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01:06:02 *** Hazzard has quit IRC 01:06:32 *** Hazzard has joined #openttdcoop 01:07:15 *** collinp has joined #openttdcoop 01:10:43 *** collinp has quit IRC 01:43:27 *** Hazzard has quit IRC 02:24:36 *** Razaekal has joined #openttdcoop 02:24:36 *** Razaekel is now known as Guest239 02:24:36 *** Razaekal is now known as Razaekel 02:30:02 *** Guest239 has quit IRC 02:33:43 *** Rhamphoryncus has quit IRC 02:39:52 *** pugi_ has joined #openttdcoop 02:45:49 *** pugi has quit IRC 02:45:50 *** pugi_ is now known as pugi 03:13:02 *** Zeknurn has quit IRC 03:13:44 *** Zeknurn has joined #openttdcoop 03:20:41 *** mint has joined #openttdcoop 03:25:05 *** mint has left #openttdcoop 03:58:15 *** Zeknurn has quit IRC 03:58:57 *** Zeknurn has joined #openttdcoop 04:03:01 *** Absolutis has joined #openttdcoop 04:16:22 *** Meechtastic has joined #openttdcoop 04:17:03 <Meechtastic> hi 04:17:06 <Meechtastic> !password 04:17:06 <PublicServer> Meechtastic: stoned 04:17:27 <PublicServer> *** Game still paused (number of players) 04:17:29 <PublicServer> *** Big Meech joined the game 04:22:24 <PublicServer> <Big Meech> fancy schmancy ;) 04:22:29 <PublicServer> *** Big Meech has left the game (leaving) 04:22:47 *** Meechtastic has left #openttdcoop 04:30:07 *** pugi has quit IRC 04:52:11 *** Absolutis has quit IRC 06:07:37 *** Absolutis has joined #openttdcoop 06:13:07 *** ODM has joined #openttdcoop 06:13:07 *** ChanServ sets mode: +o ODM 06:18:14 *** TWerkhoven[l] has joined #openttdcoop 06:28:16 *** Koronen has quit IRC 07:04:43 *** fonsinchen has joined #openttdcoop 07:07:44 <Absolutis> !password 07:07:45 <PublicServer> Absolutis: stoned 07:08:00 <Absolutis> !players 07:08:03 <PublicServer> Absolutis: There are currently no clients connected to the server 07:09:21 <PublicServer> *** Game still paused (number of players) 07:09:22 <PublicServer> *** Absolutis joined the game 07:12:25 <PublicServer> *** Absolutis has left the game (leaving) 07:29:45 *** Firartix has joined #openttdcoop 07:30:47 *** Firartix has quit IRC 07:33:08 *** Hazzard has joined #openttdcoop 07:49:50 *** Firartix has joined #openttdcoop 07:50:49 *** Firartix has quit IRC 07:51:09 *** Chris_Booth has joined #openttdcoop 07:51:21 *** Firartix has joined #openttdcoop 07:56:56 *** sla_ro|master has joined #openttdcoop 07:58:37 <PublicServer> *** Game still paused (number of players) 07:58:38 <PublicServer> *** Chris Booth joined the game 08:01:57 <PublicServer> *** Chris Booth has left the game (leaving) 08:19:56 <PublicServer> *** Game still paused (number of players) 08:19:57 <PublicServer> *** Hazzard joined the game 08:30:19 <PublicServer> *** Game still paused (number of players) 08:30:19 <PublicServer> *** Game unpaused (number of players) 08:30:20 <PublicServer> *** Hazzard #1 joined the game 08:30:42 <PublicServer> *** Hazzard has left the game (general timeout) 08:30:42 <PublicServer> *** Hazzard has left the game (connection lost) 08:30:44 <PublicServer> *** Game paused (number of players) 08:30:50 <PublicServer> *** Hazzard #1 has left the game (general timeout) 08:30:50 <PublicServer> *** Hazzard #1 has left the game (connection lost) 08:31:00 <Hazzard> lol 08:31:03 <Hazzard> too bad 08:34:10 *** seberoth has quit IRC 08:34:40 *** seberoth has joined #openttdcoop 08:39:07 *** Maraxus has joined #openttdcoop 08:54:55 *** ODM has quit IRC 09:09:59 *** Chris_Booth has quit IRC 09:17:43 *** Progman has joined #openttdcoop 09:31:02 *** Chris_Booth has joined #openttdcoop 09:31:05 *** Chris_Booth has quit IRC 09:36:28 *** Born_Acorn has quit IRC 09:37:06 *** Born_Acorn has joined #openttdcoop 09:47:50 *** Hazzard has quit IRC 09:48:12 *** fonsinchen has quit IRC 09:56:37 *** Chris_Booth has joined #openttdcoop 09:56:43 <V453000> !password 09:56:43 <PublicServer> V453000: stoned 09:57:12 <PublicServer> *** Game still paused (number of players) 09:57:12 <PublicServer> *** V453000 joined the game 09:57:13 <Chris_Booth> haha epic password 09:57:41 <V453000> if it was steamed then it would be awsome 09:57:53 <V453000> but 7 letters ... 10:04:40 <Chris_Booth> I am amazed that we are not swamped by our dutch friends now :P 10:05:13 *** Ryton has joined #openttdcoop 10:05:23 <Ryton> !password 10:05:24 <PublicServer> Ryton: stoned 10:06:37 <V453000> LOL :D 10:07:03 <PublicServer> <V453000> 5 out of 6 new engines drawn btw 10:07:09 <PublicServer> <V453000> update this weekend probably 10:07:49 <PublicServer> *** Game still paused (number of players) 10:07:49 <PublicServer> *** Game unpaused (number of players) 10:07:52 <PublicServer> *** Chris Booth joined the game 10:08:05 <Ryton> who chos e the passwords? getting funnier every day! 10:08:17 <PublicServer> <Chris Booth> they are in a list on AP 10:10:19 <Ryton> it is extracted from a dictionary, I guess? 10:10:40 <Ryton> !password 10:10:40 <PublicServer> Ryton: teller 10:11:27 <PublicServer> *** Player has left the game (general timeout) 10:11:27 <PublicServer> *** Player has left the game (connection lost) 10:13:40 <PublicServer> <V453000> brilliant 10:13:47 <PublicServer> <V453000> Flagstaff has a new paper mill 10:13:57 <PublicServer> <Chris Booth> did it need one? 10:14:03 <PublicServer> <V453000> look at it 10:14:14 <PublicServer> <Chris Booth> lol 10:14:16 <Ryton> !password 10:14:16 <PublicServer> Ryton: teller 10:14:37 <PublicServer> *** Ryton joined the game 10:14:40 <PublicServer> <Ryton> try 2 10:14:44 <PublicServer> <Chris Booth> I lve the industry placer sometimes 10:15:02 <PublicServer> *** Ryton has left the game (general timeout) 10:15:02 <PublicServer> *** Ryton has left the game (connection lost) 10:15:10 <PublicServer> <V453000> should be gimped 10:16:42 <Ryton> try 3 10:16:52 <Ryton> !password 10:16:52 <PublicServer> Ryton: teller 10:16:56 <PublicServer> *** Ryton has left the game (connection lost) 10:17:13 <PublicServer> *** Ryton joined the game 10:17:22 <PublicServer> *** Chris Booth has left the game (leaving) 10:17:22 <PublicServer> *** Game paused (number of players) 10:17:34 <PublicServer> <Ryton> care to build, V? 10:17:40 <PublicServer> <V453000> no, drawing shit 10:17:59 <PublicServer> <Ryton> ok 10:19:09 <PublicServer> <Ryton> is there an advantage to have inline entry presignals at Fruit food pickup? 10:20:29 <PublicServer> <V453000> no that is just a marker where trains are expected to stop 10:20:47 <PublicServer> <Ryton> oh ok :-) like a visual aid? :-) 10:20:53 <PublicServer> <V453000> exactly 10:21:21 *** Chris_Booth has quit IRC 10:25:55 <PublicServer> *** Ryton has left the game (leaving) 10:31:59 <PublicServer> *** V453000 has left the game (connection lost) 10:39:53 *** pugi has joined #openttdcoop 10:52:27 *** mib_zgu5yu has joined #openttdcoop 10:53:38 <PublicServer> *** Game still paused (number of players) 10:53:40 <PublicServer> *** XeryusTC joined the game 10:54:21 *** Meechtastic has joined #openttdcoop 10:55:46 <mib_zgu5yu> can anyone tell me if my train gets coal from multiple mines when it's delivered do i get paid for the last station i took coal from or does it remember how much i took from what station and calculate it like that? 10:56:10 <XeryusTC> it calculates for every station seperate 10:56:19 <mib_zgu5yu> thx 10:56:47 <Meechtastic> hi 10:57:14 <XeryusTC> hey meech 10:57:23 <XeryusTC> !rcon set max_trains 10:57:23 <PublicServer> XeryusTC: Current value for 'max_trains' is: '1600' (min: 0, max: 5000) 11:03:28 <PublicServer> *** XeryusTC has left the game (leaving) 11:17:12 <hylje> hello mice 11:20:57 * Meechtastic squeaks 11:26:37 *** Rhamphoryncus has joined #openttdcoop 12:00:07 <Absolutis> !password 12:00:07 <PublicServer> Absolutis: carved 12:01:08 <PublicServer> *** Game still paused (number of players) 12:01:08 <PublicServer> *** Absolutis joined the game 12:11:24 *** Ryton has quit IRC 12:16:10 *** tycoondemon has quit IRC 12:26:03 *** TWerkhoven has joined #openttdcoop 12:46:13 *** burns has joined #openttdcoop 12:48:39 *** condac has quit IRC 12:53:22 *** mib_zgu5yu has quit IRC 13:02:52 <PublicServer> *** Game still paused (number of players) 13:02:52 <PublicServer> *** Game unpaused (number of players) 13:02:53 <PublicServer> *** Chris Booth joined the game 13:04:19 <PublicServer> <Absolutis> hey 13:04:21 <PublicServer> <Chris Booth> hi Absolutis 13:05:05 <PublicServer> <Absolutis> what other games you play besides tihs 13:05:08 <PublicServer> <Absolutis> this* 13:05:28 <PublicServer> <Chris Booth> sometimes I play gran turisom, but I am rubbish 13:05:42 <PublicServer> <Chris Booth> sometimes I play forza 4 and the same applys 13:05:48 <PublicServer> <Chris Booth> and GTA IV 13:05:50 <PublicServer> <Chris Booth> you? 13:05:53 *** Firartix has quit IRC 13:06:04 <PublicServer> <Absolutis> realm of the mad god, hoi 3 mostly 13:06:18 <PublicServer> <Chris Booth> HOI? 13:06:22 <PublicServer> <Absolutis> hearts of iron 13:06:32 <PublicServer> <Absolutis> paradox's WWII strategy series 13:06:32 <PublicServer> <Chris Booth> oh