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01:12:16 *** dwarf has joined #openttdcoop 02:17:08 *** dwarf has quit IRC 05:14:48 <rb98700> !players 05:14:51 <PublicServer> rb98700: There are currently no clients connected to the server 05:15:16 <rb98700> Someone ther ho wants to play? 05:15:54 <rb98700> # There are someone alive here? rs 05:16:27 <rb98700> !password 05:16:27 <PublicServer> rb98700: gunman 05:17:09 <PublicServer> *** Game still paused (number of players) 05:17:09 <PublicServer> *** rt98700 joined the game 05:40:56 *** ODM has joined #openttdcoop 05:40:56 *** ChanServ sets mode: +o ODM 05:44:25 *** sla_ro|master has joined #openttdcoop 05:53:25 *** sla_ro|master has quit IRC 05:54:52 *** Ryton_ has joined #openttdcoop 06:11:48 *** sla_ro|master has joined #openttdcoop 06:17:41 <rb98700> ?? 06:19:18 *** Ryton_ has quit IRC 06:45:05 *** Maraxus has joined #openttdcoop 06:47:25 <rb98700> Hi someone want to play? 06:52:32 *** dwarf has joined #openttdcoop 07:02:28 *** dwarf has quit IRC 09:00:06 *** dr_gonzo_ has joined #openttdcoop 09:26:06 *** Vinnie_nl has joined #openttdcoop 09:26:11 <Vinnie_nl> !password 09:26:12 <PublicServer> Vinnie_nl: gunman 09:26:18 <PublicServer> *** Game still paused (number of players) 09:26:18 <PublicServer> *** Game unpaused (number of players) 09:26:21 <PublicServer> *** Vinnie joined the game 09:26:22 <PublicServer> <Vinnie> piew pief 09:33:27 <PublicServer> *** Vinnie has joined spectators 09:33:28 <PublicServer> *** Game paused (number of players) 09:33:31 <PublicServer> *** Vinnie has left the game (leaving) 10:11:13 <PublicServer> *** rt98700 has left the game (leaving) 10:16:59 *** dr_gonzo_ has quit IRC 10:26:51 *** Rupe has quit IRC 10:30:52 *** pugi has joined #openttdcoop 10:51:48 *** Rhamphoryncus has quit IRC 10:54:35 <rb98700> Vinnie? 10:54:43 <Vinnie_nl> thats me 10:54:53 <rb98700> Want play? 10:55:12 <Vinnie_nl> maybe a bit later 10:56:21 <rb98700> Ok. I have a idea for drop stations I would like to show you. And I will need some help. ^_^ 11:13:09 *** Zeknurn has quit IRC 11:13:50 *** Zeknurn has joined #openttdcoop 11:18:41 *** Vinnie_nl has quit IRC 11:22:26 *** Chris_Booth[ph] has joined #openttdcoop 11:25:23 *** Chris_Booth[ph] has quit IRC 11:25:25 *** Chris_Booth[ph]_ has joined #openttdcoop 11:27:55 *** Vinnie_nl has joined #openttdcoop 11:30:33 <Vinnie_nl> !playercount 11:30:33 <PublicServer> Vinnie_nl: Number of players: 0 (0 spectators) 11:32:10 *** Chris_Booth[ph]_ has quit IRC 11:38:42 *** Chris_Booth has joined #openttdcoop 11:57:37 <rb98700> Vinnie Now I cant play... Could you let S drop to me? :) 12:03:31 <Chris_Booth> rb98700: you want to play? 12:04:32 <Vinnie_nl> he cant:) 12:04:40 <Chris_Booth> oh 12:05:00 <Vinnie_nl> but neither do i have any idea what he wants 12:05:03 <Chris_Booth> so he wants someone to finish the South Drop 12:05:05 <Vinnie_nl> !password 12:05:06 <PublicServer> Vinnie_nl: facile 12:05:17 <Vinnie_nl> its done, but i think he has an idea to expand 12:05:23 <Chris_Booth> oh okay 12:05:39 <Chris_Booth> Vinnie_nl: can we have a new map on stable? 12:05:44 <PublicServer> *** Game still paused (number of players) 12:05:45 <PublicServer> *** Vinnie joined the game 12:05:59 <PublicServer> *** Game still paused (number of players) 12:05:59 <PublicServer> *** Game unpaused (number of players) 12:05:59 <PublicServer> *** Chris Booth joined the game 12:06:00 <Vinnie_nl> looked like you still got some room on stable 12:07:24 <PublicServer> *** tneo joined the game 12:09:40 <Chris_Booth> not really 12:10:20 <Chris_Booth> unless your idea of some room and my idea of some room are different 12:10:48 <PublicServer> <Vinnie> someone did a briliant expansion of my Sideline 12:11:10 <PublicServer> <Chris Booth> SLH 03? 12:11:16 <PublicServer> <Vinnie> yeah 12:11:30 <PublicServer> <Vinnie> he connected another station and did the logic lines correct 12:13:04 <PublicServer> <Vinnie> have you made a map for stable 12:13:11 <PublicServer> <Chris Booth> no 12:13:25 <PublicServer> <Vinnie> but if i do i have to do a !restart of the server 12:13:37 <PublicServer> <Vinnie> and somehow if i do that stablean does not come back 12:14:30 <PublicServer> *** tneo has left the game (leaving) 12:15:00 <PublicServer> <Vinnie> nice 12:15:18 <PublicServer> <Vinnie> didnt know you can do a always red like that 12:15:24 <PublicServer> <Chris Booth> lol 12:15:34 <PublicServer> <Chris Booth> one of those funny things about signals 12:16:05 <PublicServer> <Chris Booth> the only signal it can see is it self and it is red XD 12:16:51 <PublicServer> <Chris Booth> do you need to use !restart? 