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Log for #openttdcoop on 21st March 2012:
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04:41:54  <PublicServer> *** Mazur has left the game (connection lost)
04:41:54  <PublicServer> *** Game still paused (number of players)
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05:15:44  <Firestar> !players
05:15:47  <PublicServer> Firestar: There are currently no clients connected to the server
05:15:50  <Firestar> !password
05:15:50  <PublicServer> Firestar: crazes
05:16:08  <PublicServer> *** Game still paused (number of players)
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05:37:06  <Dwarden> i'm looking on the new SimCity video http://www.youtube.com/watch?feature=player_embedded&v=vS0qURl_JJY it's neat seems like combined OpenTTD and Simcity ;)
05:37:07  <Webster> Title: SimCity Insiders Look GlassBox Game Engine - Part 1 - YouTube (at www.youtube.com)
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08:01:05  <Hazzard> Hey
08:01:06  <Hazzard> !players
08:01:09  <PublicServer> Hazzard: There are currently no clients connected to the server
08:01:24  <Hazzard> !password
08:01:24  <PublicServer> Hazzard: crazes
08:01:56  <PublicServer> *** Game still paused (number of players)
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08:06:50  <PublicServer> *** Game unpaused (number of players)
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08:06:58  <PublicServer> <Tray> hi
08:07:12  <PublicServer> <Hazzard> Hey
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08:12:51  <Tray> !ping
08:12:51  <PublicServer> Tray: pong
08:25:00  <PublicServer> <Tray> hrm
08:29:32  <Tray> !ping
08:29:32  <PublicServer> Tray: pong
08:34:17  <PublicServer> *** Hazzard has left the game (general timeout)
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08:34:19  <PublicServer> *** Game paused (number of players)
08:36:06  <Hazzard> !ping
08:36:06  <PublicServer> Hazzard: pong
08:36:22  <Hazzard> !password
08:36:22  <PublicServer> Hazzard: smites
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08:37:44  <PublicServer> <Hazzard> A roundabout you say
08:39:58  <PublicServer> <Hazzard> What is a CCW?
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09:07:18  <TWerkhoven> ccw == counter clock wise
09:08:18  <PublicServer> *** Game still paused (number of players)
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09:56:15  <Hazzard> Is there a way of telling what rail type each train is?
09:56:24  <Hazzard> Without unpausing?
09:57:41  <Tray> save and load
09:57:53  <PublicServer> *** Hazzard has left the game (leaving)
09:57:59  <Tray> !password
09:57:59  <PublicServer> Tray: exerts
09:58:07  <PublicServer> *** Game still paused (number of players)
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10:00:04  <Hazzard> !password
10:00:04  <PublicServer> Hazzard: exerts
10:00:25  <PublicServer> *** Game still paused (number of players)
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10:01:45  <Maraxus> !password
10:01:45  <PublicServer> Maraxus: exerts
10:02:00  <PublicServer> *** Game still paused (number of players)
10:02:00  <PublicServer> *** Game unpaused (number of players)
10:02:03  <PublicServer> *** Maraxus joined the game
10:03:41  <PublicServer> *** V453000 joined the game
10:03:48  <PublicServer> <V453000> hi
10:03:52  <PublicServer> <Hazzard> Hey
10:03:54  <PublicServer> <Maraxus> hi V
10:04:14  <PublicServer> <Hazzard> Do you know how all the cargo wagons work?
10:04:22  <PublicServer> <V453000> what exactly?
10:04:44  <PublicServer> <Hazzard> I was told that loading times change with each wagon
10:04:50  <PublicServer> <V453000> ah, yes they do
10:05:09  <PublicServer> <Hazzard> Besides some just having more cargo then others
10:05:47  <PublicServer> <Hazzard> Is there any way to tell?
10:05:53  <PublicServer> <V453000> test it
10:06:03  <PublicServer> <V453000> probably easiest way
10:06:10  <PublicServer> <V453000> although ... why exactly do you need to know that?
10:07:00  <PublicServer> <Hazzard> Why not/
10:07:03  <PublicServer> <Hazzard> ?
10:07:25  <PublicServer> <V453000> :D ok
10:07:45  <PublicServer> <V453000> capacities are important when planning, loading speed is important when building
10:08:53  <PublicServer> <Hazzard> How so?
10:09:31  <PublicServer> <V453000> very simply, if for example wood has less capacity wagons, it is more likely that a sawmilll drop will take more trains than for example grain drop
10:09:53  <PublicServer> <V453000> and when you have wagons which unload instantly, you will probably need less platforms at the stations
10:10:33  <PublicServer> <Hazzard> So...
10:10:39  <PublicServer> <Hazzard> Which is better?
10:15:11  <PublicServer> <V453000> what? :D
10:16:38  <PublicServer> <Hazzard> Or are both worse? :P
10:16:44  <PublicServer> <V453000> but what
10:18:08  <PublicServer> <Hazzard> Fast load time vs High capactiy
10:18:42  <PublicServer> <V453000> I totally dont understand your question, each of these things does something else as I said
10:18:52  <PublicServer> <Hazzard> Yeah
10:18:58  <PublicServer> <Hazzard> It's one of those questions
10:22:52  <PublicServer> <Hazzard> you got an extra t in Biche btw
10:22:58  <PublicServer> <V453000> I know
10:23:04  <PublicServer> <Hazzard> :)
10:26:27  <PublicServer> <Hazzard> I gtg now
10:26:37  <PublicServer> <V453000> see you
10:26:43  <PublicServer> <Hazzard> Have fun with your oil-rig crazy 6 way junction :)
10:26:49  <PublicServer> *** Hazzard has left the game (leaving)
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10:38:00  <Tray> !password
10:38:00  <PublicServer> Tray: stinks
10:38:08  <Tray> -.-
10:38:12  <Tray> I do not.
