Config
Log for #openttdcoop on 5th March 2012:
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00:00:02  <PublicServer> <Sietse> gnight
00:00:17  <PublicServer> <Sietse> good time to quit :)
00:01:48  <PublicServer> *** Troy McClure has joined spectators
00:02:05  <PublicServer> <Troy McClure> July 15th 2151:576,800 inhabitants
00:02:07  <PublicServer> *** Sietse has joined spectators
00:02:07  <PublicServer> *** Game paused (number of players)
00:03:00  <PublicServer> *** Troy McClure has left the game (leaving)
00:05:23  *** Troy_McClure has quit IRC
00:14:24  *** LoPo has joined #openttdcoop
00:15:01  <LoPo> lo
00:15:05  <LoPo> !password
00:15:05  <PublicServer> LoPo: avails
00:17:14  <PublicServer> *** Game still paused (number of players)
00:17:14  <PublicServer> *** Game unpaused (number of players)
00:17:15  <PublicServer> *** LoPo joined the game
00:23:42  <PublicServer> <LoPo> sick >_<
00:24:08  <PublicServer> *** LoPo has left the game (leaving)
00:24:08  <PublicServer> *** Game paused (number of players)
00:24:18  <LoPo> see ya :P
00:32:21  *** LoPo has quit IRC
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01:11:27  *** Tray has quit IRC
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02:04:08  *** pugi has quit IRC
02:04:09  *** pugi_ is now known as pugi
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06:11:53  *** elecRules has joined #openttdcoop
06:12:58  <elecRules> !players
06:13:00  <PublicServer> elecRules: Client 736 is Sietse, a spectator
06:22:57  *** sla_ro|master has joined #openttdcoop
06:58:11  *** `real has joined #openttdcoop
07:08:47  <elecRules> !password
07:08:47  <PublicServer> elecRules: dainty
07:08:49  <PublicServer> *** elecRules has left the game (connection lost)
07:08:49  <PublicServer> *** Game still paused (number of players)
07:09:10  <PublicServer> *** Game still paused (number of players)
07:09:10  <PublicServer> *** Game unpaused (number of players)
07:09:11  <PublicServer> *** elecRules joined the game
07:37:05  <PublicServer> *** elecRules has left the game (connection lost)
07:37:05  <PublicServer> *** Game paused (number of players)
07:54:20  *** Hazard has joined #openttdcoop
07:54:26  <Hazard> !password
07:54:26  <PublicServer> Hazard: pester
07:55:08  <Hazard> Are trains running now?
07:55:14  <PublicServer> *** Game still paused (number of players)
07:55:27  <Hazard> !players
07:55:29  <PublicServer> Hazard: Client 905 is Hazard, a spectator
07:55:29  <PublicServer> Hazard: Client 736 is Sietse, a spectator
07:55:49  <Hazard> ...
07:55:53  <PublicServer> *** Hazard has left the game (downloading map took too long)
07:55:53  <PublicServer> *** Hazard has left the game (connection lost)
07:55:55  <PublicServer> *** Game still paused (number of players)
07:56:05  <Hazard> !platers
07:56:08  <Hazard> !players
07:56:11  <PublicServer> Hazard: Client 736 is Sietse, a spectator
07:56:17  <Hazard> !screen
07:56:17  <PublicServer> *** Hazard liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00006D43.png)
07:56:43  <Hazard> !password
07:56:44  <PublicServer> Hazard: hooray
07:57:09  *** als has joined #openttdcoop
07:57:28  <PublicServer> *** Hazard has left the game (downloading map took too long)
07:57:28  <PublicServer> *** Hazard has left the game (connection lost)
07:57:30  <PublicServer> *** Game still paused (number of players)
07:58:02  <als> !pw
07:58:06  <als> !password
07:58:06  <PublicServer> als: hooray
07:58:14  <PublicServer> *** als has left the game (connection lost)
07:58:14  <PublicServer> *** Game still paused (number of players)
07:58:24  <PublicServer> *** Game still paused (number of players)
07:58:24  <PublicServer> *** Game unpaused (number of players)
07:58:26  <PublicServer> *** als joined the game
08:00:58  *** DrSpangle has left #openttdcoop
08:01:29  <PublicServer> *** Hazard has left the game (processing map took too long)
08:01:29  <PublicServer> *** Hazard has left the game (connection lost)
08:01:44  <Hazard> Why does it have to do that :(
08:02:25  <PublicServer> *** Hazard has left the game (processing map took too long)
08:02:25  <PublicServer> *** Hazard has left the game (connection lost)
08:03:15  <PublicServer> *** als has left the game (leaving)
08:03:23  <PublicServer> *** Hazard has left the game (processing map took too long)
08:03:23  <PublicServer> *** Hazard has left the game (connection lost)
08:03:23  <PublicServer> *** Game still paused (number of players)
08:04:32  <Sylf> call your internet service provider and complain that your connection is too slow
08:04:40  <PublicServer> *** Hazard has left the game (processing map took too long)
08:04:40  <PublicServer> *** Hazard has left the game (connection lost)
08:04:42  <PublicServer> *** Game still paused (number of players)
08:05:22  <Hazard> yeah
08:06:07  <PublicServer> *** Hazard has left the game (downloading map took too long)
08:06:07  <PublicServer> *** Hazard has left the game (connection lost)
08:06:12  <PublicServer> *** Game still paused (number of players)
08:06:17  <Hazard> Too bad
08:07:00  <PublicServer> *** Sylf has left the game (connection lost)
08:07:00  <PublicServer> *** Game still paused (number of players)
08:07:25  <Sylf> ...or maybe not...
08:10:16  *** als has quit IRC
08:17:01  <Hazard> !password
08:17:01  <PublicServer> Hazard: sequin
08:18:00  <PublicServer> *** Hazard has left the game (downloading map took too long)
08:18:00  <PublicServer> *** Hazard has left the game (connection lost)
08:18:00  <PublicServer> *** Game still paused (number of players)
08:23:48  <V453000> !password
08:23:48  <PublicServer> V453000: sequin
08:24:57  <PublicServer> *** Game still paused (number of players)
08:24:57  <PublicServer> *** Game unpaused (number of players)
08:24:58  <PublicServer> *** V453000 joined the game
08:24:59  <PublicServer> <V453000> morning
08:25:06  <PublicServer> <V453000> oh 600k :)
08:25:49  *** smoovi has joined #openttdcoop
08:32:07  <elecRules> hi V
08:32:55  *** TWerkhoven[l] has joined #openttdcoop
08:38:06  <V453000> hello :)
08:38:46  <PublicServer> <V453000> our town looks to be growing solidly now
08:39:55  <elecRules> yea
08:40:10  <elecRules> Do we have an overflow loop in the central SRSBahn?
08:40:54  <PublicServer> <V453000> no
08:41:00  <PublicServer> <V453000> it doesnt regulate itself anyhow
08:41:10  <PublicServer> <V453000> you just dump trains for as long as you can if they are needed
08:42:25  <elecRules> It does regulate stations, but doesn't regulate trains (yet)
08:42:34  <V453000> hm?
08:42:42  <elecRules> the dummy trains
08:42:58  <PublicServer> <V453000> yes
08:43:01  <elecRules> which block the incoming track until there's stuff to load
08:43:07  <PublicServer> <V453000> yes
08:43:08  <elecRules> so it kinda does regulate stations
08:43:18  <elecRules> since trains only go to the stations that need them
08:43:25  <PublicServer> <V453000> sort of ... just consider it as a sort of full-load
08:43:27  <elecRules> otherwise they keep on looping
08:43:33  <PublicServer> <V453000> yes
08:43:42  <elecRules> Why not use a normal full-load order then?
08:43:53  <PublicServer> <V453000> because you need the waypoint order
08:44:01  <PublicServer> <V453000> to make trains choose any of the platforms on the way
08:44:01  <elecRules> Hmmmm
08:44:19  <elecRules> I thought SRNW just had a goto order to the drop station
08:44:29  <PublicServer> <V453000> if you did full load, you would have to do orders like "full load at station A, transfer at station B" . for 210 stations
08:44:43  <PublicServer> <V453000> well this isnt exacly SRNW
08:44:47  <elecRules> oh, cos we can't do "full load wherever you stop"
08:45:03  <PublicServer> <V453000> especially if you translate SRNW as self-regulating network. This doesnt self regulate by any means
08:45:09  <PublicServer> <V453000> yes pretty much
08:45:27  <elecRules> We run the same TL on ML and SBahn, right?
08:45:29  <PublicServer> <V453000> this is a replacement for "full load where-ever"
08:45:31  <PublicServer> <V453000> no
08:45:35  <elecRules> Damn
08:45:41  <PublicServer> <V453000> ML is larger ofc
08:45:42  <elecRules> I was thinking of sharing overflow across ML and SBahn
08:45:56  <elecRules> then injecting into both
08:46:04  <PublicServer> <V453000> dont understand thre :z
08:46:14  <PublicServer> <V453000> ML trains have their own orders and different way how they work
08:46:24  <elecRules> yes
08:46:28  <PublicServer> <V453000> and the numbers of trains arent directly related
08:46:53  <elecRules> however, it's possible to add a "if load 0% after loading, go to overflow"
08:47:05  <elecRules> then the ML would selfregulate as well
08:47:27  <elecRules> but since ML and SBahn TLs are different, this wouldn't be as useful
08:47:40  <V453000> why does the TL matter?
08:47:48  <V453000> the idea stays
08:47:58  <elecRules> the idea was meant for "train sharing"
08:48:06  <V453000> hm
08:48:09  <elecRules> i.e. a common overflow for ML and SBahn
08:48:33  <V453000> I see ... but the problem on Sbahn isnt that trains dont load
08:48:35  <elecRules> and if no trains overflow in N days, inject
08:48:47  <V453000> you just need to have enough trains in the loop at all places
08:49:02  <V453000> if there are 20 extra trains it is not really an issue if it doesnt jam
08:49:26  <elecRules> It's already got some sporadic destructive interference
08:49:39  <elecRules> with the 20-tile signal gaps in those tunnels
08:49:46  <PublicServer> <V453000> ?
08:50:05  <elecRules> On some SBahn mergers,
08:50:15  <elecRules> the 2 input lines are alternating between blocking each other
08:50:39  <PublicServer> <V453000> combined they are still a throughput of that one line
08:50:44  <elecRules> yes
08:50:45  <PublicServer> <V453000> so if they combine, nothing wrong
08:51:09  <PublicServer> <V453000> for as long as the throughput is enough (it probaby will be), it is ok
08:51:26  <elecRules> Pity there's no space in there for prios
08:51:38  <PublicServer> <V453000> ?
08:51:46  <elecRules> on the "outer loop" of the SBahn
08:52:10  <Hazard> !password
08:52:10  <PublicServer> Hazard: nutted
08:52:22  <PublicServer> <V453000> what outer loop, the one for catching lost trains?
08:52:44  <elecRules> no, the one which connects the "rows" and "columns"
08:52:53  <PublicServer> <V453000> yes
08:52:55  <elecRules> the one just inside the streetcar track
08:52:57  <PublicServer> <V453000> what would any prio do there
08:53:01  <PublicServer> *** Hazard has left the game (downloading map took too long)
08:53:01  <PublicServer> *** Hazard has left the game (connection lost)
08:53:05  <elecRules> it'd solve the destructive interference
08:53:47  <PublicServer> <V453000> is there any problem?
08:54:09  <elecRules> As I said, there's some sporadic interference which will probably get worse as we add more trains
08:54:12  <Hazard> Do you have any trains running on the sbahn yet?
08:54:20  <elecRules> @Hazard yes
08:54:38  <PublicServer> <V453000> it doesnt make sense to add any sort of prio there, sooner or later in the game
08:54:48  <Hazard> What about the ML?
08:54:54  <elecRules> ML is running too
08:55:11  <elecRules> No outer SBahns yet though
08:55:28  <Hazard> What is the population of the city?
08:55:50  <elecRules> 600k and counting
08:56:12  <Hazard> Have the growing tunnels been counted?
08:56:18  <Hazard> *connected
08:56:58  <PublicServer> <V453000> yes but only for the central area so far
08:57:02  <Hazard> Anyway, I have to leave now. I may beable to connect in 1.5 hrs when the internet is better
08:57:16  <elecRules> cya soon :)
08:57:24  <Hazard> Cya
08:57:27  *** Hazard has quit IRC
09:00:04  <V453000> !auto
09:00:04  <PublicServer> *** V453000 has enabled autopause mode.
09:03:08  <V453000> !rcon min_active_clients
09:03:08  <PublicServer> V453000: ERROR: command not found
09:03:13  <V453000> !rcon set min_active_clients
09:03:13  <PublicServer> V453000: Current value for 'min_active_clients' is: '1' (min: 0, max: 255)
09:03:14  <V453000> !rcon set min_active_clients 2
09:03:16  <PublicServer> *** Game paused (number of players)
09:04:24  <elecRules> d'aww
09:04:49  <elecRules> I liked being able to build during the day, lol
09:05:13  <elecRules> I'm in GMT+9.5 so no-one's around most of the time :(
09:06:31  <elecRules> !password
09:06:32  <PublicServer> elecRules: shears
09:06:35  <PublicServer> *** elecRules has left the game (connection lost)
09:06:35  <PublicServer> *** Game still paused (number of players)
09:06:42  *** smoovi has quit IRC
09:07:04  <PublicServer> *** Game still paused (number of players)
09:07:05  <PublicServer> *** Game unpaused (number of players)
09:07:05  <PublicServer> *** elecRules joined the game
09:09:04  *** smoovi has joined #openttdcoop
09:09:17  <PublicServer> <V453000> hm yeah that is unfortunate :x
09:13:07  *** Troy_McClure has joined #openttdcoop
09:13:27  <Troy_McClure> !password
09:13:27  <PublicServer> Troy_McClure: bonded
09:13:41  <PublicServer> *** Troy McClure joined the game
09:13:52  <V453000> hello :)
09:13:55  *** Maraxus has joined #openttdcoop
09:13:56  <PublicServer> <Troy McClure> hi
09:13:58  <PublicServer> <elecRules> hi
09:14:06  <V453000> !save 228_backup_2157
09:14:06  <PublicServer> Saving game...
09:14:12  <V453000> I will make a jump in time
09:14:52  <PublicServer> <Troy McClure> how?
09:15:17  <elecRules> wut?
09:15:21  <PublicServer> *** Game still paused (manual, number of players)
09:15:22  <V453000> !rcon server_pw
09:15:22  <PublicServer> V453000: players
09:15:22  <PublicServer> V453000: server_info
09:15:22  <PublicServer> V453000: clients
09:15:22  <PublicServer> V453000: echo doneclientcount
09:15:22  <PublicServer> V453000: #:1(Orange) Company Name: 'Skyscrapist inc.'  Year Founded: 2269  Money: 4446390168  Loan: 0  Value: 4464032241  (T:684, R:20, P:0, S:0) unprotected
09:15:22  <PublicServer> V453000: Current/maximum clients:     0/255
09:15:24  <PublicServer> V453000: Current/maximum companies:   1/ 1
09:15:24  <PublicServer> V453000: Current/maximum spectators:  2/10
09:15:24  <V453000> !auto
09:15:25  <V453000> !rcon server_pw
09:15:26  <PublicServer> V453000: Client #1  name: 'PublicServer'  company: 255  IP: server
09:15:26  <PublicServer> V453000: Client #957  name: 'Troy McClure'  company: 255  IP: 83.117.109.112
09:15:28  <PublicServer> V453000: you have 3 more messages
09:15:28  <PublicServer> *** V453000 has enabled autopause mode.
09:15:30  <PublicServer> V453000: ‎*** Game still paused (number of players)
09:15:30  <PublicServer> V453000: Current value for 'server_password' is: 'graven'
09:15:32  <V453000> graven
09:15:38  <PublicServer> *** V453000 has left the game (connection lost)
09:15:39  <PublicServer> *** Game still paused (number of players)
09:15:47  <PublicServer> *** Game still paused (number of players)
09:15:47  <PublicServer> *** Game unpaused (number of players)
09:15:48  <PublicServer> *** V453000 joined the game
09:15:49  <PublicServer> *** Troy McClure has left the game (connection lost)
09:16:03  <PublicServer> <V453000> magixxx
09:16:04  <PublicServer> *** Troy McClure joined the game
09:16:04  <PublicServer> *** elecRules joined the game
09:16:09  *** smoovi_ has joined #openttdcoop
09:16:12  <PublicServer> <elecRules> Why did you revert?
09:16:18  <PublicServer> <Troy McClure> he didnt
09:16:22  <PublicServer> <Troy McClure> he ffwed
09:16:28  <PublicServer> <elecRules> ohh
09:16:30  <PublicServer> <elecRules> lol
09:16:37  <PublicServer> <V453000> welcome to the future :D
09:16:41  <PublicServer> <elecRules> xD
09:16:47  <PublicServer> <elecRules> Where're the flying cars? :P
09:17:17  <PublicServer> <elecRules> lol, the town sure grew quite a bit
09:17:27  <PublicServer> <V453000> I just wanted to show you that you can really start building outer Sbahns :)
09:17:37  <PublicServer> <elecRules> South-West corner is lagging behind the rest
09:17:55  <PublicServer> <elecRules> I guess a mini network plan per SBahn?
