Config
Log for #openttdcoop on 3rd April 2012:
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03:59:47  <PublicServer> *** Game still paused (number of players)
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04:47:37  <PublicServer> *** Game paused (number of players)
04:47:40  <PublicServer> <Sylf> what the...
04:47:54  <PublicServer> <Sylf> the game stays active with only 1 active player?
04:48:09  <Kanddak> i guess publicserver counts as one?
04:48:31  <PublicServer> <Sylf> nope, it's not an active player
04:48:38  <Kanddak> weird
04:48:43  <Kanddak> it just likes me? I dunno
04:49:20  <Kanddak> I basically boggled at the big traffic jam at the coal mine for a while as I don't consider myself qualified to fix it
04:49:28  <Kanddak> coal drop rather
04:49:42  <PublicServer> <Sylf> which coal drop? :)
04:50:10  <Kanddak> east one. near the spot where traffic is backed up for ages.
04:51:42  <PublicServer> <Sylf> oh psht
04:51:53  <PublicServer> <Sylf> there's a horrible design at west coal drop
04:52:11  <PublicServer> <Sylf> not horrible.
04:52:18  <PublicServer> <Sylf> Broken design.
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07:58:37  <PublicServer> *** Game still paused (number of players)
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08:05:17  <PublicServer> <Chris Booth> SLH02 needs a 3rd lane
08:05:50  <V453000> !password
08:05:50  <PublicServer> V453000: excels
08:06:04  <PublicServer> *** V453000 joined the game
08:06:11  <PublicServer> <V453000> hi
08:06:17  <PublicServer> <Chris Booth> hi V453000
08:06:39  *** Hazzard has joined #openttdcoop
08:06:41  <PublicServer> <V453000> all trains now :)
08:07:19  <Hazzard> 15 rvs
08:07:38  <PublicServer> <V453000> want to convert central network to fast maglev?
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08:08:53  <PublicServer> *** Hazzard joined the game
08:09:09  <PublicServer> <V453000> well it is jamming anyway so lets change trains and see what happens
08:09:27  <PublicServer> <Chris Booth> the maglevs?
08:09:27  <PublicServer> <Hazzard> What great new trains have arrived so far?
08:09:31  <PublicServer> <V453000> central
08:10:38  <PublicServer> <Chris Booth> upgrade to the get heavy or the speed demon?
08:11:04  <PublicServer> <V453000> I would start with ghost and upgrade through the fast class
08:11:07  <PublicServer> <Hazzard> How do you change trains from one network type to another?
08:11:25  <PublicServer> <Chris Booth> being cool
08:11:32  <PublicServer> <V453000> depot, autoreplace in universal depot, convert all tracks, done
08:11:36  <PublicServer> <Hazzard> Ah
08:11:45  <PublicServer> <Hazzard> So that is what universal is for
08:11:52  <condac> !password
08:11:52  <PublicServer> condac: poncho
08:11:59  <PublicServer> *** condac has left the game (connection lost)
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08:14:00  <PublicServer> <V453000> oh lol Mark uses maglev for Sbahn
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08:21:39  <PublicServer> <V453000> that wasnt long :)
08:21:49  <PublicServer> <Chris Booth> big network
08:22:04  <PublicServer> <V453000> bridges now
08:22:26  <PublicServer> <V453000> hm no bridge goes 669 :)
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08:22:57  <PublicServer> <Chris Booth> fsatest bridge is only 380
08:23:05  <PublicServer> <V453000> on 3 tiles
08:23:15  <PublicServer> <V453000> oh your stupid mph :)
08:23:25  <PublicServer> <Chris Booth> I am talking in english money
08:23:44  <PublicServer> *** Hazzard joined the game
08:24:48  <PublicServer> <Chris Booth> we should have used rail wagons on the maglevs
08:24:58  <PublicServer> <V453000> ?
08:25:02  <PublicServer> <V453000> oh
08:25:04  <PublicServer> <V453000> wont work
08:25:06  <PublicServer> <V453000> dont worry
08:25:25  <PublicServer> <V453000> the trains can haul only their appropriate wagons
08:25:32  <PublicServer> <Chris Booth> oh so its not the same as orginal set
08:25:38  <PublicServer> <Hazzard> Quit your job
08:25:40  <PublicServer> <V453000> which also means you cant add any vehicles from the other newGRF sets to them
08:25:54  <PublicServer> <V453000> you can use nuts wagons with other engines
08:26:02  <PublicServer> <V453000> but not nuts engines and any other stuff
08:26:33  <PublicServer> *** Hazzard has left the game (leaving)
08:26:47  <PublicServer> <Chris Booth> WTF @ Hazzard
08:26:58  <PublicServer> <V453000> ?
08:27:11  <Hazzard> Whoops
08:27:23  <PublicServer> <Chris Booth> just says quit your job and leaves
08:27:39  <Hazzard> :/
08:27:49  <Hazzard> typed in the wrong thing
08:27:59  <Hazzard> and was getting a lot of lag
08:28:10  <PublicServer> <Chris Booth> lol
08:30:32  <PublicServer> <V453000> there we go
08:34:23  <PublicServer> <V453000> wow these are a lot faster
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08:45:24  <PublicServer> <Chris Booth> IMO the monorail have to low tractive effort
08:46:00  <PublicServer> <V453000> probablt
08:46:02  <PublicServer> <V453000> y
08:46:12  <PublicServer> <V453000> one TL3 medium should be ok
08:46:18  <PublicServer> <V453000> not 2
08:46:48  <PublicServer> <Chris Booth> fuck
08:48:39  <PublicServer> <Chris Booth> meduim are similar in stats to orginal trains
08:49:01  <PublicServer> <V453000> lot more power
08:49:04  <PublicServer> <Chris Booth> yes
08:49:26  <PublicServer> <V453000> TE too
08:49:28  <PublicServer> <Chris Booth> we now have 4 types of train on the central network
08:49:34  <PublicServer> <V453000> but still:)
08:49:36  <PublicServer> <V453000> ok :d
08:50:42  <PublicServer> <Chris Booth> the maglev logic engine must be sharing a sprite with some other things
08:50:45  <PublicServer> <Chris Booth> or be broken
08:50:55  <PublicServer> *** condac has left the game (leaving)
08:50:55  <PublicServer> <V453000> simply broken
08:51:47  <PublicServer> <Chris Booth> if you CTRL Click on the view on the ones I just created it looks like your inside an eatherquake
08:52:11  <PublicServer> <V453000> lol
08:54:33  <PublicServer> <V453000> on the other hand
08:54:36  <PublicServer> <V453000> monorail will have tilt
08:54:44  <PublicServer> <V453000> so acceleration could stay
08:55:20  <PublicServer> <V453000> but well
08:55:28  <PublicServer> <V453000> why tilt for ML trains I guess
08:55:38  <PublicServer> <V453000> well still makes for CL3
08:55:40  <PublicServer> <V453000> at 300kmh
08:55:50  <PublicServer> <V453000> so TL3+ could benefit from it
08:56:29  <PublicServer> <Chris Booth> when do we use more than TL3?
08:56:36  <PublicServer> <V453000> sometimes
08:57:00  <PublicServer> <V453000> well you dont have to use the tilt
08:57:18  <PublicServer> <V453000> monorails still have quite good capacity
08:57:44  <PublicServer> <V453000> to be reasonably useful
08:58:47  <PublicServer> <V453000> I think I will unify loading times to 5 cargo units per tick
08:59:11  <PublicServer> <V453000> for all cargo wagons
08:59:33  <PublicServer> <V453000> original trains do that as well, but with the reverse effect of maglev having higher capacity
08:59:43  <PublicServer> <Chris Booth> yes
09:00:22  <PublicServer> <V453000> current maglevs will get acceleration reduced a lot
09:00:24  <PublicServer> <Chris Booth> the Wraith is cool
09:00:27  <PublicServer> <V453000> :)
09:00:34  <PublicServer> <Chris Booth> they will?
