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00:07:19 *** dwarf has joined #openttdcoop 00:07:28 <dwarf> !password 00:07:28 <PublicServer> dwarf: pealed 00:07:39 <PublicServer> *** dwarf has left the game (connection lost) 00:07:39 <PublicServer> *** Game still paused (number of players) 00:07:54 <PublicServer> *** Game still paused (number of players) 00:07:54 <PublicServer> *** Game unpaused (number of players) 00:07:55 <PublicServer> *** dwarf joined the game 00:16:34 <PublicServer> <Mazur> lo 00:27:16 *** pugi has quit IRC 00:28:50 <PublicServer> <dwarf> later 00:28:54 <PublicServer> *** dwarf has left the game (leaving) 00:28:54 <PublicServer> *** Game paused (number of players) 00:28:59 <PublicServer> <Mazur> BYye. 00:35:35 <PublicServer> *** Mazur has left the game (leaving) 00:35:54 *** dwarf has quit IRC 00:45:49 *** Meech_Grande has joined #openttdcoop 00:46:04 <Meech_Grande> !join #openttdcoop.stable 00:46:04 <PublicServer> Meech_Grande: try /join 00:46:55 <Meech_Grande> !players 00:46:57 <PublicServer> Meech_Grande: There are currently no clients connected to the server 00:47:02 <Meech_Grande> !passwor 00:47:04 <Meech_Grande> !password 00:47:04 <PublicServer> Meech_Grande: keener 00:47:27 <PublicServer> *** Game still paused (number of players) 00:47:28 <PublicServer> *** Big Meech joined the game 00:48:44 *** Sylf has quit IRC 00:51:23 <PublicServer> *** Big Meech has joined company #1 00:51:28 <PublicServer> *** Big Meech has left the game (leaving) 00:57:06 <PublicServer> *** Game still paused (number of players) 00:57:09 <PublicServer> *** Mazur joined the game 00:58:14 <Meech_Grande> !password 00:58:14 <PublicServer> Meech_Grande: keener 00:58:38 <Meech_Grande> basically wanted to see how traffic was flowing mostly 00:58:44 <PublicServer> *** Game still paused (number of players) 00:58:47 <PublicServer> *** Big Meech joined the game 00:58:48 <PublicServer> *** Big Meech has joined company #1 00:58:49 <PublicServer> *** Game unpaused (number of players) 00:59:01 <PublicServer> <Big Meech> and hello 00:59:03 <PublicServer> <Mazur> Well, at the moemnt, it is. 00:59:04 <PublicServer> <Mazur> lo 00:59:15 <PublicServer> <Mazur> Flowing, that is. 00:59:21 <PublicServer> <Big Meech> i usually do more looking than building sadly 00:59:37 <PublicServer> <Mazur> Building will come. 01:00:21 <PublicServer> <Mazur> I watched mstly in my first game, then I read the Wiki, while building primaries in my second game, and so on and so on. 01:00:31 <PublicServer> <Big Meech> yep 01:01:05 <PublicServer> <Mazur> Learned overflows in my third, I think, graduated to hubs in 4 or 5. 01:01:23 <PublicServer> <Big Meech> thing is, i should know hwo to do all that shit by now 01:01:33 <PublicServer> <Big Meech> so either im lazy, or i dotn get it xD 01:01:47 <PublicServer> <Mazur> The scale here is a little daunting. 01:04:20 <PublicServer> <Mazur> You gotta love how ring 4 has 4 lanes, while ring 1 stillis mostly 2. 01:05:26 <PublicServer> <Big Meech> well if someone hadnt funded al lthat oil, ring 4 might have less rail 01:05:42 <PublicServer> <Big Meech> ;) 01:06:32 <PublicServer> <Mazur> OIl doesn't go near ring 4. 01:06:50 <PublicServer> <Big Meech> then i dont know what im looking at then 01:07:01 *** Hazzard has quit IRC 01:07:17 <PublicServer> <Mazur> Look at hte network plan, the numbers are there. 01:07:51 <PublicServer> <Mazur> 4 is Wood/Coal. 01:07:57 <PublicServer> <Big Meech> ok 01:08:11 <PublicServer> <Mazur> 1 is oil & grain, I think. 01:08:46 <PublicServer> <Mazur> 2 is steel & LS, 3 is town and iron ore. 01:10:13 <PublicServer> <Mazur> You realise you could build a valuables primary at any bank and drop it at TOWN, of course. 01:10:44 <PublicServer> <Big Meech> lol, should I ? 01:10:54 <PublicServer> <Mazur> If you like 01:11:40 <PublicServer> <Big Meech> i was admiring the dutch and canadaian stations earlier 01:12:26 <PublicServer> <Mazur> Yes, they are nice, but we mostly actually build the industrial things, unless we play a pax game. 01:12:52 <PublicServer> <Big Meech> yep, never seen them before in game 01:13:27 <PublicServer> <Mazur> Just a matter of NewGRFs. 01:14:21 <PublicServer> <Mazur> Ooer, and near a connected mine, too, must be a sign. 01:17:41 <PublicServer> <Mazur> Yesterday I had a funny: I saw one of my trains passing by its SLH as if it was absent. 01:17:59 <PublicServer> <Big Meech> drunk operators 01:17:59 <PublicServer> <Mazur> Took me 2 minutes before I saw hte erversed signal. 01:18:29 <PublicServer> <Mazur> Just after hte tunnel by the SLH 06 injector. 01:19:08 <PublicServer> <Mazur> But it's really strange to follow a train and see it go right by hte split, competely ignoring it. 01:19:30 <PublicServer> <Big Meech> I was operating it 01:20:04 <PublicServer> <Mazur> So how did you know hte split was useless because of the reversed signal? 01:20:30 <PublicServer> <Big Meech> =P 01:20:40 <PublicServer> <Mazur> Got ya there. 01:22:02 <PublicServer> <Mazur> Amazing, my hub is essentially still what I build, only a third line from ring 2 to ring 1 added. 01:22:26 <PublicServer> <Mazur> And that without rebuilding abny existing bits. 01:24:00 <PublicServer> <Mazur> Except mfb apparently fixed some signals. 01:24:20 <PublicServer> <Mazur> But lets say that was only on the new line. 01:24:30 <PublicServer> <Mazur> ha! I am inwincible! 01:24:52 <PublicServer> <Big Meech> lol 01:26:03 <PublicServer> *** Big Meech has left the game (general timeout) 01:26:03 <PublicServer> *** Big Meech has left the game (connection lost) 01:26:04 <PublicServer> *** Game paused (number of players) 01:26:25 <Meech_Grande> !password 01:26:25 <PublicServer> Meech_Grande: defies 01:26:43 *** Razaekel is now known as Guest857 01:26:43 *** Razaekal has joined #openttdcoop 01:26:43 *** Razaekal is now known as Razaekel 01:26:45 <PublicServer> *** Game still paused (number of players) 01:26:46 <PublicServer> *** Big Meech joined the game 01:26:58 <PublicServer> *** Big Meech has joined company #1 01:26:58 <PublicServer> *** Game unpaused (number of players) 01:27:38 <PublicServer> <Mazur> Hm, trying to figure !this. 01:28:32 <PublicServer> <Big Meech> i can say i didnt build that 01:29:18 <PublicServer> <Mazur> I think I know: It stops a following train when trains approach the join from both sides. 01:29:56 <PublicServer> <Big Meech> theres a signal gap 01:30:11 <PublicServer> <Mazur> Where? 01:30:46 <PublicServer> *** Big Meech has left the game (connection lost) 01:30:46 <PublicServer> *** Game paused (number of players) 01:30:50 <PublicServer> <Mazur> Yes. 01:31:07 <PublicServer> <Mazur> Must be intentional. 01:32:10 *** Guest857 has quit IRC 01:33:48 *** Big_Meech has joined #openttdcoop 01:34:16 <Big_Meech> lol, funny, that has never happened to me before on linux 01:34:41 <Big_Meech> !password 01:34:41 <PublicServer> Big_Meech: gleams 01:35:20 <PublicServer> *** Game still paused (number of players) 01:35:22 <PublicServer> *** Big Meech joined the game 01:35:24 <PublicServer> <Mazur> Oh, an easy Iron Ore mine. 01:35:58 <PublicServer> <Mazur> At !here 01:36:00 <PublicServer> *** Big Meech has joined company #1 01:36:00 <PublicServer> *** Game unpaused (number of players) 01:36:21 <PublicServer> <Big Meech> did you see the gap? 01:36:48 <PublicServer> <Mazur> Yes, I suppose it's inentional for some reason. 01:37:21 <PublicServer> <Big Meech> not sure 01:38:31 *** Meech_Grande has quit IRC 01:41:48 <PublicServer> <Mazur> Found and added an easy Iron Ore mine. 01:42:09 <PublicServer> <Big Meech> yep 01:42:16 <PublicServer> <Big Meech> im too lazy to do stuff atm 01:45:18 <PublicServer> <Big Meech> trying to figure out why my box here went nuts on me few mins ago xD 01:45:42 <PublicServer> <Mazur> That's always fun. 01:46:00 <PublicServer> <Mazur> Especially just after a pakcage update run. 01:46:07 <PublicServer> <Big Meech> nah, that wasnt running 01:46:25 <PublicServer> <Big Meech> i was playing a playlist on vlc, then song ended, screen went to text only, logged me out of ubuntu 01:46:35 <PublicServer> <Big Meech> login screen came back on 01:46:37 <PublicServer> <Big Meech> logged in 01:46:43 <PublicServer> <Big Meech> said wtf to myself xD 01:46:57 <PublicServer> <Big Meech> but I digress 01:47:00 <PublicServer> <Mazur> X server crash. 01:47:08 <PublicServer> <Big Meech> good times 01:47:22 <PublicServer> <Big Meech> but anyhoo, if you need to go, pelase do, ill be gone for a bit 01:47:24 <PublicServer> <Big Meech> bb 01:47:34 <PublicServer> <Mazur> Okies. 01:50:44 <PublicServer> <Big Meech> i lied 01:50:50 <PublicServer> <Big Meech> back for 10 more mins or so 01:51:00 <PublicServer> <Mazur> 's Ok, I've been known to lie on occasion. 01:51:07 <PublicServer> <Big Meech> =O 01:51:37 <PublicServer> <Mazur> Dwarf weill be here in an hour or so. 01:52:33 <PublicServer> <Mazur> If he keeps to hte pattern. 