never heard of it 13:07:30 <PublicServer> <Absolutis> off to play some realm of the mad god, i can stay if you want 13:10:07 *** Razaekal has joined #openttdcoop 13:10:07 *** Razaekel is now known as Guest282 13:10:07 *** Razaekal is now known as Razaekel 13:13:36 *** Guest282 has quit IRC 13:14:05 *** Chris_Booth has joined #openttdcoop 13:15:53 <PublicServer> <Chris Booth> Absolutis: no need to 13:16:05 <PublicServer> *** Chris Booth has left the game (leaving) 13:16:05 <PublicServer> *** Game paused (number of players) 13:24:01 <PublicServer> *** Absolutis has left the game (leaving) 13:24:23 *** Koronen has joined #openttdcoop 13:25:30 *** Koronen has left #openttdcoop 14:16:03 *** roboboy has joined #openttdcoop 14:18:26 *** mfb- has joined #openttdcoop 14:18:27 *** ChanServ sets mode: +o mfb- 14:18:28 <mfb-> hi 14:18:31 <PublicServer> *** Game still paused (number of players) 14:18:34 <PublicServer> *** mfb joined the game 14:22:44 *** UncleCJ has joined #openttdcoop 14:33:10 *** Firartix has joined #openttdcoop 14:41:24 *** roboboy has quit IRC 14:50:05 <Absolutis> !password 14:50:05 <PublicServer> Absolutis: panged 14:52:57 <Absolutis> !password 14:52:57 <PublicServer> Absolutis: panged 14:53:13 <PublicServer> *** Game still paused (number of players) 14:53:13 <PublicServer> *** Game unpaused (number of players) 14:53:15 <PublicServer> <Absolutis> hey 14:53:16 <PublicServer> *** Absolutis joined the game 14:53:21 <PublicServer> <Absolutis> anything needs upgrading? 14:53:47 <PublicServer> <mfb> no idea 14:53:57 <PublicServer> <mfb> ah, MSH01 14:57:00 *** sla_ro|master has quit IRC 14:57:45 <PublicServer> <Absolutis> hmh 14:58:37 <PublicServer> <Absolutis> hmh 14:58:52 <PublicServer> <Absolutis> third is pretty tricky actually 15:00:38 *** fonsinchen has joined #openttdcoop 15:26:36 <PublicServer> *** XeryusTC joined the game 15:26:38 <PublicServer> <XeryusTC> hello 15:26:44 <PublicServer> <mfb> hi 15:28:22 <PublicServer> <XeryusTC> nice 15:28:34 <PublicServer> <XeryusTC> bbh32 has had some upgrades but none involved a chooser xD 15:28:48 <PublicServer> <mfb> lol 15:29:07 <PublicServer> <mfb> didn't look at that part 15:31:41 <PublicServer> <XeryusTC> better 15:32:11 <PublicServer> <XeryusTC> the chooser in bbh15 worked great without presignals 15:33:39 <PublicServer> <mfb> MSH01 -> north capacity is reached 15:33:47 <PublicServer> <mfb> BBH01 needs a new line 15:34:17 <PublicServer> <XeryusTC> i wont stop you from adding it :P 15:34:31 <PublicServer> <mfb> looks like a funny project at the BBH 15:34:41 <PublicServer> <XeryusTC> :P 15:34:43 <PublicServer> <mfb> you are sure that you don't want to expand it again? :D 15:35:41 <PublicServer> <mfb> (why is that a single line?) 15:35:55 <PublicServer> <XeryusTC> no clue 15:37:33 <PublicServer> <XeryusTC> or we could tunnel the ML 15:37:43 <PublicServer> <mfb> most traffic is on ML 15:37:47 <PublicServer> <mfb> that is good 15:39:01 <PublicServer> <mfb> hmm 15:39:04 <PublicServer> <XeryusTC> need to build a new joiner :o 15:39:10 <PublicServer> <mfb> wait 15:39:33 <PublicServer> <mfb> like this? 15:39:36 *** fonsinchen has quit IRC 15:39:39 <PublicServer> <XeryusTC> we can just swith out the ML 15:40:33 <PublicServer> <XeryusTC> this feels hackish :o 15:41:32 <PublicServer> <XeryusTC> btw 15:41:42 <PublicServer> <XeryusTC> we are needlessly switching two ML lanes atm 15:41:52 <PublicServer> <mfb> no 15:41:58 <PublicServer> <mfb> it is the middle join 15:42:08 <PublicServer> <mfb> well, we can tunnel it 15:42:12 *** Rhamphoryncus has quit IRC 15:42:23 <PublicServer> <XeryusTC> huh 15:42:41 <PublicServer> <mfb> hmm 15:42:43 <PublicServer> <mfb> not so easy 15:43:01 <PublicServer> <mfb> and how do we join this? 15:43:33 <PublicServer> <XeryusTC> wait 15:43:41 <PublicServer> <mfb> ? 15:43:43 <PublicServer> <mfb> ok 15:44:13 <PublicServer> <mfb> that is complicated 15:44:45 <PublicServer> <XeryusTC> at least it doesnt have a double tunnel straight after a join ;) 15:44:56 <PublicServer> <mfb> pff 15:45:06 <PublicServer> <Absolutis> back 15:45:20 <PublicServer> <mfb> the second version with the tunnel didn't have that 15:46:18 <PublicServer> <mfb> done? 15:46:20 *** Rhamphoryncus has joined #openttdcoop 15:46:21 <PublicServer> <XeryusTC> think so 15:46:36 <PublicServer> <XeryusTC> now the other one :P 15:47:02 <PublicServer> <mfb> 3+2->3 15:48:19 *** jo2k has joined #openttdcoop 15:48:57 *** jo2k has quit IRC 15:50:05 <PublicServer> <mfb> hmm 15:50:35 <PublicServer> <XeryusTC> train limit reached :P 15:50:47 <PublicServer> <XeryusTC> lets not increase it further 15:52:33 <PublicServer> <mfb> :D 15:58:17 <PublicServer> <XeryusTC> copper might need seperate lines to drop and pickup from the MSH 15:58:28 <PublicServer> <mfb> why? 15:58:58 <PublicServer> <XeryusTC> it was full just a minute ago 15:59:15 <PublicServer> <XeryusTC> traffic had problems accessing it at the slh and the bypass 15:59:28 <PublicServer> <mfb> hmm 16:04:03 <PublicServer> <mfb> maybe a general 3rd line? 16:05:18 <PublicServer> <Absolutis> look at the lake next to SLH 07 16:05:31 <PublicServer> <mfb> :D 16:06:17 <PublicServer> <Absolutis> that's a reference to nethack 16:06:32 <PublicServer> <XeryusTC> jam at bbh28 16:07:06 <PublicServer> <XeryusTC> hmm 16:07:24 <PublicServer> <XeryusTC> how about fully balanced 2 lane between bbh28 and 26? :P 16:07:34 <PublicServer> <mfb> great idea :p 16:08:00 <PublicServer> <XeryusTC> note, if i do it we will get some land bridges :P 16:08:00 <PublicServer> <Absolutis> i think 29-26 would do 16:08:48 <PublicServer> <XeryusTC> temporarily disconnected in bbh28 to send some trains the long way 16:09:20 <PublicServer> <mfb> massive jam near copper station now 16:09:44 <PublicServer> <XeryusTC> overflow doesnt work as well as expected 16:09:46 <PublicServer> <XeryusTC> brb 16:09:48 <PublicServer> <mfb> it does 16:09:58 <PublicServer> <mfb> but its capacity is too small for that 16:10:16 <PublicServer> <XeryusTC> well, if a train exits the depot while a train enters the block then they run into the red in front of the station ;) 16:10:26 <PublicServer> <mfb> ah 16:10:36 <PublicServer> <XeryusTC> i've been watching it for a while 16:10:42 <PublicServer> <mfb> I see 16:10:42 <PublicServer> <XeryusTC> see, this happens :P 16:10:48 <PublicServer> <XeryusTC> but brb 16:12:59 <PublicServer> <XeryusTC> back 16:13:10 <PublicServer> <XeryusTC> i dont think more overflow is going to help 16:14:01 <PublicServer> <mfb> 3rd line then? 16:14:09 <PublicServer> <XeryusTC> no 16:14:19 <PublicServer> <XeryusTC> production fluctuates between 2000 and 2900 16:14:25 <PublicServer> <XeryusTC> well, 2000 and 3000 really 16:14:39 <PublicServer> <XeryusTC> well, maybe an overflow is the best way to solve it 16:15:05 <PublicServer> <XeryusTC> or less trains in general so we dont transport everything and we can catch up on that during low production 16:15:39 <PublicServer> <mfb> somehow the trains come in waves 16:15:49 <PublicServer> <XeryusTC> that always happens 16:16:39 <PublicServer> <XeryusTC> i suspected that it was the same problem we had like a year ago, where we had too few trains so the % transported dropped and we got to little cargo to supply all the trains 16:16:40 <V453000> !password 16:16:40 <PublicServer> V453000: groped 16:16:55 <PublicServer> <V453000> o/ 16:16:55 <PublicServer> *** V453000 joined the game 16:17:00 <PublicServer> <Absolutis> o/ 16:17:04 <PublicServer> <XeryusTC> leading to a raise in % transported and causing a raise in rating 16:17:14 <PublicServer> <XeryusTC> leading to waving caused by the industry itself 16:17:24 <PublicServer> <V453000> yeah we dealt with that in 179 16:17:24 <PublicServer> <XeryusTC> but as i've added quite some trains this doesnt seem to be the case 16:17:46 <PublicServer> <XeryusTC> so it is save to say that we can delete all the trains in the overflow :P 16:17:48 <PublicServer> <mfb> well, now the working overflow might help to reduce these jams a bit 16:18:03 <PublicServer> <V453000> of course overflow helps 16:18:37 <PublicServer> <V453000> XD 16:18:39 <PublicServer> <XeryusTC> wtf is that slug doing there? 16:18:49 <PublicServer> <Absolutis> slugging 16:19:44 <PublicServer> <XeryusTC> can we get rid of the slug? 16:19:50 <PublicServer> <V453000> idk why it is there 16:19:56 <PublicServer> <Absolutis> imo yeah 16:19:58 <PublicServer> <mfb> delaying that a bit 16:20:05 <PublicServer> <XeryusTC> why? 16:20:31 <PublicServer> <mfb> to avoid waves 16:20:42 <PublicServer> <mfb> why do we have two depots now? 16:20:44 <PublicServer> <XeryusTC> waves are natural in openttdcoop 16:21:11 <PublicServer> <V453000> if you want to avoid waves then we should build a proper high capacity overflow which is able to keep the station rating constant 16:22:05 <PublicServer> <mfb> that is huge :( 16:22:40 <PublicServer> <XeryusTC> it is a problem of waves in primaries mainly imo 16:22:49 <PublicServer> <V453000> sure 16:22:55 <PublicServer> <V453000> b 16:23:02 <PublicServer> <V453000> which just gets worse at the secondary 16:23:33 <PublicServer> <XeryusTC> what would really solve it is by removing trains from the pickup so the amount of trains becomes more stable through the waves 16:23:35 <PublicServer> <V453000> if you build a powerful overflow, the waves dont get multiplied 16:24:06 <PublicServer> <V453000> if you remove trains then you get always stuff waiting which I hate at secondaries tbh 16:24:43 <PublicServer> <XeryusTC> which is worse than jamming? 