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00:21:41 *** rb98700 has quit IRC 00:37:29 *** Sassafrass has quit IRC 00:47:55 *** pugi has quit IRC 02:43:22 *** LoPo has joined #openttdcoop 02:43:22 *** Webster sets mode: +o LoPo 02:44:24 <LoPo> lo 03:50:49 *** Rhamphoryncus has quit IRC 06:50:37 *** TWerkhoven[l] has joined #openttdcoop 06:55:55 *** ODM has joined #openttdcoop 06:55:55 *** ChanServ sets mode: +o ODM 07:55:25 *** Dom__ has joined #openttdcoop 07:56:19 <Dom__> !players 07:56:21 <PublicServer> Dom__: There are currently no clients connected to the server 08:09:47 *** Dom__ has quit IRC 08:23:20 *** pugi has joined #openttdcoop 09:15:55 *** sla_ro|master has joined #openttdcoop 09:32:29 *** Dilandau has quit IRC 09:33:53 *** Dilandau has joined #openttdcoop 10:17:20 *** TWerkhoven[l] has quit IRC 11:32:23 *** Ryton_ has joined #openttdcoop 12:09:34 *** CornishPasty has quit IRC 12:10:16 *** CornishPasty has joined #openttdcoop 12:30:52 *** Ryton_ has quit IRC 12:46:14 *** CornishPasty has joined #openttdcoop 12:52:48 *** sla_ro|master has quit IRC 13:20:38 *** Tray has joined #openttdcoop 13:21:44 *** TWerkhoven[l] has joined #openttdcoop 13:31:55 *** Tray|2 has joined #openttdcoop 13:37:27 *** Tray has quit IRC 13:58:09 *** Maraxus has joined #openttdcoop 14:00:13 *** condac has joined #openttdcoop 14:02:22 *** Dom__ has joined #openttdcoop 14:02:33 <Dom__> !password 14:02:33 <PublicServer> Dom__: kindle 14:02:55 <Dom__> !download 14:02:55 <PublicServer> Dom__: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 14:02:55 <PublicServer> Dom__: http://www.openttd.org/en/download-trunk/r24349 14:04:11 <PublicServer> *** Game still paused (number of players) 14:04:14 <PublicServer> *** Dom joined the game 14:28:27 <PublicServer> *** Dom has left the game (leaving) 14:36:37 *** Sassafrass has joined #openttdcoop 14:36:42 <Sassafrass> !password 14:36:42 <PublicServer> Sassafrass: shoddy 14:36:53 <PublicServer> *** Game still paused (number of players) 14:36:53 <PublicServer> *** Sassafrass joined the game 14:36:54 <Dom__> hey :) 14:36:58 <Sassafrass> hi 14:37:02 <PublicServer> *** Sassafrass has joined spectators 14:37:06 <Dom__> have you found out how to build the pft? 14:37:30 <PublicServer> <Sassafrass> I think so, brb hot pocket 14:37:35 <Dom__> ok :) 14:42:12 <Sassafrass> back 14:43:07 <Dom__> ok :) 14:43:24 <Dom__> well anyway i'm trying to build a small srnw with unreachable wp's 14:43:33 <PublicServer> <Sassafrass> where? 14:43:44 <Dom__> own game xD 14:43:54 <PublicServer> <Sassafrass> cool 14:43:58 <Dom__> but the damn trains are not going to the pick stations 14:44:07 <Dom__> do i need to work with logic? 14:44:30 <PublicServer> <Sassafrass> I don't understand how it works tbh 14:44:40 <PublicServer> <Sassafrass> I wish I knew more about pathfinding for the trains 14:44:51 <PublicServer> <Sassafrass> can I see what you have? 14:45:25 <Dom__> well i just started its just a round track with a unreachable wp nothing special :) (put like 10 min work in it) xD 14:46:03 <PublicServer> <Sassafrass> that's about what I had 14:46:28 <Dom__> :D 14:46:41 <Dom__> im just trying it so i can maybe understand it xD 14:49:31 <PublicServer> *** Sassafrass has left the game (leaving) 14:59:15 <Dom__> i got it to work := 14:59:20 <Dom__> :=) 15:03:16 *** condac has quit IRC 15:03:25 *** condac has joined #openttdcoop 15:07:22 <V453000> Dom__: in 90% cases it is just penalties and playing with the pathfinder details 15:07:36 <Dom__> penalties? 