Config
Log for #openttdcoop on 23rd April 2012:
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00:20:46  <Big_Meech> !password
00:20:46  <PublicServer> Big_Meech: gerbil
00:21:08  <PublicServer> *** Game still paused (number of players)
00:21:11  <PublicServer> *** Big Meech joined the game
00:37:41  *** Razaekal has joined #openttdcoop
00:37:41  *** Razaekel is now known as Guest1338
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00:43:09  *** Guest1338 has quit IRC
01:05:48  *** dwarf has joined #openttdcoop
01:05:57  <PublicServer> *** Big Meech has left the game (general timeout)
01:05:57  <PublicServer> *** Big Meech has left the game (connection lost)
01:05:58  <dwarf> !info
01:05:58  <PublicServer> dwarf: players
01:05:58  <PublicServer> dwarf: server_info
01:05:58  <PublicServer> dwarf: clients
01:05:59  <PublicServer> dwarf: echo doneclientcount
01:05:59  <PublicServer> dwarf: players
01:06:01  <PublicServer> dwarf: server_info
01:06:01  <PublicServer> dwarf: clients
01:06:03  <PublicServer> dwarf: echo doneclientcount
01:06:03  <PublicServer> dwarf: #:1(Orange) Company Name: 'Prunbourne Transport'  Year Founded: 2100  Money: 296327846  Loan: 0  Value: 296390432  (T:1, R:0, P:0, S:0) unprotected
01:06:05  <PublicServer> dwarf: Current/maximum clients:     1/255
01:06:05  <PublicServer> dwarf: Current/maximum companies:   1/ 1
01:06:07  <PublicServer> dwarf: Current/maximum spectators:  0/10
01:06:07  <PublicServer> dwarf: Client #1  name: 'PublicServer'  company: 255  IP: server
01:06:09  <PublicServer> dwarf: Client #23  name: 'Cermix'  company: 1  IP: 78.102.183.58
01:06:09  <PublicServer> dwarf: doneclientcount
01:06:11  <PublicServer> dwarf: #:1(Orange) Company Name: 'Prunbourne Transport'  Year Founded: 2100  Money: 296327846  Loan: 0  Value: 296390432  (T:1, R:0, P:0, S:0) unprotected
01:06:11  <PublicServer> dwarf: Current/maximum clients:     1/255
01:06:13  <PublicServer> dwarf: Current/maximum companies:   1/ 1
01:06:13  <PublicServer> dwarf: Current/maximum spectators:  0/10
01:06:15  <PublicServer> dwarf: Client #1  name: 'PublicServer'  company: 255  IP: server
01:06:15  <PublicServer> dwarf: Client #23  name: 'Cermix'  company: 1  IP: 78.102.183.58
01:06:17  <PublicServer> dwarf: doneclientcount
01:06:17  <PublicServer> dwarf: #:1(Orange) Company Name: 'Prunbourne Transport'  Year Founded: 2100  Money: 296327846  Loan: 0  Value: 296390432  (T:1, R:0, P:0, S:0) unprotected
01:06:55  <dwarf> !password
01:06:55  <PublicServer> dwarf: abouts
01:07:13  <PublicServer> *** Game still paused (number of players)
01:07:13  <PublicServer> *** Game unpaused (number of players)
01:07:14  <PublicServer> *** dwarf joined the game
01:07:23  <PublicServer> *** dwarf has joined spectators
01:07:23  <PublicServer> *** Game paused (number of players)
01:08:11  <PublicServer> *** dwarf has joined company #1
01:08:11  <PublicServer> *** Game unpaused (number of players)
01:10:07  <PublicServer> *** dwarf has joined spectators
01:10:07  <PublicServer> *** Game paused (number of players)
01:10:22  *** pugi has quit IRC
01:15:38  <PublicServer> *** dwarf has joined company #1
01:15:38  <PublicServer> *** Game unpaused (number of players)
01:19:57  <PublicServer> *** dwarf has joined spectators
01:19:57  <PublicServer> *** Game paused (number of players)
01:28:11  <Mazur> Hey, dwarf.
01:41:53  <Big_Meech> hi
01:42:08  <Big_Meech> !password
01:42:08  <PublicServer> Big_Meech: booths
01:42:12  <Big_Meech> haha
01:42:13  <Big_Meech> CHris ?!
01:42:14  <dwarf> hi
01:42:18  <Big_Meech> hi
01:42:33  <dwarf> who's chris?
01:42:43  <PublicServer> *** Game still paused (number of players)
01:42:43  <PublicServer> *** Big Meech joined the game
01:42:54  <Big_Meech> Chris Booth
01:42:59  <Big_Meech> password was booths
01:43:09  <dwarf> :)
01:43:47  <PublicServer> *** Cermix has left the game (general timeout)
01:43:47  <PublicServer> *** Cermix has left the game (connection lost)
01:45:08  <Big_Meech> hi
01:45:15  <PublicServer> <Big Meech> i wanna vote
01:50:09  <PublicServer> *** Mazur has left the game (connection lost)
01:50:09  <PublicServer> *** Game still paused (number of players)
01:50:21  <PublicServer> *** Game still paused (number of players)
01:50:24  <PublicServer> *** Mazur joined the game
01:50:25  <PublicServer> <Big Meech> hi
01:50:28  <PublicServer> <Mazur> lo
01:50:55  <PublicServer> <Mazur> Beach: Planning hasn;t been for a day yet, so not voting yet.
01:51:18  *** Cermix has quit IRC
01:52:17  <PublicServer> <Mazur> How's the cold?
01:52:24  <PublicServer> <Big Meech> great
01:52:34  <PublicServer> <Big Meech> headache, sneezing....
01:53:00  <PublicServer> <Mazur> As great as the Great Cold of '53?
01:55:06  <PublicServer> *** Mazur has left the game (leaving)
01:57:51  <PublicServer> <Big Meech> yes
02:40:50  <PublicServer> *** dwarf has left the game (leaving)
04:24:54  <PublicServer> *** Big Meech has left the game (general timeout)
04:24:56  <PublicServer> *** Big Meech has left the game (connection lost)
04:42:21  *** th_gergo has quit IRC
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05:32:16  <Ryton> !archive
05:32:16  <PublicServer> Ryton: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
06:01:11  <dwarf> !players
06:01:14  <PublicServer> dwarf: There are currently no clients connected to the server
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07:50:57  <Cermix> !password
07:50:57  <PublicServer> Cermix: mosque
07:52:44  <PublicServer> *** Game still paused (number of players)
07:52:44  <PublicServer> *** Cermix joined the game
07:57:21  <Cermix> @CL
07:57:21  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
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08:00:49  <Cermix> @PAX
08:00:49  <Webster> pax: Passengers and is, as an abbreviation, widely known and used in the transportation business
08:03:12  *** Hazzard has joined #openttdcoop
08:03:45  <Hazzard> !password
08:03:45  <PublicServer> Hazzard: mosque
08:03:47  <Hazzard> Hey guys
08:04:08  <PublicServer> *** Game still paused (number of players)
08:04:08  <PublicServer> *** Game unpaused (number of players)
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08:21:39  <dwarf> !password
08:21:39  <PublicServer> dwarf: bounty
08:21:56  <PublicServer> *** dwarf joined the game
08:33:22  <PublicServer> *** dwarf has left the game (leaving)
08:33:51  <PublicServer> *** Cermix has joined spectators
08:33:51  <PublicServer> *** Game paused (number of players)
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08:44:32  <PublicServer> *** Hazzard has left the game (general timeout)
08:44:32  <PublicServer> *** Hazzard has left the game (connection lost)
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09:37:53  <PublicServer> *** Cermix has left the game (general timeout)
09:37:54  <PublicServer> *** Cermix has left the game (connection lost)
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10:14:08  <V453000> !password
10:14:09  <PublicServer> V453000: infamy
10:14:17  <PublicServer> *** Game still paused (number of players)
10:14:20  <PublicServer> *** V453000 joined the game
10:21:36  *** th_gergo has quit IRC
10:27:33  <V453000> XeryusTC: sorry but the CL3 doombringer is a major bug in nuts - rail allows a lot higher curve speed. I am fixing it right now ... please either increase cl or pick another engine :) sorry
10:32:17  <V453000> !getsave http://dl.dropbox.com/u/20419525/psg234start2.sav
10:32:18  <PublicServer> V453000: OK :-)
10:32:35  <PublicServer> *** Game paused (number of players)
10:33:34  <V453000> !auto
10:33:34  <PublicServer> *** V453000 has enabled autopause mode.
10:33:35  <V453000> !changepw
10:33:35  <PublicServer> V453000: Password changed to cleats
10:33:46  <V453000> !content
10:33:46  <PublicServer> V453000: Connection established
10:33:47  <PublicServer> V453000: Downloading 0 file(s) (0 bytes)
10:33:47  <PublicServer> V453000: (you need to !restart to have the new content loaded)
10:33:48  <V453000> !content
10:33:50  <PublicServer> V453000: Expect timeout triggered!
10:33:52  <PublicServer> V453000: Expect timeout triggered!
10:33:52  <PublicServer> V453000: (you need to !restart to have the new content loaded)
10:33:54  <V453000> !restart
10:33:54  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
10:34:02  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
10:34:02  <PublicServer> Thank you for playing r24119.
10:34:07  <PublicServer> Server has exited
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10:34:32  <PublicServer> Autopilot engaged
10:34:32  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
10:34:32  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG234 (r24119) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
10:34:32  *** ChanServ sets mode: +v PublicServer
10:34:55  <PublicServer> ***  made screenshot at 00004422: http://ps.openttdcoop.org/publicserver/webcam/00004422.png
10:35:29  <V453000> !rcon cd 3
10:35:29  <V453000> !rcon load 2
10:35:30  <PublicServer> *** Game still paused (manual, number of players)
10:35:35  <V453000> !auto
10:35:35  <PublicServer> *** V453000 has enabled autopause mode.
10:35:35  <PublicServer> *** Game still paused (number of players)
10:35:36  <V453000> !changepw
10:35:36  <PublicServer> V453000: Password changed to tabbed
10:36:09  <PublicServer> *** Game still paused (number of players)
10:36:12  <PublicServer> *** V453000 joined the game
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10:53:06  <Hazzard_> !ping
10:53:06  <PublicServer> Hazzard_: pong
10:53:24  *** Hazzard_ is now known as Hazzard
10:53:49  <Hazzard> V453000: are you there?
10:54:02  <V453000> yes why
10:54:30  <Hazzard> Did you use any program in particular to make your trainset?
10:54:47  <V453000> all I used is photoshop and notepad++
10:55:11  <V453000> but you could make pixel graphics in any other graphics program which is able to deal with palettes
10:55:44  <Hazzard> And you used notepad++ to code it in NML?