16:24:57 <PublicServer> <V453000> overflow doesnt jam 16:25:08 <PublicServer> <XeryusTC> this does 16:25:10 <PublicServer> <V453000> actually not 16:25:13 <PublicServer> <V453000> your station does, the station doesnt 16:25:16 <PublicServer> <XeryusTC> but overflows are only masking the problems imo 16:25:19 <PublicServer> <V453000> the combo signals do 16:25:25 <PublicServer> <V453000> not really 16:25:39 <PublicServer> <V453000> they automatically react to the waves of primary trains coming 16:25:43 <PublicServer> <V453000> and keep ratings good 16:25:57 <PublicServer> <V453000> there is no real problem afterwards 16:26:03 <PublicServer> <XeryusTC> you tuck the jam away in an infinite space 16:26:09 <PublicServer> <V453000> it isnt a jam 16:26:15 <PublicServer> <V453000> just a flexible train count 16:26:19 <PublicServer> <XeryusTC> it is now 16:26:31 <PublicServer> <XeryusTC> and you can name it what you want, but it is just a jam in a depot 16:26:36 <PublicServer> <V453000> it isnt :) 16:26:42 <PublicServer> <V453000> doesnt cause problems so it isnt jam 16:26:52 <PublicServer> <V453000> jam is a problem 16:26:55 <PublicServer> <XeryusTC> xD 16:27:14 <PublicServer> <XeryusTC> i think you dont understand me, you just put the current jam we get all the time away in a depot 16:27:28 <PublicServer> <XeryusTC> thus you shift the jam from the ML to the depot 16:27:34 <PublicServer> <XeryusTC> that is just hiding the problem, not fixing it 16:27:35 <PublicServer> <V453000> not exactly 16:27:42 <PublicServer> <V453000> that jam would have been at the station entrance 16:27:52 <PublicServer> <V453000> you juts provide endless waiting bays 16:28:07 <PublicServer> <V453000> the ML has only the amount which gets picked up 16:28:19 <PublicServer> <V453000> which is actually higher with overflows as you keep high station ratings 16:28:22 <PublicServer> *** Absolutis has left the game (connection lost) 16:29:46 <PublicServer> <XeryusTC> so we might as wel make the size of the entry 20x just so we have more place to store the jam? 16:30:02 <PublicServer> <V453000> pretty much 16:30:16 <PublicServer> <mfb> to store trains which are needed later 16:30:18 <PublicServer> <XeryusTC> that is not really a solution 16:30:21 <PublicServer> <V453000> it is 16:30:29 <PublicServer> <V453000> secondary waves would also be nonexistent 16:30:39 <PublicServer> <V453000> or ... not multiplying with primary waves 16:30:43 <PublicServer> <mfb> and jamming 16:30:53 <PublicServer> <XeryusTC> disconnect it again 16:32:00 <PublicServer> *** TWerkhoven joined the game 16:32:23 <PublicServer> <mfb> nice jam :D 16:33:14 <PublicServer> <mfb> 3rd line BBH29->west, or other ideas? 16:34:12 <PublicServer> <XeryusTC> hmm 16:34:18 <PublicServer> <XeryusTC> we still need to upgrade 28-26 16:34:40 <PublicServer> <mfb> that is this part 16:35:02 <PublicServer> <mfb> at the moment it is working 16:35:21 <PublicServer> <XeryusTC> yes, at the moment, but i'd like it to keep working 16:35:27 <PublicServer> <mfb> ;) 16:36:01 <PublicServer> <mfb> feel free to expand it 16:36:03 <PublicServer> <XeryusTC> might want to do bbh1-msh12 first 16:36:17 <PublicServer> <mfb> that single line? 16:36:24 <PublicServer> <XeryusTC> so we can disconnect large parts of the hub at the same time without disturbing the network too much 16:36:38 <PublicServer> <XeryusTC> imo bbh23 and 26 need proper merging now :P 16:37:04 <PublicServer> <mfb> and a 3rd to MSH12 16:37:20 <PublicServer> <XeryusTC> would 3rd really be necessary? 16:37:38 <PublicServer> <mfb> if you send more traffic via BBH29... 16:37:40 <PublicServer> <XeryusTC> or are you planning to add more trains? 16:37:46 <PublicServer> <mfb> no 16:38:02 <PublicServer> <mfb> (but if that is the plan... well :D) 16:38:36 <PublicServer> <XeryusTC> well, we dont need more trains imo 16:51:28 <PublicServer> <mfb> wtf BBH25 16:51:39 *** Khol has joined #openttdcoop 16:53:34 <PublicServer> <V453000> surprising? :d 16:53:40 <mfb-> the text 16:53:41 *** valhallasw has joined #openttdcoop 16:53:44 <PublicServer> <V453000> yes 16:57:20 *** Khol__ has quit IRC 16:58:56 <PublicServer> <XeryusTC> i will upgrade that entire area when i get back from dinner 16:59:03 <PublicServer> <mfb> :) 16:59:21 <PublicServer> <XeryusTC> but i dont know when dinner is ready yet 16:59:29 <PublicServer> *** XeryusTC has left the game (leaving) 17:08:49 <sietse> !password 17:08:49 <PublicServer> sietse: bidden 17:08:49 *** Chris_Booth has quit IRC 17:09:01 <PublicServer> *** Sietse joined the game 17:09:05 <PublicServer> <Sietse> hey 17:14:02 *** Chris_Booth has joined #openttdcoop 17:17:17 <PublicServer> <V453000> hi 17:17:27 <PublicServer> <Sietse> hey V 17:22:25 *** Firartix has quit IRC 17:32:36 *** Chris_Booth has quit IRC 17:55:07 *** mib_y9b9vr has joined #openttdcoop 17:56:34 <mib_y9b9vr> hey how can i make a train only stop in a station if it's not 100% full and if it's full just go non stop? 17:57:04 <V453000> by some conditional orders 17:57:55 <V453000> http://blog.openttdcoop.org/files/blog/V453000/orders_conditional.png something like these 17:58:04 <V453000> but of course adjusted to your needs 17:58:40 <mib_y9b9vr> thx 18:00:39 <mib_y9b9vr> and how do i add a order like that with jump to order if load ....? 18:00:41 *** fonsinchen has joined #openttdcoop 18:01:39 <V453000> http://wiki.openttd.org/Conditional_Orders 18:07:21 *** Absolutis has quit IRC 18:07:22 <V453000> success? 18:10:24 *** sla_ro|master has joined #openttdcoop 18:10:26 <mib_y9b9vr> yes! 18:10:29 <mib_y9b9vr> thx 18:10:38 <V453000> very welcome :) 18:15:06 <PublicServer> *** V453000 has left the game (leaving) 18:15:06 <PublicServer> *** Game paused (number of players) 18:34:52 *** Firartix has joined #openttdcoop 18:36:04 *** sla_ro|master has quit IRC 18:47:09 *** fonsinchen has quit IRC 18:52:13 *** tycoondemon has joined #openttdcoop 18:52:32 <PublicServer> *** Sietse has left the game (leaving) 18:59:12 *** Razaekal has joined #openttdcoop 18:59:12 *** Razaekel is now known as Guest323 18:59:13 *** Razaekal is now known as Razaekel 19:01:11 *** Firestar has joined #openttdcoop 19:01:18 <Firestar> !password 19:01:18 <PublicServer> Firestar: fezzes 19:01:21 <Firestar> hi all 19:01:25 <PublicServer> <mfb> hi 19:01:33 <Firestar> how are things? 19:01:33 *** Firartix has quit IRC 19:01:50 <PublicServer> <mfb> I think this game is done soon 19:01:58 <PublicServer> *** Game still paused (number of players) 19:01:58 <PublicServer> *** Game unpaused (number of players) 19:01:58 <PublicServer> *** Firestar joined the game 19:03:24 <Maraxus> !password 19:03:24 <PublicServer> Maraxus: fezzes 19:03:43 <PublicServer> *** Maraxus joined the game 19:03:48 <PublicServer> <Maraxus> hi 19:03:54 <PublicServer> <mfb> hi 19:03:54 <PublicServer> <Firestar> hi 19:04:36 *** Guest323 has quit IRC 19:06:10 <PublicServer> <Firestar> i hope theres a new game soon 19:06:40 <PublicServer> <mfb> you don't like this one? 19:07:02 <PublicServer> <Firestar> i dont mean i dont like it 19:07:16 <PublicServer> <Firestar> i like this one but theres nothing really much more to do here 19:07:26 <PublicServer> <mfb> solve jams ;) 19:08:10 <PublicServer> <Firestar> there arent any jams 19:08:36 <PublicServer> <mfb> BBH28->29->26.