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Log for #openttdcoop on 10th July 2012:
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00:11:39  <Dom__> Torben: where is it?
00:16:37  <Torben> LOPO naah but the joiner in PSG 216 was SML style... 210 was a typo
00:16:55  <LoPo> it looks like it yes
00:17:01  <LoPo> but itsdifferent
00:17:09  <LoPo> maybe the same idea yes
00:17:11  <Torben> Dom you have to register and read the topics in the welcome forums to find it...
00:18:46  <Torben> SML  = making some kind of penalty (in this case stations) to force trains to shift track to one or the other side of the ML...
00:19:11  <Dom__> ok still can't find it...
00:19:15  <Dom__> link?
00:19:55  <Torben> even though this model joiner doesnt give enough priority to the trains on the ML so they are slowed down
00:20:58  <Torben> http://www.simuscape.net/simutalk/download/file.php?id=640
00:21:46  <Dom__> i am not authorised to download the content...
00:22:21  <Torben> thus u havent read the topics in the welcome forum...
00:24:40  <Dom__> lol...
00:24:47  <Dom__> make 1 post and then you can download
00:24:49  <Dom__> wtf...
00:25:40  <LoPo> nice grf
00:27:28  <Dom__> yay it works :9
00:27:30  <Dom__> :)
00:27:35  <Dom__> pz 20 :D
00:28:54  <Torben> does anybody know how the scenario used for PSG 210 was created, really like it but want to play 512x2048 version the mountain peaks & ridges and wide valleys are perfect!
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03:09:38  <waterfoul> hey, I've run into a problem compiling and I found almost the same problem on your pastebin... I was wondering if someone knew how to solve this: http://paste.openttdcoop.org/show/864/?linenos=no
03:17:23  <waterfoul> it starts with error: ‘SLF_SAVE_NO’ was not declared in this scope
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08:57:25  <Absolutis> !players
08:57:28  <PublicServer> Absolutis: There are currently no clients connected to the server
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11:53:23  <Absolutis> !help
11:53:23  <PublicServer> Absolutis: http://www.openttdcoop.org/wiki/IRC_Commands
11:53:46  <Absolutis> @seen paltala
11:53:49  <Absolutis> oh righ
11:53:52  <Absolutis> !password
11:53:52  <PublicServer> Absolutis: rebind
11:54:53  <PublicServer> *** Game still paused (number of players)
11:54:53  <PublicServer> *** Absolutis joined the game
11:54:57  <PublicServer> <Absolutis> @@seen Paltala
11:54:57  <Webster> PublicServer: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself.
11:55:13  <PublicServer> <Absolutis> @@seen Paltala
11:55:13  <Webster> PublicServer: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself.
11:55:33  <PublicServer> *** Absolutis has left the game (leaving)
12:04:37  <TWerkhoven> !seen paltala
12:04:44  <TWerkhoven> @seen paltala
12:04:44  <Webster> TWerkhoven: paltala was last seen in #openttdcoop 30 weeks, 0 days, 19 hours, 48 minutes, and 19 seconds ago: <Paltala> hey
12:11:04  <Absolutis> hmh i wonder why it didnt work for me
12:11:28  <Absolutis> could you do @logs? Webster hates me.
12:11:33  <Absolutis> @logs
12:11:45  <Absolutis> see?
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12:30:55  <TWerkhoven> @logs
12:30:55  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
12:32:57  <planetmaker> Absolutis: that's a result of excessive use...
12:33:12  <planetmaker> thus webster still ignores you
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13:55:28  *** Webster sets mode: +o LoPo
13:59:02  <LoPo> hi
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18:16:40  <Guest2727> !download
18:16:40  <PublicServer> Guest2727: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
18:16:40  <PublicServer> Guest2727: http://www.openttd.org/en/download-trunk/r24349
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18:22:08  <Guest2727> !grf
18:22:08  <PublicServer> Guest2727: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
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18:35:47  <Ryton> howdy
18:35:55  <Ryton> how re things going here?
