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Log for #openttdcoop on 17th June 2012:
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00:11:28  *** solo_ has quit IRC
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00:57:47  <dwarf> !password
00:57:47  <PublicServer> dwarf: glares
00:58:22  <PublicServer> *** dwarf has left the game (processing map took too long)
00:58:22  <PublicServer> *** dwarf has left the game (connection lost)
00:58:24  <PublicServer> *** Game still paused (number of players)
00:58:58  <PublicServer> *** dwarf has left the game (processing map took too long)
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00:58:58  <PublicServer> *** Game still paused (number of players)
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01:31:08  <dwarf> !password
01:31:09  <PublicServer> dwarf: dunked
01:31:41  <PublicServer> *** dwarf has left the game (processing map took too long)
01:31:41  <PublicServer> *** dwarf has left the game (connection lost)
01:31:41  <PublicServer> *** Game still paused (number of players)
01:32:06  <dwarf> hi
01:32:12  <dwarf> anyone want to play?
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02:26:30  <dwarf> !password
02:26:30  <PublicServer> dwarf: dunked
02:27:34  <PublicServer> *** Game still paused (number of players)
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03:40:45  <BiG_MeEcH> hi
03:42:02  <dwarf> hi
03:54:50  <PublicServer> *** dwarf has joined spectators
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05:39:22  <dwarf> !players
05:39:24  <PublicServer> dwarf: There are currently no clients connected to the server
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06:40:34  <dwarf> !password
06:40:34  <PublicServer> dwarf: meshes
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07:09:08  <chlorine> !password
07:09:08  <PublicServer> chlorine: madden
07:09:30  <PublicServer> *** Game still paused (number of players)
07:09:30  <PublicServer> *** Game unpaused (number of players)
07:09:30  <PublicServer> *** chlorine joined the game
07:09:39  <PublicServer> <chlorine> hello
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07:49:00  <PublicServer> <dwarf> hi
07:50:23  <PublicServer> <chlorine> :)
07:51:04  <PublicServer> <dwarf> wanna play?
07:51:38  <PublicServer> <chlorine> No, this has gotten way too complicated for me at this stage.
07:51:46  <PublicServer> <chlorine> But I can unpause if you wanna.
07:52:09  <PublicServer> <dwarf> that would be nice, I wanna do some fixes
07:52:19  <PublicServer> *** chlorine has joined company #1
07:52:19  <PublicServer> *** Game unpaused (number of players)
07:52:27  <PublicServer> <chlorine> What do you want to work on?
07:53:22  <PublicServer> <dwarf> fix station walks, demolish unused stuff
07:53:42  <PublicServer> <dwarf> but I'll sleep soon, so wont take long
07:53:52  <PublicServer> <chlorine> No pb :)
07:54:26  <PublicServer> <chlorine> It's nice to see those trains running anyway.
07:55:05  <PublicServer> <dwarf> it is :D
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08:17:46  <Vinnie_nl> !password
08:17:46  <PublicServer> Vinnie_nl: hooves
08:17:57  <PublicServer> *** Vinnie joined the game
08:17:58  <PublicServer> <Vinnie> Hi
08:17:58  <PublicServer> <dwarf> hi
08:18:36  <PublicServer> <chlorine> hi
08:21:35  <PublicServer> <dwarf> can you check out Keg Partners Woods
08:21:50  <PublicServer> <dwarf> why doesn't that overflow work?
08:22:19  <PublicServer> <Vinnie> the split is a mess
08:23:29  <PublicServer> <Vinnie> idk if that works
08:23:49  <PublicServer> <dwarf> it wont overflow like this
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08:26:09  <PublicServer> <chlorine> Gotta go, see you
08:26:13  <PublicServer> *** chlorine has joined spectators
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08:26:17  <PublicServer> <dwarf> bye
08:31:06  <PublicServer> <Vinnie> a ro-ro would make it mutch easier
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08:34:23  <PublicServer> <Vinnie> there thats a good setup to make a overflow
08:34:24  <Chris_Booth> hi
08:34:37  <PublicServer> <Vinnie> morning
08:34:43  <PublicServer> <dwarf> hi
08:34:48  <Chris_Booth> not so loud my head hurts
08:35:01  <PublicServer> <dwarf> :D:D
08:35:01  <PublicServer> *** Chris Booth joined the game
08:38:53  <PublicServer> <Chris Booth> hhhm BBH 04 north needs LLL_RRR now
08:40:19  <PublicServer> *** Chris Booth has left the game (leaving)
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08:42:41  <PublicServer> <Vinnie> now its an oldschool overflow
08:44:40  <PublicServer> <Vinnie> will you do BBH04?
