Log for #openttdcoop on 16th July 2012:
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00:56:19  <PublicServer> *** V453000 has left the game (leaving)
01:14:37  <rb98700> !players
01:14:40  <PublicServer> rb98700: There are currently no clients connected to the server
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01:24:10  <Troy> anybody here?
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01:25:02  <Guest3245> guess not, later then
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05:26:14  <Ryton> hi, anyone around?
05:26:52  <Ryton> I'd like to make some minor changes to my plan...
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05:52:45  <Ryton> Hi co-R	 nicknamed character Ram...
06:00:59  <Ryton> !password
06:00:59  <PublicServer> Ryton: codded
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11:44:18  <V453000> !password
11:44:18  <PublicServer> V453000: codded
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11:53:06  <Ryton> !password
11:53:06  <PublicServer> Ryton: cotted
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11:54:05  <PublicServer> <V453000> hi
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11:55:18  *** Webster sets mode: +o LoPo
11:55:59  <PublicServer> <Ryton> V453000: for boost, what is a reasonable number of production plants?
11:56:05  <PublicServer> <Ryton> for this map size? 2, 3 ,4N
11:56:07  <PublicServer> <Ryton> ?
11:56:09  <PublicServer> <V453000> depends really
11:56:12  <PublicServer> <V453000> hard to tell
11:56:14  <PublicServer> <Ryton> kk
11:56:20  <PublicServer> <V453000> but I think your plan is vastly overcombined
11:56:27  <PublicServer> <Ryton> butthe plan should be able to handle more in one site, i guess?
11:56:37  <PublicServer> <V453000> doing boost means you BOOST the shit out of the place, making adding anything impossible
11:56:41  <PublicServer> <Ryton> overcombined = overkill? :-)
11:56:55  <PublicServer> <V453000> no, overcombined multiple ideas into one and the result is a weird mix
11:57:09  <PublicServer> <Ryton> kk sounds reasonable :-)
11:57:11  <PublicServer> <V453000> boost is just ultimate final state to the max
11:57:21  <PublicServer> <V453000> also, the refit between food and goods will be massively ineffective
11:57:35  <PublicServer> <Ryton> ah, there is not enough goods then?
11:57:37  <PublicServer> <V453000> you dont have trains waiting for full load but just roaming around the network empty, hoping they get full on the other end
11:58:01  <PublicServer> <Ryton> well, goal would be: if not fully loaded, they unload and head back to previous step
11:58:07  <PublicServer> <V453000> yes
11:58:13  <PublicServer> <Ryton> but indeed, some would be empty then
11:58:19  <PublicServer> <V453000> and that head back means a lot of empty trains on the network
11:58:21  <PublicServer> <Ryton> true
11:58:27  <PublicServer> <Ryton> but at least less than w/o refit ;-)
11:58:29  <PublicServer> <V453000> the most effective way for refits is the primary-> secondary refit
11:58:33  <PublicServer> <Ryton> but more than a good refit mixture
11:58:40  <PublicServer> <V453000> no, a lot more empty trains than without refit
11:59:07  <PublicServer> <V453000> you get the same amount of full trains, same amount of empty trains, PLUS the empty trains roaming between pickups
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11:59:13  <PublicServer> <V453000> the last group is a problem
11:59:40  <PublicServer> <V453000> what could work a lot better would be something like 2 stations which exchange goods
11:59:46  <PublicServer> <V453000> or goods/food
11:59:56  <PublicServer> <V453000> so goods pickup accepts food, food pickup accepts goods
12:00:03  <PublicServer> <V453000> that would be effective
12:00:20  <PublicServer> <Ryton> but then paper is out of hte mixture
12:00:20  <PublicServer> <V453000> doesnt need to be
12:00:29  <PublicServer> <Ryton> and Printing works + FPP together is a bit crowded
12:00:36  <PublicServer> <V453000> you could say wood is out of the mix, oil is out of the mix, etc
12:00:42  <PublicServer> <V453000> no
12:00:46  <PublicServer> <V453000> FPP on one end, pw on the other
12:01:16  <PublicServer> <V453000> rest is normal network
12:01:43  <PublicServer> <V453000> but this connection reduces amount of empty trains up to 100% in ideal case of 1:1 food:goods ratio (impossible to reach exactly)
12:01:58  <PublicServer> <Ryton> ah k, makes sense. but what if Paper mill & PW are closer together then
12:02:08  <PublicServer> <Ryton> then its almost a good refit game
12:02:09  <PublicServer> <V453000> that doesnt matter at all
12:02:18  <PublicServer> <V453000> the only idea is the goods-food
12:02:20  <PublicServer> <Ryton> just some empty trains between PM & PW
12:02:26  <PublicServer> <V453000> paper is just a random primary cargo for that
12:02:29  <PublicServer> <V453000> like oil
12:02:43  <PublicServer> <Ryton> well, then: some dedicated paper trains, running back empty
12:02:45  <PublicServer> <V453000> that paper requires wood to be made is just a sub-level but doesnt really matter for that connection of food-goods
12:02:52  <PublicServer> <Ryton> but good balance between paper-goods-food
12:02:57  <PublicServer> <Ryton> based on goods / food count?
12:02:58  <PublicServer> <V453000> sure but primary trains normally do run back empty
12:03:11  <PublicServer> <Ryton> well yes, then its partially refit, partially normal secondary
12:03:15  <PublicServer> <V453000> the only point here is that it reduces amount of epmty food/goods trains.
12:03:39  <PublicServer> <V453000> you can still implement that in the plan
12:03:55  <PublicServer> <V453000> paper mill on one end, the 2 stations are the rest
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12:05:09  <PublicServer> <Ryton> I'm still missing the point ... if goods & food production are near eachother, then... its not balanced either?
12:05:19  <PublicServer> <V453000> balance doesnt matter
12:05:25  <PublicServer> <Ryton> or you mean paper-goods-paper-food?
12:05:32  <PublicServer> <V453000> only point is that empty goods trains count is reduced by full food train count
12:05:38  <PublicServer> <V453000> no paper
12:05:38  <PublicServer> <V453000> at all
12:05:40  <PublicServer> <V453000> damn
12:05:42  <PublicServer> <V453000> :D
12:05:42  <PublicServer> <Ryton> hmm :p
12:06:00  <PublicServer> <Ryton> then why putting Paper mill at other side, & PW & FPP together? :lp
12:06:10  <PublicServer> <V453000> I never said fpp and pw is together?
12:06:20  <PublicServer> <Ryton> "2 stations are the rest"
12:06:27  <PublicServer> <V453000> yes, fpp and pw
12:06:29  <PublicServer> <V453000> 2 stations
12:06:33  <PublicServer> <V453000> you have 3 total
12:06:55  <PublicServer> <Ryton> pff :-) better draw it :P
12:07:02  <PublicServer> <Ryton> sorry :-)
12:07:16  <PublicServer> <Ryton> I understand the reason, but not how you'd solve it (again) :p
12:08:28  <PublicServer> <Ryton> mono = also secondaries?
12:08:30  <PublicServer> <Ryton> kk
12:09:20  <PublicServer> <V453000> normally this happens
12:09:33  <LoPo> hi
12:09:40  <PublicServer> <Ryton> I agree, but then what is wrong with adding a 3rd in the mix: with whatever paper is available?
