Log for #openttdcoop on 7th March 2012:
Times are UTC Toggle Colours
00:01:41  *** UncleCJ has quit IRC
00:28:15  <PublicServer> <Cogwheel> oh was that at me? ty :)
00:28:21  <PublicServer> <Sietse> ?
00:28:43  <PublicServer> <Cogwheel> i think you complimented my build earlier :P (just noticed irc)
00:28:53  <PublicServer> <Sietse> looks nice
00:29:32  <PublicServer> <Cogwheel> time to go home. Sorry for the pause. gl
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02:45:00  <PublicServer> *** Game paused (number of players)
02:45:36  <thecogwheel> !password
02:45:36  <PublicServer> thecogwheel: fusing
02:45:48  <PublicServer> *** Game still paused (number of players)
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04:36:46  <thecogwheel> oops <.<
04:37:11  <thecogwheel> it didn't like when i asked for a whole map screenshot >.>
04:39:24  <thecogwheel> !password
04:39:24  <PublicServer> thecogwheel: brassy
04:39:39  <PublicServer> *** Game still paused (number of players)
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06:06:21  *** Webster sets mode: +o planetmaker
06:27:58  <PublicServer> <Cogwheel> :( my design is unstable
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06:38:45  <DrSpangle> my brain is unstable
06:39:08  * thecogwheel knows the feeling
07:02:31  <PublicServer> *** Cogwheel has left the game (leaving)
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08:18:49  <Hazard> !password
08:18:49  <PublicServer> Hazard: longed
08:18:51  <Hazard> !players
08:18:53  <PublicServer> Hazard: Client 1586 is Sietse, a spectator
08:19:29  <PublicServer> *** Game still paused (number of players)
08:20:05  <Hazard> !screen
08:20:05  <PublicServer> *** Hazard liked to make screenshot of last action, but nobody was working since. (
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08:29:57  <PublicServer> *** Game still paused (number of players)
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08:40:30  <V453000> !password
08:40:30  <PublicServer> V453000: larded
08:40:40  <PublicServer> *** Game still paused (number of players)
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08:40:44  <PublicServer> <V453000> hi
08:48:33  <Maraxus> !password
08:48:33  <PublicServer> Maraxus: dwarfs
08:48:51  <PublicServer> *** Maraxus joined the game
08:49:04  <PublicServer> <V453000> hi
08:49:10  <PublicServer> <Maraxus> hi
08:52:20  <PublicServer> <Maraxus> quick question: where do you plan the growth tunnel to be?
08:52:27  <PublicServer> <V453000> somewhere :)
08:52:41  <PublicServer> <V453000> it has a whole underground level for it, so it can be pretty much anywhere
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09:04:15  <PublicServer> <TWerkhoven> moin
09:04:18  <PublicServer> <V453000> hi
09:05:08  <PublicServer> *** Maraxus has joined company #1
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09:13:51  <PublicServer> <V453000> will need adjustments later but it works :)
09:13:55  <PublicServer> <V453000> I have to go now
09:14:06  <PublicServer> <TWerkhoven> cya
09:14:14  <PublicServer> <Maraxus> cu
09:15:25  <PublicServer> *** V453000 has left the game (leaving)
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09:59:28  <Hazard> !players
09:59:30  <PublicServer> Hazard: Client 1776 (Orange) is TWerkhoven, in company 1 (Skyscrapist inc.)
09:59:31  <PublicServer> Hazard: Client 1784 (Orange) is Maraxus, in company 1 (Skyscrapist inc.)
09:59:31  <PublicServer> Hazard: Client 1586 is Sietse, a spectator
10:11:42  <Hazard> South 4-1 is broken
10:11:55  <Hazard> It needs to skip a cycle
10:12:14  <Hazard> That whole area isn't working properly
10:12:27  <Hazard> (if it hasn't aready been fixed)
10:12:35  <PublicServer> <TWerkhoven> should be fixed now
10:14:18  <V453000> !password
10:14:18  <PublicServer> V453000: spawns
10:14:30  <PublicServer> *** V453000 joined the game
10:14:33  <PublicServer> <V453000> hai
10:14:39  <PublicServer> <Maraxus> hi
10:14:41  <PublicServer> <TWerkhoven> wb
10:16:36  <PublicServer> <V453000> we still need 2 more Sbahns :(
10:19:35  <PublicServer> <V453000> come on guys, dont be shy and build them :p
10:20:02  <PublicServer> <Maraxus> any design and any TL?
10:20:08  <PublicServer> <V453000> sure
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10:22:42  <PublicServer> <V453000> your first one looks pretty good
10:23:36  <PublicServer> <V453000> this is going to be sweet :-D
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10:38:17  <PublicServer> <V453000> the town is being quite sneaky, but grows slowly quite a bit
10:38:45  <PublicServer> <V453000> the roads on the outer parts have been cleansed of buildings but the center is getting stronger and stronger
10:38:52  <PublicServer> <V453000> which is perfect
10:40:35  <PublicServer> <V453000> EAST is getting some serious growth in there, just thanks to having roads above the ML
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10:54:28  <PublicServer> <V453000> stations complete :D just rails and trains now
10:58:08  <PublicServer> <V453000> coming again later >]
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11:03:46  <PublicServer> *** Sietse has joined company #1
11:03:48  <PublicServer> <Sietse> hello
11:04:58  <PublicServer> <TWerkhoven> eya
11:06:45  <PublicServer> *** V453000 has joined company #1
11:06:49  <PublicServer> <V453000> ok not so gone yet >d
11:06:52  <PublicServer> <V453000> :d
11:06:54  <PublicServer> <TWerkhoven> lol
11:06:56  <PublicServer> <Sietse> hehe
11:07:22  <PublicServer> <Sietse> can anyone help me with figuring out why NW-S does not work?
11:07:48  <PublicServer> <Sietse> somehow the trains aren't forced into the queues
11:08:06  <PublicServer> <V453000> hm :)
11:08:16  <PublicServer> <Sietse> some are though
11:08:26  <PublicServer> <V453000> put penalties on the line
11:08:28  <PublicServer> <V453000> so they try to split from it  asap
11:08:50  <PublicServer> <Sietse> that is unnecessary right?
11:08:56  <PublicServer> <V453000> what is
11:09:06  <PublicServer> <Sietse> penalties in the line
11:09:20  <PublicServer> <V453000> if you want trains to split asap, they are necessary ofc
11:09:22  <PublicServer> <Sietse> it can only reach the next goal via the stations
11:09:32  <PublicServer> <V453000> yes
11:09:44  <PublicServer> <V453000> but it must want to split as soon as possible
11:09:51  <PublicServer> <Sietse> ok
11:10:05  <PublicServer> <V453000> otherwise it just decides like "ok I am not going to split yet" and starts working somewhere later
11:10:35  <PublicServer> <V453000> while you need to make trains WANT to get there, but either Couldnt due to 2way being red, or could by waiting bay being free
11:10:37  <PublicServer> <Sietse> but shouldn't they start stacking from the end in that case?
11:10:58  <PublicServer> <V453000> see !penalties
11:11:12  <PublicServer> <V453000> every extra step the train makes on the empty line must be discouraged
11:11:22  <PublicServer> <V453000> you see why?
11:11:36  <PublicServer> <Sietse> yes
11:11:42  <PublicServer> <V453000> good :)
11:11:50  <PublicServer> <Sietse> but I don't understand that they won't stack from the end without them
11:12:04  <PublicServer> <V453000> ofc not
11:12:15  <PublicServer> <V453000> they want the ending platforms
11:12:22  <PublicServer> <V453000> they ignore the former ones
11:12:26  <PublicServer> <Sietse> or do they just want the last station?
11:12:29  <PublicServer> <V453000> yes
11:12:31  <PublicServer> <Sietse> ok
11:12:45  <PublicServer> <Sietse> then I need those penalties indeed
11:13:43  <Tray> !password
11:13:43  <PublicServer> Tray: retype
11:14:00  <PublicServer> <Sietse> cheers
11:14:04  <PublicServer> <V453000> sure hting
11:14:08  <PublicServer> <V453000> thing. :)
11:14:09  <PublicServer> *** Tray joined the game
11:14:28  <PublicServer> *** Mazur has left the game (connection lost)
11:14:32  <PublicServer> <V453000> hi Tray
11:14:38  <PublicServer> <Tray> hi
11:14:46  <PublicServer> <Sietse> hey
11:14:51  <PublicServer> *** Mazur joined the game
11:16:36  <PublicServer> <Mazur> 78% transport.  Nice.