08:45:51  <PublicServer> <dwarf> hmm, does that mean station expansion as well?
08:45:57  <PublicServer> <Vinnie> yes
08:46:31  <PublicServer> <dwarf> ehh, too sleepy for this
08:46:37  <PublicServer> <Vinnie> :)
08:46:43  <PublicServer> <dwarf> I can help, but won't do it all
08:47:09  *** Chris_Booth has quit IRC
08:47:45  <PublicServer> <dwarf> or leave it for later
08:48:04  <PublicServer> <dwarf> I'm only awake because have to wait to use the drier
08:48:22  <PublicServer> <dwarf> otherwise I would be asleep for an hour
08:58:53  <Maraxus> !password
08:58:53  <PublicServer> Maraxus: depart
08:59:06  <PublicServer> *** Maraxus joined the game
08:59:10  <PublicServer> <Maraxus> hi
08:59:13  <PublicServer> <Vinnie> hello
09:06:59  *** th_gergo has quit IRC
09:07:15  <PublicServer> <Vinnie> thats how CB his merge works
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09:20:08  <PublicServer> <Vinnie> ty dwarf, for the help
09:22:35  <PublicServer> <Vinnie> tunneling a BBH?
09:23:05  <PublicServer> <Maraxus> no trying to optimize !this
09:23:25  <V453000> !password
09:23:25  <PublicServer> V453000: tweets
09:23:38  <PublicServer> *** V453000 joined the game
09:23:39  <PublicServer> <V453000> hi
09:23:41  <PublicServer> <Vinnie> hello
09:23:43  <PublicServer> <Maraxus> hi V
09:32:04  <PublicServer> <V453000> 2000 lines for conditions on how a pax wagon should look :D
09:32:06  <PublicServer> <V453000> fun
09:32:48  <PublicServer> <Vinnie> have fun reading
09:33:18  <PublicServer> <V453000> I just had to make adjustments to it when adding the colours
09:33:25  <PublicServer> <V453000> hope I dont have to for a long time again :d
09:33:35  <PublicServer> <V453000> probably the most terrifying part of code
09:38:41  <PublicServer> <dwarf> time to sleep
09:38:43  <PublicServer> <dwarf> cu
09:38:45  <PublicServer> <Vinnie> cya
09:38:47  <PublicServer> *** dwarf has left the game (leaving)
09:38:49  <PublicServer> <Maraxus> cu
09:41:29  <PublicServer> <V453000> lol
09:41:39  <PublicServer> <V453000> LoPo has a reverser with PF trap
09:41:43  <PublicServer> <V453000> -> useless reverser
09:42:10  <PublicServer> <Vinnie> the mainstation?
09:42:17  <PublicServer> <V453000> yes
09:42:35  <PublicServer> <V453000> the other half doesnt even have reverser .. not the biggest problem
09:43:01  <PublicServer> <Vinnie> someone changed that, lopo made it with only pf traps
09:43:13  <PublicServer> <V453000> I see
09:43:23  <PublicServer> <V453000> ah right pf traps because of the stupid drop afterwards
09:43:27  <PublicServer> <V453000> thats just ..
09:44:09  <PublicServer> <Vinnie> a lesson for next game
09:45:05  <PublicServer> <V453000> the only sense I can make out of it is that he wanted a drop where trains can stop on the entrance
09:45:16  <PublicServer> <V453000> and they unfortunately stop all the time
09:45:24  <PublicServer> <V453000> but if that is worth it :/
09:45:42  <PublicServer> <Vinnie> i see a way to get the eastern platforms of drop out of there, but western platforms are tough
09:46:08  <PublicServer> <V453000> this might actually solve it
09:46:14  <PublicServer> <V453000> or at least improve it
09:48:06  <PublicServer> <Vinnie> isnt !this track used in the useless pf trap
09:48:19  *** dwarf has quit IRC
09:48:34  <PublicServer> <V453000> ?
