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00:56:19 <PublicServer> *** V453000 has left the game (leaving) 01:14:37 <rb98700> !players 01:14:40 <PublicServer> rb98700: There are currently no clients connected to the server 01:23:41 *** Troy has joined #openttdcoop 01:24:10 <Troy> anybody here? 01:24:17 *** Troy is now known as Guest3245 01:25:02 <Guest3245> guess not, later then 01:25:06 *** Guest3245 has quit IRC 05:16:43 *** sla_ro|master has joined #openttdcoop 05:24:59 *** Ryton has joined #openttdcoop 05:26:14 <Ryton> hi, anyone around? 05:26:52 <Ryton> I'd like to make some minor changes to my plan... 05:50:22 *** Rhamphoryncus has quit IRC 05:52:45 <Ryton> Hi co-R nicknamed character Ram... 06:00:59 <Ryton> !password 06:00:59 <PublicServer> Ryton: codded 06:01:51 <PublicServer> *** Game still paused (number of players) 06:01:51 <PublicServer> *** Ryton joined the game 06:10:02 <PublicServer> *** Ryton has joined spectators 06:10:43 <PublicServer> *** Ryton has left the game (leaving) 06:12:02 *** Maraxus has joined #openttdcoop 06:36:47 *** Ryton has quit IRC 06:41:36 *** condac_ has joined #openttdcoop 06:46:35 *** burns has quit IRC 07:48:08 *** sla_ro|vista has joined #openttdcoop 07:53:44 *** sla_ro|master has quit IRC 09:00:24 *** Firestar has joined #openttdcoop 09:30:25 *** Ryton has joined #openttdcoop 10:13:13 *** Ryton has quit IRC 10:37:38 *** pugi has joined #openttdcoop 10:40:14 *** sla_ro|master has joined #openttdcoop 10:44:37 *** sla_ro|vista has quit IRC 10:56:52 *** sla_ro|vista has joined #openttdcoop 11:01:02 *** sla_ro|master has quit IRC 11:05:24 *** sla_ro|master has joined #openttdcoop 11:06:54 *** sla_ro|vista has quit IRC 11:27:20 *** cyph3r has joined #openttdcoop 11:44:18 <V453000> !password 11:44:18 <PublicServer> V453000: codded 11:44:27 <PublicServer> *** Game still paused (number of players) 11:44:29 <PublicServer> *** V453000 joined the game 11:51:35 *** Ryton has joined #openttdcoop 11:53:06 <Ryton> !password 11:53:06 <PublicServer> Ryton: cotted 11:53:23 <PublicServer> *** Game still paused (number of players) 11:53:23 <PublicServer> *** Game unpaused (number of players) 11:53:23 <PublicServer> *** Ryton joined the game 11:54:05 <PublicServer> <V453000> hi 11:55:18 *** LoPo has joined #openttdcoop 11:55:18 *** Webster sets mode: +o LoPo 11:55:59 <PublicServer> <Ryton> V453000: for boost, what is a reasonable number of production plants? 11:56:05 <PublicServer> <Ryton> for this map size? 2, 3 ,4N 11:56:07 <PublicServer> <Ryton> ? 11:56:09 <PublicServer> <V453000> depends really 11:56:12 <PublicServer> <V453000> hard to tell 11:56:14 <PublicServer> <Ryton> kk 11:56:20 <PublicServer> <V453000> but I think your plan is vastly overcombined 11:56:27 <PublicServer> <Ryton> butthe plan should be able to handle more in one site, i guess? 11:56:37 <PublicServer> <V453000> doing boost means you BOOST the shit out of the place, making adding anything impossible 11:56:41 <PublicServer> <Ryton> overcombined = overkill? :-) 11:56:55 <PublicServer> <V453000> no, overcombined multiple ideas into one and the result is a weird mix 11:57:09 <PublicServer> <Ryton> kk sounds reasonable :-) 11:57:11 <PublicServer> <V453000> boost is just ultimate final state to the max 11:57:21 <PublicServer> <V453000> also, the refit between food and goods will be massively ineffective 11:57:35 <PublicServer> <Ryton> ah, there is not enough goods then? 11:57:37 <PublicServer> <V453000> you dont