11:16:46  <PublicServer> <V453000> without central cross walked yet
11:17:13  <PublicServer> <Tray> I like V's NE pattern
11:17:23  <PublicServer> <V453000> :)
11:17:39  <PublicServer> <Tray> could run into capacity issues though
11:17:45  <PublicServer> <V453000> dont worry
11:18:01  <PublicServer> <Tray> why not? (:
11:18:21  <PublicServer> <V453000> it is there twice behind each other
11:18:30  <PublicServer> <V453000> like this
11:18:41  <PublicServer> <V453000> so the throughput requirement is half than it seems
11:19:15  <PublicServer> <Sietse> can anyone tell me why implicit orders show up?
11:19:23  <PublicServer> <V453000> good question
11:19:25  <PublicServer> <Tray> I actually meant the feeder stations. I'm not unsure if 2xTL2 could handle the area
11:19:33  <PublicServer> <V453000> they could
11:19:36  <PublicServer> <Tray> okay
11:19:38  <PublicServer> <V453000> ok going again guys :)
11:19:40  <PublicServer> *** V453000 has joined spectators
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11:22:08  <PublicServer> <V453000> false alarm
11:22:09  <PublicServer> <V453000> x.x
11:22:43  <PublicServer> <Sietse> 2000 trains :)
11:22:54  <PublicServer> <V453000> most stopped luckily :p
11:23:05  <PublicServer> <V453000> when we start the growth it will be hard for most to stay in the game
11:23:27  <PublicServer> <Mazur> There is no train picking up frmo 03-3?
11:23:30  <PublicServer> <Mazur> There is.
11:23:32  <PublicServer> <Sietse> 0.3 cpu load atm :)
11:23:42  <PublicServer> <V453000> like 30%?
11:23:48  <PublicServer> <Mazur> Oh, only when there is a full load...
11:24:10  <PublicServer> <Sietse> divided by 4 (quad core)
11:24:36  <PublicServer> <V453000> my openttd uses about 50% of one core now
11:24:50  <PublicServer> <V453000> but I am on the lappy :) beast pc sleeps
11:25:00  <PublicServer> <Sietse> hehe
11:25:45  <PublicServer> *** Mazur has left the game (connection lost)
11:26:06  <PublicServer> <Sietse> is there a shortcut to close all windows of type train?
11:26:09  <PublicServer> <Tray> What's the matter of Station #807 in the SW?
11:26:19  <PublicServer> <V453000> windows of type train?
11:26:41  <PublicServer> <Sietse> the train details window when you build trains
11:26:51  <PublicServer> <V453000> but the only keys for closing windows are either Del to close all unpinned, or shift del to close all
11:26:53  <PublicServer> <Sietse> I just build 10 trains
11:27:00  <PublicServer> <V453000> pin the depot and press delete
11:27:04  <PublicServer> <V453000> the depot window will stay
11:27:05  <PublicServer> <V453000> if that is what you want
11:27:11  <PublicServer> <Sietse> nice
11:27:53  <PublicServer> <Sietse> big screen so enough space to place things like the map / singal list etc
11:28:19  <PublicServer> <V453000> I close all windows usually
11:28:25  <PublicServer> <V453000> and open them again when I need them
11:28:35  <PublicServer> <Sietse> ok
11:28:45  <PublicServer> <Sietse> I like to have some pinned in fixed positions
11:28:59  <PublicServer> <V453000> but for example when you need to clone like 200 trains, it is great because you can just pin the train window and ctrl click 200 times
11:29:01  <PublicServer> <Sietse> would be nice if I  could externalize windows
11:29:07  <PublicServer> <V453000> without having the window to close
11:29:09  <PublicServer> <Sietse> moving them to the second monitor
11:33:25  <PublicServer> *** V453000 has joined spectators
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11:45:23  <PublicServer> <V453000> ok lets see if this actually works
11:52:17  <PublicServer> <V453000> hm
11:52:19  <PublicServer> <V453000> :)
11:52:35  <PublicServer> <Tray> ?
11:52:45  <PublicServer> <V453000> trains are bastards
11:55:07  <PublicServer> <Tray> what happened?
11:55:21  <PublicServer> <V453000> messing with lost trains
11:55:28  <PublicServer> <V453000> and being surprised that they dont turn around when I want :D
11:55:44  <PublicServer> <V453000> at NE
11:57:38  <PublicServer> <V453000> well it shouldnt be too much of an issue
11:57:44  <PublicServer> <V453000> later
11:58:38  <PublicServer> <Sietse> new masterpiece of V :)
11:58:49  <PublicServer> <V453000> the orders arent new
11:58:56  <PublicServer> <V453000> and not mine
12:14:54  <PublicServer> <V453000> tunnels!!! <3
12:16:40  <PublicServer> <V453000> NE done except roads and trains
12:17:10  <PublicServer> <V453000> and town slowly crawling towards 1.5 millions :)
12:17:17  <PublicServer> <Sietse> nice
12:18:01  <PublicServer> <V453000> anyone wants to help me populate my feeder stations with trains? :)
12:18:20  <PublicServer> <Sietse> I will soon
12:18:26  <PublicServer> <Sietse> need coffee first :)
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12:38:04  <PublicServer> <Sietse> someone interfering?
12:38:14  <PublicServer> <V453000> ?
12:38:24  <PublicServer> <Sietse> with building transfer trains
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12:47:22  <Kalaidos> !download
12:47:22  <PublicServer> Kalaidos: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
12:47:22  <PublicServer> Kalaidos:
12:48:26  <PublicServer> <V453000> 2200 trains
12:48:40  <Kalaidos> !password
12:48:40  <PublicServer> Kalaidos: curdle
12:49:17  <PublicServer> <Sietse> will be many more when population is pushed
12:49:20  <PublicServer> <Sietse> up to 5M?
12:49:32  <PublicServer> <V453000> no clue how high will it get
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12:51:58  <PublicServer> *** Player has joined spectators
12:52:10  <Hazard> !password
12:52:10  <PublicServer> Hazard: curdle
12:52:30  <PublicServer> *** Player has changed his/her name to Kalaidos
12:52:48  <PublicServer> <V453000> hello :)
12:52:54  <PublicServer> *** Hazard joined the game
12:52:56  <PublicServer> <Kalaidos> hello
12:52:59  <PublicServer> <Sietse> hello
12:53:11  <PublicServer> <Hazard> heyy
12:53:43  <PublicServer> *** Hazard has joined company #1
12:53:51  <PublicServer> <V453000> want to help us?
12:54:09  <PublicServer> <Hazard> Sure
12:54:17  <PublicServer> <V453000> need to clone the TL2 trains at north east
12:54:21  <PublicServer> <V453000> in the upper corner
12:54:31  <PublicServer> <V453000> there are depots behind stations already
12:54:41  <PublicServer> <V453000> just clone a train from around and change its orders
12:54:51  <PublicServer> <Hazard> Okay
12:55:01  <PublicServer> <Hazard> Full load and transfer, I assume?
12:55:07  <PublicServer> <V453000> yes
12:55:26  <PublicServer> <Hazard> There is a train to clone?
12:55:36  <PublicServer> <V453000> any of them from the other small stations
12:55:48  <PublicServer> <Hazard> Okay
12:56:47  <PublicServer> <Hazard> Laggggggg
12:57:17  <PublicServer> <V453000> will be much worse
12:57:21  <PublicServer> <Hazard> Okay
12:57:27  <PublicServer> <Kalaidos> Haven't played OpenTTD in like two years and then I come and the first thing I see is this :D
12:57:29  <PublicServer> <Hazard> I know
12:57:31  <PublicServer> <V453000> :D
13:00:09  <PublicServer> <Sietse> one side done...
13:00:15  <PublicServer> <V453000> im doing roads atm
13:00:25  <PublicServer> <Hazard> So much lag
13:00:26  <PublicServer> <Hazard> Im going to give upo
13:02:28  <PublicServer> <Sietse> V, those rails have any !purpose?
13:02:33  <PublicServer> <V453000> yes
13:02:47  <PublicServer> <Sietse> ok
13:02:51  <PublicServer> <V453000> the station must not accept passengers
13:02:55  <PublicServer> <V453000> to make the orders work
13:03:01  <PublicServer> <V453000> there can be lake or whatever
13:03:11  <PublicServer> <Sietse> k
13:04:25  <PublicServer> <Hazard> What is the purpose of having signals one them?
13:04:36  <PublicServer> <V453000> not all of them are just blocking
13:04:50  <PublicServer> <V453000> half of them is used
13:05:09  <PublicServer> <V453000> to use the "dead" space
13:05:15  <PublicServer> <Hazard> As an overflow?
13:05:21  <PublicServer> <Hazard> Ahh
13:05:21  <PublicServer> <V453000> no just normal line
13:05:23  <PublicServer> <Hazard> I see now
13:05:33  <PublicServer> <Hazard> It cutsi in in the middle
13:06:04  <PublicServer> <Sietse> gonna start a next session of RSI-ing
13:06:11  <PublicServer> <V453000> RSI?