02:00:01 <PublicServer> <Big Meech> kk bb 02:00:08 <PublicServer> <Mazur> ~\o 02:13:08 <PublicServer> <Mazur> Hm, MSH 2b might need a third. 02:16:48 <PublicServer> <Mazur> Found a second set of unmoving trains: The trainyard. 02:25:56 <PublicServer> <Mazur> Ok, I'm off. See you! 02:26:46 <PublicServer> *** Mazur has left the game (leaving) 02:26:46 <PublicServer> *** Game paused (number of players) 03:22:21 *** Zeknurn has quit IRC 03:25:47 *** Absolutis has joined #openttdcoop 03:34:19 *** dwarf has joined #openttdcoop 03:34:26 *** KByte has joined #openttdcoop 03:34:37 <dwarf> !playercount 03:34:37 <PublicServer> dwarf: Number of players: 2 (0 spectators) 03:34:46 <dwarf> !password 03:34:46 <PublicServer> dwarf: groove 03:34:53 <Absolutis> !playercount 03:34:53 <PublicServer> Absolutis: Number of players: 1 (0 spectators) 03:35:08 <PublicServer> *** Game still paused (number of players) 03:35:08 <PublicServer> *** Game unpaused (number of players) 03:35:10 <PublicServer> *** dwarf joined the game 03:36:44 *** Steven has joined #openttdcoop 03:37:09 <Steven> !password 03:37:09 <PublicServer> Steven: groove 03:37:15 <PublicServer> *** Steven has left the game (connection lost) 03:37:17 <PublicServer> <Big Meech> hi dwarf 03:37:40 <PublicServer> *** Steven has left the game (connection lost) 03:39:03 <PublicServer> *** Steven joined the game 03:39:07 <PublicServer> <Big Meech> hi steven 03:39:12 <PublicServer> <Steven> hi meech 03:48:27 <PublicServer> <Big Meech> how are you two ? 03:48:40 <PublicServer> <dwarf> working on SLH7 03:48:55 <PublicServer> <Big Meech> steven, is that the same steven from welcome server? 03:48:57 <PublicServer> <dwarf> Had a plan, but it doesn't wor as I expected 03:49:07 <PublicServer> <Steven> yes 03:49:13 <PublicServer> <Big Meech> aah, ok =D 03:49:15 <PublicServer> <Big Meech> and ok =D 03:50:51 <PublicServer> *** dwarf has left the game (general timeout) 03:50:51 <PublicServer> *** dwarf has left the game (connection lost) 03:51:10 <dwarf> !password 03:51:11 <PublicServer> dwarf: wrench 03:51:25 <PublicServer> *** dwarf joined the game 03:51:37 <PublicServer> <Big Meech> wb 03:56:56 *** KByte has quit IRC 03:59:59 <PublicServer> *** Steven has left the game (connection lost) 04:05:44 *** Steven has quit IRC 04:06:27 <PublicServer> *** Big Meech has left the game (general timeout) 04:06:27 <PublicServer> *** Big Meech has left the game (connection lost) 04:06:29 <PublicServer> *** Game paused (number of players) 04:06:41 <Big_Meech> !password 04:06:41 <PublicServer> Big_Meech: wolves 04:06:47 <dwarf> anyways, I was just done 04:06:55 <dwarf> are you doing something? 04:06:59 <PublicServer> *** Game still paused (number of players) 04:07:00 <PublicServer> *** Big Meech joined the game 04:07:02 <PublicServer> *** Big Meech has joined company #1 04:07:04 <PublicServer> *** Game unpaused (number of players) 04:09:59 <PublicServer> *** Big Meech has left the game (general timeout) 04:09:59 <PublicServer> *** Big Meech has left the game (connection lost) 04:10:01 <PublicServer> *** Game paused (number of players) 04:10:26 <PublicServer> *** Game still paused (number of players) 04:10:27 <PublicServer> *** Big Meech joined the game 04:10:32 <PublicServer> *** Big Meech has joined company #1 04:10:32 <PublicServer> *** Game unpaused (number of players) 04:12:48 <PublicServer> <Big Meech> sorry abt the disconnects 04:23:55 <PublicServer> *** Big Meech has left the game (general timeout) 04:23:55 <PublicServer> *** Big Meech has left the game (connection lost) 04:23:55 <PublicServer> *** Game paused (number of players) 04:24:07 <Big_Meech> !password 04:24:07 <PublicServer> Big_Meech: balled 04:24:09 <dwarf> I'll go now 04:24:20 <Big_Meech> oh ok 04:24:22 <Big_Meech> you done? 04:24:27 <PublicServer> *** Game still paused (number of players) 04:24:28 <dwarf> yes 04:24:28 <PublicServer> *** Big Meech joined the game 04:24:31 <Big_Meech> alright 04:24:37 <PublicServer> *** Big Meech has left the game (leaving) 04:24:39 <dwarf> do you want to finish sg? 04:24:42 <dwarf> ok 04:24:44 <Big_Meech> nah 04:24:50 <dwarf> cu 04:24:52 <Big_Meech> connection is terrible 04:24:55 <Big_Meech> seeya 04:26:29 <PublicServer> *** dwarf has left the game (leaving) 04:32:54 *** dwarf has quit IRC 04:54:22 *** elecRules has joined #openttdcoop 04:54:35 <elecRules> !dl lin32 04:54:35 <PublicServer> elecRules: unknown option "lin32" 04:54:38 <elecRules> !dl 04:54:38 <PublicServer> elecRules: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 04:54:38 <PublicServer> elecRules: http://www.openttd.org/en/download-trunk/r24119 04:54:42 <elecRules> !dl lin 04:54:42 <PublicServer> elecRules: http://binaries.openttd.org/nightlies/trunk/r24119/openttd-trunk-r24119-linux-generic-i686.tar.xz 04:56:15 <PublicServer> *** elecRules liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00004422.png) 05:26:27 *** fonsinchen has joined #openttdcoop 05:43:52 *** Zeknurn has joined #openttdcoop 06:52:38 *** Absolutis has quit IRC 07:06:03 *** Hazzard has joined #openttdcoop 07:06:26 <Hazzard> Hello 07:19:26 *** fonsinchen has quit IRC 07:21:12 *** roboboy has joined #openttdcoop 07:45:20 *** sla_ro|master has joined #openttdcoop 07:49:17 *** roboboy has quit IRC 07:50:49 *** dwarf has joined #openttdcoop 07:50:50 <dwarf> !playercount 07:50:50 <PublicServer> dwarf: Number of players: 0 (0 spectators) 07:58:51 *** dwarf has quit IRC 08:27:06 *** dwarf has joined #openttdcoop 08:27:07 <dwarf> !playercount 08:27:07 <PublicServer> dwarf: Number of players: 0 (0 spectators) 08:27:15 <dwarf> anyone want to play? 08:28:31 *** pugi has joined #openttdcoop 08:28:37 <dwarf> hi 08:47:00 <Hazzard> Hello 08:47:04 <Hazzard> !info 08:47:04 <PublicServer> Hazzard: #:1(Orange) Company Name: 'Bloggs & Co.' Year Founded: 2100 Money: 7108546457 Loan: 0 Value: 7113020204 (T:1201, R:0, P:0, S:0) unprotected 08:47:22 <Hazzard> Too many trains for me 08:53:12 *** Firartix has joined #openttdcoop 09:29:44 *** dwarf has quit IRC 10:02:51 *** TWerkhoven[l] has joined #openttdcoop 11:09:07 <Hazzard> !ping 11:09:07 <PublicServer> Hazzard: pong 11:20:59 <PublicServer> *** Game still paused (number of players) 11:21:02 <PublicServer> *** Mazur joined the game 12:02:58 <Big_Meech> hi 12:03:01 <Big_Meech> !players 12:03:03 <PublicServer> Big_Meech: Client 1409 (Orange) is Mazur, in company 1 (Bloggs & Co.) 12:03:17 <Mazur> Dat's me. 12:03:21 <Mazur> Lo 12:03:30 <Big_Meech> !password 12:03:30 <PublicServer> Big_Meech: sultry 12:03:52 <PublicServer> *** Game still paused (number of players) 12:03:53 <PublicServer> *** Big Meech joined the game 12:03:58 <PublicServer> *** Big Meech has joined company #1 12:03:58 <PublicServer> *** Game unpaused (number of players) 12:04:04 <PublicServer> <Big Meech> ;) 12:09:54 <PublicServer> <Big Meech> in the welcome server, theres a town called ma-me-o-beach 12:10:12 <PublicServer> <Mazur> It's an existing place somwhere. 12:10:20 <PublicServer> <Big Meech> i should live there 12:10:29 <V453000> should there be a town called "meech is a bitch" next game? 12:10:44 <PublicServer> <Big Meech> please 12:10:50 <PublicServer> <Big Meech> we will put HQ there 12:11:53 <Rhamphoryncus> Ahh, pidgeon lake. That's why I recognized the name 12:12:37 <PublicServer> <Big Meech> I like it when they put pigeon lake in a desert 12:12:46 <hylje> pigeons 12:13:40 <Mazur> http://www.youtube.com/watch?v=QNA9rQcMq00 12:13:41 <Webster> Title: Tom Lehrer - Poisoning Pigeons in the Park - with intro - YouTube (at www.youtube.com) 12:13:49 <PublicServer> <Big Meech> 77777 rail peices xD 12:13:57 <Hazzard> Wow 12:14:04 <PublicServer> <Big Meech> oops, you build 2 more =P 12:15:00 <Rhamphoryncus> Still weird hearing names I'm familiar with 12:15:32 <PublicServer> <Big Meech> how about, Head-smashed-in bufflo jump ? 