12:09:42  <PublicServer> <V453000> but empty goods trains refit to food trains then they obviously return back as full food trains
12:09:58  <PublicServer> <Ryton> if you have additional paper trains too (normal ones), it should work
12:10:24  <PublicServer> <V453000> well where would you place that
12:10:28  <PublicServer> <V453000> like pickup paper at food drop?
12:10:34  <PublicServer> <Ryton> yeah
12:10:42  <PublicServer> <Ryton> at the Ry Example
12:10:48  <PublicServer> <Ryton> the station net to wood drop ;-)
12:10:50  <PublicServer> <Ryton> next*
12:11:00  <PublicServer> <V453000> mhm
12:11:10  <PublicServer> <V453000> well to say the least that generates very 1way traffic
12:11:28  <PublicServer> <V453000> which I personally hate
12:12:07  <PublicServer> <V453000> hmm
12:12:31  <PublicServer> <V453000> the last bad thing regarding both ideas, with paper or not, is major problem with wave traffic and train count
12:12:50  <PublicServer> <V453000> because you either get some empty trains again just by adding too many trains
12:12:56  <PublicServer> <V453000> or you sevice poorly
12:14:08  <PublicServer> <V453000> and if you include paper, the balance regarded isnt just 1:1 but 1:1:1 which is basically impossible to reach, and you will likely have one of them have the most cargo. Therefore you get two other cargoes which have too many trains
12:14:20  <LoPo> !password
12:14:21  <PublicServer> LoPo: cabins
12:14:22  <PublicServer> <V453000> which I think could negate the effectiveness completely
12:14:38  <PublicServer> *** LoPo joined the game
12:14:42  <PublicServer> <V453000> hi
12:15:13  <PublicServer> <V453000> hm does the CB plan have anything in common with this map?
12:15:21  <PublicServer> <V453000> doesnt fit the landscape at all to me :D
12:15:43  <PublicServer> <LoPo> nice 4-way hub underwater ;)
12:15:51  <PublicServer> <V453000> innovations
12:16:15  <PublicServer> <V453000> oh and another note Ryton: I really think making 2-stage plan is not a good idea
12:16:30  <PublicServer> <V453000> I strongly recommend making everything from start
12:16:48  <PublicServer> <V453000> because if you fill LL_RR with primary trains and then add goods, look for like 5L_5R plus
12:16:59  <PublicServer> <Ryton> V453000: I agree with you partially, but if 1-1 is never balanced, then no refit game ever is...
12:17:24  <PublicServer> <V453000> not really, because normal refit games do not use various cargoes but raw->product
12:17:28  <PublicServer> <V453000> which ... cant be "unbalanced"
12:17:30  <PublicServer> <Ryton> and the 1-1 +1 balancing should be trivial, since the goods-food trains can get priority over the paper pickup ones
12:17:45  <PublicServer> <V453000> priority is nice, but managing train count wont be
12:17:55  <PublicServer> <Ryton> true
12:17:57  <PublicServer> <V453000> you will again get many empty trains running around the network
12:17:59  <PublicServer> <Ryton> good overflow management?
12:18:17  <PublicServer> <V453000> you would have to define which point has most load
12:18:23  <PublicServer> <Ryton> that's your thing, isnt it? ;-)
12:18:25  <PublicServer> <V453000> and have full load order there
12:18:39  <PublicServer> <Ryton> yup, 1 full load, or even full load on goods /food
12:18:54  <PublicServer> <V453000> hm
12:18:56  <PublicServer> <Ryton> with overflow on paper side, maybe back to food or
12:19:10  <PublicServer> <V453000> that would somehow work I think
12:19:16  <PublicServer> <Ryton> Idk
12:19:28  <PublicServer> <Ryton> just some possibilities :-) but should be enough to try it out :p
12:19:34  <PublicServer> <V453000> but still, even by defining that you have one part strongest and rest is weaker, the weaker parts automatically have empty trains for no reason
12:20:05  <PublicServer> <V453000> also that means this whole refit works in one loop, CW or CCW
12:20:15  <PublicServer> <V453000> other direction will have drastically less traffic
12:20:25  <PublicServer> <Ryton> true, this will become a non-symmetrical mainline then
12:20:31  <PublicServer> <Ryton> but whats wrong with 4-2 or even 5-2? :-)
12:20:42  <PublicServer> <V453000> well you could do something like CW for primaries, CCW for secondaries
12:20:45  <PublicServer> <Ryton> I was thinking to change to CW as main direction
12:20:47  <PublicServer> <Ryton> h
12:20:53  <PublicServer> <Ryton> then you have the 5+ lines in the centre
12:21:00  <PublicServer> <Ryton> meaning less crossings
12:21:02  <PublicServer> <V453000> yes or even unify it into one loop
12:21:36  <PublicServer> <V453000> idk :) I just want to build normal 2way ML hubs
12:21:36  <PublicServer> <Ryton> yes, one loop of secondaries is possible, but then:
12:21:47  <PublicServer> <Ryton> then why not use different trains/ track altogehter :p
12:22:10  <PublicServer> <V453000> yes having CW/CCW separation could make for separate networks
12:22:12  <PublicServer> <Ryton> I was thinknig about a dedicated line or lines, and the rest on the normal mainline, but THAT is definitely a mixing of ideas :p
12:22:14  <PublicServer> <V453000> which is :/
12:23:00  <PublicServer> <Ryton> but then also primaries should go 1-directional only?
12:23:23  <PublicServer> <V453000> imo yes
12:23:29  <PublicServer> <Ryton> I'll just keep it like this i think...
12:23:39  <PublicServer> <Ryton> else you get too high primary train counts
12:23:54  <PublicServer> <Ryton> and having a good amount of goods/food trains will be usefull too, later
12:23:56  <PublicServer> <V453000> doesnt really matter
12:23:58  <PublicServer> <V453000> throughput does
12:24:00  <PublicServer> <Ryton> tru
12:24:22  <PublicServer> <Ryton> but I was thinking about longer faster trains, but they load slower, and have huge CL's
12:24:32  <PublicServer> <V453000> they dont load slower
12:24:38  <PublicServer> <Ryton> plus, in refit trains slow down anyway, so you'd need huge stations & SLH/BBH's as well
12:24:41  <PublicServer> <Ryton> ah?
12:24:44  <PublicServer> <V453000> and nuts has most CLs capped at like 3 or 4
12:24:54  <PublicServer> <Ryton> oh?
12:25:13  <PublicServer> <Ryton> Reckoning had 5, as I calculated
12:25:19  <PublicServer> <Ryton> but maybe tilt wasnt included yet
12:25:39  <PublicServer> <Ryton> but still, 4 is a lot with 5L4R :p
12:25:44  <PublicServer> <V453000> 178 definitely isnt 5
12:25:55  <PublicServer> <Ryton> no, this is 3
12:26:05  <PublicServer> <Ryton> but... others where: 220 km/h e.g.
12:26:16  <PublicServer> <V453000> well 220 is already fast class...
12:26:26  <PublicServer> <Ryton> @@(clcalc erail  220)
12:26:26  <Webster> PublicServer: Required CL for rail at 220km/h is 6 (10 half tiles) or TL
12:26:31  <PublicServer> <V453000> also there is maglev and monorail :) those have CL3 max afaik
12:26:49  <PublicServer> <Ryton> true, but ... slower loading then, no?
12:26:55  <PublicServer> <Ryton> and smaller wagons
12:27:01  <PublicServer> <V453000> but more speed :)
12:27:23  <PublicServer> <Ryton> indeed. hard call then: what does have the highest troughput?
