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00:20:46 <Big_Meech> !password 00:20:46 <PublicServer> Big_Meech: gerbil 00:21:08 <PublicServer> *** Game still paused (number of players) 00:21:11 <PublicServer> *** Big Meech joined the game 00:37:41 *** Razaekal has joined #openttdcoop 00:37:41 *** Razaekel is now known as Guest1338 00:37:41 *** Razaekal is now known as Razaekel 00:43:09 *** Guest1338 has quit IRC 01:05:48 *** dwarf has joined #openttdcoop 01:05:57 <PublicServer> *** Big Meech has left the game (general timeout) 01:05:57 <PublicServer> *** Big Meech has left the game (connection lost) 01:05:58 <dwarf> !info 01:05:58 <PublicServer> dwarf: players 01:05:58 <PublicServer> dwarf: server_info 01:05:58 <PublicServer> dwarf: clients 01:05:59 <PublicServer> dwarf: echo doneclientcount 01:05:59 <PublicServer> dwarf: players 01:06:01 <PublicServer> dwarf: server_info 01:06:01 <PublicServer> dwarf: clients 01:06:03 <PublicServer> dwarf: echo doneclientcount 01:06:03 <PublicServer> dwarf: #:1(Orange) Company Name: 'Prunbourne Transport' Year Founded: 2100 Money: 296327846 Loan: 0 Value: 296390432 (T:1, R:0, P:0, S:0) unprotected 01:06:05 <PublicServer> dwarf: Current/maximum clients: 1/255 01:06:05 <PublicServer> dwarf: Current/maximum companies: 1/ 1 01:06:07 <PublicServer> dwarf: Current/maximum spectators: 0/10 01:06:07 <PublicServer> dwarf: Client #1 name: 'PublicServer' company: 255 IP: server 01:06:09 <PublicServer> dwarf: Client #23 name: 'Cermix' company: 1 IP: 78.102.183.58 01:06:09 <PublicServer> dwarf: doneclientcount 01:06:11 <PublicServer> dwarf: #:1(Orange) Company Name: 'Prunbourne Transport' Year Founded: 2100 Money: 296327846 Loan: 0 Value: 296390432 (T:1, R:0, P:0, S:0) unprotected 01:06:11 <PublicServer> dwarf: Current/maximum clients: 1/255 01:06:13 <PublicServer> dwarf: Current/maximum companies: 1/ 1 01:06:13 <PublicServer> dwarf: Current/maximum spectators: 0/10 01:06:15 <PublicServer> dwarf: Client #1 name: 'PublicServer' company: 255 IP: server 01:06:15 <PublicServer> dwarf: Client #23 name: 'Cermix' company: 1 IP: 78.102.183.58 01:06:17 <PublicServer> dwarf: doneclientcount 01:06:17 <PublicServer> dwarf: #:1(Orange) Company Name: 'Prunbourne Transport' Year Founded: 2100 Money: 296327846 Loan: 0 Value: 296390432 (T:1, R:0, P:0, S:0) unprotected 01:06:55 <dwarf> !password 01:06:55 <PublicServer> dwarf: abouts 01:07:13 <PublicServer> *** Game still paused (number of players) 01:07:13 <PublicServer> *** Game unpaused (number of players) 01:07:14 <PublicServer> *** dwarf joined the game 01:07:23 <PublicServer> *** dwarf has joined spectators 01:07:23 <PublicServer> *** Game paused (number of players) 01:08:11 <PublicServer> *** dwarf has joined company #1 01:08:11 <PublicServer> *** Game unpaused (number of players) 01:10:07 <PublicServer> *** dwarf has joined spectators 01:10:07 <PublicServer> *** Game paused (number of players) 01:10:22 *** pugi has quit IRC 01:15:38 <PublicServer> *** dwarf has joined company #1 01:15:38 <PublicServer> *** Game unpaused (number of players) 01:19:57 <PublicServer> *** dwarf has joined spectators 01:19:57 <PublicServer> *** Game paused (number of players) 01:28:11 <Mazur> Hey, dwarf. 01:41:53 <Big_Meech> hi 01:42:08 <Big_Meech> !password 01:42:08 <PublicServer> Big_Meech: booths 01:42:12 <Big_Meech> haha 01:42:13 <Big_Meech> CHris ?! 01:42:14 <dwarf> hi 01:42:18 <Big_Meech> hi 01:42:33 <dwarf> who's chris? 01:42:43 <PublicServer> *** Game still paused (number of players) 01:42:43 <PublicServer> *** Big Meech joined the game 01:42:54 <Big_Meech> Chris Booth 01:42:59 <Big_Meech> password was booths 01:43:09 <dwarf> :) 01:43:47 <PublicServer> *** Cermix has left the game (general timeout) 01:43:47 <PublicServer> *** Cermix has left the game (connection lost) 01:45:08 <Big_Meech> hi 01:45:15 <PublicServer> <Big Meech> i wanna vote 01:50:09 <PublicServer> *** Mazur has left the game (connection lost) 01:50:09 <PublicServer> *** Game still paused (number of players) 01:50:21 <PublicServer> *** Game still paused (number of players) 01:50:24 <PublicServer> *** Mazur joined the game 01:50:25 <PublicServer> <Big Meech> hi 01:50:28 <PublicServer> <Mazur> lo 01:50:55 <PublicServer> <Mazur> Beach: Planning hasn;t been for a day yet, so not voting yet. 01:51:18 *** Cermix has quit IRC 01:52:17 <PublicServer> <Mazur> How's the cold? 01:52:24 <PublicServer> <Big Meech> great 01:52:34 <PublicServer> <Big Meech> headache, sneezing.... 01:53:00 <PublicServer> <Mazur> As great as the Great Cold of '53? 01:55:06 <PublicServer> *** Mazur has left the game (leaving) 01:57:51 <PublicServer> <Big Meech> yes 02:40:50 <PublicServer> *** dwarf has left the game (leaving) 04:24:54 <PublicServer> *** Big Meech has left the game (general timeout) 04:24:56 <PublicServer> *** Big Meech has left the game (connection lost) 04:42:21 *** th_gergo has quit IRC 05:32:01 *** Ryton has joined #openttdcoop 05:32:16 <Ryton> !archive 05:32:16 <PublicServer> Ryton: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 06:01:11 <dwarf> !players 06:01:14 <PublicServer> dwarf: There are currently no clients connected to the server 06:03:10 *** sla_ro|master has joined #openttdcoop 06:30:52 *** valhallasw has joined #openttdcoop 06:31:39 *** Ryton has quit IRC 06:47:17 *** TWerkhoven[l] has joined #openttdcoop 06:58:14 *** valhallasw has quit IRC 07:46:47 *** Firartix has joined #openttdcoop 07:47:54 *** fonsinchen has joined #openttdcoop 07:50:48 *** Cermix has joined #openttdcoop 07:50:57 <Cermix> !password 07:50:57 <PublicServer> Cermix: mosque 07:52:44 <PublicServer> *** Game still paused (number of players) 07:52:44 <PublicServer> *** Cermix joined the game 07:57:21 <Cermix> @CL 07:57:21 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 07:59:39 *** th_gergo has joined #openttdcoop 08:00:16 *** th_gergo has quit IRC 08:00:17 *** th_gergo has joined #openttdcoop 08:00:49 <Cermix> @PAX 08:00:49 <Webster> pax: Passengers and is, as an abbreviation, widely known and used in the transportation business 08:03:12 *** Hazzard has joined #openttdcoop 08:03:45 <Hazzard> !password 08:03:45 <PublicServer> Hazzard: mosque 08:03:47 <Hazzard> Hey guys 08:04:08 <PublicServer> *** Game still paused (number of players) 08:04:08 <PublicServer> *** Game unpaused (number of players) 08:04:08 <PublicServer> *** Hazzard joined the game 08:10:18 *** th_gergo has quit IRC 08:12:54 *** Maraxus has joined #openttdcoop 08:21:39 <dwarf> !password 08:21:39 <PublicServer> dwarf: bounty 08:21:56 <PublicServer> *** dwarf joined the game 08:33:22 <PublicServer> *** dwarf has left the game (leaving) 08:33:51 <PublicServer> *** Cermix has joined spectators 08:33:51 <PublicServer> *** Game paused (number of players) 08:35:31 *** Maraxus has quit IRC 08:37:59 *** fonsinchen has quit IRC 08:40:00 *** orudge has quit IRC 08:40:24 *** Firartix has quit IRC 08:41:12 *** orudge has joined #openttdcoop 08:42:49 *** Firartix has joined #openttdcoop 08:44:32 <PublicServer> *** Hazzard has left the game (general timeout) 08:44:32 <PublicServer> *** Hazzard has left the game (connection lost) 08:44:56 *** orudge` has joined #openttdcoop 08:56:59 *** Hazzard has quit IRC 09:22:43 *** orudge has quit IRC 09:23:17 *** orudge` is now known as orudge 09:34:29 *** TWerkhoven[l] has quit IRC 09:37:53 <PublicServer> *** Cermix has left the game (general timeout) 09:37:54 <PublicServer> *** Cermix has left the game (connection lost) 09:42:48 *** Cermix has quit IRC 09:47:16 *** dwarf has quit IRC 09:56:59 *** Ryton has joined #openttdcoop 10:02:41 *** Kul has joined #openttdcoop 10:03:48 *** pugi has joined #openttdcoop 10:06:32 *** fonsinchen has joined #openttdcoop 10:10:10 *** sla_ro|master has quit IRC 10:12:05 *** th_gergo has joined #openttdcoop 10:14:08 <V453000> !password 10:14:09 <PublicServer> V453000: infamy 10:14:17 <PublicServer> *** Game still paused (number of players) 10:14:20 <PublicServer> *** V453000 joined the game 10:21:36 *** th_gergo has quit IRC 10:27:33 <V453000> XeryusTC: sorry but the CL3 doombringer is a major bug in nuts - rail allows a lot higher curve speed. I am fixing it right now ... please either increase cl or pick another engine :) sorry 10:32:17 <V453000> !getsave http://dl.dropbox.com/u/20419525/psg234start2.sav 10:32:18 <PublicServer> V453000: OK :-) 10:32:35 <PublicServer> *** Game paused (number of players) 10:33:34 <V453000> !auto 10:33:34 <PublicServer> *** V453000 has enabled autopause mode. 10:33:35 <V453000> !changepw 10:33:35 <PublicServer> V453000: Password changed to cleats 10:33:46 <V453000> !content 10:33:46 <PublicServer> V453000: Connection established 10:33:47 <PublicServer> V453000: Downloading 0 file(s) (0 bytes) 10:33:47 <PublicServer> V453000: (you need to !restart to have the new content loaded) 10:33:48 <V453000> !content 10:33:50 <PublicServer> V453000: Expect timeout triggered! 10:33:52 <PublicServer> V453000: Expect timeout triggered! 10:33:52 <PublicServer> V453000: (you need to !restart to have the new content loaded) 10:33:54 <V453000> !restart 10:33:54 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 10:34:02 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 10:34:02 <PublicServer> Thank you for playing r24119. 10:34:07 <PublicServer> Server has exited 10:34:08 *** PublicServer has quit IRC 10:34:32 *** PublicServer has joined #openttdcoop 10:34:32 <PublicServer> Autopilot engaged 10:34:32 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 10:34:32 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG234 (r24119) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 10:34:32 *** ChanServ sets mode: +v PublicServer 10:34:55 <PublicServer> *** made screenshot at 00004422: http://ps.openttdcoop.org/publicserver/webcam/00004422.png 10:35:29 <V453000> !rcon cd 3 10:35:29 <V453000> !rcon load 2 10:35:30 <PublicServer> *** Game still paused (manual, number of players) 10:35:35 <V453000> !auto 10:35:35 <PublicServer> *** V453000 has enabled autopause mode. 10:35:35 <PublicServer> *** Game still paused (number of players) 10:35:36 <V453000> !changepw 10:35:36 <PublicServer> V453000: Password changed to tabbed 10:36:09 <PublicServer> *** Game still paused (number of players) 10:36:12 <PublicServer> *** V453000 joined the game 10:51:17 *** Hazzard_ has joined #openttdcoop 10:53:06 <Hazzard_> !ping 10:53:06 <PublicServer> Hazzard_: pong 10:53:24 *** Hazzard_ is now known as Hazzard 10:53:49 <Hazzard> V453000: are you there? 10:54:02 <V453000> yes why 10:54:30 <Hazzard> Did you use any program in particular to make your trainset? 