12:15:42 *** Maraxus has joined #openttdcoop 12:16:33 <Hazzard> Dammit 12:16:42 <Hazzard> Why is the name Tom Lehrer familiar 12:17:18 <PublicServer> <Mazur> Did you take Maths from him? 12:17:53 <Hazzard> huh 12:19:03 <Hazzard> god 12:19:12 <Hazzard> I can't figure it out 12:19:25 <Hazzard> I won't be able to sleep tonight 12:19:28 <PublicServer> <Mazur> That was hte week that was? 12:21:46 *** Rhamphoryncus has quit IRC 12:24:50 *** roboboy has joined #openttdcoop 12:27:21 <Hazzard> ah 12:27:24 <Hazzard> I know 12:27:37 <Hazzard> freaking pbs news 12:32:28 <PublicServer> *** Big Meech has left the game (general timeout) 12:32:28 <PublicServer> *** Big Meech has left the game (connection lost) 12:32:28 <PublicServer> *** Game paused (number of players) 12:33:32 <Mazur> !unpause 12:33:32 <PublicServer> *** Mazur has unpaused the server. (Use !auto to set it back.) 12:33:32 <PublicServer> *** Game unpaused (number of players) 12:33:37 <Big_Meech> !password 12:33:37 <PublicServer> Big_Meech: joyful 12:33:58 <PublicServer> *** Big Meech joined the game 12:34:05 <PublicServer> *** Big Meech has joined company #1 12:36:21 *** Vinnie_nl has joined #openttdcoop 12:36:38 <Vinnie_nl> !dl 0sx 12:36:38 <PublicServer> Vinnie_nl: unknown option "0sx" 12:36:42 <Vinnie_nl> !dl osx 12:36:42 <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r24119/openttd-trunk-r24119-macosx-universal.zip 12:37:12 <Vinnie_nl> !password 12:37:13 <PublicServer> Vinnie_nl: joyful 12:37:38 <PublicServer> *** Vinnie joined the game 12:37:41 <PublicServer> <Mazur> Vin. 12:37:43 <PublicServer> <Mazur> LTNS. 12:37:43 <PublicServer> <Vinnie> hey 12:39:26 <PublicServer> *** Vinnie has left the game (leaving) 12:39:32 <Vinnie_nl> cya 12:39:39 *** Vinnie_nl has quit IRC 12:39:48 <PublicServer> <Mazur> Bye. 12:45:00 <PublicServer> *** Big Meech has left the game (general timeout) 12:45:00 <PublicServer> *** Big Meech has left the game (connection lost) 12:45:17 <Mazur> !auto 12:45:17 <PublicServer> *** Mazur has enabled autopause mode. 12:45:17 <PublicServer> *** Game paused (number of players) 12:55:53 <PublicServer> <Mazur> Look. I builded a piece of third line. 12:56:07 <PublicServer> <Mazur> Yes, yes, all on my own. 12:57:55 <Mark> !password 12:57:55 <PublicServer> Mark: joyful 12:58:09 <PublicServer> *** Game still paused (number of players) 12:58:09 <PublicServer> *** Game unpaused (number of players) 12:58:09 <PublicServer> *** Mark joined the game 12:59:03 <PublicServer> *** Mark has left the game (general timeout) 12:59:03 <PublicServer> *** Mark has left the game (connection lost) 12:59:03 <PublicServer> *** Game paused (number of players) 12:59:44 *** roboboy has quit IRC 13:12:17 *** Kul has joined #openttdcoop 13:16:41 <Hazzard> !ping 13:16:41 <PublicServer> Hazzard: pong 13:24:41 *** Hazzard has quit IRC 13:44:33 *** Kul has quit IRC 13:51:28 *** Hazzard has joined #openttdcoop 14:06:28 *** TWerkhoven has joined #openttdcoop 14:23:19 <Hazzard> !ping 14:23:19 <PublicServer> Hazzard: pong 14:24:44 <Mazur> Nobody here but us chickens. 14:28:17 <planetmaker> creeek! creeek! ;-) 14:31:41 <Mazur> And one cricket, but that won't be long, chickens eat crickets. 14:44:59 <Hazzard> !ping 14:44:59 <PublicServer> Hazzard: pong 14:46:34 *** Jupix2 has joined #openttdcoop 14:50:11 *** Jupix has quit IRC 14:55:48 *** Hazzard has quit IRC 15:12:51 *** TWerkhoven has quit IRC 15:22:02 *** Kul has joined #openttdcoop 16:04:09 *** Progman has joined #openttdcoop 16:25:15 <PublicServer> *** Game still paused (number of players) 16:25:15 <PublicServer> *** Game unpaused (number of players) 16:25:15 <PublicServer> *** mfb joined the game 16:27:59 *** ODM has joined #openttdcoop 16:27:59 *** ChanServ sets mode: +o ODM 16:30:57 *** mfb- has joined #openttdcoop 16:30:58 *** ChanServ sets mode: +o mfb- 16:31:01 <mfb-> hi 16:42:12 <PublicServer> <Mazur> lo 16:43:54 <PublicServer> <Mazur> I added a third from SLH 14 to BBH 04 to allow SLH 14 to release any trais at all, but a bit before that will need a third, too. 16:43:54 <PublicServer> <mfb> MSH04 jams 16:44:48 <PublicServer> <mfb> well yeah... 16:44:50 <PublicServer> <mfb> we have 3 input lines :D 16:45:08 <PublicServer> <Mazur> Or 6, if you like. 16:45:15 <PublicServer> <Mazur> 7 16:45:18 <PublicServer> <mfb> 3 from MSH02a 16:45:36 <PublicServer> <mfb> I think we should change MSH02b 16:45:46 <PublicServer> <mfb> let 3 lines from the station pass 16:45:52 <PublicServer> <mfb> and merge the other two into it 16:45:55 <PublicServer> <Mazur> Ah, you switched to my "issue". 16:46:29 <PublicServer> <Mazur> That seems the right way. 16:46:56 <PublicServer> <Mazur> Means SLH14 will have to be rediseigned, too. 16:47:14 <PublicServer> <Mazur> In 'adding' te third I just moved the join, really. 16:48:04 <PublicServer> <mfb> hmm 16:48:34 <PublicServer> <Mazur> I'll remove the old prios. 16:48:46 <PublicServer> <mfb> maybe we need them? 16:49:16 <PublicServer> <Mazur> Then we build new ones to measure. 16:49:42 <PublicServer> <mfb> fine, there is the exit 16:54:09 <PublicServer> <Mazur> hat would give room for a proper prio. 16:54:23 <PublicServer> <mfb> you don't like my prio? :( 16:54:34 <PublicServer> <Mazur> Seems a bit short. 16:54:54 <PublicServer> <mfb> I don't think this is a problem 16:55:04 <PublicServer> <Mazur> And it _is_ cute. 16:55:14 <PublicServer> <mfb> your 3->2 jams 16:59:50 <PublicServer> <mfb> better balancing might be sufficient there 17:00:33 <PublicServer> <Mazur> Any balancing, you mean. Forget about "better". 17:00:39 <PublicServer> <mfb> :D 17:02:41 <PublicServer> *** mfb has left the game (general timeout) 17:02:42 <PublicServer> *** mfb has left the game (connection lost) 17:02:43 <PublicServer> *** Game paused (number of players) 17:02:51 <mfb-> !password 17:02:51 <PublicServer> mfb-: quorum 17:03:02 <PublicServer> *** Game still paused (number of players) 17:03:02 <PublicServer> *** Game unpaused (number of players) 17:03:04 <PublicServer> *** mfb joined the game 17:03:17 <PublicServer> <mfb> oh 17:03:23 <PublicServer> <mfb> the game is unpaused 17:03:30 <PublicServer> <mfb> full jam :D 17:06:06 <PublicServer> <mfb> circular jam :D 17:06:20 <PublicServer> <Mazur> Yes, I made a right mess out of things. 17:07:38 <PublicServer> <Mazur> I started on the balancer, stopped two lanes, deleted a section for it, then realised I had to remember the three splits as well. 17:08:29 <PublicServer> <Mazur> Thne I rebuild quickly what I could, but now miss several connections. 17:10:47 <PublicServer> <mfb> indeed 17:11:00 *** Chris_Booth has joined #openttdcoop 17:12:17 <PublicServer> <mfb> trains incoming 17:16:19 <PublicServer> <mfb> middle -> south is missing 17:16:25 <PublicServer> <Mazur> Yes. 17:18:54 <PublicServer> <mfb> ring jam-a-lot 17:18:56 <Maraxus> !password 17:18:56 <PublicServer> Maraxus: mantel 17:19:09 <PublicServer> *** Maraxus joined the game 17:19:28 <PublicServer> <Maraxus> hi 17:19:43 <PublicServer> <Mazur> Damn, not there yet, of course. 17:20:19 <Chris_Booth> why not Mazur? 17:23:59 <PublicServer> <mfb> jam :D 17:26:27 <PublicServer> <Mazur> Gotta go. 17:26:48 <PublicServer> <Mazur> Later. 17:26:48 <PublicServer> <mfb> cu 17:26:48 <PublicServer> *** Mazur has joined spectators 17:34:21 <PublicServer> <mfb> looks like town drop needs an expansion soon 17:35:00 <PublicServer> <mfb> probably as 4th line in 17:35:14 <PublicServer> <Maraxus> probably 17:35:18 <PublicServer> <mfb> which is something V should do ;) 17:36:17 <PublicServer> <Maraxus> so anything else need expansion? 17:38:51 <PublicServer> <mfb> well.. 17:38:53 <PublicServer> <mfb> BBH05 maybe 17:39:21 <PublicServer> <mfb> ring 4 might need a 5th line 17:39:40 <PublicServer> <mfb> BBH04 could get some proper connections 17:40:14 <PublicServer> <mfb> ring 03 could be prepared for a 5th 17:44:33 <PublicServer> <Maraxus> doing some prep work at ring 03 17:45:27 <PublicServer> <mfb> oh, and see the signs at SLH16 17:46:06 <PublicServer> <Maraxus> the one about twoways? 17:46:16 <PublicServer> <mfb> no signal after the bridge 17:48:14 <PublicServer> <mfb> here is a second bridge for that 17:48:39 <PublicServer> <Maraxus> :) 17:50:05 <PublicServer> *** Mazur has joined company #1 17:50:13 <PublicServer> *** Mazur has joined spectators 18:05:46 *** Chris_Booth has quit IRC 18:06:08 *** Chris_Booth has joined #openttdcoop 18:14:02 *** Chris_Booth has quit IRC 18:15:40 <PublicServer> <mfb> one line W->S in BBH07 jams 18:17:02 <PublicServer> <mfb> better 18:53:28 *** fonsinchen has joined #openttdcoop 18:56:47 <PublicServer> <Mazur> Who cleaned up my mess? 18:57:14 <PublicServer> <Mazur> I make a nice mess, I come back to clean it up, did one of you do it already!! 18:57:20 <PublicServer> *** Mazur has joined company #1 18:57:56 <PublicServer> <Maraxus> I unmessed it a bit - if you want you can help unmess the other part of the hubs 18:57:59 <PublicServer> <Maraxus> hub 18:58:20 *** Ryton has joined #openttdcoop 18:58:24 <Ryton> !password 18:58:24 <PublicServer> Ryton: haunts 18:58:41 <PublicServer> <Mazur> That would be nice, because I did nothing there to start with. 18:58:47 <PublicServer> <Mazur> And thanks for so far. 18:59:05 <PublicServer> <Maraxus> np 18:59:10 <PublicServer> *** Ryton joined the game 18:59:18 <PublicServer> <Mazur> lo, Ryton. 18:59:21 <PublicServer> <Ryton> hi, wat's up? :-) 18:59:27 <PublicServer> <Ryton> where is the action? :-) 18:59:41 <PublicServer> <Mazur> SLH 14, I think. 18:59:59 <PublicServer> <Mazur> Or 15. 19:01:05 <PublicServer> <Ryton> who is checking the tidam Wrath? 19:01:16 <PublicServer> <Ryton> tidal* 19:01:31 <PublicServer> <Ryton> a join with strange prio construction... 19:01:53 <PublicServer> <Mazur> Where? 19:01:59 <PublicServer> <Ryton> at !gap 19:02:31 <PublicServer> <Mazur> Oh, I looked a it yesterday, and swarf found that gap. 19:02:49 <PublicServer> <Mazur> I only tried to figure what it was for. 19:03:05 <PublicServer> <Ryton> yeah me to. failsafe prio or somethinglike that? ;-) 19:03:27 <PublicServer> <Mazur> No, a kind of gap maker. 