10:56:12  <V453000> yes
10:56:23  <V453000> I didnt really use photoshop to code and notepad to draw :D
10:57:20  <Hazzard> Of course :)
10:57:20  <Hazzard> Thanks
10:58:00  <V453000> sure :) thinking about making a newgrf yourself? :)
10:58:16  <Hazzard> Yeah :)
10:58:34  <V453000> I can only recommend trying :) gives more possibilities for the game and eventually more fun
10:58:43  <V453000> you need something -> make it :)
10:58:51  <Hazzard> I think it would be a fun little project to do :)
11:00:45  <V453000> depends what you want to make :) small newgrfs probably dont take too long, big ones can take eternity
11:02:48  <Hazzard> Start small of course
11:05:22  <Hazzard> No point in spending a lot of time doing something wrong
11:06:33  <Hazzard> I want to try making something simular to this http://www.tt-forums.net/viewtopic.php?f=39&t=41363
11:06:34  <Webster> Title: Transport Tycoon Forums View topic - Hover Bus (Based on eGrvts) (at www.tt-forums.net)
11:09:34  <V453000> right
11:09:36  <V453000> that isnt too hard
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11:37:53  <V453000> !unpause
11:37:53  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
11:37:54  <PublicServer> *** Game unpaused (number of players)
11:38:07  <V453000> !auto
11:38:07  <PublicServer> *** V453000 has enabled autopause mode.
11:38:09  <PublicServer> *** Game paused (number of players)
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12:04:13  <PublicServer> *** V453000 has left the game (leaving)
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12:24:33  <Mark> hello
12:25:19  <V453000> hi
12:26:54  <V453000> !password
12:26:54  <PublicServer> V453000: blends
12:27:03  <PublicServer> *** Game still paused (number of players)
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12:29:19  <PublicServer> *** Game still paused (number of players)
12:29:19  <PublicServer> *** Game unpaused (number of players)
12:29:19  <PublicServer> *** Mark joined the game
12:29:51  <PublicServer> <Mark> have we ever done toyland pax? :P
12:30:13  <PublicServer> <V453000> probably not
12:30:47  <PublicServer> <Mark> not a suitable map anyway
12:30:53  <PublicServer> <V453000> why not
12:30:55  <PublicServer> <Mark> i want to do an ICE game again
12:31:05  <PublicServer> <Mark> map's too boring
12:31:11  <PublicServer> <V453000> :d k
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12:37:07  <PublicServer> <V453000> omg 1directional shit again? :(
12:37:11  <Hazzard> V, did you say anything else about GRF making?
12:37:15  <PublicServer> <Mark> dunno
12:37:17  <PublicServer> <V453000> no I didnt Hazzard :)
12:37:22  <Hazzard> I got kicked off my IP adress
12:37:24  <Hazzard> Ok
12:37:28  <Hazzard> !password
12:37:28  <PublicServer> Hazzard: outdid
12:37:31  <Hazzard> !info
12:37:31  <PublicServer> Hazzard: #:1(Orange) Company Name: 'Prunbourne Transport'  Year Founded: 2100  Money: 296235534  Loan: 0  Value: 296278774  (T:1, R:0, P:0, S:0) unprotected
12:38:15  <Hazzard> There is a way to sweep up outdated GRFs, right?
12:38:29  <Hazzard> I am gathering a lot of old NUTS
12:38:51  <PublicServer> <V453000> just delete them?
12:39:27  <PublicServer> <Mark> lets try something else
12:39:54  <Hazzard> Just go into content download and delete?
12:40:00  <V453000> ofc not
12:40:07  <V453000> just go to the folder
12:40:22  <PublicServer> *** Hazzard joined the game
12:41:13  <Hazzard> It is the content download folder, isn't it?
12:41:24  *** Razaekel has quit IRC
12:41:26  <V453000> oh that you mean
12:41:34  <V453000> I guess, yes but why would you delete them
12:41:48  <PublicServer> <Hazzard> They take up space
12:41:55  <PublicServer> <V453000> it isnt that much...
12:42:01  <PublicServer> <Hazzard> I don't have any issues with space but there is no point wasting it either
12:42:11  <PublicServer> <V453000> and you would need to download them again if you want to open an old savegame with them
12:42:17  <PublicServer> <Hazzard> Ah
12:42:20  <PublicServer> <Hazzard> That is true
12:42:22  <PublicServer> <V453000> well newGRFs do not take that much space
12:44:00  <PublicServer> <V453000> hm isnt that straight away a ML?
12:44:01  <planetmaker> V453000, that's a relative statement...
12:44:02  <PublicServer> <Mark> i have no idea about the toyland cargo chain
12:44:10  <planetmaker> OpenGFX+ Trains nightly takes 150 Megabytes...
12:44:11  <V453000> very true pm :d
12:44:16  <V453000> yeah I know
12:44:28  <planetmaker> (which I find quite shocking)
12:44:29  <PublicServer> <V453000> simple, all cargoes create secondaries
12:44:36  <PublicServer> <V453000> 3 different factories
12:44:42  <PublicServer> <V453000> 3 different secondaries
12:45:19  <V453000> planetmaker: that will still be downloadable through bananas? that will take ages :z
12:45:32  <V453000> and I guess the size is going to increase?
12:45:35  <PublicServer> <Hazzard> V, does your plan say how many sidelines is up to you or how many town drops are up to you?
12:46:03  <PublicServer> <V453000> well pretty much both, but amount of sidelines is free as always ... what fits
12:46:10  <PublicServer> <V453000> how many town drops per sideline is up to builder
12:46:28  <PublicServer> <V453000> there can be one, each primary can have its own or be a town drop in one, depends how you want to build it
12:46:40  <PublicServer> <Mark> only 3 secondaries you say?
12:46:47  <PublicServer> <Mark> drinks toys lollies?
12:46:49  <PublicServer> <V453000> you see any other? :d
12:46:52  <PublicServer> <Mark> not really
12:46:55  <planetmaker> V453000, I see no reason it should not be available by the same means
12:47:14  <V453000> well sure it should be available, just the size is a pain
12:47:42  <V453000> I guess people will like to download it from a devzone mirror then but that doesnt matter :)
12:48:04  <PublicServer> <V453000> yeah that is why I have 3 ends Mark :D not 2
12:48:18  <PublicServer> <Mark> oh well
12:48:20  <PublicServer> <V453000> but well sweets have 3 cargoes, the other poitn 4 so why not I guess
12:48:54  <PublicServer> <Mark> yea i want as little ML as possible so we get massive SLs
12:49:05  <PublicServer> <V453000> well
12:49:12  <PublicServer> <V453000> what is the difference between massive sl and ML
12:49:23  <PublicServer> <V453000> you just end up having a ML
12:49:27  <PublicServer> <Mark> same as in any game
12:49:36  <PublicServer> <V453000> not really
12:49:39  <PublicServer> <Mark> ML still has highest prio
12:49:41  <PublicServer> <Mark> whatever
12:49:44  <PublicServer> <Mark> idc
12:49:45  <PublicServer> <V453000> if you have multi-line SL, you still need a merger
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12:49:55  <PublicServer> <Mark> so, ML can be single track...
12:50:09  <PublicServer> <V453000> sure, the main ML can get prio but that is just the way you build the merger to merge one onto another
12:50:15  <PublicServer> <Mark> ML still has highest prio, SLs are just multi track SLs
12:50:25  <PublicServer> <V453000> yes
12:50:47  <PublicServer> <Mark> so you say  any multi track SL is a ML?
12:51:02  <PublicServer> <V453000> not exactly but the merger it has is usable on any other ML
12:51:05  <PublicServer> <V453000> or it should have
12:51:08  <PublicServer> <Hazzard> SLs don't go from one hub to another
12:51:18  <PublicServer> <Hazzard> all the trains go in the same direction
12:51:36  <PublicServer> <Mark> just a matter of building rules then
12:51:48  <PublicServer> <Mark> suppose it doesnt matter anyway
12:51:59  <PublicServer> <V453000> yes but the one hub it has is the same as ML/ML hub Hazzard ... with the difference of excluding mergers which treat all lines as equal
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12:52:05  <PublicServer> <V453000> I guess it doesnt
12:52:32  <PublicServer> <V453000> not sure if 8 SLs isnt too much for such idea
12:52:42  <PublicServer> <V453000> maybe 6 is good enough
12:52:45  <PublicServer> <Mark> possibly
12:52:51  <PublicServer> <V453000> well the less the better I guess ... 2 is stupid, 4 or 6?
12:53:07  <PublicServer> <Mark> im also thinking having 3 drops
12:53:11  <PublicServer> <Mark> and a BBH
12:53:14  <PublicServer> <Mark> keep stuff interesting
12:53:20  <PublicServer> <Hazzard> Yeah
12:53:30  <PublicServer> <Mark> and allow one sideline on either side on every ML branch
12:53:42  <PublicServer> <V453000> I think that goes against the idea of many lines ... BBH in the center will get absolutely ridiculous that way
12:53:56  <PublicServer> <Mark> possibly
12:54:06  <PublicServer> <Hazzard> What is the problem with that?
12:54:10  <PublicServer> <V453000> I like it with the 2 drops tbh but w/e
12:54:36  <PublicServer> <V453000> problem ... there isnt exactly a problem, but expanding a BBH merger takes a lot of space and stuff
12:54:55  <PublicServer> <Mark> there will be plenty of space though
12:54:58  <PublicServer> <V453000> so if you have a game without BBHs, many lines are guaranteed
12:55:05  <PublicServer> <V453000> true
12:55:23  <PublicServer> <Mark> might be nice to have some 18->10 mergers :P
12:55:29  <PublicServer> <V453000> wont get that far
12:55:45  <PublicServer> <V453000> but hell why not :)
12:56:39  <PublicServer> <Hazzard> I still don't understand where mergers are supposed to go and which rails they mix
12:56:54  <PublicServer> <Hazzard> Especially, I dont understand why you would ever need an all to all merger
12:57:16  <PublicServer> <V453000> not sure how should I answer that
12:57:36  <PublicServer> <Hazzard> You don't need to answer
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12:57:52  <PublicServer> <Mark> you usually dont need it but its theoretically the best, of course
12:58:03  <PublicServer> <Mark> on smaller mergers you do _need_ it
12:58:07  <V453000> @psgsave 214
12:58:07  <Webster> PSG 214 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_211_-_220#gameid_214
12:58:10  <V453000> ^ Mark
12:58:37  <V453000> very similar to your plan if it was 3way
13:00:03  <PublicServer> <V453000> can you tell me why do you make the message for Xeryus totally unobvious Hazzard? :(
13:00:14  <PublicServer> <Hazzard> What
13:00:20  <PublicServer> <V453000> the track wtf
13:00:30  <PublicServer> <Hazzard> Lol
13:01:30  <PublicServer> <Hazzard> Doesn't universal rail have a speed limit?
13:02:00  <PublicServer> <V453000> not nuts universal rail
13:02:54  <PublicServer> <Hazzard> Nuts has universal rail now?
13:03:04  <PublicServer> <V453000> apparently
13:03:50  <PublicServer> <Mark> might just do erail
13:04:12  <PublicServer> <V453000> well the basic question is whether you want good acceleration or not
13:04:18  <PublicServer> <Mark> i do
13:04:18  <PublicServer> <V453000> lower acceleration = more lines
13:04:30  <PublicServer> <Mark> slower trains is also more lines :P
13:04:38  <PublicServer> <V453000> no
13:04:48  <PublicServer> <V453000> means more trains on less lines
13:06:26  <PublicServer> <Mark> there im happy
13:06:48  <PublicServer> <V453000> k that is the main thing :D
13:07:34  <PublicServer> <Hazzard> Transrapid tracks are trippy
13:07:36  <PublicServer> <Mark> thats weird
13:07:38  <PublicServer> <Mark> yea
13:07:52  <PublicServer> <Mark> i like the mlev
13:08:02  <PublicServer> <Mark> is that a nuts feature?