12:27:35  <PublicServer> <V453000> nothing
12:27:45  <PublicServer> <Ryton> it depends, I know...
12:27:51  <PublicServer> <V453000> no, nothing
12:28:01  <PublicServer> <V453000> they are about equal
12:28:15  <PublicServer> <Ryton> no? I mean: a long maglev train, or a medium erail ,or ??
12:28:17  <PublicServer> <Ryton> k
12:28:35  <PublicServer> <V453000> every class has something good, something bad
12:28:50  <PublicServer> <V453000> none of them has eveyrthing
12:34:46  <PublicServer> <Ryton> how fast /what CL is your  Mastermind, V453000?
12:34:53  <PublicServer> <Ryton> (got to go, but will read later)
12:34:57  <PublicServer> *** Ryton has left the game (leaving)
12:39:18  <PublicServer> <LoPo> voting time? P:P
12:41:44  <PublicServer> <V453000> idk try it :) masterminds have CL4 I think though
12:41:54  <PublicServer> <V453000> just start the voting if you want LoPo :)
12:42:06  <LoPo> kk
12:42:09  <LoPo> uhmm
12:48:37  <V453000> @stage Voting
12:48:37  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG240 (r24349) | STAGE: Voting | | New players, use @quickstart and !help |"
12:48:53  <LoPo> -_-
12:56:46  <PublicServer> <LoPo> hmmm
12:56:56  <PublicServer> <LoPo> all plans have a station in the north esat
12:57:02  <PublicServer> <LoPo> so i can build that already :P
12:57:13  <PublicServer> <LoPo> whatever plan wins it will be used ;)
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14:04:11  <Maraxus> !password
14:04:11  <PublicServer> Maraxus: steeps
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14:05:43  <retro> GRFs are not in content service?
14:06:45  <retro> :(
14:10:42  <PublicServer> <retro> hello
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14:22:55  <PublicServer> <retro> hello
14:25:02  <TWerkhoven> ola
14:27:57  <PublicServer> <retro> how much $ is needed ?
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14:30:32  <PublicServer> <TWerkhoven> as much as possible
14:30:46  <PublicServer> <TWerkhoven> voting is the most important here wrt to moving on to building
14:58:46  <PublicServer> <retro> SRNW is part of all plans?
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15:11:40  <TWerkhoven> dont think any of the plans are srnw
15:12:20  <Absolutis> !password
15:12:20  <PublicServer> Absolutis: runway
15:12:26  <Absolutis> hey
15:12:42  <TWerkhoven> eya
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15:15:02  <PublicServer> <Absolutis> @@logs
15:15:25  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
15:19:00  <PublicServer> <Absolutis> hm wait
15:19:14  <PublicServer> <Absolutis> north is upper left right?
15:20:04  <PublicServer> <Absolutis> like in !compass?
15:31:43  <PublicServer> <TWerkhoven> think so
15:31:59  <planetmaker> North is exactly up
15:32:03  <planetmaker> the upper corner is North
15:32:10  <planetmaker> the lower corner is South
15:32:18  <planetmaker> Like you expect on a normal map
15:32:28  <planetmaker> the map edges are thus NE, NW, SW and SE
15:32:51  <PublicServer> <TWerkhoven> that would fit with lopos plan
15:32:52  <planetmaker> thus absolutis' compass when pointing up left is wrong
15:33:07  <PublicServer> <Absolutis> up-left
15:33:09  <PublicServer> <Absolutis> big difference
15:33:20  <PublicServer> <Absolutis> ah you said up left
15:33:21  <planetmaker> North is up
15:33:25  <planetmaker> ^^
15:33:30  <planetmaker> that's what I say
15:33:40  <planetmaker> which is a big difference
15:35:27  <planetmaker> and I actually DO mind, if there's a wrong compass ingame
15:36:23  <planetmaker> so can you make sure the compass is correct, TWerkhoven ?
15:38:53  <PublicServer> <V453000> I dont think it matters at all if we called bottom of the screen north
15:39:03  <planetmaker> It does
15:39:15  <PublicServer> <V453000> how come
15:39:25  <PublicServer> <V453000> the only thing that matters there is usually a name of a few stations
15:39:30  <planetmaker> we could also call left right and right left
15:39:41  <PublicServer> <V453000> which can be named 1234 just like NEWS
15:39:43  <planetmaker> and it matters a lot if you try to communicate a position
15:39:52  <planetmaker> and... the source code clearly says up=North
15:40:21  <planetmaker> with like let's call directions randomly you won't get any communication done
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15:40:29  <PublicServer> <V453000> thats nice but it isnt said in game
15:40:47  <planetmaker> ... so we could as well talk all Chinese.
15:40:50  <planetmaker> It's not said ingame either
15:40:53  <planetmaker> or what?
15:40:59  <PublicServer> <V453000> some plans fit more with up=north, some more with upleft = north, up to convention of that specific game
15:41:08  <planetmaker> we could also call 1-track point to point networks SRNW
15:41:14  <planetmaker> same reasoning. Doesn't matter, does it?
15:41:26  <PublicServer> <V453000> no, it doesnt
15:41:54  <planetmaker> if the plan says means up-left it should simply call it NW. That's what it is.
15:42:04  <planetmaker> I don't re-define the meaning of words each game
15:42:12  <PublicServer> <V453000> we do
15:42:16  <planetmaker> ...
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15:42:42  <PublicServer> <V453000> in fact we mostly try to evade using any compass directions
15:43:07  <V453000> oh he left ... good argument
15:43:19  <retro> :)
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15:45:57  <PublicServer> <Absolutis> yeah, i did a plan
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15:46:43  <PublicServer> <Absolutis> (i know it looks alot like your plan LoPo, coincidental)
15:46:48  * Absolutis looks around
15:47:15  <PublicServer> <V453000> hm
15:48:17  <PublicServer> <LoPo> allot?
15:48:21  <PublicServer> <LoPo> or just a copy? :P
15:48:39  <PublicServer> <Absolutis> no quite different still
15:49:14  <PublicServer> <Absolutis> e.g all drops accept everything
15:49:25  <PublicServer> <LoPo> ye i see some differences
15:49:32  <PublicServer> <Absolutis> TL5
15:49:58  <PublicServer> <Absolutis> btw i think you should explain your plan more
15:50:36  <PublicServer> <Absolutis> right now you can't know if it is refit after dropping at station, back to the primary after dropping at station etc...
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15:56:42  <PublicServer> <V453000> looks obvious to me
15:56:48  <LoPo> Absolutis: look at the orders?
15:57:01  <Absolutis> orders?
15:57:07  <Absolutis> ah
15:57:14  <PublicServer> <LoPo> example trains :P
15:57:16  <PublicServer> <V453000> there are example trains
15:57:34  <PublicServer> <LoPo> or are they just standing being nice and such :P
15:59:12  <PublicServer> <V453000> I think these trains need a different window and some more details
16:02:05  <LoPo> !commands
16:02:18  <LoPo> lol :P
16:02:55  <V453000> !list
16:02:57  <V453000> !list commands
16:02:59  <V453000> !help
16:03:00  <PublicServer> V453000:
16:03:12  <V453000> myeah that is what I have been looking at
16:16:57  <PublicServer> *** retro has left the game (leaving)
16:17:17  <retro> !players
16:17:19  <PublicServer> retro: Client 239 (Orange) is V453000, in company 1 (Fort Brartbridge Transport)
16:17:20  <PublicServer> retro: Client 250 (Orange) is LoPo, in company 1 (Fort Brartbridge Transport)
16:17:20  <PublicServer> retro: Client 281 (Orange) is TWerkhoven, in company 1 (Fort Brartbridge Transport)
16:17:26  <LoPo> omg!
