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00:00:29 <Bassals> then 9 half diagonal tiles equal 5 straight tiles, which is what we always said 00:00:46 <Rhamphoryncus> yup 00:00:50 <Rhamphoryncus> Thus the rule of thumb 00:04:01 <Bassals> well I think I get it 00:06:49 <Bassals> good night 00:07:12 *** Bassals has quit IRC 00:13:08 *** pugi has quit IRC 00:25:56 <PublicServer> *** Ayero has left the game (leaving) 00:39:52 *** valhallasw has quit IRC 00:46:38 <Dixon> !password 00:46:38 <PublicServer> Dixon: dulled 00:47:08 <PublicServer> *** Game still paused (number of players) 00:47:08 <PublicServer> *** Dixon: joined the game 00:47:20 <PublicServer> <Dixon:> hey 00:55:46 <PublicServer> *** Dixon: has joined company #1 00:56:18 <PublicServer> *** Dixon: has joined spectators 00:56:38 <PublicServer> *** Dixon: has left the game (leaving) 01:34:07 *** KyleS has joined #openttdcoop 01:57:53 *** scottl has joined #openttdcoop 01:58:43 <scottl> !passwd 01:58:53 <scottl> !password 01:58:53 <PublicServer> scottl: sluice 02:01:33 <scottl> exit 02:01:38 *** scottl has quit IRC 02:01:57 <V453000> right :D 02:02:58 *** Dixon has left #openttdcoop 02:11:23 *** KyleS has quit IRC 02:33:19 *** collinp has quit IRC 02:45:20 *** KyleS has joined #openttdcoop 02:47:11 *** collinp has joined #openttdcoop 03:20:59 *** KyleS has quit IRC 05:25:03 *** Firestar has joined #openttdcoop 05:28:22 *** Hazzard has joined #openttdcoop 05:28:49 <Hazzard> !playercount 05:28:49 <PublicServer> Hazzard: Number of players: 2 (2 spectators) 05:28:54 <Hazzard> !players 05:28:56 <PublicServer> Hazzard: Client 1031 is tycoondemon, a spectator 05:28:56 <PublicServer> Hazzard: Client 1170 is Sietse, a spectator 05:28:56 <Hazzard> !password 05:28:56 <PublicServer> Hazzard: lepers 05:29:23 <PublicServer> *** Game still paused (number of players) 05:29:24 <PublicServer> *** Hazzard joined the game 05:30:09 <PublicServer> *** Hazzard has left the game (leaving) 06:13:55 <Hazzard> !ping 06:13:55 <PublicServer> Hazzard: pong 06:35:06 *** ODM has joined #openttdcoop 06:35:06 *** ChanServ sets mode: +o ODM 07:06:41 *** sla_ro|master has joined #openttdcoop 07:14:54 *** TWerkhoven[l] has joined #openttdcoop 07:41:48 *** Maraxus has joined #openttdcoop 08:24:35 <Hazzard> !ping 08:24:35 <PublicServer> Hazzard: pong 08:24:35 *** dihedral has quit IRC 08:24:53 *** seberoth has quit IRC 08:25:03 *** dihedral has joined #openttdcoop 08:25:33 *** seberoth has joined #openttdcoop 08:36:50 *** dihedral has quit IRC 08:36:50 *** seberoth has quit IRC 08:37:53 *** dihedral has joined #openttdcoop 08:38:41 *** seberoth has joined #openttdcoop 08:39:30 *** TWerkhoven[l] has quit IRC 09:16:45 <Hazzard> How do you do those conditional orders 09:16:45 <Hazzard> ? 09:16:53 <Hazzard> The ones with the "jump to" 09:17:19 <V453000> on the Go To button which is in the top right of order window 09:17:27 <V453000> there is a dropdown arrow for a dropdown menu 09:17:41 <V453000> there are the special orders like jump or go to nearest depot etc 09:18:25 <V453000> http://wiki.openttd.org/Conditional_Orders why dont you look there :) 09:19:00 <V453000> @coopstats 09:19:01 <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html 09:20:16 <V453000> !password 09:20:16 <PublicServer> V453000: justly 09:20:23 <PublicServer> *** Game still paused (number of players) 09:20:25 <PublicServer> *** V453000 joined the game 09:23:49 *** Dixon has joined #openttdcoop 09:26:20 *** pugi has joined #openttdcoop 09:26:35 *** smoovi has joined #openttdcoop 09:28:08 <PublicServer> *** V453000 has left the game (leaving) 09:28:45 <Dixon> !password 09:28:45 <PublicServer> Dixon: ladles 09:29:04 <PublicServer> *** Game still paused (number of players) 09:29:05 <PublicServer> *** Dixon: joined the game 09:29:10 *** Firestar has joined #openttdcoop 09:29:14 <Firestar> !password 09:29:14 <PublicServer> Firestar: ladles 09:29:28 <PublicServer> *** Dixon: has joined spectators 09:29:36 <Firestar> hi 09:30:06 <PublicServer> <Dixon:> hi 09:31:02 <hylje> :> 09:31:13 <PublicServer> *** Game still paused (number of players) 09:31:13 <PublicServer> *** Firestar joined the game 09:32:21 <PublicServer> *** Firestar has joined spectators 09:32:52 <Firestar> how re ya all? 09:33:03 <Hazzard> Thank you 09:33:06 <PublicServer> <Dixon:> good thanks 09:33:08 <Hazzard> Thanks V 09:33:57 <Firestar> tell me if we start building ok? 09:34:07 <Hazzard> Me too 09:37:58 <Hazzard> !playercount 09:37:58 <PublicServer> Hazzard: Number of players: 4 (4 spectators) 09:38:54 <Mark> put a highlight on "Stage: Building" 09:39:50 <Mark> goodmorning, btw :) 09:39:51 <Hazzard> !password 09:39:51 <PublicServer> Hazzard: ladles 09:40:03 <Dixon> morning 09:40:13 <PublicServer> *** Game still paused (number of players) 09:40:13 <PublicServer> *** Mark joined the game 09:40:15 <PublicServer> *** Hazzard joined the game 09:40:47 <PublicServer> <Hazzard> I have a question 09:40:57 <PublicServer> <Hazzard> Why are oil wells terrible? 09:41:08 <PublicServer> <Hazzard> Are they supposed to be? 09:41:18 <PublicServer> <Mark> oil wells die over time in temperate 09:41:21 <PublicServer> <Mark> new "feature" 09:41:28 <PublicServer> <Mark> instead we get shitloads of oil rigs 09:41:35 <PublicServer> <Hazzard> And by feature you mean 09:41:57 <PublicServer> <Mark> well 09:42:03 <PublicServer> <Mark> its supposed to be an improvement to the game 09:42:09 <PublicServer> *** Hazzard has joined company #1 09:42:09 <PublicServer> *** Game unpaused (number of players) 09:46:26 <PublicServer> *** Firestar has joined company #1 09:46:34 <PublicServer> *** Firestar has joined spectators 09:51:33 <V453000> new feature? 09:51:40 <V453000> old as fuck :-D 09:52:05 <V453000> I am not even sure how super old could it be 09:52:21 <Mark> less than 2 years... :P 09:52:28 <V453000> certainly not 09:53:18 <Mark> its stupid anyway :P 09:53:20 <Ammler> oil wells died already in tto, afaik 09:53:30 <V453000> even the "oil wells can increase in temperate" newrf is 4 years old so at least that 09:53:34 <V453000> and as Ammler says 09:53:43 <V453000> well, stupid ... stupid is you because you can use a newGRF to override that :) 09:53:45 <Mark> oh ok... :) 09:53:58 <V453000> :P so we can blame you in the end 09:54:07 <Mark> sure blame me :P 09:54:10 <Mark> couldnt care less :) 09:54:18 <Ammler> :'-( 09:54:21 <PublicServer> *** Hazzard has left the game (leaving) 09:54:21 <PublicServer> *** Game paused (number of players) 09:54:49 <Hazzard> Bye guys 09:54:55 <Mark> cya 09:54:55 *** Hazzard has quit IRC 09:58:12 <PublicServer> *** Dixon: has left the game (leaving) 09:58:22 <V453000> what made you sad Ammler? :) 10:03:17 <Dixon> who actualy decides when the voting is over and its build time then? 10:04:01 <Mazur> God does. 10:04:07 <hylje> it just happens 10:04:12 <hylje> nobody knows how 10:04:53 <Mazur> It depends on Heisenbergs uncertainty principle, you see? 10:05:27 <Mark> suppose we could start 10:05:32 <Mark> or do we wait until tonight? 10:05:33 <Dixon> lol ok :) 10:05:42 <Mazur> While you're out of hte game, the vote is still open, or closed, and until you go back in, you can't know which. 10:10:07 <Maraxus> !password 10:10:07 <PublicServer> Maraxus: lazier 10:10:19 <PublicServer> *** Game still paused (number of players) 10:10:21 <PublicServer> *** Maraxus joined the game 10:12:24 <Mark> Mazur: what say you 10:12:27 <Mark> start building? 10:12:45 <Firestar> i would say yes 10:12:54 <Mark> i know you would thats why i didnt ask you :P 10:13:20 <V453000> I will be around in about 4 hours ready to play 10:13:22 <Dixon> hehe 10:13:29 <Mark> i didnt ask you either :D 10:13:31 <V453000> I guess friday afternoon should be good time? 10:13:31 *** LoPo has joined #openttdcoop 10:13:36 <Mark> yeah i suppose 10:13:48 <Firestar> its already friday afternoon here 10:13:55 <Firestar> be right back 10:13:57 <Mark> i guess some people are actually employed/studying 10:14:09 <hylje> imagine that 10:14:49 <Firestar> back 10:15:06 <PublicServer> *** Firestar has joined company #1 10:15:06 <PublicServer> *** Game unpaused (number of players) 10:15:19 <LoPo> hi 10:15:22 <LoPo> !password 10:15:22 <PublicServer> LoPo: wolves 10:15:26 <Firestar> hi 10:15:26 <Mark> hello 10:15:31 <Dixon> hi 10:15:35 <PublicServer> *** LoPo joined the game 10:17:36 <PublicServer> *** LoPo has joined spectators 10:17:40 <PublicServer> *** LoPo has left the game (leaving) 10:18:51 *** Dixon has left #openttdcoop 10:23:07 *** Bassals has joined #openttdcoop 10:23:12 <Mazur> In the afternoon there are usually more people, who can join. Also, it would be nice if people who can only play in the evening can still join in the initial fun. That's my 2 ¢. 10:29:15 *** sla_ro|master has quit IRC 10:29:25 *** smoovi has quit IRC 10:30:28 <PublicServer> *** Firestar has left the game (leaving) 10:30:29 <PublicServer> *** Game paused (number of players) 10:30:34 *** Firestar has quit IRC 10:31:11 *** Hazzard has joined #openttdcoop 10:31:28 <Hazzard> Hey 10:31:30 <Hazzard> !playercount 10:31:30 <PublicServer> Hazzard: Number of players: 8 (6 spectators) 10:32:18 <Hazzard> !password 10:32:18 <PublicServer> Hazzard: deacon 10:33:22 <PublicServer> *** Game still paused (number of players) 10:33:23 <PublicServer> *** Game unpaused (number of players) 10:33:23 <Hazzard> !playercount 10:33:23 <PublicServer> Hazzard: Number of players: 4 (0 spectators) 10:33:25 <PublicServer> *** Hazzard joined the game 10:33:30 <Hazzard> !playercount 10:33:30 <PublicServer> Hazzard: Number of players: 20 (12 spectators) 10:33:37 <Hazzard> !playercount 10:33:37 <PublicServer> Hazzard: Number of players: 5 (3 spectators) 10:33:43 <Hazzard> !players 10:33:46 <PublicServer> Hazzard: Client 1031 is tycoondemon, a spectator 10:33:46 <PublicServer> Hazzard: Client 1170 is Sietse, a spectator 10:33:46 <PublicServer> Hazzard: Client 1415 is Maraxus, a spectator 10:33:46 <PublicServer> Hazzard: Client 1424 (Orange) is Hazzard, in company 1 (Thomson & Co.) 10:33:46 <PublicServer> Hazzard: Client 1407 (Orange) is Mark, in company 1 (Thomson & Co.) 10:33:54 <Hazzard> !playercount 10:33:54 <PublicServer> Hazzard: Number of players: 5 (3 spectators) 10:34:00 <Hazzard> Lol 10:37:04 <Hazzard> !quickstart 10:37:17 <Hazzard> @quickstart 10:37:18 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 10:38:36 *** smoovi has joined #openttdcoop 10:41:00 <PublicServer> <Hazzard> May I ask if we can start the building stage? 