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10:38:20  <V453000> :D
10:38:44  <PublicServer> *** Tray joined the game
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10:42:42  <PublicServer> <V453000> Tray: you build in zoomed in mode? :D just because your !plan sign collides with the rest alot
10:43:00  <PublicServer> <Tray> I do.
10:43:46  <PublicServer> <Tray> I got used to it - now I like it very much, it's more easy to see single tracks and so on
10:44:50  <PublicServer> <V453000> big screen? :)
10:46:40  <PublicServer> <Tray> I made a board.
10:48:39  <PublicServer> <V453000> >]
10:48:40  <PublicServer> <V453000> :)
10:52:46  <PublicServer> <V453000> great job at the wiki about RVs btw
10:52:56  <PublicServer> <V453000> good to have documentation about that
10:54:01  <Tray> After the last game it needs some work
10:54:20  <Tray> But I appreciate you comment, thanks. (:
10:54:54  <PublicServer> <V453000> btw I changed the "random plan" t "add your plan"so people dont take that for a chaos :D
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10:56:46  <V453000> well it does not have to have absolutely every station design and so on, it has the basic idea
10:57:04  <Mark> morning
10:57:15  <PublicServer> <V453000> hi
10:57:31  <Mark> !password
10:57:31  <PublicServer> Mark: pantie
10:58:06  <Mark> !password
10:58:06  <PublicServer> Mark: oilier
10:58:20  <PublicServer> *** Mark joined the game
10:58:44  <PublicServer> <Mark> 6-way hub
10:58:46  <PublicServer> <Mark> you noob
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11:00:16  <PublicServer> <V453000> well, why not? :)
11:01:01  <PublicServer> <Mark> i'll just make a standard plan with loads of ML and BBHs i think
11:01:24  <PublicServer> <V453000> I found that a bit boring for this map
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11:01:38  <PublicServer> <V453000> and be careful about refinery :)
11:01:52  <PublicServer> <Mark> why, because oil dies?
11:02:07  <PublicServer> <V453000> no because there will be like a million oil rigs
11:02:13  <PublicServer> <Mark> oh :)
11:03:31  <PublicServer> <Mark> T & E Trailer Park
11:03:47  <PublicServer> <V453000> there are some super wtf town names
11:03:49  <PublicServer> <Mark> yeah
11:03:55  <PublicServer> <Mark> i love alberta town names :D
11:04:21  <PublicServer> <Tray> Johnson's addition sounds a bit like some math theorem
11:04:44  <LoPo> hello
11:04:50  <PublicServer> <V453000> hi
11:04:54  <PublicServer> <Mark> howdy
11:04:56  <PublicServer> <Maraxus> hi
11:04:59  <LoPo> train game?
11:05:41  <V453000> no, ships
11:06:08  <LoPo> wow i tought you hated ships ;p
11:06:11  <LoPo> !password
11:06:11  <PublicServer> LoPo: oilier
11:06:38  <PublicServer> *** LoPo joined the game
11:07:38  <PublicServer> *** Tray has left the game (leaving)
11:08:07  <PublicServer> <Mark> completely lost it
11:08:13  <PublicServer> <Mark> meh screw it
11:08:23  <PublicServer> <V453000> it was fine
11:08:29  <PublicServer> <Mark> nah
11:08:31  <PublicServer> <V453000> was still on the middle continent
11:08:33  <PublicServer> <Mark> scale was way off
11:09:11  <PublicServer> <V453000> I just wanted to note if refinery shouldnt have more space than a town drop ;)
11:09:33  <PublicServer> <Mark> thats part of the fun
11:09:48  <PublicServer> <Mark> i would build it myself anyway :P
11:09:59  <PublicServer> <V453000> lol ok
11:10:53  <PublicServer> <V453000> uhm why do we have like 5 obsolete newgrf stations but no ISR? :D
11:11:34  *** theholyduck has joined #openttdcoop
11:16:20  <Tray> I like the 'trainlength: RV' entries on the wiki (:
11:16:50  <V453000> well what else to write there :p
11:16:51  <PublicServer> *** Mazur joined the game
11:21:33  <Mazur> What Wiki RV entry?
11:22:45  <Mazur> Never mind, found it.
11:24:12  <Mark> [12:09] <+PublicServer> <V453000> uhm why do we have like 5 obsolete newgrf stations but no ISR? :D -> because i made this map
11:24:12  <Mazur> No priories, eh?  Why should we want amny of those, has the pope gotten to us?
11:24:56  *** Bassals has joined #openttdcoop
11:27:03  <PublicServer> *** bassals joined the game
11:27:14  <PublicServer> <bassals> hello!
11:41:55  <PublicServer> <V453000> no hubs LoPo? :(
11:41:57  <PublicServer> <LoPo> :) there i also made a plan
11:42:03  <PublicServer> <LoPo> :D
11:42:13  <PublicServer> <LoPo> to counter your uber hub idea
11:42:23  <PublicServer> <V453000> lol okay :-D
11:42:55  <PublicServer> <LoPo> although i must admid i like the 6 way hub idea ;)
11:43:21  <PublicServer> <V453000> well playing without hubs is also an option, but .. :/ psg170 was done that way
11:43:39  <PublicServer> <LoPo> that was some time ago ;P
11:43:46  <PublicServer> <LoPo> i wasnt playing then yet
11:43:54  <PublicServer> <LoPo> so i dont know :P
11:44:04  <PublicServer> <V453000> yes but that also shows how fun is it to play since we havent used it again in 50 games :D
11:44:27  <PublicServer> <LoPo> :)
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11:45:25  <PublicServer> <LoPo> there is this one game i realy like
11:45:31  <PublicServer> <LoPo> let me search
11:46:01  <PublicServer> <V453000> what is in the game?
