Config
Log for #openttdcoop on 17th March 2012:
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00:02:05  *** valhallasw has quit IRC
00:51:39  <Hazzard> !ping
00:51:39  <PublicServer> Hazzard: pong
00:51:56  <Hazzard> !password
00:51:56  <PublicServer> Hazzard: jigsaw
00:52:51  <PublicServer> *** Game still paused (number of players)
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01:01:21  <Hazzard> Anyone on?
01:31:03  <Hazzard> NOpe
01:54:01  <PublicServer> *** Hazzard has left the game (general timeout)
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03:45:47  <Hazzard> !players
03:45:49  <PublicServer> Hazzard: There are currently no clients connected to the server
03:45:49  <Hazzard> !password
03:45:49  <PublicServer> Hazzard: conned
03:46:06  <PublicServer> *** Game still paused (number of players)
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05:35:07  <Hazzard> !playesr
05:35:10  <Hazzard> !players
05:35:13  <PublicServer> Hazzard: There are currently no clients connected to the server
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06:47:06  <ctx> @quickstart and !help (just kidding)
06:47:07  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
06:47:13  <ctx> !help
06:47:14  <PublicServer> ctx: http://www.openttdcoop.org/wiki/IRC_Commands
06:47:20  <ctx> (hi there)
07:22:02  <Thorinbur> hi
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07:41:16  <Hazzard> !players
07:41:18  <PublicServer> Hazzard: There are currently no clients connected to the server
07:41:22  <Hazzard> !password
07:41:22  <PublicServer> Hazzard: scalps
07:42:07  <PublicServer> *** Game still paused (number of players)
07:42:08  <PublicServer> *** Hazzard joined the game
07:46:35  <Hazzard> Anyone active?
07:55:50  <ctx> its insane how large a 2048 x 2048 map is o.o
07:56:20  <PublicServer> *** Hazzard has left the game (leaving)
07:56:46  <V453000> ctx: yeah, you can rather easily fill 512*1024 with 5000 trains already :)
07:59:01  <ctx> you can put 5000 trains to effective use in a 1024x512 setup?
08:00:34  <ctx> i think i am bankrupt before the first plane arrives.. 2k x 2k is definitly too large :p
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08:01:05  <V453000> sure you can
08:01:22  <Hazzard> It doesnt have to go all the way across :P
08:01:40  <ctx> but i wanted it all the way accross :p
08:01:53  <Hazzard> Well then you went bankrupt :P
08:02:03  <ctx> its in the air for an entire year now..
08:02:36  <Hazzard> So if you can fit 5k trains inside a 1024X512, then you can fit 40,000 trains in a 2048X2048
08:02:42  <Hazzard> Do that :D
08:02:57  <Hazzard> Set you actual plane speed to 1/2
08:03:28  <Hazzard> Hey V453000, is there any page that lists the GRFs used in TTDCoop?
08:03:41  <V453000> @grf perhaps?
08:03:45  <V453000> !grf
08:03:45  <PublicServer> V453000: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
08:04:07  <V453000> we use any newGRF from there or the download content, bananas
08:04:40  <Hazzard> I want to play a TTDCoop style game
08:05:16  <Hazzard> So is there any page that lists the basic GRFs for a game?
08:07:22  <Mazur> They vary.
08:08:04  <Mazur> So load an old game, save the GRFs as a preset, and make a new map with that preset.
08:08:12  <Hazzard> Ahh
08:08:18  <Hazzard> Thanks
08:08:44  <Mazur> Or delete the company and reset the date.
08:08:49  <Mazur> on the old map.
08:08:52  <V453000> a coop game can have absolutely any newGRFs
08:08:59  <V453000> you dont make coop game with newGRFs
08:09:17  <Mazur> Coop game stems from planning and building style.
08:09:18  <V453000> or even no newGRFs
08:09:41  <Mazur> And multi-user builds.
08:09:57  <Mazur> So some strict rules.
08:12:26  *** Hazzard_ has joined #openttdcoop
08:12:45  <Hazzard_> !ping
08:12:45  <PublicServer> Hazzard_: pong
08:13:01  *** Hazzard is now known as Guest6557
08:13:01  *** Hazzard_ is now known as Hazzard
08:13:23  <Hazzard> You know, just some eyecandy and pretty bridges
08:13:26  <Hazzard> Also some new trains
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08:15:00  <Hazzard_> Shit
08:15:09  <Hazzard_> I cant even keep connection for 30 seconds
08:15:19  *** Hazzard is now known as Guest6558
08:15:19  *** Hazzard_ is now known as Hazzard
08:15:29  <Hazzard> !ping
08:15:29  <PublicServer> Hazzard: pong
08:16:20  *** Guest6557 has quit IRC
08:16:41  <V453000> well that is all about your preference Hazzard. Use whatever trains you see fit :)
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08:17:01  <V453000> discovering them all on your own is also a part of the awesomeness of openttd
08:18:26  <Hazzard> The problem with the vanila trains is the newer ones will almost always be better in every way
08:18:40  <Hazzard> What is the land generator for your games?
