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00:03:38 *** KenjiE20 has quit IRC 00:16:45 *** pugi has quit IRC 00:19:23 *** Jerik has joined #openttdcoop 00:21:32 *** th_gergo has joined #openttdcoop 00:29:00 <BiG_MeEcH> hi 00:33:07 *** th_gergo has left #openttdcoop 00:53:30 <Locomotor> hee is there a admin availeble ppl get getting dc all the time in the stable server how if its a stable what the hel is wrong then 01:21:16 <Locomotor> whe are getting quite alot off DC from the server out 01:21:24 *** Zeknurn has quit IRC 01:22:23 <Locomotor> lol ok now the server is gone 01:22:57 <Locomotor> hee XeryusTC are you bizzy whit it 01:25:33 <Locomotor> what is wrong whit the stable server i placing somehting and i get kicked for some reason timeout all the time and it aint my internet and firewall isnt it ether 01:33:50 <Locomotor> lol 01:43:03 <BiG_MeEcH> timeout has nothing to do with kick 01:43:20 <BiG_MeEcH> stable is overloaded with shit, and thats why people cant get in 01:44:30 <BiG_MeEcH> and are getting disconnected 02:06:12 *** Zeknurn has joined #openttdcoop 02:11:02 *** Rhamphoryncus has quit IRC 02:45:42 <BiG_MeEcH> hi 03:36:22 *** Jerik has quit IRC 05:28:34 *** nicfer has quit IRC 06:04:06 *** valhallasw has joined #openttdcoop 06:07:39 *** BiG_MeEcH has quit IRC 06:10:49 *** Nat_AFK has quit IRC 06:16:07 *** sla_ro|master has joined #openttdcoop 06:45:14 *** TWerkhoven[l] has joined #openttdcoop 06:56:03 *** dr_gonzo_ has joined #openttdcoop 06:59:09 *** dr_gonzo_ has quit IRC 07:02:24 *** valhallasw has quit IRC 07:09:47 *** th_gergo has joined #openttdcoop 07:26:09 *** KyleS has joined #openttdcoop 07:28:39 *** Nat_AFK has joined #openttdcoop 07:29:05 <KyleS> !dl win64 07:29:05 <PublicServer> KyleS: http://binaries.openttd.org/nightlies/trunk/r24217/openttd-trunk-r24217-windows-win64.zip 07:29:15 *** Nat_AFK is now known as Nat_aS 07:29:17 *** th_gergo has left #openttdcoop 07:30:56 <KyleS> !password 07:30:56 <PublicServer> KyleS: taunts 07:31:02 <PublicServer> *** KyleS has left the game (connection lost) 07:31:04 <PublicServer> *** Game still paused (number of players) 07:31:46 <PublicServer> *** Game still paused (number of players) 07:31:49 <PublicServer> *** KyleS joined the game 07:40:23 <PublicServer> *** KyleS has left the game (leaving) 07:43:25 *** KyleS has quit IRC 07:46:28 *** TWerkhoven[l] has quit IRC 07:49:43 *** Bassals has joined #openttdcoop 07:51:43 *** Nat_aS has quit IRC 07:56:31 <Webster> 1 new tweet(s): openttdcoop Post Edited: Next on the list: industries! http://t.co/GCYKw7x4, 5 seconds ago via #openttdcoop Blog. (204843137317875712) 08:00:44 <Hazzard> !PING 08:00:46 <Hazzard> !ping 08:00:46 <PublicServer> Hazzard: pong 08:00:55 <Hazzard> I see a blog post :D 08:02:42 <V453000> just an update 08:15:15 *** Nat_aS has joined #openttdcoop 08:22:23 *** Firartix has joined #openttdcoop 08:33:43 <Hazzard> !ping 08:33:43 <PublicServer> Hazzard: pong 08:38:23 <Hazzard> !ping 08:38:23 <PublicServer> Hazzard: pong 08:39:14 <Nat_aS> !ping 08:39:14 <PublicServer> Nat_aS: pong 08:42:43 <Hazzard> !ping 08:42:43 <PublicServer> Hazzard: pong 08:53:24 *** Hazzard is now known as Hazzard_AFK 09:12:29 *** th_gergo has joined #openttdcoop 09:15:45 <Bassals> chicken poo, pig poo and cow poo? 09:16:54 *** th_gergo has left #openttdcoop 09:27:26 *** Nat_aS is now known as Nat_AFK 09:30:04 *** Hazzard_AFK has quit IRC 09:59:11 *** sla_ro|master has quit IRC 10:04:48 *** Hazzard has joined #openttdcoop 10:24:36 *** KenjiE20 has joined #openttdcoop 10:24:37 *** ChanServ sets mode: +o KenjiE20 10:34:38 *** Hazzard has quit IRC 10:37:02 *** Hazzard has joined #openttdcoop 11:02:13 *** Rhamphoryncus has joined #openttdcoop 11:10:29 *** Firartix has quit IRC 11:16:02 *** Mazth has quit IRC 11:35:53 *** Tray has joined #openttdcoop 12:24:32 *** Hazzard has quit IRC 12:29:43 *** Hazzard has joined #openttdcoop 12:36:39 <Hazzard> !info 12:36:39 <PublicServer> Hazzard: #:1(Orange) Company Name: 'Company 236' Year Founded: 2000 Money: 13938160494 Loan: 0 Value: 13945437972 (T:942, R:0, P:0, S:0) unprotected 12:36:50 <Hazzard> reeaally slow game 12:44:59 *** Xotic750 has joined #openttdcoop 12:45:15 *** Xotic750 has left #openttdcoop 13:00:26 *** Chris_Booth has joined #openttdcoop 13:01:26 *** Tray has quit IRC 13:35:22 *** Sylf has quit IRC 13:55:08 <Hazzard> !ping 13:55:08 <PublicServer> Hazzard: pong 14:20:30 *** Bassals has quit IRC 14:35:28 *** Mazth has joined #openttdcoop 14:43:41 <planetmaker> "But honestly, why would you use NUTS and any other train set in one game?" <-- that question made me seriously laugh :-) 14:44:52 <Hazzard> Why would it? 14:45:35 <planetmaker> 640kByte are enough for everyone. 14:45:42 <planetmaker> The world market for computers is about 5 14:45:46 <planetmaker> Same train of thought 14:49:32 <Hazzard> sure, I guess 14:53:45 <planetmaker> thus I think a quite funny convolution of ignorance, vanity and self-assurance and boasts ;-) 14:56:10 <Hazzard> But how many trains could you possibly need 14:56:33 <Hazzard> Anyway...see you later 14:56:36 <planetmaker> wrong question 14:56:38 *** Hazzard has quit IRC 14:57:18 <planetmaker> the right question is "how can I provide all types of trains and wagons for all possible kinds of situation, needs, desires and astthetical needs?" 14:57:35 <planetmaker> And there's no answer which involves "this set has it all" 14:58:33 *** Sylf has joined #openttdcoop 14:58:33 *** ChanServ sets mode: +o Sylf 15:02:17 *** TWerkhoven[l] has joined #openttdcoop 15:12:54 *** CornishPasty has quit IRC 15:14:47 *** CornishPasty has joined #openttdcoop 15:37:31 *** sla_ro|master has joined #openttdcoop 15:47:18 *** Progman has joined #openttdcoop 15:51:12 *** th_gergo has joined #openttdcoop 16:04:51 *** Chris_Booth has quit IRC 16:19:05 *** Nat_AFK is now known as Nat_aS 16:47:58 *** dr_gonzo_ has joined #openttdcoop 17:00:58 *** dr_gonzo_ has quit IRC 17:05:42 *** Ryton has joined #openttdcoop 17:05:51 *** dr_gonzo_ has joined #openttdcoop 17:07:38 *** Bassals has joined #openttdcoop 17:20:46 <V453000> yes I am a terrible person planetmaker, make me care. 17:21:30 <planetmaker> I'd need to care about that in the first place 17:21:59 <V453000> good enough 17:23:09 <Ryton> do all whats good for the world sounds very flower power_like 17:23:33 <planetmaker> But I'm surprised somewhat by the tendency of your replies, V453000, which go in the direction of "I have in my newgrf the solution to all your problems, thus I don#t care about compatibility" 17:23:56 <planetmaker> that saddens me a lot. Especially comming from a cooper 17:24:30 <V453000> well I dont force anyone to use the newgrf 17:24:40 <planetmaker> people *always* want to combine stuff. Whether you consider it sensible or not. someone always has a use 17:24:56 <planetmaker> ofc not... I give up. With that attitude all hope is lost. Case closed 17:25:23 <planetmaker> But that attitude causes unfortunately 99.5% of all newgrf issues 17:25:57 <V453000> which issues? 17:26:23 <planetmaker> combining newgrfs in the fashing the *user* likes. Not the author likes 17:26:52 *** th_gergo has quit IRC 17:27:05 *** th_gergo has joined #openttdcoop 17:27:08 <XeryusTC> i prefer what the canadian set does in that case 17:27:23 <XeryusTC> it just disables itself all together with an error message that says that it cant be combined with other sets 17:27:25 <planetmaker> what does it do? Become unavailable everywhere? 