09:48:44  <PublicServer> <Vinnie> there is a shortcut to bypass depot
09:48:54  <PublicServer> <Vinnie> so trains see the station again
09:49:10  <PublicServer> <V453000> well yes
09:49:28  <PublicServer> <V453000> thats how it actually works
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10:06:54  <PublicServer> *** Game paused (number of players)
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13:02:48  <Vinnie_nl> !password
13:02:48  <PublicServer> Vinnie_nl: enlist
13:03:04  <PublicServer> *** Game still paused (number of players)
13:03:07  <PublicServer> *** Vinnie joined the game
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13:21:04  <PublicServer> <TWerkhoven> ello
13:21:14  <PublicServer> <Vinnie> hey
13:21:21  <PublicServer> *** TWerkhoven has joined company #1
13:21:21  <PublicServer> *** Game unpaused (number of players)
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13:29:01  *** solo has joined #openttdcoop
13:29:06  <solo> !password
13:29:06  <PublicServer> solo: paunch
13:29:12  <PublicServer> *** solo has left the game (connection lost)
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13:34:20  <PublicServer> <solo> yo
13:35:22  <PublicServer> <Vinnie> hi
13:35:28  <PublicServer> <solo> anything new?:)
13:35:30  <PublicServer> <TWerkhoven> lo
13:35:48  <PublicServer> <TWerkhoven> dunno, not actually played this game
13:35:58  <PublicServer> <Vinnie> some expansions
13:36:10  <PublicServer> <solo> so vinnie how do you decide when the game is done
13:36:13  <PublicServer> *** solo has joined company #1
13:36:26  <PublicServer> <Vinnie> when ppl are bored with it
13:36:36  <PublicServer> <solo> ic
13:41:29  <PublicServer> <Vinnie> we can add more trains
13:41:48  <PublicServer> <solo> so u can add more lines and merges :)
13:41:58  <PublicServer> <Vinnie> no break it so we need to expand
13:42:31  <PublicServer> <solo> and in that case u might need another line on every merge
13:42:36  <PublicServer> <solo> i get it
13:46:02  <PublicServer> <Vinnie> no statues please, you cant remove them
13:46:09  <PublicServer> <solo> ofc i c
13:46:31  <PublicServer> <solo> but u dont like the 10% rating?
13:46:57  <PublicServer> <Vinnie> i think we dont need it
13:47:13  <PublicServer> <solo> if u say so ;)
13:47:20  <PublicServer> <Vinnie> but im also a guest here, so i don't know exactly
13:47:38  <PublicServer> <solo> gotcha
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13:49:19  <V453000> simple to tell, need more production? Y/N
13:50:14  <PublicServer> <solo> eventually u do right? to keep the challenge?
13:50:49  <V453000> eventually
13:50:51  <V453000> but usually not
13:51:11  <V453000> depends how many primaries people connect in the start :) which is in most cases more than enough
13:51:13  <PublicServer> <solo> understand
13:52:44  <PublicServer> <Vinnie> all the overflows :/
13:53:08  <V453000> !password
13:53:08  <PublicServer> V453000: loathe
13:53:23  <PublicServer> *** V453000 joined the game
13:53:44  <PublicServer> <solo> so these overflows grab trains which otherwise jam the stations?
13:53:58  <PublicServer> <V453000> more or less yes
13:54:04  <PublicServer> <solo> pretty genious stuff
13:54:06  <PublicServer> <V453000> basically just endless waiting space
13:54:08  <PublicServer> <Vinnie> yes but since we don't use refit. there overkill on a primary
13:54:19  <PublicServer> <V453000> yeah in most cases they arent needed at all
13:54:33  <PublicServer> <V453000> @@ABR04 and @@ABR08 if you want to read about them
13:54:35  <Webster> Advanced Building Revue 04: Overflows at #openttdcoop - http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/
13:54:36  <Webster> Advanced Building Revue 08: Overflows II at #openttdcoop - http://blog.openttdcoop.org/2010/11/07/advanced-building-revue-08-overflows-ii/
13:54:37  <PublicServer> <solo> its in faCT A big cyclotron?