08:18:43  <Hazzard> Its very good
08:19:15  <V453000> is that a problem that a train is better? :)
08:19:36  <V453000> good option is UKRS if you want more options
08:20:01  <V453000> land generator ... any. For normal games the terragenesis, usually on Rough and Hilly, water amount depends
08:20:20  <V453000> for some other games the Original generator, with any settings
08:21:29  *** Guest6558 has quit IRC
08:23:01  <Hazzard> I saw in a welcome server game a map that contained both hilly areas and flat plain areas, especially near the wayter
08:23:05  <Hazzard> *water
08:23:30  <Hazzard> heightmaps maybe?
08:23:37  <V453000> no :)
08:24:06  <V453000> the variety distribution does that, but it also creates the -total flat- which is utterly boring to build on
08:24:28  <Hazzard> Oh
08:24:32  <V453000> something like not-so-flat-but-reasonably-flat is much better
08:24:42  <Hazzard> I though the variety distribution was for industries
08:24:53  <Hazzard> I'll play around with that
08:28:13  <Hazzard> It sure does get very flat
08:30:07  <V453000> I absolutely hate that setting if you ask me :)
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08:31:13  <Mazur> Totally flat is too easy, and only slopes too difficult.
08:31:55  <Mazur> Only slopes is more for PZ, probably.
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08:32:10  <Mazur> Something like Switserland or North-India.
08:32:16  <Mazur> :-)
08:32:19  <V453000> :D
08:34:03  <Mazur> It might be an idea for some map like India to have both narrow gauge and regular gauge tracks and trains: in India the cheaper narrow gauge was used to reach places in the north, adn normal in the flatter south.
08:37:58  <Hazzard> !players
08:38:01  <PublicServer> Hazzard: There are currently no clients connected to the server
08:44:13  <Hazzard> woo
08:47:06  <Hazzard> It sure takes a lot of skill to build a good BBH
08:49:46  <Hazzard> (Im trying to build one)
08:49:58  <condac> BBH?
08:50:07  <condac> Big Bad Hub?
08:50:34  *** lmergen has quit IRC
08:52:07  <Hazzard> MLH
08:52:10  <Hazzard> Then
08:52:19  <Hazzard> Backbone
08:59:06  <Hazzard> Do you guys have any tips for building hubs?
09:02:39  <ctx> every tip that i could give would be from the wiki, it is a recommended read. :)
09:05:04  <V453000> I would say try. :) And if you have serious problems even after trying, just go on and copy paste some smaller BBH into your game
09:05:16  <V453000> you definitely dont want to clone the snake nest, but something simplier
09:06:01  <V453000> http://wiki.openttdcoop.org/BBH this page says quite a lot
09:17:48  <Hazzard> !ping
09:17:48  <PublicServer> Hazzard: pong
09:20:49  <Hazzard> Hey V453000, how do you think this is? http://img513.imageshack.us/img513/7716/hubd.png
09:21:16  <Hazzard> (so far
09:21:17  <Hazzard> )
09:21:39  <V453000> use the zoomed in screenshots please :P and your lines join directly without any choices
09:22:14  <V453000> try it like the BBH page says
09:22:14  <Hazzard> Do there need to be choices?
09:22:15  <V453000> step by step
09:22:30  <Hazzard> Ok
09:22:32  <Hazzard> Step by step
09:22:35  <V453000> of course there do, you need to let trains choose their exiting track
09:22:52  <V453000> what if all trains meet at only one of those tracks at the current layout
09:23:13  <Hazzard> Ok
09:23:22  <Hazzard> Anyway
09:23:25  <Hazzard> I have to go now
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09:37:59  <morph`> !password
09:37:59  <PublicServer> morph`: scalps
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10:19:26  <Hazzard> !players
10:19:29  <PublicServer> Hazzard: There are currently no clients connected to the server
10:19:32  <Hazzard> !p
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11:30:47  <Mark> hello hello
11:31:09  <th_gergo> hi
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11:33:25  <Mark> !password
11:33:25  <PublicServer> Mark: scalps
11:33:33  <PublicServer> *** Game still paused (number of players)
11:33:36  <PublicServer> *** Mark joined the game
11:33:43  <PublicServer> <Mark> is this finished?
11:35:21  <PublicServer> *** Mark has left the game (leaving)
11:35:28  <Mark> @stage Finalizing
11:35:28  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG229 (r23974) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
11:35:35  <Mark> @stage Finalizing?
11:35:35  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG229 (r23974) | STAGE: Finalizing? | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
11:35:47  <V453000> dafuq?
11:35:54  <Mark> no?
11:35:59  <V453000> ofc not :)
11:36:01  <Mark> @stage Building
11:36:01  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG229 (r23974) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
11:36:07  <Mark> it looks a bit dead :P
11:36:27  <V453000> evenings :)
11:36:34  <Mark> saturdays? :P
11:37:24  <V453000> nice weather perhaps
11:37:45  <CornishPasty> It's nice here... :D
11:38:31  <Mark> not here
11:38:52  <CornishPasty> Aw, I think I spoke too soon.
11:39:32  <Mark> theres no weather at all here really
11:39:38  <Mark> pretty boring
11:40:23  <Mazur> Yeah, completely overcast, almost no wind, and not warm.
11:40:49  <Mark> if the sun's not shining anyway i'd rather have a good thunderstorm
11:41:10  <Mazur> Only if I don't have to go out.
11:41:56  <Mazur> Doing the groceries on my bike in a thunderstorm is not my idea of good fun.
11:41:57  <V453000> no weather means dutchyland is flooded by sea?
11:42:28  <Mazur> If you want.
