Config
Log for #openttdcoop on 19th April 2012:
Times are UTC Toggle Colours
00:07:19  *** dwarf has joined #openttdcoop
00:07:28  <dwarf> !password
00:07:28  <PublicServer> dwarf: pealed
00:07:39  <PublicServer> *** dwarf has left the game (connection lost)
00:07:39  <PublicServer> *** Game still paused (number of players)
00:07:54  <PublicServer> *** Game still paused (number of players)
00:07:54  <PublicServer> *** Game unpaused (number of players)
00:07:55  <PublicServer> *** dwarf joined the game
00:16:34  <PublicServer> <Mazur> lo
00:27:16  *** pugi has quit IRC
00:28:50  <PublicServer> <dwarf> later
00:28:54  <PublicServer> *** dwarf has left the game (leaving)
00:28:54  <PublicServer> *** Game paused (number of players)
00:28:59  <PublicServer> <Mazur> BYye.
00:35:35  <PublicServer> *** Mazur has left the game (leaving)
00:35:54  *** dwarf has quit IRC
00:45:49  *** Meech_Grande has joined #openttdcoop
00:46:04  <Meech_Grande> !join #openttdcoop.stable
00:46:04  <PublicServer> Meech_Grande: try /join
00:46:55  <Meech_Grande> !players
00:46:57  <PublicServer> Meech_Grande: There are currently no clients connected to the server
00:47:02  <Meech_Grande> !passwor
00:47:04  <Meech_Grande> !password
00:47:04  <PublicServer> Meech_Grande: keener
00:47:27  <PublicServer> *** Game still paused (number of players)
00:47:28  <PublicServer> *** Big Meech joined the game
00:48:44  *** Sylf has quit IRC
00:51:23  <PublicServer> *** Big Meech has joined company #1
00:51:28  <PublicServer> *** Big Meech has left the game (leaving)
00:57:06  <PublicServer> *** Game still paused (number of players)
00:57:09  <PublicServer> *** Mazur joined the game
00:58:14  <Meech_Grande> !password
00:58:14  <PublicServer> Meech_Grande: keener
00:58:38  <Meech_Grande> basically wanted to see how traffic was flowing mostly
00:58:44  <PublicServer> *** Game still paused (number of players)
00:58:47  <PublicServer> *** Big Meech joined the game
00:58:48  <PublicServer> *** Big Meech has joined company #1
00:58:49  <PublicServer> *** Game unpaused (number of players)
00:59:01  <PublicServer> <Big Meech> and hello
00:59:03  <PublicServer> <Mazur> Well, at the moemnt, it is.
00:59:04  <PublicServer> <Mazur> lo
00:59:15  <PublicServer> <Mazur> Flowing, that is.
00:59:21  <PublicServer> <Big Meech> i usually do more looking than building sadly
00:59:37  <PublicServer> <Mazur> Building will come.
01:00:21  <PublicServer> <Mazur> I watched mstly in my first game, then I read the Wiki, while building primaries in my second game, and so on and so on.
01:00:31  <PublicServer> <Big Meech> yep
01:01:05  <PublicServer> <Mazur> Learned overflows in my third, I think, graduated to hubs in 4 or 5.
01:01:23  <PublicServer> <Big Meech> thing is, i should know hwo to do all that shit by now
01:01:33  <PublicServer> <Big Meech> so either im lazy, or i dotn get it xD
01:01:47  <PublicServer> <Mazur> The scale here is a little daunting.
01:04:20  <PublicServer> <Mazur> You gotta love how ring 4 has 4 lanes, while ring 1 stillis mostly 2.
01:05:26  <PublicServer> <Big Meech> well if someone hadnt funded al lthat oil, ring 4 might have less rail
01:05:42  <PublicServer> <Big Meech> ;)
01:06:32  <PublicServer> <Mazur> OIl doesn't go near ring 4.
01:06:50  <PublicServer> <Big Meech> then i dont know what im looking at then
01:07:01  *** Hazzard has quit IRC
01:07:17  <PublicServer> <Mazur> Look at hte network plan, the numbers are there.
01:07:51  <PublicServer> <Mazur> 4 is Wood/Coal.
01:07:57  <PublicServer> <Big Meech> ok
01:08:11  <PublicServer> <Mazur> 1 is oil & grain, I think.
01:08:46  <PublicServer> <Mazur> 2 is steel & LS, 3 is town and iron ore.
01:10:13  <PublicServer> <Mazur> You realise you could build a valuables primary at any bank and drop it at TOWN, of course.
01:10:44  <PublicServer> <Big Meech> lol, should I ?
01:10:54  <PublicServer> <Mazur> If you like
01:11:40  <PublicServer> <Big Meech> i was admiring the dutch and canadaian stations earlier
01:12:26  <PublicServer> <Mazur> Yes, they are nice, but we mostly actually build the industrial things, unless we play a pax game.
01:12:52  <PublicServer> <Big Meech> yep, never seen them before in game
01:13:27  <PublicServer> <Mazur> Just a matter of NewGRFs.
01:14:21  <PublicServer> <Mazur> Ooer, and near a connected mine, too, must be a sign.
01:17:41  <PublicServer> <Mazur> Yesterday I had a funny: I saw one of my trains passing by its SLH as if it was absent.
01:17:59  <PublicServer> <Big Meech> drunk operators
01:17:59  <PublicServer> <Mazur> Took me 2 minutes before I saw hte erversed signal.
01:18:29  <PublicServer> <Mazur> Just after hte tunnel by the SLH  06 injector.
01:19:08  <PublicServer> <Mazur> But it's really strange to follow a train and see it go right by hte split, competely ignoring it.
01:19:30  <PublicServer> <Big Meech> I was operating it
01:20:04  <PublicServer> <Mazur> So how did you know hte split was useless because of the reversed signal?
01:20:30  <PublicServer> <Big Meech> =P
01:20:40  <PublicServer> <Mazur> Got ya there.
01:22:02  <PublicServer> <Mazur> Amazing, my hub is essentially still what I build, only a third line from ring 2 to ring 1 added.
01:22:26  <PublicServer> <Mazur> And that without rebuilding abny existing bits.
01:24:00  <PublicServer> <Mazur> Except mfb apparently fixed some signals.
01:24:20  <PublicServer> <Mazur> But lets say that was only on the new line.
01:24:30  <PublicServer> <Mazur> ha!  I am inwincible!
01:24:52  <PublicServer> <Big Meech> lol
01:26:03  <PublicServer> *** Big Meech has left the game (general timeout)
01:26:03  <PublicServer> *** Big Meech has left the game (connection lost)
01:26:04  <PublicServer> *** Game paused (number of players)
01:26:25  <Meech_Grande> !password
01:26:25  <PublicServer> Meech_Grande: defies
01:26:43  *** Razaekel is now known as Guest857
01:26:43  *** Razaekal has joined #openttdcoop
01:26:43  *** Razaekal is now known as Razaekel
01:26:45  <PublicServer> *** Game still paused (number of players)
01:26:46  <PublicServer> *** Big Meech joined the game
01:26:58  <PublicServer> *** Big Meech has joined company #1
01:26:58  <PublicServer> *** Game unpaused (number of players)
01:27:38  <PublicServer> <Mazur> Hm, trying to figure !this.
01:28:32  <PublicServer> <Big Meech> i can say i didnt build that
01:29:18  <PublicServer> <Mazur> I think I know: It stops a following train when trains approach the join from both sides.
01:29:56  <PublicServer> <Big Meech> theres a signal gap
01:30:11  <PublicServer> <Mazur> Where?
01:30:46  <PublicServer> *** Big Meech has left the game (connection lost)
01:30:46  <PublicServer> *** Game paused (number of players)
01:30:50  <PublicServer> <Mazur> Yes.
01:31:07  <PublicServer> <Mazur> Must be intentional.
01:32:10  *** Guest857 has quit IRC
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01:34:16  <Big_Meech> lol, funny, that has never happened to me before on linux
01:34:41  <Big_Meech> !password
01:34:41  <PublicServer> Big_Meech: gleams
01:35:20  <PublicServer> *** Game still paused (number of players)
01:35:22  <PublicServer> *** Big Meech joined the game
01:35:24  <PublicServer> <Mazur> Oh, an easy Iron Ore mine.
01:35:58  <PublicServer> <Mazur> At !here
01:36:00  <PublicServer> *** Big Meech has joined company #1
01:36:00  <PublicServer> *** Game unpaused (number of players)
01:36:21  <PublicServer> <Big Meech> did you see the gap?
01:36:48  <PublicServer> <Mazur> Yes, I suppose it's inentional for some reason.
01:37:21  <PublicServer> <Big Meech> not sure
01:38:31  *** Meech_Grande has quit IRC
01:41:48  <PublicServer> <Mazur> Found and added an easy Iron Ore mine.
01:42:09  <PublicServer> <Big Meech> yep
01:42:16  <PublicServer> <Big Meech> im too lazy to do stuff atm
01:45:18  <PublicServer> <Big Meech> trying to figure out why my box here went nuts on me few mins ago xD
01:45:42  <PublicServer> <Mazur> That's always fun.
01:46:00  <PublicServer> <Mazur> Especially just after a pakcage update run.
01:46:07  <PublicServer> <Big Meech> nah, that wasnt running
01:46:25  <PublicServer> <Big Meech> i was playing a playlist on vlc, then song ended, screen went to text only, logged me out of ubuntu
01:46:35  <PublicServer> <Big Meech> login screen came back on
01:46:37  <PublicServer> <Big Meech> logged in
01:46:43  <PublicServer> <Big Meech> said wtf to myself xD
01:46:57  <PublicServer> <Big Meech> but I digress
01:47:00  <PublicServer> <Mazur> X server crash.
01:47:08  <PublicServer> <Big Meech> good times
01:47:22  <PublicServer> <Big Meech> but anyhoo, if you need to go, pelase do, ill be gone for a bit
01:47:24  <PublicServer> <Big Meech> bb
01:47:34  <PublicServer> <Mazur> Okies.
01:50:44  <PublicServer> <Big Meech> i lied
01:50:50  <PublicServer> <Big Meech> back for 10 more mins or so
01:51:00  <PublicServer> <Mazur> 's Ok, I've been known to lie on occasion.