17:27:34 <planetmaker> yes, great choice 17:27:34 <XeryusTC> at least in that case it is clear that it can not do it 17:27:43 <XeryusTC> but it is kind of unfortunate that you cant use it at all 17:27:52 <planetmaker> it can do it. It just doesn't want to. And that is stupid 17:28:15 <XeryusTC> well, it is more clear that just working when you attach nuts wagons to another set but not vice versa 17:28:22 <Bassals> !ping 17:28:22 <PublicServer> Bassals: pong 17:28:31 <XeryusTC> that would confuse me big time 17:28:37 <planetmaker> The sensible way would be to issue a warning like "I'm designed to work on my own. Combination with other sets may look funky" 17:28:56 <XeryusTC> that would be most optimal, yes 17:29:05 <planetmaker> XeryusTC: my point. There's no reason to forbid other wagons on NUTS engines or vice versa 17:29:16 <XeryusTC> i agree on that 17:29:31 <planetmaker> and the same applies to *any* train set. 17:29:46 <planetmaker> If the author doesn't like it: so what. If the user doesn't like it: don't combine it 17:29:58 <planetmaker> but why must the author forbid the user to combine it, if he liked it? 17:30:01 <XeryusTC> i do understand that authers dont like it though 17:30:12 <planetmaker> honestly: I don't. Please explain 17:30:27 <V453000> if I put it very simply: I 100% do not care what users think 17:30:37 <V453000> including you 17:30:44 <XeryusTC> because ¨their set¨ would become ruined by someone else´s set 17:30:52 *** Nat_aS is now known as Nat_AFK 17:31:19 <XeryusTC> but you are being a hypocrite in this case pm, because openttd also lacks a lot of features that have been asked for time and time again but are still not included 17:32:05 <planetmaker> XeryusTC: I'm not. *Disallowing* combination is *extra work*. Allowing it is easier 17:32:15 <planetmaker> writing *new* features *is much extra work* 17:32:37 <XeryusTC> look at cargod*st, that has been implemented 3 different times, but never put in trunk ;) 17:32:46 <planetmaker> yup. And you know why? 17:32:50 <V453000> for me it is extra work to allow combination as I dont even know how to do that 17:33:22 <planetmaker> V453000: by default every wagon can go with every engine. Everything else... is extra work 17:33:32 <V453000> lol 17:33:38 <XeryusTC> planetmaker: most common reason: the dev team doesnt like the implementation, or it is ¨not up to coding standards¨ 17:33:39 <V453000> so monorail engines could go with rail trains? 17:33:42 <V453000> that is just uber dumb 17:33:58 <V453000> wagons/engines, you get the point 17:34:01 <planetmaker> XeryusTC: you think that applies also to the two(!) implementations done by openttd devs themselves? 17:34:32 *** Nat_AFK is now known as Nat_aS 17:34:32 <XeryusTC> the former still stands in that case 17:34:38 <planetmaker> V453000: provided that the railtype matches 17:34:44 <planetmaker> XeryusTC: how? No 17:34:57 <V453000> that would just ridiculously break the balance between train classes of nuts 17:35:02 <V453000> which is what the set is based on 17:35:03 <planetmaker> do you know the performance impact of all those types of cargod*st? 17:35:31 <planetmaker> XeryusTC: would you be happy to stop playing on a 512^2 map with 300 trains? 17:35:40 <planetmaker> or 200 trains and 100 RV? 17:36:32 <V453000> isnt that exactly the same thing as with combining some newgrfs? The setting is pretty bad, so we dont provide it? 17:36:51 <XeryusTC> that same logic could apply to PBS, that impacts overal performance by 10+% even if you dont use it.. 17:37:08 <planetmaker> not really 17:37:11 <XeryusTC> and why is it then possible to still use the old slow pathfinders? 17:37:18 <XeryusTC> or use ships at all 17:37:29 <XeryusTC> have 20 ships without bouys, game becomes unplayable 17:37:36 <planetmaker> And the old PF are not slow. They're actually very fast. Just also very stupid. And can you use them? 17:37:36 <XeryusTC> so lets just take it out of the game entirely 17:37:57 <planetmaker> And from when does your ship "experience" come from? Current openttd with yapf for ships? 17:38:12 <planetmaker> or just old prejudice? 