11:43:00  <Mazur> Or we could get a kid to poke its grubby finger in a dike to achieve that.
11:43:25  <Mark> we made it through another winter
11:43:32  <Mark> though it got pretty close to flooding :)
11:43:45  <Mazur> Did it?  Where?
11:43:50  <Mark> everywhere
11:44:05  <Mark> in december
11:44:16  <Mazur> Ahyes, I remember, along rivers and canals.
11:44:29  <Mazur> Saturated dikes.
11:44:37  <Mark> yes
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12:26:01  <Firestar> hi hows there going?
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14:00:49  <th_gergo> @quickstart
14:00:50  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
14:01:40  <th_gergo> !dl lin64
14:01:40  <PublicServer> th_gergo: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-linux-generic-amd64.tar.xz
14:03:51  <th_gergo> !password
14:03:51  <PublicServer> th_gergo: scalps
14:04:01  <PublicServer> *** thgergo has left the game (connection lost)
14:04:01  <PublicServer> *** Game still paused (number of players)
14:04:19  <PublicServer> *** Game still paused (number of players)
14:04:21  <PublicServer> *** thgergo joined the game
14:09:01  <PublicServer> *** thgergo has left the game (leaving)
14:23:53  <Absolutis> !password
14:23:53  <PublicServer> Absolutis: scalps
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14:44:23  *** ChanServ sets mode: +o ODM
14:44:50  <Tray|2> !password
14:44:50  <PublicServer> Tray|2: scalps
14:45:07  <PublicServer> *** Game still paused (number of players)
14:45:10  <PublicServer> *** Tray joined the game
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15:02:26  <drac_boy> hi
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15:27:08  <Hazzard> !players
15:27:11  <PublicServer> Hazzard: Client 760 (Orange) is Tray, in company 1 (SWEETIEST TRANSPORT)
15:27:17  <Hazzard> !password
15:27:17  <PublicServer> Hazzard: redden
15:27:37  <PublicServer> *** Game still paused (number of players)
15:27:37  <PublicServer> *** Game unpaused (number of players)
15:27:37  <PublicServer> *** Hazzard joined the game
15:31:25  <PublicServer> *** bassals joined the game
15:31:27  <PublicServer> <bassals> hello!
15:35:46  <PublicServer> <Hazzard> Ah
15:35:52  <PublicServer> <Hazzard> Vehicle limit
15:44:39  <planetmaker> !grf
15:44:39  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
15:55:59  <Sylf> !rcon max_road_veh
15:55:59  <PublicServer> Sylf: ERROR: command not found
15:56:43  <Sylf> !rcon max_roadveh
15:56:43  <PublicServer> Sylf: ERROR: command not found
15:56:49  <Sylf> !rcon set max_roadveh
15:56:49  <PublicServer> Sylf: Current value for 'max_roadveh' is: '1500' (min: 0, max: 5000)
15:57:13  <PublicServer> *** Sylf joined the game
15:58:25  <PublicServer> <Sylf> DROP N can use expansion before adding any more trucks
15:58:51  <PublicServer> <Hazzard> It could, couldn't it
15:58:59  <PublicServer> <Hazzard> That is a lot of trucks
16:00:29  <PublicServer> <Hazzard> It is poorly connected to the pickup stations
16:01:39  <PublicServer> *** Sylf has left the game (leaving)
16:03:17  <PublicServer> *** bassals has left the game (leaving)
16:03:45  <PublicServer> *** Hazzard has joined spectators
16:03:45  <PublicServer> *** Game paused (number of players)
16:03:58  <PublicServer> *** Hazzard has joined company #1
16:03:58  <PublicServer> *** Game unpaused (number of players)
16:04:34  <PublicServer> <Tray> whoever tried to add that balancer station made it worse (:
16:05:02  <PublicServer> <Hazzard> Where?
16:05:08  <PublicServer> <Tray> N drop
16:05:26  <PublicServer> <Hazzard> The one after it?
16:05:32  <PublicServer> <Tray> yes
16:05:47  <PublicServer> <Tray> you can't balance like that, it will fail
16:06:00  <PublicServer> <Hazzard> Why so?
16:06:26  <PublicServer> <Tray> Trucks hate it to go through a covered station and will turn around instead of just doing it
16:07:01  <PublicServer> <Hazzard> the jam streches across half the map now
16:07:03  <PublicServer> <Tray> when you balance one line onto two there is no turnaround possibility but if you've two ingoing lines it will suck hard
16:07:29  <PublicServer> <Tray> someone removed the curve double
16:07:47  <PublicServer> <Hazzard> So balence each of the 2 lines into four then mrege 2
16:07:53  *** ctx has left #openttdcoop
16:07:54  <PublicServer> <Hazzard> That was me, my bad
16:08:04  <PublicServer> <Tray> trucks can't enter the pickup stations now -.-
16:08:22  <PublicServer> <Hazzard> No, they can
16:08:28  <PublicServer> <Hazzard> The entrance is before the drop
16:08:30  <PublicServer> <Tray> now they can because I removed oneway roads
16:08:57  <PublicServer> <Hazzard> :{
16:09:13  <PublicServer> <Tray> what you was trying to do with that change?
16:09:31  <PublicServer> <Hazzard> Make it so they didnt have to go through the drop
16:09:46  <PublicServer> <Tray> They have to anyways?
