Config
Log for #openttdcoop on 2nd July 2012:
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00:54:12  <rb98700> !players
00:54:14  <PublicServer> rb98700: There are currently no clients connected to the server
00:54:20  <rb98700> =/
00:54:40  <rb98700> !password
00:54:40  <PublicServer> rb98700: movers
00:55:04  <PublicServer> *** Game still paused (number of players)
00:55:05  <PublicServer> *** rt98700 joined the game
00:56:46  *** MrD2DG has quit IRC
01:42:34  <rb98700> Anyone want play?
01:57:13  <Mazur> !password
01:57:13  <PublicServer> Mazur: movers
01:58:14  <PublicServer> *** Game still paused (number of players)
01:58:14  <PublicServer> *** Game unpaused (number of players)
01:58:15  <PublicServer> *** Mazur joined the game
01:58:18  <PublicServer> <rt98700> hi
02:02:22  <PublicServer> <Mazur> lo
02:02:38  <PublicServer> <rt98700> How are you doing?
02:02:56  <PublicServer> <Mazur> Not playing mmyelf, playing freecol in another screen, just here to help you out.
02:03:38  <PublicServer> <rt98700> Oh! Thanks a lot! :)
02:19:08  <PublicServer> *** Mazur has left the game (general timeout)
02:19:08  <PublicServer> *** Mazur has left the game (connection lost)
02:19:10  <PublicServer> *** Game paused (number of players)
02:19:35  <Mazur> !password
02:19:35  <PublicServer> Mazur: panged
02:20:04  <PublicServer> *** Game still paused (number of players)
02:20:04  <PublicServer> *** Game unpaused (number of players)
02:20:06  <PublicServer> <rt98700> Thanks again. :)
02:20:06  <PublicServer> *** Mazur joined the game
02:20:14  <PublicServer> <Mazur> np
02:39:17  <PublicServer> <Mazur> Have to go now.
02:44:31  <PublicServer> *** Mazur has left the game (leaving)
02:44:31  <PublicServer> *** Game paused (number of players)
02:44:38  <Mazur> Bye.
02:45:01  <PublicServer> <rt98700> C'u
03:34:14  <PublicServer> *** rt98700 has left the game (leaving)
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07:46:18  <Vinnie_nl> !playercount
07:46:18  <PublicServer> Vinnie_nl: Number of players: 0 (0 spectators)
08:17:20  <Vinnie_nl> !password
08:17:20  <PublicServer> Vinnie_nl: posies
08:17:32  <PublicServer> *** Game still paused (number of players)
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10:02:37  <LoPo> hello
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11:09:54  <rb98700> hi
11:10:02  <rb98700> !password
11:10:02  <PublicServer> rb98700: posies
11:10:54  <PublicServer> *** Game still paused (number of players)
11:10:57  <PublicServer> *** rt98700 joined the game
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12:06:48  <rb98700> Lopo?
12:10:52  *** Rupe is now known as Guest1914
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12:18:14  <LoPo> yes
12:18:18  <LoPo> wanna play?
12:18:21  <LoPo> rb98700: ??
12:18:32  <LoPo> im comming in a vew minutes
12:19:30  <LoPo> !password
12:19:30  <PublicServer> LoPo: curfew
12:19:40  <PublicServer> *** Game still paused (number of players)
12:19:40  <PublicServer> *** Game unpaused (number of players)
12:19:43  <PublicServer> *** LoPo joined the game
12:23:46  <PublicServer> <LoPo> rt98700?
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12:28:25  <rb98700> XD
12:28:43  <PublicServer> <LoPo> hi :)
12:29:19  <PublicServer> <rt98700> How are you doing?
12:29:25  <PublicServer> <LoPo> fine
12:29:28  <PublicServer> <rt98700> :)
12:37:15  <PublicServer> <LoPo> check out my new station
12:37:17  <PublicServer> <LoPo> rt98700
12:37:24  <PublicServer> <rt98700> WHere?
12:37:30  <PublicServer> <LoPo> at Flondinghall Transfer
12:38:32  <PublicServer> <LoPo> see it?
12:38:52  <PublicServer> <rt98700> I'm going there now
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12:39:56  <PublicServer> <rt98700> Wow!
12:40:06  <PublicServer> <rt98700> How it works?
12:40:12  <PublicServer> <LoPo> its a new design
12:40:16  <PublicServer> <LoPo> without Notgate
12:40:26  <PublicServer> <LoPo> well see for yourself :)
12:40:38  <PublicServer> <LoPo> its almost donw loading
12:40:49  <PublicServer> <rt98700> I made one without not gate to...
12:41:04  <PublicServer> <rt98700> I'll show you...
12:41:15  <PublicServer> <rt98700> later
12:41:16  <PublicServer> <LoPo> where?
12:41:23  <PublicServer> <LoPo> k :)
12:41:25  <PublicServer> <rt98700> Just a sec
12:42:07  <PublicServer> <rt98700> Genius work!!!!
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12:42:10  <PublicServer> <rt98700> XD
12:42:16  <PublicServer> <LoPo> thanks
12:44:56  <PublicServer> <rt98700> Sanley Market North... Not so cute as yours, but works... ^_^
12:45:42  <PublicServer> <LoPo> ah yeah :)
12:46:21  <PublicServer> <LoPo> looks nice :)
12:47:11  <PublicServer> <rt98700> Hey... I want rebuild S drop later...
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12:47:30  <PublicServer> <LoPo> oky
12:48:32  <PublicServer> <rt98700> Omg!
12:48:38  <PublicServer> <rt98700> Jam... ><
12:48:57  <PublicServer> <LoPo> where?
12:49:28  <PublicServer> <rt98700> I fixed...
12:50:03  <PublicServer> <rt98700> We nedd to dobble sinals on ML conrners...
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13:16:06  <V453000> !password
13:16:06  <PublicServer> V453000: anoint
13:16:20  <PublicServer> <V453000> hi
13:16:20  <PublicServer> *** V453000 joined the game
13:16:24  <PublicServer> <LoPo> ello
13:16:42  <PublicServer> <rt98700> hi
13:16:50  <PublicServer> <V453000> a lot of rails on once spot at SLH 05 :D
13:17:08  <PublicServer> <LoPo> its a maze :)
13:17:14  <PublicServer> <LoPo> for trains
13:21:33  <PublicServer> <V453000> hm I originally thought about some SL-ring where trains would randomly join the ring from the ML and the ring itself would have  cargo-specific exits
13:21:40  <PublicServer> <V453000> but that isnt anything else than just a ML sub level
13:21:47  <PublicServer> <LoPo> ^^
13:22:21  <PublicServer> <LoPo> i tried something with "closable" PFT
13:22:25  <PublicServer> <LoPo> but it doesnt work
13:22:36  <PublicServer> <LoPo> it sometimes works :P
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13:23:58  <PublicServer> <V453000> how is that station suppoed to work? just timing to separate the loadings and prevent trains steal cargo from each other?
13:24:08  <PublicServer> <LoPo> which station?
13:24:14  <PublicServer> <V453000> 1,1
13:24:17  <PublicServer> <LoPo> v1.0?
13:24:22  <PublicServer> <LoPo> ow 1.1
13:24:36  <PublicServer> <LoPo> well it needs trains to work....