13:54:43  <PublicServer> <solo> same idea?
13:54:49  <PublicServer> <V453000> uh
13:54:53  <PublicServer> <V453000> not quite
13:54:59  <PublicServer> <solo> well cyclotron keeps speed
13:55:01  <PublicServer> <V453000> but uses similar signalling I guess
13:55:07  <PublicServer> <solo> but in this case you dont need the speed
13:55:45  <PublicServer> <V453000> cyclotron is just for making your line have more train density with badly accelerating trains
13:55:59  <PublicServer> <solo> ye, so keep the speed ;)
13:56:05  <PublicServer> <V453000> with questionable efficiency
13:56:23  <PublicServer> <solo> in comparison with space requirement i assume you mean
13:56:41  <PublicServer> <V453000> that too, but there are a lot better methods how to do it
13:56:51  <PublicServer> <solo> gotcha
13:57:09  <PublicServer> <solo> ive never used something like this before
13:57:11  <PublicServer> <V453000> problem with cyclotron is the randomness ... trains just try to join at some random time, and then loop again
13:57:37  <PublicServer> <V453000> so for example pre-accelerated priority is better as it waits all the time and injects whenever possible
13:57:55  <PublicServer> <solo> logic
13:58:06  <PublicServer> <V453000> pro zone game 13 is basicaly a high-end of making lines really full
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13:58:38  <PublicServer> <solo> prozone 13 uses also 3 tile trains?
13:58:48  <PublicServer> <Vinnie> yes
13:58:54  <PublicServer> <V453000> 5 tile
13:59:08  <PublicServer> <Vinnie> oh then im thinking of another game
13:59:11  <PublicServer> <V453000> hm I could make an attempt to make it work under latest revisions :)
13:59:17  <PublicServer> <V453000> pzg 13 timed sml
13:59:19  <PublicServer> <solo> but the effiency of the shortened length compared to say, 6-8 tile trains can be discussed too, but i assume you got a good reason to work with shorter trains
13:59:35  <PublicServer> <V453000> the "throughput capacity" doesnt really matter
13:59:45  <PublicServer> <V453000> you will flood the network and need expansions sooner or later
13:59:57  <PublicServer> <V453000> the only real aspect of choice is what people want to build with
14:00:03  <PublicServer> <solo> k
14:00:13  <PublicServer> <V453000> total capacity isnt really important, every network has limits
14:00:52  <PublicServer> <solo> ok
14:00:55  <PublicServer> <solo> so these prioritizers
14:01:21  <PublicServer> <solo> how to decide with line gets prio over another? or do you put them in randomly? (probably not)
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14:01:51  <PublicServer> <V453000> take prio not as a "give way" but as "look if that line is empty"
14:02:06  <PublicServer> <V453000> and it makes a whole lot more sense to you
14:02:16  <PublicServer> <solo> so its purely flow-based?
14:02:22  <PublicServer> <V453000> in most cases
14:02:28  <PublicServer> <V453000> rather always actually
14:02:34  <PublicServer> <solo> ye ok
14:02:40  <PublicServer> <solo> because the focus isnt cash :)
14:02:50  <PublicServer> <V453000> even if it was
14:02:50  <PublicServer> <solo> gotit
14:03:08  <Chris_Booth[ph]> Why focus on cash when you have more cash than a country
14:03:08  <PublicServer> <V453000> the "gives way" is only the technical thing what it exactly does, but that is not the purpose of it
14:03:28  <PublicServer> <Vinnie> :)
14:03:30  <PublicServer> <solo> in this server its not important, the servers i did cash is important untill the end
14:03:32  <PublicServer> <V453000> purpose is to choose tracks appropriately
14:03:43  <PublicServer> <V453000> yes because they are noobs :p
14:03:45  <PublicServer> <solo> so thats why i only used prioritizors on a cash-based tracks
14:03:47  <PublicServer> <solo> eh
14:03:57  <PublicServer> <solo> no because it actually makes a difference to the end
14:04:17  <PublicServer> <V453000> how could money make a difference when anyone is able to build anything in the end
14:04:27  <PublicServer> <Vinnie> CB did you make an injection for Paper trains?
