Config
Log for #openttdcoop on 20th June 2012:
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00:00:09  <PublicServer> <Bassals> hello
00:00:09  <PublicServer> <Fyriole> Hiya
00:00:18  <PublicServer> <dwarf> hi
00:00:34  <PublicServer> <Fyriole> Just watching right now. Been a long time since I played OTTD, and I was never very good at it.
00:00:53  <PublicServer> <Bassals> okay cool
00:01:15  <PublicServer> <dwarf> there are some cl issues at SLH6
00:01:25  <PublicServer> <Bassals> you should try to build though
00:01:35  <PublicServer> <Bassals> ah yes
00:01:41  <PublicServer> <dwarf> yeah, try it
00:01:56  <PublicServer> <dwarf> easy map, plenty of primarz industries to connect
00:05:17  <PublicServer> <Bassals> what do you think of this? :-D
00:05:47  <PublicServer> <dwarf> not as compact, but does the job
00:06:05  <PublicServer> <Bassals> well perhaps the bridge is too long
00:06:28  <PublicServer> <dwarf> how about this
00:08:06  <PublicServer> <dwarf> like the bridged prios
00:08:49  <PublicServer> <Bassals> I like it when you use regular rail for prios
00:11:42  <PublicServer> *** Fyriole has left the game (leaving)
00:11:46  *** Fyriole has quit IRC
00:16:42  <PublicServer> <Bassals> ooooh
00:23:12  <PublicServer> <dwarf> still working?
00:23:21  <PublicServer> <Bassals> well
00:23:25  <PublicServer> <Bassals> not right now
00:23:31  <PublicServer> <Bassals> you can leave
00:23:57  <dwarf> ok, bye
00:24:03  <PublicServer> <Bassals> goodbye
00:24:06  <PublicServer> *** dwarf has left the game (leaving)
00:24:06  <PublicServer> *** Game paused (number of players)
00:24:10  <PublicServer> *** Bassals has left the game (leaving)
00:24:17  *** bassals has quit IRC
00:36:44  <V453000> !password
00:36:44  <PublicServer> V453000: grafts
00:36:56  <PublicServer> *** Game still paused (number of players)
00:36:59  <PublicServer> *** V453000 joined the game
01:05:17  <PublicServer> *** V453000 has left the game (leaving)
01:09:56  *** dwarf has quit IRC
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01:36:03  <JonhyJack> !password
01:36:03  <PublicServer> JonhyJack: pureed
01:37:39  <JonhyJack> |ftp
01:37:41  <JonhyJack> !ftp
01:38:13  <JonhyJack> connect to ps.openttdcoop.org/3980 via ftp?
01:38:26  <JonhyJack> user/pass?
01:39:32  <JonhyJack> can someone help?
01:40:10  <JonhyJack> !help
01:40:11  <PublicServer> JonhyJack: http://www.openttdcoop.org/wiki/IRC_Commands
01:42:18  *** JonhyJack has quit IRC
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02:08:48  *** Razaekel is now known as Guest568
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02:27:56  <dwarf> !players
02:27:57  <PublicServer> dwarf: There are currently no clients connected to the server
05:08:34  *** dwarf has quit IRC
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05:29:34  <dwarf> !players
05:29:36  <PublicServer> dwarf: There are currently no clients connected to the server
05:29:41  <dwarf> !password
05:29:42  <PublicServer> dwarf: pureed
05:30:16  <PublicServer> *** Game still paused (number of players)
05:30:18  <PublicServer> *** dwarf joined the game
06:07:34  *** brylie has quit IRC
06:33:41  <PublicServer> *** dwarf has left the game (leaving)
06:56:24  *** sla_ro|master has joined #openttdcoop
07:01:13  <dwarf> !password
07:01:13  <PublicServer> dwarf: pinned
07:01:33  <PublicServer> *** Game still paused (number of players)
07:01:35  <PublicServer> *** dwarf joined the game
07:31:05  *** bassals has joined #openttdcoop
07:32:44  <bassals> hello
07:32:54  <PublicServer> *** Game still paused (number of players)
07:32:54  <PublicServer> *** Game unpaused (number of players)
07:32:56  <PublicServer> *** Bassals joined the game
07:33:08  <PublicServer> <Bassals> are you still here?
07:33:18  <PublicServer> <Bassals> what is your timezone?
07:33:33  <dwarf> hi
07:33:38  <dwarf> pacific
07:34:05  <PublicServer> <dwarf> and yours?
07:34:11  <PublicServer> <Bassals> CEST
07:34:25  <PublicServer> <Bassals> i went to sleep XD
07:34:33  <PublicServer> <Bassals> I don't know about you XD
07:34:51  <PublicServer> <dwarf> yeah, I do a lot of jetlagging to and from that :D
07:36:01  <PublicServer> <dwarf> you mean it's morning there?
