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00:54:12 <rb98700> !players 00:54:14 <PublicServer> rb98700: There are currently no clients connected to the server 00:54:20 <rb98700> =/ 00:54:40 <rb98700> !password 00:54:40 <PublicServer> rb98700: movers 00:55:04 <PublicServer> *** Game still paused (number of players) 00:55:05 <PublicServer> *** rt98700 joined the game 00:56:46 *** MrD2DG has quit IRC 01:42:34 <rb98700> Anyone want play? 01:57:13 <Mazur> !password 01:57:13 <PublicServer> Mazur: movers 01:58:14 <PublicServer> *** Game still paused (number of players) 01:58:14 <PublicServer> *** Game unpaused (number of players) 01:58:15 <PublicServer> *** Mazur joined the game 01:58:18 <PublicServer> <rt98700> hi 02:02:22 <PublicServer> <Mazur> lo 02:02:38 <PublicServer> <rt98700> How are you doing? 02:02:56 <PublicServer> <Mazur> Not playing mmyelf, playing freecol in another screen, just here to help you out. 02:03:38 <PublicServer> <rt98700> Oh! Thanks a lot! :) 02:19:08 <PublicServer> *** Mazur has left the game (general timeout) 02:19:08 <PublicServer> *** Mazur has left the game (connection lost) 02:19:10 <PublicServer> *** Game paused (number of players) 02:19:35 <Mazur> !password 02:19:35 <PublicServer> Mazur: panged 02:20:04 <PublicServer> *** Game still paused (number of players) 02:20:04 <PublicServer> *** Game unpaused (number of players) 02:20:06 <PublicServer> <rt98700> Thanks again. :) 02:20:06 <PublicServer> *** Mazur joined the game 02:20:14 <PublicServer> <Mazur> np 02:39:17 <PublicServer> <Mazur> Have to go now. 02:44:31 <PublicServer> *** Mazur has left the game (leaving) 02:44:31 <PublicServer> *** Game paused (number of players) 02:44:38 <Mazur> Bye. 02:45:01 <PublicServer> <rt98700> C'u 03:34:14 <PublicServer> *** rt98700 has left the game (leaving) 06:27:40 *** mks has quit IRC 07:09:07 *** sla_ro|master has joined #openttdcoop 07:46:14 *** Vinnie_nl has joined #openttdcoop 07:46:18 <Vinnie_nl> !playercount 07:46:18 <PublicServer> Vinnie_nl: Number of players: 0 (0 spectators) 08:17:20 <Vinnie_nl> !password 08:17:20 <PublicServer> Vinnie_nl: posies 08:17:32 <PublicServer> *** Game still paused (number of players) 08:17:35 <PublicServer> *** Vinnie joined the game 08:22:55 <PublicServer> *** Vinnie has left the game (leaving) 08:27:14 *** Vinnie_nl has quit IRC 08:58:16 *** Razaekel is now known as Guest1898 08:58:16 *** Razaekal has joined #openttdcoop 08:58:16 *** Razaekal is now known as Razaekel 09:03:39 *** Guest1898 has quit IRC 09:12:43 *** Zeknurn has quit IRC 09:13:25 *** Zeknurn has joined #openttdcoop 10:02:32 *** LoPo has joined #openttdcoop 10:02:37 <LoPo> hello 10:41:58 *** sla_ro|master has quit IRC 10:52:02 *** Rhamphoryncus has quit IRC 11:09:54 <rb98700> hi 11:10:02 <rb98700> !password 11:10:02 <PublicServer> rb98700: posies 11:10:54 <PublicServer> *** Game still paused (number of players) 11:10:57 <PublicServer> *** rt98700 joined the game 11:18:56 *** pugi has joined #openttdcoop 11:55:38 *** pugi has quit IRC 12:06:48 <rb98700> Lopo? 12:10:52 *** Rupe is now known as Guest1914 12:14:11 *** Guest1914 has quit IRC 12:18:14 <LoPo> yes 12:18:18 <LoPo> wanna play? 12:18:21 <LoPo> rb98700: ?? 12:18:32 <LoPo> im comming in a vew minutes 12:19:30 <LoPo> !password 12:19:30 <PublicServer> LoPo: curfew 12:19:40 <PublicServer> *** Game still paused (number of players) 12:19:40 <PublicServer> *** Game unpaused (number of players) 12:19:43 <PublicServer> *** LoPo joined the game 12:23:46 <PublicServer> <LoPo> rt98700? 12:27:19 *** BiG_MeEcH has quit IRC 12:28:25 <rb98700> XD 12:28:43 <PublicServer> <LoPo> hi :) 12:29:19 <PublicServer> <rt98700> How are you doing? 12:29:25 <PublicServer> <LoPo> fine 12:29:28 <PublicServer> <rt98700> :) 12:37:15 <PublicServer> <LoPo> check out my new station 12:37:17 <PublicServer> <LoPo> rt98700 12:37:24 <PublicServer> <rt98700> WHere? 12:37:30 <PublicServer> <LoPo> at Flondinghall Transfer 12:38:32 <PublicServer> <LoPo> see it? 12:38:52 <PublicServer> <rt98700> I'm going there now 12:39:12 *** Chimico has joined #openttdcoop 12:39:56 <PublicServer> <rt98700> Wow! 12:40:06 <PublicServer> <rt98700> How it works? 12:40:12 <PublicServer> <LoPo> its a new design 12:40:16 <PublicServer> <LoPo> without Notgate 12:40:26 <PublicServer> <LoPo> well see for yourself :) 12:40:38 <PublicServer> <LoPo> its almost donw loading 12:40:49 <PublicServer> <rt98700> I made one without not gate to... 12:41:04 <PublicServer> <rt98700> I'll show you... 12:41:15 <PublicServer> <rt98700> later 12:41:16 <PublicServer> <LoPo> where? 12:41:23 <PublicServer> <LoPo> k :) 12:41:25 <PublicServer> <rt98700> Just a sec 12:42:07 <PublicServer> <rt98700> Genius work!!!! 12:42:08 *** Vinnie_nl has joined #openttdcoop 12:42:10 <PublicServer> <rt98700> XD 12:42:16 <PublicServer> <LoPo> thanks 12:44:56 <PublicServer> <rt98700> Sanley Market North... Not so cute as yours, but works... ^_^ 12:45:42 <PublicServer> <LoPo> ah yeah :) 12:46:21 <PublicServer> <LoPo> looks nice :) 12:47:11 <PublicServer> <rt98700> Hey... I want rebuild S drop later... 12:47:25 *** Chimico has quit IRC 12:47:30 <PublicServer> <LoPo> oky 12:48:32 <PublicServer> <rt98700> Omg! 12:48:38 <PublicServer> <rt98700> Jam... >< 12:48:57 <PublicServer> <LoPo> where? 12:49:28 <PublicServer> <rt98700> I fixed... 12:50:03 <PublicServer> <rt98700> We nedd to dobble sinals on ML conrners... 12:56:01 *** Vinnie_nl has quit IRC 12:57:30 *** TWerkhoven has joined #openttdcoop 13:16:06 <V453000> !password 13:16:06 <PublicServer> V453000: anoint 13:16:20 <PublicServer> <V453000> hi 13:16:20 <PublicServer> *** V453000 joined the game 13:16:24 <PublicServer> <LoPo> ello 13:16:42 <PublicServer> <rt98700> hi 13:16:50 <PublicServer> <V453000> a lot of rails on once spot at SLH 05 :D 13:17:08 <PublicServer> <LoPo> its a maze :) 13:17:14 <PublicServer> <LoPo> for trains 13:21:33 <PublicServer> <V453000> hm I originally thought about some SL-ring where trains would randomly join the ring from the ML and the ring itself would have cargo-specific exits 13:21:40 <PublicServer> <V453000> but that isnt anything else than just a ML sub level 13:21:47 <PublicServer> <LoPo> ^^ 13:22:21 <PublicServer> <LoPo> i tried something with "closable" PFT 13:22:25 <PublicServer> <LoPo> but it doesnt work 13:22:36 <PublicServer> <LoPo> it sometimes works :P 13:23:06 *** Fuco_ has quit IRC 13:23:58 <PublicServer> <V453000> how is that station suppoed to work? just timing to separate the loadings and prevent trains steal cargo from each other? 