have trains waiting for full load but just roaming around the network empty, hoping they get full on the other end 11:58:01 <PublicServer> <Ryton> well, goal would be: if not fully loaded, they unload and head back to previous step 11:58:07 <PublicServer> <V453000> yes 11:58:13 <PublicServer> <Ryton> but indeed, some would be empty then 11:58:19 <PublicServer> <V453000> and that head back means a lot of empty trains on the network 11:58:21 <PublicServer> <Ryton> true 11:58:27 <PublicServer> <Ryton> but at least less than w/o refit ;-) 11:58:29 <PublicServer> <V453000> the most effective way for refits is the primary-> secondary refit 11:58:33 <PublicServer> <Ryton> but more than a good refit mixture 11:58:40 <PublicServer> <V453000> no, a lot more empty trains than without refit 11:59:07 <PublicServer> <V453000> you get the same amount of full trains, same amount of empty trains, PLUS the empty trains roaming between pickups 11:59:12 *** pugi has quit IRC 11:59:13 <PublicServer> <V453000> the last group is a problem 11:59:40 <PublicServer> <V453000> what could work a lot better would be something like 2 stations which exchange goods 11:59:46 <PublicServer> <V453000> or goods/food 11:59:56 <PublicServer> <V453000> so goods pickup accepts food, food pickup accepts goods 12:00:03 <PublicServer> <V453000> that would be effective 12:00:20 <PublicServer> <Ryton> but then paper is out of hte mixture 12:00:20 <PublicServer> <V453000> doesnt need to be 12:00:29 <PublicServer> <Ryton> and Printing works + FPP together is a bit crowded 12:00:36 <PublicServer> <V453000> you could say wood is out of the mix, oil is out of the mix, etc 12:00:42 <PublicServer> <V453000> no 12:00:46 <PublicServer> <V453000> FPP on one end, pw on the other 12:01:16 <PublicServer> <V453000> rest is normal network 12:01:43 <PublicServer> <V453000> but this connection reduces amount of empty trains up to 100% in ideal case of 1:1 food:goods ratio (impossible to reach exactly) 12:01:58 <PublicServer> <Ryton> ah k, makes sense. but what if Paper mill & PW are closer together then 12:02:08 <PublicServer> <Ryton> then its almost a good refit game 12:02:09 <PublicServer> <V453000> that doesnt matter at all 12:02:18 <PublicServer> <V453000> the only idea is the goods-food 12:02:20 <PublicServer> <Ryton> just some empty trains between PM & PW 12:02:26 <PublicServer> <V453000> paper is just a random primary cargo for that 12:02:29 <PublicServer> <V453000> like oil 12:02:43 <PublicServer> <Ryton> well, then: some dedicated paper trains, running back empty 12:02:45 <PublicServer> <V453000> that paper requires wood to be made is just a sub-level but doesnt really matter for that connection of food-goods 12:02:52 <PublicServer> <Ryton> but good balance between paper-goods-food 12:02:57 <PublicServer> <Ryton> based on goods / food count? 12:02:58 <PublicServer> <V453000> sure but primary trains normally do run back empty 12:03:11 <PublicServer> <Ryton> well yes, then its partially refit, partially normal secondary 12:03:15 <PublicServer> <V453000> the only point here is that it reduces amount of epmty food/goods trains. 12:03:39 <PublicServer> <V453000> you can still implement that in the plan 12:03:55 <PublicServer> <V453000> paper mill on one end, the 2 stations are the rest 12:04:25 *** pugi has joined #openttdcoop 12:05:09 <PublicServer> <Ryton> I'm still missing the point ... if goods & food production are near eachother, then... its not balanced either? 