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00:11:28 *** solo_ has quit IRC 00:15:17 <PublicServer> *** solo has left the game (leaving) 00:23:20 *** sietse has quit IRC 00:23:20 *** thecogwheel has quit IRC 00:23:20 *** kamil has quit IRC 00:23:20 *** orudge has quit IRC 00:24:57 *** kamil has joined #openttdcoop 00:24:57 *** thecogwheel has joined #openttdcoop 00:24:57 *** orudge has joined #openttdcoop 00:24:57 *** sietse has joined #openttdcoop 00:33:24 *** th_gergo has quit IRC 00:57:26 *** BiG_MeEcH has quit IRC 00:57:47 <dwarf> !password 00:57:47 <PublicServer> dwarf: glares 00:58:22 <PublicServer> *** dwarf has left the game (processing map took too long) 00:58:22 <PublicServer> *** dwarf has left the game (connection lost) 00:58:24 <PublicServer> *** Game still paused (number of players) 00:58:58 <PublicServer> *** dwarf has left the game (processing map took too long) 00:58:58 <PublicServer> *** dwarf has left the game (connection lost) 00:58:58 <PublicServer> *** Game still paused (number of players) 01:01:57 <PublicServer> *** Game still paused (number of players) 01:02:00 <PublicServer> *** dwarf joined the game 01:24:15 <PublicServer> *** dwarf has left the game (general timeout) 01:24:15 <PublicServer> *** dwarf has left the game (connection lost) 01:26:14 *** Mazth has joined #openttdcoop 01:31:08 <dwarf> !password 01:31:09 <PublicServer> dwarf: dunked 01:31:41 <PublicServer> *** dwarf has left the game (processing map took too long) 01:31:41 <PublicServer> *** dwarf has left the game (connection lost) 01:31:41 <PublicServer> *** Game still paused (number of players) 01:32:06 <dwarf> hi 01:32:12 <dwarf> anyone want to play? 01:47:32 *** valhallasw has quit IRC 02:01:21 *** pugi_ has joined #openttdcoop 02:03:31 *** pugi_ has quit IRC 02:05:29 *** pugi has quit IRC 02:26:30 <dwarf> !password 02:26:30 <PublicServer> dwarf: dunked 02:27:34 <PublicServer> *** Game still paused (number of players) 02:27:37 <PublicServer> *** dwarf joined the game 03:40:40 *** BiG_MeEcH has joined #openttdcoop 03:40:45 <BiG_MeEcH> hi 03:42:02 <dwarf> hi 03:54:50 <PublicServer> *** dwarf has joined spectators 03:54:54 <PublicServer> *** dwarf has joined company #1 04:24:51 <PublicServer> *** dwarf has left the game (general timeout) 04:24:51 <PublicServer> *** dwarf has left the game (connection lost) 05:19:53 *** dwarf has quit IRC 05:30:48 *** ODM has joined #openttdcoop 05:30:48 *** ChanServ sets mode: +o ODM 05:39:16 *** dwarf has joined #openttdcoop 05:39:22 <dwarf> !players 05:39:24 <PublicServer> dwarf: There are currently no clients connected to the server 05:48:48 *** dwarf has quit IRC 05:55:29 *** brylie has quit IRC 06:28:42 *** TWerkhoven has joined #openttdcoop 06:38:18 *** TD has joined #openttdcoop 06:40:28 *** dwarf has joined #openttdcoop 06:40:34 <dwarf> !password 06:40:34 <PublicServer> dwarf: meshes 06:41:06 *** Tray has joined #openttdcoop 06:41:47 <PublicServer> *** Game still paused (number of players) 06:41:49 <PublicServer> *** dwarf joined the game 06:48:24 *** TD has quit IRC 07:08:58 *** chlorine has joined #openttdcoop 07:09:08 <chlorine> !password 07:09:08 <PublicServer> chlorine: madden 07:09:30 <PublicServer> *** Game still paused (number of players) 07:09:30 <PublicServer> *** Game unpaused (number of players) 07:09:30 <PublicServer> *** chlorine joined the game 07:09:39 <PublicServer> <chlorine> hello 07:10:44 *** Progman has joined #openttdcoop 07:15:24 <PublicServer> *** chlorine has joined spectators 07:15:24 <PublicServer> *** Game paused (number of players) 07:18:50 *** sla_ro|master has joined #openttdcoop 07:49:00 <PublicServer> <dwarf> hi 07:50:23 <PublicServer> <chlorine> :) 07:51:04 <PublicServer> <dwarf> wanna play? 07:51:38 <PublicServer> <chlorine> No, this has gotten way too complicated for me at this stage. 07:51:46 <PublicServer> <chlorine> But I can unpause if you wanna. 07:52:09 <PublicServer> <dwarf> that would be nice, I wanna do some fixes 07:52:19 <PublicServer> *** chlorine has joined company #1 07:52:19 <PublicServer> *** Game unpaused (number of players) 07:52:27 <PublicServer> <chlorine> What do you want to work on? 07:53:22 <PublicServer> <dwarf> fix station walks, demolish unused stuff 07:53:42 <PublicServer> <dwarf> but I'll sleep soon, so wont take long 07:53:52 <PublicServer> <chlorine> No pb :) 07:54:26 <PublicServer> <chlorine> It's nice to see those trains running anyway. 