12:17:01 <PublicServer> <Chris Booth> can you just use !rcon ls? 12:17:16 <PublicServer> <Vinnie> maybe it needs to check for new content and that needs a restart 12:17:30 <PublicServer> <Chris Booth> the use !content 12:17:46 <PublicServer> <Chris Booth> I don't know tbh 12:17:56 <PublicServer> <Chris Booth> not loaded a new map for ages 12:19:19 <PublicServer> <Vinnie> are you also op there? 12:20:29 <PublicServer> <Chris Booth> no 12:20:39 <PublicServer> <Chris Booth> I am banned from the IRC 12:20:49 <PublicServer> <Vinnie> that must suck 12:20:51 <PublicServer> <Chris Booth> no 12:21:13 <PublicServer> <Chris Booth> I can still join the IRC via a VPN webIRC or some other means 12:21:28 <PublicServer> <Chris Booth> which is why I am banned in the first place 12:22:50 <PublicServer> <Vinnie> as long as your still welcome in this community 12:26:29 <PublicServer> <Chris Booth> oh one day I will make enough of a mess that I will not be welcome 12:27:30 <Vinnie_nl> bad to say that, the might not wait for it 12:27:48 <Vinnie_nl> brb need to remove all my newgrf's to see if i can still play the map 12:27:50 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 12:27:56 <PublicServer> *** Vinnie has left the game (leaving) 12:27:57 <PublicServer> *** Game paused (number of players) 12:28:12 <PublicServer> <Chris Booth> okay 12:29:17 <Vinnie_nl> oke lets try it 12:29:24 <Vinnie_nl> will you play in welcome? 12:30:07 <PublicServer> <Chris Booth> yes 12:31:07 <PublicServer> *** Chris Booth has left the game (leaving) 12:32:02 <Chris_Booth> I am in there now Mr Vinnie 12:44:04 *** lolwut has joined #openttdcoop 12:44:16 <lolwut> hi, i cant find vast + fences 0.2.0 12:44:39 <lolwut> tried the crawler and google 12:44:57 <lolwut> found 3 other missing grfs, but not the vast fences 12:44:59 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 12:45:40 <lolwut> lol sorry, thatone was in the repo O_o 12:45:47 <lolwut> how did i miss that 12:49:34 <Vinnie_nl> wait should not happen 13:07:20 *** bassals has joined #openttdcoop 13:17:53 <Chris_Booth> gggr Telerik controls 13:36:46 *** Vinnie_nl has quit IRC 13:53:53 *** bassals has quit IRC 14:57:12 *** TWerkhoven[l] has joined #openttdcoop 15:04:28 *** lolwut has quit IRC 15:08:09 *** TWerkhoven[l] has quit IRC 16:01:49 *** Vinnie_nl has joined #openttdcoop 16:02:41 <Vinnie_nl> !password 16:02:41 <PublicServer> Vinnie_nl: widens 16:02:52 <PublicServer> *** Game still paused (number of players) 16:02:54 <PublicServer> *** Vinnie joined the game 16:04:04 <PublicServer> *** Game still paused (number of players) 16:04:04 <PublicServer> *** Game unpaused (number of players) 16:04:06 *** mfb- has joined #openttdcoop 16:04:06 *** ChanServ sets mode: +o mfb- 16:04:06 <PublicServer> *** mfb joined the game 16:04:10 <mfb-> hi 16:04:12 <PublicServer> <Vinnie> hey 16:05:27 *** Progman has joined #openttdcoop 16:06:02 *** Mucht has joined #openttdcoop 16:06:03 *** ChanServ sets mode: +o Mucht 16:06:38 <PublicServer> <mfb> question: what does train 823 wait for? 16:07:10 <PublicServer> <mfb> but why? 16:07:35 <PublicServer> <Vinnie> it only demands trains when a buffer infront of a station is emtpty 16:07:37 <PublicServer> <mfb> ah 16:07:43 <PublicServer> <mfb> the northern tunnel 16:07:45 <PublicServer> <Vinnie> this way the sideline will not take all trains of a type 16:07:47 <PublicServer> <mfb> I see 16:10:09 <PublicServer> <Vinnie> Lopo made a pretty smart system there 16:10:23 <PublicServer> <mfb> yeah 16:12:42 <PublicServer> <mfb> what does candyfloss counter at SLH03 count? 16:13:11 <PublicServer> <Vinnie> it lets in 2 trains each time a primary sends a demand 16:13:56 <PublicServer> <mfb> ah, and demand is simply the filling procedure 16:14:15 <PublicServer> <Vinnie> i made it the waiting bay so it gets trains in the waiting bay 16:14:25 <PublicServer> <mfb> yeah 16:15:11 <PublicServer> <mfb> hmm... train subtractor would be a bit overkill here 16:15:35 <PublicServer> <Vinnie> no do what you want 16:16:01 <PublicServer> <mfb> large really messy system which I am probably unable to fix once I make any mistake :D 16:16:23 <PublicServer> <Vinnie> nice, build it 16:16:59 <PublicServer> <mfb> we already have one in the archive 16:23:08 <PublicServer> <mfb> hmm... we have no SL with a simple overflow yet? 16:23:34 <PublicServer> <Vinnie> no mostly we tried multiple cargo's on a Sideline first 16:23:44 <PublicServer> <mfb> that was the idea 16:23:50 <PublicServer> <mfb> multiple cargos 16:24:02 <PublicServer> <mfb> each station gets its specific PF trap 16:24:16 <PublicServer> <mfb> and trains which do not reach a station overflow back to the ML 16:24:30 <PublicServer> <Vinnie> yes but the train/cargotype selection is hard 16:24:48 <PublicServer> <mfb> I do not select at the ML->SL exit 16:24:50 <PublicServer> <Vinnie> yes but my sideline for examle blocks the entry if its full, so no overflow needed 16:25:05 <PublicServer> <mfb> yes, and the overflow is a different concept 16:25:15 <PublicServer> <mfb> a copy of an existing concept would be pointless ;) 16:25:25 <PublicServer> <Vinnie> but then you can do only one cargotype, right? 