop.org
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07:31:09  <Rhamphoryncus> !playercount
07:31:10  <PublicServer> Rhamphoryncus: Number of players: 0 (0 spectators)
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11:40:11  <Vinnie_nl> !dl osx
11:40:11  <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-macosx-universal.zip
11:40:44  <PublicServer> *** Game still paused (number of players)
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11:48:04  <Firestar> !password
11:48:04  <PublicServer> Firestar: leafed
11:48:38  <PublicServer> *** Game still paused (number of players)
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11:48:40  <PublicServer> <Firestar> hi
11:48:42  <PublicServer> <Vinnie> hey
11:48:52  <PublicServer> <Firestar> lot of school?
11:48:59  <PublicServer> <Vinnie> yeah
11:49:09  <PublicServer> <Vinnie> but not on weekends :)
11:49:19  <PublicServer> <Firestar> i hadnt lot this week
11:49:26  <PublicServer> <Firestar> yesterday only 2 hours
11:49:34  <PublicServer> <Vinnie> nice
11:51:04  <PublicServer> <Vinnie>  @@(clcalc 1)
11:51:05  <Webster> PublicServer: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
11:51:16  <PublicServer> <Vinnie>  @@(clcalc erail 1)
11:51:17  <Webster> PublicServer: A rail Curve Length of 1 (1 half tiles) gives a speed of 88km/h or 55mph
11:52:20  <PublicServer> <Vinnie> interesting, several CL1 where a train can still go 60 mph instead of 55
11:52:48  <PublicServer> <Firestar> depends on what wagons and engines were going on it
11:52:49  <PublicServer> *** tneo joined the game
11:53:28  <PublicServer> <Vinnie> a CL1 should slow down to 55 mph no matter what engine goes over it (on erail ofcourse)
11:55:55  <Maraxus> !password
11:55:55  <PublicServer> Maraxus: leafed
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11:56:15  <PublicServer> <Maraxus> hi
11:56:17  <PublicServer> <Vinnie> hey
11:56:19  <PublicServer> <Firestar> hi
11:57:05  <PublicServer> <Vinnie> is anyone building?
11:57:43  <PublicServer> <Firestar> most of the trains were wood trains
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12:16:58  <Chris_Booth> Vinnie_nl: I know that none of these have tilt, but tilt would allow faster speeds
12:20:24  <PublicServer> *** Vinnie has joined company #1
12:21:20  <PublicServer> <Vinnie> anyone wanna help me expand MSH 2?
12:21:44  <PublicServer> <Firestar> its getting crowded?
12:21:52  <PublicServer> <Vinnie> yes
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12:26:38  <PublicServer> <Firestar> Vinnie: ya could take a look how crowded the paper pickup station is
12:27:32  <PublicServer> <Vinnie> yes the exit is slow by MSH02
12:27:46  <PublicServer> <Firestar> and SLH10
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12:32:08  <PublicServer> <bassals> hello
12:32:11  <PublicServer> <Firestar> ello
12:32:14  <PublicServer> <Maraxus> hi
12:32:16  <PublicServer> <Vinnie> hey
12:33:24  <Ivan_M> !download
12:33:24  <PublicServer> Ivan_M: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
12:33:24  <PublicServer> Ivan_M: http://www.openttd.org/en/download-trunk/r23974
12:34:57  <Ivan_M> !password
12:34:57  <PublicServer> Ivan_M: widows
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12:35:49  <PublicServer> <Vinnie> and then
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12:52:22  <PublicServer> <bassals> there are many trains in a dead line
12:52:40  <PublicServer> <bassals> msh2 W
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12:54:46  <PublicServer> <Vinnie> exit missing
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13:01:08  <PublicServer> <Firestar> lol
13:01:39  <PublicServer> <bassals> did you get a newgrf bug?
13:01:46  <PublicServer> <Vinnie> yeah ignore it
13:01:53  <PublicServer> <Firestar> you mean the red box?
13:01:59  <PublicServer> <Firestar> yeah
13:03:00  <PublicServer> <bassals> what is that epic fail for?
13:03:03  <PublicServer> <bassals> the sbj?
13:03:09  <PublicServer> <Vinnie> look how you split the line
13:03:33  <PublicServer> <Vinnie> first the old 4 > 2 merge then a 2 > 3
13:03:52  <PublicServer> <bassals> yeah
13:05:20  <PublicServer> <Firestar> the paper mill is producing already over 5k paper
13:06:03  <PublicServer> <bassals> it would be great to have some kind of overflow for the paper trains
13:06:33  <PublicServer> <Firestar> yeah
13:07:11  <PublicServer> *** Maraxus has left the game (leaving)
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13:12:15  <PublicServer> <Vinnie> oke i cant wait anymore
13:12:21  <PublicServer> <bassals> ?