11:46:32  <PublicServer> <LoPo> omg V!
11:46:35  <PublicServer> <LoPo> guess what
11:46:41  <PublicServer> <LoPo> its PSG170!!!
11:46:43  <PublicServer> <LoPo> lol :P
11:46:49  <PublicServer> <V453000> ..
11:46:53  <PublicServer> <V453000> wut
11:47:11  <PublicServer> <Mark> hehe
11:47:57  <LoPo> sorry :P
11:48:09  <Mark> need a game like 222
11:48:11  <PublicServer> <V453000> for what? ._.
11:48:13  <Mark> loads of hubs
11:48:36  <PublicServer> <V453000> make such plan? .. :)
11:48:49  <Mark> cant be bothered
11:48:54  <Mark> wont be here tonight anyway
11:48:57  <Mark> or tomorrow
11:49:42  <ctx> Is the channel interconnected with the in game chat?
11:49:49  <LoPo> yes
11:49:50  <Bassals> yes
11:50:34  <Bassals> oh five plans
11:50:47  <Bassals> I'm going to read them
11:54:28  <V453000> @stage Planning & Voting
11:54:28  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG230 (r23974) | STAGE: Planning & Voting | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
11:54:36  <V453000> nobody anything against that I suppose ^
11:55:10  <hylje> nope
11:58:09  <Tray> !password
11:58:09  <PublicServer> Tray: annals
11:58:34  <PublicServer> *** Tray joined the game
12:00:21  <ctx> how do you manage the different game versions needed for the different servers?
12:00:36  <Tray> Just playing ottdcoop (:
12:01:16  <PublicServer> *** Tray has left the game (leaving)
12:01:17  <Bassals> I just download the nightly when openttdcoop changes it
12:01:26  <Bassals> and delete the older one
12:01:35  <ctx> all of the three ottdcoop servers use different version as far as i can tell
12:02:31  <Bassals> well, you can have three versions
12:02:39  <Bassals> in three different folders
12:02:39  <ctx> never mind, i found the links to the proper version for each.
12:03:15  <Mark> !dl win32
12:03:15  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-windows-win32.zip
12:03:17  <Mark> there you go
12:03:20  <Mark> works in every channel
12:03:39  <PublicServer> <bassals> I never remember this initialisms
12:03:42  <Mark> (or whatever os you're on)
12:03:44  <PublicServer> <bassals> what does LV stand for?
12:03:50  <Mark> livestock?
12:03:56  <PublicServer> <bassals> ah
12:04:02  <Mark> LS would be better
12:04:26  <PublicServer> <bassals> that's what I was thinking
12:07:24  <PublicServer> *** LoPo has joined spectators
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12:09:28  <Hazzard> !players
12:09:30  <PublicServer> Hazzard: Client 665 (Orange) is Mazur, in company 1 (Thomson & Co.)
12:09:30  <PublicServer> Hazzard: Client 639 (Orange) is Maraxus, in company 1 (Thomson & Co.)
12:09:30  <PublicServer> Hazzard: Client 622 is TWerkhoven, a spectator
12:09:30  <PublicServer> Hazzard: Client 641 (Orange) is V453000, in company 1 (Thomson & Co.)
12:09:31  <PublicServer> Hazzard: Client 659 (Orange) is Mark, in company 1 (Thomson & Co.)
12:09:32  <PublicServer> Hazzard: Client 662 is LoPo, a spectator
12:09:32  <PublicServer> Hazzard: Client 670 (Orange) is bassals, in company 1 (Thomson & Co.)
12:09:37  <Hazzard> Whoa
12:09:41  <Hazzard> Hey guys
12:09:45  <PublicServer> <bassals> hello
12:10:28  <Hazzard> !screen
12:10:28  <PublicServer> *** Hazzard liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0000215F.png)
12:10:44  <Hazzard> Has a plan been chosen?
12:10:47  <PublicServer> *** Mazur has left the game (leaving)
12:10:53  <Hazzard> Or choosing
12:12:12  <Bassals> voting stage has started
12:13:41  <Hazzard> Ah right
12:13:47  <Hazzard> It says in the IRC topic
12:13:53  <Mark> :)
12:14:45  <ctx> !password
12:14:45  <PublicServer> ctx: jiggle
12:14:55  <PublicServer> *** Player has left the game (connection lost)
12:15:37  <PublicServer> *** Player has left the game (connection lost)
12:15:54  <ctx> Mh, my computer is too slow for the server O.o
12:16:08  <Hazzard> Also, try not being named player
12:16:08  <PublicServer> <bassals> really?