18:35:57  <Ryton> !plya
18:36:00  <Ryton> !players
18:36:02  <PublicServer> Ryton: There are currently no clients connected to the server
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18:46:07  <Chris_Booth> hello
18:46:38  <Phillip> hi
18:47:34  <Chris_Booth> hi Phillip
18:47:47  <Phillip> Hi Chris.
18:49:08  <Chris_Booth> are you new here?
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18:49:32  <Peter2> !password
18:49:32  <PublicServer> Peter2: rebind
18:50:10  <Chris_Booth> hi Peter2
18:51:17  <Phillip> M?
18:51:21  <Phillip> Me?
18:51:53  <Phillip> Yes, I am new here.
18:53:24  <Peter2> hello, i wonder how can i join public game
18:54:09  <Peter2> i didnt find info on wiki other than suggestion to firstly join IRC
18:54:22  <Phillip> Me too but irc only.
18:55:33  <Chris_Booth> hi Peter2 you need a few things
18:55:46  <Chris_Booth> check out our quick start at @quickstart
18:55:52  <Peter2> @quickstart
18:55:53  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
18:56:03  <Chris_Booth> and welcome Peter2 and Phillip
18:56:33  <Phillip> I'm that same same Phillip you see on the Welcome Server.
18:56:47  <Phillip> Remove 2nd same.
18:56:53  <Chris_Booth> ah cool
18:57:03  <Chris_Booth> I am the same Chris
18:57:34  <Peter2> Thank you for swift reply Chris, i missed that page
18:58:05  <Chris_Booth> its not a problem Peter, just ask for help and you will get given it
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19:31:55  <Ryton> !players
19:31:57  <PublicServer> Ryton: There are currently no clients connected to the server
19:32:04  <Ryton> pff
19:32:09  <Ryton> still none ;o
19:37:35  <Phillip> Me.
19:37:45  <Phillip> hi
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19:49:23  <Ryton> not at the server :p
19:49:36  <Ryton> but you can follow me if you want :-)
19:49:36  <Ryton> !password
19:49:36  <PublicServer> Ryton: rebind
19:49:50  <Phillip> ok
19:50:05  <Ryton> it needs 2 players
19:50:08  <Ryton> in order to unpauze
19:50:15  <Ryton> unpause*
19:50:23  <PublicServer> *** Game still paused (number of players)
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19:50:47  <PublicServer> *** Game still paused (number of players)
19:50:47  <PublicServer> *** Game unpaused (number of players)
19:50:55  <PublicServer> <Ryton> great, welcome
19:51:10  <PublicServer> <Phillip> First time in Public Server.
19:52:36  <PublicServer> <Phillip> So, what do you wanna do here?
19:52:59  <PublicServer> <Ryton> look, and improve my small stations
19:53:45  <PublicServer> <Phillip> Where are your small stations?
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20:02:13  <PublicServer> <Ryton> yay, workinggg
20:05:11  <PublicServer> <Ryton> yuppie
20:07:39  <PublicServer> <Ryton> trundington valley is OPERATIONAL; yippie
20:07:44  <PublicServer> <Ryton> finanlly :p (I suck :-))
20:09:41  <rb98700> hi!
20:09:48  <rb98700> !passwords
20:09:50  <rb98700> !password
20:09:50  <PublicServer> rb98700: hostel
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20:10:38  <Dom__> !password
20:10:38  <PublicServer> Dom__: hostel
20:10:49  <PublicServer> *** Dom joined the game
20:10:50  <PublicServer> <Dom> hello
20:10:52  <PublicServer> <Dom> :D
20:11:08  <PublicServer> <rt98700> Hi!
20:11:50  <PublicServer> <Phillip> HELLO
20:12:17  <PublicServer> <Ryton> I'm off
20:12:23  <PublicServer> <Ryton> thx for joining :-)à
20:12:25  <PublicServer> *** Ryton has joined spectators
20:12:30  <Phillip> ok
20:12:32  <PublicServer> <Ryton> & hi rt98700
20:12:34  <PublicServer> *** Ryton has left the game (leaving)
20:12:46  <PublicServer> <rt98700> Hi Ryton
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20:13:00  <PublicServer> <Phillip> Hi rt98700.