09:00:40  <PublicServer> <V453000> and current strong maglev will become medium
09:01:02  <PublicServer> <V453000> and there will be new strong maglev class with 212 speed and tilt, which means CL1 on maglev, and instant acceleration
09:01:16  <PublicServer> <V453000> but of course low capacity, and great loading times
09:01:46  <PublicServer> <Chris Booth> well then we can just make the TL8
09:02:12  <PublicServer> <V453000> well their throughput capacity is going to be quite shitty
09:02:46  <PublicServer> <V453000> but I think the CL1 and insta load compensates quite a bit
09:04:01  <PublicServer> <V453000> if I understand how trains accelerate correctly, TE should give good starting acceleration while power matters in high speed. Therefore all ICE trains are going to get low TE to make them not useful for city centers, and all local trains are going to get super high TE to accelerate quickly in the beginning, but low power
09:04:35  <PublicServer> <Chris Booth> thats kinda right
09:04:50  <PublicServer> <Chris Booth> but openttd is wrong anyway
09:05:01  <PublicServer> <V453000> and maglev ice is going to be fuck fast, but wont accelerate too well
09:05:23  <PublicServer> <V453000> the rail / mono / ice differences are a bit weak
09:05:39  <PublicServer> <V453000> they simply scale speed for capacity
09:05:45  <PublicServer> <V453000> not sure if that is enough
09:06:00  <PublicServer> <Chris Booth> OMFG, with the trains with hair, you should make them have sparks coming out of the hair
09:06:07  <PublicServer> <V453000> lol why
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09:06:30  <PublicServer> <Chris Booth> the blue sparks would look like hair falling out
09:06:40  <PublicServer> <V453000> duh
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09:08:10  <PublicServer> <Chris Booth> epic crash
09:08:40  <PublicServer> <V453000> hm I think there is cat coming soon
09:09:20  <PublicServer> <Chris Booth> and a slug
09:09:28  <PublicServer> <V453000> yes but that one is 2080
09:09:34  <PublicServer> <V453000> cat should be earlier I think
09:09:52  <Mark> morning
09:09:54  <PublicServer> <V453000> hm ok both 2080
09:09:56  <PublicServer> <V453000> hi
09:10:02  <PublicServer> <Chris Booth> fast forward
09:10:08  <PublicServer> <V453000> nah
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09:10:42  <PublicServer> <Chris Booth> hhhm I am upset that my BBH hasn't jammed
09:10:44  <PublicServer> <V453000> anyway, if you made a plan, which engine would you choose with the current trains?
09:10:47  <Mark> !password
09:10:47  <PublicServer> Mark: sultry
09:10:47  <PublicServer> <Chris Booth> I wanted to rebuild it properly
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09:11:23  <PublicServer> <Chris Booth> TL3 2x Brainmelter
09:11:29  <PublicServer> <V453000> XD
09:11:35  <PublicServer> <V453000> right
09:11:41  <PublicServer> <V453000> asking the mentally disturbed
09:11:48  <PublicServer> <V453000> :P
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09:12:14  <PublicServer> <Chris Booth> well at 26000hp and 140mph it would be at top speed in like 4 tiles
09:14:12  <PublicServer> <Chris Booth> woosh
09:14:50  <PublicServer> <Chris Booth> lol you found it
09:15:24  <PublicServer> <V453000> hm it should have less TE than the medium trains ._.
09:15:45  <PublicServer> <Chris Booth> it should, but then would be much use
09:15:53  <PublicServer> <V453000> that is the point
09:15:57  <PublicServer> <Chris Booth> boring
09:16:08  <PublicServer> <V453000> well I would still use it
09:16:15  <PublicServer> <V453000> for the looks
09:16:23  <PublicServer> <V453000> want to replace current mono network to them?
09:16:36  <PublicServer> <Chris Booth> so fucking much
09:17:46  <PublicServer> <V453000> :)
09:17:53  <PublicServer> <Chris Booth> ooooh
09:20:16  <PublicServer> <Chris Booth> thats anther bug V453000
09:20:27  <PublicServer> <V453000> hm?
09:20:45  <PublicServer> <Chris Booth> the speed of the Brainmelter is wrong in the buying menu
09:20:48  <PublicServer> <Chris Booth> or once driving
09:20:58  <PublicServer> <V453000> mah
09:21:04  <PublicServer> <Chris Booth> 156mph once bought, advertised at 140mph
09:21:14  <PublicServer> <V453000> yes yes
09:21:28  <PublicServer> <Chris Booth> its like an extra bonus!
09:21:34  <PublicServer> <V453000> because the functional speeds are defined by one switch of all trains
09:21:48  <PublicServer> <V453000> and then there is purchase menu which had to be written by hand
09:21:50  <PublicServer> <V453000> which sucks ass
09:22:08  <PublicServer> <V453000> because the dumb purchase menu cant get it from the switch
09:22:18  <PublicServer> <Chris Booth> that is tarded
09:22:40  <PublicServer> <Chris Booth> can you do it with a while?
09:22:48  <PublicServer> <V453000> if openttd supports it
09:22:56  <PublicServer> <Chris Booth> lol
09:23:07  <PublicServer> <V453000> the switch block is based on an engine id check
09:23:13  <PublicServer> <V453000> that check is not available for purchase menu
09:23:20  <PublicServer> <V453000> idk why
09:23:50  <PublicServer> <Chris Booth> 5
09:24:00  <PublicServer> <Chris Booth> 4
09:24:07  <PublicServer> <Chris Booth> 0
09:24:13  <PublicServer> <V453000> :>
09:24:16  <PublicServer> <Chris Booth> lol
09:24:19  <PublicServer> <Chris Booth> I can't count
09:24:21  <PublicServer> <V453000> 100% wtf network now
09:24:54  <PublicServer> <Chris Booth> red hair
09:25:12  <PublicServer> <V453000> blue looks best
09:25:16  <PublicServer> *** XeryusTC joined the game
09:25:20  <PublicServer> <XeryusTC> yarr
09:25:22  <PublicServer> <V453000> red makes the omunth and front not too visible
09:25:24  <PublicServer> <V453000> hi Xeryus :)
09:25:54  <PublicServer> <XeryusTC> btw, east is jammed :P
09:25:56  <PublicServer> <Chris Booth> now they are old
09:26:11  <PublicServer> <XeryusTC> see !upgrade to LLxRR
09:26:14  <PublicServer> <Chris Booth> east it boring
09:26:35  <PublicServer> <V453000> alien hair
09:26:45  <PublicServer> <XeryusTC> oh, and !bottleneck
09:26:47  <PublicServer> <XeryusTC> on central
09:27:17  <PublicServer> <V453000> bottleneck which doesnt jam isnt bottleneck
09:27:24  <PublicServer> <XeryusTC> it used to jam :P
09:27:26  <PublicServer> <Chris Booth> oops
09:27:28  <PublicServer> <XeryusTC> until we fixed it
09:27:30  <PublicServer> <V453000> oh :)
09:27:33  <PublicServer> <XeryusTC> but it still needs upgrading
09:27:39  <PublicServer> <XeryusTC> this is just a hack
09:27:57  <PublicServer> <XeryusTC> anyway, shower tiems i think :o
09:28:11  <PublicServer> <V453000> btw the gaming time will probably be increased
09:28:26  <PublicServer> <V453000> the last rail engines should probably come before monorail
09:28:50  <PublicServer> <V453000> hm perhaps moving them to 2000 is just enough
09:28:54  <PublicServer> <V453000> so they come with monorail
09:29:01  <PublicServer> <V453000> not in 2020 when monorail is already good enough
09:29:27  <PublicServer> <V453000> because using the early monorail isnt too great
09:30:17  <PublicServer> <V453000> hm
09:30:23  <PublicServer> <V453000> will see
09:32:57  <PublicServer> <Chris Booth> hhhm
09:33:15  <PublicServer> <Chris Booth> you think XeryusTC would mind me not using his new goods drop?