07:55:05 <PublicServer> <dwarf> it is :D 08:14:14 *** sietse has quit IRC 08:14:14 *** thecogwheel has quit IRC 08:14:14 *** kamil has quit IRC 08:14:14 *** orudge has quit IRC 08:17:43 *** Vinnie_nl has joined #openttdcoop 08:17:46 <Vinnie_nl> !password 08:17:46 <PublicServer> Vinnie_nl: hooves 08:17:57 <PublicServer> *** Vinnie joined the game 08:17:58 <PublicServer> <Vinnie> Hi 08:17:58 <PublicServer> <dwarf> hi 08:18:36 <PublicServer> <chlorine> hi 08:21:35 <PublicServer> <dwarf> can you check out Keg Partners Woods 08:21:50 <PublicServer> <dwarf> why doesn't that overflow work? 08:22:19 <PublicServer> <Vinnie> the split is a mess 08:23:29 <PublicServer> <Vinnie> idk if that works 08:23:49 <PublicServer> <dwarf> it wont overflow like this 08:24:22 *** Chris_Booth has joined #openttdcoop 08:26:09 <PublicServer> <chlorine> Gotta go, see you 08:26:13 <PublicServer> *** chlorine has joined spectators 08:26:15 *** th_gergo has joined #openttdcoop 08:26:17 <PublicServer> <dwarf> bye 08:31:06 <PublicServer> <Vinnie> a ro-ro would make it mutch easier 08:32:18 *** Maraxus has joined #openttdcoop 08:34:23 <PublicServer> <Vinnie> there thats a good setup to make a overflow 08:34:24 <Chris_Booth> hi 08:34:37 <PublicServer> <Vinnie> morning 08:34:43 <PublicServer> <dwarf> hi 08:34:48 <Chris_Booth> not so loud my head hurts 08:35:01 <PublicServer> <dwarf> :D:D 08:35:01 <PublicServer> *** Chris Booth joined the game 08:38:53 <PublicServer> <Chris Booth> hhhm BBH 04 north needs LLL_RRR now 08:40:19 <PublicServer> *** Chris Booth has left the game (leaving) 08:40:37 *** valhallasw has joined #openttdcoop 08:42:41 <PublicServer> <Vinnie> now its an oldschool overflow 08:44:40 <PublicServer> <Vinnie> will you do BBH04? 08:45:51 <PublicServer> <dwarf> hmm, does that mean station expansion as well? 08:45:57 <PublicServer> <Vinnie> yes 08:46:31 <PublicServer> <dwarf> ehh, too sleepy for this 08:46:37 <PublicServer> <Vinnie> :) 08:46:43 <PublicServer> <dwarf> I can help, but won't do it all 08:47:09 *** Chris_Booth has quit IRC 08:47:45 <PublicServer> <dwarf> or leave it for later 08:48:04 <PublicServer> <dwarf> I'm only awake because have to wait to use the drier 08:48:22 <PublicServer> <dwarf> otherwise I would be asleep for an hour 08:58:53 <Maraxus> !password 08:58:53 <PublicServer> Maraxus: depart 08:59:06 <PublicServer> *** Maraxus joined the game 08:59:10 <PublicServer> <Maraxus> hi 08:59:13 <PublicServer> <Vinnie> hello 09:06:59 *** th_gergo has quit IRC 09:07:15 <PublicServer> <Vinnie> thats how CB his merge works 09:09:13 *** Zeknurn has quit IRC 09:10:49 *** Zeknurn has joined #openttdcoop 09:20:08 <PublicServer> <Vinnie> ty dwarf, for the help 09:22:35 <PublicServer> <Vinnie> tunneling a BBH? 09:23:05 <PublicServer> <Maraxus> no trying to optimize !this 09:23:25 <V453000> !password 09:23:25 <PublicServer> V453000: tweets 09:23:38 <PublicServer> *** V453000 joined the game 09:23:39 <PublicServer> <V453000> hi 09:23:41 <PublicServer> <Vinnie> hello 09:23:43 <PublicServer> <Maraxus> hi V 09:32:04 <PublicServer> <V453000> 2000 lines for conditions on how a pax wagon should look :D 09:32:06 <PublicServer> <V453000> fun 09:32:48 <PublicServer> <Vinnie> have fun reading 09:33:18 <PublicServer> <V453000> I just had to make adjustments to it when adding the colours 09:33:25 <PublicServer> <V453000> hope I dont have to for a long time again :d 09:33:35 <PublicServer> <V453000> probably the most terrifying part of code 09:38:41 <PublicServer> <dwarf> time to sleep 09:38:43 <PublicServer> <dwarf> cu 09:38:45 <PublicServer> <Vinnie> cya 09:38:47 <PublicServer> *** dwarf has left the game (leaving) 09:38:49 <PublicServer> <Maraxus> cu 09:41:29 <PublicServer> <V453000> lol 09:41:39 <PublicServer> <V453000> LoPo has a reverser with PF trap 09:41:43 <PublicServer> <V453000> -> useless reverser 09:42:10 <PublicServer> <Vinnie> the mainstation? 09:42:17 <PublicServer> <V453000> yes 09:42:35 <PublicServer> <V453000> the other half doesnt even have reverser .. not the biggest problem 09:43:01 <PublicServer> <Vinnie> someone changed that, lopo made it with only pf traps 09:43:13 <PublicServer> <V453000> I see 09:43:23 <PublicServer> <V453000> ah right pf traps because of the stupid drop afterwards 09:43:27 <PublicServer> <V453000> thats just .. 