Times are UTC Toggle Colours
00:00:03 <PublicServer> <Vinnie> Damn you trains 00:01:28 <PublicServer> <Vinnie> Nooooooo!!! 00:01:39 <PublicServer> <Vinnie> with one station ok, with 2 it fails 00:01:54 <PublicServer> <LoPo> lol 00:05:08 <PublicServer> <Vinnie> sleepy time and then figure this mess out 00:05:11 <PublicServer> <Vinnie> laters 00:05:18 <PublicServer> <LoPo> awww :| 00:05:32 <PublicServer> <LoPo> laters 00:05:42 <PublicServer> <Vinnie> you need help then? 00:05:58 <PublicServer> <LoPo> no but like when peeps are around :) 00:06:12 <PublicServer> <LoPo> rt98700: wait 00:06:12 <PublicServer> <Vinnie> vacation? 00:06:18 <PublicServer> <LoPo> let me do the PF logic 00:06:22 <PublicServer> <LoPo> me? 00:06:25 <PublicServer> <Vinnie> y 00:06:27 <PublicServer> <LoPo> yeah :) 00:06:41 <PublicServer> <Vinnie> so see you tommorow then, i got it to 00:06:47 <PublicServer> <LoPo> cool :) 00:07:01 <PublicServer> <Vinnie> school is awesome 00:07:04 <PublicServer> *** Vinnie has left the game (leaving) 00:08:38 <PublicServer> <LoPo> look nice ha :) 00:08:39 <PublicServer> <LoPo> good job 00:08:49 <PublicServer> <rt98700> thanks 00:08:56 <PublicServer> <rt98700> :) 00:12:03 <PublicServer> <LoPo> oky 00:12:05 <PublicServer> <LoPo> lets see 00:12:10 *** Vinnie_nl has quit IRC 00:13:39 <PublicServer> <rt98700> See? 00:14:28 <PublicServer> <LoPo> yes i need to connect them all 00:17:19 <PublicServer> <LoPo> see what im doing? 00:17:26 <PublicServer> <rt98700> yes 00:17:52 <PublicServer> <rt98700> A lot of flow hack. rs 00:18:22 <PublicServer> <rt98700> But in waht intent? 00:18:44 <PublicServer> <LoPo> its a pathfinding trap 00:18:54 <PublicServer> <LoPo> look at the trains orders 00:18:54 <PublicServer> <rt98700> yes 00:19:26 <PublicServer> <rt98700> Ordens indiretas... 00:19:29 <PublicServer> <LoPo> see they only have 1 00:19:35 <PublicServer> <rt98700> ops... 00:19:57 <PublicServer> <rt98700> Yes. 00:20:17 <PublicServer> <LoPo> and to get them nito my SL i need to lure them 00:20:27 <PublicServer> <LoPo> via these weird tracks 00:20:45 <PublicServer> <rt98700> Ok. 00:21:04 <PublicServer> <rt98700> Can I ask you something? 00:21:07 <PublicServer> <LoPo> sure 00:23:55 <PublicServer> <rt98700> See !question 00:24:25 <PublicServer> <LoPo> oky 00:24:31 <PublicServer> <LoPo> i see it 00:25:05 <PublicServer> <LoPo> what is the question? 00:25:27 <PublicServer> <rt98700> I think is easier to make something like this. 00:25:59 <PublicServer> <LoPo> ?? 00:26:13 <PublicServer> <LoPo> easier for what? 00:26:15 <PublicServer> <rt98700> so when a traim pass through an entrance she will get red by memory. 00:26:23 <PublicServer> <LoPo> what yes 00:26:34 <PublicServer> <rt98700> to make a train get in on sl 00:26:44 <PublicServer> <LoPo> oky 00:26:51 <PublicServer> <LoPo> but you also need to lure them 00:28:05 <PublicServer> <rt98700> Why lure trains is necessary? 00:28:37 <PublicServer> <LoPo> how will you get them inside your SL then? 00:29:58 <PublicServer> <rt98700> Well. I finish my though. and I will make some trains in two smal lines... 00:30:14 <PublicServer> <rt98700> # I will finish 00:30:42 <PublicServer> <LoPo> look them go :) 00:32:06 <PublicServer> <LoPo> but why not make your own SL ? :) 00:32:12 <PublicServer> <LoPo> then you can test your idea 00:32:27 <PublicServer> <LoPo> i liked you idea somehow so :) give it a try 00:32:31 <PublicServer> <rt98700> :) 00:32:36 <PublicServer> <rt98700> ok 00:32:58 <PublicServer> <rt98700> Test direct on game... :) Give me a location! 00:36:25 <PublicServer> <rt98700> Lopo? 00:36:40 <PublicServer> <LoPo> yes? 00:38:12 <PublicServer> <rt98700> Ifound a cola fountain. It's ok to make a SL? ^_^" 00:38:42 <PublicServer> <LoPo> omg im brilliant :P 00:38:54 <PublicServer> <LoPo> rt98700: yes sure 00:39:09 <PublicServer> <LoPo> omg 00:39:19 <PublicServer> <rt98700> XDDD 00:39:25 <PublicServer> <LoPo> see that train? :P 00:39:35 <PublicServer> <LoPo> train 38 00:39:42 <PublicServer> <rt98700> I'm folloing 00:40:40 <PublicServer> <rt98700> yes 00:40:50 <PublicServer> <LoPo> aha! 00:40:53 <PublicServer> <rt98700> XD 00:41:07 <PublicServer> <LoPo> i found the fail 00:41:09 <PublicServer> <LoPo> hmmm 00:44:17 <PublicServer> <rt98700> So if there are some witing trains you will close all entrances to sl. 00:44:25 <PublicServer> <LoPo> yes 00:44:35 <PublicServer> <LoPo> look now 00:44:45 <PublicServer> <rt98700> ok 00:45:03 <PublicServer> <LoPo> ah this sucks :P 00:45:45 <PublicServer> <LoPo> need to fix that 00:46:31 <PublicServer> <LoPo> lol 00:46:34 <PublicServer> <LoPo> fail :P 00:48:19 <PublicServer> <rt98700> I'll start my sl. :) 00:49:13 <PublicServer> <LoPo> nooo!!! D:SAD 00:49:19 <PublicServer> <LoPo> my industry died :( 00:49:38 <PublicServer> <rt98700> :( 00:49:56 <PublicServer> <rt98700> I marcked here. Is ok? 00:50:33 <PublicServer> <LoPo> yes? 00:50:48 <PublicServer> <rt98700> Its ok this location? 00:54:56 <PublicServer> <LoPo> make an easy SRNW station 00:55:34 <PublicServer> <LoPo> rt98700: do you know how srnw stations work? 00:55:52 <PublicServer> <rt98700> Well I'm just learning from yours. Yes. But never construct one. 00:55:58 <PublicServer> <LoPo> oky 00:56:04 <PublicServer> <LoPo> go ahead then 00:56:23 <PublicServer> <LoPo> the one at Nonburg woods is a difficult one 00:56:30 <PublicServer> <LoPo> the other is much easier 00:57:04 <PublicServer> <rt98700> I dont have fear from difficults. =p 01:03:48 <PublicServer> <rt98700> Now I get it. :) 01:04:02 <PublicServer> <LoPo> hehe 01:04:05 <PublicServer> <LoPo> you sure? :P 01:04:36 <PublicServer> <rt98700> Some shure. Finally I understand how work your station. 01:05:02 <PublicServer> <LoPo> oky tell me then ;) 01:05:56 <PublicServer> <rt98700> trains load and get to a lay to wait the others trains load too. 01:06:16 <PublicServer> <LoPo> yes 01:06:42 <PublicServer> <rt98700> When all trains are full, they trigger one not and green the signals. 01:07:12 <PublicServer> <LoPo> yes 01:07:14 <PublicServer> <LoPo> good :) 01:07:36 <PublicServer> <rt98700> whem they reach the line end they trigger the other not. and the waintting trains get green to enter the station. 01:08:10 <PublicServer> <rt98700> this grants that altrains will have cargo to get. 01:08:12 <PublicServer> <LoPo> jep 01:08:43 <PublicServer> <rt98700> Its simple. rs 01:09:22 <PublicServer> <rt98700> I'm just wondering how to apply this concept with my thoughs. 01:09:50 *** dwarf has joined #openttdcoop 01:11:06 <PublicServer> <LoPo> im going to sleep 01:11:11 <PublicServer> <LoPo> its realy late :S 01:11:33 <PublicServer> <rt98700> Where you from? 01:11:39 <PublicServer> <LoPo> netherlands 01:11:59 <PublicServer> <rt98700> Brazil here. 01:12:09 <PublicServer> <LoPo> haha cool :) 01:12:19 <PublicServer> <rt98700> :) 01:13:21 <PublicServer> <rt98700> I'll leave a sign asking to nobody finish this sl. It's ok do that? 01:13:32 <PublicServer> <LoPo> sure 01:13:40 <PublicServer> <LoPo> its your project 01:14:04 <PublicServer> <LoPo> im not sure wheter im here tomorrow 01:14:14 <PublicServer> <LoPo> when your around i mean 01:14:26 <PublicServer> <LoPo> but during daytime in europe ill be online 01:14:48 <PublicServer> <rt98700> Oks. 01:15:00 <PublicServer> <rt98700> My timezone is GMT-3 01:15:06 <PublicServer> <rt98700> Yours? 01:15:13 <PublicServer> <LoPo> +1 i think 01:15:19 <PublicServer> <LoPo> its 3.15 here 01:15:41 <PublicServer> <LoPo> 11 at your place/ 01:15:41 <PublicServer> <rt98700> here is 10.15pm 01:15:42 <PublicServer> <LoPo> ? 