01:51:07  <PublicServer> <Big Meech> =O
01:51:37  <PublicServer> <Mazur> Dwarf weill be here in an hour or so.
01:52:33  <PublicServer> <Mazur> If he keeps to hte pattern.
02:00:01  <PublicServer> <Big Meech> kk bb
02:00:08  <PublicServer> <Mazur> ~\o
02:13:08  <PublicServer> <Mazur> Hm, MSH 2b might need a third.
02:16:48  <PublicServer> <Mazur> Found a second set of unmoving trains: The trainyard.
02:25:56  <PublicServer> <Mazur> Ok, I'm off.  See you!
02:26:46  <PublicServer> *** Mazur has left the game (leaving)
02:26:46  <PublicServer> *** Game paused (number of players)
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03:34:37  <dwarf> !playercount
03:34:37  <PublicServer> dwarf: Number of players: 2 (0 spectators)
03:34:46  <dwarf> !password
03:34:46  <PublicServer> dwarf: groove
03:34:53  <Absolutis> !playercount
03:34:53  <PublicServer> Absolutis: Number of players: 1 (0 spectators)
03:35:08  <PublicServer> *** Game still paused (number of players)
03:35:08  <PublicServer> *** Game unpaused (number of players)
03:35:10  <PublicServer> *** dwarf joined the game
03:36:44  *** Steven has joined #openttdcoop
03:37:09  <Steven> !password
03:37:09  <PublicServer> Steven: groove
03:37:15  <PublicServer> *** Steven has left the game (connection lost)
03:37:17  <PublicServer> <Big Meech> hi dwarf
03:37:40  <PublicServer> *** Steven has left the game (connection lost)
03:39:03  <PublicServer> *** Steven joined the game
03:39:07  <PublicServer> <Big Meech> hi steven
03:39:12  <PublicServer> <Steven> hi meech
03:48:27  <PublicServer> <Big Meech> how are you two ?
03:48:40  <PublicServer> <dwarf> working on SLH7
03:48:55  <PublicServer> <Big Meech> steven, is that the same steven from welcome server?
03:48:57  <PublicServer> <dwarf> Had a plan, but it doesn't wor as I expected
03:49:07  <PublicServer> <Steven> yes
03:49:13  <PublicServer> <Big Meech> aah, ok =D
03:49:15  <PublicServer> <Big Meech> and ok =D
03:50:51  <PublicServer> *** dwarf has left the game (general timeout)
03:50:51  <PublicServer> *** dwarf has left the game (connection lost)
03:51:10  <dwarf> !password
03:51:11  <PublicServer> dwarf: wrench
03:51:25  <PublicServer> *** dwarf joined the game
03:51:37  <PublicServer> <Big Meech> wb
03:56:56  *** KByte has quit IRC
03:59:59  <PublicServer> *** Steven has left the game (connection lost)
04:05:44  *** Steven has quit IRC
04:06:27  <PublicServer> *** Big Meech has left the game (general timeout)
04:06:27  <PublicServer> *** Big Meech has left the game (connection lost)
04:06:29  <PublicServer> *** Game paused (number of players)
04:06:41  <Big_Meech> !password
04:06:41  <PublicServer> Big_Meech: wolves
04:06:47  <dwarf> anyways, I was just done
04:06:55  <dwarf> are you doing something?
04:06:59  <PublicServer> *** Game still paused (number of players)
04:07:00  <PublicServer> *** Big Meech joined the game
04:07:02  <PublicServer> *** Big Meech has joined company #1
04:07:04  <PublicServer> *** Game unpaused (number of players)
04:09:59  <PublicServer> *** Big Meech has left the game (general timeout)
04:09:59  <PublicServer> *** Big Meech has left the game (connection lost)
04:10:01  <PublicServer> *** Game paused (number of players)
04:10:26  <PublicServer> *** Game still paused (number of players)
04:10:27  <PublicServer> *** Big Meech joined the game
04:10:32  <PublicServer> *** Big Meech has joined company #1
04:10:32  <PublicServer> *** Game unpaused (number of players)
04:12:48  <PublicServer> <Big Meech> sorry abt the disconnects
04:23:55  <PublicServer> *** Big Meech has left the game (general timeout)
04:23:55  <PublicServer> *** Big Meech has left the game (connection lost)
04:23:55  <PublicServer> *** Game paused (number of players)
04:24:07  <Big_Meech> !password
04:24:07  <PublicServer> Big_Meech: balled
04:24:09  <dwarf> I'll go now
04:24:20  <Big_Meech> oh ok
04:24:22  <Big_Meech> you done?
04:24:27  <PublicServer> *** Game still paused (number of players)
04:24:28  <dwarf> yes
04:24:28  <PublicServer> *** Big Meech joined the game
04:24:31  <Big_Meech> alright
04:24:37  <PublicServer> *** Big Meech has left the game (leaving)
04:24:39  <dwarf> do you want to finish sg?
04:24:42  <dwarf> ok
04:24:44  <Big_Meech> nah
04:24:50  <dwarf> cu
04:24:52  <Big_Meech> connection is terrible
04:24:55  <Big_Meech> seeya
04:26:29  <PublicServer> *** dwarf has left the game (leaving)
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04:54:22  *** elecRules has joined #openttdcoop
04:54:35  <elecRules> !dl lin32
04:54:35  <PublicServer> elecRules: unknown option "lin32"
04:54:38  <elecRules> !dl
04:54:38  <PublicServer> elecRules: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
04:54:38  <PublicServer> elecRules: http://www.openttd.org/en/download-trunk/r24119
04:54:42  <elecRules> !dl lin
04:54:42  <PublicServer> elecRules: http://binaries.openttd.org/nightlies/trunk/r24119/openttd-trunk-r24119-linux-generic-i686.tar.xz
04:56:15  <PublicServer> *** elecRules liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00004422.png)
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07:06:26  <Hazzard> Hello
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07:50:50  <dwarf> !playercount
07:50:50  <PublicServer> dwarf: Number of players: 0 (0 spectators)
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08:27:07  <dwarf> !playercount
08:27:07  <PublicServer> dwarf: Number of players: 0 (0 spectators)
08:27:15  <dwarf> anyone want to play?
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08:28:37  <dwarf> hi
08:47:00  <Hazzard> Hello
08:47:04  <Hazzard> !info
08:47:04  <PublicServer> Hazzard: #:1(Orange) Company Name: 'Bloggs & Co.'  Year Founded: 2100  Money: 7108546457  Loan: 0  Value: 7113020204  (T:1201, R:0, P:0, S:0) unprotected
08:47:22  <Hazzard> Too many trains for me
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11:09:07  <Hazzard> !ping
11:09:07  <PublicServer> Hazzard: pong
11:20:59  <PublicServer> *** Game still paused (number of players)
11:21:02  <PublicServer> *** Mazur joined the game
12:02:58  <Big_Meech> hi
12:03:01  <Big_Meech> !players
12:03:03  <PublicServer> Big_Meech: Client 1409 (Orange) is Mazur, in company 1 (Bloggs & Co.)
12:03:17  <Mazur> Dat's me.
12:03:21  <Mazur> Lo
12:03:30  <Big_Meech> !password
12:03:30  <PublicServer> Big_Meech: sultry
12:03:52  <PublicServer> *** Game still paused (number of players)
12:03:53  <PublicServer> *** Big Meech joined the game
12:03:58  <PublicServer> *** Big Meech has joined company #1
12:03:58  <PublicServer> *** Game unpaused (number of players)
12:04:04  <PublicServer> <Big Meech> ;)
12:09:54  <PublicServer> <Big Meech> in the welcome server, theres a town called ma-me-o-beach
12:10:12  <PublicServer> <Mazur> It's an existing place somwhere.
12:10:20  <PublicServer> <Big Meech> i should live there
12:10:29  <V453000> should there be a town called "meech is a bitch" next game?
12:10:44  <PublicServer> <Big Meech> please
12:10:50  <PublicServer> <Big Meech> we will put HQ there
12:11:53  <Rhamphoryncus> Ahh, pidgeon lake.  That's why I recognized the name
12:12:37  <PublicServer> <Big Meech> I like it when they put pigeon lake in  a desert
12:12:46  <hylje> pigeons
12:13:40  <Mazur> http://www.youtube.com/watch?v=QNA9rQcMq00
12:13:41  <Webster> Title: Tom Lehrer - Poisoning Pigeons in the Park - with intro - YouTube (at www.youtube.com)
12:13:49  <PublicServer> <Big Meech> 77777 rail peices xD
12:13:57  <Hazzard> Wow
12:14:04  <PublicServer> <Big Meech> oops, you build 2 more =P
12:15:00  <Rhamphoryncus> Still weird hearing names I'm familiar with
12:15:32  <PublicServer> <Big Meech> how about, Head-smashed-in bufflo jump ?
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12:16:33  <Hazzard> Dammit
12:16:42  <Hazzard> Why is the name Tom Lehrer familiar
12:17:18  <PublicServer> <Mazur> Did you take Maths from him?
12:17:53  <Hazzard> huh
12:19:03  <Hazzard> god
12:19:12  <Hazzard> I can't figure it out
12:19:25  <Hazzard> I won't be able to sleep tonight
12:19:28  <PublicServer> <Mazur> That was hte week that was?
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12:27:21  <Hazzard> ah
12:27:24  <Hazzard> I know
12:27:37  <Hazzard> freaking pbs news
12:32:28  <PublicServer> *** Big Meech has left the game (general timeout)
12:32:28  <PublicServer> *** Big Meech has left the game (connection lost)
12:32:28  <PublicServer> *** Game paused (number of players)
12:33:32  <Mazur> !unpause
12:33:32  <PublicServer> *** Mazur has unpaused the server. (Use !auto to set it back.)
12:33:32  <PublicServer> *** Game unpaused (number of players)
12:33:37  <Big_Meech> !password
12:33:37  <PublicServer> Big_Meech: joyful
12:33:58  <PublicServer> *** Big Meech joined the game
12:34:05  <PublicServer> *** Big Meech has joined company #1
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12:36:38  <Vinnie_nl> !dl 0sx
12:36:38  <PublicServer> Vinnie_nl: unknown option "0sx"
12:36:42  <Vinnie_nl> !dl osx
12:36:42  <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r24119/openttd-trunk-r24119-macosx-universal.zip
12:37:12  <Vinnie_nl> !password
12:37:13  <PublicServer> Vinnie_nl: joyful
12:37:38  <PublicServer> *** Vinnie joined the game
12:37:41  <PublicServer> <Mazur> Vin.