>23 frequently jams 19:08:39 <V453000> there is not much to do in a game with 36 hubs 19:08:40 <V453000> right 19:08:47 <PublicServer> <mfb> but Xeryus announced that he plans to expand this later 19:09:05 <PublicServer> <mfb> copper area jams from time to time 19:09:19 <PublicServer> <mfb> BBH01 has a jamming line from east 19:09:34 <PublicServer> <mfb> because it should get a third line to MSH01 19:09:40 <PublicServer> <mfb> that is something you can do 19:10:52 <PublicServer> <mfb> lol 19:11:44 <PublicServer> <Maraxus> interesting construction 19:12:13 <PublicServer> *** XeryusTC joined the game 19:12:16 <PublicServer> <XeryusTC> back 19:12:24 <PublicServer> <Firestar> hi 19:12:38 <PublicServer> <XeryusTC> still not fixed the jamming huh? 19:12:42 *** Zeknurn has quit IRC 19:12:52 <PublicServer> <mfb> you planned to do it 19:12:55 <PublicServer> <Firestar> i just came some minutse ago 19:12:55 <PublicServer> <XeryusTC> i did 19:13:02 <PublicServer> <XeryusTC> and i will start now 19:13:12 <PublicServer> <XeryusTC> after i send those food trains to depot 19:13:24 *** Zeknurn has joined #openttdcoop 19:13:26 <PublicServer> <XeryusTC> pickup only :P 19:13:29 <Mazur> !password 19:13:29 <PublicServer> Mazur: cooler 19:13:32 <PublicServer> <mfb> food? 19:13:42 <PublicServer> <XeryusTC> yeah, fruit food 19:13:49 <Mazur> You forgot: "30 days in the", P. 19:13:55 <PublicServer> *** Mazur has left the game (connection lost) 19:14:13 <PublicServer> *** Mazur joined the game 19:14:17 <PublicServer> <Firestar> hi Mazur 19:14:20 <PublicServer> <Mazur> lo 19:14:46 <PublicServer> <mfb> nice jam 19:14:49 <PublicServer> <XeryusTC> :P 19:16:12 <PublicServer> <Firestar> fruit food pickup trains will have a lot of food to transport when youre finished 19:16:14 <PublicServer> <XeryusTC> btw, the valley and the hills might die in the process 19:16:17 <PublicServer> <Firestar> XeryusTC 19:16:41 <PublicServer> <XeryusTC> most will deteriorate anyway 19:17:51 <PublicServer> *** TWerkhoven has left the game (connection lost) 19:17:52 *** TWerkhoven has quit IRC 19:18:04 <PublicServer> <Firestar> MSH 12 has a nice jam 19:18:14 <PublicServer> <XeryusTC> yes yes 19:18:46 <PublicServer> <Firestar> BBH 1 needs a little upgrading too 19:18:56 <PublicServer> <Firestar> for goods drop entry 19:19:07 <PublicServer> <XeryusTC> expect some jamming while i've removed a big hub... 19:21:55 <PublicServer> <Firestar> i just turned the 3 stopped train around 19:23:21 <PublicServer> <mfb> we can add signals later 19:23:43 <PublicServer> <XeryusTC> i prefer to do that while working 19:23:45 <PublicServer> <mfb> ok 19:24:49 <PublicServer> <Firestar> want a little assistance? ;) 19:25:11 <PublicServer> <Firestar> were you merging the two BBHs together? 19:27:06 <PublicServer> <mfb> like that? 19:27:16 <PublicServer> <XeryusTC> sure :) 19:28:22 <PublicServer> <XeryusTC> let the double tunnels be the chooser imo 19:28:29 <V453000> !password 19:28:30 <PublicServer> V453000: clicks 19:28:38 <PublicServer> <V453000> hi 19:28:38 <PublicServer> <XeryusTC> the traffic is already split, no need to make a slow X 19:28:38 <PublicServer> *** V453000 joined the game 19:28:40 <PublicServer> <Firestar> hi 19:28:43 <PublicServer> <mfb> hi 19:28:46 <PublicServer> <Maraxus> hi V 19:29:00 <PublicServer> <XeryusTC> hey V 19:29:02 <PublicServer> <Mazur> Where are you busy, actually? 19:29:12 <PublicServer> <V453000> look for the nukes Mazur 19:29:34 <PublicServer> <Mazur> I was, didn;t find them. 19:30:02 <PublicServer> <mfb> where do you get the !lines to here? 19:30:16 <PublicServer> <XeryusTC> working on that atm :) 19:30:22 <PublicServer> <mfb> ok 19:33:32 <PublicServer> <XeryusTC> /hate 19:33:35 <PublicServer> <mfb> bridge? 19:33:54 <PublicServer> <mfb> or tunnel the lines 19:34:08 <PublicServer> <mfb> or that 19:34:14 <PublicServer> <V453000> oh Xeryus going tunnel frenzy? :> 19:34:29 <PublicServer> <mfb> oh, right 19:36:27 <PublicServer> <XeryusTC> need that line to cross and merge 19:36:30 <PublicServer> <XeryusTC> someone up for the task? 19:36:45 <PublicServer> <Mazur> Still not located you lot. 19:36:47 <PublicServer> <mfb> this? 19:36:53 <PublicServer> <XeryusTC> yes 19:37:03 <PublicServer> <Firestar> check !here 19:37:05 <PublicServer> <mfb> hmm 19:37:07 <PublicServer> <XeryusTC> and the other line to that 19:37:13 <PublicServer> <XeryusTC> which you are free to move 19:37:15 <PublicServer> <mfb> ok 19:37:17 <PublicServer> <mfb> mine 19:37:24 *** mib_y9b9vr has quit IRC 19:37:27 <PublicServer> <XeryusTC> greedy! 19:37:37 <PublicServer> <V453000> minions released 19:37:47 <PublicServer> <Mazur> Tanks, Fire. 19:37:58 <PublicServer> <Mazur> BBH 26/23 19:38:00 <PublicServer> <mfb> see sign 19:38:04 <PublicServer> <Firestar> np 19:38:30 <PublicServer> <mfb> or do you plan anything more fancy there? 19:38:41 <PublicServer> <XeryusTC> no 19:38:44 <PublicServer> <XeryusTC> just that :) 19:38:54 <PublicServer> <XeryusTC> oh, and the other lines ofcourse 19:44:24 <PublicServer> <XeryusTC> well, that kind of defeated the point xD 19:44:31 <PublicServer> <mfb> ? 19:44:41 <PublicServer> <XeryusTC> near the bbh26 sign 19:44:47 <PublicServer> <XeryusTC> tried to make space, ended up with no more 19:45:25 <PublicServer> <XeryusTC> ? 19:45:35 <PublicServer> <mfb> hmm 19:45:39 <PublicServer> <mfb> but this line is missing 19:45:47 <PublicServer> <XeryusTC> yes 19:46:05 <PublicServer> <mfb> merge here? 19:47:51 <PublicServer> <V453000> what about this 19:48:01 <PublicServer> <mfb> as what? 19:48:07 <PublicServer> <mfb> this? 19:48:15 <PublicServer> <V453000> A instead of A 19:48:22 <PublicServer> <V453000> ending at B 19:48:29 <PublicServer> <XeryusTC> see !getting this 19:48:31 <PublicServer> <V453000> to get space for bridges "getting this to here" 19:48:34 <PublicServer> <XeryusTC> that needs to cross all of that too 19:48:36 <PublicServer> <mfb> can we add CDE please? :D 19:48:42 <PublicServer> <XeryusTC> i forgot that while building the centre 19:48:48 <PublicServer> <XeryusTC> so basically it is already becoming a hack fest :s 19:49:10 <PublicServer> <XeryusTC> yes 19:49:12 <PublicServer> <mfb> there we have our bridges 19:49:14 <PublicServer> <XeryusTC> that was the idead 19:49:17 <PublicServer> <mfb> now we have more than we need 19:49:27 <PublicServer> <mfb> unless B gets two lines 19:49:41 <PublicServer> <XeryusTC> fucking uneven level 19:49:51 <PublicServer> <V453000> can get rid of this 19:50:07 <PublicServer> <XeryusTC> lets just let B go around 19:50:18 <PublicServer> <V453000> wait this fits 19:51:00 <PublicServer> <V453000> east 19:51:00 <PublicServer> <V453000> easy 19:51:38 <PublicServer> <XeryusTC> good 19:51:40 <PublicServer> <V453000> or even that but I like merging bridges and pslitting them again . w/e 19:51:52 *** sla_ro|master has joined #openttdcoop 19:51:54 <PublicServer> <mfb> but now, B is not connected to both lines 19:52:00 <PublicServer> <mfb> I'll do that 19:52:15 <PublicServer> <mfb> no not like that 19:52:21 <PublicServer> <V453000> just make it 3->2 19:52:28 <PublicServer> <mfb> hmm 19:52:42 <PublicServer> <mfb> I would expect more traffic on the middle line 19:52:52 <PublicServer> <V453000> well then fiddle later 19:52:54 <PublicServer> <V453000> I believe 2 is enough 19:53:00 <PublicServer> <mfb> I can do it now? ;) 19:53:06 <PublicServer> <V453000> nah 19:53:20 <PublicServer> <V453000> the total output is 2 anyway atm 19:54:22 <PublicServer> <XeryusTC> good 19:54:25 <PublicServer> <XeryusTC> now pick up where i left :D 19:54:47 <PublicServer> <mfb> we are still missing W->N 19:54:55 <PublicServer> <V453000> oh yes and typically we are missing N->E 19:55:05 <PublicServer> <XeryusTC> E->N is missing 19:55:07 <PublicServer> <XeryusTC> W->N is not 19:55:39 <PublicServer> <V453000> that one is there 19:55:44 <PublicServer> <XeryusTC> oh that 19:55:44 <PublicServer> <XeryusTC> that is half there 19:55:46 <PublicServer> <V453000> or is it 19:55:48 <PublicServer> <mfb> and the other line has just a jbs connection 19:55:52 <PublicServer> <V453000> ohh not that line 19:55:54 <PublicServer> <XeryusTC> bit join before split :s 19:56:01 <PublicServer> <XeryusTC> jbs? 19:56:07 <PublicServer> <V453000> more importantly A -> A isnt there 19:56:07 <PublicServer> <mfb> join before split 19:56:14 <PublicServer> <Firestar> PBS 19:56:30 <PublicServer> <mfb> that was a bit unrelated? 19:56:49 <PublicServer> <mfb> N->E is just a singe line 19:56:51 <PublicServer> <mfb> that fits in 19:56:53 <PublicServer> <V453000> tunnelz? 19:56:55 <PublicServer> <mfb> "somehow" :D 19:57:05 <PublicServer> <XeryusTC> wtf tunnels? 19:57:16 <PublicServer> <V453000> well we need that connection 19:57:26 <PublicServer> <V453000> I think this is the least ass way to do it 19:57:26 <PublicServer> <XeryusTC> yes, but not like that 19:57:37 <PublicServer> <XeryusTC> see !go via here 19:57:43 <PublicServer> <XeryusTC> go the wrong way around :P 19:57:45 <PublicServer> <mfb> see to N? 19:57:51 <PublicServer> <V453000> yeah 19:57:51 <PublicServer> <V453000> that too 19:58:05 <PublicServer> <XeryusTC> tbh i dont like to N 19:58:11 <PublicServer> <V453000> why 19:58:26 <PublicServer> <XeryusTC> because it is ugly 19:58:27 <PublicServer> <V453000> ... 19:58:49 <PublicServer> <XeryusTC> move that underneath itself a bit 19:58:56 <PublicServer> <XeryusTC> and we might just be able to tunnel the lines 19:59:23 <PublicServer> <XeryusTC> because that split is fuck ugly 19:59:37 <PublicServer> <V453000> work 19:59:39 <PublicServer> <V453000> s 19:59:39 <PublicServer> <mfb> but it works 19:59:46 <PublicServer> <mfb> without any gap 19:59:48 <PublicServer> <XeryusTC> going around also works 19:59:58 <PublicServer> <mfb> but there is a way to connect it 20:00:14 <PublicServer> <Firestar> it does not matter how it looks 20:00:17 <PublicServer> <XeryusTC> just go around ffs 20:00:20 <PublicServer> <XeryusTC> this is fucking ugly 20:00:30 <PublicServer> <mfb> I think it is elegant 20:00:40 <PublicServer> <V453000> I like it too 20:00:46 <PublicServer> <V453000> ha 20:00:50 <PublicServer> <mfb> here, if you don't like that 20:00:56 <PublicServer> <Firestar> it does NOT matter how it look the main thing is that it works 20:00:58 <PublicServer> <XeryusTC> if you do it like that it is better :) 20:00:59 <PublicServer> <V453000> suffer 20:01:12 <PublicServer> <V453000> Firestar please, you dont tell us what matters 20:01:40 <PublicServer> <XeryusTC> ugly isnt always pretty, it is also indication of a possible point of failure 20:03:39 <PublicServer> <XeryusTC> WHY DOESNT IT JUST WORK! 20:03:50 <PublicServer> <mfb> 5 tunnels :D 20:03:52 <PublicServer> <XeryusTC> i should've went with a turboroundabout kind of thing 20:03:58 <PublicServer> <XeryusTC> also, those big tunnels? 