01:16:03 <PublicServer> <LoPo> ah yes and we have daylightsavings :P 01:16:13 <PublicServer> <LoPo> so another +1 :P 01:16:15 <PublicServer> <rt98700> :) 01:16:21 <PublicServer> <rt98700> Kkkkk 01:16:25 <PublicServer> <rt98700> ok. 01:16:36 <PublicServer> <LoPo> k see you 01:16:50 <PublicServer> <rt98700> I'll go to work now. C'u 01:16:53 <PublicServer> <LoPo> bb 01:16:57 <PublicServer> <rt98700> o/ 01:16:59 <PublicServer> *** LoPo has left the game (leaving) 01:16:59 <PublicServer> *** Game paused (number of players) 01:17:27 <PublicServer> *** rt98700 has left the game (leaving) 01:21:49 *** LoPo has quit IRC 01:25:52 *** pugi has quit IRC 02:28:27 *** dwarf has quit IRC 02:47:16 *** Razaekal has joined #openttdcoop 02:47:16 *** Razaekel is now known as Guest1603 02:47:16 *** Razaekal is now known as Razaekel 02:52:41 *** Guest1603 has quit IRC 03:12:13 *** dwarf has joined #openttdcoop 04:20:17 *** tycoondemon has quit IRC 04:30:26 *** brylie has quit IRC 04:43:09 *** tycoondemon has joined #openttdcoop 04:43:29 *** BiG_MeEcH has quit IRC 04:54:49 *** dwarf has quit IRC 04:55:47 *** BiG_MeEcH has joined #openttdcoop 05:07:37 *** tycoondemon has quit IRC 05:08:32 *** tycoondemon has joined #openttdcoop 06:02:52 *** sla_ro|master has joined #openttdcoop 07:34:19 *** dwarf has joined #openttdcoop 07:37:05 <dwarf> !password 07:37:05 <PublicServer> dwarf: adrift 07:37:31 <PublicServer> *** Game still paused (number of players) 07:37:33 <PublicServer> *** dwarf joined the game 07:39:57 <PublicServer> *** dwarf has left the game (leaving) 07:49:09 *** dwarf has quit IRC 07:57:36 *** pugi has joined #openttdcoop 08:33:11 *** Vinnie_nl has joined #openttdcoop 08:33:15 <Vinnie_nl> !passwrod 08:33:19 <Vinnie_nl> !password 08:33:19 <PublicServer> Vinnie_nl: adrift 08:33:27 <PublicServer> *** Game still paused (number of players) 08:33:28 <PublicServer> *** Vinnie joined the game 08:39:08 <PublicServer> *** Vinnie has left the game (leaving) 08:57:31 *** Rhamphoryncus has quit IRC 09:23:10 *** Tray has joined #openttdcoop 09:57:29 *** dwarf has joined #openttdcoop 09:59:58 *** sla_ro|master has quit IRC 10:20:29 *** dwarf has quit IRC 10:57:47 *** Maraxus has joined #openttdcoop 11:10:18 <BiG_MeEcH> hi 11:16:21 *** rb98700 has quit IRC 11:17:09 *** LoPo has joined #openttdcoop 11:17:17 <LoPo> hellow 11:18:36 *** dwarf has joined #openttdcoop 11:23:10 <LoPo> !password 11:23:10 <PublicServer> LoPo: adrift 11:23:20 <PublicServer> *** Game still paused (number of players) 11:23:22 <PublicServer> *** LoPo joined the game 11:24:38 <Maraxus> !password 11:24:38 <PublicServer> Maraxus: adrift 11:24:54 <PublicServer> *** Game still paused (number of players) 11:24:55 <PublicServer> *** Game unpaused (number of players) 11:24:55 <PublicServer> *** Maraxus joined the game 11:24:59 <PublicServer> <Maraxus> hi 11:29:44 <PublicServer> <LoPo> ey 11:38:30 *** Tray has quit IRC 11:45:20 <PublicServer> <LoPo> Maraxus: where are you building? 11:45:26 <PublicServer> <Maraxus> nowhere 11:45:44 <PublicServer> <LoPo> oky 11:49:34 *** dwarf has quit IRC 11:56:42 <PublicServer> <LoPo> have you seen my hub? :P 11:57:29 <PublicServer> <Maraxus> I have :) 12:03:17 <PublicServer> <Maraxus> hard to figure out what is happening with all that logic 12:03:32 *** rb98700 has joined #openttdcoop 12:03:35 <PublicServer> <LoPo> lol :P 12:03:57 <PublicServer> <LoPo> those lines are the path finding traps 12:04:11 <PublicServer> <LoPo> there are waiting bays next to the ML 12:04:23 <PublicServer> <LoPo> when all queues in the SL are full 12:04:33 <rb98700> !password 12:04:33 <PublicServer> rb98700: bluing 12:04:38 <PublicServer> <LoPo> the stations are just SRNW stations 12:05:36 <PublicServer> *** rt98700 joined the game 12:05:40 <PublicServer> <rt98700> Hi 12:05:46 <PublicServer> <LoPo> ey brazillian guy :P 12:06:01 <PublicServer> <Maraxus> hi 12:06:27 <PublicServer> <rt98700> hahah I don't know how call your nacionality in english... 12:06:37 <PublicServer> <LoPo> dutch guy :P 12:06:51 <PublicServer> <rt98700> hahah 12:08:49 <PublicServer> <rt98700> Lopo. I finish my sl at work this night, and works pretty, but I was not able to make trains get in my SL. >< I need learn how to do this. 12:09:08 <PublicServer> <LoPo> lol 12:09:18 <PublicServer> <LoPo> well show me what you build? 12:09:26 <PublicServer> <LoPo> you did it in single player? 12:09:36 <PublicServer> <rt98700> Yes. 12:09:38 <PublicServer> <LoPo> k 12:10:45 <PublicServer> <rt98700> Ok. But I just get home. How long you will stay here? 12:10:45 <Vinnie_nl> Cookies 12:10:48 <Vinnie_nl> !password 12:10:49 <PublicServer> Vinnie_nl: bluing 12:10:58 <PublicServer> <LoPo> some time 12:11:11 <PublicServer> *** Vinnie joined the game 12:11:14 <PublicServer> <Vinnie> Hi 12:11:20 <PublicServer> <LoPo> hello 12:11:20 <PublicServer> <Maraxus> hi 12:11:33 <PublicServer> <Vinnie> so whats new? 12:11:35 <PublicServer> <rt98700> Ok. I'll be back soon. 12:11:41 <PublicServer> <rt98700> hi! 12:11:47 <PublicServer> <LoPo> kk 12:13:03 <PublicServer> *** rt98700 has left the game (leaving) 12:13:23 <PublicServer> <Vinnie> time to get mad again 12:13:29 <PublicServer> <LoPo> hehe 12:21:40 *** dwarf has joined #openttdcoop 12:25:29 <PublicServer> <Vinnie> im lost once more 12:25:35 <PublicServer> <LoPo> good 12:27:37 <rb98700> I cant connect... >< 12:27:48 *** sla_ro|master has joined #openttdcoop 12:28:02 <Vinnie_nl> why not, what error? 12:29:28 <rb98700> The company name are empty... 12:29:38 <PublicServer> <LoPo> hu 12:29:38 <rb98700> # is 12:30:06 <PublicServer> <LoPo> restart your ottd? or research for servers? 12:30:42 *** dwarf has quit IRC 12:31:16 <PublicServer> <Vinnie> damnit why does it keep failing 12:31:58 <rb98700> I restart and I reserach. The nema of sever get an ip number. 12:32:05 <Vinnie_nl> !ip 12:32:05 <PublicServer> Vinnie_nl: ps.openttdcoop.org 12:32:18 <PublicServer> <Vinnie> type that into the join server 12:32:20 <rb98700> !ip 12:32:20 <PublicServer> rb98700: ps.openttdcoop.org 12:32:55 <rb98700> Ok 12:32:57 <rb98700> It work 12:33:03 <rb98700> !password 12:33:03 <PublicServer> rb98700: refuge 12:33:11 <rb98700> Thanks 12:33:15 <rb98700> :) 12:33:16 <PublicServer> *** rt98700 joined the game 12:33:17 <PublicServer> <LoPo> :) 12:33:43 <PublicServer> <rt98700> Lopo. I forgot my save game at work. So I will remake it 12:33:50 <PublicServer> <LoPo> k 12:38:44 <PublicServer> <Vinnie> this better work now 12:41:34 <PublicServer> <Vinnie> Sesy !!! 12:41:36 <PublicServer> <Vinnie> sexy 12:41:44 <PublicServer> <LoPo> ? 12:41:50 <PublicServer> <Vinnie> it works 12:41:56 <PublicServer> <Vinnie> finally 12:42:15 <PublicServer> <LoPo> hmmm 12:42:17 <PublicServer> <Vinnie> and its pretty compact 12:42:43 *** dwarf has joined #openttdcoop 12:45:58 <PublicServer> <Vinnie> but ofcourse now i think of something else that is needed for it to work alright 12:46:15 <PublicServer> <LoPo> ? 12:46:49 <PublicServer> <Vinnie> well this device only lets in trains if the Sideline needs some, but i need to get a minimum amount of trains in 12:47:13 <PublicServer> <LoPo> oky 12:47:48 <PublicServer> <LoPo> well then ill use your device as well >_< :P 12:47:54 <PublicServer> <LoPo> nha jk 12:48:09 <PublicServer> <Vinnie> really, your Sideline works without any logic 12:48:23 <PublicServer> <LoPo> :) 12:48:33 <PublicServer> <LoPo> see them train waiting? :) 12:48:51 <PublicServer> <Vinnie> thats good isnt it 12:48:57 <PublicServer> <LoPo> yes 12:49:01 <PublicServer> <LoPo> lol 12:49:07 <PublicServer> <LoPo> wtf 12:49:25 <PublicServer> <LoPo> some train took another exit 12:50:59 <PublicServer> <Vinnie> hmm i think i copy some of yours now 12:51:23 <PublicServer> <Vinnie> the shortgreen from station will be a filled waiting bay 12:51:39 *** dwarf has quit IRC 12:52:06 <PublicServer> *** Maraxus has joined spectators 12:52:18 <PublicServer> <LoPo> yeah but i might need to fix a thing or two 12:55:12 <PublicServer> <Vinnie> Candy :) 12:55:54 <PublicServer> <Vinnie> oops 12:58:14 <PublicServer> <rt98700> Almost done... 12:58:20 <PublicServer> <LoPo> cool 12:58:52 <PublicServer> <LoPo> lol its huge 12:59:58 <PublicServer> <LoPo> but is see it also checks for empty trains? 13:00:56 <PublicServer> <rt98700> Yes... 13:02:18 <PublicServer> <LoPo> btw vinnie 13:02:20 <PublicServer> <Vinnie> ? 13:02:31 <PublicServer> <LoPo> you might need an edge detector for your train counter 13:02:42 <PublicServer> <LoPo> which gives a short green 13:02:56 <PublicServer> <LoPo> instead of a green as long as these train are 13:03:02 <PublicServer> <Vinnie> a slow train for the counter is also good 13:03:12 <PublicServer> <Vinnie> i think 13:03:14 <PublicServer> <LoPo> u sure? 13:03:17 <PublicServer> <LoPo> :P 13:03:24 <PublicServer> <LoPo> otherwise it will count 2 13:03:34 <PublicServer> <Vinnie> yes i know 13:03:45 <PublicServer> <Vinnie> we shall see in the next hour if it works :) 13:03:51 <PublicServer> <LoPo> k 13:03:57 <PublicServer> <LoPo> looking forward to it :) 13:10:19 <PublicServer> <rt98700> Oks Lopo... I'm where I need your guidence. :) 13:10:29 <PublicServer> <LoPo> oky 13:10:40 <PublicServer> <LoPo> what is the problem? 13:10:46 *** sla_ro|master has quit IRC 13:11:08 <PublicServer> <rt98700> I dont know how make trains get in my SL. 13:12:15 <PublicServer> <LoPo> use a path finind trap 13:12:21 <PublicServer> <LoPo> finding* 13:13:01 <PublicServer> <rt98700> I tryied, but it fails. 13:13:19 <PublicServer> <Vinnie> time for trains 13:13:32 *** Zeknurn has quit IRC 13:13:37 <PublicServer> <rt98700> even by copying your work... 13:14:13 *** Zeknurn has joined #openttdcoop 13:15:03 <PublicServer> <LoPo> oky 13:15:09 <PublicServer> <LoPo> ill explane a bit more 13:15:35 <PublicServer> <LoPo> lets make an example 13:15:58 <PublicServer> <LoPo> see it? 13:16:28 <PublicServer> <LoPo> rt98700: ?? do you see my example? 