13:24:08 <PublicServer> <LoPo> which station? 13:24:14 <PublicServer> <V453000> 1,1 13:24:17 <PublicServer> <LoPo> v1.0? 13:24:22 <PublicServer> <LoPo> ow 1.1 13:24:36 <PublicServer> <LoPo> well it needs trains to work.... 13:24:42 <PublicServer> <LoPo> but there are non 13:24:50 <PublicServer> <V453000> I know but I am asking how it should work 13:24:56 <PublicServer> <V453000> not if there are trains :) 13:25:07 <PublicServer> <LoPo> the large feeders block the incomming train 13:25:18 <PublicServer> <V453000> you just timed it so that each transfer is done separately 13:25:19 <PublicServer> <LoPo> but they also wait for each other 13:25:30 <PublicServer> <V453000> aka real train picks up before next dummy unloads 13:25:34 <PublicServer> <LoPo> the small one must be the last one to load 13:25:36 <PublicServer> <rt98700> Guys... Any problem with Sdop get huge? 13:25:38 <PublicServer> <V453000> next dummy loads etc 13:25:48 <PublicServer> <rt98700> #sdrop 13:25:54 <PublicServer> <LoPo> therefor the delay of 10km/h 13:26:04 <PublicServer> <V453000> yeah but how do you make sure the small one does load last 13:26:08 <PublicServer> <V453000> ah right 13:26:10 <PublicServer> <V453000> hm 13:26:13 <PublicServer> <LoPo> but 1.1 is not flawless yet 13:26:19 <PublicServer> <LoPo> 1.2 is however :) 13:26:51 <PublicServer> <V453000> oh right 13:26:53 <PublicServer> <V453000> interesting 13:26:59 <PublicServer> <rt98700> ??? 13:27:08 <PublicServer> <LoPo> that one have a double w8ing thingie 13:27:14 <PublicServer> <V453000> yes I see 13:27:19 <PublicServer> <LoPo> frist when they load 13:27:26 <PublicServer> <LoPo> after when they unload 13:28:25 <PublicServer> <V453000> it is a nice and quite interesting idea 13:28:33 <PublicServer> <V453000> but I dont think it is any better than the other stations 13:28:39 <PublicServer> <V453000> the loading takes ages? 13:28:45 <PublicServer> <LoPo> its slow 13:29:00 <PublicServer> <V453000> yeah normal not gate dummy station just unloads, loads, bye 13:29:10 <PublicServer> <LoPo> but "slowing things down" is a way of regulation in srnw 13:29:12 <PublicServer> <LoPo> so 13:29:30 <PublicServer> <rt98700> Well... Time to load depends directly from production... 13:29:53 <PublicServer> <V453000> I mean the transfer time from dummies to real trains 13:29:55 <PublicServer> <rt98700> Later the production will increase... 13:30:07 <PublicServer> <V453000> doesnt matter for how long dummies load 13:30:18 <PublicServer> <LoPo> ? 13:30:21 <PublicServer> <V453000> regulation, I dont know if this is a good way how to do that 13:30:23 <PublicServer> <rt98700> I get it... 13:30:45 <PublicServer> <LoPo> loading or trasnfering is the same thing jnow 13:30:51 <PublicServer> <LoPo> it just takes more time 13:32:33 <PublicServer> <V453000> idk I just think the efficiency is really slow 13:32:43 <PublicServer> <V453000> otherwise the idea is great 13:32:57 <PublicServer> <V453000> and in the end it doesnt really regulate anything 13:33:04 <PublicServer> <V453000> the 4 trains leave together anyway 13:33:31 <PublicServer> <LoPo> well if you mean with efficiency; fast in -> fast out then i agree 13:33:55 <PublicServer> <V453000> the time of the transfering, when dummies stop loading, until they start loading again 13:34:09 <PublicServer> <V453000> aka all the time when industry is unserviced 13:34:11 <PublicServer> <LoPo> does that matter? 13:34:30 <PublicServer> <V453000> I just think a srnw station should keep good station ratings, but no it doesnt matter much 13:34:40 <PublicServer> <LoPo> as long the dummies take at least all the cargo and more 13:34:54 <PublicServer> <LoPo> rating is 82% :) 13:34:56 <PublicServer> <LoPo> so :P 13:35:02 <PublicServer> <LoPo> and its growing aswell 13:35:04 <PublicServer> <V453000> that is pretty bad for a srnw station isnt it 13:35:07 <PublicServer> <rt98700> all snrw games that I get to study, have low ratings... 13:35:29 <PublicServer> <V453000> hm 82 seems normal 13:35:39 <PublicServer> <LoPo> well all my station have 82% 13:35:43 <PublicServer> <LoPo> yeah 13:35:52 <PublicServer> <V453000> ah yes ~250kmh without statues 13:35:54 <PublicServer> <V453000> makes sense 13:36:20 <PublicServer> <rt98700> I think that snrw stations get a good rating when production is low. At high... 13:36:39 <PublicServer> <V453000> I guess as the station is somehow busy with at least some trains all the time, the ratings stay high 13:36:57 <PublicServer> <V453000> rt98700: obviously if your network cant handle to transport all the cargo, it indeed drops - with any station 13:36:59 <PublicServer> <rt98700> um... 13:37:21 <PublicServer> <V453000> but that is simply due to not enough trains to transport all the cargo 13:38:37 <PublicServer> <V453000> I guess the only time this station could break would be when the loading times of wagons would be too long 13:38:48 <PublicServer> <LoPo> V453000: but im just trying out new designs :) 13:38:50 <PublicServer> <V453000> but I assume you could delay it more 13:39:10 <PublicServer> <V453000> that is good I like it, as I said 13:39:16 <PublicServer> <LoPo> yeah that is possible 13:39:20 <PublicServer> <LoPo> uhmm 13:39:31 <PublicServer> <LoPo> no you dont need to delay them 13:39:38 <PublicServer> <LoPo> not with the 1.2 design 13:40:20 <PublicServer> <V453000> ah yes 13:40:23 <PublicServer> <V453000> I see 13:40:57 <PublicServer> <V453000> nice, please add it to the junctionary when you have a final version :) or even put there multiple different with explanation of the differences :) 13:41:13 <PublicServer> <LoPo> hehe 13:41:27 <PublicServer> <rt98700> Congratulations. :P 13:41:30 <PublicServer> <V453000> under special stations 13:41:33 <PublicServer> <LoPo> well i all began with a dream ;p 13:41:40 <PublicServer> <LoPo> shall i start there? 13:41:46 <PublicServer> <V453000> lol 13:41:56 <PublicServer> <rt98700> Hahahaha 13:44:42 *** Maraxus has joined #openttdcoop 13:45:52 <PublicServer> <V453000> btw how about a game where we pick up all the available cargo 13:46:07 <PublicServer> <V453000> and either expand or disconnect primaries 13:46:25 <PublicServer> <LoPo> ? how do you mean 13:46:45 <PublicServer> <V453000> that trains are always loading in all stations, no primaries end up with thousands of cargo waiting 13:46:50 <PublicServer> <V453000> everything well serviced 13:47:01 <PublicServer> <LoPo> oky 13:48:23 <PublicServer> <LoPo> but isnt that a goal what we always should purue in all games? 