13:24:42  <PublicServer> <LoPo> but there are non
13:24:50  <PublicServer> <V453000> I know but I am asking how it should work
13:24:56  <PublicServer> <V453000> not if there are trains :)
13:25:07  <PublicServer> <LoPo> the large feeders block the incomming train
13:25:18  <PublicServer> <V453000> you just timed it so that each transfer is done separately
13:25:19  <PublicServer> <LoPo> but they also wait for each other
13:25:30  <PublicServer> <V453000> aka real train picks up before next dummy unloads
13:25:34  <PublicServer> <LoPo> the small one must be the last one to load
13:25:36  <PublicServer> <rt98700> Guys... Any problem with Sdop get huge?
13:25:38  <PublicServer> <V453000> next dummy loads etc
13:25:48  <PublicServer> <rt98700> #sdrop
13:25:54  <PublicServer> <LoPo> therefor the delay of 10km/h
13:26:04  <PublicServer> <V453000> yeah but how do you make sure the small one does load last
13:26:08  <PublicServer> <V453000> ah right
13:26:10  <PublicServer> <V453000> hm
13:26:13  <PublicServer> <LoPo> but 1.1 is not flawless yet
13:26:19  <PublicServer> <LoPo> 1.2 is however :)
13:26:51  <PublicServer> <V453000> oh right
13:26:53  <PublicServer> <V453000> interesting
13:26:59  <PublicServer> <rt98700> ???
13:27:08  <PublicServer> <LoPo> that one have a double w8ing thingie
13:27:14  <PublicServer> <V453000> yes I see
13:27:19  <PublicServer> <LoPo> frist when they load
13:27:26  <PublicServer> <LoPo> after when they unload
13:28:25  <PublicServer> <V453000> it is a nice and quite interesting idea
13:28:33  <PublicServer> <V453000> but I dont think it is any better than the other stations
13:28:39  <PublicServer> <V453000> the loading takes ages?
13:28:45  <PublicServer> <LoPo> its slow
13:29:00  <PublicServer> <V453000> yeah normal not gate dummy station just unloads, loads, bye
13:29:10  <PublicServer> <LoPo> but "slowing things down" is a way of regulation in srnw
13:29:12  <PublicServer> <LoPo> so
13:29:30  <PublicServer> <rt98700> Well... Time to load depends directly from production...
13:29:53  <PublicServer> <V453000> I mean the transfer time from dummies to real trains
13:29:55  <PublicServer> <rt98700> Later the production will increase...
13:30:07  <PublicServer> <V453000> doesnt matter for how long dummies load
13:30:18  <PublicServer> <LoPo> ?
13:30:21  <PublicServer> <V453000> regulation, I dont know if this is a good way how to do that
13:30:23  <PublicServer> <rt98700> I get it...
13:30:45  <PublicServer> <LoPo> loading or trasnfering is the same thing jnow
13:30:51  <PublicServer> <LoPo> it just takes more time
13:32:33  <PublicServer> <V453000> idk I just think the efficiency is really slow
13:32:43  <PublicServer> <V453000> otherwise the idea is great
13:32:57  <PublicServer> <V453000> and in the end it doesnt really regulate anything
13:33:04  <PublicServer> <V453000> the 4 trains leave together anyway
13:33:31  <PublicServer> <LoPo> well if you mean with efficiency; fast in -> fast out then i agree
13:33:55  <PublicServer> <V453000> the time of the transfering, when dummies stop loading, until they start loading again
13:34:09  <PublicServer> <V453000> aka all the time when industry is unserviced
13:34:11  <PublicServer> <LoPo> does that matter?
13:34:30  <PublicServer> <V453000> I just think a srnw station should keep good station ratings, but no it doesnt matter much
13:34:40  <PublicServer> <LoPo> as long the dummies take at least all the cargo and more
13:34:54  <PublicServer> <LoPo> rating is 82% :)
13:34:56  <PublicServer> <LoPo> so :P
13:35:02  <PublicServer> <LoPo> and its growing aswell
13:35:04  <PublicServer> <V453000> that is pretty bad for a srnw station isnt it
13:35:07  <PublicServer> <rt98700> all snrw games that I get to study, have low ratings...
13:35:29  <PublicServer> <V453000> hm 82 seems normal
13:35:39  <PublicServer> <LoPo> well all my station have 82%
13:35:43  <PublicServer> <LoPo> yeah
13:35:52  <PublicServer> <V453000> ah yes ~250kmh without statues
13:35:54  <PublicServer> <V453000> makes sense
13:36:20  <PublicServer> <rt98700> I think that snrw stations get a good rating when production is low. At high...
13:36:39  <PublicServer> <V453000> I guess as the station is somehow busy with at least some trains all the time, the ratings stay high
13:36:57  <PublicServer> <V453000> rt98700: obviously if your network cant handle to transport all the cargo, it indeed drops - with any station
13:36:59  <PublicServer> <rt98700> um...
13:37:21  <PublicServer> <V453000> but that is simply due to not enough trains to transport all the cargo
13:38:37  <PublicServer> <V453000> I guess the only time this station could break would be when the loading times of wagons would be too long
13:38:48  <PublicServer> <LoPo> V453000: but im just trying out new designs :)
13:38:50  <PublicServer> <V453000> but I assume you could delay it more
13:39:10  <PublicServer> <V453000> that is good I like it, as I said
13:39:16  <PublicServer> <LoPo> yeah that is possible
13:39:20  <PublicServer> <LoPo> uhmm
13:39:31  <PublicServer> <LoPo> no you dont need to delay them
13:39:38  <PublicServer> <LoPo> not with the 1.2 design
13:40:20  <PublicServer> <V453000> ah yes
13:40:23  <PublicServer> <V453000> I see
13:40:57  <PublicServer> <V453000> nice, please add it to the junctionary when you have a final version :) or even put there multiple different with explanation of the differences :)
13:41:13  <PublicServer> <LoPo> hehe
13:41:27  <PublicServer> <rt98700> Congratulations. :P
13:41:30  <PublicServer> <V453000> under special stations
13:41:33  <PublicServer> <LoPo> well i all began with a dream ;p
13:41:40  <PublicServer> <LoPo> shall i start there?
13:41:46  <PublicServer> <V453000> lol
13:41:56  <PublicServer> <rt98700> Hahahaha
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13:45:52  <PublicServer> <V453000> btw how about a game where we pick up all the available cargo
13:46:07  <PublicServer> <V453000> and either expand or disconnect primaries
13:46:25  <PublicServer> <LoPo> ? how do you mean
13:46:45  <PublicServer> <V453000> that trains are always loading in all stations, no primaries end up with thousands of cargo waiting
13:46:50  <PublicServer> <V453000> everything well serviced
13:47:01  <PublicServer> <LoPo> oky
13:48:23  <PublicServer> <LoPo> but isnt that a goal what we always should purue in all games?
13:48:41  <PublicServer> <V453000> arguably yes
13:48:51  <PublicServer> <V453000> either way, I dont remember a single game that would end that way
13:49:07  <PublicServer> <LoPo> so whats the difference?