15:07:49 <V453000> in other words, in order to make the trains go to the station, they must take that split as the best - for example the fastest way how to get to the waypoint 15:08:24 <V453000> every track has a penalty value -> longer track, more penalty. And there are some special things like stations, backwards 2wayPBS and other stuff which has extra high penalty 15:08:51 <Dom__> is there a blog on that? or something in the wiki? 15:08:57 <planetmaker> Dom__, the path a train takes is calculated. That is done by assigning a value to each tile 15:09:12 <V453000> there is @@srnw 15:09:13 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 15:09:15 <planetmaker> that depends on the track type, curvature, slope, signals, station/waypoint/level crossing 15:09:17 <planetmaker> etc 15:09:32 <planetmaker> and also the signal state as well whether occupied by a rail vehicle 15:09:40 <V453000> the exact logical way how it works can differ with various srnw types 15:09:42 <planetmaker> The path with the lowest penalty is chosen 15:10:13 <Dom__> hmm ok i built a small version of the SRNW shown on the wiki site 15:10:25 <Dom__> i still do not know what do you mean with penalty? 15:10:42 <V453000> uh 15:10:47 <V453000> when trains choose where to go 15:11:22 <V453000> each path has some total penalty value - every track, station, everything has some penalty value 15:11:34 <Dom__> ok 15:11:35 <V453000> and trains choose the path with the lowest total penalty value 15:11:37 <planetmaker> Dom__, don't think of "penalty" maybe. Just think of "value". And the path with the lowest value wins 15:11:37 <V453000> makes sense? 15:11:48 <Dom__> yes :) 15:11:56 <V453000> good :) 15:12:05 <Dom__> so how can i change the "value" so that trains go into another pick station? 15:12:07 <planetmaker> And, btw, the path is decided anew on every branching of tracks 15:12:40 <planetmaker> you make the other paths "harder". E.g. adding pointless waypoints, level crossings, bridges, or backward path signals 15:12:57 <planetmaker> or simply making them longer ;-) 15:13:53 <Dom__> ahhh :) ok so if i make the way to the pick station with less signals (so that only 2 trains are allowed) the others are going to go to the next station? 15:14:00 <V453000> https://dl.dropbox.com/u/20419525/srnwexample1.png <- good example how to do it 15:14:07 <V453000> you ensure that always sooner split == better path 15:14:09 <planetmaker> not necessarily, Dom__ 15:14:20 <V453000> as it is always shorter 15:14:25 <planetmaker> Depends really on the overall way the network looks and the alternative paths 15:14:26 <V453000> shorter tracks first, in other words 15:14:36 *** sla_ro|master has joined #openttdcoop 15:14:37 <V453000> so if trains want to get to the waypoint, they will try to split ASAP 15:15:51 <V453000> you can of course use various kinds of logic or just increasing the penalty of the main track with backwards 2way PBS signals, but this works perfectly 15:16:21 <Dom__> its just a small circle because i want to know how the unreachble wp's work :D 15:16:33 <Dom__> i will test it in 2 min and see if it works :D 15:16:53 <planetmaker> Dom__, a train will try to come as close to its destination as possible, even when it cannot reach it 15:17:10 <planetmaker> but it won't stop until it reaches it 15:17:13 <V453000> I think you should start with reachable waypoitn first tbh 15:18:07 <Dom__> i did and done it :D 15:19:16 <Dom__> with reachables 15:20:42 <V453000> ok :) then the unreachable waypoints should be exactly the same 15:21:05 <V453000> but instead of making trains reach them, you just divert the trains to the station with a PF trap 15:24:26 <Dom__> the station needs the trap or the way to the station? 