07:36:08  <PublicServer> <Bassals> yes
07:36:32  <PublicServer> <dwarf> for me it's still yestedray >D
07:48:37  <PublicServer> <dwarf> that line needsdoubling
07:49:12  <PublicServer> <dwarf> but I don't want to do it with touchpad
07:49:17  <PublicServer> <Bassals> hahaha
07:49:23  <PublicServer> <dwarf> I hope my new mouse arrives tomorrow
07:49:49  <PublicServer> <Bassals> well probably the whole cw ml should be doubled
07:50:08  <PublicServer> <dwarf> cw?
07:50:15  <PublicServer> <Bassals> clockwise
07:50:18  <PublicServer> <dwarf> ah, clockwise
07:50:40  <PublicServer> <dwarf> I wonder what causes the asymmetry
07:53:06  <PublicServer> <dwarf> now the northbound lane is crowded
07:53:36  <PublicServer> <Bassals> not much
07:56:14  <PublicServer> <dwarf> are you building?
07:56:18  <PublicServer> <Bassals> not really
07:56:32  <PublicServer> <dwarf> then I'll go to sleep
07:56:35  <PublicServer> <Bassals> fixing some stuff
07:56:37  <PublicServer> <Bassals> okay
07:56:44  <PublicServer> <dwarf> bye
07:56:47  <PublicServer> <Bassals> goodbye
07:56:53  <PublicServer> *** dwarf has left the game (leaving)
07:56:53  <PublicServer> *** Game paused (number of players)
08:10:34  *** dwarf has quit IRC
09:23:26  <PublicServer> *** Bassals has joined spectators
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10:04:19  *** sla_ro|master has quit IRC
10:09:43  <V453000> !password
10:09:43  <PublicServer> V453000: mislay
10:10:08  <PublicServer> *** Game still paused (number of players)
10:10:08  <PublicServer> *** V453000 joined the game
10:10:15  <PublicServer> <V453000> hi
10:10:50  <V453000> !unpause
10:10:50  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
10:10:50  <PublicServer> *** Game unpaused (number of players)
10:12:05  <PublicServer> *** Bassals has joined company #1
10:12:09  <PublicServer> <V453000> hi
10:12:13  <PublicServer> <Bassals> hello!
10:12:15  <V453000> !auto
10:12:15  <PublicServer> *** V453000 has enabled autopause mode.
10:12:39  <PublicServer> <V453000> idk who reconnected the flipflop at food pickup exit, but I just killed it
10:12:49  <PublicServer> <V453000> isnt meant to be there in the end
10:12:50  <PublicServer> <Bassals> okay
10:13:23  <PublicServer> <Bassals> perhaps we will expand the westbound ml then
10:14:20  *** Rhamphoryncus has joined #openttdcoop
10:19:50  <PublicServer> <Bassals> why do you say to not tunnel/bridge the ml?
10:20:09  <PublicServer> <V453000> well firstly it eliminates any evil mode on ML
10:20:11  <PublicServer> <V453000> which is always a good thing
10:20:33  <PublicServer> <V453000> so it disrupts the ML less in general
10:20:43  <PublicServer> <V453000> meaning you can have some prios which slow trains down
10:20:49  <PublicServer> <V453000> because they will get back to full speed without any problems
10:20:51  <PublicServer> <V453000> like evil mode
10:21:06  <PublicServer> <Bassals> oh
10:21:32  <PublicServer> <V453000> I think it actually was a rule a looong time go
10:21:34  <PublicServer> <V453000> aog
10:21:36  <PublicServer> <V453000> ago
10:32:55  <PublicServer> <Bassals> ups
10:32:58  <PublicServer> <V453000> :)
10:34:38  <PublicServer> <V453000> haha
10:34:41  <PublicServer> <V453000> SLH 03 expanded
10:35:19  <PublicServer> <Bassals> serious?
10:35:21  <PublicServer> <Bassals> :-)
10:35:24  <PublicServer> <V453000> 100% :p
10:41:59  <PublicServer> <V453000> I am done here
11:36:48  <PublicServer> <Bassals> ?
11:54:14  <PublicServer> <Bassals> are you building?
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12:19:14  <Mazth> !players
12:19:16  <PublicServer> Mazth: Client 301 (Orange) is V453000, in company 1 (Black & Co.)
12:19:16  <PublicServer> Mazth: Client 267 (Orange) is Bassals, in company 1 (Black & Co.)
12:27:43  <PublicServer> <Bassals> I gotta go
12:27:50  <PublicServer> <Bassals> is that okay?
12:28:20  <Mazth> !password
12:28:20  <PublicServer> Mazth: magpie
12:28:26  <Mazth> if u gtg u gtg!