13:08:12  <PublicServer> <Mark> ah no
13:08:14  <PublicServer> <Mark> shanghai mlev
13:08:16  <PublicServer> <Hazzard> I would like the maglev
13:08:31  <PublicServer> <Hazzard> except the icons in the menu are wrong and the yellow part is too yellow and also has no texture
13:08:49  <PublicServer> <V453000> nuts might have some universal rail sprits later but definitely not now :)
13:09:08  <PublicServer> <Mark> SLIME TRAIL
13:09:10  <PublicServer> <Mark> for slugs
13:09:16  <PublicServer> <V453000> .. :)
13:10:22  <PublicServer> <V453000> lol universal track majorly broken
13:10:40  <PublicServer> <V453000> it uses maglev accel
13:10:42  <PublicServer> <V453000> so no TE
13:10:44  <PublicServer> <Mark> :D
13:11:10  <PublicServer> <Hazzard> Tunnels are very nice
13:11:16  <PublicServer> <Mark> they are
13:11:26  <PublicServer> <Mark> need some nice bridges really
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13:12:48  <PublicServer> <Mark> brb
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13:14:36  <LoPo> hello
13:14:39  <LoPo> !password
13:14:39  <PublicServer> LoPo: endive
13:14:47  <PublicServer> <V453000> hi
13:15:00  <LoPo> ey V :)
13:16:25  <LoPo> V453000: but, dont you think we should begin a new PZ game?
13:17:05  <V453000> maybe
13:17:25  <PublicServer> *** LoPo joined the game
13:17:29  <PublicServer> <V453000> hm wtf the universal rail is supposed to have rail parameters :z
13:18:00  <PublicServer> <V453000> has monorail curve speeds and maglev accel ...
13:18:10  <PublicServer> <V453000> if it was just one at least
13:19:04  <PublicServer> <V453000> oh wtf
13:19:16  <planetmaker> Hazzard, earlier I meant to recommend you to have a look at the NML tutorial at tt-wiki.net
13:19:34  <planetmaker> It has basically a step-by-step guide for making a vehicle NewGRF.
13:19:50  <V453000> ^
13:19:59  <Hazzard> Thats actually what I have been looking at
13:23:30  <PublicServer> <V453000> hm is it possible that short wagons have higher speed in CL? that doesnt make sense
13:25:29  <PublicServer> <LoPo> can we do a long train game with original accel and slopes of 0% :P ?
13:25:47  <PublicServer> <V453000> original accel doesnt influence the hill %
13:25:53  <PublicServer> <LoPo> oky
13:26:05  <PublicServer> <LoPo> but it does infulence the CL max speed right?
13:26:07  <PublicServer> <V453000> original accel is just downed, not much to do about it
13:26:13  <PublicServer> <V453000> no
13:26:15  <PublicServer> <LoPo> ow
13:26:17  <PublicServer> <V453000> it has no cl max speed
13:26:23  <PublicServer> <V453000> each curve just slows down by ... 20%?
13:26:25  <PublicServer> <V453000> something like that
13:26:27  <PublicServer> <LoPo> yeah thats what i ant :)
13:26:29  <PublicServer> <LoPo> want*
13:26:35  <PublicServer> <LoPo> :O
13:26:35  <PublicServer> <Mark> naaaasty
13:26:37  <PublicServer> <V453000> well longer curves still help
13:26:44  <PublicServer> <V453000> but you cant ever keep max speed nonstop
13:26:51  <PublicServer> <V453000> just dumb
13:26:57  <PublicServer> <LoPo> but how did you guys did it with the long train abuse game?
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13:27:07  <PublicServer> <Mark> shinkansen has TL3 for any TL
13:27:10  <PublicServer> <Mark> at 300kmh
13:27:17  <PublicServer> <Mark> some nuts trains do aswell
13:27:25  <PublicServer> <V453000> simply make trains slow enough to do CL1 LoPo
13:27:28  <planetmaker> it's not a fixed 20% slow-down, but there are fixed max curve speeds
13:27:38  <PublicServer> <V453000> in original?
13:27:40  <PublicServer> <V453000> really?
13:27:51  <planetmaker> I'd think so. But I hardly test that ;-)
13:28:01  <PublicServer> <V453000> well either way, every curve slows thre
13:28:04  <PublicServer> <V453000> which is what matters
13:28:34  <PublicServer> <Mark> lets vote
13:28:47  <Mark> @stage Planning + Voting
13:28:47  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG234 (r24119) | STAGE: Planning + Voting | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
13:29:22  <PublicServer> <LoPo> yeah i see
13:29:24  <PublicServer> *** Hazzard has left the game (leaving)
13:29:34  <PublicServer> <LoPo> but i want sick ass high speed mini cylotrons :P
13:29:44  <PublicServer> <Mark> use CL1 :P
13:29:47  <PublicServer> <Mark> TL1*
13:29:53  <PublicServer> <LoPo> oky :D
13:29:58  <Hazzard> !password
13:29:58  <PublicServer> Hazzard: mushed
13:30:36  <PublicServer> *** Hazzard joined the game
13:31:03  <PublicServer> <LoPo> but i also want long trains ;|
13:31:45  <PublicServer> <Mark> youre screwed then :P
13:31:49  <PublicServer> <V453000> btw these stacking loops are pointless
13:31:59  <PublicServer> <V453000> CL1 waiting bays are better
13:32:05  <PublicServer> <LoPo> for TL1 yes
13:32:15  <PublicServer> <LoPo> but i wanted TL40
13:32:21  <PublicServer> <V453000> no, even for TL40
13:32:24  <PublicServer> <V453000> it makes you have 40 tile gap
13:32:27  <PublicServer> *** Hazzard has left the game (leaving)
13:32:47  <PublicServer> <LoPo> true
13:32:50  <Hazzard> LoPo: Your plan has my vote if you make it
13:32:56  <PublicServer> <LoPo> lol
13:33:34  <PublicServer> <V453000> long train engine is this
13:36:06  <PublicServer> <V453000> I so hate cyclotrons
13:36:08  <PublicServer> <Mark> :D
13:36:11  <PublicServer> <LoPo> i know
13:36:18  <PublicServer> <Mark> for TL1 they're pretty cute
13:36:32  <PublicServer> <LoPo> there kinda useless
13:36:34  <PublicServer> <V453000> pre-accelerated prio does a similar job but 100% better
13:36:44  <PublicServer> <Mark> they're good for SML SL joins
13:36:46  <PublicServer> <Mark> suppose
13:36:54  <PublicServer> <LoPo> so im still figuring a way out for them :P
13:37:40  <PublicServer> <V453000> but yes that thing works well
13:38:02  <PublicServer> <Mark> just have to stop a train from enterting the cyclotron when its occupied
13:38:04  <PublicServer> <LoPo> at minfingfield?
13:38:04  <PublicServer> <Mark> but thats easy
13:38:18  <PublicServer> <V453000> yeah
13:38:29  <PublicServer> <Mark> its still pretty compact for TL2
13:38:38  <PublicServer> <V453000> solved
13:38:40  <PublicServer> <Mark> ye
13:38:40  <PublicServer> <V453000> dont need that
13:38:52  <PublicServer> <Mark> could be good for long trains with low CL
13:39:22  <PublicServer> <V453000> hate.
13:39:32  <PublicServer> <Mark> normal signals look like exits
13:41:42  <PublicServer> <Mark> :D
13:41:48  <PublicServer> <LoPo> :P
13:42:34  <PublicServer> <Mark> might deserve some usage tbh
13:42:44  <PublicServer> <V453000> doesnt have a valid usage tbh
13:42:58  <PublicServer> <Mark> sure does
13:43:02  <PublicServer> <Mark> full speed join without slowing ML down
13:43:12  <PublicServer> <V453000> yes, accelerated prio does the same and waits for the gap
13:43:16  <PublicServer> <V453000> not just randomly meets
13:43:30  <PublicServer> <Mark> true
13:43:36  <PublicServer> <V453000> which is a lot more effective
13:43:38  <PublicServer> <Mark> takes more effort to get the timing right
13:43:40  <PublicServer> <Mark> :P
13:43:40  <PublicServer> <V453000> you could sort of make both
13:43:46  <PublicServer> <V453000> well sure, just little testing
13:44:04  <PublicServer> <V453000> you can make a SML join into accelerated prio
13:44:20  <PublicServer> <V453000> but I still think it is better to add a 2nd line if one isnt enough and make normal proper joiner
13:44:51  <PublicServer> <V453000> or downhill merge :)
13:44:53  <PublicServer> <Mark> we havent done SML in ages btw
13:45:01  <PublicServer> <V453000> no reason to
13:45:13  <PublicServer> <V453000> the only valid way how to use SML is psg 206 imo
13:45:15  <PublicServer> <Mark> sml is brilliant
13:45:34  <PublicServer> <V453000> if is if you are entertained by cloning one pattern everywhere
13:45:52  <PublicServer> <V453000> the srnw in 206 gave it an actual purpose
13:47:03  <PublicServer> <V453000> normal games with normal hubs and normal mergers are still normally best :p
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13:50:09  <PublicServer> <LoPo> k i voted :)
13:50:16  <PublicServer> <LoPo> lets build ^^
13:50:23  <PublicServer> <Mark> zomg SRNW
13:50:57  <PublicServer> <V453000> not playing that :)
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13:52:01  <PublicServer> <Mark> refit, SRNW or chaos pax
13:52:15  <PublicServer> <Mark> or weird sidelines
13:53:17  <PublicServer> <V453000> chaos pax doesnt make sense to me
13:53:23  <PublicServer> <V453000> how are DBs mixed with monorail
13:53:33  <PublicServer> <V453000> plus mixing TLs?
13:53:55  <PublicServer> <Mark> im assuming they're seperated
13:54:05  <PublicServer> <V453000> boring
13:54:23  <PublicServer> <V453000> either mix it or make on or another imo
13:54:33  <PublicServer> <V453000> unless you nee water for towns like in tropic
13:54:55  <PublicServer> <Mark> agreed
13:58:09  <Hazzard> !ping
13:58:09  <PublicServer> Hazzard: pong
13:58:13  <Hazzard> !password
13:58:13  <PublicServer> Hazzard: crocus
13:58:51  <PublicServer> *** Hazzard joined the game
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14:00:15  <PublicServer> <V453000> 234th psg isnt entirely right
14:00:37  <Hazzard> !archive
14:00:37  <PublicServer> Hazzard: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
14:00:42  <PublicServer> <V453000> I believe there are some pre- number 1 games
14:02:55  <PublicServer> *** Mark has joined spectators
14:03:41  <planetmaker> V453000, to my knowledge from hear-tell this #1 is quite a good game to call #1
14:03:51  <planetmaker> and quite accurate
14:04:18  <V453000> k :)
14:05:46  <PublicServer> *** V453000 has left the game (leaving)
14:06:52  <planetmaker> if you want details about the coop start you probably should enquire with Mucht, Osai, Ammler and similar fossils :-P
14:07:09  <PublicServer> <Hazzard> Lol
14:07:15  <PublicServer> *** Hazzard has left the game (leaving)
14:07:15  <PublicServer> *** Game paused (number of players)
14:07:23  <V453000> nah not that needed :p
14:07:40  <planetmaker> there is also a history blog post by Mucht, iirc for the 100th or 200th PSG birthday
14:07:46  <planetmaker> or 5th birthday. Dunno
14:09:00  <Hazzard> Cool
14:09:08  <Hazzard> Seems I participated in PSG200 too :D
14:10:53  <V453000> lol
14:13:34  <V453000> reminds me I promised to write a 7th birthday post few months ago ...
