Config
Log for #openttdcoop on 4th April 2012:
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00:00:13  <PublicServer> <XeryusTC> hey
00:00:19  <PublicServer> <Big Meech> yea
00:00:21  <PublicServer> <Big Meech> 8)
00:00:49  <PublicServer> <Big Meech> i was going to make 2 trains for my new station but they are all used
00:00:59  <PublicServer> <XeryusTC> :D
00:03:48  *** Guest622 has quit IRC
00:03:59  <PublicServer> <Big Meech> 2 touch of hate maglevs
00:04:17  <PublicServer> <Big Meech> one has 28,000 mor ehorespower
00:04:59  <PublicServer> <XeryusTC> hmm, weird :o
00:05:09  <PublicServer> <Big Meech> maybe a boo-boo on the making of the set
00:05:33  <PublicServer> <XeryusTC> possibly
00:05:41  <PublicServer> <XeryusTC> i think one of them should've been named differently
00:05:47  <PublicServer> <Big Meech> right
00:05:55  <PublicServer> <Big Meech> touch of hate maglev ;)
00:06:09  <PublicServer> <Big Meech> touch of evil maglev
00:21:01  <PublicServer> <Big Meech> its no fun when you cant add more xD
00:22:03  <PublicServer> <Big Meech> i saw you were working on !new goods drop
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00:40:41  <PublicServer> <XeryusTC> i'm off
00:40:45  <PublicServer> <XeryusTC> too tired to think :o
00:40:47  <PublicServer> <Big Meech> have a good one
00:40:50  <PublicServer> <XeryusTC> even forgot i had this running xD
00:40:53  <PublicServer> *** Big Meech has joined spectators
00:40:53  <PublicServer> *** Game paused (number of players)
00:40:57  <PublicServer> <Big Meech> hehe
00:40:59  <PublicServer> <Big Meech> night!
00:41:01  <PublicServer> <Big Meech> ^_^
00:41:08  <PublicServer> <XeryusTC> gn!
00:41:10  <PublicServer> *** XeryusTC has left the game (leaving)
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01:43:07  <PublicServer> *** Game still paused (number of players)
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01:44:20  <Lil> !password
01:44:20  <PublicServer> Lil: jackal
01:44:45  <PublicServer> *** Game still paused (number of players)
01:44:46  <PublicServer> *** Big Meech joined the game
01:44:53  <PublicServer> <Sylf> hei Lil
01:44:56  <PublicServer> <Big Meech> hey :P
01:45:15  <PublicServer> <Big Meech> I tried to put lil Meech in there but it cut me off
01:50:39  <PublicServer> <Big Meech> if y ouwanted to play i could join the game
01:50:53  <PublicServer> <Big Meech> but the silly limit is capped
01:52:23  <PublicServer> <Big Meech> also
01:52:41  <PublicServer> <Big Meech> if you go in the WS, I made an anagram of our names for team green xD
02:07:35  <PublicServer> *** Sylf has left the game (leaving)
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11:27:42  <Mark> morning
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11:42:40  <XeryusTC> it´sa mark!
11:53:04  <Hazzard> 'afternoon
12:15:35  <PublicServer> *** Game still paused (number of players)
12:15:35  <PublicServer> *** XeryusTC joined the game
12:23:40  <sietse> !password
12:23:41  <PublicServer> sietse: teased
12:23:47  <PublicServer> *** Sietse has left the game (connection lost)
12:23:47  <PublicServer> *** Game still paused (number of players)
12:24:09  <PublicServer> *** Game still paused (number of players)
12:24:12  <PublicServer> *** Sietse joined the game
12:24:13  <PublicServer> <Sietse> heya
12:25:31  <Hazzard> Hello
12:30:10  *** Mark has joined #openttdcoop
12:30:10  *** Webster sets mode: +o Mark
12:30:16  <Webster> Hi! From all your Coop Friends!