09:44:09 <PublicServer> <Vinnie> a lesson for next game 09:45:05 <PublicServer> <V453000> the only sense I can make out of it is that he wanted a drop where trains can stop on the entrance 09:45:16 <PublicServer> <V453000> and they unfortunately stop all the time 09:45:24 <PublicServer> <V453000> but if that is worth it :/ 09:45:42 <PublicServer> <Vinnie> i see a way to get the eastern platforms of drop out of there, but western platforms are tough 09:46:08 <PublicServer> <V453000> this might actually solve it 09:46:14 <PublicServer> <V453000> or at least improve it 09:48:06 <PublicServer> <Vinnie> isnt !this track used in the useless pf trap 09:48:19 *** dwarf has quit IRC 09:48:34 <PublicServer> <V453000> ? 09:48:44 <PublicServer> <Vinnie> there is a shortcut to bypass depot 09:48:54 <PublicServer> <Vinnie> so trains see the station again 09:49:10 <PublicServer> <V453000> well yes 09:49:28 <PublicServer> <V453000> thats how it actually works 09:50:32 *** pugi has joined #openttdcoop 09:57:33 *** th_gergo has joined #openttdcoop 09:58:48 <PublicServer> *** V453000 has left the game (leaving) 10:06:50 *** ODM has quit IRC 10:06:54 <PublicServer> *** Vinnie has joined spectators 10:06:54 <PublicServer> *** Game paused (number of players) 10:07:54 <PublicServer> *** Maraxus has joined spectators 10:11:24 <PublicServer> *** Vinnie has left the game (leaving) 10:14:01 <PublicServer> *** Maraxus has left the game (leaving) 10:39:49 *** pugi has quit IRC 11:25:43 *** Progman has quit IRC 12:10:29 *** sla_ro|master has quit IRC 12:14:05 *** sla_ro|master has joined #openttdcoop 12:29:11 *** Zeknurn has quit IRC 12:29:52 *** Zeknurn has joined #openttdcoop 12:42:53 *** Tray has quit IRC 12:47:55 *** sla_ro|master has quit IRC 13:02:48 <Vinnie_nl> !password 13:02:48 <PublicServer> Vinnie_nl: enlist 13:03:04 <PublicServer> *** Game still paused (number of players) 13:03:07 <PublicServer> *** Vinnie joined the game 13:06:36 *** Chris_Booth has joined #openttdcoop 13:19:11 <PublicServer> *** Game still paused (number of players) 13:19:12 <PublicServer> *** TWerkhoven joined the game 13:21:04 <PublicServer> <TWerkhoven> ello 13:21:14 <PublicServer> <Vinnie> hey 13:21:21 <PublicServer> *** TWerkhoven has joined company #1 13:21:21 <PublicServer> *** Game unpaused (number of players) 13:27:11 *** Chris_Booth has quit IRC 13:29:01 *** solo has joined #openttdcoop 13:29:06 <solo> !password 13:29:06 <PublicServer> solo: paunch 13:29:12 <PublicServer> *** solo has left the game (connection lost) 13:29:24 <PublicServer> *** solo joined the game 13:34:20 <PublicServer> <solo> yo 13:35:22 <PublicServer> <Vinnie> hi 13:35:28 <PublicServer> <solo> anything new?:) 13:35:30 <PublicServer> <TWerkhoven> lo 13:35:48 <PublicServer> <TWerkhoven> dunno, not actually played this game 13:35:58 <PublicServer> <Vinnie> some expansions 13:36:10 <PublicServer> <solo> so vinnie how do you decide when the game is done 13:36:13 <PublicServer> *** solo has joined company #1 13:36:26 <PublicServer> <Vinnie> when ppl are bored with it 13:36:36 <PublicServer> <solo> ic 13:41:29 <PublicServer> <Vinnie> we can add more trains 13:41:48 <PublicServer> <solo> so u can add more lines and merges :) 13:41:58 <PublicServer> <Vinnie> no break it so we need to expand 13:42:31 <PublicServer> <solo> and in that case u might need another line on every merge 13:42:36 <PublicServer> <solo> i get it 13:46:02 <PublicServer> <Vinnie> no statues please, you cant remove them 13:46:09 <PublicServer> <solo> ofc i c 13:46:31 <PublicServer> <solo> but u dont like the 10% rating? 13:46:57 <PublicServer> <Vinnie> i think we dont need it 13:47:13 <PublicServer> <solo> if u say so ;) 13:47:20 <PublicServer> <Vinnie> but im also a guest here, so i don't know exactly 13:47:38 <PublicServer> <solo> gotcha 13:48:59 *** pugi has joined #openttdcoop 13:49:19 <V453000> simple to tell, need more production? Y/N 13:50:14 <PublicServer> <solo> eventually u do right? to keep the challenge? 13:50:49 <V453000> eventually 13:50:51 <V453000> but usually not 13:51:11 <V453000> depends how many primaries people connect in the start :) which is in most cases more than enough 13:51:13 <PublicServer> <solo> understand 13:52:44 <PublicServer> <Vinnie> all the overflows :/ 13:53:08 <V453000> !password 13:53:08 <PublicServer> V453000: loathe 13:53:23 <PublicServer> *** V453000 joined the game 13:53:44 <PublicServer> <solo> so these overflows grab trains which otherwise jam the stations? 