16:17:32  <LoPo> im in the company!
16:17:34  <LoPo> :P
16:17:39  <retro> :)
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17:34:08  <retro> !password
17:34:08  <PublicServer> retro: baboon
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17:40:20  <PublicServer> <retro> When votting will be finished?
17:43:07  <Ryton> that's a bit arbitrary. Mostly when one plan has 3-4. votes more than the rest
17:43:41  <Ryton> can be less if there are many plans or a near tie
17:44:16  <Ryton> what's the current status on the votes?
17:44:34  <PublicServer> <retro> 3 votes for one plaen
17:44:40  <Ryton> 1    1  1 1 1 ?
17:44:40  <PublicServer> <retro> other plans without votes
17:45:09  <Ryton> wont take too long then, probably
17:45:18  <Maraxus> !password
17:45:19  <PublicServer> Maraxus: beefed
17:45:26  <Ryton> later tonight or tomorrow
17:45:31  <PublicServer> *** Maraxus joined the game
17:45:35  <PublicServer> <retro> ok
17:46:30  <PublicServer> *** Maraxus has joined company #1
17:47:13  <Ryton> typically its 1-3 days planning, 1-2 days voting and 5-15 days of gameplay, as a rough estimate
17:48:24  <Ryton> leading to a 1 to3 week cycle of games, as you can see from the archive dates
17:55:28  <retro> Ryton: yup
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17:59:25  <Firestar> hi there
17:59:31  <Firestar> how things?
17:59:36  <Firestar> !password
17:59:36  <PublicServer> Firestar: beefed
18:00:08  <PublicServer> *** Firestar joined the game
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18:05:48  <PublicServer> <retro> Everyone have only one vote?
18:06:12  <PublicServer> <rb98700> Yes, I think.
18:06:21  <Ryton> in this scheme, yes
18:06:41  <Ryton> but you can change votes if you like
18:07:02  *** Tray has joined #openttdcoop
18:07:25  <Ryton> and most of the time there are 10+ votes, so its quite balanced
18:08:39  <Ryton> some other voting schemes ask for a ranking, or a removal of plan with least votes, etc.
18:08:59  <Ryton> but this is more straightforward
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18:25:28  <V453000> the other voting styles are usually just concepts which dont really work better than the usual :)
18:25:54  <PublicServer> <retro> It should be fun to select plan with no votes.
18:32:05  <PublicServer> *** rb98700 has left the game (general timeout)
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18:36:46  <Ryton> Retro: the least votes procedure spans multiple rounds, everyone can change votes between the plans still in the running...
18:40:15  <Ryton> so in the end the plan with most votes still wins, but it may make a difference in some occasions. However, the reason it is not done that often -I think- is that its not really pleasant to have your plan "selected for removal" early in the race...
18:41:29  <PublicServer> *** Ryton joined the game
18:45:55  <PublicServer> <Ryton> hmm, I'm still scared of CL 4 of V453000's plan on this map
18:45:59  <PublicServer> <Ryton> will be hell :p
18:47:14  <PublicServer> <Maraxus> where do you see CL4 in V's plan?
18:47:33  <PublicServer> <Ryton> ah TL3
18:47:35  <PublicServer> <Ryton> I thought TL5
18:47:37  <PublicServer> <Ryton> nvr mind
18:47:59  <PublicServer> <Ryton>  I asked what CL it was, with mastermind: he said 4... :-)
18:48:21  <PublicServer> <Ryton> I didnt look at his TL proposal, I just assumed LONG since all stations need loading
18:48:31  <PublicServer> <Ryton> so ... many trains will be needed then, with such short trains?
18:48:50  <PublicServer> <Ryton> expansion fest :-)
18:49:39  <cyph3r> !password
18:49:40  <PublicServer> cyph3r: delves
18:49:49  <PublicServer> *** CYPHER joined the game
18:49:51  <PublicServer> <Ryton> 4wayhub ftw :p
18:51:50  <PublicServer> *** Ryton has joined spectators
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19:03:50  <PublicServer> <V453000> the aim is to have less well-serviced primaries rather :p
19:04:01  <PublicServer> <V453000> or many, but gigantic network :)
19:04:31  <PublicServer> <V453000> btw you should try to build a 4way ;) its stupid
19:21:35  *** Chris_Booth has joined #openttdcoop
19:22:07  <PublicServer> <rb98700> Could I make a plan? Or it is late?
19:23:07  <Chris_Booth> never too late
19:23:08  <sietse> !dl lin
19:23:08  <PublicServer> sietse:
19:23:37  <PublicServer> *** Chris Booth joined the game
19:24:38  <sietse> !password
19:24:38  <PublicServer> sietse: hawked
19:24:43  <Ryton> 8 people around infamy. not bad!
19:24:46  <PublicServer> <Sietse> Hello
19:24:47  <PublicServer> *** Sietse joined the game
19:24:48  <PublicServer> <rb98700> Ok. An tips that I should observe while making a plan?
19:25:08  <PublicServer> <rb98700> ~ Any
19:25:10  <PublicServer> <Chris Booth> look at others
19:25:32  <PublicServer> <rb98700> I'm looking
19:26:29  <Ryton> be creative, and put challengein for every experience level imho
19:26:48  <PublicServer> <rb98700> ok.
19:29:21  <Ryton> V: 4 way hub can be made as 4 to 6 three ways, right? 4 with roundabout principle, though not really optimal
19:30:22  <PublicServer> *** Chris Booth has left the game (leaving)
19:31:02  <PublicServer> <Ryton> chris?
19:33:11  <Chris_Booth> me
19:34:21  <Ryton> How did you see your centre area?
19:34:42  <Ryton> *see/plan
19:35:20  <Chris_Booth> I was just going to TF it
19:38:38  <Ryton> yeah, but what type of 4w hub? full 4 w?
19:42:35  <Chris_Booth> no 2 3ways
19:42:41  <Chris_Booth> but changed now
19:46:01  <PublicServer> *** {TWerkhoven[l]} joined the game
19:46:41  <PublicServer> <Ryton> oh, a pitty :p
19:46:51  <PublicServer> <Ryton> I liked your centre ;-)
19:53:38  <PublicServer> <Ryton> In that case, I might change my vote after all :p
19:53:51  <PublicServer> *** Ryton has joined company #1
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19:56:17  <rb98700> !password
19:56:18  <PublicServer> rb98700: joyous
19:56:34  <PublicServer> *** rb98700 joined the game
20:04:22  <PublicServer> *** Ryton has joined spectators
20:04:50  <PublicServer> <Ryton> nothing moving today? :'(
20:05:16  <PublicServer> <Sietse> maybe if we all vote for V's plan :)
20:05:46  <PublicServer> <Maraxus> if we can get some more people to move something might happen...
20:05:52  <PublicServer> <Maraxus> to vote even
20:06:11  <PublicServer> *** Sietse has joined company #1
20:06:26  <Chris_Booth> everyone who votes for me I will buy a beer
20:07:05  <PublicServer> <Sietse> Bribing on voting stage allowed?