09:18:06  <PublicServer> <V453000> anything
09:18:17  <PublicServer> <V453000> if it follows the few rules, it is ok
09:18:23  <PublicServer> <Troy McClure> hi #397
09:18:25  <PublicServer> <Troy McClure> where are you going?
09:18:27  <PublicServer> <elecRules> also, what's with the INSANE amount of orders that the sbahn trains have
09:18:42  <PublicServer> <elecRules> and most of them are to a "no automatic orders" station
09:18:44  <PublicServer> <Troy McClure> to prevent implicit orders
09:18:54  <PublicServer> <elecRules> So many? D:
09:19:00  <PublicServer> <V453000> yes
09:19:00  <PublicServer> <Troy McClure> it might mess up their schedule
09:19:07  <PublicServer> <V453000> no it cant
09:19:09  <PublicServer> <Troy McClure> you cant add any more
09:19:11  <PublicServer> <V453000> it just isnt readable
09:19:18  <PublicServer> <Troy McClure> ah, okay
09:19:32  <PublicServer> <elecRules> What are implicit orders anyway? (and why do they appear)
09:19:42  <PublicServer> <V453000> just horseshit to fuck up your day
09:19:50  <PublicServer> <Troy McClure> appear because of not using nonstop orders
09:19:56  <PublicServer> <V453000> they dont do anything useful, only spam order list
09:20:06  <PublicServer> <Troy McClure> the outer loop shouldnt be used, but it is
09:20:08  <PublicServer> <elecRules> so every station the train visits, it adds an implict order?
09:20:08  <PublicServer> <elecRules> gack
09:20:10  <PublicServer> <Troy McClure> check into thet
09:20:52  <PublicServer> <elecRules> One little problem
09:20:59  <PublicServer> <elecRules> do we build 4 SBahns or 8
09:21:03  <PublicServer> <Troy McClure> 8
09:21:06  <PublicServer> <Troy McClure> see plan
09:21:08  <PublicServer> <V453000> 8
09:21:10  <PublicServer> <elecRules> how do we build the edge ones though
09:21:16  <PublicServer> <V453000> as you want
09:21:18  <PublicServer> <elecRules> the roads will block them
09:21:30  <PublicServer> <Troy McClure> which roads?
09:21:36  <PublicServer> <V453000> so you build around roads? :D
09:21:42  <PublicServer> <elecRules> lol
09:21:56  <PublicServer> <elecRules> ok, wow
09:22:06  <PublicServer> <elecRules> we have reached 1 million pop
09:23:38  *** smoovi has quit IRC
09:24:40  <PublicServer> <V453000> we will have skyscrapers everywhere in the center soon
09:24:42  <PublicServer> <V453000> that is good
09:25:28  <PublicServer> *** Troy McClure has left the game (leaving)
09:25:33  <Troy_McClure> bb
09:25:41  <PublicServer> <V453000> cya
09:25:43  <PublicServer> <elecRules> cys
09:25:50  *** Troy_McClure has quit IRC
09:27:13  <PublicServer> <elecRules> @V can you please place a marker of some sort to show the "official" outer SBahn boundaries?
09:27:27  <PublicServer> <V453000> good point
09:27:53  <PublicServer> <elecRules> also, idea - sbahns transfer to the ML station clockwise from them
09:27:57  <PublicServer> <elecRules> then you can just draw in the diagonals
09:28:07  <PublicServer> <elecRules> and use the existing "highways" as boundaries too
09:28:31  <PublicServer> <V453000> that is an option too, yes
09:28:31  *** bassals has joined #openttdcoop
09:28:33  <PublicServer> <V453000> but ...
09:28:44  <PublicServer> <V453000> I think just a semi-random area around each station is best
09:29:02  <PublicServer> <elecRules> Then it's kinda hard to pre-plan the networks
09:29:02  <PublicServer> <V453000> gives you most variety
09:29:06  <PublicServer> <V453000> not really
09:29:12  <PublicServer> <V453000> it just gives you more options
09:29:15  <PublicServer> <elecRules> I guess
09:29:29  <PublicServer> <V453000> you can still make a directional Sbahn with just 1 end - the end being the station on the ML
09:29:39  <PublicServer> <V453000> but you can also do all other sorts of stuff
09:29:53  <PublicServer> <elecRules> I was thinking of making a SRNW outer sbahn
09:30:05  <PublicServer> <V453000> generally speaking, that is the same reason why most of our maps are square - they give most possibilities
09:30:20  <PublicServer> <V453000> 90% game on long maps are just a long line following the map
09:30:31  <PublicServer> <V453000> square map cant really be described that generally
09:30:38  <PublicServer> <V453000> sure, do any Sbahn you want
09:30:40  <PublicServer> <elecRules> Like PZG#13 with the *insane* SML
09:30:54  <PublicServer> <V453000> sort of
09:31:24  <PublicServer> <elecRules> Will the town grow away from the roads, or only right next to them?
09:31:26  <PublicServer> <V453000> anyway, outer ring is about 130-145 wide
09:31:34  <PublicServer> <V453000> only next to them
09:31:44  <PublicServer> <V453000> you have to make more roads on your own :)
09:31:50  <PublicServer> <elecRules> How close together?
09:32:02  <PublicServer> <elecRules> i.e., how far will the buildings spread from the closest road
09:32:04  <PublicServer> <V453000> so that every building has a road next to it
09:32:39  <PublicServer> <elecRules> rofl, I thought towns spread like 2 tiles away from roads at least
09:32:49  <PublicServer> <elecRules> I guess it's because towns' creation of roads is disabled
09:32:53  <PublicServer> *** bassals joined the game
09:32:57  <PublicServer> <bassals> hello!
09:33:00  <PublicServer> <elecRules> hi
09:33:06  <PublicServer> <V453000> hi!!!
09:34:34  <PublicServer> <bassals> is the city growing faster now?
09:34:48  <PublicServer> <elecRules> No, we had a bit of time travel though
09:34:58  <PublicServer> <elecRules> so now 1mil pop
09:35:42  <PublicServer> <V453000> almost 1.2 :)
09:35:48  <PublicServer> <elecRules> :D
09:36:04  <PublicServer> <bassals> did it work
09:36:10  <PublicServer> <bassals> the removal of cul-de-sacs?
09:36:13  <PublicServer> <V453000> yes
09:38:35  <PublicServer> <elecRules> Gonna try a 32bit graphics pack
09:38:47  <PublicServer> <elecRules> Hopefully it's prettier than 8bit, at 1920x1024...
09:38:57  <PublicServer> <V453000> I like 8bit
09:40:47  <PublicServer> <V453000> ok, corner is 170x170, other are 160xwhatever
09:41:45  <PublicServer> <V453000> that should be good
09:41:52  <PublicServer> <V453000> the corners are probably going to get less population
09:42:02  <PublicServer> <V453000> so they can / should be larger
09:42:55  <planetmaker> elecRules: the 32bit graphics pack won't work with default OpenTTD
09:43:07  <PublicServer> <elecRules> Should work with the nightly, AFAIK
09:43:08  <planetmaker> at least not versions since 1.2.0-betaX
09:43:15  <planetmaker> I know it will not
09:43:25  <PublicServer> <V453000> I would trust pm ;)
09:43:55  <PublicServer> <elecRules> What about the openttd-32bpp-extra nightly?
09:43:59  <PublicServer> <elecRules> that has a newgrf to 'fix' it
09:44:43  <planetmaker> neither
09:45:02  <planetmaker> it's all built for the old way 32bpp worked which was kinda a hack
09:45:04  <PublicServer> *** elecRules has left the game (leaving)
09:45:33  <planetmaker> the 32bpp sprites for that NewGRF are also not included within the grf file but provided separately
09:47:24  <elecRules> Would the newgrf work if I installed the sprites into the data folder with the newgrf?
09:47:43  <planetmaker> no
09:47:48  <elecRules> :(
09:47:58  <elecRules> Is there any working method to get 32bpp?
09:48:03  <planetmaker> yes
09:48:10  <planetmaker> But the sprites are not yet coded
09:48:16  <elecRules> ;(
09:48:24  <elecRules> I was hoping for prettyttd, lol
09:48:50  <PublicServer> <V453000> isnt it pretty yet? :)
09:49:00  <elecRules> I meant even more pretty :P
09:49:27  <elecRules> like Minecraft with a 256x graphics pack, anisotropic filtering and antialiasing
09:50:20  <PublicServer> <V453000> I think particularly this town set looks amazing
09:50:47  <planetmaker> well. Get into modelling the stuff. Many of the existing 32bpp content even kinda unlicenses
09:50:52  <planetmaker> and not under GPL
09:50:53  <PublicServer> <V453000> and well, most of the stuff that you see on the map now is towns anyway :)
09:50:55  <elecRules> as a matter of fact, the really tall town buildings glitch together for me
09:51:04  <planetmaker> Thus even with the best of intentions, I must not bring them ingame
09:51:12  <planetmaker> or I'd become criminal
09:51:16  <elecRules> lol...
09:51:32  <planetmaker> it's actually not so laughable at all :-(
09:51:38  <PublicServer> <V453000> exactly
09:52:08  <elecRules> what's the new toolchain for the modelling?
09:52:11  <elecRules> blender + PNG export?
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09:52:16  <planetmaker> yes
09:52:47  <PublicServer> <bassals> is there any disgusting (c) story in the openttd world?
09:54:30  *** hazard has joined #openttdcoop
09:54:32  <hazard> !password
09:54:32  <PublicServer> hazard: quites
09:54:54  <hazard> YES
09:54:54  <PublicServer> *** Hazard joined the game
09:55:15  <planetmaker> bassals: yes. Many can be condensed to "you used my stuff and I don't want it"
09:55:28  <planetmaker> which all could be avoided, if everyone used the GPL
09:55:38  <planetmaker> for all NewGRF work
09:56:01  <bassals> oh... :-(
09:56:18  <PublicServer> <Hazard> Ahh
09:56:36  <PublicServer> <Hazard> The way that works is awesome
09:57:23  <PublicServer> <Hazard> 1.2 million
09:57:26  <PublicServer> <Hazard> Wow
09:57:42  <planetmaker> But using a license needs both thought and a bit of work and a bit of putting the game content above your ego
09:58:07  <planetmaker> s/license/GPL as license/
09:58:51  <planetmaker> initially it's always easier to just release stuff w/o any license.
09:59:02  <planetmaker> :-(
10:02:58  *** TWerkhoven2[l] has joined #openttdcoop
10:05:47  <bassals> I just wanted to know if your caution in this aspect came from trying to optimize your work or from past experiences...
10:06:47  *** smoovi_ is now known as smoovi
10:07:26  <PublicServer> <bassals> the central network doesn't seem to have lost trains anymore
10:07:45  <PublicServer> <bassals> I guess now we need to design a patter for the outer sbahns
10:07:52  <PublicServer> <Hazard> Yes
10:08:18  <PublicServer> <V453000> doesnt have to be a pattern
10:08:52  <PublicServer> <Hazard> But every building has to be in a station catchment area
10:09:02  <PublicServer> <bassals> yes, some kind of pattern for the city to grow
10:09:28  <PublicServer> <V453000> ever heard of improvisation? :)
10:09:38  <PublicServer> <Hazard> Nope
10:09:42  *** TWerkhoven[l] has quit IRC
10:11:11  <PublicServer> <V453000> but yes, given the amount of space you have, considering it is a flat space, usually gets super friendly with some pattern-based things
10:12:17  <PublicServer> <bassals> by the way there are lots of uncatched buildings
10:12:27  <PublicServer> <Hazard> Yes
10:12:29  <PublicServer> <bassals> starting with the central cross
10:16:19  <PublicServer> <Hazard> Anyway, what is the outer loop for?
10:16:37  <PublicServer> <bassals> it catches lost trains
10:16:59  <PublicServer> <Hazard> And lets them go to wherever they are supposed to?
10:17:07  <PublicServer> <bassals> yes
10:18:32  <PublicServer> <Hazard> Some of the waiting ques on the main line are too short
10:18:38  <PublicServer> <Hazard> Some of them are my fault
10:18:42  <PublicServer> <bassals> ?
10:19:04  <PublicServer> <Hazard> The tunnels are 1 square too short so a train cannot ocupy the tunnel area
10:19:18  <PublicServer> <Hazard> If more then 1 train is waiting
10:19:32  <PublicServer> <V453000> then they are wrongly built
10:19:46  *** Zeknurn` has quit IRC
10:19:50  <PublicServer> <Hazard> A lot of them are that way
10:20:04  <PublicServer> <V453000> then a lot of them are wrongly built
10:20:15  <PublicServer> <Hazard> yes
10:20:21  <PublicServer> <bassals> like !que length?
10:20:36  <PublicServer> <Hazard> Yes
10:20:38  <PublicServer> <V453000> that one is good
10:20:49  <PublicServer> *** Hazard has left the game (general timeout)
10:20:49  <PublicServer> *** Hazard has left the game (connection lost)
10:20:53  <PublicServer> <V453000> ah I see what you mean, you mean the other end
10:21:07  <PublicServer> <V453000> well
10:21:08  <hazard> Entering the station
10:21:13  *** hazard is now known as Hazard
10:21:17  <PublicServer> <V453000> it is more important to have the exit properly working
10:21:23  <PublicServer> <V453000> but yes it could be fixed
10:21:33  <PublicServer> <V453000> just shorten the longer tunnels by a tile
10:21:48  <Hazard> The thing is all the tunnels have to be done at one
10:21:54  <Hazard> because that is how tunnels work
10:22:38  <Hazard> I dont know how you guys work with tracks that are already running
10:22:59  <PublicServer> <V453000> this solves the problem you had I guess :)
10:23:18  <Hazard> What is the solution?
10:23:24  <Hazard> (I am DCed)
10:24:20  <PublicServer> <bassals> he's made the gap between the two tunnels one tile longer
10:24:43  <Hazard> ...How did you do that if there are trains going through?
10:24:57  <PublicServer> <V453000> or this way
10:25:08  <Hazard> I have to go now
10:25:10  <PublicServer> <V453000> you just do it? :D
10:25:12  <Hazard> I'll be on chat
10:25:16  <Hazard> ...
10:25:19  <Hazard> okay
10:25:26  <Hazard> Cya
10:25:27  <PublicServer> <bassals> wait a moment when they are not and then bomb the tunnel
10:25:33  <PublicServer> <V453000> if you dont remove any signals trains cant crash
10:25:48  <Hazard> But there are trains going through the tunnels
10:26:03  <PublicServer> <V453000> not always
10:26:19  <Hazard> Oh, okay
10:26:21  <Hazard> Cya guys
10:26:56  *** Hazard has quit IRC
10:27:21  <PublicServer> <V453000> this works best  I think
10:27:32  <PublicServer> <V453000> no need to try to minimize the gap on exit as the tunnels are 20 tiles long anyway
10:32:10  <sietse> !players
10:32:12  <PublicServer> sietse: Client 970 (Orange) is bassals, in company 1 (Skyscrapist inc.)
10:32:13  <PublicServer> sietse: Client 961 (Orange) is V453000, in company 1 (Skyscrapist inc.)
10:32:29  <sietse> !password
10:32:29  <PublicServer> sietse: skewed
10:32:34  <PublicServer> *** Sietse has left the game (connection lost)
10:33:03  <PublicServer> *** Sietse joined the game
10:33:07  <PublicServer> <Sietse> hello
10:33:11  *** Hazard has joined #openttdcoop
10:33:16  <Hazard> Hey
10:33:17  <PublicServer> <V453000> hi
10:33:19  <PublicServer> <Sietse> 1.3M
10:33:21  <PublicServer> <Sietse> wtf
10:33:21  <PublicServer> <bassals> hello
10:33:40  <PublicServer> <Sietse> it was like 600k when I left last night aroun 1AM
10:33:54  <Hazard> What time is it now?
10:33:56  <PublicServer> <V453000> the date is also a bit high :p
10:34:18  <PublicServer> <Sietse> game was not paused?
10:34:25  <PublicServer> <V453000> it was
10:34:28  <PublicServer> <V453000> I fastforwarded
10:34:34  <Hazard> !date
10:34:43  <PublicServer> <bassals> aaaaah
10:34:45  <Hazard> You can fast forward?
10:34:56  <PublicServer> <V453000> you cant?
10:35:01  <Hazard> !DATE
10:35:10  <Hazard> whoops
10:35:12  <Hazard> !date
10:35:12  <PublicServer> Hazard: 12 Apr 2274
10:35:31  <Hazard> Is that correct/
10:35:32  <Hazard> ?
10:35:36  <PublicServer> *** V453000 has left the game (leaving)
10:35:43  <V453000> anyway, laters
10:35:51  <Hazard> Cya
10:35:54  <PublicServer> <Sietse> ciao
10:35:56  <PublicServer> <bassals> how is it going?
