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00:00:04 <V453000> if it does what the concept defines it to do, it can be expanded 00:00:46 <V453000> so what I need to know when building it is what it should do, what is the concept 00:01:07 <V453000> laying rails is based on everything in the game, landscape, rules, train requirements, ... 00:01:43 <V453000> I understand that seeing the same layout twice makes it easier to read, but "learning" or even memorizing the layout is not useful for anything 00:01:52 <V453000> that is like building a station but not knowing how signals work 00:02:04 <LoPo> yeah that is true 00:02:06 <V453000> (which many hopeless noobs do) 00:02:19 <V453000> ((those far from our server obviously)) 00:02:24 <LoPo> but building and seeing how it works help 00:02:25 <LoPo> s 00:02:33 <LoPo> lol 00:02:46 <V453000> seeing how it works is all you need? :D 00:02:53 <V453000> it doesnt just help 00:03:15 <LoPo> if it aint broke dont fix it! :P 00:03:47 <V453000> take for example a rather random messy merger with situational choices 00:03:50 <V453000> how do you describe that 00:04:01 <LoPo> no, but sometimes i have this feeling that, adding tracks and more random stuff isnt the right way to do it 00:04:04 <V453000> track A joins 1, 2 and 5, track B joins 2, 3 and 4, etc 00:04:16 <LoPo> ofc more tracks will work 00:04:22 <V453000> you cant describe that you would get million options 00:04:32 <V453000> you just say "give enough choices" 00:04:38 <LoPo> yes 00:04:49 <V453000> and again that is how it works, that is the general idea of a merger 00:05:05 <LoPo> but after some point you will see that spilling a line more than 3 times is a bit useless 00:05:14 <LoPo> in this example then 00:05:36 <LoPo> splitting* 00:05:42 <V453000> yes but that is because people add random rails without understanding the concept 00:05:45 <LoPo> spilling = splitting 00:05:48 <V453000> I understood that :( 00:05:49 <V453000> :) 00:05:51 <LoPo> kk 00:06:26 <V453000> and well, might be useless, but fills the role of "make enough choices" 00:06:34 <LoPo> yes 00:07:10 <V453000> so I would say that it doesnt change the general idea, a choice is a choice, like A->B. Whether the -> is one or two bridges is the same 00:07:13 <LoPo> true but, this is the point wheter you understand the concept or not and just adding more tracks 00:07:37 <V453000> that is what I say all the time? :D 00:07:46 <LoPo> i know 00:08:07 <LoPo> but i was talking about those random tracks 00:08:25 <V453000> well if someone builds random tracks, he obviously does it wrong 00:08:37 <LoPo> ah :) what a relieve :P 00:08:48 <LoPo> i build random tracks al the time :D 00:08:51 <V453000> that is like building a plan by drawing it (which some do) 00:09:10 <V453000> yes but your random tracks have some roles for you :) 00:09:22 <LoPo> ofc trains will run over it 00:09:35 <LoPo> but, yeah random tracks 00:10:10 <LoPo> it is like this 00:10:21 <LoPo> when my girlfriend looks at OTTD 00:10:30 <LoPo> she only sees ranodm tracks 00:10:59 <LoPo> then i tell her what (for example this hub) they do 00:11:18 <LoPo> so then she understands the concept 00:11:31 <LoPo> but its still one big mess of tracks in her eyes 00:11:36 <V453000> I see that, but that to know that you only need to know signals 00:11:39 <V453000> well obviously :) 00:12:00 <LoPo> so the next thing is to understand the "layout" 00:12:09 <LoPo> or sections of the hub 00:12:18 <V453000> but sure 00:12:30 <V453000> but that is just not trying to understand everything at once, but doing it sequentially 00:12:41 <LoPo> ofc 00:12:57 <LoPo> but you have to start somewhere 00:13:07 <V453000> I want to do a hub. I go to BBH page, I see that it consists of A, B, C, and A B C does this this and that. 00:13:21 <V453000> obviously I expect myself to know how signals etc works 00:13:27 <LoPo> yes 00:13:41 <V453000> where is understanding the layout then 00:13:55 <LoPo> but its about seeing the different things 00:14:25 <LoPo> about seeing where what is 00:14:41 <LoPo> seeing/understanding 00:15:01 <V453000> but you just look at it, connect two points on the monitor and tell yourself, ok this leads here, so it does bla 00:15:11 <LoPo> yeah 00:16:25 <V453000> but that is all in the basic guides isnt it 00:16:30 <V453000> like "make waiting bays" etc 00:17:10 <LoPo> ye 00:17:27 <LoPo> but now 00:17:33 <LoPo> im going to sleep :P 00:17:41 <V453000> you cant really take a BBH and write everything about it, like "waiting bay, "presignal because bla, etc 00:17:44 <V453000> yeah 00:17:58 <LoPo> no im not going to do that 00:18:11 <V453000> I think I see your point, or at least partially, but people just need to learn in stages and try to understand how it works 00:18:22 <LoPo> :) 00:18:37 <V453000> if they have some experience with the game, identifying layout should be moderately simlpe 00:18:51 <V453000> of course if it is a total mayhem of rails it is badly readable, that happens 00:19:00 <LoPo> true 00:19:24 <LoPo> that is something you realy have to learn 00:19:31 <LoPo> "reading rails" 00:20:14 <V453000> perhaps I am a bit too focused on making guides for the people who already learned a lot, but I honestly think people just need to learn sequentially. For that I agree that for example wiki could have a lot better structure. 00:20:33 <V453000> if I do not understand what the thing does I read it, and if in that article is again something I do not know, I read that again 00:20:48 <V453000> the wiki might be a mess, but these things are there 00:21:06 <LoPo> well i think its nice to have more advanced ttd arctiles 00:21:25 <LoPo> but i think some more noobie arctiles are in place to 00:21:53 <V453000> I can see what you mean with that, like making a new tutorial 00:22:07 <V453000> with detailed decription of for example that here you need waiting bay etc 00:22:15 <LoPo> yes but more like explaining different concepts 00:22:39 <V453000> well sure you write you need waiting bay here because you need trains to do whatever 00:22:46 <V453000> which links to the idea of the concept 00:22:57 <LoPo> :D 00:23:26 <LoPo> damn never thought a the concept of a waiting bay is to let trains wait in it 00:23:27 <V453000> to conclude the discussion, I think that redoing such tutorial material would be very useful, but would require redoing quite a part of the wiki at the same time 00:23:38 <LoPo> sure 00:23:45 <LoPo> but we have enough people 00:23:48 <LoPo> i think 00:23:49 <V453000> well if you tell someone waiting bay he might not realize it needsto be 1xTL etc 00:23:53 <V453000> no we dont have any people 00:23:59 <V453000> not people who want to write 00:24:08 <V453000> big difference is have people and have people who do something 00:24:17 <LoPo> oky 00:24:32 <LoPo> well I'm willing to help 00:24:46 *** Mazur has quit IRC 00:24:46 <V453000> but not to be pessimistic, I already made some preparations in that direction, we could just continue 00:25:00 <LoPo> oky 00:25:03 <V453000> I will look what I actually did and what needs to be done tomorrow 00:25:12 <LoPo> k 00:25:16 <V453000> I did some new reordering of main page 00:25:29 <V453000> which basically tells the whole idea of what each part of wiki does 00:25:33 <V453000> so you dont get 3 tutorials etc 00:25:44 <V453000> of course, tutorial is one part of the wiki which can be redone completely 00:26:04 <V453000> I just had somewhere written what should be in it, I will try to dig it up, good night :P 00:26:22 <LoPo> well thx again for the feedback, ill start of rewriting parts of it tomorrow :) 00:26:36 <V453000> very welcome :) 00:26:38 <LoPo> and see ya 00:27:14 *** LoPo has quit IRC 00:33:52 *** Mazur has joined #openttdcoop 00:33:52 *** ChanServ sets mode: +o Mazur 00:41:39 *** pugi has quit IRC 03:22:41 *** Zeknurn has quit IRC 04:06:12 *** Ryton_ has quit IRC 05:52:16 *** sla_ro|master has joined #openttdcoop 05:56:19 <Mazur> . 06:25:58 *** sla_ro|master has quit IRC 06:28:12 *** Zeknurn has joined #openttdcoop 06:29:18 *** sla_ro|master has joined #openttdcoop 06:59:54 *** Tray has joined #openttdcoop 07:19:46 *** brylie has quit IRC 07:44:03 *** valhallasw has joined #openttdcoop 08:08:13 *** Ryton has joined #openttdcoop 08:08:19 <Ryton> blub 08:14:51 *** valhallasw has quit IRC 08:20:25 *** Zeknurn has quit IRC 08:42:09 *** Rhamphoryncus has quit IRC 08:54:20 *** Zeknurn has joined #openttdcoop 09:53:01 *** pugi has joined #openttdcoop 10:08:48 *** sla_ro|master has quit IRC 11:44:48 *** Tray has quit IRC 11:59:54 <rb98700> !players 11:59:56 <PublicServer> rb98700: There are currently no clients connected to the server 12:00:03 <rb98700> !password 12:00:03 <PublicServer> rb98700: fezzes 12:00:44 <PublicServer> *** Game still paused (number of players) 12:00:47 <PublicServer> *** rt98700 joined the game 12:03:20 *** Tray has joined #openttdcoop 12:29:06 *** Tray has quit IRC 12:45:59 <PublicServer> *** Game still paused (number of players) 13:02:00 <PublicServer> *** rt98700 has left the game (leaving) 13:14:12 *** sla_ro|master has joined #openttdcoop 13:19:43 <Webster> 1 new tweet(s): openttdcoop New post: Advanced Building Revue 12: Overflows III http://t.co/Kx7f8bIZ, 18 seconds ago via #openttdcoop Blog. (218332773243559938) 13:20:43 <V453000> ^ :) 13:22:17 <Webster> Latest update from blog: Advanced Building Revue 12: Overflows III <http://blog.openttdcoop.org/2012/06/28/advanced-building-revue-12-overflows-iii/> 13:22:18 *** Razaekal has joined #openttdcoop 13:22:19 *** Razaekel is now known as Guest1549 13:22:19 *** Razaekal is now known as Razaekel 13:22:29 *** LoPo has joined #openttdcoop 13:22:33 <LoPo> ey 13:22:42 <LoPo> V453000: you didnt use shadowbox :P 13:23:16 <V453000> hi, I actually did but I have no clue why doesnt it work 13:23:52 <LoPo> ow 13:24:44 <V453000> I even copied it from the other ABR 13:24:45 <V453000> but no 13:25:50 <LoPo> hmmm 13:25:52 <LoPo> strange 13:26:04 <LoPo> but nice ABR :) 13:26:16 *** Guest1549 has quit IRC 13:27:05 <V453000> .) 13:28:02 <V453000> there isnt THAT much new stuff currently, but it is finally documented, basically just like the previous one 13:28:43 <LoPo> yeah i like it 13:28:56 <LoPo> i already see some intressting stuff 13:29:13 <V453000> the combo reverser is new, and really good 13:29:22 <V453000> and the PBS wtf stations also have great potential 13:29:33 <LoPo> you mean the dual reservers? 13:29:36 <V453000> no 13:29:39 <LoPo> like double bridging? 