12:05:19 <PublicServer> <V453000> balance doesnt matter 12:05:25 <PublicServer> <Ryton> or you mean paper-goods-paper-food? 12:05:32 <PublicServer> <V453000> only point is that empty goods trains count is reduced by full food train count 12:05:38 <PublicServer> <V453000> no paper 12:05:38 <PublicServer> <V453000> at all 12:05:40 <PublicServer> <V453000> damn 12:05:42 <PublicServer> <V453000> :D 12:05:42 <PublicServer> <Ryton> hmm :p 12:06:00 <PublicServer> <Ryton> then why putting Paper mill at other side, & PW & FPP together? :lp 12:06:10 <PublicServer> <V453000> I never said fpp and pw is together? 12:06:20 <PublicServer> <Ryton> "2 stations are the rest" 12:06:27 <PublicServer> <V453000> yes, fpp and pw 12:06:29 <PublicServer> <V453000> 2 stations 12:06:33 <PublicServer> <V453000> you have 3 total 12:06:55 <PublicServer> <Ryton> pff :-) better draw it :P 12:07:02 <PublicServer> <Ryton> sorry :-) 12:07:16 <PublicServer> <Ryton> I understand the reason, but not how you'd solve it (again) :p 12:08:28 <PublicServer> <Ryton> mono = also secondaries? 12:08:30 <PublicServer> <Ryton> kk 12:09:20 <PublicServer> <V453000> normally this happens 12:09:33 <LoPo> hi 12:09:40 <PublicServer> <Ryton> I agree, but then what is wrong with adding a 3rd in the mix: with whatever paper is available? 12:09:42 <PublicServer> <V453000> but empty goods trains refit to food trains then they obviously return back as full food trains 12:09:58 <PublicServer> <Ryton> if you have additional paper trains too (normal ones), it should work 12:10:24 <PublicServer> <V453000> well where would you place that 12:10:28 <PublicServer> <V453000> like pickup paper at food drop? 12:10:34 <PublicServer> <Ryton> yeah 12:10:42 <PublicServer> <Ryton> at the Ry Example 12:10:48 <PublicServer> <Ryton> the station net to wood drop ;-) 12:10:50 <PublicServer> <Ryton> next* 12:11:00 <PublicServer> <V453000> mhm 12:11:10 <PublicServer> <V453000> well to say the least that generates very 1way traffic 12:11:28 <PublicServer> <V453000> which I personally hate 12:12:07 <PublicServer> <V453000> hmm 12:12:31 <PublicServer> <V453000> the last bad thing regarding both ideas, with paper or not, is major problem with wave traffic and train count 12:12:50 <PublicServer> <V453000> because you either get some empty trains again just by adding too many trains 12:12:56 <PublicServer> <V453000> or you sevice poorly 12:14:08 <PublicServer> <V453000> and if you include paper, the balance regarded isnt just 1:1 but 1:1:1 which is basically impossible to reach, and you will likely have one of them have the most cargo. Therefore you get two other cargoes which have too many trains 12:14:20 <LoPo> !password 12:14:21 <PublicServer> LoPo: cabins 12:14:22 <PublicServer> <V453000> which I think could negate the effectiveness completely 12:14:38 <PublicServer> *** LoPo joined the game 12:14:42 <PublicServer> <V453000> hi 12:15:13 <PublicServer> <V453000> hm does the CB plan have anything in common with this map? 12:15:21 <PublicServer> <V453000> doesnt fit the landscape at all to me :D 12:15:43 <PublicServer> <LoPo> nice 4-way hub underwater ;) 12:15:51 <PublicServer> <V453000> innovations 12:16:15 <PublicServer> <V453000> oh and another note Ryton: I really think making 2-stage plan is not a good idea 12:16:30 <PublicServer> <V453000> I strongly recommend making everything from start 12:16:48 <PublicServer> <V453000> because if you fill LL_RR with primary trains and then add goods, look