13:12:31  <PublicServer> <Firestar> ?
13:12:33  <PublicServer> <Vinnie> no more full load for paper until the jam is fixed
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13:13:45  <Ryton> !Playercount
13:14:28  <sietse> !dl linux
13:14:28  <PublicServer> sietse: unknown option "linux"
13:14:32  <sietse> !dl
13:14:32  <PublicServer> sietse: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
13:14:32  <PublicServer> sietse: http://www.openttd.org/en/download-trunk/r23974
13:14:35  <Ryton> !playercount
13:14:35  <PublicServer> Ryton: Number of players: 4 (1 spectators)
13:14:38  <sietse> !dl lin
13:14:38  <PublicServer> sietse: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-linux-generic-i686.tar.xz
13:14:58  <PublicServer> <bassals> omg a train in the tunnel prio
13:15:00  <PublicServer> <bassals> :-D
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13:15:31  <PublicServer> <Firestar> how the hell did it get there?
13:15:45  <Maraxus> !password
13:15:46  <PublicServer> Maraxus: purees
13:16:07  <PublicServer> *** Maraxus joined the game
13:16:12  <PublicServer> <Firestar> had to mae PBS for the other ones
13:18:49  <PublicServer> <Firestar> train is out of prio tunnel
13:19:03  <PublicServer> <bassals> yeah it works now
13:19:06  <sietse> !password
13:19:06  <PublicServer> sietse: ridges
13:19:09  <PublicServer> *** Sietse has left the game (connection lost)
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13:19:35  <PublicServer> <Sietse> hi all
13:19:38  <PublicServer> <bassals> hello
13:19:40  <PublicServer> <Firestar> hi
13:19:48  <PublicServer> <Vinnie> hey
13:19:50  <PublicServer> <Sietse> how are things rolling nowadays?
13:20:00  <PublicServer> <Firestar> lot of jams today+
13:20:12  <Ryton> on wheels
13:20:20  <PublicServer> <Sietse> hmm
13:20:31  <PublicServer> <bassals> did you fix the paper orders?
13:20:46  <PublicServer> <Vinnie> no
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13:25:30  <Tray> !password
13:25:30  <PublicServer> Tray: ridges
13:25:39  <PublicServer> <Vinnie> done?
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13:25:50  <PublicServer> <Firestar> what?
13:25:56  <PublicServer> *** Tray joined the game
13:25:57  <PublicServer> <Firestar> the paper orders?
13:25:59  <PublicServer> <Vinnie> Papermill to MSH 02
13:26:03  <LoPo> hi
13:26:06  <LoPo> !password
13:26:06  <PublicServer> LoPo: ridges
13:26:07  <PublicServer> <Firestar> hi
13:26:07  <PublicServer> <Vinnie> hey
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13:26:42  <PublicServer> <Firestar> hey vinnietake a look at the production from the paper mill
13:26:57  <PublicServer> <Vinnie> 46% transported so its bad
13:27:21  <PublicServer> <Firestar> but the amount isnt
13:27:39  <PublicServer> <Firestar> and its getting higher
13:31:42  <PublicServer> *** Tray has left the game (leaving)
13:31:44  <PublicServer> <Vinnie> bye
13:31:48  <PublicServer> <bassals> bye
13:31:50  <PublicServer> <Firestar> cya
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13:32:10  <PublicServer> <LoPo> bb
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13:44:24  <PublicServer> <Firestar> bb
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13:44:31  <PublicServer> <LoPo> bb
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13:44:41  <PublicServer> <Sietse> bb
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13:46:45  <PublicServer> <bassals> I'm leaving too
13:46:48  <PublicServer> <bassals> goodbye
13:46:54  <PublicServer> <Sietse> ciao
13:47:09  <PublicServer> <Maraxus> cu
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13:50:30  <LoPo> bye
13:50:43  <PublicServer> <Sietse> bye
13:50:50  <PublicServer> <Maraxus> cu
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13:58:49  <morphium_> !password
13:58:49  <PublicServer> morphium_: batons
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14:00:49  <PublicServer> <morphium> Heya. Nice network :)
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14:01:27  <PublicServer> <Sietse> glad you like it
14:01:27  <PublicServer> <Maraxus> hi - new here?