10:47:55 <PublicServer> *** Hazzard has left the game (leaving) 10:47:55 <PublicServer> *** Game paused (number of players) 10:53:31 <Hazzard> !password 10:53:32 <PublicServer> Hazzard: pastor 10:55:30 <PublicServer> *** Hazzard has left the game (processing map took too long) 10:55:30 <PublicServer> *** Hazzard has left the game (connection lost) 10:55:30 <PublicServer> *** Game still paused (number of players) 10:55:32 <Hazzard> Hey V453000, you there? 10:56:05 <PublicServer> *** Game still paused (number of players) 10:56:06 <PublicServer> *** Game unpaused (number of players) 10:56:08 <PublicServer> *** Hazzard joined the game 11:02:17 <Hazzard> !ping 11:02:17 <PublicServer> Hazzard: pong 11:07:52 *** fonsinchen has joined #openttdcoop 11:07:59 <PublicServer> *** Maraxus has left the game (leaving) 11:13:15 *** ODM has quit IRC 11:18:13 <PublicServer> *** Hazzard has joined spectators 11:18:13 <PublicServer> *** Game paused (number of players) 11:19:36 *** Rhamphoryncus has quit IRC 11:20:05 <PublicServer> *** Hazzard has left the game (leaving) 11:21:26 <PublicServer> *** Game still paused (number of players) 11:21:26 <PublicServer> *** Bassals joined the game 11:22:40 <Bassals> perhaps the plan to win will be that of Mazur 11:27:20 <Hazzard> Yes 11:27:24 <Hazzard> Maybe 11:29:02 <Hazzard> !password 11:29:02 <PublicServer> Hazzard: vagues 11:29:21 <PublicServer> *** Game still paused (number of players) 11:29:21 <PublicServer> *** Game unpaused (number of players) 11:29:22 <PublicServer> *** Hazzard joined the game 11:32:29 <PublicServer> *** Hazzard has joined spectators 11:32:29 <PublicServer> *** Game paused (number of players) 11:40:18 *** Firestar has joined #openttdcoop 11:40:49 *** Firestar_ has joined #openttdcoop 11:41:02 <Firestar_> !password 11:41:02 <PublicServer> Firestar_: vagues 11:41:16 <PublicServer> *** Game still paused (number of players) 11:41:16 <PublicServer> *** Game unpaused (number of players) 11:41:17 <PublicServer> *** Firestar joined the game 11:43:49 <PublicServer> *** Firestar has left the game (leaving) 11:43:49 <PublicServer> *** Game paused (number of players) 11:43:53 *** Firestar_ has quit IRC 11:46:02 <PublicServer> *** Hazzard has left the game (leaving) 11:48:19 *** Firestar has quit IRC 11:49:02 *** Absolutis has joined #openttdcoop 11:49:11 <Absolutis> !password 11:49:11 <PublicServer> Absolutis: grassy 11:50:25 <Hazzard> I think we should start the building stage 11:50:28 <PublicServer> *** Game still paused (number of players) 11:50:28 <PublicServer> *** Game unpaused (number of players) 11:50:31 <PublicServer> *** Absolutis joined the game 11:50:58 <PublicServer> <Absolutis> looks like maz is winning 11:52:04 <PublicServer> *** Absolutis has joined spectators 11:52:04 <PublicServer> *** Game paused (number of players) 11:55:42 <Mark> we'll build later today when more people are online 11:56:32 <Mark> instead of just us lazy unemployed asses :) 11:58:48 <tycoondemon> !players 11:58:51 <PublicServer> tycoondemon: Client 1031 is tycoondemon, a spectator 11:58:51 <PublicServer> tycoondemon: Client 1170 is Sietse, a spectator 11:58:51 <PublicServer> tycoondemon: Client 1439 is Bassals, a spectator 11:58:51 <PublicServer> tycoondemon: Client 1451 is Absolutis, a spectator 11:58:51 <PublicServer> tycoondemon: Client 1407 (Orange) is Mark, in company 1 (Thomson & Co.) 11:59:16 <Hazzard> How soon is later? 11:59:26 <Hazzard> I am in China so the times are different 11:59:53 <rane> is this the only openttdcoop channel? 12:00:03 <Absolutis> no 12:00:19 <rane> is there one for the welcome server? 12:00:23 <Absolutis> yep 12:00:39 <Absolutis> #openttdcoop.stable 12:03:45 <Mark> Hazzard: in 3-5 hours 12:04:27 <Hazzard> :( 12:05:14 <tycoondemon> what is a welcome server? 12:08:47 <rane> the welcome server 12:09:23 <Ammler> @wiki Quickstart/stable 12:09:24 <Webster> Ammler: "Quickstart/Stable" (Redirect from "Quickstart/stable"): 12:09:25 <Webster> Ammler: http://wiki.openttdcoop.org/Quickstart/Stable 12:09:26 <Webster> Ammler: Welcome to the Quickstart for the Stable competition server. 12:09:35 <rane> i don't know why it's called Stable though 12:09:46 <Ammler> because it runs stable openttd only 12:09:57 <rane> no it doesn't… 12:10:06 <Ammler> our other servers are usually nightly or any other patchpack 12:10:34 <Ammler> rane don't be a smartass :-P 12:10:47 <Hazzard> I have to agree with rane 12:10:50 <Ammler> of course, we do test the stables there 12:12:10 <Ammler> you have a better name for it? 12:12:57 <rane> the server's name is welcome server i think 12:13:17 <rane> maybe Stable is some legacy thing 12:14:02 <Ammler> sorry, I should know ;-) 12:15:27 *** TWerkhoven[l] has joined #openttdcoop 12:39:02 *** Chris_Booth has joined #openttdcoop 12:39:44 <Chris_Booth> hi 12:39:55 <Mark> gday boothzor 12:40:15 <Chris_Booth> We all aussie now? 12:42:05 <Mark> :P 12:42:15 *** LoPo has quit IRC 12:42:28 <PublicServer> *** Mark has joined spectators 12:47:41 *** Firestar has joined #openttdcoop 12:55:02 <Hazzard> !ping 12:55:02 <PublicServer> Hazzard: pong 12:57:24 <Hazzard> How long is it between the start of building and the first train running normally? 12:58:12 <Mark> about an hour 13:00:06 <Hazzard> An hour?! 13:01:01 <Mark> might be a bit more but doesnt take long :P 13:01:13 <Hazzard> How devolped is the network at that point? 13:01:30 <Mark> well, as lined out in the plan of course :) 13:01:31 *** mfb- has joined #openttdcoop 13:01:31 *** ChanServ sets mode: +o mfb- 13:01:34 <mfb-> hi 13:01:45 <Mark> hello 13:01:50 <Mark> it will need expanding later 13:02:09 <PublicServer> *** Game still paused (number of players) 13:02:11 <PublicServer> *** mfb joined the game 13:02:28 <PublicServer> <mfb> ok 13:02:38 <PublicServer> <mfb> looks like we have a winner? 13:03:17 <Hazzard> Yes 13:03:24 <PublicServer> <mfb> 16 votes... I cannot remember so many in the last 30 PSGs 13:03:41 <Hazzard> :D 13:03:51 <mfb-> building? :) 13:04:05 <Hazzard> :) 13:04:38 <Hazzard> Mark: So that means the all the ML's are completed and hubs built? 13:04:43 <Mark> yeah 13:04:46 <Mark> doesnt take long at all 13:04:51 <Mark> especially not if there's only 4 hubs 13:05:28 <mfb-> @stage Building 13:05:28 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG230 (r23974) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 13:05:42 <mfb-> Mazur ? 13:05:52 <Hazzard> :D 13:05:56 <Mark> we were going to start building later today 13:07:17 <Hazzard> !password 13:07:17 <PublicServer> Hazzard: minces 13:07:43 <PublicServer> *** Game still paused (number of players) 13:07:44 <PublicServer> *** Hazzard joined the game 13:09:55 <PublicServer> *** Absolutis has joined company #1 13:09:55 <PublicServer> *** Game unpaused (number of players) 13:09:59 <PublicServer> <Absolutis> yay, building 13:09:59 <Hazzard> Mark: It seems that still may happen 13:10:59 <PublicServer> <mfb> hmm 13:11:05 <PublicServer> <mfb> where to place the steel mill 13:11:07 <PublicServer> *** Hazzard has joined company #1 13:11:16 <PublicServer> <Absolutis> maybe next to the ridge? 13:11:26 <PublicServer> <Absolutis> hmm, station on a hill? 13:11:29 <PublicServer> <Hazzard> The very nice ridge? 13:11:39 <PublicServer> <Absolutis> yep 13:12:01 <PublicServer> <mfb> we need 2 pickups and one drop at this line 13:12:12 <PublicServer> <mfb> and probably a SLH somewhere 13:12:22 <PublicServer> <mfb> hmm, could fit in 13:12:26 <PublicServer> <mfb> near lloydminster 13:15:16 <PublicServer> <Hazzard> I like the spamming bought land 13:15:34 <PublicServer> <Absolutis> i like trains. 13:15:48 <PublicServer> <Hazzard> Noooooo 13:15:54 <PublicServer> <Absolutis> *splat* 13:16:34 <PublicServer> <mfb> if you build the oil drop there, we need some long SLs for the antler lake region 13:16:45 <PublicServer> <mfb> well, fits in 13:18:09 <PublicServer> <mfb> I would prefer Erail... 13:18:18 <PublicServer> <mfb> @whoever is increasing our rail number 13:18:25 <PublicServer> <Hazzard> Not me 13:19:43 <PublicServer> <Hazzard> So 13:19:49 <PublicServer> <Hazzard> Is there anything I can help with? 13:19:56 <PublicServer> <mfb> build a hub or a station? 13:20:50 <PublicServer> <Hazzard> :o 13:21:00 <PublicServer> <Absolutis> you think that's a bit too little for oil drop? 13:21:08 <Hazzard> @junctionary 13:21:15 <Hazzard> !junctionary 13:21:15 <PublicServer> Hazzard: http://www.openttdcoop.org/wiki/Junctionary 13:21:20 <PublicServer> <mfb> goods drop is the easiest one, BBH is the most difficult I think 13:21:36 <PublicServer> <mfb> probably enough for oil 13:22:10 <PublicServer> <mfb> like this? 13:22:10 <PublicServer> <Hazzard> Are you using oil rigs? 13:22:24 <PublicServer> <Absolutis> oh, only rigs? 13:22:30 <PublicServer> <Absolutis> then that's definitely enough 13:22:37 <PublicServer> <Hazzard> There are no oil wells 13:23:05 *** Firstar has joined #openttdcoop 13:23:24 <Firstar> when will we go to the next stage? 13:23:30 <PublicServer> <mfb> what is placehiolder? 13:23:32 <Firstar> nvm 13:23:34 <PublicServer> <mfb> which next stage? finalizing? 13:23:43 <Firstar> doesnt matter 13:23:47 <Firstar> !password 13:23:47 <PublicServer> Firstar: guilds 13:24:04 <PublicServer> <Hazzard> Placeholder is just so I can see how you build the hub 13:24:10 <PublicServer> <Hazzard> :P 13:24:39 <PublicServer> *** Firestar joined the game 13:25:35 <PublicServer> <mfb> CL5 is a bit annoying 13:26:32 <Mark> @bbh 13:26:32 <Webster> bbh: Back Bone Hub, see also: http://wiki.openttdcoop.org/Backbone_Hub 13:26:42 <Mark> read that rather than copying from the junctionary 13:26:45 <PublicServer> <Bassals> hello! 13:26:51 <PublicServer> *** Bassals has joined company #1 13:26:55 <PublicServer> <Firestar> hi 13:26:57 <PublicServer> <mfb> hi 13:26:59 <PublicServer> <Absolutis> is !here okay for steel mill MSH btw? 13:27:01 <PublicServer> <Bassals> have you guys started? 13:27:12 <Hazzard> I'm not going to try a BBH yet :P 13:27:18 <PublicServer> <mfb> a bit off, but why not 13:28:11 <Bassals> I'm changing the laptop and I come with you guys 13:28:18 <PublicServer> *** Bassals has left the game (leaving) 13:28:20 <PublicServer> <Firestar> k 13:28:33 *** Bassals has quit IRC 13:28:47 <PublicServer> <Firestar> can i help you a bit? 13:29:09 <PublicServer> <mfb> who is "you"? 13:29:35 <PublicServer> <Firestar> Absolutis 13:29:38 <PublicServer> <Absolutis> sure 13:32:52 <PublicServer> *** Mark has joined company #1 13:33:29 <PublicServer> <Hazzard> Do you just buldoze the forrest? 