10:54:47 <V453000> all I used is photoshop and notepad++ 10:55:11 <V453000> but you could make pixel graphics in any other graphics program which is able to deal with palettes 10:55:44 <Hazzard> And you used notepad++ to code it in NML? 10:56:12 <V453000> yes 10:56:23 <V453000> I didnt really use photoshop to code and notepad to draw :D 10:57:20 <Hazzard> Of course :) 10:57:20 <Hazzard> Thanks 10:58:00 <V453000> sure :) thinking about making a newgrf yourself? :) 10:58:16 <Hazzard> Yeah :) 10:58:34 <V453000> I can only recommend trying :) gives more possibilities for the game and eventually more fun 10:58:43 <V453000> you need something -> make it :) 10:58:51 <Hazzard> I think it would be a fun little project to do :) 11:00:45 <V453000> depends what you want to make :) small newgrfs probably dont take too long, big ones can take eternity 11:02:48 <Hazzard> Start small of course 11:05:22 <Hazzard> No point in spending a lot of time doing something wrong 11:06:33 <Hazzard> I want to try making something simular to this http://www.tt-forums.net/viewtopic.php?f=39&t=41363 11:06:34 <Webster> Title: Transport Tycoon Forums View topic - Hover Bus (Based on eGrvts) (at www.tt-forums.net) 11:09:34 <V453000> right 11:09:36 <V453000> that isnt too hard 11:14:34 *** Hazzard has quit IRC 11:21:20 *** fonsinchen has quit IRC 11:37:53 <V453000> !unpause 11:37:53 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 11:37:54 <PublicServer> *** Game unpaused (number of players) 11:38:07 <V453000> !auto 11:38:07 <PublicServer> *** V453000 has enabled autopause mode. 11:38:09 <PublicServer> *** Game paused (number of players) 11:48:33 *** roboboy has joined #openttdcoop 11:59:14 *** pugi has quit IRC 12:04:13 <PublicServer> *** V453000 has left the game (leaving) 12:04:56 *** th_gergo has joined #openttdcoop 12:24:33 <Mark> hello 12:25:19 <V453000> hi 12:26:54 <V453000> !password 12:26:54 <PublicServer> V453000: blends 12:27:03 <PublicServer> *** Game still paused (number of players) 12:27:06 <PublicServer> *** V453000 joined the game 12:29:19 <PublicServer> *** Game still paused (number of players) 12:29:19 <PublicServer> *** Game unpaused (number of players) 12:29:19 <PublicServer> *** Mark joined the game 12:29:51 <PublicServer> <Mark> have we ever done toyland pax? :P 12:30:13 <PublicServer> <V453000> probably not 12:30:47 <PublicServer> <Mark> not a suitable map anyway 12:30:53 <PublicServer> <V453000> why not 12:30:55 <PublicServer> <Mark> i want to do an ICE game again 12:31:05 <PublicServer> <Mark> map's too boring 12:31:11 <PublicServer> <V453000> :d k 12:31:15 *** th_gergo has quit IRC 12:31:17 *** th_gergo has joined #openttdcoop 12:31:54 *** roboboy has quit IRC 12:35:18 *** Firartix has quit IRC 12:36:48 *** Hazzard has joined #openttdcoop 12:37:07 <PublicServer> <V453000> omg 1directional shit again? :( 12:37:11 <Hazzard> V, did you say anything else about GRF making? 12:37:15 <PublicServer> <Mark> dunno 12:37:17 <PublicServer> <V453000> no I didnt Hazzard :) 12:37:22 <Hazzard> I got kicked off my IP adress 12:37:24 <Hazzard> Ok 12:37:28 <Hazzard> !password 12:37:28 <PublicServer> Hazzard: outdid 12:37:31 <Hazzard> !info 12:37:31 <PublicServer> Hazzard: #:1(Orange) Company Name: 'Prunbourne Transport' Year Founded: 2100 Money: 296235534 Loan: 0 Value: 296278774 (T:1, R:0, P:0, S:0) unprotected 12:38:15 <Hazzard> There is a way to sweep up outdated GRFs, right? 12:38:29 <Hazzard> I am gathering a lot of old NUTS 12:38:51 <PublicServer> <V453000> just delete them? 12:39:27 <PublicServer> <Mark> lets try something else 12:39:54 <Hazzard> Just go into content download and delete? 12:40:00 <V453000> ofc not 12:40:07 <V453000> just go to the folder 12:40:22 <PublicServer> *** Hazzard joined the game 12:41:13 <Hazzard> It is the content download folder, isn't it? 12:41:24 *** Razaekel has quit IRC 12:41:26 <V453000> oh that you mean 12:41:34 <V453000> I guess, yes but why would you delete them 12:41:48 <PublicServer> <Hazzard> They take up space 12:41:55 <PublicServer> <V453000> it isnt that much... 12:42:01 <PublicServer> <Hazzard> I don't have any issues with space but there is no point wasting it either 12:42:11 <PublicServer> <V453000> and you would need to download them again if you want to open an old savegame with them 12:42:17 <PublicServer> <Hazzard> Ah 12:42:20 <PublicServer> <Hazzard> That is true 12:42:22 <PublicServer> <V453000> well newGRFs do not take that much space 12:44:00 <PublicServer> <V453000> hm isnt that straight away a ML? 12:44:01 <planetmaker> V453000, that's a relative statement... 12:44:02 <PublicServer> <Mark> i have no idea about the toyland cargo chain 12:44:10 <planetmaker> OpenGFX+ Trains nightly takes 150 Megabytes... 12:44:11 <V453000> very true pm :d 12:44:16 <V453000> yeah I know 12:44:28 <planetmaker> (which I find quite shocking) 12:44:29 <PublicServer> <V453000> simple, all cargoes create secondaries 12:44:36 <PublicServer> <V453000> 3 different factories 12:44:42 <PublicServer> <V453000> 3 different secondaries 12:45:19 <V453000> planetmaker: that will still be downloadable through bananas? that will take ages :z 12:45:32 <V453000> and I guess the size is going to increase? 12:45:35 <PublicServer> <Hazzard> V, does your plan say how many sidelines is up to you or how many town drops are up to you? 12:46:03 <PublicServer> <V453000> well pretty much both, but amount of sidelines is free as always ... what fits 12:46:10 <PublicServer> <V453000> how many town drops per sideline is up to builder 12:46:28 <PublicServer> <V453000> there can be one, each primary can have its own or be a town drop in one, depends how you want to build it 12:46:40 <PublicServer> <Mark> only 3 secondaries you say? 12:46:47 <PublicServer> <Mark> drinks toys lollies? 12:46:49 <PublicServer> <V453000> you see any other? :d 12:46:52 <PublicServer> <Mark> not really 12:46:55 <planetmaker> V453000, I see no reason it should not be available by the same means 12:47:14 <V453000> well sure it should be available, just the size is a pain 12:47:42 <V453000> I guess people will like to download it from a devzone mirror then but that doesnt matter :) 12:48:04 <PublicServer> <V453000> yeah that is why I have 3 ends Mark :D not 2 12:48:18 <PublicServer> <Mark> oh well 12:48:20 <PublicServer> <V453000> but well sweets have 3 cargoes, the other poitn 4 so why not I guess 12:48:54 <PublicServer> <Mark> yea i want as little ML as possible so we get massive SLs 12:49:05 <PublicServer> <V453000> well 12:49:12 <PublicServer> <V453000> what is the difference between massive sl and ML 12:49:23 <PublicServer> <V453000> you just end up having a ML 12:49:27 <PublicServer> <Mark> same as in any game 12:49:36 <PublicServer> <V453000> not really 12:49:39 <PublicServer> <Mark> ML still has highest prio 12:49:41 <PublicServer> <Mark> whatever 12:49:44 <PublicServer> <Mark> idc 12:49:45 <PublicServer> <V453000> if you have multi-line SL, you still need a merger 12:49:48 *** roboboy has joined #openttdcoop 12:49:55 <PublicServer> <Mark> so, ML can be single track... 12:50:09 <PublicServer> <V453000> sure, the main ML can get prio but that is just the way you build the merger to merge one onto another 12:50:15 <PublicServer> <Mark> ML still has highest prio, SLs are just multi track SLs 12:50:25 <PublicServer> <V453000> yes 12:50:47 <PublicServer> <Mark> so you say any multi track SL is a ML? 12:51:02 <PublicServer> <V453000> not exactly but the merger it has is usable on any other ML 12:51:05 <PublicServer> <V453000> or it should have 12:51:08 <PublicServer> <Hazzard> SLs don't go from one hub to another 12:51:18 <PublicServer> <Hazzard> all the trains go in the same direction 12:51:36 <PublicServer> <Mark> just a matter of building rules then 12:51:48 <PublicServer> <Mark> suppose it doesnt matter anyway 12:51:59 <PublicServer> <V453000> yes but the one hub it has is the same as ML/ML hub Hazzard ... with the difference of excluding mergers which treat all lines as equal 12:52:04 *** Firartix has joined #openttdcoop 12:52:05 <PublicServer> <V453000> I guess it doesnt 12:52:32 <PublicServer> <V453000> not sure if 8 SLs isnt too much for such idea 12:52:42 <PublicServer> <V453000> maybe 6 is good enough 12:52:45 <PublicServer> <Mark> possibly 12:52:51 <PublicServer> <V453000> well the less the better I guess ... 2 is stupid, 4 or 6? 12:53:07 <PublicServer> <Mark> im also thinking having 3 drops 12:53:11 <PublicServer> <Mark> and a BBH 12:53:14 <PublicServer> <Mark> keep stuff interesting 12:53:20 <PublicServer> <Hazzard> Yeah 12:53:30 <PublicServer> <Mark> and allow one sideline on either side on every ML branch 12:53:42 <PublicServer> <V453000> I think that goes against the idea of many lines ... BBH in the center will get absolutely ridiculous that way 12:53:56 <PublicServer> <Mark> possibly 12:54:06 <PublicServer> <Hazzard> What is the problem with that? 12:54:10 <PublicServer> <V453000> I like it with the 2 drops tbh but w/e 12:54:36 <PublicServer> <V453000> problem ... there isnt exactly a problem, but expanding a BBH merger takes a lot of space and stuff 12:54:55 <PublicServer> <Mark> there will be plenty of space though 12:54:58 <PublicServer> <V453000> so if you have a game without BBHs, many lines are guaranteed 12:55:05 <PublicServer> <V453000> true 12:55:23 <PublicServer> <Mark> might be nice to have some 18->10 mergers :P 12:55:29 <PublicServer> <V453000> wont get that far 12:55:45 <PublicServer> <V453000> but hell why not :) 12:56:39 <PublicServer> <Hazzard> I still don't understand where mergers are supposed to go and which rails they mix 12:56:54 <PublicServer> <Hazzard> Especially, I dont understand why you would ever need an all to all merger 12:57:16 <PublicServer> <V453000> not sure how should I answer that 12:57:36 <PublicServer> <Hazzard> You don't need to answer 12:57:38 *** Razaekel has joined #openttdcoop 12:57:52 <PublicServer> <Mark> you usually dont need it but its theoretically the best, of course 12:58:03 <PublicServer> <Mark> on smaller mergers you do _need_ it 12:58:07 <V453000> @psgsave 214 12:58:07 <Webster> PSG 214 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_211_-_220#gameid_214 12:58:10 <V453000> ^ Mark 12:58:37 <V453000> very similar to your plan if it was 3way 13:00:03 <PublicServer> <V453000> can you tell me why do you make the message for Xeryus totally unobvious Hazzard? :( 13:00:14 <PublicServer> <Hazzard> What 13:00:20 <PublicServer> <V453000> the track wtf 13:00:30 <PublicServer> <Hazzard> Lol 13:01:30 <PublicServer> <Hazzard> Doesn't universal rail have a speed limit? 