12:37:43  <PublicServer> <Mazur> LTNS.
12:37:43  <PublicServer> <Vinnie> hey
12:39:26  <PublicServer> *** Vinnie has left the game (leaving)
12:39:32  <Vinnie_nl> cya
12:39:39  *** Vinnie_nl has quit IRC
12:39:48  <PublicServer> <Mazur> Bye.
12:45:00  <PublicServer> *** Big Meech has left the game (general timeout)
12:45:00  <PublicServer> *** Big Meech has left the game (connection lost)
12:45:17  <Mazur> !auto
12:45:17  <PublicServer> *** Mazur has enabled autopause mode.
12:45:17  <PublicServer> *** Game paused (number of players)
12:55:53  <PublicServer> <Mazur> Look.  I builded a piece of third line.
12:56:07  <PublicServer> <Mazur> Yes, yes, all on my own.
12:57:55  <Mark> !password
12:57:55  <PublicServer> Mark: joyful
12:58:09  <PublicServer> *** Game still paused (number of players)
12:58:09  <PublicServer> *** Game unpaused (number of players)
12:58:09  <PublicServer> *** Mark joined the game
12:59:03  <PublicServer> *** Mark has left the game (general timeout)
12:59:03  <PublicServer> *** Mark has left the game (connection lost)
12:59:03  <PublicServer> *** Game paused (number of players)
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13:16:41  <Hazzard> !ping
13:16:41  <PublicServer> Hazzard: pong
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14:23:19  <Hazzard> !ping
14:23:19  <PublicServer> Hazzard: pong
14:24:44  <Mazur> Nobody here but us chickens.
14:28:17  <planetmaker> creeek! creeek! ;-)
14:31:41  <Mazur> And one cricket, but that won't be long, chickens eat crickets.
14:44:59  <Hazzard> !ping
14:44:59  <PublicServer> Hazzard: pong
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16:25:15  <PublicServer> *** Game still paused (number of players)
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16:31:01  <mfb-> hi
16:42:12  <PublicServer> <Mazur> lo
16:43:54  <PublicServer> <Mazur> I added a third from SLH 14 to BBH 04 to allow SLH 14 to release any trais at all, but a bit before that will need a third, too.
16:43:54  <PublicServer> <mfb> MSH04 jams
16:44:48  <PublicServer> <mfb> well yeah...
16:44:50  <PublicServer> <mfb> we have 3 input lines :D
16:45:08  <PublicServer> <Mazur> Or 6, if you like.
16:45:15  <PublicServer> <Mazur> 7
16:45:18  <PublicServer> <mfb> 3 from MSH02a
16:45:36  <PublicServer> <mfb> I think we should change MSH02b
16:45:46  <PublicServer> <mfb> let 3 lines from the station pass
16:45:52  <PublicServer> <mfb> and merge the other two into it
16:45:55  <PublicServer> <Mazur> Ah, you switched to my "issue".
16:46:29  <PublicServer> <Mazur> That seems the right way.
16:46:56  <PublicServer> <Mazur> Means SLH14 will have to be rediseigned, too.
16:47:14  <PublicServer> <Mazur> In 'adding' te third I just moved the join, really.
16:48:04  <PublicServer> <mfb> hmm
16:48:34  <PublicServer> <Mazur> I'll remove the old prios.
16:48:46  <PublicServer> <mfb> maybe we need them?
16:49:16  <PublicServer> <Mazur> Then we build new ones to measure.
16:49:42  <PublicServer> <mfb> fine, there is the exit
16:54:09  <PublicServer> <Mazur> hat would give room for a proper prio.
16:54:23  <PublicServer> <mfb> you don't like my prio? :(
16:54:34  <PublicServer> <Mazur> Seems a bit short.
16:54:54  <PublicServer> <mfb> I don't think this is a problem
16:55:04  <PublicServer> <Mazur> And it _is_ cute.
16:55:14  <PublicServer> <mfb> your 3->2 jams
16:59:50  <PublicServer> <mfb> better balancing might be sufficient there
17:00:33  <PublicServer> <Mazur> Any balancing, you mean.  Forget about "better".
17:00:39  <PublicServer> <mfb> :D
17:02:41  <PublicServer> *** mfb has left the game (general timeout)
17:02:42  <PublicServer> *** mfb has left the game (connection lost)
17:02:43  <PublicServer> *** Game paused (number of players)
17:02:51  <mfb-> !password
17:02:51  <PublicServer> mfb-: quorum
17:03:02  <PublicServer> *** Game still paused (number of players)
17:03:02  <PublicServer> *** Game unpaused (number of players)
17:03:04  <PublicServer> *** mfb joined the game
17:03:17  <PublicServer> <mfb> oh
17:03:23  <PublicServer> <mfb> the game is unpaused
17:03:30  <PublicServer> <mfb> full jam :D
17:06:06  <PublicServer> <mfb> circular jam :D
17:06:20  <PublicServer> <Mazur> Yes, I made a right mess out of things.
17:07:38  <PublicServer> <Mazur> I started on the balancer, stopped two lanes, deleted a section for it, then realised I had to remember the three splits as well.
17:08:29  <PublicServer> <Mazur> Thne I rebuild quickly what I could, but now miss several connections.
17:10:47  <PublicServer> <mfb> indeed
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17:12:17  <PublicServer> <mfb> trains incoming
17:16:19  <PublicServer> <mfb> middle -> south is missing
17:16:25  <PublicServer> <Mazur> Yes.
17:18:54  <PublicServer> <mfb> ring jam-a-lot
17:18:56  <Maraxus> !password
17:18:56  <PublicServer> Maraxus: mantel
17:19:09  <PublicServer> *** Maraxus joined the game
17:19:28  <PublicServer> <Maraxus> hi
17:19:43  <PublicServer> <Mazur> Damn, not there yet, of course.
17:20:19  <Chris_Booth> why not Mazur?
17:23:59  <PublicServer> <mfb> jam :D
17:26:27  <PublicServer> <Mazur> Gotta go.
17:26:48  <PublicServer> <Mazur> Later.
17:26:48  <PublicServer> <mfb> cu
17:26:48  <PublicServer> *** Mazur has joined spectators
17:34:21  <PublicServer> <mfb> looks like town drop needs an expansion soon
17:35:00  <PublicServer> <mfb> probably as 4th line in
17:35:14  <PublicServer> <Maraxus> probably
17:35:18  <PublicServer> <mfb> which is something V should do ;)
17:36:17  <PublicServer> <Maraxus> so anything else need expansion?
17:38:51  <PublicServer> <mfb> well..
17:38:53  <PublicServer> <mfb> BBH05 maybe
17:39:21  <PublicServer> <mfb> ring 4 might need a 5th line
17:39:40  <PublicServer> <mfb> BBH04 could get some proper connections
17:40:14  <PublicServer> <mfb> ring 03 could be prepared for a 5th
17:44:33  <PublicServer> <Maraxus> doing some prep work at ring 03
17:45:27  <PublicServer> <mfb> oh, and see the signs at SLH16
17:46:06  <PublicServer> <Maraxus> the one about twoways?
17:46:16  <PublicServer> <mfb> no signal after the bridge
17:48:14  <PublicServer> <mfb> here is a second bridge for that
17:48:39  <PublicServer> <Maraxus> :)
17:50:05  <PublicServer> *** Mazur has joined company #1
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18:15:40  <PublicServer> <mfb> one line W->S in BBH07 jams
18:17:02  <PublicServer> <mfb> better
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18:56:47  <PublicServer> <Mazur> Who cleaned up my mess?
18:57:14  <PublicServer> <Mazur> I make a nice mess, I come back to clean it up, did one of you do it already!!
18:57:20  <PublicServer> *** Mazur has joined company #1
18:57:56  <PublicServer> <Maraxus> I unmessed it a bit - if you want you can help unmess the other part of the hubs
18:57:59  <PublicServer> <Maraxus> hub
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18:58:24  <Ryton> !password
18:58:24  <PublicServer> Ryton: haunts
18:58:41  <PublicServer> <Mazur> That would be nice, because I did nothing there to start with.
18:58:47  <PublicServer> <Mazur> And thanks for so far.
18:59:05  <PublicServer> <Maraxus> np
18:59:10  <PublicServer> *** Ryton joined the game
18:59:18  <PublicServer> <Mazur> lo, Ryton.
18:59:21  <PublicServer> <Ryton> hi, wat's up? :-)
18:59:27  <PublicServer> <Ryton> where is the action? :-)
18:59:41  <PublicServer> <Mazur> SLH 14, I think.
18:59:59  <PublicServer> <Mazur> Or 15.
19:01:05  <PublicServer> <Ryton> who is checking the tidam Wrath?
19:01:16  <PublicServer> <Ryton> tidal*
19:01:31  <PublicServer> <Ryton> a join with strange prio construction...
19:01:53  <PublicServer> <Mazur> Where?
19:01:59  <PublicServer> <Ryton> at !gap
19:02:31  <PublicServer> <Mazur> Oh, I looked a it yesterday, and swarf found that gap.
19:02:49  <PublicServer> <Mazur> I only tried to figure what it was for.
19:03:05  <PublicServer> <Ryton> yeah me to. failsafe prio or somethinglike that? ;-)
19:03:27  <PublicServer> <Mazur> No, a kind of gap maker.
19:03:33  <PublicServer> <Ryton> or joiner with accelleration area
19:04:10  <PublicServer> <Mazur> If trains come in from bot sides, another train behind one of them ets stopped.
19:04:16  <PublicServer> <Ryton> ah
19:04:23  <PublicServer> <Ryton> but what is the advantage to have a gap?
19:04:38  <PublicServer> <Mazur> Allowing joins on full lines?
19:05:01  <PublicServer> <Mazur> Goes against the Coop principle of the ML must not stop at any time.