13:53:58 <PublicServer> <V453000> more or less yes 13:54:04 <PublicServer> <solo> pretty genious stuff 13:54:06 <PublicServer> <V453000> basically just endless waiting space 13:54:08 <PublicServer> <Vinnie> yes but since we don't use refit. there overkill on a primary 13:54:19 <PublicServer> <V453000> yeah in most cases they arent needed at all 13:54:33 <PublicServer> <V453000> @@ABR04 and @@ABR08 if you want to read about them 13:54:35 <Webster> Advanced Building Revue 04: Overflows at #openttdcoop - http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/ 13:54:36 <Webster> Advanced Building Revue 08: Overflows II at #openttdcoop - http://blog.openttdcoop.org/2010/11/07/advanced-building-revue-08-overflows-ii/ 13:54:37 <PublicServer> <solo> its in faCT A big cyclotron? 13:54:43 <PublicServer> <solo> same idea? 13:54:49 <PublicServer> <V453000> uh 13:54:53 <PublicServer> <V453000> not quite 13:54:59 <PublicServer> <solo> well cyclotron keeps speed 13:55:01 <PublicServer> <V453000> but uses similar signalling I guess 13:55:07 <PublicServer> <solo> but in this case you dont need the speed 13:55:45 <PublicServer> <V453000> cyclotron is just for making your line have more train density with badly accelerating trains 13:55:59 <PublicServer> <solo> ye, so keep the speed ;) 13:56:05 <PublicServer> <V453000> with questionable efficiency 13:56:23 <PublicServer> <solo> in comparison with space requirement i assume you mean 13:56:41 <PublicServer> <V453000> that too, but there are a lot better methods how to do it 13:56:51 <PublicServer> <solo> gotcha 13:57:09 <PublicServer> <solo> ive never used something like this before 13:57:11 <PublicServer> <V453000> problem with cyclotron is the randomness ... trains just try to join at some random time, and then loop again 13:57:37 <PublicServer> <V453000> so for example pre-accelerated priority is better as it waits all the time and injects whenever possible 13:57:55 <PublicServer> <solo> logic 13:58:06 <PublicServer> <V453000> pro zone game 13 is basicaly a high-end of making lines really full 13:58:34 *** th_gergo has quit IRC 13:58:38 <PublicServer> <solo> prozone 13 uses also 3 tile trains? 13:58:48 <PublicServer> <Vinnie> yes 13:58:54 <PublicServer> <V453000> 5 tile 13:59:08 <PublicServer> <Vinnie> oh then im thinking of another game 13:59:11 <PublicServer> <V453000> hm I could make an attempt to make it work under latest revisions :) 13:59:17 <PublicServer> <V453000> pzg 13 timed sml 13:59:19 <PublicServer> <solo> but the effiency of the shortened length compared to say, 6-8 tile trains can be discussed too, but i assume you got a good reason to work with shorter trains 13:59:35 <PublicServer> <V453000> the "throughput capacity" doesnt really matter 13:59:45 <PublicServer> <V453000> you will flood the network and need expansions sooner or later 13:59:57 <PublicServer> <V453000> the only real aspect of choice is what people want to build with 14:00:03 <PublicServer> <solo> k 14:00:13 <PublicServer> <V453000> total capacity isnt really important, every network has limits 14:00:52 <PublicServer> <solo> ok 14:00:55 <PublicServer> <solo> so these prioritizers 14:01:21 <PublicServer> <solo> how to decide with line gets prio over another? or do you put them in randomly? (probably not) 14:01:46 *** Chris_Booth[ph] has joined #openttdcoop 14:01:51 <PublicServer> <V453000> take prio not as a "give way" but as "look if that line is empty" 14:02:06 <PublicServer> <V453000> and it makes a whole lot more sense to you 14:02:16 <PublicServer> <solo> so its purely flow-based? 14:02:22 <PublicServer> <V453000> in most cases 14:02:28 <PublicServer> <V453000> rather always actually 14:02:34 <PublicServer> <solo> ye ok 14:02:40 <PublicServer> <solo> because the focus isnt cash :) 14:02:50 <PublicServer> <V453000> even if it was 14:02:50 <PublicServer> <solo> gotit 14:03:08 <Chris_Booth[ph]> Why focus on cash when you have more cash than a country 14:03:08 <PublicServer> <V453000> the "gives way" is only the technical thing what it exactly does, but that is not the purpose of it 14:03:28 <PublicServer> <Vinnie> :) 14:03:30 <PublicServer> <solo> in this server its not important, the servers i did cash is important untill the end 14:03:32 <PublicServer> <V453000> purpose is to choose tracks appropriately 14:03:43 <PublicServer> <V453000> yes because they are noobs :p 14:03:45 <PublicServer> <solo> so thats why i only used prioritizors on a cash-based tracks 14:03:47 <PublicServer> <solo> eh 14:03:57 <PublicServer> <solo> no because it actually makes a difference to the end 14:04:17 <PublicServer> <V453000> how could money make a difference when anyone is able to build anything in the end 14:04:27 <PublicServer> <Vinnie> CB did you make an injection for Paper trains? 