12:30:18  <XeryusTC> hello
12:30:29  <PublicServer> <Sietse> hey
12:30:34  <XeryusTC> !rcon list_clients
12:30:34  <PublicServer> XeryusTC: ERROR: command not found
12:30:37  <XeryusTC> !rcon clients
12:30:37  <PublicServer> XeryusTC: Client #1  name: 'PublicServer'  company: 255  IP: server
12:30:37  <PublicServer> XeryusTC: Client #1396  name: 'XeryusTC'  company: 1  IP: 82.73.10.91
12:30:37  <PublicServer> XeryusTC: Client #1402  name: 'Sietse'  company: 255  IP: 130.89.164.199
12:30:42  <XeryusTC> !rcon move 1402 1
12:30:42  <PublicServer> XeryusTC: ‎*** Sietse has joined company #1
12:30:43  <PublicServer> *** Game unpaused (number of players)
12:30:48  <XeryusTC> oh snap!
12:31:07  <XeryusTC> [/nigger]
12:31:24  <PublicServer> <Sietse> big racism here :)
12:31:38  <PublicServer> <XeryusTC> nah
12:31:48  <PublicServer> <XeryusTC> i just said oh snap in the way that niggers do :P
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12:45:56  <Hazzard> Xeryus, you cheater
12:46:01  <Hazzard> How could you
12:50:07  <V453000> !password
12:50:07  <PublicServer> V453000: rosary
12:50:28  <PublicServer> *** Game still paused (number of players)
12:50:29  <PublicServer> *** Game unpaused (number of players)
12:50:29  <PublicServer> <V453000> hu
12:50:29  <PublicServer> *** V453000 joined the game
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12:53:22  <PublicServer> *** Game paused (number of players)
12:54:10  <PublicServer> <XeryusTC> damnit
12:54:20  <PublicServer> <XeryusTC> dont pay attention for a second and everyone leaves :(
12:54:59  <Mark> !password
12:54:59  <PublicServer> Mark: feeder
12:55:13  <PublicServer> *** Game still paused (number of players)
12:55:13  <PublicServer> *** Game unpaused (number of players)
12:55:15  <PublicServer> <Mark> hello
12:55:15  <PublicServer> *** Mark joined the game
12:57:05  <Hazzard> !playesr
12:57:11  <Hazzard> !players
12:57:13  <PublicServer> Hazzard: Client 1396 (Orange) is XeryusTC, in company 1 (How long until we give up?)
12:57:13  <PublicServer> Hazzard: Client 1412 (Orange) is Mark, in company 1 (How long until we give up?)
12:57:42  <PublicServer> <XeryusTC> \o/
12:58:11  <Hazzard> I'll save you!
12:58:24  <PublicServer> <Mark> game getting too heavy for me
12:58:25  * Hazzard saves drowning xeryus
12:58:44  <PublicServer> <Mark> was going to expand my slugs but too laggy
12:59:13  <Hazzard> No need to thank me xeryus
12:59:22  <PublicServer> <XeryusTC> yeah, it is getting quite heavy
12:59:25  <PublicServer> <XeryusTC> thanks hazzard :)
12:59:36  <PublicServer> <XeryusTC> my pc is starting to lag too :o
12:59:46  <PublicServer> <Mark> thats what you get with these stupidly fast trains :D
13:02:36  <PublicServer> <XeryusTC> or because the networks might not be that well designed
13:03:15  <PublicServer> <Mark> well, 600kmh trains use 3 times more PF than 200kmh ones
13:03:26  <PublicServer> <Mark> maybe not 3 times more, but a lot more
13:03:48  <V453000> the problem is that they accelerate way too well
13:03:54  <V453000> so you still have a huge amount of 600kmh trains
13:04:02  <V453000> normally you would have only a few Lev4s
13:04:34  <PublicServer> <Mark> yeah or bigger MLs
13:05:08  <PublicServer> <Mark> these are often less than 10 tiles apart
13:05:14  <PublicServer> <Mark> try that with lev4 on a regular network
13:05:23  <V453000> yep
13:05:59  <PublicServer> <Mark> replace them to 300kmh ones and they wouldnt even fit on the network D:
13:10:11  <PublicServer> <XeryusTC> i was refactoring the east netork btw
13:10:17  <PublicServer> <XeryusTC> starting at !upgrade to hub
13:10:28  <PublicServer> <XeryusTC> but currently i'm a bit distracted and i will shower soon :P
13:10:59  <Mark> not sure what to make of that sentence
13:12:02  <Hazzard> Hmm...