10:36:00  <PublicServer> <bassals> if I'm alone
10:36:19  <PublicServer> <Sietse> it is not pausing apparently
10:36:40  <bassals> autopause does not work
10:37:47  <bassals> I want to build something but I fear that it will suddenly pause... XD
10:37:47  <V453000> !rcon set min_active_clients
10:37:47  <PublicServer> V453000: Current value for 'min_active_clients' is: '1' (min: 0, max: 255)
10:37:49  <Hazard> !autopause
10:37:50  <V453000> !rcon set min_active_clients 2
10:37:50  <PublicServer> *** Game paused (number of players)
10:37:58  <bassals> okay hahahhha
10:38:09  <PublicServer> <Sietse> hehe
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10:43:48  <elecRules> !players
10:43:50  <PublicServer> elecRules: Client 970 (Orange) is bassals, in company 1 (Skyscrapist inc.)
10:43:51  <PublicServer> elecRules: Client 988 is Sietse, a spectator
10:43:59  <PublicServer> <Sietse> I could unpause if you want it
10:44:01  <Hazard> !curve
10:44:01  <PublicServer> Hazard: http://www.openttdcoop.org/wiki/Max_Curve_Speed
10:49:49  <Hazard> !rules
10:49:49  <PublicServer> Hazard: http://www.openttdcoop.org/wiki/Ruleset
10:53:23  <Hazard> !info
10:53:23  <PublicServer> Hazard: #:1(Orange) Company Name: 'Skyscrapist inc.'  Year Founded: 2269  Money: 4905468992  Loan: 0  Value: 5345822685  (T:800, R:20, P:0, S:0) unprotected
10:54:07  <Hazard> What is the vehicle limit right now?
10:54:13  <elecRules> !limit
10:54:15  <elecRules> !limits
10:54:16  <elecRules> lol
10:55:24  <Hazard> !trains
10:55:54  <Hazard> :P
10:55:58  *** Tray has joined #openttdcoop
10:56:29  <bassals> can we check it in game?
10:56:53  <bassals> it says 5000 to me but i doubt it
10:57:02  <Tray> !password
10:57:02  <PublicServer> Tray: scents
10:57:11  *** sla_ro|master has quit IRC
10:57:21  <PublicServer> *** Game still paused (number of players)
10:57:22  <PublicServer> *** Game unpaused (number of players)
10:57:24  <PublicServer> *** Tray joined the game
10:57:25  <PublicServer> <bassals> hello
10:57:49  <PublicServer> <Tray> hi
10:59:52  <PublicServer> <elecRules> Hi :)
10:59:52  <PublicServer> *** elecRules joined the game
10:59:57  <PublicServer> <bassals> hello
11:00:15  <PublicServer> <elecRules> Anyone working on an outer-SBahn yet?
11:00:22  <PublicServer> <bassals> no
11:01:59  <PublicServer> <elecRules> dome?
11:02:05  <PublicServer> <bassals> done
11:02:07  <PublicServer> <bassals> hahahha
11:02:17  <PublicServer> <elecRules> question was, why were you moving the tunnels around
11:02:23  <PublicServer> <bassals> the waiting bays needed to be 1 tile longer
11:02:25  <PublicServer> <elecRules> oh
11:02:27  <PublicServer> <elecRules> lol
11:02:41  <Hazard> I think people should submit different designs for the outer SBahn
11:02:50  <PublicServer> <elecRules> There's 8 of them
11:02:52  <planetmaker> !max_trains
11:02:56  <PublicServer> <elecRules> We can build all the different designs we want
11:02:56  <planetmaker> !rcon max_trains
11:02:56  <PublicServer> planetmaker: ERROR: command not found
11:03:02  <planetmaker> !trains
11:03:07  <planetmaker> !rcon set max_trains
11:03:07  <PublicServer> planetmaker: Current value for 'max_trains' is: '5000' (min: 0, max: 5000)
11:03:17  <planetmaker> seems to be 5k... stupd
11:03:21  <PublicServer> <elecRules> lol
11:03:26  <planetmaker> !rcon set max_trains 7509
11:03:26  <Hazard> ._. wow
11:03:26  <PublicServer> Hazard: say "<Hazard> ._. wow"
11:03:28  <planetmaker> !rcon set max_trains 750
11:03:32  <planetmaker> :-P
11:03:34  <planetmaker> !date
11:03:35  <PublicServer> planetmaker: 30 Sep 2274
11:03:40  <planetmaker> !rcon set max_trains 2500
11:03:43  <PublicServer> <elecRules> 750 might not be enough for all the SBahns
11:03:57  <Hazard> !stats
11:03:57  <PublicServer> Hazard: use @coopstats
11:04:04  <elecRules> @coopstats
11:04:05  <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html
11:04:08  <Hazard> !info
11:04:08  <PublicServer> Hazard: #:1(Orange) Company Name: 'Skyscrapist inc.'  Year Founded: 2269  Money: 4977912509  Loan: 0  Value: 5393366133  (T:800, R:20, P:0, S:0) unprotected
11:04:49  <Hazard> There are already 800 trains?
11:04:54  <bassals> yes
11:05:19  <Hazard> ._.
11:05:35  <Hazard> Weird, publicserver asking for me to say stuff
11:06:39  <Hazard> !players
11:06:42  <PublicServer> Hazard: Client 970 (Orange) is bassals, in company 1 (Skyscrapist inc.)
11:06:42  <PublicServer> Hazard: Client 995 (Orange) is Tray, in company 1 (Skyscrapist inc.)
11:06:42  <PublicServer> Hazard: Client 988 is Sietse, a spectator
11:06:42  <PublicServer> Hazard: Client 998 (Orange) is elecRules, in company 1 (Skyscrapist inc.)
11:07:31  <PublicServer> <bassals> what is the tram track for?
11:08:24  <Hazard> <Hazard> ._. wow
11:08:30  <Hazard> ookay
11:09:06  <Hazard> @logs
11:09:06  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
11:13:33  <PublicServer> <elecRules> How large is a station's catchment area?
11:14:03  <PublicServer> <Tray> Enable "Coverage area highlight" in the stations window
11:14:15  <PublicServer> <bassals> is different for trains and rv
11:14:25  <PublicServer> <elecRules> That works, but doesn't it act differently for "split" stations?
11:14:48  *** Zeknurn has joined #openttdcoop
11:14:57  <PublicServer> <elecRules> I guess realistic station catchment areas are off -> 4 block catchment radius
11:28:13  <PublicServer> <Tray> someone feels like connectinng station #274 to the ML?
11:29:52  <PublicServer> <bassals> gotta go bye
11:29:58  <PublicServer> *** bassals has joined spectators
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12:02:52  *** valhallasw has quit IRC
12:03:23  <V453000> !password
12:03:23  <PublicServer> V453000: cruels
12:03:36  <PublicServer> *** V453000 joined the game
12:04:01  <PublicServer> <V453000> hiiiii
12:04:03  <PublicServer> <elecRules> V, could you take a look at  my Sbahn attempt in the south area?
12:04:21  <PublicServer> <elecRules> I think I built it too close to the overflow line, but it might fit anyway
12:04:31  <PublicServer> <V453000> well you mainly dont have a ML drop
12:04:34  <PublicServer> <elecRules> yet
12:04:37  <PublicServer> <V453000> .. transfer
12:04:43  <PublicServer> <V453000> yeah but where you build it is the question
12:05:01  <PublicServer> <V453000> not sure if that is a good idea
12:05:16  <PublicServer> <elecRules> I guess I should just remove the first row of stations
12:05:23  <PublicServer> <V453000> yeah, and built it there
12:05:25  <PublicServer> <elecRules> & fit all the stuff in there
12:06:00  <PublicServer> <V453000> I would make something like this as well
12:06:25  <PublicServer> <V453000> straight grid == good
12:06:28  <PublicServer> <elecRules> I'm planning to put the roads in last
12:06:38  <PublicServer> <V453000> sure but you need to have some plan for roads
12:06:49  <PublicServer> <V453000> if you discover that they totally dont fit in the end, it isnt the best thing to do
12:06:57  <PublicServer> <elecRules> 1 tile space between station catchment areas
12:07:11  <PublicServer> <V453000> yes but also growth-wise
12:07:21  <PublicServer> <elecRules> ?
12:07:31  <PublicServer> <V453000> you should try to not use any dead ends for example
12:07:37  <PublicServer> <elecRules> ah
12:07:51  <PublicServer> <V453000> If you are making a pattern-based Sbahn, it is a great ide to make one cell complete
12:08:01  <PublicServer> <V453000> with all the belongings like roads
12:08:31  <PublicServer> <V453000> trying to tunnel roads is also a good idea
12:09:09  <PublicServer> *** Tray has left the game (leaving)
12:10:10  <Hazard> !screen
12:10:10  <PublicServer> *** Hazard liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00006D43.png)
12:10:30  <Hazard> How long has that been broken?
12:12:03  <PublicServer> <V453000> want help?
12:12:20  <PublicServer> <elecRules> Yea, not sure how I'll fit the road in there, lol
12:12:42  <PublicServer> <elecRules> Don't do it there, do it on the first cell
12:12:50  <PublicServer> <V453000> showing you the 2nd row
12:12:57  <PublicServer> <V453000> so you can see the difference from 1st
12:13:03  <PublicServer> <elecRules> k
12:13:41  <PublicServer> <V453000> almost
12:14:08  <PublicServer> <V453000> hmf
12:14:31  <PublicServer> <elecRules> Fits the catchment areas perfectly too, gj :)
12:15:09  <PublicServer> <V453000> there you go
12:15:31  <PublicServer> <elecRules> How close can I pack the 2nd row in?
12:15:41  <PublicServer> <elecRules> 2nd column*
12:15:48  <PublicServer> <V453000> like this so catchments work again
12:15:59  <PublicServer> <V453000> and you get a great grid of roads
12:16:05  <PublicServer> <elecRules> as in, will all the end-of-row circuitry work properly?
12:16:08  <PublicServer> <V453000> like this
12:16:24  <PublicServer> <V453000> what end of row circuitry?
12:16:36  <PublicServer> <elecRules> Connecting 1 row to the next and to the ML drop
12:16:50  <PublicServer> <V453000> depends how you want to do it really
12:16:56  <PublicServer> <elecRules> Hmmmm
12:17:03  <PublicServer> <V453000> I mean, what is your general idea of how to connect it
12:17:04  <Hazard> !wiki
12:17:04  <PublicServer> Hazard: http://www.openttdcoop.org/wiki/Main_Page
12:17:17  <PublicServer> <V453000> you could just make all trains go in 1 direction
12:17:19  <PublicServer> <elecRules> Initial idea was top to bottom, right to left
12:17:25  <PublicServer> <V453000> and stop them before full platforms
12:17:39  <PublicServer> <elecRules> correction, bottom to top, right to left
12:17:45  <PublicServer> <V453000> right, but where would you transfer them
12:17:48  <PublicServer> <V453000> you transfer only at ML not at the other end
12:17:59  <PublicServer> <V453000> I will draw you a scheme of my idea
12:18:22  <PublicServer> <elecRules> I guess run trains from bottom to top, left to right
12:18:28  <PublicServer> <elecRules> so they end up at the ML station
12:18:35  <PublicServer> <V453000> you are just copying my idea of center and not thinking
12:19:05  <PublicServer> <elecRules> I'd like this to be selfregulating
12:19:07  <PublicServer> <V453000> how about something like this
12:19:10  <PublicServer> <V453000> it is
12:19:24  <PublicServer> <elecRules> How would I balance the rows?
12:19:30  <PublicServer> <V453000> they do that themselves
12:19:37  <PublicServer> <V453000> as they demand trains for stations
12:19:47  <PublicServer> <elecRules> I guess they'd fill right to left anyway
12:19:47  <PublicServer> <V453000> you could have an overflow even
12:20:09  <PublicServer> <elecRules> Hmmm
12:20:15  <PublicServer> <V453000> signalling at stations would be like this
12:20:42  <PublicServer> <V453000> you see what I mean?
12:20:57  <PublicServer> <elecRules> yes
12:21:23  <PublicServer> <bassals> hello!
12:21:25  <PublicServer> <V453000> hi
12:21:27  <PublicServer> <elecRules> hi
12:21:33  <PublicServer> *** bassals has joined company #1
12:21:42  <PublicServer> <elecRules> Would that work for an overflow?
12:22:04  <PublicServer> <V453000> idk what is that supposed to be but schematically ... lets say yes
12:22:30  <PublicServer> <V453000> I can build the overflow for you or show you how to do it, dont worry
12:22:36  <PublicServer> <V453000> lets do this?
12:22:39  <PublicServer> <elecRules> xD
12:22:56  <Hazard> Is the ProZone server used very much?
12:23:07  <PublicServer> <V453000> not very much
12:23:13  <PublicServer> <V453000> but for hard games
12:23:49  <Hazard> !blog
12:23:49  <PublicServer> Hazard: http://www.openttdcoop.org/blog
12:23:55  <PublicServer> <V453000> fits quite well
12:25:22  <Hazard> Brb guys
12:25:28  *** Hazard has quit IRC
12:26:02  <PublicServer> <V453000> :)
12:27:26  <PublicServer> <V453000> oh shit
12:27:32  <PublicServer> <elecRules> Bottom row?
12:27:36  <PublicServer> <V453000> it should be all 1 tile east
12:27:48  <PublicServer> <elecRules> ....?
12:27:50  <PublicServer> <V453000> this must be 4 tiles
12:28:10  <PublicServer> <elecRules> how're we gonna fit all the stuff in then>
12:28:15  <PublicServer> <V453000> easily
12:28:18  <PublicServer> <V453000> we just need to move it all
12:28:20  <PublicServer> <elecRules> I don't want to be smashing houses any more than is necessary
12:28:20  <PublicServer> <V453000> by one tile
12:28:30  <PublicServer> <V453000> houses will be ok
12:28:32  <PublicServer> <elecRules> bang in 5
12:28:38  <PublicServer> <V453000> keep 1
12:29:44  <PublicServer> <elecRules> Exactly
12:29:54  <PublicServer> <V453000> thats good
12:30:04  <PublicServer> <elecRules> We do need to smash houses for it ;/
12:30:08  <PublicServer> <V453000> that is okay
12:30:11  <PublicServer> <V453000> we have good roads
12:30:14  <PublicServer> * elecRules feels sorry for ppl living in houses
12:32:06  *** Hazard has joined #openttdcoop
12:32:22  <Hazard> !password
12:32:22  <PublicServer> Hazard: summon
12:32:28  <PublicServer> *** Hazard has left the game (connection lost)
12:32:47  <PublicServer> <V453000> want to use the pattern over the whole area?
12:32:53  <PublicServer> <V453000> like ... this long
12:32:59  <PublicServer> <elecRules> Hmm
12:33:05  <PublicServer> <V453000> I guess we do
12:33:05  <PublicServer> *** Hazard has left the game (processing map took too long)
12:33:05  <PublicServer> *** Hazard has left the game (connection lost)
12:33:05  <PublicServer> <elecRules> How much space would the overflow etc need?
12:33:13  <PublicServer> <V453000> not much
12:33:15  <Hazard> Dammit
12:33:21  <PublicServer> <elecRules> I want to fill as much as possible, while leaving space for overflow + smart injectino
12:33:23  <PublicServer> <elecRules> injection*
12:35:36  <Hazard> What is an injection>
12:35:37  <Hazard> ?
12:35:44  <PublicServer> *** Hazard has left the game (downloading map took too long)
12:35:44  <PublicServer> *** Hazard has left the game (connection lost)
12:35:44  <Hazard> A merge?
12:35:52  <PublicServer> <elecRules> It's a SRNW component
12:35:54  <PublicServer> <elecRules> when trains overflow
12:36:06  <PublicServer> <elecRules> they can be re-inserted into the network automatically
12:36:13  <PublicServer> <elecRules> (when they're needed again)
12:37:15  <PublicServer> <V453000> probably
12:37:17  <PublicServer> <V453000> :)
12:37:23  <PublicServer> <elecRules> Where will the terminus go?
12:37:34  <PublicServer> <elecRules> as in the transfer station
12:37:44  <PublicServer> <V453000> it will fit somehow
12:37:50  <PublicServer> <elecRules> xP
12:37:58  <PublicServer> <elecRules> .
12:38:01  <PublicServer> <V453000> the rails will be deleted anyway
12:38:04  <PublicServer> <elecRules> ah
12:38:07  <PublicServer> <elecRules> That makes it easier
12:38:17  <Hazard> Is that the dead end track at the transfers?
12:38:25  <PublicServer> *** Hazard has left the game (downloading map took too long)
12:38:25  <PublicServer> *** Hazard has left the game (connection lost)
12:38:54  <PublicServer> <V453000> it isnt somehow roally great amount of space but I think it is just enough
12:39:09  <Hazard> !password
12:39:09  <PublicServer> Hazard: summon
12:39:54  <PublicServer> *** Hazard has left the game (downloading map took too long)
12:39:54  <PublicServer> *** Hazard has left the game (connection lost)
12:40:19  <Hazard> Dangit
12:40:27  <PublicServer> <elecRules> ;(
12:42:02  <PublicServer> <V453000> lets do the first column first
12:42:12  <PublicServer> <V453000> the 281 ,286, 290, etc
12:42:30  <PublicServer> <V453000> then do the last column, then connect stuff and let people copy pattern inside :p
12:42:37  <PublicServer> <elecRules> ah, k
12:43:03  <PublicServer> <elecRules> what's the shortcut for raise/lower?