13:16:35 <PublicServer> <rt98700> Shure 13:16:50 <PublicServer> <LoPo> k we have a train 13:16:58 <PublicServer> <LoPo> with only 1 order 13:17:16 <PublicServer> <LoPo> but now we want it to be somewhere else 13:17:18 <PublicServer> <LoPo> like here 13:17:20 <PublicServer> <rt98700> Ok I saw 13:17:35 <PublicServer> <LoPo> how do i get it on that track? 13:17:41 <PublicServer> <LoPo> any idea? 13:18:05 <PublicServer> <LoPo> see your station is on that track :P 13:18:20 <PublicServer> <LoPo> Prindbury north 13:18:38 <PublicServer> <LoPo> rt98700: any idea hoe to get the train there? 13:18:50 <PublicServer> <rt98700> I'm thinking. ^_^ 13:18:52 <PublicServer> <LoPo> ah penalty 13:19:00 <PublicServer> <LoPo> kk im going to get some coffe 13:19:10 <PublicServer> <LoPo> when im back ill show you how :D 13:21:40 <PublicServer> <LoPo> HA! 13:21:50 <PublicServer> <LoPo> you figured it out :P 13:22:10 <PublicServer> <LoPo> rt98700: very good :) 13:22:26 <PublicServer> <LoPo> now you know how a pathfinding trap works 13:24:28 <PublicServer> <LoPo> rt98700: are you still here? 13:25:22 <PublicServer> <LoPo> hmmm 13:26:03 <PublicServer> <Vinnie> lol 13:26:06 <PublicServer> <LoPo> ? :P 13:26:18 <PublicServer> <Vinnie> i got some pf trouble 13:26:43 <PublicServer> <LoPo> hehe :P 13:28:31 <PublicServer> <Vinnie> how did you fix that? 13:28:39 <PublicServer> <LoPo> fix what? 13:28:44 <PublicServer> <Vinnie> you should have the same problem 13:28:50 <PublicServer> <LoPo> the PFT logiclines 13:28:58 <PublicServer> <Vinnie> trains taking another exit because of the pf trap near station 13:29:31 <PublicServer> <LoPo> like? 13:31:02 <PublicServer> <rt98700> I'm back... sorry 13:31:23 *** sla_ro|master has joined #openttdcoop 13:31:33 <PublicServer> <rt98700> Ok. Thanks. 13:32:03 <PublicServer> <LoPo> Vinnie: ah you mean at my SL entrance? 13:32:06 <PublicServer> <Vinnie> yes 13:32:12 <PublicServer> <rt98700> I will try something. 13:32:27 <PublicServer> <LoPo> well for example im the only one with sugar 13:32:42 <PublicServer> <LoPo> so yes those trains will sometimes take a random entry 13:33:08 <PublicServer> <LoPo> but i think when there are more sugar primaries over the rest of the SL the problem will go away 13:34:02 <PublicServer> <rt98700> But waht was your intention by building that huge split? 13:34:17 <PublicServer> <LoPo> my SLH> 13:34:19 <PublicServer> <LoPo> ? 13:34:34 <PublicServer> <rt98700> Y 13:34:52 <PublicServer> <LoPo> well it has waiting bays next to the ML 13:35:12 <PublicServer> <LoPo> and it can serve all the cargoes 13:35:22 <PublicServer> <rt98700> Um... OKs. 13:35:22 <PublicServer> <LoPo> and is has all the PFTs :P 13:35:32 <PublicServer> <rt98700> :) 13:35:38 <PublicServer> <LoPo> and it pulls trains to east and west 13:35:40 <PublicServer> <LoPo> and... 13:35:46 <PublicServer> <LoPo> want me to go on? :P 13:36:28 <PublicServer> <Vinnie> im gonna spam some candy trains for me 13:36:34 <PublicServer> <LoPo> cool 13:37:00 <PublicServer> <rt98700> No bridge/tunnel ml? 13:37:14 <PublicServer> <LoPo> but i think 100 per primary is enough for a start 13:37:32 <PublicServer> <LoPo> i mean per cargy type 13:37:38 <PublicServer> <LoPo> rt98700: dunno 13:37:52 <PublicServer> <Vinnie> yes we slmost got a forced red 13:38:58 <PublicServer> <Vinnie> nvm i fucked up 13:39:04 <PublicServer> <LoPo> lol 13:39:10 <PublicServer> <LoPo> nice game ha? :P 13:39:21 <PublicServer> <Vinnie> logic gates need trains 13:39:23 <PublicServer> <Vinnie> who knew 13:39:34 <PublicServer> <LoPo> lol no shit :P 13:39:40 <PublicServer> <Vinnie> its true 13:39:46 <PublicServer> <LoPo> :D 13:42:00 <PublicServer> <Vinnie> come on give me a shitload of trains 13:43:52 <PublicServer> <LoPo> and does it work? 13:44:10 <PublicServer> <LoPo> doesnt seems to >_< 13:44:18 <PublicServer> <LoPo> all bays are full 13:44:25 <PublicServer> <Vinnie> not yet one wrong connection 13:44:27 <PublicServer> <LoPo> and still trains are pulled of 13:45:57 <PublicServer> <LoPo> one memory was broken aswell 13:46:00 <PublicServer> <LoPo> i fixed it 13:46:26 <PublicServer> <Vinnie> what was wrong? 13:47:10 <PublicServer> <LoPo> well broken, there was an exit signal in it instead of combo 13:47:21 <PublicServer> <LoPo> no it works :) 13:47:36 <PublicServer> <Vinnie> its shut off till i remove the backlog 13:48:27 <PublicServer> <Vinnie> now lets see 13:48:59 <PublicServer> <Vinnie> it let in 3 trains :( 13:49:33 <PublicServer> <Vinnie> counter to slow 13:51:03 <PublicServer> <Vinnie> oke lets see now 13:52:13 <PublicServer> <rt98700> Lopo? You are busy? 13:52:19 <PublicServer> <LoPo> sometimes 13:52:37 <PublicServer> <LoPo> let me finish something 13:52:47 <PublicServer> <rt98700> ok 13:52:57 <PublicServer> <rt98700> no hush 13:54:15 <PublicServer> <LoPo> fk 13:55:49 <PublicServer> <LoPo> k 13:55:59 <PublicServer> <LoPo> whats up? 13:56:05 <PublicServer> <LoPo> rt98700? 13:56:49 <PublicServer> <LoPo> yes 13:56:59 <PublicServer> <rt98700> Trains not get insl by left. 13:57:29 <PublicServer> <rt98700> I think that is because proximit 13:57:48 <PublicServer> <LoPo> ? 13:58:53 <PublicServer> <rt98700> procximity to the floos station. 13:59:04 <PublicServer> <rt98700> See? 13:59:39 <PublicServer> <LoPo> done :P 13:59:45 <PublicServer> <rt98700> Ok... Thanks! 14:00:09 <PublicServer> <LoPo> some penalty did the job 14:00:12 <PublicServer> <Vinnie> great now it lets in 4 trains, what am i doing 14:01:03 <PublicServer> <rt98700> I'll make a couter to not steal all trains into my sl 14:01:13 <PublicServer> <rt98700> # counter 14:01:15 <PublicServer> <LoPo> good 14:04:51 <PublicServer> <LoPo> im going to change my PFT logic lines 14:05:13 <PublicServer> <LoPo> so RT you will have to reconnect it later 14:05:15 <PublicServer> <LoPo> oky? 14:05:42 <PublicServer> <LoPo> ill make a more dedicated system now 14:07:52 <PublicServer> <Vinnie> your right LoPo, counter needs an edge 14:08:02 <PublicServer> <LoPo> :) 14:09:26 <PublicServer> <Vinnie> or does it im so lost right now 14:09:40 <PublicServer> <LoPo> let me see 14:10:15 <PublicServer> <LoPo> looks like it does not need it 14:10:34 <PublicServer> *** Maraxus has left the game (leaving) 14:11:26 <PublicServer> <LoPo> but it adds 3 trains when 2 are leaving 14:11:32 <PublicServer> <LoPo> or lol 14:11:38 <PublicServer> <Vinnie> it does 14:11:48 <PublicServer> <LoPo> it add trains when a bay is blocked :P 14:11:50 <PublicServer> <Vinnie> something is maing the counter forget the first to add 14:11:58 <PublicServer> <LoPo> make an overflow vinnie 14:12:12 <PublicServer> <Vinnie> later 14:12:19 <PublicServer> <LoPo> later? 14:12:26 <PublicServer> <Vinnie> this is still debug mode 14:12:35 *** einKarl has joined #openttdcoop 14:12:48 <PublicServer> <LoPo> how can you debug when there are trains jamming the SL? 14:12:52 *** bassals has joined #openttdcoop 14:12:58 <PublicServer> <Vinnie> i unjam it manually 14:13:04 <PublicServer> <LoPo> k 14:13:32 <PublicServer> *** Bassals joined the game 14:13:49 <PublicServer> <Bassals> hello 14:13:51 <PublicServer> <LoPo> ey 14:13:54 <PublicServer> <Vinnie> Hi 14:19:36 <PublicServer> <LoPo> madness! 14:19:51 <PublicServer> <rt98700> Ah! 14:19:54 <PublicServer> <Vinnie> where? 14:20:01 <PublicServer> <LoPo> at my hub :) 14:20:28 <PublicServer> <rt98700> know wy is not working... =p 14:20:59 <PublicServer> <LoPo> it fits like a glove :) 14:21:25 <PublicServer> <LoPo> lol maybe i should rebuild the other side aswell :P 14:22:03 <PublicServer> <LoPo> lol vinnie 14:22:09 <PublicServer> <LoPo> that is to fast ;P 14:22:27 <PublicServer> <Vinnie> yeah but it was to slow 14:22:32 <PublicServer> <LoPo> one train = one count right? 14:22:38 <PublicServer> <Vinnie> y 14:22:40 <PublicServer> <LoPo> not like 10 14:22:43 <PublicServer> <LoPo> what it now does ;P 14:23:05 <PublicServer> <LoPo> use double engine 14:23:08 <PublicServer> <LoPo> for moah powa 14:23:10 <PublicServer> <Vinnie> why 14:23:13 <PublicServer> <LoPo> and accel speed 14:23:24 <PublicServer> <Vinnie> double weight + double power should make no difference 14:23:30 <PublicServer> <LoPo> oky 14:24:40 <PublicServer> <Bassals> a 14:24:50 <PublicServer> <LoPo> b? 14:25:20 *** bpsp10 has joined #openttdcoop 14:25:22 <PublicServer> <Vinnie> why the hell 14:25:29 <bpsp10> !password 14:25:29 <PublicServer> bpsp10: plazas 14:25:48 <PublicServer> *** bpsp10 joined the game 14:25:56 <PublicServer> <LoPo> jesus loves you to my friend 14:26:06 <PublicServer> *** bpsp10 has left the game (leaving) 14:26:11 <PublicServer> <LoPo> lol 14:26:15 <PublicServer> <Vinnie> did he got scared 14:26:21 <PublicServer> <LoPo> i think so :P 14:26:47 <PublicServer> *** bpsp10 joined the game 14:27:07 <PublicServer> <Vinnie> ayway my cake is ready :) brb 14:27:14 <PublicServer> <Bassals> cake? :-O 14:27:21 <PublicServer> <Vinnie> cake 14:27:21 <bpsp10> hey all... this is my first game.... 14:27:25 <PublicServer> <Vinnie> Hi 14:27:29 <PublicServer> <Bassals> hello bpsp10 14:27:39 <bpsp10> I've read through all the docs on wiki over past few days.... 14:27:54 <PublicServer> <LoPo> omg 14:27:57 <PublicServer> <LoPo> pro 14:28:00 <PublicServer> <LoPo> :D 14:28:01 <bpsp10> so I want to start helping 14:28:05 <PublicServer> <Bassals> this is good 14:28:19 <PublicServer> <LoPo> k tell me what is a logic gate? 14:28:25 <bpsp10> where do i start! lol 14:28:27 <PublicServer> <Bassals> hahaha 14:28:39 <PublicServer> <LoPo> uhmm 14:28:41 <PublicServer> <Bassals> well it's not an easy game now 14:28:46 <bpsp10> read does not equal understood ;) hahaha 14:28:52 <PublicServer> <LoPo> kk :) 14:28:54 <PublicServer> <Bassals> because it's SRNW 14:28:56 <PublicServer> <LoPo> well join the team 14:29:02 <PublicServer> <LoPo> and build some stations :) 14:29:10 <PublicServer> <LoPo> i could use some est of my hub 14:29:36 <PublicServer> <LoPo> u know how to build srnw stations? 