13:48:41 <PublicServer> <V453000> arguably yes 13:48:51 <PublicServer> <V453000> either way, I dont remember a single game that would end that way 13:49:07 <PublicServer> <LoPo> so whats the difference? 13:49:33 <PublicServer> <LoPo> or how i like to say it: whats the itch :P 13:49:43 <PublicServer> <V453000> that you are a lot more careful about not to connect more primaries than possible to service, And take no hesitation in removing primaries when needed if people overspam it 13:49:57 <PublicServer> <LoPo> oky 13:50:08 <PublicServer> <LoPo> so more focus on single primaries 13:50:19 <PublicServer> <V453000> well secondaries too 13:50:26 <PublicServer> <LoPo> and everything sould be served realy good 13:50:34 <PublicServer> <LoPo> like 85%+ 13:50:35 <PublicServer> <V453000> yes 13:50:42 <PublicServer> <V453000> like trains always waiting, everything possible picked up 13:50:56 <PublicServer> <LoPo> sound nice i guess 13:51:11 <PublicServer> <LoPo> but then the next question :P 13:51:24 <PublicServer> <LoPo> with or without overflows? :P 13:51:45 <PublicServer> <V453000> why not with? 13:52:27 <PublicServer> <V453000> obviously with, perhaps even strongly recommended to have them on all pickups 13:52:45 <PublicServer> <LoPo> so basicly everywhere :P 13:52:47 <PublicServer> <V453000> without them it would just be nonstop train queues for cargo 13:53:01 <PublicServer> <LoPo> but we could do both 13:53:12 <PublicServer> <LoPo> like 1 halve of the map with 13:53:18 <PublicServer> <LoPo> and the others without 13:53:25 <PublicServer> <LoPo> and compare :) 13:53:52 <PublicServer> <V453000> if you make long enough line in front of every station there would be no difference as long as that line can accomodate all waiting trains 13:54:26 <PublicServer> <V453000> if it cant, the only difference will be that this part of map will have some random queues 13:55:01 <PublicServer> <LoPo> yes but then with the side without overflows its also about having the least amount of queues 13:55:06 <PublicServer> <LoPo> and a nice flow 13:55:20 <PublicServer> <V453000> ? 13:55:38 <PublicServer> <V453000> you need good flow everywhere 13:56:14 <PublicServer> <LoPo> well, that the track going toward a pickup isnt necessarily also the waiting bay for that station 13:56:24 <PublicServer> <V453000> if you have jams on the overflow part, overflows will make it worse by adding more trains and it will get bad, and if you have jams on the non-overflow part, you wont be able to guess correct train counts, get waves and done 13:56:51 <PublicServer> <V453000> as the straight track in front of station I mean only dedicated track to that station, so technically the waiting space in front of it 13:57:06 <PublicServer> <LoPo> yes technically 13:57:28 <PublicServer> <V453000> not like an overflow does anything else than that 13:57:28 <PublicServer> <LoPo> but we should promote to prevent that 13:57:33 *** Rupe has joined #openttdcoop 13:57:38 <PublicServer> <LoPo> yes yes i know :P 13:57:52 <PublicServer> <LoPo> you explaned it well enough in your ABR 12 13:58:58 <PublicServer> <V453000> anyway back to the split map in half idea, I think that doesnt really work, as long as there are any stations without overflows, the waves apply to the whole map, to both parts 13:59:09 <PublicServer> <V453000> and making separate networks is .. :/ just like having 2 games 13:59:27 <PublicServer> <LoPo> thats the idea! 13:59:29 <PublicServer> <LoPo> omg 13:59:32 <PublicServer> <LoPo> :P 13:59:34 <PublicServer> <LoPo> sorry 13:59:40 <PublicServer> <V453000> 2 separate networks? 13:59:43 <PublicServer> <LoPo> yes 13:59:53 <PublicServer> <V453000> we can play 2 separate games like that, better 13:59:59 <PublicServer> <LoPo> why? 14:00:01 <PublicServer> <V453000> we already have non-overflow games after all 14:00:07 <PublicServer> <LoPo> well true 14:00:09 <PublicServer> <V453000> half the lag? 14:01:03 *** TWerkhoven[l] has joined #openttdcoop 14:01:47 <PublicServer> <V453000> you dont even have to make any rules about overflows 14:01:57 <PublicServer> <LoPo> :) 14:02:07 <PublicServer> <V453000> probably everyone would realize that if they want trains loading all the time it is automatically better 14:02:07 <PublicServer> <LoPo> so i can build my getto style overflow? 14:02:15 <PublicServer> *** TWerkhoven joined the game 14:02:34 <PublicServer> <V453000> ghetto overflow is? 14:02:48 <PublicServer> <LoPo> sorry, it was a joke :P 14:02:52 <PublicServer> <V453000> lol 14:03:10 <PublicServer> <V453000> if you meant that PBS simple X overflow, it might not be enough 14:03:29 <PublicServer> <V453000> I assume that if you service most primaries well, there is a high chance of reaching 2000 productions often 14:04:16 <PublicServer> <V453000> so probably like 4-platform stations would be minimum 14:05:42 <PublicServer> <LoPo> yeah 14:05:48 <PublicServer> <LoPo> but longer trains also helps 14:06:18 <PublicServer> <LoPo> maybe even beter in combination with the overflows 14:11:57 <PublicServer> *** TWerkhoven has left the game (connection lost) 14:22:29 <PublicServer> <rt98700> could someone help me here a little? 14:26:19 <PublicServer> <LoPo> rt98700: sure 14:26:21 <PublicServer> <LoPo> where? 14:26:44 <PublicServer> <rt98700> See !help 14:27:03 <PublicServer> <rt98700> I can't figure out how divide trains propely... 14:27:26 <PublicServer> <rt98700> I made a mess... 14:28:16 <PublicServer> <rt98700> Well... I think I get on idea. I'll try it. .. But thenk you for now. ^_^ 14:28:23 <PublicServer> <rt98700> #one 14:28:49 <PublicServer> <LoPo> whats the idea? 14:29:35 <PublicServer> <rt98700> Eliminate the splitter and make a presencial splitter within waitingbays 14:30:53 <PublicServer> <LoPo> wow! :P 14:30:55 <PublicServer> <LoPo> oops 14:30:57 <PublicServer> <rt98700> =p 14:31:00 <PublicServer> <rt98700> np 14:31:58 <PublicServer> <LoPo> k now it should work 14:32:26 <PublicServer> <rt98700> Um... I just made it 2 tiny... 14:32:44 <PublicServer> <rt98700> thanks 4 show me. :) 14:33:02 <PublicServer> <LoPo> no the positions were trains could wait were not right 14:33:48 <PublicServer> <LoPo> see those tracks? 14:34:03 <PublicServer> <rt98700> Yes 14:34:22 <PublicServer> <LoPo> those are potentional waiting areas 14:34:45 <PublicServer> <rt98700> I understand. :) 14:36:40 <PublicServer> <rt98700> Umm... with splitter the trains will not know where are the empty spot 14:36:50 <PublicServer> <LoPo> ofc 14:36:57 <PublicServer> <LoPo> but you builded the spliter :P 14:37:19 <PublicServer> <rt98700> Well I don't forseen this bug... 14:37:22 <PublicServer> <rt98700> >< 14:37:29 <PublicServer> <rt98700> Yet I'm learning... 