13:29:54 <V453000> http://blog.openttdcoop.org/files/blog/V453000/Example_C.png C1 13:30:24 <LoPo> ah 13:30:31 <V453000> it is written in the article, as you detect through it from behind, the reverser iteslf does not count as a free platform 13:30:33 <LoPo> red signal goes throug reserver 13:30:42 <V453000> +- 13:30:56 <V453000> basically just making trains wait for reverser to clear if needed 13:31:06 <V453000> like if 2 or 3 train wave comes 13:31:12 <V453000> which is also good stuff 13:31:23 <V453000> makes it more reliable 13:31:55 <V453000> http://blog.openttdcoop.org/files/blog/V453000/Example_H.png this is just weird cheat with signals :) I like it though 13:32:12 <LoPo> hehe, yeah that is realy cool 13:33:37 <V453000> I will be going, have to do something useful before tomorrow :) big beer day tomorrow 13:34:09 <V453000> laters 13:35:16 <LoPo> k 13:35:18 <LoPo> bye 13:48:05 *** Vinnie_nl has joined #openttdcoop 13:48:38 <Vinnie_nl> !password 13:48:38 <PublicServer> Vinnie_nl: presto 13:48:47 <PublicServer> *** Game still paused (number of players) 13:48:49 <PublicServer> *** Vinnie joined the game 13:52:56 <LoPo> ey vinnie 13:53:29 <PublicServer> *** Game still paused (number of players) 13:53:29 <PublicServer> *** Game unpaused (number of players) 13:53:30 <PublicServer> *** LoPo joined the game 13:55:57 <PublicServer> <Vinnie> hello 14:02:33 <PublicServer> <Vinnie> nee to go to the shop, brb 14:02:39 <PublicServer> <LoPo> k 14:02:43 <PublicServer> <Vinnie> should i keep logged in? 14:03:00 *** cornishpasty is now known as CORNISHPASTY 14:04:49 *** CORNISHPASTY is now known as CornishPasty 14:24:54 *** bassals has joined #openttdcoop 14:26:19 <PublicServer> <Vinnie> back 14:30:51 <PublicServer> <Vinnie> nice description, " new thingie" 14:33:32 <bassals> hey guys 14:33:39 <PublicServer> <LoPo> hellow 14:33:39 <PublicServer> <Vinnie> hey 14:33:47 <bassals> have you tried to open the savegame in the last blog post? 14:33:50 <V453000> !password 14:33:51 <PublicServer> V453000: lamest 14:34:00 <PublicServer> <LoPo> yes 14:34:06 <PublicServer> <V453000> hi 14:34:06 <PublicServer> *** V453000 joined the game 14:34:15 <PublicServer> <LoPo> there is indeed a bug 14:34:21 <PublicServer> <V453000> what is wrong 14:34:23 <PublicServer> <LoPo> you will have to force open it 14:34:35 <bassals> it does not recognise my nuts 14:34:44 <PublicServer> <LoPo> remove the nuts.grf and add NUTS_0.2.1grf 14:34:50 <PublicServer> <V453000> oooh :d 14:34:56 <PublicServer> <LoPo> then it will works :) 14:34:58 <PublicServer> <V453000> I guess I did it with my local testversion 14:35:09 <PublicServer> <LoPo> yeah ifigured 14:35:20 <PublicServer> <LoPo> its just the namen of the file 14:35:27 <PublicServer> <LoPo> name* 14:35:44 <V453000> no it isnt :) 14:35:49 <V453000> it is nuts 0.2.2 14:35:53 <V453000> which isnt available yet obviously 14:36:09 <PublicServer> <LoPo> oky, but it works with 0.2.1 14:36:17 <V453000> yes, because they are compatible 14:36:57 <PublicServer> <LoPo> btw when you force open it :P its funny to see ore cargo trains as engines :P 14:37:19 <PublicServer> <V453000> fixed anyway 14:37:19 <PublicServer> <LoPo> and steamers as cargo trains 14:37:23 <bassals> so i have to wait till it's published? 14:38:23 <bassals> ah thank you 14:43:01 <PublicServer> <Vinnie> nice blog article V, seen some designs earlier but now with a nice explanation. Thank you 14:43:11 <PublicServer> <V453000> yw 14:43:31 <PublicServer> <V453000> there is a bit of something new too 14:43:57 <PublicServer> <LoPo> hidden cyclotron stations ;P 14:44:13 <PublicServer> <Vinnie> G is such a nice design 14:44:44 <PublicServer> <V453000> it is, but H is quite an improvement I think 14:44:46 <PublicServer> <V453000> both work 14:53:07 <PublicServer> <LoPo> argh, im sick of this lag :S 14:54:15 <PublicServer> <V453000> we can end the game if you want really 14:54:21 <PublicServer> <V453000> im not going to be on for the next few days much though 14:54:27 <PublicServer> <V453000> not for like 3 days 14:54:37 <PublicServer> <V453000> but that doesnt mean we cant have new game 14:54:47 <PublicServer> <LoPo> oky, but if we start a new game, I want to build right away 14:54:53 <PublicServer> <LoPo> so we need a plan :) 14:55:00 <PublicServer> <V453000> some srnw isnt a bad idea 14:55:15 <PublicServer> <LoPo> omg I couldnt agree less ;P 14:55:33 <PublicServer> <V453000> perhaps multiple cargoes, each cargo gets its unreachable waypoint, or something similar 14:55:39 <PublicServer> <LoPo> what about SRNW + refit 14:55:59 <PublicServer> <LoPo> primary->drop1->drop2->primary 14:56:04 <PublicServer> <Vinnie> thats chaos like we did earlier 14:56:12 <PublicServer> <V453000> well yeah that is an option but idk.. 14:56:27 <PublicServer> <V453000> true that we had like 2 good not 400% overkill stations in that game 14:56:34 <PublicServer> <V453000> might be worth replaying 14:56:47 <PublicServer> <LoPo> which game was that? 14:56:50 <PublicServer> <V453000> 216? 14:57:09 <V453000> 214 14:57:16 <Vinnie_nl> 214 14:57:27 <PublicServer> <Vinnie> the 1 BBH 7L_7R 14:57:41 <PublicServer> <V453000> yeah that was a beast 14:57:44 <PublicServer> <LoPo> yes but now refit at the drop stations 14:57:47 <PublicServer> <LoPo> not at pickup 14:57:54 <PublicServer> <V453000> ? 14:58:00 <PublicServer> <LoPo> and its only 1 refit 14:58:03 <PublicServer> <V453000> that doesnt make sense to me 14:58:21 <PublicServer> <V453000> that isnt self regulation that is just refit to different cargo 14:58:43 <PublicServer> <V453000> the point of the refit is to choose the cargo that is needed 14:58:54 <PublicServer> <V453000> not to come to the SL with a fixed cargo with which it will also return to the drop 14:59:13 <PublicServer> <LoPo> why? if the pickup is full the train will go back to its primary instead of refitting 14:59:51 <PublicServer> <LoPo> but oky no refit :)\ 15:00:10 <PublicServer> <V453000> I dont say no refit 15:00:16 <PublicServer> <V453000> but refit at drop makes no sense to me 15:00:30 <PublicServer> <V453000> you want a pickup where whatever train comes, is able to pick any cargo 15:00:48 <PublicServer> <LoPo> yes i know 15:00:58 <PublicServer> <LoPo> but that is what we did aleady 15:01:00 <PublicServer> <V453000> then why refit at drop 15:01:03 <PublicServer> <LoPo> already* 15:01:05 <PublicServer> <V453000> yes because that makes sense 15:01:27 <PublicServer> <LoPo> to take the processed goods to the other drop? 15:01:33 <PublicServer> <LoPo> using the same trains 15:01:37 <PublicServer> <V453000> ah right like normal refit 15:01:43 <PublicServer> <LoPo> like normal refit 15:01:46 <PublicServer> <V453000> hm 15:01:58 <PublicServer> <V453000> well that limits the srnw to the old style 15:02:09 <PublicServer> <V453000> as the orders must be reachable 15:02:09 <PublicServer> <LoPo> use flipflops at SLH exits 15:02:25 <PublicServer> <V453000> nah flipflops shouldnt be needed 15:02:28 <PublicServer> <LoPo> well minimal oders i guess 15:02:48 <PublicServer> <LoPo> oky 15:02:58 <PublicServer> <V453000> and flipflops dont even make sense as you dont know if the train is going to return back to SL or drop, so the train counts get rerandomized and the spread isnt equal 15:03:13 <CornishPasty> I prefer regular shoes to flipflops 15:03:53 <PublicServer> <LoPo> why, you want equal drops at both stations 15:04:23 <PublicServer> <LoPo> im thinking of 1 ML with the drops/pickups at the end 15:04:29 <PublicServer> <LoPo> these will refit 15:04:39 <PublicServer> <V453000> I can see 2 options: A- rather normal refit game, organic look of network, with self-reg networks (doesnt even have to be self-reg). B- big srnw game with unreachable waypoint for each cargo 15:04:41 <PublicServer> <LoPo> and accept the same cargoes 15:04:48 <PublicServer> <V453000> thats boring 15:04:54 <PublicServer> <Vinnie> no shoes are better than any shoes 15:05:20 <PublicServer> <LoPo> then i vote for option 2 :) 15:05:23 <PublicServer> <V453000> like psg 225 with the wood refit - we did srnw there too 15:05:39 <PublicServer> <LoPo> i might get a chance to buildmy train cargo detector :P 15:05:53 <PublicServer> <V453000> alright then, option 2 needs some idea :) 15:06:12 <PublicServer> <LoPo> oky 15:06:15 <PublicServer> <Vinnie> logic !!!!! :) 15:06:22 <PublicServer> <LoPo> ? 15:06:30 <PublicServer> <V453000> I dont feel like building tons of logic 15:06:50 <PublicServer> <LoPo> could be singlw WP 15:07:01 <PublicServer> <V453000> hell we could do just the refit game, and build whatever SL you want 15:07:04 <PublicServer> <V453000> like 225 15:07:06 <PublicServer> <V453000> or similar 15:07:16 <PublicServer> <LoPo> but no orders are much nicer :P 15:07:26 <PublicServer> <V453000> yes for global srnw 15:07:40 <PublicServer> <Vinnie> nice i hacked a 3rd in the Goods and Food drop South mess 15:08:07 <PublicServer> <LoPo> lol nice vinnie 15:08:26 <PublicServer> <V453000> but we could make it simply: if we get some constructive idea how to make global srnw, lets do that, if not, do more of a freelance game of do whatever SL you want 15:08:48 <PublicServer> <Vinnie> you mean transfers to ML srnw? 15:08:49 *** Ryton has quit IRC 15:09:30 <PublicServer> <V453000> free SL design. 15:09:52 <PublicServer> <V453000> transfer is an option 15:11:03 <PublicServer> <V453000> could do something like farm only, so you get the option of multiple cargoes 15:11:26 <PublicServer> <LoPo> cows/grain? 15:11:32 <PublicServer> <LoPo> or cows/grain/goods? 15:11:38 <PublicServer> <V453000> no oil and wood :D 15:11:46 <PublicServer> <LoPo> wow 15:11:52 <PublicServer> <V453000> could include goods, doesnt matter 15:12:22 <PublicServer> <LoPo> what about different train lengths 15:12:22 <PublicServer> <V453000> if so, likely through the refit I assume 15:12:29 <PublicServer> <V453000> different train lengths are the same as unreachable orders 15:12:35 <PublicServer> <V453000> with therefore pointless logic 15:12:45 <PublicServer> <LoPo> for the drops it is 15:12:51 <PublicServer> <LoPo> but for pickups? 15:13:09 <PublicServer> <LoPo> how do we get the right train at the right primary? 15:13:23 <PublicServer> <V453000> by unreachable waypoint, like in the last logic game 15:13:24 *** Zeknurn has quit IRC 15:13:35 <PublicServer> <V453000> 223 15:13:49 <PublicServer> <V453000> the original plan Mark had was with TL split as well 15:14:00 <PublicServer> <LoPo> ow 15:14:02 <PublicServer> <V453000> but that only adds logic, nothing more 15:14:04 <PublicServer> <LoPo> OW! 15:14:05 *** Zeknurn has joined #openttdcoop 15:14:14 <PublicServer> <LoPo> ah, with al the stupid logic lines... 