19:05:35  <PublicServer> <Ryton> I recentlyread an interesting article at t he openTTD forums
19:05:41  <PublicServer> <Ryton> about different speed trains on shared mainline
19:05:44  <PublicServer> <Ryton> with overtaking area
19:06:03  <PublicServer> <Ryton> or with timetabled speeds (such as a few games ago)
19:06:21  <mfb-> <Mazur> Goes against the Coop principle of the ML must not stop at any time. <- except in hubs or similar constructions
19:06:33  <V453000> forums are 99,9%  people who hate to build reasonably. They do "realism".
19:06:49  <PublicServer> <mfb> build two !gap, get them in sync, and you have a compressor
19:06:57  <PublicServer> <Ryton> true V, but ... there might be some interesting solutions
19:07:07  <PublicServer> <Ryton> when efficient money making matters
19:07:29  <PublicServer> <Ryton> e.g. try to make a good profit with xxx tiles of infrastructure
19:07:33  <PublicServer> <Ryton> and only limited amount of trains
19:08:00  <PublicServer> <Ryton> ah, mfb, now it starts to make sense
19:08:16  <V453000> no, not even when money making matters
19:08:45  <PublicServer> <Ryton> it is a thin line: when money making matters & infrastructure (or space) is limited
19:09:14  <V453000> you would have to build on 64x64 with water on high
19:09:49  <V453000> doesnt matter ... I just wouldnt take forums as a valid source of knowledge
19:10:29  <PublicServer> <Ryton> forum = generation of ideas & idle chatter ;-) . like irc actually :p
19:11:58  <V453000> in theory perhaps :D
19:12:10  <V453000> I just feel like there are a few basic questions repeating every once in a while
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19:12:37  <V453000> 1. noob needs help with signals, help!. 2. building a station ... PBS wtf. 3. trains with different speeds. 4. some stupid problem with settings
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19:13:04  <PublicServer> <Ryton> there are (old) exeptions :-)
19:13:15  <V453000> lol
19:13:36  <PublicServer> <Ryton> ever read the signal patch (configurable signals) topic?
19:14:08  <V453000> no I dont read everything there
19:14:24  <V453000> but I played with it ... the idea sounds nice but playing with it is really bad
19:14:40  <V453000> you suddenly cant see which signal is linked with which, you have to  click on them and read it
19:14:49  <V453000> I prefer making it all by tracks
19:15:23  <PublicServer> <mfb> btw... did you consider upgrading town drop? :)
19:15:54  <PublicServer> <Ryton> it can reduce a huge logic gate to one tile. now THAT is efficient :-p
19:16:08  <V453000> yes but it is a fucking pain to make such logic Ryton :)
19:16:11  <V453000> !password
19:16:11  <PublicServer> V453000: peered
19:16:23  <PublicServer> *** V453000 joined the game
19:16:34  <PublicServer> <V453000> :o
19:16:40  <PublicServer> <Mazur> lo
19:16:46  <PublicServer> <Ryton> could be ;-) but so is understanding your spaghetti train logic lines ;-) :-p
19:16:49  <mfb-> well, I don't think a NOT signal is more complicated than a NOT train gate
19:17:07  <mfb-> not to mention things like the adder I built some PSGs ago
19:17:11  <PublicServer> <V453000> complicated, no. But after you build a few things you totally dont see what is what
19:17:55  <PublicServer> <Ryton> true, probably not ideal for coop (w/o good documentation)
19:18:00  <PublicServer> <V453000> hm lets just add a 2-line balanced station
19:18:07  <PublicServer> <V453000> it isnt about documentation
19:18:17  <PublicServer> <V453000> I just hate that i dont see how it works when I look at it from the normal view
19:18:23  <PublicServer> <V453000> opening window of every signal is ...
19:18:30  <PublicServer> <V453000> and then you have to know which signal it links to
19:18:36  <PublicServer> <Ryton> well, V, so
19:18:36  <PublicServer> <V453000> which you totally dont see either
19:19:45  <PublicServer> <Ryton> neither do other starting players understand it from firs siight :-) that mmakes a challenge, not a drawback imho :-)
19:19:56  <PublicServer> <Ryton> srry for typos
19:20:10  <PublicServer> <V453000> huge drawback for me tbh
19:20:20  <PublicServer> <V453000> I dont think you actually can understand it
19:20:20  <PublicServer> <Ryton> ok :-)
19:20:34  <PublicServer> <V453000> when you read the code of the signal, it links to "some" other signals
19:20:42  <PublicServer> <V453000> but you dont know which are the "some" other signals
19:20:50  <PublicServer> <V453000> signals dont have names
19:20:52  <PublicServer> <Ryton> if it works => you can read & use it yourself :p
19:21:38  <PublicServer> <V453000> ?
19:21:52  <PublicServer> <Ryton> name them like SLH or bbh?
19:21:59  <PublicServer> <V453000> well that is nice
19:22:05  <PublicServer> <V453000> but you cant read that in the code
19:22:15  <PublicServer> <V453000> and naming every signal somehow is a bit ...
19:22:29  <PublicServer> <Ryton> only the special ones :-)
19:22:43  <PublicServer> <V453000> still, I just hate the invisibility of everything
19:22:45  <PublicServer> <Ryton> should be used only on special occasions imho
19:23:19  <PublicServer> <Ryton> I'll ask for a new feature? (linksin code) ;-)
19:23:25  <PublicServer> <Ryton> links in*
19:24:11  <PublicServer> <Ryton> no stress, I just liked it :-). I'll try it out some day in SP :-)
19:24:25  <PublicServer> <V453000> it is nice on the paper
19:24:29  *** dwarf has joined #openttdcoop
19:24:31  <PublicServer> <V453000> playing is ass
19:29:37  <dwarf> !playercount
19:29:37  <PublicServer> dwarf: Number of players: 5 (0 spectators)
19:29:42  <dwarf> !password
19:29:42  <PublicServer> dwarf: sprint
19:30:09  <PublicServer> *** dwarf has left the game (connection lost)
19:30:27  <PublicServer> *** dwarf joined the game
19:30:30  <PublicServer> <dwarf> hi
19:30:44  <PublicServer> <Maraxus> hi
19:30:46  <PublicServer> <Mazur> Warf.
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19:33:29  <PublicServer> <Ryton> some SHL's are really under-used. like SLH15: 13 trains for a whole LLL-RRR SLH :-)
19:34:56  <PublicServer> <V453000> the exit will need 5th eh
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19:36:30  <PublicServer> <V453000> that will need a rebuild
19:36:44  <PublicServer> <mfb> :D
19:37:06  <PublicServer> <Ryton> Nuke it? :P
19:37:12  <PublicServer> <V453000> not yet
19:37:22  <PublicServer> <Ryton> or can it be done phased?
19:37:24  <PublicServer> <Mazur> I think this is where my head explodes.
19:37:31  <PublicServer> <mfb> I think this is exit-related
19:37:45  <PublicServer> <V453000> just dont destroy anything
19:38:07  <PublicServer> <Ryton> I wont :-)- I'm only a pyromane irl - :p
19:38:29  <PublicServer> <Mazur> No?  NO nuking of all hte exit lines with trains still everywhere on it?
19:41:35  <PublicServer> <Ryton> found (small signal gap (length 2à in SHLH13)
19:42:06  <PublicServer> <Ryton> but probalby to small to cause the harmonica wave in that line
19:42:24  <PublicServer> <Ryton> ot it is in line 2 (from the south)
19:42:58  <PublicServer> <dwarf> I think It's the PBS in BBH 7
19:43:06  <PublicServer> <Ryton> BBH07 yes
19:43:12  <PublicServer> <Ryton> I just noticed it too
19:43:50  <PublicServer> <Ryton> this seems to be a lot more fluent indeed :-)
19:43:56  <PublicServer> <dwarf> not enough awaiting bay
19:47:30  <PublicServer> <dwarf> don't prio the entering lines, it causes jamming in the ring
19:47:36  <PublicServer> <dwarf> jam all around
19:47:46  <PublicServer> <dwarf> we've been there :D
19:48:02  <PublicServer> <V453000> ok lets get bombing
19:48:12  <PublicServer> <Mazur> It's a nice place we like to visit on occasion.
19:48:18  <PublicServer> <Ryton> a pitty, I'll miss the fun :'(
19:48:26  <PublicServer> <Ryton> enjoy the fireworks!
19:48:31  <PublicServer> *** Ryton has left the game (leaving)
19:48:43  <PublicServer> <dwarf> where firework?
19:48:50  <PublicServer> <V453000> steel
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19:49:49  <PublicServer> <V453000> tf heaven
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19:53:31  <PublicServer> <Mazur> This should be watched to hte sound of the Danceof the Sugarplum fairies.
19:54:53  <PublicServer> <dwarf> need 1 longer bridges
19:55:11  <PublicServer> <V453000> ah yes
19:55:35  <PublicServer> <V453000> thanks
19:57:45  <Big_Meech> !password
19:57:45  <PublicServer> Big_Meech: cartel
19:58:05  <PublicServer> *** Big Meech joined the game
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19:58:25  <PublicServer> <Mazur> Hi, Beach.
19:58:31  <PublicServer> <Mazur> Town drop.
19:58:40  <Big_Meech> permajammed
19:58:50  <PublicServer> <Mazur> The fifth of V is playing.
19:59:08  <PublicServer> <Big Meech> just 1/5th ?
19:59:20  <PublicServer> <Mazur> No, the whole 5th.
19:59:38  <PublicServer> <Big Meech> been drinking?
20:00:00  <PublicServer> <Mazur> Tea, coffee, more's the pity.
20:01:55  <PublicServer> <Big Meech> good cuz i have no idea what is going on
20:02:01  <PublicServer> <V453000> good
20:02:12  <PublicServer> <Mazur> Noone does.
20:02:50  <PublicServer> <dwarf> whoa, everything is jammed
20:03:02  <PublicServer> <V453000> what a coincidence
20:03:28  <PublicServer> *** Big Meech has joined spectators
20:04:44  <PublicServer> <V453000> tunnels <3
20:06:36  <PublicServer> <V453000> hmf
20:06:39  <PublicServer> <V453000> should have made that one first
20:09:01  <PublicServer> <V453000> yay
20:09:11  <PublicServer> <V453000> oh :)
20:10:26  <PublicServer> <dwarf> gtg :(
20:10:29  <PublicServer> <dwarf> later
20:10:33  <PublicServer> <V453000> cya
20:10:35  <PublicServer> <Mazur> Bye.