13:33:35 <PublicServer> <Mark> what forest :P 13:33:41 <PublicServer> <Mark> press X and there is no forest 13:33:43 <PublicServer> <Absolutis> wait it to die 13:33:57 <PublicServer> <Absolutis> the industry 13:34:15 <PublicServer> <Hazzard> How long do you think that will take? 13:34:23 *** bassals has joined #openttdcoop 13:34:25 <bassals> !password 13:34:25 <PublicServer> bassals: mildew 13:34:37 <PublicServer> *** bassals joined the game 13:34:39 <PublicServer> <Absolutis> well 13:34:49 <PublicServer> <Absolutis> it will at least be before we start 13:35:43 <PublicServer> <Mark> hm i always forget to add a nice bridge set 13:36:29 <PublicServer> *** Absolutis has left the game (leaving) 13:36:31 <PublicServer> <bassals> is it CL5 and coop-TF? 13:36:33 <PublicServer> <mfb> right 13:38:11 <PublicServer> <bassals> we will deliver goods to Acme 13:38:14 <PublicServer> <bassals> nice :-D 13:44:25 *** Chris_Booth has quit IRC 13:47:08 <PublicServer> <Mark> feel free to signal my ugly-ass bbh if you're bored :) 13:47:20 <PublicServer> <Hazzard> Who? 13:47:23 <PublicServer> <Mark> anyone 13:47:34 <PublicServer> <Hazzard> Okedoke 13:47:50 <PublicServer> <mfb> crap 13:47:53 <PublicServer> <Mark> btw mfb, i kicked your ass :P 13:48:27 <PublicServer> <mfb> I am building like 50% of the time only :p 13:49:13 <PublicServer> <mfb> that is so ugly :( 13:49:27 <PublicServer> <mfb> one waiting bay had 4 tiles 13:49:46 <PublicServer> <Mark> use pbs at the split before it :P 13:49:48 <PublicServer> <Mark> saves you a tile 13:49:56 <PublicServer> <mfb> would give 4.5 13:49:59 <PublicServer> <Mark> although it is ugly :) 13:50:01 <PublicServer> <mfb> that is the ugly part 13:50:01 <PublicServer> <Mark> oh 13:50:03 <PublicServer> <mfb> :D 13:50:07 <PublicServer> <mfb> well, I solved it 13:50:17 <PublicServer> <mfb> but now it looks ugly 13:50:32 <PublicServer> <Hazzard> I have read a lot of conflickting things about how to signal synced bridges 13:50:46 <PublicServer> <Mark> just use normal signals 13:50:48 <PublicServer> <Mark> especially for short ones 13:50:59 <PublicServer> <Mark> doesnt really matter if you use pbs/presignals/normal on those 13:51:06 <PublicServer> <Hazzard> Ok 13:51:29 <PublicServer> <Mark> (im sure V has something to say about that though) 13:51:39 <PublicServer> <Hazzard> Uhoh? 13:51:47 <PublicServer> <Mark> he always has something to say 13:51:50 <PublicServer> <Mark> about anything :P 13:51:58 <PublicServer> <mfb> just do what Mark said :p 13:53:29 *** Dixon has joined #openttdcoop 13:54:08 <tycoondemon> is the stable server new? 13:54:16 <PublicServer> <Mark> not really 13:54:22 <PublicServer> <Mark> about a year old (?) 13:54:29 <PublicServer> <mfb> more 13:54:30 <Dixon> !password 13:54:30 <PublicServer> Dixon: falcon 13:54:43 <PublicServer> <mfb> CL5 13:54:44 <PublicServer> *** Dixon: joined the game 13:54:52 <tycoondemon> hmm 13:55:11 <PublicServer> <Dixon:> hi 13:55:17 <PublicServer> <mfb> that does not work like this 13:55:17 <PublicServer> <Hazzard> Hello 13:55:59 <PublicServer> <mfb> do it like this 13:56:13 <PublicServer> <Hazzard> Who are you talking to? 13:56:19 <PublicServer> <Firestar> me 13:56:19 <PublicServer> <mfb> MSH01 13:56:21 <PublicServer> <mfb> no idea who 13:56:55 <PublicServer> <Mark> just call them BBHs 13:56:59 <PublicServer> <mfb> try to leave some tiles between the MLs 13:57:05 <PublicServer> <Mark> there can be SLHs on the branches so they're BBHs 13:57:05 <PublicServer> <mfb> easier to add SLHs then 13:57:28 <PublicServer> <mfb> now we have two BBH01 13:57:34 <PublicServer> <mfb> my sign was there first :p 13:57:40 <PublicServer> <Mark> fine :P 13:57:42 <PublicServer> <Firestar> i already made one line fromBBH 01 13:57:57 <PublicServer> <Mark> try to leave some mroe room 13:58:12 <PublicServer> <Mark> saves moving a busy ML when trying to build a SLH later on 13:59:42 <PublicServer> <Hazzard> ooh 13:59:49 <PublicServer> <Hazzard> I almost left myself open to a grammar nazi 13:59:56 <PublicServer> <Mark> :P 14:00:06 <PublicServer> <Mark> and saved yourself just in time 14:00:44 <PublicServer> <Firestar> magic dozer isnt on i guess 14:00:55 <PublicServer> <Mark> probably not 14:00:59 <PublicServer> <Hazzard> erm 14:01:01 <PublicServer> <Mark> its dangarous in cargo games 14:01:11 <PublicServer> <Mark> dangerous* 14:01:18 <hylje> let's get dangerous 14:03:53 <PublicServer> <mfb> not with a tile in between of course ;) 14:04:07 <PublicServer> <Hazzard> ? 14:04:09 <PublicServer> <Mark> :P 14:04:23 <PublicServer> <Hazzard> I have no idea which coments are directed at who 14:04:25 <PublicServer> <mfb> see sign "try to..." 14:06:11 <PublicServer> <Mark> tip for ML builders: look at !curves 14:06:25 <PublicServer> <Mark> if you keep the curves equally long signalling will stay aligned when autosignalling 14:06:39 <Hazzard> !curves 14:06:43 <PublicServer> <mfb> did you mean "difference of 2"? 14:06:53 <PublicServer> <mfb> and who cares about that? 14:06:59 <PublicServer> <Mark> looks prettier :) 14:07:21 <PublicServer> <Mark> suppose it doesnt matter than much nowadays as we got bridges over signals... 14:07:27 <PublicServer> <Mark> since like 5 years 14:08:46 <PublicServer> <mfb> I just look how it fits into the landscape and build it like this 14:09:24 <PublicServer> <Mark> im not bothered at all really, just a little tip most people probably didnt know about :) 14:10:36 <PublicServer> <Mark> good point 14:13:14 <PublicServer> <mfb> try ctrl+drag at the signals 14:13:16 <PublicServer> <mfb> near Gunn 14:13:30 <PublicServer> <mfb> well 14:13:36 <PublicServer> <mfb> with a one-way signal :p 14:13:54 <PublicServer> <Hazzard> Wow 14:14:04 <PublicServer> <Hazzard> Is that part of openttd? 14:14:10 <PublicServer> <mfb> of course 14:14:21 <PublicServer> <Hazzard> Why have I not known about this 14:14:28 <PublicServer> <Sietse> heya 14:14:34 <PublicServer> *** Sietse has joined company #1 14:15:15 <PublicServer> <mfb> like this? 14:17:26 <PublicServer> <Mark> oh remember tto, one signal at a time :) 14:17:33 <PublicServer> <mfb> :D 14:18:03 <PublicServer> <Hazzard> Ahh 14:18:33 <PublicServer> <Hazzard> Scott Joplin ragtimes 14:18:35 <PublicServer> <Hazzard> Good music 14:19:01 <PublicServer> <mfb> is there any oil goods pickup in progress? 14:19:21 <PublicServer> <Hazzard> No 14:20:30 <PublicServer> <mfb> evil 14:20:44 <PublicServer> <mfb> more trees? 14:22:56 <PublicServer> <Firestar> ill be back in 15-20 min 14:26:44 <PublicServer> <mfb> really, use trees ;) 14:27:00 <PublicServer> <Dixon:> whos bribing 14:27:03 <PublicServer> <Hazzard> Me 14:27:09 <PublicServer> <mfb> whoever bribes 14:27:15 <PublicServer> <mfb> wait, what is wrong at eckville? 14:27:44 <PublicServer> <Dixon:> ? 14:27:48 <PublicServer> <mfb> BBH should come first there 14:28:03 <PublicServer> <Hazzard> ? 14:28:13 <PublicServer> <mfb> eckville <- town name 14:28:43 <PublicServer> <Hazzard> I know 14:28:43 <PublicServer> <mfb> and the only place where I see some construction 14:29:21 <PublicServer> <Hazzard> :\ My bad 14:30:09 <PublicServer> *** {TWerkhoven[l]} joined the game 14:36:12 <PublicServer> <Firestar> back 14:36:18 *** fonsinchen has quit IRC 14:36:50 <PublicServer> <Dixon:> lol 14:36:52 <PublicServer> <Hazzard> That time it wasnt me 14:36:58 <PublicServer> <mfb> who bribes everything all the time? 14:36:59 <PublicServer> <Dixon:> oh 14:37:11 <Maraxus> !password 14:37:11 <PublicServer> Maraxus: delude 14:37:22 <PublicServer> <Dixon:> not me i use trees 14:37:25 <PublicServer> *** Maraxus joined the game 14:37:29 <PublicServer> <Maraxus> hi 14:41:15 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 14:41:46 <Hazzard> !junctionary 14:41:46 <PublicServer> Hazzard: http://www.openttdcoop.org/wiki/Junctionary 14:42:54 <PublicServer> <mfb> need diagonal bridges :/ 14:43:11 <PublicServer> <mfb> that has no similarity with a circle now 14:43:23 <PublicServer> <Hazzard> ? 14:43:37 <PublicServer> <mfb> BBH03 14:44:15 <PublicServer> <mfb> on paper, it this looks lilke a circle :D 14:44:25 <PublicServer> <Hazzard> You dray out the design first? 14:44:35 <PublicServer> <mfb> in this case, I did 14:44:39 <PublicServer> <Dixon:> what paper you using :) 14:45:01 <PublicServer> <mfb> well, "paper" 14:45:03 <PublicServer> <mfb> paint :p 14:45:18 <PublicServer> <Hazzard> :) 14:47:46 <V453000> !password 14:47:46 <PublicServer> V453000: wested 14:47:54 <PublicServer> <V453000> hi 14:47:56 <PublicServer> <mfb> hi 14:47:57 <PublicServer> *** V453000 joined the game 14:47:58 <PublicServer> <Maraxus> hi V 14:47:58 <PublicServer> <Dixon:> hi 14:48:02 <PublicServer> <Firestar> hi 14:48:24 <PublicServer> <Hazzard> CCCCOMBO BREAKER 14:48:43 <PublicServer> <Hazzard> Sorru 14:48:49 <PublicServer> <Hazzard> Sorry 14:49:00 <PublicServer> <Hazzard> Couldn't resist 14:51:08 <PublicServer> <Hazzard> It looks like a half circle 14:51:37 <PublicServer> <mfb> yeah 14:51:51 <PublicServer> <V453000> someone intends to build goods pickup at refinery or shall I? 14:52:13 <PublicServer> <mfb> I think this is still free 14:52:44 <PublicServer> <V453000> who built the drop anyway? 14:52:54 <PublicServer> <mfb> absolutis 14:52:56 <PublicServer> <V453000> thought so 14:53:02 <PublicServer> <mfb> :D 14:53:20 <PublicServer> <mfb> the forest went from 36/month to 96 since then 14:53:30 <PublicServer> <V453000> progress. :D 14:53:40 <PublicServer> <mfb> in the wrong direction :D 14:55:30 <PublicServer> <Hazzard> G'night guys 14:55:34 <PublicServer> <V453000> see you 14:55:37 <PublicServer> <Mark> cya 14:55:39 <PublicServer> <Hazzard> Have fun 14:55:41 <PublicServer> <Firestar> cya 14:55:41 <PublicServer> <mfb> cu 14:55:41 <PublicServer> <Maraxus> cu 14:55:43 <PublicServer> <Dixon:> bye 14:55:45 <PublicServer> *** Hazzard has left the game (leaving) 14:55:51 <Hazzard> :) 14:55:53 *** Hazzard has quit IRC 14:56:47 <PublicServer> <mfb> boring ML connections to do at BBH03 if someone wants 14:57:04 *** sla_ro|master has joined #openttdcoop 14:58:06 <PublicServer> <Dixon:> ig got go cya all later 14:58:12 <PublicServer> <mfb> cu 14:58:18 <PublicServer> <V453000> later 14:58:20 <PublicServer> *** Dixon: has joined spectators 14:58:24 <PublicServer> <Maraxus> cu 14:58:24 <PublicServer> <Firestar> cya 14:58:24 <PublicServer> *** Dixon: has left the game (leaving) 14:59:10 *** Dixon has quit IRC 15:06:06 <PublicServer> <mfb> thanks 15:06:10 <PublicServer> <Firestar> np 15:11:29 <PublicServer> <V453000> gravity =D 15:11:56 <PublicServer> <mfb> :p 15:12:04 <PublicServer> <mfb> nice overflow design at oil 15:12:18 <PublicServer> <V453000> Mark: wtf are "wtf presignals" 15:12:50 <PublicServer> <mfb> just removing the exit signal would do the same 15:12:56 <PublicServer> <V453000> exactly 15:13:47 <PublicServer> <V453000> but if you look how lazy Mark is for example at the bridges, you can tell that he wouldnt build it if he thought it does nothing ;) 15:13:57 <PublicServer> <mfb> lol 15:15:02 <Mark> youre lazy 15:15:03 <PublicServer> <mfb> 3-line design? 