13:12:53  <PublicServer> *** Mark has left the game (general timeout)
13:12:53  <PublicServer> *** Mark has left the game (connection lost)
13:12:55  <PublicServer> *** Game paused (number of players)
13:14:17  <Mark> ah crap
13:14:26  <Mark> were you working on anything?
13:17:36  <PublicServer> <XeryusTC> uhm
13:17:42  <PublicServer> <XeryusTC> i wanted to do construction again
13:17:52  <PublicServer> <XeryusTC> but instead i'm going to shower now you're d/c'd anyway
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13:33:37  <Hazzard> @wiki merges
13:33:38  <Webster> Hazzard: I didn't find anything for "merges", but here's the result for "Basic Networking":
13:33:39  <Webster> Hazzard: http://wiki.openttdcoop.org/Basic_Networking
13:33:40  <Webster> Hazzard: During the course of this article you will be introduced to #openttdcoop-style networks on a general level, with possible side trips to more advanced techniques and concepts. It is important to understand that everything stated on this page is true in general, but not necessarily for all games. In fact, an exception could probably be found to every single rule stated here.
13:34:26  <Mark> @wiki balancing
13:34:27  <Webster> Mark: http://wiki.openttdcoop.org/Balancing
13:34:28  <Webster> Mark: << Priority | ^^ Back to Presignals Guides Index | Complex Junctions
13:45:29  <Hazzard> Building my second ever BBH in singleplayer :)
13:45:59  <PublicServer> <XeryusTC> back
13:55:46  <XeryusTC> !unpause bitches :P
13:55:46  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
13:55:48  <PublicServer> *** Game unpaused (number of players)
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14:24:04  <PublicServer> *** Mazur joined the game
14:24:07  <PublicServer> <XeryusTC> hey
14:24:17  <PublicServer> <Mazur> lo
14:24:25  <PublicServer> <Mazur> No discernable lag.
14:25:05  <PublicServer> <XeryusTC> :o
14:27:39  <PublicServer> <Mazur> Nice to see some of my little coal network is still operartional.
14:27:49  <PublicServer> <XeryusTC> which one is that?
14:27:55  <PublicServer> <Mazur> West.
14:28:01  <PublicServer> <Mazur> NW, really.
14:28:05  <PublicServer> <XeryusTC> oh :)
14:28:28  <PublicServer> <XeryusTC> i'm currently kind of rebuilding !upgrade to hub :)
14:31:42  <PublicServer> *** Mazur has left the game (leaving)
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14:35:19  <Hazzard> I finished my hub :D
14:35:41  <PublicServer> <XeryusTC> nice :)
14:35:47  <PublicServer> <XeryusTC> now go build another one in here :P
14:36:26  <Hazzard> To much lag :(
14:37:23  <Hazzard> I think it is pretty good
14:37:35  <Hazzard> But I think the merges could be improved a lot
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14:38:09  <Hazzard> and it has a massive footprint
14:38:17  <PublicServer> <XeryusTC> screenshot?
14:38:25  <Meech> shame, you are all having fun without me =[
14:38:33  <Hazzard> http://img402.imageshack.us/img402/9425/hazzardbbh.png
14:38:54  <XeryusTC> hmm, invisible bridges :o
14:39:11  <Meech> =O
14:39:16  <CornishPasty> MAGIC FLOATING TRAINS!