13:06:21  <PublicServer> <Sietse> Repetitive Strain Injiry
13:06:27  <PublicServer> <V453000> :d
13:06:33  <PublicServer> <Sietse> adding trains ;)
13:06:47  <PublicServer> <Hazard> Sounds fun
13:07:27  <PublicServer> <Sietse> can't you arrange some chinese labor to do such work? ;-)
13:07:49  <PublicServer> <Kalaidos> nearly 1.2k stations, I'm kinda amazed
13:07:51  <PublicServer> <Hazard> hmm
13:08:21  <PublicServer> <Sietse> hehe
13:08:43  <PublicServer> <Sietse> plus 2 corners remaining
13:14:07  <PublicServer> <V453000> roads done, moar tranez
13:15:53  <PublicServer> <Hazard> Lagg
13:19:53  <PublicServer> <V453000> 31 stations on the left side :D
13:19:55  <PublicServer> *** Hazard has left the game (general timeout)
13:19:55  <PublicServer> *** Hazard has left the game (connection lost)
13:20:09  <Hazard> Im out
13:20:18  <PublicServer> <Sietse> bye bye\
13:20:28  <PublicServer> <V453000> cya
13:20:36  <Hazard> Can someone deal with the mini sbahn at south for me
13:20:51  <Hazard> I'll stay on the irc
13:23:04  <Hazard> ping
13:23:27  <PublicServer> <Sietse> pong
13:26:11  <Hazard> Half the time I don't know if I am actually connected to the IRC
13:26:37  <PublicServer> <V453000> just do !pin
13:27:02  <V453000> !ping
13:27:02  <PublicServer> V453000: pong
13:28:21  <Mazur> !pang
13:33:37  <PublicServer> <V453000> hm
13:33:56  <PublicServer> <V453000> the trains from this Sbahn may steal pax from ML :D
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13:34:14  <PublicServer> <V453000> but it either wont happen later, or I can change thei orders to not do that
13:34:24  <PublicServer> <Sietse> whahaha
13:34:34  <PublicServer> <Sietse> I think the mainline needs attention soon
13:34:56  <PublicServer> <V453000> yes, not now but when stuff grows it will be needed
13:39:08  <PublicServer> <Sietse> trains on caterpillar 1 done....
13:39:46  <PublicServer> *** Tray has left the game (leaving)
13:42:16  <PublicServer> <Sietse> need more coffee in order to continue!
13:48:17  <PublicServer> *** V453000 has left the game (general timeout)
13:48:17  <PublicServer> *** V453000 has left the game (connection lost)
13:48:24  <V453000> !password
13:48:24  <PublicServer> V453000: lathed
13:48:32  <PublicServer> <Maraxus> we might need to up train limit soon
13:48:37  <PublicServer> *** V453000 joined the game
13:48:55  <V453000> !rcon set max_trains 5000
13:50:02  <PublicServer> <Maraxus> what do you think of !Testing Ground 1/2? useable?
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13:52:54  <PublicServer> <Sietse> I think you will get congestion
13:53:20  <PublicServer> <Sietse> plus you need different orders for every station
13:53:54  <PublicServer> <Maraxus> I don't mind having different orders
13:54:05  <PublicServer> <Sietse> see the sign
13:56:03  <PublicServer> *** Kalaidos has left the game (leaving)
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13:56:16  <Firestar> hi
13:56:43  <Kalaidos> !password
13:56:43  <PublicServer> Kalaidos: penned
13:56:56  <PublicServer> <V453000> the bottleneck sign makes no sense btw
13:56:58  <PublicServer> <Sietse> hey
13:57:03  <PublicServer> *** Kalaidos joined the game
13:57:04  <PublicServer> <V453000> total maximum throughput is 1 line
13:57:11  *** smoovi has quit IRC
13:57:26  <Firestar> how going?
13:59:32  <PublicServer> *** Kalaidos has left the game (leaving)
13:59:33  <Firestar> !password
13:59:33  <PublicServer> Firestar: penned
14:00:17  <PublicServer> *** Firestar joined the game
14:00:57  <PublicServer> *** Firestar has left the game (general timeout)
14:00:57  <PublicServer> *** Firestar has left the game (connection lost)
14:01:05  <Firestar> 1password
14:01:09  <Firestar> !password
14:01:09  <PublicServer> Firestar: penned
14:01:29  <PublicServer> *** Firestar joined the game
14:01:48  *** elecRules has joined #openttdcoop
14:01:54  <elecRules> !players
14:01:57  <PublicServer> elecRules: Client 1776 is TWerkhoven, a spectator
14:01:57  <PublicServer> elecRules: Client 1860 (Orange) is V453000, in company 1 (Skyscrapist inc.)
14:01:57  <PublicServer> elecRules: Client 1784 (Orange) is Maraxus, in company 1 (Skyscrapist inc.)
14:01:57  <PublicServer> elecRules: Client 1871 (Orange) is Firestar, in company 1 (Skyscrapist inc.)
14:01:57  <PublicServer> elecRules: Client 1586 (Orange) is Sietse, in company 1 (Skyscrapist inc.)
14:02:03  <elecRules> Hi everyone :)
14:02:09  <PublicServer> <Firestar> hi
14:02:15  <PublicServer> <Maraxus> hi
14:02:31  <elecRules> @V Have we had the 2nd fast-forward yet?
14:02:48  <elecRules> !password
14:02:48  <PublicServer> elecRules: penned
14:03:07  <PublicServer> *** elecRules joined the game
14:06:30  <Hazard_> !PING
14:06:32  <Hazard_> !ping
14:06:32  <PublicServer> Hazard_: pong
14:06:41  <Hazard_> :D
14:07:18  <Hazard_> I'm calling this a night guys
14:07:19  <Hazard_> See you tomorow
14:07:22  <PublicServer> <elecRules> cya
14:07:26  <PublicServer> <Firestar> cya
14:09:23  *** Hazard_ has quit IRC
14:15:04  <PublicServer> <V453000> this will be a lot of CPU suffering
14:15:18  <PublicServer> *** Firestar has left the game (general timeout)
14:15:18  <PublicServer> *** Firestar has left the game (connection lost)
14:15:18  <Firestar> mine suffers already
14:15:22  <PublicServer> <Sietse> we have them to work for us :)
14:15:52  <PublicServer> <elecRules> lol, we should have made like 4 tile trains or something
14:15:52  <PublicServer> <V453000> well at least you can see why I delay the growth for the last stage of the game :)
14:16:04  <PublicServer> <elecRules> even in a well-built area the dummies take quite some time to load
14:16:18  <PublicServer> <V453000> dont worry
14:16:20  <Firestar> cya
14:16:29  *** Firestar has quit IRC
14:16:30  <PublicServer> <V453000> the small houses are nothing
14:16:44  <PublicServer> <Sietse> bye
14:16:51  <PublicServer> <elecRules> cya
14:17:13  <PublicServer> <elecRules> I guess the big commercial complexes give a lot more pax?
14:17:17  <PublicServer> <V453000> a lot
14:17:27  <PublicServer> <elecRules> :D
14:17:42  <PublicServer> <V453000> see how fast the trains load in the center
14:17:45  <PublicServer> <elecRules> yea
14:25:45  <PublicServer> <Sietse> V, trains needed in the first part of the caterpillar
14:26:03  <PublicServer> <V453000> =D
14:26:13  <PublicServer> <elecRules> caterpillar?
14:26:23  <PublicServer> <Sietse> people getting annoyed for waiting there for years :)
14:26:29  <PublicServer> <elecRules> xP
14:26:36  <PublicServer> <V453000> on their way
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14:32:31  <PublicServer> <V453000> I think my brain is bleeding
14:32:54  <PublicServer> <elecRules> V, do you think it's worth adding a "3rd level" local sbahn based on road vehicles, to reach the areas inaccessible by rail?
14:33:24  <PublicServer> <V453000> every are is accesible by rail
14:33:43  <PublicServer> <V453000> and I think almost 3000 trains will be enough to lag sufficiently ;) dont need RVs
14:34:01  <PublicServer> <elecRules> I don't mean the large empty areas, I mean the little nooks and crannies which can't have a station close enough
14:34:16  <PublicServer> <V453000> still probably can have trains
14:34:31  <PublicServer> <V453000> no RVs.
14:34:49  <PublicServer> <elecRules> look at !example
14:34:55  <PublicServer> <elecRules> those houses are near-impossible to reach with a station
14:35:05  <PublicServer> <V453000> seriously?