14:38:19 <PublicServer> <LoPo> shouldnt candy entrance be closed now/ 14:38:21 <PublicServer> <rt98700> Thanks 4 help me out. But I'll will remade this part. 14:38:21 <PublicServer> <LoPo> :? 14:38:43 <PublicServer> <rt98700> It is 14:38:57 <PublicServer> <LoPo> noits not 14:39:03 <PublicServer> <LoPo> look at the ML exit 14:39:14 <PublicServer> <rt98700> My signal mistake... 14:39:44 <PublicServer> <LoPo> hmmm 14:41:06 <PublicServer> <LoPo> uhmm 14:41:12 <PublicServer> <LoPo> rt98700 it jammes again 14:41:22 <PublicServer> <rt98700> yes... 14:41:32 <PublicServer> <LoPo> you need an overflow 14:41:48 <PublicServer> <rt98700> Thats 14:42:30 <PublicServer> <rt98700> I want destroy this splitter... 14:42:36 <PublicServer> <LoPo> nono 14:42:42 <PublicServer> <LoPo> you can leave it 14:46:16 <PublicServer> <LoPo> there 14:46:58 <PublicServer> <rt98700> Um... Great Idea. =) 14:47:36 <PublicServer> <rt98700> Haha... My sl is a mess! ^_^ 14:48:04 <PublicServer> <rt98700> Yours is so organized... 14:48:22 <PublicServer> <LoPo> sorry :) 14:51:38 <PublicServer> <rt98700> I'll will make something that I try in single player. 14:51:56 <PublicServer> <LoPo> k 14:52:34 <PublicServer> <rt98700> I will make and let you see before connect it on ML. 14:52:48 <PublicServer> <LoPo> sure thing 14:52:58 <PublicServer> <rt98700> It will meka Sdrop gets huge... 14:53:08 <PublicServer> <rt98700> #make 14:53:25 *** Razaekal has joined #openttdcoop 14:53:25 *** Razaekel is now known as Guest1930 14:53:25 *** Razaekal is now known as Razaekel 14:56:26 <PublicServer> <rt98700> Or I can show you whit my savegame... Is the easy way. 14:57:36 <PublicServer> <LoPo> just build it :) 14:58:51 *** Guest1930 has quit IRC 14:59:11 *** sla_ro|master has joined #openttdcoop 15:03:06 <PublicServer> <LoPo> are you done 15:03:16 <PublicServer> <rt98700> No 15:03:20 <PublicServer> <LoPo> oky 15:03:26 <PublicServer> <LoPo> i need to go to the shop 15:03:29 <PublicServer> <LoPo> so ill brb 15:03:31 <PublicServer> <LoPo> oky? 15:03:33 <PublicServer> <rt98700> It will take some time yet... 15:03:36 <PublicServer> <rt98700> Ok. 15:08:50 <PublicServer> *** V453000 has left the game (leaving) 15:08:53 <V453000> laters 15:09:25 <PublicServer> <rt98700> C'u 15:12:53 *** Zeknurn has quit IRC 15:13:34 *** Zeknurn has joined #openttdcoop 15:33:31 <PublicServer> <LoPo> k im back 15:33:37 <PublicServer> <rt98700> :) 15:33:44 <PublicServer> <LoPo> wow wth :P 15:33:46 <PublicServer> <LoPo> new drop? 15:33:57 <PublicServer> <rt98700> Almost finished... 15:33:58 <PublicServer> <rt98700> Yes 15:34:17 <PublicServer> <LoPo> whats with the logic lines? 15:34:51 <PublicServer> <rt98700> Its Find traps... 15:34:53 <PublicServer> <LoPo> that is not a good idea tbh 15:35:19 <PublicServer> <LoPo> why would you want to split the trains here? 15:35:28 <PublicServer> <LoPo> explain that first 15:36:28 <PublicServer> <rt98700> To avoid jams. This stations could handle two MLs easily 15:36:44 <PublicServer> <LoPo> yes but we're gona build 4 15:36:47 <PublicServer> <LoPo> or even 6 15:37:02 <PublicServer> <LoPo> and whats the purpose of the PFTs? 15:37:12 <PublicServer> <rt98700> 6 mls will means 3 stations like this one. 15:37:26 <PublicServer> <LoPo> yes 15:37:33 <PublicServer> <rt98700> Separate trains by type... 15:37:35 <PublicServer> <LoPo> much smaller than your design 15:37:42 <PublicServer> <LoPo> that has no purpose 15:37:48 <PublicServer> <LoPo> this is a drop station 15:37:51 <PublicServer> <LoPo> not a pickup 15:38:33 <PublicServer> <rt98700> I know. But I separate by type to avoid jams... You said smaller? 15:38:47 <PublicServer> <LoPo> look how big your station is 15:39:06 <PublicServer> <rt98700> I said that will be huge. >< 15:39:45 <PublicServer> <rt98700> Well ok... I'll desmantle it. 15:39:57 <PublicServer> <LoPo> yes sorry man 15:40:07 <PublicServer> <rt98700> np :) 15:42:01 <PublicServer> <LoPo> wtf! 15:42:12 <PublicServer> <LoPo> you destroid the industry! 15:42:46 <PublicServer> <rt98700> oh! My mistake... >< 15:43:04 <PublicServer> <LoPo> ow man 15:43:15 <PublicServer> <LoPo> who did that agressive signaling? 15:43:29 <PublicServer> <LoPo> did you added those additional signal? 15:43:31 <PublicServer> <LoPo> s 15:43:37 <PublicServer> <LoPo> at the station entrance? 15:45:55 <PublicServer> <rt98700> Yes. Trains traevels on angled lines slower. So the gat of one create stops points on ML. And jam my sl exit... 15:46:09 <PublicServer> <rt98700> #gat = gap 15:49:17 <PublicServer> *** rt98700 has left the game (general timeout) 15:49:17 <PublicServer> *** rt98700 has left the game (connection lost) 15:49:19 <PublicServer> *** Game paused (number of players) 15:49:55 <rb98700> !password 15:49:55 <PublicServer> rb98700: boughs 15:50:15 <rb98700> !pg 15:50:52 <rb98700> Again... The server name gives place to ip address 15:51:53 <rb98700> !ip 15:51:53 <PublicServer> rb98700: ps.openttdcoop.org 15:52:25 <rb98700> I'm trying to be back... 15:52:35 *** pugi has joined #openttdcoop 15:53:10 <PublicServer> *** Game still paused (number of players) 15:53:10 <PublicServer> *** Game unpaused (number of players) 15:53:13 <PublicServer> *** rt98700 joined the game 15:53:51 <PublicServer> <rt98700> Sorry for my mistakes man... =/ I'll have to thinks smaller... 15:53:57 <PublicServer> <rt98700> think 15:57:24 *** Jupix2 has joined #openttdcoop 15:58:01 *** sla_ro|vista has joined #openttdcoop 15:58:08 *** Ryton_ has joined #openttdcoop 15:58:21 *** sla_ro|master has quit IRC 15:59:30 <PublicServer> <LoPo> well your station was fine, but the cargo splitting doesnt make any sence 15:59:35 <Ryton_> peer is really abusing his power ... ;-) 15:59:46 <Ryton_> hi all 15:59:50 <PublicServer> <rt98700> Hi 16:00:12 *** Jupix has quit IRC 16:00:25 <PublicServer> <rt98700> Thanks for your compreension. 16:00:45 <Ryton_> I read that there were some creative notgate-less stations? 16:01:14 <planetmaker> !rcon clients 16:01:14 <PublicServer> planetmaker: Client #1 name: 'PublicServer' company: 255 IP: server 16:01:14 <PublicServer> planetmaker: Client #1390 name: 'rt98700' company: 1 IP: 189.84.173.202 16:01:14 <PublicServer> planetmaker: Client #1340 name: 'LoPo' company: 1 IP: 82.168.193.226 16:01:19 <Ryton_> can't wait to see them! got some new ideas myself too... 16:02:26 <PublicServer> <rt98700> I made on simple and Lopo a mor complex one. :) 16:02:32 <PublicServer> <rt98700> one 16:03:50 <Ryton_> and a silhouette idea, probably a basic one. 16:04:21 <Ryton_> 》slow hub that is 16:04:42 <Ryton_> lol... SL hub :-P 16:05:00 <Ryton_> I hate auto-correct... 