14:04:41  <PublicServer> <solo> thats the difference of you not knowing how i play my games
14:04:43  <PublicServer> <solo> and the other way around
14:04:45  <PublicServer> <V453000> and by the way, many of the very-low profittable network designs are very interesting to build
14:04:50  <Chris_Booth[ph]> Erm I guess I did vinn
14:05:01  <PublicServer> <V453000> send us a savegame already? .)
14:05:11  <PublicServer> <solo> but trust me that cash is a game-dicision factor on our games
14:05:18  <PublicServer> <solo> i can explain it simply
14:05:41  <PublicServer> <solo> we use cash, to fund a few extra industries, to help deliver more goods/coal etc (citybuilder view)
14:05:43  <PublicServer> <V453000> yes and I insist on the fact that orienting yourself on cash reduces the possibilities that openttd provides, as making profit and more profit is extremely easy
14:05:45  <Chris_Booth[ph]> Money is boring
14:05:51  <PublicServer> <solo> the limit of our games is not only time
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14:06:01  <PublicServer> <solo> also low train and truck limit etc
14:06:05  <PublicServer> <V453000> lol
14:06:17  <PublicServer> <solo> no matter how easy it is, which i never doubted
14:06:25  <PublicServer> <solo> it is extremely easy :)
14:06:45  <Chris_Booth[ph]> I hated severs like city builder
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14:06:57  <PublicServer> <V453000> until you got banned on all of them right :D
14:07:07  <Chris_Booth[ph]> Yes
14:07:13  <PublicServer> <solo> probably because you didnt take effort in trying, same reason i never took effort in this type and wasnt interested in it either
14:07:23  <PublicServer> <solo> but it does look interesting
14:07:37  <PublicServer> <solo> but you have to get into it first :)
14:07:44  <Chris_Booth[ph]> No solo I tried and won
14:07:53  <Chris_Booth[ph]> Then got called a cheater
14:07:59  <Chris_Booth[ph]> Then got banned
14:08:01  <Chris_Booth[ph]> Idiots
14:08:02  <PublicServer> <V453000> too many trains :d
14:08:12  <PublicServer> <V453000> or too big part of map taken ?
14:08:22  <Chris_Booth[ph]> To much map taken
14:08:28  <PublicServer> <solo> trains are limited and nobody ever made a problem out of that :)
14:08:34  <PublicServer> <solo> remember the server perhaps chris?
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14:09:14  <Chris_Booth[ph]> Nope sorry solo
14:09:18  <PublicServer> <solo> oki
14:09:25  <PublicServer> <solo> i cant say anything of it then :)
14:09:28  <Chris_Booth[ph]> That one that has like 8 servers
14:09:45  <PublicServer> <solo> there are some that have multipl
14:09:53  <PublicServer> <solo> btpro, n-ice, luukland, aprillon
14:09:58  <Chris_Booth[ph]> Lukkland or something
14:10:05  <PublicServer> <solo> my home base :)
14:10:07  <PublicServer> <Vinnie> only the middle 2 play without breakdowns
14:10:22  <PublicServer> <solo> luukland has breakdowns in goal server, not in citybuilder
14:10:36  <Chris_Booth[ph]> Well try building an openttdcoop style city
14:10:42  <Chris_Booth[ph]> And you get banned
14:10:56  <PublicServer> <solo> how is that? adding roads to random cities?
14:10:58  <V453000> you have home base on luukland? jesus christ
14:11:12  <PublicServer> <solo> ye i switched to luukland after ex! went off
14:11:21  <Chris_Booth[ph]> Ban him fast V453000
14:11:22  <PublicServer> <solo> i was reluctant to it first
14:11:25  <PublicServer> <solo> :)
14:12:21  <PublicServer> <solo> however its always been the short games that attracted me more ;)
14:13:51  <PublicServer> *** TWerkhoven has left the game (leaving)
14:14:04  <PublicServer> <solo> still interested in that goal game V?