14:39:30  <Hazzard> I always play with bridges on invisible
14:39:36  <XeryusTC> imo you dont need to have everything synced
14:39:48  <Hazzard> Synced = Choices?
14:40:03  <Hazzard> er
14:40:06  <XeryusTC> synced is having both paths over double bridges having the same length
14:40:17  <Hazzard> You mean bridges and stuff.
14:40:17  <Hazzard> yeah
14:40:34  <XeryusTC> !screen
14:40:34  <PublicServer> *** XeryusTC liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/000249B4.png)
14:40:49  <XeryusTC> O_o
14:41:08  <Hazzard> Hehehehe
14:41:11  <Hazzard> Nice
14:41:18  <Meech> ()_.
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14:41:29  <XeryusTC> brb
14:41:30  <XeryusTC> !auto
14:41:30  <PublicServer> *** XeryusTC has enabled autopause mode.
14:41:51  <Meech> Don't kill Mazur, I need him for linux help xD
14:42:03  <Meech> !password
14:42:03  <PublicServer> Meech: malted
14:42:29  <PublicServer> *** Big Meech joined the game
14:43:02  <PublicServer> *** Big Meech has left the game (leaving)
14:44:41  * Mazur is unkillable, V alerady murdered him.
14:45:50  <Hazzard> wut
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14:46:19  <XeryusTC> didnt you know? Mazur is undead
14:46:46  <Hazzard> then re-live him
14:46:52  <Mazur> That's why I'm around at night, too.
14:47:09  <Mazur> But I don't want to, Hazmat.
14:54:12  <Hazzard> goodnight night mazuar
14:54:49  <Hazzard> people
14:54:49  <Hazzard> and all the alive peopole
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14:59:12  <Meech> Mazur = Zombie?
14:59:22  <Meech> =O
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15:10:27  <PublicServer> <XeryusTC> east goods upgraded :)
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15:47:39  * Mazur is more like vampire, minus the blood-sucking.
15:48:15  <PublicServer> <XeryusTC> instead he sucks your skill :o
15:49:29  <PublicServer> *** XeryusTC has enabled autopause mode.
15:49:34  <XeryusTC> !clients
15:49:38  <XeryusTC> !rcon clients
15:49:38  <PublicServer> XeryusTC: Client #1  name: 'PublicServer'  company: 255  IP: server
15:49:38  <PublicServer> XeryusTC: Client #1396  name: 'XeryusTC'  company: 1  IP: 82.73.10.91
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16:25:37  *** ChanServ sets mode: +o ODM
16:40:37  <PublicServer> *** XeryusTC has left the game (leaving)
16:40:38  <PublicServer> *** Game paused (number of players)
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18:33:59  <sane> !password
18:33:59  <PublicServer> sane: flints
18:34:10  <PublicServer> *** Game still paused (number of players)
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19:02:54  <PublicServer> *** XeryusTC joined the game
19:02:56  <PublicServer> *** Game still paused (number of players)
19:02:56  <PublicServer> *** Game unpaused (number of players)
19:04:34  <XeryusTC> !rcon set autopause_level
19:04:34  <PublicServer> XeryusTC: 'autopause_level' is an unknown setting.
19:08:57  *** mfb- has joined #openttdcoop
19:08:57  *** ChanServ sets mode: +o mfb-
19:09:01  <mfb-> hi
19:09:23  <PublicServer> *** mfb joined the game
19:22:03  <V453000> !password
19:22:03  <PublicServer> V453000: tonsil
19:22:10  <PublicServer> *** V453000 has left the game (connection lost)
19:22:22  <PublicServer> <V453000> hi
19:22:22  <PublicServer> *** V453000 joined the game
19:22:30  <PublicServer> <mfb> hi
19:22:57  <PublicServer> <XeryusTC> hey V
19:32:27  <PublicServer> <V453000> oh :D interesting slug graphic indeed if there are multiple
19:32:35  <mfb-> :p
19:32:47  <PublicServer> <V453000> I will probably just make additional engines look like wagosn
19:32:58  <PublicServer> <XeryusTC> there is something wromg between slh3 and east coal drop
19:33:13  <PublicServer> <XeryusTC> doesnt matter if the pf trap is connected or not
19:33:31  <PublicServer> <mfb> who named that SLH?