13:02:00 <PublicServer> <V453000> not nuts universal rail 13:02:54 <PublicServer> <Hazzard> Nuts has universal rail now? 13:03:04 <PublicServer> <V453000> apparently 13:03:50 <PublicServer> <Mark> might just do erail 13:04:12 <PublicServer> <V453000> well the basic question is whether you want good acceleration or not 13:04:18 <PublicServer> <Mark> i do 13:04:18 <PublicServer> <V453000> lower acceleration = more lines 13:04:30 <PublicServer> <Mark> slower trains is also more lines :P 13:04:38 <PublicServer> <V453000> no 13:04:48 <PublicServer> <V453000> means more trains on less lines 13:06:26 <PublicServer> <Mark> there im happy 13:06:48 <PublicServer> <V453000> k that is the main thing :D 13:07:34 <PublicServer> <Hazzard> Transrapid tracks are trippy 13:07:36 <PublicServer> <Mark> thats weird 13:07:38 <PublicServer> <Mark> yea 13:07:52 <PublicServer> <Mark> i like the mlev 13:08:02 <PublicServer> <Mark> is that a nuts feature? 13:08:12 <PublicServer> <Mark> ah no 13:08:14 <PublicServer> <Mark> shanghai mlev 13:08:16 <PublicServer> <Hazzard> I would like the maglev 13:08:31 <PublicServer> <Hazzard> except the icons in the menu are wrong and the yellow part is too yellow and also has no texture 13:08:49 <PublicServer> <V453000> nuts might have some universal rail sprits later but definitely not now :) 13:09:08 <PublicServer> <Mark> SLIME TRAIL 13:09:10 <PublicServer> <Mark> for slugs 13:09:16 <PublicServer> <V453000> .. :) 13:10:22 <PublicServer> <V453000> lol universal track majorly broken 13:10:40 <PublicServer> <V453000> it uses maglev accel 13:10:42 <PublicServer> <V453000> so no TE 13:10:44 <PublicServer> <Mark> :D 13:11:10 <PublicServer> <Hazzard> Tunnels are very nice 13:11:16 <PublicServer> <Mark> they are 13:11:26 <PublicServer> <Mark> need some nice bridges really 13:11:34 *** Zeknurn has quit IRC 13:12:09 *** roboboy has quit IRC 13:12:15 *** Zeknurn has joined #openttdcoop 13:12:48 <PublicServer> <Mark> brb 13:14:32 *** LoPo has joined #openttdcoop 13:14:36 <LoPo> hello 13:14:39 <LoPo> !password 13:14:39 <PublicServer> LoPo: endive 13:14:47 <PublicServer> <V453000> hi 13:15:00 <LoPo> ey V :) 13:16:25 <LoPo> V453000: but, dont you think we should begin a new PZ game? 13:17:05 <V453000> maybe 13:17:25 <PublicServer> *** LoPo joined the game 13:17:29 <PublicServer> <V453000> hm wtf the universal rail is supposed to have rail parameters :z 13:18:00 <PublicServer> <V453000> has monorail curve speeds and maglev accel ... 13:18:10 <PublicServer> <V453000> if it was just one at least 13:19:04 <PublicServer> <V453000> oh wtf 13:19:16 <planetmaker> Hazzard, earlier I meant to recommend you to have a look at the NML tutorial at tt-wiki.net 13:19:34 <planetmaker> It has basically a step-by-step guide for making a vehicle NewGRF. 13:19:50 <V453000> ^ 13:19:59 <Hazzard> Thats actually what I have been looking at 13:23:30 <PublicServer> <V453000> hm is it possible that short wagons have higher speed in CL? that doesnt make sense 13:25:29 <PublicServer> <LoPo> can we do a long train game with original accel and slopes of 0% :P ? 13:25:47 <PublicServer> <V453000> original accel doesnt influence the hill % 13:25:53 <PublicServer> <LoPo> oky 13:26:05 <PublicServer> <LoPo> but it does infulence the CL max speed right? 13:26:07 <PublicServer> <V453000> original accel is just downed, not much to do about it 13:26:13 <PublicServer> <V453000> no 13:26:15 <PublicServer> <LoPo> ow 13:26:17 <PublicServer> <V453000> it has no cl max speed 13:26:23 <PublicServer> <V453000> each curve just slows down by ... 20%? 13:26:25 <PublicServer> <V453000> something like that 13:26:27 <PublicServer> <LoPo> yeah thats what i ant :) 13:26:29 <PublicServer> <LoPo> want* 13:26:35 <PublicServer> <LoPo> :O 13:26:35 <PublicServer> <Mark> naaaasty 13:26:37 <PublicServer> <V453000> well longer curves still help 13:26:44 <PublicServer> <V453000> but you cant ever keep max speed nonstop 13:26:51 <PublicServer> <V453000> just dumb 13:26:57 <PublicServer> <LoPo> but how did you guys did it with the long train abuse game? 13:27:06 *** TWerkhoven[l] has joined #openttdcoop 13:27:07 <PublicServer> <Mark> shinkansen has TL3 for any TL 13:27:10 <PublicServer> <Mark> at 300kmh 13:27:17 <PublicServer> <Mark> some nuts trains do aswell 13:27:25 <PublicServer> <V453000> simply make trains slow enough to do CL1 LoPo 13:27:28 <planetmaker> it's not a fixed 20% slow-down, but there are fixed max curve speeds 13:27:38 <PublicServer> <V453000> in original? 13:27:40 <PublicServer> <V453000> really? 13:27:51 <planetmaker> I'd think so. But I hardly test that ;-) 13:28:01 <PublicServer> <V453000> well either way, every curve slows thre 13:28:04 <PublicServer> <V453000> which is what matters 13:28:34 <PublicServer> <Mark> lets vote 13:28:47 <Mark> @stage Planning + Voting 13:28:47 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG234 (r24119) | STAGE: Planning + Voting | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 13:29:22 <PublicServer> <LoPo> yeah i see 13:29:24 <PublicServer> *** Hazzard has left the game (leaving) 13:29:34 <PublicServer> <LoPo> but i want sick ass high speed mini cylotrons :P 13:29:44 <PublicServer> <Mark> use CL1 :P 13:29:47 <PublicServer> <Mark> TL1* 13:29:53 <PublicServer> <LoPo> oky :D 13:29:58 <Hazzard> !password 13:29:58 <PublicServer> Hazzard: mushed 13:30:36 <PublicServer> *** Hazzard joined the game 13:31:03 <PublicServer> <LoPo> but i also want long trains ;| 13:31:45 <PublicServer> <Mark> youre screwed then :P 13:31:49 <PublicServer> <V453000> btw these stacking loops are pointless 13:31:59 <PublicServer> <V453000> CL1 waiting bays are better 13:32:05 <PublicServer> <LoPo> for TL1 yes 13:32:15 <PublicServer> <LoPo> but i wanted TL40 13:32:21 <PublicServer> <V453000> no, even for TL40 13:32:24 <PublicServer> <V453000> it makes you have 40 tile gap 13:32:27 <PublicServer> *** Hazzard has left the game (leaving) 13:32:47 <PublicServer> <LoPo> true 13:32:50 <Hazzard> LoPo: Your plan has my vote if you make it 13:32:56 <PublicServer> <LoPo> lol 13:33:34 <PublicServer> <V453000> long train engine is this 13:36:06 <PublicServer> <V453000> I so hate cyclotrons 13:36:08 <PublicServer> <Mark> :D 13:36:11 <PublicServer> <LoPo> i know 13:36:18 <PublicServer> <Mark> for TL1 they're pretty cute 13:36:32 <PublicServer> <LoPo> there kinda useless 13:36:34 <PublicServer> <V453000> pre-accelerated prio does a similar job but 100% better 13:36:44 <PublicServer> <Mark> they're good for SML SL joins 13:36:46 <PublicServer> <Mark> suppose 13:36:54 <PublicServer> <LoPo> so im still figuring a way out for them :P 13:37:40 <PublicServer> <V453000> but yes that thing works well 13:38:02 <PublicServer> <Mark> just have to stop a train from enterting the cyclotron when its occupied 13:38:04 <PublicServer> <LoPo> at minfingfield? 13:38:04 <PublicServer> <Mark> but thats easy 13:38:18 <PublicServer> <V453000> yeah 13:38:29 <PublicServer> <Mark> its still pretty compact for TL2 13:38:38 <PublicServer> <V453000> solved 13:38:40 <PublicServer> <Mark> ye 13:38:40 <PublicServer> <V453000> dont need that 13:38:52 <PublicServer> <Mark> could be good for long trains with low CL 13:39:22 <PublicServer> <V453000> hate. 13:39:32 <PublicServer> <Mark> normal signals look like exits 13:41:42 <PublicServer> <Mark> :D 13:41:48 <PublicServer> <LoPo> :P 13:42:34 <PublicServer> <Mark> might deserve some usage tbh 13:42:44 <PublicServer> <V453000> doesnt have a valid usage tbh 13:42:58 <PublicServer> <Mark> sure does 13:43:02 <PublicServer> <Mark> full speed join without slowing ML down 13:43:12 <PublicServer> <V453000> yes, accelerated prio does the same and waits for the gap 13:43:16 <PublicServer> <V453000> not just randomly meets 13:43:30 <PublicServer> <Mark> true 13:43:36 <PublicServer> <V453000> which is a lot more effective 13:43:38 <PublicServer> <Mark> takes more effort to get the timing right 13:43:40 <PublicServer> <Mark> :P 13:43:40 <PublicServer> <V453000> you could sort of make both 13:43:46 <PublicServer> <V453000> well sure, just little testing 13:44:04 <PublicServer> <V453000> you can make a SML join into accelerated prio 13:44:20 <PublicServer> <V453000> but I still think it is better to add a 2nd line if one isnt enough and make normal proper joiner 13:44:51 <PublicServer> <V453000> or downhill merge :) 13:44:53 <PublicServer> <Mark> we havent done SML in ages btw 13:45:01 <PublicServer> <V453000> no reason to 13:45:13 <PublicServer> <V453000> the only valid way how to use SML is psg 206 imo 13:45:15 <PublicServer> <Mark> sml is brilliant 13:45:34 <PublicServer> <V453000> if is if you are entertained by cloning one pattern everywhere 13:45:52 <PublicServer> <V453000> the srnw in 206 gave it an actual purpose 13:47:03 <PublicServer> <V453000> normal games with normal hubs and normal mergers are still normally best :p 13:49:53 *** th_gergo has quit IRC 13:50:09 <PublicServer> <LoPo> k i voted :) 13:50:16 <PublicServer> <LoPo> lets build ^^ 13:50:23 <PublicServer> <Mark> zomg SRNW 13:50:57 <PublicServer> <V453000> not playing that :) 13:51:29 *** Ryton has quit IRC 13:52:01 <PublicServer> <Mark> refit, SRNW or chaos pax 13:52:15 <PublicServer> <Mark> or weird sidelines 13:53:17 <PublicServer> <V453000> chaos pax doesnt make sense to me 13:53:23 <PublicServer> <V453000> how are DBs mixed with monorail 13:53:33 <PublicServer> <V453000> plus mixing TLs? 13:53:55 <PublicServer> <Mark> im assuming they're seperated 13:54:05 <PublicServer> <V453000> boring 13:54:23 <PublicServer> <V453000> either mix it or make on or another imo 13:54:33 <PublicServer> <V453000> unless you nee water for towns like in tropic 13:54:55 <PublicServer> <Mark> agreed 13:58:09 <Hazzard> !ping 13:58:09 <PublicServer> Hazzard: pong 13:58:13 <Hazzard> !password 13:58:13 <PublicServer> Hazzard: crocus 13:58:51 <PublicServer> *** Hazzard joined the game 13:59:11 <PublicServer> *** Hazzard has joined company #1 14:00:15 <PublicServer> <V453000> 234th psg isnt entirely right 14:00:37 <Hazzard> !archive 14:00:37 <PublicServer> Hazzard: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 14:00:42 <PublicServer> <V453000> I believe there are some pre- number 1 games 14:02:55 <PublicServer> *** Mark has joined spectators 14:03:41 <planetmaker> V453000, to my knowledge from hear-tell this #1 is quite a good game to call #1 14:03:51 <planetmaker> and quite accurate 14:04:18 <V453000> k :) 14:05:46 <PublicServer> *** V453000 has left the game (leaving) 14:06:52 <planetmaker> if you want details about the coop start you probably should enquire with Mucht, Osai, Ammler and similar fossils :-P 14:07:09 <PublicServer> <Hazzard> Lol 14:07:15 <PublicServer> *** Hazzard has left the game (leaving) 14:07:15 <PublicServer> *** Game paused (number of players) 14:07:23 <V453000> nah not that needed :p 14:07:40 <planetmaker> there is also a history blog post by Mucht, iirc for the 100th or 200th PSG birthday 14:07:46 <planetmaker> or 5th birthday. Dunno 14:09:00 <Hazzard> Cool 14:09:08 <Hazzard> Seems I participated in PSG200 too :D 14:10:53 <V453000> lol 14:13:34 <V453000> reminds me I promised to write a 7th birthday post few months ago ... 