20:10:35  <PublicServer> *** dwarf has left the game (leaving)
20:10:44  <PublicServer> <V453000> this is done anyway
20:10:44  <PublicServer> <Maraxus> cu
20:12:01  <PublicServer> <Big Meech> lol
20:12:04  <PublicServer> <Big Meech> not enough station
20:12:10  <PublicServer> <Big Meech> rebuild it xD
20:14:08  <dwarf> !password
20:14:08  <PublicServer> dwarf: minnow
20:14:12  <PublicServer> <Big Meech> bbl =)
20:14:24  <PublicServer> *** dwarf joined the game
20:14:37  <PublicServer> <V453000> that didnt take long dwarf :D wb
20:14:59  <PublicServer> <dwarf> turns out I can slack now :D
20:15:19  <PublicServer> <Mazur> Well, it's not _entirely done.  thenew  exit still needs to be connected, and th extra anetrances.
20:16:39  <PublicServer> <V453000> I will leave the rest for others :)
20:16:49  <PublicServer> <Mazur> Okies.
20:21:51  <PublicServer> *** V453000 has left the game (leaving)
20:24:02  <RayeS> 1password
20:24:04  <RayeS> !password
20:24:04  <PublicServer> RayeS: colons
20:24:13  <PublicServer> *** RayeS has left the game (connection lost)
20:24:25  <PublicServer> *** RayeS joined the game
20:25:53  <PublicServer> <mfb> I think you should tunnel the other lines there
20:26:07  <PublicServer> <mfb> for the split
20:26:23  <PublicServer> <mfb> something like this
20:27:06  <PublicServer> <mfb> S-bend
20:27:36  <PublicServer> <mfb> that is bad
20:28:39  <PublicServer> <mfb> I have an idea for that line
20:28:53  <PublicServer> <dwarf> why is bridge better?
20:29:03  <PublicServer> <mfb> because I can tunnel a bridge
20:29:05  <PublicServer> <mfb> but not a tunnel
20:29:19  <PublicServer> <dwarf> ahhh
20:29:25  <PublicServer> <Mazur> Stacked tunnels.
20:30:11  <PublicServer> <mfb> :D
20:30:53  <PublicServer> <Mazur> Easy come.
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20:33:19  <PublicServer> *** RayeS has left the game (leaving)
20:34:08  <PublicServer> <mfb> done
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20:37:38  <PublicServer> <mfb> I should have done this before at SLH05
20:38:17  <PublicServer> *** dwarf has joined spectators
20:45:01  <PublicServer> <Mazur> It sort of helps a bit, if you know what you're doing, not?
20:45:11  <PublicServer> <mfb> ? :D
20:45:33  <PublicServer> <Mazur> Just a humorous comment in general, admiring your work.
20:45:48  <PublicServer> <mfb> :p
20:46:03  <PublicServer> <mfb> hmm
20:46:13  <PublicServer> <mfb> was that present before?
20:46:23  <PublicServer> <Mazur> Who, what?
20:46:30  <PublicServer> <mfb> the CL2
20:46:37  <PublicServer> <mfb> this
20:46:47  <PublicServer> <mfb> SLH16
20:47:17  <PublicServer> <Mazur> No idea, don't think you made it.
20:47:28  <PublicServer> <mfb> but I didn't change that part
20:47:38  <PublicServer> <Maraxus> I made the 4th so I guess I missed it
20:50:16  <PublicServer> *** dwarf has joined company #1
20:50:24  <PublicServer> <mfb> volunteers for BBH05?
20:50:35  <PublicServer> <mfb> or some connections at BBH06? :D
20:50:45  <PublicServer> <dwarf> I have to theach :/
20:50:51  <PublicServer> *** dwarf has joined spectators
20:51:20  <PublicServer> <dwarf> these annoying students don't let me play by asking questions :P
20:51:34  <PublicServer> <mfb> :p
20:51:41  <PublicServer> <Mazur> Tell them to Google it.
20:51:50  <PublicServer> <dwarf> :D
20:52:40  <PublicServer> <mfb> crap
20:58:04  <PublicServer> <Mazur> Your wood station is blocking me this time, mfb.
20:58:10  <PublicServer> <mfb> ?
20:58:25  <PublicServer> <Mazur> Höfní H.
20:58:36  <PublicServer> *** dwarf has joined company #1
20:58:52  <PublicServer> <mfb> oh, interesting
20:59:02  <PublicServer> <Mazur> In te mean time five  trains van  departed.
20:59:14  <PublicServer> <Mazur> s/van/have
21:00:32  <PublicServer> <mfb> that is nice
21:00:58  <PublicServer> <Mazur> Who is?
21:01:04  <PublicServer> <mfb> BBH05
21:01:10  <PublicServer> <mfb> more tiles to work with now
21:01:46  <PublicServer> <Mazur> I nevvur don nuttin'.
21:03:28  <PublicServer> <dwarf> later
21:03:30  <PublicServer> *** dwarf has left the game (connection lost)
21:03:34  <PublicServer> <mfb> cu
21:03:36  <PublicServer> <Mazur> Bye.
21:03:38  <PublicServer> <Maraxus> cu
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21:11:29  <PublicServer> <mfb> jam at BBH07 :D
21:12:07  <PublicServer> <mfb> I'm busy with the 5th
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21:15:01  <PublicServer> <mfb> V expanded town drop, but did not add a connection to steel :(
21:16:00  <PublicServer> <Mazur> You could rebuild what platforms you need.
21:16:14  <PublicServer> <Mazur> They are not hooked up, yet, V left that for others.
21:18:16  <mfb-> the drop is not the issue
21:18:48  <V453000> I expected you to do a 5->3 for the pickup
21:18:49  <V453000> should be enough
21:19:24  <PublicServer> <mfb> hmm well
21:19:27  <PublicServer> <mfb> I found a solution for my line
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21:20:21  <PublicServer> <mfb> 5th ring donw
21:20:23  <PublicServer> <mfb> *done
21:20:32  *** Kul has left #openttdcoop
21:26:53  *** Kul has joined #openttdcoop
21:31:01  <PublicServer> <Mazur> Ring one is jamming.
21:31:24  <PublicServer> <Mazur> At BBH 08.
21:33:52  <PublicServer> <mfb> that is good, compared to other BBHs :D
21:33:59  <PublicServer> <mfb> BBH07 jams again
21:34:46  <PublicServer> <Mazur> Or 06.
21:35:00  <PublicServer> <mfb> that, too
21:35:38  <PublicServer> <mfb> hmm
21:35:46  <PublicServer> <mfb> really long tunnels?
21:36:52  <PublicServer> <Mazur> No idea, my brain exploded back with the town drop exit.
21:37:06  <PublicServer> <mfb> :D
21:38:02  <PublicServer> <Mazur> A connection frmo hte congested middle of 07->06 to hte fifth og ring 3 would help.
21:39:10  <PublicServer> <Mazur> Soomething liek that, mayne?
21:40:04  <PublicServer> <Mazur> It's an ugle hack, though.
21:40:38  <PublicServer> <mfb> that is an interesting idea
21:40:56  <PublicServer> <mfb> but I can give you additional connections
21:41:24  <PublicServer> <mfb> hmm
21:41:53  <PublicServer> <mfb> that prio is broken
21:42:23  <PublicServer> <mfb> there
21:42:40  *** Cermix has joined #openttdcoop
21:42:49  <PublicServer> <mfb> and there
21:42:54  <Cermix> hello all
21:43:13  <PublicServer> <Mazur> Hello, Cerv^?mix.
21:43:15  <PublicServer> <mfb> hi
21:43:18  <PublicServer> <Maraxus> hi
21:43:32  <PublicServer> <Mazur> Sorry.
21:44:01  <Cermix> Is anybody here who really understand(s) how exactly Pre-signals work? :D
21:44:05  <PublicServer> <Mazur> Ah.
21:44:11  <PublicServer> <mfb> well... all? :D
21:44:17  <Mazur> Everyone.
21:45:06  <PublicServer> <mfb> mazur: do you have an idea for the signs "signal" "bridge here"?
21:45:12  <PublicServer> <mfb> I want to make the NS bridge longer
21:45:35  <PublicServer> <mfb> without elevating the whole stuff there
21:45:40  <PublicServer> <Mazur> No, did not see or hear them made.
21:45:46  <PublicServer> <Mazur> Oh.
21:45:49  <PublicServer> <Mazur> I see.
21:46:16  <PublicServer> <mfb> ah, I could move the bridge by 1 tile
21:46:22  <PublicServer> <mfb> like this
21:47:01  <PublicServer> <mfb> aww
21:47:15  <PublicServer> <mfb> no
21:47:21  <PublicServer> <mfb> hmm
21:47:25  <PublicServer> <mfb> ok that is fine
21:47:53  <Cermix> Nice.. and can anybody exlplain it for me please? I dont understand them much... I know how "entry signal" works ( Its red when Combo or Exit signal(s) are red (every of these signals behind Entry signal)... Combo signal is the same-probably... but.. still I am not sure what is Exit signal good for.. I can replace it by Combo signal, cant I?
21:48:12  <Mark> yes you can
21:48:31  <Cermix> so.. what is Exit signal good for then?
21:48:31  <Mark> but if you have another presignal block behind it, the combo signal will read from that too
21:48:33  <mfb-> unless there is another exit signal somewhere behind it, in this case it might be important to use the right one
21:48:37  <Mark> to end a block
21:48:41  <Mazur> The exit signal came first, then later the combo was invented to be both pre and exit signal.
21:48:43  <Mark> yep ^
21:49:44  <Mazur> An exit signal will not react to another exit or combo signal behind it.
21:49:58  <Mazur> A combo signal will.
21:50:07  <Cermix> yeah I know..
21:50:26  <Mazur> SO that what it is good for.
21:51:18  <Cermix> I know how to use combo signal.. but for me it looks that exit signal is not useful :D (untill "now" I was using only PBS or classic) :D
21:51:51  <Mark> just use the exit signal and the end of a presignal block
21:51:58  <Mark> even if you dont really need it
21:52:10  <Mark> suppose it doesnt matter
21:52:12  <Mark> just looks cleaner
21:52:22  <Mark> its useful for splitting a prio in half
21:52:25  <Cermix> oh.. thats important to know..