14:04:41 <PublicServer> <solo> thats the difference of you not knowing how i play my games 14:04:43 <PublicServer> <solo> and the other way around 14:04:45 <PublicServer> <V453000> and by the way, many of the very-low profittable network designs are very interesting to build 14:04:50 <Chris_Booth[ph]> Erm I guess I did vinn 14:05:01 <PublicServer> <V453000> send us a savegame already? .) 14:05:11 <PublicServer> <solo> but trust me that cash is a game-dicision factor on our games 14:05:18 <PublicServer> <solo> i can explain it simply 14:05:41 <PublicServer> <solo> we use cash, to fund a few extra industries, to help deliver more goods/coal etc (citybuilder view) 14:05:43 <PublicServer> <V453000> yes and I insist on the fact that orienting yourself on cash reduces the possibilities that openttd provides, as making profit and more profit is extremely easy 14:05:45 <Chris_Booth[ph]> Money is boring 14:05:51 <PublicServer> <solo> the limit of our games is not only time 14:05:52 *** Razaekel is now known as Guest285 14:05:52 *** Razaekal has joined #openttdcoop 14:05:52 *** Razaekal is now known as Razaekel 14:06:01 <PublicServer> <solo> also low train and truck limit etc 14:06:05 <PublicServer> <V453000> lol 14:06:17 <PublicServer> <solo> no matter how easy it is, which i never doubted 14:06:25 <PublicServer> <solo> it is extremely easy :) 14:06:45 <Chris_Booth[ph]> I hated severs like city builder 14:06:56 *** sla_ro|master has joined #openttdcoop 14:06:57 <PublicServer> <V453000> until you got banned on all of them right :D 14:07:07 <Chris_Booth[ph]> Yes 14:07:13 <PublicServer> <solo> probably because you didnt take effort in trying, same reason i never took effort in this type and wasnt interested in it either 14:07:23 <PublicServer> <solo> but it does look interesting 14:07:37 <PublicServer> <solo> but you have to get into it first :) 14:07:44 <Chris_Booth[ph]> No solo I tried and won 14:07:53 <Chris_Booth[ph]> Then got called a cheater 14:07:59 <Chris_Booth[ph]> Then got banned 14:08:01 <Chris_Booth[ph]> Idiots 14:08:02 <PublicServer> <V453000> too many trains :d 14:08:12 <PublicServer> <V453000> or too big part of map taken ? 14:08:22 <Chris_Booth[ph]> To much map taken 14:08:28 <PublicServer> <solo> trains are limited and nobody ever made a problem out of that :) 14:08:34 <PublicServer> <solo> remember the server perhaps chris? 14:08:56 *** perk11 has joined #openttdcoop 14:08:56 *** Chris_Booth[ph]_ has joined #openttdcoop 14:08:56 *** Chris_Booth[ph] has quit IRC 14:08:56 *** Chris_Booth[ph]_ is now known as Chris_Booth[ph] 14:09:01 *** Guest285 has quit IRC 14:09:14 <Chris_Booth[ph]> Nope sorry solo 14:09:18 <PublicServer> <solo> oki 14:09:25 <PublicServer> <solo> i cant say anything of it then :) 14:09:28 <Chris_Booth[ph]> That one that has like 8 servers 14:09:45 <PublicServer> <solo> there are some that have multipl 14:09:53 <PublicServer> <solo> btpro, n-ice, luukland, aprillon 14:09:58 <Chris_Booth[ph]> Lukkland or something 14:10:05 <PublicServer> <solo> my home base :) 14:10:07 <PublicServer> <Vinnie> only the middle 2 play without breakdowns 14:10:22 <PublicServer> <solo> luukland has breakdowns in goal server, not in citybuilder 14:10:36 <Chris_Booth[ph]> Well try building an openttdcoop style city 14:10:42 <Chris_Booth[ph]> And you get banned 14:10:56 <PublicServer> <solo> how is that? adding roads to random cities? 14:10:58 <V453000> you have home base on luukland? jesus christ 14:11:12 <PublicServer> <solo> ye i switched to luukland after ex! went off 14:11:21 <Chris_Booth[ph]> Ban him fast V453000 14:11:22 <PublicServer> <solo> i was reluctant to it first 14:11:25 <PublicServer> <solo> :) 14:12:21 <PublicServer> <solo> however its always been the short games that attracted me more ;) 14:13:51 <PublicServer> *** TWerkhoven has left the game (leaving) 14:14:04 <PublicServer> <solo> still interested in that goal game V? 14:14:19 <PublicServer> <V453000> im interested in everything 14:14:33 *** Chris_Booth[ph] has quit IRC 14:14:45 *** Chris_Booth[ph] has joined #openttdcoop 14:15:22 <PublicServer> <solo> u choose server? 14:15:36 <PublicServer> <V453000> oh you mean playing, no I have a lot more interesting things to do than that 14:15:50 <PublicServer> <solo> what else would i mean :) 14:16:12 <PublicServer> <V453000> showing us a savegame for instance 14:16:26 <PublicServer> <solo> i dont think my savegames would mean alot to you 14:16:28 <PublicServer> <solo> but i could 14:17:39 <PublicServer> <solo> so eh, email or something? 