14:23:22 <Hazzard> When is the birthday? 14:23:34 <Hazzard> Wait, what birthday? 14:24:01 <Mark> openttdcoop 7 year anniversary 14:24:04 <Mark> was a few months ago 14:25:56 <planetmaker> Birthday of coop is around Christmas 14:26:04 <Ammler> planetmaker: thanks for the "fossils" :-P 14:26:11 <planetmaker> :-) 14:26:27 <V453000> dinosaurs 14:34:14 *** Firestar has joined #openttdcoop 14:34:20 <Firestar> hi 14:34:24 <Firestar> !password 14:34:24 <PublicServer> Firestar: oddest 14:35:03 <Firestar> !password 14:35:03 <PublicServer> Firestar: potter 14:35:20 <PublicServer> *** Game still paused (number of players) 14:35:20 <PublicServer> *** Game unpaused (number of players) 14:35:21 <PublicServer> *** Firestar joined the game 14:41:32 <PublicServer> *** Firestar has left the game (leaving) 14:41:32 <PublicServer> *** Game paused (number of players) 14:41:37 *** Firestar has quit IRC 14:44:12 <PublicServer> *** LoPo has left the game (leaving) 14:47:33 *** Ryton has joined #openttdcoop 14:52:26 <Hazzard> Night guys 14:52:32 *** Hazzard has quit IRC 15:16:24 <PublicServer> *** Game still paused (number of players) 15:16:26 <PublicServer> *** Mazur joined the game 15:18:51 <PublicServer> *** Mazur has left the game (leaving) 15:24:34 *** Maraxus has joined #openttdcoop 15:38:04 *** Firestar has joined #openttdcoop 15:38:09 <Firestar> !password 15:38:09 <PublicServer> Firestar: potter 15:38:25 <PublicServer> *** Game still paused (number of players) 15:38:28 <PublicServer> *** Firestar joined the game 15:38:32 <PublicServer> *** Firestar has left the game (leaving) 15:38:40 *** Firestar has quit IRC 15:47:25 *** pugi has joined #openttdcoop 16:08:01 <PublicServer> *** Game still paused (number of players) 16:08:03 <PublicServer> *** XeryusTC joined the game 16:10:02 <XeryusTC> !clients 16:10:08 <XeryusTC> !players 16:10:10 <PublicServer> XeryusTC: Client 94 (Orange) is XeryusTC, in company 1 (Prunbourne Transport) 16:10:10 <PublicServer> XeryusTC: Client 31 is Mark, a spectator 16:10:14 <XeryusTC> !rcon move 31 1 16:10:14 <PublicServer> XeryusTC: ‎*** Mark has joined company #1 16:10:14 <PublicServer> *** Game unpaused (number of players) 16:10:26 <Mazur> Lol. 16:10:51 <Mazur> Play, bitch! 16:10:51 <Ryton> how many plans are thore 16:10:56 <Mazur> 4. 16:11:03 <Ryton> there? 16:11:30 <V453000> !password 16:11:30 <PublicServer> V453000: potter 16:11:40 <PublicServer> *** V453000 joined the game 16:11:43 <PublicServer> <V453000> o/ 16:11:45 <PublicServer> <XeryusTC> \o 16:12:08 <PublicServer> <XeryusTC> wtf need CL 6 :( 16:12:12 <PublicServer> <XeryusTC> i hate you V 16:12:35 <PublicServer> <V453000> dont tell me it wasnt suspicious to you that rail does 230+ in CL3 16:12:58 <PublicServer> <XeryusTC> actually needs CL7 O_o 16:13:12 <PublicServer> <XeryusTC> does rail really scale up that bad? 16:13:14 <PublicServer> <V453000> not sure if there is any satisfactory CL 16:13:24 <PublicServer> <V453000> scale ... there is some maximum 16:13:26 <PublicServer> <XeryusTC> CL4 is 190km/h, CL6 is 220km/h O_o 16:13:29 <PublicServer> <V453000> you might also need CL9 16:13:38 <hylje> DOUBLED CURVES 16:13:40 <PublicServer> <V453000> ok 8 16:13:40 <PublicServer> *** Mazur joined the game 16:13:50 <XeryusTC> @wiki corner speed 16:13:51 *** Progman has joined #openttdcoop 16:13:52 <Webster> XeryusTC: I didn't find anything for "corner speed", but here's the result for "PublicServer:Archive - Games 61 - 70": 16:13:53 <Webster> XeryusTC: http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_61_-_70 16:13:54 <Webster> XeryusTC: Error: I tried to send you an empty message. 16:13:59 <XeryusTC> @wiki corner length 16:14:00 <Webster> XeryusTC: I didn't find anything for "corner length", but here's the result for "Game Start with Trains": 16:14:01 <Webster> XeryusTC: http://wiki.openttdcoop.org/Game_Start_with_Trains 16:14:02 <Webster> XeryusTC: ^^ Back to Game Start Guide-Index | Game Start using Airplanes >> 16:14:07 <XeryusTC> @wiki max corner length 16:14:08 <Webster> XeryusTC: An error has occurred and has been logged. Please contact this bot's administrator for more information. 16:14:13 <V453000> @cl 16:14:13 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 16:14:22 <XeryusTC> ty 16:14:51 <XeryusTC> oh, max speed is asymptotic towards 231 :o 16:14:56 <Webster> You're welcome. 16:15:54 <Maraxus> !password 16:15:54 <PublicServer> Maraxus: potter 16:16:08 <PublicServer> *** Maraxus joined the game 16:16:22 <PublicServer> <XeryusTC> tiny loss in speed for CL 6 is acceptable i think 16:16:28 <PublicServer> <Mazur> Doable. 16:17:10 <PublicServer> <Mazur> Still doable. 16:17:55 <XeryusTC> !rcon vehicle.smoke_amount 0 16:17:55 <PublicServer> XeryusTC: ERROR: command not found 16:18:00 <XeryusTC> !rcon patch vehicle.smoke_amount 0 16:18:02 <PublicServer> <V453000> is that two separate networks Xeryus? 16:18:05 <XeryusTC> !rcon patch vehicle.smoke_amount 1 16:18:09 <PublicServer> <XeryusTC> yes 16:18:11 <PublicServer> <V453000> :/ 16:18:13 <PublicServer> <XeryusTC> dinner tiems 16:18:24 <PublicServer> <V453000> btw I choose noise isnt maglev 16:18:26 <PublicServer> <Mazur> Enjoy. 16:18:49 *** sla_ro|master has joined #openttdcoop 16:19:00 <PublicServer> <XeryusTC> :o 16:19:11 <PublicServer> <XeryusTC> has preformance for maglev accel been improved btw? 16:19:19 <PublicServer> <V453000> uhm no? 16:19:25 <PublicServer> <XeryusTC> :( 16:19:29 <PublicServer> <V453000> or ... since when 16:19:32 <PublicServer> <Mazur> Oh, btw, V, I successfully replaced an enlectric rail train with monorail engine and wagons in 0.0.9. 16:19:36 <PublicServer> <V453000> in the last TL2 game it was good alredy 16:19:38 <PublicServer> <XeryusTC> get heavy takes 26 tiles to get to full speed with 2 engines and TL5 16:19:54 <PublicServer> <XeryusTC> anyway, dinner 16:31:36 *** dwarf has joined #openttdcoop 16:31:51 <dwarf> !players 16:31:53 <PublicServer> dwarf: Client 94 (Orange) is XeryusTC, in company 1 (Prunbourne Transport) 16:31:53 <PublicServer> dwarf: Client 31 (Orange) is Mark, in company 1 (Prunbourne Transport) 16:31:53 <PublicServer> dwarf: Client 97 (Orange) is V453000, in company 1 (Prunbourne Transport) 16:31:53 <PublicServer> dwarf: Client 98 (Orange) is Mazur, in company 1 (Prunbourne Transport) 16:31:53 <PublicServer> dwarf: Client 101 is Maraxus, a spectator 16:32:03 <dwarf> !password 16:32:03 <PublicServer> dwarf: snares 16:32:57 <PublicServer> *** dwarf joined the game 16:33:09 <PublicServer> *** Mark has joined spectators 16:34:36 <PublicServer> *** V453000 has left the game (leaving) 16:34:39 *** TWerkhoven has joined #openttdcoop 16:36:08 <PublicServer> *** dwarf has left the game (leaving) 16:37:28 <PublicServer> *** Mark has left the game (leaving) 16:51:53 *** Rhamphoryncus has quit IRC 17:00:31 <Ryton> is there 17:00:47 <PublicServer> *** XeryusTC has left the game (leaving) 17:00:47 <PublicServer> *** Game paused (number of players) 17:00:58 <V453000> what is Ryton :d 17:01:04 <Ryton> a plan with a majority already? 17:03:49 *** Sylf has quit IRC 17:04:49 *** Firartix has quit IRC 17:06:35 *** Kul has quit IRC 17:19:31 <Big_Meech> hi 17:20:53 <Mazur> lo 17:21:08 <Big_Meech> how's it going? 17:21:17 <Big_Meech> !password 17:21:17 <PublicServer> Big_Meech: hooted 17:21:36 <Mazur> How's you going? Still '53? 17:22:00 <Big_Meech> oh yeah, 53 was nothing, I think I have the black plague 17:22:36 <Big_Meech> hmm, nuts .1.1 matching file not found ? 17:23:46 <Big_Meech> =/ 17:23:46 <Big_Meech> =\ 17:24:01 <V453000> =| 17:24:03 <V453000> the fuck 17:24:31 <Big_Meech> aaah, there it is 17:24:56 <Big_Meech> yayyyyyyy 17:24:56 <Big_Meech> !password 17:24:56 <PublicServer> Big_Meech: hooted 17:25:17 <PublicServer> *** Game still paused (number of players) 17:25:18 <PublicServer> *** Big Meech joined the game 17:26:00 <Big_Meech> is it a rule that you cant vote for your own plan ? or do you have to refrain from voting? 17:26:28 <Mazur> The first. 17:26:52 <V453000> why would you vote for your plan ... 17:27:07 <Big_Meech> cause yours would be the best? 17:27:51 <Mazur> To look a little more sad having at least one vote. 17:27:52 *** ODM has joined #openttdcoop 17:27:53 *** ChanServ sets mode: +o ODM 17:28:02 <Big_Meech> well if i made a plan, I would be very sad and vote for my own 17:28:53 <Mark> !password 17:28:53 <PublicServer> Mark: hooted 17:28:59 <PublicServer> *** Game still paused (number of players) 17:28:59 <PublicServer> *** Game unpaused (number of players) 17:29:02 <PublicServer> *** Mark joined the game 17:29:09 <PublicServer> <Mark> come vote already 17:29:32 <Big_Meech> how many more votes need to be cast 17:29:50 <PublicServer> <Mark> depends which plan is voted for of course 17:29:59 <V453000> !password 17:29:59 <PublicServer> V453000: hooted 17:30:11 <PublicServer> <Big Meech> yes, well if i vote i might be the tiebreaker 17:30:11 <PublicServer> *** V453000 joined the game 17:30:12 <PublicServer> <Mark> needs more than a tiebreaker 17:30:16 <Mazur> Beach: As many as it takes for a member to decalre a winner. 17:30:25 <Mazur> and declare it as well. 17:31:06 <Mazur> Normally that takes more than one vote difference, unless the vote has been draggin on forever, already. 17:32:14 <XeryusTC> voting for your own plan is stupid 17:32:29 <PublicServer> <Big Meech> ha 17:32:37 <XeryusTC> especially back when that happened all the time a usual game had 5+ plans and only like 7 voters 17:32:44 <Mazur> BUt I AM stoopid! 17:32:49 <XeryusTC> so every plan maker voted for himself and then there were 2 other votes 17:32:55 <PublicServer> <Big Meech> lol 17:32:56 <XeryusTC> which got results like 2/2/1/1/1 17:32:59 <PublicServer> <Big Meech> that is a problem 17:33:09 <PublicServer> <Big Meech> i sorta like mfb's plan cuz it would be new to me 17:33:10 <Mazur> I see why the rule exists, now. 17:33:25 <PublicServer> <Big Meech> well, not really new, but SRNW is something i know little about 17:33:33 <PublicServer> <Mazur> There will be other SRNW games. 