14:29:48 <bpsp10> I'll go and re-read that section ;) 14:30:02 <PublicServer> <LoPo> nooo :( 14:30:14 <PublicServer> <LoPo> come and build 14:30:14 <PublicServer> <Bassals> yes, he should read 14:30:14 <PublicServer> <LoPo> you will learn quiker 14:30:39 <bpsp10> lol LoPo... 14:30:58 <PublicServer> <LoPo> dont laugh at me :P 14:31:01 <bpsp10> which section are you working on? I can see what you're doing and see if I can work out with the docs and what I see 14:31:16 <PublicServer> <LoPo> im building around SLH 02 14:32:27 <PublicServer> <Vinnie> why are your sugar trains retarded 14:32:37 <PublicServer> <Vinnie> they enter my SL with no traps to sugar 14:32:51 <PublicServer> <LoPo> sorry 14:32:58 <PublicServer> <LoPo> im rebuiklding allot of stuff 14:33:08 <PublicServer> <LoPo> so my SL is not reachableatm 14:33:19 <PublicServer> <Vinnie> oke that explains alot 14:33:53 <PublicServer> <Bassals> argh, Vinnie I'm building a provisional overflow okay? 14:34:03 <PublicServer> <Vinnie> for me? 14:34:22 <PublicServer> <Bassals> yes, for your message 14:35:32 <PublicServer> <Vinnie> hmm can it be so simple 14:36:52 <bpsp10> Man I am seriously confused! 14:37:00 <bpsp10> I thought it was hard enough reading the docs...!!! 14:37:03 <PublicServer> <Vinnie> W win 14:37:04 <bpsp10> lol 14:37:07 <PublicServer> <Vinnie> muhahaha 14:37:25 <PublicServer> <Vinnie> start by typing ingame, mutch eaiser 14:37:25 <PublicServer> <Bassals> SRNW can blow my mind 14:37:55 <PublicServer> <Bassals> now, where are those sugar trains supposed to go? 14:38:06 <bpsp10> I press the ` to open chat command.... but when I try to send the message it said command not found 14:38:20 <PublicServer> <Bassals> press ENTER 14:38:30 <PublicServer> <LoPo> enter> 14:38:32 <PublicServer> <LoPo> ? 14:38:53 <bpsp10> i type and press enter and "ERROR: command not found" 14:38:56 <PublicServer> <Vinnie> enter the matrix 14:39:02 <PublicServer> <Vinnie> return key 14:39:04 <PublicServer> <Vinnie> then chat 14:39:06 <PublicServer> <Bassals> return 14:39:16 <PublicServer> <bpsp10> hello 14:39:19 <PublicServer> <bpsp10> ahhh!!! 14:39:21 <PublicServer> <Vinnie> :) 14:39:24 <PublicServer> <bpsp10> it works!! 14:39:28 *** bpsp10 has quit IRC 14:40:38 <PublicServer> <Bassals> but, you don't need to quit the IRC... 14:40:48 <PublicServer> <bpsp10> oh.... I quit the IRC! lol 14:40:55 <PublicServer> <bpsp10> I will get the hang of this.... 14:41:46 <PublicServer> <Vinnie> fail once more 14:42:32 <PublicServer> <LoPo> lol 14:42:38 <PublicServer> <LoPo> train 3 :D 14:42:42 <PublicServer> <LoPo> is on the move! 14:43:04 <PublicServer> <Bassals> oh 14:43:11 <PublicServer> <Vinnie> damnit now it lets in one train 14:44:24 <PublicServer> <bpsp10> why are there so many trains that go round and roung in circles? 14:44:46 <PublicServer> <Bassals> these are "logic trains" 14:44:46 <PublicServer> <Vinnie> gates 14:45:13 <PublicServer> <LoPo> we call them the funny ones 14:45:21 <PublicServer> <Bassals> or dummy 14:45:23 <PublicServer> <LoPo> would be a nice job tho 14:45:45 <PublicServer> <LoPo> just going full speed in circels :P 14:45:56 <PublicServer> <Vinnie> Nascar 14:46:10 <PublicServer> <Bassals> and suddenly stop when some train is full 14:46:20 <PublicServer> <bpsp10> lol 14:46:35 <PublicServer> <Vinnie> from 2000 kmph to 0 in a millisecond, you need an airbag 14:47:45 <PublicServer> <Vinnie> YES!!!!!!!!! 14:47:55 <PublicServer> <Bassals> ? 14:48:03 <PublicServer> <Vinnie> it lets in only 2 trains 14:48:58 <PublicServer> <Vinnie> using the right train in the right gate is so tricky 14:50:10 <PublicServer> *** bpsp10 has joined spectators 14:50:26 <PublicServer> <Vinnie> bpsp10: need help getting started? 14:50:36 <PublicServer> <rt98700> Everything is working here... 14:50:38 <PublicServer> <bpsp10> yeh Vinnie!! 14:50:44 <PublicServer> <rt98700> Some one need help? 14:50:46 <PublicServer> <bpsp10> very overwhelmed 14:51:08 <bassals> it's normal for the first time in here 14:51:08 <PublicServer> <Vinnie> oke this is a special game, trains will have only one order 14:51:24 <PublicServer> <Bassals> oh, now all plastic trains are getting into slh1 too 14:51:30 <PublicServer> <Vinnie> so we need to balance traffic with red lights so each station gets enough trains 14:51:44 <PublicServer> <LoPo> omg 14:51:46 <PublicServer> <LoPo> wtf 14:51:53 <PublicServer> <LoPo> i build 8 exits :P 14:52:03 <PublicServer> <LoPo> there are only 7 cargoes 14:52:05 <PublicServer> <LoPo> OMG! 14:52:16 <PublicServer> <Bassals> :-P 14:52:52 <PublicServer> <Vinnie> LoPo: how long till you connect the pf traps from the other side? 14:53:18 <PublicServer> <LoPo> after i fix some stuff 14:53:37 <PublicServer> <Vinnie> so bpsp10 join the company and i show you how to build 14:54:19 <PublicServer> <bpsp10> ok vinnie 14:54:25 <PublicServer> *** bpsp10 has joined company #1 14:54:37 <PublicServer> <Vinnie> you know the sign list? 14:54:59 <PublicServer> <bpsp10> you mean what different signs mean? 14:55:06 <PublicServer> <bpsp10> or where the game instructions set is? 14:55:12 <PublicServer> <Vinnie> no the list where all the signs can be found 14:55:31 <PublicServer> <rt98700> Time to heve lunch... I'll be back... 14:55:33 <PublicServer> <bpsp10> on wiki? 14:55:34 <PublicServer> <Vinnie> keep the minimap symbol pressed 14:55:36 <PublicServer> <Vinnie> ingame 14:55:46 <PublicServer> <Vinnie> 5th from left 14:55:48 <PublicServer> <bpsp10> ahh ok I see what you mean 14:55:59 <PublicServer> <Vinnie> look for sign !we start here 14:56:13 <PublicServer> <Vinnie> then click on it 14:56:29 <PublicServer> <Vinnie> if your there build something to let me know 14:56:35 <PublicServer> <bpsp10> ok I'm at that sign 14:57:10 <PublicServer> <Vinnie> oke, stations in this psg are different 14:57:21 <PublicServer> <Vinnie> we build something with monorail 14:57:32 <PublicServer> <Vinnie> 3 tiles long 14:57:42 <PublicServer> <bpsp10> ok 14:57:44 <PublicServer> <Vinnie> a trainbuffer in front 14:58:10 <PublicServer> <Vinnie> a gap of 1 tile behind platform 14:58:20 <PublicServer> <Vinnie> then another trainbuffer 14:58:42 <PublicServer> <Vinnie> press x to remove trees 14:59:10 <PublicServer> <Vinnie> then we add some logic to complete the station 15:00:02 <PublicServer> <Vinnie> and that is the hard part, 15:00:13 <PublicServer> <bpsp10> so what this logic bit do? 15:00:24 <PublicServer> <Vinnie> lets put some trains on it and you see it 15:00:54 <PublicServer> <Vinnie> you see that the entry signals are red? 15:01:06 <PublicServer> <bpsp10> yes 15:01:19 <PublicServer> <Vinnie> so trains will only enter when we want to 15:01:50 <PublicServer> <LoPo> argh! 15:01:56 <PublicServer> <LoPo> it doesnt work anymore :( 15:01:58 <PublicServer> <Vinnie> that is why we use a dummy train 15:02:12 <PublicServer> <Vinnie> see it loads the cargo for two 3 tile trains 15:02:26 <PublicServer> <Vinnie> when its full it will move forward and trigger the logic 15:02:29 <PublicServer> <Vinnie> to go green 15:02:45 <PublicServer> <Vinnie> and let 2, 3 tile trains enter the station 15:03:03 <PublicServer> <rt98700> Lopo 15:03:10 <PublicServer> <LoPo> yes 15:03:30 <PublicServer> <Vinnie> is it a bit clear so far? 15:03:57 <PublicServer> <bpsp10> brb 15:03:59 <PublicServer> <bpsp10> sorry 15:04:09 <PublicServer> <Bassals> see you 15:04:43 <PublicServer> <LoPo> can some1 plz check my candy floss entrance :S 15:05:03 <PublicServer> <Vinnie> 2 min plz 15:05:26 <PublicServer> <rt98700> The pathfider prefers allways the shorter way. If your trap lane get too long the pathfinder will ignore it. I think that this is the problem. 