15:14:21 <PublicServer> <LoPo> hmmmm\ 15:14:36 <PublicServer> <LoPo> oky 15:14:40 <PublicServer> <V453000> one pf trap is definitely less than proper TL splitters everwyhere 15:14:54 <PublicServer> <LoPo> im game :) 15:15:06 <PublicServer> <LoPo> 4 cagroes! 15:15:21 <PublicServer> <LoPo> now a network layout :P 15:15:34 <PublicServer> <Vinnie> the failed PZ20 game layout 15:15:51 <PublicServer> <V453000> it didnt fail we just didnt play it 15:15:53 <PublicServer> <V453000> big difference 15:16:09 <PublicServer> <LoPo> we could use that 15:16:15 <PublicServer> <Vinnie> oke then i name it, the PZ20 game that wasnt played enough 15:16:19 <PublicServer> <LoPo> and then the drops in the corners 15:17:09 <PublicServer> <LoPo> k k :) 15:17:15 <PublicServer> <LoPo> we have a game! 15:17:17 <PublicServer> <V453000> just a ring is the same isnt it 15:17:39 <PublicServer> <Vinnie> but this game is also a ring 15:17:59 <PublicServer> <V453000> thats nice but this game could change, srnw systematically cant 15:18:02 <PublicServer> <V453000> that is always a loop 15:18:08 <PublicServer> <LoPo> yeah but i think its nice to have some space between the full tracks and empty ones 15:18:58 <PublicServer> <V453000> idk do what you want 15:19:46 <PublicServer> <LoPo> oky 15:20:10 <PublicServer> <LoPo> but i cant starta new game; and i also want others to agree with the idea 15:20:41 <PublicServer> <V453000> then either make voting or make something I agree with :D 15:20:47 <PublicServer> <V453000> and others as well ofc :) 15:21:26 <PublicServer> <Vinnie> but who will make map? 15:21:45 <PublicServer> <V453000> doesnt matter, lopo could, or whoever 15:23:35 <PublicServer> <LoPo> k look south of the network plan 15:23:53 <PublicServer> <V453000> ._. 15:23:59 <PublicServer> <LoPo> like this :) 15:24:09 <PublicServer> <V453000> that looks stupidly complex to me 15:24:15 <PublicServer> <Vinnie> thats not alot of space between full and empty 15:24:25 <PublicServer> <LoPo> monorail is full trains 15:24:37 <PublicServer> <V453000> why split empty lines like that 15:25:09 <PublicServer> <LoPo> want just one ring then? 15:25:22 <PublicServer> <V453000> unless there is some reason to do that 15:25:40 <PublicServer> <LoPo> what was the reason you came with it with PZG20? 15:25:58 <PublicServer> <Vinnie> i did 15:26:04 <PublicServer> <LoPo> oky 15:26:04 <PublicServer> <V453000> because there was a lot of space to be covered in there 15:26:15 <PublicServer> <V453000> and longer ML was likely to be better 15:26:29 <PublicServer> <V453000> as it was more like local, not stressed in a few points 15:26:36 <PublicServer> <Vinnie> i mean i did bring it up for this game 15:26:46 <PublicServer> <LoPo> well why wouldnt that be reason enough to build it? 15:27:04 <PublicServer> <LoPo> its just layout ;) 15:27:10 <PublicServer> <V453000> because you dont have that much logic there 15:27:12 <PublicServer> <LoPo> concept stays the same :P 15:27:28 <PublicServer> <V453000> you can do easy split like normal which wont take any more space than join 15:27:29 <PublicServer> <LoPo> we have 4 cargos so allot of sations 15:27:35 <PublicServer> <V453000> yes 15:27:41 <PublicServer> <V453000> splitting froma main ring is enough 15:27:47 <PublicServer> <LoPo> it covers the map nicely 15:27:53 <PublicServer> <V453000> crossing the MLs 8 times is .. just stupid crossing 15:28:01 <PublicServer> <V453000> a SL split can cover it just as well 15:28:07 <PublicServer> <LoPo> oky 15:28:34 <PublicServer> <V453000> but when in that game every exit from ML needed all the logic, of course having longer ML could have been key to success 15:28:48 <PublicServer> <V453000> maybe even long map is not a bad idea 15:29:07 <PublicServer> <V453000> like 1024*256 15:29:13 <PublicServer> <LoPo> aha 15:29:13 <PublicServer> <Vinnie> layout like PZ13? 15:29:27 <PublicServer> <V453000> no 15:29:33 <PublicServer> <V453000> that is just boring 15:29:43 <PublicServer> <V453000> at least something like 180 I would say 15:30:06 <PublicServer> <V453000> could actually do 180 with various cargoes 15:30:28 <PublicServer> <V453000> with unreachable waypoints 15:30:31 <PublicServer> <V453000> no need for splitter logic 15:30:44 <PublicServer> <LoPo> what about this then? 15:30:47 <PublicServer> <V453000> and we havent used that for more than 50 games 15:31:02 <PublicServer> <V453000> I dont understand that tbh 15:31:14 <PublicServer> <V453000> 2way, suddenly 1way, line between drops? 15:31:28 <PublicServer> <V453000> right 15:31:32 <PublicServer> <LoPo> monorail is full trains 15:31:43 <PublicServer> <LoPo> rail empry 15:31:53 <PublicServer> <LoPo> overflows at the end of them 15:32:03 <PublicServer> <V453000> lets do all cargoes, and drop at 2 stations all of them 15:32:03 <PublicServer> <LoPo> or just a reverser 15:32:06 <PublicServer> <V453000> randomly chosen between the 2 15:32:24 <PublicServer> <V453000> like 180 15:32:26 <PublicServer> <LoPo> likt this? 15:32:32 <PublicServer> <V453000> rather vice versa 15:32:55 <PublicServer> <LoPo> yeah oky 15:33:37 <PublicServer> <LoPo> yeah cool 15:33:37 <PublicServer> <V453000> all cargoes, each has unreachable waypoints 15:34:16 <PublicServer> <LoPo> but 15:34:19 <PublicServer> <V453000> logic split between MLs, flipflop at ML join is also a good option to get rid of waves 15:34:37 <PublicServer> <Vinnie> nice 15:34:38 <PublicServer> <LoPo> you have 2 different staions? 15:34:45 <PublicServer> <V453000> no technically same stations 15:34:48 <PublicServer> <V453000> anything dropped 15:34:54 <PublicServer> <LoPo> or do they accept all? 15:34:57 <PublicServer> <V453000> yes all 15:35:31 <PublicServer> <LoPo> oky 15:35:45 <PublicServer> <LoPo> and each cargo its own unreachable station 15:35:45 <PublicServer> <Vinnie> but a SL will have an exit to both full lines, divided by a flip-flop? 15:35:53 <PublicServer> <V453000> yes 15:35:56 <PublicServer> <LoPo> ah yes 15:36:03 <PublicServer> <V453000> yes to both .. :) 15:36:22 <PublicServer> <V453000> really just a copy of 180 with different cargoes 15:36:24 <PublicServer> <LoPo> cool 15:36:39 <PublicServer> <Vinnie> interesting but no secondaries 15:36:41 <PublicServer> <V453000> I dont think it is a big shame to use it again as it is like 50 games since 15:36:48 <PublicServer> <V453000> who needs secondaries :) 15:37:06 <PublicServer> <V453000> almost 60 :) 15:37:08 <PublicServer> <Vinnie> they double the traincount ^^ 15:37:34 <PublicServer> <V453000> we will save a lot of logic trains on the splits in compare to 180 15:37:40 <PublicServer> <V453000> but million flipflops stays 15:37:54 <PublicServer> <V453000> that game had 750 logic trains irrc 15:38:12 <PublicServer> <Vinnie> we can do with way less 15:38:26 <PublicServer> <V453000> probably 15:39:04 <PublicServer> <V453000> toyland? :) 15:39:06 <PublicServer> <LoPo> oky now we have a game :) 15:39:08 <PublicServer> <LoPo> omg :P 15:39:18 <PublicServer> <LoPo> toyland + nuts plz then 15:39:52 <PublicServer> <V453000> question is line counts 15:39:58 <PublicServer> <V453000> 6 lines of ML everywhere was enough last time 15:40:05 <PublicServer> <V453000> that is like 2200 trains already 15:40:17 <PublicServer> <Vinnie> start with 3? 15:40:27 <PublicServer> <V453000> could do that 15:40:41 <PublicServer> <V453000> could also start with 2 15:40:53 <PublicServer> <LoPo> 2 is fine i guess 15:40:59 <PublicServer> <V453000> so you first have one flipflop to 2, then add another 2 to 4 lines total, etc 15:41:14 <PublicServer> <Vinnie> yeah i got it working on the welcome server 15:41:21 <PublicServer> <V453000> lol 15:41:23 <PublicServer> <Vinnie> worked like a charm as you told 15:41:26 <PublicServer> <LoPo> flipflopflap 15:42:16 <PublicServer> <Vinnie> sidelines could be hard 15:42:18 <PublicServer> <V453000> we gotta use brainmelters then :D 15:42:25 <PublicServer> <LoPo> :D 15:42:55 <PublicServer> <LoPo> i was thinking; could you make a train with growing hair? which gets longer when the train ages? :P 15:43:02 <PublicServer> <V453000> yes 15:43:08 <PublicServer> <LoPo> that would be awsome :D 15:43:18 <PublicServer> <Vinnie> you do want 1 Sideline exit for all cargotypes on that sideline? or do you want one for each cargotype? 15:43:18 <PublicServer> <LoPo> all hardrocker trains :D 15:43:21 <PublicServer> <V453000> could also do something like train goes faster = longer hair 15:43:33 <PublicServer> <V453000> either way Vinnie 15:43:35 <PublicServer> <LoPo> omg nice ;P 15:43:46 <PublicServer> <V453000> the pf traps you provide for them, these trains will go there 15:44:21 <PublicServer> <Vinnie> yes but it needs to detect when its full, and i cant yet wrap my head about how to do that 15:44:28 <PublicServer> <Vinnie> with one Sideline exit 15:44:34 <PublicServer> <LoPo> signal gaps 15:44:41 <PublicServer> <LoPo> or overflow 15:45:03 <PublicServer> <V453000> well that is a big question yes 15:45:09 <PublicServer> <Vinnie> signal gaps could jam the other cargotypes and overflow could take to many trains into the sideline 15:45:19 <PublicServer> <V453000> can be done various ways, usually the parking lot way is used 15:45:48 <PublicServer> <V453000> but that is the point of such game, that is probably the biggest question and I thin solutions are various 15:45:50 <PublicServer> <Vinnie> or logic to count but that is pretty overkill 15:46:04 <PublicServer> <V453000> might not be overkill :) 15:46:11 <PublicServer> <LoPo> count what> 15:46:14 <PublicServer> <LoPo> ? 15:46:17 <PublicServer> <V453000> trains needed 15:46:23 <PublicServer> <Vinnie> the trains for a cargotype 15:46:29 <PublicServer> <LoPo> the counter doesnt sees the cargo type 15:46:39 <PublicServer> <Vinnie> it can with a pf trap 15:46:53 <PublicServer> <LoPo> only counting 1 type? 15:46:56 <PublicServer> <Vinnie> yes 15:46:59 <PublicServer> <LoPo> hmmm 15:47:21 <PublicServer> <LoPo> i dont see the point in that :P 15:47:43 <PublicServer> <V453000> I do but no matter 15:47:45 <PublicServer> <V453000> do it how you want :) 15:47:47 <PublicServer> <Vinnie> but i think you need a limit on the amount of sidelines, to make things less complex 15:47:56 *** Maraxus has joined #openttdcoop 15:48:22 <PublicServer> <V453000> things are super complex, the less sidelines you get, the more complex 15:48:32 <PublicServer> <V453000> exactly due to the reasons you just touched 15:48:44 <PublicServer> <V453000> if you have million sidelines, each for only 1 cargo, no problem 15:49:18 <PublicServer> <Vinnie> but arnt we all going for a single sideline with all cargo's? 15:49:20 <PublicServer> <V453000> for example last game I did something like an internal SL overflow. If there was a single train in that overflow, no new trains were let in 15:49:31 <PublicServer> <V453000> not necessarily? 