17:38:45 <XeryusTC> well, then ttd should not have had ships for 17 years but only for the past half year 17:41:27 <planetmaker> 19:36 V453000: isnt that exactly the same thing as with combining some newgrfs? The setting is pretty bad, so we dont provide it? <-- it's not. The available options, they all should "just work". And that includes usually that NewGRFs should behave nice. And people simply expect that they can use vehicle newgrfs alongside eachother 17:41:44 <planetmaker> a reasonable expectation, I think 17:42:16 <V453000> I see ... well, just understand that I just cannot allow for example rail wagons on maglev as it would simply break the whole idea of the set of throughput comparability of all trains 17:42:34 <planetmaker> That's taken care of by the railtype of the vehicles. 17:42:52 <planetmaker> and by which are considered compatible 17:42:55 <V453000> not quite, they are all compatible through the universal railtype 17:42:58 <planetmaker> maglev and rail usually are not 17:43:18 <planetmaker> which is an ugly hack, tbh. And thus destroys exactly this distinction 17:43:37 <V453000> too bad, I prefer sacrificing that for having this hack 17:44:15 <planetmaker> but... if you want all railtypes compatible... isn't it exactly that you want all vehicles run on all tracks? 17:44:16 <V453000> that is just how the set works 17:44:30 <V453000> sure can 17:44:37 <XeryusTC> why not just use one railtype then? 17:44:38 *** Ryton has quit IRC 17:44:38 <V453000> but it doesnt break anything 17:44:48 <V453000> that is boring XeryusTC :p 17:44:52 <planetmaker> exactly... why not use one railtype? 17:44:58 <XeryusTC> but it is exactly the same 17:45:04 <V453000> any vehicle can ohly haul its wagons, they can run anywhere they want 17:45:19 <V453000> well they can only run on their native rail or univ rail 17:45:32 <V453000> so not exactly everyone anywhere 17:45:45 <planetmaker> but... for that you don't need to do that, either 17:45:47 <V453000> and I love how for example monorail tracks look 17:45:55 <planetmaker> if you just have the rail and maglev tracks, for instance 17:46:00 <planetmaker> and rail and maglev wagons 17:46:08 <planetmaker> then the rail wagon can run on rail + univ 17:46:14 <planetmaker> and the maglev on maglev+univ 17:46:19 <V453000> yes 17:46:20 *** BiG_MeEcH has joined #openttdcoop 17:46:24 <planetmaker> but they could attach to all engines on rail or maglev respe. 17:46:33 <planetmaker> no need for any kind of special check 17:46:40 <BiG_MeEcH> hi 17:46:49 <V453000> that doesnt make sense for the set to make any wagon attachable to any engine 17:47:19 <XeryusTC> see the default set... 17:47:19 <V453000> if rail trains go 200 kmh, and mono 300, rail just has to have more capacity than monorail 17:47:24 <V453000> default set is brain dead 17:47:32 <V453000> or at least "lacking" in this area 17:47:39 <planetmaker> yes. But rain and mono have a separate set of wagons and engines. So where's the issue? 17:48:25 <V453000> well I personally dont have any issue, but I guess it is that universal rail type requires to have special checks for engines to attach only correct wagons 17:48:53 <V453000> because otherwise maglev would be automatically best with the best speed and best wagons attachable 17:49:10 <planetmaker> eh? But a rail wagon then still doesn't run on maglev, does it? 17:49:11 <V453000> these checks would be required exactly the same way if I used only one rail type 17:49:22 <V453000> wagons can run on any track cant they 17:49:30 <planetmaker> the univ. railtype is - correct me if I'm wrong - only to allow upgrades 17:49:45 <V453000> mostly 17:49:50 <planetmaker> and why would wagons run on any track? 