17:33:47 <PublicServer> <Big Meech> yes, Sylf showed me a bit about them in WS 17:34:14 <PublicServer> *** Big Meech has left the game (general timeout) 17:34:14 <PublicServer> *** Big Meech has left the game (connection lost) 17:34:19 <XeryusTC> i dont like srnw :P 17:34:26 <Big_Meech> !password 17:34:27 <PublicServer> Big_Meech: hooted 17:34:31 * Mazur salutes General Timeout. 17:34:44 <Big_Meech> !password 17:34:44 <PublicServer> Big_Meech: vacate 17:34:50 * XeryusTC salutes back 17:35:32 <PublicServer> *** Big Meech has left the game (processing map took too long) 17:35:34 <PublicServer> *** Big Meech has left the game (connection lost) 17:35:34 <Mazur> X: I'm wary of it, too, as I came up with that new configuiration which still needs working out, to get rid of the kinks. 17:35:34 <PublicServer> <Mark> what kinks 17:35:37 <PublicServer> *** Big Meech joined the game 17:35:56 <Mark> srnw is often overcomplicated, defeating the purpose 17:35:59 <Mark> such as in this game... 17:36:07 <Mazur> Don't quite remember anymore. 17:36:09 <Mark> its imho best for sidelines and sbahns 17:36:25 <PublicServer> *** Big Meech has joined company #1 17:36:29 <PublicServer> <V453000> I thing global srnw is the ultimate purpose 17:36:32 <PublicServer> <V453000> think anyway 17:36:45 <Mazur> No, you said thing now. 17:36:46 <PublicServer> <V453000> not sure if in this form however 17:37:16 <PublicServer> <Mark> we need counting sidelines 17:37:26 <PublicServer> <Mark> sidelines that know whether they need trains and take them off the ML 17:37:28 <PublicServer> <V453000> counting? 17:37:28 <Mazur> Which we all know to be a euphemism for ♥. 17:37:35 <PublicServer> <V453000> ah I see 17:37:48 <PublicServer> <V453000> parking lot haters :) 17:37:48 <Mazur> V453000 and SRNW sitting in a tree..... 17:38:16 <PublicServer> <Mark> parking lots are easy 17:38:19 <PublicServer> <Mark> nothing more to improve there imo 17:38:22 <PublicServer> <V453000> y 17:38:48 <PublicServer> <Mark> i dont really see how mfb's plan would work 17:39:01 <PublicServer> <V453000> hm such counting would need a lot of hardcore logic 17:39:03 <PublicServer> <V453000> not just few not gates 17:39:09 <Mazur> s/wold work// 17:39:15 <Mazur> s/would work// 17:39:17 <PublicServer> <Mark> setting and resetting memory cells 17:39:31 <PublicServer> <V453000> I think it basically is like 2 srnw loops .. while if trains are empty they overflow to the other loop 17:39:35 <PublicServer> <Mark> not that hard probably 17:39:40 <XeryusTC> fiddling dem bits 17:39:51 <PublicServer> <V453000> memory cells would be possible if you made split paths 17:39:58 <PublicServer> <V453000> so each memory gets red separately 17:40:04 <PublicServer> <Mark> yes 17:40:27 <PublicServer> <Mark> or ML trains triggering "setters" on seperated loops doing the counting 17:40:31 <PublicServer> <V453000> not sure if that is what you wan tto do 17:40:42 *** Firestar has joined #openttdcoop 17:40:46 <PublicServer> <Mark> hardly worth it i suppose 17:40:47 <PublicServer> <Mark> as you can just make parking lots 17:40:50 <Firestar> !password 17:40:50 <PublicServer> Firestar: vacate 17:40:51 <Firestar> hi 17:40:54 <PublicServer> <V453000> well the main problems ... what do you actually count 17:40:57 <PublicServer> <Mark> hello 17:41:04 <PublicServer> *** Firestar joined the game 17:41:12 <PublicServer> <Mark> number of trains required to pick up all cargo waiting at the stations at the SL 17:41:23 <PublicServer> <V453000> hm 17:41:35 <XeryusTC> Mark: but how would a SL know how many trains it needs? 17:41:44 <PublicServer> <Mark> by counting unloading dummies 17:41:47 <PublicServer> <V453000> that is what we are trying to figure out Xeryus 17:41:50 <PublicServer> <V453000> yes something like that 17:42:09 <PublicServer> <V453000> but transforming that amount into amount of trains and then into allowing the trains to split 17:42:11 <PublicServer> <V453000> idk 17:43:25 <PublicServer> <Mark> i suppose the best SRNW would be a spiral with empties so SLs can stay as short as possible 17:43:43 <PublicServer> <Mark> making parking lots viable 17:43:49 <PublicServer> <V453000> I think if you would want to make it reasonably simple would be basically just moving the waiting bays elsewhere 17:44:16 <PublicServer> <V453000> if you would want to make it really count, it would get into fuckcomplex binary logic mfb showed in the last ore/coal srnw game 17:44:26 <PublicServer> *** dwarf joined the game 17:44:27 <PublicServer> <V453000> which I have zero understanding of tbh 17:45:11 <PublicServer> <Mark> it would actually possibly be quite easy 17:45:21 <PublicServer> <V453000> well try it 17:45:23 <PublicServer> <Mark> hang on i'll draw something... 17:45:49 <PublicServer> <V453000> you need some memory which is countable so you could add and take from the value it has 17:47:02 <PublicServer> <V453000> yes I see 17:47:09 <PublicServer> <Mark> have a buffer for every station on the sideline 17:47:15 <PublicServer> <V453000> that is just moving the parking lot elsewhere 17:47:18 <PublicServer> <Mark> still parking lot but just moving it 17:47:20 <PublicServer> <Mark> yea 17:47:22 <PublicServer> <V453000> yeah 17:47:26 <PublicServer> <V453000> I thought about something above 17:47:46 <PublicServer> *** Firestar has left the game (leaving) 17:47:51 *** Firestar has quit IRC 17:48:02 <PublicServer> <Mark> yeah but thats hard to make 17:48:08 <PublicServer> <V453000> yes exactly 17:48:15 <PublicServer> <V453000> but actually 17:48:23 <PublicServer> *** Maraxus has joined company #1 17:49:00 <PublicServer> <V453000> if you did something like dummy comes -> release some mini-dummy trains which can exchange for real trains coming in 17:49:04 <PublicServer> <V453000> no memory 17:49:10 <PublicServer> <V453000> mini dummies would be memory 17:49:14 <PublicServer> <Mark> yes 17:49:20 <PublicServer> <Mark> i made that in the last srnw game 17:49:26 <PublicServer> <V453000> because if you put those in a queue you dont need some +1 or -1 17:49:28 <PublicServer> <V453000> really? 17:49:32 <PublicServer> <Mark> yeah 17:49:36 <PublicServer> <Mark> just a concept though 17:49:44 <PublicServer> <Mark> too lazy to make the final thing 17:49:47 <PublicServer> <V453000> oh well 17:50:13 <PublicServer> <Mark> its not too hard 17:50:35 <PublicServer> <Mark> it still wont beat the parking lot in effeciency 17:50:42 <PublicServer> <V453000> I guess 17:51:36 <PublicServer> <V453000> yeah that would be just slow 17:52:06 <PublicServer> *** Big Meech has left the game (general timeout) 17:52:06 <PublicServer> *** Big Meech has left the game (connection lost) 17:52:51 <PublicServer> <Mark> what would be nice if to have a way of having the network know whether a train is full 17:52:57 <PublicServer> <Mark> without conditional orders 17:53:15 <PublicServer> <Mark> then you could just have the trains get stuck in some pickup loop and not allowing them to enter until they're full 17:53:25 <PublicServer> <Mark> not allowing them to exit* 17:53:47 <PublicServer> <V453000> well you can sort of do that with the conditionals linking to themselves 17:54:05 <PublicServer> <V453000> just unreliable as they are utterly lost 17:54:12 <Big_Meech> !password 17:54:12 <PublicServer> Big_Meech: spooky 17:54:15 <PublicServer> <Mark> yes but trains could only go to one loop 17:54:27 <PublicServer> <Mark> ah nvm 17:54:32 <PublicServer> *** Big Meech joined the game 17:54:36 <PublicServer> <V453000> the problem there is just that you cant really control where the trains go 17:54:46 <PublicServer> <V453000> so they could decide to go drop also when you dont want them to 17:54:56 <PublicServer> <Mazur> Mark, that was about my SRNW: if not full, go via waypoint in ring, if full go to drop. 17:55:10 <PublicServer> <Mark> weve done that 17:55:33 <PublicServer> <Mazur> Yes, I know. 17:56:11 <PublicServer> <Mark> V453000: here's an idea: have a full train and an "unknown load" train, start them at the same time on a stretch of track and see if they finish at the same time 17:56:19 <PublicServer> <Mark> if they do, you know the train you're testing is full 17:56:21 <PublicServer> <V453000> XD 17:56:33 <PublicServer> <V453000> yes you could do that 17:56:43 <PublicServer> <Mark> or even better, use one that's 90% full to test against 17:56:57 <PublicServer> <Mark> that way, if it's slower than your test train, it's full 17:57:07 <PublicServer> <V453000> yes but it would need separate testers 17:57:09 <PublicServer> <Mark> that'd be cool as fuck :D 17:57:15 <PublicServer> <V453000> which would be huuuuge 17:57:53 <PublicServer> <Mark> test 10 trains at the same time 17:58:16 <PublicServer> <V453000> ah true you could do that 17:58:31 <Ryton> sounds like a plan? :-) 17:58:41 <PublicServer> <Mark> hehe not at all 17:58:55 <PublicServer> <V453000> just for some small SL loop to start with probably :) 17:59:09 <PublicServer> <Mark> yea im sure lots of problems would pop up 17:59:11 <PublicServer> <V453000> uhh 17:59:17 <PublicServer> <V453000> Mark see the adder sign 17:59:19 <PublicServer> <V453000> someone going nutty 17:59:33 <PublicServer> <Mark> or simply time how long it takes for a full train 17:59:45 <PublicServer> <Mark> for an almost full train* 17:59:47 <PublicServer> <V453000> well first problem would be you have to make all trains stop at a certain spot and then launch at once ... pzg13 stoppers do that 17:59:53 <PublicServer> <Mark> if its full, it'll be slower and get released 18:00:12 *** zpmorgan has left #openttdcoop 18:00:26 <PublicServer> <Mark> my compressor back in 103 (or something like that) does that too 18:00:26 <PublicServer> <Mark> though not fail-safe 18:00:29 <PublicServer> <V453000> ah that idea dwarf ... I did something very similar 18:00:36 <PublicServer> <V453000> quite unreliabel i think 18:00:51 <PublicServer> <Mark> you'd want to put a delay in it 18:00:54 <PublicServer> <V453000> hm, yeah could be done compressor-based actually 18:01:12 <PublicServer> <Mark> the only problem is trains not stopping completely before being released 18:01:26 <PublicServer> <V453000> as you said, delay 18:01:32 <PublicServer> <V453000> easy to do 18:01:35 <PublicServer> <Mark> yep 18:01:41 <Ryton> will be a minority only 18:01:53 <PublicServer> <V453000> enough to break logic system Ryton 18:02:17 *** Firestar has joined #openttdcoop 18:02:30 <Firestar> !password 18:02:30 <PublicServer> Firestar: spooky 18:02:56 <PublicServer> <Mark> right ive got the basic idea now 18:03:02 <PublicServer> <Mark> coffee and ill build one 18:03:08 <PublicServer> *** Mark has joined spectators 18:03:09 <PublicServer> *** Firestar joined the game 18:04:04 <PublicServer> *** Maraxus has joined spectators 18:07:36 <PublicServer> <dwarf> someone wanna play around with my faulty add logic, or can i erase it? 18:08:05 *** leg3nd has joined #openttdcoop 18:08:19 <leg3nd> !password 18:08:19 <PublicServer> leg3nd: staffs 18:08:30 <PublicServer> <V453000> I had the same idea ... wasnt able to make it work either 18:08:34 <PublicServer> <V453000> very unreliable I think 18:08:53 <PublicServer> <dwarf> I'll think about it later, I have to go now 18:09:28 <PublicServer> *** leg3nd joined the game 18:09:31 <PublicServer> <dwarf> .bye 18:09:33 <PublicServer> *** dwarf has left the game (leaving) 18:13:46 <PublicServer> *** leg3nd has left the game (leaving) 18:29:39 *** Razmir has joined #openttdcoop 18:30:24 *** dwarf has quit IRC 18:47:44 <PublicServer> *** Firestar has left the game (leaving) 18:47:48 *** Firestar has quit IRC 18:47:49 <LoPo> !password 18:47:49 <PublicServer> LoPo: gabbed 18:48:09 <PublicServer> *** LoPo joined the game 18:48:44 <PublicServer> *** Mark has joined company #1 18:50:39 <PublicServer> *** Mark has joined spectators 18:51:07 <PublicServer> <LoPo> so :P 18:51:38 <PublicServer> *** XeryusTC joined the game 18:52:42 <PublicServer> <V453000> Mark: something like !stuff 18:54:11 *** fonsinchen has joined #openttdcoop 18:55:16 <PublicServer> <LoPo> whats with the !stuff? :P 18:55:30 <PublicServer> <LoPo> full/empty tester? 