12:16:15  <ctx> ahh
12:16:54  <PublicServer> <bassals> I have a shitty laptop and I can enter the game
12:17:05  <PublicServer> <bassals> basically because there's nothing built yet
12:17:16  <PublicServer> *** ctx has left the game (connection lost)
12:17:19  <Hazzard> Its never that your computer is too slow when it says that
12:17:24  <Hazzard> Its always the internet
12:17:34  <Hazzard> Also, due to my slow internet
12:17:50  <Hazzard> I have noticed that the time you take to enter the password is counted as timeout
12:17:57  <Hazzard> So enter the password quickly
12:18:10  <ctx> will try
12:18:10  <Hazzard> :P
12:18:25  <PublicServer> *** ctx has left the game (connection lost)
12:18:29  <planetmaker> iirc there are separate timeouts. But yes, there are timeouts
12:18:36  <planetmaker> !rcon companies
12:18:36  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Thomson & Co.'  Year Founded: 2050  Money: 593829790  Loan: 0  Value: 596054804  (T:2, R:24, P:9, S:0) unprotected
12:18:49  <Hazzard> Download timeouts
12:18:55  <planetmaker> like 15 seconds
12:19:02  <planetmaker> same probably for password
12:19:16  <planetmaker> unless we changed timeouts from default
12:19:41  <Hazzard> When ever I enter the password slowly or click "join" slowly, It says computer to slow
12:19:51  <Hazzard> When I type quickly
12:19:53  <Hazzard> No error
12:20:21  *** Thorinbur has quit IRC
12:20:25  <planetmaker> !rcon set max_password_time
12:20:25  <PublicServer> planetmaker: Current value for 'max_password_time' is: '2000' (min: 0, max: 32000)
12:20:34  <planetmaker> !rcon set max_download_time
12:20:34  <PublicServer> planetmaker: Current value for 'max_download_time' is: '1000' (min: 0, max: 32000)
12:20:40  <planetmaker> !rcon set max_download_time 2000
12:20:59  <Hazzard> is that in game ticks?
12:21:12  <Hazzard> Anyway
12:21:24  <Hazzard> Even with the numbers, what I said above still happens for me
12:21:26  <planetmaker> I think so, yes
12:21:35  <PublicServer> *** ctx joined the game
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12:21:43  <Hazzard> :)
12:22:09  <PublicServer> <Mark> there, plan
12:22:33  <Hazzard> !info
12:22:33  <PublicServer> Hazzard: #:1(Orange) Company Name: 'Thomson & Co.'  Year Founded: 2050  Money: 598669393  Loan: 0  Value: 600804081  (T:2, R:24, P:9, S:0) unprotected
12:22:53  <Hazzard> !playercount
12:22:53  <PublicServer> Hazzard: Number of players: 7 (2 spectators)
12:22:56  <Hazzard> !players
12:22:58  <PublicServer> Hazzard: Client 696 (Orange) is ctx, in company 1 (Thomson & Co.)
12:22:58  <PublicServer> Hazzard: Client 639 (Orange) is Maraxus, in company 1 (Thomson & Co.)
12:22:58  <PublicServer> Hazzard: Client 622 is TWerkhoven, a spectator
12:22:58  <PublicServer> Hazzard: Client 641 (Orange) is V453000, in company 1 (Thomson & Co.)
12:22:58  <PublicServer> Hazzard: Client 659 (Orange) is Mark, in company 1 (Thomson & Co.)
12:23:01  <PublicServer> Hazzard: Client 662 is LoPo, a spectator
12:23:01  <PublicServer> Hazzard: Client 670 (Orange) is bassals, in company 1 (Thomson & Co.)
12:23:13  <Hazzard> !help
12:23:13  <PublicServer> Hazzard: http://www.openttdcoop.org/wiki/IRC_Commands
12:23:49  <Hazzard> @wiki planning
12:23:50  <Webster> Hazzard: http://wiki.openttdcoop.org/Planning
12:23:51  <Webster> Hazzard: ^^ Back to Guides-Index
12:26:12  <PublicServer> *** Mark has left the game (leaving)
12:26:14  <ctx> So currently ~6 ppl are looking around to decide what plan to implement? exciting
12:26:26  <Hazzard> It is
12:26:33  <Hazzard> How many plans are there now?
12:26:39  <PublicServer> <bassals> five
12:26:47  <Hazzard> :O
12:26:51  <ctx> i count 6
12:26:55  <ctx> according to the signlist
12:26:58  <PublicServer> <bassals> the current voting is 1-0-0-0-0
12:27:04  <Hazzard> who is the 1?
12:27:10  <Mark> ctx:
12:27:10  <PublicServer> <bassals> oh yes
12:27:12  <Mark> @quickstart
12:27:13  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
12:27:15  <Mark> read that
12:27:26  <Hazzard> Me>
12:27:27  <Hazzard> ?
12:27:30  <Mark> no, ctx
12:27:33  <PublicServer> <bassals> there's a sixth plan
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12:28:04  <Hazzard> 6 plans is very exciting
12:28:18  <ctx> I already read the wiki :) i wont build stupid things if i am not supposed to :)
12:28:48  <Hazzard> Of the 2 games I have seen , there have been an average of 2.25 plans
12:28:55  <Hazzard> anyway
12:29:00  <Hazzard> BRB, faster internet
12:29:37  <PublicServer> <bassals> excuse me V453000 how is that hub supposed to be 3-way?
12:29:43  <PublicServer> <bassals> the Torrington
12:29:50  <PublicServer> <V453000> yes
12:30:04  <PublicServer> <V453000> the line to refinery is direct from the inside
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12:35:07  <PublicServer> *** ctx has left the game (general timeout)
12:35:07  <PublicServer> *** ctx has left the game (connection lost)
12:35:08  *** Hazzard is now known as Guest7090
12:35:09  *** Hazzard_ is now known as Hazzard
12:35:17  <Hazzard> !password
12:35:17  <PublicServer> Hazzard: calves
12:35:44  <rane> does the password change all the time or what?