13:49:33  <PublicServer> <LoPo> or how i like to say it: whats the itch :P
13:49:43  <PublicServer> <V453000> that you are a lot more careful about not to connect more primaries than possible to service, And take no hesitation in removing primaries when needed if people overspam it
13:49:57  <PublicServer> <LoPo> oky
13:50:08  <PublicServer> <LoPo> so more focus on single primaries
13:50:19  <PublicServer> <V453000> well secondaries too
13:50:26  <PublicServer> <LoPo> and everything sould be served realy good
13:50:34  <PublicServer> <LoPo> like 85%+
13:50:35  <PublicServer> <V453000> yes
13:50:42  <PublicServer> <V453000> like trains always waiting, everything possible picked up
13:50:56  <PublicServer> <LoPo> sound nice i guess
13:51:11  <PublicServer> <LoPo> but then the next question :P
13:51:24  <PublicServer> <LoPo> with or without overflows? :P
13:51:45  <PublicServer> <V453000> why not with?
13:52:27  <PublicServer> <V453000> obviously with, perhaps even strongly recommended to have them on all pickups
13:52:45  <PublicServer> <LoPo> so basicly everywhere :P
13:52:47  <PublicServer> <V453000> without them it would just be nonstop train queues for cargo
13:53:01  <PublicServer> <LoPo> but we could do both
13:53:12  <PublicServer> <LoPo> like 1 halve of the map with
13:53:18  <PublicServer> <LoPo> and the others without
13:53:25  <PublicServer> <LoPo> and compare :)
13:53:52  <PublicServer> <V453000> if you make long enough line in front of every station there would be no difference as long as that line can accomodate all waiting trains
13:54:26  <PublicServer> <V453000> if it cant, the only difference will be that this part of map will have some random queues
13:55:01  <PublicServer> <LoPo> yes but then with the side without overflows its also about having the least amount of queues
13:55:06  <PublicServer> <LoPo> and a nice flow
13:55:20  <PublicServer> <V453000> ?
13:55:38  <PublicServer> <V453000> you need good flow everywhere
13:56:14  <PublicServer> <LoPo> well, that the track going toward a pickup isnt necessarily also the waiting bay for that station
13:56:24  <PublicServer> <V453000> if you have jams on the overflow part, overflows will make it worse by adding more trains and it will get bad, and if you have jams on the non-overflow part, you wont be able to guess correct train counts, get waves and done
13:56:51  <PublicServer> <V453000> as the straight track in front of station I mean only dedicated track to that station, so technically the waiting space in front of it
13:57:06  <PublicServer> <LoPo> yes technically
13:57:28  <PublicServer> <V453000> not like an overflow does anything else than that
13:57:28  <PublicServer> <LoPo> but we should promote to prevent that
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13:57:38  <PublicServer> <LoPo> yes yes i know :P
13:57:52  <PublicServer> <LoPo> you explaned it well enough in your ABR 12
13:58:58  <PublicServer> <V453000> anyway back to the split map in half idea, I think that doesnt really work, as long as there are any stations without overflows, the waves apply to the whole map, to both parts
13:59:09  <PublicServer> <V453000> and making separate networks is .. :/ just like having 2 games
13:59:27  <PublicServer> <LoPo> thats the idea!
13:59:29  <PublicServer> <LoPo> omg
13:59:32  <PublicServer> <LoPo> :P
13:59:34  <PublicServer> <LoPo> sorry
13:59:40  <PublicServer> <V453000> 2 separate networks?
13:59:43  <PublicServer> <LoPo> yes
13:59:53  <PublicServer> <V453000> we can play 2 separate games like that, better
13:59:59  <PublicServer> <LoPo> why?
14:00:01  <PublicServer> <V453000> we already have non-overflow games after all
14:00:07  <PublicServer> <LoPo> well true
14:00:09  <PublicServer> <V453000> half the lag?
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14:01:47  <PublicServer> <V453000> you dont even have to make any rules about overflows
14:01:57  <PublicServer> <LoPo> :)
14:02:07  <PublicServer> <V453000> probably everyone would realize that if they want trains loading all the time it is automatically better
14:02:07  <PublicServer> <LoPo> so i can build my getto style overflow?
14:02:15  <PublicServer> *** TWerkhoven joined the game
14:02:34  <PublicServer> <V453000> ghetto overflow is?
14:02:48  <PublicServer> <LoPo> sorry, it was a joke :P
14:02:52  <PublicServer> <V453000> lol
14:03:10  <PublicServer> <V453000> if you meant that PBS simple X overflow, it might not be enough
14:03:29  <PublicServer> <V453000> I assume that if you service most primaries well, there is a high chance of reaching 2000 productions often
14:04:16  <PublicServer> <V453000> so probably like 4-platform stations would be minimum
14:05:42  <PublicServer> <LoPo> yeah
14:05:48  <PublicServer> <LoPo> but longer trains also helps
14:06:18  <PublicServer> <LoPo> maybe even beter in combination with the overflows
14:11:57  <PublicServer> *** TWerkhoven has left the game (connection lost)
14:22:29  <PublicServer> <rt98700> could someone help me here a little?
14:26:19  <PublicServer> <LoPo> rt98700: sure
14:26:21  <PublicServer> <LoPo> where?
14:26:44  <PublicServer> <rt98700> See !help
14:27:03  <PublicServer> <rt98700> I can't figure out how divide trains propely...
14:27:26  <PublicServer> <rt98700> I made a mess...
14:28:16  <PublicServer> <rt98700> Well... I think I get on idea. I'll try it. .. But thenk you for now. ^_^
14:28:23  <PublicServer> <rt98700> #one
14:28:49  <PublicServer> <LoPo> whats the idea?
14:29:35  <PublicServer> <rt98700> Eliminate the splitter and make a presencial splitter within waitingbays
14:30:53  <PublicServer> <LoPo> wow! :P
14:30:55  <PublicServer> <LoPo> oops
14:30:57  <PublicServer> <rt98700> =p
14:31:00  <PublicServer> <rt98700> np
14:31:58  <PublicServer> <LoPo> k now it should work
14:32:26  <PublicServer> <rt98700> Um... I just made it 2 tiny...
14:32:44  <PublicServer> <rt98700> thanks 4 show me. :)
14:33:02  <PublicServer> <LoPo> no the positions were trains could wait were not right
14:33:48  <PublicServer> <LoPo> see those tracks?
14:34:03  <PublicServer> <rt98700> Yes
14:34:22  <PublicServer> <LoPo> those are potentional waiting areas
14:34:45  <PublicServer> <rt98700> I understand. :)
14:36:40  <PublicServer> <rt98700> Umm... with splitter the trains will not know where are the  empty spot
14:36:50  <PublicServer> <LoPo> ofc
14:36:57  <PublicServer> <LoPo> but you builded the spliter :P
14:37:19  <PublicServer> <rt98700> Well I don't forseen this bug...
14:37:22  <PublicServer> <rt98700> ><
14:37:29  <PublicServer> <rt98700> Yet I'm learning...
14:38:19  <PublicServer> <LoPo> shouldnt candy entrance be closed now/
14:38:21  <PublicServer> <rt98700> Thanks 4 help me out. But I'll will remade this part.
14:38:21  <PublicServer> <LoPo> :?