16:25:29 <PublicServer> <mfb> no 16:25:39 <PublicServer> <Vinnie> interesting 16:26:13 <PublicServer> <mfb> see !here 16:27:00 <PublicServer> <Vinnie> i understand, but isnt that taking almost every train of the mainline? 16:27:22 <PublicServer> <mfb> well, signal gaps would have to control the flow a bit 16:27:36 <PublicServer> <mfb> if there is no station of that type, no train uses the SL 16:27:47 <PublicServer> <Vinnie> ofcourse 16:28:26 <PublicServer> <mfb> the other option is to keep the number of trains in the SL constant 16:28:47 <PublicServer> <mfb> that needs some logic, but it is quite easy to do 16:29:02 <PublicServer> <Vinnie> yes one not gate connecting exit to entry 16:29:10 <PublicServer> <mfb> exactly 16:29:25 <PublicServer> <Vinnie> and perhaps one back to keep the train from exiting while no new one has joined 16:29:31 <PublicServer> <mfb> which means that each cargo type needs a dedicated "exit line" 16:29:49 <PublicServer> <mfb> I think I did this with a single NOT gate before 16:29:55 <PublicServer> <Vinnie> or an overflow that also works as the exit 16:29:57 <PublicServer> <mfb> and yes of course, you have to control it both ways 16:30:47 <PublicServer> <Vinnie> no wait you dont need overflow, the sideline will not recieve trains from the wrong cargotype 16:30:57 <PublicServer> <mfb> yeah 16:31:36 <PublicServer> <mfb> see !1to1 16:32:46 <PublicServer> <Vinnie> nice 16:33:44 <PublicServer> <Vinnie> but you still need one exit for each cargo 16:34:06 <PublicServer> <mfb> yeah 16:34:26 <PublicServer> <mfb> lol dinnton woods 16:34:48 <PublicServer> <mfb> interesting concept, but the train uses the wrong side 16:34:59 <PublicServer> <Vinnie> probably due to the depot 16:35:35 <PublicServer> <mfb> that is not connected anyway 16:36:50 <PublicServer> <mfb> still too slow 16:37:41 <PublicServer> <Vinnie> why no not gate when he enters the other side? 16:37:52 <PublicServer> <mfb> ? 16:38:14 <PublicServer> <mfb> it blocks just because it is ther 16:38:30 <PublicServer> <Vinnie> oke 16:39:02 <PublicServer> <mfb> that might help 16:39:12 <PublicServer> <mfb> slower dummy entry :D 16:39:22 <PublicServer> <mfb> now we need more trains 16:40:09 <PublicServer> <mfb> almost 16:41:23 <PublicServer> <mfb> aww 16:41:49 <PublicServer> <Vinnie> haha 16:43:37 <PublicServer> <Vinnie> huge problem in trains on that sideline 16:43:58 <PublicServer> <mfb> ? 16:44:04 <PublicServer> <mfb> too few 16:44:08 <PublicServer> <Vinnie> y 16:45:10 <PublicServer> <mfb> yeah 16:47:56 <PublicServer> <mfb> all these trains! 16:48:55 <PublicServer> <mfb> what is !BPSP10 Work? 16:48:57 <PublicServer> <Vinnie> to few? 16:49:17 <PublicServer> <mfb> ? 16:49:20 <PublicServer> <Vinnie> a newcommer trying to build 16:49:24 <PublicServer> <mfb> ah 16:49:30 <PublicServer> <Vinnie> and signing it wrong 16:49:40 <PublicServer> <Vinnie> or he did not connect it, either one 16:50:38 <PublicServer> <mfb> I think I'll use the area south of SLH03 for the 1to1-design 16:50:48 <PublicServer> <mfb> kill the lakes 16:51:06 <PublicServer> <Vinnie> sure i think tonight i will expand my SLH 03 16:51:24 <PublicServer> <mfb> fine, central part near brunninghead cross 16:51:38 <PublicServer> <mfb> that leaves enough room for another design in the south 16:51:57 <PublicServer> <Vinnie> sure 16:53:42 <PublicServer> <Vinnie> i have to go eat, brb 16:57:33 *** LoPo has joined #openttdcoop 16:57:36 <LoPo> hello 16:57:40 <LoPo> !players 16:57:43 <PublicServer> LoPo: Client 1043 (Orange) is Vinnie, in company 1 (New Sefingley Transport) 16:57:43 <PublicServer> LoPo: Client 1044 (Orange) is mfb, in company 1 (New Sefingley Transport) 16:57:48 <PublicServer> <mfb> hi 16:57:55 <LoPo> !password 16:57:55 <PublicServer> LoPo: herpes 16:58:11 <PublicServer> *** LoPo joined the game 16:59:04 <PublicServer> <LoPo> whats with the designs? 16:59:15 <PublicServer> <mfb> two concepts for new SLHs 16:59:29 <PublicServer> <LoPo> oky 17:00:23 <PublicServer> <LoPo> and what does 1 to 1 ? 17:00:44 <PublicServer> <mfb> for each outgoing train of a cargo type, it lets another one in 17:00:47 <PublicServer> <LoPo> ah 17:03:05 <PublicServer> <LoPo> k i had an idea of a new station design :) 17:03:08 <PublicServer> <LoPo> time to test it 17:04:14 <PublicServer> <mfb> the tricky part is the SLH exit :) 17:08:24 <PublicServer> <LoPo> :):) 17:08:38 <PublicServer> <LoPo> mfb what do you think of drafingbridge west\ 17:08:56 <PublicServer> <LoPo> ? 17:09:18 <PublicServer> <mfb> hmm 17:09:36 <PublicServer> <mfb> assuming that they all load in the correct order... 