19:03:33 <PublicServer> <Ryton> or joiner with accelleration area 19:04:10 <PublicServer> <Mazur> If trains come in from bot sides, another train behind one of them ets stopped. 19:04:16 <PublicServer> <Ryton> ah 19:04:23 <PublicServer> <Ryton> but what is the advantage to have a gap? 19:04:38 <PublicServer> <Mazur> Allowing joins on full lines? 19:05:01 <PublicServer> <Mazur> Goes against the Coop principle of the ML must not stop at any time. 19:05:35 <PublicServer> <Ryton> I recentlyread an interesting article at t he openTTD forums 19:05:41 <PublicServer> <Ryton> about different speed trains on shared mainline 19:05:44 <PublicServer> <Ryton> with overtaking area 19:06:03 <PublicServer> <Ryton> or with timetabled speeds (such as a few games ago) 19:06:21 <mfb-> <Mazur> Goes against the Coop principle of the ML must not stop at any time. <- except in hubs or similar constructions 19:06:33 <V453000> forums are 99,9% people who hate to build reasonably. They do "realism". 19:06:49 <PublicServer> <mfb> build two !gap, get them in sync, and you have a compressor 19:06:57 <PublicServer> <Ryton> true V, but ... there might be some interesting solutions 19:07:07 <PublicServer> <Ryton> when efficient money making matters 19:07:29 <PublicServer> <Ryton> e.g. try to make a good profit with xxx tiles of infrastructure 19:07:33 <PublicServer> <Ryton> and only limited amount of trains 19:08:00 <PublicServer> <Ryton> ah, mfb, now it starts to make sense 19:08:16 <V453000> no, not even when money making matters 19:08:45 <PublicServer> <Ryton> it is a thin line: when money making matters & infrastructure (or space) is limited 19:09:14 <V453000> you would have to build on 64x64 with water on high 19:09:49 <V453000> doesnt matter ... I just wouldnt take forums as a valid source of knowledge 19:10:29 <PublicServer> <Ryton> forum = generation of ideas & idle chatter ;-) . like irc actually :p 19:11:58 <V453000> in theory perhaps :D 19:12:10 <V453000> I just feel like there are a few basic questions repeating every once in a while 19:12:17 *** Zeknurn has quit IRC 19:12:37 <V453000> 1. noob needs help with signals, help!. 2. building a station ... PBS wtf. 3. trains with different speeds. 4. some stupid problem with settings 19:12:59 *** Zeknurn has joined #openttdcoop 19:13:04 <PublicServer> <Ryton> there are (old) exeptions :-) 19:13:15 <V453000> lol 19:13:36 <PublicServer> <Ryton> ever read the signal patch (configurable signals) topic? 19:14:08 <V453000> no I dont read everything there 19:14:24 <V453000> but I played with it ... the idea sounds nice but playing with it is really bad 19:14:40 <V453000> you suddenly cant see which signal is linked with which, you have to click on them and read it 19:14:49 <V453000> I prefer making it all by tracks 19:15:23 <PublicServer> <mfb> btw... did you consider upgrading town drop? :) 19:15:54 <PublicServer> <Ryton> it can reduce a huge logic gate to one tile. now THAT is efficient :-p 19:16:08 <V453000> yes but it is a fucking pain to make such logic Ryton :) 19:16:11 <V453000> !password 19:16:11 <PublicServer> V453000: peered 19:16:23 <PublicServer> *** V453000 joined the game 19:16:34 <PublicServer> <V453000> :o 19:16:40 <PublicServer> <Mazur> lo 19:16:46 <PublicServer> <Ryton> could be ;-) but so is understanding your spaghetti train logic lines ;-) :-p 19:16:49 <mfb-> well, I don't think a NOT signal is more complicated than a NOT train gate 19:17:07 <mfb-> not to mention things like the adder I built some PSGs ago 19:17:11 <PublicServer> <V453000> complicated, no. But after you build a few things you totally dont see what is what 19:17:55 <PublicServer> <Ryton> true, probably not ideal for coop (w/o good documentation) 19:18:00 <PublicServer> <V453000> hm lets just add a 2-line balanced station 19:18:07 <PublicServer> <V453000> it isnt about documentation 19:18:17 <PublicServer> <V453000> I just hate that i dont see how it works when I look at it from the normal view 19:18:23 <PublicServer> <V453000> opening window of every signal is ... 19:18:30 <PublicServer> <V453000> and then you have to know which signal it links to 19:18:36 <PublicServer> <Ryton> well, V, so 19:18:36 <PublicServer> <V453000> which you totally dont see either 19:19:45 <PublicServer> <Ryton> neither do other starting players understand it from firs siight :-) that mmakes a challenge, not a drawback imho :-) 19:19:56 <PublicServer> <Ryton> srry for typos 19:20:10 <PublicServer> <V453000> huge drawback for me tbh 19:20:20 <PublicServer> <V453000> I dont think you actually can understand it 19:20:20 <PublicServer> <Ryton> ok :-) 19:20:34 <PublicServer> <V453000> when you read the code of the signal, it links to "some" other signals 19:20:42 <PublicServer> <V453000> but you dont know which are the "some" other signals 19:20:50 <PublicServer> <V453000> signals dont have names 19:20:52 <PublicServer> <Ryton> if it works => you can read & use it yourself :p 19:21:38 <PublicServer> <V453000> ? 19:21:52 <PublicServer> <Ryton> name them like SLH or bbh? 19:21:59 <PublicServer> <V453000> well that is nice 19:22:05 <PublicServer> <V453000> but you cant read that in the code 19:22:15 <PublicServer> <V453000> and naming every signal somehow is a bit ... 19:22:29 <PublicServer> <Ryton> only the special ones :-) 19:22:43 <PublicServer> <V453000> still, I just hate the invisibility of everything 19:22:45 <PublicServer> <Ryton> should be used only on special occasions imho 19:23:19 <PublicServer> <Ryton> I'll ask for a new feature? (linksin code) ;-) 19:23:25 <PublicServer> <Ryton> links in* 19:24:11 <PublicServer> <Ryton> no stress, I just liked it :-). I'll try it out some day in SP :-) 19:24:25 <PublicServer> <V453000> it is nice on the paper 19:24:29 *** dwarf has joined #openttdcoop 19:24:31 <PublicServer> <V453000> playing is ass 19:29:37 <dwarf> !playercount 19:29:37 <PublicServer> dwarf: Number of players: 5 (0 spectators) 19:29:42 <dwarf> !password 19:29:42 <PublicServer> dwarf: sprint 19:30:09 <PublicServer> *** dwarf has left the game (connection lost) 19:30:27 <PublicServer> *** dwarf joined the game 19:30:30 <PublicServer> <dwarf> hi 19:30:44 <PublicServer> <Maraxus> hi 19:30:46 <PublicServer> <Mazur> Warf. 19:31:20 *** Kul has quit IRC 19:31:35 *** Kul has joined #openttdcoop 19:33:29 <PublicServer> <Ryton> some SHL's are really under-used. like SLH15: 13 trains for a whole LLL-RRR SLH :-) 19:34:56 <PublicServer> <V453000> the exit will need 5th eh 19:36:20 *** Rhamphoryncus has joined #openttdcoop 19:36:30 <PublicServer> <V453000> that will need a rebuild 19:36:44 <PublicServer> <mfb> :D 19:37:06 <PublicServer> <Ryton> Nuke it? :P 19:37:12 <PublicServer> <V453000> not yet 19:37:22 <PublicServer> <Ryton> or can it be done phased? 19:37:24 <PublicServer> <Mazur> I think this is where my head explodes. 19:37:31 <PublicServer> <mfb> I think this is exit-related 19:37:45 <PublicServer> <V453000> just dont destroy anything 19:38:07 <PublicServer> <Ryton> I wont :-)- I'm only a pyromane irl - :p 19:38:29 <PublicServer> <Mazur> No? NO nuking of all hte exit lines with trains still everywhere on it? 19:41:35 <PublicServer> <Ryton> found (small signal gap (length 2à in SHLH13) 19:42:06 <PublicServer> <Ryton> but probalby to small to cause the harmonica wave in that line 19:42:24 <PublicServer> <Ryton> ot it is in line 2 (from the south) 19:42:58 <PublicServer> <dwarf> I think It's the PBS in BBH 7 19:43:06 <PublicServer> <Ryton> BBH07 yes 19:43:12 <PublicServer> <Ryton> I just noticed it too 19:43:50 <PublicServer> <Ryton> this seems to be a lot more fluent indeed :-) 19:43:56 <PublicServer> <dwarf> not enough awaiting bay 19:47:30 <PublicServer> <dwarf> don't prio the entering lines, it causes jamming in the ring 19:47:36 <PublicServer> <dwarf> jam all around 19:47:46 <PublicServer> <dwarf> we've been there :D 19:48:02 <PublicServer> <V453000> ok lets get bombing 19:48:12 <PublicServer> <Mazur> It's a nice place we like to visit on occasion. 19:48:18 <PublicServer> <Ryton> a pitty, I'll miss the fun :'( 19:48:26 <PublicServer> <Ryton> enjoy the fireworks! 19:48:31 <PublicServer> *** Ryton has left the game (leaving) 19:48:43 <PublicServer> <dwarf> where firework? 19:48:50 <PublicServer> <V453000> steel 19:49:36 *** Ryton has quit IRC 19:49:49 <PublicServer> <V453000> tf heaven 19:50:36 *** Ryton has joined #openttdcoop 19:53:31 <PublicServer> <Mazur> This should be watched to hte sound of the Danceof the Sugarplum fairies. 19:54:53 <PublicServer> <dwarf> need 1 longer bridges 19:55:11 <PublicServer> <V453000> ah yes 19:55:35 <PublicServer> <V453000> thanks 19:57:45 <Big_Meech> !password 19:57:45 <PublicServer> Big_Meech: cartel 19:58:05 <PublicServer> *** Big Meech joined the game 19:58:09 <PublicServer> *** Big Meech has joined company #1 19:58:25 <PublicServer> <Mazur> Hi, Beach. 