15:15:04 <Mark> and fat 15:15:08 <Mark> dunno why i did that :P 15:15:22 <PublicServer> <V453000> well you do it a lot so I was wondering 15:15:40 <PublicServer> <Firestar> be right back 15:15:48 <Mark> yeah dont know really :) 15:15:51 <Mark> looks cleaner 15:15:58 <PublicServer> <V453000> not really 15:16:02 <PublicServer> <V453000> just shows there is a gap 15:16:28 <PublicServer> <V453000> which doesnt have to be there in some cases 15:17:34 *** theholyduck has joined #openttdcoop 15:18:56 <PublicServer> <Firestar> back 15:20:35 <PublicServer> <mfb> keep the symmetry? :D 15:21:04 <PublicServer> <V453000> ah that 15:21:06 <PublicServer> <V453000> idk 15:21:08 <PublicServer> <V453000> yet 15:21:23 <PublicServer> <V453000> probably not though 15:30:36 <PublicServer> <bassals> what's the meaning of the exit presignals before depots? 15:30:50 <PublicServer> <Mark> trains cant leave the depot if its red 15:30:52 <PublicServer> <mfb> depots have an entry signal inside 15:30:58 <PublicServer> <bassals> no no 15:31:05 <PublicServer> <bassals> in the entrance 15:31:08 <PublicServer> <bassals> like factory drop 15:31:10 <PublicServer> <mfb> ? 15:31:21 <PublicServer> <bassals> oh, they're gone XD 15:31:23 <PublicServer> <V453000> uh 15:31:29 <PublicServer> <V453000> there are many issues in the station 15:31:35 <PublicServer> <mfb> hmm 15:31:37 <PublicServer> <mfb> right 15:31:47 <PublicServer> <mfb> ok, something to do later 15:32:01 <PublicServer> <Mark> i dont think that overflow works 15:32:12 <PublicServer> <mfb> it does not 15:32:14 <PublicServer> <V453000> it probably does 15:32:17 <PublicServer> <mfb> and it is completely pointless 15:32:27 <PublicServer> <V453000> and yes, pointless on drop 15:32:49 <PublicServer> <bassals> hey? 15:33:04 <PublicServer> <V453000> that solves it too I guess :d 15:33:12 <PublicServer> <V453000> who nuked it? 15:33:17 <PublicServer> <Firestar> myself 15:33:27 <PublicServer> <V453000> didnt care to hear the issues? 15:33:38 <PublicServer> <Mark> it wasnt unfixable really 15:33:40 <PublicServer> <Firestar> not really 15:34:02 <PublicServer> <Mark> it would've worked fine 15:35:05 <PublicServer> <Firestar> im just not a really good player of ottd. and if there would be too much trains at the station... 15:35:17 <PublicServer> <Mark> so fix it when its overloaded 15:35:29 <PublicServer> <V453000> well you wont learn by just killing it 15:35:35 <PublicServer> <Mark> most of the network will have to be rebuilt at some point 15:37:42 <PublicServer> <Firestar> lol we could transport goods (beer)+ 15:38:12 *** Zeknurn has joined #openttdcoop 15:38:48 <PublicServer> <V453000> what do you think is oil refinedy pickup going to be called like 15:38:54 <PublicServer> <V453000> OH, which bad person called it this way 15:40:04 <PublicServer> <Firestar> we should transport from factory some beer too ya know 15:40:15 <PublicServer> <mfb> where do we get the beer? 15:40:40 *** Zeknurn` has quit IRC 15:40:42 <PublicServer> <Firestar> factory makes goods and loads on the goods (beer) trains ya know 15:40:54 <PublicServer> <Mark> firs has beer 15:41:04 <PublicServer> <Mark> or it doesnt actually, just a brewery 15:41:14 <PublicServer> <V453000> Alcohol ... :/ 15:41:20 <PublicServer> <mfb> wtf 15:43:16 <PublicServer> <bassals> probably they consume a lot of beer in Acme 15:43:19 <PublicServer> <Mark> there's your next project V, alcoholic industry set 15:43:33 <PublicServer> <V453000> lol 15:44:27 <PublicServer> <V453000> I did consider doing something more static afterwards, but probably not industries 15:44:42 <PublicServer> <V453000> some infrastructure might be likely 15:45:00 <Mark> better dirt roads 15:45:09 *** ODM has joined #openttdcoop 15:45:09 *** ChanServ sets mode: +o ODM 15:45:10 <Mark> thats an easy one for you :P 15:45:45 <PublicServer> <V453000> why? :o 15:46:04 <PublicServer> <V453000> firstly there are NA roads which look great and secondly why easy :D 15:46:30 <PublicServer> <V453000> I actually think stuff which is very repetitive has to be done a bit carefully so the texture doesnt suck 15:47:08 <PublicServer> <V453000> thankfully it doesnt have nowhere near the amount of sprites a train set has so you can focus on them a bit more :) 15:47:38 <Mark> they should look more track-ish imo :) 15:47:41 <PublicServer> <Firestar> does anyone know the town T & E Trailer park? 15:47:52 <Mark> yeah its in alberta 15:48:02 <PublicServer> <V453000> ah I see :) trackish :) 15:48:14 <PublicServer> <V453000> well, pay me money so I dont have to go to work and anything is possible :D 15:48:24 <PublicServer> <V453000> :P 15:48:42 <Mark> hehe 15:48:47 <Mark> lets see if nuts is any good first :P 15:48:51 <PublicServer> <V453000> :D 15:49:51 <Ammler> there is a nuts release? 15:49:59 <PublicServer> <V453000> not yet 15:51:25 <PublicServer> <Maraxus> are you going for a second try with the factory drop/pickup, Firestar? 15:51:35 <PublicServer> <Firestar> idk 15:51:38 <PublicServer> <Firestar> maybe 15:53:04 <PublicServer> <mfb> wtf 15:53:04 <PublicServer> <Firestar> lol 15:54:22 <PublicServer> <Firestar> four steel mills near each other 15:55:23 *** Mucht has joined #openttdcoop 15:55:23 *** ChanServ sets mode: +o Mucht 16:00:27 *** Ayero has joined #openttdcoop 16:00:28 <Ayero> !password 16:00:28 <PublicServer> Ayero: topped 16:00:34 <PublicServer> *** Ayero has left the game (connection lost) 16:00:48 <PublicServer> <mfb> firestar: the third line is not done yet? 16:00:50 <PublicServer> *** Ayero joined the game 16:01:10 <PublicServer> <Firestar> k 16:01:12 <PublicServer> <mfb> I'm thinking about a third way to build it 16:02:06 <PublicServer> <Firestar> who made those two engines in mazurs plan? 16:03:46 <PublicServer> <mfb> I made the train near the plan 16:04:06 <PublicServer> <Firestar> and who made the train IN the plan? 16:04:25 <PublicServer> <V453000> is that important somehow ? :D 16:04:44 <PublicServer> <Firestar> not :D 16:05:58 <PublicServer> <mfb> we never had hills there 16:06:20 <PublicServer> <Firestar> i TF it earlier 16:06:28 <PublicServer> <mfb> really? 16:06:30 <PublicServer> <bassals> why is it stopped? 16:06:32 <PublicServer> <Firestar> ye 16:06:38 <PublicServer> <mfb> ... 16:06:46 <PublicServer> <mfb> what is stopped? 16:06:52 <PublicServer> <Firestar> what 16:07:14 <PublicServer> <bassals> the train in the plan -_- 16:07:20 <PublicServer> <mfb> wtf 16:07:30 <PublicServer> <mfb> what is so important about that train? 16:07:36 <PublicServer> <V453000> absolutely no clue 16:07:46 <PublicServer> <V453000> OMG its a train 16:07:56 <PublicServer> <Firestar> me neithter 16:08:16 <PublicServer> *** XeryusTC joined the game 16:08:24 <PublicServer> <XeryusTC> w00t, mazur won :D 16:08:39 <PublicServer> <Firestar> hi XeryusTC 16:08:49 <PublicServer> <bassals> all because of you XeryusTC 16:09:04 <PublicServer> <mfb> common line is too long :/ 16:09:10 <PublicServer> <Firestar> i changed my mind 16:09:12 <PublicServer> <XeryusTC> can i claim a main station? 16:09:33 <PublicServer> <mfb> factory and saw/steel mill 16:09:33 <PublicServer> <XeryusTC> for some timelapsing later on 16:09:33 <PublicServer> <Ayero> your all important train crashed =\ 16:09:33 <PublicServer> <Firestar> you can claim factory drop pickup 16:09:37 <PublicServer> <Firestar> if you want 16:10:36 <PublicServer> *** Mazur joined the game 16:11:12 <PublicServer> <Mazur> You're all morons, you know that, right? 16:11:20 <PublicServer> <V453000> I do 16:11:23 <PublicServer> <XeryusTC> :D 16:11:28 <PublicServer> <mfb> ? :D 16:11:42 <PublicServer> <Firestar> :D 16:12:09 <PublicServer> <V453000> Mazur: still better than when getting voted, saying "OMG the plan so wont work" and leaving the game for good 16:12:19 <PublicServer> <V453000> getting bored in the process 16:12:40 <PublicServer> <V453000> like someone :) 16:13:18 <PublicServer> <XeryusTC> anyone mind if i claim saw/steel mill now and build it later tonight? 16:13:36 <PublicServer> <Mazur> V453000: I might yet, at that. 16:13:55 <PublicServer> <V453000> you definitely wont show us a theater like mr. Booth did 16:15:49 <PublicServer> <Mazur> That's a slur on my thespian abilities. 16:17:05 <PublicServer> <XeryusTC> Mazur: btw, we are not all morons, basically only mfb is ;) 16:17:16 <PublicServer> <V453000> xD 16:17:19 <mfb-> hey 16:17:22 <PublicServer> <Firestar> xD 16:17:28 <PublicServer> <V453000> I call a vote to ban XeryusTC 16:17:34 <PublicServer> <V453000> vote passed 16:17:43 *** valhallasw has joined #openttdcoop 16:17:46 <PublicServer> <XeryusTC> oh, and V453000 is also a moron :P 16:18:04 <PublicServer> <mfb> you have my vote too, V 16:18:06 <PublicServer> <Firestar> i call a vote to punish XeryusTC 16:23:00 <PublicServer> <mfb> leave some space between the directions 16:33:08 <PublicServer> <mfb> V: do you plan to change the oil drop, too? 16:33:22 <PublicServer> <V453000> not sure 16:33:36 <PublicServer> <V453000> I dont think I need to 16:34:00 <PublicServer> <V453000> no that wouldnt be that way 16:34:06 <PublicServer> <Firestar> i think some one coukd make the factory drop station 16:34:08 <PublicServer> <V453000> but the station is pretty bad anyway 16:34:15 <PublicServer> <mfb> +pickup 16:34:18 <PublicServer> <V453000> one half has 3 joins, other has 2 16:34:21 <PublicServer> <V453000> and on wrong places 16:34:36 <PublicServer> <mfb> hmm.. right 16:34:42 <PublicServer> <mfb> well that is easy to fix 16:35:56 <PublicServer> <V453000> ... 16:36:10 <PublicServer> <V453000> why? 16:36:20 <PublicServer> <mfb> split for oil drop? 16:36:26 <PublicServer> <V453000> like this? 16:36:36 <PublicServer> <mfb> still thinking 16:36:38 <PublicServer> <V453000> these two lines dont have to cross there 16:37:12 <PublicServer> <mfb> that is good 16:37:23 <PublicServer> <mfb> not so deep 16:37:45 *** Progman has joined #openttdcoop 16:42:25 <PublicServer> <XeryusTC> back 16:42:45 <PublicServer> <Firestar> back 16:42:51 <PublicServer> <Firestar> back 16:42:55 <PublicServer> <XeryusTC> good to know that ; and : get sorted before ! :o 16:43:19 <PublicServer> <Mazur> Jeff Beck? 16:43:21 <PublicServer> <mfb> - too 16:43:41 <PublicServer> *** mfb has joined spectators 16:43:43 <PublicServer> <mfb> afk 16:43:46 <PublicServer> <Firestar> cya 16:43:48 <PublicServer> <mfb> one BBH is left 16:46:59 *** Mucht has quit IRC 16:47:54 <PublicServer> <V453000> I hate not having ISR 16:48:12 <PublicServer> <XeryusTC> we dont have it? 16:48:14 <PublicServer> <XeryusTC> RAGE! 16:48:20 <PublicServer> <V453000> ask lord Mark 16:56:26 <PublicServer> <V453000> refinery should be complete 16:56:48 <PublicServer> <XeryusTC> \o/ 16:57:14 <PublicServer> <Mazur> Except for the bit waiting for the forest to die, of course/ 16:57:44 <PublicServer> <Firestar> hey mazur ya could see what "spawned" in your plan 17:04:43 <PublicServer> *** Maraxus has joined spectators 17:05:08 *** Joosta has joined #openttdcoop 17:05:30 <Joosta> !password 17:05:30 <PublicServer> Joosta: boding 17:05:44 <PublicServer> *** Joosta joined the game 17:09:04 <PublicServer> *** XeryusTC has left the game (leaving) 17:14:28 <PublicServer> *** Joosta has left the game (leaving) 17:15:26 *** Joosta has quit IRC 17:16:00 <PublicServer> *** V453000 has left the game (leaving) 17:18:44 <PublicServer> *** Firestar has left the game (leaving) 17:18:48 <PublicServer> <Mazur> Noone brave enough to build the last BBH? 17:19:06 <Firstar> no 17:19:25 <Firstar> not even factory stations 17:20:55 <PublicServer> <Mazur> Nor I, to be fair. 17:21:10 <PublicServer> <Mazur> Besides, dinner is on the way. 17:21:16 <PublicServer> <Mazur> later. 