14:02:01  <PublicServer> <morphium> Hey. Im just spectating, dont worry. Been watching Openttdcoop stuff for years, just found out I can actually join public server
14:02:03  <PublicServer> <morphium> :)
14:02:36  <Maraxus> if you have questions feel free to ask
14:02:44  <PublicServer> <Sietse> feel free to help improving
14:03:28  <PublicServer> <morphium> I'm afraid I couldn't improve anything :)
14:05:54  <PublicServer> <morphium> Is there any advantage to building presignals instead of path-based ones?
14:07:13  <PublicServer> <Maraxus> 1) They are a lot easier to debug and 2)You have less control over trains if you only build pathsignals
14:10:47  <PublicServer> <morphium> My head is spinning around from trying to understand some of this stuff ;)
14:11:05  <PublicServer> <Sietse> we've all been through that :)
14:11:24  <PublicServer> <Sietse> and still are sometimes
14:11:48  <PublicServer> <morphium> Like - what is that crazy path signal thing next to Medingwell Power Station ?
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14:12:18  <PublicServer> <morphium> I suppose its some crazy priority?
14:13:28  <PublicServer> <Sietse> join the company, then you can see signs
14:13:34  <PublicServer> *** morphium has joined company #1
14:13:38  <PublicServer> <Sietse> you mean the stuff next to the sign This?
14:13:42  <PublicServer> <morphium> Oh
14:13:45  <PublicServer> <morphium> :D
14:14:22  <PublicServer> <Maraxus> do you understand what a prio is?
14:14:30  <Chris_Booth> no
14:14:44  <Chris_Booth> but I know what a prior is
14:14:46  <PublicServer> <morphium> Kinda. You put in in place where 2 tracks meet, to give priority to one of the trains
14:15:49  <PublicServer> <Maraxus> and you also understand how it functions?
14:16:39  <PublicServer> <morphium> It somehow uses the various types of presignals to control other signals
14:16:45  <PublicServer> <morphium> I guess :)
14:17:16  <PublicServer> <Sietse> prios are often build by reverse blocks of presignals
14:17:44  <PublicServer> <Sietse> where the priority line marks the end of the block
14:18:02  <PublicServer> <Sietse> blocking traffic from the joining line from that point on
14:18:09  <PublicServer> <Sietse> until the acutal join
14:19:59  <PublicServer> <morphium> I put a sign "What is this? /morphium"
14:20:05  <PublicServer> <morphium> What's that? :)
14:20:25  <PublicServer> <Sietse> that controls the prio of that line
14:21:24  <PublicServer> <morphium> Ok so basically whenever train is at B, A is red?
14:21:31  <PublicServer> <Sietse> yes
14:21:33  <PublicServer> <Sietse> exactly
14:22:07  <PublicServer> <Sietse> sign at Because is the reason
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14:22:43  <PublicServer> <Sietse> that sign is the presignal that is triggering the closure of A
14:23:14  <PublicServer> <Sietse> it is the close block presignal matching the opening one at A
14:23:29  <PublicServer> <morphium> So the A presignal automatically finds the nearest un-obstructed other signal?
14:23:40  <PublicServer> <morphium> The white presignal one at Because?
14:24:07  <PublicServer> <morphium> Damn, this is much better than reading the Wiki :)
14:24:13  <PublicServer> <morphium> Thanks
14:24:13  <PublicServer> <Sietse> in the same line ofc
14:24:28  <PublicServer> <Sietse> that's why they are connected
14:25:18  <PublicServer> <Sietse> basically it looks for the availability of the next closing presignal
14:25:50  <PublicServer> <morphium> Yea, that's how I understood it.
14:25:52  <PublicServer> <Sietse> which happens to be wrapped back to allow it to be used as a priority
14:26:02  <PublicServer> <Sietse> it is the same concept
14:26:57  <PublicServer> <Sietse> you see my example?
14:27:15  <PublicServer> <morphium> Sec
14:27:19  <PublicServer> <Sietse> it is the same principle
14:27:45  <PublicServer> <morphium> Yea
14:27:47  <PublicServer> <Sietse> but
14:28:06  <PublicServer> <Sietse> it is the next (and only) matching presignal
14:28:18  <PublicServer> <Sietse> and so it needs to be green in order to pass it
14:29:06  <PublicServer> <morphium> What about "C ->"
14:29:23  <PublicServer> <morphium> I suppose thats a priority of a different kind?
14:29:53  <PublicServer> <Sietse> similar
14:30:03  <PublicServer> <morphium> Ah, I get it
14:30:06  <PublicServer> <Sietse> it matches the other presignal next to it
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14:31:22  <PublicServer> <Sietse> but here it is extended in 3 parts
14:32:02  <PublicServer> <morphium> D is red if C3 is red?