17:09:42 <PublicServer> <LoPo> yes 17:09:52 <PublicServer> <LoPo> thats the only thing i have to check 17:10:00 <PublicServer> <mfb> quite a lot of delay there 17:10:06 <PublicServer> <LoPo> but the last one is sortoff a save for that 17:10:12 <PublicServer> <mfb> they might load their own cargo 17:10:46 <PublicServer> <mfb> what about that? 17:11:04 <PublicServer> <LoPo> ?? 17:11:18 <PublicServer> <mfb> could make the train path shorter 17:11:28 <PublicServer> <LoPo> uhmm 17:11:34 <PublicServer> <LoPo> nope 17:11:36 <PublicServer> <LoPo> fail 17:11:38 <PublicServer> <mfb> ok fail 17:12:00 <PublicServer> <LoPo> they dont take 90 degrees 17:12:04 <PublicServer> <mfb> but the loading order is not important 17:12:07 <PublicServer> <mfb> yeah 17:12:37 <PublicServer> <LoPo> well "this" one must be the last one 17:12:47 <PublicServer> <mfb> of course 17:13:09 <PublicServer> <LoPo> so maybe just give him a delay when he's returning to the station 17:13:11 <mfb-> !rcon set fund_industries 17:13:11 <PublicServer> mfb-: 'fund_industries' is an unknown setting. 17:13:20 <mfb-> !rcon set fund_primary_industries 17:13:20 <PublicServer> mfb-: 'fund_primary_industries' is an unknown setting. 17:13:23 <mfb-> grml 17:13:31 <PublicServer> <LoPo> grml? 17:13:48 <PublicServer> <LoPo> did your industry died? :P 17:14:06 <mfb-> !rcon set raw_industry_construction 17:14:06 <PublicServer> mfb-: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2) 17:14:18 <PublicServer> <mfb> want to speed that up a bit 17:14:23 <mfb-> !rcon set raw_industry_construction 1 17:14:42 <mfb-> !rcon set raw_industry_construction 2 17:14:45 <PublicServer> <LoPo> ah 17:15:00 <PublicServer> <mfb> I stopped the 17%-train 17:15:10 <PublicServer> <LoPo> lol so did i! :P 17:15:25 <PublicServer> <LoPo> great minds think allike ;) 17:15:30 <PublicServer> <mfb> :D 17:15:49 <PublicServer> <mfb> lol 17:16:11 <PublicServer> <mfb> (it is not the first timing bridge here btw.) 17:16:22 <PublicServer> <LoPo> ? 17:16:36 <PublicServer> <mfb> I fixed rytons moving train with some of them 17:16:38 <PublicServer> <LoPo> yeah i used it some where else 17:16:57 <PublicServer> <LoPo> at satown east 17:17:28 <PublicServer> <mfb> and... action! 17:17:58 <PublicServer> <mfb> fail 17:18:12 <PublicServer> <LoPo> hmmm 17:18:12 <PublicServer> <mfb> 691 is empty 17:18:16 <PublicServer> <LoPo> yesh 17:18:27 <PublicServer> <LoPo> kk 17:18:37 <PublicServer> <mfb> what about that as speedup? 17:18:55 <PublicServer> <mfb> hmm 17:19:06 <PublicServer> <mfb> does not help much 17:19:06 <PublicServer> <LoPo> nope 17:19:28 <PublicServer> <LoPo> lets delay them more 17:20:47 <PublicServer> <LoPo> lol 17:25:14 <PublicServer> <Vinnie> back 17:25:14 <PublicServer> <LoPo> hmmm 17:25:27 <PublicServer> <LoPo> it also needs to stop the next trains 17:25:42 <PublicServer> <LoPo> wb vinnie 17:26:02 <PublicServer> <mfb> crap 17:26:14 <PublicServer> <Vinnie> already prepairing for 3rd? 17:26:21 <PublicServer> <mfb> me? for 4 17:26:27 <PublicServer> <LoPo> and 4th 17:26:49 <PublicServer> <mfb> I don't expect that it can be expanded in a useful way 17:26:52 <PublicServer> <mfb> therefore, better plan big 17:27:02 <PublicServer> <mfb> I think I got all lines now 17:27:32 <PublicServer> <mfb> oh crap 17:27:54 <PublicServer> <mfb> connected them all the wrong way 17:29:32 <PublicServer> <Vinnie> the SL exit should have an easier expandable design. to complex now 17:29:54 <PublicServer> <mfb> you see why I design it for 4 lines 17:30:08 <PublicServer> <mfb> another upgrade would have to be out of place 17:30:14 <PublicServer> <mfb> which is possible 17:30:52 <PublicServer> <Vinnie> with 5 lines i think your already at a trainlimit of 2000. we are not going to get there in a week 17:30:59 <PublicServer> <mfb> fine 17:31:05 <PublicServer> <mfb> so where is the problem ;) 17:31:07 <PublicServer> <Vinnie> i think 17:31:19 <PublicServer> <Vinnie> my 2 line design is still crap 17:32:53 <PublicServer> <LoPo> k retry :) 17:33:03 <PublicServer> <LoPo> now only 1 train can enter 17:34:07 <PublicServer> <LoPo> lol its slow but it works :) 17:34:46 <PublicServer> <LoPo> muwhahah! 17:35:11 <PublicServer> <mfb> nooooo 17:35:11 <PublicServer> <LoPo> Vinnie: check out my new station without not gate 17:35:23 <PublicServer> <LoPo> and expandeble as well ;) 17:35:53 <PublicServer> <Vinnie> what station? 17:36:03 <PublicServer> <LoPo> Drafingbridge West 17:36:34 <PublicServer> <Vinnie> timing ok? 17:36:44 <PublicServer> <LoPo> yesh 17:36:51 <PublicServer> <LoPo> just check it out ;) 17:36:57 <PublicServer> <LoPo> alsmost loading time 17:37:47 <PublicServer> <LoPo> :D 17:37:51 <PublicServer> <Vinnie> that looks nice 17:38:47 <PublicServer> <Vinnie> how long did you need to time that right? 