20:13:06  <PublicServer> <rt98700> Hi!
20:13:12  <PublicServer> <rt98700> How are you?
20:13:38  <PublicServer> <Phillip> good
20:13:48  <PublicServer> <Phillip> First time here on public server.
20:19:20  <PublicServer> *** Phillip has left the game (leaving)
20:19:20  <PublicServer> *** Game paused (number of players)
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20:19:33  <PublicServer> *** Dom has joined company #1
20:19:33  <PublicServer> *** Game unpaused (number of players)
20:19:41  <PublicServer> <Dom> so you can keep on building :)
20:19:51  <PublicServer> <rt98700> Thanks Dom! XD
20:20:06  <PublicServer> <Dom> :)
20:21:48  <PublicServer> <Dom> so whats the next ps game gonna look like?
20:22:52  <PublicServer> <rt98700> Well... For me all games could be SRNWs or Logics... heheheh
20:23:03  <PublicServer> <rt98700> But I dont know.
20:23:21  <PublicServer> <Dom> is it always a srnw or logic thing
20:23:39  <PublicServer> <rt98700> I just know that I'm here for everything that comes.
20:23:46  <PublicServer> <Dom> well i like logics and prefer srnw to ohter systems but damn it gets kind of complicated in between xD
20:23:57  <PublicServer> <Dom> :D
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20:24:17  <mfb-> hi
20:24:21  <PublicServer> <rt98700> Wel... I think that this game type is more challenging.
20:24:27  <PublicServer> <Dom> hey
20:24:29  <PublicServer> *** mfb joined the game
20:24:33  <PublicServer> <rt98700> Hi! man...
20:24:35  <PublicServer> <Dom> true
20:26:31  <mfb-> !rcon set max_trains 1800
20:26:42  <PublicServer> <rt98700> I Could propose one type... Mabe two... I like logicis with non stopable ML. It is not easy make it work with multiple cargo types...
20:28:38  <Dom__> never tried it xD but i may have seen something like this in a pz save game
20:28:57  <mfb-> ?
20:28:58  <Chris_Booth> Dom__: http://www.britishv8.org/Other/RobWiseman/RobWiseman-A.jpg
20:31:21  <PublicServer> <rt98700> I have save game on OTTD Forum. Its a sketch of this game type. I realy like it. But it have no logics...
20:32:41  <Dom__> you mean the orderless multi carg srnw ?
20:35:13  <PublicServer> <rt98700> Well It is just a game with two non stopable ML conected to one circular station... It was hard to make, but the circular stations can not be activated at full "potential". :( Serious lockdowns occurs
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20:40:17  <Dom__> hmm where can i find that savegame?
20:40:38  <PublicServer> <rt98700> Just a sec...
20:43:06  <rb98700> Here... http://www.tt-forums.net/viewtopic.php?f=60&t=61162
20:43:07  <Webster> Title: Transport Tycoon Forums View topic - Circular station :: Help in solve it (at www.tt-forums.net)
20:46:47  <Dom__> thanks :)
20:48:12  <rb98700> I hope you enjoy some adaptations I made.
20:48:15  <rb98700> :)
20:49:54  <Dom__> i will look at it soon :)
20:52:36  <PublicServer> <rt98700> Great
20:52:38  <PublicServer> <rt98700> Hehe
20:58:26  <PublicServer> *** Dom has left the game (leaving)
20:58:37  <Dom__> i'll be back (gonna check out your game
20:58:44  <PublicServer> <rt98700> Ok
20:59:56  <PublicServer> <mfb> ok this is completely ill
21:00:10  <PublicServer> <rt98700> Where? ^_^
21:00:17  <PublicServer> <mfb> bubble trains take the toffee entrance because there is somewhere some way to reach bubbles there, too
21:00:31  <PublicServer> <mfb> which is true... but wtf
21:01:05  <PublicServer> <rt98700> Mark it to me take a look...