14:35:23  <PublicServer> <elecRules> yes, you could move the pattern 1 tile down
14:35:33  <PublicServer> <V453000> what pettern
14:35:35  <PublicServer> <V453000> pattern
14:35:37  <PublicServer> <V453000> there is no pattern above ML
14:35:48  <PublicServer> <elecRules> theres a mini sbahn in there
14:36:07  <PublicServer> <V453000> well then make another mini Sbahn or extend the existing :)
14:36:15  <PublicServer> <V453000> is that so hard?
14:36:17  <PublicServer> <elecRules> :)
14:36:46  <PublicServer> <V453000> how is that any better example
14:36:52  <PublicServer> <V453000> also easy
14:37:06  <PublicServer> <V453000> you must have some buildings and mini-sbahn above the ML tunnels anyway
14:37:16  <PublicServer> <elecRules> I'd expect that the ML will have the tunnels shortened for better signal gap
14:37:23  <PublicServer> <elecRules> so it'd get harder to fit a sbahn in there
14:37:25  <PublicServer> <V453000> hardly
14:37:32  <PublicServer> <V453000> platforms are the problem not tunnels
14:37:46  <PublicServer> <elecRules> insane idea: boats instead of RVs
14:37:53  <PublicServer> <V453000> getting better
14:37:59  <PublicServer> <V453000> or helicopters right
14:38:21  <PublicServer> <elecRules> nah, helis need no infrastructure, at all
14:38:23  <PublicServer> <V453000> trains only stays :)
14:38:37  <PublicServer> <elecRules> :)
14:38:44  <PublicServer> <V453000> omg is NE complete?
14:38:47  <PublicServer> <elecRules> Insane idea #2: 1 tile trains
14:39:21  <PublicServer> <V453000> just see how it is done !hereo
14:39:31  <PublicServer> <V453000> and around
14:39:34  <PublicServer> <V453000> simple tiny Sbahn
14:39:50  <PublicServer> <elecRules> lol
14:39:55  <PublicServer> <V453000> to fill the catchment, and allow roads for growth to the outside
14:40:11  <PublicServer> <elecRules> that's the tiniest SBahn I've ever seen, xD
14:40:47  <PublicServer> <Sietse> Ultimate complexity Sbahn better though
14:40:55  <PublicServer> <V453000> just seems tiny compared to the pattern beasts in this game, in a normal game it would be not so small
14:41:57  <PublicServer> <elecRules> When I first saw the ultimate complexity sbahn, I thought it was a transfer station for the pattern to the right, lol
14:42:12  <PublicServer> <Sietse> whahahah
14:42:19  <PublicServer> <elecRules> Now I realise it's a 2 station 1 tile train shuttle
14:43:57  <PublicServer> <V453000> the minimap is funny
14:44:03  <PublicServer> <V453000> use company selection D:
14:44:34  <PublicServer> <Sietse> hehehe
14:44:40  <PublicServer> <Sietse> good for your eyes :)
14:49:35  <PublicServer> <elecRules> Looks like we have a kafoom
14:49:53  <PublicServer> <V453000> whatwe have?
14:50:12  <PublicServer> <elecRules> train collision due to PBS fail & me removing a tunnel at a bad time
14:50:35  <PublicServer> <V453000> trains do various things in PBS blocks
14:50:55  <PublicServer> <V453000> btw the two southern corners still are lonely :p
14:51:29  <PublicServer> <elecRules> Nope, south-west is being developed
14:51:43  <PublicServer> <V453000> I dont think it is, just some random idea playground
14:52:09  <PublicServer> <V453000> still, the other corner is free
14:52:51  <PublicServer> <mfb> hi
14:52:52  <PublicServer> *** mfb joined the game
14:52:55  <PublicServer> <elecRules> hi
14:52:58  <PublicServer> <Sietse> hrys
14:53:01  *** mfb- has joined #openttdcoop
14:53:01  *** ChanServ sets mode: +o mfb-
14:53:02  <PublicServer> <Sietse> heya*
14:53:10  <PublicServer> <Maraxus> hi
14:54:44  <PublicServer> <elecRules> mfb, do you think we could fit in entrance balancing for south east?
14:54:50  <PublicServer> <elecRules> (on the west side)
14:55:08  <PublicServer> <mfb> why SE?
14:55:26  <PublicServer> <elecRules> The SE ML station, I mean
14:55:36  <PublicServer> <mfb> of course
14:55:38  <PublicServer> <mfb> but why?
14:55:53  <PublicServer> <elecRules> It's having some jams on the west side
14:55:58  <PublicServer> <elecRules> intermittently
14:56:10  <PublicServer> <V453000> I just added a wiki article with the network plan screenshotted
14:56:12  <PublicServer> <mfb> hmm well
14:56:14  <PublicServer> <V453000> deleting it here now
14:57:21  <PublicServer> <mfb> caterpillar2 station 1-17 are designed to work without orders? :D
14:57:38  <PublicServer> <V453000> with the wtf conditionals
14:57:40  <PublicServer> <mfb> nice
14:57:42  <PublicServer> <V453000> but it doesnt work well
14:57:56  <PublicServer> <V453000> trains return to ICE station as if it was any other station
14:58:00  <PublicServer> <V453000> and pick up pax there
14:58:10  <PublicServer> <mfb> hmm
14:58:13  <PublicServer> <V453000> it shouldnt happen when towns grow but still :x
14:58:20  <PublicServer> *** tneo joined the game
14:58:21  <PublicServer> <mfb> give them some reason not to do so
14:58:27  <PublicServer> <V453000> try it
14:58:27  <PublicServer> <V453000> not so easy
14:58:53  <PublicServer> <Sietse> 1.5M population reached!!
14:59:00  <PublicServer> <mfb> dead ends without arrows and with waypoint?
14:59:10  <PublicServer> <V453000> dead ends dont help
14:59:28  <PublicServer> <V453000> needs a better place to reverse I guess
14:59:46  <PublicServer> <V453000> but for that they always choose the ICE
15:00:21  <PublicServer> <mfb> or build another transfer step
15:00:31  <PublicServer> <mfb> but they could still load pax there
15:00:37  <PublicServer> <V453000> :D
15:00:44  <PublicServer> <V453000> well yes but that would work
15:00:47  <PublicServer> <V453000> ah load
15:00:50  <PublicServer> <V453000> hm
15:00:59  <PublicServer> <V453000> I will wait with solutions
15:01:13  <PublicServer> <mfb> hmm
15:01:13  <PublicServer> <V453000> I think if there is enough pax for the trains, they shouldnt be able to return back empty
15:01:31  <PublicServer> <mfb> that is right
15:01:49  <PublicServer> <V453000> and 18-rest could get the conditionals
15:01:59  <PublicServer> <V453000> like caterpillar 2 18...
15:01:59  <PublicServer> <tneo> how come trains go to cograil2a and not to 3a?
15:02:30  <PublicServer> <V453000> PBS
15:02:36  <PublicServer> <mfb> don't use pbs there
15:03:06  <PublicServer> <tneo> didn't do anything, all cograil is lik that
15:03:54  <PublicServer> <V453000> this is probably the best way to solve it here  Ithink
15:04:30  <PublicServer> <mfb> ...
15:04:56  <PublicServer> <mfb> someone broke it :p
15:06:13  *** ppetak has joined #openttdcoop
15:06:42  <PublicServer> <V453000> I will have to go :z
15:06:44  <PublicServer> <V453000> laters
15:06:46  <PublicServer> *** V453000 has joined spectators
15:07:08  <PublicServer> <elecRules> Really gotta go to bed, 1:37 AM here ;(
15:07:14  <PublicServer> <elecRules> cya soon guys
15:07:17  <PublicServer> <mfb> cu
15:07:23  <PublicServer> <Sietse> bb
15:07:23  <PublicServer> <Maraxus> cu
15:07:25  <PublicServer> *** tneo has left the game (leaving)
15:07:25  <PublicServer> *** elecRules has left the game (leaving)
15:07:41  <PublicServer> <mfb> +9h, what is that?
15:07:48  <elecRules> SA,Australia
15:07:51  <PublicServer> <mfb> ah
15:12:05  <PublicServer> <mfb> 78% passengers transported
15:12:12  <PublicServer> <Sietse> where?
15:12:16  <PublicServer> <mfb> global
15:12:52  <PublicServer> <Sietse> passengers last month / max ?