14:14:19  <PublicServer> <V453000> im interested in everything
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14:15:22  <PublicServer> <solo> u choose server?
14:15:36  <PublicServer> <V453000> oh you mean playing, no I have a lot more interesting things to do than that
14:15:50  <PublicServer> <solo> what else would i mean :)
14:16:12  <PublicServer> <V453000> showing us a savegame for instance
14:16:26  <PublicServer> <solo> i dont think my savegames would mean alot to you
14:16:28  <PublicServer> <solo> but i could
14:17:39  <PublicServer> <solo> so eh, email or something?
14:17:41  <PublicServer> <Vinnie> oke therre we go, in about 10 minutes a merger should break in this game
14:18:07  <PublicServer> <V453000> V453000@openttdcoop.org or upload it somewhere, up to you
14:18:22  <PublicServer> <solo> i will email it you if ur ok with that
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14:20:12  <PublicServer> <Vinnie> :) epic rebuild needed
14:20:27  <PublicServer> <Vinnie> BBH01 5th to south
14:20:29  <PublicServer> <V453000> 01?
14:21:00  <PublicServer> <Vinnie> showoff
14:21:07  <PublicServer> <V453000> want some messup or rebuild?
14:21:13  <PublicServer> <Vinnie> no do it
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14:21:19  <PublicServer> <V453000> idk if it is possible
14:21:49  <PublicServer> <V453000> god these tracks are ugly
14:21:55  <PublicServer> <Vinnie> if i rebuild we can make it nice
14:22:01  <PublicServer> <V453000> I mean the grf
14:22:08  <PublicServer> <Vinnie> yeah i know
14:22:38  <PublicServer> <V453000> hm transmitter
14:24:20  <PublicServer> <Vinnie> no it needs some rebuilding
14:25:38  <PublicServer> <V453000> the transmitter is very ass
14:25:44  <PublicServer> <Vinnie> i know
14:25:51  <PublicServer> <Vinnie> it was a pain the last time i worked there
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14:29:42  <PublicServer> <solo> ok
14:29:44  <PublicServer> <solo> sent
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14:32:24  <PublicServer> <V453000> could you reroute the SL?
14:32:32  <PublicServer> <Vinnie> yeah
14:32:38  <PublicServer> <V453000> like turning the terminus the other way around or something
14:33:04  <PublicServer> <V453000> could do this
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14:40:14  <PublicServer> <Vinnie> split there?
14:40:28  <PublicServer> <V453000> must choose somehow
14:40:36  <PublicServer> <V453000> the transmitter doesnt allow much else
14:41:22  <PublicServer> <Vinnie> but those are two merging lines there exit to the new 5th
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14:44:42  <PublicServer> <V453000> oh nice we dont need that choice anymore
14:59:26  <PublicServer> <V453000> well lets see how this does
15:00:28  <PublicServer> <V453000> you can continue down the rail Vinnie :p im done
15:00:52  <PublicServer> <solo> i skipped some trains near puke coal mine, i expect the jam to clear up there soon
15:01:14  <PublicServer> <V453000> they were likely lost from the building
15:01:20  <PublicServer> <solo> yea 100%
15:01:23  <PublicServer> <solo> all coming from down south farms
15:09:09  <PublicServer> <Vinnie> that sound hopefull, hope it works
15:10:52  <PublicServer> <solo> a giant puzzle
15:11:14  <PublicServer> <Vinnie> :)
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15:11:35  <PublicServer> <solo> :)
15:12:48  <PublicServer> <solo> ok i wish you gl again :)
15:12:50  <PublicServer> <solo> cu
15:12:53  <PublicServer> <Vinnie> cya
15:12:59  <PublicServer> *** solo has left the game (leaving)
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15:19:01  <Maraxus> !password
15:19:01  <PublicServer> Maraxus: motley
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15:27:49  <PublicServer> <Maraxus> what needs to be done besides the !continue 5th?
15:28:03  <PublicServer> <Vinnie> idk
15:50:47  *** freshmeatt has quit IRC
15:52:38  <PublicServer> <Maraxus> where do we want to continue the !continue 5th to btw?