14:32:08  <PublicServer> <Sietse> when a train gets to E
14:32:25  <PublicServer> <Sietse> C3, C2 and C1 are triggered red
14:32:32  <PublicServer> <Sietse> which leaves D to become red
14:32:51  <PublicServer> <Sietse> made them twoway, so you can see it easier
14:33:07  <PublicServer> <morphium> I can use twoway too, if I want, in this example?
14:34:09  <PublicServer> <morphium> Thanks alot. Now I acually understand WHY priorities work instead of just copying designs from wiki :)
14:34:16  <PublicServer> <Sietse> hehe
14:34:38  <PublicServer> <morphium> One question thou
14:34:40  <PublicServer> <Sietse> for priorities, often think in reverse mode ;)
14:35:07  <PublicServer> <morphium> Can I use more of the yellow presignals to make the priority longer ?
14:35:13  <PublicServer> <Sietse> yes
14:35:29  <PublicServer> <Sietse> that is exactly what happens
14:35:59  <PublicServer> <Sietse> with the combo presignals (the yellow vertical ones), you can extend the approach without limit
14:38:21  <PublicServer> <morphium> Balancers - can you point me to any good example on this map?
14:38:35  <PublicServer> <morphium> That's a thing I don't really get, too :)
14:38:37  <PublicServer> <Sietse> all MSH and BBH should balance
14:38:55  <PublicServer> <Sietse> but SLHs show it the best
14:39:05  <PublicServer> <Sietse> since they are smaller
14:39:31  <PublicServer> <Sietse> if you go to !this
14:39:42  <PublicServer> <Sietse> I can explain you how it works
14:40:04  <PublicServer> <morphium> Im there
14:40:07  <PublicServer> <Sietse> ok
14:40:49  <PublicServer> <Sietse> so we have A and want it to balance to B and C
14:41:32  <PublicServer> <Sietse> the traffic on B and C have priority (since it is the ML which should be full speed at all cost)
14:41:54  <PublicServer> <Sietse> that's being taken care of by the prio blocks
14:42:28  <PublicServer> <Sietse> at point D, the train makes the choice to join either B or C
14:43:07  <PublicServer> <Sietse> before the join takes place, there is room to hold a train (in case there is a prioritized train on the ML)
14:43:34  <PublicServer> <Sietse> so after the split D, you'll see two holding bays for waiting trains
14:43:49  <PublicServer> <Sietse> this means that traffic will flow wherever is place
14:44:51  <PublicServer> <Sietse> important to see is that the closing presignals at D will only turn green when the train is entering the ML and not before
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14:45:49  <PublicServer> <morphium> So, to sum it up
14:46:12  <PublicServer> <morphium> Trains are just split by one horizontal yellow presignal and the white ones
14:46:46  <PublicServer> <Sietse> yes, because they are forced to go to the option when it is green
14:47:00  <PublicServer> <morphium> If 2 trains drive close to each other (closer than the gap before the merge of main line and the side lines)
14:47:03  <PublicServer> <morphium> They are split
14:47:06  <PublicServer> <morphium> Thats it? :D
14:47:13  <PublicServer> <Sietse> yes
14:47:23  <PublicServer> <Sietse> that just happened :)
14:47:25  <PublicServer> <morphium> Nice. I suppose they just look confusing
14:47:35  <PublicServer> <morphium> Because of the priorities next to them
14:47:50  <PublicServer> <Sietse> you just need to understand, then it becomes quite easy
14:48:04  <PublicServer> <morphium> Yea :)
14:48:58  <PublicServer> <morphium> About the same place -
14:49:04  <PublicServer> <morphium> This is a different kind of priority, again?
14:49:15  <PublicServer> <Sietse> 5
14:49:21  <PublicServer> <Sietse> can you mark it?
14:49:31  <PublicServer> <morphium> "!here"
14:49:57  <PublicServer> <Sietse> more or less the same ;)
14:50:45  <PublicServer> <morphium> Is the prioritized line A
14:50:47  <PublicServer> <morphium> or B?