17:39:21 <PublicServer> <LoPo> well the time from when i got online till some min ago 17:39:47 <PublicServer> <LoPo> i just added more slow bridges to the station 17:40:01 <PublicServer> <LoPo> the most north one must be the last one 17:40:25 <PublicServer> <LoPo> the rest can be faster 17:40:25 <PublicServer> *** mfb has joined spectators 17:40:27 <PublicServer> <mfb> I finish that later 17:40:42 <PublicServer> <LoPo> oky 17:40:43 <PublicServer> <mfb> second part will be c&p :D 17:42:18 <PublicServer> <LoPo> easy? :P 17:45:27 <PublicServer> <LoPo> hmmm 17:45:38 *** Chris_Booth[ph] has joined #openttdcoop 17:45:41 <PublicServer> <Vinnie> ? 17:45:43 <PublicServer> <LoPo> i think that i see a way to make it faster :) 17:46:26 <PublicServer> <LoPo> ah nice 17:46:28 <PublicServer> <LoPo> plastic :) 17:46:57 <Chris_Booth[ph]> Make a sign over it saying "Wooooooooosh" ? 17:47:03 <PublicServer> <LoPo> omg! 17:47:15 <PublicServer> <LoPo> how did you knew it! 17:47:15 <Chris_Booth[ph]> Everything seems faster under a wish sign 17:47:15 <PublicServer> <Vinnie> Miep Miep is even faster 17:47:29 *** MrD2DG has joined #openttdcoop 17:47:29 <PublicServer> <LoPo> no my idea was to paint them red ;D 17:47:46 <Chris_Booth[ph]> Oh red go faster strip 17:48:17 <PublicServer> <Vinnie> im gonna rebuild my entire sideline. for fun 17:48:35 <PublicServer> <LoPo> for fun? 17:48:42 <PublicServer> <Vinnie> and expandibility 17:49:00 <PublicServer> <Vinnie> and eyecandy 17:49:00 <PublicServer> <Vinnie> and cleanup 17:49:09 <PublicServer> <Vinnie> actually to fix my mess 17:50:09 <PublicServer> <LoPo> muwhahah 17:50:16 <PublicServer> <LoPo> omg this is smart :P 17:50:17 <PublicServer> <LoPo> kk 17:50:23 <PublicServer> <Vinnie> you are smart 17:50:39 <PublicServer> <LoPo> i used the timetable to set a max speed :P 17:50:54 *** dwarf has joined #openttdcoop 17:50:58 <PublicServer> <LoPo> much better than those stupid slow bridges 17:53:08 <PublicServer> <LoPo> :D 17:53:12 <PublicServer> <LoPo> lol! 17:58:55 <PublicServer> <LoPo> check Flodinghall East 17:58:58 <PublicServer> <LoPo> if you like 17:59:03 <Maraxus> !password 17:59:03 <PublicServer> Maraxus: pimple 17:59:34 <PublicServer> *** Maraxus joined the game 17:59:34 <PublicServer> <Maraxus> hi 17:59:34 <PublicServer> <LoPo> ey Marax 18:00:45 *** Kittenpeach has joined #openttdcoop 18:04:33 <PublicServer> <LoPo> owowo 18:04:37 <PublicServer> <LoPo> almost ^^ 18:06:00 <PublicServer> <LoPo> hehe :P 18:06:31 <PublicServer> <LoPo> works like a charm :) 18:06:37 <PublicServer> <LoPo> k who needs help! 18:07:19 <PublicServer> <LoPo> Vinnie? 18:07:21 <PublicServer> <LoPo> Maraxus? 18:07:39 <PublicServer> <Maraxus> just looking around atm 18:07:42 <PublicServer> <LoPo> oky 18:07:52 <PublicServer> <LoPo> have you seen my new station? 18:08:11 <PublicServer> <Maraxus> am looking at it atm 18:08:17 <PublicServer> <LoPo> v1.1? 18:08:22 *** Chris_Booth[ph] has quit IRC 18:08:23 <PublicServer> <LoPo> or 1.0? 18:08:26 <PublicServer> <Maraxus> 1.0 18:08:36 <PublicServer> <LoPo> k v1.1 is better :) 18:08:46 <PublicServer> <Vinnie> Yes 18:08:49 <PublicServer> <LoPo> but they are basicly the same 18:09:04 <PublicServer> <LoPo> it works? vinnie? 18:09:26 <PublicServer> <Vinnie> it worked before so what changed? 18:09:40 <PublicServer> <LoPo> ? :P 18:09:47 <PublicServer> <LoPo> you sad "yes" 18:09:57 <PublicServer> <Vinnie> you said, Vinnie? 18:10:03 <PublicServer> <LoPo> so i thought you were happy about something 18:10:13 <PublicServer> <LoPo> ow yes i asked you if you needed help? 18:10:20 <PublicServer> <Vinnie> no i dont 18:10:26 <PublicServer> <LoPo> k 18:10:33 <PublicServer> <Vinnie> im just thinking how i can do all trainstypes with only one counter 18:10:43 <PublicServer> *** mfb has joined company #1 18:10:50 <mfb-> re 18:11:03 <PublicServer> <Vinnie> and i got a pretty good idea 18:11:12 <PublicServer> <LoPo> prehaps use mfbs 1 on 1 design? 18:11:18 <PublicServer> <Vinnie> no with my gate 18:11:33 <PublicServer> <LoPo> yes 18:11:34 <PublicServer> <Vinnie> to let only trains in when its demanded 18:11:34 <PublicServer> <LoPo> in addition to your gate 18:13:14 <PublicServer> <mfb> do you need the 4th timing train at all? 18:13:24 <PublicServer> *** Vinnie has joined spectators 18:13:38 <PublicServer> <LoPo> im gona figure that out in a sec mfb 18:13:52 <PublicServer> <mfb> ah 18:14:15 <PublicServer> <mfb> hmm the 4th train loaded cargo for the first dummy 18:14:29 <PublicServer> <LoPo> yes but im gona decrease its size now 18:14:39 <PublicServer> <LoPo> plz check out v1.1 18:14:42 <PublicServer> <mfb> maybe you can make the other train smaller 18:14:52 <PublicServer> <mfb> ah no, its fine 18:15:27 <PublicServer> <mfb> not full 18:15:27 <PublicServer> <LoPo> :) 18:15:33 <PublicServer> <mfb> 802 18:16:15 <PublicServer> <LoPo> hmmm 18:16:37 <PublicServer> <Vinnie> that hub is briliant mfb 18:16:52 <PublicServer> <mfb> :) 18:17:28 <PublicServer> <mfb> too bad that bubbles+plastic do not have a second tunnel/bridge ;) 18:17:38 <PublicServer> <mfb> but that