14:23:22  <Hazzard> When is the birthday?
14:23:34  <Hazzard> Wait, what birthday?
14:24:01  <Mark> openttdcoop 7 year anniversary
14:24:04  <Mark> was a few months ago
14:25:56  <planetmaker> Birthday of coop is around Christmas
14:26:04  <Ammler> planetmaker: thanks for the "fossils" :-P
14:26:11  <planetmaker> :-)
14:26:27  <V453000> dinosaurs
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14:34:20  <Firestar> hi
14:34:24  <Firestar> !password
14:34:24  <PublicServer> Firestar: oddest
14:35:03  <Firestar> !password
14:35:03  <PublicServer> Firestar: potter
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14:52:26  <Hazzard> Night guys
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15:38:09  <Firestar> !password
15:38:09  <PublicServer> Firestar: potter
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16:08:01  <PublicServer> *** Game still paused (number of players)
16:08:03  <PublicServer> *** XeryusTC joined the game
16:10:02  <XeryusTC> !clients
16:10:08  <XeryusTC> !players
16:10:10  <PublicServer> XeryusTC: Client 94 (Orange) is XeryusTC, in company 1 (Prunbourne Transport)
16:10:10  <PublicServer> XeryusTC: Client 31 is Mark, a spectator
16:10:14  <XeryusTC> !rcon move 31 1
16:10:14  <PublicServer> XeryusTC: ‎*** Mark has joined company #1
16:10:14  <PublicServer> *** Game unpaused (number of players)
16:10:26  <Mazur> Lol.
16:10:51  <Mazur> Play, bitch!
16:10:51  <Ryton> how many plans are thore
16:10:56  <Mazur> 4.
16:11:03  <Ryton> there?
16:11:30  <V453000> !password
16:11:30  <PublicServer> V453000: potter
16:11:40  <PublicServer> *** V453000 joined the game
16:11:43  <PublicServer> <V453000> o/
16:11:45  <PublicServer> <XeryusTC> \o
16:12:08  <PublicServer> <XeryusTC> wtf need CL 6 :(
16:12:12  <PublicServer> <XeryusTC> i hate you V
16:12:35  <PublicServer> <V453000> dont tell me it wasnt suspicious to you that rail does 230+ in CL3
16:12:58  <PublicServer> <XeryusTC> actually needs CL7 O_o
16:13:12  <PublicServer> <XeryusTC> does rail really scale up that bad?
16:13:14  <PublicServer> <V453000> not sure if there is any satisfactory CL
16:13:24  <PublicServer> <V453000> scale ... there is some maximum
16:13:26  <PublicServer> <XeryusTC> CL4 is 190km/h, CL6 is 220km/h O_o
16:13:29  <PublicServer> <V453000> you might also need CL9
16:13:38  <hylje> DOUBLED CURVES
16:13:40  <PublicServer> <V453000> ok 8
16:13:40  <PublicServer> *** Mazur joined the game
16:13:50  <XeryusTC> @wiki corner speed
16:13:51  *** Progman has joined #openttdcoop
16:13:52  <Webster> XeryusTC: I didn't find anything for "corner speed", but here's the result for "PublicServer:Archive - Games 61 - 70":
16:13:53  <Webster> XeryusTC: http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_61_-_70
16:13:54  <Webster> XeryusTC: Error: I tried to send you an empty message.
16:13:59  <XeryusTC> @wiki corner length
16:14:00  <Webster> XeryusTC: I didn't find anything for "corner length", but here's the result for "Game Start with Trains":
16:14:01  <Webster> XeryusTC: http://wiki.openttdcoop.org/Game_Start_with_Trains
16:14:02  <Webster> XeryusTC: ^^ Back to Game Start Guide-Index | Game Start using Airplanes >>
16:14:07  <XeryusTC> @wiki max corner length
16:14:08  <Webster> XeryusTC: An error has occurred and has been logged. Please contact this bot's administrator for more information.
16:14:13  <V453000> @cl
16:14:13  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
16:14:22  <XeryusTC> ty
16:14:51  <XeryusTC> oh, max speed is asymptotic towards 231 :o
16:14:56  <Webster> You're welcome.
16:15:54  <Maraxus> !password
16:15:54  <PublicServer> Maraxus: potter
16:16:08  <PublicServer> *** Maraxus joined the game
16:16:22  <PublicServer> <XeryusTC> tiny loss in speed for CL 6 is acceptable i think
16:16:28  <PublicServer> <Mazur> Doable.
16:17:10  <PublicServer> <Mazur> Still doable.
16:17:55  <XeryusTC> !rcon vehicle.smoke_amount 0
16:17:55  <PublicServer> XeryusTC: ERROR: command not found
16:18:00  <XeryusTC> !rcon patch vehicle.smoke_amount 0
16:18:02  <PublicServer> <V453000> is that two separate networks Xeryus?
16:18:05  <XeryusTC> !rcon patch vehicle.smoke_amount 1
16:18:09  <PublicServer> <XeryusTC> yes
16:18:11  <PublicServer> <V453000> :/
16:18:13  <PublicServer> <XeryusTC> dinner tiems
16:18:24  <PublicServer> <V453000> btw I choose noise isnt maglev
16:18:26  <PublicServer> <Mazur> Enjoy.
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16:19:00  <PublicServer> <XeryusTC> :o
16:19:11  <PublicServer> <XeryusTC> has preformance for maglev accel been improved btw?
16:19:19  <PublicServer> <V453000> uhm no?
16:19:25  <PublicServer> <XeryusTC> :(
16:19:29  <PublicServer> <V453000> or ... since when
16:19:32  <PublicServer> <Mazur> Oh, btw, V, I successfully replaced an enlectric rail train with monorail engine and wagons in 0.0.9.
16:19:36  <PublicServer> <V453000> in the last TL2 game it was good alredy
16:19:38  <PublicServer> <XeryusTC> get heavy takes 26 tiles to get to full speed with 2 engines and TL5
16:19:54  <PublicServer> <XeryusTC> anyway, dinner
16:31:36  *** dwarf has joined #openttdcoop
16:31:51  <dwarf> !players
16:31:53  <PublicServer> dwarf: Client 94 (Orange) is XeryusTC, in company 1 (Prunbourne Transport)
16:31:53  <PublicServer> dwarf: Client 31 (Orange) is Mark, in company 1 (Prunbourne Transport)
16:31:53  <PublicServer> dwarf: Client 97 (Orange) is V453000, in company 1 (Prunbourne Transport)
16:31:53  <PublicServer> dwarf: Client 98 (Orange) is Mazur, in company 1 (Prunbourne Transport)
16:31:53  <PublicServer> dwarf: Client 101 is Maraxus, a spectator
16:32:03  <dwarf> !password
16:32:03  <PublicServer> dwarf: snares
16:32:57  <PublicServer> *** dwarf joined the game
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17:00:31  <Ryton> is there
17:00:47  <PublicServer> *** XeryusTC has left the game (leaving)
17:00:47  <PublicServer> *** Game paused (number of players)
17:00:58  <V453000> what is Ryton :d
17:01:04  <Ryton> a plan with a majority already?
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17:19:31  <Big_Meech> hi
17:20:53  <Mazur> lo
17:21:08  <Big_Meech> how's it going?
17:21:17  <Big_Meech> !password
17:21:17  <PublicServer> Big_Meech: hooted
17:21:36  <Mazur> How's you going? Still '53?
17:22:00  <Big_Meech> oh yeah, 53 was nothing, I think I have the black plague
17:22:36  <Big_Meech> hmm, nuts .1.1 matching file not found ?
17:23:46  <Big_Meech> =/
17:23:46  <Big_Meech> =\
17:24:01  <V453000> =|
17:24:03  <V453000> the fuck
17:24:31  <Big_Meech> aaah, there it is
17:24:56  <Big_Meech> yayyyyyyy
17:24:56  <Big_Meech> !password
17:24:56  <PublicServer> Big_Meech: hooted
17:25:17  <PublicServer> *** Game still paused (number of players)
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17:26:00  <Big_Meech> is it a rule that you cant vote for your own plan ? or do you have to refrain from voting?
17:26:28  <Mazur> The first.
17:26:52  <V453000> why would you vote for your plan ...
17:27:07  <Big_Meech> cause yours would be the best?
17:27:51  <Mazur> To look a little more sad having at least one vote.
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17:28:02  <Big_Meech> well if i made a plan, I would be very sad and vote for my own
17:28:53  <Mark> !password
17:28:53  <PublicServer> Mark: hooted
17:28:59  <PublicServer> *** Game still paused (number of players)
17:28:59  <PublicServer> *** Game unpaused (number of players)
17:29:02  <PublicServer> *** Mark joined the game
17:29:09  <PublicServer> <Mark> come vote already
17:29:32  <Big_Meech> how many more votes need to be cast
17:29:50  <PublicServer> <Mark> depends which plan is voted for of course
17:29:59  <V453000> !password
17:29:59  <PublicServer> V453000: hooted
17:30:11  <PublicServer> <Big Meech> yes, well if i vote i might be the tiebreaker
17:30:11  <PublicServer> *** V453000 joined the game
17:30:12  <PublicServer> <Mark> needs more than a tiebreaker
17:30:16  <Mazur> Beach: As many as it takes for a member to decalre a winner.
17:30:25  <Mazur> and declare it as well.
17:31:06  <Mazur> Normally that takes more than one vote difference, unless the vote has been draggin on forever, already.
17:32:14  <XeryusTC> voting for your own plan is stupid
17:32:29  <PublicServer> <Big Meech> ha
17:32:37  <XeryusTC> especially back when that happened all the time a usual game had 5+ plans and only like 7 voters
17:32:44  <Mazur> BUt I AM stoopid!
17:32:49  <XeryusTC> so every plan maker voted for himself and then there were 2 other votes
17:32:55  <PublicServer> <Big Meech> lol
17:32:56  <XeryusTC> which got results like 2/2/1/1/1
17:32:59  <PublicServer> <Big Meech> that is a problem
17:33:09  <PublicServer> <Big Meech> i sorta like mfb's plan cuz it would be new to me
17:33:10  <Mazur> I see why the rule exists, now.
17:33:25  <PublicServer> <Big Meech> well, not really new, but SRNW is something i know little about
17:33:33  <PublicServer> <Mazur> There will be other SRNW games.
17:33:47  <PublicServer> <Big Meech> yes, Sylf showed me a bit about them in WS
17:34:14  <PublicServer> *** Big Meech has left the game (general timeout)
17:34:14  <PublicServer> *** Big Meech has left the game (connection lost)
17:34:19  <XeryusTC> i dont like srnw :P
17:34:26  <Big_Meech> !password
17:34:27  <PublicServer> Big_Meech: hooted
17:34:31  * Mazur salutes General Timeout.
17:34:44  <Big_Meech> !password
17:34:44  <PublicServer> Big_Meech: vacate
17:34:50  * XeryusTC salutes back
17:35:32  <PublicServer> *** Big Meech has left the game (processing map took too long)
17:35:34  <PublicServer> *** Big Meech has left the game (connection lost)
17:35:34  <Mazur> X: I'm wary of it, too, as I came up with that new configuiration which still needs working out, to get rid of the kinks.