15:49:41 <PublicServer> <V453000> let newer players play the game too 15:49:53 <PublicServer> <V453000> combined SL would need some idea 15:50:09 <PublicServer> <Vinnie> ofcourse let new player play it aswell 15:50:19 <PublicServer> <V453000> yes 15:50:23 <PublicServer> <Vinnie> but i guessed what we would build 15:50:24 <PublicServer> <V453000> then cant force combined SLs 15:50:46 <PublicServer> <V453000> well you probably need to separate such SL at some point(s) anyway 15:52:24 <PublicServer> <Vinnie> my only idea right now is that you have to split each mainline into the 4-6 cargotypes with pf traps and then select if they should join or not 15:52:34 <PublicServer> <Vinnie> but that would be a big mess on the SL exit 15:55:47 <LoPo> no you could make a mixed ML 15:55:56 <LoPo> and then pull random trains from it 15:56:13 <LoPo> you have PF traps behind your stations 15:56:32 <LoPo> or at SL splits to get them into the right primary 15:56:32 <V453000> yes but the question is how to get trains to SL 15:56:46 <V453000> w/e, do it as you like :D 15:56:47 <LoPo> well they will see the PF 15:56:54 <LoPo> :P 15:57:01 <LoPo> i already have 2/3 ideas 15:57:02 <V453000> yes but if you get 90% sugar trains useless there 15:57:27 <V453000> !getsave https://dl.dropbox.com/u/20419525/psg239start1.sav 15:57:27 <PublicServer> V453000: OK :-) 15:57:33 <V453000> where is the archive entry? :) 15:57:35 <LoPo> well if you make your "train form the ML puller" correctly it will only pull the train your SL needs 15:57:38 <PublicServer> <Vinnie> i had a brainfart so got a good idea now 15:57:56 <LoPo> :) 15:57:58 <V453000> yes and that train from the ML puller is the question how to do 15:58:13 <LoPo> yes 15:58:18 <LoPo> it will be funn ^^ 15:58:24 <V453000> archive first :) 15:58:27 <PublicServer> <Vinnie> mine is as simple as a cookie 15:58:45 <PublicServer> *** V453000 has left the game (leaving) 15:59:02 <PublicServer> <Vinnie> Lopo you played here longer then me, you know a good story about this game 15:59:06 <PublicServer> <Vinnie> ? 15:59:12 <LoPo> uhmm 15:59:28 <V453000> once upon a time 15:59:38 <LoPo> yeah i got some 15:59:47 <PublicServer> <Vinnie> well then i know how it should end 15:59:50 <LoPo> shall i make the entry? 15:59:54 <PublicServer> <Vinnie> sure 16:04:58 <LoPo> how you want to end the story? 16:05:13 <V453000> EVERYBODY DIED 16:05:21 <LoPo> we ended up with 1k trains bla bla bla? 16:05:50 <V453000> yes for me, unless you have some more constructive idea 16:05:52 <PublicServer> <Vinnie> and they all lived happily ever after 16:06:54 <PublicServer> <Vinnie> that thingie is still amazing 16:09:06 <LoPo> lol :P 16:09:14 <LoPo> whydoesnt it save it :( 16:09:22 <PublicServer> <Vinnie> log in 16:09:33 <PublicServer> <Vinnie> or a calaculation on top of the page 16:09:34 <V453000> you cant even edit when not logged in 16:09:54 <V453000> which pisses me off because I always click in the edit window and nothing happens :D 16:09:58 <LoPo> ah i think its done 16:10:08 <LoPo> still needs a picture and the savegame 16:10:19 <V453000> unless -> unlike 16:10:44 <LoPo> unlike like? :P 16:10:52 <V453000> .. 16:11:11 <LoPo> sorry 16:11:22 <V453000> my english isnt perfect either :p 16:11:23 <V453000> !save 16:11:23 <PublicServer> Saving game... 16:11:29 <PublicServer> <Vinnie> i thnk picture of the map with trains on it is nice 16:11:30 <V453000> !transfer 238 game.sav 16:11:34 <PublicServer> V453000: PublicServerGame_238_Final.sav 16:11:34 <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_238_Final.sav) 16:11:56 <V453000> add one :p 16:11:57 <PublicServer> <Vinnie> but where is my printscreen button on the bloody mac 16:12:02 <V453000> !gamenr 239 16:12:02 <PublicServer> *** V453000 has set gamenr to 239 (next !restart) 16:12:12 <V453000> ctrl+S for openttd? :) 16:12:21 <PublicServer> <Vinnie> ty 16:12:31 <PublicServer> <Vinnie> i shall upload picture then 16:12:34 <V453000> !date 16:12:34 <PublicServer> V453000: 29 Jul 2290 16:12:38 <V453000> !restart 16:12:38 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 16:12:53 <PublicServer> *** Vinnie has left the game (leaving) 16:12:53 <PublicServer> *** Game paused (number of players) 16:13:01 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 16:13:01 <PublicServer> Thank you for playing r24349. 16:13:06 <PublicServer> Server has exited 16:13:07 *** PublicServer has quit IRC 16:13:41 *** PublicServer has joined #openttdcoop 16:13:41 <PublicServer> Autopilot engaged 16:13:41 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 16:13:41 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG239 (r24349) | STAGE: Building. | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 16:13:42 *** ChanServ sets mode: +v PublicServer 16:14:12 <PublicServer> *** made screenshot at 00020CA5: http://ps.openttdcoop.org/publicserver/webcam/00020CA5.png 16:14:17 <LoPo> im gona prepare supper so a bit afkish 16:14:39 <PublicServer> *** Game still paused (manual, number of players) 16:14:45 <V453000> !auto 16:14:45 <PublicServer> *** V453000 has enabled autopause mode. 16:14:46 <V453000> !changepw 16:14:46 <PublicServer> V453000: Password changed to solder 16:14:47 <PublicServer> *** Game still paused (number of players) 16:14:54 <PublicServer> *** Game still paused (number of players) 16:14:56 <PublicServer> *** V453000 joined the game 16:15:00 <PublicServer> *** Game still paused (number of players) 16:15:00 <PublicServer> *** Game unpaused (number of players) 16:15:02 <PublicServer> *** LoPo joined the game 16:15:14 <PublicServer> <LoPo> oei my eyes :P 16:21:57 <PublicServer> <LoPo> forced overflow? 16:22:11 <PublicServer> <V453000> is needed 16:22:45 <PublicServer> <V453000> I guess we agree on TL3? 16:22:45 <PublicServer> <V453000> or? 16:23:03 <PublicServer> <V453000> could do 5 if you want 16:23:10 <PublicServer> <V453000> or 4, whatever 16:24:49 *** ODM has joined #openttdcoop 16:24:49 *** ChanServ sets mode: +o ODM 16:25:01 <PublicServer> *** Vinnie joined the game 16:25:04 <PublicServer> <Vinnie> hi 16:26:04 <PublicServer> <Vinnie> lets see what we can make of this 16:26:52 <PublicServer> <V453000> pretty much instant accel 16:27:09 <PublicServer> <Vinnie> i was checking if it was monorail, i couldn't tell 16:27:59 <PublicServer> <Vinnie> any cheats, magic dozer or something else? 16:28:05 <PublicServer> <V453000> just dozor 16:28:31 <PublicServer> <V453000> oh yeah and maybe some cash :) 16:28:55 <PublicServer> <Vinnie> wow EU is generous this month 16:30:26 <PublicServer> <V453000> ML. :) 16:31:40 <PublicServer> <Vinnie> mine was so pretty :( 16:31:50 <PublicServer> *** Bassals joined the game 16:32:02 <PublicServer> *** Bassals has joined company #1 16:32:04 <PublicServer> <Bassals> hello 16:32:04 <PublicServer> <Vinnie> i think im going for an easy drop 16:32:06 <PublicServer> <Vinnie> Hello 16:32:12 <PublicServer> <V453000> hai 16:32:54 <PublicServer> <Vinnie> welcome to operation, brainmelt the candy edition 16:33:00 <PublicServer> <LoPo> :) 16:33:18 <PublicServer> <Bassals> no voting again? 16:33:24 <PublicServer> <V453000> do we need it? 16:33:35 <PublicServer> <Bassals> :-p 16:33:41 <PublicServer> <V453000> just say if you think so 16:33:43 <PublicServer> <LoPo> hmmm 16:33:49 <PublicServer> <Bassals> it's okay for me 16:34:12 <PublicServer> <LoPo> couldnt you build the plan somewhere elso :P 16:34:14 <PublicServer> <LoPo> else* 16:34:24 <PublicServer> <V453000> no need 16:34:52 <PublicServer> <Bassals> why did you use different rails in the plan? 16:34:59 <PublicServer> <V453000> to show what is wha 16:35:01 <PublicServer> <V453000> t 16:35:11 <PublicServer> <V453000> empty trains, full trains 16:37:01 <PublicServer> <Vinnie> can i have North drop? 16:37:04 <PublicServer> <V453000> never! 16:37:10 <PublicServer> <Vinnie> South? 16:37:12 <PublicServer> <V453000> .. 16:37:18 <PublicServer> <V453000> just build whatever you want 16:38:37 *** Rhamphoryncus has joined #openttdcoop 16:39:12 <PublicServer> <Vinnie> 12 tile station limit on purpose? 16:39:23 <V453000> !rcon set station_spread 666 16:39:26 <PublicServer> <V453000> yes 16:39:32 <PublicServer> <V453000> we dont want a big game 16:39:43 <PublicServer> <Vinnie> good, i hate those 16:41:10 <PublicServer> *** LoPo has joined spectators 16:41:16 <PublicServer> <LoPo> dinner time! 16:41:19 <PublicServer> <V453000> :D k 16:41:21 <PublicServer> <V453000> later 16:41:35 <PublicServer> <Vinnie> cu 16:44:49 <PublicServer> <Bassals> also flip flop to choose between the ml lanes? 16:44:57 <PublicServer> <V453000> yes, like psg180 16:45:27 <PublicServer> <Bassals> but don't we priorize the ML trains in those merges? 16:45:37 <PublicServer> <V453000> can, dont have to 16:45:56 <PublicServer> <V453000> what is the problem? 16:47:00 <PublicServer> <Bassals> i don't know, it sounds weird to me 16:47:42 <PublicServer> <V453000> well yeah but why 16:48:04 <PublicServer> <V453000> thati s pretty bad Vinnie 16:48:07 <PublicServer> <V453000> the first signal gap is big 16:48:25 <PublicServer> <Vinnie> i can fix that 16:49:40 <PublicServer> <Vinnie> there 16:49:50 <PublicServer> <V453000> y 16:49:52 <PublicServer> <V453000> better 16:50:42 <PublicServer> <V453000> hm 7 splits is a lot 16:50:45 <PublicServer> <V453000> but I cant think of a better option 16:50:51 <PublicServer> <Vinnie> i know one 16:50:57 <PublicServer> <Vinnie> you can do it in one 16:51:09 <PublicServer> <V453000> k I will keep it simple :) 16:51:43 <PublicServer> <Vinnie> but i think i will start with a SL with only two cargo's 16:51:49 <PublicServer> <Vinnie> for simplicity 16:52:00 <PublicServer> *** phatmatt joined the game 16:57:25 *** brylie has joined #openttdcoop 16:58:08 <PublicServer> <V453000> this wont be just bigass 16:58:08 <PublicServer> <Vinnie> oh nvm it wont work like i want to 16:58:10 <PublicServer> <V453000> this will be giga ass 16:59:29 <PublicServer> <V453000> hm 17:01:08 <PublicServer> <Vinnie> tough isnt it 17:01:18 <PublicServer> <Vinnie> kinda like it 17:01:25 <PublicServer> <V453000> of course :) I think it isnt possible with unified split 17:01:39 <PublicServer> <V453000> because you cant recognize which train there is on the ML 17:01:53 <PublicServer> <V453000> so whenever you set signal to green, random train will come in 17:02:16 <PublicServer> <Vinnie> i agree 17:04:06 <PublicServer> <Vinnie> also i see some problems with letting in the correct amount of trains 17:04:16 <PublicServer> <V453000> I go take a dump, the shitty ideas must come out 17:04:35 <PublicServer> <Vinnie> i hope it doesnt work like that 17:06:31 <PublicServer> <V453000> well the thing with correct amount of trains release is also a problem with just 1 cargo :) with more it just gets more interesting 17:06:46 <PublicServer> <V453000> or rather, multiplied. Complexity is the same 17:07:00 <PublicServer> <Vinnie> should i use a counter? 