14:17:41 <PublicServer> <Vinnie> oke therre we go, in about 10 minutes a merger should break in this game 14:18:07 <PublicServer> <V453000> V453000@openttdcoop.org or upload it somewhere, up to you 14:18:22 <PublicServer> <solo> i will email it you if ur ok with that 14:19:04 *** Progman has joined #openttdcoop 14:20:12 <PublicServer> <Vinnie> :) epic rebuild needed 14:20:27 <PublicServer> <Vinnie> BBH01 5th to south 14:20:29 <PublicServer> <V453000> 01? 14:21:00 <PublicServer> <Vinnie> showoff 14:21:07 <PublicServer> <V453000> want some messup or rebuild? 14:21:13 <PublicServer> <Vinnie> no do it 14:21:19 *** Chris_Booth[ph] has quit IRC 14:21:19 <PublicServer> <V453000> idk if it is possible 14:21:49 <PublicServer> <V453000> god these tracks are ugly 14:21:55 <PublicServer> <Vinnie> if i rebuild we can make it nice 14:22:01 <PublicServer> <V453000> I mean the grf 14:22:08 <PublicServer> <Vinnie> yeah i know 14:22:38 <PublicServer> <V453000> hm transmitter 14:24:20 <PublicServer> <Vinnie> no it needs some rebuilding 14:25:38 <PublicServer> <V453000> the transmitter is very ass 14:25:44 <PublicServer> <Vinnie> i know 14:25:51 <PublicServer> <Vinnie> it was a pain the last time i worked there 14:29:14 *** Zeknurn has quit IRC 14:29:42 <PublicServer> <solo> ok 14:29:44 <PublicServer> <solo> sent 14:29:56 *** Zeknurn has joined #openttdcoop 14:32:24 <PublicServer> <V453000> could you reroute the SL? 14:32:32 <PublicServer> <Vinnie> yeah 14:32:38 <PublicServer> <V453000> like turning the terminus the other way around or something 14:33:04 <PublicServer> <V453000> could do this 14:38:22 *** Rhamphoryncus has quit IRC 14:40:14 <PublicServer> <Vinnie> split there? 14:40:28 <PublicServer> <V453000> must choose somehow 14:40:36 <PublicServer> <V453000> the transmitter doesnt allow much else 14:41:22 <PublicServer> <Vinnie> but those are two merging lines there exit to the new 5th 14:42:15 *** Rhamphoryncus has joined #openttdcoop 14:44:42 <PublicServer> <V453000> oh nice we dont need that choice anymore 14:59:26 <PublicServer> <V453000> well lets see how this does 15:00:28 <PublicServer> <V453000> you can continue down the rail Vinnie :p im done 15:00:52 <PublicServer> <solo> i skipped some trains near puke coal mine, i expect the jam to clear up there soon 15:01:14 <PublicServer> <V453000> they were likely lost from the building 15:01:20 <PublicServer> <solo> yea 100% 15:01:23 <PublicServer> <solo> all coming from down south farms 15:09:09 <PublicServer> <Vinnie> that sound hopefull, hope it works 15:10:52 <PublicServer> <solo> a giant puzzle 15:11:14 <PublicServer> <Vinnie> :) 15:11:18 *** freshmeatt has joined #openttdcoop 15:11:35 <PublicServer> <solo> :) 15:12:48 <PublicServer> <solo> ok i wish you gl again :) 15:12:50 <PublicServer> <solo> cu 15:12:53 <PublicServer> <Vinnie> cya 15:12:59 <PublicServer> *** solo has left the game (leaving) 15:13:05 *** solo has quit IRC 15:19:01 <Maraxus> !password 15:19:01 <PublicServer> Maraxus: motley 15:19:14 <PublicServer> *** Maraxus joined the game 15:27:49 <PublicServer> <Maraxus> what needs to be done besides the !continue 5th? 15:28:03 <PublicServer> <Vinnie> idk 15:50:47 *** freshmeatt has quit IRC 15:52:38 <PublicServer> <Maraxus> where do we want to continue the !continue 5th to btw? 15:57:10 <PublicServer> <Vinnie> cya later 15:57:18 <PublicServer> *** Vinnie has left the game (leaving) 16:05:06 <PublicServer> <Maraxus> later 16:05:14 <PublicServer> *** Maraxus has joined spectators 16:05:14 <PublicServer> *** Game paused (number of players) 16:18:09 *** LoPo has joined #openttdcoop 16:18:14 <LoPo> lo 16:18:18 <LoPo> !password 16:18:18 <PublicServer> LoPo: urning 16:18:31 <PublicServer> *** Game still paused (number of players) 16:18:31 <PublicServer> *** Game unpaused (number of players) 16:18:32 <PublicServer> *** LoPo joined the game 16:18:37 *** valhallasw has quit IRC 16:19:29 <PublicServer> <LoPo> wow 5th 16:19:31 <PublicServer> <LoPo> hi V 16:19:31 *** dr_gonzo_ has joined #openttdcoop 16:22:12 *** sietse has joined #openttdcoop 16:29:41 <PublicServer> <LoPo> V453000: why was the road/PBS combynation bad? 16:29:47 <PublicServer> <LoPo> combination* 16:30:17 <PublicServer> <V453000> serious question? 