17:35:34  <PublicServer> <Mark> what kinks
17:35:37  <PublicServer> *** Big Meech joined the game
17:35:56  <Mark> srnw is often overcomplicated, defeating the purpose
17:35:59  <Mark> such as in this game...
17:36:07  <Mazur> Don't quite remember anymore.
17:36:09  <Mark> its imho best for sidelines and sbahns
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17:36:29  <PublicServer> <V453000> I thing global srnw is the ultimate purpose
17:36:32  <PublicServer> <V453000> think anyway
17:36:45  <Mazur> No, you said thing now.
17:36:46  <PublicServer> <V453000> not sure if in this form however
17:37:16  <PublicServer> <Mark> we need counting sidelines
17:37:26  <PublicServer> <Mark> sidelines that know whether they need trains and take them off the ML
17:37:28  <PublicServer> <V453000> counting?
17:37:28  <Mazur> Which we all know to be a euphemism for ♥.
17:37:35  <PublicServer> <V453000> ah I see
17:37:48  <PublicServer> <V453000> parking lot haters :)
17:37:48  <Mazur> V453000 and SRNW sitting in a tree.....
17:38:16  <PublicServer> <Mark> parking lots are easy
17:38:19  <PublicServer> <Mark> nothing more to improve there imo
17:38:22  <PublicServer> <V453000> y
17:38:48  <PublicServer> <Mark> i dont really see how mfb's plan would work
17:39:01  <PublicServer> <V453000> hm such counting would need a lot of hardcore logic
17:39:03  <PublicServer> <V453000> not just few not gates
17:39:09  <Mazur> s/wold work//
17:39:15  <Mazur> s/would work//
17:39:17  <PublicServer> <Mark> setting and resetting memory cells
17:39:31  <PublicServer> <V453000> I think it basically is like 2 srnw loops .. while if trains are empty they overflow to the other loop
17:39:35  <PublicServer> <Mark> not that hard probably
17:39:40  <XeryusTC> fiddling dem bits
17:39:51  <PublicServer> <V453000> memory cells would be possible if you made split paths
17:39:58  <PublicServer> <V453000> so each memory gets red separately
17:40:04  <PublicServer> <Mark> yes
17:40:27  <PublicServer> <Mark> or ML trains triggering "setters" on seperated loops doing the counting
17:40:31  <PublicServer> <V453000> not sure if that is what you wan tto do
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17:40:46  <PublicServer> <Mark> hardly worth it i suppose
17:40:47  <PublicServer> <Mark> as you can just make parking lots
17:40:50  <Firestar> !password
17:40:50  <PublicServer> Firestar: vacate
17:40:51  <Firestar> hi
17:40:54  <PublicServer> <V453000> well the main problems ... what do you actually count
17:40:57  <PublicServer> <Mark> hello
17:41:04  <PublicServer> *** Firestar joined the game
17:41:12  <PublicServer> <Mark> number of trains required to pick up all cargo waiting at the stations at the SL
17:41:23  <PublicServer> <V453000> hm
17:41:35  <XeryusTC> Mark: but how would a SL know how many trains it needs?
17:41:44  <PublicServer> <Mark> by counting unloading dummies
17:41:47  <PublicServer> <V453000> that is what we are trying to figure out Xeryus
17:41:50  <PublicServer> <V453000> yes something like that
17:42:09  <PublicServer> <V453000> but transforming that amount into amount of trains and then into allowing the trains to split
17:42:11  <PublicServer> <V453000> idk
17:43:25  <PublicServer> <Mark> i suppose the best SRNW would be a spiral with empties so SLs can stay as short as possible
17:43:43  <PublicServer> <Mark> making parking lots viable
17:43:49  <PublicServer> <V453000> I think if you would want to make it reasonably simple would be basically just moving the waiting bays elsewhere
17:44:16  <PublicServer> <V453000> if you would want to make it really count, it would get into fuckcomplex binary logic mfb showed in the last ore/coal srnw game
17:44:26  <PublicServer> *** dwarf joined the game
17:44:27  <PublicServer> <V453000> which I have zero understanding of tbh
17:45:11  <PublicServer> <Mark> it would actually possibly be quite easy
17:45:21  <PublicServer> <V453000> well try it
17:45:23  <PublicServer> <Mark> hang on i'll draw something...
17:45:49  <PublicServer> <V453000> you need some memory which is countable so you could add and take from the value it has
17:47:02  <PublicServer> <V453000> yes I see
17:47:09  <PublicServer> <Mark> have a buffer for every station on the sideline
17:47:15  <PublicServer> <V453000> that is just moving the parking lot elsewhere
17:47:18  <PublicServer> <Mark> still parking lot but just moving it
17:47:20  <PublicServer> <Mark> yea
17:47:22  <PublicServer> <V453000> yeah
17:47:26  <PublicServer> <V453000> I thought about something above
17:47:46  <PublicServer> *** Firestar has left the game (leaving)
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17:48:02  <PublicServer> <Mark> yeah but thats hard to make
17:48:08  <PublicServer> <V453000> yes exactly
17:48:15  <PublicServer> <V453000> but actually
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17:49:00  <PublicServer> <V453000> if you did something like dummy comes -> release some mini-dummy trains which can exchange for real trains coming in
17:49:04  <PublicServer> <V453000> no memory
17:49:10  <PublicServer> <V453000> mini dummies would be memory
17:49:14  <PublicServer> <Mark> yes
17:49:20  <PublicServer> <Mark> i made that in the last srnw game
17:49:26  <PublicServer> <V453000> because if you put those in a queue you dont need some +1 or -1
17:49:28  <PublicServer> <V453000> really?
17:49:32  <PublicServer> <Mark> yeah
17:49:36  <PublicServer> <Mark> just a concept though
17:49:44  <PublicServer> <Mark> too lazy to make the final thing
17:49:47  <PublicServer> <V453000> oh well
17:50:13  <PublicServer> <Mark> its not too hard
17:50:35  <PublicServer> <Mark> it still wont beat the parking lot in effeciency
17:50:42  <PublicServer> <V453000> I guess
17:51:36  <PublicServer> <V453000> yeah that would be just slow
17:52:06  <PublicServer> *** Big Meech has left the game (general timeout)
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17:52:51  <PublicServer> <Mark> what would be nice if to have a way of having the network know whether a train is full
17:52:57  <PublicServer> <Mark> without conditional orders
17:53:15  <PublicServer> <Mark> then you could just have the trains get stuck in some pickup loop and not allowing them to enter until they're full
17:53:25  <PublicServer> <Mark> not allowing them to exit*
17:53:47  <PublicServer> <V453000> well you can sort of do that with the conditionals linking to themselves
17:54:05  <PublicServer> <V453000> just unreliable as they are utterly lost
17:54:12  <Big_Meech> !password
17:54:12  <PublicServer> Big_Meech: spooky
17:54:15  <PublicServer> <Mark> yes but trains could only go to one loop
17:54:27  <PublicServer> <Mark> ah nvm
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17:54:36  <PublicServer> <V453000> the problem there is just that you cant really control where the trains go
17:54:46  <PublicServer> <V453000> so they could decide to go drop also when you dont want them to
17:54:56  <PublicServer> <Mazur> Mark, that was about my SRNW: if not full, go via waypoint in ring, if full go to drop.
17:55:10  <PublicServer> <Mark> weve done that
17:55:33  <PublicServer> <Mazur> Yes, I know.
17:56:11  <PublicServer> <Mark> V453000: here's an idea: have a full train and an "unknown load" train, start them at the same time on a stretch of track and see if they finish at the same time
17:56:19  <PublicServer> <Mark> if they do, you know the train you're testing is full
17:56:21  <PublicServer> <V453000> XD
17:56:33  <PublicServer> <V453000> yes you could do that
17:56:43  <PublicServer> <Mark> or even better, use one that's 90% full to test against
17:56:57  <PublicServer> <Mark> that way, if it's slower than your test train, it's full
17:57:07  <PublicServer> <V453000> yes but it would need separate testers
17:57:09  <PublicServer> <Mark> that'd be cool as fuck :D
17:57:15  <PublicServer> <V453000> which would be huuuuge
17:57:53  <PublicServer> <Mark> test 10 trains at the same time
17:58:16  <PublicServer> <V453000> ah true you could do that
17:58:31  <Ryton> sounds like a plan? :-)
17:58:41  <PublicServer> <Mark> hehe not at all
17:58:55  <PublicServer> <V453000> just for some small SL loop to start with probably :)
17:59:09  <PublicServer> <Mark> yea im sure lots of problems would pop up
17:59:11  <PublicServer> <V453000> uhh
17:59:17  <PublicServer> <V453000> Mark see the adder sign
17:59:19  <PublicServer> <V453000> someone going nutty
17:59:33  <PublicServer> <Mark> or simply time how long it takes for a full train
17:59:45  <PublicServer> <Mark> for an almost full train*
17:59:47  <PublicServer> <V453000> well first problem would be you have to make all trains stop at a certain spot and then launch at once ... pzg13 stoppers do that
17:59:53  <PublicServer> <Mark> if its full, it'll be slower and get released
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18:00:26  <PublicServer> <Mark> my compressor back in 103 (or something like that) does that too
18:00:26  <PublicServer> <Mark> though not fail-safe
18:00:29  <PublicServer> <V453000> ah that idea dwarf ... I did something very similar
18:00:36  <PublicServer> <V453000> quite unreliabel i think
18:00:51  <PublicServer> <Mark> you'd want to put a delay in it
18:00:54  <PublicServer> <V453000> hm, yeah could be done compressor-based actually
18:01:12  <PublicServer> <Mark> the only problem is trains not stopping completely before being released
18:01:26  <PublicServer> <V453000> as you said, delay
18:01:32  <PublicServer> <V453000> easy to do
18:01:35  <PublicServer> <Mark> yep
18:01:41  <Ryton> will be a minority only
18:01:53  <PublicServer> <V453000> enough to break logic system Ryton
18:02:17  *** Firestar has joined #openttdcoop
18:02:30  <Firestar> !password
18:02:30  <PublicServer> Firestar: spooky
18:02:56  <PublicServer> <Mark> right ive got the basic idea now
18:03:02  <PublicServer> <Mark> coffee and ill build one
18:03:08  <PublicServer> *** Mark has joined spectators
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18:07:36  <PublicServer> <dwarf> someone wanna play around with my faulty add logic, or can i erase it?
18:08:05  *** leg3nd has joined #openttdcoop
18:08:19  <leg3nd> !password
18:08:19  <PublicServer> leg3nd: staffs
18:08:30  <PublicServer> <V453000> I had the same idea ... wasnt able to make it work either
18:08:34  <PublicServer> <V453000> very unreliable I think
18:08:53  <PublicServer> <dwarf> I'll think about it later, I have to go now
18:09:28  <PublicServer> *** leg3nd joined the game
18:09:31  <PublicServer> <dwarf> .bye
18:09:33  <PublicServer> *** dwarf has left the game (leaving)
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18:47:49  <LoPo> !password
18:47:49  <PublicServer> LoPo: gabbed
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18:50:39  <PublicServer> *** Mark has joined spectators
18:51:07  <PublicServer> <LoPo> so :P
18:51:38  <PublicServer> *** XeryusTC joined the game
18:52:42  <PublicServer> <V453000> Mark: something like !stuff
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18:55:16  <PublicServer> <LoPo> whats with the !stuff? :P
18:55:30  <PublicServer> <LoPo> full/empty tester?