20:04:01 <PublicServer> <XeryusTC> do we need them? 20:04:04 <PublicServer> <mfb> with 5 layers :D 20:04:07 <PublicServer> <mfb> they are N->E 20:04:10 <PublicServer> <V453000> wtf is a turboroundabout 20:04:30 <PublicServer> <XeryusTC> do N->E via Big Valley 20:04:38 <PublicServer> <Firestar> a roundabout with 502 kmh 20:04:50 <mfb-> can we build this? http://6000.co.za/wp-content/uploads/2011/03/magic-roundabout-swindon-5.jpg :D 20:05:10 <PublicServer> <V453000> no :> 20:05:34 <PublicServer> <XeryusTC> fucking magic roundabout 20:05:40 <PublicServer> <XeryusTC> btw, N is only one line 20:05:43 <PublicServer> <XeryusTC> leave it like that 20:05:49 <PublicServer> <XeryusTC> it is not used anyway 20:05:55 <PublicServer> <XeryusTC> also, go via big valley 20:06:01 <PublicServer> <mfb> why do we have 6 tunnels for that single line and direction? 20:06:15 <PublicServer> <Firestar> look at its lenghts 20:06:15 <PublicServer> <XeryusTC> seriously 20:06:17 <PublicServer> <V453000> cuz we do 20:06:21 <PublicServer> <V453000> :d 20:06:27 <PublicServer> <mfb> firestar: it is not even a full line 20:06:30 <PublicServer> <XeryusTC> if you build it like this i will hate you forever and just destroy the hub and do everything by myself 20:06:33 <PublicServer> <V453000> there ! 20:06:51 <PublicServer> <V453000> ... 20:06:53 <PublicServer> <V453000> why not 20:06:56 <PublicServer> <XeryusTC> go via Big Valley 20:06:57 <PublicServer> <V453000> you dont even have a reason 20:07:07 <PublicServer> <XeryusTC> because it is stupid 20:07:10 <PublicServer> <V453000> right 20:07:16 <PublicServer> <V453000> build it yourself 20:07:22 <PublicServer> <Firestar> no comment 20:08:40 <PublicServer> <mfb> big valley is gone :D 20:08:50 <PublicServer> <mfb> got replaced by big mess 20:08:52 <PublicServer> <Firestar> not yet 20:08:58 <PublicServer> <mfb> the valley, not the town 20:09:09 <PublicServer> <Firestar> kkk 20:10:07 <PublicServer> <V453000> wonderful 20:10:13 <PublicServer> <V453000> truly not stupid 20:10:23 <PublicServer> <XeryusTC> at least they are not 30 fucking tile tunnels 20:10:30 <PublicServer> <V453000> how horrible 20:10:34 <PublicServer> <V453000> tunnels 20:11:40 <PublicServer> <mfb> W southern line -> N is a bit problematic 20:11:55 <PublicServer> <mfb> as they have to take a single tunnel 20:11:57 <PublicServer> <XeryusTC> yeah, only works halve 20:12:07 <PublicServer> <XeryusTC> should've gone around :P 20:12:13 <PublicServer> <mfb> hmm wait 20:12:23 <PublicServer> <mfb> what about that? 20:12:35 <PublicServer> <V453000> I guess that will be ugly mfb 20:13:05 <PublicServer> <XeryusTC> what did you do? 20:13:19 <PublicServer> <mfb> only 5 tiles :D 20:13:53 <PublicServer> <XeryusTC> see, way better 20:16:18 <PublicServer> <XeryusTC> it should be complete now 20:16:36 <PublicServer> <Firestar> afk 20:16:40 <PublicServer> *** Firestar has joined spectators 20:17:08 <PublicServer> <mfb> I think so 20:17:54 <PublicServer> <mfb> massive jam at BBH01 20:18:04 <PublicServer> <XeryusTC> \o/ 20:18:41 <Firestar> have fun rebuilding it :D 20:18:44 <PublicServer> <mfb> and SLH12 is jamming again 20:18:51 <PublicServer> <mfb> no, just expanding that line 20:20:27 <PublicServer> <mfb> wtf, green slug 20:24:10 *** alang has quit IRC 20:24:59 <Firestar> back 20:25:22 <PublicServer> <mfb> I don't understand the merge in MSH01 towards goods 20:27:02 <PublicServer> *** Firestar has joined company #1 20:28:47 <PublicServer> <Mazur> Ah, my trains have been let lose again. 20:29:09 <PublicServer> <mfb> are they dangerous? 20:29:39 <PublicServer> <Mazur> Not necesarily. 20:29:53 <PublicServer> <Mazur> Nice jam. 20:30:07 <PublicServer> <mfb> where? 20:30:09 <PublicServer> <Firestar> goes all the way up to fruit drop 20:30:20 <PublicServer> <Mazur> around MSH 12 v2 20:30:23 <PublicServer> <Firestar> it went 20:30:27 <PublicServer> <Mazur> Gone now. 20:32:54 *** Chris_Booth[ph] has joined #openttdcoop 20:34:08 <PublicServer> <XeryusTC> started the food trains again btw 20:34:26 <PublicServer> <XeryusTC> while stuff is jammed :s 20:35:00 <PublicServer> <mfb> 3rd done between BBH01 and MSH01 20:35:02 <PublicServer> <mfb> let's see 20:35:09 <PublicServer> <XeryusTC> slh12 deadlocked 20:35:19 <PublicServer> <mfb> I hat this SLH 20:35:29 <PublicServer> <mfb> ~5th deadlock I see there 20:36:07 <PublicServer> <mfb> oh, exit jams 20:36:23 <PublicServer> <mfb> nice circular jam 20:36:34 <PublicServer> <Mazur> Yes. 20:36:35 *** Chris_Booth[ph] has quit IRC 20:36:44 <PublicServer> <XeryusTC> removed connection at bbh36 to fix it 20:37:10 <PublicServer> <mfb> I let some trains out 20:37:10 <PublicServer> <Mazur> I didn't see where those trains would leave the circle. 20:37:20 <PublicServer> <mfb> BBH35 20:37:50 <PublicServer> <XeryusTC> trains are lost btw 20:37:56 <PublicServer> <XeryusTC> it seems 20:37:58 <PublicServer> <Firestar> guess why 20:38:00 <PublicServer> <mfb> which trains? 20:38:02 <PublicServer> <Mazur> At !temp diconnected. 20:38:05 <PublicServer> <Mazur> ? 20:38:12 <PublicServer> <Mazur> Ah. 20:38:14 <PublicServer> <XeryusTC> no 20:38:16 <PublicServer> <XeryusTC> in general it seemed 20:38:23 <PublicServer> <Mazur> At htat location, but to hte other side. 20:38:45 <PublicServer> <mfb> how do you see this? 20:39:59 *** dwarf has joined #openttdcoop 20:41:26 <PublicServer> <Mazur> Grian MS jam. 20:41:48 <PublicServer> <Mazur> Needs overflow. 20:41:54 <PublicServer> <mfb> it had one... 20:42:04 <PublicServer> <mfb> Xeryus! 20:42:16 <PublicServer> <V453000> :) 20:42:31 <PublicServer> <V453000> it was probably ugly 20:42:45 <PublicServer> <mfb> it had an accessible depot 20:43:13 <PublicServer> <V453000> could still be made invisible 20:43:19 <PublicServer> <mfb> of course 20:44:03 *** KyleS has joined #openttdcoop 20:44:17 <PublicServer> <XeryusTC> what? 20:44:59 <dwarf> hi 20:45:05 <PublicServer> <mfb> hi 20:45:08 <PublicServer> <Firestar> hi 20:45:15 <dwarf> what is the pw for the public game? 20:45:21 <V453000> @quickstart 20:45:22 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 20:45:28 <V453000> read this first please 20:45:32 <Firestar> !password 20:45:32 <PublicServer> Firestar: warble 20:45:58 <V453000> @kick Firestar 20:45:59 *** Firestar was kicked by Webster (V453000) 20:46:09 <PublicServer> <Firestar> sry 20:46:15 <V453000> no you are not 20:46:41 <XeryusTC> @slowstart 20:46:41 <Webster> Read everything on the wiki, and I mean everything 20:46:44 <XeryusTC> way better 20:47:00 <PublicServer> <mfb> hmpf 20:47:08 <dwarf> !password 20:47:08 <PublicServer> dwarf: warble 20:47:34 <PublicServer> <Firestar> jam 20:47:40 <PublicServer> <Firestar> bbh 14 20:47:47 <dwarf> I've already read a bunch of things but this one skipped my attention 20:47:59 <PublicServer> <mfb> no 20:48:01 <dwarf> at first I will just spectate anyways 20:48:07 <PublicServer> <mfb> BBH25 is jamming 20:48:22 <PublicServer> <Firestar> BBH 14 15 and MSH 08 too 20:48:29 <PublicServer> *** dwarf has left the game (connection lost) 20:48:43 <PublicServer> <mfb> it is BBH25 20:49:10 <PublicServer> <mfb> which is interesting 20:49:12 <PublicServer> *** dwarf has left the game (connection lost) 20:49:16 <KyleS> !ip 20:49:16 <PublicServer> KyleS: ps.openttdcoop.org 20:49:20 <PublicServer> <mfb> was a bottleneck before 20:49:24 <PublicServer> <mfb> but it never caused such jam 20:49:39 <PublicServer> <Firestar> till now 20:49:45 <PublicServer> <mfb> right 20:50:07 <PublicServer> *** Firestar has joined spectators 20:52:33 <PublicServer> *** dwarf joined the game 20:53:25 <PublicServer> *** Firestar has joined company #1 20:53:47 <PublicServer> <Firestar> half moon lake transfer is causing jams 20:54:01 <PublicServer> <mfb> again... 20:57:05 <PublicServer> <XeryusTC> why the overflow at Half Moon Lake Transfer if the problem was clearly just too many trains 20:57:11 <PublicServer> <Firestar> it seems everythings flowing now 20:57:21 <PublicServer> <mfb> I don't want to visit that station ever again 20:57:31 <PublicServer> <mfb> it is not the first time I removed trains there 20:57:34 <PublicServer> <XeryusTC> msgh9 is jammed 20:57:44 <PublicServer> <mfb> where? 20:57:47 <PublicServer> <XeryusTC> msh9 even 20:57:49 <PublicServer> <mfb> ah, food 20:58:01 <PublicServer> <mfb> they all use one side 20:58:08 <PublicServer> <mfb> something disconnected? 