15:13:14  <PublicServer> <mfb> see city
15:13:30  <PublicServer> <mfb> 378k/487k now
15:13:37  <PublicServer> <Sietse> exactly
15:13:43  <PublicServer> <mfb> probably some different number
15:13:45  <PublicServer> <Sietse> was wondering if you took it from there
15:13:51  <PublicServer> <Sietse> or some other way
15:14:06  <PublicServer> <mfb> now it is easy
15:14:09  <PublicServer> <mfb> max 500k :D
15:18:36  <PublicServer> <Sietse> have to go, cya
15:18:47  <PublicServer> *** Sietse has joined spectators
15:18:55  <PublicServer> <mfb> cu
15:19:01  <PublicServer> <Maraxus> cu
15:19:10  <thecogwheel> !password
15:19:10  <PublicServer> thecogwheel: trowel
15:19:32  <PublicServer> *** Cogwheel joined the game
15:21:40  <PublicServer> <V453000> mfb going to do some circular madness? :)
15:21:51  <PublicServer> <mfb> hmm
15:22:45  <PublicServer> <mfb> oh, something new from tray
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15:25:24  <PublicServer> <mfb> cool
15:25:34  <PublicServer> <mfb> I got the station name Madness Epicenter South
15:25:43  <PublicServer> <V453000> :D
15:25:58  <Tray> Don't now wether it's work though.
15:26:07  <Tray> !password
15:26:07  <PublicServer> Tray: evaded
15:26:30  <PublicServer> *** Tray joined the game
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15:27:55  <PublicServer> *** V453000 has joined company #1
15:30:45  <Tray> @stats
15:30:45  <Webster> Tray: I have 26 registered users with 36 registered hostmasks; 1 owner and 5 admins.
15:30:56  <Tray> hrm
15:31:03  <PublicServer> <V453000> @@coopstats
15:31:04  <Webster> #openttdcoop @ OFTC stats by Webster -
15:31:16  <PublicServer> <V453000> you meant that eh
15:34:30  <PublicServer> *** Cogwheel has left the game (leaving)
15:34:43  <thecogwheel> bleh this is going to take a while to fix... bbl
15:35:09  <PublicServer> <Tray> growing tunnels just yet?
15:35:25  <PublicServer> <V453000> north is activeted already I noticed, so I added east as well
15:35:27  <PublicServer> <mfb> I think some of them are already connected
15:35:37  <PublicServer> <V453000> I meainly needed to modify the eastern part so it fits somehow
15:35:39  <PublicServer> <V453000> mainly
15:36:15  <PublicServer> <mfb> houses near station 842 :D
15:38:21  <PublicServer> <V453000> lets see what this does
15:38:39  <PublicServer> <V453000> growth might not be significant for a while, but when many small houses are everywhere it should start to kick in
15:38:42  <PublicServer> <Tray> Why do tunnels actually speed up growing? They're messing the distance, or what's the point?
15:39:04  <PublicServer> <mfb> like shortcuts for the road following algorithm
15:39:10  <PublicServer> <V453000> I dont know about moving the city center, but certainly they make buildings grow where they normally wouldnt
15:39:26  <PublicServer> <V453000> and when small buildings are everywhere, there will start being more and more skyscrapers
15:39:40  <PublicServer> <mfb> not there
15:39:51  <PublicServer> <mfb> not for a long time
15:40:09  <PublicServer> <mfb> see !skyscraper radius
15:40:11  <PublicServer> <V453000> sure but it enlarges the center in general by providing more small houses
15:40:21  <PublicServer> <V453000> yes I know
15:40:21  <PublicServer> <V453000> for now
15:40:29  <PublicServer> <mfb> hmm
15:40:42  <PublicServer> <mfb> should grow with the square root of the total population
15:40:44  <PublicServer> <mfb> +- some offsets
15:41:18  <PublicServer> <mfb> at the moment we are at nearly 110
15:47:23  <Kalaidos> !password
15:47:23  <PublicServer> Kalaidos: mutely
15:47:28  <PublicServer> *** Kalaidos has left the game (connection lost)
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15:49:35  <PublicServer> <V453000> NW has very poor road access
15:49:42  <PublicServer> <V453000> only small and from one side
15:50:17  <PublicServer> <V453000> we should probably try to conenct it sith some extre bridges or something
16:00:25  <PublicServer> *** V453000 has left the game (leaving)
16:00:30  <V453000> later
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16:14:26  <thecogwheel> !password
16:14:26  <PublicServer> thecogwheel: turfed
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16:32:33  <PublicServer> <Tray> What's the matter of 'no automatic orders'?
16:32:47  <PublicServer> <mfb> implicit automatic orders suck
16:33:18  <PublicServer> <Tray> and how make a thousand orders disable them?
16:33:28  <PublicServer> <mfb> 254
16:33:34  <PublicServer> <mfb> which is the maximal number of orders
16:33:40  <PublicServer> <Tray> hrm
16:34:06  <PublicServer> <Tray> okay
16:36:05  <PublicServer> <Tray> and what's the problem about implicits?
16:36:23  <PublicServer> <mfb> they are annoying when you want to change anything in the orders
16:36:25  <PublicServer> <Tray> do they work like a real order?
16:36:25  <PublicServer> <mfb> or check them
16:36:28  <PublicServer> <mfb> no
16:36:36  <PublicServer> <mfb> but they do not really help
16:36:50  <PublicServer> <mfb> and they modify order numbers and so on
16:36:52  <PublicServer> <Tray> so they just screw the view but not the network?
16:36:55  <PublicServer> <mfb> yeah
16:37:03  <PublicServer> <Tray> thanks.
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16:38:09  <LoPo> hi :P
16:38:14  <LoPo> !password
16:38:14  <PublicServer> LoPo: brawny
16:38:17  <PublicServer> <mfb> hi
16:38:27  <PublicServer> *** LoPo joined the game
16:41:13  <PublicServer> <LoPo> lol catepillar station
16:41:58  <PublicServer> <mfb> that is a design from yesterday night
16:42:08  <PublicServer> <LoPo> looks funny
16:42:26  <PublicServer> <LoPo> just make sure the catepillar doesnt accept pax
16:42:44  <PublicServer> <mfb> that is part of the design for the inner parts
16:43:03  <PublicServer> <LoPo> aha
16:43:06  <PublicServer> <LoPo> i saw that
16:43:26  <PublicServer> <mfb> the problem is the main station, which does accept pax
16:43:41  <PublicServer> <mfb> if you have a good idea how to keep trains away from it...
16:43:43  <PublicServer> <LoPo> ad a waypoint
16:43:53  <PublicServer> <LoPo> with reserver
16:44:00  <PublicServer> <mfb> V said that does not help
16:44:06  <PublicServer> <LoPo> ow
16:44:06  <PublicServer> <mfb> it was my first idea, too
16:44:08  <PublicServer> <LoPo> :P
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16:44:19  <PublicServer> <LoPo> yes
16:44:25  <PublicServer> <LoPo> but like
16:44:39  <PublicServer> <LoPo> when full go to waypoint which is the reverser
16:44:47  <PublicServer> <mfb> of course
16:44:54  <PublicServer> <LoPo> and otherwise it will go back
16:45:04  <PublicServer> <mfb> or take the other sie
16:45:06  <PublicServer> <mfb> *side
16:45:09  <PublicServer> <mfb> which is the problem
16:45:16  <PublicServer> <LoPo> the main station is only reachable via the reserver
16:45:23  <PublicServer> <LoPo> penalties?
16:45:25  <PublicServer> <mfb> they are lost
16:45:35  <PublicServer> <mfb> you have nearly no way to direct them
16:45:49  <PublicServer> <LoPo> i see
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16:47:15  <PublicServer> <LoPo> well i just wanted to take a look :P
16:47:21  <PublicServer> <LoPo> so im gone again
16:47:23  <PublicServer> *** LoPo has joined spectators
16:47:25  <PublicServer> <mfb> cu
16:47:27  <PublicServer> <LoPo> bb
16:47:35  <PublicServer> <mfb> oh crap
16:48:06  <PublicServer> *** {TWerkhoven[l]} joined the game
16:48:10  <LoPo> crapsalad? :P
16:48:33  <PublicServer> <mfb> SW the maglev lines close to station "no automatic orders"
16:50:25  <PublicServer> *** Tray has joined spectators
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16:57:23  <PublicServer> <Sietse> is that gap intentional mfb?
16:57:33  <PublicServer> <mfb> which gap?
16:57:43  <PublicServer> <Sietse> between ring 2 and ring 3
16:57:53  <PublicServer> <mfb> crap
16:58:29  <PublicServer> <mfb> no it is not
16:58:31  <PublicServer> <Sietse> sounds like a no.... :-(
16:58:45  <PublicServer> <Sietse> aarghh
16:59:29  <PublicServer> <mfb> hmm
16:59:35  <PublicServer> <mfb> move in or move out
17:00:45  <PublicServer> <mfb> out
17:11:05  <PublicServer> <mfb> :D
17:11:07  <PublicServer> <Sietse> hehehe
17:11:21  <PublicServer> <Sietse> extra ring :)
17:11:32  <PublicServer> <Sietse> and gap gone
17:11:43  <PublicServer> <Sietse> killing 2 birds with one stone!