will work 18:18:08 <PublicServer> <Vinnie> bubbles can have it with CL1 18:18:34 <PublicServer> <mfb> hmm I would have to modify toffee and batteries as well 18:18:58 <PublicServer> <mfb> not really useful 18:19:04 <PublicServer> *** Vinnie has joined company #1 18:19:32 <PublicServer> <Vinnie> no need to modify others 18:19:39 <PublicServer> <mfb> go on 18:19:46 <PublicServer> <mfb> bridge 18:19:48 <PublicServer> <mfb> :D 18:19:52 <PublicServer> <mfb> yeah 18:20:04 *** dwarf has quit IRC 18:20:11 <PublicServer> <mfb> hmm well 18:20:29 <PublicServer> <mfb> it is better 18:20:29 <PublicServer> <mfb> thanks 18:20:29 <PublicServer> <Vinnie> np 18:24:16 <PublicServer> <Vinnie> tommorow i shall make my new madness, time to test in Singleplayer first 18:24:22 <PublicServer> <mfb> :p 18:24:40 <PublicServer> *** Vinnie has left the game (leaving) 18:24:43 <Vinnie_nl> bb 18:25:00 <PublicServer> <mfb> cu 18:25:54 *** Tray has joined #openttdcoop 18:38:35 *** rb98700 has quit IRC 18:39:05 *** rb98700 has joined #openttdcoop 18:39:50 <V453000> !password 18:39:50 <PublicServer> V453000: sodomy 18:40:04 <PublicServer> <V453000> hi 18:40:04 <PublicServer> *** V453000 joined the game 18:40:06 <PublicServer> <mfb> hi 18:40:08 <PublicServer> <Maraxus> hi V 18:40:10 <PublicServer> <LoPo> hellow 18:40:23 <PublicServer> <V453000> so how shitty is this game yet? :D 18:40:40 <PublicServer> <LoPo> define shitty? :P 18:44:46 <PublicServer> <V453000> looks like nobody thought out some way how to make an unified SLH split either :) 18:44:56 <PublicServer> <mfb> we have an overflow design 18:45:27 <PublicServer> <V453000> I will probably try something tomorrow too 18:45:31 <PublicServer> <V453000> for today, I have had quite enough :) have fun 18:45:34 <PublicServer> <mfb> apart from that ("grab every train"), how do you split trains at the ML without dedicated twoways? 18:45:49 <PublicServer> <V453000> hardly :) 18:46:27 <PublicServer> *** V453000 has left the game (leaving) 18:51:49 <PublicServer> <mfb> aww 18:52:02 <PublicServer> <LoPo> ? 18:52:09 <PublicServer> <mfb> V: do you think that can work? :D 18:52:11 <PublicServer> <LoPo> your missing sugar 18:52:21 <PublicServer> <mfb> oh right 18:54:19 <PublicServer> <LoPo> lol 18:57:12 *** Chris_Booth has quit IRC 19:03:08 <PublicServer> <LoPo> is it possible to close an path finding trap? 19:03:15 <PublicServer> <mfb> "close"? 19:03:21 <PublicServer> <LoPo> yes 19:03:29 <PublicServer> <LoPo> that its not vissible anymore 19:03:35 <PublicServer> <mfb> manually? 19:03:51 <PublicServer> <LoPo> i whatever way 19:04:01 <PublicServer> <mfb> add a reversed signal 19:04:15 <PublicServer> <LoPo> k not manually then? :) 19:04:25 <PublicServer> <mfb> that would be interesting 19:04:40 <PublicServer> <LoPo> well, thats why i asked it 19:04:54 <PublicServer> <mfb> tell me if you find a way ;) 19:05:04 <PublicServer> <LoPo> howmuch penalty gives a train? 19:05:06 <PublicServer> <mfb> you can make red twoways at splits 19:05:22 <PublicServer> <LoPo> im gona test someing 19:10:35 <PublicServer> <LoPo> omg 19:10:37 <PublicServer> <mfb> ? 19:10:44 <PublicServer> <LoPo> kk check this 19:11:00 <PublicServer> <mfb> ? 19:11:06 <PublicServer> <LoPo> w8 for it 19:11:48 <PublicServer> <LoPo> ^^ 19:11:54 <PublicServer> <mfb> ah... well there is a problem 19:12:04 <PublicServer> <mfb> the other direction is easy to reach 19:12:30 <PublicServer> <mfb> the train can give some penalty if it is quite close 19:12:53 <PublicServer> <mfb> just some signal blocks away 19:12:56 <PublicServer> <mfb> well, would be sufficient 19:13:04 <PublicServer> <LoPo> this works somehow 19:13:11 <PublicServer> <LoPo> so PFT on the ML 19:13:13 <PublicServer> <mfb> somehow is bad :D 19:13:19 <PublicServer> <LoPo> and inside the SL 19:13:35 <PublicServer> <LoPo> i can "close" the pft with a train 19:14:55 <PublicServer> <LoPo> hmmm 19:15:01 <PublicServer> <LoPo> its the red signal 19:15:11 <PublicServer> <LoPo> not the train 19:16:33 <PublicServer> <LoPo> hmmmm :) 19:16:39 <PublicServer> <LoPo> intresting 19:16:51 <PublicServer> <LoPo> time for some more tests 19:25:02 <PublicServer> <LoPo> haha! 19:25:09 <PublicServer> <LoPo> it works! :D 19:25:14 <PublicServer> <LoPo> trolololo 19:25:16 <PublicServer> <mfb> gz :p 19:25:17 <PublicServer> <LoPo> omg 19:25:51 <PublicServer> <LoPo> huhu:P 19:26:03 <PublicServer> <LoPo> it work sometimes :P 19:28:13 <PublicServer> <LoPo> omg wtf! 19:29:58 <PublicServer> <LoPo> muwhahah :D 19:30:09 <PublicServer> <LoPo> k check south of my hub mfb 19:30:43 <PublicServer> <mfb> nice 19:30:49 <PublicServer> <LoPo> k no i close it 19:30:57 <PublicServer> <LoPo> uu 19:31:00 <PublicServer> <LoPo> ASDKASD 19:31:06 <PublicServer> <mfb> not so nice ;) 19:31:14 <PublicServer> <LoPo> :( now its brokebn again 19:31:24 <PublicServer> <mfb> let's see 19:31:31 <PublicServer> <mfb> seems closed 19:31:41 <PublicServer> <mfb> bad 19:31:58 <PublicServer> <mfb> that is strange 19:32:25 <PublicServer> <mfb> candy incoming 19:32:40 <PublicServer> <mfb> partially closed :D 19:32:42 <PublicServer> <LoPo> k 19:32:49 <PublicServer> <LoPo> yeah 19:32:59 <PublicServer> <LoPo> but 19:33:03 <PublicServer> <LoPo> i got an idea 19:33:06 <PublicServer> <mfb> me too 19:33:08 <PublicServer> <LoPo> lets overkill 19:33:43 <PublicServer> <mfb> ah.. I see 19:34:05 <PublicServer> <LoPo> it worked i a way :P 19:34:23 <PublicServer> <LoPo> ah 19:34:29 <PublicServer> <LoPo> yes 19:35:03 <rb98700> Hi! 19:35:06 <rb98700> ! 