09:33:49  <PublicServer> <V453000> why would you do that
09:33:55  <PublicServer> <V453000> or rather not do that
09:34:01  <PublicServer> <Chris Booth> since I just built my own
09:34:31  <PublicServer> <V453000> well if he started to build it earlier :)
09:37:19  <PublicServer> <Chris Booth> weell he can use his if he wants
09:37:33  <PublicServer> <Chris Booth> but my hack fixes the issue for now
09:37:55  <PublicServer> <V453000> for now. :)
09:38:27  <PublicServer> <Chris Booth> yes, and it more chaos :P
09:45:37  <PublicServer> <V453000> hate pink
09:46:03  <PublicServer> <Chris Booth> Pink hstes you
09:47:18  <PublicServer> <Chris Booth> orange looks cool
09:47:25  <PublicServer> <Chris Booth> like blonde
09:48:12  <PublicServer> <Chris Booth> lol train 958 is still going
09:49:46  <PublicServer> <Chris Booth> ok the mono rail logic super sucks
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09:51:46  <PublicServer> <Chris Booth> V453000: check train 158
09:52:16  <PublicServer> <V453000> :)
09:52:38  <PublicServer> <Chris Booth> it doesn't even move
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09:54:33  <PublicServer> <Chris Booth> only seems to do it with TL 1.5 - TL 4
09:55:55  <PublicServer> <V453000> tractive effort overflow
09:56:05  <PublicServer> <V453000> cant do much about that
09:56:15  <PublicServer> <V453000> I could only limit max vehicles in consist to 2
09:56:37  <PublicServer> <V453000> or lower their tractive effort but that wouldnt help much I think
09:56:45  <PublicServer> <V453000> or
09:56:46  <PublicServer> <V453000> hm
09:56:56  <PublicServer> <Chris Booth> shoot XTC
09:57:02  <PublicServer> <V453000> probably too high power, but the tractive effort plays some role
09:58:00  <PublicServer> <Chris Booth> any how I am off now
09:58:10  <PublicServer> <Chris Booth> its beer o-clock here
10:03:17  <PublicServer> *** Chris Booth has left the game (general timeout)
10:03:17  <PublicServer> *** Chris Booth has left the game (connection lost)
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10:13:40  <PublicServer> <V453000> just checking ... maglev and rail 1st gen wagons have all sprites for FIRST
10:13:42  <PublicServer> <V453000> FIRS
10:14:00  <PublicServer> <V453000> monorail and 2nd rail not quite
10:14:47  <PublicServer> <V453000> for example almost everything is containers on flatbed in FIRS for flatbed wagon, hoppers change colours but not as many colours as they will in future
10:15:17  <PublicServer> <V453000> oh, monorail tankers work :)
10:16:40  <PublicServer> <V453000> lol
10:16:58  <PublicServer> <V453000> dutchyland is out of some marmelade and they write about it in czech news
10:16:58  <PublicServer> <V453000> wtf
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10:34:26  <Hazzard> marmelade?
10:34:34  <PublicServer> <V453000> yes
10:35:15  <Hazzard> a newspaper article?
10:35:30  <Hazzard> sounds important
10:35:30  <PublicServer> <V453000> what is unclear :D
10:35:41  <PublicServer> <V453000> yes
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10:51:09  <PublicServer> *** Mark has left the game (general timeout)
10:51:09  <PublicServer> *** Mark has left the game (connection lost)
10:58:27  <Mark> !password
10:58:27  <PublicServer> Mark: bastes
10:58:45  <PublicServer> *** Mark joined the game
10:59:56  <PublicServer> <Mark> wtf happened to my sbahn?
11:00:03  <PublicServer> <V453000> wait 2 years :)
11:01:35  <Hazzard> !info'
11:01:37  <Hazzard> !info
11:01:37  <PublicServer> Hazzard: #:1(Orange) Company Name: 'How long until we give up?'  Year Founded: 1920  Money: 6410618606  Loan: 0  Value: 6443004293  (T:1149, R:15, P:0, S:0) unprotected
11:01:50  <Hazzard> !help
11:01:50  <PublicServer> Hazzard: http://www.openttdcoop.org/wiki/IRC_Commands
11:02:08  <Hazzard> !date
11:02:09  <PublicServer> Hazzard: 24 Dec 2079
11:02:18  <Hazzard> 2082?
11:02:34  <PublicServer> <V453000> at most
11:04:16  <CornishPasty> 2100!
11:04:35  <Hazzard> o_O
11:04:48  <CornishPasty> :)
11:05:05  <Hazzard> V453000: your NUTS is the best trainset I have seen so far.
11:05:13  <V453000> :>
11:05:26  <PublicServer> <Mark> also the buggiest :D
11:05:28  <PublicServer> * Mark hides
11:05:34  <PublicServer> <V453000> dont hide :)
11:06:12  <PublicServer> <Mark> am i allowed to modify and publish opengfx sprites?
11:06:12  <PublicServer> <V453000> a lot of things are going to change, not just the bugs fixed
11:06:18  <PublicServer> <V453000> yes
11:06:18  <Hazzard> ass forward trains :D
11:06:26  <PublicServer> <V453000> if you keep GPL licence
11:06:28  <PublicServer> <Mark> black grass & green water! :D
11:06:30  <PublicServer> <V453000> and give credit ofc
11:06:44  <PublicServer> <Mark> slug :D
11:06:50  <PublicServer> <V453000> there we go
11:07:02  <PublicServer> <V453000> shrooms are truly shroomy now
11:07:21  <PublicServer> <Mark> what rail do they run on?
11:07:32  <PublicServer> <V453000> look at your sbahn :)
11:07:47  <PublicServer> <Mark> ooh :D
11:07:57  <PublicServer> <Mark> not sure if thats gonna work
11:08:00  <PublicServer> <Mark> capacity isnt that much higher
11:08:02  <PublicServer> <V453000> oh and here is the cat :d
11:08:10  <PublicServer> <V453000> yeah and accel is rather low
11:08:20  <PublicServer> <V453000> cat is monorail
11:08:31  <PublicServer> <Mark> they are cool as fuck though :D
11:08:35  <CornishPasty> Meow
11:08:37  <PublicServer> <V453000> :>
11:09:11  <Hazzard> Do we have NYAN yet?
11:09:27  <Hazzard> I am actually listening to a remix of Nyan cat right now :P
11:10:07  <CornishPasty> Hmm... NYANtrains?
11:10:44  <Hazzard> memetrains :D
11:10:58  <CornishPasty> :D
11:11:26  <PublicServer> <Mark> dual slug isnt that much faster
11:11:26  <CornishPasty> Have http://www.blogcdn.com/www.urlesque.com/media/2010/11/5.png as a train :P
11:11:58  <Hazzard> Rage faces are too hard to turn into trains
11:12:12  <CornishPasty> True :(
11:12:23  <CornishPasty> nyan cat shouldn't be too hard
11:12:26  <Hazzard> nyan is perfect
11:12:31  <CornishPasty> And you could have a troll face train that's 1 tile too long :P
11:12:32  <Hazzard> There is already nyan :D
11:12:51  <PublicServer> <V453000> I hate all the rage faces, I just like cats.