17:07:14 <PublicServer> <V453000> idk use something you think will work :) 17:08:28 <PublicServer> <V453000> oh and 17:08:40 <PublicServer> <V453000> having the 2way as the presignal is quite dangerous 17:08:50 <PublicServer> <V453000> either needs failsafe or moving 17:09:06 <PublicServer> <V453000> unless there is 0 chance that it can get red 17:09:22 <PublicServer> <Vinnie> damnit 17:09:33 <PublicServer> <Vinnie> this will take hours to figure out properly 17:09:44 <PublicServer> <V453000> hm .) 17:09:50 <PublicServer> <Vinnie> oke failsafe in the sml manner 17:09:53 <PublicServer> <V453000> well you Could use a parking lot 17:10:06 <PublicServer> <V453000> just accept trains as long as they fit in 17:10:13 <PublicServer> <V453000> but that needs separate SLs 17:10:26 <PublicServer> <Vinnie> thats needed anyways 17:10:37 <PublicServer> <Vinnie> so you are doing a trainbuffer at the SL split? 17:10:47 <PublicServer> <V453000> something like that 17:10:49 <PublicServer> <Vinnie> that fixes it anyway 17:10:55 <PublicServer> <Vinnie> my dinnertime, brb 17:11:04 <PublicServer> <V453000> yes as I said, moving the signal :) 17:12:40 <PublicServer> <LoPo> V453000: you are workin gin the center? 17:12:45 <PublicServer> *** LoPo has joined company #1 17:12:52 <PublicServer> <V453000> y 17:15:06 *** dwarf has joined #openttdcoop 17:33:47 <PublicServer> *** LoPo has joined spectators 17:33:56 <PublicServer> <LoPo> k im off for now 17:34:06 <PublicServer> <Bassals> bye 17:34:24 <PublicServer> *** LoPo has left the game (leaving) 17:39:26 <PublicServer> <Vinnie> thats huge 17:42:50 <dwarf> !players 17:42:52 <PublicServer> dwarf: Client 4 (Orange) is V453000, in company 1 (New Sefingley Transport) 17:42:52 <PublicServer> dwarf: Client 10 (Orange) is Vinnie, in company 1 (New Sefingley Transport) 17:42:52 <PublicServer> dwarf: Client 15 (Orange) is Bassals, in company 1 (New Sefingley Transport) 17:42:52 <PublicServer> dwarf: Client 21 is phatmatt, a spectator 17:42:53 <dwarf> !password 17:42:53 <PublicServer> dwarf: cornea 17:42:59 <PublicServer> <Vinnie> hey dwarf 17:43:19 <PublicServer> *** dwarf joined the game 17:46:03 <dwarf> hi 17:46:10 <dwarf> new game hah 17:46:22 <dwarf> I dont get the plan 17:46:32 <PublicServer> <Vinnie> i can understand that 17:46:39 <PublicServer> <Vinnie> you know how SRNW works? 17:47:00 <dwarf> yes 17:47:16 <dwarf> I dont understand hose dead end lines 17:47:25 <PublicServer> <Vinnie> well its basicly a SRNW with multiple cargos on the mainline 17:47:47 <PublicServer> <Vinnie> well thats where te full trains join 17:48:26 <PublicServer> <Bassals> all SL take empty trains from the inner rails and put them onto the outer lanes 17:48:44 <PublicServer> <Vinnie> yes 17:49:17 <dwarf> ah, ok 17:49:52 <PublicServer> <Bassals> there are no secondary trains in here either 17:49:58 <PublicServer> <Vinnie> no 17:50:01 <PublicServer> <Vinnie> to complicated 17:50:28 <dwarf> and how do trains know which SLs have cargo for them? 17:50:29 <PublicServer> <Bassals> SrNw 17:50:29 <PublicServer> <Vinnie> well that is the trick we are figuring out 17:50:29 <dwarf> I mean different cargo types 17:50:40 <PublicServer> <Vinnie> still same answer dwarf 17:50:47 <dwarf> ok 17:50:49 <dwarf> hmm 17:50:59 <PublicServer> <Bassals> I thought that's what the waypoints are for 17:51:15 <PublicServer> <Vinnie> yes but the waypoints are used in each sideline 17:51:16 <dwarf> well, Im unable for thinking now, been flying for 24 hours 17:51:27 <PublicServer> <Bassals> in a plane? 17:51:33 <PublicServer> <Vinnie> thats a round trip sydney? 17:51:39 <dwarf> with transfers ofc 17:52:08 <dwarf> no, San Francisco - Budapest with long layovers 17:52:39 <PublicServer> <Bassals> if you don't have a clear head i would not recommend you to look at srnw games 17:52:49 <Maraxus> !password 17:52:49 <PublicServer> Maraxus: teamed 17:52:50 <dwarf> I know 17:52:56 <PublicServer> <Bassals> :-D 17:53:00 <dwarf> cya all 17:53:06 <PublicServer> *** Maraxus joined the game 17:53:08 <PublicServer> <Maraxus> hi 17:53:11 <PublicServer> <Bassals> hey, it was just a joke 17:57:04 <dwarf> :D laughng, but really half asleep 17:57:55 <PublicServer> *** dwarf has left the game (general timeout) 17:57:55 <PublicServer> *** dwarf has left the game (connection lost) 18:03:53 <PublicServer> <Vinnie> upgrading will be a pain 18:03:59 <PublicServer> <Vinnie> expacially the logic 18:05:24 *** dwarf has quit IRC 18:14:13 <PublicServer> <Vinnie> who is still here? 18:14:34 <PublicServer> <Maraxus> i am 18:21:20 <PublicServer> <Vinnie> now i need more logic :( 18:23:26 <PublicServer> <Vinnie> building anything? 18:23:36 <PublicServer> <Maraxus> no 18:23:52 <PublicServer> <Vinnie> we do it the hard way, you can make easy Sidelines if you want 18:24:10 <PublicServer> <Vinnie> just a single cargo 18:25:11 *** Tray has joined #openttdcoop 18:39:16 <PublicServer> <Vinnie> well im stuck 18:50:12 <PublicServer> <Vinnie> V if you can read this, can you give some feedback on my logic, later on 18:52:26 <PublicServer> *** Vinnie has joined spectators 18:52:34 <PublicServer> *** Maraxus has joined spectators 18:52:48 <PublicServer> <Vinnie> you dont want to build? 18:53:51 <PublicServer> <Maraxus> I'd like to understand some of the concepts better first 18:54:23 <PublicServer> <Maraxus> any recommending reading? 18:54:50 *** Ryton has joined #openttdcoop 18:55:15 <bassals> !ping 18:55:15 <PublicServer> bassals: pong 18:55:22 <PublicServer> <Vinnie> why don't i help you 18:56:09 <PublicServer> <Vinnie> lets finish the Mainline first we need south drop 18:56:11 <bassals> I guess V is not building right now, so I'm going to spectate too 18:56:22 <PublicServer> *** Bassals has joined spectators 18:56:22 <PublicServer> *** Game paused (number of players) 18:56:30 <PublicServer> <Maraxus> ok 18:56:36 <PublicServer> *** Maraxus has joined company #1 18:56:36 <PublicServer> *** Game unpaused (number of players) 18:56:38 <PublicServer> *** Vinnie has joined company #1 18:56:58 <PublicServer> <Vinnie> so who will make the south drop? 18:57:25 <PublicServer> *** Ryton joined the game 18:57:29 <PublicServer> <Vinnie> hello 18:58:24 <PublicServer> <Vinnie> no volonteers for south drop? 19:00:37 <PublicServer> <Vinnie> Maraxus: if you want to start a SL i suggest that you build one near trainyard 19:00:54 <PublicServer> <Vinnie> just a simple exit from the 4 lines to one side is enough 19:01:01 <PublicServer> <Maraxus> ok 19:06:05 <PublicServer> <Vinnie> anyone else wanna build the overflow near south drop? 19:06:50 <PublicServer> <Ryton> I'd like to build something 19:06:56 <PublicServer> <Ryton> but dont know yet what 19:07:06 <PublicServer> <Ryton> probably not the overflow :p 19:07:12 <PublicServer> <Vinnie> im gonna explain in a second to Maraxushow to make a SL 19:08:46 <PublicServer> <Vinnie> Oke ML done 19:08:46 <PublicServer> <Ryton> I'll join him/youthen :)) 19:09:04 <PublicServer> <Ryton> cause a simple one (one cargo) would be doable for me 19:09:14 <PublicServer> <Vinnie> yes we do a 1 cargo SL 19:09:14 <PublicServer> <Ryton> but I have 2 left feet when it concerns flip-flops 19:09:20 <PublicServer> <Ryton> ah ok :-) 19:09:34 <PublicServer> <Vinnie> its builders choice how to make a SL 19:09:57 <PublicServer> <Vinnie> but the 3 attempts so far are all to try and make a multiple cargo SL 19:10:23 <PublicServer> <Ryton> who doesnt love a challenge :-)) 19:10:29 <PublicServer> <Vinnie> almost there Maraxus, finish it and i will tell the next step 19:11:03 <PublicServer> <Vinnie> oh btw, this is a SRNW game, the pre signals at a split need to be two-ways 19:11:41 *** soloswitch has joined #openttdcoop 19:11:47 <soloswitch> !password 19:11:47 <PublicServer> soloswitch: karats 19:12:00 <PublicServer> *** soloswitch joined the game 19:12:03 <PublicServer> <soloswitch> hi 19:12:05 <PublicServer> <Vinnie> hello 19:12:11 <PublicServer> <Maraxus> hi 19:12:30 <PublicServer> <Vinnie> can i finish Maraxus? 19:12:36 <PublicServer> <Maraxus> sure 19:12:38 <PublicServer> <Vinnie> or help 19:12:56 <PublicServer> <soloswitch> never got srnw 19:13:02 <PublicServer> <soloswitch> so i guess ill skip this game 19:13:14 <PublicServer> <Vinnie> this map will be epic 19:13:16 <PublicServer> <soloswitch> lol 19:13:19 <PublicServer> <soloswitch> ill come back 19:13:21 <PublicServer> *** soloswitch has left the game (leaving) 19:13:25 *** soloswitch has quit IRC 19:13:52 <PublicServer> <Vinnie> first rule of SRNW, we dont want to many trains in a SLH 19:14:00 <PublicServer> <Vinnie> only the ones that can be loaded 19:14:06 <PublicServer> <Ryton> can the trains do refit? or is that also agianst the orders? 19:14:08 <PublicServer> <Vinnie> and a buffer of a couple 19:14:18 <PublicServer> <Ryton> hmm, nvr mind 19:14:18 <PublicServer> <Vinnie> Ryton: to hard with SRNW 19:14:26 <PublicServer> <Ryton> refit needs orders, ... :p 19:14:38 <PublicServer> <Vinnie> so we make some gaps in the split to decrease the amount of trains 19:15:16 <PublicServer> <Vinnie> we make the gaps smaller or bigger later on when we need to 19:15:27 <PublicServer> <Vinnie> this way we adjust how many trains join the split 19:15:43 <PublicServer> <Vinnie> now we need to trick the trains into joining this SL 19:15:50 <PublicServer> <Ryton> many plastic & forests on the map... i'll go for a single cargo then :-) 19:15:59 <PublicServer> <Vinnie> so we make a pf-trap to the checkpoints 19:16:06 <PublicServer> <Vinnie> what cargo Maraxus? 19:16:16 <PublicServer> <Ryton> is it allowed to make a PF trap per station? 19:16:23 <PublicServer> <Ryton> then you can share one sideline :p 19:16:29 <PublicServer> <Maraxus> candyfloss 19:17:09 <PublicServer> <Ryton> since station-spread is huge (666) 19:17:18 <PublicServer> <Ryton> why not make an unreachable station per sideline? 