18:56:49  <PublicServer> <Mark> yes
18:56:59  <PublicServer> <Mark> something like that :P
18:57:46  <PublicServer> <Mark> another way: release a fastest x % of the trains
18:57:50  <PublicServer> <Mark> hoping they're full :P
18:58:00  <PublicServer> <Mark> way easier
18:58:22  <PublicServer> <LoPo> i made a train splitter once using the same idea
18:59:08  <PublicServer> <LoPo> different trains (or different loads) on 1 lane and split them according to a dummy train
18:59:19  <Ryton> !password
18:59:19  <PublicServer> Ryton: skulks
18:59:23  <PublicServer> <LoPo> but it is slow
18:59:46  <PublicServer> <Mark> the idea was to test if trains are full allowing them to leave a loading loop on a SRNW network
18:59:56  <PublicServer> *** Ryton joined the game
18:59:56  <PublicServer> <LoPo> aha
19:00:00  <PublicServer> <LoPo> that is easy
19:00:07  <PublicServer> <Mark> without using conditional orders?
19:00:14  <PublicServer> <LoPo> but it has some error
19:00:32  <PublicServer> <LoPo> because what if the train is 90%full or 95%
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19:00:38  <PublicServer> <LoPo> anyway it can be done :)
19:01:08  <PublicServer> <Mark> SRNW without loading dummies would be pretty awesome
19:01:18  <PublicServer> <LoPo> hmmm
19:01:36  <PublicServer> <LoPo> ah :)
19:01:38  <PublicServer> <LoPo> i see
19:01:58  <PublicServer> <LoPo> yeah might be duable with this idea
19:03:00  <PublicServer> <Mark> or time how long a full train would take for x tiles and test it against that
19:03:22  <PublicServer> <Mark> potentionally much faster
19:03:57  <PublicServer> <LoPo> well the troughput depents on the stop and go
19:04:11  <PublicServer> <LoPo> but you could make 3 systems
19:04:21  <PublicServer> <Mark> you can test a bunch of trains at the same time
19:04:27  <PublicServer> <LoPo> or test more than 1 train at the time :)
19:04:30  <PublicServer> <LoPo> yeah
19:04:34  <PublicServer> <Mark> and send all that "beat" the dummy back to the SL
19:04:40  <PublicServer> <Ryton> why is there that 4th plan entry, V453000? (must be profitable)? you really hate feeders? ;-)
19:04:40  <PublicServer> <Mark> (full dummy)
19:05:02  <PublicServer> <LoPo> yes
19:05:24  <PublicServer> <Mark> you could use a 90% loaded dummy
19:06:06  <PublicServer> <LoPo> 100% is beter
19:06:24  <PublicServer> <LoPo> or you get 80% trains which get trough
19:06:34  <PublicServer> *** Mark has joined company #1
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19:10:00  <Mark> !rcon set station_spread
19:10:00  <PublicServer> Mark: Current value for 'station_spread' is: '12' (min: 4, max: 64)
19:10:01  <Mark> !rcon set station_spread 64
19:10:30  <PublicServer> <Ryton> what CL is your train, V?
19:12:20  <PublicServer> <LoPo> ?
19:12:34  <PublicServer> *** Ryton has joined company #1
19:12:50  <PublicServer> *** Ryton has joined spectators
19:12:54  <PublicServer> <Ryton> voted
19:13:05  <PublicServer> <Ryton> 3 3 2 1 :P
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19:13:27  <Firestar> how are the voting stats?
19:13:33  <PublicServer> <Mark> ...
19:13:35  <PublicServer> <Ryton> 3 3 2 1 :-)
19:13:38  <PublicServer> <Ryton> not in right order :p
19:13:55  <Firestar> cya tomorrow
19:13:58  *** Firestar has quit IRC
19:14:31  <PublicServer> <Mark> motherfuckin refit game
19:14:48  *** fonsinchen has quit IRC
19:14:53  <PublicServer> <Ryton> well, it'll make sidelines interesting
19:15:07  <PublicServer> <Ryton> custom builds
19:15:21  <PublicServer> <Mark> nasty
19:16:01  <PublicServer> <Ryton> it'll make a huge difference where the town is
19:16:07  <PublicServer> <Ryton> in the beginning of the SL, middle or end
19:16:15  <PublicServer> <Mark> hardly
19:16:25  <PublicServer> <Mark> traffic wont be that high as there will be loads of drops
19:16:35  <PublicServer> <Ryton> not if you make it like a full mainline, but normally a sideline is pointed to one direction
19:16:37  <PublicServer> * Mark hates main drops on sidelines
19:17:07  <PublicServer> <Ryton> then you can have a MSH on (the beginning of) your sideline? :-)
19:17:57  <PublicServer> <Ryton> ah, I thought a SL train is oblidged go to its SL town drop?
19:18:12  <PublicServer> <Ryton> so all trains from "your" slh should visit the town to drop secondaries too
19:18:39  <PublicServer> <Mark> oh dunno
19:19:01  <PublicServer> <Ryton> could be a misinterpretation
19:19:38  <PublicServer> <Ryton> + I do not really understand rule 4 for V's plan => no trainyard trains then? :P
19:20:44  <PublicServer> <Mark> dunno why he'd want that
19:20:50  <PublicServer> <Mark> also means no dummies
19:21:20  <PublicServer> <Ryton> no logic :s :p
19:21:30  <PublicServer> <Ryton>  :c
19:21:48  <PublicServer> <Ryton> + no eyecandy around HQ :P
19:21:58  <PublicServer> <Mark> thats a good thing
19:22:01  <PublicServer> *** Ryton has left the game (leaving)
19:22:33  <Ryton> yeah ;-) :-)
19:25:54  <Ryton> btw, prozone autopilot is offline?
19:31:57  <Ryton> nvr mind
19:32:03  <PublicServer> <LoPo> ?
19:32:17  <PublicServer> <LoPo> yeah PZ is disconnected :P
19:33:17  <Ryton>  I thought a new game was launched already, but I guess not
19:33:58  <PublicServer> <Mark> that splitter seems to work
19:34:47  <Ryton> !password
19:34:47  <PublicServer> Ryton: lessen
19:34:55  <PublicServer> *** Ryton has left the game (connection lost)
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19:35:23  <PublicServer> <LoPo> yeah splitter works fine
19:35:37  <PublicServer> <Ryton> at !stuff?
19:35:43  <PublicServer> <LoPo> also you can speed it up by adding more dummy traisn
19:35:43  <PublicServer> <Ryton> or another one?
19:35:58  <PublicServer> <Ryton> ah at sign :p
19:36:04  <PublicServer> <LoPo> at !stuff2
19:36:08  <PublicServer> <Mark> LoPo: you'd be better of making  more loops probably
19:36:18  <PublicServer> <LoPo> why?
19:36:32  <PublicServer> <Mark> easier :P
19:36:40  <PublicServer> <LoPo> if the delay is large enough
19:36:42  <PublicServer> <Mark> testing multiple trains at the same time
19:36:44  <PublicServer> <Ryton> yeah, showing that it works for multiple lines together too
19:36:52  <PublicServer> <LoPo> ye that is true
19:37:02  <PublicServer> <Ryton> where did you get the floss?
19:37:05  <PublicServer> <Ryton> I'll fill a few :-)
19:37:11  <PublicServer> <LoPo> but im talking about the throughput of a single line
19:37:41  <PublicServer> <LoPo> or better sad; the test line
19:39:03  <PublicServer> <Mark> refit
19:39:15  <PublicServer> <Ryton> ah lol
19:39:17  <PublicServer> <Ryton> oopz
19:39:48  <PublicServer> *** XeryusTC has left the game (leaving)
19:40:14  <PublicServer> <Ryton> pff
19:40:23  <PublicServer> <Ryton> I start to hate refit already :P
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19:43:51  <PublicServer> <LoPo> no w8
19:44:01  <PublicServer> <LoPo> i wanted to show something
19:44:16  <PublicServer> <Ryton> oki
19:44:18  <Chris_Booth> hi
19:44:20  <PublicServer> <LoPo> i need a full train
19:44:26  <PublicServer> <LoPo> ey CB
19:44:28  <PublicServer> <Ryton> take it :-)
19:45:23  <PublicServer> <Ryton> still 0% of CF
19:45:54  <PublicServer> *** Chris Booth joined the game
19:46:17  <PublicServer> <V453000> nice Mark :)
19:46:23  <PublicServer> <Mark> not mine
19:46:27  <PublicServer> <Mark> LoPo's
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19:46:38  <PublicServer> <LoPo> k
19:46:42  <PublicServer> <V453000> that thing. :)
19:46:49  <PublicServer> <LoPo> yeah its mine! :P
19:46:56  <PublicServer> <Mark> it is nice :)
19:47:08  <PublicServer> <LoPo> see its faster now :)
19:47:18  <PublicServer> <Ryton> why not make all shorter?
19:47:25  <PublicServer> <Ryton> like 1 space? or is that too short then?
19:47:32  <PublicServer> <LoPo> well, you need the distance
19:47:40  <PublicServer> <Chris Booth> I am stuck
19:47:43  <PublicServer> <Chris Booth> I like 3 plans
19:47:50  <PublicServer> <LoPo> wtf!
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19:48:05  <PublicServer> <LoPo> ow :P
19:48:07  <PublicServer> <LoPo> nvm
19:48:30  <PublicServer> <LoPo> ryton
19:48:36  <PublicServer> <Ryton> yeah :p
19:48:42  <PublicServer> <LoPo> that line?
19:48:44  <PublicServer> <Ryton> making a trivial extention :p
19:48:46  <PublicServer> <LoPo> what is it supposed to do?
19:48:52  <PublicServer> <Ryton> a bit longer :p
19:48:58  <PublicServer> <Ryton> trying to check
19:49:01  <PublicServer> <Ryton> if it works around a corner
19:49:03  <PublicServer> <Ryton> too
19:49:33  <PublicServer> <Chris Booth> voting board made my vote easy
19:49:35  <PublicServer> <LoPo> i dont get it :P
19:49:49  <PublicServer> <Chris Booth> only plan I like that could win was Vs
19:50:19  <PublicServer> <V453000> ^^
19:50:21  <PublicServer> <Mark> that last train is 75%
19:50:23  <PublicServer> <Mark> and considered fuoll
19:50:37  <PublicServer> <V453000> Mark: make longer accel trail
19:50:41  <PublicServer> <Mark> yea
19:50:43  <PublicServer> <V453000> so difference is bigger
19:50:54  <PublicServer> <V453000> in the compare point trains have like 180 kmh
19:51:48  <PublicServer> <Mark> wtf is all that stuff?
19:51:54  <PublicServer> <LoPo> ryton...
19:51:54  <PublicServer> <Ryton> failure :p
19:51:54  <PublicServer> <V453000> no clue
19:52:48  <PublicServer> <Ryton> so it can fail ;-)
19:52:50  <PublicServer> <Ryton>  :p ;-))
19:53:16  <PublicServer> <LoPo> yeah if you  mess with the logic... :P
19:53:26  <PublicServer> <Ryton> not tamperproof then :p
19:53:33  <PublicServer> <Mark> nothing is
19:55:35  <PublicServer> <Mark> make the test run uphill to get a more obvious difference
19:56:03  <PublicServer> <Ryton> ah, that may make a shorter gap then
19:57:15  <PublicServer> <LoPo> lol
19:57:42  <PublicServer> <Ryton> I mean, the gap can be 1 tile shorter now
19:57:45  <PublicServer> <Ryton> so more troughput
19:58:00  <PublicServer> <LoPo> its just a concept
19:58:03  <PublicServer> <Mark> do heavier trains accelerate quicker downhill?