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11:13:02  <PublicServer> <Mark> and slugs
11:13:02  <CornishPasty> V453000: good idea... Cats are awesome
11:13:02  <Hazzard> Needs to have special sound effects added though :/
11:13:21  <CornishPasty> Is there a limit to the length of an engine start sound?
11:13:29  <PublicServer> <V453000> sure but slugs arent a matter of some internet wuhnuh :)
11:14:48  <PublicServer> <Mark> V453000: having high capacity wagons for local trains might encourage people to actually use local trains on sbahsn
11:14:54  <PublicServer> <Mark> rather than intercity
11:15:00  <PublicServer> <V453000> I guess
11:15:07  <Hazzard> There need to be more arealistic train sets
11:15:11  <PublicServer> <V453000> I thought about something different
11:15:25  <Hazzard> reality is too boring
11:15:32  <PublicServer> <V453000> I would reduce TE of ICE trains drastically so they accelerate badly in low speeds, but nice in high speeds
11:15:46  <PublicServer> <V453000> and sbahn trains would get high TE so they shoot forward but dont even reach top speed for example
11:16:08  <PublicServer> <Mark> yeah guess thats a possibility too
11:16:22  <PublicServer> <V453000> will see
11:16:26  <PublicServer> <V453000> but yes capacities are also a point
11:17:08  <PublicServer> <Mark> dbset's transrapid TL3 takes like 540 pax
11:17:10  <PublicServer> <Mark> yours take 80
11:17:20  <PublicServer> <Mark> should be somewhere inbetween imo
11:17:22  <PublicServer> <V453000> DBset transrapid is retarded strong
11:17:41  <Hazzard> V: is it hard to make a new trainset?
11:17:53  <PublicServer> <V453000> imo DB set transrapid is only fitting for a giga metropolis game
11:18:00  <PublicServer> <V453000> hazzard: no, just takes time and effort
11:18:07  <PublicServer> <V453000> coding is very easy
11:18:23  <Hazzard> spriting takes the longest?
11:18:32  <PublicServer> <V453000> of course, drawing takes for ever
11:18:39  <PublicServer> <Mark> how many sprites are in nuts?
11:18:42  <PublicServer> <Mark> must be thousands
11:18:50  <PublicServer> <V453000> about 7 thousand
11:18:53  <PublicServer> <Mark> :D
11:18:53  <CornishPasty> We need London Midland trains in OpenTTD, that break down every 1 game day...
11:19:00  <CornishPasty> That'd be realistic
11:19:09  <Hazzard> How many sprites does each truck require?
11:19:13  <PublicServer> <Mark> screw realism
11:19:23  <PublicServer> <V453000> each train has 8 sprites
11:19:45  <PublicServer> <V453000> but for example pax wagons are 1200 sprites
11:20:21  <PublicServer> <V453000> because they change with different trains attached, and pax/mail/gold differences
11:20:33  <Hazzard> So you have 150 different "classes"?
11:20:52  <PublicServer> <V453000> not exactly
11:20:57  <PublicServer> <V453000> currently there are 3 classes for rail
11:21:04  <PublicServer> <V453000> isntead of 9
11:21:09  <PublicServer> <V453000> I dont think I need to change pax wagons with every rail vehicle
11:21:31  <PublicServer> <V453000> first 3 steamers have first generation, then the next 3 have 2nd, and last three have the 3rd modern generation
11:21:39  <PublicServer> <V453000> then there are 2 generations for mono and mag
11:22:02  <Hazzard> How many engines are there total?
11:22:05  <Mark> slimey trail for slugs would be cool :P
11:22:25  <PublicServer> <V453000> 9*5 +4*5 + 5*5 + 3 bonus
11:22:27  <PublicServer> <V453000> lol Mark :)
11:22:56  <PublicServer> <Mark> these slugs arent doing too well capacity-wise
11:23:02  <PublicServer> <Mark> effeciency-wise*
11:23:10  <PublicServer> <V453000> all bonus engines are weaker on stats
11:23:23  <PublicServer> <V453000> they are there as a bonus, but not reasonably usable
11:23:57  <PublicServer> <V453000> but yes they are doing too badly
11:24:24  <Hazzard> What is the third bonus?
11:24:32  <PublicServer> <V453000> the black steamer
11:25:18  <Hazzard> Oh
11:25:21  <Hazzard> That one is epic
11:25:49  <PublicServer> <Mark> it is indeed
11:26:23  <PublicServer> <V453000> it also is the reason why the rail ice 2 and rail ice 3 are the same :D
11:26:29  <PublicServer> <V453000> because this one just didnt ift in these 4
11:30:30  <Mark> is there a noobie guide to new-grf basics somewhere?
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11:41:34  <V453000> http://newgrf-specs.tt-wiki.net/wiki/NML:Main documentation
11:42:04  <Mark> cool thanks :)
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11:42:28  <V453000> it is documented quite well but I still recommend asking a lot :)
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11:49:58  <V453000> Mark: might be useful: http://dev.openttdcoop.org/projects/ogfx-landscape/repository/changes/src/gfx/cc_grid.png
11:50:03  <V453000> the whole project in general
11:51:22  <V453000> it is a lot of sprites in one template so you probably want to re-use that
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11:59:34  <Hazzard> Damn internet
11:59:57  <Hazzard> why u no work right
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12:00:58  <Chris_Booth[ph]> Mmmh ice cold beer
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12:07:13  <Mark> booth dont tempt me
12:07:15  <Mark> its monday
12:07:53  <V453000> XD
12:07:56  <V453000> it isnt monday
12:08:30  <Mark> tuesday whatever :D
12:08:46  <V453000> @clcalc
12:08:46  <Webster> V453000: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
12:08:51  <V453000> @clcalc mono tilt 300
12:08:51  <Webster> V453000: Required CL for monorail at 300km/h, with tilt bonus, is 3 (5 half tiles) or TL
12:08:59  <V453000> @clcalc mono tilt 3
12:08:59  <Webster> V453000: A monorail Curve Length of 3 (5 half tiles), with tilt bonus, gives a speed of 302.4km/h or 189.0mph
12:09:27  <Mark> nice
12:09:43  <V453000> mono medium that
12:09:50  <Hazzard> so that is what tilt bonus is
12:10:13  <V453000> @clcalc mono 3
12:10:14  <Webster> V453000: A monorail Curve Length of 3 (5 half tiles) gives a speed of 252.0km/h or 157.5mph
12:10:17  <Mark> @clcalc mlev 3
12:10:17  <Webster> Mark: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
12:10:47  <V453000> @clcalc maglev 3
12:10:47  <Webster> V453000: A maglev Curve Length of 3 (5 half tiles) gives a speed of 336km/h or 210mph
12:10:50  <V453000> @clcalc maglev tilt 3
12:10:50  <Webster> V453000: A maglev Curve Length of 3 (5 half tiles), with tilt bonus, gives a speed of 403km/h or 251mph
12:10:54  <V453000> ah yes
12:11:03  <V453000> 403 is the current strong one
12:11:12  <Mark> @clcalc maglev tilt 2
12:11:12  <Webster> Mark: A maglev Curve Length of 2 (3 half tiles), with tilt bonus, gives a speed of 316km/h or 197mph
12:11:20  <Mark> ah thats the shinkansen one then
12:11:26  <V453000> yes
12:11:45  <V453000> hm
12:12:16  <V453000> @clcalc maglev tilt 5
12:12:16  <Webster> V453000: A maglev Curve Length of 5 (9 half tiles), with tilt bonus, gives a speed of 518km/h or 323mph
12:12:24  <V453000> @clcalc maglev tilt 4
12:12:24  <Webster> V453000: A maglev Curve Length of 4 (7 half tiles), with tilt bonus, gives a speed of 470km/h or 293mph
12:13:55  <Mark> the kmh ottd uses probably changes since clcalc got written
12:14:05  <V453000> that is possible
12:14:12  <V453000> many speeds are +1 in kmh
12:19:32  <Mark> @help
12:19:32  <Webster> Mark: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
12:19:36  <Mark> @help clcalc
12:19:36  <Webster> Mark: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
12:19:43  <V453000> @clcalc rail 4
12:19:43  <Webster> V453000: A rail Curve Length of 4 (7 half tiles) gives a speed of 196km/h or 122mph
12:19:50  <V453000> oh I thought it was above 200
12:21:37  <Mark> http://wiki.openttdcoop.org/File:Curve_speeds1.png :D
12:21:55  <V453000> hm
12:22:23  <V453000> that is quite wrong isnt it
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12:23:15  <Mark> is it?