19:35:09 <PublicServer> <LoPo> hellow 19:35:11 <PublicServer> <mfb> hi 19:35:12 <rb98700> !password 19:35:12 <PublicServer> rb98700: encore 19:35:55 <PublicServer> *** rt98700 has left the game (processing map took too long) 19:35:55 <PublicServer> *** rt98700 has left the game (connection lost) 19:36:37 <PublicServer> *** rt98700 has left the game (processing map took too long) 19:36:37 <PublicServer> *** rt98700 has left the game (connection lost) 19:37:26 <PublicServer> <mfb> ... 19:37:32 <PublicServer> *** rt98700 has left the game (processing map took too long) 19:37:32 <PublicServer> *** rt98700 has left the game (connection lost) 19:37:44 <PublicServer> <LoPo> slow internet? :P 19:37:54 <PublicServer> <LoPo> omg 19:38:20 <PublicServer> *** rt98700 has left the game (processing map took too long) 19:38:20 <PublicServer> *** rt98700 has left the game (connection lost) 19:38:45 <rb98700> Not my connection. 19:39:04 <PublicServer> <LoPo> k time for the hub 19:39:09 <rb98700> Is the way to europe again. 19:39:24 <PublicServer> <LoPo> ofc blame europe :P 19:40:00 <PublicServer> *** rt98700 has left the game (processing map took too long) 19:40:00 <PublicServer> *** rt98700 has left the game (connection lost) 19:40:06 <rb98700> = 19:40:08 <rb98700> -/ 19:40:09 <mfb-> might be in south america, too :p 19:40:25 <Vinnie_nl> blame us goverment that is eavesdropping on your internetbehaviour 19:40:28 <rb98700> It's possible... 19:40:54 <mfb-> oh come on... 19:41:04 <PublicServer> <mfb> you pause the game for ~30s each time 19:41:06 <PublicServer> *** rt98700 has left the game (processing map took too long) 19:41:06 <PublicServer> *** rt98700 has left the game (connection lost) 19:41:44 <rb98700> Sorry... =/ I'll try later. 19:43:21 <PublicServer> <mfb> 42 open logic connections. great 19:43:30 <PublicServer> <LoPo> 42? :P 19:43:50 <PublicServer> <mfb> 3 per line, 2 sides, 7 cargo types 19:44:41 <PublicServer> <mfb> wtf 19:44:55 <PublicServer> <LoPo> ? 19:44:55 <PublicServer> <mfb> a train used the SL 19:45:01 <PublicServer> <mfb> it is a dead end 19:45:01 <PublicServer> <LoPo> you sL? 19:45:08 <PublicServer> <mfb> yes 19:45:10 <PublicServer> <LoPo> your SL? 19:45:21 <PublicServer> <mfb> oh, connection error 19:45:28 <PublicServer> <mfb> the ML is a dead end, too 19:46:26 <PublicServer> <Maraxus> gn 19:46:36 <PublicServer> <mfb> gn 19:46:36 <PublicServer> <LoPo> bb 19:46:42 <PublicServer> *** Maraxus has left the game (leaving) 19:46:52 *** Maraxus has quit IRC 19:47:58 <PublicServer> <LoPo> uhmm 19:48:37 <PublicServer> <mfb> uhm? 19:48:47 <PublicServer> <LoPo> yeah i builded something stupid :P 19:55:31 <PublicServer> <LoPo> sigh 20:00:46 <rb98700> !password 20:00:46 <PublicServer> rb98700: unpaid 20:01:10 <PublicServer> *** mfb has left the game (general timeout) 20:01:10 <PublicServer> *** mfb has left the game (connection lost) 20:01:14 <PublicServer> <LoPo> omg! 20:01:20 <PublicServer> *** rt98700 has left the game (processing map took too long) 20:01:20 <PublicServer> *** rt98700 has left the game (connection lost) 20:01:20 <PublicServer> *** Game still paused (number of players) 20:01:22 <PublicServer> *** Game still paused (number of players) 20:01:22 <PublicServer> *** Game unpaused (number of players) 20:01:26 <PublicServer> *** mfb joined the game 20:02:20 <PublicServer> <mfb> aww 20:02:34 <PublicServer> <LoPo> ? 20:02:36 <PublicServer> <mfb> why do we have those tunnels parallel to the ML 20:02:38 <PublicServer> <LoPo> what happend? 20:03:12 <rb98700> !pg 20:03:17 <PublicServer> <LoPo> you mean the PF tunnels? 20:03:21 <PublicServer> <mfb> yeah 20:03:31 <PublicServer> <mfb> I want to tunnel orthogonal to that 20:03:49 <PublicServer> <mfb> does not fit by 2 tiles 20:04:07 <PublicServer> <mfb> hmm I need the tunnels anyway 20:04:11 <PublicServer> <LoPo> bypass the tunnels a bid? 20:04:13 <PublicServer> <mfb> I can split them 20:04:57 <PublicServer> *** rt98700 has left the game (processing map took too long) 20:04:57 <PublicServer> *** rt98700 has left the game (connection lost) 20:05:06 <rb98700> Afff... 20:08:57 *** Chris_Booth has joined #openttdcoop 20:12:33 <PublicServer> *** rt98700 has left the game (processing map took too long) 20:12:33 <PublicServer> *** rt98700 has left the game (connection lost) 20:12:59 <rb98700> Well... I'll see Italy vs Spain... 