15:24:31 <Dom__> trap? 15:25:58 <V453000> a pf trap makes the waypoint seen, but not reachable 15:26:05 <V453000> so trains go where they are told to, but cant reach it 15:26:58 <Dom__> hmm 15:27:21 <Dom__> so how can i build such a trap? 15:33:24 <Dom__> so i did it :) 16:31:33 *** TWerkhoven has joined #openttdcoop 16:40:55 *** Dom__ has quit IRC 16:54:52 *** TWerkhoven[l] has quit IRC 17:29:57 *** sla_ro|master has quit IRC 17:40:06 *** Mazur has quit IRC 17:49:45 *** Mazur has joined #openttdcoop 17:49:45 *** ChanServ sets mode: +o Mazur 17:58:42 *** Zeknurn has quit IRC 17:59:26 *** Zeknurn has joined #openttdcoop 18:09:58 *** sla_ro|master has joined #openttdcoop 18:24:20 *** Progman has joined #openttdcoop 18:35:30 *** rb98700 has joined #openttdcoop 18:36:33 *** rb98700 has joined #openttdcoop 18:36:42 <rb98700> Hi! 18:36:59 <rb98700> !players 18:37:01 <PublicServer> rb98700: There are currently no clients connected to the server 18:37:11 <rb98700> !password 18:37:11 <PublicServer> rb98700: shoddy 18:38:06 <PublicServer> *** Game still paused (number of players) 18:38:07 <PublicServer> *** rt98700 joined the game 18:39:22 <rb98700> Hello? 18:41:00 <PublicServer> *** rt98700 has left the game (leaving) 18:42:48 <LoPo> ey 18:50:50 *** LoPo has quit IRC 18:52:59 <Sassafrass> hi 18:56:16 <rb98700> Hi! 18:56:31 <rb98700> !password 18:56:31 <PublicServer> rb98700: shoddy 18:57:07 <PublicServer> *** Game still paused (number of players) 18:57:08 <PublicServer> *** rt98700 joined the game 19:07:37 *** Dom__ has joined #openttdcoop 19:08:47 <Dom__> btw Thanks V and Planetmaker for the info before :) 19:09:00 <planetmaker> np :-) 19:12:21 *** Ryton has joined #openttdcoop 19:13:22 <PublicServer> *** Game still paused (number of players) 19:13:22 <PublicServer> *** Game unpaused (number of players) 19:13:24 <PublicServer> *** Ryton joined the game 19:13:26 <PublicServer> <Ryton> hi there rt98700 & co 19:13:47 <Dom__> hey 19:22:48 <rb98700> Hi! 19:23:36 <PublicServer> <rt98700> Man... My SL is a nightmare... >< 19:24:14 *** Dom__ has quit IRC 19:27:58 <PublicServer> <Ryton> m = Maraxus? 19:28:06 <PublicServer> <Ryton> good advice :-) 19:28:32 <PublicServer> <rt98700> Hi! 19:42:09 *** sla_ro|master has quit IRC 20:00:20 *** Firestar has joined #openttdcoop 20:01:03 <Firestar> when will this game be finished? 20:01:39 <Firestar> !players 20:01:41 <PublicServer> Firestar: Client 4927 (Orange) is rt98700, in company 1 (New Sefingley Transport) 20:01:41 <PublicServer> Firestar: Client 4931 (Orange) is Ryton, in company 1 (New Sefingley Transport) 20:01:48 *** Firestar has quit IRC 20:04:00 <Dilandau> !password 20:04:00 <PublicServer> Dilandau: salute 20:04:22 <PublicServer> *** Dilandau joined the game 20:04:27 <PublicServer> <Dilandau> hi 20:04:30 <PublicServer> *** Dilandau has joined spectators 20:04:35 <PublicServer> <rt98700> hi 20:10:19 <PublicServer> *** Dilandau has left the game (leaving) 