14:38:43  <PublicServer> <rt98700> It is
14:38:57  <PublicServer> <LoPo> noits not
14:39:03  <PublicServer> <LoPo> look at the ML exit
14:39:14  <PublicServer> <rt98700> My signal mistake...
14:39:44  <PublicServer> <LoPo> hmmm
14:41:06  <PublicServer> <LoPo> uhmm
14:41:12  <PublicServer> <LoPo> rt98700 it jammes again
14:41:22  <PublicServer> <rt98700> yes...
14:41:32  <PublicServer> <LoPo> you need an overflow
14:41:48  <PublicServer> <rt98700> Thats
14:42:30  <PublicServer> <rt98700> I want destroy this splitter...
14:42:36  <PublicServer> <LoPo> nono
14:42:42  <PublicServer> <LoPo> you can leave it
14:46:16  <PublicServer> <LoPo> there
14:46:58  <PublicServer> <rt98700> Um... Great Idea. =)
14:47:36  <PublicServer> <rt98700> Haha... My sl is a mess! ^_^
14:48:04  <PublicServer> <rt98700> Yours is so organized...
14:48:22  <PublicServer> <LoPo> sorry :)
14:51:38  <PublicServer> <rt98700> I'll will make something that I try in single player.
14:51:56  <PublicServer> <LoPo> k
14:52:34  <PublicServer> <rt98700> I will make and let you see before connect it on ML.
14:52:48  <PublicServer> <LoPo> sure thing
14:52:58  <PublicServer> <rt98700> It will meka Sdrop gets huge...
14:53:08  <PublicServer> <rt98700> #make
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14:56:26  <PublicServer> <rt98700> Or I can show you whit my savegame... Is the easy way.
14:57:36  <PublicServer> <LoPo> just build it :)
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15:03:06  <PublicServer> <LoPo> are you done
15:03:16  <PublicServer> <rt98700> No
15:03:20  <PublicServer> <LoPo> oky
15:03:26  <PublicServer> <LoPo> i need to go to the shop
15:03:29  <PublicServer> <LoPo> so ill brb
15:03:31  <PublicServer> <LoPo> oky?
15:03:33  <PublicServer> <rt98700> It will take some time yet...
15:03:36  <PublicServer> <rt98700> Ok.
15:08:50  <PublicServer> *** V453000 has left the game (leaving)
15:08:53  <V453000> laters
15:09:25  <PublicServer> <rt98700> C'u
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15:33:31  <PublicServer> <LoPo> k im back
15:33:37  <PublicServer> <rt98700> :)
15:33:44  <PublicServer> <LoPo> wow wth :P
15:33:46  <PublicServer> <LoPo> new drop?
15:33:57  <PublicServer> <rt98700> Almost finished...
15:33:58  <PublicServer> <rt98700> Yes
15:34:17  <PublicServer> <LoPo> whats with the logic lines?
15:34:51  <PublicServer> <rt98700> Its Find traps...
15:34:53  <PublicServer> <LoPo> that is not a good idea tbh
15:35:19  <PublicServer> <LoPo> why would you want to split the trains here?
15:35:28  <PublicServer> <LoPo> explain that first
15:36:28  <PublicServer> <rt98700> To avoid jams. This stations could handle two MLs easily
15:36:44  <PublicServer> <LoPo> yes but we're gona build 4
15:36:47  <PublicServer> <LoPo> or even 6
15:37:02  <PublicServer> <LoPo> and whats the purpose of the PFTs?
15:37:12  <PublicServer> <rt98700> 6 mls will means 3 stations like this one.
15:37:26  <PublicServer> <LoPo> yes
15:37:33  <PublicServer> <rt98700> Separate trains by type...
15:37:35  <PublicServer> <LoPo> much smaller than your design
15:37:42  <PublicServer> <LoPo> that has no purpose
15:37:48  <PublicServer> <LoPo> this is a drop station
15:37:51  <PublicServer> <LoPo> not a pickup
15:38:33  <PublicServer> <rt98700> I know. But I separate by type to avoid jams... You said smaller?
15:38:47  <PublicServer> <LoPo> look how big your station is
15:39:06  <PublicServer> <rt98700> I said that will be huge. ><
15:39:45  <PublicServer> <rt98700> Well ok... I'll desmantle it.
15:39:57  <PublicServer> <LoPo> yes sorry man
15:40:07  <PublicServer> <rt98700> np :)
15:42:01  <PublicServer> <LoPo> wtf!
15:42:12  <PublicServer> <LoPo> you destroid the industry!
15:42:46  <PublicServer> <rt98700> oh! My mistake... ><
15:43:04  <PublicServer> <LoPo> ow man
15:43:15  <PublicServer> <LoPo> who did that agressive signaling?
15:43:29  <PublicServer> <LoPo> did you added those additional signal?
15:43:31  <PublicServer> <LoPo> s
15:43:37  <PublicServer> <LoPo> at the station entrance?
15:45:55  <PublicServer> <rt98700> Yes. Trains traevels on angled lines slower. So the gat of one create stops points on ML. And jam my sl exit...
15:46:09  <PublicServer> <rt98700> #gat = gap
15:49:17  <PublicServer> *** rt98700 has left the game (general timeout)
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15:49:19  <PublicServer> *** Game paused (number of players)
15:49:55  <rb98700> !password
15:49:55  <PublicServer> rb98700: boughs
15:50:15  <rb98700> !pg
15:50:52  <rb98700> Again... The server name gives place to ip address
15:51:53  <rb98700> !ip
15:51:53  <PublicServer> rb98700: ps.openttdcoop.org
15:52:25  <rb98700> I'm trying to be back...
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15:53:51  <PublicServer> <rt98700> Sorry for my mistakes man... =/ I'll have to thinks smaller...
15:53:57  <PublicServer> <rt98700> think
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15:59:30  <PublicServer> <LoPo> well your station was fine, but the cargo splitting doesnt make any sence
15:59:35  <Ryton_> peer is really abusing his power ... ;-)
15:59:46  <Ryton_> hi all
15:59:50  <PublicServer> <rt98700> Hi
16:00:12  *** Jupix has quit IRC
16:00:25  <PublicServer> <rt98700> Thanks for your compreension.
16:00:45  <Ryton_> I read that there were some creative notgate-less stations?
16:01:14  <planetmaker> !rcon clients
16:01:14  <PublicServer> planetmaker: Client #1  name: 'PublicServer'  company: 255  IP: server
16:01:14  <PublicServer> planetmaker: Client #1390  name: 'rt98700'  company: 1  IP: 189.84.173.202
16:01:14  <PublicServer> planetmaker: Client #1340  name: 'LoPo'  company: 1  IP: 82.168.193.226
16:01:19  <Ryton_> can't wait to see them! got some new ideas myself too...
16:02:26  <PublicServer> <rt98700> I made on simple and Lopo a mor complex one. :)
16:02:32  <PublicServer> <rt98700> one
16:03:50  <Ryton_> and a silhouette idea, probably a basic one.
16:04:21  <Ryton_> 》slow hub that is
16:04:42  <Ryton_> lol... SL hub :-P
16:05:00  <Ryton_> I hate auto-correct...