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17:16:19  <PublicServer> <mfb> nearly 2500 trains :)
17:20:16  <TWerkhoven[l]> !companies
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17:22:27  *** ChanServ sets mode: +o ODM
17:22:28  <Troy_McClure> !password
17:22:28  <PublicServer> Troy_McClure: earner
17:22:40  <PublicServer> *** Troy McClure joined the game
17:22:57  <PublicServer> <Troy McClure> hiya everybody
17:25:05  <TWerkhoven[l]> ola
17:25:09  <PublicServer> <mfb> hi
17:27:29  <PublicServer> *** Troy McClure has joined company #1
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17:32:22  <PublicServer> <Troy McClure> bb, im going off again
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18:02:59  <PublicServer> *** Sietse has joined company #1
18:03:04  <PublicServer> <Sietse> back
18:03:33  <V453000> !password
18:03:33  <PublicServer> V453000: remiss
18:03:48  <PublicServer> *** V453000 joined the game
18:03:51  <PublicServer> <V453000> hello
18:03:59  <PublicServer> <Sietse> trains in your circular sbahn
18:03:59  <PublicServer> <mfb> hi
18:04:01  <PublicServer> <Sietse> nice
18:04:03  <PublicServer> <Sietse> hi V
18:04:13  <PublicServer> <Maraxus> hi
18:04:15  <PublicServer> <mfb> but only two stations with houses
18:04:19  *** Progman has joined #openttdcoop
18:04:23  <PublicServer> <mfb> needs more connections
18:04:31  <PublicServer> <mfb> and more stuff on the outside
18:04:57  <PublicServer> <V453000> oh this you meant by circular wuhnuh
18:05:45  <PublicServer> <mfb> with the right metric, it is a circle
18:06:20  <PublicServer> <V453000> I rather meant the method of Sbahn in the circles
18:06:23  <PublicServer> <mfb> but not so interesting than the concept looked like
18:06:33  <PublicServer> <mfb> ?
18:06:55  <PublicServer> <V453000> just didnt understandit /didnt put enough effort to try to understand it :p
18:07:13  <PublicServer> <V453000> in the concept
18:07:32  <PublicServer> <V453000> hm
18:07:43  <PublicServer> <V453000> we could make some "corner Sbahn" for the remaining parts?
18:08:01  <PublicServer> <mfb> feel free to
18:08:01  <PublicServer> <V453000> I cant, I will have to go soon
18:08:05  <PublicServer> <mfb> would be possible to expand the same thing
18:08:11  <PublicServer> <mfb> but a new concept is fine, too
18:11:21  <PublicServer> <V453000> not the best growth so far
18:11:35  <PublicServer> <V453000> expected more small houses tbh
18:12:17  <PublicServer> <Sietse> you expected something like !this V?
18:12:27  <PublicServer> <mfb> :D
18:12:34  <PublicServer> <V453000> :d
18:12:40  <PublicServer> <V453000> hey that could be pretty damn cool
18:14:06  <PublicServer> <V453000> hm
18:14:13  <PublicServer> <V453000> with some hedgehog style perhaps
18:14:38  <PublicServer> <Sietse> ?
18:14:52  <PublicServer> <V453000> like ... trains which get full go straight off of the spiral
18:14:54  <PublicServer> <V453000> to the outside
18:15:04  <PublicServer> <V453000> so you dont carry all trains together all the time
18:15:19  <PublicServer> <V453000> would need too much throughput in the center
18:16:02  <PublicServer> <Sietse> these would scale the same as the other SRNW imo
18:16:04  <PublicServer> <V453000> like !there
18:16:43  <PublicServer> <V453000> see what I mean?
18:16:49  <PublicServer> <Sietse> yes
18:17:08  <PublicServer> <V453000> OR make the spiral 2way and send full trains back on the other way
18:17:12  <PublicServer> <V453000> probably much better option
18:17:22  <PublicServer> <Sietse> but I think you get a shortage in tunnelspace if you take 4 rounds
18:17:29  <PublicServer> <V453000> yes probably
18:17:43  <PublicServer> <V453000> well, 2way ring then
18:17:50  <PublicServer> <V453000> spiral
18:17:57  <PublicServer> <Sietse> that is a cool idea
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18:21:30  <PublicServer> <Sietse> you meant !this right?
18:22:08  <PublicServer> <V453000> without the tunnels
18:22:13  <PublicServer> <V453000> there is a dead end
18:22:19  <PublicServer> <V453000> I didnt quite mean srnw but that is also doable
18:23:06  <PublicServer> <Sietse> what do you mean dead end?
18:23:20  <PublicServer> <V453000> end of the spiral
18:23:46  <PublicServer> <Sietse> that will be input to the tunnel again
18:23:48  <PublicServer> <V453000> the return path is the 2nd way of it
18:25:14  <PublicServer> <V453000> see my example again
18:25:25  <PublicServer> <V453000> it is basically just one long line, but curved
18:26:17  <PublicServer> <Sietse> that's why you need the tunnel to the center
18:26:31  <PublicServer> <Sietse> may I?
18:28:18  <PublicServer> <V453000> yes if it was 1way?
18:28:22  <PublicServer> <V453000> what does the tunnel do
18:28:22  <PublicServer> <Sietse> also with 2 way
18:29:10  <PublicServer> <V453000> but what for
18:29:18  <PublicServer> <V453000> trains return back the way they came
18:29:21  <PublicServer> <Sietse> yes
18:29:24  <PublicServer> <V453000> which trains would go to the tunnel
18:29:38  <PublicServer> <V453000> overflow?
18:29:38  <PublicServer> <V453000> or?
18:29:40  <PublicServer> <Sietse> empty trains into the SRNW
18:29:54  <PublicServer> <Sietse> and track for returning full trains
18:29:56  <PublicServer> <V453000> those already come from the outer end?
18:30:06  <PublicServer> <V453000> these are on outer end too?
18:31:17  <PublicServer> <V453000> simple like this
18:31:35  <PublicServer> <V453000> ofc it could just be made srnw, but that is not an issue
18:32:06  <PublicServer> <V453000> get to a station - go back the way you came when you load
18:32:57  <PublicServer> <mfb> hmm
18:33:11  <PublicServer> <mfb> some turn-around with trap and a dummy train...
18:33:53  <PublicServer> <V453000> yes that works too
18:33:56  <PublicServer> <mfb> and a long tunnel as overflow
18:34:10  <PublicServer> <V453000> I dont think you really need the overflow
18:34:18  <PublicServer> <V453000> but sure, could be done
18:34:23  <PublicServer> <mfb> but I like the look
18:34:26  <PublicServer> <V453000> yes
18:34:32  <PublicServer> <Sietse> heheh
18:35:26  <PublicServer> <Sietse> or make a double spiral
18:39:09  <PublicServer> <V453000> not sure if double helps anything
18:39:27  <PublicServer> <V453000> if they are both 2way
18:39:33  <PublicServer> <Sietse> true
18:39:39  <PublicServer> <Sietse> both looks cooler
18:42:03  <PublicServer> <V453000> who built the NW- S?
18:42:19  <PublicServer> <mfb> which NW-S?
18:42:19  <Troy_McClure> not me
18:42:28  <PublicServer> <V453000> the corner
18:42:35  <Troy_McClure> I built NW, no idea about NWS
18:42:41  <PublicServer> <mfb> Sietse I think
18:42:49  <Troy_McClure> really should mark your areas....
18:42:51  <PublicServer> <mfb> what is south there?
18:42:53  <PublicServer> <Sietse> hahah
18:42:53  <PublicServer> <V453000> interesting
18:42:58  <Troy_McClure> no, it is NW-S
18:43:06  <Troy_McClure> outside the ring, right?
18:43:13  <PublicServer> <V453000> but it applies also to NW :)
18:43:20  <PublicServer> <mfb> it is NW-NW :D
18:43:28  <Troy_McClure> what about it V?
18:43:34  <PublicServer> <V453000> the orders are special for 2 drops, for 1 drop you are ok with normal SRNW orders - just "go to drop and transfer there "
18:43:44  <PublicServer> <V453000> or 4, like center
18:43:47  <Troy_McClure> I dont think it's pretty, but ICB to change it again
18:44:24  <PublicServer> <V453000> I dont say you should change it, just know that there is no point to use this instead of standard srnw for just 1 drop
18:44:43  <Troy_McClure> which part? the big part or NWL2?
18:45:12  <PublicServer> <V453000> the waypoint is there because you need evaluation after each row, and decision where does it go in the end. But if you have all rows drop to the same station, it is enough to have just 1 order - the transfer one
18:45:57  <Troy_McClure> if there is no wp, wont they all just go into the nearest station?
18:46:10  <PublicServer> <V453000> not if it has 2ways?