14:51:01  <PublicServer> <Sietse> A is prio
14:51:12  <PublicServer> <morphium> Ah, I get it then
14:51:18  <PublicServer> <Sietse> the opening presignal is always the one to give way
14:51:20  <PublicServer> <morphium> I thought B was priority for some reason
14:51:22  <PublicServer> <morphium> Yea
14:54:40  <PublicServer> <morphium> I love the zoom-in feature in the recent versions of game
14:56:48  <PublicServer> <morphium> Anyways, thanks for help, Ill be back later, gonna go build something :)
14:57:02  <PublicServer> <Sietse> feel free to build here
14:57:12  <PublicServer> <Sietse> add a few industries
14:57:26  <PublicServer> <Sietse> or fix some minor issues to start with
14:57:32  <PublicServer> <Sietse> or carry out some experiments ;)
14:58:38  <PublicServer> <morphium> :) Too hadcore for me, maybe some later time :)))
14:58:41  <PublicServer> <Sietse> heheeh
14:58:43  <PublicServer> *** morphium has left the game (leaving)
14:58:43  <PublicServer> <Sietse> ok
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15:23:48  <V453000> !password
15:23:48  <PublicServer> V453000: whinny
15:23:59  <PublicServer> *** V453000 joined the game
15:24:02  <PublicServer> <V453000> hiii
15:24:06  <PublicServer> <Sietse> hey V
15:24:08  <PublicServer> <Maraxus> hi V
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15:44:17  <Chris_Booth> you think if I make something cool/nice on .stable the noobs will take it in?
15:44:23  <PublicServer> *** Chris Booth joined the game
15:44:27  <PublicServer> <V453000> ?
15:44:53  <PublicServer> <Chris Booth> oh I have an idea for a multi cargo orderless SRNW
15:45:15  <PublicServer> <Chris Booth> and .stable is a good place to build something like that
15:45:21  <PublicServer> <Chris Booth> if it goes wrong who cares
15:45:32  <PublicServer> <V453000> no good concept goes wrong
15:46:42  <PublicServer> <Chris Booth> the concept will work I think
15:46:48  <PublicServer> <Chris Booth> built most of in SP
15:47:14  <PublicServer> <V453000> and what is the core idea of it?
15:47:26  <PublicServer> <Chris Booth> SML
15:47:33  <PublicServer> <Chris Booth> and not gate
15:47:59  <PublicServer> <Chris Booth> train only head to one place
15:48:09  <PublicServer> <Chris Booth> no matter what cargo
15:48:32  <PublicServer> <Chris Booth> they have different TLs, so can only exit where they are allowed
15:48:52  <PublicServer> <V453000> TL sorting isnt very innovative
15:49:10  <PublicServer> <Chris Booth> shouldn't be needed
15:49:18  <PublicServer> <V453000> that is what it does?
15:49:28  <PublicServer> <V453000> if it allows certain TL to leave some exit
15:49:39  <PublicServer> <Chris Booth> I was going to use stations to do that
15:49:49  <PublicServer> <V453000> same idea
15:49:51  <PublicServer> <Chris Booth> since a TL3 train will look for a 3 tile station
15:50:09  <PublicServer> <Chris Booth> either that or timers
15:50:17  <PublicServer> <Chris Booth> but that is a bit boring
15:50:29  <PublicServer> <Chris Booth> have cargo a , cargo b , cargo x
15:50:43  <PublicServer> <V453000> w/e I still think making a srnw multi-cargo is ... kinda pointless
15:50:45  <PublicServer> <Chris Booth> and train can only enter / exit to their cargo
15:51:55  <PublicServer> <V453000> unless they refit to all these cargoes
15:52:05  <PublicServer> <Chris Booth> hhm
15:52:07  <PublicServer> <V453000> so you have one group of trains which selfregulates
15:52:25  <PublicServer> <V453000> because the very main purpose of SRNW is to have a load of industries served automatically
15:52:35  <PublicServer> <Chris Booth> yep
15:52:46  <PublicServer> <V453000> making each cargo have its own trains already reduces the amount of industries for each cargo
15:52:53  <PublicServer> <Chris Booth> the problem with refit is if one chain has less cargo than the others
15:53:00  <PublicServer> <V453000> not really
15:53:34  <PublicServer> <Chris Booth> hhhhm I just had a good idea for that actualy
15:53:56  <PublicServer> <Chris Booth> which involves reversers
15:54:02  <PublicServer> <V453000> psg214 yes
15:56:24  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
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15:59:18  <PublicServer> <Chris Booth> like train 808 V
