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00:00:02 <PublicServer> <Sietse> gnight 00:00:17 <PublicServer> <Sietse> good time to quit :) 00:01:48 <PublicServer> *** Troy McClure has joined spectators 00:02:05 <PublicServer> <Troy McClure> July 15th 2151:576,800 inhabitants 00:02:07 <PublicServer> *** Sietse has joined spectators 00:02:07 <PublicServer> *** Game paused (number of players) 00:03:00 <PublicServer> *** Troy McClure has left the game (leaving) 00:05:23 *** Troy_McClure has quit IRC 00:14:24 *** LoPo has joined #openttdcoop 00:15:01 <LoPo> lo 00:15:05 <LoPo> !password 00:15:05 <PublicServer> LoPo: avails 00:17:14 <PublicServer> *** Game still paused (number of players) 00:17:14 <PublicServer> *** Game unpaused (number of players) 00:17:15 <PublicServer> *** LoPo joined the game 00:23:42 <PublicServer> <LoPo> sick >_< 00:24:08 <PublicServer> *** LoPo has left the game (leaving) 00:24:08 <PublicServer> *** Game paused (number of players) 00:24:18 <LoPo> see ya :P 00:32:21 *** LoPo has quit IRC 00:55:43 *** Bearrorrist has quit IRC 01:11:27 *** Tray has quit IRC 01:58:13 *** pugi_ has joined #openttdcoop 02:04:08 *** pugi has quit IRC 02:04:09 *** pugi_ is now known as pugi 03:08:26 *** pugi has quit IRC 06:11:53 *** elecRules has joined #openttdcoop 06:12:58 <elecRules> !players 06:13:00 <PublicServer> elecRules: Client 736 is Sietse, a spectator 06:22:57 *** sla_ro|master has joined #openttdcoop 06:58:11 *** `real has joined #openttdcoop 07:08:47 <elecRules> !password 07:08:47 <PublicServer> elecRules: dainty 07:08:49 <PublicServer> *** elecRules has left the game (connection lost) 07:08:49 <PublicServer> *** Game still paused (number of players) 07:09:10 <PublicServer> *** Game still paused (number of players) 07:09:10 <PublicServer> *** Game unpaused (number of players) 07:09:11 <PublicServer> *** elecRules joined the game 07:37:05 <PublicServer> *** elecRules has left the game (connection lost) 07:37:05 <PublicServer> *** Game paused (number of players) 07:54:20 *** Hazard has joined #openttdcoop 07:54:26 <Hazard> !password 07:54:26 <PublicServer> Hazard: pester 07:55:08 <Hazard> Are trains running now? 07:55:14 <PublicServer> *** Game still paused (number of players) 07:55:27 <Hazard> !players 07:55:29 <PublicServer> Hazard: Client 905 is Hazard, a spectator 07:55:29 <PublicServer> Hazard: Client 736 is Sietse, a spectator 07:55:49 <Hazard> ... 07:55:53 <PublicServer> *** Hazard has left the game (downloading map took too long) 07:55:53 <PublicServer> *** Hazard has left the game (connection lost) 07:55:55 <PublicServer> *** Game still paused (number of players) 07:56:05 <Hazard> !platers 07:56:08 <Hazard> !players 07:56:11 <PublicServer> Hazard: Client 736 is Sietse, a spectator 07:56:17 <Hazard> !screen 07:56:17 <PublicServer> *** Hazard liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00006D43.png) 07:56:43 <Hazard> !password 07:56:44 <PublicServer> Hazard: hooray 07:57:09 *** als has joined #openttdcoop 07:57:28 <PublicServer> *** Hazard has left the game (downloading map took too long) 07:57:28 <PublicServer> *** Hazard has left the game (connection lost) 07:57:30 <PublicServer> *** Game still paused (number of players) 07:58:02 <als> !pw 07:58:06 <als> !password 07:58:06 <PublicServer> als: hooray 07:58:14 <PublicServer> *** als has left the game (connection lost) 07:58:14 <PublicServer> *** Game still paused (number of players) 07:58:24 <PublicServer> *** Game still paused (number of players) 07:58:24 <PublicServer> *** Game unpaused (number of players) 07:58:26 <PublicServer> *** als joined the game 08:00:58 *** DrSpangle has left #openttdcoop 08:01:29 <PublicServer> *** Hazard has left the game (processing map took too long) 08:01:29 <PublicServer> *** Hazard has left the game (connection lost) 08:01:44 <Hazard> Why does it have to do that :( 08:02:25 <PublicServer> *** Hazard has left the game (processing map took too long) 08:02:25 <PublicServer> *** Hazard has left the game (connection lost) 08:03:15 <PublicServer> *** als has left the game (leaving) 08:03:23 <PublicServer> *** Hazard has left the game (processing map took too long) 08:03:23 <PublicServer> *** Hazard has left the game (connection lost) 08:03:23 <PublicServer> *** Game still paused (number of players) 08:04:32 <Sylf> call your internet service provider and complain that your connection is too slow 08:04:40 <PublicServer> *** Hazard has left the game (processing map took too long) 08:04:40 <PublicServer> *** Hazard has left the game (connection lost) 08:04:42 <PublicServer> *** Game still paused (number of players) 08:05:22 <Hazard> yeah 08:06:07 <PublicServer> *** Hazard has left the game (downloading map took too long) 08:06:07 <PublicServer> *** Hazard has left the game (connection lost) 08:06:12 <PublicServer> *** Game still paused (number of players) 08:06:17 <Hazard> Too bad 08:07:00 <PublicServer> *** Sylf has left the game (connection lost) 08:07:00 <PublicServer> *** Game still paused (number of players) 08:07:25 <Sylf> ...or maybe not... 08:10:16 *** als has quit IRC 08:17:01 <Hazard> !password 08:17:01 <PublicServer> Hazard: sequin 08:18:00 <PublicServer> *** Hazard has left the game (downloading map took too long) 08:18:00 <PublicServer> *** Hazard has left the game (connection lost) 08:18:00 <PublicServer> *** Game still paused (number of players) 08:23:48 <V453000> !password 08:23:48 <PublicServer> V453000: sequin 08:24:57 <PublicServer> *** Game still paused (number of players) 08:24:57 <PublicServer> *** Game unpaused (number of players) 08:24:58 <PublicServer> *** V453000 joined the game 08:24:59 <PublicServer> <V453000> morning 08:25:06 <PublicServer> <V453000> oh 600k :) 08:25:49 *** smoovi has joined #openttdcoop 08:32:07 <elecRules> hi V 08:32:55 *** TWerkhoven[l] has joined #openttdcoop 08:38:06 <V453000> hello :) 08:38:46 <PublicServer> <V453000> our town looks to be growing solidly now 08:39:55 <elecRules> yea 08:40:10 <elecRules> Do we have an overflow loop in the central SRSBahn? 08:40:54 <PublicServer> <V453000> no 08:41:00 <PublicServer> <V453000> it doesnt regulate itself anyhow 08:41:10 <PublicServer> <V453000> you just dump trains for as long as you can if they are needed 08:42:25 <elecRules> It does regulate stations, but doesn't regulate trains (yet) 08:42:34 <V453000> hm? 08:42:42 <elecRules> the dummy trains 08:42:58 <PublicServer> <V453000> yes 08:43:01 <elecRules> which block the incoming track until there's stuff to load 08:43:07 <PublicServer> <V453000> yes 08:43:08 <elecRules> so it kinda does regulate stations 08:43:18 <elecRules> since trains only go to the stations that need them 08:43:25 <PublicServer> <V453000> sort of ... just consider it as a sort of full-load 08:43:27 <elecRules> otherwise they keep on looping 08:43:33 <PublicServer> <V453000> yes 08:43:42 <elecRules> Why not use a normal full-load order then? 08:43:53 <PublicServer> <V453000> because you need the waypoint order 08:44:01 <PublicServer> <V453000> to make trains choose any of the platforms on the way 08:44:01 <elecRules> Hmmmm 08:44:19 <elecRules> I thought SRNW just had a goto order to the drop station 08:44:29 <PublicServer> <V453000> if you did full load, you would have to do orders like "full load at station A, transfer at station B" . for 210 stations 08:44:43 <PublicServer> <V453000> well this isnt exacly SRNW 08:44:47 <elecRules> oh, cos we can't do "full load wherever you stop" 08:45:03 <PublicServer> <V453000> especially if you translate SRNW as self-regulating network. This doesnt self regulate by any means 08:45:09 <PublicServer> <V453000> yes pretty much 08:45:27 <elecRules> We run the same TL on ML and SBahn, right? 08:45:29 <PublicServer> <V453000> this is a replacement for "full load where-ever" 08:45:31 <PublicServer> <V453000> no 08:45:35 <elecRules> Damn 08:45:41 <PublicServer> <V453000> ML is larger ofc 08:45:42 <elecRules> I was thinking of sharing overflow across ML and SBahn 08:45:56 <elecRules> then injecting into both 08:46:04 <PublicServer> <V453000> dont understand thre :z 08:46:14 <PublicServer> <V453000> ML trains have their own orders and different way how they work 08:46:24 <elecRules> yes 08:46:28 <PublicServer> <V453000> and the numbers of trains arent directly related 08:46:53 <elecRules> however, it's possible to add a "if load 0% after loading, go to overflow" 08:47:05 <elecRules> then the ML would selfregulate as well 08:47:27 <elecRules> but since ML and SBahn TLs are different, this wouldn't be as useful 08:47:40 <V453000> why does the TL matter? 08:47:48 <V453000> the idea stays 08:47:58 <elecRules> the idea was meant for "train sharing" 08:48:06 <V453000> hm 08:48:09 <elecRules> i.e. a common overflow for ML and SBahn 08:48:33 <V453000> I see ... but the problem on Sbahn isnt that trains dont load 08:48:35 <elecRules> and if no trains overflow in N days, inject 08:48:47 <V453000> you just need to have enough trains in the loop at all places 08:49:02 <V453000> if there are 20 extra trains it is not really an issue if it doesnt jam 08:49:26 <elecRules> It's already got some sporadic destructive interference 08:49:39 <elecRules> with the 20-tile signal gaps in those tunnels 08:49:46 <PublicServer> <V453000> ? 08:50:05 <elecRules> On some SBahn mergers, 08:50:15 <elecRules> the 2 input lines are alternating between blocking each other 08:50:39 <PublicServer> <V453000> combined they are still a throughput of that one line 08:50:44 <elecRules> yes 08:50:45 <PublicServer> <V453000> so if they combine, nothing wrong 08:51:09 <PublicServer> <V453000> for as long as the throughput is enough (it probaby will be), it is ok 08:51:26 <elecRules> Pity there's no space in there for prios 08:51:38 <PublicServer> <V453000> ? 08:51:46 <elecRules> on the "outer loop" of the SBahn 08:52:10 <Hazard> !password 08:52:10 <PublicServer> Hazard: nutted 08:52:22 <PublicServer> <V453000> what outer loop, the one for catching lost trains? 08:52:44 <elecRules> no, the one which connects the "rows" and "columns" 08:52:53 <PublicServer> <V453000> yes 08:52:55 <elecRules> the one just inside the streetcar track 08:52:57 <PublicServer> <V453000> what would any prio do there 08:53:01 <PublicServer> *** Hazard has left the game (downloading map took too long) 08:53:01 <PublicServer> *** Hazard has left the game (connection lost) 08:53:05 <elecRules> it'd solve the destructive interference 08:53:47 <PublicServer> <V453000> is there any problem? 08:54:09 <elecRules> As I said, there's some sporadic interference which will probably get worse as we add more trains 08:54:12 <Hazard> Do you have any trains running on the sbahn yet? 08:54:20 <elecRules> @Hazard yes 08:54:38 <PublicServer> <V453000> it doesnt make sense to add any sort of prio there, sooner or later in the game 08:54:48 <Hazard> What about the ML? 08:54:54 <elecRules> ML is running too 08:55:11 <elecRules> No outer SBahns yet though 08:55:28 <Hazard> What is the population of the city? 08:55:50 <elecRules> 600k and counting 08:56:12 <Hazard> Have the growing tunnels been counted? 08:56:18 <Hazard> *connected 08:56:58 <PublicServer> <V453000> yes but only for the central area so far 08:57:02 <Hazard> Anyway, I have to leave now. I may beable to connect in 1.5 hrs when the internet is better 08:57:16 <elecRules> cya soon :) 08:57:24 <Hazard> Cya 08:57:27 *** Hazard has quit IRC 09:00:04 <V453000> !auto 09:00:04 <PublicServer> *** V453000 has enabled autopause mode. 09:03:08 <V453000> !rcon min_active_clients 09:03:08 <PublicServer> V453000: ERROR: command not found 09:03:13 <V453000> !rcon set min_active_clients 09:03:13 <PublicServer> V453000: Current value for 'min_active_clients' is: '1' (min: 0, max: 255) 09:03:14 <V453000> !rcon set min_active_clients 2 09:03:16 <PublicServer> *** Game paused (number of players) 09:04:24 <elecRules> d'aww 09:04:49 <elecRules> I liked being able to build during the day, lol 09:05:13 <elecRules> I'm in GMT+9.5 so no-one's around most of the time :( 09:06:31 <elecRules> !password 09:06:32 <PublicServer> elecRules: shears 09:06:35 <PublicServer> *** elecRules has left the game (connection lost) 09:06:35 <PublicServer> *** Game still paused (number of players) 09:06:42 *** smoovi has quit IRC 09:07:04 <PublicServer> *** Game still paused (number of players) 09:07:05 <PublicServer> *** Game unpaused (number of players) 09:07:05 <PublicServer> *** elecRules joined the game 09:09:04 *** smoovi has joined #openttdcoop 09:09:17 <PublicServer> <V453000> hm yeah that is unfortunate :x 09:13:07 *** Troy_McClure has joined #openttdcoop 09:13:27 <Troy_McClure> !password 09:13:27 <PublicServer> Troy_McClure: bonded 09:13:41 <PublicServer> *** Troy McClure joined the game 09:13:52 <V453000> hello :) 09:13:55 *** Maraxus has joined #openttdcoop 09:13:56 <PublicServer> <Troy McClure> hi 09:13:58 <PublicServer> <elecRules> hi 09:14:06 <V453000> !save 228_backup_2157 09:14:06 <PublicServer> Saving game... 09:14:12 <V453000> I will make a jump in time 09:14:52 <PublicServer> <Troy McClure> how? 09:15:17 <elecRules> wut? 09:15:21 <PublicServer> *** Game still paused (manual, number of players) 09:15:22 <V453000> !rcon server_pw 09:15:22 <PublicServer> V453000: players 09:15:22 <PublicServer> V453000: server_info 09:15:22 <PublicServer> V453000: clients 09:15:22 <PublicServer> V453000: echo doneclientcount 09:15:22 <PublicServer> V453000: #:1(Orange) Company Name: 'Skyscrapist inc.' Year Founded: 2269 Money: 4446390168 Loan: 0 Value: 4464032241 (T:684, R:20, P:0, S:0) unprotected 09:15:22 <PublicServer> V453000: Current/maximum clients: 0/255 09:15:24 <PublicServer> V453000: Current/maximum companies: 1/ 1 09:15:24 <PublicServer> V453000: Current/maximum spectators: 2/10 09:15:24 <V453000> !auto 09:15:25 <V453000> !rcon server_pw 09:15:26 <PublicServer> V453000: Client #1 name: 'PublicServer' company: 255 IP: server 09:15:26 <PublicServer> V453000: Client #957 name: 'Troy McClure' company: 255 IP: 83.117.109.112 09:15:28 <PublicServer> V453000: you have 3 more messages 09:15:28 <PublicServer> *** V453000 has enabled autopause mode. 09:15:30 <PublicServer> V453000: *** Game still paused (number of players) 09:15:30 <PublicServer> V453000: Current value for 'server_password' is: 'graven' 09:15:32 <V453000> graven 09:15:38 <PublicServer> *** V453000 has left the game (connection lost) 09:15:39 <PublicServer> *** Game still paused (number of players) 09:15:47 <PublicServer> *** Game still paused (number of players) 09:15:47 <PublicServer> *** Game unpaused (number of players) 09:15:48 <PublicServer> *** V453000 joined the game 09:15:49 <PublicServer> *** Troy McClure has left the game (connection lost) 09:16:03 <PublicServer> <V453000> magixxx 09:16:04 <PublicServer> *** Troy McClure joined the game 09:16:04 <PublicServer> *** elecRules joined the game 09:16:09 *** smoovi_ has joined #openttdcoop 09:16:12 <PublicServer> <elecRules> Why did you revert? 09:16:18 <PublicServer> <Troy McClure> he didnt 09:16:22 <PublicServer> <Troy McClure> he ffwed 09:16:28 <PublicServer> <elecRules> ohh 09:16:30 <PublicServer> <elecRules> lol 09:16:37 <PublicServer> <V453000> welcome to the future :D 09:16:41 <PublicServer> <elecRules> xD 09:16:47 <PublicServer> <elecRules> Where're the flying cars? :P 09:17:17 <PublicServer> <elecRules> lol, the town sure grew quite a bit 09:17:27 <PublicServer> <V453000> I just wanted to show you that you can really start building outer Sbahns :) 09:17:37 <PublicServer> <elecRules> South-West corner is lagging behind the rest 09:17:55 <PublicServer> <elecRules> I guess a mini network plan per SBahn? 