20:08:19  <PublicServer> *** Sietse has joined spectators
20:08:40  <PublicServer> <Ryton> sure Sietse: In elections, all is :p
20:08:53  <PublicServer> <Ryton> unreachable beer? :'(
20:09:28  <PublicServer> <Sietse> tuning into US elections
20:09:30  <PublicServer> <Ryton> ssht Chris: now they know why I voted for you ;-))
20:10:12  <PublicServer> <rb98700> Um... I finish my plan I shou put it in vote board?
20:10:26  <PublicServer> <Sietse> yes, go ahead
20:10:28  <PublicServer> <rb98700> #shoud
20:10:36  <PublicServer> <rb98700> ok
20:16:02  <PublicServer> <Ryton> interesting, rb98700: do I see another 4wayhub? ;-)
20:16:08  <PublicServer> <Ryton> or probably just 2 3-ways :s :p
20:16:40  <Chris_Booth> okay how does 2 beers per vote sounds XD
20:19:21  <rb98700> Ryton, there will probably be some 4ways-hubs...
20:19:52  <PublicServer> <Ryton> yippie!
20:20:11  <PublicServer> <Ryton> sorry chris: I like 4way hubs more than beer (to look at them, not to build) ;))
20:20:21  <PublicServer> *** Ryton has joined company #1
20:20:35  <PublicServer> *** Ryton has joined spectators
20:20:43  <PublicServer> <Ryton> your first vote is in, rb98700 ;-)
20:21:06  <PublicServer> <Ryton> I support "R"nickname players ;-)
20:21:43  <PublicServer> <Ryton> off now, cya
20:21:46  <PublicServer> *** Ryton has left the game (leaving)
20:22:02  <rb98700> OMG! I was thinking that my plan would not win any votes! :D
20:22:06  <rb98700> :)
20:22:58  <PublicServer> *** rb98700 has joined spectators
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20:28:37  *** Dom__ has joined #openttdcoop
20:28:44  <Dom__> hello there :)
20:28:51  <Dom__> !players
20:28:54  <PublicServer> Dom__: Client 239 (Orange) is V453000, in company 1 (Fort Brartbridge Transport)
20:28:54  <PublicServer> Dom__: Client 328 (Orange) is retro, in company 1 (Fort Brartbridge Transport)
20:28:54  <PublicServer> Dom__: Client 250 (Orange) is LoPo, in company 1 (Fort Brartbridge Transport)
20:28:54  <PublicServer> Dom__: Client 332 is Maraxus, a spectator
20:28:54  <PublicServer> Dom__: Client 352 is CYPHER, a spectator
20:28:56  <PublicServer> Dom__: Client 369 is TWerkhoven[l], a spectator
20:28:56  <PublicServer> Dom__: Client 364 is Sietse, a spectator
20:29:34  <Dom__> !password
20:29:35  <PublicServer> Dom__: junked
20:29:45  <PublicServer> *** Dom joined the game
20:29:56  <PublicServer> <LoPo> do we have a winnar? :P
20:30:07  <PublicServer> <Dom> hello :)
20:30:30  <PublicServer> <Dom> how may i help :)
20:37:21  <PublicServer> <Dom> how can i vote?
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20:40:23  <PublicServer> <LoPo> put your name under it
20:41:02  <PublicServer> *** Dom has joined company #1
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20:45:35  <Chris_Booth> we have a win rar
20:46:22  <PublicServer> <LoPo> i think we have a winner :)
20:47:09  <Chris_Booth> winrar
20:47:32  <LoPo> @stage building
20:47:32  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG240 (r24349) | STAGE: building | | New players, use @quickstart and !help |"
20:48:04  <LoPo> V453000: you won, can you lay some marks? :)
20:48:33  <V453000> coming soon
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21:06:28  <rb98700> !password
21:06:28  <PublicServer> rb98700: uppers
21:07:01  <PublicServer> *** rb98700 joined the game
21:26:55  <PublicServer> <V453000> alright im here :)
21:27:13  <TWerkhoven[l]> :)#
21:27:16  <TWerkhoven[l]> -#
21:27:44  <PublicServer> *** {TWerkhoven[l]} has joined company #1
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21:30:46  *** Skom has joined #openttdcoop
21:30:54  <PublicServer> *** Chris Booth joined the game
21:30:58  <PublicServer> <Chris Booth> hi
21:31:04  <PublicServer> <V453000> elo
21:31:04  <PublicServer> <TWerkhoven[l]> lo
21:31:04  <PublicServer> <Dom> hey chris
21:31:04  <Skom> hi!
21:31:08  <PublicServer> <Maraxus> hi
21:31:11  <Skom> !password
21:31:11  <PublicServer> Skom: flashy
21:31:55  <Skom> i dont find some of the newgrfs :(
21:32:05  <PublicServer> <V453000> grf pack or bananas
21:32:15  <PublicServer> <V453000> but its there ;)
21:32:37  <PublicServer> <Chris Booth> hhhm I might built BBH 04 ro 4L_R4 to start with
21:32:53  <retro> V453000:
21:32:55  <PublicServer> <V453000> why
21:33:14  <PublicServer> <Chris Booth> Town drop will be busy
21:33:36  <PublicServer> <V453000> keep it LLLRRR pls
21:33:39  <PublicServer> <V453000> that is enough
21:33:42  <PublicServer> <retro> Should I delete unneeded signs?
21:33:44  <PublicServer> <V453000> for start
21:33:51  <PublicServer> <retro> Voting and another plans?
21:33:57  <PublicServer> <Chris Booth> voting no
21:34:03  <PublicServer> <Chris Booth> otherplans yes
21:34:45  <PublicServer> <Chris Booth> V453000 you seen my company join/split idea?
21:34:52  <PublicServer> <V453000> ?
21:35:06  <PublicServer> <Chris Booth> the one I was mesing with for SLHs in stable
21:35:16  <PublicServer> <V453000> guess not
21:35:57  <rb98700> how many mls there will be?
21:36:34  <rb98700> ... mls lanes
21:36:44  <PublicServer> <Chris Booth> V453000: check this
21:37:03  <TWerkhoven[l]> check the network plan rb
21:37:25  <TWerkhoven[l]> ll_rr means 2 tracks each way, lll_rrr 3 etc
21:37:25  <PublicServer> <V453000> what with that :d
21:37:27  <PublicServer> <Chris Booth> that is just a random TL3 version
21:37:49  <PublicServer> <rb98700> ok
21:38:01  <PublicServer> <V453000> random indeed. why is each SL line to different direction
21:38:16  <PublicServer> <Chris Booth> save space on the ML
21:39:02  <PublicServer> <V453000> idk if that even applies for more than LLRR
21:39:16  <PublicServer> <Chris Booth> I would guess not
21:39:44  <PublicServer> <V453000> it kind of does
21:39:54  <PublicServer> <V453000> but that is what every SLH can do
21:40:44  <PublicServer> <Chris Booth> I might test it to see if it can be made smaller than a normal SLH
21:40:50  <PublicServer> <Chris Booth> if not it is rather pointless
21:41:04  <PublicServer> <V453000> depends how you declare normal :))
21:41:42  <PublicServer> *** CYPHER has left the game (general timeout)
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21:41:52  <Chris_Booth> sleep times
21:42:05  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
21:42:13  <Skom> !password
21:42:14  <PublicServer> Skom: flashy
21:42:25  <PublicServer> *** Skom joined the game
21:42:27  <PublicServer> <rb98700> I'll build BBH 04
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21:42:45  <PublicServer> <Skom> hi!