17:21:19 <PublicServer> *** Mazur has left the game (leaving) 17:24:53 <Mazur> If you need me, just mention my nickname and I'll ignore you in hte order received. 17:29:12 <PublicServer> *** Ayero has left the game (leaving) 17:31:26 *** fonsinchen has joined #openttdcoop 17:39:47 *** Chris_Booth has joined #openttdcoop 17:41:16 <Firstar> hi CB 17:48:38 *** Chris_Booth has quit IRC 17:49:46 *** Chris_Booth has joined #openttdcoop 17:52:40 <PublicServer> <mfb> who needs help? 17:52:46 <PublicServer> <mfb> the sea? 17:54:21 <PublicServer> *** mfb has joined company #1 17:54:36 *** Ayero has quit IRC 17:54:49 <PublicServer> <mfb> what happened at the factory? 17:55:25 <Firstar> nothing i was bored XD 17:55:45 <PublicServer> <mfb> not bored enough to build it :p 17:56:11 <PublicServer> *** mfb has left the game (general timeout) 17:56:11 <PublicServer> *** mfb has left the game (connection lost) 17:56:28 <mfb-> "Your computer is too slow to keep up with the server" wtf 17:56:36 <mfb-> !password 17:56:36 <PublicServer> mfb-: fronds 17:57:04 <Firstar> wasnt brave enough 17:57:08 <PublicServer> *** mfb has left the game (connection lost) 17:57:16 <PublicServer> *** Maraxus has joined company #1 17:57:23 <Firstar> !password 17:57:23 <PublicServer> Firstar: fronds 17:57:36 <mfb-> it can keep up with >2k trains and large towns, but not this simple map? I doubt that 17:58:06 <Firstar> i just dont know how to make the entrance / exit lines 17:58:55 <Firstar> !password 17:58:55 <PublicServer> Firstar: wested 17:59:00 <mfb-> maybe you can look at similar stations? 17:59:12 <PublicServer> *** Firestar joined the game 17:59:20 <PublicServer> <Maraxus> I can show you something that might work... 17:59:47 <PublicServer> *** {TWerkhoven[l]} joined the game 18:00:35 <PublicServer> <Firestar> i meant the junctions 18:10:41 <PublicServer> <Maraxus> exit needs to be balanced as well 18:11:12 <PublicServer> <Firestar> and thats what i dont know how to 18:14:06 <mfb-> oh well 18:14:17 <mfb-> merging and splitting the lines is easy 18:14:36 <mfb-> can be done like in any side of any BBH 18:21:18 <PublicServer> <Firestar> thx Maraxus 18:21:24 <PublicServer> <Maraxus> np 18:37:32 <PublicServer> <Firestar> hey Maraxus check !her 18:38:43 <PublicServer> <Maraxus> :) 18:43:00 <PublicServer> <Firestar> will i get a like for !OPENTTD? 18:43:30 <PublicServer> <Mark> no certainly not 18:43:37 <PublicServer> <Firestar> check the sign 18:43:41 <PublicServer> <Mark> i have 18:43:45 <PublicServer> <Mark> and, certainly not 18:43:55 <PublicServer> <Firestar> just a joke 18:44:01 <PublicServer> *** XeryusTC joined the game 18:44:13 <PublicServer> <Firestar> wb 18:44:35 <PublicServer> <XeryusTC> ty 18:56:37 <PublicServer> <Firestar> ill be back insome minutes 18:58:38 <PublicServer> *** Firestar has left the game (leaving) 19:01:29 *** Tray has joined #openttdcoop 19:01:35 <Tray> !password 19:01:35 <PublicServer> Tray: ignite 19:02:16 <PublicServer> *** Tray joined the game 19:14:46 <PublicServer> <Mark> X timelapsing? :) 19:14:52 <PublicServer> <XeryusTC> not yet 19:20:40 *** Mucht has joined #openttdcoop 19:20:41 *** ChanServ sets mode: +o Mucht 19:24:10 *** fonsinchen has quit IRC 19:26:08 <Firstar> !password 19:26:08 <PublicServer> Firstar: yeasts 19:26:27 <XeryusTC> i will start recording when my connection restabilises 19:26:38 <XeryusTC> which might not happen before my sister leaves :o 19:27:12 <Firstar> when will she leave? 19:27:54 <Firstar> !password 19:27:54 <PublicServer> Firstar: forded 19:28:09 <PublicServer> *** Firestar joined the game 19:37:17 <PublicServer> <Firestar> i wish magic dozer would be on then i could remove the sawmill at facory stations 19:37:25 <PublicServer> <Firestar> *factory 19:38:22 *** ODM has quit IRC 19:38:40 *** ODM has joined #openttdcoop 19:38:41 *** ChanServ sets mode: +o ODM 19:42:12 *** Absolutis has quit IRC 19:49:43 <V453000> !password 19:49:43 <PublicServer> V453000: urning 19:49:53 <PublicServer> *** V453000 joined the game 19:49:57 <PublicServer> <V453000> o/ 19:49:58 <XeryusTC> am recording btw 19:50:57 <PublicServer> <Firestar> hi V453000 19:51:29 <PublicServer> <Firestar> i cant even remember when you last time recorded XeryusTC 19:51:43 <PublicServer> <XeryusTC> december probably 19:52:10 <PublicServer> <Firestar> your making the iron ore/wood drop forthe steel mill/sawmill right? 19:52:15 <PublicServer> <XeryusTC> yes 19:52:23 <PublicServer> <V453000> for what else :D 19:52:41 <PublicServer> <Firestar> the pickup? 19:53:04 <PublicServer> <V453000> well if it is ore/wood then it is quite clear isnt it :) 19:53:14 <PublicServer> <XeryusTC> hmm xD 19:53:21 <PublicServer> <Firestar> well i renamed it right now 19:53:32 <PublicServer> <XeryusTC> i like all caps :P 19:53:33 <PublicServer> <V453000> oh :> 19:54:13 <PublicServer> <XeryusTC> don't help pls 19:54:31 <PublicServer> *** TWerkhoven[l] has left the game (general timeout) 19:54:31 <PublicServer> *** TWerkhoven[l] has left the game (connection lost) 19:54:50 <burns> !password 19:54:50 <PublicServer> burns: urning 19:55:04 <PublicServer> *** condac joined the game 19:56:43 <PublicServer> <Firestar> are you creating a mountain here too or what V? XD 19:56:57 <PublicServer> <V453000> hm? 19:57:03 <PublicServer> <Firestar> cause lot of TF 19:57:10 <PublicServer> <V453000> not that much 19:57:28 <PublicServer> <XeryusTC> back in ye olde days i would've flattened the place :P 19:57:40 <PublicServer> <Firestar> good old times 19:57:43 <PublicServer> <V453000> yes because you are a noob, I am going to use the downhill for mergers instead 19:57:46 <PublicServer> <V453000> :P 19:58:04 <PublicServer> <Firestar> gravity mergers? 19:58:11 <PublicServer> <V453000> yey 19:58:11 <PublicServer> <XeryusTC> DON'T CHALLENGE MY SKILL 19:58:24 <PublicServer> <XeryusTC> "gravity mergers" are so 2006 19:58:36 <PublicServer> <Firestar> your skill is as good as Vs. (almost) 20:00:16 <PublicServer> <XeryusTC> V, are my zigzags slow? 20:00:41 <PublicServer> <V453000> hm :D 20:00:45 <PublicServer> <XeryusTC> i knew it xD 20:00:47 <PublicServer> <V453000> lots of slows there 20:00:50 <PublicServer> *** condac has left the game (leaving) 20:00:59 <PublicServer> <XeryusTC> oh lol xD 20:03:09 <PublicServer> <Firestar> how will you merg the three lines into two? 20:03:27 <PublicServer> <XeryusTC> i will call this time lapse: what happens if you dont play this game for a couple of months 20:03:31 <PublicServer> <V453000> not making it for 2 20:04:34 <PublicServer> <Firestar> i know what happens when you dont play for some onths 20:04:41 <PublicServer> <Firestar> *months sometimes 20:05:59 <PublicServer> <Firestar> when did Lloyminster die? 20:06:15 <PublicServer> <V453000> I guess when XeryusTC looked at it 20:06:17 <PublicServer> <V453000> it ran away 20:06:20 <PublicServer> <V453000> it didnt die 20:06:35 *** Chris_Booth has quit IRC 20:06:35 <PublicServer> <XeryusTC> had to take a phone call xD 20:07:05 <PublicServer> <Firestar> dont say anything bad bout xeryus 20:07:17 <PublicServer> <Firestar> at least i like him 20:07:31 <PublicServer> <XeryusTC> yeah V! don't piss of my fanboy! 20:07:38 <PublicServer> <Firestar> xD 20:07:40 <PublicServer> <V453000> on your one fanboy :) 20:07:50 <PublicServer> <Firestar> he has more 20:07:58 <PublicServer> <XeryusTC> at least i have one ;) 20:07:59 <PublicServer> <V453000> you use multiple nicks Firestar? 20:08:06 <PublicServer> <Firestar> no 20:08:20 <PublicServer> <Firestar> i know some other people too whio like him 20:08:30 <PublicServer> <V453000> hm thats surprising 20:08:32 <PublicServer> <V453000> xD 20:08:46 <PublicServer> <XeryusTC> don't diss my 60 ish youtube subscribers :P 20:09:08 <PublicServer> <V453000> xd 20:09:30 <PublicServer> <V453000> all my arguments are invalid now 20:09:43 <bassals> are you writing signs in his station or something? 20:10:14 <PublicServer> <Firestar> can we do that in OTTD? 20:11:18 <PublicServer> <XeryusTC> rage 20:12:24 <PublicServer> <Firestar> V can you somehow make that damn sawmill at Factory Pickup disappear? 20:12:38 <PublicServer> <V453000> if you cant, I cant 20:12:43 <PublicServer> <V453000> client == client 20:14:37 <PublicServer> <Firestar> caus its actually blocking the exit 20:14:44 <PublicServer> <V453000> well it cant live forever can it 20:15:12 <PublicServer> <Firestar> i already wrote it i see him in hell but it wont die 20:15:20 <PublicServer> <V453000> oh it will 20:15:34 <PublicServer> <bassals> it only blocks two lanes :-P 20:20:26 <PublicServer> <Firestar> why dont you make a snake nest again V453000? 20:20:36 <PublicServer> <V453000> doesnt fit too well 20:20:44 <PublicServer> <Firestar> here 20:20:47 <PublicServer> <V453000> and b) it takes fucking eternity to build it :) 20:21:29 <PublicServer> <Firestar> for someone who doesnt has your building speed actually more 20:21:47 <PublicServer> <V453000> speed is not important 20:21:55 <PublicServer> <Firestar> knowledge? 20:22:02 <PublicServer> <Firestar> experience? 20:22:05 <PublicServer> <V453000> if you call it that way 20:22:12 <PublicServer> <V453000> yes 20:22:23 <PublicServer> <Firestar> k 20:22:37 <PublicServer> <V453000> doesnt help if you can build 1000 rails in 3 seconds if you dont know how to 20:22:41 <PublicServer> <Firestar> is there actually a screenshot already from the game= 20:22:47 <PublicServer> <Firestar> ? 20:22:47 <PublicServer> <XeryusTC> at least the exit is huge :D 20:22:49 <PublicServer> <V453000> ? 