16:17:12 *** Vinnie_nl has joined #openttdcoop 16:17:24 <Vinnie_nl> !password 16:17:24 <PublicServer> Vinnie_nl: hoards 16:17:36 <PublicServer> <Vinnie> hi 16:17:36 <PublicServer> *** Vinnie joined the game 16:17:48 <PublicServer> <rt98700> hi 16:18:07 <PublicServer> <rt98700> How are you doing? 16:18:13 <PublicServer> <Vinnie> good and you? 16:18:47 <PublicServer> <rt98700> Good too. :) 16:18:53 <PublicServer> <Vinnie> closable pf trap, does that work 16:21:09 <PublicServer> <rt98700> Lopo says no... 16:21:09 <PublicServer> <Vinnie> i have a little idea but that would create a big gap 16:21:19 <PublicServer> *** Vinnie has joined company #1 16:21:24 <PublicServer> <rt98700> About... Closable traps? 16:21:27 <PublicServer> <Vinnie> yes 16:22:05 <PublicServer> <rt98700> :) If works could same some lifes... ^_^ Mabe 16:23:48 <PublicServer> <Vinnie> something like that 16:23:56 <PublicServer> <rt98700> Where? 16:24:33 *** BiG_MeEcH has joined #openttdcoop 16:25:12 <PublicServer> <Vinnie> no wait that split needs thinking 16:25:14 *** Ryton_ has quit IRC 16:25:34 <PublicServer> <Vinnie> you still need 7 exits for a sideline 16:25:57 *** ODM has joined #openttdcoop 16:25:58 *** ChanServ sets mode: +o ODM 16:26:20 <PublicServer> <rt98700> where are the pft? 16:26:34 <PublicServer> <Vinnie> behind the SL 16:26:46 <PublicServer> <rt98700> ok 16:27:06 <PublicServer> <rt98700> and why the logic engine will not enter on sl? 16:27:20 <PublicServer> <Vinnie> a waypoint in the logic ring 16:27:27 <PublicServer> <Vinnie> as only order 16:27:59 <PublicServer> <rt98700> Make it real on a test lane. :) 16:28:08 <PublicServer> <Vinnie> no ty it will not work 16:29:05 <PublicServer> <rt98700> Umm... What you foressen? 16:30:07 <PublicServer> <Vinnie> you know how a two way behaves? 16:31:08 <PublicServer> <rt98700> No. Sorry. 16:33:29 <PublicServer> <Vinnie> the two-way splits as late as possible 16:33:29 <PublicServer> <Vinnie> meaning you need to block the mainline to let trains come in 16:33:29 <PublicServer> <Vinnie> but i dont know how you can see cargotype on a mainline 16:33:29 <PublicServer> <Vinnie> so thats a new problem 16:33:43 <PublicServer> <rt98700> Um. 16:34:06 *** TWerkhoven[l] has quit IRC 16:34:14 <PublicServer> <rt98700> Blocking ML is out of question, I think. ^_^ 16:34:44 <PublicServer> <Vinnie> it only blocks if the sideline needs trains 16:35:26 <PublicServer> <rt98700> But yet will block. Block at MLs like allways create jams. 16:35:58 <PublicServer> <Vinnie> then its not blocked right. the mainline is blocked to let a train into the sideline and not to stop traffic 16:36:08 <PublicServer> <Vinnie> but my dinnertime cya 16:36:11 <PublicServer> *** Vinnie has joined spectators 16:36:23 <PublicServer> <rt98700> c'u 16:37:45 <PublicServer> <LoPo> hi 16:37:55 <PublicServer> <rt98700> hi 16:38:09 <PublicServer> <rt98700> read the conversation log. ^_^ 16:38:19 <PublicServer> <LoPo> i just did 16:38:37 <PublicServer> <rt98700> What you think? 16:38:49 <PublicServer> <LoPo> about what? 16:39:16 <PublicServer> <rt98700> Oh! Vinnie destroyed his try... 16:39:34 <PublicServer> <LoPo> with the closable pft? 16:39:40 <PublicServer> <rt98700> t 16:39:42 <PublicServer> <rt98700> y 16:41:37 *** BiG_MeEcH has quit IRC 16:42:21 <PublicServer> <LoPo> @@gap 3 16:42:21 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 16:42:38 <PublicServer> <LoPo> @gap 3 16:49:54 <PublicServer> <rt98700> ??? 16:50:09 <PublicServer> <LoPo> the direction is not right i think ? :P 16:50:21 <PublicServer> <rt98700> Kkkkkkkkkkkkkkkkkkkkkkkkkkkk 16:50:39 <PublicServer> <rt98700> No is not 16:50:46 <PublicServer> <LoPo> no? 16:50:56 <PublicServer> <LoPo> is it an exit? 16:51:06 <PublicServer> <rt98700> No... entrance... 16:51:17 <PublicServer> <LoPo> then they were wrong mate ;) 16:51:43 <PublicServer> <rt98700> Thanks! 16:51:48 *** pugi has quit IRC 17:07:16 *** TWerkhoven[l] has joined #openttdcoop 17:08:03 <PublicServer> <LoPo> im going 17:08:20 <PublicServer> <LoPo> maybe ill see you in some hours 17:08:30 <PublicServer> <LoPo> rt98700: are you building? 17:09:22 <PublicServer> <rt98700> I will leave to work about in about a hour... 17:11:34 *** Tray has joined #openttdcoop 17:12:52 *** Progman has joined #openttdcoop 17:12:55 *** Zeknurn has quit IRC 17:13:36 *** Zeknurn has joined #openttdcoop 17:13:43 *** Ryton_ has joined #openttdcoop 17:21:46 *** Ryton_ has quit IRC 17:44:43 <PublicServer> *** Vinnie has left the game (leaving) 17:44:52 <Vinnie_nl> !password 17:44:52 <PublicServer> Vinnie_nl: molted 17:45:16 <PublicServer> *** Vinnie joined the game 17:45:23 <PublicServer> <Vinnie> my game behaved wierd 17:46:09 <PublicServer> <rt98700> I was loking at your logic... I don't get it well... ^_^" 17:46:19 <PublicServer> <rt98700> looking 17:46:21 <PublicServer> <Vinnie> :) 17:48:48 <PublicServer> <Vinnie> dont try to understand it. it must be made more complex 17:50:18 <PublicServer> <rt98700> Um... Realy want to. But I need explanations. Could you use not "visoin blocks"tips? ^_^ 17:50:46 <PublicServer> <Vinnie> so where are you stuck? 17:52:36 <PublicServer> <rt98700> Know when you do not have questions, 'cause you do not know what ask? That where I am... 17:53:30 <PublicServer> <Vinnie> thats pretty bad for me. Then im going to start at the beginning 17:53:40 <PublicServer> <rt98700> ... 17:53:50 <PublicServer> <Vinnie> lets go to the bubbels gate 17:54:48 <PublicServer> <Vinnie> the NOT gate is used to detect trains. when a train comes it sends a green 17:54:51 <PublicServer> <rt98700> ok. I understand the logics function. I don't get how you Apply it in your work. 17:55:21 <PublicServer> <Vinnie> so the question is, why do you use a design like this? 17:56:37 <PublicServer> <rt98700> To let trains enter in station only when cargo is avalible. 17:56:53 *** Jim has joined #openttdcoop 17:59:24 <PublicServer> <rt98700> Ah! 17:59:48 <PublicServer> <rt98700> I was looking at wrong place. 