09:18:06 <PublicServer> <V453000> anything 09:18:17 <PublicServer> <V453000> if it follows the few rules, it is ok 09:18:23 <PublicServer> <Troy McClure> hi #397 09:18:25 <PublicServer> <Troy McClure> where are you going? 09:18:27 <PublicServer> <elecRules> also, what's with the INSANE amount of orders that the sbahn trains have 09:18:42 <PublicServer> <elecRules> and most of them are to a "no automatic orders" station 09:18:44 <PublicServer> <Troy McClure> to prevent implicit orders 09:18:54 <PublicServer> <elecRules> So many? D: 09:19:00 <PublicServer> <V453000> yes 09:19:00 <PublicServer> <Troy McClure> it might mess up their schedule 09:19:07 <PublicServer> <V453000> no it cant 09:19:09 <PublicServer> <Troy McClure> you cant add any more 09:19:11 <PublicServer> <V453000> it just isnt readable 09:19:18 <PublicServer> <Troy McClure> ah, okay 09:19:32 <PublicServer> <elecRules> What are implicit orders anyway? (and why do they appear) 09:19:42 <PublicServer> <V453000> just horseshit to fuck up your day 09:19:50 <PublicServer> <Troy McClure> appear because of not using nonstop orders 09:19:56 <PublicServer> <V453000> they dont do anything useful, only spam order list 09:20:06 <PublicServer> <Troy McClure> the outer loop shouldnt be used, but it is 09:20:08 <PublicServer> <elecRules> so every station the train visits, it adds an implict order? 09:20:08 <PublicServer> <elecRules> gack 09:20:10 <PublicServer> <Troy McClure> check into thet 09:20:52 <PublicServer> <elecRules> One little problem 09:20:59 <PublicServer> <elecRules> do we build 4 SBahns or 8 09:21:03 <PublicServer> <Troy McClure> 8 09:21:06 <PublicServer> <Troy McClure> see plan 09:21:08 <PublicServer> <V453000> 8 09:21:10 <PublicServer> <elecRules> how do we build the edge ones though 09:21:16 <PublicServer> <V453000> as you want 09:21:18 <PublicServer> <elecRules> the roads will block them 09:21:30 <PublicServer> <Troy McClure> which roads? 09:21:36 <PublicServer> <V453000> so you build around roads? :D 09:21:42 <PublicServer> <elecRules> lol 09:21:56 <PublicServer> <elecRules> ok, wow 09:22:06 <PublicServer> <elecRules> we have reached 1 million pop 09:23:38 *** smoovi has quit IRC 09:24:40 <PublicServer> <V453000> we will have skyscrapers everywhere in the center soon 09:24:42 <PublicServer> <V453000> that is good 09:25:28 <PublicServer> *** Troy McClure has left the game (leaving) 09:25:33 <Troy_McClure> bb 09:25:41 <PublicServer> <V453000> cya 09:25:43 <PublicServer> <elecRules> cys 09:25:50 *** Troy_McClure has quit IRC 09:27:13 <PublicServer> <elecRules> @V can you please place a marker of some sort to show the "official" outer SBahn boundaries? 09:27:27 <PublicServer> <V453000> good point 09:27:53 <PublicServer> <elecRules> also, idea - sbahns transfer to the ML station clockwise from them 09:27:57 <PublicServer> <elecRules> then you can just draw in the diagonals 09:28:07 <PublicServer> <elecRules> and use the existing "highways" as boundaries too 09:28:31 <PublicServer> <V453000> that is an option too, yes 09:28:31 *** bassals has joined #openttdcoop 09:28:33 <PublicServer> <V453000> but ... 09:28:44 <PublicServer> <V453000> I think just a semi-random area around each station is best 09:29:02 <PublicServer> <elecRules> Then it's kinda hard to pre-plan the networks 09:29:02 <PublicServer> <V453000> gives you most variety 09:29:06 <PublicServer> <V453000> not really 09:29:12 <PublicServer> <V453000> it just gives you more options 09:29:15 <PublicServer> <elecRules> I guess 09:29:29 <PublicServer> <V453000> you can still make a directional Sbahn with just 1 end - the end being the station on the ML 09:29:39 <PublicServer> <V453000> but you can also do all other sorts of stuff 09:29:53 <PublicServer> <elecRules> I was thinking of making a SRNW outer sbahn 09:30:05 <PublicServer> <V453000> generally speaking, that is the same reason why most of our maps are square - they give most possibilities 09:30:20 <PublicServer> <V453000> 90% game on long maps are just a long line following the map 09:30:31 <PublicServer> <V453000> square map cant really be described that generally 09:30:38 <PublicServer> <V453000> sure, do any Sbahn you want 09:30:40 <PublicServer> <elecRules> Like PZG#13 with the *insane* SML 09:30:54 <PublicServer> <V453000> sort of 09:31:24 <PublicServer> <elecRules> Will the town grow away from the roads, or only right next to them? 09:31:26 <PublicServer> <V453000> anyway, outer ring is about 130-145 wide 09:31:34 <PublicServer> <V453000> only next to them 09:31:44 <PublicServer> <V453000> you have to make more roads on your own :) 09:31:50 <PublicServer> <elecRules> How close together? 09:32:02 <PublicServer> <elecRules> i.e., how far will the buildings spread from the closest road 09:32:04 <PublicServer> <V453000> so that every building has a road next to it 09:32:39 <PublicServer> <elecRules> rofl, I thought towns spread like 2 tiles away from roads at least 09:32:49 <PublicServer> <elecRules> I guess it's because towns' creation of roads is disabled 09:32:53 <PublicServer> *** bassals joined the game 09:32:57 <PublicServer> <bassals> hello! 09:33:00 <PublicServer> <elecRules> hi 09:33:06 <PublicServer> <V453000> hi!!! 09:34:34 <PublicServer> <bassals> is the city growing faster now? 09:34:48 <PublicServer> <elecRules> No, we had a bit of time travel though 09:34:58 <PublicServer> <elecRules> so now 1mil pop 09:35:42 <PublicServer> <V453000> almost 1.2 :) 09:35:48 <PublicServer> <elecRules> :D 09:36:04 <PublicServer> <bassals> did it work 09:36:10 <PublicServer> <bassals> the removal of cul-de-sacs? 09:36:13 <PublicServer> <V453000> yes 09:38:35 <PublicServer> <elecRules> Gonna try a 32bit graphics pack 09:38:47 <PublicServer> <elecRules> Hopefully it's prettier than 8bit, at 1920x1024... 09:38:57 <PublicServer> <V453000> I like 8bit 09:40:47 <PublicServer> <V453000> ok, corner is 170x170, other are 160xwhatever 09:41:45 <PublicServer> <V453000> that should be good 09:41:52 <PublicServer> <V453000> the corners are probably going to get less population 09:42:02 <PublicServer> <V453000> so they can / should be larger 09:42:55 <planetmaker> elecRules: the 32bit graphics pack won't work with default OpenTTD 09:43:07 <PublicServer> <elecRules> Should work with the nightly, AFAIK 09:43:08 <planetmaker> at least not versions since 1.2.0-betaX 09:43:15 <planetmaker> I know it will not 09:43:25 <PublicServer> <V453000> I would trust pm ;) 09:43:55 <PublicServer> <elecRules> What about the openttd-32bpp-extra nightly? 09:43:59 <PublicServer> <elecRules> that has a newgrf to 'fix' it 09:44:43 <planetmaker> neither 09:45:02 <planetmaker> it's all built for the old way 32bpp worked which was kinda a hack 09:45:04 <PublicServer> *** elecRules has left the game (leaving) 09:45:33 <planetmaker> the 32bpp sprites for that NewGRF are also not included within the grf file but provided separately 09:47:24 <elecRules> Would the newgrf work if I installed the sprites into the data folder with the newgrf? 09:47:43 <planetmaker> no 09:47:48 <elecRules> :( 09:47:58 <elecRules> Is there any working method to get 32bpp? 09:48:03 <planetmaker> yes 09:48:10 <planetmaker> But the sprites are not yet coded 09:48:16 <elecRules> ;( 09:48:24 <elecRules> I was hoping for prettyttd, lol 09:48:50 <PublicServer> <V453000> isnt it pretty yet? :) 09:49:00 <elecRules> I meant even more pretty :P 09:49:27 <elecRules> like Minecraft with a 256x graphics pack, anisotropic filtering and antialiasing 09:50:20 <PublicServer> <V453000> I think particularly this town set looks amazing 09:50:47 <planetmaker> well. Get into modelling the stuff. Many of the existing 32bpp content even kinda unlicenses 09:50:52 <planetmaker> and not under GPL 09:50:53 <PublicServer> <V453000> and well, most of the stuff that you see on the map now is towns anyway :) 09:50:55 <elecRules> as a matter of fact, the really tall town buildings glitch together for me 09:51:04 <planetmaker> Thus even with the best of intentions, I must not bring them ingame 09:51:12 <planetmaker> or I'd become criminal 09:51:16 <elecRules> lol... 09:51:32 <planetmaker> it's actually not so laughable at all :-( 09:51:38 <PublicServer> <V453000> exactly 09:52:08 <elecRules> what's the new toolchain for the modelling? 09:52:11 <elecRules> blender + PNG export? 09:52:14 *** valhallasw has joined #openttdcoop 09:52:16 <planetmaker> yes 09:52:47 <PublicServer> <bassals> is there any disgusting (c) story in the openttd world? 09:54:30 *** hazard has joined #openttdcoop 09:54:32 <hazard> !password 09:54:32 <PublicServer> hazard: quites 09:54:54 <hazard> YES 09:54:54 <PublicServer> *** Hazard joined the game 09:55:15 <planetmaker> bassals: yes. Many can be condensed to "you used my stuff and I don't want it" 09:55:28 <planetmaker> which all could be avoided, if everyone used the GPL 09:55:38 <planetmaker> for all NewGRF work 09:56:01 <bassals> oh... :-( 09:56:18 <PublicServer> <Hazard> Ahh 09:56:36 <PublicServer> <Hazard> The way that works is awesome 09:57:23 <PublicServer> <Hazard> 1.2 million 09:57:26 <PublicServer> <Hazard> Wow 09:57:42 <planetmaker> But using a license needs both thought and a bit of work and a bit of putting the game content above your ego 09:58:07 <planetmaker> s/license/GPL as license/ 09:58:51 <planetmaker> initially it's always easier to just release stuff w/o any license. 09:59:02 <planetmaker> :-( 10:02:58 *** TWerkhoven2[l] has joined #openttdcoop 10:05:47 <bassals> I just wanted to know if your caution in this aspect came from trying to optimize your work or from past experiences... 10:06:47 *** smoovi_ is now known as smoovi 10:07:26 <PublicServer> <bassals> the central network doesn't seem to have lost trains anymore 10:07:45 <PublicServer> <bassals> I guess now we need to design a patter for the outer sbahns 10:07:52 <PublicServer> <Hazard> Yes 10:08:18 <PublicServer> <V453000> doesnt have to be a pattern 10:08:52 <PublicServer> <Hazard> But every building has to be in a station catchment area 10:09:02 <PublicServer> <bassals> yes, some kind of pattern for the city to grow 10:09:28 <PublicServer> <V453000> ever heard of improvisation? :) 10:09:38 <PublicServer> <Hazard> Nope 10:09:42 *** TWerkhoven[l] has quit IRC 10:11:11 <PublicServer> <V453000> but yes, given the amount of space you have, considering it is a flat space, usually gets super friendly with some pattern-based things 10:12:17 <PublicServer> <bassals> by the way there are lots of uncatched buildings 10:12:27 <PublicServer> <Hazard> Yes 10:12:29 <PublicServer> <bassals> starting with the central cross 10:16:19 <PublicServer> <Hazard> Anyway, what is the outer loop for? 10:16:37 <PublicServer> <bassals> it catches lost trains 10:16:59 <PublicServer> <Hazard> And lets them go to wherever they are supposed to? 10:17:07 <PublicServer> <bassals> yes 10:18:32 <PublicServer> <Hazard> Some of the waiting ques on the main line are too short 10:18:38 <PublicServer> <Hazard> Some of them are my fault 10:18:42 <PublicServer> <bassals> ? 10:19:04 <PublicServer> <Hazard> The tunnels are 1 square too short so a train cannot ocupy the tunnel area 10:19:18 <PublicServer> <Hazard> If more then 1 train is waiting 10:19:32 <PublicServer> <V453000> then they are wrongly built 10:19:46 *** Zeknurn` has quit IRC 10:19:50 <PublicServer> <Hazard> A lot of them are that way 10:20:04 <PublicServer> <V453000> then a lot of them are wrongly built 10:20:15 <PublicServer> <Hazard> yes 10:20:21 <PublicServer> <bassals> like !que length? 10:20:36 <PublicServer> <Hazard> Yes 10:20:38 <PublicServer> <V453000> that one is good 10:20:49 <PublicServer> *** Hazard has left the game (general timeout) 10:20:49 <PublicServer> *** Hazard has left the game (connection lost) 10:20:53 <PublicServer> <V453000> ah I see what you mean, you mean the other end 10:21:07 <PublicServer> <V453000> well 10:21:08 <hazard> Entering the station 10:21:13 *** hazard is now known as Hazard 10:21:17 <PublicServer> <V453000> it is more important to have the exit properly working 10:21:23 <PublicServer> <V453000> but yes it could be fixed 10:21:33 <PublicServer> <V453000> just shorten the longer tunnels by a tile 10:21:48 <Hazard> The thing is all the tunnels have to be done at one 10:21:54 <Hazard> because that is how tunnels work 10:22:38 <Hazard> I dont know how you guys work with tracks that are already running 10:22:59 <PublicServer> <V453000> this solves the problem you had I guess :) 10:23:18 <Hazard> What is the solution? 10:23:24 <Hazard> (I am DCed) 10:24:20 <PublicServer> <bassals> he's made the gap between the two tunnels one tile longer 10:24:43 <Hazard> ...How did you do that if there are trains going through? 10:24:57 <PublicServer> <V453000> or this way 10:25:08 <Hazard> I have to go now 10:25:10 <PublicServer> <V453000> you just do it? :D 10:25:12 <Hazard> I'll be on chat 10:25:16 <Hazard> ... 10:25:19 <Hazard> okay 10:25:26 <Hazard> Cya 10:25:27 <PublicServer> <bassals> wait a moment when they are not and then bomb the tunnel 10:25:33 <PublicServer> <V453000> if you dont remove any signals trains cant crash 10:25:48 <Hazard> But there are trains going through the tunnels 10:26:03 <PublicServer> <V453000> not always 10:26:19 <Hazard> Oh, okay 10:26:21 <Hazard> Cya guys 10:26:56 *** Hazard has quit IRC 10:27:21 <PublicServer> <V453000> this works best I think 10:27:32 <PublicServer> <V453000> no need to try to minimize the gap on exit as the tunnels are 20 tiles long anyway 10:32:10 <sietse> !players 10:32:12 <PublicServer> sietse: Client 970 (Orange) is bassals, in company 1 (Skyscrapist inc.) 10:32:13 <PublicServer> sietse: Client 961 (Orange) is V453000, in company 1 (Skyscrapist inc.) 10:32:29 <sietse> !password 10:32:29 <PublicServer> sietse: skewed 10:32:34 <PublicServer> *** Sietse has left the game (connection lost) 10:33:03 <PublicServer> *** Sietse joined the game 10:33:07 <PublicServer> <Sietse> hello 10:33:11 *** Hazard has joined #openttdcoop 10:33:16 <Hazard> Hey 10:33:17 <PublicServer> <V453000> hi 10:33:19 <PublicServer> <Sietse> 1.3M 10:33:21 <PublicServer> <Sietse> wtf 10:33:21 <PublicServer> <bassals> hello 10:33:40 <PublicServer> <Sietse> it was like 600k when I left last night aroun 1AM 10:33:54 <Hazard> What time is it now? 10:33:56 <PublicServer> <V453000> the date is also a bit high :p 10:34:18 <PublicServer> <Sietse> game was not paused? 10:34:25 <PublicServer> <V453000> it was 10:34:28 <PublicServer> <V453000> I fastforwarded 10:34:34 <Hazard> !date 10:34:43 <PublicServer> <bassals> aaaaah 10:34:45 <Hazard> You can fast forward? 10:34:56 <PublicServer> <V453000> you cant? 10:35:01 <Hazard> !DATE 10:35:10 <Hazard> whoops 10:35:12 <Hazard> !date 10:35:12 <PublicServer> Hazard: 12 Apr 2274 10:35:31 <Hazard> Is that correct/ 10:35:32 <Hazard> ? 10:35:36 <PublicServer> *** V453000 has left the game (leaving) 10:35:43 <V453000> anyway, laters 10:35:51 <Hazard> Cya 10:35:54 <PublicServer> <Sietse> ciao 10:35:56 <PublicServer> <bassals> how is it going? 