20:23:01 <PublicServer> <V453000> lol XeryusTC :) 20:23:23 <PublicServer> <XeryusTC> not to refix that entry :P 20:23:49 <PublicServer> <Firestar> well one signal is missing at entry 20:25:47 <PublicServer> <V453000> hm this merger isnt exactly tiny either but for a TL5 all to all with 6->3 I guess it isnt that horrific 20:26:18 <PublicServer> <V453000> all the stupid TL3 games make you think it will be small :) 20:26:25 <PublicServer> <XeryusTC> yeah 20:26:31 <PublicServer> <XeryusTC> TL5 messes with my mind :( 20:26:41 <PublicServer> <Firestar> with every mind 20:26:48 <PublicServer> <Firestar> if played too much TL3 20:27:06 <PublicServer> <XeryusTC> that should work 20:27:08 <PublicServer> <XeryusTC> brb 20:27:12 <PublicServer> <Firestar> XeryusTC: you forgot one entrysignal 20:28:40 <PublicServer> <XeryusTC> :o? 20:28:48 <PublicServer> <Firestar> nvm 20:30:14 <PublicServer> <Firestar> hows going V? 20:30:20 <PublicServer> <XeryusTC> 40 mins of recording 20:30:22 <PublicServer> <V453000> snaking it up 20:30:48 <PublicServer> <Firestar> speeded up to 15 minutes 20:32:23 *** Chris_Booth has joined #openttdcoop 20:35:03 <PublicServer> <V453000> please leave it alone 20:35:09 <PublicServer> <V453000> it only distracts me 20:35:24 <PublicServer> *** Chris Booth joined the game 20:35:41 <PublicServer> <XeryusTC> i feel like trolling Firestar by keeping the sawmill alive :D 20:35:54 <PublicServer> <Firestar> idc 20:36:26 <PublicServer> <XeryusTC> i like how my station is like 5x as long as wide :D 20:37:09 *** Mucht has quit IRC 20:37:36 <PublicServer> <XeryusTC> anyway, i am off to drink beer and smoke hookah 20:37:38 <PublicServer> <XeryusTC> gn! 20:37:40 <PublicServer> *** XeryusTC has left the game (leaving) 20:37:48 <PublicServer> <V453000> cya 20:37:50 <PublicServer> <Maraxus> cu 20:39:52 <PublicServer> <Firestar> BBH 02 will have to be rebuild too cause of LLL_RRR 20:40:07 <PublicServer> <Firestar> be right back 20:42:13 <PublicServer> <Firestar> back 20:45:37 <PublicServer> <V453000> that would do it for one part 20:55:39 <PublicServer> <Firestar> thinking V? 20:55:45 <PublicServer> <V453000> hm? 20:56:16 <PublicServer> <Firestar> bout the building 20:56:24 <PublicServer> <V453000> I try to 20:56:34 <PublicServer> <V453000> is something wrong? 20:56:40 <PublicServer> <Firestar> no 21:03:12 *** lmergen has joined #openttdcoop 21:07:06 <PublicServer> <Firestar> i think itll be time for another towns death soone 21:07:20 <PublicServer> <V453000> which one? 21:07:26 <PublicServer> <Firestar> anyone 21:07:32 <PublicServer> <V453000> xD 21:07:43 <PublicServer> <Chris Booth> oh i am in here as well 21:07:45 <PublicServer> <Chris Booth> hi 21:07:51 <PublicServer> <V453000> hi 21:07:54 <PublicServer> <Maraxus> hi 21:08:04 <PublicServer> <Firestar> it can be Valhalla Centre or Standard too 21:08:06 <PublicServer> <Firestar> hi 21:08:52 <PublicServer> <Chris Booth> only 1 loco? 21:08:58 <PublicServer> <Firestar> yes 21:09:00 <PublicServer> <V453000> what? 21:09:03 <PublicServer> <V453000> who said that 21:09:10 <PublicServer> <Chris Booth> TL 5 BR182 21:09:13 <PublicServer> <Firestar> what? 21:09:15 <PublicServer> <Chris Booth> check the train yard 21:09:26 <PublicServer> <V453000> ... 21:09:28 <PublicServer> <Chris Booth> 1 loco is not going to work 21:09:30 <PublicServer> <Firestar> does it say 2x BR182? 21:09:36 <PublicServer> <V453000> not everyone says the amount of trains 21:09:50 <PublicServer> <V453000> but 1 is absolutely out of consideration 21:10:01 <PublicServer> <Firestar> should i fix it? 21:10:18 <PublicServer> <Chris Booth> would help 21:10:25 <PublicServer> <Chris Booth> otherwise its going to fail 21:13:37 <PublicServer> <V453000> why is grain 2 together and rest 2 heads? :D 21:13:39 <PublicServer> <Chris Booth> Iron Ore train rules 21:13:49 <PublicServer> <V453000> omg 21:13:55 <PublicServer> <Chris Booth> I was broed 21:13:58 <PublicServer> <Chris Booth> bored 21:15:44 <PublicServer> <Chris Booth> V453000: you want me to make them all the same? 21:15:58 <PublicServer> <V453000> I like it uniform but I dont care too much 21:16:16 <PublicServer> <Chris Booth> I was going to make them all different , but Firestar stoped me 21:18:47 <Firstar> sry didnt know 21:18:58 <Firstar> im back in some min 21:19:01 <PublicServer> <V453000> nono, whatever HE does, STOP HIM :P 21:19:31 *** LoPo has joined #openttdcoop 21:20:05 <LoPo> hello 21:20:08 <LoPo> !password 21:20:08 <PublicServer> LoPo: cowing 21:20:19 <PublicServer> <V453000> hi 21:20:25 <PublicServer> <Maraxus> hi 21:21:33 <PublicServer> *** LoPo joined the game 21:22:25 <PublicServer> <Chris Booth> that is a beast of a hub 21:22:32 <PublicServer> <V453000> meow 21:22:43 <PublicServer> <Chris Booth> vrooooooom 21:23:33 <PublicServer> <LoPo> hi 21:24:24 <PublicServer> *** Chris Booth has left the game (leaving) 21:28:14 <PublicServer> <V453000> what the fuck did I just do 21:28:28 <PublicServer> <LoPo> random tracks? 21:28:30 <PublicServer> <LoPo> :P 21:31:03 <Firstar> im back 21:32:15 <PublicServer> <V453000> alright that makes more sense 21:32:57 <PublicServer> <Firestar> can i connect it to the lines? 21:33:08 <PublicServer> <V453000> sure 21:38:38 <PublicServer> <Firestar> i hope im not distracting you too much V 21:38:48 <PublicServer> <V453000> a lot tbh 21:39:37 <Chris_Booth> just start typing shit to annoy him 21:39:48 <Chris_Booth> then you will be in the same boat as me 21:40:00 <PublicServer> <Firestar> which i dont want 21:40:04 <PublicServer> <V453000> no, you cant just try and achieve that 21:40:10 <PublicServer> <V453000> not so easy 21:40:20 <PublicServer> <bassals> do you want to use boats to collect the oil? 21:40:27 <PublicServer> <V453000> ask once again bassals 21:40:29 <PublicServer> <V453000> :) 21:40:31 <PublicServer> <V453000> didnt work 21:40:34 <PublicServer> <bassals> XD 21:41:05 <PublicServer> <V453000> Firestar please stop 21:41:12 <PublicServer> <V453000> it is absolutely not helping, sorry 21:42:16 <mfb-> !password 21:42:16 <PublicServer> mfb-: impart 21:42:27 <PublicServer> *** mfb joined the game 21:42:35 <PublicServer> <V453000> hi 21:42:48 <PublicServer> <mfb> hi 21:42:54 <PublicServer> <Firestar> ello 21:43:00 <PublicServer> <Maraxus> hi 21:43:10 <PublicServer> <mfb> only 3 30tile-tunnels per line? 21:43:17 <PublicServer> <V453000> lets see how it works 21:44:27 <PublicServer> <Firestar> and CB i know much ways of how to annoy people 21:44:33 <PublicServer> <Firestar> not just in real life 21:46:03 <PublicServer> <mfb> the tunnels are really crazy :D 21:46:06 <PublicServer> <V453000> :) 21:46:20 <PublicServer> <V453000> what is the !4 tiles? 21:46:35 <PublicServer> <mfb> a train could wait at the oneway signal right after this 21:46:41 <PublicServer> <mfb> blocking the pbs split 21:46:45 <PublicServer> <V453000> could it 21:47:07 <PublicServer> <V453000> hm I dont think it can 21:47:13 <PublicServer> <mfb> hmm, counting again 21:47:21 <PublicServer> <V453000> this is one option 21:47:23 <PublicServer> <Firestar> except if theres a jam 21:47:26 <PublicServer> <mfb> ok, you are right 21:47:36 <PublicServer> <V453000> alright 21:47:51 <PublicServer> <V453000> I was messing with that so I didnt have it counted anyway 21:52:10 <PublicServer> <V453000> that should do it I guess 21:52:37 <PublicServer> *** LoPo has joined spectators 21:52:41 <PublicServer> <mfb> maybe the southern prio is a bit short 21:52:56 <PublicServer> <V453000> hm perhaps 21:53:06 <PublicServer> <mfb> but I think trains will prefer other lines first 21:54:08 <PublicServer> <Firestar> and now all of the lines were connected 21:54:14 <PublicServer> <V453000> :) 21:54:33 <PublicServer> <V453000> ML complete? 21:54:56 <PublicServer> <Firestar> so can we start the first trains actually? 21:55:10 <PublicServer> <Firestar> i can see the whole ML s complete 21:55:20 <PublicServer> <mfb> SLHs? primaries? 21:56:50 <PublicServer> <Firestar> what does mean "palletized"? 21:57:14 <PublicServer> <V453000> well a palette is some flat piece isnt it 21:57:32 <PublicServer> <V453000> so I think either it is the flat thing on which boxes are often placed 21:57:40 <PublicServer> <Firestar> k 21:57:47 <PublicServer> <V453000> or something that the goods are in flat shapes, but I dont think it is that case 21:58:01 <V453000> http://en.wikipedia.org/wiki/Pallet 21:58:02 <Webster> Title: Pallet - Wikipedia, the free encyclopedia (at en.wikipedia.org) 21:58:06 <PublicServer> <V453000> I would guess that 21:58:10 <PublicServer> <Firestar> except for lumber from sawmills 21:58:46 <PublicServer> <Firestar> lumber is always flat actually 22:02:07 *** ODM has quit IRC 22:03:41 <PublicServer> *** Mazur joined the game 22:05:17 <PublicServer> <V453000> all trains should have unload and leave empty on drop order 22:05:23 <PublicServer> <V453000> to whoever made the trainyard orders 22:05:34 <PublicServer> <Firestar> not me 22:06:00 <PublicServer> <V453000> what the fuck ... XeryusTC built one pickup for both? 22:06:10 <PublicServer> <Mazur> You can deny all you want, Firestar, won't clear your name. 22:06:12 <PublicServer> <mfb> :D 22:06:23 <PublicServer> <Firestar> i really didnt made the orders 22:06:29 <PublicServer> <Firestar> only the trains 22:06:35 <PublicServer> <mfb> I made the goods orders 22:06:35 <PublicServer> <V453000> no steel trains until we have 2nd pickup I would say 22:06:38 <PublicServer> <mfb> ha! 22:06:56 <PublicServer> <Firestar> say what you want im innocent 22:09:55 *** lmergen has quit IRC 22:10:02 <PublicServer> <mfb> no, not like that 22:10:08 <PublicServer> <mfb> short curv 22:10:10 <PublicServer> <mfb> +e 22:11:04 <PublicServer> <mfb> ?? 22:11:36 <Chris_Booth> boob 22:13:52 <PublicServer> <mfb> thanks for the signals 22:13:55 <PublicServer> <Firestar> np 22:16:33 <PublicServer> <Mazur> No wood train in trainyard? 22:16:47 <PublicServer> <mfb> oh 22:16:50 <PublicServer> <Mazur> Other side. 22:18:09 <PublicServer> <Firestar> the first oil train already on its train 22:18:19 <PublicServer> <Firestar> trail* 22:18:37 <PublicServer> <mfb> please sign your stations 22:19:03 <PublicServer> <Firestar> thats not my station 22:19:17 <PublicServer> <mfb> please sign your stations @ builder 22:21:20 <PublicServer> <mfb> now we have grain+livestock too 22:21:47 <PublicServer> <mfb> V: I think the train orders should be "no loading" 22:22:05 <PublicServer> <V453000> not really 22:22:05 <PublicServer> <mfb> forced unload gives waiting cargo if the drop fails for some reason 22:22:11 <PublicServer> <V453000> yes which is good 22:22:16 <PublicServer> <mfb> why? 22:22:18 <PublicServer> <V453000> keeps primaries serviced 22:22:28 <PublicServer> <V453000> if they didnt drop it they would be useless 22:22:34 <PublicServer> <mfb> we get a station rating and the station might pick up stuff from primaries 22:22:48 <PublicServer> <V453000> what? 22:23:02 <PublicServer> *** Chris Booth joined the game 22:23:06 <PublicServer> <V453000> you dont get station rating for unloading stuff there 22:23:08 <PublicServer> <Chris Booth> crunch 22:23:38 <PublicServer> <mfb> if it is unloaded like transfer? 