Config
Log for #openttdcoop on 6th April 2012:
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06:50:25  <planetmaker> moin
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10:22:38  <V453000> @seen Mark
10:22:38  <Webster> V453000: Mark was last seen in #openttdcoop 1 day, 20 hours, 48 minutes, and 11 seconds ago: <Mark> @wiki balancing
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14:56:24  <Joshua_> Hey guys, I was banned for making a bingo hall
14:56:42  <Joshua_> Can I have back in? :D
15:02:51  <V453000> bingo hall<
15:02:52  <V453000> ?
15:03:03  <V453000> but sure
15:03:49  <V453000> send me your ip
15:12:34  <Joshua_> 86.24.250.228
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15:52:24  <Joshua_> v45
15:52:32  <Joshua_> let me back on, the world needs bingo halls
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15:54:18  * Joshua_ slaps V453000 around a bit with a large fishbot
15:54:51  <V453000> stable right
15:54:53  <V453000> should be done
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15:55:49  <mfb-> hi
15:56:02  <PublicServer> *** Game still paused (number of players)
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16:50:22  <XeryusTC> beertits
16:53:17  <XeryusTC> nit in?
16:53:20  <XeryusTC> not*
16:53:22  * XeryusTC leaves
16:54:13  <Chris_Booth> bye bye XeryusTC
18:12:40  *** Ryton has joined #openttdcoop
18:13:06  <Ryton> !players
18:13:09  <PublicServer> Ryton: There are currently no clients connected to the server
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18:26:19  <PublicServer> *** Game still paused (number of players)
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18:27:50  <Ryton> !password
18:27:50  <PublicServer> Ryton: bodily
18:28:12  <PublicServer> *** Game still paused (number of players)
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18:28:54  <Tray> In Nuts 001 tanker can cary livestock, that's scarry (:
18:29:06  <PublicServer> <Ryton> uhu, liquified cows ;-)
18:29:16  <PublicServer> <XeryusTC> hey Ryton
18:29:19  <PublicServer> <Ryton> hi there
18:29:35  <PublicServer> <XeryusTC> if you want to play and no one is on just join the server and wait btw ;)
18:29:38  <PublicServer> <Ryton> what are you working on, X?
18:29:48  <PublicServer> <XeryusTC> looking around
18:29:50  <PublicServer> <Ryton> yeah I know :-)
18:29:56  <PublicServer> <XeryusTC> but i'm thinking of upgrading !needs moar lanes
18:29:58  <PublicServer> <Ryton> but mostly thats my thing too: just looking
18:30:21  <PublicServer> <Ryton> so doesnt matter much if noone is online. then I just DL the savegame and watch in Single player
18:30:47  <PublicServer> <Ryton> the Beer station is gone :'(
18:31:41  <PublicServer> <XeryusTC> yeah
18:34:56  <PublicServer> <XeryusTC> i dont really feel like doing anything
18:35:02  <PublicServer> <XeryusTC> too tired :o
18:36:44  <PublicServer> *** XeryusTC has left the game (leaving)
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18:37:20  <PublicServer> <Ryton> oki, i'm off too then :-)
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21:53:30  <Tray> Is there any kind of cool imagehosting nowdays? I used to use imageshack in the old days (few years ago o: ) but it's kinda screwed today
21:53:56  <Tray> I have a problem with pftraps in singleplayer wich broke my overflow and I hope for some help here \:
22:01:59  <V453000> I personally use dropbox Tray
22:02:05  <V453000> best way to share anything
22:02:11  <Rhamphoryncus> I use imgur.  Doesn't require javascript to see the results
22:03:48  <Tray> http://i.imgur.com/mgHq7.png
22:03:53  <Tray> I need some help with that
22:04:08  <Tray> trains choose to stay infront of a red twoway rather than using the depot
22:04:19  <Tray> thanks for imgur (:
22:04:48  <Rhamphoryncus> Do you have the magic setting turned on?
22:05:19  <Tray> uhm
22:05:24  <Tray> what?
22:05:29  <V453000> 2way eol on, reserved_tracks off
22:05:29  <Rhamphoryncus> That'd be a no *g*
22:05:53  <V453000> or isnt the train lost?
22:05:54  <Rhamphoryncus> pf.yapf.rail_firstred_twoway_eol = on
22:06:02  <V453000> if the train isnt lost, it must be with settings
22:06:13  <V453000> the construction is ok and should work even without the pf trap
22:06:33  <Rhamphoryncus> Openttd used to have it on by default, but.. it's a giant hack so it was turned off
22:06:48  <V453000> what?
22:06:53  <V453000> 2way eol is off by default?
22:07:05  <Rhamphoryncus> yes
22:07:23  <V453000> wonderful
22:07:23  <Tray> how to change that?
22:07:24  <V453000> <3
22:07:29  <V453000> console
22:07:41  <V453000> set pf.yapf.rail_fistred_twoway_eol 1
22:07:41  <Rhamphoryncus> Open the console, do set pf.yapf.rail_firstred_twoway_eol on
22:07:42  <V453000> try this
22:07:59  <V453000> on should work as well I guess
22:08:31  <Tray> [22:07:23] <@V453000> wonderful <- why that answer? I thought you would love the twoway eol
22:09:03  <Rhamphoryncus> What's with the two-way exit signals behind the station?
22:10:11  <V453000> yes, having it off by default is ... ugh
22:10:47  <V453000> the 2way exit signals dont do anything
22:10:52  <Tray> should I get any response from changing that setting?
22:11:00  <Rhamphoryncus> You shouldn't need the PF trap.  The depot itself is visible and supplies a valid (if expensive) path
22:11:02  <Rhamphoryncus> nope
22:11:26  <V453000> yeah the depot path is enough with eol
22:11:34  <V453000> what isnt enough with eol :p
22:12:31  <Rhamphoryncus> Note that path signals still divide the block, which is why the entry signal doesn't use that exit signal
22:12:48  <V453000> py
22:12:49  <V453000> y
22:13:06  <Tray> That's why Im trying that layout to understand V's version of it (;
22:13:33  <V453000> you need to leave one 2way pbs out
22:13:45  <V453000> to make the presigs ork
22:13:52  <V453000> work
22:14:20  <Tray> Thanks for your help with that option.
22:14:24  <Rhamphoryncus> My preference on an overflow is to only give it one exit route, so it only only can access half the platforms.  It's for idle trains, not throughput
22:14:34  <Rhamphoryncus> can*
22:14:53  <Rhamphoryncus> err.. whatever.  You can figure out what I meant with that "only only can" :P
22:16:55  <Rhamphoryncus> And a priority merge with the normal input route would be a more reliable way of preventing the overflow from exiting
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22:33:04  <PublicServer> *** Game still paused (number of players)
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