12:23:23  <Mark> it uses Maximum speed in km/h = 231 - (13-CL)^2
12:23:52  <V453000> idk but clcalc rail 4 ways 196 which you have for cl 6 I think
12:24:11  <V453000> ways = shows :d
12:24:12  <Mark> i have it for 7, which is half tiles
12:24:19  <Mark> i think
12:24:27  <V453000> oh, ugh half tiles
12:24:43  <V453000> yes it seems so
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12:24:53  <V453000> 2 is 111
12:25:06  <V453000> alright, it works
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13:13:38  *** ChanServ sets mode: +o mfb-
13:14:08  <PublicServer> *** Game still paused (number of players)
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13:14:10  <PublicServer> *** mfb joined the game
13:14:42  <PublicServer> <mfb> hi
13:15:10  <PublicServer> <mfb> maglev :D
13:15:48  <PublicServer> <mfb> jam! :D
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13:27:43  <Maraxus> !password
13:27:43  <PublicServer> Maraxus: domino
13:27:57  <PublicServer> *** Maraxus joined the game
13:28:09  <PublicServer> <Maraxus> hi
13:28:10  <PublicServer> <mfb> hi
13:28:12  <PublicServer> *** Hazzard has left the game (processing map took too long)
13:28:12  <PublicServer> *** Hazzard has left the game (connection lost)
13:28:18  <Hazzard> dammit
13:32:56  <PublicServer> *** Hazzard has left the game (processing map took too long)
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13:33:12  <PublicServer> <mfb> why do we have these street tunnels to secret base?
13:33:26  <PublicServer> <Maraxus> no idea
13:35:19  <Hazzard> For secrest access to the secret base?
13:35:31  <PublicServer> <mfb> ...
13:36:07  <Hazzard> Makes sence, doesn't it?
13:36:16  <PublicServer> <mfb> no
13:37:21  <Mark> dunno why people make stupid shit like that
13:42:02  <PublicServer> <mfb> these goods trains are so slow at unloading :(
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13:46:51  <PublicServer> <mfb> lol factory west :D
13:47:54  <PublicServer> <Maraxus> :)
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14:01:59  <MrD2DG> 1password
14:02:03  <MrD2DG> !password
14:02:03  <PublicServer> MrD2DG: mouths
14:02:03  <PublicServer> <mfb> :p
14:02:08  <MrD2DG> :)
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14:02:45  <PublicServer> <mfb> why do we have all these numbers at dondhattan ridge?
14:03:00  <PublicServer> *** MrD2DG joined the game
14:03:35  <PublicServer> <MrD2DG> :O Is NUTS new?
14:03:57  <PublicServer> *** MrD2DG has joined company #1
14:04:17  <PublicServer> <mfb> ask V about it :p
14:07:27  <PublicServer> <MrD2DG> Its got a very dark tone to it, to say the least :P
14:08:01  <Mark> V's a devil worshipper
14:08:10  <PublicServer> <MrD2DG> xD
14:08:22  <Mark> !password
14:08:22  <PublicServer> Mark: mouths
14:08:36  <PublicServer> *** Mark joined the game
14:09:16  <PublicServer> <Mazur> Mark: People build that kind of shit, because they're about 14 months old and no good at the actual network stuff.
14:09:27  <PublicServer> <Mark> :P
14:17:28  <PublicServer> *** Mark has left the game (leaving)
14:17:51  <Mark> !password
14:17:51  <PublicServer> Mark: envied
14:18:33  <PublicServer> *** Mark joined the game
14:20:05  <PublicServer> <Mark> why doesnt it change the hotkeys...
14:25:39  <PublicServer> *** Hazzard has left the game (processing map took too long)
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14:26:51  <PublicServer> *** Hazzard has left the game (connection lost)
14:27:00  <Hazzard> :|
14:27:28  <MrD2DG> :P Think ill wait for a new game...
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14:29:02  <PublicServer> <Mark> Fondham is slowly eating Shroom City
14:29:29  <PublicServer> <mfb> :p
14:29:43  <V453000> !password
14:29:43  <PublicServer> V453000: fathom
14:29:56  <PublicServer> *** V453000 joined the game
14:29:59  <PublicServer> <V453000> haioo
14:30:05  <PublicServer> <mfb> hi
14:30:07  <PublicServer> <Mazur> I guess the people of the first are not only fond of ham, but also of shrooms.
14:30:09  <PublicServer> <Maraxus> hi
14:30:15  <PublicServer> <Mark> howdy
14:30:25  <PublicServer> <Mazur> Which gives me a nive idea for my brunch.
14:30:27  <PublicServer> <Mazur> lo V.
14:30:47  <PublicServer> <Mark> ham and shrooms for lunch?
14:30:52  <PublicServer> <Mazur> Omelet with ham and shrooms on rolls.
14:31:35  <PublicServer> <V453000> how did you make slugs work :D
14:31:41  <PublicServer> <V453000> reduced amount of trains?
14:31:44  <PublicServer> <mfb> slugs?
14:31:58  <PublicServer> <V453000> the bastard trains at shroom town
14:32:08  <PublicServer> <Mazur> Made a goo trail along the rails.
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14:32:42  <PublicServer> <Mark> didnt do anything
14:32:48  <PublicServer> <V453000> right :d
14:32:49  <PublicServer> <Mark> just evened out over time i suppose :P
14:33:15  <PublicServer> <V453000> they made it their home now :)
14:33:37  <PublicServer> <Mazur> V: You got an "arms race", but no "legs race" train?
14:33:37  <PublicServer> <Mark> slugs on shrooms
14:33:51  <PublicServer> <mfb> lol
14:34:04  <PublicServer> <V453000> I am not sure if arms means parts of body there
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14:34:12  <Ryton> !password
14:34:12  <PublicServer> Ryton: fathom
14:34:14  <PublicServer> <mfb> I am sure it does not
14:34:17  <PublicServer> <Mark> weapons
14:34:23  <PublicServer> <V453000> y
14:34:27  <PublicServer> *** Ryton joined the game
14:34:35  <PublicServer> <Ryton> hi
14:34:38  <PublicServer> <Mazur> No imagination _OR_ sense of homour.
14:35:04  <PublicServer> <V453000> :D
14:35:21  <PublicServer> <V453000> no imagination indeed, I just picked names of some songs
14:35:27  <V453000> http://www.youtube.com/watch?v=34avholhiWU
14:35:28  <Webster> Title: Quest Ft Odissi - Arms race - YouTube (at www.youtube.com)
14:35:44  <PublicServer> <mfb> easy track (fail)?