12:28:32  <PublicServer> <Bassals> yes
12:28:38  <PublicServer> <Bassals> i suppose so
12:28:38  <Mazth> don t think V is active
12:28:42  <PublicServer> <Bassals> goodbye
12:28:45  <PublicServer> *** Bassals has left the game (leaving)
12:28:45  <PublicServer> *** Game paused (number of players)
12:29:03  <PublicServer> *** Game still paused (number of players)
12:29:03  <PublicServer> *** Game unpaused (number of players)
12:29:06  <PublicServer> *** Mazth joined the game
12:32:49  <PublicServer> <V453000> hi
12:33:03  <PublicServer> <Mazth> :)
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12:50:14  <dixon296_> !download
12:50:14  <PublicServer> dixon296_: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
12:50:14  <PublicServer> dixon296_: http://www.openttd.org/en/download-trunk/r24217
12:51:24  <PublicServer> <Mazth> but the progress is usually add stations and trains till jam, solve jam, rinse repeat right?
12:51:30  <PublicServer> <V453000> +-
12:53:28  <PublicServer> <V453000> a lot needs expanding to 2 lines now
12:53:34  <PublicServer> <V453000> which should be easy
12:56:14  <dixon296_> !password
12:56:14  <PublicServer> dixon296_: vigils
12:56:42  <PublicServer> *** Dixon: joined the game
12:56:43  <PublicServer> <V453000> hai
12:56:47  <PublicServer> <Dixon:> hello
12:57:25  <PublicServer> <Mazth> wutwut dixon in the house
12:57:32  <PublicServer> <Dixon:> :D
12:58:18  <PublicServer> <Mazth>  @@(gap 5)
12:58:19  <Webster> PublicServer: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
13:00:50  <PublicServer> <Mazth> TF status?
13:01:01  <PublicServer> <V453000> do you need TF with this flat map,
13:01:03  <PublicServer> <V453000> ?
13:01:09  <PublicServer> <Mazth> prolly not
13:01:15  <PublicServer> <V453000> there you go :)
13:01:17  <PublicServer> <V453000> as you need really
13:09:27  <PublicServer> <Mazth> is there a standard for prio length?
13:09:37  <PublicServer> <V453000> not much
13:10:24  <PublicServer> <V453000> just use something and if you see it works too badly, edit it
13:14:21  <PublicServer> <Mazth> lol
13:14:24  <PublicServer> <Mazth> that works badly :P
13:14:26  <PublicServer> <V453000> they hat you
13:14:28  <PublicServer> <V453000> hate
13:17:54  <PublicServer> <Mazth> well that is one working balance at least but a lot of mess was still created
13:18:17  <PublicServer> <V453000> that jammed line doesnt seem to be quite working :p
13:18:31  <PublicServer> <V453000> needs both choices too
13:18:41  <PublicServer> <V453000> otherwise you cant have prio on it
13:18:44  <PublicServer> <Mazth> I made prio but the join needs balance too
13:18:47  <PublicServer> <Mazth> yeah
13:18:53  <PublicServer> <V453000> the prio does nothing there now
13:19:07  <PublicServer> <V453000> dont take it as a prio but as "is this track full?" ting
13:19:09  <PublicServer> <V453000> thing
13:23:36  <PublicServer> <V453000> hm and yeah you probably want to consider both tracks t here
13:23:57  <PublicServer> <Mazth> yeah the join needs balance
13:24:15  <PublicServer> <Mazth> what is difference between join and merge?
13:25:14  <PublicServer> <V453000> join is a SLH join - a SL joins a ML. There the prios and way how it is connected is clear
13:25:18  <PublicServer> <V453000> one line connects to all
13:25:32  <PublicServer> <V453000> merge is ML with ML or such, and can be done in various ways
13:25:47  <PublicServer> <Mazth> ah okay...clear
13:28:13  <PublicServer> <Dixon:> done half of LLRRend is that ok V?
13:29:40  <PublicServer> <V453000> dont stop the ML
13:29:52  <PublicServer> <V453000> just continue the LLRR of it
13:29:54  <PublicServer> <V453000> and join the exit
13:30:24  <PublicServer> <Dixon:> i didnt stop the ML
13:30:32  <PublicServer> <V453000> yes but you have 2->1
13:30:34  <PublicServer> <V453000> on ML
13:30:37  <PublicServer> <V453000> at sign "continue"
13:30:39  <PublicServer> <Dixon:> i did the other side
13:30:49  <PublicServer> <Dixon:> not done that yet
13:30:51  <PublicServer> <V453000> alright
13:31:05  <PublicServer> <V453000> on the other side I would have only a suggestion to try to not bridge the ML
13:32:03  <PublicServer> <Mazth> but then what about the no tunnels and bridges on the ml
13:32:03  <PublicServer> <Dixon:> kk
13:32:15  <PublicServer> <Dixon:> brb
13:32:24  *** Firestar has joined #openttdcoop
13:32:37  <Firestar> hi all
13:32:41  <PublicServer> <Mazth> hihi
13:32:57  <Firestar> !password
13:32:57  <PublicServer> Firestar: ablest
13:33:41  <PublicServer> *** Firestar joined the game
13:34:39  <PublicServer> *** Bassals joined the game
13:34:40  <PublicServer> <Bassals> hello!