12:43:07  <PublicServer> <V453000> QWE
12:43:13  <PublicServer> <elecRules> ah
12:44:51  <PublicServer> <V453000> we sure will need to expand stuff later, but lets say 1 line will be able to do anything, for now
12:45:05  <PublicServer> <elecRules> lol, where will we expand to?
12:45:15  <PublicServer> <V453000> that is the trick, just the outside thingies
12:45:41  <PublicServer> <V453000> no no
12:45:47  <PublicServer> <V453000> that stuff
12:45:53  <PublicServer> <V453000> might need something like 2 lines etc
12:45:56  <PublicServer> <elecRules> yea I realise that
12:46:02  <PublicServer> <elecRules> I meant where will we put 2nd/3rd line
12:46:08  <PublicServer> <elecRules> LOL
12:46:10  <PublicServer> <V453000> can do something like this
12:46:10  <PublicServer> <elecRules> that works
12:46:36  <PublicServer> <V453000> but that later
12:46:42  <PublicServer> <V453000> this area is uncatched anywya
12:46:50  <PublicServer> <V453000> so any construction there doesnt kill buildings effectively
12:46:54  <PublicServer> <elecRules> yea
12:47:08  <PublicServer> <elecRules> Does the PBS go in front of platform, or in front of tunnels?
12:47:18  <PublicServer> <V453000> just like I built it
12:47:36  <PublicServer> <V453000> yes now
12:47:42  <PublicServer> <elecRules> LOL
12:47:48  <PublicServer> <elecRules> I've been connecting the dummy trains
12:48:42  <PublicServer> <V453000> this helps too
12:48:53  <PublicServer> <V453000> connects roads :)
12:48:59  <PublicServer> <elecRules> :)
12:50:25  <PublicServer> <elecRules> afk
12:50:29  <PublicServer> <elecRules> cya in 30min approx, hopefully
12:50:36  <PublicServer> *** elecRules has joined spectators
12:51:15  <Hazard> !password
12:51:15  <PublicServer> Hazard: adjoin
12:52:02  <PublicServer> *** Hazard has left the game (downloading map took too long)
12:52:02  <PublicServer> *** Hazard has left the game (connection lost)
12:53:02  <PublicServer> <V453000> =D works
12:56:06  <Hazard> !password
12:56:06  <PublicServer> Hazard: nitwit
12:56:49  <PublicServer> *** Hazard has left the game (downloading map took too long)
12:56:49  <PublicServer> *** Hazard has left the game (connection lost)
12:56:57  <V453000> can you please try after you get a better connection? you on a hotspot or something?
12:57:14  <Hazard> Am I spamming the chat?
12:57:19  *** Rhamphoryncus has quit IRC
12:57:21  <PublicServer> <V453000> no, pausing the game
12:57:27  <Hazard> Ohh
12:57:32  <Hazard> I didn't know it did that
12:57:37  <Hazard> I'll see what I can do
12:59:25  <PublicServer> *** elecRules has joined company #1
12:59:32  <PublicServer> <elecRules> back :)
13:00:31  <PublicServer> <elecRules> uhm, the 'overhead' line has CL1
13:00:45  <PublicServer> <V453000> that for sure isnt CL1
13:00:48  <PublicServer> <V453000> try it
13:01:07  <PublicServer> <elecRules> it's not ready for trains at all, lol
13:01:16  <PublicServer> <V453000> just send a testtrain there
13:01:21  <PublicServer> *** {TWerkhoven[l]} joined the game
13:01:32  *** Troy_McClure has joined #openttdcoop
13:01:40  <PublicServer> <V453000> hi
13:01:44  <PublicServer> <elecRules> hi
13:01:45  <Troy_McClure> hi
13:02:17  <PublicServer> <V453000> you may want to send a TL5 train to check CL
13:02:24  <PublicServer> <V453000> TL1 wont slow down ofc
13:02:59  <Troy_McClure> any problems, working on outer ring SBahn?\
13:04:25  <PublicServer> <elecRules> Damn, it just goes into the station
13:04:27  <PublicServer> <V453000> whatever, just trust me that it is ok :D
13:04:33  <PublicServer> <elecRules> :P
13:07:00  <PublicServer> <elecRules> Houston, we have a problem
13:07:15  <PublicServer> <elecRules> (!Here)
13:07:17  <PublicServer> <V453000> I dont think we do
13:07:42  *** Enoria has quit IRC
13:07:43  <PublicServer> <elecRules> LOL
13:07:46  <PublicServer> <elecRules> That works
13:08:16  <PublicServer> <bassals> will we eventually delete that lost train catching ring?
13:08:22  <PublicServer> <V453000> ofc
13:08:44  <PublicServer> <elecRules> I haven't seen it being used yet, lol
13:09:28  <Troy_McClure> it should only be used rarely
13:09:32  <PublicServer> <bassals> when we were building the reversers and fixing the stations was used
13:09:36  <PublicServer> <elecRules> ah
13:09:53  <Troy_McClure> last night, I altered the orders of all the trains still waiting, so problems with those shouldnt exist
13:10:11  <Troy_McClure> but I did see trains running wrong this morning, when V ffwed
13:11:10  <Troy_McClure> so apparently it is still a problem, and I don't know how it originated
13:11:33  <Troy_McClure> as I believe, the train (397) was carrying passengers from 30-1 and heading for center 7-8
13:12:32  <PublicServer> <V453000> yes
13:14:39  <PublicServer> <elecRules> Where should the "unneeded" trains from the rows go?
13:15:01  <PublicServer> <V453000> nowhere
13:15:04  <PublicServer> <V453000> to overflow
13:17:50  <PublicServer> <elecRules> This any good for the overflow line?
13:18:06  <PublicServer> <V453000> no, the overflow is at the entrance
13:18:16  <PublicServer> <elecRules> I don't mean that
13:18:22  <PublicServer> <V453000> yes I see what you are building
13:18:24  <PublicServer> <elecRules> I mean routing the trains which don't get accepted into any station
13:18:26  <PublicServer> <V453000> trains dont ever get there
13:18:33  <PublicServer> <V453000> all trains get accepted
13:18:39  <PublicServer> <V453000> they wait for being accepted
13:18:49  <PublicServer> <elecRules> oh
13:18:55  <PublicServer> <V453000> like this
13:19:05  <PublicServer> <V453000> the last column has it ended
13:19:11  <PublicServer> <elecRules> that'll block the previous station
13:19:18  <PublicServer> <V453000> not really
13:19:28  <PublicServer> <V453000> waiting bays are ready for it
13:19:58  <PublicServer> <elecRules> yep, 2 trains can be waiting on last station & 1 in 2nd-to-last
13:20:04  <PublicServer> <elecRules> before network starts getting jammed up
13:20:16  <PublicServer> <V453000> it doesnt "jam up"
13:20:24  <PublicServer> <V453000> they just "wait up and rest stacks in overflow"
13:20:38  <PublicServer> <elecRules> we do get a ripple along the whole column though
13:21:28  <PublicServer> <V453000> time will show you
13:21:30  <PublicServer> <V453000> :p
13:21:36  <PublicServer> <elecRules> :)
13:22:03  <Troy_McClure> How far is the outer Sbahn going?
13:22:10  <PublicServer> <V453000> come see? :D
13:22:11  <Troy_McClure> How far is it atm?
13:22:26  <Troy_McClure> not right now, not on my own computer
13:22:26  <Webster> Latest update from openttd: OpenTTD 1.2.0-RC2 <http://www.openttd.org/en/news/166>
13:22:40  <PublicServer> <V453000> we are building stuff ... one atm
13:22:56  <Troy_McClure> k
13:23:01  <PublicServer> <elecRules> The stations are correctly named "Madness Epicenter"
13:23:03  <Troy_McClure> no fixed grid there, right?
13:23:09  <PublicServer> <elecRules> Yes fixed grid
13:23:11  <PublicServer> <elecRules> but a different one
13:23:22  <Troy_McClure> even outside center?
13:23:32  <PublicServer> <V453000> well you can do whatever you want
13:23:38  <PublicServer> <V453000> build your own Sbahn differently
13:23:45  <PublicServer> <elecRules> lol, #278 is gathering pax
13:24:01  <PublicServer> <elecRules> (South 09-2)
13:24:06  <Troy_McClure> yes, but to do it your way entirely, you'd have to define your own grid
13:24:13  <Troy_McClure> that's why im asking
13:24:19  <PublicServer> <V453000> do
13:24:21  <PublicServer> <V453000> anything
13:24:23  <PublicServer> <V453000> you
13:24:23  <PublicServer> <V453000> want
13:24:25  <Troy_McClure> want
13:24:27  <PublicServer> <V453000> is that complicated to understand? :)
13:24:28  <Troy_McClure> yes, i get it ;)
13:24:41  <Hazard> Are you guys building something?
13:24:43  <PublicServer> <elecRules> We're only taking up half of an eighth of the outer ring, so far
13:24:49  <Troy_McClure> nope, but elecrules is messing with my head
13:24:59  <Troy_McClure> ;)
13:25:02  <PublicServer> <elecRules> xP
13:25:03  <Hazard> Im going to try to join
13:25:04  <PublicServer> <V453000> almost half
13:25:07  <Hazard> !password
13:25:08  <PublicServer> Hazard: decoys
13:25:22  <PublicServer> <elecRules> Is renaming stations allowed while paused?
13:25:26  <Troy_McClure> V: I understand there are still some lost trains, any idea why?
13:25:32  <PublicServer> <V453000> I think it is
13:25:35  <Troy_McClure> yes
13:25:38  <PublicServer> <V453000> no, no clue why
13:25:42  <PublicServer> <elecRules> yep, it's allowed
13:26:16  <Hazard> Nope, disconnected
13:26:16  <Troy_McClure> no patterns?
13:26:41  <PublicServer> <V453000> we build our pattern at one of the outer Sbahns. You can make whatever you want in your Sbahn.
13:26:48  <PublicServer> <V453000> now, again, what is so hard to understand? :D
13:26:54  <Troy_McClure> I know, I meant pattern in lost trains
13:27:12  <PublicServer> <V453000> idk
13:27:14  <Troy_McClure> I understand:
13:27:18  <Troy_McClure> do
13:27:20  <Troy_McClure> anything
13:27:22  <Troy_McClure> you
13:27:22  <Troy_McClure> want
13:27:26  <Troy_McClure> I got that
13:27:32  <PublicServer> <V453000> wasnt sure :p
13:27:38  <Troy_McClure> hehe :P
13:27:41  <PublicServer> <elecRules> we need to make a train counter on the lost-trains line :P
13:28:04  <PublicServer> <V453000> memory is enough
13:28:19  <Troy_McClure> I have a proposal: since trains don't get lost often and it is often missed, how about we trap those trains to see if there's a pattern?
13:28:29  <PublicServer> <elecRules> Or a "loop of shame" ^^
13:28:33  <PublicServer> <V453000> yes that is basically what I said
13:28:43  <PublicServer> <V453000> memories, traps, same stuff
13:29:02  <PublicServer> <V453000> ok elecRules, here we have our input line
13:29:05  <PublicServer> <elecRules> Not the same, since there is no way to read a train's ID into a memory...
13:29:15  <PublicServer> <V453000> sure sure :)
13:29:43  <Troy_McClure> yes, but if you trap a train, you can see: 1) what it is carrying (so where it came from) 2) the orders of thát train 3) where it is heading
13:29:55  <PublicServer> <elecRules> what's the 'signal track' near the overflow?
13:30:14  <PublicServer> <V453000> just injection logic
13:30:21  <PublicServer> <V453000> like prio and asking if there is a free waiting bay
13:30:27  <PublicServer> <elecRules> ah
13:30:53  <PublicServer> <V453000> now you just need to make the transfer station
13:31:19  <PublicServer> <V453000> which can be done in various rather random ways
13:32:34  <PublicServer> *** bassals has joined spectators
13:32:51  <Troy_McClure> I'll check back later, I'll join then too
13:32:56  *** Troy_McClure has quit IRC
13:33:01  <PublicServer> <V453000> later then
13:33:27  <PublicServer> <V453000> not yet
13:34:25  <PublicServer> <V453000> why do you add 3rd?
13:34:31  <PublicServer> <elecRules> Room for expansion
13:34:38  <PublicServer> <V453000> what?
13:35:04  <PublicServer> <elecRules> ohhh, this is transfer station for each column >.< *facepalm*
13:35:06  <PublicServer> <V453000> adding 3rd is expanding, not room for expansion
13:35:57  <PublicServer> <elecRules> You sure we need that many platforms? :S
13:37:07  <PublicServer> <elecRules> where'll you fit the exit PBS on that middle one?
13:37:17  <PublicServer> <V453000> why would I do that?
13:37:43  <PublicServer> <elecRules> I guess a platform counts as a signal block in itself?
13:37:57  <PublicServer> <elecRules> from PBS point of view as a "safe stopping zone"
13:38:09  <PublicServer> <V453000> blocks arent too relevant with PBS, but w/e ... the 2way PBS is only needed with the 2way stations
13:39:07  <PublicServer> <elecRules> yep
13:42:33  <PublicServer> <V453000> edit where, what and when needed I guess :)
13:42:40  <PublicServer> <elecRules> lol
13:43:55  *** theholyduck has joined #openttdcoop
13:46:18  <PublicServer> <V453000> alright
13:46:48  <PublicServer> <V453000> now just filling the pattern and making dummies
13:47:00  <PublicServer> <elecRules> Disconnected bridge @ ?????
13:47:07  <PublicServer> <V453000> reversing bridge
13:47:10  <PublicServer> <elecRules> ah
13:48:08  <smoovi> !screen
13:48:08  <PublicServer> *** smoovi liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00006D43.png)
13:48:14  <PublicServer> <V453000> and there is a train ready at the depot
13:48:32  <PublicServer> <elecRules> :)
13:48:54  <PublicServer> <elecRules> lol @ the reverser which reaches onto the other side of the highway
13:49:34  <PublicServer> <elecRules> that could probably be built under the roads, there's no catchment there anyway
13:49:48  <PublicServer> <V453000> leave it as it is
13:49:54  <PublicServer> <elecRules> k
13:50:00  <PublicServer> <V453000> rather go build the Sbahn core :p
13:50:10  <PublicServer> <V453000> I just made it work for you
13:50:10  <PublicServer> <elecRules> we are getting in the way of the prospective build in the other segment though
13:50:14  <PublicServer> <elecRules> :D
13:50:29  <PublicServer> <V453000> then the other segment will be modification friendly
13:52:22  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
13:55:49  <Maraxus> !password
13:55:49  <PublicServer> Maraxus: consul
13:56:06  <PublicServer> *** Maraxus joined the game
13:56:09  <PublicServer> <Maraxus> hi
13:56:13  <PublicServer> <elecRules> hi
13:56:28  <PublicServer> <V453000> hello
13:58:46  <PublicServer> <V453000> we need the outer Sbahns done but people seem to not be doing any :|
13:58:56  <PublicServer> <elecRules> Other than us
13:58:56  <PublicServer> <V453000> we shoul get all of them up so we could make the growing tunnels to the edge of map
14:00:24  <PublicServer> <Maraxus> will you build at !here as well?
14:00:34  <PublicServer> <V453000> no
14:00:56  <PublicServer> <elecRules> We've built a reverser in there but that just didn't fit into the square
14:01:38  <PublicServer> <Maraxus> so that area gets a local sbahn or?
14:01:46  <PublicServer> <V453000> every area gets some Sbahn
14:02:00  <PublicServer> <Maraxus> ok
14:02:06  <PublicServer> <V453000> better make the large areas first though
14:02:09  <PublicServer> <V453000> so we can grow the city more
14:02:15  <PublicServer> <Maraxus> agreed
14:02:23  <PublicServer> <V453000> we are kinda stuck at growth now just because we dont have outer Sbahns
14:03:01  <PublicServer> *** {TWerkhoven[l]} joined the game
14:03:03  <PublicServer> <V453000> hi
14:03:06  <PublicServer> <elecRules> hi
14:03:08  <PublicServer> <TWerkhoven[l]> ello
14:05:06  <PublicServer> *** {TWerkhoven[l]} has joined company #1
14:09:01  *** Troy_McClure has joined #openttdcoop
14:09:32  <Troy_McClure> !password
14:09:32  <PublicServer> Troy_McClure: consul
14:09:47  <PublicServer> *** Troy McClure joined the game
14:13:42  <Hazard> !password
14:13:42  <PublicServer> Hazard: bamboo
14:14:59  <PublicServer> <Troy McClure> what about the space outside of the  outer road ring?
14:15:06  <Hazard> !screen
14:15:06  <PublicServer> *** Hazard liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00006D43.png)
14:15:09  <PublicServer> <V453000> also some Sbahn
14:16:59  <Hazard> !help
14:16:59  <PublicServer> Hazard: http://www.openttdcoop.org/wiki/IRC_Commands
14:17:23  <PublicServer> <V453000> I see people love to build in the outer areas rather than the large ones :x
14:17:34  <PublicServer> <V453000> we need bigger areas for town growth first
14:18:04  <PublicServer> <Troy McClure> the places between the main stations need to be done too?