10:36:00 <PublicServer> <bassals> if I'm alone 10:36:19 <PublicServer> <Sietse> it is not pausing apparently 10:36:40 <bassals> autopause does not work 10:37:47 <bassals> I want to build something but I fear that it will suddenly pause... XD 10:37:47 <V453000> !rcon set min_active_clients 10:37:47 <PublicServer> V453000: Current value for 'min_active_clients' is: '1' (min: 0, max: 255) 10:37:49 <Hazard> !autopause 10:37:50 <V453000> !rcon set min_active_clients 2 10:37:50 <PublicServer> *** Game paused (number of players) 10:37:58 <bassals> okay hahahhha 10:38:09 <PublicServer> <Sietse> hehe 10:40:06 *** elecRules has quit IRC 10:40:12 *** valhallasw has quit IRC 10:40:51 *** pugi has joined #openttdcoop 10:43:35 *** elecRules has joined #openttdcoop 10:43:48 <elecRules> !players 10:43:50 <PublicServer> elecRules: Client 970 (Orange) is bassals, in company 1 (Skyscrapist inc.) 10:43:51 <PublicServer> elecRules: Client 988 is Sietse, a spectator 10:43:59 <PublicServer> <Sietse> I could unpause if you want it 10:44:01 <Hazard> !curve 10:44:01 <PublicServer> Hazard: http://www.openttdcoop.org/wiki/Max_Curve_Speed 10:49:49 <Hazard> !rules 10:49:49 <PublicServer> Hazard: http://www.openttdcoop.org/wiki/Ruleset 10:53:23 <Hazard> !info 10:53:23 <PublicServer> Hazard: #:1(Orange) Company Name: 'Skyscrapist inc.' Year Founded: 2269 Money: 4905468992 Loan: 0 Value: 5345822685 (T:800, R:20, P:0, S:0) unprotected 10:54:07 <Hazard> What is the vehicle limit right now? 10:54:13 <elecRules> !limit 10:54:15 <elecRules> !limits 10:54:16 <elecRules> lol 10:55:24 <Hazard> !trains 10:55:54 <Hazard> :P 10:55:58 *** Tray has joined #openttdcoop 10:56:29 <bassals> can we check it in game? 10:56:53 <bassals> it says 5000 to me but i doubt it 10:57:02 <Tray> !password 10:57:02 <PublicServer> Tray: scents 10:57:11 *** sla_ro|master has quit IRC 10:57:21 <PublicServer> *** Game still paused (number of players) 10:57:22 <PublicServer> *** Game unpaused (number of players) 10:57:24 <PublicServer> *** Tray joined the game 10:57:25 <PublicServer> <bassals> hello 10:57:49 <PublicServer> <Tray> hi 10:59:52 <PublicServer> <elecRules> Hi :) 10:59:52 <PublicServer> *** elecRules joined the game 10:59:57 <PublicServer> <bassals> hello 11:00:15 <PublicServer> <elecRules> Anyone working on an outer-SBahn yet? 11:00:22 <PublicServer> <bassals> no 11:01:59 <PublicServer> <elecRules> dome? 11:02:05 <PublicServer> <bassals> done 11:02:07 <PublicServer> <bassals> hahahha 11:02:17 <PublicServer> <elecRules> question was, why were you moving the tunnels around 11:02:23 <PublicServer> <bassals> the waiting bays needed to be 1 tile longer 11:02:25 <PublicServer> <elecRules> oh 11:02:27 <PublicServer> <elecRules> lol 11:02:41 <Hazard> I think people should submit different designs for the outer SBahn 11:02:50 <PublicServer> <elecRules> There's 8 of them 11:02:52 <planetmaker> !max_trains 11:02:56 <PublicServer> <elecRules> We can build all the different designs we want 11:02:56 <planetmaker> !rcon max_trains 11:02:56 <PublicServer> planetmaker: ERROR: command not found 11:03:02 <planetmaker> !trains 11:03:07 <planetmaker> !rcon set max_trains 11:03:07 <PublicServer> planetmaker: Current value for 'max_trains' is: '5000' (min: 0, max: 5000) 11:03:17 <planetmaker> seems to be 5k... stupd 11:03:21 <PublicServer> <elecRules> lol 11:03:26 <planetmaker> !rcon set max_trains 7509 11:03:26 <Hazard> ._. wow 11:03:26 <PublicServer> Hazard: say "<Hazard> ._. wow" 11:03:28 <planetmaker> !rcon set max_trains 750 11:03:32 <planetmaker> :-P 11:03:34 <planetmaker> !date 11:03:35 <PublicServer> planetmaker: 30 Sep 2274 11:03:40 <planetmaker> !rcon set max_trains 2500 11:03:43 <PublicServer> <elecRules> 750 might not be enough for all the SBahns 11:03:57 <Hazard> !stats 11:03:57 <PublicServer> Hazard: use @coopstats 11:04:04 <elecRules> @coopstats 11:04:05 <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html 11:04:08 <Hazard> !info 11:04:08 <PublicServer> Hazard: #:1(Orange) Company Name: 'Skyscrapist inc.' Year Founded: 2269 Money: 4977912509 Loan: 0 Value: 5393366133 (T:800, R:20, P:0, S:0) unprotected 11:04:49 <Hazard> There are already 800 trains? 11:04:54 <bassals> yes 11:05:19 <Hazard> ._. 11:05:35 <Hazard> Weird, publicserver asking for me to say stuff 11:06:39 <Hazard> !players 11:06:42 <PublicServer> Hazard: Client 970 (Orange) is bassals, in company 1 (Skyscrapist inc.) 11:06:42 <PublicServer> Hazard: Client 995 (Orange) is Tray, in company 1 (Skyscrapist inc.) 11:06:42 <PublicServer> Hazard: Client 988 is Sietse, a spectator 11:06:42 <PublicServer> Hazard: Client 998 (Orange) is elecRules, in company 1 (Skyscrapist inc.) 11:07:31 <PublicServer> <bassals> what is the tram track for? 11:08:24 <Hazard> <Hazard> ._. wow 11:08:30 <Hazard> ookay 11:09:06 <Hazard> @logs 11:09:06 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 11:13:33 <PublicServer> <elecRules> How large is a station's catchment area? 11:14:03 <PublicServer> <Tray> Enable "Coverage area highlight" in the stations window 11:14:15 <PublicServer> <bassals> is different for trains and rv 11:14:25 <PublicServer> <elecRules> That works, but doesn't it act differently for "split" stations? 11:14:48 *** Zeknurn has joined #openttdcoop 11:14:57 <PublicServer> <elecRules> I guess realistic station catchment areas are off -> 4 block catchment radius 11:28:13 <PublicServer> <Tray> someone feels like connectinng station #274 to the ML? 11:29:52 <PublicServer> <bassals> gotta go bye 11:29:58 <PublicServer> *** bassals has joined spectators 11:32:37 *** valhallasw has joined #openttdcoop 12:02:52 *** valhallasw has quit IRC 12:03:23 <V453000> !password 12:03:23 <PublicServer> V453000: cruels 12:03:36 <PublicServer> *** V453000 joined the game 12:04:01 <PublicServer> <V453000> hiiiii 12:04:03 <PublicServer> <elecRules> V, could you take a look at my Sbahn attempt in the south area? 12:04:21 <PublicServer> <elecRules> I think I built it too close to the overflow line, but it might fit anyway 12:04:31 <PublicServer> <V453000> well you mainly dont have a ML drop 12:04:34 <PublicServer> <elecRules> yet 12:04:37 <PublicServer> <V453000> .. transfer 12:04:43 <PublicServer> <V453000> yeah but where you build it is the question 12:05:01 <PublicServer> <V453000> not sure if that is a good idea 12:05:16 <PublicServer> <elecRules> I guess I should just remove the first row of stations 12:05:23 <PublicServer> <V453000> yeah, and built it there 12:05:25 <PublicServer> <elecRules> & fit all the stuff in there 12:06:00 <PublicServer> <V453000> I would make something like this as well 12:06:25 <PublicServer> <V453000> straight grid == good 12:06:28 <PublicServer> <elecRules> I'm planning to put the roads in last 12:06:38 <PublicServer> <V453000> sure but you need to have some plan for roads 12:06:49 <PublicServer> <V453000> if you discover that they totally dont fit in the end, it isnt the best thing to do 12:06:57 <PublicServer> <elecRules> 1 tile space between station catchment areas 12:07:11 <PublicServer> <V453000> yes but also growth-wise 12:07:21 <PublicServer> <elecRules> ? 12:07:31 <PublicServer> <V453000> you should try to not use any dead ends for example 12:07:37 <PublicServer> <elecRules> ah 12:07:51 <PublicServer> <V453000> If you are making a pattern-based Sbahn, it is a great ide to make one cell complete 12:08:01 <PublicServer> <V453000> with all the belongings like roads 12:08:31 <PublicServer> <V453000> trying to tunnel roads is also a good idea 12:09:09 <PublicServer> *** Tray has left the game (leaving) 12:10:10 <Hazard> !screen 12:10:10 <PublicServer> *** Hazard liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00006D43.png) 12:10:30 <Hazard> How long has that been broken? 12:12:03 <PublicServer> <V453000> want help? 12:12:20 <PublicServer> <elecRules> Yea, not sure how I'll fit the road in there, lol 12:12:42 <PublicServer> <elecRules> Don't do it there, do it on the first cell 12:12:50 <PublicServer> <V453000> showing you the 2nd row 12:12:57 <PublicServer> <V453000> so you can see the difference from 1st 12:13:03 <PublicServer> <elecRules> k 12:13:41 <PublicServer> <V453000> almost 12:14:08 <PublicServer> <V453000> hmf 12:14:31 <PublicServer> <elecRules> Fits the catchment areas perfectly too, gj :) 12:15:09 <PublicServer> <V453000> there you go 12:15:31 <PublicServer> <elecRules> How close can I pack the 2nd row in? 12:15:41 <PublicServer> <elecRules> 2nd column* 12:15:48 <PublicServer> <V453000> like this so catchments work again 12:15:59 <PublicServer> <V453000> and you get a great grid of roads 12:16:05 <PublicServer> <elecRules> as in, will all the end-of-row circuitry work properly? 12:16:08 <PublicServer> <V453000> like this 12:16:24 <PublicServer> <V453000> what end of row circuitry? 12:16:36 <PublicServer> <elecRules> Connecting 1 row to the next and to the ML drop 12:16:50 <PublicServer> <V453000> depends how you want to do it really 12:16:56 <PublicServer> <elecRules> Hmmmm 12:17:03 <PublicServer> <V453000> I mean, what is your general idea of how to connect it 12:17:04 <Hazard> !wiki 12:17:04 <PublicServer> Hazard: http://www.openttdcoop.org/wiki/Main_Page 12:17:17 <PublicServer> <V453000> you could just make all trains go in 1 direction 12:17:19 <PublicServer> <elecRules> Initial idea was top to bottom, right to left 12:17:25 <PublicServer> <V453000> and stop them before full platforms 12:17:39 <PublicServer> <elecRules> correction, bottom to top, right to left 12:17:45 <PublicServer> <V453000> right, but where would you transfer them 12:17:48 <PublicServer> <V453000> you transfer only at ML not at the other end 12:17:59 <PublicServer> <V453000> I will draw you a scheme of my idea 12:18:22 <PublicServer> <elecRules> I guess run trains from bottom to top, left to right 12:18:28 <PublicServer> <elecRules> so they end up at the ML station 12:18:35 <PublicServer> <V453000> you are just copying my idea of center and not thinking 12:19:05 <PublicServer> <elecRules> I'd like this to be selfregulating 12:19:07 <PublicServer> <V453000> how about something like this 12:19:10 <PublicServer> <V453000> it is 12:19:24 <PublicServer> <elecRules> How would I balance the rows? 12:19:30 <PublicServer> <V453000> they do that themselves 12:19:37 <PublicServer> <V453000> as they demand trains for stations 12:19:47 <PublicServer> <elecRules> I guess they'd fill right to left anyway 12:19:47 <PublicServer> <V453000> you could have an overflow even 12:20:09 <PublicServer> <elecRules> Hmmm 12:20:15 <PublicServer> <V453000> signalling at stations would be like this 12:20:42 <PublicServer> <V453000> you see what I mean? 12:20:57 <PublicServer> <elecRules> yes 12:21:23 <PublicServer> <bassals> hello! 12:21:25 <PublicServer> <V453000> hi 12:21:27 <PublicServer> <elecRules> hi 12:21:33 <PublicServer> *** bassals has joined company #1 12:21:42 <PublicServer> <elecRules> Would that work for an overflow? 12:22:04 <PublicServer> <V453000> idk what is that supposed to be but schematically ... lets say yes 12:22:30 <PublicServer> <V453000> I can build the overflow for you or show you how to do it, dont worry 12:22:36 <PublicServer> <V453000> lets do this? 12:22:39 <PublicServer> <elecRules> xD 12:22:56 <Hazard> Is the ProZone server used very much? 12:23:07 <PublicServer> <V453000> not very much 12:23:13 <PublicServer> <V453000> but for hard games 12:23:49 <Hazard> !blog 12:23:49 <PublicServer> Hazard: http://www.openttdcoop.org/blog 12:23:55 <PublicServer> <V453000> fits quite well 12:25:22 <Hazard> Brb guys 12:25:28 *** Hazard has quit IRC 12:26:02 <PublicServer> <V453000> :) 12:27:26 <PublicServer> <V453000> oh shit 12:27:32 <PublicServer> <elecRules> Bottom row? 12:27:36 <PublicServer> <V453000> it should be all 1 tile east 12:27:48 <PublicServer> <elecRules> ....? 12:27:50 <PublicServer> <V453000> this must be 4 tiles 12:28:10 <PublicServer> <elecRules> how're we gonna fit all the stuff in then> 12:28:15 <PublicServer> <V453000> easily 12:28:18 <PublicServer> <V453000> we just need to move it all 12:28:20 <PublicServer> <elecRules> I don't want to be smashing houses any more than is necessary 12:28:20 <PublicServer> <V453000> by one tile 12:28:30 <PublicServer> <V453000> houses will be ok 12:28:32 <PublicServer> <elecRules> bang in 5 12:28:38 <PublicServer> <V453000> keep 1 12:29:44 <PublicServer> <elecRules> Exactly 12:29:54 <PublicServer> <V453000> thats good 12:30:04 <PublicServer> <elecRules> We do need to smash houses for it ;/ 12:30:08 <PublicServer> <V453000> that is okay 12:30:11 <PublicServer> <V453000> we have good roads 12:30:14 <PublicServer> * elecRules feels sorry for ppl living in houses 12:32:06 *** Hazard has joined #openttdcoop 12:32:22 <Hazard> !password 12:32:22 <PublicServer> Hazard: summon 12:32:28 <PublicServer> *** Hazard has left the game (connection lost) 12:32:47 <PublicServer> <V453000> want to use the pattern over the whole area? 12:32:53 <PublicServer> <V453000> like ... this long 12:32:59 <PublicServer> <elecRules> Hmm 12:33:05 <PublicServer> <V453000> I guess we do 12:33:05 <PublicServer> *** Hazard has left the game (processing map took too long) 12:33:05 <PublicServer> *** Hazard has left the game (connection lost) 12:33:05 <PublicServer> <elecRules> How much space would the overflow etc need? 12:33:13 <PublicServer> <V453000> not much 12:33:15 <Hazard> Dammit 12:33:21 <PublicServer> <elecRules> I want to fill as much as possible, while leaving space for overflow + smart injectino 12:33:23 <PublicServer> <elecRules> injection* 12:35:36 <Hazard> What is an injection> 12:35:37 <Hazard> ? 12:35:44 <PublicServer> *** Hazard has left the game (downloading map took too long) 12:35:44 <PublicServer> *** Hazard has left the game (connection lost) 12:35:44 <Hazard> A merge? 12:35:52 <PublicServer> <elecRules> It's a SRNW component 12:35:54 <PublicServer> <elecRules> when trains overflow 12:36:06 <PublicServer> <elecRules> they can be re-inserted into the network automatically 12:36:13 <PublicServer> <elecRules> (when they're needed again) 12:37:15 <PublicServer> <V453000> probably 12:37:17 <PublicServer> <V453000> :) 12:37:23 <PublicServer> <elecRules> Where will the terminus go? 12:37:34 <PublicServer> <elecRules> as in the transfer station 12:37:44 <PublicServer> <V453000> it will fit somehow 12:37:50 <PublicServer> <elecRules> xP 12:37:58 <PublicServer> <elecRules> . 12:38:01 <PublicServer> <V453000> the rails will be deleted anyway 12:38:04 <PublicServer> <elecRules> ah 12:38:07 <PublicServer> <elecRules> That makes it easier 12:38:17 <Hazard> Is that the dead end track at the transfers? 12:38:25 <PublicServer> *** Hazard has left the game (downloading map took too long) 12:38:25 <PublicServer> *** Hazard has left the game (connection lost) 12:38:54 <PublicServer> <V453000> it isnt somehow roally great amount of space but I think it is just enough 12:39:09 <Hazard> !password 12:39:09 <PublicServer> Hazard: summon 12:39:54 <PublicServer> *** Hazard has left the game (downloading map took too long) 12:39:54 <PublicServer> *** Hazard has left the game (connection lost) 12:40:19 <Hazard> Dangit 12:40:27 <PublicServer> <elecRules> ;( 12:42:02 <PublicServer> <V453000> lets do the first column first 12:42:12 <PublicServer> <V453000> the 281 ,286, 290, etc 12:42:30 <PublicServer> <V453000> then do the last column, then connect stuff and let people copy pattern inside :p 12:42:37 <PublicServer> <elecRules> ah, k 12:43:03 <PublicServer> <elecRules> what's the shortcut for raise/lower? 