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16:17:24  <Vinnie_nl> !password
16:17:24  <PublicServer> Vinnie_nl: hoards
16:17:36  <PublicServer> <Vinnie> hi
16:17:36  <PublicServer> *** Vinnie joined the game
16:17:48  <PublicServer> <rt98700> hi
16:18:07  <PublicServer> <rt98700> How are you doing?
16:18:13  <PublicServer> <Vinnie> good and you?
16:18:47  <PublicServer> <rt98700> Good too. :)
16:18:53  <PublicServer> <Vinnie> closable pf trap, does that work
16:21:09  <PublicServer> <rt98700> Lopo says no...
16:21:09  <PublicServer> <Vinnie> i have a little idea but that would create a big gap
16:21:19  <PublicServer> *** Vinnie has joined company #1
16:21:24  <PublicServer> <rt98700> About... Closable traps?
16:21:27  <PublicServer> <Vinnie> yes
16:22:05  <PublicServer> <rt98700> :) If works could same some lifes... ^_^ Mabe
16:23:48  <PublicServer> <Vinnie> something like that
16:23:56  <PublicServer> <rt98700> Where?
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16:25:12  <PublicServer> <Vinnie> no wait that split needs thinking
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16:25:34  <PublicServer> <Vinnie> you still need 7 exits for a sideline
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16:26:20  <PublicServer> <rt98700> where are the pft?
16:26:34  <PublicServer> <Vinnie> behind the SL
16:26:46  <PublicServer> <rt98700> ok
16:27:06  <PublicServer> <rt98700> and why the logic engine will not enter on sl?
16:27:20  <PublicServer> <Vinnie> a waypoint in the logic ring
16:27:27  <PublicServer> <Vinnie> as only order
16:27:59  <PublicServer> <rt98700> Make it real on a test lane. :)
16:28:08  <PublicServer> <Vinnie> no ty it will not work
16:29:05  <PublicServer> <rt98700> Umm... What you foressen?
16:30:07  <PublicServer> <Vinnie> you know how a two way behaves?
16:31:08  <PublicServer> <rt98700> No. Sorry.
16:33:29  <PublicServer> <Vinnie> the two-way splits as late as possible
16:33:29  <PublicServer> <Vinnie> meaning you need to block the mainline to let trains come in
16:33:29  <PublicServer> <Vinnie> but i dont know how you can see cargotype on a mainline
16:33:29  <PublicServer> <Vinnie> so thats a new problem
16:33:43  <PublicServer> <rt98700> Um.
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16:34:14  <PublicServer> <rt98700> Blocking ML is out of question, I think. ^_^
16:34:44  <PublicServer> <Vinnie> it only blocks if the sideline needs trains
16:35:26  <PublicServer> <rt98700> But yet will block. Block at MLs like allways create jams.
16:35:58  <PublicServer> <Vinnie> then its not blocked right. the mainline is blocked to let a train into the sideline and not to stop traffic
16:36:08  <PublicServer> <Vinnie> but my dinnertime cya
16:36:11  <PublicServer> *** Vinnie has joined spectators
16:36:23  <PublicServer> <rt98700> c'u
16:37:45  <PublicServer> <LoPo> hi
16:37:55  <PublicServer> <rt98700> hi
16:38:09  <PublicServer> <rt98700> read the conversation log. ^_^
16:38:19  <PublicServer> <LoPo> i just did
16:38:37  <PublicServer> <rt98700> What you think?
16:38:49  <PublicServer> <LoPo> about what?
16:39:16  <PublicServer> <rt98700> Oh! Vinnie destroyed his try...
16:39:34  <PublicServer> <LoPo> with the closable pft?
16:39:40  <PublicServer> <rt98700> t
16:39:42  <PublicServer> <rt98700> y
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16:42:21  <PublicServer> <LoPo> @@gap 3
16:42:21  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
16:42:38  <PublicServer> <LoPo> @gap 3
16:49:54  <PublicServer> <rt98700> ???
16:50:09  <PublicServer> <LoPo> the direction is not right i think ? :P
16:50:21  <PublicServer> <rt98700> Kkkkkkkkkkkkkkkkkkkkkkkkkkkk
16:50:39  <PublicServer> <rt98700> No is not
16:50:46  <PublicServer> <LoPo> no?
16:50:56  <PublicServer> <LoPo> is it an exit?
16:51:06  <PublicServer> <rt98700> No... entrance...
16:51:17  <PublicServer> <LoPo> then they were wrong mate ;)
16:51:43  <PublicServer> <rt98700> Thanks!
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17:08:03  <PublicServer> <LoPo> im going
17:08:20  <PublicServer> <LoPo> maybe ill see you in some hours
17:08:30  <PublicServer> <LoPo> rt98700: are you building?
17:09:22  <PublicServer> <rt98700> I will leave to work about in about a hour...
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17:44:43  <PublicServer> *** Vinnie has left the game (leaving)
17:44:52  <Vinnie_nl> !password
17:44:52  <PublicServer> Vinnie_nl: molted
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17:45:23  <PublicServer> <Vinnie> my game behaved wierd
17:46:09  <PublicServer> <rt98700> I was loking at your logic... I don't get it well... ^_^"
17:46:19  <PublicServer> <rt98700> looking
17:46:21  <PublicServer> <Vinnie> :)
17:48:48  <PublicServer> <Vinnie> dont try to understand it. it must be made more complex
17:50:18  <PublicServer> <rt98700> Um... Realy want to. But I need explanations. Could you use not "visoin blocks"tips? ^_^
17:50:46  <PublicServer> <Vinnie> so where are you stuck?
17:52:36  <PublicServer> <rt98700> Know when you do not have questions, 'cause you do not know what ask? That where I am...
17:53:30  <PublicServer> <Vinnie> thats pretty bad for me. Then im going to start at the beginning
17:53:40  <PublicServer> <rt98700> ...
17:53:50  <PublicServer> <Vinnie> lets go to the bubbels gate
17:54:48  <PublicServer> <Vinnie> the NOT gate is used to detect trains. when a train comes it sends a green
17:54:51  <PublicServer> <rt98700> ok. I understand the logics function. I don't get how you Apply it in your work.
17:55:21  <PublicServer> <Vinnie> so the question is, why do you use a design like this?
17:56:37  <PublicServer> <rt98700> To let trains enter in station only when cargo is avalible.
17:56:53  *** Jim has joined #openttdcoop
17:59:24  <PublicServer> <rt98700> Ah!
17:59:48  <PublicServer> <rt98700> I was looking at wrong place.
18:01:33  *** Jim has left #openttdcoop
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18:03:06  <Jim> !help
18:03:07  <PublicServer> Jim: http://www.openttdcoop.org/wiki/IRC_Commands
18:05:41  <Jim> @quickstart
18:05:42  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
18:05:46  <PublicServer> <Vinnie> oke im gonna brainstorm cya later
18:05:58  <PublicServer> *** Vinnie has left the game (leaving)
18:06:16  <Vinnie_nl> my brain is melting with what i want to do
18:06:32  <PublicServer> <rt98700> I understand... Sou you let bubbles trains enter only if you have a free spont on one of stations...