13:34:42  <PublicServer> <V453000> hi
13:34:42  <PublicServer> <Mazth> hiii
13:34:45  <PublicServer> <Firestar> hihi
13:36:51  <PublicServer> <V453000> want help Mazth?
13:37:21  <PublicServer> <Mazth> oh I am fun :)
13:37:35  <PublicServer> <V453000> this is getting messier
13:37:43  <PublicServer> <V453000> you should try to situate it all into one merger
13:38:42  <PublicServer> <Mazth> so the stations and the sl join all together?
13:39:05  <PublicServer> <V453000> there is no SL join
13:39:11  <PublicServer> <V453000> it is MSH, and ML
13:39:21  <PublicServer> <V453000> lets do something simple
13:40:19  <PublicServer> <V453000> first of it is a good idea not to make bridges on ML
13:41:01  <PublicServer> <Bassals> by the way you could have labeled the MSH...
13:41:05  <PublicServer> <V453000> now we have 5 tracks total
13:41:11  <PublicServer> <V453000> and we need 2 out
13:41:18  <PublicServer> <V453000> so lets do some simple way how to get a 5->2
13:41:25  <PublicServer> <V453000> lets keep the ML as it is
13:41:35  <PublicServer> <Mazth> hmhm
13:42:13  <PublicServer> <Mazth> is it not a 4 -> 2?
13:42:28  <PublicServer> <V453000> it was
13:42:34  <PublicServer> <V453000> but we can make it one merger instead of two
13:44:24  <PublicServer> <V453000> ah yeah there are 2
13:44:31  <PublicServer> <V453000> ... we need 2nd exit of drop anyway
13:45:17  <PublicServer> <V453000> damn
13:45:28  <PublicServer> <Mazth> =(
13:46:24  <PublicServer> <V453000> ok this is it
13:46:32  <PublicServer> <V453000> understand a bit better now?
13:46:34  <PublicServer> <V453000> if not just ask
13:47:04  <PublicServer> <Mazth> yeah I get it
13:48:40  <PublicServer> <Mazth> nice prios
13:48:46  <PublicServer> <Mazth> hehe
13:51:44  <PublicServer> <V453000> sec afk
13:52:54  <PublicServer> <Bassals> why do you use entry presignals in there?
13:53:20  <PublicServer> <Mazth> there?
13:53:50  <PublicServer> *** Firestar has left the game (leaving)
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13:54:46  <PublicServer> <Mazth> dunno don t think it had use, or might be something with the pf
13:55:24  <PublicServer> <Mazth> V knows :P
13:55:34  <PublicServer> <Bassals> I guess
13:56:00  <PublicServer> <Mazth> well he made it and did the same consistently at all tunnels
14:07:34  *** Maraxus has joined #openttdcoop
14:07:41  <Maraxus> !password
14:07:41  <PublicServer> Maraxus: fuzzes
14:07:56  <PublicServer> *** Maraxus joined the game
14:08:00  <PublicServer> <Maraxus> hi
14:08:10  <PublicServer> <Bassals> I'm sorry I think that was dangerous
14:08:16  <PublicServer> <Mazth> hi
14:08:22  <PublicServer> <Bassals> hello
14:08:40  <PublicServer> <Dixon:> whos helping me?
14:08:51  <PublicServer> <Bassals> where are you?
14:09:14  <PublicServer> <Dixon:> near !continue
14:09:24  <PublicServer> <Mazth> I am not
14:09:26  <PublicServer> <Bassals> it was me, i'm sorry
14:09:36  <PublicServer> <Dixon:> np just wonder
14:16:20  <PublicServer> <Dixon:> does that need signing V?
14:16:38  <PublicServer> <Mazth> V afk I think
14:17:13  <PublicServer> <Dixon:> as what added 2nd ?