16:09:52  <PublicServer> <Tray> -.-
16:09:59  <PublicServer> <Hazzard> Before they had to go to !here
16:10:17  <PublicServer> <Tray> and?
16:10:31  <PublicServer> <Hazzard> And?
16:10:45  <PublicServer> <Tray> yeah what's the point of your statement?
16:10:53  <PublicServer> <Hazzard> You asked
16:11:00  <PublicServer> <Tray> They have to drop anyway befor pickup so I don't understand your change.
16:11:00  <Mark> !password
16:11:00  <PublicServer> Mark: clover
16:11:07  <PublicServer> *** Mark joined the game
16:11:15  <PublicServer> *** Mark has left the game (connection lost)
16:11:17  <Mark> wtf
16:11:21  <PublicServer> <Hazzard> Why do...?
16:11:39  <PublicServer> <Hazzard> They do?
16:11:45  <PublicServer> <Tray> secondaries took a load at south and drop it at north and vice versa
16:11:56  <PublicServer> <Hazzard> Ohhh
16:11:59  <PublicServer> <Hazzard> My bad
16:12:04  <PublicServer> *** Mark joined the game
16:12:20  <PublicServer> <Mark> oh jammy
16:13:30  <PublicServer> <Tray> If your feeling that the drop is undersized (wich I agree with) we should do it the right way
16:14:33  <PublicServer> <Tray> now you can upgrade it (;
16:15:55  <PublicServer> <Hazzard> Who are you talking to?
16:16:06  <PublicServer> <Tray> To you.
16:18:46  <PublicServer> <Hazzard> Like that?
16:18:53  <PublicServer> <Tray> try it (;
16:19:35  <PublicServer> <Hazzard> You mean let the cars go?
16:19:49  <PublicServer> <Tray> well yeah.
16:21:11  <PublicServer> <Hazzard> ...Its collecting fizzy drinks
16:21:29  <PublicServer> <Mark> not sure that layout is working too well
16:26:28  <PublicServer> <Tray> you should rethink that design (:
16:26:42  <PublicServer> <Hazzard> Attempt 2:
16:28:02  <Chris_Booth> bang
16:28:06  <PublicServer> <Mark> just keep the 2 tracks seperated
16:28:30  <PublicServer> *** Chris Booth joined the game
16:28:50  <PublicServer> <Chris Booth> hi
16:29:04  <PublicServer> <Chris Booth> big fucking jam
16:29:39  <PublicServer> <Tray> on purpose, thanks for starting trucks without any drop (:
16:29:50  <PublicServer> <Hazzard> Naw
16:29:58  <PublicServer> <Hazzard> Just those random truck that get throughh
16:30:13  <PublicServer> <Chris Booth> the super trucks
16:31:19  <PublicServer> <Mark> no drop at all, interesting theory :P
16:31:23  <PublicServer> <Hazzard> There sure are a lot of super trucks
16:31:45  <PublicServer> <Mark> this will be chaos
16:32:25  <PublicServer> <Hazzard> Lagggggggggggggggggggg
16:32:41  <PublicServer> <Chris Booth> lag tasot
16:32:43  <PublicServer> *** Hazzard has left the game (general timeout)
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16:32:56  <PublicServer> *** Chris Booth has left the game (leaving)
16:32:58  <Hazzard> !password
16:32:58  <PublicServer> Hazzard: dosing
16:33:12  <PublicServer> *** Hazzard has left the game (connection lost)
16:33:17  <PublicServer> *** Mark has left the game (general timeout)
16:33:17  <PublicServer> *** Mark has left the game (connection lost)
16:33:19  <PublicServer> *** Game paused (number of players)
16:33:29  <PublicServer> *** Game still paused (number of players)
16:33:29  <PublicServer> *** Game unpaused (number of players)
16:33:30  <PublicServer> *** Hazzard joined the game
16:33:52  <PublicServer> <Hazzard> This is not going well
16:34:36  <PublicServer> *** Hazzard has left the game (general timeout)
16:34:36  <PublicServer> *** Hazzard has left the game (connection lost)
16:34:38  <PublicServer> *** Game paused (number of players)
16:35:18  <Hazzard> Probably be faster without the proxy
16:35:21  <Hazzard> One more try
16:35:23  <Hazzard> !password
16:35:23  <PublicServer> Hazzard: dosing
16:35:45  <PublicServer> *** Game still paused (number of players)
16:35:48  <PublicServer> *** Hazzard joined the game
16:35:55  <PublicServer> *** Hazzard has joined company #1
16:35:55  <PublicServer> *** Game unpaused (number of players)
16:39:14  <PublicServer> *** Hazzard has left the game (general timeout)
16:39:14  <PublicServer> *** Hazzard has left the game (connection lost)
16:39:16  <PublicServer> *** Game paused (number of players)
16:39:31  <Hazzard> You do it
16:39:32  <PublicServer> *** Tray has left the game (leaving)
16:39:54  <Hazzard> ._.
16:40:21  <PublicServer> *** Game still paused (number of players)
16:40:21  <PublicServer> *** Hazzard joined the game
16:40:25  *** Bassals has quit IRC
16:40:52  <Tray|2> !password
16:40:52  <PublicServer> Tray|2: dosing
16:41:08  <PublicServer> *** Game still paused (number of players)
16:41:10  <PublicServer> *** Tray joined the game
16:41:42  <PublicServer> <Hazzard> What do we do now
16:43:37  <PublicServer> <Tray> building a proper drop and exit for it?