12:43:07 <PublicServer> <V453000> QWE 12:43:13 <PublicServer> <elecRules> ah 12:44:51 <PublicServer> <V453000> we sure will need to expand stuff later, but lets say 1 line will be able to do anything, for now 12:45:05 <PublicServer> <elecRules> lol, where will we expand to? 12:45:15 <PublicServer> <V453000> that is the trick, just the outside thingies 12:45:41 <PublicServer> <V453000> no no 12:45:47 <PublicServer> <V453000> that stuff 12:45:53 <PublicServer> <V453000> might need something like 2 lines etc 12:45:56 <PublicServer> <elecRules> yea I realise that 12:46:02 <PublicServer> <elecRules> I meant where will we put 2nd/3rd line 12:46:08 <PublicServer> <elecRules> LOL 12:46:10 <PublicServer> <V453000> can do something like this 12:46:10 <PublicServer> <elecRules> that works 12:46:36 <PublicServer> <V453000> but that later 12:46:42 <PublicServer> <V453000> this area is uncatched anywya 12:46:50 <PublicServer> <V453000> so any construction there doesnt kill buildings effectively 12:46:54 <PublicServer> <elecRules> yea 12:47:08 <PublicServer> <elecRules> Does the PBS go in front of platform, or in front of tunnels? 12:47:18 <PublicServer> <V453000> just like I built it 12:47:36 <PublicServer> <V453000> yes now 12:47:42 <PublicServer> <elecRules> LOL 12:47:48 <PublicServer> <elecRules> I've been connecting the dummy trains 12:48:42 <PublicServer> <V453000> this helps too 12:48:53 <PublicServer> <V453000> connects roads :) 12:48:59 <PublicServer> <elecRules> :) 12:50:25 <PublicServer> <elecRules> afk 12:50:29 <PublicServer> <elecRules> cya in 30min approx, hopefully 12:50:36 <PublicServer> *** elecRules has joined spectators 12:51:15 <Hazard> !password 12:51:15 <PublicServer> Hazard: adjoin 12:52:02 <PublicServer> *** Hazard has left the game (downloading map took too long) 12:52:02 <PublicServer> *** Hazard has left the game (connection lost) 12:53:02 <PublicServer> <V453000> =D works 12:56:06 <Hazard> !password 12:56:06 <PublicServer> Hazard: nitwit 12:56:49 <PublicServer> *** Hazard has left the game (downloading map took too long) 12:56:49 <PublicServer> *** Hazard has left the game (connection lost) 12:56:57 <V453000> can you please try after you get a better connection? you on a hotspot or something? 12:57:14 <Hazard> Am I spamming the chat? 12:57:19 *** Rhamphoryncus has quit IRC 12:57:21 <PublicServer> <V453000> no, pausing the game 12:57:27 <Hazard> Ohh 12:57:32 <Hazard> I didn't know it did that 12:57:37 <Hazard> I'll see what I can do 12:59:25 <PublicServer> *** elecRules has joined company #1 12:59:32 <PublicServer> <elecRules> back :) 13:00:31 <PublicServer> <elecRules> uhm, the 'overhead' line has CL1 13:00:45 <PublicServer> <V453000> that for sure isnt CL1 13:00:48 <PublicServer> <V453000> try it 13:01:07 <PublicServer> <elecRules> it's not ready for trains at all, lol 13:01:16 <PublicServer> <V453000> just send a testtrain there 13:01:21 <PublicServer> *** {TWerkhoven[l]} joined the game 13:01:32 *** Troy_McClure has joined #openttdcoop 13:01:40 <PublicServer> <V453000> hi 13:01:44 <PublicServer> <elecRules> hi 13:01:45 <Troy_McClure> hi 13:02:17 <PublicServer> <V453000> you may want to send a TL5 train to check CL 13:02:24 <PublicServer> <V453000> TL1 wont slow down ofc 13:02:59 <Troy_McClure> any problems, working on outer ring SBahn?\ 13:04:25 <PublicServer> <elecRules> Damn, it just goes into the station 13:04:27 <PublicServer> <V453000> whatever, just trust me that it is ok :D 13:04:33 <PublicServer> <elecRules> :P 13:07:00 <PublicServer> <elecRules> Houston, we have a problem 13:07:15 <PublicServer> <elecRules> (!Here) 13:07:17 <PublicServer> <V453000> I dont think we do 13:07:42 *** Enoria has quit IRC 13:07:43 <PublicServer> <elecRules> LOL 13:07:46 <PublicServer> <elecRules> That works 13:08:16 <PublicServer> <bassals> will we eventually delete that lost train catching ring? 13:08:22 <PublicServer> <V453000> ofc 13:08:44 <PublicServer> <elecRules> I haven't seen it being used yet, lol 13:09:28 <Troy_McClure> it should only be used rarely 13:09:32 <PublicServer> <bassals> when we were building the reversers and fixing the stations was used 13:09:36 <PublicServer> <elecRules> ah 13:09:53 <Troy_McClure> last night, I altered the orders of all the trains still waiting, so problems with those shouldnt exist 13:10:11 <Troy_McClure> but I did see trains running wrong this morning, when V ffwed 13:11:10 <Troy_McClure> so apparently it is still a problem, and I don't know how it originated 13:11:33 <Troy_McClure> as I believe, the train (397) was carrying passengers from 30-1 and heading for center 7-8 13:12:32 <PublicServer> <V453000> yes 13:14:39 <PublicServer> <elecRules> Where should the "unneeded" trains from the rows go? 13:15:01 <PublicServer> <V453000> nowhere 13:15:04 <PublicServer> <V453000> to overflow 13:17:50 <PublicServer> <elecRules> This any good for the overflow line? 13:18:06 <PublicServer> <V453000> no, the overflow is at the entrance 13:18:16 <PublicServer> <elecRules> I don't mean that 13:18:22 <PublicServer> <V453000> yes I see what you are building 13:18:24 <PublicServer> <elecRules> I mean routing the trains which don't get accepted into any station 13:18:26 <PublicServer> <V453000> trains dont ever get there 13:18:33 <PublicServer> <V453000> all trains get accepted 13:18:39 <PublicServer> <V453000> they wait for being accepted 13:18:49 <PublicServer> <elecRules> oh 13:18:55 <PublicServer> <V453000> like this 13:19:05 <PublicServer> <V453000> the last column has it ended 13:19:11 <PublicServer> <elecRules> that'll block the previous station 13:19:18 <PublicServer> <V453000> not really 13:19:28 <PublicServer> <V453000> waiting bays are ready for it 13:19:58 <PublicServer> <elecRules> yep, 2 trains can be waiting on last station & 1 in 2nd-to-last 13:20:04 <PublicServer> <elecRules> before network starts getting jammed up 13:20:16 <PublicServer> <V453000> it doesnt "jam up" 13:20:24 <PublicServer> <V453000> they just "wait up and rest stacks in overflow" 13:20:38 <PublicServer> <elecRules> we do get a ripple along the whole column though 13:21:28 <PublicServer> <V453000> time will show you 13:21:30 <PublicServer> <V453000> :p 13:21:36 <PublicServer> <elecRules> :) 13:22:03 <Troy_McClure> How far is the outer Sbahn going? 13:22:10 <PublicServer> <V453000> come see? :D 13:22:11 <Troy_McClure> How far is it atm? 13:22:26 <Troy_McClure> not right now, not on my own computer 13:22:26 <Webster> Latest update from openttd: OpenTTD 1.2.0-RC2 <http://www.openttd.org/en/news/166> 13:22:40 <PublicServer> <V453000> we are building stuff ... one atm 13:22:56 <Troy_McClure> k 13:23:01 <PublicServer> <elecRules> The stations are correctly named "Madness Epicenter" 13:23:03 <Troy_McClure> no fixed grid there, right? 13:23:09 <PublicServer> <elecRules> Yes fixed grid 13:23:11 <PublicServer> <elecRules> but a different one 13:23:22 <Troy_McClure> even outside center? 13:23:32 <PublicServer> <V453000> well you can do whatever you want 13:23:38 <PublicServer> <V453000> build your own Sbahn differently 13:23:45 <PublicServer> <elecRules> lol, #278 is gathering pax 13:24:01 <PublicServer> <elecRules> (South 09-2) 13:24:06 <Troy_McClure> yes, but to do it your way entirely, you'd have to define your own grid 13:24:13 <Troy_McClure> that's why im asking 13:24:19 <PublicServer> <V453000> do 13:24:21 <PublicServer> <V453000> anything 13:24:23 <PublicServer> <V453000> you 13:24:23 <PublicServer> <V453000> want 13:24:25 <Troy_McClure> want 13:24:27 <PublicServer> <V453000> is that complicated to understand? :) 13:24:28 <Troy_McClure> yes, i get it ;) 13:24:41 <Hazard> Are you guys building something? 13:24:43 <PublicServer> <elecRules> We're only taking up half of an eighth of the outer ring, so far 13:24:49 <Troy_McClure> nope, but elecrules is messing with my head 13:24:59 <Troy_McClure> ;) 13:25:02 <PublicServer> <elecRules> xP 13:25:03 <Hazard> Im going to try to join 13:25:04 <PublicServer> <V453000> almost half 13:25:07 <Hazard> !password 13:25:08 <PublicServer> Hazard: decoys 13:25:22 <PublicServer> <elecRules> Is renaming stations allowed while paused? 13:25:26 <Troy_McClure> V: I understand there are still some lost trains, any idea why? 13:25:32 <PublicServer> <V453000> I think it is 13:25:35 <Troy_McClure> yes 13:25:38 <PublicServer> <V453000> no, no clue why 13:25:42 <PublicServer> <elecRules> yep, it's allowed 13:26:16 <Hazard> Nope, disconnected 13:26:16 <Troy_McClure> no patterns? 13:26:41 <PublicServer> <V453000> we build our pattern at one of the outer Sbahns. You can make whatever you want in your Sbahn. 13:26:48 <PublicServer> <V453000> now, again, what is so hard to understand? :D 13:26:54 <Troy_McClure> I know, I meant pattern in lost trains 13:27:12 <PublicServer> <V453000> idk 13:27:14 <Troy_McClure> I understand: 13:27:18 <Troy_McClure> do 13:27:20 <Troy_McClure> anything 13:27:22 <Troy_McClure> you 13:27:22 <Troy_McClure> want 13:27:26 <Troy_McClure> I got that 13:27:32 <PublicServer> <V453000> wasnt sure :p 13:27:38 <Troy_McClure> hehe :P 13:27:41 <PublicServer> <elecRules> we need to make a train counter on the lost-trains line :P 13:28:04 <PublicServer> <V453000> memory is enough 13:28:19 <Troy_McClure> I have a proposal: since trains don't get lost often and it is often missed, how about we trap those trains to see if there's a pattern? 13:28:29 <PublicServer> <elecRules> Or a "loop of shame" ^^ 13:28:33 <PublicServer> <V453000> yes that is basically what I said 13:28:43 <PublicServer> <V453000> memories, traps, same stuff 13:29:02 <PublicServer> <V453000> ok elecRules, here we have our input line 13:29:05 <PublicServer> <elecRules> Not the same, since there is no way to read a train's ID into a memory... 13:29:15 <PublicServer> <V453000> sure sure :) 13:29:43 <Troy_McClure> yes, but if you trap a train, you can see: 1) what it is carrying (so where it came from) 2) the orders of thát train 3) where it is heading 13:29:55 <PublicServer> <elecRules> what's the 'signal track' near the overflow? 13:30:14 <PublicServer> <V453000> just injection logic 13:30:21 <PublicServer> <V453000> like prio and asking if there is a free waiting bay 13:30:27 <PublicServer> <elecRules> ah 13:30:53 <PublicServer> <V453000> now you just need to make the transfer station 13:31:19 <PublicServer> <V453000> which can be done in various rather random ways 13:32:34 <PublicServer> *** bassals has joined spectators 13:32:51 <Troy_McClure> I'll check back later, I'll join then too 13:32:56 *** Troy_McClure has quit IRC 13:33:01 <PublicServer> <V453000> later then 13:33:27 <PublicServer> <V453000> not yet 13:34:25 <PublicServer> <V453000> why do you add 3rd? 13:34:31 <PublicServer> <elecRules> Room for expansion 13:34:38 <PublicServer> <V453000> what? 13:35:04 <PublicServer> <elecRules> ohhh, this is transfer station for each column >.< *facepalm* 13:35:06 <PublicServer> <V453000> adding 3rd is expanding, not room for expansion 13:35:57 <PublicServer> <elecRules> You sure we need that many platforms? :S 13:37:07 <PublicServer> <elecRules> where'll you fit the exit PBS on that middle one? 13:37:17 <PublicServer> <V453000> why would I do that? 13:37:43 <PublicServer> <elecRules> I guess a platform counts as a signal block in itself? 13:37:57 <PublicServer> <elecRules> from PBS point of view as a "safe stopping zone" 13:38:09 <PublicServer> <V453000> blocks arent too relevant with PBS, but w/e ... the 2way PBS is only needed with the 2way stations 13:39:07 <PublicServer> <elecRules> yep 13:42:33 <PublicServer> <V453000> edit where, what and when needed I guess :) 13:42:40 <PublicServer> <elecRules> lol 13:43:55 *** theholyduck has joined #openttdcoop 13:46:18 <PublicServer> <V453000> alright 13:46:48 <PublicServer> <V453000> now just filling the pattern and making dummies 13:47:00 <PublicServer> <elecRules> Disconnected bridge @ ????? 13:47:07 <PublicServer> <V453000> reversing bridge 13:47:10 <PublicServer> <elecRules> ah 13:48:08 <smoovi> !screen 13:48:08 <PublicServer> *** smoovi liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00006D43.png) 13:48:14 <PublicServer> <V453000> and there is a train ready at the depot 13:48:32 <PublicServer> <elecRules> :) 13:48:54 <PublicServer> <elecRules> lol @ the reverser which reaches onto the other side of the highway 13:49:34 <PublicServer> <elecRules> that could probably be built under the roads, there's no catchment there anyway 13:49:48 <PublicServer> <V453000> leave it as it is 13:49:54 <PublicServer> <elecRules> k 13:50:00 <PublicServer> <V453000> rather go build the Sbahn core :p 13:50:10 <PublicServer> <V453000> I just made it work for you 13:50:10 <PublicServer> <elecRules> we are getting in the way of the prospective build in the other segment though 13:50:14 <PublicServer> <elecRules> :D 13:50:29 <PublicServer> <V453000> then the other segment will be modification friendly 13:52:22 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 13:55:49 <Maraxus> !password 13:55:49 <PublicServer> Maraxus: consul 13:56:06 <PublicServer> *** Maraxus joined the game 13:56:09 <PublicServer> <Maraxus> hi 13:56:13 <PublicServer> <elecRules> hi 13:56:28 <PublicServer> <V453000> hello 13:58:46 <PublicServer> <V453000> we need the outer Sbahns done but people seem to not be doing any :| 13:58:56 <PublicServer> <elecRules> Other than us 13:58:56 <PublicServer> <V453000> we shoul get all of them up so we could make the growing tunnels to the edge of map 14:00:24 <PublicServer> <Maraxus> will you build at !here as well? 14:00:34 <PublicServer> <V453000> no 14:00:56 <PublicServer> <elecRules> We've built a reverser in there but that just didn't fit into the square 14:01:38 <PublicServer> <Maraxus> so that area gets a local sbahn or? 14:01:46 <PublicServer> <V453000> every area gets some Sbahn 14:02:00 <PublicServer> <Maraxus> ok 14:02:06 <PublicServer> <V453000> better make the large areas first though 14:02:09 <PublicServer> <V453000> so we can grow the city more 14:02:15 <PublicServer> <Maraxus> agreed 14:02:23 <PublicServer> <V453000> we are kinda stuck at growth now just because we dont have outer Sbahns 14:03:01 <PublicServer> *** {TWerkhoven[l]} joined the game 14:03:03 <PublicServer> <V453000> hi 14:03:06 <PublicServer> <elecRules> hi 14:03:08 <PublicServer> <TWerkhoven[l]> ello 14:05:06 <PublicServer> *** {TWerkhoven[l]} has joined company #1 14:09:01 *** Troy_McClure has joined #openttdcoop 14:09:32 <Troy_McClure> !password 14:09:32 <PublicServer> Troy_McClure: consul 14:09:47 <PublicServer> *** Troy McClure joined the game 14:13:42 <Hazard> !password 14:13:42 <PublicServer> Hazard: bamboo 14:14:59 <PublicServer> <Troy McClure> what about the space outside of the outer road ring? 14:15:06 <Hazard> !screen 14:15:06 <PublicServer> *** Hazard liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00006D43.png) 14:15:09 <PublicServer> <V453000> also some Sbahn 14:16:59 <Hazard> !help 14:16:59 <PublicServer> Hazard: http://www.openttdcoop.org/wiki/IRC_Commands 14:17:23 <PublicServer> <V453000> I see people love to build in the outer areas rather than the large ones :x 14:17:34 <PublicServer> <V453000> we need bigger areas for town growth first 14:18:04 <PublicServer> <Troy McClure> the places between the main stations need to be done too? 14:18:06 <PublicServer> <elecRules> Someone's building in north east east 14:18:16 <PublicServer> <V453000> north east east is me 14:18:18 <PublicServer> <elecRules> ah 14:18:25 <PublicServer> <TWerkhoven[l]> does it matter which ml-station the passengers get dropped at?