15:57:10  <PublicServer> <Vinnie> cya later
15:57:18  <PublicServer> *** Vinnie has left the game (leaving)
16:05:06  <PublicServer> <Maraxus> later
16:05:14  <PublicServer> *** Maraxus has joined spectators
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16:18:14  <LoPo> lo
16:18:18  <LoPo> !password
16:18:18  <PublicServer> LoPo: urning
16:18:31  <PublicServer> *** Game still paused (number of players)
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16:19:29  <PublicServer> <LoPo> wow 5th
16:19:31  <PublicServer> <LoPo> hi V
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16:29:41  <PublicServer> <LoPo> V453000: why was the road/PBS combynation bad?
16:29:47  <PublicServer> <LoPo> combination*
16:30:17  <PublicServer> <V453000> serious question?
16:30:25  <PublicServer> <LoPo> yes
16:30:27  <PublicServer> <LoPo> why not?
16:30:54  <PublicServer> <V453000> because regardless of the roads it still is one simple station with one entrance and no starting choices
16:31:10  <PublicServer> <LoPo> yes
16:31:16  <PublicServer> <V453000> roads are cute but that only works for the first 5 trains
16:31:35  <PublicServer> <V453000> providing more choices/options instead should be more effective
16:31:41  <PublicServer> <LoPo> but i wanted trains always to chose the further platforms if their free
16:31:51  <PublicServer> <V453000> yes sure
16:32:13  <PublicServer> <V453000> but what if 2 trains in a row need to go there
16:32:23  <PublicServer> <V453000> providing more choices is much better in that way
16:32:30  <PublicServer> <LoPo> hmmm
16:32:33  <PublicServer> <LoPo> k i see
16:32:53  <PublicServer> <V453000> yes, the roads do help, but I dont think that is anywhere near sufficient for a proper main drop station
16:33:27  <PublicServer> <V453000> and as you can see, PBS is real dumb and sometimes stops even with roads
16:33:33  <PublicServer> <V453000> when platforms are empty
16:33:39  <PublicServer> <LoPo> i saw it
16:33:49  <PublicServer> <LoPo> to much penalty then i guess
16:33:52  <PublicServer> <V453000> yeah
16:33:54  <PublicServer> <V453000> something like that
16:34:08  <PublicServer> <V453000> now you have 3 choices for both splits
16:34:11  <PublicServer> <V453000> -> good
16:34:37  <PublicServer> <V453000> perhaps moving platforms more forward is also helping
16:35:08  <PublicServer> <LoPo> prehaps :P
16:35:15  <PublicServer> <V453000> on another token, did you do the pickup first, drop later on purpose?
16:35:45  <PublicServer> <V453000> forces a lot of weird things like the pf traps, trains from overflow get injected into drop traffic, ...
16:36:19  <PublicServer> <LoPo> well
16:37:02  <PublicServer> <LoPo> first i wanted that the exit lines of the drops are directly connected to the exit tracks of the pickup stations
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16:37:20  <PublicServer> <LoPo> so full trains whould have 2 lines to chose from
16:37:27  <PublicServer> <LoPo> to safe space :)
16:37:37  <PublicServer> <LoPo> and i though is would be nice
16:38:04  <PublicServer> <LoPo> imo it doesnt realy matter that the drop train and the pickup trains use the same entry line
16:38:15  <PublicServer> <V453000> no that it doesnt
16:38:22  <PublicServer> <V453000> but it matters if there is first drop or first pickup
16:38:28  <PublicServer> <LoPo> but the drop stations are a bit to close to the pickup entries
16:38:39  <PublicServer> <LoPo> why?