18:56:49 <PublicServer> <Mark> yes 18:56:59 <PublicServer> <Mark> something like that :P 18:57:46 <PublicServer> <Mark> another way: release a fastest x % of the trains 18:57:50 <PublicServer> <Mark> hoping they're full :P 18:58:00 <PublicServer> <Mark> way easier 18:58:22 <PublicServer> <LoPo> i made a train splitter once using the same idea 18:59:08 <PublicServer> <LoPo> different trains (or different loads) on 1 lane and split them according to a dummy train 18:59:19 <Ryton> !password 18:59:19 <PublicServer> Ryton: skulks 18:59:23 <PublicServer> <LoPo> but it is slow 18:59:46 <PublicServer> <Mark> the idea was to test if trains are full allowing them to leave a loading loop on a SRNW network 18:59:56 <PublicServer> *** Ryton joined the game 18:59:56 <PublicServer> <LoPo> aha 19:00:00 <PublicServer> <LoPo> that is easy 19:00:07 <PublicServer> <Mark> without using conditional orders? 19:00:14 <PublicServer> <LoPo> but it has some error 19:00:32 <PublicServer> <LoPo> because what if the train is 90%full or 95% 19:00:32 *** leg3nd has quit IRC 19:00:38 <PublicServer> <LoPo> anyway it can be done :) 19:01:08 <PublicServer> <Mark> SRNW without loading dummies would be pretty awesome 19:01:18 <PublicServer> <LoPo> hmmm 19:01:36 <PublicServer> <LoPo> ah :) 19:01:38 <PublicServer> <LoPo> i see 19:01:58 <PublicServer> <LoPo> yeah might be duable with this idea 19:03:00 <PublicServer> <Mark> or time how long a full train would take for x tiles and test it against that 19:03:22 <PublicServer> <Mark> potentionally much faster 19:03:57 <PublicServer> <LoPo> well the troughput depents on the stop and go 19:04:11 <PublicServer> <LoPo> but you could make 3 systems 19:04:21 <PublicServer> <Mark> you can test a bunch of trains at the same time 19:04:27 <PublicServer> <LoPo> or test more than 1 train at the time :) 19:04:30 <PublicServer> <LoPo> yeah 19:04:34 <PublicServer> <Mark> and send all that "beat" the dummy back to the SL 19:04:40 <PublicServer> <Ryton> why is there that 4th plan entry, V453000? (must be profitable)? you really hate feeders? ;-) 19:04:40 <PublicServer> <Mark> (full dummy) 19:05:02 <PublicServer> <LoPo> yes 19:05:24 <PublicServer> <Mark> you could use a 90% loaded dummy 19:06:06 <PublicServer> <LoPo> 100% is beter 19:06:24 <PublicServer> <LoPo> or you get 80% trains which get trough 19:06:34 <PublicServer> *** Mark has joined company #1 19:08:48 *** th_gergo has joined #openttdcoop 19:10:00 <Mark> !rcon set station_spread 19:10:00 <PublicServer> Mark: Current value for 'station_spread' is: '12' (min: 4, max: 64) 19:10:01 <Mark> !rcon set station_spread 64 19:10:30 <PublicServer> <Ryton> what CL is your train, V? 19:12:20 <PublicServer> <LoPo> ? 19:12:34 <PublicServer> *** Ryton has joined company #1 19:12:50 <PublicServer> *** Ryton has joined spectators 19:12:54 <PublicServer> <Ryton> voted 19:13:05 <PublicServer> <Ryton> 3 3 2 1 :P 19:13:12 *** Firestar has joined #openttdcoop 19:13:27 <Firestar> how are the voting stats? 19:13:33 <PublicServer> <Mark> ... 19:13:35 <PublicServer> <Ryton> 3 3 2 1 :-) 19:13:38 <PublicServer> <Ryton> not in right order :p 19:13:55 <Firestar> cya tomorrow 19:13:58 *** Firestar has quit IRC 19:14:31 <PublicServer> <Mark> motherfuckin refit game 19:14:48 *** fonsinchen has quit IRC 19:14:53 <PublicServer> <Ryton> well, it'll make sidelines interesting 19:15:07 <PublicServer> <Ryton> custom builds 19:15:21 <PublicServer> <Mark> nasty 19:16:01 <PublicServer> <Ryton> it'll make a huge difference where the town is 19:16:07 <PublicServer> <Ryton> in the beginning of the SL, middle or end 19:16:15 <PublicServer> <Mark> hardly 19:16:25 <PublicServer> <Mark> traffic wont be that high as there will be loads of drops 19:16:35 <PublicServer> <Ryton> not if you make it like a full mainline, but normally a sideline is pointed to one direction 19:16:37 <PublicServer> * Mark hates main drops on sidelines 19:17:07 <PublicServer> <Ryton> then you can have a MSH on (the beginning of) your sideline? :-) 19:17:57 <PublicServer> <Ryton> ah, I thought a SL train is oblidged go to its SL town drop? 19:18:12 <PublicServer> <Ryton> so all trains from "your" slh should visit the town to drop secondaries too 19:18:39 <PublicServer> <Mark> oh dunno 19:19:01 <PublicServer> <Ryton> could be a misinterpretation 19:19:38 <PublicServer> <Ryton> + I do not really understand rule 4 for V's plan => no trainyard trains then? :P 19:20:44 <PublicServer> <Mark> dunno why he'd want that 19:20:50 <PublicServer> <Mark> also means no dummies 19:21:20 <PublicServer> <Ryton> no logic :s :p 19:21:30 <PublicServer> <Ryton> :c 19:21:48 <PublicServer> <Ryton> + no eyecandy around HQ :P 19:21:58 <PublicServer> <Mark> thats a good thing 19:22:01 <PublicServer> *** Ryton has left the game (leaving) 19:22:33 <Ryton> yeah ;-) :-) 19:25:54 <Ryton> btw, prozone autopilot is offline? 19:31:57 <Ryton> nvr mind 19:32:03 <PublicServer> <LoPo> ? 19:32:17 <PublicServer> <LoPo> yeah PZ is disconnected :P 19:33:17 <Ryton> I thought a new game was launched already, but I guess not 19:33:58 <PublicServer> <Mark> that splitter seems to work 19:34:47 <Ryton> !password 19:34:47 <PublicServer> Ryton: lessen 19:34:55 <PublicServer> *** Ryton has left the game (connection lost) 19:35:04 <PublicServer> *** Ryton joined the game 19:35:23 <PublicServer> <LoPo> yeah splitter works fine 19:35:37 <PublicServer> <Ryton> at !stuff? 19:35:43 <PublicServer> <LoPo> also you can speed it up by adding more dummy traisn 19:35:43 <PublicServer> <Ryton> or another one? 19:35:58 <PublicServer> <Ryton> ah at sign :p 19:36:04 <PublicServer> <LoPo> at !stuff2 19:36:08 <PublicServer> <Mark> LoPo: you'd be better of making more loops probably 19:36:18 <PublicServer> <LoPo> why? 19:36:32 <PublicServer> <Mark> easier :P 19:36:40 <PublicServer> <LoPo> if the delay is large enough 19:36:42 <PublicServer> <Mark> testing multiple trains at the same time 19:36:44 <PublicServer> <Ryton> yeah, showing that it works for multiple lines together too 19:36:52 <PublicServer> <LoPo> ye that is true 19:37:02 <PublicServer> <Ryton> where did you get the floss? 19:37:05 <PublicServer> <Ryton> I'll fill a few :-) 19:37:11 <PublicServer> <LoPo> but im talking about the throughput of a single line 19:37:41 <PublicServer> <LoPo> or better sad; the test line 19:39:03 <PublicServer> <Mark> refit 19:39:15 <PublicServer> <Ryton> ah lol 19:39:17 <PublicServer> <Ryton> oopz 19:39:48 <PublicServer> *** XeryusTC has left the game (leaving) 19:40:14 <PublicServer> <Ryton> pff 19:40:23 <PublicServer> <Ryton> I start to hate refit already :P 19:42:06 *** Chris_Booth has joined #openttdcoop 19:43:51 <PublicServer> <LoPo> no w8 19:44:01 <PublicServer> <LoPo> i wanted to show something 19:44:16 <PublicServer> <Ryton> oki 19:44:18 <Chris_Booth> hi 19:44:20 <PublicServer> <LoPo> i need a full train 19:44:26 <PublicServer> <LoPo> ey CB 19:44:28 <PublicServer> <Ryton> take it :-) 19:45:23 <PublicServer> <Ryton> still 0% of CF 19:45:54 <PublicServer> *** Chris Booth joined the game 19:46:17 <PublicServer> <V453000> nice Mark :) 19:46:23 <PublicServer> <Mark> not mine 19:46:27 <PublicServer> <Mark> LoPo's 19:46:29 *** Jupix has quit IRC 19:46:38 <PublicServer> <LoPo> k 19:46:42 <PublicServer> <V453000> that thing. :) 19:46:49 <PublicServer> <LoPo> yeah its mine! :P 19:46:56 <PublicServer> <Mark> it is nice :) 19:47:08 <PublicServer> <LoPo> see its faster now :) 19:47:18 <PublicServer> <Ryton> why not make all shorter? 19:47:25 <PublicServer> <Ryton> like 1 space? or is that too short then? 19:47:32 <PublicServer> <LoPo> well, you need the distance 19:47:40 <PublicServer> <Chris Booth> I am stuck 19:47:43 <PublicServer> <Chris Booth> I like 3 plans 19:47:50 <PublicServer> <LoPo> wtf! 19:48:00 *** Jupix has joined #openttdcoop 19:48:05 <PublicServer> <LoPo> ow :P 19:48:07 <PublicServer> <LoPo> nvm 19:48:30 <PublicServer> <LoPo> ryton 19:48:36 <PublicServer> <Ryton> yeah :p 19:48:42 <PublicServer> <LoPo> that line? 19:48:44 <PublicServer> <Ryton> making a trivial extention :p 19:48:46 <PublicServer> <LoPo> what is it supposed to do? 19:48:52 <PublicServer> <Ryton> a bit longer :p 19:48:58 <PublicServer> <Ryton> trying to check 19:49:01 <PublicServer> <Ryton> if it works around a corner 19:49:03 <PublicServer> <Ryton> too 19:49:33 <PublicServer> <Chris Booth> voting board made my vote easy 19:49:35 <PublicServer> <LoPo> i dont get it :P 19:49:49 <PublicServer> <Chris Booth> only plan I like that could win was Vs 19:50:19 <PublicServer> <V453000> ^^ 19:50:21 <PublicServer> <Mark> that last train is 75% 19:50:23 <PublicServer> <Mark> and considered fuoll 19:50:37 <PublicServer> <V453000> Mark: make longer accel trail 19:50:41 <PublicServer> <Mark> yea 19:50:43 <PublicServer> <V453000> so difference is bigger 19:50:54 <PublicServer> <V453000> in the compare point trains have like 180 kmh 19:51:48 <PublicServer> <Mark> wtf is all that stuff? 19:51:54 <PublicServer> <LoPo> ryton... 