15:59:54  <PublicServer> <V453000> or that, still 214 though
16:00:00  <PublicServer> <Chris Booth> yes
16:00:14  <PublicServer> <V453000> so whats new
16:00:49  <PublicServer> <Chris Booth> the germans decided that greece was no longer a counrty and sank it
16:01:24  <PublicServer> <V453000> that wouldnt be so surprising but I was asking what is so new about your idea
16:01:30  <PublicServer> <V453000> so far it seems like my station at 214
16:01:44  <PublicServer> <Chris Booth> nothing is new
16:01:50  <PublicServer> <Chris Booth> just re-inventing the wheel
16:02:08  <PublicServer> <V453000> I see that
16:06:32  <PublicServer> <Chris Booth> I don't remever much of 214
16:07:22  <PublicServer> <Chris Booth> but looks like I wrote the archive
16:07:44  <PublicServer> <V453000> you just wrote image note
16:08:03  <PublicServer> <Chris Booth> oh then that makes me look like a suck up :P
16:09:38  <PublicServer> *** Chris Booth has left the game (leaving)
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16:32:24  <Firestar> !password
16:32:24  <PublicServer> Firestar: idling
16:33:32  <Firestar> hi
16:33:36  <PublicServer> <Sietse> hey
16:33:36  <PublicServer> *** Firestar joined the game
16:33:40  <PublicServer> <V453000> hello
16:37:08  <PublicServer> <V453000> ok snake nest is a bit expanded now
16:39:11  <PublicServer> <Sietse> you forgot to connect one tunnel V
16:39:22  <PublicServer> <V453000> sign it
16:39:28  <PublicServer> <Sietse> Marked with ->
16:39:31  <PublicServer> <V453000> hm
16:39:38  <PublicServer> <V453000> that must have been disconnected the whole time
16:39:40  <PublicServer> <V453000> thanks
16:39:42  <PublicServer> <Sietse> seems troublesome
16:40:36  <PublicServer> <V453000> hm
16:40:54  <PublicServer> <Sietse> heheh
16:41:57  <PublicServer> <V453000> that helps
16:42:03  <PublicServer> <Sietse> damn
16:42:10  <PublicServer> <Sietse> how do you do that? :)
16:42:16  <PublicServer> <V453000> just do :p
16:42:42  <PublicServer> <Sietse> I was like, that takes ages to get one more tile in that area
16:42:56  <PublicServer> <Sietse> and somehow you figured it out within a minute...
16:43:28  <PublicServer> <V453000> well I just thought that when I cant do it right there perhaps lets do it somewhere else
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16:46:12  <xav> !download
16:46:13  <PublicServer> xav: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
16:46:13  <PublicServer> xav: http://www.openttd.org/en/download-trunk/r23974
16:46:58  <xav> !password
16:46:58  <PublicServer> xav: idling
16:47:42  <xav> !password
16:47:42  <PublicServer> xav: supers
16:47:57  <PublicServer> *** Xav joined the game
16:48:29  <PublicServer> <V453000> the key point of this hub is that you build it once, when you expand you just merge the traffic for the center where it goes and expand only the mergers
16:48:44  <PublicServer> <V453000> because expanding the center is pretty much impossible
16:50:06  <PublicServer> <V453000> but of course the center must be ready for that :)
16:50:12  <PublicServer> <Sietse> but you need to add an extra line right?
16:50:20  <PublicServer> <Sietse> also in the center?
16:50:22  <PublicServer> <V453000> sure, but only on the outside
16:50:24  <PublicServer> <V453000> no not in the center
16:50:28  <PublicServer> <V453000> center is just 4->3 now
16:50:36  <PublicServer> <Sietse> ok
16:50:38  <PublicServer> <V453000> it should be enough
16:50:49  <PublicServer> <V453000> it never is like that 100% trains go only to the right for example
16:50:52  <PublicServer> <Sietse> 4->3 balanced?
16:51:02  <PublicServer> <V453000> sort of
16:51:10  <PublicServer> <V453000> the 4th only joins to the previous 3
16:51:12  <PublicServer> <Sietse> or just 3 -> 3 + 1 -> 3
16:51:18  <PublicServer> <Sietse> ok
16:51:20  <PublicServer> <V453000> pretty much
16:51:50  <PublicServer> <Xav> just curious: why the speed limit?
16:51:58  <PublicServer> <V453000> to have different trains
16:52:01  <PublicServer> <V453000> and short curves
16:52:17  <PublicServer> <V453000> this has even smaller curves than 2 tile trains normally
16:52:25  <PublicServer> <V453000> which is ridiculously small
16:52:43  <PublicServer> <Xav> is that why they look a bit jittery?
16:52:51  <PublicServer> <V453000> jittery?