18:06:39  <PublicServer> <rt98700> :)
18:06:46  <PublicServer> <rt98700> Thanks "logic"
18:06:47  <Vinnie_nl> yes
18:07:22  <PublicServer> <rt98700> Ok. Thanks to explain it to me.
18:09:05  <Jim> identify
18:10:04  <Jim> list
18:10:07  <Jim> list jim
18:10:29  <Jim> help
18:12:55  *** Jim has left #openttdcoop
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18:13:30  <Firestar> hi all
18:13:36  <Firestar> !password
18:13:36  <PublicServer> Firestar: hatted
18:13:39  <PublicServer> <rt98700> hi
18:14:56  <Firestar> !password
18:14:56  <PublicServer> Firestar: abbots
18:15:16  *** jmz has joined #openttdcoop
18:15:18  <PublicServer> *** Firestar joined the game
18:15:47  <PublicServer> <Firestar> how things?
18:16:18  <PublicServer> <rt98700> ??
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18:19:44  <Vinnie_nl> oh jim asked for help but he left before we could answer
18:21:52  <PublicServer> <rt98700> Well someone is biulding?
18:22:10  <PublicServer> <rt98700> I heve to go... Work. :)
18:22:23  <Vinnie_nl> oke cya
18:22:31  <PublicServer> <rt98700> c'u
18:22:39  <PublicServer> *** rt98700 has joined spectators
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18:23:21  <jmz> Jim apologises for the noob messages
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18:25:11  <Ryton_> !password
18:25:11  <PublicServer> Ryton_: abbots
18:25:21  <PublicServer> *** Game still paused (number of players)
18:25:21  <PublicServer> *** Game unpaused (number of players)
18:25:21  <PublicServer> *** Ryton joined the game
18:25:23  <PublicServer> <Ryton> oi
18:25:53  <PublicServer> <Ryton> thx mfb
18:25:59  <PublicServer> <Ryton> for cleanup & timing fix
18:26:07  <PublicServer> <Ryton> got a different idea altogether :p
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18:40:01  <Rienzilla> mutt
18:40:03  <Rienzilla> whops
18:40:05  <PublicServer> jmz: you must be channel op to use genkey
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19:04:22  <Vinnie_nl> jmz still need help to get in the game?
19:07:17  <Vinnie_nl> !dl
19:07:17  <PublicServer> Vinnie_nl: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
19:07:17  <PublicServer> Vinnie_nl: http://www.openttd.org/en/download-trunk/r24349
19:07:27  <Vinnie_nl> there it is.
19:10:34  <PublicServer> <Ryton> pp^s
19:10:36  <PublicServer> <Ryton> oops
19:10:44  <PublicServer> <Ryton> trains in the candyfloss logic line
19:14:49  <PublicServer> <Ryton> mfb's spagghetty looks tasty
19:14:56  <PublicServer> <Ryton> still needs somesignals tough
19:15:06  <PublicServer> <Ryton> but I'm not touching it :p
19:28:02  <PublicServer> <Ryton> whats with train 976?
19:28:12  <PublicServer> <Ryton> lost feeder train?
19:28:26  <PublicServer> <Ryton> ah nvr mind
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19:36:39  <PublicServer> <Ryton> train 897 was on the logic line
19:36:46  <PublicServer> <Ryton> I'll remove it
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20:07:41  <Ryton_> sorry lopo
20:08:13  <Ryton_> hope you were not in a major construction?
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21:18:17  *** ChanServ sets mode: +o mfb-
21:18:21  <mfb-> hi
21:18:48  <PublicServer> *** Game still paused (number of players)
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21:18:50  <PublicServer> *** mfb joined the game
21:19:18  <PublicServer> <mfb> LoPo: does your system work now?
21:19:29  <PublicServer> <mfb> maybe you can add another PF trap down the ML
21:19:39  <LoPo> hi
21:19:39  <PublicServer> <mfb> to get controllable penalties
21:19:53  <LoPo> you mean the closable pft?
21:20:01  <PublicServer> <mfb> yeah
21:20:12  <PublicServer> <LoPo> no :(
21:20:18  <PublicServer> <mfb> tested?
21:20:24  <PublicServer> <LoPo> i added a reverser on the ML
21:20:34  <PublicServer> <LoPo> it doesnt change the penalty somehow
21:20:45  <PublicServer> <mfb> what happened with the reverser?
21:20:47  <PublicServer> <LoPo> maybe it must be longer :S
21:20:58  <PublicServer> <LoPo> nothing, its just disconnected atm
21:21:09  <PublicServer> <mfb> but what happened when you connected it? :D
21:21:15  <PublicServer> <LoPo> :)
21:21:33  <PublicServer> <LoPo> well some trains will enter as requested
21:21:39  <PublicServer> <LoPo> but others will not
21:22:20  <PublicServer> <mfb> sugar only?
21:22:24  <PublicServer> <mfb> hmm
21:22:32  <PublicServer> <LoPo> for example yes
21:22:38  <PublicServer> <mfb> ah I see the next pf-trap
21:22:53  <PublicServer> <mfb> ok no idea
21:23:11  <PublicServer> <LoPo> but i thing both PF-traps must have the same length
21:23:19  <PublicServer> <mfb> probably
21:23:21  <PublicServer> <mfb> hard to do
21:27:35  <PublicServer> <LoPo> hmmm
21:27:50  <PublicServer> <LoPo> lol
21:27:53  <PublicServer> <LoPo> stupid trains!
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21:28:21  <PublicServer> <LoPo> k im gona build another layout
21:28:27  <PublicServer> <LoPo> which i thought about it
21:33:12  <PublicServer> <LoPo> hmmm
21:35:54  <PublicServer> <LoPo> aha
21:36:32  <PublicServer> <LoPo> ...
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21:38:02  <PublicServer> <LoPo> btw mfb
21:38:14  <PublicServer> <LoPo> did you see my newest station?
21:38:16  <PublicServer> <LoPo> v1.2
21:38:18  <PublicServer> <mfb> not yet
21:41:25  <PublicServer> <mfb> nice
21:41:39  <PublicServer> <LoPo> thx
21:41:47  <PublicServer> <LoPo> it is slow but it works :)
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21:45:47  <PublicServer> <LoPo> hehe
21:46:09  <PublicServer> <LoPo> mfb: i think i have a better working prototype :)
21:46:09  <PublicServer> <mfb> next time I design something which needs 42 logic lines, stop me
21:46:23  <PublicServer> <LoPo> time to expand it
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21:48:14  <PublicServer> <LoPo> yeah it works :)
21:48:20  <PublicServer> <LoPo> muwhahahaah!
21:48:30  <PublicServer> <LoPo> take that you little bastards
21:51:37  <PublicServer> <LoPo> ow
21:51:59  <PublicServer> <mfb> ?
21:52:05  <PublicServer> <LoPo> hmmm
21:52:08  <PublicServer> <LoPo> think
21:53:18  <PublicServer> <LoPo> phew
21:53:20  <PublicServer> <LoPo> im saved :)
21:53:42  <PublicServer> <LoPo> or not :P
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22:01:08  <PublicServer> <mfb> was in the way :/
22:01:14  <PublicServer> <LoPo> i wanted to build a primarie there :S
22:01:16  <PublicServer> <LoPo> just now!