21:01:14  <Dom__> rt98700: i just wanted to write why didnt you use a cyclotron and then i see one :D nice
21:01:33  <PublicServer> <mfb> but I know how to fix it
21:01:36  <PublicServer> <mfb> add reversers for the SL
21:01:46  <PublicServer> <rt98700> In fact I used a lot of...
21:02:20  <Dom__> xD oh true :)
21:02:20  <PublicServer> <mfb> that should fix it
21:03:10  <PublicServer> <rt98700> I was not able to pick !here... ><
21:03:25  <PublicServer> <mfb> fixed now
21:03:32  <PublicServer> <mfb> SLH05 toffee, southern part
21:03:34  <PublicServer> <rt98700> Oks. :)
21:05:24  <PublicServer> <rt98700> And what do you think of assincroned cyclotrons?
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21:09:14  <Dom__> rt98700: you should make your your circle terminus stations into ro-ro stations and bigger pick stations could have a reverser
21:09:33  <Dom__> *could
21:11:52  <PublicServer> <rt98700> Um... Roro stations? Why?
21:12:46  <Dom__> ups i though i saw some terminus stations there.
21:14:36  <PublicServer> <rt98700> Ah! I dont like terminus stations and I avoid it with all my strength... It creates an unecessary slowdown in entrance/exit move.
21:14:46  <PublicServer> <mfb> depends on the station
21:15:29  <PublicServer> <rt98700> Tell me! XD
21:15:40  <PublicServer> <mfb> see the archive ;)
21:16:34  <PublicServer> <rt98700> At wiki? Shure! But later... :)
21:17:05  <mfb-> http://wiki.openttdcoop.org/images/b/ba/Psg106_farm.png this is just like roro, but both parts on one side
21:18:30  <mfb-> http://wiki.openttdcoop.org/images/8/86/Psg197_mineraldrop.png this has a similar performance to the roro equivalent
21:18:59  <mfb-> the logic bridges are overflow-related
21:19:52  <mfb-> http://wiki.openttdcoop.org/images/6/6f/Psg204_steelmill.png similar to the first one, but larger
21:20:27  <mfb-> http://wiki.openttdcoop.org/images/0/0d/Psg200_Transfer.png this worked very well, too
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21:28:57  <LoPo> lo
21:29:08  <LoPo> everything still working? :P
21:29:09  <PublicServer> <rt98700> Hi!
21:29:16  <PublicServer> <rt98700> No...
21:29:54  <PublicServer> <rt98700> A radiotive noke explode everything. :P
21:29:55  <Dom__> hey
21:38:20  <PublicServer> <rt98700> OMG!!!
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22:05:40  <PublicServer> <mfb> rlongnumber: are you building something?
22:05:54  <PublicServer> <rt98700> Yes...
22:05:58  <PublicServer> <rt98700> Kkk
22:05:59  <PublicServer> <mfb> oh
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22:06:06  <PublicServer> <mfb> where?
22:06:11  <Firestar> hi
22:06:12  <PublicServer> <rt98700> Well if you have to go NP, man...
22:06:15  <Firestar> !password
22:06:15  <PublicServer> Firestar: census
22:06:16  <PublicServer> <rt98700> hi
22:06:19  <PublicServer> <mfb> ok
22:07:07  <PublicServer> <mfb> ah, nothing influencing the network
22:07:13  <PublicServer> <rt98700> no
22:08:17  <Firestar> !password
22:08:17  <PublicServer> Firestar: census
22:08:36  <PublicServer> *** Firestar joined the game
22:08:44  <PublicServer> <Firestar> how things going?
22:08:54  <PublicServer> <mfb> :D
22:09:10  <PublicServer> *** mfb has left the game (leaving)
22:10:18  <PublicServer> <Firestar> cya
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22:10:28  <PublicServer> <rt98700> c'ya
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22:42:12  <DarkUk> Did'nt think we had so many who love Open TT
22:45:08  <LoPo> hi
22:45:50  <DarkUk> hey
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23:23:07  <LoPo> !passwor
23:23:08  <LoPo> !password
23:23:08  <PublicServer> LoPo: malady
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