17:49:59 <V453000> idk I think openttd just does that 17:50:01 <planetmaker> a rail wagon runs on rail, that's it. It won't go on maglev or mono 17:50:05 <planetmaker> It doesn't 17:50:17 <V453000> at least when I played with the universal rail type newgrf with original engines, wagons were always able to run on any track 17:50:37 <planetmaker> then the track grf defines every track compatible to every other tracktype 17:50:56 <V453000> which is needed for the autoreplace to work isnt it 17:51:09 <planetmaker> no 17:51:09 <V453000> alright 17:51:09 *** Ryton has joined #openttdcoop 17:51:11 <planetmaker> you just need univ to be compatible to every type 17:51:15 <planetmaker> not every to every other 17:51:22 <V453000> but even then, if any train could run on universal rail, and any wagon too, there would be a major issue 17:51:37 <planetmaker> not really. set max speed on univ to 10km/h 17:51:43 <planetmaker> then it's just of use for refit 17:51:55 <V453000> I dont want to limit the speed of that track 17:51:58 <planetmaker> (as track type property to univ) 17:52:35 <V453000> there are multiple ways how to autoreplace with the universal track, one of them to have the native track, and only depots universal, or to have everything universal 17:52:38 <planetmaker> eh... then it really doesn't make sense to distinguish track types. Just make all RAIL and distinguish stuff there 17:52:51 <V453000> having the universal track everywhere is a lot more comfortable and it also is the fastest way to autoreplace 17:53:12 *** NataS has joined #openttdcoop 17:53:22 <V453000> if I make everything RAIL, I still need checks so trains haul only some wagons, just like I need when everything can go on universal rail, the same issue 17:54:15 <planetmaker> I'd make it to exclude the wagons you don't want :-) 17:54:57 <V453000> well yes that is an option but due to my weird attitude I prefer to just allow those specific ones 17:56:08 <planetmaker> yes, sadly 17:56:50 <planetmaker> with the result then, that people invent the invisible, universal engine which can pull everything 17:57:15 <V453000> if that is worth it for them, okay 17:57:39 <planetmaker> I wonder though: why make them jump like that? It makes no difference for coding or for you 17:57:57 <planetmaker> and reduces also the questions of "why can't I do X while I can do Y" 17:58:10 <V453000> well in coding it does, I would have to exclude everything I dont want instead of just adding a few I do want 17:58:46 <V453000> and for me, even when I play the set, and would combine things together, I would want to not be able to combine it like that with nuts 17:59:35 *** Nat_aS has quit IRC 18:01:10 *** Tray has joined #openttdcoop 18:03:38 <BiG_MeEcH> hi v4500000000000000 18:05:58 *** Chris_Booth has joined #openttdcoop 18:06:14 *** Zeknurn has quit IRC 18:06:26 <Bassals> it's 453000 18:06:46 <BiG_MeEcH> no , its v4500000000000000 18:06:56 *** Zeknurn has joined #openttdcoop 18:08:07 <XeryusTC> actually it´s Vaseo 18:08:23 <Chris_Booth> lol 18:08:32 <Chris_Booth> told 18:14:02 *** Ryton has quit IRC 18:16:17 *** Progman has quit IRC 18:19:27 *** Progman has joined #openttdcoop 18:33:00 *** NataS is now known as Nat_AFK 18:34:16 *** Nat_AFK is now known as NataS 19:05:48 *** th_gergo has quit IRC 19:07:26 *** TWerkhoven has joined #openttdcoop 19:17:43 *** TWerkhoven[l] has quit IRC 19:32:11 *** Firartix has joined #openttdcoop 19:40:39 *** Firartix has quit IRC 20:14:15 *** th_gergo has joined #openttdcoop 20:30:39 *** BiG_MeEcH has quit IRC 20:36:13 <Bassals> !ping 20:36:13 <PublicServer> Bassals: pong 20:50:04 *** BiG_MeEcH has joined #openttdcoop 20:50:49 <BiG_MeEcH> hi 20:51:18 *** dr_gonzo_ has quit IRC 20:56:33 *** Bassals has quit IRC 21:15:46 *** TWerkhoven has quit IRC 21:43:41 *** sla_ro|master has quit IRC 21:47:27 *** Progman has quit IRC 21:50:15 *** NataS is now known as Nat_AFK 22:12:15 *** Hazzard has joined #openttdcoop 22:31:30 *** Tray has quit IRC 22:34:37 *** th_gergo has quit IRC 22:35:20 *** th_gergo has joined #openttdcoop 22:51:23 *** Chris_Booth has quit IRC 23:30:40 <Hazzard> !ping 23:30:40 <PublicServer> Hazzard: pong 23:35:02 *** th_gergo has quit IRC 23:38:39 *** th_gergo has joined #openttdcoop 23:38:44 *** Hazzard has quit IRC