22:01:18  <PublicServer> <LoPo> :P
22:01:29  <PublicServer> <mfb> and connect it to -what-?
22:01:47  <PublicServer> <LoPo> to your awsome hub thingie :)
22:02:25  <PublicServer> <LoPo> V didnt build anything today :(
22:03:48  <Chris_Booth> no
22:03:58  <PublicServer> <LoPo> no?
22:04:16  <mfb-> !rcon set max_trains 1100
22:06:17  <PublicServer> <mfb> don't watch them too long :D
22:06:37  <PublicServer> <LoPo> ? :)
22:08:31  <PublicServer> <LoPo> mfb: do you think this reserver is in syc?
22:08:47  <PublicServer> <mfb> which?
22:08:53  <PublicServer> <mfb> oh
22:09:00  <PublicServer> <LoPo> at my cloaseble pft ML part
22:09:07  <PublicServer> <mfb> should be
22:09:11  <PublicServer> <LoPo> k
22:09:26  <PublicServer> <LoPo> thx :)
22:09:36  *** Chris_Booth has quit IRC
22:09:56  <PublicServer> <mfb> hmm, I'll go
22:09:58  <PublicServer> <mfb> good night
22:10:02  <PublicServer> <LoPo> awww
22:10:06  *** mfb- has quit IRC
22:10:10  <PublicServer> <LoPo> i want to have a final test
22:10:28  <PublicServer> <LoPo> cant someone else join
22:10:34  <PublicServer> <mfb> 5min?
22:10:34  <PublicServer> <LoPo> chris?
22:14:11  <PublicServer> <LoPo> :)
22:14:22  <PublicServer> <LoPo> it looks like it is working
22:14:49  <PublicServer> <mfb> cool stuff
22:16:23  <PublicServer> <LoPo> oky
22:16:25  <PublicServer> <LoPo> good night :)
22:16:31  <PublicServer> *** LoPo has joined spectators
22:16:31  <PublicServer> *** Game paused (number of players)
22:18:04  <PublicServer> *** mfb has left the game (leaving)
22:19:04  <V453000> !password
22:19:04  <PublicServer> V453000: robbed
22:19:14  <PublicServer> *** Game still paused (number of players)
22:19:14  <PublicServer> <V453000> hai
22:19:14  <PublicServer> *** V453000 joined the game
22:19:18  <LoPo> ey
22:19:24  <PublicServer> *** LoPo has joined company #1
22:19:24  <PublicServer> *** Game unpaused (number of players)
22:19:28  <PublicServer> <LoPo> jeej :)
22:19:31  <PublicServer> <LoPo> now i can continue
22:20:33  <PublicServer> <LoPo> V453000: i builded a closable pf-trap :)
22:20:39  <PublicServer> <V453000> what is that?
22:21:01  <PublicServer> <LoPo> a pf trap that can be "closed"
22:21:21  <PublicServer> <V453000> you mean that pf wont see it then?
22:21:35  <PublicServer> <LoPo> they will still see it
22:21:39  <PublicServer> <LoPo> but dont take it
22:23:29  <PublicServer> <LoPo> now i can make a SL entrance without dedicated two-way
22:24:11  <PublicServer> <V453000> how is such thing supposed to work
22:24:26  <PublicServer> <LoPo> look at my WIP /LoPo
22:24:36  <PublicServer> <LoPo> "closable PFT"
22:24:43  <PublicServer> <LoPo> look at the candy trains
22:24:57  <PublicServer> <LoPo> and at the candy pft
22:25:04  <PublicServer> <LoPo> the signal is now green
22:25:14  <PublicServer> <LoPo> which mean "open"
22:25:20  <PublicServer> <LoPo> now red
22:25:27  <PublicServer> <LoPo> which is closed
22:25:39  <PublicServer> <LoPo> see what they do?
22:26:01  <PublicServer> <V453000> well I can see that the entry signal got red but I dont see how that closes the path
22:26:35  <PublicServer> <LoPo> well the trains dont take the SL exit anymore
22:26:43  <PublicServer> <LoPo> and now they will
22:26:49  <PublicServer> <LoPo> so it works :)
22:27:11  <PublicServer> <V453000> penalty of red signal I guess
22:27:17  <PublicServer> <LoPo> its al about penalty
22:27:18  <PublicServer> <LoPo> yes
22:27:59  <PublicServer> <V453000> right, and you are going to make some demand whether trains should join the SL or not
22:28:09  <PublicServer> <LoPo> yeah
22:28:11  <PublicServer> <V453000> looks nice
22:28:37  <PublicServer> <LoPo> this can be a simple red signal because the bays are full or some other logic thing
22:28:55  <PublicServer> <V453000> yep
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22:31:13  <PublicServer> <V453000> how about attaching a big transfer station to it
22:31:19  <PublicServer> <V453000> for all cargoes
22:31:21  <PublicServer> <V453000> instead of a SL
22:31:27  <PublicServer> <LoPo> yeah good idea
22:31:33  <PublicServer> <V453000> well it would technically be a SL still
22:31:55  <PublicServer> <LoPo> are you still going to build something?
22:32:11  <PublicServer> <V453000> I could build the transfer station with you if you want
22:32:25  <PublicServer> <LoPo> oh, sure go ahead ^^
22:32:51  <PublicServer> <LoPo> see the SL exit sign
22:32:54  <PublicServer> <V453000> I will first look at the cat from the last game and think if I want to do t he same as last time but cleaner
22:32:56  <PublicServer> <V453000> yeah I know
22:32:59  <PublicServer> <LoPo> thk
22:33:09  <PublicServer> <LoPo> cool
22:36:43  <PublicServer> <V453000> bigass :)
22:38:58  <PublicServer> <V453000> oh fucking tunnels :D
22:39:21  <PublicServer> <LoPo> :|
22:41:36  <PublicServer> <V453000> ok I will have to try something first :)
22:42:19  <PublicServer> <V453000> or
22:43:13  <PublicServer> <LoPo> hehe, that Sl exit will be huge...
22:43:29  <PublicServer> <V453000> mhm :)
22:45:50  <PublicServer> <V453000> hm
22:49:16  <PublicServer> <LoPo> omg
22:49:22  <PublicServer> <LoPo> 1 tile to short
22:50:44  <PublicServer> <V453000> yay it wont be entirely the same as formerly
22:58:56  <PublicServer> <LoPo> lol trains are so weird sometime :P
22:59:03  <PublicServer> <V453000> :)
22:59:17  <PublicServer> <LoPo> just now a train prefers a reserver over a nice straigt track :P
22:59:19  <PublicServer> <V453000> especially when you batshit confuse them with waypoints
22:59:26  <PublicServer> <V453000> :)
23:05:15  <PublicServer> <V453000> I wonder if I make a 2way behind the station if it will make the loading trains reverse and go to the correct exit to the ML
23:05:22  <PublicServer> <V453000> I think it will
23:05:33  <PublicServer> <LoPo> reserve at 2way
23:08:31  <PublicServer> <LoPo> flip flop station?
23:08:37  <PublicServer> <V453000> not quite
23:08:43  <PublicServer> <LoPo> or compressor?