22:23:56 <PublicServer> <Chris Booth> if thats the case you get negative rating 22:23:56 <PublicServer> <V453000> you get ratings only for picking up 22:24:10 <PublicServer> <Chris Booth> pickupd only give you possitive rating 22:25:05 <PublicServer> <Chris Booth> what is with the OTTD in the lake? 22:25:11 <PublicServer> <V453000> idk but it is ugly 22:25:21 <PublicServer> <Chris Booth> can the hi 22:25:27 <PublicServer> <mfb> train 88 tests that 22:26:09 <PublicServer> <mfb> it has a rating 22:26:25 <PublicServer> <V453000> sure but doesnt accept from the mine 22:26:36 <PublicServer> <mfb> let's see 22:26:38 <PublicServer> <V453000> if you stop the train then the cargo wont increase 22:26:41 <PublicServer> <mfb> 19 tonnes at the moment 22:26:43 <PublicServer> <V453000> it if will, it is a bug 22:27:01 <PublicServer> <mfb> ok, I see 22:27:12 <PublicServer> <Firestar> erm 22:27:26 <PublicServer> <V453000> the reason why this COULD really make the station accept that cargo is when people start PANIC PANIC, and send there a loading train to "deliver" the cargo 22:27:28 <PublicServer> <Firestar> why did a wood train come tothe factory? 22:27:46 *** Hazzard has joined #openttdcoop 22:27:48 <PublicServer> <mfb> bad wood order 22:27:55 <Hazzard> Hello! 22:28:07 <Hazzard> !playercount 22:28:07 <PublicServer> Hazzard: Number of players: 12 (2 spectators) 22:28:11 <PublicServer> <Chris Booth> Is Hazmat 22:28:17 <PublicServer> <Firestar> hi 22:28:36 <Hazzard> !password 22:28:36 <PublicServer> Hazzard: feline 22:28:51 <PublicServer> <mfb> and bad wood train group 22:29:14 <PublicServer> <Chris Booth> nasty 22:29:20 <PublicServer> <mfb> fixed 22:29:49 <PublicServer> *** Hazzard joined the game 22:30:02 <PublicServer> <Hazzard> Ooh, A train! 22:30:08 <PublicServer> <mfb> now the station gets iron @V 22:30:23 <PublicServer> <V453000> bugs.openttd.org 22:30:29 <PublicServer> <mfb> but it is nearly dead 22:30:43 <PublicServer> <mfb> cannot reproduce it with this station any more 22:31:02 <PublicServer> <mfb> maybe I'll try again later 22:31:32 <PublicServer> <Hazzard> Why is there wood at the factory drop? 22:31:43 <PublicServer> <Firestar> caus bad wood order 22:31:45 <PublicServer> <mfb> someone got the wood orders wrong 22:31:55 <PublicServer> <Hazzard> :) 22:31:59 *** smoovi has quit IRC 22:32:07 <PublicServer> <mfb> it will be removed after a while 22:32:21 <PublicServer> <Firestar> its being removed right now 22:32:23 <PublicServer> <Chris Booth> train 92 doesn't like any path 22:32:33 <PublicServer> <Hazzard> Why are there trains next to the main stations? 22:32:39 <PublicServer> <mfb> :D 22:32:47 <PublicServer> <V453000> the shit 22:32:49 <PublicServer> <mfb> copy template 22:32:51 <PublicServer> <Mazur> Probably goods pickup copues. 22:33:02 <PublicServer> <mfb> that should fix it? 22:33:10 <PublicServer> <V453000> cannot be 1way 22:33:16 <PublicServer> <mfb> why? 22:33:18 <PublicServer> <V453000> PBS doesnt go into 1ways, remember? 22:33:24 <PublicServer> <Hazzard> Why are there the half circles? 22:33:30 <PublicServer> <V453000> but it totally bounces into itself 22:33:32 <PublicServer> <mfb> hmm 22:33:38 <PublicServer> <mfb> needs an additional tile 22:33:48 <PublicServer> <V453000> oh wait 22:33:50 <PublicServer> <V453000> everything is ok 22:33:52 <PublicServer> <mfb> like this 22:33:55 <PublicServer> <Hazzard> That is a funky stations 22:33:57 <PublicServer> <V453000> wha? 22:34:07 <PublicServer> <V453000> everything works as inteneded 22:34:13 <PublicServer> <mfb> ah 22:34:15 <PublicServer> <Hazzard> ` 22:34:17 <PublicServer> <mfb> I see ;) 22:34:19 <PublicServer> <V453000> Chris Booth: the train is at entry, not PBS 22:34:21 <PublicServer> <Hazzard> It still is funky 22:34:27 <PublicServer> <V453000> the way how the overflow release works 22:34:47 <PublicServer> <Chris Booth> ah I see 22:34:53 <PublicServer> <mfb> not so easy to see the difference 22:34:55 <PublicServer> <V453000> kinda hard to distinguis with DB set 22:34:57 <PublicServer> <V453000> yeah 22:35:03 <PublicServer> <V453000> yes there it is :) 22:35:29 <PublicServer> <V453000> I will send some more trains I want to test how the choosing of reverser half works 22:37:03 <PublicServer> <mfb> iron ore has one BR182 in the middle? 22:37:13 <PublicServer> <V453000> ask mr B 22:37:19 <PublicServer> <mfb> well, fine 22:37:21 <PublicServer> <Chris Booth> lol 22:37:39 <PublicServer> <Chris Booth> yes that was me 22:38:15 <PublicServer> <V453000> ok ze overflow should work nicely 22:38:45 <PublicServer> <mfb> they prefer one, but use both? 22:38:55 <PublicServer> <V453000> they shouldnt exactly prefer one 22:38:58 <PublicServer> <V453000> but we will see 22:39:20 <PublicServer> <Hazzard> Can I attempt a side line hub? 22:39:26 <PublicServer> <V453000> of course 22:41:13 <PublicServer> <Firestar> cya 22:41:19 <PublicServer> *** Firestar has left the game (leaving) 22:41:24 <PublicServer> <mfb> wait... 22:41:25 *** Firstar has quit IRC 22:41:42 <PublicServer> <mfb> goods drop is only used by goods trains, right? :D 22:41:48 <PublicServer> <V453000> no 22:41:52 <PublicServer> <V453000> also coal and valuables 22:41:59 <PublicServer> <mfb> ah right 22:42:06 <PublicServer> <mfb> valuables? 22:42:12 <PublicServer> <V453000> read plan? :D 22:42:22 <PublicServer> <mfb> hmm ok 22:42:25 <PublicServer> <Chris Booth> V453000: I see 1 issue with you nice overflow 22:42:31 <PublicServer> <mfb> (I won't build that) 22:43:13 <PublicServer> <Mazur> WE dump it all there, Life, the universe, Everything! 22:43:15 <PublicServer> <Chris Booth> unless you planed the overflow trains to ever use 2 platforms due to the reversed PBS's 22:43:25 <PublicServer> <V453000> of course I did 22:43:40 <PublicServer> <Chris Booth> then it is not an issue 22:43:50 <PublicServer> <Chris Booth> rather a feature 22:43:52 <PublicServer> <V453000> if I wanted all 3 I could have put a PBS instead of the presignals 22:44:22 <PublicServer> <V453000> this gives an obscure condition which makes sure that it releases only when there isnt enough trains 22:44:52 <PublicServer> <V453000> which is either when there is only one train hidden in one of the 2 platforms 22:44:58 <PublicServer> <V453000> or none ofc 22:45:32 <PublicServer> <V453000> I used something very similar in 219 steel pickup already 22:47:28 <Mark> evening :) 22:47:42 <PublicServer> <mfb> hi 22:47:44 <PublicServer> <Mazur> Everning. 22:47:50 <PublicServer> <Chris Booth> gooday 22:48:52 <PublicServer> <Chris Booth> hhhm 22:49:34 <PublicServer> <Chris Booth> V453000 are you against adding a not gate or 2 to your overflow to make it smart? 22:49:56 <PublicServer> <V453000> why that? 22:50:07 <PublicServer> <Chris Booth> look at the depots now 22:50:25 <PublicServer> <Mark> steel and goods in one pickup? 22:50:27 <PublicServer> <Chris Booth> if we used a tiny big of logis, we could make trains go to the empty tunnel 22:50:29 <PublicServer> <Mark> did X build that? 22:50:32 <PublicServer> <mfb> he did 22:50:38 <PublicServer> <Mark> what a noob :) 22:51:04 <PublicServer> <V453000> an flipflop you mean 22:51:26 <PublicServer> <Chris Booth> kinda, but not 22:51:37 <PublicServer> <mfb> there is a nice one which could get its first application *hint* 22:51:47 <PublicServer> <V453000> yes I know mfb dont worry :) 22:51:53 <PublicServer> <mfb> :D 22:52:00 <PublicServer> <V453000> nono Chris :) 22:52:18 <PublicServer> <V453000> would make trains unable to choose 22:52:20 <PublicServer> <V453000> or ... go through them 22:52:31 <PublicServer> <Chris Booth> at the moment they choose the wrong one 22:52:41 <PublicServer> <V453000> hm, bastards 22:52:47 <PublicServer> *** Tray has left the game (leaving) 22:52:52 <PublicServer> <V453000> no that is stupid 22:52:58 <PublicServer> <mfb> like this, with just one reverser? 22:53:09 <PublicServer> <mfb> or a choice between both for both lines 22:53:23 <PublicServer> <Chris Booth> was going to do that to both lines 22:55:29 <PublicServer> <V453000> oh wiat 22:55:36 <PublicServer> <V453000> I already solved that with the waypoints 22:55:46 <PublicServer> *** Mazur has left the game (leaving) 22:56:29 *** Tray has quit IRC 22:56:42 <PublicServer> <V453000> the PF traps are to make them go to the waypoint, and they should hate one of the paths if only one tunnel is full I think 22:57:36 <PublicServer> <V453000> hm no 22:58:26 <PublicServer> *** Sylf joined the game 22:59:18 <PublicServer> *** bassals has joined spectators 22:59:26 <PublicServer> <Hazzard> Can someone check my design so far 22:59:36 <PublicServer> <Hazzard> I'm guessing I have made some mistakes 22:59:56 <PublicServer> <V453000> not bad so far, you will see when signalling 22:59:58 <PublicServer> <Chris Booth> i can see 1 minor 1 23:00:16 <PublicServer> <Hazzard> What is that? 23:00:26 <PublicServer> <Hazzard> Hmm 23:00:37 <PublicServer> <Hazzard> That is true 23:02:35 <PublicServer> <mfb> that is better 23:02:37 <PublicServer> <Hazzard> Like that? 23:02:39 <PublicServer> <Chris Booth> yep 23:04:29 <PublicServer> <Chris Booth> nn all 23:04:32 <PublicServer> <V453000> cya 23:04:35 <PublicServer> *** Chris Booth has left the game (leaving) 23:04:39 <PublicServer> <mfb> cu 23:04:47 *** Chris_Booth has quit IRC 23:06:52 <PublicServer> <mfb> you can move the other ML 23:07:05 <PublicServer> <Hazzard> :( 23:07:23 <PublicServer> <Mark> Hazzard: want a hint there? 23:07:26 <PublicServer> <Hazzard> Yes 23:07:41 <PublicServer> <Mark> try that 23:07:51 <PublicServer> <mfb> wtf 23:08:05 <PublicServer> <Mark> wont get in trouble with CL that way 23:08:23 <PublicServer> <mfb> try that ;) 23:08:38 <PublicServer> <Hazzard> ? 23:08:56 <PublicServer> <Hazzard> Ahha 23:09:50 <PublicServer> <Hazzard> Yay 23:10:56 <PublicServer> <Hazzard> Is that good? 23:11:12 <PublicServer> <mfb> that will work 23:12:04 *** Zuu has joined #openttdcoop 23:15:36 <PublicServer> <mfb> why so complicated :p 23:16:07 <PublicServer> *** Mazur has left the game (connection lost) 23:16:25 <PublicServer> *** Sylf has joined company #1 23:16:26 <PublicServer> *** Mazur joined the game 23:16:33 <PublicServer> <mfb> you don't have to remove any houses 23:16:43 <PublicServer> <Hazzard> I know 23:17:14 <PublicServer> <mfb> your prios are a bit short 23:17:16 <PublicServer> <mfb> for TL5 23:17:35 <PublicServer> <Hazzard> oke doke 23:21:45 <PublicServer> <Hazzard> How would you guys fix the easy to fix problem? 