21:52:53  <Mazur> There are situation, someimes, where to have two pre-exit blocks close together, where a combo would influence both instead of just one.
21:53:09  <mfb-> @mazur: like a lot of prios
21:53:13  <Mark> yea
21:53:13  <Mazur> Indeed.
21:53:22  <Mazur> We had one earlier.
21:53:31  <Mark> or in mergers with waiting bays
21:54:12  <Cermix> I am "new" in these stuff.. like "priority, waiting bays, cyclotrons or wtf is it" I started to learn... today :D
21:54:27  <Mark> dont worry about cyclotrons
21:54:29  <Mazur> It's all in the Wiki.
21:54:43  <Cermix> yeah I was there... but still I dont get it :D
21:54:52  <Mark> join a game and have a look
21:55:04  <Mark> and ask stuff
21:55:12  <Mark> build stuff and see if it works
21:55:13  <Mazur> Use a few of those things you read about in a game, and you'll learn.
21:55:24  <Mazur> That's how I did it.
21:55:32  <Cermix> I would like to see when its builded and hear "why" it is that way..
21:55:41  <Mark> join this game
21:55:55  <Mark> @quickstart
21:55:56  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:58:15  <PublicServer> <Mazur> Oh, a mistake in BBH 07
21:58:24  <Cermix> damn.. I need "nightly" version ?
21:58:31  <Mark> yea
21:58:32  <Mazur> !dl
21:58:32  <PublicServer> Mazur: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
21:58:32  <PublicServer> Mazur: http://www.openttd.org/en/download-trunk/r24119
21:58:35  <Mark> we always use nightlies
21:59:57  <PublicServer> <mfb> mistake? where?
22:00:05  <PublicServer> <Mazur> BBH 07
22:00:11  <PublicServer> <mfb> where :p
22:00:14  <PublicServer> <mfb> BBH07 is big
22:00:20  <PublicServer> <Mazur> South
22:00:21  <Mark> !info
22:00:21  <PublicServer> Mark: #:1(Orange) Company Name: 'Bloggs & Co.'  Year Founded: 2100  Money: 8738093062  Loan: 0  Value: 8741192376  (T:1239, R:0, P:0, S:0) unprotected
22:00:42  <PublicServer> <mfb> I don't think this is a mistake
22:00:42  <PublicServer> <Mazur> 3nd line from east
22:01:13  <PublicServer> <mfb> but the number of waiting trains is quite large
22:01:19  <PublicServer> <Mazur> But both 3rd lines from the west join up again, instead of mixing.
22:01:39  <PublicServer> <mfb> no
22:01:52  <PublicServer> <Mazur> My mistake.,
22:02:16  <PublicServer> <mfb> maybe I should remove the sign "simplified" :D
22:02:22  <PublicServer> <mfb> but that part is now simpler than before!
22:02:23  <Cermix> how am I suppose to run "nightly" when it doesnt have "exe"?
22:02:30  <PublicServer> <Mazur> Still, that 4-> 1 point seems overloaded.
22:02:32  <mfb-> ?
22:02:43  <PublicServer> <Mazur> At A.
22:02:58  <mfb-> which operating system do you use?
22:03:02  <Cermix> XP
22:03:07  <mfb-> 32 or 64 bit?
22:03:08  <Cermix> SP2 I think
22:03:10  <Cermix> 32
22:03:12  <mfb-> !dl win32
22:03:12  <PublicServer> mfb-: http://binaries.openttd.org/nightlies/trunk/r24119/openttd-trunk-r24119-windows-win32.zip
22:03:18  <mfb-> there is your exe (zipped)
22:04:06  <Cermix> wow.. thanks
22:04:14  <Cermix> I dled different version
22:04:25  <Mark> sourcecode probably
22:04:27  <PublicServer> <mfb> just unzip in a folder, and you can run it
22:06:14  <Mazur> Still, progress is made, peopleare starting to understadn the term "operating system".
22:06:32  <PublicServer> <mfb> oh, that is easy
22:06:38  <PublicServer> <mfb> "what?" == windows
22:06:49  <Mazur> The rest knows.
22:06:52  <Mazur> Correct.
22:06:54  <Mazur> :-)
22:07:34  <Mark> ive got windows and severe computer dyslexia
22:07:35  <Mark> and even i know
22:08:15  <Cermix> ok.. I am there.. in game.. but to join your server it needs some GRFs which are not available...
22:08:25  <Mark> !grf
22:08:25  <PublicServer> Mark: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
22:08:28  <Mark> get the grfpack
22:08:38  <Mark> get the rest from the content downloader
22:11:12  <Cermix> And where am I suppose to copy this GRF pack?
22:11:20  <Mazur> !grf
22:11:20  <PublicServer> Mazur: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
22:11:29  <Mark> in your /date folder
22:11:31  <Mark> data
22:15:27  <PublicServer> <Mazur> Seems a lot better, now.
22:15:47  <Cermix> I am comming to server in a while.. will anybody be there? :D
22:16:00  <Mark> !players
22:16:02  <PublicServer> Mark: Client 1409 (Orange) is Mazur, in company 1 (Bloggs & Co.)
22:16:02  <PublicServer> Mark: Client 1489 (Orange) is mfb, in company 1 (Bloggs & Co.)
22:16:02  <PublicServer> Mark: Client 1494 (Orange) is Maraxus, in company 1 (Bloggs & Co.)
22:16:02  <PublicServer> Mark: Client 1537 is Big Meech, a spectator
22:16:02  <PublicServer> Mark: Client 1575 is Player, a spectator
22:16:04  <PublicServer> <Mazur> Possibly.
22:16:18  <Mark> theyre there ^
22:16:48  <Mazur> No I'm not, i'm over there -------> in a box.
22:17:12  <PublicServer> <mfb> who put you in a box?
22:17:15  <Cermix> nice :D and Am I go there as spectactor, or join company?
22:17:25  <Mark> join the company
22:17:31  <Cermix> ok
22:18:02  <Cermix> and password is...?
22:18:05  <Mark> !password
22:18:05  <PublicServer> Mark: flares
22:18:36  <XeryusTC> hmm
22:18:44  <Cermix> "wrong password"
22:18:47  <XeryusTC> still ruining my plan? :D
22:18:50  <XeryusTC> !rcon server_pw
22:18:50  <PublicServer> XeryusTC: Current value for 'server_password' is: 'baying'
22:18:55  <XeryusTC> !password
22:18:55  <PublicServer> XeryusTC: baying
22:19:00  <mfb-> which plan?
22:19:15  <XeryusTC> :´)
22:19:24  <XeryusTC> Cermix: try that password
22:19:25  <Mazur> Then you likel made a typo, or it was changed in between, it changes every so long to avoid spamers.
22:19:28  <Mazur> spammers
22:19:34  <XeryusTC> it changes every x minutes
22:19:38  <PublicServer> <mfb> 15
22:20:22  <Mark> !password
22:20:22  <PublicServer> Mark: baying
22:20:28  <XeryusTC> i probably just downloaded one of the worst movies ever :´)
22:20:35  <PublicServer> *** Mark joined the game
22:20:36  <XeryusTC> it is called ¨love¨ and it is a sci-fi movie
22:20:54  <Cermix> password "!password" is incorrect...
22:20:57  <PublicServer> <mfb> not what I would have expected from the title
22:20:59  <Mark> it changed
22:21:03  <XeryusTC> about some guy who gets stuck in the ISS and is not able to contact earth
22:21:03  <Mark> its baying
22:21:09  <Mazur> There are still quite a few bad Sci-Fi movies mad.
22:21:15  <XeryusTC> and probably not in a cool Moon like way
22:21:17  <Mazur> made
22:22:03  <PublicServer> *** Player has joined spectators
22:22:05  <PublicServer> <Player> name Cermi
22:22:16  <PublicServer> <Player> /name Cermix
22:22:26  <Mazur> Cermix: !password is an IRC channel command which asks the current password from the server.
22:22:32  <Mazur> Try: !name Cermix
22:22:41  <PublicServer> *** Player has changed his/her name to cermi
22:22:45  <PublicServer> <cermi> thanks :D
22:22:55  <PublicServer> <Mazur> np.
22:23:21  <PublicServer> <Mark> wow this seems to be running mostly
22:23:32  <PublicServer> <mfb> what did you expect? :p
22:23:54  <PublicServer> <Mark> you shouldve seen the state when i checked last time
22:24:12  <PublicServer> <Mark> rings 3 needs 5th
22:24:18  <PublicServer> <Mazur> Since then a few competent people have been hard at it.
22:24:21  <PublicServer> <mfb> ring 3 -has- 5th
22:24:23  <XeryusTC> http://mashable.com/2012/04/19/water-flows-backward/ awesome
22:24:28  <PublicServer> <Mark> uh 4
22:24:35  <PublicServer> <mfb> that is what I am working on
22:24:42  <PublicServer> <Mark> sweet
22:24:54  <PublicServer> <cermi> ok can anybody show me using of Pre signals? with comment
22:25:16  <PublicServer> <cermi> please :D
22:25:16  <PublicServer> <Mark> there are presignals all over the map
22:25:22  <PublicServer> <Mark> find some you dont understand :P
22:25:31  <mfb-> http://wiki.openttdcoop.org/Presignal_Basics
22:25:34  <PublicServer> <cermi> I see.. but from this I really dont understand anything :D
22:25:36  <mfb-> and see mark
22:26:28  <PublicServer> *** XeryusTC joined the game
22:27:04  <PublicServer> <mfb> nooooo, 5th at MSH04
22:27:06  <PublicServer> <XeryusTC> hmm, my cpu doesnt like this game anymore
22:27:44  <PublicServer> <Mazur> OPnly 1200 trains, tell it to shut up and work for once.
22:28:09  <PublicServer> <XeryusTC> you guys made the network too complicated
22:28:15  <PublicServer> <cermi> yeah :D
22:28:27  <PublicServer> *** cermi has changed his/her name to Cermix
22:28:39  <PublicServer> <mfb> there is no such thing "too complicated"
22:28:41  <PublicServer> <Cermix> my notebook cant handle it :D
22:28:44  <PublicServer> <Mazur> Not really, 4 rings ans interconections.