20:13:01 <PublicServer> <LoPo> hmmm 20:13:03 *** Rupe has joined #openttdcoop 20:24:02 <PublicServer> <LoPo> bleg 20:24:08 <PublicServer> <LoPo> i doesnt work :( 20:24:26 <PublicServer> <LoPo> or i need a different desing 20:25:52 *** Rhamphoryncus has joined #openttdcoop 20:34:48 <PublicServer> <LoPo> mfb: do you know the penalty of a red combo signal? 20:34:55 <PublicServer> <mfb> no 20:34:59 <PublicServer> <LoPo> k 20:35:01 <PublicServer> <mfb> hmm my design has a flaw 20:35:17 <PublicServer> <mfb> easy to fix in the design, but tricky in the hub 20:36:04 <PublicServer> <mfb> ah got it 20:48:06 <PublicServer> <LoPo> hmmm 20:48:16 <PublicServer> <LoPo> it doesnt work 100% 20:48:44 <PublicServer> <mfb> that means it is not reliable 20:48:50 <PublicServer> <LoPo> yeah 20:48:57 <PublicServer> <LoPo> when i "close" it 20:49:07 <PublicServer> <LoPo> it still sometimes allowes a train 20:50:14 <PublicServer> <mfb> well, that should be ok 20:50:24 <PublicServer> <LoPo> hmmm 20:50:50 <PublicServer> <LoPo> putting the two-way on red seems to work 20:51:04 <PublicServer> <LoPo> but then i need a pft for every cargo 20:53:18 <PublicServer> <LoPo> hmmm 20:53:32 <PublicServer> <LoPo> its the two way signal 20:53:42 <PublicServer> <LoPo> which gives the most penalty 20:57:22 <PublicServer> <mfb> YEAH 20:57:28 <PublicServer> <mfb> finally it fits 20:57:34 <PublicServer> <LoPo> :) 20:57:48 <PublicServer> <mfb> SLH 05 central area :D 20:57:58 <PublicServer> <mfb> 06 20:58:00 <PublicServer> <mfb> oh should be 05 20:59:10 *** MinchinWeb has joined #openttdcoop 21:00:06 <MinchinWeb> Is there a way, with NoAI, to find out how much cargo a vehicle is currently carrying? 21:01:04 <PublicServer> *** Chris Booth joined the game 21:06:00 <PublicServer> *** Chris Booth has left the game (leaving) 21:06:56 <PublicServer> <LoPo> ah 21:06:58 <PublicServer> <LoPo> i see 21:07:17 <PublicServer> <LoPo> the problem also is that the ML gives different penalty for every cargo 21:07:44 <PublicServer> <mfb> depending on the following SLs probably 21:07:50 <PublicServer> <LoPo> yes 21:08:22 <PublicServer> <LoPo> so to "tune" the penalty at my exit, it cant be done because the penalty of every cargo differs :( 21:10:23 *** Tray has quit IRC 21:10:32 <PublicServer> <LoPo> lol 21:10:46 <PublicServer> <LoPo> cola even enters without penalty :P 21:11:00 <PublicServer> <mfb> ;) 21:11:58 <PublicServer> <LoPo> wow 21:12:01 *** ODM has quit IRC 21:12:09 <PublicServer> <LoPo> some construction you have there :P 21:12:23 <PublicServer> <mfb> ? 21:12:30 <PublicServer> <LoPo> your hub 21:12:42 <PublicServer> <mfb> I hope it works 21:12:53 *** Zeknurn has quit IRC 21:13:04 <PublicServer> <LoPo> its the one in one out design aswell i see 21:13:19 <PublicServer> <mfb> "the other"? 21:13:34 <PublicServer> <LoPo> one out then one in :) 21:13:34 *** Zeknurn has joined #openttdcoop 21:13:40 <PublicServer> <mfb> yeah 21:13:46 <PublicServer> <mfb> there is a second one? 21:13:57 <PublicServer> <LoPo> what do you mean? 21:14:08 <PublicServer> <mfb> what do you mean by "aswell"? 21:14:34 <PublicServer> <LoPo> yeah next to the hub, nvm :P 21:14:58 <PublicServer> <LoPo> btw where are your PF traps? 21:15:10 <PublicServer> <mfb> coming after the exits 21:15:17 <PublicServer> <LoPo> hmmm 21:15:31 <PublicServer> <LoPo> oky :) 21:16:06 <PublicServer> <mfb> now, boring connections 21:16:22 <PublicServer> <LoPo> but then you will need tonnes of penalties on the ML to get the trains inside your SL 21:16:32 <PublicServer> <mfb> well 21:16:40 <PublicServer> <mfb> I can add them to the SL, too 21:16:42 <PublicServer> <mfb> no problem 21:16:48 <PublicServer> <mfb> global twoway for all 21:17:02 <PublicServer> <LoPo> k 21:24:04 *** Vinnie_nl has quit IRC 21:24:04 <PublicServer> <LoPo> mfb: are you working on something? 21:24:24 <mfb-> browsing the internet at the moment 21:24:32 <PublicServer> <LoPo> oky im going 21:24:35 <PublicServer> <mfb> SLH will need more time anyway 21:24:49 <PublicServer> <LoPo> see you tommorow? :) 21:25:16 <PublicServer> *** LoPo has left the game (leaving) 21:25:16 <PublicServer> *** Game paused (number of players) 21:25:24 *** MinchinWeb has left #openttdcoop 21:25:24 <LoPo> bye 21:25:27 <mfb-> cu 21:26:00 *** Progman has quit IRC 21:26:11 *** sla_ro|master has quit IRC 21:33:27 *** LoPo has quit IRC 21:40:15 <Chris_Booth> @rules 21:40:16 <Webster> Ruleset - #openttdcoop Wiki - http://wiki.openttdcoop.org/Ruleset 21:42:52 *** Mucht has quit IRC 21:42:55 <PublicServer> *** mfb has left the game (leaving) 21:50:42 *** pugi has quit IRC 22:07:03 *** Kittenpeach has quit IRC 22:13:38 *** Chris_Booth has quit IRC 22:19:40 *** mfb- has quit IRC