14:18:06  <PublicServer> <elecRules> Someone's building in north east east
14:18:16  <PublicServer> <V453000> north east east is me
14:18:18  <PublicServer> <elecRules> ah
14:18:25  <PublicServer> <TWerkhoven[l]> does it matter which ml-station the passengers get dropped at?#
14:18:29  <PublicServer> <elecRules> moar grids :3
14:18:35  <PublicServer> <V453000> TWerkhoven[l]: the closest
14:24:31  *** theholyduck has quit IRC
14:26:11  <PublicServer> *** {TWerkhoven[l]} has joined spectators
14:26:15  <TWerkhoven2[l]> bbiab
14:28:45  <PublicServer> <elecRules> yay, rails done
14:28:51  <PublicServer> <elecRules> now just the signalling and dummies
14:29:45  <PublicServer> <V453000> :)
14:37:35  <Tray> !password
14:37:35  <PublicServer> Tray: bamboo
14:37:50  <PublicServer> *** Tray joined the game
14:39:45  <PublicServer> <Tray> What's the problem about road dead ends?
14:39:52  <PublicServer> <V453000> they slow town growth a huge amount
14:40:08  <PublicServer> <Tray> why that?
14:40:14  <PublicServer> <V453000> absolutely no clue
14:40:16  <PublicServer> <V453000> they just do
14:40:18  <PublicServer> <Tray> crazy
14:40:21  <PublicServer> <elecRules> ikr
14:40:31  <PublicServer> <V453000> when we had them in the center, the center was stuck at like 300k
14:40:37  <PublicServer> <V453000> we removed them and ... you see
14:46:25  <PublicServer> <elecRules> signalling done!
14:46:32  <PublicServer> <elecRules> V, please check
14:46:54  <PublicServer> <V453000> that 2way should be only on 1st column
14:46:56  <PublicServer> <V453000> rest not
14:46:59  <PublicServer> <V453000> so there it is good
14:47:01  <PublicServer> <elecRules> ?
14:47:11  <PublicServer> <V453000> see next station
14:47:22  <PublicServer> <V453000> I think the 2ways might do bad stuff
14:47:30  <PublicServer> <V453000> but you can try to keep them
14:47:32  <PublicServer> <V453000> it might work
14:47:42  <PublicServer> <elecRules> I think PBS prefers two way normal signals
14:47:45  <PublicServer> <elecRules> someone mentioned that
14:47:47  <PublicServer> <V453000> probably will
14:47:54  <PublicServer> <V453000> that doesnt matter either
14:48:00  <PublicServer> <V453000> try something, you will see
14:48:04  <PublicServer> <V453000> if it breaks, remove them
14:48:23  <PublicServer> <elecRules> Now gotta add all the dummy trains - what's the fastest way of doing it?
14:48:25  <PublicServer> <elecRules> tons of depots?
14:48:35  <PublicServer> <V453000> yes
14:48:43  <PublicServer> <elecRules> and what orders do they need
14:48:53  <PublicServer> <V453000> full load, transfer and leave empty
14:48:59  <PublicServer> <V453000> same as center
14:49:01  <PublicServer> <elecRules> ah
14:50:36  <PublicServer> <Troy McClure> anyone available for a quick check?
14:50:46  <PublicServer> <V453000> yey
14:51:14  <PublicServer> <Troy McClure> at !here, I hope I dont need a signal before that tunnel
14:51:16  <PublicServer> <Troy McClure> is that true?
14:51:19  <PublicServer> <V453000> how does that work? the same as center again?
14:51:32  <PublicServer> <Troy McClure> about
14:51:36  <PublicServer> <V453000> ..
14:51:54  <PublicServer> <V453000> well firstly the tunnel is only 4 long so that will break as a waiting bay
14:51:56  <PublicServer> <elecRules> lol V, everyone's copying you
14:52:18  <PublicServer> <Troy McClure> crap
14:52:52  <PublicServer> <V453000> and btw I dont think it is a good idea to make a Sbahn for transfering to multiple places in a spot where you want to transfer to just one station
14:53:22  <PublicServer> <Troy McClure> huh, that's not the idea, I think
14:53:33  <PublicServer> <Troy McClure> they go from one rown and then back, then they transfer
14:53:39  <PublicServer> <Troy McClure> and continue with other rows
14:53:55  <PublicServer> <V453000> hm
14:54:02  <PublicServer> <V453000> still the same idea :)
14:54:08  <PublicServer> <V453000> just fits worse imo
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14:54:26  <PublicServer> <V453000> it is better to have a SRNW like go out - load - go back
14:54:44  <PublicServer> <V453000> like this for example
14:54:44  <PublicServer> <Troy McClure> ah, okay
14:54:47  <PublicServer> <Troy McClure> yeah, got it
14:55:51  <PublicServer> <Troy McClure> I would still like to stick to my idea
14:55:57  <PublicServer> <V453000> my idea you mean :DDD
14:56:08  <PublicServer> <V453000> :P
14:56:14  <PublicServer> <Troy McClure> sorta, I guess
14:56:24  <PublicServer> <elecRules> No more (c) nightmares in OpenTTD
14:56:30  <PublicServer> <elecRules> *everyone's* idea
14:56:49  <PublicServer> <elecRules> Public Domain #openttdcoop, in the name of virtual train science
14:58:41  <PublicServer> <V453000> idk I just feel like it is kinda weird to first make full trains go away from the destination and then bring them back
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15:16:02  <PublicServer> <elecRules> @V why not clone the trains?
15:16:08  <PublicServer> <elecRules> They're meant to share orders anyway, right?
15:16:12  <PublicServer> <V453000> hm?
15:16:18  <PublicServer> <elecRules> ohh, different network
15:16:24  <PublicServer> <elecRules> I'm looking at the wrong group lol
15:16:43  <PublicServer> <elecRules> I thought you were adding more to the south s-bahn
15:17:05  <PublicServer> <elecRules> which still has 2 columns of dummies to go ;s
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15:23:19  <PublicServer> <elecRules> Yay, last column of dummies
15:24:39  <PublicServer> *** {TWerkhoven[l]} has joined company #1
15:27:29  <PublicServer> <elecRules> @V Why does the S-bahn need waypoints? I thought that all the trains could go to any line...
15:27:41  <PublicServer> <V453000> hm
15:27:51  <PublicServer> <V453000> well yes they could have just the transfer order
15:28:05  <PublicServer> <V453000> but waypoints work with the reverser for example :p
15:28:23  <PublicServer> <elecRules> transfer order by itself doesn't work with a reverser? :(
15:28:41  <PublicServer> <V453000> you would have to add a pathfinder trap there
15:28:47  <PublicServer> <elecRules> Hmmm
15:29:01  <PublicServer> <V453000> when it is already built, I recommend keeping ithe waypoints
15:29:04  <PublicServer> <elecRules> Station instead of waypoint?
15:29:14  <PublicServer> <V453000> but yes they dont do much
15:29:21  <PublicServer> <elecRules> (so that the station can be placed onto every line)
15:29:43  <PublicServer> <V453000> preferably keep it as it is :)
15:29:45  <PublicServer> <elecRules> or can waypoints be "grouped" like stations
15:29:51  <PublicServer> <V453000> there is one waypoint
15:30:14  <PublicServer> <elecRules> um, no, there's at least 3
15:30:20  <PublicServer> <elecRules> so they are grouped
15:30:22  <PublicServer> <elecRules> lol
15:30:32  <PublicServer> <V453000> there is one. :)
15:30:34  <PublicServer> <elecRules> just noticed, I thought they couldn't be "joined" together like stations
15:31:08  <PublicServer> <elecRules> How many trains do you think this needs, for starters?
15:31:36  <PublicServer> <V453000> 50+
15:31:46  <PublicServer> <elecRules> k
15:31:48  <PublicServer> <V453000> say 70 for now
15:31:59  <PublicServer> <elecRules> and what's wrong with the 2-way signals marked "!this"?
15:32:29  <PublicServer> <V453000> we will see
15:32:33  <PublicServer> <elecRules> :)
15:32:56  <PublicServer> <V453000> uh
15:33:00  <PublicServer> <V453000> you need to reverse dummies
15:33:02  <PublicServer> <V453000> so they block path
15:33:08  <PublicServer> <elecRules> manually?
15:33:22  <PublicServer> <V453000> sure
15:33:50  <PublicServer> <elecRules> Reverser fail
15:33:56  <PublicServer> <elecRules> or not,
15:33:58  <PublicServer> <elecRules> overflow fail
15:34:00  <PublicServer> <elecRules> looks like
15:34:04  <PublicServer> <V453000> not really
15:34:10  <PublicServer> <V453000> ooh
15:34:16  <PublicServer> <V453000> :D
15:34:16  <PublicServer> <Troy McClure> ?
15:34:22  <PublicServer> <V453000> waypoint fail
15:34:25  <PublicServer> <V453000> rather
15:34:35  <PublicServer> <elecRules> ?
15:35:06  <PublicServer> <elecRules> Unnecessary waypoint is unnecessary?
15:35:16  <PublicServer> <V453000> it shouldnt work now though
15:35:22  <PublicServer> <elecRules> um, it's working :)
15:35:25  <PublicServer> <V453000> but the 2ways will force trains anyway
15:35:36  <PublicServer> <V453000> see how many trains are entering row 7
15:35:47  <PublicServer> <V453000> none until other rows are full
15:38:08  <PublicServer> <elecRules> uhm, could you help me fix the dummies?
15:38:14  <PublicServer> <elecRules> they're not doing much of anything
15:38:16  <PublicServer> <V453000> they are fixed?
15:38:36  <PublicServer> <elecRules> ah
15:38:42  <PublicServer> <elecRules> thx :)
15:39:04  <PublicServer> <V453000> wtf who reversed them again
15:39:30  <PublicServer> <elecRules> Which side should they be loading at?
15:39:42  <PublicServer> <V453000> do you understand how does the station work?
15:39:52  <PublicServer> <elecRules> I think so:
15:39:58  <PublicServer> <V453000> obviously not
15:40:04  <PublicServer> <elecRules> While dummies are loading, they do so at the connected end
15:40:08  <PublicServer> <elecRules> thereby blocking the path
15:40:22  <PublicServer> <elecRules> they unload at the disconnected end, opening the path for the real train
15:41:07  <PublicServer> <V453000> they manage to screw up somehow
15:41:09  <PublicServer> <V453000> this is very weird
15:41:27  <PublicServer> <elecRules> no, there just arent any passengers to pick up
15:41:33  <PublicServer> <V453000> look what they do
15:41:39  <PublicServer> <elecRules> just spotted them do it
15:41:41  <PublicServer> <elecRules> very werird
15:41:43  <PublicServer> <V453000> they need a place to reverse
15:41:45  <PublicServer> <elecRules> weird*
15:42:07  <PublicServer> <elecRules> place to reverse- those half tile tracks?
15:42:17  <PublicServer> <V453000> change the pattern to !this one
15:42:19  <PublicServer> <V453000> I have to go
15:42:23  <PublicServer> <elecRules> k, cya soon :)
15:42:33  <PublicServer> <Troy McClure> bb
15:42:47  <PublicServer> *** V453000 has left the game (leaving)
15:42:52  <V453000> laters
15:42:58  <PublicServer> <elecRules> cya :)
15:43:08  <PublicServer> *** Maraxus has joined spectators
15:43:16  <PublicServer> <TWerkhoven[l]> cya
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15:59:43  <als> !password
15:59:43  <PublicServer> als: mobbed
15:59:49  <PublicServer> *** als has left the game (connection lost)
16:00:14  <PublicServer> *** als joined the game
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16:41:16  <Firestar> hi
16:41:19  <PublicServer> <Troy McClure> hi
16:41:21  <PublicServer> <bassals> hello
16:41:31  <Firestar> how is it going there?
16:41:35  <PublicServer> <TWerkhoven[l]> eya
16:41:39  <PublicServer> <Troy McClure> busy
16:41:54  <PublicServer> <Troy McClure> speaking for myself then
16:41:54  <Firestar> w/o lags i suppose
16:42:02  <PublicServer> <Troy McClure> w/o lags yeah
16:42:03  <Firestar> !playercount
16:42:03  <PublicServer> Firestar: Number of players: 12 (6 spectators)
16:42:04  <PublicServer> <TWerkhoven[l]> repetetive mostly
16:42:47  <Firestar> !password
16:42:47  <PublicServer> Firestar: terser
16:43:33  <PublicServer> *** Firestar joined the game
16:47:17  <PublicServer> <Firestar> nice population
16:47:39  <PublicServer> *** Tray joined the game
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16:50:11  <PublicServer> <Cogwheel> hello
16:50:17  <PublicServer> <Troy McClure> hi
16:50:35  <PublicServer> <Firestar> hi
17:05:31  <PublicServer> <Cogwheel> so the "growing tunnels" make it so the city will sprout new population centers really far away?
17:05:37  <PublicServer> <Troy McClure> yes
17:06:31  <PublicServer> <Firestar> im lagging
17:06:46  <PublicServer> <Troy McClure> im not
17:07:20  <PublicServer> <TWerkhoven[l]> neither am i, i think
17:08:03  <PublicServer> <Firestar> cya later
17:08:09  <PublicServer> *** Firestar has left the game (leaving)
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17:21:40  <Ammler> @man toolbar_pos
17:21:41  <Webster> Search results - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=toolbar_pos
17:22:19  *** LoPo has joined #openttdcoop
17:22:37  <LoPo> hello
17:22:39  <PublicServer> <Troy McClure> hi
17:23:21  <LoPo> !password
17:23:21  <PublicServer> LoPo: drones
17:23:47  <PublicServer> *** LoPo joined the game
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17:32:27  <PublicServer> <LoPo> oops :P
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17:45:46  <PublicServer> <LoPo> looks nice guys
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18:10:24  <Jono_> !password
18:10:24  <PublicServer> Jono_: egging
18:10:46  <Jono_> !dl win64
18:10:47  <PublicServer> Jono_: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-windows-win64.zip
18:13:38  <Jono_> !password
18:13:38  <PublicServer> Jono_: valved
18:14:00  <PublicServer> *** Player has left the game (connection lost)
18:14:44  <PublicServer> *** Player has left the game (connection lost)
18:15:01  <Jono_> why do i get this error message
18:15:14  <Jono_> 'your computer is too slow to keep up with the server'
18:15:22  <PublicServer> <Troy McClure> haha
18:15:28  <PublicServer> <Troy McClure> probably because it is?
18:15:41  <Jono_> i highly doubt that
18:16:12  <PublicServer> <Troy McClure> I wouldnt know
18:16:19  <Jono_> Quad-Core 2.80Ghz with 8gig ram ?
18:16:21  <PublicServer> <Troy McClure> how's your network connection?
18:16:42  <Jono_> its been quite healthy up until recent days
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18:27:33  *** ChanServ sets mode: +o mfb-
18:27:35  <mfb-> hi
18:27:35  <PublicServer> *** mfb joined the game
18:27:43  <PublicServer> <Maraxus> hi
18:27:43  <PublicServer> <Troy McClure> hi
18:27:45  <PublicServer> <TWerkhoven[l]> eya
18:28:01  <PublicServer> <mfb> looks like the growth tunnels work
18:28:27  <PublicServer> <mfb> by why this large difference at !these roads?
18:28:57  <PublicServer> <Troy McClure> no idea
18:29:12  <PublicServer> <mfb> and is there anything new about lost trains?
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18:37:40  <PublicServer> <mfb> TWerkhoven: you can use the area with the ML and the lost train line for the SBahn, too
18:38:02  <PublicServer> <TWerkhoven[l]> i may do that later
18:38:21  <PublicServer> <TWerkhoven[l]> is that totally unused now?
18:38:51  <PublicServer> <mfb> I am looking for any lost trains now
18:39:09  <PublicServer> <mfb> if there are none, I can remove the whole thing
18:39:40  <PublicServer> <mfb> EAST gets traffic problems on the ML
18:39:55  <PublicServer> <mfb> SE and S, too
18:41:25  <PublicServer> <TWerkhoven[l]> dinenrtime now
18:41:28  <PublicServer> *** {TWerkhoven[l]} has joined spectators
18:45:26  <PublicServer> <bassals> are you going to change the outer NW sbahn into maglev?
18:45:32  <PublicServer> <Troy McClure> yes
18:46:26  <PublicServer> <mfb> who built south? V?
18:46:42  <PublicServer> <Troy McClure> erm
18:46:54  <PublicServer> <Troy McClure> no, lemme check
18:46:58  <PublicServer> <Troy McClure> elecrules i think
18:47:04  <PublicServer> <mfb> oh interesting
18:47:10  <PublicServer> <Troy McClure> yes, i think so
18:47:20  <PublicServer> <mfb> the overflow system looks V-like :p
18:49:06  <PublicServer> <mfb> ok, looks like the central SBahn works now
18:49:38  <PublicServer> <mfb> feel free to remove the lost-train line
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18:53:16  <PublicServer> <bassals> why is !temp signal temporary?