# 14:18:29 <PublicServer> <elecRules> moar grids :3 14:18:35 <PublicServer> <V453000> TWerkhoven[l]: the closest 14:24:31 *** theholyduck has quit IRC 14:26:11 <PublicServer> *** {TWerkhoven[l]} has joined spectators 14:26:15 <TWerkhoven2[l]> bbiab 14:28:45 <PublicServer> <elecRules> yay, rails done 14:28:51 <PublicServer> <elecRules> now just the signalling and dummies 14:29:45 <PublicServer> <V453000> :) 14:37:35 <Tray> !password 14:37:35 <PublicServer> Tray: bamboo 14:37:50 <PublicServer> *** Tray joined the game 14:39:45 <PublicServer> <Tray> What's the problem about road dead ends? 14:39:52 <PublicServer> <V453000> they slow town growth a huge amount 14:40:08 <PublicServer> <Tray> why that? 14:40:14 <PublicServer> <V453000> absolutely no clue 14:40:16 <PublicServer> <V453000> they just do 14:40:18 <PublicServer> <Tray> crazy 14:40:21 <PublicServer> <elecRules> ikr 14:40:31 <PublicServer> <V453000> when we had them in the center, the center was stuck at like 300k 14:40:37 <PublicServer> <V453000> we removed them and ... you see 14:46:25 <PublicServer> <elecRules> signalling done! 14:46:32 <PublicServer> <elecRules> V, please check 14:46:54 <PublicServer> <V453000> that 2way should be only on 1st column 14:46:56 <PublicServer> <V453000> rest not 14:46:59 <PublicServer> <V453000> so there it is good 14:47:01 <PublicServer> <elecRules> ? 14:47:11 <PublicServer> <V453000> see next station 14:47:22 <PublicServer> <V453000> I think the 2ways might do bad stuff 14:47:30 <PublicServer> <V453000> but you can try to keep them 14:47:32 <PublicServer> <V453000> it might work 14:47:42 <PublicServer> <elecRules> I think PBS prefers two way normal signals 14:47:45 <PublicServer> <elecRules> someone mentioned that 14:47:47 <PublicServer> <V453000> probably will 14:47:54 <PublicServer> <V453000> that doesnt matter either 14:48:00 <PublicServer> <V453000> try something, you will see 14:48:04 <PublicServer> <V453000> if it breaks, remove them 14:48:23 <PublicServer> <elecRules> Now gotta add all the dummy trains - what's the fastest way of doing it? 14:48:25 <PublicServer> <elecRules> tons of depots? 14:48:35 <PublicServer> <V453000> yes 14:48:43 <PublicServer> <elecRules> and what orders do they need 14:48:53 <PublicServer> <V453000> full load, transfer and leave empty 14:48:59 <PublicServer> <V453000> same as center 14:49:01 <PublicServer> <elecRules> ah 14:50:36 <PublicServer> <Troy McClure> anyone available for a quick check? 14:50:46 <PublicServer> <V453000> yey 14:51:14 <PublicServer> <Troy McClure> at !here, I hope I dont need a signal before that tunnel 14:51:16 <PublicServer> <Troy McClure> is that true? 14:51:19 <PublicServer> <V453000> how does that work? the same as center again? 14:51:32 <PublicServer> <Troy McClure> about 14:51:36 <PublicServer> <V453000> .. 14:51:54 <PublicServer> <V453000> well firstly the tunnel is only 4 long so that will break as a waiting bay 14:51:56 <PublicServer> <elecRules> lol V, everyone's copying you 14:52:18 <PublicServer> <Troy McClure> crap 14:52:52 <PublicServer> <V453000> and btw I dont think it is a good idea to make a Sbahn for transfering to multiple places in a spot where you want to transfer to just one station 14:53:22 <PublicServer> <Troy McClure> huh, that's not the idea, I think 14:53:33 <PublicServer> <Troy McClure> they go from one rown and then back, then they transfer 14:53:39 <PublicServer> <Troy McClure> and continue with other rows 14:53:55 <PublicServer> <V453000> hm 14:54:02 <PublicServer> <V453000> still the same idea :) 14:54:08 <PublicServer> <V453000> just fits worse imo 14:54:15 *** Hazard has quit IRC 14:54:26 <PublicServer> <V453000> it is better to have a SRNW like go out - load - go back 14:54:44 <PublicServer> <V453000> like this for example 14:54:44 <PublicServer> <Troy McClure> ah, okay 14:54:47 <PublicServer> <Troy McClure> yeah, got it 14:55:51 <PublicServer> <Troy McClure> I would still like to stick to my idea 14:55:57 <PublicServer> <V453000> my idea you mean :DDD 14:56:08 <PublicServer> <V453000> :P 14:56:14 <PublicServer> <Troy McClure> sorta, I guess 14:56:24 <PublicServer> <elecRules> No more (c) nightmares in OpenTTD 14:56:30 <PublicServer> <elecRules> *everyone's* idea 14:56:49 <PublicServer> <elecRules> Public Domain #openttdcoop, in the name of virtual train science 14:58:41 <PublicServer> <V453000> idk I just feel like it is kinda weird to first make full trains go away from the destination and then bring them back 15:04:52 *** Tray has quit IRC 15:04:52 <PublicServer> *** Tray has left the game (connection lost) 15:16:02 <PublicServer> <elecRules> @V why not clone the trains? 15:16:08 <PublicServer> <elecRules> They're meant to share orders anyway, right? 15:16:12 <PublicServer> <V453000> hm? 15:16:18 <PublicServer> <elecRules> ohh, different network 15:16:24 <PublicServer> <elecRules> I'm looking at the wrong group lol 15:16:43 <PublicServer> <elecRules> I thought you were adding more to the south s-bahn 15:17:05 <PublicServer> <elecRules> which still has 2 columns of dummies to go ;s 15:23:00 *** theholyduck has joined #openttdcoop 15:23:19 <PublicServer> <elecRules> Yay, last column of dummies 15:24:39 <PublicServer> *** {TWerkhoven[l]} has joined company #1 15:27:29 <PublicServer> <elecRules> @V Why does the S-bahn need waypoints? I thought that all the trains could go to any line... 15:27:41 <PublicServer> <V453000> hm 15:27:51 <PublicServer> <V453000> well yes they could have just the transfer order 15:28:05 <PublicServer> <V453000> but waypoints work with the reverser for example :p 15:28:23 <PublicServer> <elecRules> transfer order by itself doesn't work with a reverser? :( 15:28:41 <PublicServer> <V453000> you would have to add a pathfinder trap there 15:28:47 <PublicServer> <elecRules> Hmmm 15:29:01 <PublicServer> <V453000> when it is already built, I recommend keeping ithe waypoints 15:29:04 <PublicServer> <elecRules> Station instead of waypoint? 15:29:14 <PublicServer> <V453000> but yes they dont do much 15:29:21 <PublicServer> <elecRules> (so that the station can be placed onto every line) 15:29:43 <PublicServer> <V453000> preferably keep it as it is :) 15:29:45 <PublicServer> <elecRules> or can waypoints be "grouped" like stations 15:29:51 <PublicServer> <V453000> there is one waypoint 15:30:14 <PublicServer> <elecRules> um, no, there's at least 3 15:30:20 <PublicServer> <elecRules> so they are grouped 15:30:22 <PublicServer> <elecRules> lol 15:30:32 <PublicServer> <V453000> there is one. :) 15:30:34 <PublicServer> <elecRules> just noticed, I thought they couldn't be "joined" together like stations 15:31:08 <PublicServer> <elecRules> How many trains do you think this needs, for starters? 15:31:36 <PublicServer> <V453000> 50+ 15:31:46 <PublicServer> <elecRules> k 15:31:48 <PublicServer> <V453000> say 70 for now 15:31:59 <PublicServer> <elecRules> and what's wrong with the 2-way signals marked "!this"? 15:32:29 <PublicServer> <V453000> we will see 15:32:33 <PublicServer> <elecRules> :) 15:32:56 <PublicServer> <V453000> uh 15:33:00 <PublicServer> <V453000> you need to reverse dummies 15:33:02 <PublicServer> <V453000> so they block path 15:33:08 <PublicServer> <elecRules> manually? 15:33:22 <PublicServer> <V453000> sure 15:33:50 <PublicServer> <elecRules> Reverser fail 15:33:56 <PublicServer> <elecRules> or not, 15:33:58 <PublicServer> <elecRules> overflow fail 15:34:00 <PublicServer> <elecRules> looks like 15:34:04 <PublicServer> <V453000> not really 15:34:10 <PublicServer> <V453000> ooh 15:34:16 <PublicServer> <V453000> :D 15:34:16 <PublicServer> <Troy McClure> ? 15:34:22 <PublicServer> <V453000> waypoint fail 15:34:25 <PublicServer> <V453000> rather 15:34:35 <PublicServer> <elecRules> ? 15:35:06 <PublicServer> <elecRules> Unnecessary waypoint is unnecessary? 15:35:16 <PublicServer> <V453000> it shouldnt work now though 15:35:22 <PublicServer> <elecRules> um, it's working :) 15:35:25 <PublicServer> <V453000> but the 2ways will force trains anyway 15:35:36 <PublicServer> <V453000> see how many trains are entering row 7 15:35:47 <PublicServer> <V453000> none until other rows are full 15:38:08 <PublicServer> <elecRules> uhm, could you help me fix the dummies? 15:38:14 <PublicServer> <elecRules> they're not doing much of anything 15:38:16 <PublicServer> <V453000> they are fixed? 15:38:36 <PublicServer> <elecRules> ah 15:38:42 <PublicServer> <elecRules> thx :) 15:39:04 <PublicServer> <V453000> wtf who reversed them again 15:39:30 <PublicServer> <elecRules> Which side should they be loading at? 15:39:42 <PublicServer> <V453000> do you understand how does the station work? 15:39:52 <PublicServer> <elecRules> I think so: 15:39:58 <PublicServer> <V453000> obviously not 15:40:04 <PublicServer> <elecRules> While dummies are loading, they do so at the connected end 15:40:08 <PublicServer> <elecRules> thereby blocking the path 15:40:22 <PublicServer> <elecRules> they unload at the disconnected end, opening the path for the real train 15:41:07 <PublicServer> <V453000> they manage to screw up somehow 15:41:09 <PublicServer> <V453000> this is very weird 15:41:27 <PublicServer> <elecRules> no, there just arent any passengers to pick up 15:41:33 <PublicServer> <V453000> look what they do 15:41:39 <PublicServer> <elecRules> just spotted them do it 15:41:41 <PublicServer> <elecRules> very werird 15:41:43 <PublicServer> <V453000> they need a place to reverse 15:41:45 <PublicServer> <elecRules> weird* 15:42:07 <PublicServer> <elecRules> place to reverse- those half tile tracks? 15:42:17 <PublicServer> <V453000> change the pattern to !this one 15:42:19 <PublicServer> <V453000> I have to go 15:42:23 <PublicServer> <elecRules> k, cya soon :) 15:42:33 <PublicServer> <Troy McClure> bb 15:42:47 <PublicServer> *** V453000 has left the game (leaving) 15:42:52 <V453000> laters 15:42:58 <PublicServer> <elecRules> cya :) 15:43:08 <PublicServer> *** Maraxus has joined spectators 15:43:16 <PublicServer> <TWerkhoven[l]> cya 15:49:27 *** valhallasw has joined #openttdcoop 15:55:58 *** als has joined #openttdcoop 15:59:43 <als> !password 15:59:43 <PublicServer> als: mobbed 15:59:49 <PublicServer> *** als has left the game (connection lost) 16:00:14 <PublicServer> *** als joined the game 16:04:01 <PublicServer> *** bassals has joined company #1 16:09:25 <PublicServer> *** elecRules has left the game (general timeout) 16:09:25 <PublicServer> *** elecRules has left the game (connection lost) 16:10:45 *** Tray has joined #openttdcoop 16:16:42 *** elecRules has quit IRC 16:22:16 *** valhallasw has quit IRC 16:41:13 *** Firestar has joined #openttdcoop 16:41:16 <Firestar> hi 16:41:19 <PublicServer> <Troy McClure> hi 16:41:21 <PublicServer> <bassals> hello 16:41:31 <Firestar> how is it going there? 16:41:35 <PublicServer> <TWerkhoven[l]> eya 16:41:39 <PublicServer> <Troy McClure> busy 16:41:54 <PublicServer> <Troy McClure> speaking for myself then 16:41:54 <Firestar> w/o lags i suppose 16:42:02 <PublicServer> <Troy McClure> w/o lags yeah 16:42:03 <Firestar> !playercount 16:42:03 <PublicServer> Firestar: Number of players: 12 (6 spectators) 16:42:04 <PublicServer> <TWerkhoven[l]> repetetive mostly 16:42:47 <Firestar> !password 16:42:47 <PublicServer> Firestar: terser 16:43:33 <PublicServer> *** Firestar joined the game 16:47:17 <PublicServer> <Firestar> nice population 16:47:39 <PublicServer> *** Tray joined the game 16:49:55 <PublicServer> *** Cogwheel joined the game 16:50:11 <PublicServer> <Cogwheel> hello 16:50:17 <PublicServer> <Troy McClure> hi 16:50:35 <PublicServer> <Firestar> hi 17:05:31 <PublicServer> <Cogwheel> so the "growing tunnels" make it so the city will sprout new population centers really far away? 17:05:37 <PublicServer> <Troy McClure> yes 17:06:31 <PublicServer> <Firestar> im lagging 17:06:46 <PublicServer> <Troy McClure> im not 17:07:20 <PublicServer> <TWerkhoven[l]> neither am i, i think 17:08:03 <PublicServer> <Firestar> cya later 17:08:09 <PublicServer> *** Firestar has left the game (leaving) 17:08:14 *** Firestar has quit IRC 17:08:37 <PublicServer> *** bassals has joined spectators 17:13:34 *** Firartix has joined #openttdcoop 17:21:40 <Ammler> @man toolbar_pos 17:21:41 <Webster> Search results - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=toolbar_pos 17:22:19 *** LoPo has joined #openttdcoop 17:22:37 <LoPo> hello 17:22:39 <PublicServer> <Troy McClure> hi 17:23:21 <LoPo> !password 17:23:21 <PublicServer> LoPo: drones 17:23:47 <PublicServer> *** LoPo joined the game 17:28:34 *** sla_ro|master has joined #openttdcoop 17:32:27 <PublicServer> <LoPo> oops :P 17:40:28 *** Firartix has quit IRC 17:44:59 <PublicServer> *** Cogwheel has left the game (leaving) 17:45:36 <PublicServer> *** LoPo has joined spectators 17:45:46 <PublicServer> <LoPo> looks nice guys 17:51:43 *** Keyboard_Warrior has joined #openttdcoop 17:54:14 *** Firartix has joined #openttdcoop 17:55:35 *** dr_gonzo_ has joined #openttdcoop 17:56:56 *** pugi has quit IRC 17:58:10 *** theholyduck has quit IRC 18:09:21 *** Jono_ has joined #openttdcoop 18:10:24 <Jono_> !password 18:10:24 <PublicServer> Jono_: egging 18:10:46 <Jono_> !dl win64 18:10:47 <PublicServer> Jono_: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-windows-win64.zip 18:13:38 <Jono_> !password 18:13:38 <PublicServer> Jono_: valved 18:14:00 <PublicServer> *** Player has left the game (connection lost) 18:14:44 <PublicServer> *** Player has left the game (connection lost) 18:15:01 <Jono_> why do i get this error message 18:15:14 <Jono_> 'your computer is too slow to keep up with the server' 18:15:22 <PublicServer> <Troy McClure> haha 18:15:28 <PublicServer> <Troy McClure> probably because it is? 18:15:41 <Jono_> i highly doubt that 18:16:12 <PublicServer> <Troy McClure> I wouldnt know 18:16:19 <Jono_> Quad-Core 2.80Ghz with 8gig ram ? 18:16:21 <PublicServer> <Troy McClure> how's your network connection? 18:16:42 <Jono_> its been quite healthy up until recent days 18:20:07 *** DrSpangle has joined #openttdcoop 18:21:47 *** bassals has quit IRC 18:23:34 <PublicServer> *** Player has left the game (connection lost) 18:27:33 *** mfb- has joined #openttdcoop 18:27:33 *** ChanServ sets mode: +o mfb- 18:27:35 <mfb-> hi 18:27:35 <PublicServer> *** mfb joined the game 18:27:43 <PublicServer> <Maraxus> hi 18:27:43 <PublicServer> <Troy McClure> hi 18:27:45 <PublicServer> <TWerkhoven[l]> eya 18:28:01 <PublicServer> <mfb> looks like the growth tunnels work 18:28:27 <PublicServer> <mfb> by why this large difference at !these roads? 18:28:57 <PublicServer> <Troy McClure> no idea 18:29:12 <PublicServer> <mfb> and is there anything new about lost trains? 