20:12:49 *** Dom__ has joined #openttdcoop 20:16:19 *** mfb- has joined #openttdcoop 20:16:19 *** ChanServ sets mode: +o mfb- 20:16:22 <mfb-> hi 20:16:29 <Dom__> hey 20:16:32 <PublicServer> <rt98700> hi 20:16:43 <PublicServer> *** mfb joined the game 20:17:51 <PublicServer> <mfb> hmm 20:18:01 <PublicServer> <mfb> somehow everything apart from sugar went away at SLH05 20:18:12 <PublicServer> <mfb> oh, and a single bubbles train, nice 20:18:38 <PublicServer> <mfb> 4 bubble trains, hmm 20:24:24 <PublicServer> <Ryton> a and gate 20:24:43 <PublicServer> <mfb> ? 20:24:45 <PublicServer> <Ryton> can be made with one not & many ors? 20:24:55 <PublicServer> <rt98700> What? 20:24:57 <PublicServer> <mfb> yes 20:24:57 <PublicServer> <Ryton> I'm still fiddling with my gatborough area stations 20:25:15 <PublicServer> <Ryton> I think i need a second not gate then 20:25:18 <PublicServer> <mfb> A and B = not (not A or not B) 20:25:31 <PublicServer> <Ryton> ah, then you need 2? 20:25:34 <PublicServer> <mfb> but why do you want to do that? 20:25:40 <PublicServer> <mfb> we have a free "and" 20:25:42 <PublicServer> <mfb> assuming red=1 20:25:48 <PublicServer> <mfb> and we have a cheap "or" 20:26:22 <PublicServer> <Ryton> red = 1 ... hmm :p that sounds easier to build it indeed :P 20:26:44 <PublicServer> <mfb> wait 20:26:46 <PublicServer> <Ryton> I use green =1 20:27:10 <PublicServer> <Ryton> (i think :p) 20:27:28 <PublicServer> <mfb> see !logic training ground 20:28:26 <PublicServer> <mfb> right 20:28:36 <PublicServer> <Ryton> ok that could be usefull :-) 20:28:38 <PublicServer> <Ryton> I never used it 20:28:52 <PublicServer> <mfb> <- my invention :p 20:28:59 <PublicServer> <Ryton> so or A or (not B) can be done too then 20:29:05 <PublicServer> <Ryton> hehe :-)) 20:29:08 <PublicServer> <mfb> right 20:29:10 <PublicServer> <Ryton> lets try it :-) 20:29:49 <Dom__> !password 20:29:49 <PublicServer> Dom__: cretin 20:30:01 <PublicServer> *** Dom joined the game 20:30:17 <PublicServer> <Dom> i had to check out what you are building :D 20:34:13 <PublicServer> <Ryton> yippie, works with £2 not gates :-)) 20:34:24 <PublicServer> <Ryton> 2* 20:35:02 <mfb-> http://wiki.openttdcoop.org/RoundBasedCoop interesting concept 20:35:06 <mfb-> what? 20:35:07 <PublicServer> <Ryton> but should be possible to simpliy 20:35:25 <PublicServer> <Ryton> mfb: the 4 tile station you advised 20:35:39 <PublicServer> <Ryton> I had some trouble getting it working with just 1 20:36:01 <PublicServer> <mfb> hmm can't find it 20:36:08 <PublicServer> <Ryton> v1.3 20:36:22 <PublicServer> <mfb> ah thanks 20:36:23 <PublicServer> <Ryton> or "working now" 20:39:37 <PublicServer> <mfb> ehm... 20:39:39 <PublicServer> <mfb> no 20:39:42 <PublicServer> <mfb> that failed 20:39:48 <PublicServer> <Ryton> yes it did 20:39:59 <PublicServer> <mfb> you need the additional "or" 20:40:02 <PublicServer> <Ryton> but why? :-) 20:40:14 <PublicServer> <Ryton> failed again 20:40:16 <PublicServer> <Ryton> lolz 20:40:27 <PublicServer> <mfb> if the ML trains are there, a single full dummy triggers the NOT 20:40:38 <PublicServer> <Ryton> ah k 20:40:45 <PublicServer> <Ryton> true 20:41:04 <PublicServer> <mfb> may I build the OR? :D 20:41:11 <PublicServer> <Ryton> sure 20:41:12 <PublicServer> <Ryton> I made space at the left 20:41:18 <PublicServer> <Ryton> but I ouldnt know what to connect :pp 20:42:04 <PublicServer> <Ryton> fast :-)! 