16:53:01  <PublicServer> <Xav> maybe it's just CPU
16:53:11  <PublicServer> <Xav> yeah, it's that, nvm
16:53:22  <PublicServer> <V453000> oh :)
16:53:36  <PublicServer> <V453000> I have a new beast-cpu so I see nothing strange :)
16:53:50  <PublicServer> <Firestar> i have a new cpu too
16:55:28  <PublicServer> <V453000> yey
16:55:31  <PublicServer> <V453000> fully expanded
16:55:36  <PublicServer> <V453000> hopefully working
16:56:08  <PublicServer> <V453000> I will be off for a week so I did this for you :)
16:56:22  <PublicServer> <Firestar> cya gtg
16:56:25  <PublicServer> *** Firestar has left the game (leaving)
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16:56:33  <PublicServer> <V453000> I figured some people would rahter rebuild the hub than try to expand it
16:59:17  <PublicServer> *** Maraxus has joined spectators
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16:59:55  <sietse> whahaha
17:00:04  <sietse> you going on holidays?
17:00:33  <V453000> yes, skiing
17:00:40  <PublicServer> *** V453000 has left the game (connection lost)
17:00:40  <PublicServer> *** Game paused (number of players)
17:03:13  <sietse> nice
17:03:22  <sietse> enjoy!
17:03:37  <sietse> I am out for dinner now
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18:09:16  <LoPo> hello
18:09:18  <LoPo> !password
18:09:18  <PublicServer> LoPo: catnip
18:11:18  <PublicServer> *** Game still paused (number of players)
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18:15:14  <TWerkhoven> ello
18:15:18  <PublicServer> *** Game still paused (number of players)
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18:17:07  <PublicServer> *** Zevras has left the game (processing map took too long)
18:17:07  <PublicServer> *** Zevras has left the game (connection lost)
18:17:56  <Zevras> !password
18:17:56  <PublicServer> Zevras: repose
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18:19:18  <PublicServer> <Zevras> so I'm pretty much new to this
18:19:23  <PublicServer> <Zevras> so I don't really plan on building anything
18:19:30  <PublicServer> <Zevras> unless it's something pretty simple that you'd like me to try
18:21:48  <PublicServer> *** Sietse has left the game (leaving)
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18:49:20  <Firestar> how are things going on?
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18:57:49  <Firestar> !password
18:57:49  <PublicServer> Firestar: sonata
18:58:38  <PublicServer> <Maraxus> thinking of rebuilding FPP Drop/Pickup...
18:58:46  <PublicServer> *** Firestar joined the game
18:58:49  <PublicServer> <LoPo> me2 :P
18:58:51  <PublicServer> <Firestar> hows going?
18:58:55  <PublicServer> <LoPo> shall we do it?
18:59:02  <PublicServer> <Maraxus> I have a plan for it
18:59:12  <PublicServer> <LoPo> k but i first have dinner
18:59:18  <PublicServer> <Maraxus> ok
18:59:20  <PublicServer> <LoPo> so brb
18:59:23  <PublicServer> *** LoPo has joined spectators
18:59:35  <PublicServer> <LoPo> but you can start ofc
18:59:46  <PublicServer> <Maraxus> ok
19:06:12  <PublicServer> *** tneo joined the game
19:06:17  <PublicServer> <tneo> evening
19:06:28  <PublicServer> <Maraxus> hi
19:06:31  <PublicServer> <Firestar> hi
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19:15:09  <PublicServer> *** tneo has left the game (leaving)
19:22:46  <nostop> !download
19:22:46  <PublicServer> nostop: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
19:22:46  <PublicServer> nostop: http://www.openttd.org/en/download-trunk/r23974
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19:32:33  <PublicServer> <Maraxus> we can remove the other station and expand this one to 12 tracks
19:32:41  *** KByte has quit IRC
19:32:59  <PublicServer> <LoPo> k
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19:33:07  <PublicServer> <LoPo> well move its exit
19:33:10  <PublicServer> <LoPo> right?
19:33:28  <PublicServer> <Maraxus> nod
19:33:31  <PublicServer> <Maraxus> yes
19:33:37  <PublicServer> <LoPo> k
19:35:17  <PublicServer> <LoPo> hmmm
19:37:00  <PublicServer> <LoPo> 10 is enough i think :P
19:37:22  <PublicServer> <Maraxus> i wanted to make 1 12-tracks station instead of 2 stations
19:37:28  <PublicServer> <LoPo> ow
19:37:31  <PublicServer> <LoPo> k
19:43:43  <nostop> !password
19:43:43  <PublicServer> nostop: wavers
19:44:03  <PublicServer> *** Player has joined spectators
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19:49:00  <Ryton_> !password
19:49:00  <PublicServer> Ryton_: scowls
19:49:27  <PublicServer> *** Ryton #1 joined the game
19:49:51  <PublicServer> <Ryton #1> hi all
19:50:01  <PublicServer> *** Ryton #1 has changed his/her name to Ryton
19:50:10  <PublicServer> <Maraxus> hi
19:50:44  <PublicServer> *** Player has left the game (leaving)
19:50:48  <PublicServer> <Ryton> wow, FFP drop is disconnected?