19:17:24 <PublicServer> <Ryton> or per primary :p 19:17:54 <PublicServer> <Vinnie> station spread is 64 in my game 19:18:14 <PublicServer> <Ryton> ah probably there is a max limit then? 19:18:28 <PublicServer> <Ryton> V453000 rcon'ed it to 666 earlier today :-) 19:18:55 <PublicServer> <Vinnie> max is 64 so i guess it took that 19:19:02 <PublicServer> <Ryton> yeah 19:19:08 <PublicServer> <Vinnie> do you understand the pf trap Maraxus? 19:19:26 <PublicServer> <Ryton> if I build a SL close to the unreachable stations, it might work :pp 19:19:40 <PublicServer> <Ryton> but then they can be connected just as well too 19:20:10 <PublicServer> <Vinnie> Maraxus: still here? 19:20:17 <PublicServer> <Maraxus> I understand as much as it will make trains go to the sideline when trying to reach the waypoint, but why? 19:20:37 <PublicServer> <Vinnie> trains will get no order so we trick them to join this sideline 19:20:58 <PublicServer> <Vinnie> otherwise trains will never join this sideline 19:21:24 <PublicServer> <Vinnie> now we make the primary stations 19:21:27 <PublicServer> <Vinnie> you know how to? 19:21:53 <PublicServer> <Maraxus> no 19:22:03 <PublicServer> <Ryton> Dummies? 19:22:55 <PublicServer> <Ryton> bah, unreachable stations are waypoints :p 19:22:58 <PublicServer> <Vinnie> still understandable so far? 19:23:00 <PublicServer> <Ryton> what's the spread on them? 19:23:10 <PublicServer> <Vinnie> 64 Ryton 19:23:17 <PublicServer> <Ryton> kk 19:24:15 <PublicServer> <Ryton> tunnel cheat isnt active :'( :p 19:24:46 <PublicServer> <Vinnie> good isnt it 19:25:40 <PublicServer> <Maraxus> logic constructs isn't one of my strengths 19:26:18 <PublicServer> <Vinnie> oke watch what will hapen when the train is fully loaded 19:26:32 *** whitequark has left #openttdcoop 19:27:08 <PublicServer> <Vinnie> or skip order to fast forward 19:31:12 <PublicServer> <Vinnie> do you see that when the train unloads the signal flicks to green? 19:31:15 <PublicServer> <Ryton> but, like this the rating will be lousy :p 19:31:25 <PublicServer> <Vinnie> Ryton: actually its higher 19:31:28 <PublicServer> <Ryton> or the profit, at least :-) 19:31:51 <PublicServer> <Vinnie> Maraxus: will you make the other station? 19:31:57 <PublicServer> <Maraxus> why does it work? wouldn't the train just continue past the block signal in front of the station? 19:32:25 <PublicServer> <Vinnie> maybe you can see it work with some trains on the mainline 19:32:52 <PublicServer> <Vinnie> you can build a depot near north or south drop and send 10 candyfloss trains 19:32:58 <PublicServer> <Vinnie> but make a group please 19:33:37 <PublicServer> <Ryton> its not yet connected 19:33:44 <PublicServer> <Vinnie> what? 19:33:59 <PublicServer> <Ryton> nvr mind 19:34:03 <PublicServer> <Ryton> the exit I ment :-) 19:34:05 <PublicServer> <Ryton> meant :-) 19:34:08 <PublicServer> <Ryton> but they can come already 19:34:16 <PublicServer> <Vinnie> anyone wanna make the flip-flop? 19:38:18 <PublicServer> <Ryton> where should the overflow go? 19:38:20 <PublicServer> <Ryton> back to the mainline? 19:38:30 <PublicServer> <Vinnie> what overflow? 19:38:52 <PublicServer> <Ryton> well 19:38:58 <PublicServer> <Ryton> if too many trains come in 19:39:06 <PublicServer> <Ryton> all the SL is full with candyfloss trains 19:39:16 <PublicServer> <Ryton> then no further sidelines will get candyfloss trains? 19:39:26 <PublicServer> <Vinnie> thats why we have gaps 19:39:26 <PublicServer> <Ryton> or we need much less signals 19:39:36 <PublicServer> <Vinnie> so not to many trains go in the SL 19:39:39 <PublicServer> <Ryton> oki 19:40:01 <PublicServer> <Ryton> so if no candyfloss train reaches the last station: not enough candyfloss trains then? 19:40:04 <PublicServer> <Ryton> or too small gap? 19:40:22 <PublicServer> <Vinnie> yes in a way 19:44:03 <PublicServer> <Vinnie> watch as tha magic will happen 19:44:30 <PublicServer> <Vinnie> yes 19:44:32 <PublicServer> <Ryton> ty 19:44:39 <PublicServer> <Vinnie> timing is precices 19:44:41 <PublicServer> <Ryton> apart from that,o k? 19:45:05 <PublicServer> <Vinnie> transfer order 19:45:20 <PublicServer> <Ryton> ah kk 19:45:22 <PublicServer> <Ryton> no unload 19:45:25 <PublicServer> <Ryton> makes sense :-)) 19:45:35 <PublicServer> <Vinnie> you see how the trains ignore the first station 19:45:54 <PublicServer> <Ryton> hmm 19:45:56 <PublicServer> <Ryton> howcome? 19:45:58 <PublicServer> <Vinnie> we need pf traps there 19:46:52 <PublicServer> <Ryton> better 19:46:59 <PublicServer> <Vinnie> see how i fixed first? you do second 19:47:02 <PublicServer> <Ryton> exit is flipflop? 19:47:09 <PublicServer> <Vinnie> yes 19:47:11 <PublicServer> <Ryton> you = Maraxus or me? =p 19:47:21 <PublicServer> <Vinnie> i think Maraxusis afk 19:47:31 <PublicServer> <Ryton> there is a gap under the bridge. is that intentional? 19:47:37 <PublicServer> <Maraxus> almost afk 19:47:55 <PublicServer> <Vinnie> wrong signal 19:47:58 <PublicServer> <Vinnie> ty 19:48:12 <PublicServer> <Vinnie> ps your dummy train faced the wrong way 19:48:20 <PublicServer> <Vinnie> it send out empty trains 19:48:34 <PublicServer> <Ryton> ah lol 19:48:36 <PublicServer> <Ryton> oopz:p 19:49:06 <PublicServer> <Vinnie> shall we just add more trains? 19:49:18 <PublicServer> <Vinnie> no wait we need the factories 19:49:24 <PublicServer> <Ryton> okµ$ 19:49:30 <PublicServer> <Vinnie> can you do that? 19:49:32 <PublicServer> <Maraxus> sleep time - gn 19:49:34 <PublicServer> <Ryton> afk for a sec too 19:49:34 <PublicServer> <Vinnie> gn 19:49:44 <PublicServer> *** Maraxus has left the game (leaving) 19:49:48 *** Maraxus has quit IRC 19:50:00 <PublicServer> *** Ryton has joined spectators 19:51:48 <PublicServer> <Vinnie> so pretty 19:54:18 <PublicServer> *** Vinnie has joined spectators 19:54:18 <PublicServer> *** Game paused (number of players) 19:55:58 <PublicServer> <Ryton> b 19:56:44 <PublicServer> <Vinnie> oke 19:56:50 <PublicServer> *** Ryton has joined company #1 19:56:50 <PublicServer> *** Game unpaused (number of players) 19:56:52 <PublicServer> <Vinnie> wanna extend the SL 19:56:54 <PublicServer> <Ryton> sure 19:56:56 <PublicServer> *** Vinnie has joined company #1 19:57:04 <PublicServer> <Vinnie> some primaries in the South 19:57:10 <PublicServer> <Ryton> one candy-sl for the whole side? 19:57:12 <PublicServer> <Ryton> or only local? 19:57:14 <PublicServer> <Ryton> kk 19:57:33 <PublicServer> <Vinnie> well like this we need 6 SL for a single spot 19:57:44 <PublicServer> <Vinnie> so i think its best to do both sides 19:57:52 <PublicServer> <Ryton> whats the speed of the TL3 trains? 19:57:55 <PublicServer> <Ryton> 3t bridges ok? 19:58:01 <PublicServer> <Ryton> i guess yes 19:58:11 <PublicServer> <Ryton> 258 kmh 19:58:27 <PublicServer> <Vinnie> magic dozer 19:58:30 <PublicServer> <Vinnie> use it 19:58:34 <PublicServer> <Ryton> yeah :-)) 19:58:36 <PublicServer> <Ryton> now i remember 19:58:48 <PublicServer> <Ryton> but still i'm into preservation :p 19:59:10 <PublicServer> <Vinnie> it was a factory on a spot we dont need it, im not feeling guilty 19:59:16 <PublicServer> <Ryton> np 19:59:38 <PublicServer> <Vinnie> no not like that 19:59:40 <PublicServer> <Ryton> it can be connected to any exit, right? 19:59:46 <PublicServer> <Ryton> not? 19:59:52 <PublicServer> <Vinnie> i ment serve from east to west 20:00:07 <PublicServer> <Ryton> ? 20:00:13 <PublicServer> <Vinnie> you take the entire north south side 20:00:15 <PublicServer> <Ryton> you mean the other side 20:00:17 <PublicServer> <Ryton> ah ok 20:00:53 <PublicServer> <Ryton> and the ones North & W of it, then? 20:01:03 <PublicServer> <Ryton> just the E side of the ML, I guess? 20:01:10 <PublicServer> <Ryton> with the new SLH under construction :-) 20:01:16 <PublicServer> <Vinnie> just the two !this one 20:01:30 <PublicServer> <Vinnie> V his Sl will take the rest 20:01:34 <PublicServer> <Ryton> kk 20:02:20 <PublicServer> <Ryton> roro primary is ok too? 20:02:31 <PublicServer> <Vinnie> we only did roro so far 20:02:37 <PublicServer> <Ryton> terminus I mean :p 20:02:47 <PublicServer> <Vinnie> terminus is harder to build 20:02:53 <PublicServer> <Ryton> I'll give it a try :-) 20:03:03 <PublicServer> <Ryton> no deadline, right? :-) 20:03:21 <PublicServer> <Vinnie> remember the dummy faces loading to the not gate 20:03:23 <PublicServer> <Vinnie> nope 20:03:25 <PublicServer> <Ryton> oki 20:06:07 <PublicServer> <Vinnie> will also work with that one tile gap 20:07:07 <PublicServer> <Bassals> Dinnton Nord and Dinnton Woods should be the same station 20:07:17 <PublicServer> <Vinnie> why? 20:07:19 <PublicServer> <Ryton> yeah 20:07:29 <PublicServer> <Ryton> I made them 2 seperate ones, now I notice 20:07:31 <PublicServer> <Ryton> with building this 20:07:45 <PublicServer> <Vinnie> oke i was looking at wrong stations 20:07:53 <PublicServer> <Ryton> here I did it right :)) 20:08:11 <PublicServer> <Vinnie> Bassals: wanna join to? 20:08:17 <PublicServer> <Bassals> isn't it called Woods? 20:08:27 <PublicServer> <Bassals> Dinnton Woods? 20:08:55 <PublicServer> *** Bassals has joined company #1 20:09:15 <PublicServer> <Vinnie> you know SRNW or need help? 20:09:32 <PublicServer> <Vinnie> CL Ryton 20:09:32 <PublicServer> <Bassals> do you mean me? 20:09:35 <PublicServer> <Vinnie> Bassals: yes 20:09:41 <PublicServer> <Bassals> I know SRNW 20:12:00 <PublicServer> <Bassals> where are we injecting the trains? 20:12:12 <PublicServer> <Vinnie> i made one at North drop 20:12:18 <PublicServer> <Vinnie> just temp 20:13:00 <PublicServer> <Vinnie> Ryton: pf trap is on the wrong track, the station needs it 20:13:34 <PublicServer> <Ryton> ah lol 20:13:36 <PublicServer> <Ryton> :-) 20:13:48 <PublicServer> <Vinnie> and check the gate in latest primary 20:13:51 <PublicServer> <Ryton> actually, no :-) seems to work 20:13:58 <PublicServer> <Ryton> ah, error there? 20:14:00 <PublicServer> <Vinnie> please 20:14:22 <PublicServer> <Ryton> kk 20:14:40 <PublicServer> <Vinnie> the entry signal to 20:15:10 <PublicServer> <Bassals> where did the train from the trainyard go? :-D 20:15:20 <PublicServer> <Ryton> ran off? 20:15:31 <PublicServer> <Vinnie> i think it backfired into the pf trap 20:15:47 <PublicServer> <Vinnie> 6 20:15:48 <PublicServer> <Bassals> ah yes train 6 20:16:45 <PublicServer> <Ryton> ty for tip on logic. you are right offcourse 20:17:29 <PublicServer> <Vinnie> more trains? 