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18:46:29  <Troy_McClure> 2way pbs?
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18:46:36  <PublicServer> <V453000> no, block signals ofc
18:46:44  <Troy_McClure> ah, okay
18:47:03  <Troy_McClure> it doesnt matter that most are roro, and some are terminus (probably not)
18:47:16  <Troy_McClure> but there's one thing, i think you're missing:
18:47:37  <Troy_McClure> after "10" the full and empty trains share a line, empty is seperated by a waypoint
18:47:39  <PublicServer> <V453000> it could sometimes matter, but that would work the same way it does now ... sort of
18:47:48  <Troy_McClure> true
18:48:15  <PublicServer> <V453000> well true, shared lines are possible that way
18:48:23  <PublicServer> <V453000> but ... that really is a detail that you would normally not do :)
18:49:20  <Troy_McClure> yes, it is not important for the rest of your story
18:49:33  <PublicServer> <V453000> indeed it isnt
18:49:40  <Troy_McClure> I knew that, but it makes a minor difference: seperating the lines would indeed also do the trick
18:49:56  <Troy_McClure> I wasn't very inspired much when I built that
18:50:11  <Troy_McClure> and after a while, I just wanted to finish it, took me too long
18:50:20  <Troy_McClure> I like how other people built it :)
18:50:28  <Troy_McClure> especially the diversity :D
18:52:04  <PublicServer> <V453000> it works well, it is fine. I just like when stuff makes sense and explaining why are the waypoints used normally, which I felt like you didnt know
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18:52:42  <PublicServer> <Sietse> I will try starting filling in the last corner
18:52:50  <PublicServer> <V453000> :)
18:52:57  <als> !password
18:52:57  <PublicServer> als: soiled
18:53:07  <PublicServer> *** als joined the game
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18:55:07  <PublicServer> <Sietse> can I remove your spiral V?
18:55:10  <PublicServer> <V453000> sure hting
18:55:12  <PublicServer> <V453000> thing
18:55:22  <PublicServer> <Sietse> no emotional value? ;)
18:55:24  <Troy_McClure> yeah, V, I have lots to learn
18:55:24  <PublicServer> <V453000> btw you could somehow involve the corner at SE if you could
18:56:25  <PublicServer> <Sietse> that part Tray has build?
19:10:30  <PublicServer> *** als has left the game (leaving)
19:16:12  <PublicServer> <Cogwheel> Woot CogRail seems stable now
19:16:43  <PublicServer> *** V453000 has left the game (leaving)
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19:19:00  <PublicServer> <mfb> no spiral?
19:19:34  <PublicServer> <Sietse> no, did not realy like the ideas in the end
19:19:40  <PublicServer> <Sietse> to much diagonal track needed
19:19:47  <PublicServer> <mfb> well...
19:19:49  <PublicServer> <mfb> "spiral
19:20:09  <PublicServer> <mfb> :D
19:20:23  <PublicServer> <Sietse> now making a big L shape with 3 exits
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19:29:03  <V453000> no spiral? :(
19:29:50  <PublicServer> <Sietse> With a spiral I would take up all space with track :)
19:29:56  <PublicServer> <Sietse> tracks*
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19:30:08  <Firestar> hi hows going there?
19:31:24  <Firestar> !password
19:31:24  <PublicServer> Firestar: sprawl
19:31:48  <PublicServer> *** Firestar joined the game
19:32:05  <PublicServer> <Cogwheel> hello
19:32:11  <PublicServer> <Firestar> lo
19:32:13  <PublicServer> <Sietse> heya
19:33:19  <PublicServer> <Firestar> hows here going?=
19:38:10  <PublicServer> *** Firestar has left the game (general timeout)
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19:38:46  <Firestar> cya at next voting
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19:39:06  <PublicServer> <Sietse> too heavy?
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20:16:42  <Tray> !password
20:16:42  <PublicServer> Tray: herald
20:17:12  <PublicServer> *** Tray joined the game
20:17:45  <PublicServer> <Tray> ... reminder to myself: do NOT scroll in the center ...
20:18:22  <Rhamphoryncus> Try doing it when fully zoomed out :D
20:20:25  <Tray> !playercount
20:20:25  <PublicServer> Tray: Number of players: 7 (1 spectators)
20:20:37  <thecogwheel> wtb separate rendering thread :P
20:24:23  <PublicServer> <mfb> lol NNW F2
20:24:30  <PublicServer> <mfb> the train loads from a single house
20:24:36  <PublicServer> <mfb> 200 passengers so far
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20:26:32  <PublicServer> <Cogwheel> same for CogRail 0E
20:26:50  <PublicServer> <Cogwheel> poor people move into their new home then get trapped on a train for years
20:27:16  <PublicServer> <TWerkhoven[l]> i hope they have better food than airtravel food
20:27:26  <PublicServer> <TWerkhoven[l]> course it might be slightly stale
20:45:40  <PublicServer> <mfb> 8 passengers more now, lol
20:46:22  <mfb-> in 21 minutes, so ~3 minutes per passenger or 20 passengers per hour (real time)
20:46:41  <PublicServer> <mfb> the train can load 720 passengers, which are nearly 3 days
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20:53:44  <TWerkhoven[l]> whats that in gameyears?
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21:07:58  <PublicServer> *** bassals joined the game
21:08:03  <PublicServer> <bassals> hello
21:08:11  <PublicServer> <TWerkhoven[l]> eya
21:08:17  <PublicServer> <Maraxus> hi
21:08:19  <PublicServer> <Sietse> hey
21:15:00  <PublicServer> *** bassals has left the game (leaving)
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21:19:56  <PublicServer> <mfb> the transfer SBahn at south east is weird
21:21:00  <PublicServer> <Sietse> I think that one was once used by Tray's SRNW at the corner
21:21:15  <PublicServer> <mfb> which SRNW?
21:21:21  <PublicServer> <Tray> I don't have one.
21:21:31  <PublicServer> <mfb> I mean !these stations
21:21:57  <PublicServer> <Tray> What#s wierd of them?
21:22:31  <PublicServer> <mfb> well, first thing: you transfer a full TL4 to TL5
21:22:51  <PublicServer> <mfb> which means that for low traffic, there are always passengers hanging around
21:22:58  <PublicServer> <mfb> for years maybe
21:23:08  <PublicServer> <mfb> and: you have only one train going from station n to n+1
21:23:19  <PublicServer> <mfb> why do you build so many lines and signals for them?
21:23:37  <PublicServer> <mfb> this pattern would do the same
21:23:37  <PublicServer> <Tray> It's possible to add more trains
21:23:51  <PublicServer> <mfb> it would kill the system soon
21:24:33  <PublicServer> <Tray> I thought about your example just a minute ago
21:24:47  <PublicServer> <mfb> I think even two per station would give problems
21:25:09  <PublicServer> <mfb> and you cannot have 2 loading and unloading at the same time anyway
21:25:31  <PublicServer> <Tray> They may wait some time. But since every station has houses it may work
21:25:33  <PublicServer> <Tray> or may not
21:25:53  <PublicServer> <Tray> I wanted to try something, I don't think it's very advanced (:
21:26:07  <PublicServer> <mfb> V killed a better version of that for his L-shaped stations
21:26:21  <PublicServer> <mfb> and psg207 or something like that had a whole city with these transfers
21:26:31  <PublicServer> <mfb> with increasing TL
21:27:13  <PublicServer> <Tray> Thing's I thought about:
21:27:39  <PublicServer> <Tray> Incresing TL: But I thought about some issues about TL and station length
21:27:49  <PublicServer> <mfb> works fine
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21:28:19  <TWerkhoven[l]> @records
21:28:19  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
21:28:47  <PublicServer> <Tray> I also thought, that I may change some transfers around and transport passengers to the other side
21:30:13  <PublicServer> <Tray> Anyways: Fixing mess is fun.
21:31:15  <PublicServer> <Tray> And: If you think that design is bad feel free to show a super advanced S-Bahn in the many uncovered parts of the map (;
21:31:58  <mfb-> ^^
21:32:03  <mfb-> well, it works
21:32:16  <mfb-> and actually it is hard to make anything which does not work in these areas
21:32:33  <PublicServer> <mfb> but it has some strange "features"
21:33:03  <PublicServer> <mfb> hmm
21:33:13  <PublicServer> <mfb> I could transfer passengers to your stations from the other side
21:33:47  <PublicServer> <Tray> Please do so if you think they can handle it.
21:34:25  <PublicServer> <Tray> less uncovered parts are always good.