19:58:13  <PublicServer> <LoPo> dunno
19:58:15  <PublicServer> <Ryton> slower it seems
19:58:47  <PublicServer> <Ryton> or just the empty one has a head start on the top of the hill
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20:00:47  <PublicServer> <LoPo> if i vote for V can we start building then? :P
20:00:57  <PublicServer> <Chris Booth> no
20:02:59  <PublicServer> <LoPo> the aswer is no :P
20:03:54  <PublicServer> <V453000> I am just thinking how many things can you leave out at refit station without conditionals
20:04:09  <PublicServer> <V453000> no cargo dropback nor no refit back to primary
20:04:24  <PublicServer> <V453000> should be just drop - pickup - go
20:05:23  <PublicServer> *** LoPo has joined spectators
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20:46:07  <Cermix> !password
20:46:07  <PublicServer> Cermix: dawned
20:46:09  <Cermix> hi al
20:46:12  <Cermix> all
20:47:10  <PublicServer> *** Game still paused (number of players)
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20:47:12  <PublicServer> *** Cermix joined the game
20:50:15  <PublicServer> <Cermix> I got a question.
20:50:49  <PublicServer> <Cermix> May I vote too? (whos network plan to use) Just askin.. I am here new..
20:51:20  <PublicServer> *** Cermix has joined spectators
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21:00:59  *** mfb- has joined #openttdcoop
21:01:00  *** ChanServ sets mode: +o mfb-
21:01:05  <mfb-> hi
21:01:12  <Cermix> hi
21:01:22  <mfb-> !password
21:01:22  <PublicServer> mfb-: birded
21:01:30  <PublicServer> *** Game still paused (number of players)
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21:01:56  <Cermix> question: May I vote too? (Whos network plan to use). Just asking because I am new here :D
21:03:06  <PublicServer> *** LoPo has left the game (leaving)
21:03:06  <PublicServer> <mfb> cool, a load%-dependent train split
21:03:31  <LoPo> thx ;)
21:05:52  <PublicServer> <mfb> why don't we need conditional orders in V's plan?
21:06:59  <Cermix> Considering no answer as "yes"..
21:07:20  <mfb-> ah. yes
21:08:36  <Cermix> thx :D
21:09:16  <PublicServer> *** Cermix has joined company #1
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21:12:30  <dwarf> !players
21:12:33  <PublicServer> dwarf: Client 142 is Big Meech, a spectator
21:12:33  <PublicServer> dwarf: Client 194 (Orange) is Cermix, in company 1 (Prunbourne Transport)
21:12:33  <PublicServer> dwarf: Client 200 (Orange) is mfb, in company 1 (Prunbourne Transport)
21:12:33  <PublicServer> dwarf: Client 98 (Orange) is Mazur, in company 1 (Prunbourne Transport)
21:12:37  <dwarf> !password
21:12:37  <PublicServer> dwarf: neighs
21:12:57  <PublicServer> *** dwarf joined the game
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21:16:21  <V453000> mfb-: you wouldnt reach anything with them really ... the ML path of all trains would remain the same
21:16:30  <V453000> the trains go, drop, pickup, return to SL
21:16:38  <V453000> doesnt matter if they load 100 or 0 %
21:16:56  <V453000> the only difference is that they wouldnt have to go to the SL town drop
21:17:26  *** ODM has quit IRC
21:17:30  <mfb-> hmm right
21:18:18  <V453000> and I for example would make every primary also be a small town drop and refit station in one
21:18:29  <V453000> where the difference is none
21:18:44  <V453000> or you could just make one big town drop on SL entrance and have all trains go there
21:18:50  <mfb-> just let the primary pickup accept the stuff and add a depot, hmm
21:19:07  <V453000> yes, or centralized town drop, whatever people want to build
21:19:14  <V453000> or something in between, anything
21:19:16  <mfb-> the obvious terminus design could give some nice rants
21:19:31  *** fonsinchen has quit IRC
21:19:39  <V453000> :d
21:19:44  <mfb-> :D
21:20:14  <PublicServer> * mfb extends the voting board
21:20:33  <V453000> !password
21:20:33  <PublicServer> V453000: wreath
21:20:36  <PublicServer> *** V453000 has left the game (connection lost)
21:20:47  <PublicServer> *** V453000 joined the game
21:20:47  <PublicServer> <V453000> oh
21:20:49  <PublicServer> <V453000> :)
21:21:08  *** TWerkhoven has quit IRC
21:21:47  <PublicServer> <V453000> well the thing was ... I wanted to break the streak of the same refit stations being built :) the one in the last game was a tiny bit different but other than that it is the same way since 205
21:22:18  <PublicServer> <V453000> I believe needing only drop -> refit -> pickup makes it a lot more free
21:22:32  <PublicServer> <V453000> ok perhaps not that much
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21:25:00  <PublicServer> <V453000> Maybe we dont have to make inaccessible refit depots this time
21:25:14  <mfb-> yeah
21:25:25  <mfb-> makes primaries easier, too, if combined with a drop
21:27:35  <PublicServer> <V453000> right
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21:31:03  <LoPo> !password
21:31:03  <PublicServer> LoPo: wreath
21:31:17  <PublicServer> *** LoPo joined the game
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21:37:51  <PublicServer> <V453000> we want to build now?
21:39:04  *** LoPo has quit IRC
21:39:18  <PublicServer> <mfb> done
21:39:24  <PublicServer> <V453000> :d alright
21:40:01  <mfb-> @stage Building
21:40:01  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG234 (r24119) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
21:41:08  <PublicServer> <V453000> meh lets make the ML on the outside of the map
21:41:20  <PublicServer> <mfb> that is the plan? :p
21:41:34  <PublicServer> <V453000> yeah but by the scheme it could be also a bit more on the inside
21:44:20  <PublicServer> <V453000> I think that BBH should be more to the northeast
21:44:26  <PublicServer> <V453000> like there
21:44:32  <PublicServer> <mfb> hmm
21:44:34  <PublicServer> <V453000> lets make ML lines first
21:44:36  <PublicServer> <V453000> just to see stuff
21:45:16  <PublicServer> <mfb> toy factory could use the space of the load% splitter
21:45:42  <PublicServer> <Cermix> wronng connect..
21:45:50  <PublicServer> <mfb> ?
21:45:53  <PublicServer> <V453000> I originally thought it could be more near Minfingfield but it sure could
21:46:07  <PublicServer> <V453000> thanks Cermix xD
21:46:17  <PublicServer> <Cermix> np :D
21:47:00  <PublicServer> *** Mazur joined the game
21:49:03  <PublicServer> <V453000> maybe not that sharp corner in the south east
21:51:11  <PublicServer> <mfb> see north of eastern BBH
21:51:23  <PublicServer> <V453000> coast again?
21:51:30  <PublicServer> <mfb> detour
21:51:50  <PublicServer> <V453000> mkay
21:53:04  <PublicServer> <Mazur> Lengthened the NE to the south for reference.
21:53:38  <PublicServer> <V453000> lets pick the inner one :p
21:56:17  <PublicServer> <V453000> BBHs like this?
21:56:43  <PublicServer> <mfb> I would move the central BBH towards SW
21:57:07  <PublicServer> <V453000> ok
21:57:09  <PublicServer> <mfb> nice hill, nice empty space
21:57:32  <PublicServer> <V453000> and the one below it to the left a bit?
21:57:44  <PublicServer> <mfb> why not
21:58:34  <PublicServer> <V453000> ok I go build beer factory
21:58:44  <PublicServer> *** Mazur has left the game (leaving)
21:58:56  <PublicServer> <mfb> most important stuff first? :D
21:59:00  <PublicServer> <Cermix> :D
21:59:04  <PublicServer> <V453000> yes
21:59:34  <PublicServer> <V453000> our network definitely cant operate without that
22:00:13  <PublicServer> <mfb> noooo!
22:00:23  <PublicServer> <V453000> wa?
22:00:23  <PublicServer> <mfb> an industry spawned 3 tiles in front of my ML
22:00:29  <PublicServer> <V453000> xd
22:05:30  <PublicServer> <mfb> I assume that trains have no problems with hills?
22:05:36  <PublicServer> <V453000> they shouldnt
22:05:46  *** Ryton has quit IRC
22:05:50  <PublicServer> <V453000> but downhill merge will do wonders
22:06:05  <PublicServer> <mfb> because I have a !hill
22:06:19  <PublicServer> <V453000> nah that shouldnt be a problem
22:06:21  <PublicServer> <mfb> same at the other side
22:06:24  <PublicServer> <mfb> fine
22:06:34  <PublicServer> <mfb> SLH on top of that, downhill merges, hmm...
22:12:42  <PublicServer> <mfb> that is a lot of beer
22:12:48  <PublicServer> <mfb> :p
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22:12:51  <PublicServer> <V453000> :D
22:12:58  <PublicServer> <Cermix> question.  Why is there depots? :D
22:13:13  <PublicServer> <V453000> because trains refit? :)
22:13:35  <PublicServer> <V453000> the two signals are basically a depot prio  ... I described it in @@ABR11
22:13:36  <Webster> Advanced Building Revue 11: Refit Stations at #openttdcoop - http://blog.openttdcoop.org/2012/02/16/advanced-building-revue-11-refit-stations/
22:13:48  <PublicServer> <mfb> ah right
22:14:02  <PublicServer> <Cermix> oh.. I think that in last game there were no train jams..
22:14:21  <PublicServer> <V453000> you dont know refit games do you Cermix :)
22:14:31  <PublicServer> <V453000> trains drop cargo, refit to the product, pick up product
22:15:01  <PublicServer> <Cermix> oooh.. wow.. got it now
22:15:04  <PublicServer> <mfb> hmm
22:15:22  <PublicServer> <mfb> a ML over the landbridges in the south-west would be funny
22:15:24  <PublicServer> <Cermix> I am new here :D
22:15:30  <PublicServer> <mfb> but I think I prefer the main island
22:15:37  <PublicServer> <V453000> just go over mainland
22:15:43  <PublicServer> <mfb> :p
22:15:49  <PublicServer> <V453000> Cermix: dont worry :)
22:16:03  <PublicServer> <mfb> we all were new once
22:16:09  <PublicServer> <mfb> except V
22:16:11  <PublicServer> <Cermix> :D
22:16:14  <PublicServer> <V453000> ..
22:16:20  <PublicServer> <mfb> sorry :p
22:16:44  <PublicServer> <Cermix> V is new too? or he is here from the begining? :D
22:16:50  <PublicServer> <V453000> im totally new
22:17:05  <PublicServer> <Cermix> I am newer :D
22:17:23  <PublicServer> <mfb> tell him this is your second game and he might freak out
22:17:30  <PublicServer> <V453000> xd
22:17:48  <PublicServer> <Cermix> still learning.... how the hell could you build this insane network.. :D
22:17:50  <PublicServer> <Cermix> lol second game...