15:05:46 <PublicServer> <rt98700> Ok... Now works... ><" Kkkk 15:05:59 <PublicServer> <Bassals> no, it was a plasti train 15:06:01 <PublicServer> <LoPo> it worked before 15:06:05 <PublicServer> <LoPo> why not now? 15:06:23 <PublicServer> <rt98700> The length... 15:06:33 <PublicServer> <LoPo> for some reason plastic trains take the candy entracnes 15:06:39 <PublicServer> <Bassals> do you mean that SLH1 pathfinder line needs to be longer? 15:07:42 <PublicServer> <rt98700> Um... How you divided the trains? 15:09:47 <PublicServer> <bpsp10> vinnie i am back quickly 15:09:53 <PublicServer> <bpsp10> bloody life gets in the way of fun! 15:10:29 <PublicServer> <Vinnie> ok 15:11:36 <PublicServer> <Vinnie> dirty hacking trains 15:11:38 <PublicServer> <bpsp10> so I think I could replicate a station like that 15:11:56 <PublicServer> <Vinnie> ofcourse 15:12:50 <PublicServer> <bpsp10> I have to go for now but I'll be back online in an hour I hope 15:12:56 <PublicServer> <Vinnie> oke cya then 15:13:04 <PublicServer> <Bassals> goodbye 15:13:18 <PublicServer> <Vinnie> bloody trains 15:13:21 <PublicServer> <bpsp10> when I'm back... do I just find an industry and try like you've shown me Vinnie? 15:13:27 <PublicServer> <LoPo> k it seems to work again 15:13:31 *** Zeknurn has quit IRC 15:14:12 *** Zeknurn has joined #openttdcoop 15:14:12 <PublicServer> <Vinnie> one second bpsp10 the whole sideline is failing 15:14:26 <PublicServer> <bpsp10> ok vinniw 15:14:46 <PublicServer> <Vinnie> yes i see now, well multiple cargo's are not going to work 15:15:21 <PublicServer> <Bassals> we just need a lot of pf traps 15:15:43 <PublicServer> <Vinnie> no they overtake a waiting bay from another cargo to get into the sideline 15:17:22 <bassals> perhaps the SL should not have waiting bays 15:17:38 <PublicServer> <Vinnie> then how will you detect the different cargo? 15:17:49 <PublicServer> *** bpsp10 has left the game (leaving) 15:18:32 <PublicServer> <Vinnie> i can do it like we have it now, but i need a reverser after the SL entry 15:18:41 <PublicServer> <Vinnie> so they dont see the pf traps behind each station 15:19:05 <PublicServer> <Bassals> okay 15:19:55 <PublicServer> <Vinnie> did you just made a reverser LoPo? 15:24:38 *** Mucht has joined #openttdcoop 15:24:38 *** ChanServ sets mode: +o Mucht 15:25:18 <PublicServer> <Vinnie> dude, no cyclotron 15:25:25 <PublicServer> <rt98700> ok 15:25:35 <PublicServer> <LoPo> cyclortron? :D 15:25:37 <PublicServer> <LoPo> where? 15:25:40 <PublicServer> <Vinnie> they insert train in only a single interval 15:25:56 <PublicServer> <LoPo> haha 15:25:58 <PublicServer> <Vinnie> just insert when a space is avaiable 15:26:56 <PublicServer> <rt98700> I'm thinking inlate game. When this part of line whill be in a heavy traffic. 15:26:58 <PublicServer> <Vinnie> damnit i must use reversers 15:27:24 <PublicServer> <Vinnie> in lategame that will have 6 lines 15:27:28 <PublicServer> <rt98700> Whit a normal join a train will wait too long to get in 15:27:54 <PublicServer> <rt98700> Ok. 15:28:04 <PublicServer> <Bassals> SLH2 needs to make all those trains back to the ML 15:28:38 <PublicServer> <Vinnie> haha, fail on your side now :) 15:28:48 <PublicServer> <LoPo> wtf 15:28:55 <PublicServer> <Vinnie> you see, you got same problem as me 15:28:57 <PublicServer> <Bassals> and a reverser 15:29:15 <PublicServer> <Vinnie> each exit needs a reverser before entering a sideline 15:29:25 <PublicServer> <Bassals> not each exit 15:29:27 <PublicServer> <Vinnie> so the pf wont see the other exits as a shortcut 15:29:38 <PublicServer> <Vinnie> why not all? 15:29:40 <PublicServer> <Bassals> after they merge it's okay 15:29:47 <PublicServer> <Bassals> but before any station 15:30:29 <PublicServer> *** rt98700 has left the game (general timeout) 15:30:29 <PublicServer> *** rt98700 has left the game (connection lost) 15:31:05 <PublicServer> <Bassals> you need to hideto them the stations' pf traps 15:31:15 <PublicServer> <Vinnie> exactly 15:31:58 <PublicServer> <Vinnie> so for SLH 02 that would be one !reverser 15:32:00 <PublicServer> <Vinnie> i think 15:32:03 <PublicServer> <Vinnie> or not? 15:32:05 <PublicServer> <Bassals> yes 15:32:12 <PublicServer> <Bassals> well two 15:32:26 <PublicServer> <Bassals> because those two lanes only mrge after the first station 15:32:28 <PublicServer> <Vinnie> yes ofourse one for each Sideline 15:32:50 <PublicServer> <Vinnie> men this is tough 15:34:20 *** rodrigo has joined #openttdcoop 15:34:28 <rodrigo> !password 15:34:28 <PublicServer> rodrigo: spider 15:34:37 *** bpsp10 has joined #openttdcoop 15:34:50 <PublicServer> *** rt98700 joined the game 15:35:46 <PublicServer> <Vinnie> but my logic still works :) 15:36:00 <PublicServer> <Vinnie> expanding is only a pain 15:36:26 *** brylie has joined #openttdcoop 15:37:29 *** Mucht has quit IRC 15:37:52 *** rb98700 has quit IRC 15:38:26 <PublicServer> <LoPo> make a double one then 15:38:41 <PublicServer> <rt98700> Talking with me? 15:38:56 <PublicServer> <LoPo> talking to the one building the reservers 15:38:58 <PublicServer> <Bassals> to me I guess 15:40:46 <PublicServer> <LoPo> nice 15:41:08 <PublicServer> <LoPo> i build the other one below 15:41:22 <PublicServer> <Bassals> yes, I have seen that 15:41:24 <PublicServer> <LoPo> :) 15:41:31 <PublicServer> <Bassals> is this going to fool the trains? 15:41:49 <PublicServer> <LoPo> i think it will work 15:41:49 <PublicServer> <Vinnie> it should 15:41:59 <PublicServer> <LoPo> because the PFTs are now splitted 15:42:13 <PublicServer> <LoPo> they will only see the one at the entrance 15:42:20 <PublicServer> <LoPo> not the rest inside the SL 15:42:47 <PublicServer> <Bassals> well it's working 15:44:21 <PublicServer> <Vinnie> cya later ppl 15:44:27 <PublicServer> <Bassals> goodbye 15:44:27 <PublicServer> <LoPo> bb 15:44:33 <PublicServer> *** Vinnie has left the game (leaving) 15:45:25 <PublicServer> <LoPo> it looks realy good now 15:46:17 <PublicServer> <rt98700> Ummm... These reversals. How thwy work? 15:46:23 <PublicServer> <rt98700> they 15:46:41 <PublicServer> <LoPo> its to hide the rest of the Sidelines pathfind traps 15:46:51 *** Mucht has joined #openttdcoop 15:46:52 *** ChanServ sets mode: +o Mucht 15:47:03 <PublicServer> <Bassals> the pathfinder cannot "see" the railwaw after the reverser 15:47:59 *** Mucht has quit IRC 15:48:02 <PublicServer> <Bassals> what is train 9 doing? 15:48:36 <PublicServer> <LoPo> nothing 15:48:42 <PublicServer> <LoPo> there was an splitter there 15:48:45 <PublicServer> <LoPo> but i removed it 15:48:47 <PublicServer> <Bassals> ah 15:52:46 <PublicServer> <rt98700> Oh damage!!!! 15:53:40 <PublicServer> <LoPo> where? 15:53:56 <PublicServer> <rt98700> At my splitter 15:54:18 <PublicServer> <rt98700> trains dont obey the red/grenn signal. 15:54:25 <PublicServer> <rt98700> #green 15:54:37 <PublicServer> <LoPo> skateguy splitter? 15:54:45 <PublicServer> <rt98700> Yes 15:55:03 <PublicServer> <rt98700> The allways stops at red signal. 15:55:33 <PublicServer> <LoPo> now it will work 15:56:03 <PublicServer> <rt98700> Wy? o.o I can't understand... 15:56:45 <PublicServer> <LoPo> im looking at you station now :P 15:57:00 <PublicServer> <LoPo> your splitter works now 15:57:10 <PublicServer> <rt98700> Yes. 15:57:26 <PublicServer> <LoPo> i realy like your splitter 15:57:38 <PublicServer> <rt98700> Hahaah 15:57:45 <PublicServer> <LoPo> looks cool 15:58:07 <PublicServer> *** phatmatt joined the game 15:58:11 <PublicServer> <rt98700> I'll made when i'm boring and try to reinvent things... 15:58:56 <PublicServer> <rt98700> If you like iy please sign a enjoy. ^_^ 15:59:15 <PublicServer> <LoPo> haha :P no 15:59:25 <PublicServer> <rt98700> hahahah 15:59:31 <PublicServer> <rt98700> =p 16:00:35 <PublicServer> <rt98700> You have any comments about my work? 16:00:49 <PublicServer> <rt98700> # have you... 16:10:11 <PublicServer> <rt98700> Um... Need any help? 16:10:21 <PublicServer> <LoPo> me? 16:10:36 <PublicServer> <rt98700> y 16:10:51 <PublicServer> <LoPo> you can build some station 16:11:26 <PublicServer> <rt98700> Where you want a station? 16:12:00 <PublicServer> <LoPo> why dont you add stations to you SL? 16:12:10 <PublicServer> <rt98700> Oks. 16:14:06 <Mazur> !password 16:14:06 <PublicServer> Mazur: fazing 16:14:23 <PublicServer> *** Mazur joined the game 16:15:31 <PublicServer> <rt98700> Um... Theres no way to add other cargo type in my Sl... 16:15:45 <PublicServer> <LoPo> lol 16:15:48 <PublicServer> <LoPo> fix it then! :P 16:16:00 <PublicServer> <LoPo> so far im the only one yet 16:17:13 *** bpsp10 has quit IRC 16:17:18 <PublicServer> <rt98700> Kkkkk 16:18:37 <PublicServer> <rt98700> The only way to get a multy-cargo SL is doing your waiting bay... 16:22:35 <PublicServer> *** Mazur has left the game (leaving) 16:22:37 <PublicServer> <rt98700> And my work with counter is beautifull... T_T 16:23:05 *** valhallasw has joined #openttdcoop 16:23:34 <Vinnie_nl> !password 16:23:34 <PublicServer> Vinnie_nl: fazing 16:23:48 <PublicServer> *** Vinnie joined the game 16:23:49 <PublicServer> <Vinnie> its so addictive 16:24:19 <PublicServer> <LoPo> nice 16:24:22 <PublicServer> <LoPo> its working! :P 16:24:24 *** einKarl has quit IRC 16:24:30 <PublicServer> <rt98700> Where? 