21:36:07  <V453000> !password
21:36:07  <PublicServer> V453000: maggot
21:36:20  <V453000> :d
21:36:31  <PublicServer> <mfb> :e
21:36:31  <PublicServer> *** V453000 joined the game
21:36:35  <PublicServer> <V453000> hi
21:36:41  <PublicServer> <mfb> hi
21:36:55  <PublicServer> <Tray> hi
21:36:55  <PublicServer> <Maraxus> hi
21:37:02  <PublicServer> <V453000> our town probably wont grow like this btw
21:37:04  <PublicServer> <Cogwheel> HI
21:37:18  <PublicServer> <mfb> as we can see
21:37:21  <PublicServer> <V453000> I think we should try a more step-by-step growth
21:37:28  <PublicServer> <V453000> like make growing tunnels just at the outside
21:37:35  <PublicServer> <mfb> well
21:37:37  <PublicServer> <V453000> to increase the town center
21:37:49  <PublicServer> <V453000> not too far like we have now
21:37:51  <PublicServer> <mfb> why not
21:38:29  <PublicServer> <V453000> lets make it at the edge of current concrete roads area?
21:38:35  <PublicServer> <V453000> or city center area, whatever goes
21:38:45  <PublicServer> <mfb> somewhere between the two :p
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21:41:05  <PublicServer> <V453000> one is at !tunnel 1
21:42:06  <PublicServer> <mfb> oh
21:42:16  <PublicServer> <mfb> and where are the bus stops at the central cross in the central area?
21:42:35  <PublicServer> <V453000> the walking ones?
21:42:37  <PublicServer> <mfb> I think we forgot them
21:42:39  <PublicServer> <mfb> yeah
21:42:41  <PublicServer> <V453000> I guess we did
21:45:27  <PublicServer> <Tray> does something like that !crossing count as a dead end?
21:45:41  <PublicServer> <V453000> probably does
21:45:47  <PublicServer> <mfb> it is bad for houses on this tie
21:45:47  <PublicServer> <Tray> I think we've several of this and that may cause the slow growing
21:45:49  <PublicServer> <mfb> *tile
21:46:20  <PublicServer> <mfb> if I understood the code in the right way, the city then tries to build a road on that tile
21:46:23  <PublicServer> <mfb> and cannot, of course
21:46:25  <PublicServer> <V453000> no I think we rather have some growing roads disturbed too much
21:46:28  <PublicServer> <V453000> just like by the ML stations
21:46:54  <PublicServer> <V453000> ofc those tiny things dont help, but i dont think they have as huge effect atm
21:47:16  <PublicServer> <V453000> the central cross of roads should have been kept at all costs I think
21:47:43  <PublicServer> <V453000> we might be able to move some ML stations perhaps?
21:47:58  <PublicServer> <mfb> aaaaahhhhh!
21:48:00  <PublicServer> <mfb> no
21:48:10  <PublicServer> <mfb> tunnels below the ML stations are fine
21:48:20  <PublicServer> <V453000> doesnt look like they are
21:48:24  <PublicServer> <V453000> look at south
21:48:30  <PublicServer> <V453000> the buildings totally die out just after the ML station
21:48:58  <PublicServer> <mfb> they have problems even before
21:49:09  <PublicServer> <mfb> see the low density north of SOUTH
21:49:15  <PublicServer> <V453000> hm
21:49:23  <PublicServer> <V453000> thats the missing growing tunnel there
21:49:41  <PublicServer> <V453000> wow that is a lot of dead buildings
21:50:07  <PublicServer> <V453000> what do you think is the issue then?
21:50:25  <PublicServer> <mfb> some road connection issue I don't understand
21:50:40  <PublicServer> <mfb> but it is interesting to see that south has more crosses in the central line
21:51:04  <PublicServer> <V453000> think that slows growth too?
21:51:10  <PublicServer> <V453000> hmm
21:51:20  <PublicServer> <mfb> if you follow some random roads
21:51:32  <PublicServer> <mfb> and have a lot of ways to get to something else...
21:51:55  <PublicServer> <mfb> and it is the only difference between the directions I can see
21:52:21  <PublicServer> <V453000> well the former difference was the crippled growth for south and west with the deleted road pieces
21:52:39  <PublicServer> <V453000> but I guess the difference shouldnt last for this long
21:52:57  <PublicServer> <V453000> anyway I removed many of those things
21:55:35  <PublicServer> <V453000> well sure is that the long growing tunnel isnt helping
21:56:44  <PublicServer> <mfb> there, new passengers for your transfer station
21:57:19  <PublicServer> <V453000> interesting layout Sietse :)
21:57:53  <PublicServer> <V453000> hm
21:58:11  <PublicServer> <V453000> some tiles are unoccupied even near he town center
22:00:18  <PublicServer> <V453000> alright I shortened the growing tunnels
22:00:22  <PublicServer> <V453000> lets see what happens
22:01:09  <PublicServer> <V453000> for now, gnight
22:01:15  <PublicServer> *** V453000 has left the game (leaving)
22:01:23  <PublicServer> <Sietse> night
22:01:29  <PublicServer> <mfb> gn8
22:02:08  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
22:02:13  <LoPo> hi
22:02:21  <PublicServer> <mfb> hi
22:02:25  <PublicServer> <Sietse> hey
22:02:27  <PublicServer> <Maraxus> hi
22:02:54  <PublicServer> *** LoPo has joined company #1
22:04:02  <PublicServer> <LoPo> whats with !to here?
22:04:20  <PublicServer> <mfb> oh, a growth tunnel
22:04:26  <PublicServer> <mfb> a possible
22:04:32  <PublicServer> <LoPo> ow
22:05:19  <PublicServer> <mfb> ha
22:05:22  <PublicServer> <mfb> house #1
22:06:08  <PublicServer> <mfb> growing like hell now
22:06:34  <PublicServer> <LoPo> where? :P
22:06:48  <PublicServer> <mfb> 9 houses already
22:06:55  <PublicServer> <mfb> and one 2x2 buildin
22:07:09  <PublicServer> <LoPo> at !here? :)
22:07:11  <PublicServer> <LoPo> ye
22:08:33  <PublicServer> <mfb> same !here now
22:08:51  <PublicServer> <Tray> population is decreasing (;
22:08:51  <PublicServer> <LoPo> cool
22:09:17  <PublicServer> <Sietse> we had 1.5M
22:15:45  <PublicServer> <Maraxus> gn
22:15:59  <PublicServer> <mfb> gn
22:16:03  <PublicServer> *** Maraxus has left the game (leaving)
22:16:11  <PublicServer> <LoPo> bb
22:16:21  *** real` has joined #openttdcoop
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22:17:57  <PublicServer> <mfb> each aircraft stuff station increases the noise level by 1?
22:18:07  <PublicServer> <mfb> hey, we can build 1776 airports :D
22:18:21  <PublicServer> <LoPo> :P
22:18:55  <PublicServer> <mfb> or a heliport array with ~80 tiles side-length
22:19:51  <PublicServer> <LoPo> wtf
22:20:09  <PublicServer> <LoPo> how did you build them?
22:20:19  <PublicServer> <LoPo> i cant build airraft shit
22:20:37  <PublicServer> <mfb> advanced settings -> somewhere
22:20:51  <PublicServer> <mfb> interface -> 3rd from the bottom
22:21:05  <PublicServer> <LoPo> ah
22:21:07  <PublicServer> <LoPo> thx
22:21:33  <PublicServer> <LoPo> but :P
22:21:44  <PublicServer> <LoPo> whats the deal with te array? :P
22:21:54  <PublicServer> <mfb> testing the noise level
22:22:00  <PublicServer> <LoPo> ow :)
22:22:19  <PublicServer> <mfb> we cannot build more than 1778 heliports with the current city size
22:22:47  <PublicServer> <LoPo> :)
22:23:12  *** `real has quit IRC
22:23:13  <PublicServer> <mfb> and with intercontinental airports, we could fill 1/3 of the whole map
22:23:35  <PublicServer> <mfb> really -fill- like that
22:29:01  <PublicServer> <LoPo> k im off
22:29:03  <PublicServer> <LoPo> see ya
22:29:06  <PublicServer> <mfb> gn8
22:29:08  <PublicServer> *** LoPo has left the game (leaving)
22:29:08  <PublicServer> <Cogwheel> cya
22:29:14  <LoPo> bb
22:29:27  <LoPo> and mfb, we should continue with the PZ soon :P
22:29:44  <PublicServer> <mfb> probably
22:29:59  <LoPo> :)
22:30:03  <LoPo> anyway good night
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23:02:17  <thecogwheel> !password
23:02:17  <PublicServer> thecogwheel: eyelid
23:02:34  <PublicServer> *** Cogwheel joined the game
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23:06:48  *** ChanServ sets mode: +o Webster
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23:59:52  <Steven> !password
23:59:52  <PublicServer> Steven: crimed
23:59:57  <PublicServer> *** Steven has left the game (connection lost)

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