12:35:46  <PublicServer> *** Hazzard joined the game
12:36:02  <Hazzard> It does
12:36:11  <Hazzard> The best password I have gotton is cognac
12:36:52  *** Firestar has joined #openttdcoop
12:36:55  <Firestar> !players
12:36:58  <PublicServer> Firestar: Client 701 (Orange) is Hazzard, in company 1 (Thomson & Co.)
12:36:58  <PublicServer> Firestar: Client 639 (Orange) is Maraxus, in company 1 (Thomson & Co.)
12:36:58  <PublicServer> Firestar: Client 622 is TWerkhoven, a spectator
12:36:58  <PublicServer> Firestar: Client 641 (Orange) is V453000, in company 1 (Thomson & Co.)
12:36:58  <PublicServer> Firestar: Client 662 is LoPo, a spectator
12:37:00  <PublicServer> Firestar: Client 670 (Orange) is bassals, in company 1 (Thomson & Co.)
12:37:03  <Firestar> !password
12:37:03  <PublicServer> Firestar: calves
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12:39:43  <ctx> What does CCW stand for?
12:39:54  <PublicServer> <Hazzard> Thats what I want to know
12:40:00  <PublicServer> <Firestar> me
12:40:02  <PublicServer> <Firestar> too
12:41:53  <PublicServer> <Hazzard> People who have made plans don't vote, right/
12:41:55  <PublicServer> <Hazzard> ?
12:42:05  <PublicServer> <Firestar> they acn
12:42:07  <PublicServer> <Firestar> can
12:42:17  <PublicServer> <Hazzard> But not for their own ofc?
12:42:27  <PublicServer> <Firestar> yep
12:42:33  <PublicServer> <Hazzard> Anyway, with 6 plans, how many people are actually going to vote?
12:42:40  <PublicServer> <Firestar> they can vote for other plans but not for they own
12:42:49  <Bassals> conterclockwise
12:43:46  <Tray> !password
12:43:46  <PublicServer> Tray: cruxes
12:44:00  <PublicServer> *** Tray joined the game
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12:58:43  <PublicServer> *** ctx has left the game (leaving)
13:06:37  *** Firartix has joined #openttdcoop
13:08:38  <phyrex1an> !password
13:08:38  <PublicServer> phyrex1an: paired
13:08:49  <PublicServer> *** phyrex1an joined the game
13:08:53  <PublicServer> <Hazzard> Hello
13:09:03  <PublicServer> <phyrex1an> hi
13:12:51  <PublicServer> *** phyrex1an has left the game (leaving)
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13:35:28  <V453000> CCW = counter clock wise
13:35:45  <V453000> also, Hazzard: coal for LoPos plan does not make sense as it does not produce goods
13:36:11  <Hazzard> No coal pickup at all?
13:36:23  <PublicServer> <V453000> no, iron ore neither
13:37:09  <PublicServer> *** V453000 has left the game (leaving)
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13:39:43  <roysvork> Aftenoon
13:40:00  <Hazzard> Hey
13:40:17  <roysvork> What's a good trainset for a PAX game?
13:41:03  <Hazzard> No idea
13:41:29  <roysvork> : )
13:41:53  <Ammler> try all, tell us
13:42:03  <roysvork> heh heh, ok
13:42:14  <roysvork> I will see if I can't do some research
13:42:29  *** Firartix has quit IRC
13:42:34  <roysvork> Certainly the basic set is pants
13:42:45  <roysvork> Just not enough capacity
13:44:04  *** LoPo has quit IRC
13:44:31  <V453000> japanese set is great if you use the first parameter on 4
13:45:07  <V453000> for a "normal scaled" game DB set is not bad but it tends to have way too high capacity of the maglev
13:45:13  <V453000> 2cc set isnt too bad
13:45:17  <V453000> and UKRS is fun
13:45:31  <V453000> actually US set has some nice pax trains too
13:45:43  <PublicServer> *** Tray has left the game (leaving)
13:46:05  <V453000> I personally think japan gives you most choices and is most fun
13:46:14  <V453000> you can even configure how high capacities you want
13:47:35  <Ammler> spoiler :-(
13:48:52  <V453000> he asked :) if he didnt want an answer he would test it himself
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13:56:50  <roysvork> Yeah seems 2cc is a fair choice
13:56:57  <roysvork> was used in a few public server pax games
13:57:56  <roysvork> Japan set sounds fun though
13:58:34  <roysvork> I'm slowly getting there
13:59:00  <roysvork> I have figured out how to make prios and hubs without having to refer to the junctionary all the time ^^
13:59:30  <roysvork> And that making small stations and single lines to start with is a waste of time
14:09:53  *** Firartix has quit IRC
14:11:47  <roysvork> !dl win64
14:11:47  <PublicServer> roysvork: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-windows-win64.zip
14:16:36  *** Tray has quit IRC
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14:21:09  <Firestar> !players
14:21:12  <PublicServer> Firestar: Client 701 (Orange) is Hazzard, in company 1 (Thomson & Co.)
14:21:12  <PublicServer> Firestar: Client 639 (Orange) is Maraxus, in company 1 (Thomson & Co.)
14:21:12  <PublicServer> Firestar: Client 622 is TWerkhoven, a spectator
14:21:26  <Tray> !password
14:21:27  <PublicServer> Tray: grader
14:21:49  <PublicServer> *** Tray joined the game
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14:25:05  <PublicServer> *** Firestar has left the game (leaving)
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14:43:23  <PublicServer> <Hazzard> Mhm
14:43:25  <PublicServer> <Hazzard> Exciting
14:49:26  <Hazzard> BYEBYE!