for like 5L_5R plus 12:16:59 <PublicServer> <Ryton> V453000: I agree with you partially, but if 1-1 is never balanced, then no refit game ever is... 12:17:24 <PublicServer> <V453000> not really, because normal refit games do not use various cargoes but raw->product 12:17:28 <PublicServer> <V453000> which ... cant be "unbalanced" 12:17:30 <PublicServer> <Ryton> and the 1-1 +1 balancing should be trivial, since the goods-food trains can get priority over the paper pickup ones 12:17:45 <PublicServer> <V453000> priority is nice, but managing train count wont be 12:17:55 <PublicServer> <Ryton> true 12:17:57 <PublicServer> <V453000> you will again get many empty trains running around the network 12:17:59 <PublicServer> <Ryton> good overflow management? 12:18:17 <PublicServer> <V453000> you would have to define which point has most load 12:18:23 <PublicServer> <Ryton> that's your thing, isnt it? ;-) 12:18:25 <PublicServer> <V453000> and have full load order there 12:18:39 <PublicServer> <Ryton> yup, 1 full load, or even full load on goods /food 12:18:54 <PublicServer> <V453000> hm 12:18:56 <PublicServer> <Ryton> with overflow on paper side, maybe back to food or 12:19:10 <PublicServer> <V453000> that would somehow work I think 12:19:16 <PublicServer> <Ryton> Idk 12:19:28 <PublicServer> <Ryton> just some possibilities :-) but should be enough to try it out :p 12:19:34 <PublicServer> <V453000> but still, even by defining that you have one part strongest and rest is weaker, the weaker parts automatically have empty trains for no reason 12:20:05 <PublicServer> <V453000> also that means this whole refit works in one loop, CW or CCW 12:20:15 <PublicServer> <V453000> other direction will have drastically less traffic 12:20:25 <PublicServer> <Ryton> true, this will become a non-symmetrical mainline then 12:20:31 <PublicServer> <Ryton> but whats wrong with 4-2 or even 5-2? :-) 12:20:42 <PublicServer> <V453000> well you could do something like CW for primaries, CCW for secondaries 12:20:45 <PublicServer> <Ryton> I was thinking to change to CW as main direction 12:20:47 <PublicServer> <Ryton> h 12:20:53 <PublicServer> <Ryton> then you have the 5+ lines in the centre 12:21:00 <PublicServer> <Ryton> meaning less crossings 12:21:02 <PublicServer> <V453000> yes or even unify it into one loop 12:21:36 <PublicServer> <V453000> idk :) I just want to build normal 2way ML hubs 12:21:36 <PublicServer> <Ryton> yes, one loop of secondaries is possible, but then: 12:21:47 <PublicServer> <Ryton> then why not use different trains/ track altogehter :p 12:22:10 <PublicServer> <V453000> yes having CW/CCW separation could make for separate networks 12:22:12 <PublicServer> <Ryton> I was thinknig about a dedicated line or lines, and the rest on the normal mainline, but THAT is definitely a mixing of ideas :p 12:22:14 <PublicServer> <V453000> which is :/ 12:23:00 <PublicServer> <Ryton> but then also primaries should go 1-directional only? 12:23:23 <PublicServer> <V453000> imo yes 12:23:29 <PublicServer> <Ryton> I'll just keep it like this i think... 