19:33:33  <PublicServer> <V453000> that shouldnt matter either I think
19:33:35  <PublicServer> <XeryusTC> i did
19:33:49  <PublicServer> <mfb> just two connections are from me :p
19:34:00  <PublicServer> <XeryusTC> but at slh3 you have the chooser with all the coal trains
19:34:14  <PublicServer> <XeryusTC> trains prefer to pick the one with the two way signal, even if it is full
19:34:25  <PublicServer> <XeryusTC> if you change the two way to one way
19:35:51  <PublicServer> <mfb> that works
19:35:58  <PublicServer> <mfb> ugly, I know
19:36:13  <PublicServer> <XeryusTC> not more pf traps xD
19:36:26  <PublicServer> <XeryusTC> there is an actual problem
19:36:32  <PublicServer> <XeryusTC> which we need to solve
19:36:38  <PublicServer> <mfb> but they can reach the station
19:36:45  <PublicServer> <mfb> it is just closer at one one
19:36:48  <PublicServer> <mfb> *line
19:37:03  <PublicServer> <XeryusTC> maybe this works
19:37:14  <PublicServer> <mfb> what?
19:37:21  <PublicServer> <mfb> no it does not
19:37:23  <PublicServer> <XeryusTC> it doesnt :s
19:37:37  <PublicServer> <XeryusTC> i changed the pf thingy at the end of the platforms
19:38:05  <PublicServer> <mfb> hmm
19:38:08  <PublicServer> <mfb> now it works
19:38:14  <PublicServer> <XeryusTC> yeah
19:38:17  <PublicServer> <mfb> strange
19:38:23  <PublicServer> <XeryusTC> terminus is just terribly broken :P
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19:42:13  <PublicServer> <V453000> do you think having lightweight vs. heavyweight wagons matters much as an advantage, disadvantage or is not important?
19:42:24  <PublicServer> <XeryusTC> i think it might be a good thing if we return to the old way of doing everything roro only
19:42:38  <PublicServer> <V453000> lightweight wagons create more difference between loaded and empty trains, do you think it is an advantage?
19:42:46  <PublicServer> <V453000> XeryusTC: why?
19:45:44  <PublicServer> <XeryusTC> because they keep being horribly broken
19:45:50  <PublicServer> <V453000> how
19:46:00  <PublicServer> <XeryusTC> yapf is not designed for terminus
19:46:06  <PublicServer> <V453000> right
19:46:13  <PublicServer> <XeryusTC> because we need tricks to fool the pathfinder to not mess up completely
19:46:37  <PublicServer> <XeryusTC> first we need a piece of extra track so stations dont jam up when trains visit it when they dont have it in their orders
19:46:53  <mfb-> well, you can use pbs instead of these pieces
19:46:57  <PublicServer> <XeryusTC> then we also need to do that to all the other platforms because joiners a long way away get jammed if we dont
19:47:00  * mfb- ducks
19:47:42  <PublicServer> <V453000> no comment :)
19:49:26  <PublicServer> <XeryusTC> lets not start with pbs :P
19:52:56  <PublicServer> <V453000> PBS may be stupid retarded and whatever else but it would solve your hate of the arrows :)
19:56:31  <PublicServer> <XeryusTC> i hate every solution for fixing terminus stations :P
19:56:38  <PublicServer> <XeryusTC> we should just return to building everything roro
19:56:52  <PublicServer> <XeryusTC> maybe only for main stations though
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19:57:28  <PublicServer> <V453000> you have everything that is past neanderthalic age of openttd