18:01:33 *** Jim has left #openttdcoop 18:02:52 *** Jim has joined #openttdcoop 18:03:06 <Jim> !help 18:03:07 <PublicServer> Jim: http://www.openttdcoop.org/wiki/IRC_Commands 18:05:41 <Jim> @quickstart 18:05:42 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 18:05:46 <PublicServer> <Vinnie> oke im gonna brainstorm cya later 18:05:58 <PublicServer> *** Vinnie has left the game (leaving) 18:06:16 <Vinnie_nl> my brain is melting with what i want to do 18:06:32 <PublicServer> <rt98700> I understand... Sou you let bubbles trains enter only if you have a free spont on one of stations... 18:06:39 <PublicServer> <rt98700> :) 18:06:46 <PublicServer> <rt98700> Thanks "logic" 18:06:47 <Vinnie_nl> yes 18:07:22 <PublicServer> <rt98700> Ok. Thanks to explain it to me. 18:09:05 <Jim> identify 18:10:04 <Jim> list 18:10:07 <Jim> list jim 18:10:29 <Jim> help 18:12:55 *** Jim has left #openttdcoop 18:13:25 *** Firestar has joined #openttdcoop 18:13:30 <Firestar> hi all 18:13:36 <Firestar> !password 18:13:36 <PublicServer> Firestar: hatted 18:13:39 <PublicServer> <rt98700> hi 18:14:56 <Firestar> !password 18:14:56 <PublicServer> Firestar: abbots 18:15:16 *** jmz has joined #openttdcoop 18:15:18 <PublicServer> *** Firestar joined the game 18:15:47 <PublicServer> <Firestar> how things? 18:16:18 <PublicServer> <rt98700> ?? 18:16:41 *** TWerkhoven[l] has quit IRC 18:17:00 *** jmz has quit IRC 18:18:12 <PublicServer> *** Firestar has left the game (leaving) 18:18:19 *** Firestar has quit IRC 18:18:47 *** jmz has joined #openttdcoop 18:18:55 *** TWerkhoven[l] has joined #openttdcoop 18:19:44 <Vinnie_nl> oh jim asked for help but he left before we could answer 18:21:52 <PublicServer> <rt98700> Well someone is biulding? 18:22:10 <PublicServer> <rt98700> I heve to go... Work. :) 18:22:23 <Vinnie_nl> oke cya 18:22:31 <PublicServer> <rt98700> c'u 18:22:39 <PublicServer> *** rt98700 has joined spectators 18:22:39 <PublicServer> *** Game paused (number of players) 18:23:21 <jmz> Jim apologises for the noob messages 18:25:04 *** Ryton_ has joined #openttdcoop 18:25:11 <Ryton_> !password 18:25:11 <PublicServer> Ryton_: abbots 18:25:21 <PublicServer> *** Game still paused (number of players) 18:25:21 <PublicServer> *** Game unpaused (number of players) 18:25:21 <PublicServer> *** Ryton joined the game 18:25:23 <PublicServer> <Ryton> oi 18:25:53 <PublicServer> <Ryton> thx mfb 18:25:59 <PublicServer> <Ryton> for cleanup & timing fix 18:26:07 <PublicServer> <Ryton> got a different idea altogether :p 18:35:09 *** mksen has joined #openttdcoop 18:35:15 *** mksen is now known as Mks 18:40:01 <Rienzilla> mutt 18:40:03 <Rienzilla> whops 18:40:05 <PublicServer> jmz: you must be channel op to use genkey 18:47:19 *** Ryton_ has quit IRC 18:58:58 *** freshmeatt has joined #openttdcoop 18:59:07 *** freshmeatt has quit IRC 19:03:53 *** TWerkhoven has quit IRC 19:04:22 <Vinnie_nl> jmz still need help to get in the game? 19:07:17 <Vinnie_nl> !dl 19:07:17 <PublicServer> Vinnie_nl: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 19:07:17 <PublicServer> Vinnie_nl: http://www.openttd.org/en/download-trunk/r24349 19:07:27 <Vinnie_nl> there it is. 19:10:34 <PublicServer> <Ryton> pp^s 19:10:36 <PublicServer> <Ryton> oops 19:10:44 <PublicServer> <Ryton> trains in the candyfloss logic line 19:14:49 <PublicServer> <Ryton> mfb's spagghetty looks tasty 19:14:56 <PublicServer> <Ryton> still needs somesignals tough 19:15:06 <PublicServer> <Ryton> but I'm not touching it :p 19:28:02 <PublicServer> <Ryton> whats with train 976? 19:28:12 <PublicServer> <Ryton> lost feeder train? 19:28:26 <PublicServer> <Ryton> ah nvr mind 19:28:43 *** dwarf has joined #openttdcoop 19:34:37 *** Rupe has quit IRC 19:35:32 *** Maraxus has quit IRC 19:36:27 <PublicServer> *** jmz joined the game 19:36:39 <PublicServer> <Ryton> train 897 was on the logic line 19:36:46 <PublicServer> <Ryton> I'll remove it 19:39:47 *** pugi has joined #openttdcoop 19:40:12 <PublicServer> *** jmz has left the game (leaving) 19:43:28 *** jmz has quit IRC 19:55:56 *** Rhamphoryncus has joined #openttdcoop 20:02:22 *** dwarf has quit IRC 20:05:22 <PublicServer> *** Ryton has joined spectators 20:05:22 <PublicServer> *** Game paused (number of players) 20:05:26 <PublicServer> *** Ryton has left the game (leaving) 20:07:32 *** Ryton_ has joined #openttdcoop 20:07:41 <Ryton_> sorry lopo 20:08:13 <Ryton_> hope you were not in a major construction? 20:18:51 *** Rupe has joined #openttdcoop 20:27:26 <PublicServer> *** rt98700 has left the game (general timeout) 20:27:26 <PublicServer> *** rt98700 has left the game (connection lost) 20:34:59 *** rb98700 has quit IRC 21:00:59 *** Ryton_ has quit IRC 21:05:42 *** Chris_Booth has joined #openttdcoop 21:11:45 *** ODM has quit IRC 21:18:17 *** mfb- has joined #openttdcoop 21:18:17 *** ChanServ sets mode: +o mfb- 21:18:21 <mfb-> hi 21:18:48 <PublicServer> *** Game still paused (number of players) 21:18:48 <PublicServer> *** Game unpaused (number of players) 21:18:50 <PublicServer> *** mfb joined the game 21:19:18 <PublicServer> <mfb> LoPo: does your system work now? 21:19:29 <PublicServer> <mfb> maybe you can add another PF trap down the ML 21:19:39 <LoPo> hi 21:19:39 <PublicServer> <mfb> to get controllable penalties 21:19:53 <LoPo> you mean the closable pft? 21:20:01 <PublicServer> <mfb> yeah 21:20:12 <PublicServer> <LoPo> no :( 21:20:18 <PublicServer> <mfb> tested? 21:20:24 <PublicServer> <LoPo> i added a reverser on the ML 21:20:34 <PublicServer> <LoPo> it doesnt change the penalty somehow 21:20:45 <PublicServer> <mfb> what happened with the reverser? 21:20:47 <PublicServer> <LoPo> maybe it must be longer :S 21:20:58 <PublicServer> <LoPo> nothing, its just disconnected atm 21:21:09 <PublicServer> <mfb> but what happened when you connected it? :D 21:21:15 <PublicServer> <LoPo> :) 21:21:33 <PublicServer> <LoPo> well some trains will enter as requested 21:21:39 <PublicServer> <LoPo> but others will not 21:22:20 <PublicServer> <mfb> sugar only? 21:22:24 <PublicServer> <mfb> hmm 21:22:32 <PublicServer> <LoPo> for example yes 21:22:38 <PublicServer> <mfb> ah I see the next pf-trap 21:22:53 <PublicServer> <mfb> ok no idea 21:23:11 <PublicServer> <LoPo> but i thing both PF-traps must have the same length 21:23:19 <PublicServer> <mfb> probably 21:23:21 <PublicServer> <mfb> hard to do 21:27:35 <PublicServer> <LoPo> hmmm 21:27:50 <PublicServer> <LoPo> lol 21:27:53 <PublicServer> <LoPo> stupid trains! 21:27:53 *** Tray has quit IRC 21:28:15 *** Rupe has quit IRC 21:28:21 <PublicServer> <LoPo> k im gona build another layout 21:28:27 <PublicServer> <LoPo> which i thought about it 21:33:12 <PublicServer> <LoPo> hmmm 21:35:54 <PublicServer> <LoPo> aha 21:36:32 <PublicServer> <LoPo> ... 