14:17:28  <PublicServer> <Dixon:> or upgraded
14:17:30  <PublicServer> *** Maraxus has joined spectators
14:19:24  <PublicServer> <Mazth> that looks fine to me
14:20:12  <PublicServer> <Dixon:> it works so im happy :)
14:20:34  <PublicServer> <Mazth> =)
14:30:13  <PublicServer> <V453000> entry signals are signals where trains are supposed to stop
14:30:27  <PublicServer> <V453000> if not with other presignals to detect, then just to show where waiting bay is
14:31:09  <PublicServer> <Bassals> so is it for everybody to know
14:31:55  <PublicServer> <V453000> pretty much
14:32:25  <PublicServer> <V453000> if I do something like this
14:32:42  <PublicServer> <V453000> I want to know where trains stop
14:32:52  <PublicServer> <Bassals> yes it's useful
14:32:54  <PublicServer> <V453000> so I do this
14:33:01  <PublicServer> <V453000> with nuts you can also do
14:33:11  <PublicServer> <V453000> or this
14:33:17  <PublicServer> <Bassals> that's ugly
14:33:21  <PublicServer> <V453000> yes indeed
14:33:44  <PublicServer> <Bassals> V453000: the OMG sprite in the livestock wagon, is that intended?
14:33:59  <PublicServer> <Mazth> ofc!
14:34:26  <PublicServer> <V453000> :)
14:34:37  <PublicServer> <V453000> that is a pink elephant sir
14:34:47  <PublicServer> <Mazth> pink elephant rules!
14:34:53  <PublicServer> <Bassals> too small to realize
14:34:57  <PublicServer> <V453000> ye
14:35:24  <PublicServer> <V453000> the livestock wagons will probabl get another redraw sooner or later
14:35:38  <PublicServer> <V453000> along with express
14:35:38  <PublicServer> <Mazth> LS of mono too?
14:35:48  <PublicServer> <V453000> mono livestock is ok
14:35:54  <PublicServer> <Mazth> it is weird
14:36:12  <PublicServer> <V453000> less weird than animals on cars. :D
14:37:47  <PublicServer> <Bassals> hahaha yes, it's a pink elephant
14:43:10  <PublicServer> <V453000> just get half and half of platforms
14:43:29  <PublicServer> <V453000> it is an exit, only needs to somehow get trains away
14:44:15  <PublicServer> <Mazth> ok
14:44:17  <PublicServer> <Mazth> :)
14:44:19  <PublicServer> <Mazth> done
14:44:21  <PublicServer> <Mazth> :P
14:45:07  <PublicServer> <Mazth> woot no back log
14:50:11  <PublicServer> <Mazth> still no word about the stable?
14:50:49  <PublicServer> <V453000> gues not
14:52:56  <PublicServer> <V453000> just continue here :p
14:53:24  <PublicServer> <Mazth> well we do have the cool stations here
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15:05:36  <PublicServer> <Mazth> fuuuuu
15:05:42  <PublicServer> <Mazth> =(
15:05:50  <PublicServer> <V453000> :)
15:06:20  <PublicServer> <Mazth> just now that it is flowing again...pfft
15:07:03  <PublicServer> <Mazth> zZz
15:07:21  *** TWerkhoven[l] has joined #openttdcoop
15:07:37  <PublicServer> <V453000> it shall stay there foreverrr!
15:08:24  <PublicServer> <V453000> I will be going for now
15:08:26  <PublicServer> <V453000> laters
15:08:28  <PublicServer> <Mazth> ciao
15:08:30  <PublicServer> *** V453000 has left the game (leaving)
15:08:30  <PublicServer> <Bassals> goodbye
15:23:06  <PublicServer> *** Maraxus has left the game (leaving)
15:51:44  *** sla_ro|master has joined #openttdcoop
16:07:26  *** Progman has joined #openttdcoop
16:10:23  <PublicServer> <Bassals> hey guys, I'm leavig
16:10:27  <PublicServer> <Bassals> goodbye
16:10:31  <PublicServer> <Mazth> ok cya
16:10:37  <PublicServer> *** Bassals has left the game (leaving)
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16:20:35  <PublicServer> *** {TWerkhoven[l]} joined the game
16:21:36  <PublicServer> *** {TWerkhoven[l]} has joined company #1
16:43:36  <PublicServer> *** TWerkhoven[l] has left the game (connection lost)
17:07:58  *** perk11 has joined #openttdcoop
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17:23:59  <dwarf> !players
17:24:01  <PublicServer> dwarf: Client 336 (Orange) is Mazth, in company 1 (Black & Co.)
17:24:01  <PublicServer> dwarf: Client 343 (Orange) is Dixon:, in company 1 (Black & Co.)