22:29:02  <PublicServer> <XeryusTC> complicated for the pf, not for humans ;)
22:29:13  <PublicServer> <XeryusTC> maybe complex is a better word
22:29:23  <PublicServer> <Cermix> global.. :D
22:30:17  <PublicServer> <XeryusTC> why do people keep building pbs choosers?
22:30:27  <PublicServer> <Mark> they work fine
22:30:29  <PublicServer> <Cermix> Another question... Is there some situation where I can use "Exit signal" only? (that I cant use combo instead)
22:30:44  <PublicServer> <mfb> at prios
22:30:53  <PublicServer> <Cermix> whats that?
22:31:06  <PublicServer> <mfb> see sign !prio
22:31:12  <PublicServer> <XeryusTC> at station entries
22:31:22  <mfb-> http://wiki.openttdcoop.org/Priorities
22:31:24  <PublicServer> <XeryusTC> too much combo there slows it down
22:32:23  <PublicServer> <Mark> wtf
22:32:33  <PublicServer> <Mark> serviced coal mine in the middle of bbh07
22:32:55  <PublicServer> <XeryusTC> bbh7 grew around it
22:33:01  <PublicServer> <Mark> killed
22:33:07  <PublicServer> <XeryusTC> :(
22:33:14  <PublicServer> <XeryusTC> do not approve
22:35:03  <PublicServer> <Cermix> I see one priority situation.. but still I dont get WHy is Exit signal before combo?
22:35:21  <PublicServer> <Mazur> Where are you looking?
22:35:32  <PublicServer> <Cermix> at sign prio fix
22:35:58  <PublicServer> <Cermix> prio fix /mfb
22:36:10  <PublicServer> <Mark> that would work with a combo instead of an exit, you're right
22:36:20  <PublicServer> <Cermix> ha :D
22:36:34  <PublicServer> <Mark> look !here
22:37:00  <PublicServer> <Mazur> He means: At the sign "!here"
22:37:14  <PublicServer> <Cermix> I know..  I cant find it :D
22:37:24  <PublicServer> <Mark> its in the sign list :P
22:37:26  <PublicServer> <XeryusTC> experimental prio in msh04 gives exactly the kind of problem that i want it to give :P
22:37:29  <PublicServer> <Cermix> got it
22:37:47  <PublicServer> <Mark> it needs the exit signal there
22:38:01  <PublicServer> <Mark> otherwise signal "a" would read from both the prios
22:39:03  <PublicServer> <Mark> thats one example where you need to use the exit signal
22:39:06  <PublicServer> <Mark> combo wouldnt work
22:39:56  <PublicServer> <Cermix> please...
22:40:19  <PublicServer> <Mark> please what?
22:40:29  <PublicServer> <Cermix> make other sign at "bottom" I mean.. at the begin of main line
22:41:21  <PublicServer> <Cermix> wow.. nice... but its too fast :D
22:43:09  <PublicServer> <Mazur> Seeing i yet?
22:43:15  <PublicServer> <Cermix> what?
22:43:17  <PublicServer> <Mazur> it
22:43:19  <PublicServer> <Cermix> yeah
22:43:29  <PublicServer> <Mazur> Now with combo.
22:43:31  <PublicServer> <Cermix> please.. replace exit to combo
22:43:37  <PublicServer> <Cermix> oh got it
22:44:15  <PublicServer> <Mazur> See?  a turns red at prio b as well.
22:44:33  <PublicServer> <Cermix> you are insane guys :D I play (O)TTD for 10 years at least (started with DOS version :D ) but still I have to learn much :D
22:44:34  <PublicServer> <Mazur> Now it;s exit again.
22:44:50  *** Hazzard has joined #openttdcoop
22:44:55  <PublicServer> <Mazur> I played for about 10 seconds before I joined here.
22:44:57  <PublicServer> <Mazur> :-)
22:45:03  <PublicServer> <XeryusTC> we could tell
22:45:11  <PublicServer> <Mazur> I know.
22:45:18  *** sla_ro|master has quit IRC
22:45:19  <PublicServer> <XeryusTC> and you havent improved much since ;)
22:45:29  <PublicServer> <Mazur> And proud of it.
22:45:39  <PublicServer> * XeryusTC hands Mazur a beer :)
22:45:45  <PublicServer> <Mazur> Nice one.
22:46:43  <PublicServer> <Cermix> just other "little" question.. whats main and side lines good for? I always played that every line have same priority :D
22:47:29  <PublicServer> <Mark> main lines are busier and should have as little flow disruptions as possible
22:47:39  <PublicServer> <Mark> therefore they recieve prio over sidelines
22:47:41  <PublicServer> *** mfb has left the game (leaving)
22:48:06  <Hazzard> !info
22:48:06  <PublicServer> Hazzard: #:1(Orange) Company Name: 'Bloggs & Co.'  Year Founded: 2100  Money: 8963022540  Loan: 0  Value: 8965758626  (T:1237, R:0, P:0, S:0) unprotected
22:48:12  <Hazzard> Hey guys
22:48:19  <PublicServer> <Mark> hello
22:48:31  <PublicServer> <Cermix> I would see my games... I never did some "book's" junctions.. always improvising :D
22:48:40  <PublicServer> <Cermix> You*
22:49:55  <PublicServer> <Mazur> Well, it's also an organisational thing: once you work with 10-15 people on the same map, you need to organise the network, or it will become a hell with trains being deadlocked everywhere.
22:50:29  <PublicServer> <Mark> that usually happens anyway
22:50:35  <PublicServer> <Cermix> :D
22:51:01  <PublicServer> <Mazur> Yes, but less often, and easier to fix than otherwise.
22:52:20  <PublicServer> <Mazur> WE can demonstrate the importance of hte difference of SL and ML by simply breaking a ML prio somewhere.
22:52:55  <PublicServer> <Mazur> I bet dealock in 4 minutes.
22:53:06  <PublicServer> <Cermix> from this I really dont know which line is main and which side :D
22:53:12  <PublicServer> <XeryusTC> lets try in slh2 ;)
22:53:19  <PublicServer> <Mazur> Ok.
22:53:49  <PublicServer> <Mazur> Ah, of course, the emptiest corner whre it would not matter.
22:53:52  <PublicServer> <XeryusTC> oil is jamming from time to time btw
22:54:03  <PublicServer> <XeryusTC> Mazur: well spotted.
22:54:21  <PublicServer> <Cermix> SLH02/Hazzard?
22:54:25  <PublicServer> <XeryusTC> jup
22:54:26  <Hazzard> you guyz looking at my huvvy
22:54:33  <PublicServer> <Mazur> XeryusTC was joking, to taunt me.
22:54:40  <Hazzard> hubby
22:54:46  <PublicServer> <XeryusTC> well, taunt anyone really
22:55:11  <PublicServer> <Mazur> If we broke a prio there, likely nothing would happen ever, as there is no real traffic.
22:55:25  <PublicServer> <XeryusTC> fixed oil exit a bit
22:55:35  <PublicServer> <XeryusTC> what a simple 2 way exit in a pbs chooser can do :P
22:55:46  <PublicServer> <XeryusTC> trains do pick the alternative now xD
22:56:17  <PublicServer> <Mazur> I was too late to see what you did.
22:57:11  <PublicServer> <Mazur> I'd have believed you on your word, anyway.
22:57:25  <PublicServer> <Cermix> so will you break prio somewhere? :D
22:57:27  <PublicServer> <XeryusTC> finally, someone who trusts me
22:57:42  <PublicServer> <XeryusTC> we should break one in bbh7
22:57:46  <PublicServer> <Mazur> The others seem not too keen.
22:58:04  <PublicServer> <Mazur> BBH 07 would do it.
22:58:10  <PublicServer> <Cermix> XeryusTC agreed :D
22:59:51  *** dwarf has joined #openttdcoop
22:59:59  <dwarf> !playercount
22:59:59  <PublicServer> dwarf: Number of players: 6 (2 spectators)
23:00:08  <dwarf> !password
23:00:08  <PublicServer> dwarf: whewed
23:00:32  <PublicServer> *** dwarf joined the game
23:00:48  <PublicServer> <Mazur> You wanna  do the honours, X?
23:01:22  *** Kul has quit IRC
23:01:58  <PublicServer> <Mazur> Hmm, BBH 07 completely empty, now.
23:02:13  <PublicServer> <Mazur> Hard to deonstrate when that happens.
23:02:15  <PublicServer> <XeryusTC> :D
23:02:42  <PublicServer> <Mazur> Ok, here goes.
23:03:00  <PublicServer> <Cermix> um... idk.. Did you changed anything? because sometimes its full sometimes its not :D
23:03:30  <PublicServer> <dwarf> maybe some long-lived oscillation from the big jam
23:04:12  <PublicServer> <Mazur> I changed the two-way combo at "<- here" to one-way.
23:04:30  <PublicServer> <Cermix> I see..
23:04:50  <PublicServer> <Mazur> The line from the west should start filling up.
23:05:29  <PublicServer> <Cermix> and.. whats difference between one way and two ways combo? in this case?
23:05:33  <PublicServer> <Mazur> Which it's doing, see?
23:05:40  <PublicServer> <Cermix> yeah I see.
23:05:42  <PublicServer> <dwarf> no prio now
23:05:48  *** mfb- has quit IRC
23:06:08  <PublicServer> <Cermix> got it.. but how?
23:06:18  <PublicServer> <Mazur> The pre-signal of the joining lines reads the back of the two-way, but that is not there, yet, so all lines release a train in turn.
23:06:25  <PublicServer> *** XeryusTC has left the game (leaving)
23:06:42  <PublicServer> <Cermix> ooh.. got it..
23:07:10  <PublicServer> <Mazur> Which means each train must start up, first, gets clowed to 0 before joining.
23:07:31  <PublicServer> <Mazur> I'll fix it again before things get worse.
23:09:13  <PublicServer> <dwarf> added another join to the 2nd track
23:09:19  <PublicServer> <dwarf> may help
23:09:30  <PublicServer> <Mazur> Yes, saw it.
23:09:42  <PublicServer> <dwarf> later
23:09:44  <PublicServer> *** dwarf has left the game (leaving)
23:09:52  <PublicServer> <Cermix> somebody wants to show me some cyclotrons? :D
23:10:19  <PublicServer> <Mazur> But you do realise I broke a prio intentionally to demonstrate, why we have SLs and MLs?  With prios?