14:49:27  <PublicServer> *** Hazzard has left the game (leaving)
14:49:31  *** Hazzard has quit IRC
15:02:33  *** Bassals has quit IRC
15:05:00  <PublicServer> *** Tray has left the game (connection lost)
15:05:01  <PublicServer> *** Game paused (number of players)
15:05:01  *** Tray has quit IRC
15:07:09  <PublicServer> *** Maraxus has left the game (leaving)
16:10:49  *** Phoenix_the_II has joined #openttdcoop
16:10:49  *** ChanServ sets mode: +o Phoenix_the_II
16:15:19  *** mfb- has joined #openttdcoop
16:15:19  *** ChanServ sets mode: +o mfb-
16:15:27  <mfb-> hi
16:15:44  <PublicServer> *** Game still paused (number of players)
16:15:47  <PublicServer> *** mfb joined the game
16:16:07  <PublicServer> <mfb> 6 plans :/
16:17:14  <Maraxus> !password
16:17:14  <PublicServer> Maraxus: swifts
16:17:24  <PublicServer> *** Game still paused (number of players)
16:17:24  <PublicServer> *** Game unpaused (number of players)
16:17:26  <PublicServer> *** Maraxus joined the game
16:17:28  *** Firestar has joined #openttdcoop
16:17:35  <Firestar> !players
16:17:37  <Firestar> !password
16:17:38  <PublicServer> Firestar: swifts
16:17:38  <PublicServer> Firestar: Client 761 (Orange) is mfb, in company 1 (Thomson & Co.)
16:17:38  <PublicServer> Firestar: Client 764 (Orange) is Maraxus, in company 1 (Thomson & Co.)
16:17:38  <PublicServer> Firestar: Client 622 is TWerkhoven, a spectator
16:17:46  *** Firestar has left #openttdcoop
16:17:52  *** Firestar has joined #openttdcoop
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16:18:14  *** Firestar has joined #openttdcoop
16:18:15  <Firestar> !password
16:18:15  <PublicServer> Firestar: swifts
16:18:19  <Firestar> !players
16:18:21  <PublicServer> Firestar: Client 761 (Orange) is mfb, in company 1 (Thomson & Co.)
16:18:21  <PublicServer> Firestar: Client 764 (Orange) is Maraxus, in company 1 (Thomson & Co.)
16:18:21  <PublicServer> Firestar: Client 622 is TWerkhoven, a spectator
16:18:50  <PublicServer> *** Firestar has left the game (connection lost)
16:18:57  <Firestar> !password
16:18:57  <PublicServer> Firestar: swifts
16:19:14  <PublicServer> *** Firestar joined the game
16:23:34  <mfb-> why do you query the player-list so often?
16:25:34  <Firestar> want to know whos playing
16:25:41  <Firestar> be back some time later
16:25:43  *** Firestar has left #openttdcoop
16:25:53  <PublicServer> *** Firestar has left the game (leaving)
16:26:03  *** LoPo has joined #openttdcoop
16:26:10  <LoPo> hello
16:26:13  <LoPo> !password
16:26:13  <PublicServer> LoPo: swifts
16:26:22  <PublicServer> *** XeryusTC joined the game
16:26:24  <PublicServer> *** LoPo joined the game
16:29:07  <PublicServer> *** XeryusTC has left the game (leaving)
16:40:35  <PublicServer> *** mfb has left the game (general timeout)
16:40:35  <PublicServer> *** mfb has left the game (connection lost)
16:40:40  <PublicServer> *** LoPo has left the game (general timeout)
16:40:40  <PublicServer> *** LoPo has left the game (connection lost)
16:40:41  <PublicServer> *** Game paused (number of players)
16:40:52  <mfb-> !password
16:40:52  <PublicServer> mfb-: rectal
16:41:01  <PublicServer> *** Game still paused (number of players)
16:41:01  <PublicServer> *** Game unpaused (number of players)
16:41:02  <mfb-> ...
16:41:03  <PublicServer> *** mfb joined the game
16:57:06  <LoPo> !password
16:57:07  <PublicServer> LoPo: mutton
16:57:23  <PublicServer> *** LoPo joined the game
17:02:51  <PublicServer> *** TWerkhoven has joined company #1
17:03:21  <PublicServer> *** TWerkhoven has left the game (leaving)
17:26:22  *** ODM has joined #openttdcoop
17:26:23  *** ChanServ sets mode: +o ODM
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17:30:29  <PublicServer> *** LoPo has joined spectators
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17:41:54  <Firestar> back
17:42:03  <Firestar> !password
17:42:03  <PublicServer> Firestar: quartz
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17:43:26  <Firestar> !password
17:43:26  <PublicServer> Firestar: gowned
17:43:48  <PublicServer> *** Firestar joined the game
17:44:08  <PublicServer> <Firestar> hows going?
17:44:10  <PublicServer> *** Firestar has left the game (connection lost)
17:45:19  <Firestar> !password
17:45:19  <PublicServer> Firestar: gowned
17:45:33  <PublicServer> *** Firestar joined the game
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17:59:25  <PublicServer> *** Firestar has joined spectators
17:59:29  <PublicServer> *** Firestar has joined company #1
17:59:46  *** Ayero has joined #openttdcoop
17:59:50  <Ayero> !password
17:59:50  <PublicServer> Ayero: prefab
18:00:25  <PublicServer> *** Firestar has left the game (leaving)
18:00:30  *** Firestar has left #openttdcoop
18:01:25  <PublicServer> *** Ayero joined the game
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18:12:03  *** Tray has joined #openttdcoop
18:12:07  *** fonsinchen has quit IRC
18:12:09  <Tray> !password
18:12:09  <PublicServer> Tray: prefab
18:12:27  <Tray> !dl lin
18:12:27  <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-linux-generic-i686.tar.xz
18:15:55  <Tray> !password
18:15:55  <PublicServer> Tray: robins
18:16:08  <PublicServer> *** Tray joined the game
18:24:16  *** Firestar has joined #openttdcoop
18:24:19  <Firestar> !players
18:24:21  <PublicServer> Firestar: Client 780 (Orange) is mfb, in company 1 (Thomson & Co.)