19:58:31 <PublicServer> <Mazur> Town drop. 19:58:40 <Big_Meech> permajammed 19:58:50 <PublicServer> <Mazur> The fifth of V is playing. 19:59:08 <PublicServer> <Big Meech> just 1/5th ? 19:59:20 <PublicServer> <Mazur> No, the whole 5th. 19:59:38 <PublicServer> <Big Meech> been drinking? 20:00:00 <PublicServer> <Mazur> Tea, coffee, more's the pity. 20:01:55 <PublicServer> <Big Meech> good cuz i have no idea what is going on 20:02:01 <PublicServer> <V453000> good 20:02:12 <PublicServer> <Mazur> Noone does. 20:02:50 <PublicServer> <dwarf> whoa, everything is jammed 20:03:02 <PublicServer> <V453000> what a coincidence 20:03:28 <PublicServer> *** Big Meech has joined spectators 20:04:44 <PublicServer> <V453000> tunnels <3 20:06:36 <PublicServer> <V453000> hmf 20:06:39 <PublicServer> <V453000> should have made that one first 20:09:01 <PublicServer> <V453000> yay 20:09:11 <PublicServer> <V453000> oh :) 20:10:26 <PublicServer> <dwarf> gtg :( 20:10:29 <PublicServer> <dwarf> later 20:10:33 <PublicServer> <V453000> cya 20:10:35 <PublicServer> <Mazur> Bye. 20:10:35 <PublicServer> *** dwarf has left the game (leaving) 20:10:44 <PublicServer> <V453000> this is done anyway 20:10:44 <PublicServer> <Maraxus> cu 20:12:01 <PublicServer> <Big Meech> lol 20:12:04 <PublicServer> <Big Meech> not enough station 20:12:10 <PublicServer> <Big Meech> rebuild it xD 20:14:08 <dwarf> !password 20:14:08 <PublicServer> dwarf: minnow 20:14:12 <PublicServer> <Big Meech> bbl =) 20:14:24 <PublicServer> *** dwarf joined the game 20:14:37 <PublicServer> <V453000> that didnt take long dwarf :D wb 20:14:59 <PublicServer> <dwarf> turns out I can slack now :D 20:15:19 <PublicServer> <Mazur> Well, it's not _entirely done. thenew exit still needs to be connected, and th extra anetrances. 20:16:39 <PublicServer> <V453000> I will leave the rest for others :) 20:16:49 <PublicServer> <Mazur> Okies. 20:21:51 <PublicServer> *** V453000 has left the game (leaving) 20:24:02 <RayeS> 1password 20:24:04 <RayeS> !password 20:24:04 <PublicServer> RayeS: colons 20:24:13 <PublicServer> *** RayeS has left the game (connection lost) 20:24:25 <PublicServer> *** RayeS joined the game 20:25:53 <PublicServer> <mfb> I think you should tunnel the other lines there 20:26:07 <PublicServer> <mfb> for the split 20:26:23 <PublicServer> <mfb> something like this 20:27:06 <PublicServer> <mfb> S-bend 20:27:36 <PublicServer> <mfb> that is bad 20:28:39 <PublicServer> <mfb> I have an idea for that line 20:28:53 <PublicServer> <dwarf> why is bridge better? 20:29:03 <PublicServer> <mfb> because I can tunnel a bridge 20:29:05 <PublicServer> <mfb> but not a tunnel 20:29:19 <PublicServer> <dwarf> ahhh 20:29:25 <PublicServer> <Mazur> Stacked tunnels. 20:30:11 <PublicServer> <mfb> :D 20:30:53 <PublicServer> <Mazur> Easy come. 20:31:15 *** ODM has quit IRC 20:32:58 *** Chris_Booth has joined #openttdcoop 20:33:19 <PublicServer> *** RayeS has left the game (leaving) 20:34:08 <PublicServer> <mfb> done 20:34:22 *** Progman has quit IRC 20:37:38 <PublicServer> <mfb> I should have done this before at SLH05 20:38:17 <PublicServer> *** dwarf has joined spectators 20:45:01 <PublicServer> <Mazur> It sort of helps a bit, if you know what you're doing, not? 20:45:11 <PublicServer> <mfb> ? :D 20:45:33 <PublicServer> <Mazur> Just a humorous comment in general, admiring your work. 20:45:48 <PublicServer> <mfb> :p 20:46:03 <PublicServer> <mfb> hmm 20:46:13 <PublicServer> <mfb> was that present before? 20:46:23 <PublicServer> <Mazur> Who, what? 20:46:30 <PublicServer> <mfb> the CL2 20:46:37 <PublicServer> <mfb> this 20:46:47 <PublicServer> <mfb> SLH16 20:47:17 <PublicServer> <Mazur> No idea, don't think you made it. 20:47:28 <PublicServer> <mfb> but I didn't change that part 20:47:38 <PublicServer> <Maraxus> I made the 4th so I guess I missed it 20:50:16 <PublicServer> *** dwarf has joined company #1 20:50:24 <PublicServer> <mfb> volunteers for BBH05? 20:50:35 <PublicServer> <mfb> or some connections at BBH06? :D 20:50:45 <PublicServer> <dwarf> I have to theach :/ 20:50:51 <PublicServer> *** dwarf has joined spectators 20:51:20 <PublicServer> <dwarf> these annoying students don't let me play by asking questions :P 20:51:34 <PublicServer> <mfb> :p 20:51:41 <PublicServer> <Mazur> Tell them to Google it. 20:51:50 <PublicServer> <dwarf> :D 20:52:40 <PublicServer> <mfb> crap 20:58:04 <PublicServer> <Mazur> Your wood station is blocking me this time, mfb. 20:58:10 <PublicServer> <mfb> ? 20:58:25 <PublicServer> <Mazur> Höfní H. 20:58:36 <PublicServer> *** dwarf has joined company #1 20:58:52 <PublicServer> <mfb> oh, interesting 20:59:02 <PublicServer> <Mazur> In te mean time five trains van departed. 20:59:14 <PublicServer> <Mazur> s/van/have 21:00:32 <PublicServer> <mfb> that is nice 21:00:58 <PublicServer> <Mazur> Who is? 21:01:04 <PublicServer> <mfb> BBH05 21:01:10 <PublicServer> <mfb> more tiles to work with now 21:01:46 <PublicServer> <Mazur> I nevvur don nuttin'. 21:03:28 <PublicServer> <dwarf> later 21:03:30 <PublicServer> *** dwarf has left the game (connection lost) 21:03:34 <PublicServer> <mfb> cu 21:03:36 <PublicServer> <Mazur> Bye. 21:03:38 <PublicServer> <Maraxus> cu 21:04:24 *** TWerkhoven[l] has quit IRC 21:10:06 *** Chris_Booth has quit IRC 21:11:11 *** dwarf has quit IRC 21:11:29 <PublicServer> <mfb> jam at BBH07 :D 21:12:07 <PublicServer> <mfb> I'm busy with the 5th 21:13:14 *** Firartix has quit IRC 21:15:01 <PublicServer> <mfb> V expanded town drop, but did not add a connection to steel :( 21:16:00 <PublicServer> <Mazur> You could rebuild what platforms you need. 21:16:14 <PublicServer> <Mazur> They are not hooked up, yet, V left that for others. 21:18:16 <mfb-> the drop is not the issue 21:18:48 <V453000> I expected you to do a 5->3 for the pickup 21:18:49 <V453000> should be enough 21:19:24 <PublicServer> <mfb> hmm well 21:19:27 <PublicServer> <mfb> I found a solution for my line 21:20:11 *** fonsinchen has quit IRC 21:20:21 <PublicServer> <mfb> 5th ring donw 21:20:23 <PublicServer> <mfb> *done 21:20:32 *** Kul has left #openttdcoop 21:26:53 *** Kul has joined #openttdcoop 21:31:01 <PublicServer> <Mazur> Ring one is jamming. 21:31:24 <PublicServer> <Mazur> At BBH 08. 21:33:52 <PublicServer> <mfb> that is good, compared to other BBHs :D 21:33:59 <PublicServer> <mfb> BBH07 jams again 21:34:46 <PublicServer> <Mazur> Or 06. 21:35:00 <PublicServer> <mfb> that, too 21:35:38 <PublicServer> <mfb> hmm 21:35:46 <PublicServer> <mfb> really long tunnels? 21:36:52 <PublicServer> <Mazur> No idea, my brain exploded back with the town drop exit. 21:37:06 <PublicServer> <mfb> :D 21:38:02 <PublicServer> <Mazur> A connection frmo hte congested middle of 07->06 to hte fifth og ring 3 would help. 21:39:10 <PublicServer> <Mazur> Soomething liek that, mayne? 21:40:04 <PublicServer> <Mazur> It's an ugle hack, though. 21:40:38 <PublicServer> <mfb> that is an interesting idea 21:40:56 <PublicServer> <mfb> but I can give you additional connections 21:41:24 <PublicServer> <mfb> hmm 21:41:53 <PublicServer> <mfb> that prio is broken 21:42:23 <PublicServer> <mfb> there 21:42:40 *** Cermix has joined #openttdcoop 21:42:49 <PublicServer> <mfb> and there 21:42:54 <Cermix> hello all 21:43:13 <PublicServer> <Mazur> Hello, Cerv^?mix. 21:43:15 <PublicServer> <mfb> hi 21:43:18 <PublicServer> <Maraxus> hi 21:43:32 <PublicServer> <Mazur> Sorry. 21:44:01 <Cermix> Is anybody here who really understand(s) how exactly Pre-signals work? :D 21:44:05 <PublicServer> <Mazur> Ah. 21:44:11 <PublicServer> <mfb> well... all? :D 21:44:17 <Mazur> Everyone. 21:45:06 <PublicServer> <mfb> mazur: do you have an idea for the signs "signal" "bridge here"? 21:45:12 <PublicServer> <mfb> I want to make the NS bridge longer 21:45:35 <PublicServer> <mfb> without elevating the whole stuff there 21:45:40 <PublicServer> <Mazur> No, did not see or hear them made. 21:45:46 <PublicServer> <Mazur> Oh. 21:45:49 <PublicServer> <Mazur> I see. 21:46:16 <PublicServer> <mfb> ah, I could move the bridge by 1 tile 21:46:22 <PublicServer> <mfb> like this 21:47:01 <PublicServer> <mfb> aww 21:47:15 <PublicServer> <mfb> no 21:47:21 <PublicServer> <mfb> hmm 21:47:25 <PublicServer> <mfb> ok that is fine 21:47:53 <Cermix> Nice.. and can anybody exlplain it for me please? I dont understand them much... I know how "entry signal" works ( Its red when Combo or Exit signal(s) are red (every of these signals behind Entry signal)... Combo signal is the same-probably... but.. still I am not sure what is Exit signal good for.. I can replace it by Combo signal, cant I? 21:48:12 <Mark> yes you can 21:48:31 <Cermix> so.. what is Exit signal good for then? 21:48:31 <Mark> but if you have another presignal block behind it, the combo signal will read from that too 21:48:33 <mfb-> unless there is another exit signal somewhere behind it, in this case it might be important to use the right one 21:48:37 <Mark> to end a block 21:48:41 <Mazur> The exit signal came first, then later the combo was invented to be both pre and exit signal. 