21:38:00 *** Progman has quit IRC 21:38:02 <PublicServer> <LoPo> btw mfb 21:38:14 <PublicServer> <LoPo> did you see my newest station? 21:38:16 <PublicServer> <LoPo> v1.2 21:38:18 <PublicServer> <mfb> not yet 21:41:25 <PublicServer> <mfb> nice 21:41:39 <PublicServer> <LoPo> thx 21:41:47 <PublicServer> <LoPo> it is slow but it works :) 21:42:24 *** TWerkhoven[l] has quit IRC 21:43:02 *** MDGrein has quit IRC 21:44:20 *** dr_gonzo_ has joined #openttdcoop 21:45:47 <PublicServer> <LoPo> hehe 21:46:09 <PublicServer> <LoPo> mfb: i think i have a better working prototype :) 21:46:09 <PublicServer> <mfb> next time I design something which needs 42 logic lines, stop me 21:46:23 <PublicServer> <LoPo> time to expand it 21:46:32 *** MDGrein has joined #openttdcoop 21:48:14 <PublicServer> <LoPo> yeah it works :) 21:48:20 <PublicServer> <LoPo> muwhahahaah! 21:48:30 <PublicServer> <LoPo> take that you little bastards 21:51:37 <PublicServer> <LoPo> ow 21:51:59 <PublicServer> <mfb> ? 21:52:05 <PublicServer> <LoPo> hmmm 21:52:08 <PublicServer> <LoPo> think 21:53:18 <PublicServer> <LoPo> phew 21:53:20 <PublicServer> <LoPo> im saved :) 21:53:42 <PublicServer> <LoPo> or not :P 21:59:06 *** sla_ro|vista has quit IRC 22:01:08 <PublicServer> <mfb> was in the way :/ 22:01:14 <PublicServer> <LoPo> i wanted to build a primarie there :S 22:01:16 <PublicServer> <LoPo> just now! 22:01:18 <PublicServer> <LoPo> :P 22:01:29 <PublicServer> <mfb> and connect it to -what-? 22:01:47 <PublicServer> <LoPo> to your awsome hub thingie :) 22:02:25 <PublicServer> <LoPo> V didnt build anything today :( 22:03:48 <Chris_Booth> no 22:03:58 <PublicServer> <LoPo> no? 22:04:16 <mfb-> !rcon set max_trains 1100 22:06:17 <PublicServer> <mfb> don't watch them too long :D 22:06:37 <PublicServer> <LoPo> ? :) 22:08:31 <PublicServer> <LoPo> mfb: do you think this reserver is in syc? 22:08:47 <PublicServer> <mfb> which? 22:08:53 <PublicServer> <mfb> oh 22:09:00 <PublicServer> <LoPo> at my cloaseble pft ML part 22:09:07 <PublicServer> <mfb> should be 22:09:11 <PublicServer> <LoPo> k 22:09:26 <PublicServer> <LoPo> thx :) 22:09:36 *** Chris_Booth has quit IRC 22:09:56 <PublicServer> <mfb> hmm, I'll go 22:09:58 <PublicServer> <mfb> good night 22:10:02 <PublicServer> <LoPo> awww 22:10:06 *** mfb- has quit IRC 22:10:10 <PublicServer> <LoPo> i want to have a final test 22:10:28 <PublicServer> <LoPo> cant someone else join 22:10:34 <PublicServer> <mfb> 5min? 22:10:34 <PublicServer> <LoPo> chris? 22:14:11 <PublicServer> <LoPo> :) 22:14:22 <PublicServer> <LoPo> it looks like it is working 22:14:49 <PublicServer> <mfb> cool stuff 22:16:23 <PublicServer> <LoPo> oky 22:16:25 <PublicServer> <LoPo> good night :) 22:16:31 <PublicServer> *** LoPo has joined spectators 22:16:31 <PublicServer> *** Game paused (number of players) 22:18:04 <PublicServer> *** mfb has left the game (leaving) 22:19:04 <V453000> !password 22:19:04 <PublicServer> V453000: robbed 22:19:14 <PublicServer> *** Game still paused (number of players) 22:19:14 <PublicServer> <V453000> hai 22:19:14 <PublicServer> *** V453000 joined the game 22:19:18 <LoPo> ey 22:19:24 <PublicServer> *** LoPo has joined company #1 22:19:24 <PublicServer> *** Game unpaused (number of players) 22:19:28 <PublicServer> <LoPo> jeej :) 22:19:31 <PublicServer> <LoPo> now i can continue 22:20:33 <PublicServer> <LoPo> V453000: i builded a closable pf-trap :) 22:20:39 <PublicServer> <V453000> what is that? 22:21:01 <PublicServer> <LoPo> a pf trap that can be "closed" 22:21:21 <PublicServer> <V453000> you mean that pf wont see it then? 22:21:35 <PublicServer> <LoPo> they will still see it 22:21:39 <PublicServer> <LoPo> but dont take it 22:23:29 <PublicServer> <LoPo> now i can make a SL entrance without dedicated two-way 22:24:11 <PublicServer> <V453000> how is such thing supposed to work 22:24:26 <PublicServer> <LoPo> look at my WIP /LoPo 22:24:36 <PublicServer> <LoPo> "closable PFT" 22:24:43 <PublicServer> <LoPo> look at the candy trains 22:24:57 <PublicServer> <LoPo> and at the candy pft 22:25:04 <PublicServer> <LoPo> the signal is now green 22:25:14 <PublicServer> <LoPo> which mean "open" 22:25:20 <PublicServer> <LoPo> now red 22:25:27 <PublicServer> <LoPo> which is closed 22:25:39 <PublicServer> <LoPo> see what they do? 22:26:01 <PublicServer> <V453000> well I can see that the entry signal got red but I dont see how that closes the path 22:26:35 <PublicServer> <LoPo> well the trains dont take the SL exit anymore 22:26:43 <PublicServer> <LoPo> and now they will 22:26:49 <PublicServer> <LoPo> so it works :) 22:27:11 <PublicServer> <V453000> penalty of red signal I guess 22:27:17 <PublicServer> <LoPo> its al about penalty 22:27:18 <PublicServer> <LoPo> yes 22:27:59 <PublicServer> <V453000> right, and you are going to make some demand whether trains should join the SL or not 22:28:09 <PublicServer> <LoPo> yeah 22:28:11 <PublicServer> <V453000> looks nice 22:28:37 <PublicServer> <LoPo> this can be a simple red signal because the bays are full or some other logic thing 22:28:55 <PublicServer> <V453000> yep 22:30:50 *** dr_gonzo_ has quit IRC 22:31:13 <PublicServer> <V453000> how about attaching a big transfer station to it 22:31:19 <PublicServer> <V453000> for all cargoes 22:31:21 <PublicServer> <V453000> instead of a SL 22:31:27 <PublicServer> <LoPo> yeah good idea 22:31:33 <PublicServer> <V453000> well it would technically be a SL still 22:31:55 <PublicServer> <LoPo> are you still going to build something? 22:32:11 <PublicServer> <V453000> I could build the transfer station with you if you want 22:32:25 <PublicServer> <LoPo> oh, sure go ahead ^^ 22:32:51 <PublicServer> <LoPo> see the SL exit sign 22:32:54 <PublicServer> <V453000> I will first look at the cat from the last game and think if I want to do t he same as last time but cleaner 22:32:56 <PublicServer> <V453000> yeah I know 22:32:59 <PublicServer> <LoPo> thk 22:33:09 <PublicServer> <LoPo> cool 22:36:43 <PublicServer> <V453000> bigass :) 22:38:58 <PublicServer> <V453000> oh fucking tunnels :D 22:39:21 <PublicServer> <LoPo> :| 22:41:36 <PublicServer> <V453000> ok I will have to try something first :) 22:42:19 <PublicServer> <V453000> or 22:43:13 <PublicServer> <LoPo> hehe, that Sl exit will be huge... 22:43:29 <PublicServer> <V453000> mhm :) 22:45:50 <PublicServer> <V453000> hm 22:49:16 <PublicServer> <LoPo> omg 22:49:22 <PublicServer> <LoPo> 1 tile to short 22:50:44 <PublicServer> <V453000> yay it wont be entirely the same as formerly 22:58:56 <PublicServer> <LoPo> lol trains are so weird sometime :P 22:59:03 <PublicServer> <V453000> :) 22:59:17 <PublicServer> <LoPo> just now a train prefers a reserver over a nice straigt track :P 22:59:19 <PublicServer> <V453000> especially when you batshit confuse them with waypoints 22:59:26 <PublicServer> <V453000> :) 23:05:15 <PublicServer> <V453000> I wonder if I make a 2way behind the station if it will make the loading trains reverse and go to the correct exit to the ML 23:05:22 <PublicServer> <V453000> I think it will 23:05:33 <PublicServer> <LoPo> reserve at 2way 23:08:31 <PublicServer> <LoPo> flip flop station? 