16:39:01  <PublicServer> <V453000> well if you have drop first, you take care of drop trains and then deal with just pickup
16:39:05  <PublicServer> <LoPo> the "split" between drop/pickup is now realy close
16:39:15  <PublicServer> <V453000> which makes a lot of sense for overflow injection for example
16:39:26  <PublicServer> <LoPo> yes
16:39:28  <PublicServer> <LoPo> but
16:39:42  <PublicServer> <LoPo> well
16:40:00  <PublicServer> <LoPo> it is true, because if all 4 entry lines are 100% full
16:40:06  <PublicServer> <LoPo> the overflow will bracke
16:40:10  <PublicServer> <V453000> the only reason I could imagine is that you want drop which has an entrance that stops when platforms are full
16:40:10  <PublicServer> <LoPo> i knew that
16:40:33  <PublicServer> <V453000> well the overflow logic is also "broken" to make the injection not detect all trains on that line
16:40:51  <PublicServer> <V453000> but you are still getting a full line of traffic there for the first prio
16:40:57  <PublicServer> <V453000> or very likely full line
16:40:59  <PublicServer> <LoPo> yes
16:41:09  <PublicServer> <LoPo> yes that is what i just sad
16:41:37  <PublicServer> <V453000> indeed
16:41:41  <PublicServer> <LoPo> but it seems to work _still_   :P
16:42:00  <PublicServer> <V453000> well many bad things work :)
16:42:08  <PublicServer> <LoPo> pfff
16:42:19  <PublicServer> <LoPo> its not always bad what i build....
16:42:37  <PublicServer> <V453000> exactly that is why I am so surprised with this
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16:43:07  <PublicServer> <LoPo> trying stuff out, lets say that was a reason to not not do it :P
16:43:13  <PublicServer> <V453000> :D
16:43:36  <PublicServer> <LoPo> k i got to eat now
16:43:39  <PublicServer> <V453000> ok I just dont think this is a very fortunate "try" ;) lets keep it at that
16:43:47  <PublicServer> <LoPo> afkish
16:43:49  <PublicServer> <LoPo> kk
16:43:51  <PublicServer> <V453000> cya
16:43:53  <PublicServer> *** V453000 has left the game (leaving)
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16:47:38  <soloswitch> !players
16:47:40  <PublicServer> soloswitch: Client 4499 is LoPo, a spectator
16:47:40  <PublicServer> soloswitch: Client 4370 is chlorine, a spectator
16:47:40  <PublicServer> soloswitch: Client 4486 is Maraxus, a spectator
16:47:41  <soloswitch> !password
16:47:41  <PublicServer> soloswitch: warmer
16:47:51  <PublicServer> *** Game still paused (number of players)
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17:59:21  <dwarf> !password
17:59:21  <PublicServer> dwarf: groove
17:59:30  <Firestar> hi dwarf
17:59:44  <PublicServer> *** Game still paused (number of players)
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18:13:46  <Vinnie_nl> !playercount
18:13:46  <PublicServer> Vinnie_nl: Number of players: 1 (0 spectators)
18:17:08  <dwarf> hi vinnie
18:17:30  <dwarf> I can drop out any time as I'm skyping
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18:43:53  <Absolutis> hey
18:44:00  <dwarf> hi
18:44:03  <Absolutis> !password
18:44:03  <PublicServer> Absolutis: groove
18:44:06  <Absolutis> on linux mint now
18:44:12  <PublicServer> *** dwarf has left the game (leaving)
18:44:18  <Absolutis> !dl
18:44:18  <PublicServer> Absolutis: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
18:44:18  <PublicServer> Absolutis: http://www.openttd.org/en/download-trunk/r24217
18:44:24  <Absolutis> !dl lin64
18:44:24  <PublicServer> Absolutis: http://binaries.openttd.org/nightlies/trunk/r24217/openttd-trunk-r24217-linux-generic-amd64.tar.xz
18:44:51  <dwarf> sorry, going to watch football
18:50:02  <Absolutis> !password
18:50:02  <PublicServer> Absolutis: groove
18:50:21  <PublicServer> *** Game still paused (number of players)
18:50:25  <PublicServer> *** Player has joined spectators
18:50:58  <PublicServer> *** Player has changed his/her name to Absolutis
18:51:10  <PublicServer> <Absolutis> hello, world
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20:43:40  <dwarf> !players
20:43:42  <PublicServer> dwarf: There are currently no clients connected to the server
20:54:09  <Chris_Booth> dwarf: I am here
20:54:19  <dwarf> hi
20:54:27  <Chris_Booth> you want to play?
20:54:32  <dwarf> let's play then
20:54:36  <dwarf> !password
20:54:36  <PublicServer> dwarf: groove
20:54:51  <PublicServer> *** Game still paused (number of players)
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