18:29:46 *** lmergen has joined #openttdcoop 18:30:58 <PublicServer> *** Maraxus has joined company #1 18:36:26 <PublicServer> *** bassals has joined company #1 18:37:38 *** Progman has joined #openttdcoop 18:37:40 <PublicServer> <mfb> TWerkhoven: you can use the area with the ML and the lost train line for the SBahn, too 18:38:02 <PublicServer> <TWerkhoven[l]> i may do that later 18:38:21 <PublicServer> <TWerkhoven[l]> is that totally unused now? 18:38:51 <PublicServer> <mfb> I am looking for any lost trains now 18:39:09 <PublicServer> <mfb> if there are none, I can remove the whole thing 18:39:40 <PublicServer> <mfb> EAST gets traffic problems on the ML 18:39:55 <PublicServer> <mfb> SE and S, too 18:41:25 <PublicServer> <TWerkhoven[l]> dinenrtime now 18:41:28 <PublicServer> *** {TWerkhoven[l]} has joined spectators 18:45:26 <PublicServer> <bassals> are you going to change the outer NW sbahn into maglev? 18:45:32 <PublicServer> <Troy McClure> yes 18:46:26 <PublicServer> <mfb> who built south? V? 18:46:42 <PublicServer> <Troy McClure> erm 18:46:54 <PublicServer> <Troy McClure> no, lemme check 18:46:58 <PublicServer> <Troy McClure> elecrules i think 18:47:04 <PublicServer> <mfb> oh interesting 18:47:10 <PublicServer> <Troy McClure> yes, i think so 18:47:20 <PublicServer> <mfb> the overflow system looks V-like :p 18:49:06 <PublicServer> <mfb> ok, looks like the central SBahn works now 18:49:38 <PublicServer> <mfb> feel free to remove the lost-train line 18:50:58 *** Keyboard_Warrior has quit IRC 18:51:54 *** Jono_ has quit IRC 18:53:16 <PublicServer> <bassals> why is !temp signal temporary? 18:53:30 <PublicServer> <mfb> can lead to trains waiting there 18:53:36 <PublicServer> <mfb> but.. I think it is fine 18:57:18 *** DrSpangle has left #openttdcoop 18:58:33 <PublicServer> <mfb> wtf 18:58:50 <PublicServer> <mfb> I have a tramway 18:58:53 <PublicServer> <mfb> add a maglev line 18:58:59 <PublicServer> <mfb> remove it 18:59:02 <PublicServer> <mfb> and get a road 18:59:16 <PublicServer> <bassals> yes I was removing them 18:59:19 <PublicServer> *** als has joined company #1 18:59:31 <PublicServer> <mfb> but why do I get a road? 19:02:11 *** bassals has joined #openttdcoop 19:04:56 <V453000> !password 19:04:57 <PublicServer> V453000: squint 19:05:11 <PublicServer> *** V453000 joined the game 19:05:12 <PublicServer> <V453000> hiiiiiiiiiiiiiiiiiiiii 19:05:12 <PublicServer> <Troy McClure> wb 19:05:15 <PublicServer> <mfb> hi 19:05:35 <PublicServer> <V453000> ooh stuff done :) 19:05:35 <PublicServer> <Maraxus> hi 19:05:38 <PublicServer> <mfb> trains really like NW 19:05:53 <PublicServer> <V453000> :d 19:05:59 <PublicServer> <mfb> while east and south need more trains 19:06:29 <PublicServer> <V453000> perhaps just add more ML trains and see what happens 19:06:59 <PublicServer> <V453000> the fuck 19:07:16 <LoPo> oh, hi V 19:07:17 <PublicServer> <V453000> not :) 19:07:21 <PublicServer> <V453000> hi LoPo :) 19:07:28 <PublicServer> <LoPo> nice city :) 19:07:39 <PublicServer> <V453000> we need outer Sbahns done so we could make growing tunnels to the outer ring 19:07:42 <PublicServer> <V453000> thanks :p 19:07:52 <PublicServer> <V453000> come build :P 19:08:02 <PublicServer> <Troy McClure> he did something alright 19:08:33 <PublicServer> <bassals> by the way 19:08:39 <PublicServer> <bassals> this might sound stupid 19:08:42 <PublicServer> <mfb> I am thinking about some nice system for north 19:08:49 <PublicServer> <bassals> why do we have tunnels in the ML? 19:08:59 <PublicServer> <V453000> there should be roads bassals 19:09:01 <PublicServer> <mfb> to have more room for town/SBahn on top 19:09:03 <PublicServer> <V453000> for better tgrowth 19:09:25 <PublicServer> <bassals> like in the outer sbanhs¿ 19:09:32 <PublicServer> <mfb> oh, I liked the tramway 19:09:39 <PublicServer> <V453000> tramway was nice but did nothing 19:10:01 <PublicServer> <V453000> we need road expansion to outside 19:10:11 <PublicServer> <V453000> town center is pretty much everywhere in central area 19:10:14 <PublicServer> *** LoPo has joined company #1 19:10:28 <PublicServer> <mfb> well, inner SBahn is done I think 19:10:34 <PublicServer> <V453000> yeah should be 19:11:51 <PublicServer> <mfb> btw we have a lot of uncovered houses on the outside of the roads there 19:12:05 <PublicServer> <V453000> in center? 19:12:11 <PublicServer> <V453000> ah that 19:12:15 <PublicServer> <V453000> that should be covered by outer Sbahns 19:12:22 <PublicServer> <V453000> yeah 19:12:32 <PublicServer> <V453000> the roads have to continue towards outer rings anyway 19:12:35 <PublicServer> <V453000> so some small Sbahns should be done 19:12:37 <PublicServer> <mfb> hmm 19:12:43 <PublicServer> <mfb> center 9->10 waypoint area :D 19:14:30 *** Firestar has joined #openttdcoop 19:14:41 <Firestar> !password 19:14:41 <PublicServer> Firestar: foamed 19:14:44 <Firestar> hi 19:14:49 <PublicServer> <V453000> elo 19:14:51 <PublicServer> <mfb> hi 19:14:54 <PublicServer> <Maraxus> hi 19:15:05 <Firestar> how much inhabitants in town? 19:15:11 <PublicServer> <V453000> 0 19:15:11 <PublicServer> <mfb> 1.338 19:15:42 <PublicServer> <mfb> millions or thousands, depending on your interpretation of "." 19:15:48 <PublicServer> <V453000> :) 19:16:04 <PublicServer> *** Firestar joined the game 19:19:07 <bassals> we've been stuck at that figure for some hours 19:19:26 <PublicServer> <V453000> yes because we dont have any new roads 19:19:29 <PublicServer> <V453000> the outer ring isnt being grown yet 19:20:03 <PublicServer> *** mfb has joined spectators 19:20:07 <PublicServer> <Troy McClure> Dunno who built it, but Northwestwest has a lot of dead ends 19:20:09 <PublicServer> <Firestar> well the south west part isnt but the north west part is grown 19:20:40 <PublicServer> <V453000> where? 19:20:56 <PublicServer> <Troy McClure> in it 19:20:58 <PublicServer> <Troy McClure> everywhere 19:21:10 <PublicServer> <Firestar> wich direction? 19:21:15 <PublicServer> <Troy McClure> NWW 19:21:58 <PublicServer> *** Tray has left the game (leaving) 19:22:02 *** Tray has quit IRC 19:23:12 *** Tray has joined #openttdcoop 19:24:27 *** Tray|2 has joined #openttdcoop 19:29:05 <PublicServer> <LoPo> hmmm :) 19:29:29 <PublicServer> <V453000> hm hm ? 19:31:23 *** Tray has quit IRC 19:31:39 <PublicServer> <LoPo> can i make my Sbahn drop here (at !sbahndrop) 19:32:06 <PublicServer> <LoPo> ontop of the ML tunnels 19:32:28 <PublicServer> <LoPo> ? 19:32:32 <PublicServer> <V453000> hm? 19:32:34 <PublicServer> <Troy McClure> I dont know 19:32:36 <PublicServer> <LoPo> no yes maybe :P 19:32:48 <PublicServer> <V453000> on top of tunnels really should be roads 19:32:59 <PublicServer> <V453000> so that you really connect the town center with outer ring well 19:33:01 <PublicServer> <LoPo> oky 19:33:01 <PublicServer> <Troy McClure> so no 19:33:11 <PublicServer> <V453000> at least that is what I think 19:33:17 <PublicServer> <V453000> town growing is still just black magic to me 19:35:13 <PublicServer> *** Maraxus has joined spectators 19:35:15 <PublicServer> <LoPo> ah crap 19:35:22 <PublicServer> <Firestar> was it actually a good idea making that line from the south east corner? 19:35:40 <PublicServer> <V453000> :D 19:35:56 <PublicServer> <V453000> I think that should just transfer to the Sbahn that comes to the big area 19:36:06 <PublicServer> <LoPo> intressting 19:36:08 <PublicServer> <V453000> full line like this is waste of space 19:36:10 <PublicServer> <LoPo> SML? 19:36:16 <PublicServer> <LoPo> side main line :P 19:36:26 <PublicServer> <V453000> a big line to the side? :D 19:36:42 <PublicServer> <Firestar> in LRRL? 19:37:39 <PublicServer> <V453000> anyway, I just connceted east with roads 19:37:45 <PublicServer> <V453000> to the center 19:37:55 <PublicServer> <V453000> this is about how I think it should be done 19:38:06 <PublicServer> <V453000> mainly roadd, plus some random Sbahn thingies 19:38:23 <PublicServer> <Firestar> i wonder how many inhabitants this town will have when its grown over the whole map 19:38:34 <PublicServer> <V453000> IF it will be grown over the whole map :) 19:38:40 <PublicServer> <V453000> (hopefully will) 19:38:51 <PublicServer> <LoPo> ofc it will :P 19:38:57 <PublicServer> <Firestar> well the center certainly looks almost like New York 19:38:59 <PublicServer> <LoPo> we will FORCE it! 19:39:01 <PublicServer> <Firestar> XD 19:39:09 <PublicServer> <V453000> :) 19:39:27 <PublicServer> <Firestar> only tall houses and buildings 19:40:08 *** Jono_ has joined #openttdcoop 19:40:46 <Jono_> !password 19:40:46 <PublicServer> Jono_: unmans 19:40:49 <PublicServer> <LoPo> no! :P 19:40:56 <PublicServer> <LoPo> i want to candy them :p 19:40:58 <PublicServer> <V453000> big plans on train 959 19:41:57 <PublicServer> *** Player has changed his/her name to Jono99 19:42:07 <PublicServer> <V453000> hello :) 19:42:30 <PublicServer> *** Cogwheel joined the game 19:42:42 <PublicServer> <V453000> hello :) 19:42:48 <PublicServer> <Cogwheel> hi :) 19:42:54 <PublicServer> <Jono99> that is one big metro in the middle there :P 19:42:54 <PublicServer> <V453000> welcome to madness 19:43:33 <PublicServer> <LoPo> ow fk 19:43:56 <PublicServer> <V453000> watup? 19:43:57 <PublicServer> <LoPo> stop :P 19:44:07 <PublicServer> <LoPo> w8ing bay is to short 19:44:18 <PublicServer> <V453000> too, not to :) 19:45:20 <PublicServer> <LoPo> is it considered cheating using TL5 trains and TL6 stations? :P 19:45:28 <PublicServer> <V453000> nah 19:45:31 <PublicServer> <LoPo> cool 19:45:37 <PublicServer> <V453000> well 19:45:44 <PublicServer> <V453000> why dont you just make the pattern TL5? 19:46:00 <PublicServer> <V453000> guess it fits better for TL6 :) 19:46:03 <PublicServer> <LoPo> because of the coverage 19:46:13 <PublicServer> <V453000> dont bother, 5 trains 6 stations is ok I think 19:46:21 <PublicServer> <LoPo> kk 19:46:35 <PublicServer> <V453000> however be careful with those srnw stations and shorter trains 19:46:38 <PublicServer> <V453000> well, np 19:46:54 <PublicServer> <V453000> if it fails just add 2 goods wagons to the dummy train so it stays TL6 19:47:00 <PublicServer> <V453000> or shorten the station :) 19:47:10 <PublicServer> <V453000> which you dont want I guess 19:47:20 <PublicServer> <LoPo> yeah :( 19:47:42 <PublicServer> <V453000> well then you still have a safety plan :p 19:49:40 <PublicServer> <V453000> ooh LoPo doing badass reversers 19:49:43 <PublicServer> <V453000> Troy McClure: see that :p 19:49:49 <PublicServer> <LoPo> :D 19:50:03 <PublicServer> <LoPo> i hope they work 19:50:17 <PublicServer> *** Jono99 has joined company #1 19:50:19 <PublicServer> <Troy McClure> what do I need to see where? 19:50:22 <PublicServer> <V453000> ofc they do 19:50:36 <PublicServer> <V453000> southern part of EAST 19:50:38 <PublicServer> <LoPo> madness station 501 19:50:57 <PublicServer> <Troy McClure> ah, see it 19:51:00 <PublicServer> <Troy McClure> yes, reversers 19:51:03 <PublicServer> *** mfb has joined company #1 19:51:16 <PublicServer> <V453000> LoPo: and who is going to involve !stuff in catchment? :) 19:51:22 <PublicServer> <Troy McClure> hadnt thought of that, figured it would take up to mutch sapce 19:51:45 <PublicServer> <V453000> well you could also make terminus stations as I told you 19:51:52 <PublicServer> <V453000> btw LoPPo you actually have one problem 19:51:58 <PublicServer> <V453000> how do you make trains choose the platforms 19:52:00 <PublicServer> <Troy McClure> yes, did that on a small part V 19:52:14 <PublicServer> <LoPo> they stack from the last one 19:52:29 <PublicServer> <V453000> hm lets see 19:52:36 <PublicServer> <LoPo> maybe ill make a PF trap 19:52:39 <PublicServer> <V453000> nah 19:52:45 <PublicServer> <V453000> if you make them like south is, then it works 19:52:56 <PublicServer> <V453000> it shoudl be able to work that way easily 19:52:58 <PublicServer> <mfb> is RV service allowed for some weird edges? or is station walk preferred? 19:53:08 <PublicServer> <V453000> station walk prefered if you really need it 19:53:14 <PublicServer> <V453000> or just make tiny train 19:53:16 <PublicServer> <mfb> hmm 19:53:27 <PublicServer> <mfb> well, big stuff first 19:53:37 <PublicServer> <mfb> just saw !edge 19:53:43 <PublicServer> <mfb> but a TL1 train can handle that 19:53:46 <PublicServer> <V453000> yeah 19:53:56 <PublicServer> <V453000> see what I did at east above ML 19:54:00 <PublicServer> <LoPo> V453000: with the toway signals you mean? 19:54:03 <PublicServer> <V453000> just random tiny network 19:54:11 *** valhallasw has joined #openttdcoop 19:54:33 <PublicServer> <V453000> LoPo: well you either have 2way presignals or 1way PBS 19:54:55 <PublicServer> <V453000> OR you have 1way PBS, 2way block signals and 5.5 TL trains which might be THE solution ;) 19:55:09 <PublicServer> <V453000> hm 19:55:13 <PublicServer> <LoPo> hmmm :P 19:55:17 <PublicServer> <V453000> move the pattern so it fits to the top? 19:55:23 <PublicServer> <V453000> I can help you 19:55:25 <PublicServer> <LoPo> ow yeah k 19:56:05 <PublicServer> <V453000> feel free to build the drop etc I will clone pattern for now 19:56:12 <PublicServer> <V453000> so you do the creative part 19:57:55 <PublicServer> <LoPo> nukes! 19:57:57 *** lmergen has quit IRC 19:57:58 <PublicServer> <LoPo> ow noes!!! 20:00:48 <PublicServer> <mfb> oh 20:00:58 <PublicServer> <V453000> YEYY 20:01:00 <PublicServer> <V453000> 3844 dead 20:02:36 <PublicServer> <V453000> drop where? 20:03:30 <PublicServer> <V453000> first row could use this 20:04:00 <PublicServer> <V453000> or do you want the whole Sbahn to be somehow regulated? 20:04:30 <PublicServer> *** V453000 has left the game (general timeout) 20:04:30 <PublicServer> *** V453000 has left the game (connection lost) 20:04:41 <V453000> !password 20:04:41 <PublicServer> V453000: bumped 20:04:42 <PublicServer> <LoPo> that was the initial plan but then in smaller clusters 20:05:08 <PublicServer> *** V453000 has left the game (connection lost) 20:05:13 <V453000> not sure if we actually need that 20:05:43 <PublicServer> <LoPo> oky 20:05:57 <V453000> my pc just borkd? 20:06:08 <LoPo> ? 20:06:11 <LoPo> serious? 20:06:19 <V453000> !password 20:06:19 <PublicServer> V453000: bumped 20:06:34 <PublicServer> *** V453000 joined the game 20:06:36 <PublicServer> <V453000> ok changed its mind 20:07:38 <PublicServer> *** Jono99 has left the game (leaving) 20:07:42 <PublicServer> <Firestar> k killed a bunch of people for some road crossings 20:08:01 <PublicServer> <mfb> less than the NW signals :/ 20:08:20 <PublicServer> <Troy McClure> ? 20:11:27 <PublicServer> <V453000> definitely not a 2way there :) 20:11:37 <PublicServer> <LoPo> oky 20:11:39 <PublicServer> <V453000> the train will be hidden in the tunnel 20:12:06 <PublicServer> <V453000> hm 20:12:18 <PublicServer> <V453000> tunnel em 20:13:57 <PublicServer> <V453000> what about something like this for the rest 20:14:11 <PublicServer> <LoPo> :P i was thinking about it 20:17:28 *** Firartix has joined #openttdcoop 20:18:25 <PublicServer> <Troy McClure> a cul de sac is also a dead end? 20:18:31 <PublicServer> <Troy McClure> >half tile road 20:18:35 <PublicServer> <V453000> I guess 20:18:41 <PublicServer> <mfb> it is 20:19:05 *** Jono_ has quit IRC 20:19:59 <PublicServer> <V453000> most epic Sbahn made. 20:20:04 <PublicServer> <LoPo> :D 20:20:06 <PublicServer> <V453000> at !yes. 20:20:20 <PublicServer> <mfb> lol 20:20:41 <PublicServer> <Troy McClure> I need houses 20:20:42 <PublicServer> <LoPo> should be in the junctionary 20:21:25 <Webster> Latest update from dznews: GRFCodec - GRFCodec 6.0.0 <http://dev.openttdcoop.org/news/64> 20:25:11 <PublicServer> <Firestar> be right back 20:25:13 <PublicServer> *** Firestar has left the game (leaving) 20:26:20 <PublicServer> *** {TWerkhoven[l]} has joined company #1 20:27:31 <PublicServer> <bassals> we're still at 1,3M 20:27:33 <PublicServer> <V453000> lets just make another set LoPo 20:27:37 <PublicServer> <V453000> of the drop 20:27:39 <PublicServer> <bassals> and 17,7k houses 20:27:49 <PublicServer> <bassals> well I'm leaving 20:27:55 <PublicServer> <V453000> :D 20:27:57 <PublicServer> *** bassals has left the game (leaving) 20:28:22 <PublicServer> <mfb> do you really think that SE edge needs such a good connection? 