20:00:49  <PublicServer> <XeryusTC> not really
20:00:51  <PublicServer> <XeryusTC> just some things
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20:02:41  <PublicServer> <XeryusTC> but there is a reason why we didnt allow terminus in the past
20:03:16  <TWerkhoven[l]> i figured that was performance/platform
20:03:28  <PublicServer> <XeryusTC> that too
20:03:30  <PublicServer> <XeryusTC> brb
20:04:25  <mfb-> which is not important for most primaries and can be good for large stations, too
20:04:57  *** Ryton has joined #openttdcoop
20:05:45  <mfb-> and that maglev stuff we have here takes ages to load/unload
20:06:07  <mfb-> which makes it easy to use the platforms in an efficient way
20:08:02  <Ryton> !password
20:08:02  <PublicServer> Ryton: pelvic
20:08:15  <PublicServer> *** Ryton joined the game
20:08:19  <PublicServer> <Ryton> @@dict pelvic
20:08:19  <Webster> PublicServer: (dict [<dictionary>] <word>) -- Looks up the definition of <word> on dict.org's dictd server.
20:08:36  <Ryton> @dict pelvic
20:08:39  <Webster> Ryton: wn: pelvic adj 1: of or relating to the pelvis; "pelvic exam"; "pelvic inflammation"
20:08:49  <Ryton> @dictionary pelvis
20:08:58  <Ryton> @dict pelvis
20:09:00  <Webster> Ryton: wn: pelvis n 1: the structure of the vertebrate skeleton supporting the lower limbs in humans and the hind limbs or corresponding parts in other vertebrates [syn: {pelvis}, {pelvic girdle}, {pelvic arch}, {hip}] 2: a structure shaped like a funnel in the outlet of the kidney into which urine is discharged before passing into the ureter [syn: {pelvis}, {renal pelvis}]
20:09:13  <Ryton>  = hip?
20:10:43  <PublicServer> <XeryusTC> yes
20:12:25  <PublicServer> <Ryton> is there any non-high level work that someone of my building level could perform at this moment?
20:12:36  <PublicServer> <Ryton> (apart from connecting yet more primaries :p)
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20:13:58  <PublicServer> <Ryton> imho the area between SLH03 and BBH01 needs to become 3R3L
20:14:14  <PublicServer> <Ryton> coal trains from SLH°3 have a hard time joining
20:14:20  <PublicServer> <XeryusTC> probably
20:14:30  <PublicServer> <XeryusTC> comes in waves really
20:14:46  <PublicServer> <Ryton> or just bypass temporarily, to beyond BBH01 :p
20:14:52  <PublicServer> <Ryton> though that is really dirty
20:16:47  <PublicServer> *** {TWerkhoven[l]} joined the game
20:29:38  <PublicServer> <mfb> like this?
20:29:45  <PublicServer> <Ryton> better
20:31:15  <PublicServer> <mfb> what is the problem with CL3?
20:32:21  <PublicServer> <Ryton> no problem anymore :-)
20:32:29  <PublicServer> <Ryton> but I was trying to join upstream on the line
20:32:39  <PublicServer> <Ryton> couldnt get a decent curve < CL3 :-)
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20:32:54  <PublicServer> <Ryton> but just connecting further downstream is a good solution :-)
20:33:04  <PublicServer> <Ryton> thx for the help mfb
20:33:06  <PublicServer> <Ryton> I'mm off
20:33:37  <PublicServer> <mfb> lol same problem again
20:34:03  <PublicServer> <Ryton> yeah
20:34:05  <PublicServer> <Ryton> just moved it :s
20:34:09  <PublicServer> <mfb> and solved by a miracly
20:34:11  <PublicServer> <mfb> e
20:34:14  <PublicServer> <Ryton> East coal needs more platforms (north part?)