17:24:05  <dwarf> !password
17:24:05  <PublicServer> dwarf: gonged
17:24:57  <PublicServer> *** dwarf joined the game
17:35:45  *** Ryton_ has joined #openttdcoop
17:36:00  <Ryton_> !password
17:36:01  <PublicServer> Ryton_: blared
17:37:20  <PublicServer> *** Ryton joined the game
17:37:33  <PublicServer> *** Ryton has joined company #1
17:38:09  <PublicServer> <Ryton> hi y'all
17:44:01  <PublicServer> <Ryton> any admin: Ewa Villages Heights is missing an industry :-))
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17:46:28  <PublicServer> <Mazth> there are no trains servicing it so plant one? or remove station? :P
17:47:18  <PublicServer> *** Ryton has joined spectators
17:47:30  <PublicServer> <Ryton> yeah plant one
17:47:36  <PublicServer> <Ryton> but i think rcon_industries
17:47:40  <PublicServer> <Ryton> is 2, not 1?
17:47:47  <PublicServer> <Ryton> can you only prospect or also place?
17:48:09  <PublicServer> <Mazth> ah primaries are prospect
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17:52:55  <PublicServer> <Mazth> only east left to double
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18:01:17  <PublicServer> <Ryton> I'll give it a go
18:01:19  <PublicServer> <Ryton> go East :-))
18:01:26  <PublicServer> *** Ryton has joined company #1
18:01:26  <PublicServer> *** Game unpaused (number of players)
18:02:56  <PublicServer> <Ryton> I'll start from goods pickup MSH
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18:17:26  <PublicServer> <Ryton> are you working somewhere, dwarf?
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18:22:10  <PublicServer> <Ryton> can one help with my doublling !wip?
18:22:16  <PublicServer> <Ryton> I dont know how to connect / change the prios there
18:22:59  <PublicServer> *** dwarf has joined company #1
18:27:03  <PublicServer> <Ryton> ah crap
18:27:09  <PublicServer> <Ryton> no ML bridging, right
18:27:29  <PublicServer> <Ryton> what about MSH? bridg the split, or the ML?
18:27:32  <PublicServer> <dwarf> yep
18:27:34  <PublicServer> <Ryton> or half half?
18:27:49  <PublicServer> <dwarf> the cricle is the ml
18:27:59  <PublicServer> <dwarf> can bridge the station line
18:28:17  <PublicServer> <dwarf> oor
18:28:39  <PublicServer> <dwarf> hm, at 1 point I did't do it that way
18:28:46  <PublicServer> <dwarf> thoiugh I could
18:29:00  <PublicServer> <dwarf> are you working at southeast?
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18:42:12  <PublicServer> <dwarf> it should work
18:45:22  <PublicServer> <Ryton> dwarf, could hyou check !temp 1?
18:46:00  <PublicServer> <dwarf> where?
18:46:09  <PublicServer> *** tneo joined the game
18:47:00  <PublicServer> <Ryton> at doubling
18:47:07  <PublicServer> <Ryton> ah, you finished it already :D
18:47:11  <PublicServer> <Ryton> ah, just mixing before :-)
18:47:13  <PublicServer> <Ryton> got it :))
18:47:19  <PublicServer> <Ryton> makes sense
18:47:39  <PublicServer> <Ryton> rest of E should be ready
18:47:41  <PublicServer> <Ryton> but plz check :-)
18:47:51  <PublicServer> <Ryton> I make many mistakes :-)
18:48:07  <PublicServer> <tneo> that's how you learn Ryton
18:48:21  <PublicServer> <Ryton> true, I dont mind :-) Just a warning :p
18:48:31  <PublicServer> <Ryton> if it jams: check my work first ;)-)
18:48:45  <PublicServer> <tneo> food pickup exit isn't balanced
18:48:48  <PublicServer> <Ryton> oops
18:49:07  <PublicServer> <dwarf> those signals were left out on purpose
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18:49:17  <PublicServer> <Ryton> where?
18:49:27  <PublicServer> <dwarf> at the doubling
18:49:29  <PublicServer> <Ryton> at Hala ula? => mainline signal gap of 10 :p
18:49:39  <PublicServer> <Ryton> a hoke :-)
18:49:45  <PublicServer> <dwarf> no, at Puako
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18:58:40  <Ryton_> whats nekt?
18:58:54  <PublicServer> <tneo> fix food exit
18:58:55  <Ryton_> next*
19:01:03  <Ryton_> could You check if 'removed mixer' is acceptable? I think its ok,but maybe it had a purpose...
19:01:09  <Ryton_> brb
19:02:03  <PublicServer> <dwarf> i don't think it made any sens there
19:02:21  <PublicServer> <dwarf> so it's good
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19:21:16  <PublicServer> <dwarf> the exit of food pickup sholt be balanced between west and south using a flipflop
19:21:22  <PublicServer> <tneo> huh?
19:21:28  <PublicServer> *** dwarf has joined company #1
19:21:36  <PublicServer> <tneo> flip flop?