18:24:21  <PublicServer> Firestar: Client 764 (Orange) is Maraxus, in company 1 (Thomson & Co.)
18:24:21  <PublicServer> Firestar: Client 808 (Orange) is Ayero, in company 1 (Thomson & Co.)
18:24:21  <PublicServer> Firestar: Client 786 is LoPo, a spectator
18:24:21  <PublicServer> Firestar: Client 815 (Orange) is Tray, in company 1 (Thomson & Co.)
18:24:28  <PublicServer> *** Ayero has left the game (leaving)
18:24:31  <Firestar> hows going?
18:25:55  <mfb-> /query PublicServer players  <- that does the same, without annoying others
18:26:01  <mfb-> still voting
18:26:06  <mfb-> 3:2:1:1
18:28:29  <Firestar> k thx for advice
18:45:35  <PublicServer> *** mfb has left the game (general timeout)
18:45:35  <PublicServer> *** mfb has left the game (connection lost)
18:47:39  *** mfb- has quit IRC
18:52:21  <Ammler> hmm, actually you shouldn't use publicserver too much in private :-)
18:52:43  <Ammler> it gets the console to crash :-P
18:53:47  <Ammler> we considered to disable private chat at all
18:54:21  <Ammler> ah, mfb is gone
18:57:18  <Ammler> please could someone make a patch to autodownload missing newgrfs
18:57:19  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
18:57:29  <Ammler> Webster: :-P
18:58:02  <planetmaker> missing for what?
18:58:23  <Ammler> wanted to join ps, what was declined during missing newgrfs :-)
18:58:24  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
18:58:27  <planetmaker> and what should it do, if it can't be done anyway?
18:59:23  <Ammler> hmm, it is "skipping" 2 buttons via default answers
18:59:49  <Ammler> like chose all missing/updated newgrfs automatically and download and join then
18:59:51  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
19:00:32  <Ammler> I don't see why it needs a gui for that anyway
19:01:42  <Ammler> but anyway, I was suprised my autostart bash script still works :-)
19:01:53  <planetmaker> why shouldn't it?
19:02:48  <Ammler> well, I didn't test the svn/patch part
19:02:49  <Tray> !playercount
19:02:50  <PublicServer> Tray: Number of players: 6 (2 spectators)
19:03:15  <Ammler> I don't think, I will install svn anyway
19:03:21  <planetmaker> :-P
19:03:37  <planetmaker> svn... svn 1.6 is not quite compatible to svn 1.7.
19:03:38  <planetmaker> Sucks
19:03:38  <Ammler> rather rewrite the script to hg
19:04:01  <planetmaker> Ammler, re-writing to hg is difficult. --revision is non-existant meanwhile
19:04:15  <Ammler> no need
19:04:33  <Ammler> the hg repo from #openttdcoop works nicely
19:04:41  <Ammler> just don't use hg.openttd.org :-P
19:05:08  <Ammler> well, of course, you need to patch findversion.sh
19:05:25  <Ammler> as the hg hash as versin is silly anyway
19:06:11  <Ammler> I would make a fs post, but well...
19:07:19  <Ammler> h<something> is as good as r12345M
19:08:02  <Ammler> and the hashes which match a svn rev, you could use the svn rev right away
19:08:08  <planetmaker> actually h<something> is slightly better, if you commit patches...
19:08:34  <Ammler> if it is public, yes
19:09:05  <Ammler> but it does not make sense to use the hash for unchanged rev
19:09:35  <planetmaker> it makes equally sense to using an svn rev or a git hash
19:09:46  <planetmaker> it's just a 'name'
19:09:56  <Ammler> svn rev is more
19:09:57  <planetmaker> a unique name
19:10:06  <planetmaker> no
19:10:16  <Ammler> svn rev tells you which rev you use
19:10:28  <Ammler> with the hg hash, oyu have no clue without having the repo
19:10:29  <planetmaker> as does the hash. Just not in a human-readable way
19:10:49  <planetmaker> or rather it doesn't tell you which svn rev you use.
19:11:00  <planetmaker> But you can't expect that of a hg revision
19:11:01  <Ammler> exactly, so useless
19:12:04  <Ammler> it makes only sense for changed revisios
19:16:10  *** ctx has quit IRC
19:16:42  <Ammler> actually, it does not matter which hg repo you use
19:16:52  <Ammler> you just need the findversion patch
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19:19:50  <Firestar> hows the voting?
19:20:37  <Ammler> there was no "game activity" since you asked last time :-)
19:21:10  *** ODM has quit IRC
19:27:08  *** Bassals has joined #openttdcoop
19:27:23  <Bassals> !screen
19:27:23  <PublicServer> *** Bassals liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0000215F.png)
19:49:47  <Firestar> !password
19:49:47  <PublicServer> Firestar: pitied
19:51:09  <PublicServer> *** Firestar joined the game
19:52:44  <PublicServer> *** Firestar has left the game (leaving)
20:00:37  *** mfb- has joined #openttdcoop
20:00:38  *** ChanServ sets mode: +o mfb-
20:00:47  <mfb-> !playercount
20:00:47  <PublicServer> mfb-: Number of players: 3 (1 spectators)
20:01:02  <mfb-> anything new @voting board?