21:48:43 <Mark> yep ^ 21:49:44 <Mazur> An exit signal will not react to another exit or combo signal behind it. 21:49:58 <Mazur> A combo signal will. 21:50:07 <Cermix> yeah I know.. 21:50:26 <Mazur> SO that what it is good for. 21:51:18 <Cermix> I know how to use combo signal.. but for me it looks that exit signal is not useful :D (untill "now" I was using only PBS or classic) :D 21:51:51 <Mark> just use the exit signal and the end of a presignal block 21:51:58 <Mark> even if you dont really need it 21:52:10 <Mark> suppose it doesnt matter 21:52:12 <Mark> just looks cleaner 21:52:22 <Mark> its useful for splitting a prio in half 21:52:25 <Cermix> oh.. thats important to know.. 21:52:53 <Mazur> There are situation, someimes, where to have two pre-exit blocks close together, where a combo would influence both instead of just one. 21:53:09 <mfb-> @mazur: like a lot of prios 21:53:13 <Mark> yea 21:53:13 <Mazur> Indeed. 21:53:22 <Mazur> We had one earlier. 21:53:31 <Mark> or in mergers with waiting bays 21:54:12 <Cermix> I am "new" in these stuff.. like "priority, waiting bays, cyclotrons or wtf is it" I started to learn... today :D 21:54:27 <Mark> dont worry about cyclotrons 21:54:29 <Mazur> It's all in the Wiki. 21:54:43 <Cermix> yeah I was there... but still I dont get it :D 21:54:52 <Mark> join a game and have a look 21:55:04 <Mark> and ask stuff 21:55:12 <Mark> build stuff and see if it works 21:55:13 <Mazur> Use a few of those things you read about in a game, and you'll learn. 21:55:24 <Mazur> That's how I did it. 21:55:32 <Cermix> I would like to see when its builded and hear "why" it is that way.. 21:55:41 <Mark> join this game 21:55:55 <Mark> @quickstart 21:55:56 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:58:15 <PublicServer> <Mazur> Oh, a mistake in BBH 07 21:58:24 <Cermix> damn.. I need "nightly" version ? 21:58:31 <Mark> yea 21:58:32 <Mazur> !dl 21:58:32 <PublicServer> Mazur: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 21:58:32 <PublicServer> Mazur: http://www.openttd.org/en/download-trunk/r24119 21:58:35 <Mark> we always use nightlies 21:59:57 <PublicServer> <mfb> mistake? where? 22:00:05 <PublicServer> <Mazur> BBH 07 22:00:11 <PublicServer> <mfb> where :p 22:00:14 <PublicServer> <mfb> BBH07 is big 22:00:20 <PublicServer> <Mazur> South 22:00:21 <Mark> !info 22:00:21 <PublicServer> Mark: #:1(Orange) Company Name: 'Bloggs & Co.' Year Founded: 2100 Money: 8738093062 Loan: 0 Value: 8741192376 (T:1239, R:0, P:0, S:0) unprotected 22:00:42 <PublicServer> <mfb> I don't think this is a mistake 22:00:42 <PublicServer> <Mazur> 3nd line from east 22:01:13 <PublicServer> <mfb> but the number of waiting trains is quite large 22:01:19 <PublicServer> <Mazur> But both 3rd lines from the west join up again, instead of mixing. 22:01:39 <PublicServer> <mfb> no 22:01:52 <PublicServer> <Mazur> My mistake., 22:02:16 <PublicServer> <mfb> maybe I should remove the sign "simplified" :D 22:02:22 <PublicServer> <mfb> but that part is now simpler than before! 22:02:23 <Cermix> how am I suppose to run "nightly" when it doesnt have "exe"? 22:02:30 <PublicServer> <Mazur> Still, that 4-> 1 point seems overloaded. 22:02:32 <mfb-> ? 22:02:43 <PublicServer> <Mazur> At A. 22:02:58 <mfb-> which operating system do you use? 22:03:02 <Cermix> XP 22:03:07 <mfb-> 32 or 64 bit? 22:03:08 <Cermix> SP2 I think 22:03:10 <Cermix> 32 22:03:12 <mfb-> !dl win32 22:03:12 <PublicServer> mfb-: http://binaries.openttd.org/nightlies/trunk/r24119/openttd-trunk-r24119-windows-win32.zip 22:03:18 <mfb-> there is your exe (zipped) 22:04:06 <Cermix> wow.. thanks 22:04:14 <Cermix> I dled different version 22:04:25 <Mark> sourcecode probably 22:04:27 <PublicServer> <mfb> just unzip in a folder, and you can run it 22:06:14 <Mazur> Still, progress is made, peopleare starting to understadn the term "operating system". 22:06:32 <PublicServer> <mfb> oh, that is easy 22:06:38 <PublicServer> <mfb> "what?" == windows 22:06:49 <Mazur> The rest knows. 22:06:52 <Mazur> Correct. 22:06:54 <Mazur> :-) 22:07:34 <Mark> ive got windows and severe computer dyslexia 22:07:35 <Mark> and even i know 22:08:15 <Cermix> ok.. I am there.. in game.. but to join your server it needs some GRFs which are not available... 22:08:25 <Mark> !grf 22:08:25 <PublicServer> Mark: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 22:08:28 <Mark> get the grfpack 22:08:38 <Mark> get the rest from the content downloader 22:11:12 <Cermix> And where am I suppose to copy this GRF pack? 22:11:20 <Mazur> !grf 22:11:20 <PublicServer> Mazur: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 22:11:29 <Mark> in your /date folder 22:11:31 <Mark> data 22:15:27 <PublicServer> <Mazur> Seems a lot better, now. 22:15:47 <Cermix> I am comming to server in a while.. will anybody be there? :D 22:16:00 <Mark> !players 22:16:02 <PublicServer> Mark: Client 1409 (Orange) is Mazur, in company 1 (Bloggs & Co.) 22:16:02 <PublicServer> Mark: Client 1489 (Orange) is mfb, in company 1 (Bloggs & Co.) 22:16:02 <PublicServer> Mark: Client 1494 (Orange) is Maraxus, in company 1 (Bloggs & Co.) 22:16:02 <PublicServer> Mark: Client 1537 is Big Meech, a spectator 22:16:02 <PublicServer> Mark: Client 1575 is Player, a spectator 22:16:04 <PublicServer> <Mazur> Possibly. 22:16:18 <Mark> theyre there ^ 22:16:48 <Mazur> No I'm not, i'm over there -------> in a box. 22:17:12 <PublicServer> <mfb> who put you in a box? 22:17:15 <Cermix> nice :D and Am I go there as spectactor, or join company? 22:17:25 <Mark> join the company 22:17:31 <Cermix> ok 22:18:02 <Cermix> and password is...? 22:18:05 <Mark> !password 22:18:05 <PublicServer> Mark: flares 22:18:36 <XeryusTC> hmm 22:18:44 <Cermix> "wrong password" 22:18:47 <XeryusTC> still ruining my plan? :D 22:18:50 <XeryusTC> !rcon server_pw 22:18:50 <PublicServer> XeryusTC: Current value for 'server_password' is: 'baying' 22:18:55 <XeryusTC> !password 22:18:55 <PublicServer> XeryusTC: baying 22:19:00 <mfb-> which plan? 22:19:15 <XeryusTC> :´) 22:19:24 <XeryusTC> Cermix: try that password 22:19:25 <Mazur> Then you likel made a typo, or it was changed in between, it changes every so long to avoid spamers. 22:19:28 <Mazur> spammers 22:19:34 <XeryusTC> it changes every x minutes 22:19:38 <PublicServer> <mfb> 15 22:20:22 <Mark> !password 22:20:22 <PublicServer> Mark: baying 22:20:28 <XeryusTC> i probably just downloaded one of the worst movies ever :´) 22:20:35 <PublicServer> *** Mark joined the game 22:20:36 <XeryusTC> it is called ¨love¨ and it is a sci-fi movie 22:20:54 <Cermix> password "!password" is incorrect... 22:20:57 <PublicServer> <mfb> not what I would have expected from the title 22:20:59 <Mark> it changed 22:21:03 <XeryusTC> about some guy who gets stuck in the ISS and is not able to contact earth 22:21:03 <Mark> its baying 22:21:09 <Mazur> There are still quite a few bad Sci-Fi movies mad. 22:21:15 <XeryusTC> and probably not in a cool Moon like way 22:21:17 <Mazur> made 22:22:03 <PublicServer> *** Player has joined spectators 22:22:05 <PublicServer> <Player> name Cermi 22:22:16 <PublicServer> <Player> /name Cermix 22:22:26 <Mazur> Cermix: !password is an IRC channel command which asks the current password from the server. 22:22:32 <Mazur> Try: !name Cermix 22:22:41 <PublicServer> *** Player has changed his/her name to cermi 22:22:45 <PublicServer> <cermi> thanks :D 22:22:55 <PublicServer> <Mazur> np. 22:23:21 <PublicServer> <Mark> wow this seems to be running mostly 22:23:32 <PublicServer> <mfb> what did you expect? :p 22:23:54 <PublicServer> <Mark> you shouldve seen the state when i checked last time 22:24:12 <PublicServer> <Mark> rings 3 needs 5th 22:24:18 <PublicServer> <Mazur> Since then a few competent people have been hard at it. 22:24:21 <PublicServer> <mfb> ring 3 -has- 5th 22:24:23 <XeryusTC> http://mashable.com/2012/04/19/water-flows-backward/ awesome 22:24:28 <PublicServer> <Mark> uh 4 22:24:35 <PublicServer> <mfb> that is what I am working on 22:24:42 <PublicServer> <Mark> sweet 22:24:54 <PublicServer> <cermi> ok can anybody show me using of Pre signals? with comment 22:25:16 <PublicServer> <cermi> please :D 22:25:16 <PublicServer> <Mark> there are presignals all over the map 22:25:22 <PublicServer> <Mark> find some you dont understand :P 22:25:31 <mfb-> http://wiki.openttdcoop.org/Presignal_Basics 22:25:34 <PublicServer> <cermi> I see.. but from this I really dont understand anything :D 22:25:36 <mfb-> and see mark 22:26:28 <PublicServer> *** XeryusTC joined the game 22:27:04 <PublicServer> <mfb> nooooo, 5th at MSH04 22:27:06 <PublicServer> <XeryusTC> hmm, my cpu doesnt like this game anymore 22:27:44 <PublicServer> <Mazur> OPnly 1200 trains, tell it to shut up and work for once. 22:28:09 <PublicServer> <XeryusTC> you guys made the network too complicated 22:28:15 <PublicServer> <cermi> yeah :D 22:28:27 <PublicServer> *** cermi has changed his/her name to Cermix 22:28:39 <PublicServer> <mfb> there is no such thing "too complicated" 22:28:41 <PublicServer> <Cermix> my notebook cant handle it :D 22:28:44 <PublicServer> <Mazur> Not really, 4 rings ans interconections. 