20:28:29 <PublicServer> <V453000> absolutely not 20:28:39 <PublicServer> <V453000> I think it should be connected to some Sbahn 20:28:42 *** xav has joined #openttdcoop 20:28:43 <xav> !download 20:28:43 <PublicServer> xav: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 20:28:44 <PublicServer> xav: http://www.openttd.org/en/download-trunk/r23974 20:28:45 <PublicServer> <V453000> and just transfer to it 20:28:52 <PublicServer> <V453000> or connect by direct path 20:28:54 <PublicServer> <V453000> either thing 20:28:57 <PublicServer> <V453000> but not dedicated stuff 20:28:58 <Firestar> !password 20:28:58 <PublicServer> Firestar: girths 20:29:01 <Firestar> back 20:29:36 <PublicServer> *** Firestar joined the game 20:30:29 <PublicServer> *** Xav joined the game 20:34:45 <PublicServer> <Xav> Wow. 20:35:51 <PublicServer> <V453000> LoPo: continue the pattern to the outer edge? 20:35:57 <PublicServer> <LoPo> east? 20:36:15 <PublicServer> <V453000> like this 20:36:17 <PublicServer> <LoPo> yeah 20:36:23 <PublicServer> <V453000> good 20:39:22 <PublicServer> <V453000> can I replace all stations with the city stations? 20:39:33 <PublicServer> <mfb> where? 20:39:35 <PublicServer> <LoPo> :P 20:39:42 <PublicServer> <V453000> at our Sbahn 20:39:56 <PublicServer> <mfb> could be done at north, too :D 20:40:10 <PublicServer> *** Cogwheel has left the game (leaving) 20:41:57 <PublicServer> <mfb> I'm curious how TWerkhovens unloading will look like 20:42:13 <PublicServer> <mfb> oh wait 20:42:19 <PublicServer> <V453000> looks obvious 20:42:21 <PublicServer> <mfb> ok 20:42:21 <PublicServer> <TWerkhoven[l]> freshly built 20:42:27 <PublicServer> <mfb> didn't see the connected stations 20:42:34 <PublicServer> <V453000> hm 20:42:52 <PublicServer> <V453000> not sure if you will have a good growth there TW :z 20:42:54 <PublicServer> <V453000> lets see 20:43:00 <PublicServer> <TWerkhoven[l]> its only just live with trains 20:43:02 <PublicServer> <V453000> but try to connect roads best you can now 20:43:41 <PublicServer> <mfb> north has the boring part now :( 20:43:43 <PublicServer> <mfb> pattern 20:44:13 <PublicServer> <V453000> LoPo: we can save some tiles at those tunnels 20:44:36 <PublicServer> <V453000> hm not that much 20:45:03 <PublicServer> *** Mazur joined the game 20:45:04 <PublicServer> <LoPo> hmmm 20:45:06 <PublicServer> <Troy McClure> hi Mazur 20:45:08 <PublicServer> <LoPo> the BPS reserver 20:45:08 <PublicServer> <V453000> whatever 20:45:11 <PublicServer> <Mazur> lo 20:45:25 <PublicServer> <LoPo> doesnt that work? 20:45:31 <PublicServer> <V453000> ~does 20:45:45 <PublicServer> <V453000> probably well enough for this end 20:46:17 <PublicServer> <V453000> hi Mazur Madman :) 20:47:00 <PublicServer> <V453000> 1 waiting bay for the last station is enough 20:47:06 <PublicServer> <LoPo> ye 20:47:09 <PublicServer> <V453000> even if it is 33 tiles long 20:47:35 <PublicServer> <Mazur> Hi, V453 Varisanus 20:47:37 <PublicServer> <LoPo> trains are fast enough 20:47:43 <PublicServer> <mfb> hi Mazur 20:47:54 <PublicServer> <Mazur> Hi, Mufby. 20:48:00 <PublicServer> <Firestar> hi Mazur 20:48:06 *** pugi has joined #openttdcoop 20:48:12 <PublicServer> <V453000> we can collectively hate Mazur now 20:48:14 <PublicServer> <V453000> yeyyy 20:48:20 <PublicServer> <TWerkhoven[l]> lol 20:48:23 <PublicServer> <Mazur> Yay! :-)) 20:48:25 <PublicServer> <Firestar> lol 20:48:29 <PublicServer> <mfb> but why? 20:48:35 <PublicServer> <V453000> why NOT? :) 20:48:37 <PublicServer> <Troy McClure> Mufby? 20:48:43 <PublicServer> <Mazur> Indeed, why not? 20:48:45 <PublicServer> <mfb> I see your argument 20:49:04 <PublicServer> <V453000> unbreakable argument 20:49:07 <PublicServer> <Mazur> A bit like climbing Mount Everest. 20:49:13 <PublicServer> <V453000> we hate Mazur because Yes. 20:49:27 <PublicServer> <Mazur> "Because I'm there." 20:49:37 <PublicServer> <Troy McClure> anyone wants to check 1121 orders? 20:49:48 <PublicServer> <LoPo> no :P 20:49:50 <PublicServer> <Firestar> k gtg cya next time 20:49:52 <PublicServer> *** Firestar has left the game (leaving) 20:49:52 <PublicServer> <V453000> no, we all know 255 orders are max 20:49:54 <PublicServer> <LoPo> bb 20:49:56 <PublicServer> <Troy McClure> bb Firestor 20:49:58 <PublicServer> <V453000> 1121 is a bit lot to read 20:50:08 <PublicServer> <Troy McClure> 21 orders 20:50:10 <Firestar> indeed 20:50:12 <PublicServer> <LoPo> :) yeah plz spit it 20:50:13 *** Firestar has quit IRC 20:51:23 <PublicServer> <V453000> LoPo: no block signals on entering tracks, the block signals arent needed in any of the cases 20:51:38 <PublicServer> <mfb> north has an interesting curve of the city size 20:51:40 <PublicServer> <mfb> (roads) 20:51:46 <PublicServer> <LoPo> oky 20:51:57 <PublicServer> <V453000> hm :) 20:52:57 <thecogwheel> fwiw latest screengrab on the ps page still shows the last game 20:53:23 <PublicServer> <mfb> this function is broken 20:53:30 <PublicServer> <V453000> we dont really use it either :) 20:53:57 <PublicServer> <mfb> well, I liked it 20:55:27 <PublicServer> *** Mazur has left the game (leaving) 20:56:31 <PublicServer> <Troy McClure> wtf 20:57:29 <PublicServer> <mfb> at least the city radius is growing 20:57:31 <PublicServer> <mfb> the population is not 20:57:37 <PublicServer> <V453000> it is ok 20:57:44 <PublicServer> <V453000> when we make outer Sbahns, it will skyrocket 20:57:58 <PublicServer> <mfb> sure? 20:58:01 <PublicServer> <V453000> quite 20:58:04 <PublicServer> <TWerkhoven[l]> is the tunnel supposed to go from centre to just inside the ml? 20:58:18 <PublicServer> <V453000> for not it is TWerkhoven[l] 20:58:18 <PublicServer> <mfb> hmm 20:58:24 <PublicServer> <V453000> for now 20:58:27 <PublicServer> <TWerkhoven[l]> ok 20:58:29 <PublicServer> <mfb> I can connect some roads 20:58:36 <PublicServer> <V453000> sure, do connect them 20:58:46 <PublicServer> <V453000> but growing tunnels after we have all outer ring done please 20:59:48 <PublicServer> <V453000> btw TWerkhoven[l] your Sbahn has TL1.5 waiting bays for blocks, but could be full TL2 for PBS 20:59:58 <PublicServer> <V453000> like !PBS 21:00:16 <PublicServer> <TWerkhoven[l]> true, but the trains have enough capacity that 2 trains per station should be enough 21:00:23 <PublicServer> <V453000> yeah probably 21:09:02 <PublicServer> <V453000> mfb how much of the growing cross do you intend to catch? 21:09:17 <PublicServer> <mfb> which one? 21:09:28 <PublicServer> <V453000> to the east of your Sbahn 21:09:30 <PublicServer> <mfb> ah, working there 21:09:45 <PublicServer> <mfb> actually I planned to have at least one line at the other side too :p 21:09:47 <PublicServer> <V453000> I will just catch my half, ok? 21:09:54 <PublicServer> <V453000> oh 21:09:56 <PublicServer> <mfb> but I can redirect trains 21:10:07 <PublicServer> <mfb> will work somehow 21:10:13 <PublicServer> <V453000> alright 21:10:31 <PublicServer> <V453000> bingo 21:10:43 <PublicServer> <LoPo> :P 21:10:57 <PublicServer> <V453000> just look which stations I catch 21:11:03 <PublicServer> <V453000> that is "on my half" :pů 21:17:25 <PublicServer> <V453000> not there but ... FUCK :) 21:17:29 <PublicServer> <Xav> :-) 21:17:33 <PublicServer> <V453000> thanks 21:18:08 <PublicServer> <Xav> you also have two tunnels but can't put a signal between them 21:18:20 <PublicServer> <V453000> yes dont need a signal there either 21:18:45 <PublicServer> <Xav> ah, I see 21:19:35 *** bassals has quit IRC 21:21:51 <PublicServer> <V453000> wait Xav 21:21:53 <PublicServer> <Xav> k 21:21:55 <PublicServer> <V453000> moving it by a few tiles 21:24:10 <PublicServer> <V453000> better now 21:24:31 <PublicServer> <Xav> yeah, just do one so I know what the rest should look like further south 21:24:37 <PublicServer> <mfb> isn't that horrible for road design? 21:24:44 <PublicServer> <V453000> what is? 21:24:55 <PublicServer> <mfb> your L-stations 21:25:01 <PublicServer> <V453000> I dont think they are 21:25:07 <PublicServer> <V453000> and they allow a gigantic amount of space 21:25:33 <PublicServer> <LoPo> hmm, gtg 21:25:57 <PublicServer> *** LoPo has left the game (connection lost) 21:25:58 <PublicServer> <Troy McClure> bb 21:26:11 <LoPo> ill finish the rest tommorow 21:26:15 <LoPo> see ya 21:26:18 <PublicServer> <mfb> cu 21:27:16 <PublicServer> <mfb> oh 21:27:23 <PublicServer> <mfb> this growth tunnel is not connected yet 21:27:25 <PublicServer> <mfb> interesting 21:27:37 <PublicServer> <V453000> it was 21:27:43 <PublicServer> <mfb> ok 21:27:47 <PublicServer> <Troy McClure> V, need some help 21:28:05 <PublicServer> <Troy McClure> I've got part of my network in SRNW mode, but I can't get the orders straight 21:28:05 <PublicServer> <V453000> what is going on 21:29:03 <PublicServer> <mfb> somehow, we don't have many signs to see who did what 21:29:13 <PublicServer> <V453000> I know, /care 21:29:48 <PublicServer> <Troy McClure> do you see what part it is, V? 21:30:00 <PublicServer> <V453000> no I expected you to tell me more :D 21:30:06 <PublicServer> <Troy McClure> well: 21:30:12 <PublicServer> <Troy McClure> it's inline terminus 21:30:31 <PublicServer> <Troy McClure> no orders doesnt work, one order: go to NW unload doesnt work either 21:30:53 <PublicServer> <Troy McClure> and 2 orders with a wp doesnt load the trains on the platforum correctly 21:31:23 <PublicServer> <V453000> ah yeah 21:31:50 <PublicServer> <V453000> so you have 2 waypoints behind each other, and after those a chance to drop, right? 21:32:09 <PublicServer> <Troy McClure> no, that is the regular part 21:32:23 <PublicServer> <Troy McClure> my Sbahn consists of two parts 21:32:29 <PublicServer> <V453000> cant you just sign it? 21:32:43 <PublicServer> <Troy McClure> the minor part is from #478 to #496 21:32:57 <PublicServer> <Troy McClure> it is an isolated section 21:32:59 <PublicServer> <V453000> right 21:33:14 <PublicServer> <V453000> and you wonder why SRNW wont work 21:33:28 <PublicServer> <Troy McClure> yes 21:33:42 <PublicServer> <V453000> well you need to motivate trains to get into the stations 21:33:48 <PublicServer> <V453000> they dont see the drop through the terminus 21:33:51 <PublicServer> <V453000> so they either need a PF trap 21:34:01 <PublicServer> <Troy McClure> okay 21:34:03 <PublicServer> <V453000> or the way how we did it with LoPo at east 21:34:13 <PublicServer> <V453000> so trains just wait till some platform is full 21:34:15 <PublicServer> <V453000> kinda waiting srnw 21:34:31 <PublicServer> <V453000> which is probably better as you dont have an overflow anyway 21:34:47 *** Tray|2 has quit IRC 21:35:29 <PublicServer> <Troy McClure> okay, I'll check into that 21:35:44 <PublicServer> <Troy McClure> on the other part, the Sbahn is largely filling, but not entirely 21:35:46 <PublicServer> <V453000> just make it like if it was all a single station with PBS 21:36:16 <PublicServer> <V453000> like !standard PBS station 21:36:26 <PublicServer> <V453000> ofc with bays in front of the segments etc 21:36:32 <PublicServer> <Troy McClure> ah, okay 21:36:34 <PublicServer> <V453000> but just a normal waiting bay entrance 21:36:45 <PublicServer> <V453000> south has it too 21:37:48 <PublicServer> *** Chris Booth joined the game 21:37:52 <PublicServer> <Troy McClure> hi Chris 21:38:12 <PublicServer> <Chris Booth> hi 21:38:30 <PublicServer> <mfb> hi 21:40:18 <PublicServer> <Chris Booth> how big is this going to end up? 21:40:36 <PublicServer> <Troy McClure> entire map 21:40:41 <PublicServer> <V453000> who knows 21:40:43 <PublicServer> <V453000> hopefully all map 21:41:05 <PublicServer> <Chris Booth> 5 maybe 6 million? 21:41:27 <PublicServer> <V453000> no clue, will see 21:43:09 <PublicServer> *** als has left the game (leaving) 21:43:33 <PublicServer> <V453000> Xav: kill the roads we need to redo them 21:44:36 <PublicServer> <mfb> like that? 21:44:42 <PublicServer> <V453000> ok this is a ton better 21:45:05 <PublicServer> <V453000> oh 21:45:07 <PublicServer> <V453000> lake :) 21:45:14 <PublicServer> <V453000> hm 21:45:16 <PublicServer> <V453000> hate lake 21:45:28 <PublicServer> <mfb> just marking the coverage area :p 21:45:34 <PublicServer> <V453000> thanks 21:45:36 <PublicServer> <V453000> still hate lake :p 21:45:38 <PublicServer> <mfb> ... ;) 21:46:22 <PublicServer> <Chris Booth> I was thinking about making mfb and my trasfre idea which we had in the last pax game 21:46:40 <PublicServer> <mfb> which one? 21:46:46 <PublicServer> *** Maraxus has joined company #1 21:46:48 <PublicServer> <Xav> gah 21:46:48 <PublicServer> <mfb> with increasing TL? 21:47:07 <PublicServer> <V453000> I did that in 174 already :P 21:47:21 <PublicServer> <mfb> we still need a big town as demonstration object 21:47:28 <PublicServer> <mfb> the old one had ~100k at the end of the game 21:47:50 <PublicServer> <V453000> ooh large scale :D :) 21:47:56 <PublicServer> <V453000> sure do 21:47:58 <PublicServer> <mfb> not large 21:48:04 <PublicServer> <Chris Booth> yes that one mfb 21:48:06 <PublicServer> <mfb> that is the point :p 21:48:13 <PublicServer> <Chris Booth> start with TL1 and got to TL insane 21:48:51 <PublicServer> <mfb> but that was not the last pax game, that was long ago 21:48:57 <PublicServer> <V453000> 207 21:49:03 <PublicServer> <Chris Booth> last pax game I played 21:50:50 *** als has quit IRC 21:54:47 *** Progman has quit IRC 21:55:04 *** DrSpangle has joined #openttdcoop 21:55:20 <PublicServer> <Xav> <facepalm> 21:55:26 <PublicServer> <V453000> :) 21:55:40 <PublicServer> <TWerkhoven[l]> off by one tile? 21:55:46 <PublicServer> <Xav> 2 21:56:32 <PublicServer> <mfb> I cannot believe how good the bus stop fits in the pattern 21:56:39 <PublicServer> <V453000> my bus stop? 21:56:46 <PublicServer> <mfb> yeah 21:56:53 <PublicServer> <V453000> hehe 21:57:03 <PublicServer> <V453000> well it doesnt fit THAT well 21:57:09 <PublicServer> <V453000> you could make it fit even better with different TL 21:57:18 *** Rhamphoryncus has joined #openttdcoop 21:57:35 <PublicServer> <V453000> hm 21:57:38 <PublicServer> <mfb> right 21:57:40 <PublicServer> <V453000> that one little bitch :) 21:57:43 <PublicServer> <mfb> just that tile 21:57:53 <PublicServer> <mfb> eyecandy park? 21:57:55 <PublicServer> <V453000> w/e 21:58:29 <PublicServer> <mfb> :D :D 21:58:39 <PublicServer> <V453000> :) 21:58:54 <DrSpangle> !password 21:58:54 <PublicServer> DrSpangle: preyed 21:59:07 <DrSpangle> man, i freakin' knew it, the bananas server was just borked 21:59:15 <PublicServer> <V453000> really? :D 21:59:17 <DrSpangle> i did absolutely nothing to fix the download issue i was having, and now magically it's fixed 22:00:07 <PublicServer> *** Player has changed his/her name to DrSpangle 22:00:15 <PublicServer> <DrSpangle> whoops 22:00:25 <PublicServer> <DrSpangle> i forgot i'd deleted the configuration files 22:00:27 <PublicServer> <Troy McClure> welcome 22:00:38 <PublicServer> <DrSpangle> thanks pal 22:00:48 <PublicServer> <DrSpangle> man, the population of this city is expanding at a rather alarming rate 22:00:54 <PublicServer> <DrSpangle> people must be sexin' it up like crazy 22:00:58 <PublicServer> <DrSpangle> giving birth to litters 22:02:04 <PublicServer> <DrSpangle> there's a problem at 23-5 i think 22:02:10 <PublicServer> <DrSpangle> unless i'm not clear on how this design works 22:02:20 <PublicServer> <DrSpangle> that one train just seems to be stuck 22:02:28 <PublicServer> <mfb> ? 