21:42:47  <PublicServer> <Skom> ^^
21:42:49  <PublicServer> <Dom> hey skom
21:42:51  <PublicServer> <V453000> hai
21:42:52  <PublicServer> <retro> welcome Skom
21:43:17  <PublicServer> <Skom> what kind of game is this? normal one?
21:43:20  <PublicServer> <retro> nope
21:43:22  <PublicServer> <retro> Coop
21:43:24  <PublicServer> <retro> hard
21:43:34  <PublicServer> <V453000> yes normal game
21:43:49  <PublicServer> <rb98700> Magic Dozer is on?
21:43:55  <PublicServer> <V453000> depends what you call normal though
21:43:55  <PublicServer> <V453000> no
21:43:57  <PublicServer> <LoPo> no ofc not :p
21:44:04  <PublicServer> <LoPo> magic dozer = cheats
21:44:14  <PublicServer> <rb98700> Just to know.
21:44:17  <cyph3r> !password
21:44:17  <PublicServer> cyph3r: flashy
21:44:27  <PublicServer> *** CYPHER joined the game
21:44:35  <PublicServer> <retro> Do you need to destroy Tonbourne?
21:44:50  <PublicServer> *** CYPHER has joined company #1
21:44:58  <PublicServer> <LoPo> no
21:45:04  <PublicServer> <Skom> hm well its my first time there and some of you know my level so, what can I do?if I dont annoy u
21:45:04  <PublicServer> <LoPo> dont destroy towns
21:45:10  <PublicServer> <LoPo> try to work around it
21:46:59  <PublicServer> <Skom> anyone?
21:47:05  <PublicServer> <Maraxus> where do you want Paper Mill, V?
21:47:15  <PublicServer> <V453000> oh soz
21:47:45  <PublicServer> <V453000> there you go
21:47:55  <PublicServer> <Maraxus> thx
21:49:25  <PublicServer> <Dom> im gonn try BBH1 if i can? (im looking at some desing in the junctionary)
21:49:48  <PublicServer> *** phatmatt joined the game
21:56:28  <PublicServer> <Skom> anyone there? what can I build without risking anything XD?
21:56:46  <PublicServer> <CYPHER> A snowman.
21:56:48  <PublicServer> <rb98700> I'm here.
21:56:58  <PublicServer> <Skom> lol
21:57:17  <PublicServer> <Skom> well ok so what can i build risking all the game only a little?
21:59:23  <Skom> ...its not being a very friendly welcome to the public server
22:03:50  *** Skom has quit IRC
22:04:05  *** Skom has joined #openttdcoop
22:08:28  <PublicServer> <Skom> well if nobody answers... i can start building what i want or simply go out...
22:08:42  <PublicServer> <rb98700> Build man...
22:08:54  <PublicServer> <Skom> well... ok...
22:09:16  <PublicServer> <retro> What's your target Skom?
22:09:30  <PublicServer> <Skom> coal drop, its ok?
22:09:37  <PublicServer> <Skom> how many platforms aprox?
22:09:47  <PublicServer> <retro> I'm just asking. I'm not boss here.
22:10:17  <PublicServer> <Skom> well just asking for advice, like, 6? or more?
22:11:43  <PublicServer> <Skom> train lenght?
22:11:51  <PublicServer> <retro> 3 I think
22:11:53  <PublicServer> <Dom> look at the game plan
22:11:59  <PublicServer> <rb98700> Look at nw plan...
22:12:01  <PublicServer> <retro> yup, 3
22:12:12  <PublicServer> <Skom> i see, thanks
22:14:11  <PublicServer> <V453000> what the hell is happening here
22:14:13  <PublicServer> <V453000> oh
22:14:19  <PublicServer> <V453000> right
22:14:25  <PublicServer> <V453000> that definitely doesnt mean landscape is your friend
22:14:36  <PublicServer> <Skom> well, sorry
22:14:39  <PublicServer> <V453000> load an autosave and restore the landscape pls
22:14:50  <PublicServer> <V453000> oh and the same at BBH 04
22:14:56  <PublicServer> <V453000> what the hell
22:15:31  <PublicServer> <rb98700> My mistake. Sorry, guys. =/
22:15:31  <PublicServer> <retro> ecoterrorists
22:15:47  <PublicServer> <Skom> me too sorry, i though tha power plant was closer
22:15:57  <PublicServer> <V453000> it doesnt matter how close it is
22:15:59  <PublicServer> <Dom> don't destroy nature
22:16:01  <PublicServer> <V453000> flattening areas like this is just wrong
22:16:02  <PublicServer> <Dom> smoke it :)
22:16:04  *** Benny has joined #openttdcoop
22:16:11  <PublicServer> <V453000> same about BBH 04
22:16:17  <PublicServer> <V453000> please load a savegame and copy the land as it was
22:16:21  <PublicServer> <rb98700> Ok. Its me at BBH04...
22:16:25  <PublicServer> <V453000> both of you
22:16:47  <PublicServer> <rb98700> Ok.
22:16:50  <V453000> in case you had no autosaves
22:16:50  <Benny> I'm slightly confused. Openttdcoop uses Wordpress for publishing articles, right? Why do I have a login for it?
22:17:14  *** TWerkhoven[l] has quit IRC
22:17:14  <PublicServer> *** Skom has left the game (leaving)
22:17:27  <V453000> you ... do? :D what is wrong
22:17:38  <Skom> how do I "copy" the landscape?
22:17:39  <PublicServer> <V453000> oh Skom left?
22:17:50  <PublicServer> <V453000> you open 2 openttds and copy it tile by tile
22:18:01  <Skom> omg
22:18:02  <Skom> ok
22:18:03  <Benny> Uh, yeah. Does everyone have one or what?
22:18:11  <PublicServer> <V453000> everybody can
22:18:17  <PublicServer> <V453000> you should have read the rules first Skom
22:18:20  <Benny> Okay. What's it good for?
22:18:26  <PublicServer> <V453000> posting articles?
22:18:33  <Benny> Everyone can do that?
22:18:47  <Benny> Is there a mod that "approves" articles?
22:18:50  <PublicServer> <V453000> not completely but you can submit them
22:18:52  <PublicServer> <V453000> yes
22:18:57  <Benny> Ah, then I understand.
22:19:11  <Benny> Would it be possible to have the account removed?
22:19:11  <Skom> i have read them, but its not specific you know, and I saw BBH4 and i thought it was ok... soryy
22:19:27  <PublicServer> <V453000> its fine just fix it :)
22:19:47  <Skom> !password
22:19:48  <PublicServer> Skom: grunts
22:20:09  <PublicServer> *** Skom joined the game
22:21:11  <Skom> i dont see how to copy this tile by tile mmm
22:24:04  <PublicServer> <Dom> how many tiles should the pick station @ refinery have? and can it be a roro or should it be a through-way station?
22:27:23  <PublicServer> <rb98700> Well. I cant build an BBH with this land. I give my place to anyone ho can build it...
22:27:45  <PublicServer> <Skom> how u fixed that so fast??
22:27:48  <Benny> Uuuh don't laugh at me here
22:27:49  <Benny> !time
22:27:49  <PublicServer> Benny: 00:27 (CEST)
22:27:50  <Benny> !date
22:27:50  <PublicServer> Benny: 14 Dec 2161
22:27:56  <Benny> yay it actually worked
22:28:14  <Benny> !info
22:28:14  <PublicServer> Benny: #:1(Orange) Company Name: 'Fort Brartbridge Transport'  Year Founded: 2100  Money: 172680902  Loan: 0  Value: 172694130  (T:1, R:0, P:4, S:0) unprotected
22:28:39  <PublicServer> <rb98700> Well... to windows side by side...