20:58:16 <PublicServer> <XeryusTC> other side only leads north 20:58:22 <PublicServer> <mfb> fruit food pickup should go to the other side 20:58:37 <PublicServer> <mfb> or at least did so before 20:58:40 <PublicServer> <XeryusTC> nice 20:58:46 <PublicServer> <XeryusTC> Cochrane Valley also has too many trains 20:59:08 <PublicServer> <mfb> production dropped :( 20:59:30 <PublicServer> <XeryusTC> not really surprising 20:59:38 <PublicServer> <XeryusTC> anyway, i'm already sending of a hand full of trains 21:02:06 *** valhallasw has quit IRC 21:02:25 *** Chris_Booth has joined #openttdcoop 21:02:36 <PublicServer> <mfb> jam at MSH10 21:02:48 <PublicServer> <mfb> missing entry signal, fixed 21:03:02 <PublicServer> <XeryusTC> msh9 is not getting better 21:03:09 <PublicServer> <mfb> I am checking train routes now 21:03:27 <PublicServer> <mfb> fruit food trains are the problem 21:03:35 <PublicServer> <mfb> they should take the northern route 21:03:45 <PublicServer> <mfb> which does work 21:03:45 <PublicServer> <XeryusTC> yes 21:03:52 <PublicServer> <mfb> I followed a train 21:04:00 <PublicServer> <mfb> force them via waypoint? 21:04:02 <PublicServer> <mfb> :( 21:04:16 <PublicServer> <XeryusTC> must be something else 21:04:31 <PublicServer> <mfb> well, we modified the path with BBH23 21:04:45 <PublicServer> <XeryusTC> yes, but the path they used to take is now straight 21:04:52 *** Firestar has joined #openttdcoop 21:04:56 <PublicServer> <XeryusTC> maybe we fixed the south route somehow 21:05:06 <PublicServer> *** Firestar has left the game (leaving) 21:05:12 <PublicServer> <mfb> checking that too now 21:05:16 <PublicServer> <XeryusTC> bbh 22 is still beautiful as usual xD 21:05:16 <Firestar> afk for some time 21:05:56 <PublicServer> <mfb> BBH32->31->30->25->24 21:05:58 <PublicServer> <mfb> that is the issue with 25 21:06:05 <PublicServer> <mfb> the fruit food trains are new 21:06:23 <PublicServer> <mfb> ->BBH23 (S->E) -> MSH12 21:06:27 <PublicServer> <mfb> S->W 21:06:45 <PublicServer> <mfb> that route is shorter 21:07:07 <PublicServer> <mfb> maybe the old BBH23 had some problems there 21:07:30 <PublicServer> <mfb> ok 21:07:37 <PublicServer> <mfb> [ ] expand the southern route 21:07:43 <PublicServer> <mfb> [ ] force trains north with waypoint 21:07:46 <PublicServer> <mfb> [ ] something else 21:07:53 <PublicServer> <XeryusTC> fixed mixing at bbh22 in the meanwhile :P 21:08:31 <PublicServer> <XeryusTC> i currently like the waypoint more than hacking a 2nd line in on that route 21:08:55 <PublicServer> <mfb> me too 21:09:25 <PublicServer> <XeryusTC> hmm, why dont people use presignals on double tunnels and bridges anymore :/ 21:09:40 <PublicServer> <mfb> they tend to stay in evil mode with maglev and heavy traffic 21:09:57 <PublicServer> <mfb> and they work with block signals unless they would get in evil mode 21:10:07 <PublicServer> <XeryusTC> that is the 2nd evil mode i have run in to in 3 days 21:10:17 <PublicServer> <XeryusTC> evil mode is horribly non-descriptive 21:10:27 <PublicServer> <mfb> I saw a lot of them here 21:10:34 <TWerkhoven[l]> its where trains conspire to jam the line 21:10:55 <PublicServer> <Mazur> Conspire or aspire? 21:10:55 <V453000> @wiki evil mode 21:10:57 <PublicServer> <XeryusTC> but that is not the presignal's fault, it is usually because trains have been stopped in the past further down the line 21:10:57 <Webster> V453000: I didn't find anything for "evil mode", but here's the result for "Guides:Glossary": 21:10:58 <Webster> V453000: http://wiki.openttdcoop.org/Guides:Glossary 21:10:59 <Webster> V453000: ^^ Back to Guides-Index | Building-Index >> 21:11:01 <PublicServer> <mfb> and it is the reason why I usually don't bridge MLs for SLHs 21:11:09 <PublicServer> <mfb> at least with maglev 21:11:13 <V453000> http://wiki.openttdcoop.org/Destructive_Interference == evil mode 21:12:34 <PublicServer> <XeryusTC> lets call it DI then :P 21:12:53 <PublicServer> <V453000> about as descriptive as evil mode 21:12:55 <PublicServer> <XeryusTC> btw, it is easy to clear by just stopping a train in front of the doubled point and wait for it to clear 21:12:58 <PublicServer> <XeryusTC> then start it again 21:13:04 <PublicServer> <mfb> destructive interference is quantum mechanics, sorry ;) 21:13:07 <PublicServer> <XeryusTC> well, lets call them blocked bridges then :P 21:13:09 <PublicServer> <V453000> yes but we need something to make it unstop itself 21:13:16 <PublicServer> <mfb> that is the point 21:13:18 <PublicServer> <V453000> which works with unpresignalled bridges 21:13:20 <PublicServer> <mfb> block signals unjam themself 21:13:35 <PublicServer> <V453000> not like we used it in the pzg with Lev4s 21:14:09 <PublicServer> <XeryusTC> block signals work on fixing it yes, but they also cause it 21:14:15 <PublicServer> <V453000> lol? 21:14:21 <PublicServer> <V453000> how do they cause it 21:14:21 <PublicServer> <XeryusTC> well, not the exact same thing, but trains stopping at the double bridges 21:14:32 <PublicServer> <mfb> they do not, as long as one bridge is free 21:14:34 <PublicServer> <V453000> has nothing to do with how entrance of tunnels is signalled 21:14:38 <PublicServer> <mfb> they always take a free bridge then 21:14:42 <PublicServer> <XeryusTC> i have to agree though that non pre signals is better 21:15:06 <PublicServer> <V453000> I think both options are viable in some scenarios 21:15:16 <PublicServer> <V453000> but as an anti-evil mode, the block signals are the only solution I know 21:15:54 <PublicServer> <XeryusTC> but the blocked bridges are caused by trains having to wait for a merge or whatever on those bridges 21:15:56 <PublicServer> <mfb> SLH07 deadlocked 21:16:11 <PublicServer> *** Chris Booth joined the game 21:16:22 <PublicServer> <mfb> lol 21:16:24 <Firestar> !password 21:16:24 <PublicServer> Firestar: dramas 21:16:39 <PublicServer> *** Firestar joined the game 21:16:41 <PublicServer> <Firestar> hi CB 21:16:43 <PublicServer> <Chris Booth> hi 21:16:46 <PublicServer> <mfb> hi 21:17:14 <PublicServer> <Chris Booth> oh BBH 23 ate 26 21:17:25 <PublicServer> <mfb> was hungry 21:17:31 <PublicServer> <XeryusTC> assimilated 21:17:48 <mfb-> 6 hubs without any expansion left ;) 21:19:20 <PublicServer> <Chris Booth> why is there a 2 way in 23? 21:19:54 <PublicServer> <XeryusTC> because the other route to north is a bit fubar 21:20:12 <PublicServer> <XeryusTC> so this was thrown in 21:20:46 <PublicServer> <Chris Booth> so you don't want them using here? 21:20:53 <PublicServer> <XeryusTC> we do 21:20:57 <PublicServer> <Firestar> MSH 09 would need an upgrade so that trains can leave better 21:21:03 <PublicServer> <XeryusTC> but the other route in the chooser cant turn north 21:21:19 <PublicServer> <Chris Booth> okay 21:21:41 <PublicServer> <XeryusTC> also, there still is no reason to keep the voting board around on top after we started building 21:21:51 <PublicServer> <XeryusTC> #thelittlethingsthatannoyme 21:21:59 <PublicServer> <Chris Booth> twitter! 21:23:09 <PublicServer> <Chris Booth> I hate twitter so much 21:24:24 <PublicServer> <Chris Booth> BBH 20 -> BBH 22 are to empty 21:25:24 <PublicServer> *** Firestar has left the game (leaving) 21:25:26 *** Firestar has quit IRC 21:25:40 <PublicServer> <Chris Booth> I am also trying to think the last time we had a service centre that we used 21:26:54 <PublicServer> *** Chris Booth has left the game (connection lost) 21:31:07 <mfb-> this game? :D 21:33:15 <PublicServer> <XeryusTC> added north waypoint to food trains 21:33:23 <PublicServer> <mfb> :D 21:35:21 <PublicServer> <XeryusTC> censorship is starting to run rampant in this country 21:35:27 <PublicServer> <mfb> ? 21:35:53 <PublicServer> <XeryusTC> fucking judge decided that our pirate party had to disable a reverse proxy for the pirate bay yesterday or thursday 21:36:04 <PublicServer> <XeryusTC> otherwise they had to pay 10k per day up to 1 million 21:36:14 <mfb-> :o 21:36:18 <PublicServer> <V453000> gnight, nuts 0.0.8 tomorrow! :) 21:36:21 <PublicServer> *** V453000 has left the game (connection lost) 21:36:23 <PublicServer> <XeryusTC> but, he decided that without hearing the pirate party on what they had to say 21:36:42 <PublicServer> <Maraxus> gn 21:36:48 <PublicServer> *** Maraxus has left the game (leaving) 21:37:04 <PublicServer> <XeryusTC> and so they complied, but left instruction on how to use a proxy on the same page today 21:37:13 *** Maraxus has quit IRC 21:37:30 <PublicServer> <mfb> not unexpected 21:38:12 <PublicServer> <XeryusTC> no, but then the anti piracy group that sued them in the first place decided to order them today to take that generic info offline too 21:38:34 <PublicServer> <XeryusTC> this is all after they won a court case so two ISPs had to block the pirate bay about 3 months ago 21:39:02 <PublicServer> <XeryusTC> note that the anti piracy group is just a lobby group from hollywood 21:39:38 <PublicServer> <XeryusTC> they are currently sueing all other major ISPs in the country to block tpb too 21:40:00 <PublicServer> <XeryusTC> and those cases use the same judge, and the ISPs have objected to that but they kept the judge 21:40:15 <PublicServer> <mfb> sounds great 21:40:37 <PublicServer> <XeryusTC> but, the case they anti piracy group won also states that they can add domains and ips to block afterwards without interference of the court 21:40:56 <PublicServer> <mfb> ... 