22:29:02 <PublicServer> <XeryusTC> complicated for the pf, not for humans ;) 22:29:13 <PublicServer> <XeryusTC> maybe complex is a better word 22:29:23 <PublicServer> <Cermix> global.. :D 22:30:17 <PublicServer> <XeryusTC> why do people keep building pbs choosers? 22:30:27 <PublicServer> <Mark> they work fine 22:30:29 <PublicServer> <Cermix> Another question... Is there some situation where I can use "Exit signal" only? (that I cant use combo instead) 22:30:44 <PublicServer> <mfb> at prios 22:30:53 <PublicServer> <Cermix> whats that? 22:31:06 <PublicServer> <mfb> see sign !prio 22:31:12 <PublicServer> <XeryusTC> at station entries 22:31:22 <mfb-> http://wiki.openttdcoop.org/Priorities 22:31:24 <PublicServer> <XeryusTC> too much combo there slows it down 22:32:23 <PublicServer> <Mark> wtf 22:32:33 <PublicServer> <Mark> serviced coal mine in the middle of bbh07 22:32:55 <PublicServer> <XeryusTC> bbh7 grew around it 22:33:01 <PublicServer> <Mark> killed 22:33:07 <PublicServer> <XeryusTC> :( 22:33:14 <PublicServer> <XeryusTC> do not approve 22:35:03 <PublicServer> <Cermix> I see one priority situation.. but still I dont get WHy is Exit signal before combo? 22:35:21 <PublicServer> <Mazur> Where are you looking? 22:35:32 <PublicServer> <Cermix> at sign prio fix 22:35:58 <PublicServer> <Cermix> prio fix /mfb 22:36:10 <PublicServer> <Mark> that would work with a combo instead of an exit, you're right 22:36:20 <PublicServer> <Cermix> ha :D 22:36:34 <PublicServer> <Mark> look !here 22:37:00 <PublicServer> <Mazur> He means: At the sign "!here" 22:37:14 <PublicServer> <Cermix> I know.. I cant find it :D 22:37:24 <PublicServer> <Mark> its in the sign list :P 22:37:26 <PublicServer> <XeryusTC> experimental prio in msh04 gives exactly the kind of problem that i want it to give :P 22:37:29 <PublicServer> <Cermix> got it 22:37:47 <PublicServer> <Mark> it needs the exit signal there 22:38:01 <PublicServer> <Mark> otherwise signal "a" would read from both the prios 22:39:03 <PublicServer> <Mark> thats one example where you need to use the exit signal 22:39:06 <PublicServer> <Mark> combo wouldnt work 22:39:56 <PublicServer> <Cermix> please... 22:40:19 <PublicServer> <Mark> please what? 22:40:29 <PublicServer> <Cermix> make other sign at "bottom" I mean.. at the begin of main line 22:41:21 <PublicServer> <Cermix> wow.. nice... but its too fast :D 22:43:09 <PublicServer> <Mazur> Seeing i yet? 22:43:15 <PublicServer> <Cermix> what? 22:43:17 <PublicServer> <Mazur> it 22:43:19 <PublicServer> <Cermix> yeah 22:43:29 <PublicServer> <Mazur> Now with combo. 22:43:31 <PublicServer> <Cermix> please.. replace exit to combo 22:43:37 <PublicServer> <Cermix> oh got it 22:44:15 <PublicServer> <Mazur> See? a turns red at prio b as well. 22:44:33 <PublicServer> <Cermix> you are insane guys :D I play (O)TTD for 10 years at least (started with DOS version :D ) but still I have to learn much :D 22:44:34 <PublicServer> <Mazur> Now it;s exit again. 22:44:50 *** Hazzard has joined #openttdcoop 22:44:55 <PublicServer> <Mazur> I played for about 10 seconds before I joined here. 22:44:57 <PublicServer> <Mazur> :-) 22:45:03 <PublicServer> <XeryusTC> we could tell 22:45:11 <PublicServer> <Mazur> I know. 22:45:18 *** sla_ro|master has quit IRC 22:45:19 <PublicServer> <XeryusTC> and you havent improved much since ;) 22:45:29 <PublicServer> <Mazur> And proud of it. 22:45:39 <PublicServer> * XeryusTC hands Mazur a beer :) 22:45:45 <PublicServer> <Mazur> Nice one. 22:46:43 <PublicServer> <Cermix> just other "little" question.. whats main and side lines good for? I always played that every line have same priority :D 22:47:29 <PublicServer> <Mark> main lines are busier and should have as little flow disruptions as possible 22:47:39 <PublicServer> <Mark> therefore they recieve prio over sidelines 22:47:41 <PublicServer> *** mfb has left the game (leaving) 22:48:06 <Hazzard> !info 22:48:06 <PublicServer> Hazzard: #:1(Orange) Company Name: 'Bloggs & Co.' Year Founded: 2100 Money: 8963022540 Loan: 0 Value: 8965758626 (T:1237, R:0, P:0, S:0) unprotected 22:48:12 <Hazzard> Hey guys 22:48:19 <PublicServer> <Mark> hello 22:48:31 <PublicServer> <Cermix> I would see my games... I never did some "book's" junctions.. always improvising :D 22:48:40 <PublicServer> <Cermix> You* 22:49:55 <PublicServer> <Mazur> Well, it's also an organisational thing: once you work with 10-15 people on the same map, you need to organise the network, or it will become a hell with trains being deadlocked everywhere. 22:50:29 <PublicServer> <Mark> that usually happens anyway 22:50:35 <PublicServer> <Cermix> :D 22:51:01 <PublicServer> <Mazur> Yes, but less often, and easier to fix than otherwise. 22:52:20 <PublicServer> <Mazur> WE can demonstrate the importance of hte difference of SL and ML by simply breaking a ML prio somewhere. 22:52:55 <PublicServer> <Mazur> I bet dealock in 4 minutes. 22:53:06 <PublicServer> <Cermix> from this I really dont know which line is main and which side :D 22:53:12 <PublicServer> <XeryusTC> lets try in slh2 ;) 22:53:19 <PublicServer> <Mazur> Ok. 22:53:49 <PublicServer> <Mazur> Ah, of course, the emptiest corner whre it would not matter. 22:53:52 <PublicServer> <XeryusTC> oil is jamming from time to time btw 22:54:03 <PublicServer> <XeryusTC> Mazur: well spotted. 22:54:21 <PublicServer> <Cermix> SLH02/Hazzard? 22:54:25 <PublicServer> <XeryusTC> jup 22:54:26 <Hazzard> you guyz looking at my huvvy 22:54:33 <PublicServer> <Mazur> XeryusTC was joking, to taunt me. 22:54:40 <Hazzard> hubby 22:54:46 <PublicServer> <XeryusTC> well, taunt anyone really 22:55:11 <PublicServer> <Mazur> If we broke a prio there, likely nothing would happen ever, as there is no real traffic. 22:55:25 <PublicServer> <XeryusTC> fixed oil exit a bit 22:55:35 <PublicServer> <XeryusTC> what a simple 2 way exit in a pbs chooser can do :P 22:55:46 <PublicServer> <XeryusTC> trains do pick the alternative now xD 22:56:17 <PublicServer> <Mazur> I was too late to see what you did. 22:57:11 <PublicServer> <Mazur> I'd have believed you on your word, anyway. 22:57:25 <PublicServer> <Cermix> so will you break prio somewhere? :D 22:57:27 <PublicServer> <XeryusTC> finally, someone who trusts me 22:57:42 <PublicServer> <XeryusTC> we should break one in bbh7 22:57:46 <PublicServer> <Mazur> The others seem not too keen. 22:58:04 <PublicServer> <Mazur> BBH 07 would do it. 22:58:10 <PublicServer> <Cermix> XeryusTC agreed :D 22:59:51 *** dwarf has joined #openttdcoop 22:59:59 <dwarf> !playercount 22:59:59 <PublicServer> dwarf: Number of players: 6 (2 spectators) 23:00:08 <dwarf> !password 23:00:08 <PublicServer> dwarf: whewed 23:00:32 <PublicServer> *** dwarf joined the game 23:00:48 <PublicServer> <Mazur> You wanna do the honours, X? 23:01:22 *** Kul has quit IRC 23:01:58 <PublicServer> <Mazur> Hmm, BBH 07 completely empty, now. 23:02:13 <PublicServer> <Mazur> Hard to deonstrate when that happens. 23:02:15 <PublicServer> <XeryusTC> :D 23:02:42 <PublicServer> <Mazur> Ok, here goes. 23:03:00 <PublicServer> <Cermix> um... idk.. Did you changed anything? because sometimes its full sometimes its not :D 23:03:30 <PublicServer> <dwarf> maybe some long-lived oscillation from the big jam 23:04:12 <PublicServer> <Mazur> I changed the two-way combo at "<- here" to one-way. 23:04:30 <PublicServer> <Cermix> I see.. 23:04:50 <PublicServer> <Mazur> The line from the west should start filling up. 23:05:29 <PublicServer> <Cermix> and.. whats difference between one way and two ways combo? in this case? 23:05:33 <PublicServer> <Mazur> Which it's doing, see? 23:05:40 <PublicServer> <Cermix> yeah I see. 23:05:42 <PublicServer> <dwarf> no prio now 23:05:48 *** mfb- has quit IRC 23:06:08 <PublicServer> <Cermix> got it.. but how? 23:06:18 <PublicServer> <Mazur> The pre-signal of the joining lines reads the back of the two-way, but that is not there, yet, so all lines release a train in turn. 23:06:25 <PublicServer> *** XeryusTC has left the game (leaving) 23:06:42 <PublicServer> <Cermix> ooh.. got it.. 23:07:10 <PublicServer> <Mazur> Which means each train must start up, first, gets clowed to 0 before joining. 23:07:31 <PublicServer> <Mazur> I'll fix it again before things get worse. 23:09:13 <PublicServer> <dwarf> added another join to the 2nd track 23:09:19 <PublicServer> <dwarf> may help 23:09:30 <PublicServer> <Mazur> Yes, saw it. 23:09:42 <PublicServer> <dwarf> later 23:09:44 <PublicServer> *** dwarf has left the game (leaving) 23:09:52 <PublicServer> <Cermix> somebody wants to show me some cyclotrons? :D 23:10:19 <PublicServer> <Mazur> But you do realise I broke a prio intentionally to demonstrate, why we have SLs and MLs? With prios? 