19:51:02  <PublicServer> <LoPo> :P no
19:51:26  <PublicServer> <Ryton> just 4 lanes now
19:51:32  <PublicServer> <Ryton> inline with the other one
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19:53:10  <PublicServer> <Ryton> ah, still under construction
19:53:12  <PublicServer> <Ryton> nvr mind :-)
19:53:22  <PublicServer> <Ryton> if I can help, just give a shoult
19:55:50  <PublicServer> <Ryton> much better :-)
19:56:40  <PublicServer> <Maraxus> now we just need to get the last platform connected
19:56:54  <PublicServer> <LoPo> :|
19:58:20  <PublicServer> <Ryton> what about switching overflows?
19:58:36  <PublicServer> <Ryton> if one overflows, put it at other lane? or doesnt that help with the balanced station?
19:59:11  <PublicServer> <Maraxus> shouldn't matter as station is balanced
20:01:13  <PublicServer> <LoPo> uhmm
20:01:15  <PublicServer> <LoPo> epic jam
20:01:25  <PublicServer> <Ryton> lol
20:01:43  <PublicServer> <Ryton> what caused it.?
20:01:51  <PublicServer> <Maraxus> grafingbourne mines
20:01:52  <PublicServer> <Ryton> SLH08 somewhere?
20:01:58  <PublicServer> <LoPo> lost trains i think
20:02:43  <PublicServer> <Ryton> its a good test for the station ;-)
20:03:41  *** Firartix has joined #openttdcoop
20:05:33  <PublicServer> <Ryton> i think the prio in MSH01 cause a slowdown
20:05:35  <PublicServer> <Ryton> and therefore, the jam
20:07:11  <PublicServer> <Maraxus> will take a while to untangle this with 111 kmh trains...
20:08:14  <PublicServer> <Ryton> now it should go faster
20:09:32  <PublicServer> <LoPo> maybe its the 25 tile prio...
20:09:46  <PublicServer> <Maraxus> which 25 tile prio?
20:09:48  <PublicServer> <Ryton> its not active anymore
20:09:54  <PublicServer> <Ryton> only half of it is
20:10:08  <PublicServer> <Ryton> and south line ist so busy anyway
20:12:54  <PublicServer> <Ryton> seems to be resolved now :-)
20:13:14  <PublicServer> <Ryton> almost at least
20:13:36  <PublicServer> <Ryton> still wavy
20:21:38  <PublicServer> *** LoPo has joined spectators
20:21:46  <PublicServer> <LoPo> bye
20:21:58  <PublicServer> <Ryton> cya
20:21:59  <PublicServer> <Maraxus> cu
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20:43:24  <PublicServer> <Ryton> Maraxus: where ru building?
20:43:35  <PublicServer> <Maraxus> not building atm
20:43:37  <PublicServer> <Ryton> I'm prospecting & connecting some oil wells
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21:11:31  <andy|p> !password
21:11:31  <PublicServer> andy|p: inborn
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21:11:47  <PublicServer> <Ryton> hi andy
21:11:53  <PublicServer> <andyp> hi
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21:28:13  <PublicServer> <Ryton> I'm off
21:28:15  <PublicServer> *** Ryton has joined spectators
21:28:40  <PublicServer> <Maraxus> I'm off as well
21:28:47  <PublicServer> <andyp> ok
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21:31:08  <PublicServer> <Ryton> really off now
21:31:10  <PublicServer> <Ryton> sorry andy
21:31:13  <PublicServer> *** Ryton has left the game (leaving)
21:31:16  <PublicServer> <andyp> thats fine
21:31:32  <Ryton_> had to label some of my stations still :-))
21:31:33  <Ryton_> cya
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22:16:53  <sietse> !password
22:16:53  <PublicServer> sietse: hamper
22:16:58  <PublicServer> *** Sietse has left the game (connection lost)
22:17:00  <PublicServer> *** Game still paused (number of players)
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22:30:20  <El_Timuel_> !password
22:30:20  <PublicServer> El_Timuel_: versed
22:30:46  <PublicServer> *** Game still paused (number of players)
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23:32:54  <El_Timuel> !Playercount
23:33:00  <El_Timuel> !password
23:33:00  <PublicServer> El_Timuel: levees
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