18:53:30  <PublicServer> <mfb> can lead to trains waiting there
18:53:36  <PublicServer> <mfb> but.. I think it is fine
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18:58:33  <PublicServer> <mfb> wtf
18:58:50  <PublicServer> <mfb> I have a tramway
18:58:53  <PublicServer> <mfb> add a maglev line
18:58:59  <PublicServer> <mfb> remove it
18:59:02  <PublicServer> <mfb> and get a road
18:59:16  <PublicServer> <bassals> yes I was removing them
18:59:19  <PublicServer> *** als has joined company #1
18:59:31  <PublicServer> <mfb> but why do I get a road?
19:02:11  *** bassals has joined #openttdcoop
19:04:56  <V453000> !password
19:04:57  <PublicServer> V453000: squint
19:05:11  <PublicServer> *** V453000 joined the game
19:05:12  <PublicServer> <V453000> hiiiiiiiiiiiiiiiiiiiii
19:05:12  <PublicServer> <Troy McClure> wb
19:05:15  <PublicServer> <mfb> hi
19:05:35  <PublicServer> <V453000> ooh stuff done :)
19:05:35  <PublicServer> <Maraxus> hi
19:05:38  <PublicServer> <mfb> trains really like NW
19:05:53  <PublicServer> <V453000> :d
19:05:59  <PublicServer> <mfb> while east and south need more trains
19:06:29  <PublicServer> <V453000> perhaps just add more ML trains and see what happens
19:06:59  <PublicServer> <V453000> the fuck
19:07:16  <LoPo> oh, hi V
19:07:17  <PublicServer> <V453000> not :)
19:07:21  <PublicServer> <V453000> hi LoPo :)
19:07:28  <PublicServer> <LoPo> nice city :)
19:07:39  <PublicServer> <V453000> we need outer Sbahns done so we could make growing tunnels to the outer ring
19:07:42  <PublicServer> <V453000> thanks :p
19:07:52  <PublicServer> <V453000> come build :P
19:08:02  <PublicServer> <Troy McClure> he did something alright
19:08:33  <PublicServer> <bassals> by the way
19:08:39  <PublicServer> <bassals> this might sound stupid
19:08:42  <PublicServer> <mfb> I am thinking about some nice system for north
19:08:49  <PublicServer> <bassals> why do we have tunnels in the ML?
19:08:59  <PublicServer> <V453000> there should be roads bassals
19:09:01  <PublicServer> <mfb> to have more room for town/SBahn on top
19:09:03  <PublicServer> <V453000> for better tgrowth
19:09:25  <PublicServer> <bassals> like in the outer sbanhs¿
19:09:32  <PublicServer> <mfb> oh, I liked the tramway
19:09:39  <PublicServer> <V453000> tramway was nice but did nothing
19:10:01  <PublicServer> <V453000> we need road expansion to outside
19:10:11  <PublicServer> <V453000> town center is pretty much everywhere in central area
19:10:14  <PublicServer> *** LoPo has joined company #1
19:10:28  <PublicServer> <mfb> well, inner SBahn is done I think
19:10:34  <PublicServer> <V453000> yeah should be
19:11:51  <PublicServer> <mfb> btw we have a lot of uncovered houses on the outside of the roads there
19:12:05  <PublicServer> <V453000> in center?
19:12:11  <PublicServer> <V453000> ah that
19:12:15  <PublicServer> <V453000> that should be covered by outer Sbahns
19:12:22  <PublicServer> <V453000> yeah
19:12:32  <PublicServer> <V453000> the roads have to continue towards outer rings anyway
19:12:35  <PublicServer> <V453000> so some small Sbahns should be done
19:12:37  <PublicServer> <mfb> hmm
19:12:43  <PublicServer> <mfb> center 9->10 waypoint area :D
19:14:30  *** Firestar has joined #openttdcoop
19:14:41  <Firestar> !password
19:14:41  <PublicServer> Firestar: foamed
19:14:44  <Firestar> hi
19:14:49  <PublicServer> <V453000> elo
19:14:51  <PublicServer> <mfb> hi
19:14:54  <PublicServer> <Maraxus> hi
19:15:05  <Firestar> how much inhabitants in town?
19:15:11  <PublicServer> <V453000> 0
19:15:11  <PublicServer> <mfb> 1.338
19:15:42  <PublicServer> <mfb> millions or thousands, depending on your interpretation of "."
19:15:48  <PublicServer> <V453000> :)
19:16:04  <PublicServer> *** Firestar joined the game
19:19:07  <bassals> we've been stuck at that figure for some hours
19:19:26  <PublicServer> <V453000> yes because we dont have any new roads
19:19:29  <PublicServer> <V453000> the outer ring isnt being grown yet
19:20:03  <PublicServer> *** mfb has joined spectators
19:20:07  <PublicServer> <Troy McClure> Dunno who built it, but  Northwestwest has a lot of dead ends
19:20:09  <PublicServer> <Firestar> well the south west part isnt but the north west part is grown
19:20:40  <PublicServer> <V453000> where?
19:20:56  <PublicServer> <Troy McClure> in it
19:20:58  <PublicServer> <Troy McClure> everywhere
19:21:10  <PublicServer> <Firestar> wich direction?
19:21:15  <PublicServer> <Troy McClure> NWW
19:21:58  <PublicServer> *** Tray has left the game (leaving)
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19:29:05  <PublicServer> <LoPo> hmmm :)
19:29:29  <PublicServer> <V453000> hm hm ?
19:31:23  *** Tray has quit IRC
19:31:39  <PublicServer> <LoPo> can i make my Sbahn drop here (at !sbahndrop)
19:32:06  <PublicServer> <LoPo> ontop of the ML tunnels
19:32:28  <PublicServer> <LoPo> ?
19:32:32  <PublicServer> <V453000> hm?
19:32:34  <PublicServer> <Troy McClure> I dont know
19:32:36  <PublicServer> <LoPo> no yes maybe :P
19:32:48  <PublicServer> <V453000> on top of tunnels really should be roads
19:32:59  <PublicServer> <V453000> so that you really connect the town center with outer ring well
19:33:01  <PublicServer> <LoPo> oky
19:33:01  <PublicServer> <Troy McClure> so no
19:33:11  <PublicServer> <V453000> at least that is what I think
19:33:17  <PublicServer> <V453000> town growing is still just black magic to me
19:35:13  <PublicServer> *** Maraxus has joined spectators
19:35:15  <PublicServer> <LoPo> ah crap
19:35:22  <PublicServer> <Firestar> was it actually a good idea making that line from the south east corner?
19:35:40  <PublicServer> <V453000> :D
19:35:56  <PublicServer> <V453000> I think that should just transfer to the Sbahn that comes to the big area
19:36:06  <PublicServer> <LoPo> intressting
19:36:08  <PublicServer> <V453000> full line like this is waste of space
19:36:10  <PublicServer> <LoPo> SML?
19:36:16  <PublicServer> <LoPo> side main line :P
19:36:26  <PublicServer> <V453000> a big line to the side? :D
19:36:42  <PublicServer> <Firestar> in LRRL?
19:37:39  <PublicServer> <V453000> anyway, I just connceted east with roads
19:37:45  <PublicServer> <V453000> to the center
19:37:55  <PublicServer> <V453000> this is about how I think it should be done
19:38:06  <PublicServer> <V453000> mainly roadd, plus some random Sbahn thingies
19:38:23  <PublicServer> <Firestar> i wonder how many inhabitants this town will have when its grown over the whole map
19:38:34  <PublicServer> <V453000> IF it will be grown over the whole map :)
19:38:40  <PublicServer> <V453000> (hopefully will)
19:38:51  <PublicServer> <LoPo> ofc it will :P
19:38:57  <PublicServer> <Firestar> well the center certainly looks almost like New York
19:38:59  <PublicServer> <LoPo> we will FORCE it!
19:39:01  <PublicServer> <Firestar> XD
19:39:09  <PublicServer> <V453000> :)
19:39:27  <PublicServer> <Firestar> only tall houses and buildings
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19:40:46  <Jono_> !password
19:40:46  <PublicServer> Jono_: unmans
19:40:49  <PublicServer> <LoPo> no! :P
19:40:56  <PublicServer> <LoPo> i want to candy them :p
19:40:58  <PublicServer> <V453000> big plans on train 959
19:41:57  <PublicServer> *** Player has changed his/her name to Jono99
19:42:07  <PublicServer> <V453000> hello :)
19:42:30  <PublicServer> *** Cogwheel joined the game
19:42:42  <PublicServer> <V453000> hello :)
19:42:48  <PublicServer> <Cogwheel> hi :)
19:42:54  <PublicServer> <Jono99> that is one big metro in the middle there :P
19:42:54  <PublicServer> <V453000> welcome to madness
19:43:33  <PublicServer> <LoPo> ow fk
19:43:56  <PublicServer> <V453000> watup?
19:43:57  <PublicServer> <LoPo> stop :P
19:44:07  <PublicServer> <LoPo> w8ing bay is to short
19:44:18  <PublicServer> <V453000> too, not to :)
19:45:20  <PublicServer> <LoPo> is it considered cheating using TL5 trains and TL6 stations? :P
19:45:28  <PublicServer> <V453000> nah
19:45:31  <PublicServer> <LoPo> cool
19:45:37  <PublicServer> <V453000> well
19:45:44  <PublicServer> <V453000> why dont you just make the pattern TL5?
19:46:00  <PublicServer> <V453000> guess it fits better for TL6 :)
19:46:03  <PublicServer> <LoPo> because of the coverage
19:46:13  <PublicServer> <V453000> dont bother, 5 trains 6 stations is ok I think
19:46:21  <PublicServer> <LoPo> kk
19:46:35  <PublicServer> <V453000> however be careful with those srnw stations and shorter trains
19:46:38  <PublicServer> <V453000> well, np
19:46:54  <PublicServer> <V453000> if it fails just add 2 goods wagons to the dummy train so it stays TL6
19:47:00  <PublicServer> <V453000> or shorten the station :)
19:47:10  <PublicServer> <V453000> which you dont want I guess
19:47:20  <PublicServer> <LoPo> yeah :(
19:47:42  <PublicServer> <V453000> well then you still have a safety plan :p
19:49:40  <PublicServer> <V453000> ooh LoPo doing badass reversers
19:49:43  <PublicServer> <V453000> Troy McClure: see that :p
19:49:49  <PublicServer> <LoPo> :D
19:50:03  <PublicServer> <LoPo> i hope they work
19:50:17  <PublicServer> *** Jono99 has joined company #1
19:50:19  <PublicServer> <Troy McClure> what do I need to see where?
19:50:22  <PublicServer> <V453000> ofc they do
19:50:36  <PublicServer> <V453000> southern part of EAST
19:50:38  <PublicServer> <LoPo> madness station 501
19:50:57  <PublicServer> <Troy McClure> ah, see it
19:51:00  <PublicServer> <Troy McClure> yes, reversers
19:51:03  <PublicServer> *** mfb has joined company #1
19:51:16  <PublicServer> <V453000> LoPo: and who is going to involve !stuff in catchment? :)
19:51:22  <PublicServer> <Troy McClure> hadnt thought of that, figured it would take up to mutch sapce
19:51:45  <PublicServer> <V453000> well you could also make terminus stations as I told you
19:51:52  <PublicServer> <V453000> btw LoPPo you actually have one problem
19:51:58  <PublicServer> <V453000> how do you make trains choose the platforms
19:52:00  <PublicServer> <Troy McClure> yes, did that on a small part V
19:52:14  <PublicServer> <LoPo> they stack from the last one
19:52:29  <PublicServer> <V453000> hm lets see
19:52:36  <PublicServer> <LoPo> maybe ill make a PF trap
19:52:39  <PublicServer> <V453000> nah
19:52:45  <PublicServer> <V453000> if you make them like south is, then it works
19:52:56  <PublicServer> <V453000> it shoudl be able to work that way easily
19:52:58  <PublicServer> <mfb> is RV service allowed for some weird edges? or is station walk preferred?
19:53:08  <PublicServer> <V453000> station walk prefered if you really need it
19:53:14  <PublicServer> <V453000> or just make tiny train
19:53:16  <PublicServer> <mfb> hmm
19:53:27  <PublicServer> <mfb> well, big stuff first
19:53:37  <PublicServer> <mfb> just saw !edge
19:53:43  <PublicServer> <mfb> but a TL1 train can handle that
19:53:46  <PublicServer> <V453000> yeah
19:53:56  <PublicServer> <V453000> see what I did at east above ML
19:54:00  <PublicServer> <LoPo> V453000: with the toway signals you mean?
19:54:03  <PublicServer> <V453000> just random tiny network
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19:54:33  <PublicServer> <V453000> LoPo: well you either have 2way presignals or 1way PBS
19:54:55  <PublicServer> <V453000> OR you have 1way PBS, 2way block signals and 5.5 TL trains which might be THE solution ;)
19:55:09  <PublicServer> <V453000> hm
19:55:13  <PublicServer> <LoPo> hmmm :P
19:55:17  <PublicServer> <V453000> move the pattern so it fits to the top?
19:55:23  <PublicServer> <V453000> I can help you
19:55:25  <PublicServer> <LoPo> ow yeah k
19:56:05  <PublicServer> <V453000> feel free to build the drop etc I will clone pattern for now
19:56:12  <PublicServer> <V453000> so you do the creative part
19:57:55  <PublicServer> <LoPo> nukes!
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19:57:58  <PublicServer> <LoPo> ow noes!!!
20:00:48  <PublicServer> <mfb> oh
20:00:58  <PublicServer> <V453000> YEYY
20:01:00  <PublicServer> <V453000> 3844 dead
20:02:36  <PublicServer> <V453000> drop where?
20:03:30  <PublicServer> <V453000> first row could use this
20:04:00  <PublicServer> <V453000> or do you want the whole Sbahn to be somehow regulated?
20:04:30  <PublicServer> *** V453000 has left the game (general timeout)
20:04:30  <PublicServer> *** V453000 has left the game (connection lost)
20:04:41  <V453000> !password
20:04:41  <PublicServer> V453000: bumped
20:04:42  <PublicServer> <LoPo> that was the initial plan but then in smaller clusters
20:05:08  <PublicServer> *** V453000 has left the game (connection lost)
20:05:13  <V453000> not sure if we actually need that
20:05:43  <PublicServer> <LoPo> oky
20:05:57  <V453000> my pc just borkd?
20:06:08  <LoPo> ?
20:06:11  <LoPo> serious?
20:06:19  <V453000> !password
20:06:19  <PublicServer> V453000: bumped
20:06:34  <PublicServer> *** V453000 joined the game
20:06:36  <PublicServer> <V453000> ok changed its mind
20:07:38  <PublicServer> *** Jono99 has left the game (leaving)
20:07:42  <PublicServer> <Firestar> k killed a bunch of people for some road crossings
20:08:01  <PublicServer> <mfb> less than the NW signals :/
20:08:20  <PublicServer> <Troy McClure> ?
20:11:27  <PublicServer> <V453000> definitely not a 2way there :)
20:11:37  <PublicServer> <LoPo> oky
20:11:39  <PublicServer> <V453000> the train will be hidden in the tunnel
20:12:06  <PublicServer> <V453000> hm
20:12:18  <PublicServer> <V453000> tunnel em
20:13:57  <PublicServer> <V453000> what about something like this for the rest
20:14:11  <PublicServer> <LoPo> :P i was thinking about it
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20:18:25  <PublicServer> <Troy McClure> a cul de sac is also a dead end?
20:18:31  <PublicServer> <Troy McClure> >half tile road
20:18:35  <PublicServer> <V453000> I guess
20:18:41  <PublicServer> <mfb> it is
20:19:05  *** Jono_ has quit IRC
20:19:59  <PublicServer> <V453000> most epic Sbahn made.
20:20:04  <PublicServer> <LoPo> :D
20:20:06  <PublicServer> <V453000> at !yes.
20:20:20  <PublicServer> <mfb> lol
20:20:41  <PublicServer> <Troy McClure> I need houses
20:20:42  <PublicServer> <LoPo> should be in the junctionary
20:21:25  <Webster> Latest update from dznews: GRFCodec - GRFCodec 6.0.0 <http://dev.openttdcoop.org/news/64>
20:25:11  <PublicServer> <Firestar> be right back
20:25:13  <PublicServer> *** Firestar has left the game (leaving)
20:26:20  <PublicServer> *** {TWerkhoven[l]} has joined company #1
20:27:31  <PublicServer> <bassals> we're still at 1,3M
20:27:33  <PublicServer> <V453000> lets just make another set LoPo
20:27:37  <PublicServer> <V453000> of the drop
20:27:39  <PublicServer> <bassals> and 17,7k houses
20:27:49  <PublicServer> <bassals> well I'm leaving
20:27:55  <PublicServer> <V453000> :D
20:27:57  <PublicServer> *** bassals has left the game (leaving)
20:28:22  <PublicServer> <mfb> do you really think that SE edge needs such a good connection?