14:35:51  <PublicServer> <V453000> :d
14:35:57  <PublicServer> <V453000> indeed
14:36:28  <PublicServer> <mfb> with TL 0.5, easy track is possible
14:36:38  <PublicServer> <mfb> even with 2 trains per line
14:37:56  <PublicServer> *** Mazur has left the game (leaving)
14:38:24  <PublicServer> <mfb> not like that...
14:39:15  <PublicServer> <mfb> arrange them on the tracks, start at the same time
14:39:34  <PublicServer> <Mark> oh no not all this shit again
14:39:56  <PublicServer> <V453000> just ignore it I do that usually
14:40:15  <PublicServer> <V453000> true that the crashin messages are annoying
14:40:57  <PublicServer> <mfb> indeed
14:40:57  <PublicServer> <V453000> train 1157
14:41:11  <PublicServer> <V453000> which bastard :D
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14:41:13  <PublicServer> <mfb> :D
14:41:24  <PublicServer> <V453000> oh, booth
14:41:26  <PublicServer> <Mark> hehe
14:41:28  <PublicServer> <V453000> heading for beer
14:41:28  <PublicServer> <Mark> took you long enough
14:41:31  <PublicServer> <mfb> 1156 as well
14:42:05  <PublicServer> <V453000> oh well
14:42:31  <PublicServer> <Mark> better than putting slugs on the mlev network
14:42:37  <PublicServer> <V453000> lol
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14:45:35  <PublicServer> <mfb> wtf are you doing
14:46:09  <PublicServer> <mfb> ...
14:46:15  <PublicServer> <Ryton> not much usefull :p
14:48:25  <PublicServer> <Mark> oops
14:48:28  <PublicServer> <mfb> ?
14:52:19  <PublicServer> <mfb> snake2 is interesting
14:52:25  <PublicServer> <Ryton> I agree
14:52:32  <PublicServer> <Ryton> was withouth signals
14:52:42  <PublicServer> <Ryton> now at least it is behaving :p
14:52:52  <PublicServer> <Ryton> I dont know why tough :p
14:53:52  <PublicServer> *** Mark has left the game (general timeout)
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14:56:02  <PublicServer> <mfb> np
14:57:14  <PublicServer> <mfb> 1158 is shared with the other 4
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14:57:25  <PublicServer> <Ryton> so?
14:57:27  <PublicServer> *** Maraxus has joined spectators
14:57:35  <PublicServer> <mfb> bad if you stop the group :p
14:57:50  <PublicServer> <Ryton> no :p then they all stop togehter, no?
14:57:56  <PublicServer> <mfb> right
14:57:59  <PublicServer> <Ryton> which is good :p
14:58:05  <PublicServer> <mfb> which might be bad for "intermediate track"
14:58:23  <PublicServer> <Ryton> no, if they slow down equally fast, it shouldnt be a prob
14:58:34  <PublicServer> <Ryton> doesnt matter too much ;-)
14:58:36  <PublicServer> <mfb> see sign this is 1158
14:58:38  <PublicServer> <mfb> that was shared
14:59:22  <PublicServer> <mfb> what happened?
14:59:30  <PublicServer> <Ryton> i tried to get them closer together :p
14:59:33  <PublicServer> <Ryton> by starting/stoppign em
14:59:35  <PublicServer> <mfb> :D
14:59:37  <PublicServer> <Ryton> not too smart
15:02:19  <PublicServer> <Ryton> nice mfb :-)
15:02:25  <PublicServer> <Ryton> cu later! (off)
15:02:28  <PublicServer> *** Ryton has left the game (leaving)
15:02:30  <PublicServer> <mfb> cu
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15:35:54  <PublicServer> *** Maraxus has left the game (leaving)
15:36:05  *** Maraxus has quit IRC
15:41:44  <PublicServer> <mfb> V: is there any replacement for the trains in the central network?
15:48:59  <PublicServer> <mfb> and touch of hate is a joke, right? :D
15:51:25  <PublicServer> <mfb> 238 tiles acceleration length :D
15:51:43  <PublicServer> <mfb> with 50% engine
15:51:57  <PublicServer> *** mfb has joined spectators
15:59:33  <PublicServer> *** mfb has joined company #1
16:02:31  <PublicServer> <mfb> interesting grafic if you add two slug engines to a train
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16:58:21  <PublicServer> *** mfb has joined spectators
17:03:27  *** Troy_McClure has joined #openttdcoop
17:04:32  <Troy_McClure> !password
17:04:32  <PublicServer> Troy_McClure: hinges
17:04:45  <PublicServer> *** Troy McClure joined the game
17:04:51  <PublicServer> <Troy McClure> hi
17:07:17  <PublicServer> <Troy McClure> so... nobody here?
17:08:23  <PublicServer> *** Troy McClure has joined spectators
17:08:43  <PublicServer> <Troy McClure> hmm, shouldn't it automatically pause with just one player in company?
17:29:43  <TWerkhoven> !players
17:29:45  <PublicServer> TWerkhoven: Client 1063 is mfb, a spectator
17:29:45  <PublicServer> TWerkhoven: Client 1138 is Troy McClure, a spectator
17:29:45  <PublicServer> TWerkhoven: Client 1103 (Orange) is V453000, in company 1 (How long until we give up?)
17:30:03  <mfb-> maybe it has been changed today
17:30:17  <mfb-> !auto
17:30:17  <PublicServer> *** mfb- has enabled autopause mode.
17:30:28  <mfb-> interesting
17:32:08  <mfb-> !rcon set min_active_clients 2
17:32:09  <PublicServer> *** Game paused (number of players)
17:32:16  <mfb-> :)
17:33:05  <Troy_McClure> ah, okay ;)
17:34:33  <Troy_McClure> you wouldn't happen to know where I can find some detailed info on the (realistic) acceleration mechanisms in OTTD, right?
17:38:23  <Mark> in the sourcecode?
17:38:44  <Mark> there's probably something in the game mechanics bit on the wiki aswell
17:40:00  <Troy_McClure> yes, but not much
17:40:20  <Troy_McClure> sourcecode might help, but I need to learn to read it first -_-
17:41:22  <Mark> http://wiki.openttd.org/Tractive_Effort
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17:43:24  <Troy_McClure> can you guarantee that that's all for acceleration and stuff?
17:43:52  <Mark> cant guarantee anything
17:44:31  <Troy_McClure> but I was indeed looking for that, I had seen it before, but couldnt quite find it
17:44:33  <Troy_McClure> thank you
17:48:11  *** Chris_Booth[ph] has joined #openttdcoop
17:48:22  <Troy_McClure> hi Chris
17:48:30  <Troy_McClure> and bye, I have to leave
17:48:37  <Chris_Booth[ph]> Bye Troy_McClure
17:48:39  <Troy_McClure> plus... you smell
17:48:51  <Chris_Booth[ph]> I know I have a nose
17:49:04  <Troy_McClure> ;)
17:49:07  *** Troy_McClure has quit IRC
17:49:27  <PublicServer> *** Troy McClure has left the game (leaving)
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18:07:31  <PublicServer> *** V453000 has left the game (leaving)
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18:58:28  <Ryton> !password
18:58:28  <PublicServer> Ryton: rotary
18:58:51  <PublicServer> *** Game still paused (number of players)
18:58:51  <PublicServer> <Ryton> hi all
18:58:51  <PublicServer> *** Ryton joined the game
18:59:07  *** Meeeeeeeech has joined #openttdcoop
18:59:15  <PublicServer> <Ryton> hi nobody :p
18:59:53  <PublicServer> <Ryton> or hi mfb, not in the game
19:00:28  <PublicServer> <Ryton> I liked reality more tha speedeamon.