16:24:36 <PublicServer> <rt98700> xd 16:24:38 <PublicServer> <LoPo> where else? :P 16:24:40 <PublicServer> <rt98700> XD 16:24:50 *** Tray has joined #openttdcoop 16:37:58 <PublicServer> <LoPo> Vinnie: how is your stuff going? 16:38:02 <PublicServer> <Vinnie> good 16:41:56 <PublicServer> <LoPo> rt98700: the key with srnw stations is also to keep them compact 16:43:38 *** bpsp10 has joined #openttdcoop 16:43:45 <bpsp10> !password 16:43:45 <PublicServer> bpsp10: eldest 16:43:52 <PublicServer> <Vinnie> i use so mutch overkill 16:43:52 <PublicServer> <rt98700> Ok. I'll not argue. I just want know why. 16:44:03 <PublicServer> *** bpsp10 joined the game 16:44:23 <PublicServer> <bpsp10> hey all, I'm back 16:44:29 <PublicServer> <Vinnie> Hi 16:44:31 <PublicServer> <rt98700> Hi! 16:44:33 <PublicServer> <Bassals> hello 16:44:47 <PublicServer> <LoPo> why to build compact? :P 16:44:53 <PublicServer> <rt98700> Yes 16:45:11 <PublicServer> <bpsp10> Where can I help? I'd like to try a station like Vinnie showed earlier 16:45:11 <PublicServer> <LoPo> well we already use allot of space for the logic 16:46:38 <PublicServer> <LoPo> rt98700: its just that you have a station which serves 3 trains and its realy huge 16:47:00 <PublicServer> <rt98700> Ok... It has sense. I'll try make on mor compact 16:47:00 <PublicServer> <LoPo> here ill show a smaller design 16:47:15 <PublicServer> <rt98700> Oh!!! go ahead 16:47:45 <PublicServer> <LoPo> see 16:47:48 *** einKarl has joined #openttdcoop 16:48:13 <PublicServer> <rt98700> Yours are soo tiny next mine... 16:48:23 <PublicServer> <LoPo> not gate and feeder and its done :P 16:49:13 <PublicServer> <LoPo> done 16:49:27 <PublicServer> <LoPo> see what i mean? 16:49:37 <PublicServer> <LoPo> mine also serves 3 trains 16:49:43 <PublicServer> <LoPo> and its 80% smaller 16:50:14 <PublicServer> <LoPo> also the logic lines are eighter hidden under some tracks 16:50:40 <PublicServer> <LoPo> its just something to think about :) 16:50:46 <PublicServer> <rt98700> I understand it. 16:50:56 <PublicServer> <LoPo> ofc this IS another design 16:51:06 <PublicServer> <LoPo> there is no check for empty trains 16:51:26 <PublicServer> <LoPo> but you can build that aswell in a smaller matter 16:51:32 <PublicServer> <LoPo> k im going to eat now 16:51:38 <PublicServer> *** LoPo has joined spectators 16:55:46 <PublicServer> <Vinnie> my SL does not get enough trains, is something taking a buch of candy trains? 16:56:04 <PublicServer> <rt98700> Mine? ^_^ 16:56:34 <PublicServer> <rt98700> But my counter is working well... 17:05:38 <PublicServer> <rt98700> Oh! damage!!!! 17:05:44 <PublicServer> <rt98700> >< 17:08:02 <PublicServer> <rt98700> Sory Vinnie. My couter fails. I'll think about later. 17:08:09 *** Progman has joined #openttdcoop 17:08:12 <PublicServer> <Vinnie> why does it fail 17:08:34 <PublicServer> <rt98700> Get in more than 10 trains in sl 17:08:52 <PublicServer> <rt98700> I Cant understand why 17:09:24 <PublicServer> <Vinnie> entrance counter should have an edge detector 17:10:06 <PublicServer> <rt98700> Umm... I don't get it... 17:10:18 <PublicServer> <bpsp10> vinnie are you around? 17:10:24 <PublicServer> <Vinnie> well when a train gets counted you should allow entance counter to count one 17:10:32 <PublicServer> <Vinnie> not multiple times 17:10:32 <PublicServer> <Vinnie> yes im here 17:10:51 <PublicServer> <bpsp10> I am trying to replicate the station you built... can you check I got it correct? 17:10:53 <PublicServer> <rt98700> Ah! 17:11:03 <PublicServer> <bpsp10> sign = !BPSP10 Work 17:11:07 <PublicServer> <Vinnie> can you place a sign starting with ! so i can find it 17:11:25 <PublicServer> <Vinnie> almost ok 17:11:42 <PublicServer> <bpsp10> what do I need to change? 17:11:43 <PublicServer> <rt98700> Like this? 17:11:45 <PublicServer> <Vinnie> but i need to get my dinner now brb 17:11:51 <PublicServer> <bpsp10> ok Vinnie :) 17:13:37 <Mazur> Can't a guy eat his dinner in peace? 17:13:49 <Mazur> Wrong channel. 17:14:08 <PublicServer> <bpsp10> Vinnie, let me me know when you are back :) I'd like to understand the corner bit 17:15:10 <PublicServer> <rt98700> I can help you bpsp? 17:16:56 <PublicServer> <rt98700> ???? BPSP10?? 17:16:56 <PublicServer> <bpsp10> can you look at !BPSP10 Work 17:16:59 <PublicServer> <rt98700> ko 17:17:05 <PublicServer> <rt98700> im there 17:17:08 <PublicServer> <rt98700> ok 17:17:27 <PublicServer> <rt98700> how can I help you? 17:17:29 <PublicServer> <bpsp10> I had "fake" station in line 17:17:36 <PublicServer> <bpsp10> Vinnie said change 17:17:43 <PublicServer> <bpsp10> so I'm trying to now do this 17:17:51 <PublicServer> <bpsp10> but wondering why I needed changing 17:17:54 *** sla_ro|master has quit IRC 17:17:58 <PublicServer> <rt98700> Ok 17:18:11 <PublicServer> <Bassals> it only needs the dummy loading train 17:18:11 <PublicServer> <rt98700> Look at this 17:19:13 <PublicServer> <bpsp10> i understand it's for loading train 17:19:21 <PublicServer> <bpsp10> just wondering why my approach was wrong? 17:19:47 <PublicServer> <bpsp10> this was my original approach 17:19:59 <PublicServer> <bpsp10> but vinnie said corner should be different 17:20:22 <PublicServer> <Bassals> the corner needs to be a pi/2 turn 17:20:36 <PublicServer> <Bassals> so that the loading train does not go there 17:20:42 <PublicServer> <bpsp10> ah ok 17:20:50 <PublicServer> <bpsp10> so to stop train going forward 17:21:05 <PublicServer> <Bassals> like this for example 17:21:07 <PublicServer> <rt98700> Trains get through a plane line... But they not will make 90 degrees. 17:21:33 <PublicServer> <bpsp10> so as long as track is connected... make sure there is a 90 degree and it's good? 17:21:47 <PublicServer> <rt98700> Yes 17:21:51 <PublicServer> <bpsp10> and then I need a two way signal at station end? 17:22:01 <PublicServer> <rt98700> Like this or this 17:22:23 <PublicServer> <bpsp10> ok RT 17:22:29 <PublicServer> <bpsp10> so this is now ready? 17:22:31 <PublicServer> <rt98700> Yeah. Thats it. 17:22:37 <PublicServer> <rt98700> XD 17:22:40 <PublicServer> <bpsp10> that's great :) 17:23:00 <PublicServer> <LoPo> where are you guys building? 17:23:02 <PublicServer> <bpsp10> I have to go now though!! But At least I have made a station! 17:23:20 <PublicServer> <Bassals> okay 17:23:22 <PublicServer> <Bassals> see you 17:23:33 <PublicServer> <rt98700> C'u 17:23:33 <PublicServer> <LoPo> ah 17:23:40 <PublicServer> <LoPo> bb 17:24:23 <PublicServer> *** LoPo has joined company #1 17:27:03 <PublicServer> *** bpsp10 has left the game (leaving) 17:27:07 *** bpsp10 has quit IRC 17:35:41 <PublicServer> <LoPo> have you guys seen the trailer of Iron Fist? 17:35:51 <PublicServer> <Bassals> is that a movie? 17:36:51 <PublicServer> <LoPo> yes 17:37:05 <PublicServer> *** phatmatt has left the game (leaving) 17:37:11 <PublicServer> <rt98700> No. Is good? 17:37:17 <PublicServer> <LoPo> dunno 17:37:27 <PublicServer> <Bassals> s 17:37:33 <PublicServer> <LoPo> it isnt in the theathers yet 17:38:12 <PublicServer> <rt98700> Um. And trailer? 17:38:33 <PublicServer> <LoPo> you can find it on IGN 17:39:03 <PublicServer> <rt98700> Ok. I'll search later. Iron fist? 17:39:07 <PublicServer> <LoPo> yes 17:39:10 <PublicServer> <rt98700> :) 17:39:32 <PublicServer> <LoPo> its a new movie from quentin tarantino 17:40:40 *** einKarl has quit IRC 17:43:45 <PublicServer> <rt98700> Lopo? Are you back? 17:43:51 <PublicServer> <LoPo> yes 17:45:11 <PublicServer> <rt98700> I can make a splitter to divide in equal way the flow in each ML lane? 17:45:26 <PublicServer> <rt98700> # Can I... 17:45:36 <PublicServer> <LoPo> uhmm 17:45:55 <PublicServer> <LoPo> what do you mean? 17:46:05 <PublicServer> <LoPo> and where? 17:46:18 <PublicServer> <rt98700> Loop at skate. 17:46:31 <PublicServer> <rt98700> See the join to ML next? 17:46:41 <PublicServer> <LoPo> yes 17:46:48 <PublicServer> <LoPo> the east full ML 17:47:08 <PublicServer> <rt98700> Make an other slpitter there. 