20:34:29  <PublicServer> *** Ryton has left the game (leaving)
20:34:34  <PublicServer> <mfb> east coal? why?
20:34:43  <Ryton> cause all platforms are full
20:34:43  <Ryton> a
20:34:50  <PublicServer> <mfb> no
20:34:50  <Ryton> and still there is a line building up
20:34:56  <Ryton> but could be a wave
20:36:22  <PublicServer> <mfb> steel mill drop needs an expansion
20:37:20  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
20:37:56  <PublicServer> *** mfb has left the game (general timeout)
20:37:56  <PublicServer> *** mfb has left the game (connection lost)
20:38:23  <mfb-> !password
20:38:23  <PublicServer> mfb-: anoint
20:38:37  <PublicServer> *** mfb joined the game
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20:48:59  <PublicServer> <XeryusTC> back
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21:05:19  <PublicServer> <XeryusTC> is anything going on?
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21:14:19  <PublicServer> *** V453000 has left the game (leaving)
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21:24:12  <PublicServer> *** mfb has left the game (leaving)
21:24:12  <PublicServer> *** Game paused (number of players)
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21:47:37  <PublicServer> *** Game still paused (number of players)
21:47:37  <PublicServer> *** Game unpaused (number of players)
21:47:37  <PublicServer> *** Chris Booth joined the game
21:47:48  <mfb-> !playercount
21:47:48  <PublicServer> mfb-: Number of players: 2 (0 spectators)
21:51:31  <PublicServer> *** Chris Booth has enabled autopause mode.
21:51:51  <Chris_Booth> mfb-: its broken
21:52:13  <mfb-> !players
21:52:15  <PublicServer> mfb-: Client 1537 (Orange) is Chris Booth, in company 1 (How long until we give up?)
21:52:16  <Chris_Booth> I am the only player here, but it is unpuased
21:52:29  <PublicServer> *** Chris Booth has joined spectators
21:52:29  <PublicServer> *** Game paused (number of players)
21:52:34  <PublicServer> *** Chris Booth has joined company #1
21:52:34  <PublicServer> *** Game unpaused (number of players)
21:52:34  <mfb-> playercound is broken
21:52:50  <Chris_Booth> autopause is also broken
21:52:53  <mfb-> !playercount
21:52:53  <PublicServer> mfb-: Number of players: 2 (0 spectators)
21:52:58  <mfb-> well, we have 2 players
21:53:02  <PublicServer> *** Chris Booth has left the game (leaving)
21:53:02  <PublicServer> *** Game paused (number of players)
21:53:08  <mfb-> !playercount
21:53:08  <PublicServer> mfb-: Number of players: 0 (0 spectators)
21:53:12  <mfb-> interesting
21:53:14  <Chris_Booth> lol
21:53:15  <mfb-> you count twice
21:53:34  <Chris_Booth> I know I am amazing, but there is only 1 of me
21:53:55  <PublicServer> *** Game still paused (number of players)
21:53:55  <PublicServer> *** Game unpaused (number of players)
21:53:57  <PublicServer> *** Chris Booth joined the game
21:54:18  <mfb-> !playercount
21:54:18  <PublicServer> mfb-: Number of players: 3 (0 spectators)
21:54:20  <mfb-> 3!
21:54:24  <mfb-> !players
21:54:25  <Chris_Booth> maybe autopause is set to 1
21:54:26  <PublicServer> mfb-: Client 1539 (Orange) is Chris Booth, in company 1 (How long until we give up?)