22:02:47 <PublicServer> <V453000> that problem might be at all stations 22:02:49 <PublicServer> <Troy McClure> that's what they should do 22:02:55 <PublicServer> <Troy McClure> :P 22:03:45 <PublicServer> *** Cogwheel joined the game 22:04:14 <Rhamphoryncus> !password 22:04:14 <PublicServer> Rhamphoryncus: preyed 22:04:26 <PublicServer> *** Rhamphoryncus joined the game 22:04:31 <PublicServer> *** Chris Booth has left the game (leaving) 22:05:27 <PublicServer> <Xav> geometry isn't consistent 22:05:30 <PublicServer> <Xav> minor fix 22:05:36 <PublicServer> <V453000> ha :) 22:06:22 <DrSpangle> hm 22:06:31 <PublicServer> *** DrSpangle has left the game (general timeout) 22:06:32 <PublicServer> *** DrSpangle has left the game (connection lost) 22:06:32 <DrSpangle> so i guess i just don't understand how this design works 22:06:44 <PublicServer> <V453000> the path signals block each other 22:06:50 <PublicServer> <mfb> the trapped trains wait until there are enough passengers for a full train 22:06:56 <PublicServer> <mfb> and then pass them to a waiting train 22:06:58 <PublicServer> *** DrSpangle has left the game (processing map took too long) 22:06:58 <PublicServer> *** DrSpangle has left the game (connection lost) 22:07:23 *** Enoria has joined #openttdcoop 22:07:25 <DrSpangle> seems like i'm having an issue myself, but in any case, it looked like the trapped train was leaving the station and blocking the incoming trains, is that on purpose? 22:07:34 <PublicServer> <mfb> right 22:07:36 <PublicServer> <V453000> Xav: I think they are better when long 6 tiles 22:07:42 <PublicServer> <V453000> gives more space for a few buildings 22:07:48 <PublicServer> <V453000> lets make them 6 22:08:03 <PublicServer> <Xav> two sets: 3 and 6 22:08:06 <DrSpangle> that's an interesting design 22:08:18 <PublicServer> <Xav> ah, I see what you mean 22:08:18 <PublicServer> <V453000> we have a few of those :) 22:08:29 <PublicServer> *** DrSpangle joined the game 22:08:40 <Rhamphoryncus> You can't use full load when you're using implicit orders to load your trains, so the trapped trains trick them into having a full load regardless 22:08:51 <PublicServer> <DrSpangle> ah, of course 22:09:26 <PublicServer> <Xav> I need a one minute break where I am doing nothing of this :-p 22:09:32 <PublicServer> <V453000> sure thing :) 22:10:46 <PublicServer> <Rhamphoryncus> I think town growth may go faster if we disconnect the downtown roads and just leave the tunnels. Any opposition to me trying? 22:11:00 <PublicServer> <V453000> yes 22:11:03 <PublicServer> <Rhamphoryncus> aww 22:11:05 <PublicServer> <V453000> it doesnt help anything 22:11:11 <PublicServer> <Rhamphoryncus> already tried? 22:11:13 <PublicServer> <V453000> no 22:11:20 <PublicServer> <V453000> well, yes but on a different map 22:11:26 <PublicServer> <V453000> the center would just start dying out 22:11:48 <PublicServer> <Rhamphoryncus> Hmm. It'd change what ring it's in 22:11:58 <PublicServer> <V453000> no, not now 22:13:16 <PublicServer> <Troy McClure> oh, you still here 22:13:26 <PublicServer> <Troy McClure> Werkhoven, i'm killing your dead ends... 22:13:36 <PublicServer> <TWerkhoven[l]> i wondered 22:13:39 <PublicServer> <TWerkhoven[l]> i take it they are bad? 22:13:46 <PublicServer> <V453000> yeah 22:13:48 <PublicServer> <Troy McClure> that's the concensus 22:13:50 <PublicServer> <V453000> they slow down city growth 22:13:52 <PublicServer> <V453000> a lot 22:14:07 <PublicServer> <DrSpangle> what're you fellas working on? 22:14:13 <PublicServer> <V453000> madness 22:14:16 <PublicServer> <DrSpangle> which part 22:14:18 <PublicServer> <Troy McClure> killing dead ends 22:14:28 <PublicServer> <Xav> killing brain cells, adding new ones 22:14:42 <PublicServer> <DrSpangle> i hear beer is a great way to do that 22:15:05 <PublicServer> <Xav> don't think that adds ;-) 22:15:11 <PublicServer> <DrSpangle> now, uh, how on earth are these tunnels passing underneath water here at madness #520 22:15:22 <PublicServer> <DrSpangle> of course it does, why do you think you feel smarter after a few beers 22:15:33 <PublicServer> <mfb> tray: I connected !this road to yours 22:15:39 *** Artix has joined #openttdcoop 22:15:39 <PublicServer> <Xav> you kill the braincells that tell you otherwise 22:15:42 <PublicServer> <Xav> :) 22:15:56 <PublicServer> <Xav> any way to copy-paste station layout? 22:16:04 <PublicServer> <mfb> by hand 22:16:19 <PublicServer> <Xav> no, in other words? 22:16:33 <PublicServer> <mfb> manual :p 22:16:34 <TWerkhoven2[l]> would be nice on a map like this, but no 22:16:43 <TWerkhoven2[l]> xcept the already mentioned manual labour style 22:16:51 *** valhallasw has quit IRC 22:16:56 <PublicServer> <V453000> well you know how evolution works dont you? Y ou have a pack of animals, and they are running away from predators. When predators kill the slowest animal, the pack starts moving faster. Therefore the system is improved with every weakest part eliminated. You kill brain cells -> brain is stronger 22:17:14 <PublicServer> <DrSpangle> that's exactly right 22:17:24 <PublicServer> <DrSpangle> and it lets the strongest brain cells flourish 22:17:26 <PublicServer> <mfb> you forgot the reproduction 22:17:29 <PublicServer> <Cogwheel> except for one thing: 22:17:32 <PublicServer> <Cogwheel> yah that 22:17:35 <PublicServer> <V453000> :D 22:17:38 <PublicServer> <mfb> and the mutations 22:17:52 <PublicServer> <mfb> which you really do -not- want in your brain 22:18:14 <PublicServer> <V453000> I think my brain is so mutated already that it doesnt matter 22:18:24 <PublicServer> <mfb> lol 22:18:30 <PublicServer> <DrSpangle> all types of cells mutate, if they manage to stick around and multiply then obviously they belong there 22:18:41 <PublicServer> <mfb> and give cancer, great 22:18:47 <PublicServer> <DrSpangle> you gotta be strong to survive, like a crab 22:19:26 <PublicServer> <V453000> fuck this Sbahn takes eternity to build 22:19:42 <PublicServer> <mfb> north, eastern part? 22:19:44 <PublicServer> <Troy McClure> duh 22:19:46 <PublicServer> <V453000> yes 22:19:48 <PublicServer> <mfb> pattern repetition? 22:19:54 <PublicServer> <V453000> yes, but endless 22:20:44 <PublicServer> <mfb> +-1 at the border? 22:21:08 <PublicServer> <V453000> any 22:21:33 *** Firartix has quit IRC 22:23:54 <PublicServer> <TWerkhoven[l]> gnite all 22:23:57 <PublicServer> <V453000> cya 22:24:24 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 22:24:36 <PublicServer> <Xav> ouch, ok 22:24:44 <PublicServer> <V453000> whats wrong? 22:24:55 <PublicServer> <Xav> hard to be efficient this way 22:24:57 <PublicServer> <Xav> I'll just do roads 22:25:04 <PublicServer> <V453000> sure :) 22:26:26 <PublicServer> *** DrSpangle has left the game (general timeout) 22:26:26 <PublicServer> *** DrSpangle has left the game (connection lost) 22:26:45 <DrSpangle> wow, my connection isn't this bad for any other online games 22:27:08 <DrSpangle> !password 22:27:08 <PublicServer> DrSpangle: sirred 22:27:11 <PublicServer> *** DrSpangle has left the game (connection lost) 22:28:21 <PublicServer> <Troy McClure> zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 22:28:28 <PublicServer> *** DrSpangle has left the game (downloading map took too long) 22:28:28 <PublicServer> *** DrSpangle has left the game (connection lost) 22:28:30 <mfb-> wtf 22:28:54 <PublicServer> <Xav> OK, that's irritating 22:29:18 <PublicServer> <Troy McClure> yes, very much 22:29:24 <PublicServer> *** DrSpangle has left the game (downloading map took too long) 22:29:24 <PublicServer> *** DrSpangle has left the game (connection lost) 22:29:26 <PublicServer> <Maraxus> if you can't connect please stop trying 22:29:31 *** Artix has quit IRC 22:31:25 <PublicServer> <mfb> that road is a bit useless 22:31:31 <PublicServer> <mfb> does not give any house 22:31:33 <PublicServer> <V453000> a bit 22:31:35 <PublicServer> <mfb> but blocks 2 22:31:38 <PublicServer> <V453000> but I think it makes the parts a bit more connected 22:31:52 <PublicServer> <mfb> I don't think that is good 22:31:58 <PublicServer> <V453000> ok kill it 22:32:11 *** Artix has joined #openttdcoop 22:32:14 <PublicServer> <mfb> busy with station building :p 22:32:43 *** TWerkhoven2[l] has quit IRC 22:32:44 <PublicServer> <V453000> can be killed with dragging, so done :) 22:32:50 <PublicServer> <mfb> :D 22:33:16 <PublicServer> <Rhamphoryncus> The house count isn't growing. In fact, it came down by a couple hundred 22:33:32 <PublicServer> <V453000> panic panic 22:33:46 <PublicServer> <mfb> OMG THE TOWN WILL DIE! 22:33:48 <PublicServer> <mfb> :p 22:33:52 <PublicServer> <Troy McClure> :P 22:35:13 *** DrSpangle has quit IRC 22:37:10 <PublicServer> <mfb> progress :) 22:37:18 <PublicServer> <V453000> :)) 22:39:44 <PublicServer> *** Rhamphoryncus has joined spectators 22:42:52 <PublicServer> <mfb> not this road please 22:43:24 <PublicServer> <Xav> ah, sorry 22:43:31 *** Artix has quit IRC 22:43:31 <PublicServer> <Xav> didn't realize 3 people were working on this 22:43:51 <PublicServer> <mfb> only 3? :D 22:46:41 <PublicServer> <Troy McClure> ffwing tonight too V? 22:46:48 <PublicServer> <V453000> no need 22:46:54 <PublicServer> <V453000> we need outer Sbahns complete first 22:47:08 <PublicServer> <V453000> town doesnt really grow atm, and wont 22:47:14 <PublicServer> <V453000> until that 22:48:47 <PublicServer> <V453000> not worth it 22:49:01 <PublicServer> <Troy McClure> need more help, Maraxus? 22:49:27 <PublicServer> <Maraxus> you can copy other cells if you want 22:49:37 <mfb-> where? 22:52:03 *** Artix has joined #openttdcoop 22:53:29 <PublicServer> *** Rhamphoryncus has left the game (leaving) 22:54:05 <PublicServer> <mfb> SE? 22:54:07 <PublicServer> <mfb> ah 22:54:21 <PublicServer> <mfb> non-erail? 22:54:33 <PublicServer> <V453000> I bet just building in rail 22:54:43 <PublicServer> <Maraxus> converting later 22:55:14 <PublicServer> <mfb> done 22:55:25 <PublicServer> <Troy McClure> you're usinig entry and exit signals? 22:57:24 <PublicServer> <mfb> hmm 22:57:34 <PublicServer> <mfb> I would not use the signal right after the station 22:58:32 <PublicServer> <Maraxus> why not? 22:58:43 <PublicServer> <mfb> just bad with trains waiting in front of it 23:03:25 <PublicServer> <Troy McClure> im off 23:03:27 <PublicServer> <Troy McClure> bb 23:04:37 <PublicServer> <V453000> the pattern should continue behind the road cross just like the first 2 rows do :p 23:04:59 <PublicServer> <mfb> :D 23:05:09 <PublicServer> <mfb> oh, I see more bus stops 23:06:29 <PublicServer> <mfb> maraxus: 2x2-stations everywhere? 23:06:35 <PublicServer> <Maraxus> yes 23:07:31 <PublicServer> <mfb> hmm 23:07:41 <PublicServer> <mfb> now the pattern of my clicks is visible :D 23:12:10 <PublicServer> <mfb> haha :D 23:12:17 <PublicServer> <V453000> asdf 23:12:55 <PublicServer> <mfb> ? 23:13:01 <PublicServer> <V453000> BORING 23:13:01 <PublicServer> <V453000> :p 23:13:09 <PublicServer> <V453000> thanks 23:13:15 <PublicServer> <mfb> but at least you don't have to wait ages :p 23:13:33 <PublicServer> *** Troy McClure has left the game (leaving) 23:15:37 <PublicServer> <V453000> why 1 more? 23:15:45 <PublicServer> <mfb> more tiles? 23:16:01 <PublicServer> <mfb> well, does not matter 23:16:15 <PublicServer> *** Xav has left the game (general timeout) 23:16:15 <PublicServer> *** Xav has left the game (connection lost) 23:16:17 <PublicServer> <mfb> ah 23:17:20 <xav> !password 23:17:20 <PublicServer> xav: flunks 23:17:40 <PublicServer> *** Xav joined the game 23:20:07 <PublicServer> *** Xav has left the game (general timeout) 23:20:07 <PublicServer> *** Xav has left the game (connection lost) 23:20:47 <xav> my router is dying in new and imaginative ways 23:20:49 <xav> !password 23:20:49 <PublicServer> xav: flunks 23:20:55 <PublicServer> <V453000> :d 23:21:14 <PublicServer> *** Xav joined the game 23:23:47 <PublicServer> <V453000> I have station 666 ^^ 23:24:02 <PublicServer> <mfb> I did not find 300 :( 23:24:13 <PublicServer> <V453000> renamed already? 23:24:16 <PublicServer> <mfb> yeah 23:24:31 <PublicServer> <mfb> probably one of the first SBahn parts outside 23:24:33 *** LoPo has quit IRC 23:24:41 <PublicServer> <mfb> as we have ~220 for the inner side 23:24:55 <PublicServer> <V453000> yeah 23:25:01 <PublicServer> <V453000> my Sbahn starts at 311 23:25:08 <PublicServer> <V453000> so South is there 23:28:34 <PublicServer> <V453000> oh right 23:28:34 <PublicServer> <mfb> station 745 :D 23:28:35 <PublicServer> <V453000> fucking trains 23:29:05 <PublicServer> <V453000> :) 23:29:13 <PublicServer> <Xav> rage 23:29:19 <PublicServer> <V453000> train not always loading mfb? :( 23:29:25 <PublicServer> <V453000> make 2 :p 23:29:31 <PublicServer> <mfb> your system has a problem 23:29:37 <PublicServer> <V453000> yes I just noticed 23:30:21 *** sla_ro|master has quit IRC 23:30:52 <PublicServer> <V453000> that will work 23:33:02 <PublicServer> <mfb> sorry for stealing two tiles 23:33:08 <PublicServer> <mfb> #500 needed a connection 23:33:10 <PublicServer> <V453000> :D 23:33:48 <PublicServer> <V453000> mfb on the hunt for catchment :D 23:34:12 <PublicServer> *** mfb has left the game (leaving) 23:34:17 <mfb-> good night 23:34:21 <PublicServer> <V453000> gn 23:34:22 *** mfb- has quit IRC 23:34:24 <PublicServer> <Maraxus> gn 23:34:26 *** Troy_McClure has quit IRC 23:35:18 <PublicServer> *** Cogwheel has joined company #1 23:37:35 <PublicServer> *** V453000 has left the game (general timeout) 23:37:35 <PublicServer> *** V453000 has left the game (connection lost) 23:38:47 <PublicServer> *** Xav has left the game (general timeout) 23:38:47 <PublicServer> *** Xav has left the game (connection lost) 23:38:55 <xav> !password 23:38:56 <PublicServer> xav: router 23:39:08 <xav> password is "router". Not quite irony, but almost. 23:39:36 <PublicServer> *** Xav joined the game 23:41:15 *** Hazard has joined #openttdcoop 23:41:17 <Hazard> !password 23:41:18 <PublicServer> Hazard: stolid 23:42:00 <PublicServer> *** Hazard has left the game (processing map took too long) 23:42:00 <PublicServer> *** Hazard has left the game (connection lost) 23:43:36 <Hazard> How is it going? 23:43:40 <Hazard> What is the population? 23:47:29 <PublicServer> <Xav> gg 23:47:31 <PublicServer> *** Xav has left the game (leaving) 23:54:28 *** Hazard has quit IRC