21:40:59 <PublicServer> <XeryusTC> and it can only be blocked if taken to the judge, but they have to block it in advance or they will get fined anyway 21:41:25 <Chris_Booth> lol 21:41:30 <PublicServer> <XeryusTC> so basically, the anti piracy group can block anything they want for now, and if they send a mean letter they will most likely get the judge's approval 21:41:40 <PublicServer> <XeryusTC> which turns them into the IP bully of this country 21:42:35 <Chris_Booth> XeryusTC: make your own proxy service and see how long it lasts 21:42:57 <PublicServer> <XeryusTC> they have threatened to sue 15 year olds who did that in the past few weeks :s 21:43:03 <PublicServer> <XeryusTC> fortunately i can still run TOR :D 21:43:11 <PublicServer> <XeryusTC> and i use other websites anyway 21:43:25 <PublicServer> <XeryusTC> but the plain ability to censor anything they want is just stupid 21:43:31 <PublicServer> <XeryusTC> especially since they are not afraid to do it 21:44:02 <TWerkhoven[l]> wasnt there also a survey or something showing that the amount of ppl actually using tpb was nearly the same as before the bloc?k 21:44:26 <XeryusTC> yes 21:44:39 <XeryusTC> came out the say time as the takedown notice for the reverse proxy 21:44:46 <PublicServer> <mfb> wouldn't even surprise me if it would increase due to a larger resonance in the internet 21:45:01 <TWerkhoven[l]> hehe 21:45:17 <Chris_Booth> don't forget the publicity 21:45:44 <Chris_Booth> what would they do if you used a UK or some other country to proxy to TPB? 21:46:01 <Chris_Booth> would the write me a letter saying by dutch law I must take it down? 21:46:33 <XeryusTC> that is what the pirate party did 21:46:40 <XeryusTC> they tunneled abroad 21:46:40 *** Razaekal has joined #openttdcoop 21:46:40 *** Razaekel is now known as Guest334 21:46:40 *** Razaekal is now known as Razaekel 21:46:53 <XeryusTC> and the proxy was located on the server abroad 21:47:07 <XeryusTC> or well, the leader of the pirate party told me that at the anti-acta protest 21:47:42 *** Ryton has joined #openttdcoop 21:48:09 <Chris_Booth> the other thing you could also do is use a VPN to somewhere outside the Netherlands and see what they did 21:48:38 <PublicServer> *** Ryton has left the game (connection lost) 21:48:55 <PublicServer> *** Ryton joined the game 21:49:06 <XeryusTC> well, my isp is forced to block tpb, but with tor i´m still able to reach it ofcourse 21:49:07 <PublicServer> <Ryton> 6 trains to limit! 21:49:17 <PublicServer> <Ryton> who will take them? :-à 21:49:22 *** Guest334 has quit IRC 21:50:44 <PublicServer> <mfb> done 21:50:58 <Chris_Booth> of course XTC it would be the same with any VPN or Proxy you used to cloak what you are doing 21:51:02 <PublicServer> <XeryusTC> msh9 is better now :) 21:52:15 <mfb-> @records 21:52:15 <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 21:52:47 <PublicServer> <Ryton> wow, what was PSG219? 21:52:51 <mfb-> why do we have the PZG5 there? :D 21:52:58 <mfb-> a lot of water, and a large circular ML 21:53:10 <mfb-> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_211_-_220 21:53:16 <PublicServer> <Ryton> ty 21:53:30 *** perk11 has joined #openttdcoop 21:54:03 <mfb-> I think the full ring had 4 lines 21:54:17 <mfb-> the SE line to the main station had 5 21:54:41 <mfb-> and steel, SW of the map center had 3+2 or something like this 21:55:03 <PublicServer> <Ryton> found a huge signal gap in MSH10... 21:55:17 <PublicServer> <mfb> where? 21:55:23 <PublicServer> <Ryton> 9 tiles 21:55:23 <XeryusTC> PZG5 was cool 21:55:31 <XeryusTC> 8 lane unidirectional line 21:55:33 <PublicServer> <mfb> lol 21:55:43 <PublicServer> <mfb> uhm 21:55:51 <PublicServer> <mfb> we had 12 some time ago 21:56:03 <PublicServer> <Ryton> ah :-) somone must have added 1 signal ;-) 21:56:26 <mfb-> http://wiki.openttdcoop.org/File:PSG210.png that was the main mess after the main stations 21:56:43 <mfb-> you can see the 12 outgoing lines 21:57:00 <Ryton> ouch 21:57:05 <Ryton> that looks like a PZ game to me :p 21:57:37 <mfb-> http://wiki.openttdcoop.org/images/d/d0/Psg210merger.png and that was a large merging grid in front of that 21:57:38 <XeryusTC> oh, that game 21:57:45 <XeryusTC> that was fun with the new joiner we invented 21:57:53 <mfb-> right 21:58:23 <PublicServer> <Ryton> I think I joined PSG211, where that joiner was perfectionised 21:58:47 <PublicServer> <Ryton> ah no, it was this one. with 6 lines 21:59:00 <XeryusTC> i think that was the only game we really used it 21:59:11 <PublicServer> <Ryton> ring + 2-3 east to west sidelines? 21:59:16 <mfb-> right 21:59:31 <mfb-> I can see your name there 21:59:48 <mfb-> in the screenshot :p 21:59:58 <PublicServer> <Ryton> :P 22:00:20 <PublicServer> <Ryton> but that was 210. Unfortunately I missed 219 22:00:27 <PublicServer> <Ryton> looks intreaguing 22:01:45 <PublicServer> *** dwarf has left the game (general timeout) 22:01:45 <PublicServer> *** dwarf has left the game (connection lost) 22:02:41 <PublicServer> <Ryton> I thought no-grid was never used at openttdcoop 22:02:51 <PublicServer> <mfb> it was 22:03:01 <PublicServer> *** mfb has left the game (connection lost) 22:03:05 <PublicServer> <Ryton> it seems to be used in 219 :-) . I was thinking to add it to my map proposal :-) 22:03:12 <Ryton> for this game 22:03:16 <Ryton> crash? 22:03:24 <Ryton> !pllayers 22:03:29 <Ryton> !players 22:03:31 <PublicServer> Ryton: Client 1708 (Orange) is Ryton, in company 1 (Nuttahfuggas Inc.) 22:03:31 <PublicServer> Ryton: Client 1658 (Orange) is XeryusTC, in company 1 (Nuttahfuggas Inc.) 22:03:31 <PublicServer> Ryton: Client 1662 (Orange) is Mazur, in company 1 (Nuttahfuggas Inc.) 22:03:37 <PublicServer> <Ryton> nvr mind 22:05:47 *** Chris_Booth has quit IRC 22:08:17 <dwarf> !password 22:08:17 <PublicServer> dwarf: curios 22:08:37 <PublicServer> *** dwarf joined the game 22:08:48 <mfb-> gn 22:08:53 *** mfb- has quit IRC 22:09:49 *** TWerkhoven[l] has quit IRC 22:11:11 *** KyleS has quit IRC 22:12:29 <PublicServer> *** dwarf has joined company #1 22:17:41 <PublicServer> <XeryusTC> wait 22:17:47 <PublicServer> <dwarf> hey, can I build at wheatland coal mine? 22:17:47 <PublicServer> <XeryusTC> why is there an overflow on iron drop? 22:18:11 <PublicServer> <XeryusTC> hardly makes sense to build an overflow at a primary 22:18:13 <PublicServer> <XeryusTC> drop* 22:18:23 <PublicServer> <XeryusTC> dwarf: if you follow the rules 22:18:26 <PublicServer> <XeryusTC> but you cant make trains 22:18:48 <PublicServer> <dwarf> ok 22:18:50 <PublicServer> <Mazur> Because we're at maximumn for hte mmtn, I presume. 22:18:56 <PublicServer> <Mazur> moment 22:19:16 <PublicServer> <XeryusTC> i'd rather say this is the limit and we dont build more trains 22:19:22 <PublicServer> <XeryusTC> but instead prepare for archiving 22:19:41 <PublicServer> <Ryton> what preparation does it need? 22:19:47 <PublicServer> <Ryton> remove some obsolete signals? 22:19:57 <PublicServer> <XeryusTC> general cleanup, fix jams 22:20:00 <PublicServer> <XeryusTC> like at steel 22:21:06 <PublicServer> <Mazur> Fine by me. 22:22:08 <PublicServer> <Ryton> shouldnt we fully LLRR'd the ring? :p 22:22:15 <PublicServer> <Ryton> only 2 MSH & SLH 's to go :-)) 22:22:33 <PublicServer> <XeryusTC> steel needs a new station 22:22:35 <PublicServer> <Ryton> BBH°07 and SOLH08 that is 22:22:37 <PublicServer> <XeryusTC> but i'm getting some food 22:22:53 <PublicServer> <Ryton> the drop you mean? 22:23:08 <PublicServer> <Ryton> it can handle the traffic atm, no? 22:23:11 <PublicServer> <Ryton> from one line 22:26:20 <PublicServer> <XeryusTC> well, barely 22:26:26 <PublicServer> <XeryusTC> it jams all t he time 22:27:20 <PublicServer> <Ryton> and what do you propose? terminus again? 22:27:38 <PublicServer> <Ryton> same design (expand) or build from scratch? 22:29:37 <PublicServer> <XeryusTC> build from scratch 22:29:39 <PublicServer> <XeryusTC> and roro 22:29:42 <PublicServer> <XeryusTC> terminus sucks for main stations imo 22:29:56 <PublicServer> <XeryusTC> and for primaries too, but i'll allow them :P 22:30:54 <PublicServer> <XeryusTC> maybe i've fixed the jam problem with the mini prios btw 22:32:18 <PublicServer> <Ryton> lol at the @ :-) Nethack rules :-) 22:32:50 <PublicServer> <XeryusTC> ? 22:32:57 <PublicServer> <Ryton> it proves (just like openttd) that old games are not dead :-) 22:33:17 <PublicServer> <Ryton> abandonware/freeware rules 22:33:47 <PublicServer> <Ryton> check "Nothing odd here" 22:34:01 <PublicServer> <XeryusTC> oh, i kind of recognise that isometric view 22:37:19 <PublicServer> <Ryton> SLH11 is a bit absurd: just 1 station connected :p 22:37:19 <PublicServer> <Mazur> The disconnected at MSH 10 needs deleting as well? 22:38:13 <PublicServer> <Ryton> I think so 22:38:27 <PublicServer> <Ryton> the Northern line is empty, apart from the trains coming from NE 22:38:33 <PublicServer> <Mazur> If we had trains we could connect the wood and/or fruit at SLH11. 