16:45:11  <PublicServer> <Tray> mind to join the company?
16:45:45  <PublicServer> <Hazzard> I have a slow internet
16:45:48  <PublicServer> *** Hazzard has joined company #1
16:45:48  <PublicServer> *** Game unpaused (number of players)
16:50:46  <PublicServer> <Hazzard> Is my station good.......?
16:51:15  <PublicServer> <Tray> we'll see
16:51:25  <PublicServer> <Hazzard> I dont want to we'll see again
16:51:27  <PublicServer> <Tray> as I honestly don't know
16:51:29  <Mark> !password
16:51:30  <PublicServer> Mark: bureau
16:51:38  <PublicServer> *** Mark joined the game
16:52:05  <PublicServer> <Mark> i think it will jam through the center
16:52:47  <PublicServer> <Hazzard> Well, what can we do then?
16:53:13  <PublicServer> <Mark> keep the two input roads seperated
16:53:19  <PublicServer> <Tray> two seperate drops for each line
16:53:19  <PublicServer> <Mark> this might work though
16:53:21  <PublicServer> <Mark> dunno
16:53:23  <PublicServer> <Hazzard> 100% seperated?
16:53:37  <PublicServer> <Mark> sure, but give this a try first
16:55:07  <PublicServer> <Hazzard> So do we try this or change it
16:55:13  <PublicServer> <Hazzard> Do either of you want to try?
16:55:59  <PublicServer> <Mark> go for it
16:56:05  <PublicServer> <Mark> try this
16:56:52  <PublicServer> <Hazzard> my station vs 1,500 cars
16:56:58  <PublicServer> <Mark> :)
16:57:04  <Mark> !rcon set max road_veh
16:57:04  <PublicServer> Mark: you are not allowed to use !rcon
16:57:05  <Mark> @op
16:57:06  *** Webster sets mode: +o Mark
16:57:07  <Mark> !rcon set max road_veh
16:57:07  <PublicServer> Mark: 'max' is an unknown setting.
16:57:11  <Mark> !rcon set max_roadveh
16:57:12  <PublicServer> Mark: Current value for 'max_roadveh' is: '1500' (min: 0, max: 5000)
16:57:14  <Mark> !rcon set max_roadveh 2000
16:57:24  <PublicServer> <Mark> limit raised
16:57:26  <PublicServer> <Hazzard> I dont think it is working
16:57:52  <PublicServer> <Mark> just let all trucks run for a bit before you rebuild again
16:57:59  <PublicServer> <Mark> otherwise our industries might start dying :P
16:58:01  <PublicServer> <Hazzard> Yes
16:58:11  <PublicServer> <Tray> they aren't using the second exit
16:58:18  <PublicServer> <Tray> this exit is to slow
16:58:29  <PublicServer> <Tray> this might help
16:59:27  <PublicServer> <Hazzard> Jeesus
16:59:29  <PublicServer> <Tray> or not (:
17:01:13  <PublicServer> <Hazzard> Yeah
17:01:19  <PublicServer> <Hazzard> The middle is jamming
17:02:35  <PublicServer> <Hazzard> Now it is working ok
17:03:21  <PublicServer> <Hazzard> Whn did this game get so hard?
17:03:54  <KenjiE20> June 2nd 1999
17:04:13  <KenjiE20> ..well you did ask
17:05:23  <PublicServer> <Hazzard> Ugh
17:05:29  <PublicServer> <Hazzard> The station is collecting random stuff
17:06:29  <PublicServer> <Tray> yeah truck order fail.
17:06:39  <PublicServer> <Tray> I'll fix it
17:06:49  <PublicServer> <Hazzard> How do you do that?
17:07:01  <PublicServer> <Tray> adding a waypoint with a nonstop order
17:07:25  <PublicServer> <Tray> it's due to the pickup orders wich require stopping orders
17:07:51  <PublicServer> <Hazzard> Is it some car lacking "no loading"?
17:07:57  <PublicServer> <Tray> nono
17:08:13  <PublicServer> <Tray> the cars are going drom drop to the pickupdummystation
17:08:31  <PublicServer> <Tray> and the pickupdummystation require non-non-stoping
17:08:35  <PublicServer> <Tray> so after the whole reubuild thingie cars went a loop
17:08:37  <PublicServer> <Hazzard> Oh, ok
17:08:49  *** Grit has joined #openttdcoop
17:08:55  <PublicServer> <Tray> and go through the drop and loaded there
17:09:17  <PublicServer> <Hazzard> Some trucks transfered
17:09:23  <PublicServer> <Hazzard> somehow
17:09:47  <Grit> Anyone got a server i can join?
17:10:47  <Mazur> @quickstart
17:10:48  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
17:11:09  *** Grit has quit IRC
17:11:48  <Mazur> My reply must have blown him away.