19:51:54 <PublicServer> <Ryton> failure :p 19:51:54 <PublicServer> <V453000> no clue 19:52:48 <PublicServer> <Ryton> so it can fail ;-) 19:52:50 <PublicServer> <Ryton> :p ;-)) 19:53:16 <PublicServer> <LoPo> yeah if you mess with the logic... :P 19:53:26 <PublicServer> <Ryton> not tamperproof then :p 19:53:33 <PublicServer> <Mark> nothing is 19:55:35 <PublicServer> <Mark> make the test run uphill to get a more obvious difference 19:56:03 <PublicServer> <Ryton> ah, that may make a shorter gap then 19:57:15 <PublicServer> <LoPo> lol 19:57:42 <PublicServer> <Ryton> I mean, the gap can be 1 tile shorter now 19:57:45 <PublicServer> <Ryton> so more troughput 19:58:00 <PublicServer> <LoPo> its just a concept 19:58:03 <PublicServer> <Mark> do heavier trains accelerate quicker downhill? 19:58:13 <PublicServer> <LoPo> dunno 19:58:15 <PublicServer> <Ryton> slower it seems 19:58:47 <PublicServer> <Ryton> or just the empty one has a head start on the top of the hill 19:58:58 *** fonsinchen has joined #openttdcoop 20:00:47 <PublicServer> <LoPo> if i vote for V can we start building then? :P 20:00:57 <PublicServer> <Chris Booth> no 20:02:59 <PublicServer> <LoPo> the aswer is no :P 20:03:54 <PublicServer> <V453000> I am just thinking how many things can you leave out at refit station without conditionals 20:04:09 <PublicServer> <V453000> no cargo dropback nor no refit back to primary 20:04:24 <PublicServer> <V453000> should be just drop - pickup - go 20:05:23 <PublicServer> *** LoPo has joined spectators 20:08:12 <PublicServer> *** Ryton has left the game (general timeout) 20:08:12 <PublicServer> *** Ryton has left the game (connection lost) 20:08:43 <PublicServer> *** Chris Booth has left the game (general timeout) 20:08:43 <PublicServer> *** Chris Booth has left the game (connection lost) 20:15:00 <PublicServer> *** V453000 has left the game (leaving) 20:16:53 *** Chris_Booth has quit IRC 20:18:40 <PublicServer> *** Mark has left the game (leaving) 20:18:40 <PublicServer> *** Game paused (number of players) 20:18:48 <PublicServer> *** Maraxus has left the game (leaving) 20:18:54 *** Progman has quit IRC 20:20:48 *** Maraxus has quit IRC 20:35:46 *** Firartix has joined #openttdcoop 20:39:59 *** Razmir has quit IRC 20:45:57 *** Cermix has joined #openttdcoop 20:46:07 <Cermix> !password 20:46:07 <PublicServer> Cermix: dawned 20:46:09 <Cermix> hi al 20:46:12 <Cermix> all 20:47:10 <PublicServer> *** Game still paused (number of players) 20:47:10 <PublicServer> *** Game unpaused (number of players) 20:47:12 <PublicServer> *** Cermix joined the game 20:50:15 <PublicServer> <Cermix> I got a question. 20:50:49 <PublicServer> <Cermix> May I vote too? (whos network plan to use) Just askin.. I am here new.. 20:51:20 <PublicServer> *** Cermix has joined spectators 20:51:20 <PublicServer> *** Game paused (number of players) 21:00:59 *** mfb- has joined #openttdcoop 21:01:00 *** ChanServ sets mode: +o mfb- 21:01:05 <mfb-> hi 21:01:12 <Cermix> hi 21:01:22 <mfb-> !password 21:01:22 <PublicServer> mfb-: birded 21:01:30 <PublicServer> *** Game still paused (number of players) 21:01:30 <PublicServer> *** Game unpaused (number of players) 21:01:30 <PublicServer> *** mfb joined the game 21:01:56 <Cermix> question: May I vote too? (Whos network plan to use). Just asking because I am new here :D 21:03:06 <PublicServer> *** LoPo has left the game (leaving) 21:03:06 <PublicServer> <mfb> cool, a load%-dependent train split 21:03:31 <LoPo> thx ;) 21:05:52 <PublicServer> <mfb> why don't we need conditional orders in V's plan? 21:06:59 <Cermix> Considering no answer as "yes".. 21:07:20 <mfb-> ah. yes 21:08:36 <Cermix> thx :D 21:09:16 <PublicServer> *** Cermix has joined company #1 21:12:28 *** dwarf has joined #openttdcoop 21:12:30 <dwarf> !players 21:12:33 <PublicServer> dwarf: Client 142 is Big Meech, a spectator 21:12:33 <PublicServer> dwarf: Client 194 (Orange) is Cermix, in company 1 (Prunbourne Transport) 21:12:33 <PublicServer> dwarf: Client 200 (Orange) is mfb, in company 1 (Prunbourne Transport) 21:12:33 <PublicServer> dwarf: Client 98 (Orange) is Mazur, in company 1 (Prunbourne Transport) 21:12:37 <dwarf> !password 21:12:37 <PublicServer> dwarf: neighs 21:12:57 <PublicServer> *** dwarf joined the game 21:13:09 <PublicServer> *** Mazur has left the game (leaving) 21:14:29 <PublicServer> *** dwarf has left the game (leaving) 21:16:21 <V453000> mfb-: you wouldnt reach anything with them really ... the ML path of all trains would remain the same 21:16:30 <V453000> the trains go, drop, pickup, return to SL 21:16:38 <V453000> doesnt matter if they load 100 or 0 % 21:16:56 <V453000> the only difference is that they wouldnt have to go to the SL town drop 21:17:26 *** ODM has quit IRC 21:17:30 <mfb-> hmm right 21:18:18 <V453000> and I for example would make every primary also be a small town drop and refit station in one 21:18:29 <V453000> where the difference is none 21:18:44 <V453000> or you could just make one big town drop on SL entrance and have all trains go there 21:18:50 <mfb-> just let the primary pickup accept the stuff and add a depot, hmm 21:19:07 <V453000> yes, or centralized town drop, whatever people want to build 21:19:14 <V453000> or something in between, anything 21:19:16 <mfb-> the obvious terminus design could give some nice rants 21:19:31 *** fonsinchen has quit IRC 21:19:39 <V453000> :d 21:19:44 <mfb-> :D 21:20:14 <PublicServer> * mfb extends the voting board 21:20:33 <V453000> !password 21:20:33 <PublicServer> V453000: wreath 21:20:36 <PublicServer> *** V453000 has left the game (connection lost) 21:20:47 <PublicServer> *** V453000 joined the game 21:20:47 <PublicServer> <V453000> oh 21:20:49 <PublicServer> <V453000> :) 21:21:08 *** TWerkhoven has quit IRC 21:21:47 <PublicServer> <V453000> well the thing was ... I wanted to break the streak of the same refit stations being built :) the one in the last game was a tiny bit different but other than that it is the same way since 205 21:22:18 <PublicServer> <V453000> I believe needing only drop -> refit -> pickup makes it a lot more free 21:22:32 <PublicServer> <V453000> ok perhaps not that much 21:23:08 *** TWerkhoven[l] has quit IRC 21:24:46 *** dwarf has quit IRC 21:25:00 <PublicServer> <V453000> Maybe we dont have to make inaccessible refit depots this time 21:25:14 <mfb-> yeah 21:25:25 <mfb-> makes primaries easier, too, if combined with a drop 21:27:35 <PublicServer> <V453000> right 21:29:07 *** TWerkhoven[l] has joined #openttdcoop 21:31:03 <LoPo> !password 21:31:03 <PublicServer> LoPo: wreath 21:31:17 <PublicServer> *** LoPo joined the game 21:33:29 <PublicServer> *** LoPo has left the game (leaving) 21:37:51 <PublicServer> <V453000> we want to build now? 21:39:04 *** LoPo has quit IRC 21:39:18 <PublicServer> <mfb> done 21:39:24 <PublicServer> <V453000> :d alright 21:40:01 <mfb-> @stage Building 21:40:01 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG234 (r24119) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 21:41:08 <PublicServer> <V453000> meh lets make the ML on the outside of the map 21:41:20 <PublicServer> <mfb> that is the plan? :p 21:41:34 <PublicServer> <V453000> yeah but by the scheme it could be also a bit more on the inside 21:44:20 <PublicServer> <V453000> I think that BBH should be more to the northeast 21:44:26 <PublicServer> <V453000> like there 21:44:32 <PublicServer> <mfb> hmm 21:44:34 <PublicServer> <V453000> lets make ML lines first 21:44:36 <PublicServer> <V453000> just to see stuff 21:45:16 <PublicServer> <mfb> toy factory could use the space of the load% splitter 21:45:42 <PublicServer> <Cermix> wronng connect.. 21:45:50 <PublicServer> <mfb> ? 21:45:53 <PublicServer> <V453000> I originally thought it could be more near Minfingfield but it sure could 21:46:07 <PublicServer> <V453000> thanks Cermix xD 21:46:17 <PublicServer> <Cermix> np :D 21:47:00 <PublicServer> *** Mazur joined the game 21:49:03 <PublicServer> <V453000> maybe not that sharp corner in the south east 21:51:11 <PublicServer> <mfb> see north of eastern BBH 21:51:23 <PublicServer> <V453000> coast again? 21:51:30 <PublicServer> <mfb> detour 21:51:50 <PublicServer> <V453000> mkay 21:53:04 <PublicServer> <Mazur> Lengthened the NE to the south for reference. 21:53:38 <PublicServer> <V453000> lets pick the inner one :p 21:56:17 <PublicServer> <V453000> BBHs like this? 21:56:43 <PublicServer> <mfb> I would move the central BBH towards SW 21:57:07 <PublicServer> <V453000> ok 21:57:09 <PublicServer> <mfb> nice hill, nice empty space 21:57:32 <PublicServer> <V453000> and the one below it to the left a bit? 21:57:44 <PublicServer> <mfb> why not 21:58:34 <PublicServer> <V453000> ok I go build beer factory 21:58:44 <PublicServer> *** Mazur has left the game (leaving) 21:58:56 <PublicServer> <mfb> most important stuff first? :D 21:59:00 <PublicServer> <Cermix> :D 21:59:04 <PublicServer> <V453000> yes 21:59:34 <PublicServer> <V453000> our network definitely cant operate without that 22:00:13 <PublicServer> <mfb> noooo! 22:00:23 <PublicServer> <V453000> wa? 22:00:23 <PublicServer> <mfb> an industry spawned 3 tiles in front of my ML 22:00:29 <PublicServer> <V453000> xd 22:05:30 <PublicServer> <mfb> I assume that trains have no problems with hills? 22:05:36 <PublicServer> <V453000> they shouldnt 22:05:46 *** Ryton has quit IRC 22:05:50 <PublicServer> <V453000> but downhill merge will do wonders 22:06:05 <PublicServer> <mfb> because I have a !hill 22:06:19 <PublicServer> <V453000> nah that shouldnt be a problem 22:06:21 <PublicServer> <mfb> same at the other side 22:06:24 <PublicServer> <mfb> fine 22:06:34 <PublicServer> <mfb> SLH on top of that, downhill merges, hmm... 22:12:42 <PublicServer> <mfb> that is a lot of beer 22:12:48 <PublicServer> <mfb> :p 22:12:51 *** th_gergo has quit IRC 22:12:51 <PublicServer> <V453000> :D 22:12:58 <PublicServer> <Cermix> question. Why is there depots? :D 22:13:13 <PublicServer> <V453000> because trains refit? :) 22:13:35 <PublicServer> <V453000> the two signals are basically a depot prio ... I described it in @@ABR11 22:13:36 <Webster> Advanced Building Revue 11: Refit Stations at #openttdcoop - http://blog.openttdcoop.org/2012/02/16/advanced-building-revue-11-refit-stations/ 22:13:48 <PublicServer> <mfb> ah right 22:14:02 <PublicServer> <Cermix> oh.. I think that in last game there were no train jams.. 22:14:21 <PublicServer> <V453000> you dont know refit games do you Cermix :) 22:14:31 <PublicServer> <V453000> trains drop cargo, refit to the product, pick up product 22:15:01 <PublicServer> <Cermix> oooh.. wow.. got it now 22:15:04 <PublicServer> <mfb> hmm 22:15:22 <PublicServer> <mfb> a ML over the landbridges in the south-west would be funny 22:15:24 <PublicServer> <Cermix> I am new here :D 22:15:30 <PublicServer> <mfb> but I think I prefer the main island 22:15:37 <PublicServer> <V453000> just go over mainland 22:15:43 <PublicServer> <mfb> :p 22:15:49 <PublicServer> <V453000> Cermix: dont worry :) 22:16:03 <PublicServer> <mfb> we all were new once 22:16:09 <PublicServer> <mfb> except V 22:16:11 <PublicServer> <Cermix> :D 22:16:14 <PublicServer> <V453000> .. 