23:10:33 <PublicServer> <Mazur> And that that caused the line to fill? 23:10:41 <PublicServer> <Cermix> yeah.. 23:10:51 <PublicServer> <Mark> Cermix: dont worry about cyclotrons 23:10:53 <PublicServer> <Mazur> I asked dwarf this time. 23:10:53 <PublicServer> <Mark> they dont work 23:11:32 <PublicServer> <Mazur> Nice as a toy you use once to play with. 23:11:58 <PublicServer> <Mark> see train 70 23:12:20 <PublicServer> <Mark> if you want instant accel to a low max speed, limit mlev train speed 23:12:22 <PublicServer> <Mark> max speed* 23:13:25 <PublicServer> <Cermix> lol 23:15:15 <PublicServer> <Mark> 0-400 in less that a second 23:15:25 <PublicServer> <Mark> cant be good for you 23:15:45 <PublicServer> <Cermix> DIdnt you think to change whole monorail to maglev? :D 23:15:52 <PublicServer> <Mazur> That second is 1/3 a day. 23:15:54 <PublicServer> <Mark> nah 23:15:58 <PublicServer> <Mark> heh :P 23:16:04 <PublicServer> <Mark> last game was mlev 23:16:19 *** dwarf has quit IRC 23:16:30 <PublicServer> <Mazur> We like to mix things up. 23:16:52 <PublicServer> <Mazur> Change is the spice of interest. 23:17:03 <PublicServer> <Mark> variety is the space of life 23:17:13 <PublicServer> <Cermix> I remember when I changed my 100+ trains connected to one network.... was insane making new maglev trains and coppying orders :D 23:17:28 <PublicServer> <Mark> we got universal depots :P 23:17:35 <PublicServer> <Mark> oh we dont actually 23:17:38 <PublicServer> <Cermix> yeah I had it too.. 23:17:44 <PublicServer> <Mazur> And universal rails. 23:17:50 <PublicServer> <Mark> no need for copying anything then 23:18:24 <PublicServer> <Mark> finally got to test my 8->4 23:18:28 <PublicServer> <Mark> and it works 23:18:34 <PublicServer> <Mazur> NIce. 23:19:59 <PublicServer> <Mark> steel + livestock is monstrous 23:20:22 <PublicServer> <Mazur> That's how he rolls. 23:21:01 <PublicServer> <Mazur> Not sure he can make simple stations anymore. 23:21:11 <PublicServer> <Mark> probably not 23:22:18 <PublicServer> <Mazur> But since I never have to fix things there, that's fine by me. 23:22:44 <PublicServer> <Cermix> I dont get how can you find in this some error :D:D 23:22:58 <PublicServer> <Mazur> When trains jam. 23:23:20 <PublicServer> <Mazur> That is normally the sign of an error. 23:23:35 <PublicServer> <Mark> bbh07 could do with a complete rebuild 23:23:53 <PublicServer> <Mazur> You don't say. 23:24:47 <PublicServer> <Cermix> yeah but still.. its true that when I build some network and when something goes wrong I exactly know wher is the problem and how to fix it... its because I know how I built that track. 23:24:50 <PublicServer> <Mazur> I can provice moral support. 23:25:28 <PublicServer> <Mazur> provide, as well. 23:26:06 <PublicServer> <Mark> priority on bbh07 should be swapped over to the inbound spoke 23:26:45 <PublicServer> <Mazur> The traffic from the west _has_ the priority. 23:26:47 <PublicServer> <Mark> hardly any traffic stays on the ring 23:27:05 <PublicServer> <Mark> yea but why do those tracks split 23:27:19 <PublicServer> <Mark> they shouldnt split and have the ring join into them 23:28:01 <PublicServer> <Mark> full blow 12->6'd be nice 23:28:03 <PublicServer> <Mazur> Sound obvious. 23:28:35 <PublicServer> <Mazur> 10->4, currently. 23:28:46 <PublicServer> <Mark> 8-4 23:28:56 <PublicServer> <Mazur> yes. 23:29:15 <PublicServer> <Cermix> 6-8 :D 23:29:46 <PublicServer> <Mazur> Well, I'm not stopping you, Mark. 23:29:52 <PublicServer> <Mark> that would be no merging at all + 2 empty tracks 23:31:34 <PublicServer> <Cermix> I was trying to make access to station more effective... Using 8-sized station connected from that to 3 ways... because I used terminus and no Ro-Ro it wasnt that easy.. 23:32:05 <PublicServer> <Mark> termini are way cooler :P 23:32:16 <PublicServer> <Cermix> :D 23:32:50 <PublicServer> <Cermix> I cant build anything or...? 23:33:07 <Mark> http://wiki.openttdcoop.org/images/f/f2/Psg164_OKA.png 23:33:14 <PublicServer> <Mark> sure go for it 23:34:35 <PublicServer> <Cermix> other question.. You showed me use of exit signal.. in prios.. any other use? 23:34:57 <PublicServer> <Mark> we use them in stations too 23:35:08 <PublicServer> <Mark> though there's no real point i guess, they may aswel be combo signal 23:35:10 <PublicServer> <Cermix> but you can use combo instead hm? 23:35:20 <PublicServer> <Mark> its just cleaner to use exit signals because it shows where the block ends 23:35:34 <PublicServer> <Cermix> for me is important to clearly understand function.. 23:36:05 <PublicServer> <Mark> you want exit signals if theres a combo signal behind it you dont want it to read from 23:36:43 <PublicServer> <Cermix> oh.. got it.. thanks 23:37:05 <PublicServer> <Mark> JAM 23:37:12 <PublicServer> <Cermix> where? :D 23:37:15 <PublicServer> <Mark> ah stupid fucking terminus 23:37:22 <PublicServer> <Cermix> :D 23:37:47 <PublicServer> <Cermix> lool.. thats big jam :D 23:37:48 <Mazur> Mark: In a two-way RoRo station you'd need exits. 23:37:57 <PublicServer> <Mark> yes 23:38:31 <PublicServer> <Mark> jam resolving... 23:39:34 <PublicServer> <Mazur> Oh, started at GROIL GOODS PU. 23:39:44 <PublicServer> <Mark> what? 23:40:02 <PublicServer> <Mazur> The head of the jam seems to be at RGAIN+OIL PU. 23:40:08 <PublicServer> <Mazur> GRAIN+OIL 23:40:14 <PublicServer> <Cermix> Greating news:" Whole east is totally fucked :D 23:40:21 <PublicServer> <Mazur> Aka GROIL in Mazur speak. 23:40:26 <PublicServer> <Mark> jam started !here 23:40:40 <PublicServer> <Mark> train stuck in that terminus 23:40:50 <PublicServer> <Mark> changed the presignalling to pbs 23:41:04 <PublicServer> <Mazur> No wonder if people fsck with my station and get it wrong. 23:41:40 <PublicServer> <Mazur> Those half arrows at the platforms do the trick, as well. 23:41:42 <PublicServer> <Cermix> how could it started THERE?.. 23:41:53 <PublicServer> <Mark> train stuck in the terminus 23:41:59 <PublicServer> <Mark> happens all the time 23:42:25 <PublicServer> <Cermix> so do ro-ro and you are fine? 23:42:35 <PublicServer> <Mark> yea or use pbs instead of presignals 23:42:51 <PublicServer> <Cermix> or :D 23:43:41 <PublicServer> <Cermix> give back pre signal again pls... would like to see it how jam starts.. 23:43:59 <PublicServer> <Mark> like that 23:44:02 <PublicServer> <Cermix> thanks 23:44:16 <PublicServer> <Cermix> but how? 23:44:26 <PublicServer> <Cermix> why? 23:45:05 <PublicServer> <Mark> a train gets in the station, then a lost train runs into one of the twoways 23:45:12 <PublicServer> <Mazur> It's when a train is "lost" and wants to reverse there, the west platform opens, the lost train gwets green licht but goes straight. 23:45:12 <PublicServer> <Mark> and its stuck 23:46:39 <PublicServer> <Mark> what youre adding more trains? :D 23:46:57 <PublicServer> <Cermix> probably 1k is not enough.. :D 23:47:28 <PublicServer> <Cermix> will come soon 23:47:31 <PublicServer> *** Cermix has left the game (leaving) 23:47:45 <PublicServer> <Mazur> Me? No, I build a temp overflow to store the suddenly arriving in mass coal trains. 23:48:54 <Cermix> !password 23:48:54 <PublicServer> Cermix: dolled 23:49:01 <PublicServer> <Maraxus> gn 23:49:03 <PublicServer> *** Player has left the game (connection lost) 23:49:12 <PublicServer> <Mazur> BYe, Marax. 23:49:18 <PublicServer> *** Maraxus has left the game (connection lost) 23:49:21 *** Maraxus has quit IRC 23:49:58 <PublicServer> *** Player has joined spectators 23:50:11 <PublicServer> *** Player has changed his/her name to Cerminx 23:50:21 <PublicServer> *** Cerminx has changed his/her name to Cermix 23:50:42 <PublicServer> <Cermix> I am back :D 23:51:08 <PublicServer> <Mark> Mazur: dont let X see that overflow :P 23:51:30 <PublicServer> <Mazur> It'llbe gone soon, when traffic has resumed normality. 23:52:22 <PublicServer> <Mazur> See? Nothing doing. 23:52:38 *** Sylf has joined #openttdcoop 23:52:38 *** ChanServ sets mode: +o Sylf 23:52:40 <PublicServer> <Mazur> Just a quick fix to prevent a new jam. 23:52:58 <PublicServer> <Cermix> very big disadvantage of this crazy network is when something gets wrong.. big part of this network is screwd... 23:53:25 <PublicServer> *** Sylf joined the game 23:53:33 <PublicServer> <Sylf> hi 23:53:36 <PublicServer> <Cermix> hi 23:53:46 <PublicServer> <Mazur> Well, if you want to run 2500 trains, that's normal. 23:53:50 <PublicServer> <Mazur> Hi, Sylf. 23:54:04 <PublicServer> <Mazur> Did you see what they did to me? 23:54:18 <PublicServer> <Cermix> who? where? when? :D 23:54:28 <PublicServer> <Mazur> Sylf. 23:59:56 <PublicServer> <Mazur> 7 milloin per year train running costs.