23:08:53  <PublicServer> <LoPo> :P
23:08:55  <PublicServer> <V453000> just a transfer
23:08:57  <PublicServer> <LoPo> oky
23:11:39  <PublicServer> <LoPo> if this work :P it will be awsome :)
23:11:49  <PublicServer> <V453000> the transfer works
23:11:56  <PublicServer> <V453000> now just wondering if it works with the waypoints
23:13:30  <PublicServer> <V453000> well fuck
23:13:47  <PublicServer> <LoPo> lol
23:14:01  <PublicServer> <LoPo> what about that?
23:14:15  <PublicServer> <LoPo> 1 extra track
23:14:29  <PublicServer> <LoPo> hmmm
23:14:39  <PublicServer> <LoPo> i hate that train :P
23:14:46  <PublicServer> <V453000> spam them tentacles
23:15:12  <PublicServer> <V453000> stubborn
23:15:12  <PublicServer> <V453000> as fuck
23:15:22  <PublicServer> <LoPo> it needs a split after a split
23:15:28  <PublicServer> <V453000> I know
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23:15:34  <PublicServer> <LoPo> kk
23:15:56  <PublicServer> <LoPo> why not a piece of maglev track?
23:15:56  <PublicServer> <V453000> hmm
23:16:03  <PublicServer> <V453000> where
23:16:13  <PublicServer> <LoPo> ah no it will screw up the pf
23:16:23  <PublicServer> <V453000> yeah it needs to be a part of the pf
23:16:30  <PublicServer> <LoPo> and that?
23:16:36  <PublicServer> <LoPo> ow
23:16:46  <PublicServer> <LoPo> nvm
23:16:48  <PublicServer> <V453000> could work
23:16:54  <PublicServer> <V453000> ah no
23:16:56  <PublicServer> <LoPo> i didnt see the other signals :S
23:16:59  <PublicServer> <V453000> those are ok
23:17:03  <PublicServer> <V453000> but it would choose the other path
23:17:13  <PublicServer> <LoPo> ye
23:17:27  <PublicServer> <LoPo> and normal 2 way?
23:17:49  <PublicServer> <V453000> does the same and I need it to have it red
23:17:53  <PublicServer> <LoPo> k
23:18:06  <PublicServer> <V453000> I also use the bridge for logic
23:18:10  <PublicServer> <V453000> so it has like 2 uses
23:18:16  <PublicServer> <V453000> instead of normal pf trap
23:18:50  <PublicServer> <V453000> that layout doesnt work with waypoints
23:19:04  <PublicServer> <V453000> need waypoints for drop trains
23:19:15  <PublicServer> <LoPo> now you have more room
23:19:30  <PublicServer> <V453000> well not really in the critical spot
23:19:56  <PublicServer> <V453000> yeah that is an option
23:20:06  <PublicServer> <V453000> ah
23:20:29  <PublicServer> <LoPo> testie time ^^
23:20:57  <PublicServer> <V453000> son of a
23:21:01  <PublicServer> <LoPo> ugh
23:21:03  <PublicServer> <LoPo> wtf
23:21:38  <PublicServer> <V453000> how
23:21:49  <PublicServer> <V453000> hm
23:21:51  <PublicServer> <V453000> maybe
23:22:01  <PublicServer> <LoPo> yeah
23:22:07  <PublicServer> <LoPo> close to the split
23:22:25  <PublicServer> <LoPo> screw this:P
23:23:28  <PublicServer> <LoPo> but the other path is closed
23:23:34  <PublicServer> <LoPo> maybe thats the problem
23:23:40  <PublicServer> <LoPo> also a depot there
23:23:54  <PublicServer> <V453000> :d
23:24:00  <PublicServer> <V453000> that shouldnt be an issue
23:24:06  <PublicServer> <V453000> also that isnt the reason the train goes into the 2way here
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23:25:52  <PublicServer> <V453000> oh wonderful
23:26:38  <PublicServer> <V453000> ha
23:26:40  <PublicServer> <V453000> bitch
23:26:40  <PublicServer> <LoPo> hu!
23:26:40  <PublicServer> <V453000> :)
23:26:42  <PublicServer> <LoPo> lol
23:26:54  <PublicServer> <LoPo> gz :)
23:27:00  <PublicServer> <V453000> :D
23:27:18  <PublicServer> <V453000> I guess that makes the concept operational
23:37:39  <PublicServer> <LoPo> magic dozer is so evil :P
23:37:45  <PublicServer> <V453000> :D
23:39:55  <PublicServer> <V453000> I am just wondering what is going to fuck up
23:42:29  <PublicServer> <LoPo> the goverment >_<
23:42:43  <PublicServer> <V453000> nah that is fucked up already
23:42:49  <PublicServer> <LoPo> :P
23:43:03  <PublicServer> <V453000> ho holy fuck wtf did I just do
23:43:35  <PublicServer> <LoPo> builded some tracks, and then removed them again?
23:43:47  <PublicServer> <V453000> mhm +- :D
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23:44:03  <PublicServer> <LoPo> that is what this game is about right? :)
23:46:37  <PublicServer> <V453000> aww yeah and lets fill the forgotten logic tracks
23:46:59  <PublicServer> <V453000> for which obviously is no space :D
23:47:05  <PublicServer> <LoPo> hehe
23:47:08  <PublicServer> <LoPo> ofc
23:47:11  <PublicServer> <V453000> jeez
23:47:31  <PublicServer> <V453000> this is so fucked
23:53:37  <PublicServer> <V453000> chocolate bridges ftw.
23:53:47  <PublicServer> <LoPo> hmmm
23:54:02  <PublicServer> <V453000> and I think I am one step closer to success
23:54:14  <PublicServer> <LoPo> the speed limit on them is because otherwise they will meld
23:54:15  <PublicServer> <V453000> which is still fucking far :D
23:54:21  <PublicServer> <LoPo> :D
23:54:27  <PublicServer> <LoPo> looks nice
23:55:07  <PublicServer> <LoPo> will the feeders also have the same orders?
23:55:08  <PublicServer> <V453000> BUT
23:55:14  <PublicServer> <V453000> no, their own
23:55:16  <PublicServer> <LoPo> but?
23:55:22  <PublicServer> <V453000> oh fuck
23:55:26  <PublicServer> <V453000> forgot one bridge
23:55:49  <PublicServer> <V453000> fuck fuck
23:55:51  <PublicServer> <LoPo> tunnel that one
23:55:58  <PublicServer> <V453000> tunnels there already ofc :)
23:56:20  <PublicServer> <V453000> the depot is also issue
23:56:20  <PublicServer> <LoPo> ah
23:56:26  <PublicServer> <LoPo> hmmm
23:56:52  <PublicServer> <V453000> thats bad
23:57:14  <PublicServer> <V453000> but doable
23:57:20  <PublicServer> <V453000> barely .. :)
23:58:31  <PublicServer> <V453000> well
23:58:56  <PublicServer> <V453000> oh right
23:58:59  <PublicServer> <V453000> asdf
23:59:11  <PublicServer> <LoPo> asdf :)
23:59:37  <PublicServer> <V453000> I wonder how much fuck to give about that CL
23:59:47  <PublicServer> <V453000> none.
23:59:59  <PublicServer> <LoPo> use other engines? :)

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