17:47:14 <PublicServer> <LoPo> ye 17:47:30 <PublicServer> <rt98700> Ye? 17:56:24 <PublicServer> <Vinnie> back 17:56:27 <PublicServer> <Bassals> hello 17:56:30 <PublicServer> <LoPo> wb 17:57:04 *** brylie has quit IRC 17:59:42 <PublicServer> <Bassals> ping 17:59:44 <PublicServer> <Vinnie> pong 17:59:44 <bassals> !ping 17:59:44 <PublicServer> bassals: pong 17:59:51 <PublicServer> <LoPo> PENG! 17:59:58 <PublicServer> <Bassals> thanks 18:00:26 <PublicServer> <Vinnie> ask for a troll and you get it 18:00:31 <PublicServer> <Bassals> heh 18:00:33 <PublicServer> <LoPo> hmmm some nice tip guys 18:01:05 <PublicServer> <LoPo> i think its best to use a reserver after every PFT 18:01:05 <PublicServer> <LoPo> some = a 18:01:16 <PublicServer> <Vinnie> you mean also in the sidelines? 18:01:20 <PublicServer> <LoPo> yes 18:01:42 <PublicServer> <Vinnie> sounds pretty redudant 18:01:44 <PublicServer> <Bassals> oh 18:01:51 <PublicServer> <Bassals> the counter is not fail-safe 18:01:53 <PublicServer> <LoPo> well 18:02:31 <PublicServer> <rt98700> I'll fix it 18:02:41 <PublicServer> <LoPo> it's a tip 18:02:48 <PublicServer> <LoPo> you dont need to use it 18:02:58 <PublicServer> <Bassals> how can that be fixed¿ 18:03:16 <PublicServer> <Bassals> this is a legit question 18:03:22 <PublicServer> <Vinnie> look up a SML joiner 18:03:37 <PublicServer> <rt98700> Ok... You are looking at my couter? 18:03:41 <PublicServer> <Vinnie> it has a failasafe and you can use the same concept 18:04:23 <bassals> okay 18:04:33 <bassals> I guess you mean http://blog.openttdcoop.org/2010/01/13/fail-safe-joiners-priorities-and-the-cyclotron-example/ 18:05:05 <Vinnie_nl> the first picture has it 18:06:08 *** sla_ro|master has joined #openttdcoop 18:07:23 <PublicServer> <rt98700> Ok... Now is fail safe. 18:07:24 <PublicServer> <rt98700> :) 18:07:24 <PublicServer> <Vinnie> hm my farms grow 18:07:29 <PublicServer> <Bassals> does this really work if there is a train behind? 18:07:51 <PublicServer> <Vinnie> there is always a 1 signal block gap between trains 18:07:57 <PublicServer> <Bassals> if there are two trains on the ML, doesn't the second turn it red? 18:08:03 <PublicServer> <rt98700> The gap of one signal wll never let this hapen... 18:08:09 <PublicServer> <rt98700> only in jams 18:10:47 <PublicServer> <Vinnie> lol 18:21:25 <PublicServer> <Vinnie> damnit i keep adding trains 18:21:39 <PublicServer> <LoPo> which i am greatfull for :) 18:22:03 <PublicServer> <Vinnie> only for candyfloss you lazy dutchie :P 18:22:17 <PublicServer> <LoPo> :D 18:22:27 <PublicServer> <rt98700> Kkkk 18:22:29 <PublicServer> <LoPo> i get massive waves sometimes :P 18:23:00 <PublicServer> <Vinnie> well those waves should sprea dout 18:24:41 <PublicServer> <Vinnie> maybe its time for my second cargo 18:25:38 <PublicServer> <rt98700> Lopo? 18:25:42 <PublicServer> <rt98700> >< 18:25:43 <PublicServer> <LoPo> rt98700? 18:26:07 <PublicServer> <rt98700> Plastic trains at wrong station... Could you help-me? 18:26:41 <PublicServer> <LoPo> your path finding trap is broken 18:26:55 <PublicServer> <LoPo> look at !pft broken 18:28:17 <PublicServer> <LoPo> you see it? 18:28:20 <PublicServer> <rt98700> Ummm. What are wrong? 18:28:34 <PublicServer> <rt98700> # is 18:28:34 <PublicServer> <LoPo> the lines are all togetter 18:28:43 <PublicServer> <LoPo> that is not good 18:29:08 *** Progman has quit IRC 18:29:17 <PublicServer> <rt98700> One title distance? 18:30:37 <PublicServer> <LoPo> you will need another line for your plastic trains to pull them from the ML 18:30:45 <PublicServer> <LoPo> and to split them at your SL split 18:31:29 <PublicServer> <rt98700> I think I get waht I do wrong. I'll try some thing 18:31:35 <PublicServer> <LoPo> k 18:32:46 <Maraxus> !password 18:32:46 <PublicServer> Maraxus: seduce 18:33:02 <PublicServer> *** Maraxus joined the game 18:33:03 <PublicServer> <Vinnie> Hey 18:33:10 <PublicServer> <Maraxus> hi 18:33:20 <PublicServer> <LoPo> elowa 18:34:31 <PublicServer> <LoPo> time for bubbles! 18:34:39 <PublicServer> <LoPo> and cola :D 18:34:48 <PublicServer> <Vinnie> bubbles? 18:34:56 <PublicServer> <rt98700> Now I think that will work 18:35:10 <PublicServer> <LoPo> bubbles yes 18:39:53 <PublicServer> <Vinnie> i like my logic, completly useless and overkill but i like it 18:40:15 <PublicServer> <LoPo> overkill is good :P 18:41:33 <PublicServer> <Vinnie> now a volulonteerd to copy my gate 18:41:43 <PublicServer> <Bassals> I can help you 18:42:01 <PublicServer> <Vinnie> are you sure 18:42:24 <PublicServer> <Bassals> no, I don't even 18:42:28 <PublicServer> <Vinnie> i need a copy of !thes 18:43:10 <PublicServer> <Bassals> okay 18:43:41 <PublicServer> <Vinnie> near the cargo 2 sign 18:44:49 <PublicServer> <Bassals> well there isn't much space... 18:44:55 <PublicServer> <Vinnie> i know 18:45:01 <PublicServer> <LoPo> space is relative 18:45:03 <PublicServer> <Vinnie> but lets try it anyway 18:45:13 <PublicServer> <Bassals> I guess you want to service that sugar 18:45:19 <PublicServer> <Bassals> mine 18:45:19 <PublicServer> <Vinnie> nope 18:45:29 <PublicServer> <Bassals> ah 18:46:15 <PublicServer> <Vinnie> now the counter 18:46:37 <PublicServer> <Vinnie> no wait thi mainline will get expanded later, lets build it far away 18:47:20 <PublicServer> <Vinnie> there 18:47:43 <PublicServer> <Bassals> cheater... 18:47:45 <PublicServer> <Bassals> :-D 18:47:57 <PublicServer> <Vinnie> i dont cheat, right now 18:48:11 <PublicServer> <Bassals> you killed a factory... :-P 18:48:50 <PublicServer> <Vinnie> will you make the rest? 18:49:44 <PublicServer> <LoPo> omg ftw 18:49:44 <PublicServer> <rt98700> Yes!!!!!!!!! 18:49:54 <PublicServer> <LoPo> 237 candy trains 18:50:09 <PublicServer> <rt98700> Plastc at right station! 18:50:13 <PublicServer> <rt98700> XD 18:50:22 <PublicServer> <LoPo> gj :) 18:51:09 <PublicServer> <LoPo> damn i gtg 18:51:12 <PublicServer> *** LoPo has joined spectators 18:51:16 <PublicServer> <LoPo> beer time :P 18:51:18 <PublicServer> <LoPo> see ya 18:51:22 <PublicServer> <Vinnie> i bet its your sleepy time 18:51:24 <PublicServer> <Vinnie> cya 18:52:50 <PublicServer> <Vinnie> stuck? 18:59:06 <PublicServer> <Vinnie> signals the other way 18:59:58 <planetmaker> @log 19:00:30 <PublicServer> <Vinnie> that should simplify 19:01:20 <PublicServer> <Bassals> ooops 19:01:21 <planetmaker> @logs 19:01:22 <PublicServer> <Bassals> yes 19:01:22 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 19:01:31 <PublicServer> <Vinnie> next the reset in the counter 19:01:45 <PublicServer> <Vinnie> and then the two memory things 19:03:33 <PublicServer> <rt98700> Hey people. I have some bubbles trains al SL. Are someone working with? 19:03:33 *** ODM has joined #openttdcoop 19:03:33 *** ChanServ sets mode: +o ODM 19:04:28 <PublicServer> <Vinnie> its an and gate 19:04:39 <PublicServer> <Vinnie> so needs a signal there 19:05:21 <PublicServer> <Vinnie> now the wierd triangle 19:05:23 <PublicServer> <rt98700> C'u! 19:05:37 <PublicServer> <Vinnie> bye 19:06:48 <PublicServer> <rt98700> Vinnie & Lopo & co. Thanks for all help and patience. :) 19:06:55 <PublicServer> <Bassals> bye 19:07:03 <PublicServer> <Vinnie> anytime 19:07:13 <PublicServer> <rt98700> bye 19:07:16 <PublicServer> *** rt98700 has joined spectators 19:07:37 *** Ryton_ has joined #openttdcoop 19:07:42 <Ryton_> oi 19:08:05 <PublicServer> <Vinnie> ello 19:08:33 <Ryton_> !Players 19:08:49 <Ryton_> who's in? 19:08:56 <PublicServer> <Vinnie> 3 players 19:09:29 <Ryton_> !password 19:09:29 <PublicServer> Ryton_: goosed 19:09:29 <bassals> !ping 19:09:29 <PublicServer> bassals: pong 19:09:40 <Ryton_> pang! 19:09:49 <bassals> :-S 19:10:15 <PublicServer> *** Ryton joined the game 19:10:17 <PublicServer> *** rt98700 has left the game (leaving) 19:10:49 *** rb98700 has joined #openttdcoop 19:10:50 <PublicServer> <Bassals> where are the gates for the stations? 19:11:08 <PublicServer> <Vinnie> other side of ml 19:11:14 <PublicServer> <Vinnie> in the working example 19:12:56 <PublicServer> <Bassals> ah it wont fit 19:13:06 <PublicServer> <Bassals> well np 19:13:13 <PublicServer> <Vinnie> what wont? 19:14:29 <PublicServer> <Bassals> Vinnie? 19:14:31 <PublicServer> <Ryton> what will cargo 2 be? :-)) 19:14:33 <PublicServer> <Vinnie> ? 19:14:44 <PublicServer> <Bassals> did you write that sign? 19:14:50 <PublicServer> <Vinnie> no 19:14:52 <PublicServer> <Bassals> ah okay 19:14:54 <PublicServer> <Ryton> I did :-) 19:15:00 <PublicServer> <Ryton> wip = work in progress :-) 19:15:03 <PublicServer> <Vinnie> im watching you so no need to ask that 19:15:08 <PublicServer> <Bassals> yes I know 19:15:18 <PublicServer> <Ryton> I was wondering to see who was busy there :-) 19:15:54 <PublicServer> <Bassals> i'm just computing the tunnels 19:16:52 <PublicServer> <Vinnie> yes tunnels can be tricky 19:18:58 <PublicServer> <Vinnie> took me 2 days to get this gate working :) 19:19:32 <PublicServer> <Ryton> LoPo's area is impressive 19:19:46 <PublicServer> <Vinnie> it nice 19:20:48 <PublicServer> <Vinnie> ? 