20:28:29  <PublicServer> <V453000> absolutely not
20:28:39  <PublicServer> <V453000> I think it should be connected to some Sbahn
20:28:42  *** xav has joined #openttdcoop
20:28:43  <xav> !download
20:28:43  <PublicServer> xav: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
20:28:44  <PublicServer> xav: http://www.openttd.org/en/download-trunk/r23974
20:28:45  <PublicServer> <V453000> and just transfer to it
20:28:52  <PublicServer> <V453000> or connect by direct path
20:28:54  <PublicServer> <V453000> either thing
20:28:57  <PublicServer> <V453000> but not dedicated stuff
20:28:58  <Firestar> !password
20:28:58  <PublicServer> Firestar: girths
20:29:01  <Firestar> back
20:29:36  <PublicServer> *** Firestar joined the game
20:30:29  <PublicServer> *** Xav joined the game
20:34:45  <PublicServer> <Xav> Wow.
20:35:51  <PublicServer> <V453000> LoPo: continue the pattern to the outer edge?
20:35:57  <PublicServer> <LoPo> east?
20:36:15  <PublicServer> <V453000> like this
20:36:17  <PublicServer> <LoPo> yeah
20:36:23  <PublicServer> <V453000> good
20:39:22  <PublicServer> <V453000> can I replace all stations with the city stations?
20:39:33  <PublicServer> <mfb> where?
20:39:35  <PublicServer> <LoPo> :P
20:39:42  <PublicServer> <V453000> at our Sbahn
20:39:56  <PublicServer> <mfb> could be done at north, too :D
20:40:10  <PublicServer> *** Cogwheel has left the game (leaving)
20:41:57  <PublicServer> <mfb> I'm curious how TWerkhovens unloading will look like
20:42:13  <PublicServer> <mfb> oh wait
20:42:19  <PublicServer> <V453000> looks obvious
20:42:21  <PublicServer> <mfb> ok
20:42:21  <PublicServer> <TWerkhoven[l]> freshly built
20:42:27  <PublicServer> <mfb> didn't see the connected stations
20:42:34  <PublicServer> <V453000> hm
20:42:52  <PublicServer> <V453000> not sure if you will have a good growth there TW :z
20:42:54  <PublicServer> <V453000> lets see
20:43:00  <PublicServer> <TWerkhoven[l]> its only just live with trains
20:43:02  <PublicServer> <V453000> but try to connect roads best you can now
20:43:41  <PublicServer> <mfb> north has the boring part now :(
20:43:43  <PublicServer> <mfb> pattern
20:44:13  <PublicServer> <V453000> LoPo: we can save some tiles at those tunnels
20:44:36  <PublicServer> <V453000> hm not that much
20:45:03  <PublicServer> *** Mazur joined the game
20:45:04  <PublicServer> <LoPo> hmmm
20:45:06  <PublicServer> <Troy McClure> hi Mazur
20:45:08  <PublicServer> <LoPo> the BPS reserver
20:45:08  <PublicServer> <V453000> whatever
20:45:11  <PublicServer> <Mazur> lo
20:45:25  <PublicServer> <LoPo> doesnt that work?
20:45:31  <PublicServer> <V453000> ~does
20:45:45  <PublicServer> <V453000> probably well enough for this end
20:46:17  <PublicServer> <V453000> hi Mazur Madman :)
20:47:00  <PublicServer> <V453000> 1 waiting bay for the last station is enough
20:47:06  <PublicServer> <LoPo> ye
20:47:09  <PublicServer> <V453000> even if it is 33 tiles long
20:47:35  <PublicServer> <Mazur> Hi, V453 Varisanus
20:47:37  <PublicServer> <LoPo> trains are fast enough
20:47:43  <PublicServer> <mfb> hi Mazur
20:47:54  <PublicServer> <Mazur> Hi, Mufby.
20:48:00  <PublicServer> <Firestar> hi Mazur
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20:48:12  <PublicServer> <V453000> we can collectively hate Mazur now
20:48:14  <PublicServer> <V453000> yeyyy
20:48:20  <PublicServer> <TWerkhoven[l]> lol
20:48:23  <PublicServer> <Mazur> Yay!  :-))
20:48:25  <PublicServer> <Firestar> lol
20:48:29  <PublicServer> <mfb> but why?
20:48:35  <PublicServer> <V453000> why NOT? :)
20:48:37  <PublicServer> <Troy McClure> Mufby?
20:48:43  <PublicServer> <Mazur> Indeed, why not?
20:48:45  <PublicServer> <mfb> I see your argument
20:49:04  <PublicServer> <V453000> unbreakable argument
20:49:07  <PublicServer> <Mazur> A bit like climbing Mount Everest.
20:49:13  <PublicServer> <V453000> we hate Mazur because Yes.
20:49:27  <PublicServer> <Mazur> "Because I'm there."
20:49:37  <PublicServer> <Troy McClure> anyone wants to check 1121 orders?
20:49:48  <PublicServer> <LoPo> no :P
20:49:50  <PublicServer> <Firestar> k gtg cya next time
20:49:52  <PublicServer> *** Firestar has left the game (leaving)
20:49:52  <PublicServer> <V453000> no, we all know 255 orders are max
20:49:54  <PublicServer> <LoPo> bb
20:49:56  <PublicServer> <Troy McClure> bb Firestor
20:49:58  <PublicServer> <V453000> 1121 is a bit lot to read
20:50:08  <PublicServer> <Troy McClure> 21 orders
20:50:10  <Firestar> indeed
20:50:12  <PublicServer> <LoPo> :) yeah plz spit it
20:50:13  *** Firestar has quit IRC
20:51:23  <PublicServer> <V453000> LoPo: no block signals on entering tracks, the block signals arent needed in any of the cases
20:51:38  <PublicServer> <mfb> north has an interesting curve of the city size
20:51:40  <PublicServer> <mfb> (roads)
20:51:46  <PublicServer> <LoPo> oky
20:51:57  <PublicServer> <V453000> hm :)
20:52:57  <thecogwheel> fwiw latest screengrab on the ps page still shows the last game
20:53:23  <PublicServer> <mfb> this function is broken
20:53:30  <PublicServer> <V453000> we dont really use it either :)
20:53:57  <PublicServer> <mfb> well, I liked it
20:55:27  <PublicServer> *** Mazur has left the game (leaving)
20:56:31  <PublicServer> <Troy McClure> wtf
20:57:29  <PublicServer> <mfb> at least the city radius is growing
20:57:31  <PublicServer> <mfb> the population is not
20:57:37  <PublicServer> <V453000> it is ok
20:57:44  <PublicServer> <V453000> when we make outer Sbahns, it will skyrocket
20:57:58  <PublicServer> <mfb> sure?
20:58:01  <PublicServer> <V453000> quite
20:58:04  <PublicServer> <TWerkhoven[l]> is the tunnel supposed to go from centre to just inside the ml?
20:58:18  <PublicServer> <V453000> for not it is TWerkhoven[l]
20:58:18  <PublicServer> <mfb> hmm
20:58:24  <PublicServer> <V453000> for now
20:58:27  <PublicServer> <TWerkhoven[l]> ok
20:58:29  <PublicServer> <mfb> I can connect some roads
20:58:36  <PublicServer> <V453000> sure, do connect them
20:58:46  <PublicServer> <V453000> but growing tunnels after we have all outer ring done please
20:59:48  <PublicServer> <V453000> btw TWerkhoven[l] your Sbahn has TL1.5 waiting bays for blocks, but could be full TL2 for PBS
20:59:58  <PublicServer> <V453000> like !PBS
21:00:16  <PublicServer> <TWerkhoven[l]> true, but the trains have enough capacity that 2 trains per station should be enough
21:00:23  <PublicServer> <V453000> yeah probably
21:09:02  <PublicServer> <V453000> mfb how much of the growing cross do you intend to catch?
21:09:17  <PublicServer> <mfb> which one?
21:09:28  <PublicServer> <V453000> to the east of your Sbahn
21:09:30  <PublicServer> <mfb> ah, working there
21:09:45  <PublicServer> <mfb> actually I planned to have at least one line at the other side too :p
21:09:47  <PublicServer> <V453000> I will just catch my half, ok?
21:09:54  <PublicServer> <V453000> oh
21:09:56  <PublicServer> <mfb> but I can redirect trains
21:10:07  <PublicServer> <mfb> will work somehow
21:10:13  <PublicServer> <V453000> alright
21:10:31  <PublicServer> <V453000> bingo
21:10:43  <PublicServer> <LoPo> :P
21:10:57  <PublicServer> <V453000> just look which stations I catch
21:11:03  <PublicServer> <V453000> that is "on my half" :pů
21:17:25  <PublicServer> <V453000> not there but ... FUCK :)
21:17:29  <PublicServer> <Xav> :-)
21:17:33  <PublicServer> <V453000> thanks
21:18:08  <PublicServer> <Xav> you also have two tunnels but can't put a signal between them
21:18:20  <PublicServer> <V453000> yes dont need a signal there either
21:18:45  <PublicServer> <Xav> ah, I see
21:19:35  *** bassals has quit IRC
21:21:51  <PublicServer> <V453000> wait Xav
21:21:53  <PublicServer> <Xav> k
21:21:55  <PublicServer> <V453000> moving it by a few tiles
21:24:10  <PublicServer> <V453000> better now
21:24:31  <PublicServer> <Xav> yeah, just do one so I know what the rest should look like further south
21:24:37  <PublicServer> <mfb> isn't that horrible for road design?
21:24:44  <PublicServer> <V453000> what is?
21:24:55  <PublicServer> <mfb> your L-stations
21:25:01  <PublicServer> <V453000> I dont think they are
21:25:07  <PublicServer> <V453000> and they allow a gigantic amount of space
21:25:33  <PublicServer> <LoPo> hmm, gtg
21:25:57  <PublicServer> *** LoPo has left the game (connection lost)
21:25:58  <PublicServer> <Troy McClure> bb
21:26:11  <LoPo> ill finish the rest tommorow
21:26:15  <LoPo> see ya
21:26:18  <PublicServer> <mfb> cu
21:27:16  <PublicServer> <mfb> oh
21:27:23  <PublicServer> <mfb> this growth tunnel is not connected yet
21:27:25  <PublicServer> <mfb> interesting
21:27:37  <PublicServer> <V453000> it was
21:27:43  <PublicServer> <mfb> ok
21:27:47  <PublicServer> <Troy McClure> V, need some help
21:28:05  <PublicServer> <Troy McClure> I've got part of my network in SRNW mode, but I can't get the orders straight
21:28:05  <PublicServer> <V453000> what is going on
21:29:03  <PublicServer> <mfb> somehow, we don't have many signs to see who did what
21:29:13  <PublicServer> <V453000> I know, /care
21:29:48  <PublicServer> <Troy McClure> do you see what part it is, V?
21:30:00  <PublicServer> <V453000> no I expected you to tell me more :D
21:30:06  <PublicServer> <Troy McClure> well:
21:30:12  <PublicServer> <Troy McClure> it's inline terminus
21:30:31  <PublicServer> <Troy McClure> no orders doesnt work, one order: go to NW unload doesnt work either
21:30:53  <PublicServer> <Troy McClure> and 2 orders with a wp doesnt load the trains on the platforum correctly
21:31:23  <PublicServer> <V453000> ah yeah
21:31:50  <PublicServer> <V453000> so you have 2 waypoints behind each other, and after those a chance to drop, right?
21:32:09  <PublicServer> <Troy McClure> no, that is the regular part
21:32:23  <PublicServer> <Troy McClure> my Sbahn consists of two parts
21:32:29  <PublicServer> <V453000> cant you just sign it?
21:32:43  <PublicServer> <Troy McClure> the minor part is from #478 to #496
21:32:57  <PublicServer> <Troy McClure> it is an isolated section
21:32:59  <PublicServer> <V453000> right
21:33:14  <PublicServer> <V453000> and you wonder why SRNW wont work
21:33:28  <PublicServer> <Troy McClure> yes
21:33:42  <PublicServer> <V453000> well you need to motivate trains to get into the stations
21:33:48  <PublicServer> <V453000> they dont see the drop through the terminus
21:33:51  <PublicServer> <V453000> so they either need a PF trap
21:34:01  <PublicServer> <Troy McClure> okay
21:34:03  <PublicServer> <V453000> or the way how we did it with LoPo at east
21:34:13  <PublicServer> <V453000> so trains just wait till some platform is full
21:34:15  <PublicServer> <V453000> kinda waiting srnw
21:34:31  <PublicServer> <V453000> which is probably better as you dont have an overflow anyway
21:34:47  *** Tray|2 has quit IRC
21:35:29  <PublicServer> <Troy McClure> okay, I'll check into that
21:35:44  <PublicServer> <Troy McClure> on the other part, the Sbahn is largely filling, but not entirely
21:35:46  <PublicServer> <V453000> just make it like if it was all a single station with PBS
21:36:16  <PublicServer> <V453000> like !standard PBS station
21:36:26  <PublicServer> <V453000> ofc with bays in front of the segments etc
21:36:32  <PublicServer> <Troy McClure> ah, okay
21:36:34  <PublicServer> <V453000> but just a normal waiting bay entrance
21:36:45  <PublicServer> <V453000> south has it too
21:37:48  <PublicServer> *** Chris Booth joined the game
21:37:52  <PublicServer> <Troy McClure> hi Chris
21:38:12  <PublicServer> <Chris Booth> hi
21:38:30  <PublicServer> <mfb> hi
21:40:18  <PublicServer> <Chris Booth> how big is this going to end up?
21:40:36  <PublicServer> <Troy McClure> entire map
21:40:41  <PublicServer> <V453000> who knows
21:40:43  <PublicServer> <V453000> hopefully all map
21:41:05  <PublicServer> <Chris Booth> 5 maybe 6 million?
21:41:27  <PublicServer> <V453000> no clue, will see
21:43:09  <PublicServer> *** als has left the game (leaving)
21:43:33  <PublicServer> <V453000> Xav: kill the roads we need to redo them
21:44:36  <PublicServer> <mfb> like that?
21:44:42  <PublicServer> <V453000> ok this is a ton better
21:45:05  <PublicServer> <V453000> oh
21:45:07  <PublicServer> <V453000> lake :)
21:45:14  <PublicServer> <V453000> hm
21:45:16  <PublicServer> <V453000> hate lake
21:45:28  <PublicServer> <mfb> just marking the coverage area :p
21:45:34  <PublicServer> <V453000> thanks
21:45:36  <PublicServer> <V453000> still hate lake :p
21:45:38  <PublicServer> <mfb> ... ;)
21:46:22  <PublicServer> <Chris Booth> I was thinking about making mfb and my trasfre idea which we had in the last pax game
21:46:40  <PublicServer> <mfb> which one?
21:46:46  <PublicServer> *** Maraxus has joined company #1
21:46:48  <PublicServer> <Xav> gah
21:46:48  <PublicServer> <mfb> with increasing TL?
21:47:07  <PublicServer> <V453000> I did that in 174 already :P
21:47:21  <PublicServer> <mfb> we still need a big town as demonstration object
21:47:28  <PublicServer> <mfb> the old one had ~100k at the end of the game
21:47:50  <PublicServer> <V453000> ooh large scale :D :)
21:47:56  <PublicServer> <V453000> sure do
21:47:58  <PublicServer> <mfb> not large
21:48:04  <PublicServer> <Chris Booth> yes that one mfb
21:48:06  <PublicServer> <mfb> that is the point :p
21:48:13  <PublicServer> <Chris Booth> start with TL1 and got to TL insane
21:48:51  <PublicServer> <mfb> but that was not the last pax game, that was long ago
21:48:57  <PublicServer> <V453000> 207
21:49:03  <PublicServer> <Chris Booth> last pax game I played
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21:55:20  <PublicServer> <Xav> <facepalm>
21:55:26  <PublicServer> <V453000> :)
21:55:40  <PublicServer> <TWerkhoven[l]> off by one tile?
21:55:46  <PublicServer> <Xav> 2
21:56:32  <PublicServer> <mfb> I cannot believe how good the bus stop fits in the pattern
21:56:39  <PublicServer> <V453000> my bus stop?
21:56:46  <PublicServer> <mfb> yeah
21:56:53  <PublicServer> <V453000> hehe
21:57:03  <PublicServer> <V453000> well it doesnt fit THAT well
21:57:09  <PublicServer> <V453000> you could make it fit even better with different TL
21:57:18  *** Rhamphoryncus has joined #openttdcoop
21:57:35  <PublicServer> <V453000> hm
21:57:38  <PublicServer> <mfb> right
21:57:40  <PublicServer> <V453000> that one little bitch :)
21:57:43  <PublicServer> <mfb> just that tile
21:57:53  <PublicServer> <mfb> eyecandy park?
21:57:55  <PublicServer> <V453000> w/e
21:58:29  <PublicServer> <mfb> :D :D
21:58:39  <PublicServer> <V453000> :)
21:58:54  <DrSpangle> !password
21:58:54  <PublicServer> DrSpangle: preyed
21:59:07  <DrSpangle> man, i freakin' knew it, the bananas server was just borked
21:59:15  <PublicServer> <V453000> really? :D
21:59:17  <DrSpangle> i did absolutely nothing to fix the download issue i was having, and now magically it's fixed
22:00:07  <PublicServer> *** Player has changed his/her name to DrSpangle
22:00:15  <PublicServer> <DrSpangle> whoops
22:00:25  <PublicServer> <DrSpangle> i forgot i'd deleted the configuration files
22:00:27  <PublicServer> <Troy McClure> welcome
22:00:38  <PublicServer> <DrSpangle> thanks pal
22:00:48  <PublicServer> <DrSpangle> man, the population of this city is expanding at a rather alarming rate
22:00:54  <PublicServer> <DrSpangle> people must be sexin' it up like crazy
22:00:58  <PublicServer> <DrSpangle> giving birth to litters
22:02:04  <PublicServer> <DrSpangle> there's a problem at 23-5 i think
22:02:10  <PublicServer> <DrSpangle> unless i'm not clear on how this design works
22:02:20  <PublicServer> <DrSpangle> that one train just seems to be stuck
22:02:28  <PublicServer> <mfb> ?