19:21:53  <PublicServer> <dwarf> like !flipflop
19:22:02  <PublicServer> <dwarf> watch it whyle I take a shower :D
19:22:06  <PublicServer> *** dwarf has joined spectators
19:22:17  <PublicServer> <tneo> totally unneeded
19:22:42  <PublicServer> <tneo> the exit of the drop should be merged with the exit of food prior to joining the ML, that is the isseu
19:23:12  <PublicServer> <dwarf> that's also right
19:23:40  <PublicServer> <dwarf> but food traffic could be balanced between the two possible ways on the loop
19:24:54  <PublicServer> <tneo> like steel exit, is wrongly build
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19:31:06  <soloswtich> !password
19:31:06  <PublicServer> soloswtich: peeves
19:31:19  <PublicServer> *** soloswitch joined the game
19:31:21  <PublicServer> <soloswitch> hi
19:31:31  <PublicServer> <tneo> hello
19:32:59  <PublicServer> <Ryton> back
19:36:22  <PublicServer> <soloswitch> btw you can use good platforms for fruit and barrel platforms for rubber
19:36:24  <PublicServer> <soloswitch> just found out
19:36:25  <PublicServer> <soloswitch> :P
19:36:51  <PublicServer> <dwarf> steel exit goes through the flipflop
19:37:22  <PublicServer> *** dwarf has joined company #1
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19:37:34  <MrMe> hello
19:39:00  <Chris_Booth> hi
19:39:00  <Maraxus> !password
19:39:00  <PublicServer> Maraxus: turkey
19:39:10  <PublicServer> <soloswitch> hi
19:39:17  <PublicServer> <Ryton> hi X
19:39:18  <PublicServer> *** Maraxus joined the game
19:39:27  <PublicServer> <Maraxus> hi
19:39:29  <PublicServer> <Ryton> X-s
19:39:57  <PublicServer> *** Chris Booth joined the game
19:40:00  <PublicServer> <Chris Booth> oh new game
19:40:12  <PublicServer> <soloswitch> yep
19:41:09  <PublicServer> <Ryton> lol  @ steel & paper entry
19:41:12  <PublicServer> <Ryton> it is single bridge :D
19:41:22  <PublicServer> <Ryton> in MSH°1 east
19:41:52  <PublicServer> <Ryton> and that blocks the main line a bit
19:43:18  <PublicServer> <Ryton> NW drop needs 2cond line too?
19:43:37  <PublicServer> <Ryton> fro east
19:43:40  <PublicServer> <Ryton> from
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19:54:42  <PublicServer> <soloswitch> ok i think all the stations have some sort of eyecandy now
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20:00:45  <PublicServer> <soloswitch> do we need a bigger drop yet
20:00:48  <PublicServer> <soloswitch> at goods/food?
20:01:06  <PublicServer> <dwarf> it seems to work
20:01:56  <PublicServer> <soloswitch> im going to  demolish ahuimanu mines nothing ther
20:01:58  <PublicServer> <soloswitch> e
20:02:14  <PublicServer> *** dwarf has joined company #1
20:04:04  <PublicServer> <Ryton> no *oops*? ;-)
20:04:10  <PublicServer> *** Ryton has joined spectators
20:04:14  <PublicServer> *** Ryton has joined company #1
20:04:16  <PublicServer> <soloswitch> um
20:04:22  <PublicServer> <soloswitch> what are the point of the tunnels
20:04:44  <PublicServer> <soloswitch> cant we just go over
20:05:11  <PublicServer> <Ryton> aestethics, I assume
20:05:21  <PublicServer> <Ryton> why go over if you can tunnel it ? ;-)
20:05:31  <PublicServer> <soloswitch> bye bye :P
20:05:39  <PublicServer> <Ryton> noooo
20:05:42  <PublicServer> <Ryton> what a pitty
20:05:46  <PublicServer> <Ryton> the nice green hills
20:05:53  <PublicServer> <soloswitch> not really
20:05:59  <PublicServer> <Ryton> the most precious flora on the map ;-)
20:06:17  <PublicServer> <Ryton> you destroyed a unique eco-system :))
20:06:37  <PublicServer> <soloswitch> see this
20:06:48  <PublicServer> <Ryton> still
20:06:54  <PublicServer> <soloswitch> :P
20:06:56  <PublicServer> <Ryton> you wont bring back the 1000 y old trees ;-)
20:07:10  <PublicServer> <soloswitch> lol
20:07:13  <PublicServer> <Ryton> but appology accepted (iI didnt build the tunnels, btw)
20:07:18  <PublicServer> <Ryton> apology¨*
20:07:24  <PublicServer> <soloswitch> dw genetically modified trees
20:08:14  <PublicServer> <Ryton> shouldnt MSH02 WEST give priority to other side?