17:12:13  *** ffpp has joined #openttdcoop
17:12:38  <PublicServer> <Tray> N Drop doesn't accept drinks (:
17:12:57  *** Grit has joined #openttdcoop
17:13:16  <Grit> @quickgame
17:13:52  <PublicServer> <Hazzard> Ok
17:14:02  <PublicServer> <Hazzard> This is confusing
17:15:13  <V453000> @quickstart
17:15:14  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
17:22:35  <PublicServer> <Hazzard> I'm glad I took a pickture of that
17:23:28  <PublicServer> <Hazzard> Oh dear
17:23:35  <PublicServer> <Hazzard> The RV limit is higher\
17:25:34  <PublicServer> <Hazzard> Waterburg east still isn't connected
17:26:08  <PublicServer> *** Hazzard has left the game (general timeout)
17:26:08  <PublicServer> *** Hazzard has left the game (connection lost)
17:28:19  <Grit> Why do most of the servers have No Air?
17:29:33  <Thorinbur> Coop Servers are really different. We use Air only to make money at the very begining of new map.
17:30:59  <Thorinbur> And then we create plan what to build and follow it. There is not a lot of building involved in Air
17:31:20  <Grit> Oh Kk, When does a map get reset?
17:32:39  <Thorinbur> When there are no more problems with network, and we achieve our goal, or game gets borring, and most people agree to archive it
17:32:54  *** Hazzard has quit IRC
17:34:01  <Thorinbur> Current game should be relatively short since map is very small this time.
17:34:37  *** th_gergo has quit IRC
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17:37:07  <Grit> On the long goal, one person has basically over run the map so there nowhere to build,
17:37:48  *** th_gergo has quit IRC
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17:38:16  <Thorinbur> ?
17:38:29  <Thorinbur> Are you talking about coop map?
17:38:46  <Thorinbur> I am confused
17:38:48  <Grit> Yeah the long goal server
17:39:01  <Thorinbur> openttdCoop, long goal server?
17:39:23  <Grit> Yeah
17:39:53  <Thorinbur> I dont know nothing about that server ^^
17:40:06  <Thorinbur> I was talking about OpenTTD Coop public server
17:40:23  <Grit> Whats that one?
17:41:16  <Thorinbur> Can any other member help me out? Is there openTTDCoop competition server?
17:41:55  <Thorinbur> I know only about Public, Pro, Dev, Coopetiton, and welcome
17:42:56  *** ffpp has quit IRC
17:43:12  <Thorinbur> And not members are playing only on Public one
17:43:30  <Thorinbur> and this is the one you got links about and I was talking about
17:43:38  <Thorinbur> @quickstart
17:43:39  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
17:43:54  *** Grit has quit IRC
17:44:11  <Thorinbur> I think he was lost in the IRC
17:49:18  *** Grit has joined #openttdcoop
17:49:47  <Grit> I don't get it how do i get onto servers where people comunicate?
17:51:07  <Thorinbur> I dont know what are you looking for?
17:51:28  <Grit> I server where people walk and help eachother
17:52:45  <Thorinbur> Because this channel is about OpenTTDCoop server where we have one  company and build one network together acording to plan we vote when new map is reset.
17:53:59  <Thorinbur> So if you are looking for cooperation there is no better place i guess...
17:54:44  <Thorinbur> and about cooperation on another servers, than i have no idea.
17:55:04  <Thorinbur> It depends on people and server i guess.
17:55:23  <Grit> What does the nme of the server in the server list first called?
17:55:28  *** Grit has quit IRC
17:57:59  *** Grit has joined #openttdcoop
17:58:33  <Grit> How do i get onto the Coop server because i have RC2
17:58:45  <Thorinbur> If you want to join Coop serverr you should follow this link. And you will know everything
17:58:51  <Thorinbur> @quicstart
17:58:55  <Thorinbur> @quickstart
17:58:56  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
17:59:29  <Thorinbur> And it will ensure that you know what to do and what not to do once on the server
18:00:21  <Thorinbur> And you might want to look here as well
18:00:23  <Thorinbur> http://blog.openttdcoop.org/2009/03/08/a-newbie-guide-to-openttdcoop/
18:00:43  <Thorinbur> since this server is very different than any other i seen.
18:03:15  <Thorinbur> We have RV game now on the server. But we usually build train networks. And them are those some creazy networks
18:03:33  <Thorinbur> take a look in the archive to get a feel of what is this server like
18:05:30  *** Grit has quit IRC
18:57:26  <Maraxus> !password
18:57:26  <PublicServer> Maraxus: rustic
18:57:38  <PublicServer> *** Maraxus joined the game
18:57:49  <PublicServer> <Maraxus> hi
18:58:27  <Thorinbur> hello
19:00:11  <PublicServer> *** Maraxus has joined company #1
19:04:37  <PublicServer> <Tray> drop south is kinda jammy ):
19:06:09  <Thorinbur> !password
19:06:09  <PublicServer> Thorinbur: sieges
19:06:24  <PublicServer> *** Thorinbur joined the game
19:07:15  <PublicServer> <Thorinbur> why there is strange turn there?
19:07:30  <PublicServer> <Tray> where? (:
19:07:37  <PublicServer> <Thorinbur> just before Cola Pickup
19:07:51  <PublicServer> <Tray> south or north?
19:10:20  *** pugi__ has joined #openttdcoop
19:10:23  <PublicServer> <Thorinbur> I think we need more platforms anyway
19:10:33  <PublicServer> <Tray> where?
19:10:40  <PublicServer> <Thorinbur> still the same cola station
19:10:52  <PublicServer> <Tray> dont think so just to many trucks
19:11:19  <PublicServer> <Tray> I remove some
19:13:25  <PublicServer> <Tray> afk
19:16:28  <Chris_Booth> I am super rusty at openttd!