22:17:53  <PublicServer> <mfb> experience
22:17:59  <PublicServer> <mfb> <- here since psg199
22:18:09  <PublicServer> <V453000> <- here since psg 134 iirc
22:18:25  <PublicServer> <V453000> FUCK that is 100 games
22:18:27  <PublicServer> <Cermix> here since psg 233 :D
22:18:30  <PublicServer> <mfb> grats
22:18:40  <PublicServer> <Cermix> gratz too :D
22:19:02  <PublicServer> <V453000> ok good
22:19:06  <PublicServer> <V453000> 137 I joined first i think
22:19:09  <PublicServer> <V453000> all is safe
22:19:12  <PublicServer> <V453000> 3 more games
22:20:24  <PublicServer> <V453000> I feel like doing some 3->2s
22:20:42  <PublicServer> <mfb> you have 4 lines in :D
22:20:48  <PublicServer> <V453000> I dont mean that
22:20:50  <PublicServer> <V453000> see exit
22:21:04  <PublicServer> <mfb> ah
22:22:50  <PublicServer> <V453000> Cermix: dont be impressed, that hub is not really good
22:23:12  <PublicServer> <V453000> just look through the junctionary and you see something majorly wtf :)
22:23:28  <PublicServer> <Cermix> This is first big hub I ever saw in bulding stage :D
22:24:02  <V453000> also things like this happen
22:24:04  <V453000> http://wiki.openttdcoop.org/images/5/55/SnakeNest.png
22:24:23  <PublicServer> <mfb> ;)
22:25:16  <Cermix> that made me laugh "WTF?" :D
22:25:54  <V453000> !junctionary
22:25:54  <PublicServer> V453000: http://www.openttdcoop.org/wiki/Junctionary
22:25:58  <V453000> just browse through that :)
22:26:07  <V453000> but archive is still the best of course
22:26:38  <PublicServer> <V453000> but if you just search for the "wtf is this shit" stuff then junctionary is good too
22:28:08  <PublicServer> <mfb> oh, I could add my TF-less BBH
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22:28:26  <PublicServer> <V453000> dont remember you did such a thing
22:28:32  <Hazzard> Building!
22:28:35  <Hazzard> Hey
22:28:37  <Hazzard> !password
22:28:37  <PublicServer> Hazzard: staffs
22:28:41  <PublicServer> <mfb> was a low TF-game
22:28:43  <PublicServer> <mfb> subtropical
22:28:47  <PublicServer> <V453000> oh :)
22:28:49  <PublicServer> <V453000> well ... :)
22:28:49  <Hazzard> That was quick
22:28:51  <PublicServer> <mfb> with sawmills
22:29:03  <PublicServer> <V453000> I know which game now but dont remember the hub
22:29:10  <PublicServer> <mfb> pff :p
22:29:13  <PublicServer> <V453000> but being tropical tells me it wasn that hard to do without tf :p
22:29:24  <PublicServer> *** Hazzard joined the game
22:29:29  <PublicServer> <mfb> pff :p
22:29:37  <PublicServer> <mfb> flat area, of course
22:30:32  <PublicServer> <V453000> yeah its flat :d
22:31:10  <PublicServer> <Hazzard> Flat
22:31:17  <PublicServer> <V453000> ok this is getting a lot more wtf than 3->2 stuff
22:31:28  <PublicServer> <mfb> :D
22:31:33  <theholyduck> i played a game with a really silly and pointlessly large junction once
22:31:34  <PublicServer> <V453000> -> good
22:31:36  <theholyduck> 5 way junction.
22:31:40  <theholyduck> tl8
22:31:43  <theholyduck> *cl8
22:31:48  <PublicServer> <V453000> yes we know duck :D
22:31:55  <theholyduck> it was pretty stupid but very fun
22:32:15  <theholyduck> i just bring it up because its sillier than anything in the junctionary
22:32:15  <theholyduck> i think
22:32:38  <PublicServer> <Hazzard> What is this load spliter witchcraft
22:33:06  <PublicServer> <Hazzard> Wow
22:33:09  <PublicServer> <Hazzard> That is nice
22:33:15  <PublicServer> <Hazzard> whoops
22:33:15  <V453000> http://wiki.openttdcoop.org/images/e/eb/PSG143.png not so special
22:33:40  <PublicServer> <Hazzard> That is pretty nice looking
22:37:30  <theholyduck> V453000, its not very special no.
22:37:45  <theholyduck> but it was like 3 full screens from 1 side to the other
22:37:53  <V453000> sure, which is why it is nothing special
22:37:58  <V453000> it could be built so much tighter imo
22:38:42  <theholyduck> i liked the silly hugeness of it
22:38:46  <theholyduck> and the pointless 5 way of it
22:39:01  <PublicServer> <V453000> well sure that is the general idea
22:39:12  <PublicServer> <V453000> but the actualy way how it is built could be improved a lot imo
22:40:01  <theholyduck> also, its like one of the first games i played, so its always going to have a special place in my heart
22:40:50  <Mazur> "Coop style TF", indeed.  lol
22:41:16  <PublicServer> <Hazzard> What is the CL btw?
22:41:25  <mfb-> 3
22:41:28  <Mazur> TL3, so CL3.
22:41:51  <Mazur> Inasmuch as CL2 woudl slow them down.
22:42:13  <PublicServer> <mfb> 3 BBHs and 2 MSHs to do
22:42:15  <PublicServer> <mfb> good night
22:42:21  <PublicServer> <V453000> gn
22:42:31  <PublicServer> <Cermix> gn
22:42:33  <PublicServer> *** mfb has left the game (leaving)
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22:54:54  <Hazzard> @wiki merger
22:54:55  <Webster> Hazzard: I didn't find anything for "merger", but here's the result for "Shift Mainlines":
22:54:56  <Webster> Hazzard: http://wiki.openttdcoop.org/Shift_Mainlines
22:54:57  <Webster> Hazzard: By PhazorX, written up by OwenS, this is a development from the concept LBR mainlines
22:55:01  <Hazzard> @wiki slh
22:55:02  <Webster> Hazzard: "Sideline Hub" (Redirect from "SLH"):
22:55:03  <Webster> Hazzard: http://wiki.openttdcoop.org/Sideline_Hub
22:55:04  <Webster> Hazzard: A sideline hub (SLH) is a hub that connects a sideline to a mainline. Although usually load balanced they are not always. They are however, designed not to interrupt the flow of mainline traffic as much as possible, so that trains already at full speed do not have to slow down. More information on building a sideline hub is available on the Basic Junctions guide.
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22:55:43  <V453000> http://wiki.openttdcoop.org/Junctionary_-_Mergers this?
22:55:52  <PublicServer> <Hazzard> I found it
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22:58:29  <dwarf> !password
22:58:29  <PublicServer> dwarf: mousse
22:58:54  <PublicServer> *** dwarf joined the game
22:59:02  <PublicServer> <Hazzard> Hey dwarf
23:01:14  <Mark> !password
23:01:14  <PublicServer> Mark: mousse
23:01:16  <PublicServer> *** Mark has left the game (connection lost)
23:01:32  <PublicServer> <Mark> hello
23:01:33  <PublicServer> *** Mark joined the game
23:01:36  <PublicServer> <V453000> o/
23:01:36  <PublicServer> <Cermix> hi
23:01:55  <PublicServer> <Mark> any BBHs left?
23:01:57  <PublicServer> <Cermix> lol V..
23:01:59  <PublicServer> <V453000> sure
23:02:57  <PublicServer> <Cermix> V got angry.. and now he will make epic entrance and exit for beer station :D
23:03:11  <PublicServer> <V453000> V didnt get angry V is rather tired
23:04:01  <PublicServer> *** Mazur has left the game (connection lost)
23:04:15  <PublicServer> *** Mazur joined the game
23:04:56  <PublicServer> <dwarf> I can't play right now :(
23:05:10  <PublicServer> <dwarf> I'll be back in a couple hours
23:05:16  <PublicServer> <dwarf> cu
23:05:18  <PublicServer> <Mark> cya
23:05:20  <PublicServer> *** dwarf has left the game (leaving)
23:05:22  <PublicServer> <Mazur> Seee you.
23:05:22  <PublicServer> <V453000> cya giant
23:07:33  <PublicServer> *** Cermix has left the game (general timeout)
23:07:33  <PublicServer> *** Cermix has left the game (connection lost)
23:08:10  *** Keyboard_Warrior has joined #openttdcoop
23:13:05  <PublicServer> <Hazzard> Can someone check my hub
23:13:15  *** Sylf has joined #openttdcoop
23:13:15  *** ChanServ sets mode: +o Sylf
23:13:27  <PublicServer> <V453000> looks solid so far
23:13:35  <Cermix> !password
23:13:35  <PublicServer> Cermix: flexed
23:13:53  <PublicServer> <Hazzard> I didn't miss anything, right? :P
23:14:04  <PublicServer> <V453000> I think not
23:14:08  <PublicServer> *** Cermix joined the game
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23:18:44  <PublicServer> <Cermix> as I said.. epic entrance :D
23:18:47  <PublicServer> <V453000> .. :)
23:20:05  <PublicServer> <Mazur> You sure you build that, V?  It looks so.... uncomplicated.
23:20:16  <PublicServer> <Cermix> :D:D
23:20:24  <PublicServer> <Hazzard> I gtg soon
23:20:34  <PublicServer> <Hazzard> Can someone help me signal?
23:20:42  <PublicServer> <V453000> what you dont recognize the looparound entrance? :(
23:20:42  <PublicServer> <Mazur> Sure.
23:21:04  <PublicServer> <Mazur> Besides, dwaref will be around later, hoping for somehting lef to do.
23:21:05  <PublicServer> *** Sylf joined the game
23:21:12  <PublicServer> <Sylf> evenin'
23:21:14  <PublicServer> <V453000> hi Sylf :)
23:21:20  <PublicServer> <Hazzard> Nothing wrong with that
23:21:20  <PublicServer> <Mazur> Sylp.
23:21:54  <PublicServer> <Mark> if you run out of stuff to build just nuke my BBH and rebuild it
23:21:56  <PublicServer> <Mark> ive had my fun now anyway :P
23:22:35  <PublicServer> <Mazur> Well, I'm sure dwarf will enjoy making hte central one, just as well.
23:23:25  <PublicServer> *** Hazzard has left the game (general timeout)
23:23:25  <PublicServer> *** Hazzard has left the game (connection lost)
23:23:31  <PublicServer> <V453000> ok, sleep time
23:23:37  <PublicServer> <V453000> gnight
23:23:37  <PublicServer> <Mark> night
23:23:38  <Hazzard> !password
23:23:38  <PublicServer> Hazzard: franks
23:23:40  <Hazzard> night
23:23:42  <PublicServer> <Cermix> gn
23:23:59  <PublicServer> *** Hazzard joined the game
23:24:15  <PublicServer> <Hazzard> I gtg
23:24:17  <PublicServer> <Hazzard> see you guys
23:24:19  <PublicServer> *** V453000 has left the game (leaving)
23:24:21  <PublicServer> <Mark> cya
23:24:21  <PublicServer> <Mazur> BYe, Hazz.
23:24:35  <PublicServer> <Hazzard> Bye
23:24:37  <PublicServer> *** Hazzard has left the game (leaving)
23:24:40  *** Hazzard has quit IRC
23:24:45  <PublicServer> <Mazur> Sleep well, V000354.
23:27:59  *** Firartix has quit IRC
23:40:04  <PublicServer> *** Sylf has left the game (leaving)
23:50:30  <PublicServer> *** Mark has joined spectators
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