23:10:33  <PublicServer> <Mazur> And that that caused the line to fill?
23:10:41  <PublicServer> <Cermix> yeah..
23:10:51  <PublicServer> <Mark> Cermix: dont worry about cyclotrons
23:10:53  <PublicServer> <Mazur> I asked dwarf this time.
23:10:53  <PublicServer> <Mark> they dont work
23:11:32  <PublicServer> <Mazur> Nice as a toy you use once to play with.
23:11:58  <PublicServer> <Mark> see train 70
23:12:20  <PublicServer> <Mark> if you want instant accel to a low max speed, limit mlev train speed
23:12:22  <PublicServer> <Mark> max speed*
23:13:25  <PublicServer> <Cermix> lol
23:15:15  <PublicServer> <Mark> 0-400 in less that a second
23:15:25  <PublicServer> <Mark> cant be good for you
23:15:45  <PublicServer> <Cermix> DIdnt you think to change whole monorail to maglev? :D
23:15:52  <PublicServer> <Mazur> That second is 1/3 a day.
23:15:54  <PublicServer> <Mark> nah
23:15:58  <PublicServer> <Mark> heh :P
23:16:04  <PublicServer> <Mark> last game was mlev
23:16:19  *** dwarf has quit IRC
23:16:30  <PublicServer> <Mazur> We like to mix things up.
23:16:52  <PublicServer> <Mazur> Change is the spice of interest.
23:17:03  <PublicServer> <Mark> variety is the space of life
23:17:13  <PublicServer> <Cermix> I remember when I changed my 100+ trains connected to one network.... was insane making new maglev trains and coppying orders :D
23:17:28  <PublicServer> <Mark> we got universal depots :P
23:17:35  <PublicServer> <Mark> oh we dont actually
23:17:38  <PublicServer> <Cermix> yeah I had it too..
23:17:44  <PublicServer> <Mazur> And universal rails.
23:17:50  <PublicServer> <Mark> no need for copying anything then
23:18:24  <PublicServer> <Mark> finally got to test my 8->4
23:18:28  <PublicServer> <Mark> and it works
23:18:34  <PublicServer> <Mazur> NIce.
23:19:59  <PublicServer> <Mark> steel + livestock is monstrous
23:20:22  <PublicServer> <Mazur> That's how he rolls.
23:21:01  <PublicServer> <Mazur> Not sure he can make simple stations anymore.
23:21:11  <PublicServer> <Mark> probably not
23:22:18  <PublicServer> <Mazur> But since I never have to fix things there, that's fine by me.
23:22:44  <PublicServer> <Cermix> I dont get how can you find in this some error :D:D
23:22:58  <PublicServer> <Mazur> When trains jam.
23:23:20  <PublicServer> <Mazur> That is normally the sign of an error.
23:23:35  <PublicServer> <Mark> bbh07 could do with a complete rebuild
23:23:53  <PublicServer> <Mazur> You don't say.
23:24:47  <PublicServer> <Cermix> yeah but still.. its true that when I build some network and when something goes wrong I exactly know wher is the problem and how to fix it... its because I know how I built that track.
23:24:50  <PublicServer> <Mazur> I can provice moral support.
23:25:28  <PublicServer> <Mazur> provide, as well.
23:26:06  <PublicServer> <Mark> priority on bbh07 should be swapped over to the inbound spoke
23:26:45  <PublicServer> <Mazur> The traffic from the west _has_ the priority.
23:26:47  <PublicServer> <Mark> hardly any traffic stays on the ring
23:27:05  <PublicServer> <Mark> yea but why do those tracks split
23:27:19  <PublicServer> <Mark> they shouldnt split and have the ring join into them
23:28:01  <PublicServer> <Mark> full blow 12->6'd be nice
23:28:03  <PublicServer> <Mazur> Sound obvious.
23:28:35  <PublicServer> <Mazur> 10->4, currently.
23:28:46  <PublicServer> <Mark> 8-4
23:28:56  <PublicServer> <Mazur> yes.
23:29:15  <PublicServer> <Cermix> 6-8 :D
23:29:46  <PublicServer> <Mazur> Well, I'm not stopping you, Mark.
23:29:52  <PublicServer> <Mark> that would be no merging at all + 2 empty tracks
23:31:34  <PublicServer> <Cermix> I was trying to make access to station more effective... Using 8-sized station connected from that to 3 ways... because I used terminus and no Ro-Ro it wasnt that easy..
23:32:05  <PublicServer> <Mark> termini are way cooler :P
23:32:16  <PublicServer> <Cermix> :D
23:32:50  <PublicServer> <Cermix> I cant build anything or...?
23:33:07  <Mark> http://wiki.openttdcoop.org/images/f/f2/Psg164_OKA.png
23:33:14  <PublicServer> <Mark> sure go for it
23:34:35  <PublicServer> <Cermix> other question.. You showed me use of exit signal.. in prios.. any other use?
23:34:57  <PublicServer> <Mark> we use them in stations too
23:35:08  <PublicServer> <Mark> though there's no real point i guess, they may aswel be combo signal
23:35:10  <PublicServer> <Cermix> but you can use combo instead hm?
23:35:20  <PublicServer> <Mark> its just cleaner to use exit signals because it shows where the block ends
23:35:34  <PublicServer> <Cermix> for me is important to clearly understand function..
23:36:05  <PublicServer> <Mark> you want exit signals if theres a combo signal behind it you dont want it to read from
23:36:43  <PublicServer> <Cermix> oh.. got it.. thanks
23:37:05  <PublicServer> <Mark> JAM
23:37:12  <PublicServer> <Cermix> where? :D
23:37:15  <PublicServer> <Mark> ah stupid fucking terminus
23:37:22  <PublicServer> <Cermix> :D
23:37:47  <PublicServer> <Cermix> lool.. thats big jam :D
23:37:48  <Mazur> Mark: In a two-way RoRo station you'd need exits.
23:37:57  <PublicServer> <Mark> yes
23:38:31  <PublicServer> <Mark> jam resolving...
23:39:34  <PublicServer> <Mazur> Oh, started at GROIL GOODS PU.
23:39:44  <PublicServer> <Mark> what?
23:40:02  <PublicServer> <Mazur> The head of the jam seems to be at RGAIN+OIL PU.
23:40:08  <PublicServer> <Mazur> GRAIN+OIL
23:40:14  <PublicServer> <Cermix> Greating news:" Whole east is totally fucked :D
23:40:21  <PublicServer> <Mazur> Aka GROIL in Mazur speak.
23:40:26  <PublicServer> <Mark> jam started !here
23:40:40  <PublicServer> <Mark> train stuck in that terminus
23:40:50  <PublicServer> <Mark> changed the presignalling to pbs
23:41:04  <PublicServer> <Mazur> No wonder if people fsck with my station and get it wrong.
23:41:40  <PublicServer> <Mazur> Those half arrows at the platforms do the trick, as well.
23:41:42  <PublicServer> <Cermix> how could it started THERE?..
23:41:53  <PublicServer> <Mark> train stuck in the terminus
23:41:59  <PublicServer> <Mark> happens all the time
23:42:25  <PublicServer> <Cermix> so do ro-ro and you are fine?
23:42:35  <PublicServer> <Mark> yea or use pbs instead of presignals
23:42:51  <PublicServer> <Cermix> or :D
23:43:41  <PublicServer> <Cermix> give back pre signal again pls... would like to see it how jam starts..
23:43:59  <PublicServer> <Mark> like that
23:44:02  <PublicServer> <Cermix> thanks
23:44:16  <PublicServer> <Cermix> but how?
23:44:26  <PublicServer> <Cermix> why?
23:45:05  <PublicServer> <Mark> a train gets in the station, then a lost train runs into one of the twoways
23:45:12  <PublicServer> <Mazur> It's when a train is "lost" and wants to reverse there, the west platform opens,  the lost train gwets green licht but goes straight.
23:45:12  <PublicServer> <Mark> and its stuck
23:46:39  <PublicServer> <Mark> what youre adding more trains? :D
23:46:57  <PublicServer> <Cermix> probably 1k is not enough.. :D
23:47:28  <PublicServer> <Cermix> will come soon
23:47:31  <PublicServer> *** Cermix has left the game (leaving)
23:47:45  <PublicServer> <Mazur> Me?  No, I build a temp overflow to store the suddenly arriving in mass coal trains.
23:48:54  <Cermix> !password
23:48:54  <PublicServer> Cermix: dolled
23:49:01  <PublicServer> <Maraxus> gn
23:49:03  <PublicServer> *** Player has left the game (connection lost)
23:49:12  <PublicServer> <Mazur> BYe, Marax.
23:49:18  <PublicServer> *** Maraxus has left the game (connection lost)
23:49:21  *** Maraxus has quit IRC
23:49:58  <PublicServer> *** Player has joined spectators
23:50:11  <PublicServer> *** Player has changed his/her name to Cerminx
23:50:21  <PublicServer> *** Cerminx has changed his/her name to Cermix
23:50:42  <PublicServer> <Cermix> I am back :D
23:51:08  <PublicServer> <Mark> Mazur: dont let X see that overflow :P
23:51:30  <PublicServer> <Mazur> It'llbe gone soon, when traffic has resumed normality.
23:52:22  <PublicServer> <Mazur> See?  Nothing doing.
23:52:38  *** Sylf has joined #openttdcoop
23:52:38  *** ChanServ sets mode: +o Sylf
23:52:40  <PublicServer> <Mazur> Just a quick fix to prevent a new jam.
23:52:58  <PublicServer> <Cermix> very big disadvantage of this crazy network is when something gets wrong.. big part of this network is screwd...
23:53:25  <PublicServer> *** Sylf joined the game
23:53:33  <PublicServer> <Sylf> hi
23:53:36  <PublicServer> <Cermix> hi
23:53:46  <PublicServer> <Mazur> Well, if you want to run 2500 trains, that's normal.
23:53:50  <PublicServer> <Mazur> Hi, Sylf.
23:54:04  <PublicServer> <Mazur> Did you see what they did to me?
23:54:18  <PublicServer> <Cermix> who? where? when? :D
23:54:28  <PublicServer> <Mazur> Sylf.
23:59:56  <PublicServer> <Mazur> 7 milloin per year train running costs.

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