19:17:04  * Mark sprays some wd40 on booth
19:17:32  <Chris_Booth> thanks Mark
19:17:36  <Mark> :)
19:17:42  <PublicServer> <Thorinbur> I never was pro in OpenTTD, so cannot say i am rusty.
19:18:24  <PublicServer> <Thorinbur> But at least I lerned clen style of building from here
19:19:05  <Mark> clean building, here?
19:19:52  <PublicServer> <Thorinbur> By clean i mean efficient
19:19:54  <Chris_Booth> haha how did you do that Thorinbur =?
19:20:27  <Chris_Booth> I am just very slow now, and can't seem to get my logic to work
19:20:30  <PublicServer> <Thorinbur> Well on any other server i saw, things like prio, double bridging, or even simple CL does not exist
19:20:39  * Mark sprays some more wd40
19:20:50  <Mark> and beer
19:20:56  <Chris_Booth> beer will work!
19:21:19  <Chris_Booth> oh I hate servers where everyone is like 2x45
19:21:29  <PublicServer> <Thorinbur> exactly
19:21:39  <PublicServer> <Thorinbur> and really everything i find such people
19:21:40  <V453000> alright. Now I drew so badass steamer that it is too badass to be in the standard steamer class ... first bonus steamer engine! :D
19:22:02  * Mark likey
19:22:07  <Mark> badass steamer :)
19:22:17  <PublicServer> <Thorinbur> ^^ are you talking about your NewGRF? When is it planned for?
19:22:51  <V453000> for about the same time when starcraft expansion comes
19:23:10  <PublicServer> <Thorinbur> ok, When it's done than...
19:23:27  <V453000> when its done :)
19:23:47  <Chris_Booth> same time frame as a coop game
19:23:58  <V453000> :D
19:24:15  <V453000> well considering we have a good troll-date coming in just about 2 weeks ... :)
19:24:45  <Chris_Booth> ooh 2 weeks, thats my birthday!
19:24:52  <Chris_Booth> sounds like a great birthday present
19:25:28  <V453000> you have birthday on 1st april?
19:25:36  <V453000> wouldnt be surprised if you are just a joke :D
19:25:46  <V453000> :P
19:26:23  <Chris_Booth> lol
19:26:45  <Chris_Booth> not saying the day of my birth
19:27:08  <PublicServer> <Thorinbur> I think Sweets pickup nie daje rady.
19:27:10  <V453000> I guess I miss the meaning of birthday
19:27:29  <Mark> it means you're a year older
19:27:35  <Mark> its not that hard :P
19:27:53  <PublicServer> <Thorinbur> Oh... I am talking on voice comm in native language... Made me  switch language mid sentence:/
19:29:05  <PublicServer> <Thorinbur> What i meant to write is: I think Sweets pickup is having hard time. There is `1k sweets all the time.
19:29:49  <Chris_Booth> lol
19:31:05  <PublicServer> *** Thorinbur has left the game (leaving)
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20:14:33  *** ChanServ sets mode: +o mfb-
20:14:36  <mfb-> hi
20:14:47  <PublicServer> <Maraxus> hi
20:15:05  <PublicServer> *** mfb joined the game
20:17:49  <PublicServer> <mfb> train 5 is quite fast while on the wooden bridge
20:18:24  <PublicServer> <mfb> (the long one)
20:18:26  <V453000> yeah, I guess the extreme power
20:18:29  <V453000> does that
20:18:30  <V453000> hi :)
20:18:54  <PublicServer> <mfb> it is only slow with bridge+curve together
20:19:22  <PublicServer> *** Chris Booth joined the game
20:20:05  *** Firestar has joined #openttdcoop
20:20:06  <Firestar> !players
20:20:09  <PublicServer> Firestar: Client 835 (Orange) is Maraxus, in company 1 (SWEETIEST TRANSPORT)
20:20:09  <PublicServer> Firestar: Client 803 (Orange) is Tray, in company 1 (SWEETIEST TRANSPORT)
20:20:09  <PublicServer> Firestar: Client 807 (Orange) is Mark, in company 1 (SWEETIEST TRANSPORT)
20:20:09  <PublicServer> Firestar: Client 856 (Orange) is mfb, in company 1 (SWEETIEST TRANSPORT)
20:20:09  <PublicServer> Firestar: Client 858 (Orange) is Chris Booth, in company 1 (SWEETIEST TRANSPORT)
20:20:23  *** Firestar has left #openttdcoop
20:21:06  <PublicServer> <mfb> wtf SLH03
20:21:20  <PublicServer> <mfb> trucks use it in many confusing ways
20:21:23  <PublicServer> <mfb> (west)
20:27:09  <PublicServer> <Chris Booth> they using it to balance?