22:38:40 <PublicServer> <Ryton> since the second line coming from south is not active 22:39:38 <PublicServer> <Mazur> Hm, we;re not officially finalising yet. 22:41:01 <PublicServer> <Ryton> dwarf: the Wheatland mines you connected: it is not really done like this here... :-) 22:41:20 <PublicServer> <Ryton> normally you connect primaries to a side line hub, and that is a mainline :-) 22:41:42 <PublicServer> <Ryton> and you add priorities for the mainline :-) 22:41:42 <PublicServer> <Mazur> Btw, XeryusTC, that visible depot behind GRAIN PICKUP can be removed, as well, since I build a regular overflow. 22:41:49 <PublicServer> <Ryton> and/or make it connected to both ways 22:41:51 <PublicServer> <Ryton> sorry :-) 22:42:05 <PublicServer> <Ryton> => then it is a SLH on its own :-) 22:42:43 <PublicServer> <dwarf> I see 22:43:15 <PublicServer> <Ryton> if BBH07 is made LL RR then the whole ring is LLRR 22:43:17 <PublicServer> <Ryton> or higher 22:43:28 <PublicServer> <dwarf> Should I connect to SLH8? 22:43:42 <PublicServer> <Ryton> yes, but... what will you deliver to wheatland? 22:43:52 <PublicServer> <Ryton> it does not accept goods 22:44:00 <PublicServer> <dwarf> I'll take coal 22:44:06 <PublicServer> <Ryton> and in this game, we do not transport mail or passengers... 22:44:09 <PublicServer> <Ryton> ah yes, then you should 22:44:55 <PublicServer> <Mazur> You could connect around Marwayne Mines. 22:45:35 *** sla_ro|master has quit IRC 22:47:53 <PublicServer> <XeryusTC> Mazur: i had removed it all together 22:47:59 <PublicServer> <XeryusTC> someone else added it again :o 22:48:41 <PublicServer> <Mazur> Yes, but whoever it was did so without telling me, who was building the proper overflow. 22:48:53 <PublicServer> <Mazur> Thought it might have been mfb. 22:49:06 <PublicServer> <XeryusTC> fixed some missing signals in bbh13 22:49:20 <PublicServer> <XeryusTC> i think so 22:49:22 <PublicServer> <XeryusTC> i dont build overflows 22:49:25 <PublicServer> <XeryusTC> as they are stupid 22:49:36 *** perk11 has quit IRC 22:49:51 <PublicServer> <Mazur> They are needed at pickups, sometimes. 22:50:09 <PublicServer> <XeryusTC> imo that just needs careful train management 22:50:19 <PublicServer> <XeryusTC> but i'm the only one not lazy enough to do it it seems 22:50:26 <PublicServer> <XeryusTC> everyone else just builds more trains until they hit the limit 22:50:28 <PublicServer> <Mazur> Hard to achieve while you are tearing up whole BBHs. 22:50:56 <PublicServer> <dwarf> can I add trains to Wheatland Mines? 22:51:42 <PublicServer> <XeryusTC> we have no free train slots 22:51:56 <PublicServer> <dwarf> ahhh 22:52:06 <PublicServer> <XeryusTC> i warned you of that before ;) 22:52:22 <PublicServer> <dwarf> so is the game going to be over soon, or what? 22:52:42 <PublicServer> <XeryusTC> i think so 22:52:51 <PublicServer> <dwarf> I thought you just told that because I'm newb 22:52:54 <PublicServer> <XeryusTC> unless some member decides to raise the train limit tomorrow 22:52:59 <PublicServer> <dwarf> ;D 22:56:52 <PublicServer> *** Mazur has left the game (leaving) 23:02:48 <PublicServer> *** XeryusTC has left the game (leaving) 23:09:20 <PublicServer> <Ryton> yay 23:09:26 <PublicServer> <Ryton> BB H07 is doubled (I think) 23:09:29 <PublicServer> <Ryton> could one plz check? 23:09:31 <PublicServer> <dwarf> nice 23:09:31 <PublicServer> <Ryton> ty 23:09:44 <PublicServer> <Ryton> (I'm just a beginner, dwarf ;-) 23:10:23 <PublicServer> <dwarf> trains from BBH8 cant go to the outer track twds SLH8 23:11:13 <PublicServer> <Ryton> true, ty 23:11:43 <PublicServer> <Ryton> now they can ;-) 23:11:47 <PublicServer> <dwarf> yay 23:11:53 <PublicServer> <Ryton> but well spotted! 23:12:39 <PublicServer> <dwarf> how long do you have to play to be allowed to build sg like that? 23:12:49 *** Zeknurn has quit IRC 23:13:31 *** Zeknurn has joined #openttdcoop 23:13:41 <PublicServer> <Ryton> allowed: 1 day 23:14:03 <PublicServer> <Ryton> to be able to do it: depends on your determination, skill and willingness to learn :-) 23:14:13 <PublicServer> <Ryton> but If I can do it, anyone can ;-) 23:14:33 <PublicServer> <dwarf> I'm quite experienced, just haven't played coop before 23:15:03 <PublicServer> <Ryton> well, the idea is the same 23:15:05 <PublicServer> <Ryton> just bigger networks ;-) 23:16:40 <PublicServer> <Ryton> dwarf: presignals are normally prefered here over PBS 23:16:50 <PublicServer> <Ryton> if it (PBS) can be avoided 23:17:12 <PublicServer> <Ryton> massive PBS causes strange behaviour from time to time :-) 23:17:15 <PublicServer> <Ryton> wd 23:17:25 <PublicServer> <Ryton> well done, ty for the help! 23:17:35 <PublicServer> <dwarf> np 23:18:10 <PublicServer> <Ryton> pfft, now probably BBH07 to 23:18:16 <PublicServer> <Ryton> BBH08 needs expanding ;-) 23:18:26 <PublicServer> <dwarf> at BBH 34 middle lane can only go east, outer only north 23:18:33 <PublicServer> <Ryton> we just shifted the problem from BBH34 to BBH07 :D 23:19:00 <PublicServer> <Ryton> ok,but total troughput stays the same 23:19:15 <PublicServer> <Ryton> should not be a problem. it is 1-> 1 line mixing there 23:19:21 <PublicServer> <Ryton> and atm BBH034 is not jamming 23:19:32 <PublicServer> <dwarf> true 23:19:34 <PublicServer> <Ryton> it can easily be mixed 23:20:35 *** Progman has quit IRC 23:20:36 <PublicServer> <Ryton> but this is quite unbalanced now :-) 23:21:31 <PublicServer> <Ryton> I'd propose PBS under the BBH34 sign 23:21:44 <PublicServer> <Ryton> as a temporary solution. But like I said: i'm not the expert here; -) 23:22:18 <PublicServer> <Ryton> btwy 23:22:24 <PublicServer> <Ryton> nvr mind 23:22:34 <PublicServer> <Ryton> i thought you could add trians at your coal statoin 23:22:36 <PublicServer> <Ryton> station 23:22:47 <PublicServer> <Ryton> but the current train limit is reached, I guess 23:22:53 <PublicServer> <dwarf> yeah, no more trains :( 23:23:05 <PublicServer> <Ryton> if it is ok to youy 23:23:08 <PublicServer> <Ryton> I'll be going soon 23:23:14 <PublicServer> <Ryton> the server wil pauze 23:23:18 <PublicServer> <Ryton> but you can always DL the game 23:23:21 <PublicServer> <Ryton> and play onwards 23:23:23 <PublicServer> <dwarf> ah, we're only two 23:23:25 <PublicServer> <dwarf> ok 23:23:28 <PublicServer> <Ryton> in savegame 23:23:34 <PublicServer> <dwarf> when do you continue playing? 23:23:40 <PublicServer> <Ryton> you could raise the train limit too then ;-) 23:24:02 <PublicServer> <Ryton> I'll go to bed now, but there is a nightshift (for my timezone) that arrives roughly in 2-3 hours ;)) 23:24:06 <PublicServer> <Ryton> check the logs from previous days 23:24:08 <PublicServer> <Ryton> @@logs 23:24:10 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 23:24:22 <PublicServer> <Ryton> maybe even earlier 23:24:28 <PublicServer> <dwarf> @@logs 23:24:29 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 23:24:36 <PublicServer> <Ryton> Sylf e.g. is around quite often in a couple of hours 23:24:52 <PublicServer> <Ryton> enjoy the game! and hopefully we see you again later! 23:24:52 <PublicServer> <dwarf> ok, I'm in pacific, so I'll be back soon 23:25:03 <PublicServer> <Ryton> (experience is very welcome here ;-) 23:25:14 <PublicServer> <Ryton> and plane fun too :-) 23:25:24 <PublicServer> <dwarf> haha 23:25:31 <PublicServer> *** Ryton has joined spectators 23:25:33 <PublicServer> *** Game paused (number of players) 23:25:35 <PublicServer> <dwarf> cya 23:25:35 <PublicServer> <Ryton> cya 23:25:40 <PublicServer> *** Ryton has left the game (leaving) 23:25:49 <PublicServer> *** dwarf has left the game (leaving) 23:26:23 <Ryton> [00:50] <Mazur> Hard to achieve while you are tearing up whole BBHs. 23:26:33 <Ryton> I am finished now ;-) 23:26:48 <Ryton> I dont know about XeryusTC tough :p 23:27:02 <XeryusTC> hmm? 23:27:04 <Ryton> (and they were only small BBH to be honest ;-) :p 23:27:12 <Ryton> yes you :-) 23:27:19 <XeryusTC> what? 23:27:25 <Ryton> maybe you have some unfinished business yet with the game? :-) 23:27:34 <Ryton> likelike with the steel drop? :-) 23:27:39 <Ryton> -like* 23:27:53 <XeryusTC> nah 23:27:57 <XeryusTC> i´m watching stuff atm 23:28:01 <XeryusTC> dont feel like playing 23:28:17 <Ryton> ok, enjoy! 23:28:20 * Ryton off 23:28:56 <Mazur> Bye. 23:32:22 <XeryusTC> ty 23:32:24 <XeryusTC> and cya 23:50:56 *** dwarf has quit IRC 23:55:39 *** dwarf has joined #openttdcoop 23:56:47 <dwarf> !password 23:56:47 <PublicServer> dwarf: grovel 23:56:54 <PublicServer> *** dwarf has left the game (connection lost) 23:56:54 <PublicServer> *** Game still paused (number of players) 23:57:09 <PublicServer> *** Game still paused (number of players) 23:57:09 <PublicServer> *** dwarf joined the game 23:57:50 <dwarf> hey 23:58:15 <dwarf> when does the game on the public server continue?