20:17:38 <PublicServer> <Ryton> yeah 20:17:58 <PublicServer> <Vinnie> thats 40 now 20:18:13 <PublicServer> <Ryton> I'll try for terminus :p 20:18:27 <PublicServer> <Vinnie> you need to seperate the two lines, No X 20:18:37 <PublicServer> <Ryton> yeah 20:18:40 <PublicServer> <Vinnie> both need to enter the platforms at the same time 20:18:46 <PublicServer> <Ryton> kk :-) 20:18:52 <PublicServer> <Ryton> I have a design in mind 20:20:10 <PublicServer> <Bassals> now 20:20:20 <PublicServer> <Bassals> now Dinnton woods needs a pf trap too 20:22:52 <PublicServer> <Ryton> moare trains :-)) 20:23:16 <PublicServer> <Vinnie> map is to big for these slow trains 20:25:22 <PublicServer> <Vinnie> almost good 20:26:05 <PublicServer> <Ryton> hmm 20:26:08 <PublicServer> <Ryton> kk got it 20:26:22 *** rb98700 has quit IRC 20:26:22 <PublicServer> <Vinnie> Ryton: candyfloss forrest is no longer in range of station 20:26:44 <PublicServer> <Ryton> loll 20:26:50 <PublicServer> <Bassals> oh :-) 20:27:06 <PublicServer> <Vinnie> do a station walk 20:28:04 <PublicServer> <Bassals> ah 20:28:06 <PublicServer> <Ryton> tum pi tum 20:28:08 <PublicServer> <Vinnie> it was good 20:28:34 <PublicServer> <Ryton> the first tation was preferred 20:28:41 <PublicServer> <Ryton> waiting bay filled, even if other one was empty 20:28:47 <PublicServer> <Ryton> if more trains arrive, it would be ok yes 20:28:57 <PublicServer> <Vinnie> then use two way signals 20:28:59 <PublicServer> <Ryton> µbut now it was pretty slow :p 20:29:05 <PublicServer> <Ryton> they were 2way :p 20:29:11 <PublicServer> <Ryton> thought I had to change them toi 1 way :)) 20:29:13 <PublicServer> <Ryton> but 2 way was ok :) 20:30:27 <PublicServer> <Ryton> but 20:30:29 <PublicServer> <Ryton> I'mm off 20:30:31 <PublicServer> <Vinnie> oke 20:30:34 <PublicServer> <Ryton> ty for the explanatoins 20:30:37 <PublicServer> <Bassals> bye 20:30:39 <PublicServer> <Vinnie> gn np 20:30:43 <PublicServer> <Ryton> and the patience/troubleshooting :-) 20:30:50 <PublicServer> *** Ryton has left the game (leaving) 20:32:50 <PublicServer> <Vinnie> thats stupid it needs a pf trap 20:32:56 <PublicServer> <Bassals> yes 20:33:37 <bassals> oh, I'm afk for a minutte 20:36:00 <PublicServer> <Vinnie> why is there a sign !connect me later? 20:37:14 *** rb98700 has joined #openttdcoop 20:37:59 <PublicServer> *** Vinnie has joined spectators 20:38:57 *** Ryton has quit IRC 20:40:35 <PublicServer> *** Vinnie has joined company #1 20:40:48 <PublicServer> *** Vinnie has joined spectators 20:40:56 <PublicServer> *** Vinnie has left the game (leaving) 20:40:59 <Vinnie_nl> im off gn 20:45:56 <PublicServer> *** V453000 has left the game (leaving) 20:45:56 <PublicServer> *** Game paused (number of players) 20:49:40 <PublicServer> *** Bassals has joined spectators 20:50:22 <PublicServer> *** Bassals has joined company #1 20:50:43 <PublicServer> *** Bassals has joined spectators 20:50:46 <PublicServer> *** Bassals has left the game (leaving) 20:58:26 *** Vinnie_nl has quit IRC 21:02:57 *** Chris_Booth has joined #openttdcoop 21:09:47 *** Tray has quit IRC 21:11:40 <LoPo> hi 21:11:42 <LoPo> !players 21:11:45 <PublicServer> LoPo: Client 21 is phatmatt, a spectator 21:12:01 *** ODM has quit IRC 21:12:51 <LoPo> !password 21:12:51 <PublicServer> LoPo: quilts 21:12:58 <PublicServer> *** Game still paused (number of players) 21:13:00 <PublicServer> *** LoPo joined the game 21:15:44 <PublicServer> <LoPo> anyone here? 21:18:38 <Mazur> No, I'm over there -----------> 21:18:53 <Mazur> !password 21:18:53 <PublicServer> Mazur: minced 21:19:14 <PublicServer> *** Game still paused (number of players) 21:19:14 <PublicServer> *** Game unpaused (number of players) 21:19:14 <PublicServer> *** Bassals joined the game 21:19:26 <PublicServer> <Bassals> yellow 21:19:28 <PublicServer> <LoPo> ey 21:19:34 <PublicServer> <LoPo> lest play? 21:19:57 *** Ryton_ has joined #openttdcoop 21:20:03 <Ryton_> lo 21:20:14 <PublicServer> *** Mazur has left the game (downloading map took too long) 21:20:14 <PublicServer> *** Mazur has left the game (connection lost) 21:20:33 <Mazur> !password 21:20:33 <PublicServer> Mazur: minced 21:20:38 <PublicServer> <Bassals> we somehow need a lane in !overflow 21:20:58 <PublicServer> *** Mazur has left the game (processing map took too long) 21:20:58 <PublicServer> *** Mazur has left the game (connection lost) 21:21:03 <Ryton_> as the sign implies: could one "!connect me later"? thx 21:21:04 <Mazur> Give me a sec to get in.... 21:21:21 <Ryton_> if not done already 21:21:49 <PublicServer> *** Mazur joined the game 21:21:51 *** Ryton_ has quit IRC 21:21:54 <PublicServer> *** Mazur has joined company #1 21:24:42 <PublicServer> *** Chris Booth joined the game 21:24:50 <PublicServer> *** Mazur has left the game (general timeout) 21:24:50 <PublicServer> *** Mazur has left the game (connection lost) 21:24:54 <PublicServer> <Chris Booth> hi 21:24:56 <PublicServer> <Bassals> hello 21:25:16 * Mazur salutes General Timeout. 21:25:20 <Mazur> lo 21:27:43 <PublicServer> *** Chris Booth has left the game (leaving) 21:43:47 <Mazur> !password 21:43:47 <PublicServer> Mazur: rooked 21:44:00 <PublicServer> *** Mazur joined the game 21:45:36 <PublicServer> *** Mazur has left the game (general timeout) 21:45:36 <PublicServer> *** Mazur has left the game (connection lost) 21:45:53 <Mazur> Flock that. 21:46:32 <PublicServer> <LoPo> we should make a general linkage at every SL 21:46:42 <CornishPasty> flock(that) 21:46:45 <PublicServer> <Bassals> what do you mean general linkage? 21:47:16 <PublicServer> <LoPo> that the PFT is easy reachable 21:50:31 <PublicServer> <Bassals> are we going to use single-cargo SL? 21:50:41 <PublicServer> <LoPo> what youwant 21:50:47 <PublicServer> <LoPo> im making a multy cagro 21:51:01 <PublicServer> <Bassals> ah 21:51:31 <PublicServer> <Bassals> nonburg is for candyfloss too, is it not? 21:51:37 <PublicServer> <LoPo> yes 21:51:43 <PublicServer> <Bassals> wood 21:53:04 *** Chris_Booth has quit IRC 21:58:25 <PublicServer> <LoPo> we should overflow those train beck to the ML 21:58:31 <PublicServer> <Bassals> yes 21:58:48 <PublicServer> <Bassals> back to the empty ML or back to the start of the SL? 21:58:50 *** Vinnie_nl has joined #openttdcoop 21:58:59 <PublicServer> <LoPo> uhmm 21:59:09 <Vinnie_nl> !playercount 21:59:09 <PublicServer> Vinnie_nl: Number of players: 6 (2 spectators) 21:59:09 <PublicServer> <LoPo> both i think :P 21:59:15 <PublicServer> <Bassals> I mean because if we make it to the ML 21:59:39 <PublicServer> <Bassals> would you use a flip flop towards the two directionsÇ? 21:59:44 <Vinnie_nl> !password 21:59:44 <PublicServer> Vinnie_nl: suites 21:59:54 <PublicServer> *** Vinnie joined the game 21:59:56 <PublicServer> <Vinnie> hello again 22:00:01 <PublicServer> <LoPo> hi 22:00:11 <PublicServer> <Bassals> hello 22:00:18 <PublicServer> <Bassals> what was your idea Vinnie? 22:00:32 <PublicServer> <Vinnie> idea for what? 22:00:59 *** KenjiE20 has quit IRC 22:01:04 <PublicServer> <Vinnie> send them back to the empty mainline 22:01:16 <PublicServer> <Bassals> but there are two directions 22:01:17 <PublicServer> <Bassals> two senses 22:01:23 <PublicServer> <Vinnie> well flip-flop 22:02:21 <PublicServer> <Vinnie> i dont want to make my complex SL, it will take foreever 22:02:45 <PublicServer> <Bassals> hm 22:03:39 <PublicServer> <Bassals> hey I am sorry but I need to go 22:03:42 <PublicServer> <Bassals> goodbye 22:03:44 <PublicServer> <Vinnie> cya 22:03:47 <PublicServer> *** Bassals has left the game (leaving) 22:03:52 *** bassals has quit IRC 22:05:00 <PublicServer> *** phatmatt has left the game (leaving) 22:05:21 <PublicServer> <Vinnie> your station will not work lopo 22:05:28 <PublicServer> <LoPo> ow? 22:06:07 <PublicServer> <Vinnie> when the first train is loaded he will transfer but it will be picked up by the second train loading 22:06:17 <PublicServer> <LoPo> no it will not 22:06:43 <PublicServer> <Vinnie> why not? 22:07:06 <PublicServer> <LoPo> because the loader w8 for each other 22:07:20 <PublicServer> <Vinnie> cool 22:07:26 <PublicServer> <LoPo> look 22:07:28 <PublicServer> <Vinnie> amazing 22:07:30 <PublicServer> <LoPo> and learn :P 22:07:36 <PublicServer> <LoPo> muwhahaha\ 22:07:44 <PublicServer> <LoPo> work like a charm ;) 22:08:07 <PublicServer> <Vinnie> it is pure evil 22:08:17 <PublicServer> <LoPo> yeah :) sorry 22:08:44 <PublicServer> <LoPo> omg 22:08:58 <PublicServer> <LoPo> why does my SL doesnt get any trains 22:09:12 <PublicServer> <Vinnie> you need the pf trap 22:09:19 <PublicServer> <LoPo> i have one! :S 22:09:33 <PublicServer> <LoPo> see it? 22:09:36 <PublicServer> <LoPo> at !PFT 22:09:50 <PublicServer> <Vinnie> to far 22:10:00 <PublicServer> <LoPo> to far from the ML? 22:10:06 <PublicServer> <Vinnie> trains look 10 signals ahead in there calculations 22:10:09 <PublicServer> <Vinnie> yes 22:10:14 <PublicServer> <LoPo> hmmm 22:10:18 <PublicServer> <LoPo> that sucks 22:10:48 <PublicServer> <LoPo> ow w8 22:10:48 <PublicServer> <LoPo> look it works! 22:10:58 <PublicServer> <LoPo> no vinnie 22:11:12 <PublicServer> <LoPo> i want multiple cargoes take the same exit 22:11:12 <PublicServer> <Vinnie> :( 22:11:26 <PublicServer> <LoPo> but hmmm 22:11:32 <PublicServer> <LoPo> now i get your exit as well 22:11:34 <PublicServer> <Vinnie> how are you going to sort that 22:12:09 <PublicServer> <LoPo> they will find the correct station themself 22:12:16 <PublicServer> <LoPo> and if there is to much 22:12:30 <PublicServer> <LoPo> i trow them back at the ML 22:12:48 <PublicServer> <LoPo> i think 22:12:52 <PublicServer> <Vinnie> but like this you take all trains from the mainline and if to mutch then you trow them back 22:13:10 <PublicServer> <LoPo> well not all of it 22:14:08 <PublicServer> <LoPo> hmmm yeah i see your point 22:16:14 <PublicServer> <Vinnie> this will take so many trains 22:21:25 <PublicServer> <LoPo> yep there we have it 22:21:32 <PublicServer> <LoPo> k you got me vinnie :P 22:21:42 <PublicServer> <LoPo> im gona rebuild my entry 22:21:44 <PublicServer> <Vinnie> with? 22:21:58 <PublicServer> <LoPo> now it blocks the split 22:22:08 <PublicServer> <LoPo> k time for some changens 22:23:20 *** sla_ro|master has quit IRC 22:31:32 <PublicServer> <LoPo> lol :P 22:31:51 <PublicServer> <Vinnie> :) 22:31:59 <PublicServer> <LoPo> im such a moron 22:32:05 <PublicServer> <Vinnie> me 2 22:32:08 <PublicServer> <Vinnie> im stuck 22:32:15 <PublicServer> <LoPo> im gona copy your idea a bitvinnie 22:32:31 <PublicServer> <Vinnie> sure but finish up my logic 22:32:46 <PublicServer> <LoPo> your logic? 22:32:52 <PublicServer> <LoPo> whats wrong with it? 22:33:26 <PublicServer> <Vinnie> its not working 22:33:42 <PublicServer> <LoPo> what must happen? 