22:02:47  <PublicServer> <V453000> that problem might be at all stations
22:02:49  <PublicServer> <Troy McClure> that's what they  should do
22:02:55  <PublicServer> <Troy McClure> :P
22:03:45  <PublicServer> *** Cogwheel joined the game
22:04:14  <Rhamphoryncus> !password
22:04:14  <PublicServer> Rhamphoryncus: preyed
22:04:26  <PublicServer> *** Rhamphoryncus joined the game
22:04:31  <PublicServer> *** Chris Booth has left the game (leaving)
22:05:27  <PublicServer> <Xav> geometry isn't consistent
22:05:30  <PublicServer> <Xav> minor fix
22:05:36  <PublicServer> <V453000> ha :)
22:06:22  <DrSpangle> hm
22:06:31  <PublicServer> *** DrSpangle has left the game (general timeout)
22:06:32  <PublicServer> *** DrSpangle has left the game (connection lost)
22:06:32  <DrSpangle> so i guess i just don't understand how this design works
22:06:44  <PublicServer> <V453000> the path signals block each other
22:06:50  <PublicServer> <mfb> the trapped trains wait until there are enough passengers for a full train
22:06:56  <PublicServer> <mfb> and then pass them to a waiting train
22:06:58  <PublicServer> *** DrSpangle has left the game (processing map took too long)
22:06:58  <PublicServer> *** DrSpangle has left the game (connection lost)
22:07:23  *** Enoria has joined #openttdcoop
22:07:25  <DrSpangle> seems like i'm having an issue myself, but in any case, it looked like the trapped train was leaving the station and blocking the incoming trains, is that on purpose?
22:07:34  <PublicServer> <mfb> right
22:07:36  <PublicServer> <V453000> Xav: I think they are better when long 6 tiles
22:07:42  <PublicServer> <V453000> gives more space for a few buildings
22:07:48  <PublicServer> <V453000> lets make them 6
22:08:03  <PublicServer> <Xav> two sets: 3 and 6
22:08:06  <DrSpangle> that's an interesting design
22:08:18  <PublicServer> <Xav> ah, I see what you mean
22:08:18  <PublicServer> <V453000> we have a few of those :)
22:08:29  <PublicServer> *** DrSpangle joined the game
22:08:40  <Rhamphoryncus> You can't use full load when you're using implicit orders to load your trains, so the trapped trains trick them into having a full load regardless
22:08:51  <PublicServer> <DrSpangle> ah, of course
22:09:26  <PublicServer> <Xav> I need a one minute break where I am doing nothing of this :-p
22:09:32  <PublicServer> <V453000> sure thing :)
22:10:46  <PublicServer> <Rhamphoryncus> I think town growth may go faster if we disconnect the downtown roads and just leave the tunnels.  Any opposition to me trying?
22:11:00  <PublicServer> <V453000> yes
22:11:03  <PublicServer> <Rhamphoryncus> aww
22:11:05  <PublicServer> <V453000> it doesnt help anything
22:11:11  <PublicServer> <Rhamphoryncus> already tried?
22:11:13  <PublicServer> <V453000> no
22:11:20  <PublicServer> <V453000> well, yes but on a different map
22:11:26  <PublicServer> <V453000> the center would just start dying out
22:11:48  <PublicServer> <Rhamphoryncus> Hmm.  It'd change what ring it's in
22:11:58  <PublicServer> <V453000> no, not now
22:13:16  <PublicServer> <Troy McClure> oh, you still here
22:13:26  <PublicServer> <Troy McClure> Werkhoven, i'm killing your dead ends...
22:13:36  <PublicServer> <TWerkhoven[l]> i wondered
22:13:39  <PublicServer> <TWerkhoven[l]> i take it they are bad?
22:13:46  <PublicServer> <V453000> yeah
22:13:48  <PublicServer> <Troy McClure> that's the concensus
22:13:50  <PublicServer> <V453000> they slow down city growth
22:13:52  <PublicServer> <V453000> a lot
22:14:07  <PublicServer> <DrSpangle> what're you fellas working on?
22:14:13  <PublicServer> <V453000> madness
22:14:16  <PublicServer> <DrSpangle> which part
22:14:18  <PublicServer> <Troy McClure> killing dead ends
22:14:28  <PublicServer> <Xav> killing brain cells, adding new ones
22:14:42  <PublicServer> <DrSpangle> i hear beer is a great way to do that
22:15:05  <PublicServer> <Xav> don't think that adds ;-)
22:15:11  <PublicServer> <DrSpangle> now, uh, how on earth are these tunnels passing underneath water here at madness #520
22:15:22  <PublicServer> <DrSpangle> of course it does, why do you think you feel smarter after a few beers
22:15:33  <PublicServer> <mfb> tray: I connected !this road to yours
22:15:39  *** Artix has joined #openttdcoop
22:15:39  <PublicServer> <Xav> you kill the braincells that tell you otherwise
22:15:42  <PublicServer> <Xav> :)
22:15:56  <PublicServer> <Xav> any way to copy-paste station layout?
22:16:04  <PublicServer> <mfb> by hand
22:16:19  <PublicServer> <Xav> no, in other words?
22:16:33  <PublicServer> <mfb> manual :p
22:16:34  <TWerkhoven2[l]> would be nice on a map like this, but no
22:16:43  <TWerkhoven2[l]> xcept the already mentioned manual labour style
22:16:51  *** valhallasw has quit IRC
22:16:56  <PublicServer> <V453000> well you know how evolution works dont you? Y ou have a pack of animals, and they are running away from predators. When predators kill the slowest animal, the pack starts moving faster. Therefore the system is improved with every weakest part eliminated. You kill brain cells -> brain is stronger
22:17:14  <PublicServer> <DrSpangle> that's exactly right
22:17:24  <PublicServer> <DrSpangle> and it lets the strongest brain cells flourish
22:17:26  <PublicServer> <mfb> you forgot the reproduction
22:17:29  <PublicServer> <Cogwheel> except for one thing:
22:17:32  <PublicServer> <Cogwheel> yah that
22:17:35  <PublicServer> <V453000> :D
22:17:38  <PublicServer> <mfb> and the mutations
22:17:52  <PublicServer> <mfb> which you really do -not- want in your brain
22:18:14  <PublicServer> <V453000> I think my brain is so mutated already that it doesnt matter
22:18:24  <PublicServer> <mfb> lol
22:18:30  <PublicServer> <DrSpangle> all types of cells mutate, if they manage to stick around and multiply then obviously they belong there
22:18:41  <PublicServer> <mfb> and give cancer, great
22:18:47  <PublicServer> <DrSpangle> you gotta be strong to survive, like a crab
22:19:26  <PublicServer> <V453000> fuck this Sbahn takes eternity to build
22:19:42  <PublicServer> <mfb> north, eastern part?
22:19:44  <PublicServer> <Troy McClure> duh
22:19:46  <PublicServer> <V453000> yes
22:19:48  <PublicServer> <mfb> pattern repetition?
22:19:54  <PublicServer> <V453000> yes, but endless
22:20:44  <PublicServer> <mfb> +-1 at the border?
22:21:08  <PublicServer> <V453000> any
22:21:33  *** Firartix has quit IRC
22:23:54  <PublicServer> <TWerkhoven[l]> gnite all
22:23:57  <PublicServer> <V453000> cya
22:24:24  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
22:24:36  <PublicServer> <Xav> ouch, ok
22:24:44  <PublicServer> <V453000> whats wrong?
22:24:55  <PublicServer> <Xav> hard to be efficient this way
22:24:57  <PublicServer> <Xav> I'll just do roads
22:25:04  <PublicServer> <V453000> sure :)
22:26:26  <PublicServer> *** DrSpangle has left the game (general timeout)
22:26:26  <PublicServer> *** DrSpangle has left the game (connection lost)
22:26:45  <DrSpangle> wow, my connection isn't this bad for any other online games
22:27:08  <DrSpangle> !password
22:27:08  <PublicServer> DrSpangle: sirred
22:27:11  <PublicServer> *** DrSpangle has left the game (connection lost)
22:28:21  <PublicServer> <Troy McClure> zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
22:28:28  <PublicServer> *** DrSpangle has left the game (downloading map took too long)
22:28:28  <PublicServer> *** DrSpangle has left the game (connection lost)
22:28:30  <mfb-> wtf
22:28:54  <PublicServer> <Xav> OK, that's irritating
22:29:18  <PublicServer> <Troy McClure> yes, very much
22:29:24  <PublicServer> *** DrSpangle has left the game (downloading map took too long)
22:29:24  <PublicServer> *** DrSpangle has left the game (connection lost)
22:29:26  <PublicServer> <Maraxus> if you can't connect please stop trying
22:29:31  *** Artix has quit IRC
22:31:25  <PublicServer> <mfb> that road is a bit useless
22:31:31  <PublicServer> <mfb> does not give any house
22:31:33  <PublicServer> <V453000> a bit
22:31:35  <PublicServer> <mfb> but blocks 2
22:31:38  <PublicServer> <V453000> but I think it makes the parts a bit more connected
22:31:52  <PublicServer> <mfb> I don't think that is good
22:31:58  <PublicServer> <V453000> ok kill it
22:32:11  *** Artix has joined #openttdcoop
22:32:14  <PublicServer> <mfb> busy with station building :p
22:32:43  *** TWerkhoven2[l] has quit IRC
22:32:44  <PublicServer> <V453000> can be killed with dragging, so done :)
22:32:50  <PublicServer> <mfb> :D
22:33:16  <PublicServer> <Rhamphoryncus> The house count isn't growing.  In fact, it came down by a couple hundred
22:33:32  <PublicServer> <V453000> panic panic
22:33:46  <PublicServer> <mfb> OMG THE TOWN WILL DIE!
22:33:48  <PublicServer> <mfb> :p
22:33:52  <PublicServer> <Troy McClure> :P
22:35:13  *** DrSpangle has quit IRC
22:37:10  <PublicServer> <mfb> progress :)
22:37:18  <PublicServer> <V453000> :))
22:39:44  <PublicServer> *** Rhamphoryncus has joined spectators
22:42:52  <PublicServer> <mfb> not this road please
22:43:24  <PublicServer> <Xav> ah, sorry
22:43:31  *** Artix has quit IRC
22:43:31  <PublicServer> <Xav> didn't realize 3 people were working on this
22:43:51  <PublicServer> <mfb> only 3? :D
22:46:41  <PublicServer> <Troy McClure> ffwing tonight too V?
22:46:48  <PublicServer> <V453000> no need
22:46:54  <PublicServer> <V453000> we need outer Sbahns complete first
22:47:08  <PublicServer> <V453000> town doesnt really grow atm, and wont
22:47:14  <PublicServer> <V453000> until that
22:48:47  <PublicServer> <V453000> not worth it
22:49:01  <PublicServer> <Troy McClure> need more help, Maraxus?
22:49:27  <PublicServer> <Maraxus> you can copy other cells if you want
22:49:37  <mfb-> where?
22:52:03  *** Artix has joined #openttdcoop
22:53:29  <PublicServer> *** Rhamphoryncus has left the game (leaving)
22:54:05  <PublicServer> <mfb> SE?
22:54:07  <PublicServer> <mfb> ah
22:54:21  <PublicServer> <mfb> non-erail?
22:54:33  <PublicServer> <V453000> I bet just building in rail
22:54:43  <PublicServer> <Maraxus> converting later
22:55:14  <PublicServer> <mfb> done
22:55:25  <PublicServer> <Troy McClure> you're usinig entry and exit signals?
22:57:24  <PublicServer> <mfb> hmm
22:57:34  <PublicServer> <mfb> I would not use the signal right after the station
22:58:32  <PublicServer> <Maraxus> why not?
22:58:43  <PublicServer> <mfb> just bad with trains waiting in front of it
23:03:25  <PublicServer> <Troy McClure> im off
23:03:27  <PublicServer> <Troy McClure> bb
23:04:37  <PublicServer> <V453000> the pattern should continue behind the road cross just like the first 2 rows do :p
23:04:59  <PublicServer> <mfb> :D
23:05:09  <PublicServer> <mfb> oh, I see more bus stops
23:06:29  <PublicServer> <mfb> maraxus: 2x2-stations everywhere?
23:06:35  <PublicServer> <Maraxus> yes
23:07:31  <PublicServer> <mfb> hmm
23:07:41  <PublicServer> <mfb> now the pattern of my clicks is visible :D
23:12:10  <PublicServer> <mfb> haha :D
23:12:17  <PublicServer> <V453000> asdf
23:12:55  <PublicServer> <mfb> ?
23:13:01  <PublicServer> <V453000> BORING
23:13:01  <PublicServer> <V453000> :p
23:13:09  <PublicServer> <V453000> thanks
23:13:15  <PublicServer> <mfb> but at least you don't have to wait ages :p
23:13:33  <PublicServer> *** Troy McClure has left the game (leaving)
23:15:37  <PublicServer> <V453000> why 1 more?
23:15:45  <PublicServer> <mfb> more tiles?
23:16:01  <PublicServer> <mfb> well, does not matter
23:16:15  <PublicServer> *** Xav has left the game (general timeout)
23:16:15  <PublicServer> *** Xav has left the game (connection lost)
23:16:17  <PublicServer> <mfb> ah
23:17:20  <xav> !password
23:17:20  <PublicServer> xav: flunks
23:17:40  <PublicServer> *** Xav joined the game
23:20:07  <PublicServer> *** Xav has left the game (general timeout)
23:20:07  <PublicServer> *** Xav has left the game (connection lost)
23:20:47  <xav> my router is dying in new and imaginative ways
23:20:49  <xav> !password
23:20:49  <PublicServer> xav: flunks
23:20:55  <PublicServer> <V453000> :d
23:21:14  <PublicServer> *** Xav joined the game
23:23:47  <PublicServer> <V453000> I have station 666 ^^
23:24:02  <PublicServer> <mfb> I did not find 300 :(
23:24:13  <PublicServer> <V453000> renamed already?
23:24:16  <PublicServer> <mfb> yeah
23:24:31  <PublicServer> <mfb> probably one of the first SBahn parts outside
23:24:33  *** LoPo has quit IRC
23:24:41  <PublicServer> <mfb> as we have ~220 for the inner side
23:24:55  <PublicServer> <V453000> yeah
23:25:01  <PublicServer> <V453000> my Sbahn starts at 311
23:25:08  <PublicServer> <V453000> so South is there
23:28:34  <PublicServer> <V453000> oh right
23:28:34  <PublicServer> <mfb> station 745 :D
23:28:35  <PublicServer> <V453000> fucking trains
23:29:05  <PublicServer> <V453000> :)
23:29:13  <PublicServer> <Xav> rage
23:29:19  <PublicServer> <V453000> train not always loading mfb? :(
23:29:25  <PublicServer> <V453000> make 2 :p
23:29:31  <PublicServer> <mfb> your system has a problem
23:29:37  <PublicServer> <V453000> yes I just noticed
23:30:21  *** sla_ro|master has quit IRC
23:30:52  <PublicServer> <V453000> that will work
23:33:02  <PublicServer> <mfb> sorry for stealing two tiles
23:33:08  <PublicServer> <mfb> #500 needed a connection
23:33:10  <PublicServer> <V453000> :D
23:33:48  <PublicServer> <V453000> mfb on the hunt for catchment :D
23:34:12  <PublicServer> *** mfb has left the game (leaving)
23:34:17  <mfb-> good night
23:34:21  <PublicServer> <V453000> gn
23:34:22  *** mfb- has quit IRC
23:34:24  <PublicServer> <Maraxus> gn
23:34:26  *** Troy_McClure has quit IRC
23:35:18  <PublicServer> *** Cogwheel has joined company #1
23:37:35  <PublicServer> *** V453000 has left the game (general timeout)
23:37:35  <PublicServer> *** V453000 has left the game (connection lost)
23:38:47  <PublicServer> *** Xav has left the game (general timeout)
23:38:47  <PublicServer> *** Xav has left the game (connection lost)
23:38:55  <xav> !password
23:38:56  <PublicServer> xav: router
23:39:08  <xav> password is "router". Not quite irony, but almost.
23:39:36  <PublicServer> *** Xav joined the game
23:41:15  *** Hazard has joined #openttdcoop
23:41:17  <Hazard> !password
23:41:18  <PublicServer> Hazard: stolid
23:42:00  <PublicServer> *** Hazard has left the game (processing map took too long)
23:42:00  <PublicServer> *** Hazard has left the game (connection lost)
23:43:36  <Hazard> How is it going?
23:43:40  <Hazard> What is the population?
23:47:29  <PublicServer> <Xav> gg
23:47:31  <PublicServer> *** Xav has left the game (leaving)
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