23:22:27 <PublicServer> <Sylf> extend the merge point by 1 tile 23:22:41 <PublicServer> <Hazzard> By moving the other bridge backwards? 23:22:47 <PublicServer> <Sylf> yup 23:23:49 <PublicServer> <Hazzard> Lol 23:24:45 <PublicServer> <Mazur> Do you know about CTRL-drag clicking signals, Hazzard? 23:24:47 <PublicServer> <Sylf> you know about the ctrl-drag feature for the signals? 23:24:49 <PublicServer> *** bassals has left the game (leaving) 23:24:51 <PublicServer> <Sylf> :P 23:24:53 <PublicServer> <Hazzard> Yes 23:25:00 <PublicServer> <Sylf> A few words/sec too slow 23:25:02 <PublicServer> * Mazur high5s Sylf. 23:25:50 <Mark> @clcalc 23:25:51 <Webster> Mark: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 23:26:26 <Mark> @calc erail 3.5 231 23:26:37 <Mark> @clcalc help 23:26:37 <Webster> Mark: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 23:26:39 <PublicServer> <V453000> 3.5? 23:26:51 <Mark> @calc erail 231 23:26:53 *** sla_ro|master has quit IRC 23:26:59 <Mark> @clcalc erail 231 23:26:59 <Webster> Mark: Required CL for rail at 231km/h is 7 (12 half tiles) or TL 23:27:03 <Mark> there 23:27:04 <Mark> k 23:27:17 <Mark> uh 23:28:26 <PublicServer> <Hazzard> Okay 23:28:32 <PublicServer> <Hazzard> It's done? 23:28:58 <Hazzard> !wiki balancer 23:28:59 <PublicServer> Hazzard: http://www.openttdcoop.org/wiki/Main_Page 23:29:06 <Hazzard> @wiki balancing 23:29:10 <Webster> Hazzard: http://wiki.openttdcoop.org/Balancing 23:29:11 <Webster> Hazzard: << Priority | ^^ Back to Presignals Guides Index | Complex Junctions 23:29:38 <PublicServer> <Mark> V453000: are you aware you got some slow curves? 23:29:40 <PublicServer> <Mark> in BBH04 23:29:44 <PublicServer> <V453000> yes 23:29:59 <PublicServer> <Sylf> for best balancing, you'll want to control the split with presignals 23:30:29 <PublicServer> <Hazzard> So 23:30:29 <PublicServer> <Sylf> then, you want to control the length of the waiting bays and the placement of excessive signals 23:30:31 <PublicServer> <Hazzard> Merge on the inside? 23:30:33 <PublicServer> <Mark> why do you have slow curves? :P 23:30:47 <PublicServer> <Sylf> there are couple ways to make it work better 23:30:55 <PublicServer> <V453000> because they dont hurt in these spots? :) 23:31:01 <PublicServer> <Mark> noob :P 23:31:19 <PublicServer> <Sylf> that's one way... 23:31:27 <PublicServer> <Sylf> the lower side can fit 2 trains in the bay 23:31:34 <PublicServer> <Hazzard> Now a train can't fit in the top one 23:31:37 *** bassals has quit IRC 23:31:40 <PublicServer> <Hazzard> Left one 23:31:46 <PublicServer> <Sylf> it can, because of the use of the PBS 23:31:52 <PublicServer> <Hazzard> Oh, right 23:32:02 <PublicServer> <Mark> even without PBS it could 23:32:08 <PublicServer> <Sylf> the top one, yes. 23:32:14 <PublicServer> <Sylf> the bottom one, not so. 23:32:14 <PublicServer> <Mark> both 23:32:22 <PublicServer> <Hazzard> I meant the bottom one 23:32:36 <PublicServer> <Sylf> the non-pbs way would be... 23:32:38 <PublicServer> <Hazzard> But not with the current signals 23:32:40 <PublicServer> <Mark> have you got the measurement thingy on? 23:32:42 <PublicServer> <mfb> good night 23:32:46 <PublicServer> <Hazzard> Yup 23:32:49 <PublicServer> <Sylf> I do 23:32:55 <PublicServer> <Mark> night 23:33:06 <PublicServer> <Sylf> perging there is an option too 23:33:08 <PublicServer> <V453000> well Mark, in BBH 02 "why" is just pure lazy 23:33:18 <PublicServer> <mfb> I fixeda signal gap in BBH04 23:33:22 <PublicServer> <Mark> i didnt signal that 23:33:32 <PublicServer> <V453000> track layou 23:33:34 <PublicServer> <Hazzard> I did 23:33:34 <PublicServer> <V453000> t 23:33:41 <PublicServer> <Mark> whats wrong with it? 23:33:49 <PublicServer> <V453000> well a separate bridge is surely better 23:33:56 <PublicServer> <Mark> why? 23:33:58 <PublicServer> <V453000> like this 23:34:06 <PublicServer> <mfb> see BBH02 23:34:26 <PublicServer> <V453000> well not exacly at this spot but more like in the other why 23:34:40 <PublicServer> <V453000> but pre-signalling is usually good too 23:34:42 <PublicServer> <Mark> so... whats wrong 23:34:48 <PublicServer> <Mark> doesnt matter at all 23:34:51 <PublicServer> <Mark> especially not with TL5 23:34:57 <PublicServer> <V453000> well firstly trains dont have to choose properly 23:35:17 <PublicServer> <Mark> with a gap that short it doesnt matter at all 23:35:31 <PublicServer> <V453000> which tunnel they choose? 23:35:31 <PublicServer> <V453000> it does 23:35:34 <PublicServer> <V453000> the one above does 23:35:49 <PublicServer> *** mfb has left the game (leaving) 23:35:51 <PublicServer> <Mark> how? 23:35:54 <PublicServer> <V453000> sometimes trains can make something amazing like attempt to go to the same bridge 23:36:04 <PublicServer> <V453000> because they didnt really attempt to go to the first one 23:36:16 <PublicServer> <V453000> so if they prefer the bottom bridge, you have a problem 23:36:22 <PublicServer> <V453000> or .. can have, it is rather random 23:36:23 *** mfb- has quit IRC 23:37:13 <PublicServer> <V453000> and when you dont really sacrifice any space for it, I think it is best to just make it properly 23:37:35 <PublicServer> <Mark> leave it and we'll see if it fails 23:37:45 <PublicServer> <Mark> i'd be surprised tbh 23:37:55 <PublicServer> <Mark> its not lazy anyway , doesnt really take any more time/effort to do it your way 23:38:29 <PublicServer> *** Hazzard has joined spectators 23:39:25 <PublicServer> <V453000> I saw it break many times ... a partial solution is to add a penalty to one of the bridges, but unfortunately you have to add the penalty to the bridge with no space for the penalty, so you would have to make it longer in that case, which would eat as much space as proper construction :) 23:39:59 <PublicServer> <Mark> signals are penalties aswell, it's 3 signals either way 23:40:18 <PublicServer> <V453000> yes but you need the bottom bridge to have higher penalty 23:40:24 <PublicServer> <V453000> so they choose the first one asap 23:40:39 <PublicServer> <V453000> so if a train is on that bridge, it gives penalty of firstred signal 23:40:45 <PublicServer> <V453000> and then they pick the other bridge 23:41:16 <PublicServer> <V453000> if they pick the second one first, it is possible that they wont get the firstred penalty and a 2nd train will try to choose that bridge as well 23:41:22 <PublicServer> <V453000> which sounds dumb but happens sometimes 23:42:16 <Mark> hm maybe 23:42:20 <Mark> i'll be watching it :) 23:42:46 <PublicServer> <V453000> I think it is even in the "right" rotation to be vulnerable to breaking, but never too sure about that 23:43:09 <Mark> yeah... aparantly yapf has a preference for some corner of the map 23:43:18 <Mark> forgot which :) 23:43:33 <PublicServer> <V453000> it isnt so easy to indicate either 23:43:55 <PublicServer> <V453000> or ... I dont think there is a general rule you could say "oh ok they are trying to get to one corner" 23:45:30 <PublicServer> <Mark> was the ML between the hubs meant to be LLL_RRR? 23:45:47 <PublicServer> <Mark> final delivery? 23:45:50 <PublicServer> <Mark> what does that even mean? :D 23:46:01 <PublicServer> <V453000> I think that is the goods line 23:46:18 <PublicServer> <Mazur> The drops that do not result in pickup something else. 23:46:20 <PublicServer> <V453000> but I think building a hub as LLL_RRR makes it much better to expand than LL_RR. LLRR is a lot different 23:46:31 <PublicServer> <Mark> true that 23:46:41 <PublicServer> <V453000> so I didnt really bother making is LLRR from either side 23:46:43 <PublicServer> <Mark> my hubs are generally unexpandable anyway 23:47:21 <PublicServer> <V453000> well BBH04 isnt somehow super expandable either, but you can do stuff with it still. Usually make for example 4->3 through the center 23:47:29 <PublicServer> <V453000> which should and probably will work 23:47:53 <PublicServer> <V453000> if the center is 2 lines only, 4->2 would only work if traffic was exactly 50% to each end, which is quite unlikely 23:48:39 <PublicServer> <Mark> a pretty good way in this case would be to get rid of the join before split by making a crossover 23:49:21 <PublicServer> <Mark> but that technically makes it one hub 23:49:35 <PublicServer> <V453000> ah that you mean 23:49:41 <PublicServer> <V453000> no point I think 23:51:09 <PublicServer> *** Hazzard has joined company #1 23:52:30 <PublicServer> <V453000> ok my trains are officially a bunch of assholes who refuse to obey 23:52:52 <PublicServer> <Hazzard> I just sawa train go through the factory drop instead of the pickup overflow 23:53:11 <PublicServer> <Hazzard> Train 66 23:53:23 <PublicServer> <V453000> of course why would they go to the overflow when the last choice is drop XD 23:53:45 <PublicServer> <V453000> the last choice must be pickup 23:54:00 <PublicServer> <Hazzard> Would a PF trap fix that? 23:54:22 <PublicServer> <Sylf> better to expand the station 23:54:24 <PublicServer> <V453000> probably yes, but very stupid solution imo 23:54:38 <PublicServer> <V453000> either expand the station or just swap the platforms 23:54:41 <PublicServer> <V453000> either of those 23:54:56 <PublicServer> <Sylf> ah, a swap. 23:55:19 <PublicServer> <Hazzard> Can we add some trains to my hub? 23:55:35 <PublicServer> <Hazzard> :) 23:55:37 <PublicServer> <Mark> go for it 23:55:39 <PublicServer> <Sylf> add stations :P 23:55:49 <PublicServer> <Mark> i might prospect some industries 23:55:59 <PublicServer> <Mark> or.. actually 23:56:09 <PublicServer> <Mark> yeah just a few :) 23:56:32 <PublicServer> <Sylf> just remember, SLH4 will be sharing some space with SLH6 23:56:39 <PublicServer> <Hazzard> Yes 23:57:06 <Hazzard> @wiki sideline hub 23:57:07 <Webster> Hazzard: http://wiki.openttdcoop.org/Sideline_Hub 23:57:08 <Webster> Hazzard: A sideline hub (SLH) is a hub that connects a sideline to a mainline. Although usually load balanced they are not always. They are however, designed not to interrupt the flow of mainline traffic as much as possible, so that trains already at full speed do not have to slow down. More information on building a sideline hub is available on the Basic Junctions guide. 23:57:40 <PublicServer> <Sylf> speaking of which... SLH6 needs some fixes 23:57:46 <PublicServer> <Sylf> lots of CL3 23:58:00 <PublicServer> <Mark> hm wtf 23:59:01 <Mark> http://wiki.openttdcoop.org/File:Testing_Grounds,_22nd_Dec_1950.png 23:59:08 <Mark> is that supposed to be an example slh? 23:59:33 <V453000> Troy ... 23:59:42 <Mark> :/ 23:59:55 <Sylf> that's a poor example >_<