23:08:37 <PublicServer> <V453000> not quite 23:08:43 <PublicServer> <LoPo> or compressor? 23:08:53 <PublicServer> <LoPo> :P 23:08:55 <PublicServer> <V453000> just a transfer 23:08:57 <PublicServer> <LoPo> oky 23:11:39 <PublicServer> <LoPo> if this work :P it will be awsome :) 23:11:49 <PublicServer> <V453000> the transfer works 23:11:56 <PublicServer> <V453000> now just wondering if it works with the waypoints 23:13:30 <PublicServer> <V453000> well fuck 23:13:47 <PublicServer> <LoPo> lol 23:14:01 <PublicServer> <LoPo> what about that? 23:14:15 <PublicServer> <LoPo> 1 extra track 23:14:29 <PublicServer> <LoPo> hmmm 23:14:39 <PublicServer> <LoPo> i hate that train :P 23:14:46 <PublicServer> <V453000> spam them tentacles 23:15:12 <PublicServer> <V453000> stubborn 23:15:12 <PublicServer> <V453000> as fuck 23:15:22 <PublicServer> <LoPo> it needs a split after a split 23:15:28 <PublicServer> <V453000> I know 23:15:30 *** pugi has quit IRC 23:15:34 <PublicServer> <LoPo> kk 23:15:56 <PublicServer> <LoPo> why not a piece of maglev track? 23:15:56 <PublicServer> <V453000> hmm 23:16:03 <PublicServer> <V453000> where 23:16:13 <PublicServer> <LoPo> ah no it will screw up the pf 23:16:23 <PublicServer> <V453000> yeah it needs to be a part of the pf 23:16:30 <PublicServer> <LoPo> and that? 23:16:36 <PublicServer> <LoPo> ow 23:16:46 <PublicServer> <LoPo> nvm 23:16:48 <PublicServer> <V453000> could work 23:16:54 <PublicServer> <V453000> ah no 23:16:56 <PublicServer> <LoPo> i didnt see the other signals :S 23:16:59 <PublicServer> <V453000> those are ok 23:17:03 <PublicServer> <V453000> but it would choose the other path 23:17:13 <PublicServer> <LoPo> ye 23:17:27 <PublicServer> <LoPo> and normal 2 way? 23:17:49 <PublicServer> <V453000> does the same and I need it to have it red 23:17:53 <PublicServer> <LoPo> k 23:18:06 <PublicServer> <V453000> I also use the bridge for logic 23:18:10 <PublicServer> <V453000> so it has like 2 uses 23:18:16 <PublicServer> <V453000> instead of normal pf trap 23:18:50 <PublicServer> <V453000> that layout doesnt work with waypoints 23:19:04 <PublicServer> <V453000> need waypoints for drop trains 23:19:15 <PublicServer> <LoPo> now you have more room 23:19:30 <PublicServer> <V453000> well not really in the critical spot 23:19:56 <PublicServer> <V453000> yeah that is an option 23:20:06 <PublicServer> <V453000> ah 23:20:29 <PublicServer> <LoPo> testie time ^^ 23:20:57 <PublicServer> <V453000> son of a 23:21:01 <PublicServer> <LoPo> ugh 23:21:03 <PublicServer> <LoPo> wtf 23:21:38 <PublicServer> <V453000> how 23:21:49 <PublicServer> <V453000> hm 23:21:51 <PublicServer> <V453000> maybe 23:22:01 <PublicServer> <LoPo> yeah 23:22:07 <PublicServer> <LoPo> close to the split 23:22:25 <PublicServer> <LoPo> screw this:P 23:23:28 <PublicServer> <LoPo> but the other path is closed 23:23:34 <PublicServer> <LoPo> maybe thats the problem 23:23:40 <PublicServer> <LoPo> also a depot there 23:23:54 <PublicServer> <V453000> :d 23:24:00 <PublicServer> <V453000> that shouldnt be an issue 23:24:06 <PublicServer> <V453000> also that isnt the reason the train goes into the 2way here 23:24:46 *** MDGrein has quit IRC 23:25:42 *** MDGrein has joined #openttdcoop 23:25:52 <PublicServer> <V453000> oh wonderful 23:26:38 <PublicServer> <V453000> ha 23:26:40 <PublicServer> <V453000> bitch 23:26:40 <PublicServer> <LoPo> hu! 23:26:40 <PublicServer> <V453000> :) 23:26:42 <PublicServer> <LoPo> lol 23:26:54 <PublicServer> <LoPo> gz :) 23:27:00 <PublicServer> <V453000> :D 23:27:18 <PublicServer> <V453000> I guess that makes the concept operational 23:37:39 <PublicServer> <LoPo> magic dozer is so evil :P 23:37:45 <PublicServer> <V453000> :D 23:39:55 <PublicServer> <V453000> I am just wondering what is going to fuck up 23:42:29 <PublicServer> <LoPo> the goverment >_< 23:42:43 <PublicServer> <V453000> nah that is fucked up already 23:42:49 <PublicServer> <LoPo> :P 23:43:03 <PublicServer> <V453000> ho holy fuck wtf did I just do 23:43:35 <PublicServer> <LoPo> builded some tracks, and then removed them again? 23:43:47 <PublicServer> <V453000> mhm +- :D 23:43:47 *** Rupe has joined #openttdcoop 23:44:03 <PublicServer> <LoPo> that is what this game is about right? :) 23:46:37 <PublicServer> <V453000> aww yeah and lets fill the forgotten logic tracks 23:46:59 <PublicServer> <V453000> for which obviously is no space :D 23:47:05 <PublicServer> <LoPo> hehe 23:47:08 <PublicServer> <LoPo> ofc 23:47:11 <PublicServer> <V453000> jeez 23:47:31 <PublicServer> <V453000> this is so fucked 23:53:37 <PublicServer> <V453000> chocolate bridges ftw. 23:53:47 <PublicServer> <LoPo> hmmm 23:54:02 <PublicServer> <V453000> and I think I am one step closer to success 23:54:14 <PublicServer> <LoPo> the speed limit on them is because otherwise they will meld 23:54:15 <PublicServer> <V453000> which is still fucking far :D 23:54:21 <PublicServer> <LoPo> :D 23:54:27 <PublicServer> <LoPo> looks nice 23:55:07 <PublicServer> <LoPo> will the feeders also have the same orders? 23:55:08 <PublicServer> <V453000> BUT 23:55:14 <PublicServer> <V453000> no, their own 23:55:16 <PublicServer> <LoPo> but? 23:55:22 <PublicServer> <V453000> oh fuck 23:55:26 <PublicServer> <V453000> forgot one bridge 23:55:49 <PublicServer> <V453000> fuck fuck 23:55:51 <PublicServer> <LoPo> tunnel that one 23:55:58 <PublicServer> <V453000> tunnels there already ofc :) 23:56:20 <PublicServer> <V453000> the depot is also issue 23:56:20 <PublicServer> <LoPo> ah 23:56:26 <PublicServer> <LoPo> hmmm 23:56:52 <PublicServer> <V453000> thats bad 23:57:14 <PublicServer> <V453000> but doable 23:57:20 <PublicServer> <V453000> barely .. :) 23:58:31 <PublicServer> <V453000> well 23:58:56 <PublicServer> <V453000> oh right 23:58:59 <PublicServer> <V453000> asdf 23:59:11 <PublicServer> <LoPo> asdf :) 23:59:37 <PublicServer> <V453000> I wonder how much fuck to give about that CL 23:59:47 <PublicServer> <V453000> none. 23:59:59 <PublicServer> <LoPo> use other engines? :)