22:29:15  <PublicServer> <LoPo> hi
22:29:25  <PublicServer> <rb98700> Hi!
22:29:27  <PublicServer> <Dom> hey
22:29:29  <PublicServer> <Maraxus> hi
22:29:34  <PublicServer> <LoPo> something i can build?
22:29:45  <PublicServer> <rb98700> LoPo... BBH 04 is yours...
22:29:51  <PublicServer> <LoPo> k
22:29:54  <PublicServer> <LoPo> watch and learn ;)
22:31:09  <rb98700> Certainly, my friend. I was about to say that... :)
22:34:49  <PublicServer> <Skom> i cant do that i dont see how the tiles are its imposible
22:35:03  <PublicServer> <LoPo> ?
22:35:03  <PublicServer> <V453000> you can
22:37:41  <PublicServer> <LoPo> skom woring at BBH 03?
22:37:47  <PublicServer> <V453000> no
22:37:53  <PublicServer> <LoPo> thats you?
22:37:55  <PublicServer> <Skom> :(
22:37:55  <PublicServer> <V453000> ye
22:37:57  <PublicServer> <LoPo> k
22:37:59  <PublicServer> <LoPo> sorry :P
22:38:57  <PublicServer> <LoPo> hmmm
22:39:14  <Dom__> Skom i will do it k?
22:39:38  <PublicServer> <Skom> ... its my fault i have to fix it
22:39:48  <PublicServer> <Skom> thank you anyway
22:41:40  <PublicServer> <V453000> not sure if I understand the question retro
22:41:50  <PublicServer> <retro> Why is there that part?
22:41:56  <PublicServer> <retro> Unusable
22:41:58  <PublicServer> <V453000> the priority?
22:42:01  <PublicServer> <retro> ok, thx
22:43:32  <PublicServer> <V453000> god I hate this bbh
22:43:35  <PublicServer> <V453000> was a bad idea
22:46:23  <PublicServer> <LoPo> who is placing signs at bbh 04? :P
22:52:37  <PublicServer> <LoPo> ow wait, we have bridges....
22:52:41  <PublicServer> <LoPo> kill me plx
22:52:47  <PublicServer> <CYPHER> DIE
22:52:53  <PublicServer> <CYPHER> Sattistfied?
22:53:04  <PublicServer> <rb98700> kkk
22:53:19  <Benny> Did you really? Hahahaha
22:56:06  <PublicServer> <LoPo> wowV
22:56:08  <PublicServer> <LoPo> rage quit?
22:56:26  <PublicServer> <V453000> not really
22:56:33  <PublicServer> <V453000> just dont have time or energy to build another hub
22:56:39  <PublicServer> <LoPo> to easy? :P
22:56:41  <PublicServer> <LoPo> haha :)
22:56:43  <PublicServer> <LoPo> np
22:56:57  <PublicServer> <LoPo> we have enough young people online
22:57:01  <PublicServer> <LoPo> let them build it
22:57:11  <PublicServer> <LoPo> Dom, Skom, rb98700
22:57:14  <PublicServer> <V453000> aye
22:57:16  <PublicServer> <LoPo> retro
22:57:22  <PublicServer> <LoPo> go build you guys!
22:57:32  <PublicServer> <retro> Planning and watching.
22:57:34  <PublicServer> <LoPo> lay some tracks you lazy bastards!
22:57:36  <PublicServer> <Dom> indeed xD
22:57:46  <PublicServer> <V453000> OR ELSE!
22:57:52  <PublicServer> <retro> I'll connect hubs when some will be ready.
22:57:55  <PublicServer> <LoPo> lol
22:58:03  <PublicServer> <Dom> i asked before how many tiles needs the pick station at refinery
22:58:05  <PublicServer> <CYPHER> I'd be laying tracks like madman if I had any idea how.
22:58:23  <PublicServer> <rb98700> Um... Can I try BBh 03?
22:58:25  <PublicServer> <retro> press a
22:58:43  <PublicServer> <LoPo> ye sure
22:58:50  <PublicServer> <LoPo> that is a nice open spot :)
22:59:08  <PublicServer> <rb98700> I'll need help... But starting...
22:59:28  <PublicServer> <Skom> thats it more or less
23:00:07  <PublicServer> <Skom> do i put trees?
23:00:27  <PublicServer> <Skom> i put trees
23:00:37  <PublicServer> <CYPHER> I'd put two trees on every even tile and one tree on every odd tile.
23:00:47  <PublicServer> <V453000> lol
23:00:47  <PublicServer> <CYPHER> Counting from NW.
23:00:50  <Benny> You always put trees.
23:00:58  <PublicServer> <Skom> k
23:01:17  <PublicServer> <Skom> well, fixed
23:01:29  <PublicServer> <Skom> now im going to kill myself ok?
23:01:41  * Benny kills Skom before he gets the chance.
23:02:04  <PublicServer> <Skom> * benny realizes the paradox and dies
23:02:20  * Benny dies
23:02:25  <PublicServer> <CYPHER> Just out of curiosity, isn't that about the same thing that's happening right now around Punfinburg Valley or is that alright?
23:04:23  <PublicServer> <Skom> what can i build now that i've already failed miserably?
23:04:35  <PublicServer> <LoPo> failed?
23:04:41  <PublicServer> <LoPo> what did you fail?
23:04:51  <PublicServer> <LoPo> did you tested it?
23:04:53  <PublicServer> <Skom> i flatened a lot
23:04:55  <PublicServer> <LoPo> i guess not
23:04:59  <PublicServer> <LoPo> so it was not a fail
23:05:02  <PublicServer> <Skom> ive been fixing it like half an hour
23:05:04  <PublicServer> <rb98700> We make some terraforming... ><
23:05:10  <PublicServer> <Skom> it was a mistake
23:05:28  <PublicServer> <LoPo> just pick up your rifle and shoot! :P
23:05:34  <PublicServer> <LoPo> kill them monsters!
23:05:38  <PublicServer> <LoPo> ;)
23:05:41  <PublicServer> <rb98700> You get in just when I finish to fix it...
23:08:09  <PublicServer> <Skom> ONLY TO FIT THE PLATFORMS its ok to terraform?
23:08:16  <PublicServer> <Skom> if its not tell me now
23:08:17  *** Benny has quit IRC
23:08:18  <PublicServer> <LoPo> no
23:08:22  <PublicServer> <V453000> fit them first? :)
23:09:16  <PublicServer> <Skom> building a separate tile so the station arrives to the power station?
23:09:42  <PublicServer> <V453000> it doesnt have to be tha specific power station
23:09:44  <PublicServer> <V453000> and yes you can station walk it
23:09:58  <PublicServer> <Skom> k
23:10:52  <PublicServer> <V453000> which bastard is already copying my station at teh refinery? :D
23:10:58  <PublicServer> <Dom> :)
23:11:01  <PublicServer> <LoPo> lol
23:11:07  <PublicServer> <LoPo> damn slackers
23:11:17  <PublicServer> <V453000> it wont be easy btw
23:11:25  <PublicServer> <V453000> so I suggest choosing some different design
23:11:27  <PublicServer> <Dom> the blog helps :)
23:11:55  <PublicServer> <V453000> im going to eat you alive if you  right off copy it ;)
23:12:15  <PublicServer> <Dom> ok i'll try not to ;)
23:13:37  <PublicServer> <Skom> that will be 3x3 right?