20:27:31  <PublicServer> <mfb> or stay on their line, but only after reversing twice
20:28:53  <PublicServer> *** Chris Booth has left the game (leaving)
20:41:37  <PublicServer> <mfb> don't like that blubberton doesn't like us? :d
20:41:42  *** Firartix has joined #openttdcoop
20:42:11  <PublicServer> <Maraxus> not atm
20:42:14  <PublicServer> <mfb> jam near pickup south west entry line
20:42:33  <PublicServer> <mfb> looks like trucks from the depot got... priority :D
20:43:44  <PublicServer> <mfb> 11 RVs are in the group "sweets", but not in the station list of pickup south sweets
20:43:50  <PublicServer> <mfb> the other 330 are there
20:45:01  <PublicServer> <mfb> oh, implicit orders again
20:45:19  <PublicServer> <mfb> that crap
20:45:54  *** sla_ro|master has quit IRC
20:46:06  <PublicServer> <Tray> the candy pickup S needs an upgrade
20:47:51  <PublicServer> <mfb> hmm
20:47:58  <PublicServer> <mfb> and a more advanced overflow system
20:48:32  <PublicServer> <Mark> put a timer right after the depot
20:50:08  <PublicServer> <mfb> why do we have two train groups for sweets?
20:50:37  <PublicServer> <Tray> we don't have any traingroups?
20:50:47  <PublicServer> <mfb> truck groups of course ;)
20:50:55  <PublicServer> <mfb> well, I found a single sweet truck without shared orders
20:51:10  <PublicServer> <mfb> looks like some of them are hanging around
20:52:11  <PublicServer> <mfb> 11 left
20:53:17  <PublicServer> <Tray> a simple but maybe dumb idea would be to delete an order from the shared group and look for trucks that rest in the station's list
20:55:32  <PublicServer> <mfb> 10 left
20:55:46  <PublicServer> <mfb> I'll catch them after a while via the implicit orders
20:56:29  <PublicServer> <Tray> you could also delete the group, make a new group and add shared vehicles
20:56:43  <PublicServer> <Tray> all unfrouped trucks are not shared (really smart sentence)
20:57:27  <mfb-> the typo ruined it :/
20:57:35  <PublicServer> <mfb> but the idea is good
20:59:05  <PublicServer> <mfb> done
21:00:32  <PublicServer> <Tray> poeple seem to still not get it not to build something like !514
21:00:46  <PublicServer> <Tray> ):
21:00:52  <PublicServer> <mfb> that works
21:01:16  <PublicServer> <Tray> trucks from sideline turn around sometimes
21:01:30  <PublicServer> <mfb> and it is much better than before
21:01:53  <PublicServer> <Tray> I agree that it's better but still ... mah
21:02:12  <PublicServer> <mfb> happy? ;)
21:02:38  <PublicServer> <Tray> would've fixed it myself but blaming seems to be more easy (;
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21:21:07  <Chris_Booth> http://www.nostate.com/wordpress/wp-content/uploads/2008/10/newusgovernmentlogo.jpg
21:21:10  <Chris_Booth> that is epic@
21:28:27  <V453000> :D
21:29:13  <Mark> hehe
21:32:01  <Chris_Booth> thought people would like it
21:41:02  <PublicServer> *** Mark has left the game (leaving)
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22:12:38  <PublicServer> <Maraxus> gn
22:12:52  *** ODM has quit IRC
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22:13:35  *** Maraxus has quit IRC
22:17:07  <PublicServer> <mfb> lol RV315
22:17:25  <PublicServer> <mfb> went throuth a ML tunnel in the wrong direction
22:28:01  *** Thijs has joined #openttdcoop
22:28:02  <Thijs> !download win64
22:28:02  <PublicServer> Thijs: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-windows-win64.zip
22:28:55  <V453000> hello Thijs :)
22:29:37  <PublicServer> <mfb> why do we have !this bridge?
22:29:44  <Thijs> Hi
22:29:49  <Thijs> !passowrd
22:29:53  <Thijs> !password
22:29:53  <PublicServer> Thijs: garish
22:29:54  <PublicServer> <mfb> hi
22:30:00  <PublicServer> *** Thijs has left the game (connection lost)
22:30:26  <PublicServer> *** Thijs joined the game
22:30:35  <PublicServer> <Thijs> oyland
22:30:49  <PublicServer> <Thijs> toyland, wow
22:31:00  <PublicServer> <Thijs> what a mess ;)
22:33:15  *** Tray|2 has quit IRC
22:33:17  <PublicServer> *** Tray has left the game (connection lost)
22:36:01  <PublicServer> <mfb> lol DROP SOUTH
22:36:19  <PublicServer> <mfb> needs "some" expansion
22:37:49  <PublicServer> <mfb> and a proper exit balancing
22:42:04  <PublicServer> <mfb> the problem is that I need two tiles per line before any merge
22:42:10  <Chris_Booth> well volunteered mfb
22:42:12  <PublicServer> <mfb> one station, one oneway
22:42:27  <PublicServer> <mfb> that is an option
22:43:47  <PublicServer> <mfb> works
22:45:58  <PublicServer> <mfb> CB: that did not help
22:50:50  <PublicServer> <Thijs> i'm alreaady off, just nice to see you all are still building
22:51:04  <PublicServer> <mfb> how can you chat while offline? :p
22:51:37  *** Thijs has quit IRC
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22:51:43  <PublicServer> *** Game paused (number of players)
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23:37:38  <Hazzard> !players
23:37:40  <PublicServer> Hazzard: Client 856 (Orange) is mfb, in company 1 (SWEETIEST TRANSPORT)
23:37:44  <Hazzard> !password
23:37:44  <PublicServer> Hazzard: sinewy
23:38:06  <PublicServer> *** Game still paused (number of players)
23:38:06  <PublicServer> *** Game unpaused (number of players)
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