20:08:20  <PublicServer> <Ryton> N side is most full
20:10:00  <PublicServer> <soloswitch> crap
20:10:02  <PublicServer> <soloswitch> i blew up cern
20:10:04  <PublicServer> <soloswitch> again
20:10:06  <PublicServer> <soloswitch> :(
20:10:08  <PublicServer> <soloswitch> black holes galore
20:10:39  <PublicServer> <Ryton> just make a very long train
20:10:46  <PublicServer> <Ryton> wont kill itself :)) easier
20:13:56  <PublicServer> <dwarf> Ryton
20:15:14  <PublicServer> <dwarf> in a merge a line sohuld either be split or priorized
20:15:28  <PublicServer> *** soloswitch has left the game (leaving)
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20:15:56  <PublicServer> <tneo> both mostly :)
20:16:51  <PublicServer> <dwarf> that leads to unnecesarrily complex joins
20:17:14  <PublicServer> <Ryton> where do you refer to, dwarf?
20:17:20  <PublicServer> <dwarf> if something has priority you can assume it flows smoothly -> no need for split
20:17:23  <PublicServer> <Ryton> MSH01 E?
20:17:35  <PublicServer> <Ryton> or
20:17:42  <PublicServer> <Ryton> MSH02 W?
20:17:44  <PublicServer> <tneo> not with high traffic dwarf
20:18:26  <PublicServer> <Ryton> ah ok, so just prio one side
20:18:32  <PublicServer> <Ryton> and give choices to other?
20:18:38  <PublicServer> <dwarf> yes
20:18:49  <PublicServer> <Ryton> ok ty
20:19:52  <PublicServer> *** dwarf has joined spectators
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20:21:02  <PublicServer> <Ryton> N might need more wood
20:21:24  <PublicServer> <Ryton> or jus the map in general
20:21:28  <PublicServer> <Ryton> or less paper trains :)-)à
20:22:10  <PublicServer> <Maraxus> gn
20:22:18  <PublicServer> <tneo> night
20:22:21  <PublicServer> *** Maraxus has left the game (leaving)
20:22:23  <PublicServer> <Ryton> just 3 wood plantations active :D
20:22:25  *** Maraxus has quit IRC
20:22:30  <PublicServer> <Ryton> that makes sense :))à
20:22:48  <PublicServer> <dwarf> gn
20:22:51  <PublicServer> <Ryton> cya
20:24:45  <PublicServer> <dwarf> gtg cya
20:24:49  <PublicServer> *** dwarf has left the game (leaving)
20:24:55  <PublicServer> <tneo> bye
20:29:14  <PublicServer> <tneo> i'm off
20:29:16  <PublicServer> <tneo> gn
20:29:18  <PublicServer> *** tneo has left the game (leaving)
20:31:11  <dwarf> !password
20:31:11  <PublicServer> dwarf: ranker
20:31:56  <PublicServer> *** dwarf joined the game
20:31:59  <PublicServer> <dwarf> back for a little more
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20:34:23  <PublicServer> <Ryton> wood x2
20:34:53  <PublicServer> <Ryton> I'm off
20:34:54  <PublicServer> <Ryton> cya
20:34:56  <PublicServer> *** Ryton has joined spectators
20:34:58  <PublicServer> <dwarf> bye
20:35:04  <PublicServer> *** Ryton has left the game (leaving)
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20:42:01  <PublicServer> <dwarf> I'm off too
20:42:16  <PublicServer> *** dwarf has left the game (leaving)
20:42:17  <PublicServer> *** Game paused (number of players)
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21:38:55  <dwarf> !players
21:38:57  <PublicServer> dwarf: There are currently no clients connected to the server
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22:01:57  <dwarf> !password
22:01:58  <PublicServer> dwarf: snitch
22:02:18  <PublicServer> *** Game still paused (number of players)
22:02:21  <PublicServer> *** dwarf joined the game
22:30:29  *** Hazzard has joined #openttdcoop
22:30:42  <Hazzard> !inrfo
22:30:44  <Hazzard> !info
22:30:44  <PublicServer> Hazzard: #:1(Orange) Company Name: 'Black & Co.'  Year Founded: 2070  Money: 3820215882  Loan: 0  Value: 3827126956  (T:546, R:0, P:0, S:0) unprotected
22:42:39  *** QwiXXeR has quit IRC
22:44:55  <dwarf> hi Hazzard
22:45:04  <Hazzard> Hey dwarf
22:47:39  <dwarf> wanna join?
22:57:19  <Mazur> !password
22:57:19  <PublicServer> Mazur: thrice
22:57:26  <PublicServer> *** Mazur has left the game (connection lost)
22:57:28  <PublicServer> *** Game still paused (number of players)
22:57:46  <PublicServer> *** Game still paused (number of players)
22:57:46  <PublicServer> *** Game unpaused (number of players)
22:57:46  <PublicServer> *** Mazur joined the game
22:57:50  <PublicServer> <Mazur> There ya go.
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