16:30:25 <PublicServer> <LoPo> yes 16:30:27 <PublicServer> <LoPo> why not? 16:30:54 <PublicServer> <V453000> because regardless of the roads it still is one simple station with one entrance and no starting choices 16:31:10 <PublicServer> <LoPo> yes 16:31:16 <PublicServer> <V453000> roads are cute but that only works for the first 5 trains 16:31:35 <PublicServer> <V453000> providing more choices/options instead should be more effective 16:31:41 <PublicServer> <LoPo> but i wanted trains always to chose the further platforms if their free 16:31:51 <PublicServer> <V453000> yes sure 16:32:13 <PublicServer> <V453000> but what if 2 trains in a row need to go there 16:32:23 <PublicServer> <V453000> providing more choices is much better in that way 16:32:30 <PublicServer> <LoPo> hmmm 16:32:33 <PublicServer> <LoPo> k i see 16:32:53 <PublicServer> <V453000> yes, the roads do help, but I dont think that is anywhere near sufficient for a proper main drop station 16:33:27 <PublicServer> <V453000> and as you can see, PBS is real dumb and sometimes stops even with roads 16:33:33 <PublicServer> <V453000> when platforms are empty 16:33:39 <PublicServer> <LoPo> i saw it 16:33:49 <PublicServer> <LoPo> to much penalty then i guess 16:33:52 <PublicServer> <V453000> yeah 16:33:54 <PublicServer> <V453000> something like that 16:34:08 <PublicServer> <V453000> now you have 3 choices for both splits 16:34:11 <PublicServer> <V453000> -> good 16:34:37 <PublicServer> <V453000> perhaps moving platforms more forward is also helping 16:35:08 <PublicServer> <LoPo> prehaps :P 16:35:15 <PublicServer> <V453000> on another token, did you do the pickup first, drop later on purpose? 16:35:45 <PublicServer> <V453000> forces a lot of weird things like the pf traps, trains from overflow get injected into drop traffic, ... 16:36:19 <PublicServer> <LoPo> well 16:37:02 <PublicServer> <LoPo> first i wanted that the exit lines of the drops are directly connected to the exit tracks of the pickup stations 16:37:16 *** orudge has joined #openttdcoop 16:37:18 *** perk11 has quit IRC 16:37:20 <PublicServer> <LoPo> so full trains whould have 2 lines to chose from 16:37:27 <PublicServer> <LoPo> to safe space :) 16:37:37 <PublicServer> <LoPo> and i though is would be nice 16:38:04 <PublicServer> <LoPo> imo it doesnt realy matter that the drop train and the pickup trains use the same entry line 16:38:15 <PublicServer> <V453000> no that it doesnt 16:38:22 <PublicServer> <V453000> but it matters if there is first drop or first pickup 16:38:28 <PublicServer> <LoPo> but the drop stations are a bit to close to the pickup entries 16:38:39 <PublicServer> <LoPo> why? 16:39:01 <PublicServer> <V453000> well if you have drop first, you take care of drop trains and then deal with just pickup 16:39:05 <PublicServer> <LoPo> the "split" between drop/pickup is now realy close 16:39:15 <PublicServer> <V453000> which makes a lot of sense for overflow injection for example 16:39:26 <PublicServer> <LoPo> yes 16:39:28 <PublicServer> <LoPo> but 16:39:42 <PublicServer> <LoPo> well 16:40:00 <PublicServer> <LoPo> it is true, because if all 4 entry lines are 100% full 16:40:06 <PublicServer> <LoPo> the overflow will bracke 16:40:10 <PublicServer> <V453000> the only reason I could imagine is that you want drop which has an entrance that stops when platforms are full 16:40:10 <PublicServer> <LoPo> i knew that 16:40:33 <PublicServer> <V453000> well the overflow logic is also "broken" to make the injection not detect all trains on that line 16:40:51 <PublicServer> <V453000> but you are still getting a full line of traffic there for the first prio 16:40:57 <PublicServer> <V453000> or very likely full line 16:40:59 <PublicServer> <LoPo> yes 16:41:09 <PublicServer> <LoPo> yes that is what i just sad 16:41:37 <PublicServer> <V453000> indeed 16:41:41 <PublicServer> <LoPo> but it seems to work _still_ :P 16:42:00 <PublicServer> <V453000> well many bad things work :) 16:42:08 <PublicServer> <LoPo> pfff 16:42:19 <PublicServer> <LoPo> its not always bad what i build.... 16:42:37 <PublicServer> <V453000> exactly that is why I am so surprised with this 16:42:37 *** valhallasw has joined #openttdcoop 16:43:07 <PublicServer> <LoPo> trying stuff out, lets say that was a reason to not not do it :P 16:43:13 <PublicServer> <V453000> :D 16:43:36 <PublicServer> <LoPo> k i got to eat now 16:43:39 <PublicServer> <V453000> ok I just dont think this is a very fortunate "try" ;) lets keep it at that 16:43:47 <PublicServer> <LoPo> afkish 16:43:49 <PublicServer> <LoPo> kk 16:43:51 <PublicServer> <V453000> cya 16:43:53 <PublicServer> *** V453000 has left the game (leaving) 16:43:53 <PublicServer> *** Game paused (number of players) 16:43:55 <PublicServer> *** LoPo has joined spectators 16:46:13 *** thecogwheel has joined #openttdcoop 16:47:36 *** soloswitch has joined #openttdcoop 16:47:38 <soloswitch> !players 16:47:40 <PublicServer> soloswitch: Client 4499 is LoPo, a spectator 16:47:40 <PublicServer> soloswitch: Client 4370 is chlorine, a spectator 16:47:40 <PublicServer> soloswitch: Client 4486 is Maraxus, a spectator 16:47:41 <soloswitch> !password 16:47:41 <PublicServer> soloswitch: warmer 16:47:51 <PublicServer> *** Game still paused (number of players) 16:47:53 <PublicServer> *** soloswitch joined the game 16:52:30 *** soloswitch has quit IRC 16:52:33 <PublicServer> *** soloswitch has left the game (leaving) 16:59:36 *** kamil has joined #openttdcoop 17:08:28 <PublicServer> *** LoPo has joined company #1 17:14:56 <PublicServer> *** chlorine has left the game (general timeout) 17:14:56 <PublicServer> *** chlorine has left the game (connection lost) 17:20:12 <PublicServer> *** LoPo has left the game (leaving) 17:22:33 *** chlorine has quit IRC 17:27:16 *** Rhamphoryncus has quit IRC 17:30:13 <PublicServer> *** Maraxus has left the game (leaving) 17:39:53 *** LoPo has quit IRC 17:42:42 *** Tray has joined #openttdcoop 17:55:26 *** th_gergo has joined #openttdcoop 17:58:22 *** dwarf has joined #openttdcoop 17:59:04 *** Firestar has joined #openttdcoop 17:59:21 <dwarf> !password 17:59:21 <PublicServer> dwarf: groove 17:59:30 <Firestar> hi dwarf 17:59:44 <PublicServer> *** Game still paused (number of players) 17:59:45 <PublicServer> *** dwarf joined the game 18:03:22 *** BiG_MeEcH has quit IRC 18:13:46 <Vinnie_nl> !playercount 18:13:46 <PublicServer> Vinnie_nl: Number of players: 1 (0 spectators) 18:17:08 <dwarf> hi vinnie 18:17:30 <dwarf> I can drop out any time as I'm skyping 18:22:35 *** Firestar has quit IRC 18:32:27 *** ODM has joined #openttdcoop 18:32:27 *** ChanServ sets mode: +o ODM 18:34:18 *** dr_gonzo_ has quit IRC 18:37:24 *** dwarf has quit IRC 18:37:59 *** dwarf has joined #openttdcoop 18:43:45 *** Absolutis has joined #openttdcoop 18:43:53 <Absolutis> hey 18:44:00 <dwarf> hi 18:44:03 <Absolutis> !password 18:44:03 <PublicServer> Absolutis: groove 18:44:06 <Absolutis> on linux mint now 18:44:12 <PublicServer> *** dwarf has left the game (leaving) 18:44:18 <Absolutis> !dl 18:44:18 <PublicServer> Absolutis: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 18:44:18 <PublicServer> Absolutis: http://www.openttd.org/en/download-trunk/r24217 18:44:24 <Absolutis> !dl lin64 18:44:24 <PublicServer> Absolutis: http://binaries.openttd.org/nightlies/trunk/r24217/openttd-trunk-r24217-linux-generic-amd64.tar.xz 18:44:51 <dwarf> sorry, going to watch football 18:50:02 <Absolutis> !password 18:50:02 <PublicServer> Absolutis: groove 18:50:21 <PublicServer> *** Game still paused (number of players) 18:50:25 <PublicServer> *** Player has joined spectators 18:50:58 <PublicServer> *** Player has changed his/her name to Absolutis 18:51:10 <PublicServer> <Absolutis> hello, world 18:51:12 <PublicServer> *** Absolutis has joined company #1 18:52:00 <PublicServer> *** Absolutis has left the game (leaving) 18:53:11 *** brylie has joined #openttdcoop 18:58:03 *** Absolutis has quit IRC 18:58:32 *** brylie_ has joined #openttdcoop 18:59:52 *** Maraxus has quit IRC 19:05:07 *** dwarf has quit IRC 19:05:55 *** brylie has quit IRC 19:37:47 *** valhallasw has quit IRC 19:39:41 *** th_gergo has quit IRC 20:14:41 *** Chris_Booth has joined #openttdcoop 20:33:14 *** Chris_Booth has quit IRC 20:34:05 *** Chris_Booth has joined #openttdcoop 20:42:06 *** Progman has quit IRC 20:43:06 *** dwarf has joined #openttdcoop 20:43:40 <dwarf> !players 20:43:42 <PublicServer> dwarf: There are currently no clients connected to the server 20:54:09 <Chris_Booth> dwarf: I am here 20:54:19 <dwarf> hi 20:54:27 <Chris_Booth> you want to play? 20:54:32 <dwarf> let's play then 20:54:36 <dwarf> !password 20:54:36 <PublicServer> dwarf: groove 20:54:51 <PublicServer> *** Game still paused (number of players) 20:54:53 <PublicServer> *** Chris Booth joined the game 20:54:57 <PublicServer> *** Game still paused (number of players) 20:54:57 <PublicServer> *** Game unpaused (number of players) 20:54:59 <PublicServer> *** dwarf joined the game 21:00:34 *** ODM has quit IRC 21:00:53 <PublicServer> *** Chris Booth has left the game (leaving) 21:00:53 <PublicServer> *** Game paused (number of players) 21:00:55 *** Chris_Booth has quit IRC 21:24:09 *** sla_ro|master has quit IRC 21:27:14 <PublicServer> *** dwarf has left the game (leaving) 22:01:14 *** Tray has quit IRC 22:31:58 *** Vinnie_nl has quit IRC 23:33:11 *** TWerkhoven has quit IRC