19:20:55 <PublicServer> <Vinnie> why need that tunnel 19:21:05 <PublicServer> <Bassals> :*-) 19:21:36 <PublicServer> <Bassals> where is it supposed to be connected? 19:22:10 <PublicServer> <Vinnie> nowere yet, we need the stations first 19:22:29 <PublicServer> <Bassals> yes but where is the place where the gates will be placed? 19:22:45 <PublicServer> <Bassals> I thought it was on the other side of the ml 19:22:47 <PublicServer> <Vinnie> i think were you start tunnel 19:23:06 <PublicServer> <Vinnie> i thought you asked where the gates were located 19:23:20 <PublicServer> <Bassals> were to be located 19:23:31 <PublicServer> <Bassals> i probably did not word it correctly 19:24:50 <PublicServer> <Vinnie> bubbels has 4 stations 19:25:05 <PublicServer> <Bassals> are you building the stations? 19:25:16 <PublicServer> <Vinnie> i can make some 19:30:40 <PublicServer> <Ryton> btw, why do we add a diagonal edge at each side of the dummy stattion? 19:30:47 <PublicServer> <Ryton> one side would suffice, no? 19:31:09 <PublicServer> <Vinnie> both sides so trains aways face the same way when loading 19:31:13 <PublicServer> <Vinnie> one side could turn train 19:31:19 <PublicServer> <Ryton> does that makes a difference? 19:31:29 <PublicServer> <Ryton> *make 19:31:43 <PublicServer> <Vinnie> yes 19:34:30 <PublicServer> <Vinnie> simple stations 19:37:36 <PublicServer> <Bassals> what signal is it pointing? 19:38:28 <PublicServer> <Bassals> like this then? 19:38:35 <PublicServer> <Vinnie> yes 19:39:30 <PublicServer> <Bassals> in the candyfloss, the place that is checked is the central 19:39:52 <PublicServer> <Vinnie> yeah its changed a little in this one 19:39:55 <PublicServer> <Vinnie> but should still work 19:40:33 <PublicServer> <Vinnie> nice you saved a gate 19:41:01 <PublicServer> <Bassals> yeah, of course i'm a pro with this 19:41:23 <PublicServer> <Bassals> ah Vinnie 19:41:33 <PublicServer> <Bassals> I'm sorry I need to go 19:41:39 <PublicServer> <Vinnie> np 19:41:49 <PublicServer> <Bassals> well I still have some minutes 19:42:37 <PublicServer> <Bassals> well anyways, I'm not going to connect the PFT yet... 19:42:49 <PublicServer> <Vinnie> oke 19:43:07 <PublicServer> <Bassals> so you can continue by your own 19:43:25 <PublicServer> <Bassals> I'm sure you can do it 19:43:31 <PublicServer> <Bassals> :-D 19:43:33 <PublicServer> <Bassals> goodbye 19:43:35 <PublicServer> <Vinnie> i have doubts 19:43:37 <PublicServer> <Vinnie> cya 19:43:43 <PublicServer> <Bassals> hahahaha 19:43:47 <PublicServer> <Bassals> see yo 19:43:53 <PublicServer> *** Bassals has left the game (leaving) 19:43:54 *** Rhamphoryncus has joined #openttdcoop 19:49:53 *** valhallasw has quit IRC 19:52:45 <PublicServer> <Vinnie> miss/ damnit 19:54:13 *** valhallasw has joined #openttdcoop 19:57:32 <PublicServer> <Vinnie> such an idiot 19:59:40 <PublicServer> <Vinnie> wth 20:02:32 <PublicServer> <Ryton> Vinnie: you just had 1 cargo? 20:02:38 <PublicServer> <Ryton> all this logic for one? :p 20:02:48 <PublicServer> <Vinnie> it has 2 now 20:02:54 <PublicServer> <Ryton> ah ok 20:03:41 <PublicServer> <Ryton> doesnt shortgreen need a signal? !here 20:04:11 <PublicServer> <Vinnie> that is a test gate 20:04:22 <PublicServer> <Ryton> kk 20:04:28 <PublicServer> <Ryton> the one next to it too? 20:04:34 <PublicServer> <Vinnie> you can disconnect a track to create a shortgreen 20:04:42 <PublicServer> <Vinnie> yes 20:05:04 <PublicServer> <Vinnie> you know why nothing happens? 20:05:18 <PublicServer> <Ryton> trains are stopped? :p 20:05:24 <PublicServer> <Ryton> what should happen? :-) 20:06:22 <PublicServer> <Ryton> seems to work now :-) 20:06:56 <PublicServer> <Vinnie> ofcourse it works, i made it :) 20:07:22 <PublicServer> <Ryton> I understand most of it 20:07:28 <PublicServer> <Ryton> but wouldn'nt be able tobuild 20:07:30 <PublicServer> <Vinnie> nice 20:07:36 <PublicServer> <Ryton> n ot all :p 20:08:14 <PublicServer> <Vinnie> no need to do so 20:08:29 <PublicServer> <Vinnie> it does the exact same thing as Lopo his SLH 20:08:39 <PublicServer> <Vinnie> only in a different way 20:08:47 <PublicServer> <Vinnie> hence the name, logic overkill 20:11:14 <PublicServer> <Vinnie> still playing with it? 20:11:24 <PublicServer> <Ryton> a bit :-) 20:11:30 <PublicServer> <Vinnie> use the count trains 20:14:26 <PublicServer> <Vinnie> time for me to go, cya 20:14:30 <PublicServer> <Ryton> kk 20:14:36 <PublicServer> <Ryton> cu around 20:14:38 <PublicServer> *** Vinnie has left the game (leaving) 20:14:38 <PublicServer> <Maraxus> cu 20:19:22 <PublicServer> <Ryton> where's the action? 20:19:29 <PublicServer> <Ryton> else I'll just add some more primaries 20:20:27 <PublicServer> <Maraxus> ok 20:47:55 *** Ryton_ has quit IRC 20:49:09 <PublicServer> <Ryton> yipppiie 20:49:15 <PublicServer> <Ryton> my gate works :-)) 20:49:17 <PublicServer> <Ryton> bit flickery tough :s 20:49:19 <PublicServer> <Ryton> but seems to work ok 20:50:01 <PublicServer> <Ryton> still needs flipflop exit 20:50:13 <PublicServer> <Ryton> if anyone is interested: !flipflop wanted :-) 20:50:19 <PublicServer> <Ryton> ah no 20:50:21 <PublicServer> <Ryton> not evne 20:50:47 <PublicServer> <Ryton> ready 20:51:01 <PublicServer> <Ryton> I think :p 20:51:19 <PublicServer> <Ryton> do we have battery trains? 20:51:37 <PublicServer> <Maraxus> yes 20:51:43 <PublicServer> <Ryton> lets test the,n :)-) 20:52:06 <PublicServer> <Ryton> seems to work yippi 20:52:32 <PublicServer> <Ryton> hmm 20:52:35 <PublicServer> <Ryton> I miscounted tough :s 20:52:53 <PublicServer> <Ryton> only 8 wagons 20:54:08 <PublicServer> <Ryton> idk 20:56:14 <PublicServer> *** Ryton has left the game (general timeout) 20:56:14 <PublicServer> *** Ryton has left the game (connection lost) 20:56:14 <PublicServer> *** Game paused (number of players) 20:58:15 *** valhalla1w has joined #openttdcoop 21:12:18 <PublicServer> *** Maraxus has left the game (leaving) 21:12:50 *** Ryton_ has joined #openttdcoop 21:14:35 <Ryton_> I think I know what I did wrong! 21:16:13 <Ryton_> ah well, ill fix it later! 21:17:51 *** ODM has quit IRC 21:20:04 *** Maraxus has quit IRC 21:24:15 *** Ryton_ has quit IRC 21:25:01 <rb98700> !password 21:25:01 <PublicServer> rb98700: homage 21:25:31 <PublicServer> *** Game still paused (number of players) 21:25:32 <PublicServer> *** rt98700 joined the game 21:25:56 <PublicServer> *** Game still paused (number of players) 21:25:56 <PublicServer> *** Game unpaused (number of players) 21:25:56 <PublicServer> *** Bassals joined the game 21:26:00 <PublicServer> <Bassals> HELLO! 21:26:10 <PublicServer> <rt98700> Hi! 21:27:12 <PublicServer> <Bassals> hey 21:27:18 <PublicServer> <Bassals> did you stop train 53? 21:27:20 <PublicServer> <rt98700> Hi! 21:27:26 <PublicServer> <rt98700> No 21:27:49 <PublicServer> <Bassals> there is no explanation 21:27:55 <PublicServer> <Bassals> so I restart them 21:50:52 *** sla_ro|master has quit IRC 22:00:47 *** Vinnie_nl has quit IRC 22:02:44 <PublicServer> *** Bassals has left the game (general timeout) 22:02:44 <PublicServer> *** Bassals has left the game (connection lost) 22:02:44 <PublicServer> *** Game paused (number of players) 22:02:48 <bassals> !ping 22:02:49 <PublicServer> bassals: pong 22:02:50 <bassals> ping 22:02:59 <bassals> oh 22:03:02 <bassals> !password 22:03:02 <PublicServer> bassals: juntas 22:03:16 <PublicServer> *** Game still paused (number of players) 22:03:16 <PublicServer> *** Game unpaused (number of players) 22:03:16 <PublicServer> *** Bassals joined the game 22:03:18 <PublicServer> <Bassals> I'm sorry 22:03:28 <PublicServer> <rt98700> Np 22:09:03 *** valhallasw has quit IRC 22:16:03 *** Tray has quit IRC 22:21:45 *** Chris_Booth has joined #openttdcoop 22:41:06 *** brylie has joined #openttdcoop 22:47:35 <PublicServer> <rt98700> Could you help me? 22:47:40 <PublicServer> <Bassals> yes 22:47:42 <PublicServer> <Bassals> where? 22:48:40 <PublicServer> <rt98700> Oh is fixed! Now plasticis trains are gettin in my sl. XD 22:48:48 <PublicServer> <Bassals> hahah 22:49:15 <PublicServer> <rt98700> Some penalitys made the work. :) But thanks. 23:08:09 *** brylie has quit IRC 23:30:29 *** Chris_Booth has quit IRC 23:31:02 <PublicServer> <Bassals> twas me 23:56:38 <PublicServer> <Bassals> hey rt98700 23:56:45 <PublicServer> <rt98700> Yes? 23:56:47 <PublicServer> <Bassals> I'm going to sleep 23:56:54 <PublicServer> <Bassals> are you building? 23:57:04 <PublicServer> <rt98700> Yes... T_T 23:57:26 <PublicServer> <Bassals> I still can wait for some minutes 23:57:48 <PublicServer> <Bassals> but try to finish 23:57:55 <PublicServer> <Bassals> where are you working? 23:57:57 <PublicServer> <rt98700> Help me here. 23:59:49 <PublicServer> <rt98700> I get the wrong line...