21:54:34  <mfb-> cheater
21:54:35  <Chris_Booth> I am now 3 peopla
21:54:49  *** TWerkhoven[l] has quit IRC
21:54:50  <Chris_Booth> its not me its the server
21:54:57  <PublicServer> *** Chris Booth has left the game (leaving)
21:54:57  <PublicServer> *** Game paused (number of players)
21:55:04  <Chris_Booth> !playercount
21:55:04  <PublicServer> Chris_Booth: Number of players: 0 (0 spectators)
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22:25:18  <Meech> hi
22:25:31  <Meech> !playercount
22:25:31  <PublicServer> Meech: Number of players: 0 (0 spectators)
22:25:40  <Meech> ooo
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22:34:51  <mfb-> CB counted as 3 before, but he is away now :p
22:37:55  <Mazur> !auto
22:37:55  <PublicServer> *** Mazur has enabled autopause mode.
22:38:06  <Mazur> He has?
22:38:50  <Meech> O_o
22:38:53  <Meech> hiya
22:40:23  <Mazur> lo
22:41:06  <Mazur> !rcon set min_active_clients
22:41:06  <PublicServer> Mazur: you are not allowed to use !rcon
22:41:19  <Meech> =O
22:41:36  <Mazur> Just asking, P, not actually setting.
22:41:38  <Meech> have a sec for linux Mazur?
22:41:48  <Mazur> 60 as well.
22:41:52  <Meech> not sure if this is a quirk or not
22:42:01  <Mazur> It is not a quark.
22:42:15  <Meech> ok, i have my raid done, but when i reboot and go to disk utility
22:42:32  <Mazur> Though that is quantum stuff, so i can;t make hat statement as definate as that.
22:42:37  <Mazur> Yes...
22:43:03  <Mazur> ...
22:43:20  <Meech> it says my raid is not running, partially assembled. I cant mount or add drives, but i can ' stop array ' then ' start array ' then i can ' mount volume '
22:44:52  <Meech> after that its ok, just after reboot its weird like that
22:45:28  <Mazur> Have you done any sort of save or check optopn once it's all right?
22:45:34  <Mazur> option
22:45:44  <Mazur> Mind you, I've never raided myself.
22:46:01  <Meech> not sure about save, but i have done a check array and check filesystem
22:46:13  <mfb-> !rcon set min_active_clients
22:46:13  <PublicServer> mfb-: Current value for 'min_active_clients' is: '1' (min: 0, max: 255)
22:46:17  <mfb-> !rcon set min_active_clients 2
22:48:04  <Meech> the other raids load when it loads, just not that one, ill look into saving it
22:49:10  <Mazur> Or, if it's an option, move the contents to a different partition, reformat the partitions of the raid and set it up anew.
22:49:42  <Meech> i've reformatted and repartition a billion times trying t oget this to work
22:49:57  <Mazur> Have you inserted them in hte right order?
22:50:03  <Meech> i got the wrong drives, i got ' advance formate ' hard drives and i need to align sectors to 4k boundaries =S
22:50:16  <Meech> I think so, i did sda first then sdb second
22:50:17  <Meech> using mdadm
22:50:28  <Mazur> And then a synch on the raid.
22:50:37  <Meech> its resynched
22:50:43  <Meech> did that last night
22:50:59  <Mazur> Ok, and after it was synched, you saves your configauration.
22:51:05  <Mazur> saved
22:51:08  <mfb-> towns are really interesting
22:51:15  <Meech> not sure, do i need to add a line to the config ?
22:51:22  <Mazur> No idea.
22:51:43  <Meech> will have to look into it
22:52:17  <Mazur> Since I do not know what there currently is in your configuiraion, not know what should be in the configuration and as I said, never done this on linux myself.
22:52:30  <Meech> yeah
22:52:32  <Mazur> :-)
22:52:36  <Meech> i just hate workign this hard on something
22:52:45  <Mazur> You'll get it working.
22:53:34  <Meech> aligning it was the hard part
22:53:43  <Meech> had to specify individual tracks and sectors
22:53:49  <Meech> or heads and sectors or something
22:56:04  <Meech> cuz in gparted
22:56:10  <Meech> no, disk utility
22:56:17  <Meech> it said they were mis-aligned
22:56:23  <Meech> using regular format
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