19:00:42  <PublicServer> <Ryton> less colorful, and a bit jagged
19:01:03  <V453000> agree :)
19:01:26  <PublicServer> <Ryton> where can we find slug?
19:01:30  <PublicServer> <Ryton> or nyan in action? :-)
19:01:37  <V453000> look
19:01:39  <PublicServer> <Ryton> I only found get-heavy as the most slug-like one
19:01:45  <PublicServer> <Ryton> maglev?
19:01:55  <PublicServer> <Ryton> ah cat I found
19:01:57  <PublicServer> <Ryton> mono :-)
19:02:12  <PublicServer> <Ryton> funny :D
19:02:34  <PublicServer> <Ryton> tough it might need a bit lengthening when going EAST. (quite short cat otherwise)
19:02:59  <Meeeeeeeech> hi
19:03:02  <Meeeeeeeech> !password
19:03:02  <PublicServer> Meeeeeeeech: rotary
19:03:35  <PublicServer> *** Game still paused (number of players)
19:04:00  <PublicServer> *** Game still paused (number of players)
19:04:00  <PublicServer> *** Big Meech joined the game
19:04:42  <PublicServer> <Ryton> blue-hair FTW
19:05:20  <PublicServer> <Ryton> ah, slug is passengers
19:05:38  <PublicServer> <Ryton> that explains why I couldnt find it in the fields :p
19:05:42  <PublicServer> <Big Meech> how is game paused if you are in game?
19:05:46  <PublicServer> <Big Meech> using auto?
19:06:12  <PublicServer> <Ryton> yeah, mfb set pauze till 2 players again
19:06:15  <PublicServer> <Big Meech> ok
19:06:18  <PublicServer> <Ryton> which is the normal openttdcoop setting
19:06:24  <PublicServer> *** Big Meech has joined company #1
19:06:24  <PublicServer> *** Game unpaused (number of players)
19:06:28  <PublicServer> <Ryton> otherwise you cannot call it "coop" ;-))
19:06:34  <PublicServer> <Ryton> which does make sense :-)
19:06:34  <V453000> !password
19:06:34  <PublicServer> V453000: rotary
19:06:51  <PublicServer> *** V453000 joined the game
19:07:30  <PublicServer> <Big Meech> you;'d think the slug would move slow
19:07:54  <PublicServer> <Big Meech> has V been playing in the science lab again?
19:08:16  <PublicServer> <V453000> you obviously have no clue that slugs will take over the world till 2080
19:10:13  <freshmeatt> @quickstart
19:10:14  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:10:45  <PublicServer> <Big Meech> omg @ cat monorail
19:10:53  <PublicServer> <Big Meech> love it
19:11:15  <PublicServer> <Big Meech> MOAR MEME'S PLZ
19:11:53  <PublicServer> <Ryton> their accellation sux however :(ยง
19:11:59  <PublicServer> <V453000> absolutely no more memes
19:12:14  <PublicServer> <Ryton> memes?
19:12:25  <PublicServer> <V453000> the retarded black and white pictures all over the internet
19:12:47  <PublicServer> * Ryton doesnt follow the internet, luckily
19:12:53  <PublicServer> <Ryton> too much work
19:13:09  <PublicServer> <V453000> not much nice to follow either
19:13:19  *** Rhamphoryncus has joined #openttdcoop
19:13:52  <PublicServer> <Ryton> why does slenningwell have exactly 0 trains?
19:14:02  <PublicServer> <Ryton> ah nvr mind
19:14:16  <PublicServer> <Ryton> 10 it is
19:14:42  <PublicServer> <V453000> the hairmen are still best :)
19:16:48  <PublicServer> <Ryton> cool, 140 trains on oil pickup, get only 30%
19:17:06  <PublicServer> <Ryton> 100 extra oil trains? :
19:17:09  <PublicServer> <Ryton>  :P
19:17:28  <V453000> !rcon set max_trains 1255
19:19:27  <PublicServer> <Big Meech> ooo
19:19:37  <PublicServer> <Ryton> heading for beer?
19:19:43  <PublicServer> <Ryton> lol btrain 1157
19:20:31  <PublicServer> <Ryton> can we have more trains? no, not for oil :p
19:20:39  <PublicServer> <Big Meech> the limite was upped
19:20:44  <PublicServer> <Big Meech> 1255
19:21:12  <PublicServer> <Big Meech> i am secretly watching 8)
19:21:46  <PublicServer> <Ryton> I got 3 spare trains to kill, luckily
19:22:08  <PublicServer> <Big Meech> lol someone upgraded to the kitties
19:23:19  <PublicServer> <Big Meech> * suspects V
19:24:01  <PublicServer> <V453000> fuck no :d
19:24:07  <PublicServer> <Big Meech> haha
19:25:01  <PublicServer> <Ryton> whats with 1185?
19:25:03  <PublicServer> <Ryton> art?
19:28:01  <PublicServer> <Ryton> shouldnt reliability of Brainmelter be upped?
19:28:12  <PublicServer> <Ryton> its 83% vs 89 for Cephalic Carnage
19:32:38  <PublicServer> <V453000> uhm, I cant say I give a single fuck or a fragment of it about reliability
19:33:20  <PublicServer> <Ryton> I just tought it should increase with newer trains. Guess not. probably having your brains melted doesnt make you reliable? :p
19:33:35  <PublicServer> <V453000> it only applies with breakdowns on
19:33:54  <PublicServer> <Ryton> I know, not important for coop :-) but think about the millions of other players out there ;-) :P
19:34:40  <PublicServer> <Ryton> playing this ... 19? year old game till their original CD-rom breaks down...
19:35:22  <PublicServer> <Ryton> probably 19 is overdone ? 1997?
19:35:28  <PublicServer> <Big Meech> na
19:35:32  <PublicServer> <Ryton> or really 1993. I should look it up :-)
19:35:36  <PublicServer> <Big Meech> tt came out in 94 i think
19:36:10  <PublicServer> <Big Meech> delux was 1995
19:36:47  <PublicServer> *** V453000 has left the game (general timeout)
19:36:47  <PublicServer> *** V453000 has left the game (connection lost)
19:36:51  <V453000> if the players "out there" play with nuts, I strongly doubt they use breakdowns ;)
19:36:58  <PublicServer> *** Big Meech has left the game (general timeout)
19:36:58  <PublicServer> *** Big Meech has left the game (connection lost)
19:37:00  <PublicServer> *** Game paused (number of players)
19:37:10  <Meeeeeeeech> !password
19:37:10  <PublicServer> Meeeeeeeech: moored
19:37:14  <PublicServer> <Ryton> I agree. Just kidding V :-)
19:37:32  <PublicServer> <Ryton> tought it MIGTH be an extra challenge :p
19:37:44  <PublicServer> *** Game still paused (number of players)
19:37:48  <PublicServer> <Ryton> or just plain boring, watching your trians get to a halt :p
19:37:57  <PublicServer> *** Game still paused (number of players)
19:38:05  <Meeeeeeeech> im having trouble connecting =[
19:38:48  <PublicServer> *** Ryton has left the game (general timeout)
19:38:48  <PublicServer> *** Ryton has left the game (connection lost)
19:38:50  <PublicServer> *** mfb has left the game (general timeout)
19:38:50  <PublicServer> *** mfb has left the game (connection lost)
19:39:25  <Ryton> server crash?