23:15:34  <PublicServer> <LoPo> ah i love cheats :)
23:15:54  <PublicServer> <V453000> :d ?
23:16:24  <PublicServer> <LoPo> :P
23:17:38  <PublicServer> <retro> I bet you love farmers at BBH 04.
23:17:44  <PublicServer> <Skom> will anyone kill me if I use path signs?
23:17:51  <PublicServer> <LoPo> no
23:17:57  <PublicServer> <LoPo> and yes i hate farmer
23:17:59  <PublicServer> <Skom> k
23:18:00  <PublicServer> <LoPo> s
23:18:05  <PublicServer> <V453000> I will
23:18:19  <PublicServer> <Skom> really?
23:18:21  <PublicServer> <retro> eat him?
23:18:25  <PublicServer> <V453000> yes
23:18:35  <PublicServer> <V453000> why would you use them
23:18:50  <PublicServer> <Skom> its more easy
23:18:56  <PublicServer> <Skom> but no problem ill try
23:18:56  <PublicServer> <V453000> no
23:19:00  <PublicServer> <V453000> its more stupid, use presignals pls
23:19:06  <PublicServer> <V453000> it is good for you
23:24:09  <PublicServer> *** Sietse has left the game (general timeout)
23:24:09  <PublicServer> *** Sietse has left the game (connection lost)
23:25:16  <PublicServer> <LoPo> amost done ...
23:25:17  <PublicServer> <LoPo> pfff
23:26:53  <PublicServer> <Skom> just finished one of the worst stations of my life, if its that bad tell me and i'll redo
23:27:16  <PublicServer> <LoPo> where?
23:27:42  <PublicServer> <LoPo> Flardingham Woods?
23:27:44  <PublicServer> <Skom> coal drop
23:27:46  <PublicServer> <Skom> yes
23:27:52  <PublicServer> <LoPo> cool
23:27:58  <PublicServer> <LoPo> but
23:28:12  <PublicServer> <LoPo> you made a small mistake
23:28:30  <PublicServer> <LoPo> signal will block all platforms now
23:28:40  <PublicServer> <Skom> yep youre right
23:28:50  <PublicServer> <Skom> so path signal? xd
23:28:50  <PublicServer> <LoPo> and the exit is very slow
23:28:56  <PublicServer> <LoPo> no
23:29:02  <PublicServer> <LoPo> you need 1 extra tile
23:29:20  <PublicServer> <Skom> k
23:29:27  <PublicServer> <LoPo> also you need bracking space
23:29:34  <PublicServer> <LoPo> 1/2 tiles
23:30:55  <PublicServer> <Skom> now┬┐
23:31:09  <PublicServer> <LoPo> s
23:31:19  <PublicServer> <LoPo> like that
23:31:21  <PublicServer> <Skom> ok
23:31:23  <PublicServer> <LoPo> looks better
23:32:06  <PublicServer> <Skom> the exit is slow i know but with this landscape... i had problems lol
23:32:24  <PublicServer> <LoPo> dont blame the landscape;P
23:32:42  <PublicServer> <Skom> i blame my hability with dificult landscapes xd
23:33:08  <PublicServer> <Skom> i mean, its not that i dont know how to build properly, its that i never did it in hilly places
23:33:31  <PublicServer> <V453000> putting everything into one signal block is not good regardless :p
23:33:33  <PublicServer> <LoPo> just try it
23:33:48  <PublicServer> <LoPo> and make a more "normal" exit
23:33:55  <PublicServer> <LoPo> with 2->1
23:34:02  <PublicServer> <LoPo> instead of all to all
23:34:08  <PublicServer> <Skom> ok...
23:34:10  <PublicServer> <LoPo> in one signal block :P
23:35:02  <PublicServer> <rb98700> I need help here... ><
23:36:04  <PublicServer> <Skom> last try, if its not ok ill make it 2-->1
23:36:54  <PublicServer> <Skom> its ok?
23:37:40  <PublicServer> <Skom> lets build it again
23:39:37  *** brylie has quit IRC
23:39:50  *** brylie has joined #openttdcoop
23:41:30  <PublicServer> <LoPo> muwhahah!
23:41:36  <PublicServer> <LoPo> i won :)
23:42:10  <PublicServer> <Skom> what about this exit?
23:42:45  <PublicServer> <Skom> anyone?
23:42:48  <PublicServer> <LoPo> sec
23:42:54  <PublicServer> <Skom> k
23:43:18  <PublicServer> <LoPo> hmmm
23:43:48  <PublicServer> <LoPo> you have 2 incoming lines
23:43:54  <PublicServer> <LoPo> and 2 exits
23:44:00  <PublicServer> <LoPo> i see 3 incoming and exits
23:44:12  <PublicServer> <Skom> wiat wasnt it 3x3??
23:44:18  <PublicServer> <LoPo> read the plan
23:44:22  <PublicServer> <LoPo> im getting a drink
23:44:33  <PublicServer> <Skom> *skom shots himself
23:46:09  <PublicServer> <Maraxus> gn
23:46:13  <PublicServer> <LoPo> bb
23:46:19  <PublicServer> *** Maraxus has left the game (leaving)
23:46:27  *** Maraxus has quit IRC
23:47:12  <PublicServer> <V453000> yay
23:47:22  <PublicServer> <LoPo> :)
23:49:52  <PublicServer> <LoPo> V453000: isnt it better to build BBH 05 closer to Tetford?
23:50:10  <PublicServer> <V453000> na
23:50:12  <PublicServer> <V453000> it c an go around the lake
23:50:14  <PublicServer> <V453000> near munfingford
23:50:48  <PublicServer> <Skom> fixed
23:50:58  <PublicServer> <LoPo> bbh 05 V
23:51:01  <PublicServer> <LoPo> not 6
23:51:07  <PublicServer> <Skom> hows it now?
23:51:29  <PublicServer> <LoPo> hmmm
23:51:49  <PublicServer> <LoPo> V453000: not BBH 06 but 05 :P
23:51:51  <PublicServer> <Skom> (apart from weirdly long)
23:51:53  <PublicServer> <rb98700> Could someone help me?
23:52:07  <PublicServer> <V453000> ah
23:52:09  <PublicServer> <V453000> neither
23:52:11  <PublicServer> <V453000> its fine
23:52:13  <PublicServer> <V453000> or
23:52:19  <PublicServer> <V453000> okay
23:52:21  <PublicServer> <V453000> build it there
23:54:48  <PublicServer> <Skom> hey V or Lopo or whoever is flardinghan woods ok?
23:55:18  <PublicServer> <LoPo> ask V :P
23:55:40  <PublicServer> <LoPo> im havind a brain melddown
23:55:44  <PublicServer> <Skom> V! for vendetta?
23:55:44  <PublicServer> <Skom> ok xd
23:55:48  <PublicServer> <Dom> how can i make an exit for oil pick?
23:55:58  <PublicServer> <Dom> how should i make an exit :)
23:56:12  <sietse> !password
23:56:12  <PublicServer> sietse: mowers
23:56:21  <PublicServer> *** Sietse joined the game
23:56:23  <PublicServer> <Sietse> heya
23:56:35  <PublicServer> <Dom> hey
23:58:18  <PublicServer> <Skom> are you there V?
23:58:37  <PublicServer> <Skom> can you take a look at flardingham woods?
23:58:52  <PublicServer> <Skom> aka coal drop xd

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