22:16:20 <PublicServer> <mfb> sorry :p 22:16:44 <PublicServer> <Cermix> V is new too? or he is here from the begining? :D 22:16:50 <PublicServer> <V453000> im totally new 22:17:05 <PublicServer> <Cermix> I am newer :D 22:17:23 <PublicServer> <mfb> tell him this is your second game and he might freak out 22:17:30 <PublicServer> <V453000> xd 22:17:48 <PublicServer> <Cermix> still learning.... how the hell could you build this insane network.. :D 22:17:50 <PublicServer> <Cermix> lol second game... 22:17:53 <PublicServer> <mfb> experience 22:17:59 <PublicServer> <mfb> <- here since psg199 22:18:09 <PublicServer> <V453000> <- here since psg 134 iirc 22:18:25 <PublicServer> <V453000> FUCK that is 100 games 22:18:27 <PublicServer> <Cermix> here since psg 233 :D 22:18:30 <PublicServer> <mfb> grats 22:18:40 <PublicServer> <Cermix> gratz too :D 22:19:02 <PublicServer> <V453000> ok good 22:19:06 <PublicServer> <V453000> 137 I joined first i think 22:19:09 <PublicServer> <V453000> all is safe 22:19:12 <PublicServer> <V453000> 3 more games 22:20:24 <PublicServer> <V453000> I feel like doing some 3->2s 22:20:42 <PublicServer> <mfb> you have 4 lines in :D 22:20:48 <PublicServer> <V453000> I dont mean that 22:20:50 <PublicServer> <V453000> see exit 22:21:04 <PublicServer> <mfb> ah 22:22:50 <PublicServer> <V453000> Cermix: dont be impressed, that hub is not really good 22:23:12 <PublicServer> <V453000> just look through the junctionary and you see something majorly wtf :) 22:23:28 <PublicServer> <Cermix> This is first big hub I ever saw in bulding stage :D 22:24:02 <V453000> also things like this happen 22:24:04 <V453000> http://wiki.openttdcoop.org/images/5/55/SnakeNest.png 22:24:23 <PublicServer> <mfb> ;) 22:25:16 <Cermix> that made me laugh "WTF?" :D 22:25:54 <V453000> !junctionary 22:25:54 <PublicServer> V453000: http://www.openttdcoop.org/wiki/Junctionary 22:25:58 <V453000> just browse through that :) 22:26:07 <V453000> but archive is still the best of course 22:26:38 <PublicServer> <V453000> but if you just search for the "wtf is this shit" stuff then junctionary is good too 22:28:08 <PublicServer> <mfb> oh, I could add my TF-less BBH 22:28:25 *** Hazzard has joined #openttdcoop 22:28:26 <PublicServer> <V453000> dont remember you did such a thing 22:28:32 <Hazzard> Building! 22:28:35 <Hazzard> Hey 22:28:37 <Hazzard> !password 22:28:37 <PublicServer> Hazzard: staffs 22:28:41 <PublicServer> <mfb> was a low TF-game 22:28:43 <PublicServer> <mfb> subtropical 22:28:47 <PublicServer> <V453000> oh :) 22:28:49 <PublicServer> <V453000> well ... :) 22:28:49 <Hazzard> That was quick 22:28:51 <PublicServer> <mfb> with sawmills 22:29:03 <PublicServer> <V453000> I know which game now but dont remember the hub 22:29:10 <PublicServer> <mfb> pff :p 22:29:13 <PublicServer> <V453000> but being tropical tells me it wasn that hard to do without tf :p 22:29:24 <PublicServer> *** Hazzard joined the game 22:29:29 <PublicServer> <mfb> pff :p 22:29:37 <PublicServer> <mfb> flat area, of course 22:30:32 <PublicServer> <V453000> yeah its flat :d 22:31:10 <PublicServer> <Hazzard> Flat 22:31:17 <PublicServer> <V453000> ok this is getting a lot more wtf than 3->2 stuff 22:31:28 <PublicServer> <mfb> :D 22:31:33 <theholyduck> i played a game with a really silly and pointlessly large junction once 22:31:34 <PublicServer> <V453000> -> good 22:31:36 <theholyduck> 5 way junction. 22:31:40 <theholyduck> tl8 22:31:43 <theholyduck> *cl8 22:31:48 <PublicServer> <V453000> yes we know duck :D 22:31:55 <theholyduck> it was pretty stupid but very fun 22:32:15 <theholyduck> i just bring it up because its sillier than anything in the junctionary 22:32:15 <theholyduck> i think 22:32:38 <PublicServer> <Hazzard> What is this load spliter witchcraft 22:33:06 <PublicServer> <Hazzard> Wow 22:33:09 <PublicServer> <Hazzard> That is nice 22:33:15 <PublicServer> <Hazzard> whoops 22:33:15 <V453000> http://wiki.openttdcoop.org/images/e/eb/PSG143.png not so special 22:33:40 <PublicServer> <Hazzard> That is pretty nice looking 22:37:30 <theholyduck> V453000, its not very special no. 22:37:45 <theholyduck> but it was like 3 full screens from 1 side to the other 22:37:53 <V453000> sure, which is why it is nothing special 22:37:58 <V453000> it could be built so much tighter imo 22:38:42 <theholyduck> i liked the silly hugeness of it 22:38:46 <theholyduck> and the pointless 5 way of it 22:39:01 <PublicServer> <V453000> well sure that is the general idea 22:39:12 <PublicServer> <V453000> but the actualy way how it is built could be improved a lot imo 22:40:01 <theholyduck> also, its like one of the first games i played, so its always going to have a special place in my heart 22:40:50 <Mazur> "Coop style TF", indeed. lol 22:41:16 <PublicServer> <Hazzard> What is the CL btw? 22:41:25 <mfb-> 3 22:41:28 <Mazur> TL3, so CL3. 22:41:51 <Mazur> Inasmuch as CL2 woudl slow them down. 22:42:13 <PublicServer> <mfb> 3 BBHs and 2 MSHs to do 22:42:15 <PublicServer> <mfb> good night 22:42:21 <PublicServer> <V453000> gn 22:42:31 <PublicServer> <Cermix> gn 22:42:33 <PublicServer> *** mfb has left the game (leaving) 22:45:29 *** mfb- has quit IRC 22:54:54 <Hazzard> @wiki merger 22:54:55 <Webster> Hazzard: I didn't find anything for "merger", but here's the result for "Shift Mainlines": 22:54:56 <Webster> Hazzard: http://wiki.openttdcoop.org/Shift_Mainlines 22:54:57 <Webster> Hazzard: By PhazorX, written up by OwenS, this is a development from the concept LBR mainlines 22:55:01 <Hazzard> @wiki slh 22:55:02 <Webster> Hazzard: "Sideline Hub" (Redirect from "SLH"): 22:55:03 <Webster> Hazzard: http://wiki.openttdcoop.org/Sideline_Hub 22:55:04 <Webster> Hazzard: A sideline hub (SLH) is a hub that connects a sideline to a mainline. Although usually load balanced they are not always. They are however, designed not to interrupt the flow of mainline traffic as much as possible, so that trains already at full speed do not have to slow down. More information on building a sideline hub is available on the Basic Junctions guide. 22:55:14 *** TWerkhoven[l] has quit IRC 22:55:43 <V453000> http://wiki.openttdcoop.org/Junctionary_-_Mergers this? 22:55:52 <PublicServer> <Hazzard> I found it 22:57:15 *** sla_ro|master has quit IRC 22:58:22 *** dwarf has joined #openttdcoop 22:58:29 <dwarf> !password 22:58:29 <PublicServer> dwarf: mousse 22:58:54 <PublicServer> *** dwarf joined the game 22:59:02 <PublicServer> <Hazzard> Hey dwarf 23:01:14 <Mark> !password 23:01:14 <PublicServer> Mark: mousse 23:01:16 <PublicServer> *** Mark has left the game (connection lost) 23:01:32 <PublicServer> <Mark> hello 23:01:33 <PublicServer> *** Mark joined the game 23:01:36 <PublicServer> <V453000> o/ 23:01:36 <PublicServer> <Cermix> hi 23:01:55 <PublicServer> <Mark> any BBHs left? 23:01:57 <PublicServer> <Cermix> lol V.. 23:01:59 <PublicServer> <V453000> sure 23:02:57 <PublicServer> <Cermix> V got angry.. and now he will make epic entrance and exit for beer station :D 23:03:11 <PublicServer> <V453000> V didnt get angry V is rather tired 23:04:01 <PublicServer> *** Mazur has left the game (connection lost) 23:04:15 <PublicServer> *** Mazur joined the game 23:04:56 <PublicServer> <dwarf> I can't play right now :( 23:05:10 <PublicServer> <dwarf> I'll be back in a couple hours 23:05:16 <PublicServer> <dwarf> cu 23:05:18 <PublicServer> <Mark> cya 23:05:20 <PublicServer> *** dwarf has left the game (leaving) 23:05:22 <PublicServer> <Mazur> Seee you. 23:05:22 <PublicServer> <V453000> cya giant 23:07:33 <PublicServer> *** Cermix has left the game (general timeout) 23:07:33 <PublicServer> *** Cermix has left the game (connection lost) 23:08:10 *** Keyboard_Warrior has joined #openttdcoop 23:13:05 <PublicServer> <Hazzard> Can someone check my hub 23:13:15 *** Sylf has joined #openttdcoop 23:13:15 *** ChanServ sets mode: +o Sylf 23:13:27 <PublicServer> <V453000> looks solid so far 23:13:35 <Cermix> !password 23:13:35 <PublicServer> Cermix: flexed 23:13:53 <PublicServer> <Hazzard> I didn't miss anything, right? :P 23:14:04 <PublicServer> <V453000> I think not 23:14:08 <PublicServer> *** Cermix joined the game 23:14:44 *** dwarf has quit IRC 23:15:33 *** theholyduck has quit IRC 23:18:44 <PublicServer> <Cermix> as I said.. epic entrance :D 23:18:47 <PublicServer> <V453000> .. :) 23:20:05 <PublicServer> <Mazur> You sure you build that, V? It looks so.... uncomplicated. 23:20:16 <PublicServer> <Cermix> :D:D 23:20:24 <PublicServer> <Hazzard> I gtg soon 23:20:34 <PublicServer> <Hazzard> Can someone help me signal? 23:20:42 <PublicServer> <V453000> what you dont recognize the looparound entrance? :( 23:20:42 <PublicServer> <Mazur> Sure. 23:21:04 <PublicServer> <Mazur> Besides, dwaref will be around later, hoping for somehting lef to do. 23:21:05 <PublicServer> *** Sylf joined the game 23:21:12 <PublicServer> <Sylf> evenin' 23:21:14 <PublicServer> <V453000> hi Sylf :) 23:21:20 <PublicServer> <Hazzard> Nothing wrong with that 23:21:20 <PublicServer> <Mazur> Sylp. 23:21:54 <PublicServer> <Mark> if you run out of stuff to build just nuke my BBH and rebuild it 23:21:56 <PublicServer> <Mark> ive had my fun now anyway :P 23:22:35 <PublicServer> <Mazur> Well, I'm sure dwarf will enjoy making hte central one, just as well. 23:23:25 <PublicServer> *** Hazzard has left the game (general timeout) 23:23:25 <PublicServer> *** Hazzard has left the game (connection lost) 23:23:31 <PublicServer> <V453000> ok, sleep time 23:23:37 <PublicServer> <V453000> gnight 23:23:37 <PublicServer> <Mark> night 23:23:38 <Hazzard> !password 23:23:38 <PublicServer> Hazzard: franks 23:23:40 <Hazzard> night 23:23:42 <PublicServer> <Cermix> gn 23:23:59 <PublicServer> *** Hazzard joined the game 23:24:15 <PublicServer> <Hazzard> I gtg 23:24:17 <PublicServer> <Hazzard> see you guys 23:24:19 <PublicServer> *** V453000 has left the game (leaving) 23:24:21 <PublicServer> <Mark> cya 23:24:21 <PublicServer> <Mazur> BYe, Hazz. 23:24:35 <PublicServer> <Hazzard> Bye 23:24:37 <PublicServer> *** Hazzard has left the game (leaving) 23:24:40 *** Hazzard has quit IRC 23:24:45 <PublicServer> <Mazur> Sleep well, V000354. 23:27:59 *** Firartix has quit IRC 23:40:04 <PublicServer> *** Sylf has left the game (leaving) 23:50:30 <PublicServer> *** Mark has joined spectators 23:55:29 *** ToxicFrog has left #openttdcoop