20:42:30 <PublicServer> <Ryton> looks good :-)) 20:42:36 <PublicServer> <Dom> where? 20:42:47 <PublicServer> <Ryton> at "reversal idea v1.3 20:42:49 <PublicServer> <mfb> "reversal idea v1.3" 20:43:07 <PublicServer> <Dom> ahh thx :) 20:43:21 <PublicServer> <Ryton> woa, quite a lot of trains waiiting :s 20:43:51 <PublicServer> <Ryton> fixed the reason 20:44:47 <PublicServer> <mfb> what happened? 20:44:53 <PublicServer> <mfb> ah ok 20:44:53 <PublicServer> <Ryton> I changed one signal 20:44:56 <PublicServer> <Ryton> was combo :-) 20:45:08 <PublicServer> <Ryton> might give problems, i thought 20:45:13 <PublicServer> <mfb> my mistake 20:45:17 <PublicServer> <Ryton> np :-) 20:45:28 <PublicServer> <Ryton> thanks for fixing, I wouldnt have done it this fast/nice 20:46:35 <PublicServer> <Ryton> anyway 20:46:37 <PublicServer> <Ryton> I'm off 20:46:43 <PublicServer> <Ryton> thx again, cu later all 20:46:45 <PublicServer> <mfb> cu 20:46:51 <PublicServer> *** Ryton has joined spectators 20:46:52 *** Tray|2 has quit IRC 20:46:53 <PublicServer> *** Ryton has left the game (leaving) 20:48:40 *** Chris_Booth has joined #openttdcoop 20:51:27 <PublicServer> <mfb> my SLH has some quantum effects 20:51:33 <PublicServer> <mfb> as long as I watch, it works 20:51:48 <PublicServer> <mfb> if I stop watching, it is in a superposition of "working + not working" 20:52:02 <PublicServer> <mfb> and if I begin watching again, some trains are missing 20:52:18 <Chris_Booth> mfb-: there are a few issues on .stable if you want to sort them out 20:52:39 <mfb-> issues? 20:53:09 *** Ryton has quit IRC 20:53:12 <Chris_Booth> someone steeling a company 20:53:17 <Chris_Booth> and a new map request 20:53:21 <Dom__> yep :D 20:53:24 <mfb-> <- no idea :p 20:53:38 <Chris_Booth> ^ me agrees 20:53:44 <mfb-> concerning company security: password? 20:54:04 <Dom__> the guy left already .. 20:54:06 <Chris_Booth> concering some fucking noob who didnt set a password 20:54:12 <Chris_Booth> I told him tuff shit 20:54:22 <Dom__> xD 21:02:27 *** MrD2DG has joined #openttdcoop 21:09:16 <PublicServer> <mfb> slunningbury collects toy shops :D 21:10:27 <PublicServer> <Dom> is the v1.3 station working? 21:14:10 <mfb-> it should 21:14:45 <PublicServer> <mfb> it is waiting for the second train 21:14:56 <PublicServer> <mfb> oh... 21:14:57 <PublicServer> <mfb> signal error 21:27:35 <PublicServer> <rt98700> Oh Damage! >< 21:28:10 <Chris_Booth> Bang? 21:41:02 <PublicServer> *** mfb has joined spectators 21:41:02 <PublicServer> *** Game paused (number of players) 21:41:10 <PublicServer> <rt98700> >< 21:41:21 <mfb-> anything important? 21:42:19 <PublicServer> <rt98700> No... It is just that I yet have a lot to do... ^_^ 21:42:37 <PublicServer> <rt98700> Np, man... I'll read some books. 21:42:41 <PublicServer> <rt98700> Hehe 21:42:45 <PublicServer> <rt98700> :) Thanks 21:43:08 *** Chris_Booth has quit IRC 21:45:18 <PublicServer> *** mfb has left the game (leaving) 21:47:45 *** MrD2DG has quit IRC 21:47:49 *** ODM has quit IRC 21:49:58 *** Dom__ has quit IRC 21:51:30 <PublicServer> *** Dom has left the game (leaving) 21:52:08 *** Maraxus has quit IRC 22:05:30 *** mfb- has quit IRC 22:39:58 * dihedral playes silent night for the #openttdcoop server 22:47:32 <TWerkhoven> ssshhh, you'll wake everyone 23:06:53 *** TWerkhoven has quit IRC 23:58:52 <PublicServer> *** rt98700 has left the game (leaving)