19:39:41  <Ryton> !ping
19:39:41  <PublicServer> Ryton: pong
19:39:53  <Ryton> !password
19:39:53  <PublicServer> Ryton: moored
19:40:43  <Ryton> server offline in says
19:40:58  <Ryton> sais*
19:41:33  <Meeeeeeeech> haha ping pong?! omg
19:41:47  <Meeeeeeeech> !ping
19:41:47  <PublicServer> Meeeeeeeech: pong
19:41:51  <Meeeeeeeech> haha
19:43:40  <PublicServer> *** Game still paused (number of players)
19:43:42  <PublicServer> *** Ryton joined the game
19:43:53  <Ryton> back
19:46:12  <PublicServer> <Ryton> care to join, meech?
19:50:34  <PublicServer> *** Ryton has left the game (leaving)
19:53:52  *** TWerkhoven has quit IRC
19:54:05  <Meeeeeeeech> im in welcome server atm :)
19:57:21  <V453000> by the way which people called last game that it is too complicated for them to build?
19:57:30  <V453000> I dont think I see them building actively in this game
19:57:56  <Meeeeeeeech> I don't because even though i got out of xp emulation, its lagging in my linux really bad now
19:58:43  <V453000> then why do you emulate it
19:58:57  <Meeeeeeeech> I stopped, and found the package i could untar
20:00:33  <Meeeeeeeech> i had to download something in the packagemanger for it to see the archive correctly
20:01:23  <Meeeeeeeech> I cant do much of anything correctly anymore, i cant even make a 2 disk raid array
20:02:12  <Ryton> i did build more in this game than the last one
20:02:38  <Ryton> so did e.g. thorinburg
20:03:29  *** UncleCJ has quit IRC
20:03:37  <Ryton> good variety between high, medium and very basic building here, imho
20:09:00  <mfb-> not so much "high" imo
20:09:08  <mfb-> the large stations are just copied from other psgs
20:11:22  <V453000> as he said
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20:35:26  <Ryton> then be creative mfb; -)
20:35:47  <Ryton> !password
20:35:47  <PublicServer> Ryton: moored
20:35:55  <mfb-> I made LL_RRR-parts in the central network
20:36:03  <mfb-> feel free to expand that ;)
20:36:05  <PublicServer> *** Game still paused (number of players)
20:36:07  <PublicServer> *** Ryton joined the game
20:36:51  <PublicServer> <Ryton> but it is true
20:37:02  <PublicServer> <Ryton> not really high level compared to some other PSG's
20:37:21  <PublicServer> <Ryton> the ICE /Sbahn is nice (but small)
20:37:44  <PublicServer> <Ryton> and the "Holy" area is big :p
20:38:22  <PublicServer> <Ryton> but still, I like the game. I learned some basics :p
20:38:29  <PublicServer> <Ryton> finally ;-)
20:38:48  <mfb-> big and a copy
20:39:26  <PublicServer> <Ryton> the pax-network isnt a copy ;-)
20:39:54  <mfb-> right
20:40:08  <PublicServer> <Ryton> and the train looking for beer is original
20:40:22  <PublicServer> <Ryton> (oh, he almost found it ...
20:40:36  <PublicServer> <Ryton> or is a Nyan cat a she?
20:40:46  <mfb-> we had beer trains at psg20x
20:41:52  <PublicServer> <Ryton> Ah well, at least   NUTS is original ;-) :p
20:43:46  <PublicServer> <Ryton> how to increase the difficulty.... maybe bring goods to all cities?
20:44:27  *** Chris_Booth[ph]_ has joined #openttdcoop
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20:44:28  *** Chris_Booth[ph]_ is now known as Chris_Booth[ph]
20:44:36  <PublicServer> <Ryton> or hide more secret bases ;-)
20:44:42  <PublicServer> <Ryton> I'm off :-) Cya later!
20:44:45  <PublicServer> *** Ryton has left the game (leaving)
20:46:08  *** Ryton has quit IRC
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21:03:05  *** Lil has joined #openttdcoop
21:03:13  <Lil> !name
21:03:17  <Lil> fail
21:03:23  <Lil> <-- Meech
21:03:27  <Lil> !password
21:03:27  <PublicServer> Lil: barbed
21:04:03  <PublicServer> *** Game still paused (number of players)
21:04:06  <PublicServer> *** Big Meech joined the game
21:12:52  *** smoovi has quit IRC
21:15:07  <TWerkhoven[l]> try /nick
21:15:20  *** TWerkhoven[l] is now known as Meech
21:15:26  *** Meech is now known as TWerkhoven[l]
21:18:00  *** dan has joined #openttdcoop
21:18:21  <dan> !password
21:18:21  <PublicServer> dan: endows
21:24:29  *** valhallasw has quit IRC
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22:19:34  *** Zeknurn is now known as Zeknurn`
22:23:06  <PublicServer> <Big Meech> brainmelter has evil elmo faces too =O
22:23:28  <PublicServer> <Big Meech> and his hair is on fire
22:25:42  *** sla_ro|master has quit IRC
22:26:03  <PublicServer> *** Game still paused (number of players)
22:26:04  <PublicServer> *** Chris Booth joined the game
22:26:07  <PublicServer> <Chris Booth> hi
22:26:13  <PublicServer> *** Big Meech has joined company #1
22:26:13  <PublicServer> *** Game unpaused (number of players)
22:26:22  <PublicServer> <Big Meech> hi chris
22:26:46  <PublicServer> <Chris Booth> hi Big Meech
22:30:52  <PublicServer> <Chris Booth> lol my temp fix is still in use
22:31:06  <PublicServer> <Big Meech> west coal drop?
22:31:09  *** roboboy has joined #openttdcoop
22:31:20  <PublicServer> <Chris Booth> no Great Flefingway-on-sea
22:32:54  <PublicServer> <Big Meech> =o
22:33:00  <PublicServer> <Big Meech> secret base is glitched
22:33:14  <PublicServer> <Big Meech> oh, i had it turnedoff xD
22:33:21  <PublicServer> <Big Meech> fail
22:34:11  <PublicServer> <Chris Booth> how is it glitched?
22:34:13  <PublicServer> <Big Meech> center goods drop looks like it could use a few more platforms
22:34:23  <PublicServer> <Big Meech> oh, i had hq turned off in transparency
22:34:29  <PublicServer> <Big Meech> only 1/2 of of it showed up
22:36:43  <PublicServer> *** Chris Booth has left the game (leaving)
22:36:43  <PublicServer> *** Game paused (number of players)
22:36:49  <PublicServer> *** Big Meech has joined spectators
22:36:55  *** Chris_Booth has joined #openttdcoop
22:36:55  <Lil> hb ^_^
22:42:21  *** Chris_Booth has quit IRC
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23:05:59  *** Hazzard has joined #openttdcoop
23:08:11  <PublicServer> *** Big Meech has left the game (general timeout)
23:08:11  <PublicServer> *** Big Meech has left the game (connection lost)
23:15:57  *** mfb- has quit IRC
23:20:37  *** freshmeatt has quit IRC
23:29:23  *** Hazzard has quit IRC
23:49:29  <PublicServer> *** Game still paused (number of players)
23:49:30  <PublicServer> *** XeryusTC joined the game
23:49:31  <PublicServer> <XeryusTC> w00p!
23:50:34  <Mark> woop woop
23:58:23  *** Razaekel is now known as Guest622
23:58:23  *** Razaekal has joined #openttdcoop
23:58:23  *** Razaekal is now known as Razaekel
23:58:41  <Lil> !password
23:58:41  <PublicServer> Lil: welder
23:59:06  <PublicServer> *** Game still paused (number of players)
23:59:07  <PublicServer> *** Big Meech joined the game
23:59:14  <PublicServer> *** Big Meech has joined company #1
23:59:14  <PublicServer> *** Game unpaused (number of players)
23:59:18  <PublicServer> <Big Meech> =D

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