20:02:25  <Tray> no
20:02:59  <Tray> btw someone told you that messaging webster may crash him so it's not recognized
20:05:22  <planetmaker> that someone being the maintainer of ap+ ;-)
20:06:41  <Ammler> mfb-: just meant, it should not be recommended to use ap+ in query ;-)
20:06:59  <mfb-> ?
20:07:01  <Ammler> I would prefer spamming this channel than crashing the console
20:07:07  <mfb-> why webster?
20:07:13  <Ammler> webster?
20:07:21  <Ammler> what's with webster?
20:07:46  <mfb-> Tray talked about webster
20:07:50  <Ammler> [19:25] <mfb-> /query PublicServer players  <- that does the same, without annoying others <-- I would not recommend that
20:08:10  <mfb-> what is the difference between here and in a query?
20:08:29  <Ammler> if you do it here, it is done once
20:08:30  <planetmaker> the channel
20:08:50  <Ammler> if you do it in private, it could happen, that multiple people to it the same time and crash the console
20:09:13  <mfb-> and that cannot happen here?
20:09:31  <planetmaker> less likely
20:09:35  <Ammler> yes
20:09:38  <mfb-> ok, that was new for me
20:10:04  <Ammler> well, it happens per accident, we are not able to reproduce it
20:10:17  <Ammler> mostly when people run !rcon ls
20:10:58  <Ammler> your intetntion to prevent spam is good, thought :-Pè
20:11:56  <Ammler> planetmaker: I am not the maintainer, just the nurse of ap+
20:12:17  <Ammler> keeping it rarely alive :-D
20:12:45  <Ammler> until young joan arises
20:13:11  <PublicServer> *** TWerkhoven joined the game
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20:15:09  <PublicServer> *** TWerkhoven has left the game (leaving)
20:21:18  <V453000> !password
20:21:18  <PublicServer> V453000: prided
20:21:28  <PublicServer> *** V453000 joined the game
20:21:35  <PublicServer> <V453000> hi
20:22:41  <PublicServer> *** V453000 has left the game (leaving)
20:24:08  *** Chris_Booth has joined #openttdcoop
20:24:22  <Firestar> hi there
20:27:34  <PublicServer> *** Chris Booth joined the game
20:29:08  <PublicServer> *** Chris Booth has left the game (leaving)
20:39:14  *** lmergen has quit IRC
20:42:28  *** Joosta has joined #openttdcoop
20:43:00  <Joosta> !password
20:43:00  <PublicServer> Joosta: errand
20:43:10  <PublicServer> *** Joosta joined the game
20:44:10  <XeryusTC> how´s voting? :o
20:44:55  <Tray> 030222
20:45:20  <XeryusTC> 3 is the one i voted in right?
20:45:46  <Tray> mazur's plan, yes.
20:46:25  <XeryusTC> good :)
20:46:54  *** Joosta has quit IRC
20:46:56  <PublicServer> *** Joosta has left the game (leaving)
20:56:00  <Firestar> then suddenly marks plan wins
20:56:34  <Firestar> for me its actually no matter which plan wins
20:56:48  <Firestar> for me matters only that any of them wins
20:58:53  *** Firestar has quit IRC
20:59:13  <PublicServer> *** Bassals joined the game
21:02:16  <PublicServer> *** Bassals has left the game (leaving)
21:02:25  <Bassals> I don't know who to vote
21:04:41  *** TWerkhoven has quit IRC
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21:16:22  <mfb-> hint: the plan you like most :p
21:16:37  <mfb-> or in doubt, the plan others like most :D
21:42:58  <XeryusTC> i´d rather not that you just vote for the plan that has the most votes
21:43:08  <XeryusTC> either base your decision on personal preference or dont vote
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21:45:53  <Firestar> hows the voting? some news or still same
21:46:33  <Firestar> !password
21:46:33  <PublicServer> Firestar: warred
21:47:56  <PublicServer> *** Firestar joined the game
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21:55:52  <mfb-> don't take me too serious in lines ending in ":D" or ";)" ;)
21:56:11  <V453000> :D
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22:24:09  <Chris_Booth> I like the idea of a 6 way hub!
22:24:16  <Chris_Booth> that is just insane
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22:25:21  <V453000> :P
22:25:27  <V453000> I think it fits the map
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22:43:43  <mfb-> me too
22:43:43  <mfb-> maybe a 5-way fits better
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22:43:49  <mfb-> but it fits in many maps
22:45:50  <Ayero> !password
22:45:50  <PublicServer> Ayero: inters
22:46:25  <PublicServer> *** Game still paused (number of players)
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22:50:40  <Ayero> voted for Mazur, curious how the hell one goes about making bbh and stations that big
22:51:31  <V453000> what makes you think his hubs and stations are bigger than any other plan? .)
22:51:44  <V453000> not even considering a 6way hub atm
22:52:22  <Ayero> sheer amount of traffic in the hub the middle
22:54:26  <Ayero> and the rest have more stations too
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22:55:59  <Hazzard> !players
22:56:02  <PublicServer> Hazzard: Client 886 (Orange) is Ayero, in company 1 (Thomson & Co.)
22:56:10  <Hazzard> !password
22:56:10  <PublicServer> Hazzard: inters
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