22:35:04 <PublicServer> <LoPo> how does it work? :P 22:35:14 <PublicServer> <Vinnie> well i must sober up before thinking any more about it 22:35:24 <PublicServer> <LoPo> oky :P 22:36:07 <PublicServer> <Vinnie> oke lets start from scratch 22:36:34 <PublicServer> <LoPo> oky lets start with scratches :D 22:37:43 <PublicServer> <Vinnie> hmm tough cookie 22:39:25 <PublicServer> <LoPo> il like cookies :) 22:39:36 <PublicServer> <Vinnie> not these 22:42:46 <PublicServer> <LoPo> DIE!!! 22:43:12 <PublicServer> <Vinnie> boom baby 22:43:52 <PublicServer> <Vinnie> damnit i need to create a new gate 22:44:06 *** KenjiE20 has joined #openttdcoop 22:44:06 *** ChanServ sets mode: +o KenjiE20 22:44:42 <PublicServer> <LoPo> which one? 22:44:46 <PublicServer> <LoPo> absolute red? 22:44:49 <PublicServer> <LoPo> green? 22:45:20 <PublicServer> <Vinnie> that part is wrong 22:46:06 <PublicServer> <Vinnie> oke lets start the madness 22:46:08 <PublicServer> <LoPo> yeah i saw that 22:46:11 <PublicServer> <LoPo> but 22:46:29 <PublicServer> <LoPo> how does it work? :P 22:46:35 <PublicServer> <LoPo> you have a counter 22:46:38 <PublicServer> <Vinnie> yes 22:46:49 <PublicServer> <LoPo> which counts? 22:46:59 <PublicServer> <LoPo> trains 22:47:02 <PublicServer> <Vinnie> to 2 as each primary needs 2 trains 22:47:08 <PublicServer> <LoPo> k 22:47:11 <PublicServer> <Vinnie> yes trains entering the SL 22:47:17 <PublicServer> <LoPo> 2 cargo trains 22:47:27 <PublicServer> <LoPo> and then it closes the gate 22:47:29 <PublicServer> <Vinnie> y, empty ones 22:47:31 <PublicServer> <Vinnie> yes 22:47:33 <PublicServer> <LoPo> oky 22:47:53 <PublicServer> <LoPo> aand what does the souther part do? 22:48:23 <PublicServer> <Vinnie> well if you have 2 primaries from the same cargo, it should count the emtpies twice 22:48:37 <PublicServer> <Vinnie> i need some kind of logic to make it count twice 22:48:47 <PublicServer> <Vinnie> if two greens enter the same time 22:49:09 <PublicServer> <Vinnie> dont try it because its very broken 22:49:31 <PublicServer> <LoPo> what does the "not sure yet" 22:49:37 <PublicServer> <Vinnie> it does not count twice it keeps the reset from counter in a permanent green 22:50:07 <PublicServer> <LoPo> permanent green? 22:50:29 <PublicServer> <LoPo> yea no shit :P 22:50:31 <PublicServer> <Vinnie> green here will reset counter 22:50:37 <PublicServer> <LoPo> you have a not gate behind it 22:50:40 <PublicServer> <LoPo> yes 22:50:56 <PublicServer> <Vinnie> but time to nuke a part 22:50:57 <PublicServer> <LoPo> green is lets say when a train leaves the SL 22:51:07 <PublicServer> <LoPo> oky 22:58:44 <PublicServer> <Vinnie> im getting somewhere 22:58:46 <PublicServer> <Vinnie> and you? 22:58:53 <PublicServer> <LoPo> take a look :) 22:59:15 <PublicServer> <Vinnie> your trainbuffer is 2 tiles 22:59:33 <PublicServer> <LoPo> ow lol that one is wrong ;) 23:04:08 <PublicServer> <LoPo> this doesnt work 23:04:14 <PublicServer> <Vinnie> nope 23:08:36 <PublicServer> <Vinnie> well 23:08:54 <PublicServer> <Vinnie> almost 23:10:32 <PublicServer> <Vinnie> it now lets 4 trains in 23:10:46 <PublicServer> <Vinnie> so neatly there, need some debugging 23:11:04 <PublicServer> <Vinnie> but 6 when two signals become green at the same time 23:11:31 <PublicServer> <LoPo> :) 23:17:08 <PublicServer> <Vinnie> one gate giving trouble :( 23:17:22 <PublicServer> <LoPo> which one? 23:17:28 <PublicServer> <Vinnie> this gate 23:17:38 <PublicServer> <LoPo> flikers? 23:17:46 <PublicServer> <Vinnie> yes 23:17:56 <PublicServer> <LoPo> always use double engines 23:18:15 <PublicServer> <LoPo> whit speeds above 2k 23:18:17 <PublicServer> <Vinnie> not not that flicker 23:18:23 <PublicServer> <LoPo> ow 23:18:25 <PublicServer> <LoPo> then wat? 23:18:28 <PublicServer> <LoPo> what* :P 23:18:30 <PublicServer> <LoPo> show me 23:18:32 <PublicServer> <Vinnie> see this 23:18:48 <PublicServer> <Vinnie> wait i need a reset 23:18:51 <PublicServer> <LoPo> k 23:19:10 <PublicServer> <Vinnie> oke now sl demands trains, seen with top signal 23:19:20 <PublicServer> <Vinnie> so it should count to two 23:19:22 <PublicServer> <LoPo> k 23:19:25 <PublicServer> <Vinnie> 1 23:19:31 <PublicServer> <Vinnie> 2 23:19:49 <PublicServer> <LoPo> hmmm 23:19:53 <PublicServer> <Vinnie> and still green because of some strange flicker in this gate 23:19:57 <PublicServer> <LoPo> one memory is still green 23:20:11 <PublicServer> <Vinnie> so 2 more and its red 23:20:21 <PublicServer> <Vinnie> reset to green 23:20:36 <PublicServer> <Vinnie> watch when i do the second count to the wierd gate 23:21:02 <PublicServer> <Vinnie> a short green no longer then a milisecond 23:21:20 <PublicServer> <LoPo> yeah 23:21:26 <PublicServer> <LoPo> show me agian :P 23:22:13 <PublicServer> <Vinnie> its green now 23:22:15 <PublicServer> <LoPo> no w8 23:22:23 <PublicServer> <Vinnie> now it should ask 4 trains to count 23:22:40 <PublicServer> <LoPo> here 23:22:46 <PublicServer> <LoPo> that was it 23:23:05 <PublicServer> <LoPo> i think i know what it is 23:23:09 <PublicServer> <Vinnie> nope not with one 23:23:27 <PublicServer> <LoPo> train 83 gives a green signal 23:23:38 <PublicServer> <LoPo> and red if it moves away from that spot 23:23:54 <PublicServer> <LoPo> but the problem is that train 27 is to fast 23:24:22 <PublicServer> <LoPo> hmmm 23:24:40 <PublicServer> <Vinnie> nope that broke it 23:24:51 <PublicServer> <LoPo> ok 23:25:05 <PublicServer> <Vinnie> so different gate there 23:29:02 *** pugi_ has joined #openttdcoop 23:29:41 <rb98700> !players 23:29:44 <PublicServer> rb98700: Client 82 (Orange) is LoPo, in company 1 (New Sefingley Transport) 23:29:44 <PublicServer> rb98700: Client 103 (Orange) is Vinnie, in company 1 (New Sefingley Transport) 23:29:49 <rb98700> !password 23:29:49 <PublicServer> rb98700: heaped 23:29:51 <PublicServer> <LoPo> ey dude 23:30:01 <PublicServer> <Vinnie> i now get why that is an annoying command 23:30:17 <PublicServer> <LoPo> lol? :P 23:30:27 <PublicServer> <LoPo> why? 23:30:44 <PublicServer> <Vinnie> y 23:30:55 <PublicServer> <Vinnie> highlight for no reason 23:31:08 <PublicServer> <LoPo> true 23:31:36 <PublicServer> *** rt98700 joined the game 23:31:38 <rb98700> Hey... 23:31:42 <PublicServer> <Vinnie> hi 23:31:43 <rb98700> A new game! 23:31:46 <rb98700> XD 23:31:52 <PublicServer> <Vinnie> chat in here, mutch easier 23:32:19 <PublicServer> <rt98700> hi 23:32:34 *** pugi has quit IRC 23:32:34 <PublicServer> <Vinnie> :) 23:32:35 *** pugi_ is now known as pugi 23:34:00 <PublicServer> <rt98700> psg 180 has a large jam. We have think in how let not this hapen later. 23:34:11 <PublicServer> <LoPo> lol 23:34:18 <PublicServer> <Vinnie> we have no jams, ever 23:34:30 <PublicServer> <rt98700> yet. rs 23:34:40 <PublicServer> <Vinnie> slowdowns, maybe 23:35:14 <PublicServer> <LoPo> absolute green gate? 23:35:28 <PublicServer> <Vinnie> LoPo: remember this !gate and how its prio is? 23:35:47 <PublicServer> <rt98700> Where are you? 23:36:52 <PublicServer> <LoPo> uhmm 23:37:02 <PublicServer> <LoPo> yes but i prefer another one 23:37:16 <PublicServer> <Vinnie> im gonna abuse it 23:37:20 <PublicServer> <LoPo> oky 23:37:34 <PublicServer> <Vinnie> but what is yours? 23:37:44 <PublicServer> <rt98700> What are you diong? 23:37:54 <PublicServer> <Vinnie> ig i can explain that 23:38:00 <PublicServer> <Vinnie> if 23:38:10 <PublicServer> <LoPo> not gate + thingie 23:38:20 <PublicServer> <Vinnie> again thingie 23:38:43 <PublicServer> <Vinnie> that is briliant btw, from V 23:38:57 <PublicServer> <Vinnie> PSG 200 23:38:59 <PublicServer> <LoPo> what? 23:39:17 <PublicServer> <Vinnie> that is a PSG 200 gate 23:39:27 <PublicServer> <LoPo> same difference 23:39:37 <PublicServer> <LoPo> :p 23:39:51 <PublicServer> <rt98700> oks. how many lanes you want to split from? 23:43:09 <PublicServer> <Vinnie> stupid gate 23:43:42 <PublicServer> <LoPo> what do you want? 23:44:00 <PublicServer> <Vinnie> the train to obey me 23:44:19 <PublicServer> <LoPo> use mine ;) 23:44:45 <PublicServer> <Vinnie> no idea how it works 23:44:47 <PublicServer> <LoPo> like tjhat 23:44:53 <PublicServer> <LoPo> k ill show you 23:45:29 <PublicServer> <Vinnie> sign me some parts 23:46:31 <PublicServer> <LoPo> omg :P 23:46:53 <PublicServer> <Vinnie> triggers by a shortgreen? 23:47:00 <PublicServer> <LoPo> there we go 23:47:46 <PublicServer> <LoPo> that is noting 23:48:08 <PublicServer> <Vinnie> oke ty 23:48:18 <PublicServer> <LoPo> red = absolute red now 23:48:32 <PublicServer> <LoPo> and green is absolute green 23:49:02 <PublicServer> <LoPo> see 23:49:08 <PublicServer> <Vinnie> i just need to add that little gate and mu will work 23:49:15 <PublicServer> <Vinnie> y 23:49:26 <PublicServer> <LoPo> well i saw you building that other one 23:49:44 <PublicServer> <LoPo> it might help 23:50:51 <PublicServer> <Vinnie> rt98700: this is a hard game 23:51:05 <PublicServer> <Vinnie> just figuring out some advanced stuff 23:52:00 <PublicServer> <LoPo> rt98700: you can help me :) 23:52:06 <PublicServer> <LoPo> wanna do that? 23:52:09 <PublicServer> <rt98700> But is what i like most. All my lone games I have some logic. I just not get "the end of the day" for this construction yet 23:52:24 <PublicServer> <rt98700> Shure 23:52:33 <PublicServer> <LoPo> k see !here 23:52:45 <PublicServer> <rt98700> im there 23:52:49 <PublicServer> <LoPo> can you finish that part 23:52:56 <PublicServer> <LoPo> like the other side 23:53:02 <PublicServer> <LoPo> ill make you a start 23:53:12 <PublicServer> <LoPo> its just copy and stuff 23:53:26 <PublicServer> <Vinnie> that looks very nice 23:53:36 <PublicServer> <LoPo> see it 23:53:38 <PublicServer> <LoPo> ? 23:53:44 <PublicServer> <LoPo> rt98700: like that :) 23:54:12 <PublicServer> <LoPo> and the tunnel aswell 23:54:23 <PublicServer> <rt98700> ok 23:54:26 <PublicServer> <LoPo> etc :) 23:54:32 <PublicServer> <LoPo> go ahead :) 23:54:32 <PublicServer> <rt98700> The directions is mirroed? 23:54:42 <PublicServer> <LoPo> and see the other side for info 23:54:44 <PublicServer> <LoPo> yes 23:54:51 <PublicServer> <rt98700> ok 23:55:09 <PublicServer> <LoPo> Vinnie: and thx :P 23:56:33 <PublicServer> <LoPo> w8 23:56:36 <PublicServer> <LoPo> rt98700: w8 23:56:46 <PublicServer> <LoPo> cross must be next to the signals 23:56:52 <PublicServer> <LoPo> rt98700: ?? 23:57:00 <PublicServer> <LoPo> like that 23:57:23 <PublicServer> <rt98700> Ah! ok. 23:57:26 <PublicServer> <LoPo> ;) 23:58:32 <PublicServer> <Vinnie> hmm what ig 23:58:35 <PublicServer> <Vinnie> if 23:59:25 <PublicServer> <Vinnie> damnit 23:59:29 <PublicServer> <Vinnie> so easy 23:59:43 <PublicServer> <LoPo> lol