12:23:39 <PublicServer> <Ryton> else you get too high primary train counts 12:23:54 <PublicServer> <Ryton> and having a good amount of goods/food trains will be usefull too, later 12:23:56 <PublicServer> <V453000> doesnt really matter 12:23:58 <PublicServer> <V453000> throughput does 12:24:00 <PublicServer> <Ryton> tru 12:24:22 <PublicServer> <Ryton> but I was thinking about longer faster trains, but they load slower, and have huge CL's 12:24:32 <PublicServer> <V453000> they dont load slower 12:24:38 <PublicServer> <Ryton> plus, in refit trains slow down anyway, so you'd need huge stations & SLH/BBH's as well 12:24:41 <PublicServer> <Ryton> ah? 12:24:44 <PublicServer> <V453000> and nuts has most CLs capped at like 3 or 4 12:24:54 <PublicServer> <Ryton> oh? 12:25:13 <PublicServer> <Ryton> Reckoning had 5, as I calculated 12:25:19 <PublicServer> <Ryton> but maybe tilt wasnt included yet 12:25:39 <PublicServer> <Ryton> but still, 4 is a lot with 5L4R :p 12:25:44 <PublicServer> <V453000> 178 definitely isnt 5 12:25:55 <PublicServer> <Ryton> no, this is 3 12:26:05 <PublicServer> <Ryton> but... others where: 220 km/h e.g. 12:26:16 <PublicServer> <V453000> well 220 is already fast class... 12:26:26 <PublicServer> <Ryton> @@(clcalc erail 220) 12:26:26 <Webster> PublicServer: Required CL for rail at 220km/h is 6 (10 half tiles) or TL 12:26:31 <PublicServer> <V453000> also there is maglev and monorail :) those have CL3 max afaik 12:26:49 <PublicServer> <Ryton> true, but ... slower loading then, no? 12:26:55 <PublicServer> <Ryton> and smaller wagons 12:27:01 <PublicServer> <V453000> but more speed :) 12:27:23 <PublicServer> <Ryton> indeed. hard call then: what does have the highest troughput? 12:27:35 <PublicServer> <V453000> nothing 12:27:45 <PublicServer> <Ryton> it depends, I know... 12:27:51 <PublicServer> <V453000> no, nothing 12:28:01 <PublicServer> <V453000> they are about equal 12:28:15 <PublicServer> <Ryton> no? I mean: a long maglev train, or a medium erail ,or ?? 12:28:17 <PublicServer> <Ryton> k 12:28:35 <PublicServer> <V453000> every class has something good, something bad 12:28:50 <PublicServer> <V453000> none of them has eveyrthing 12:34:46 <PublicServer> <Ryton> how fast /what CL is your Mastermind, V453000? 12:34:53 <PublicServer> <Ryton> (got to go, but will read later) 12:34:57 <PublicServer> *** Ryton has left the game (leaving) 12:39:18 <PublicServer> <LoPo> voting time? P:P 12:41:44 <PublicServer> <V453000> idk try it :) masterminds have CL4 I think though 12:41:54 <PublicServer> <V453000> just start the voting if you want LoPo :) 12:42:06 <LoPo> kk 12:42:09 <LoPo> uhmm 12:48:37 <V453000> @stage Voting 12:48:37 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG240 (r24349) | STAGE: Voting | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 12:48:53 <LoPo> -_- 12:56:46 <PublicServer> <LoPo> hmmm 12:56:56 <PublicServer> <LoPo> all plans have a station in the north esat 12:57:02 <PublicServer> <LoPo> so i can build that already :P 12:57:13 <PublicServer> <LoPo> whatever plan wins it will be used ;) 12:57:22 *** Ryton has quit IRC 13:12:10 *** TWerkhoven has joined #openttdcoop 13:34:09 *** pugi has quit IRC 14:04:11 <Maraxus> !password 14:04:11 <PublicServer> Maraxus: steeps 14:04:26 <PublicServer> *** Maraxus joined the game 14:05:09 <PublicServer> *** Maraxus has joined spectators 14:05:38 <PublicServer> *** Maraxus has left the game (leaving) 14:05:43 <retro> GRFs are not in content service? 14:06:45 <retro> :( 14:10:42 <PublicServer> <retro> hello 14:10:42 <PublicServer> *** retro joined the game 14:21:36 *** MDGrein has quit IRC 14:22:51 <PublicServer> *** TWerkhoven joined the game 14:22:55 <PublicServer> <retro> hello 14:25:02 <TWerkhoven> ola 14:27:57 <PublicServer> <retro> how much $ is needed ? 14:30:23 <PublicServer> *** TWerkhoven has joined company #1 14:30:32 <PublicServer> <TWerkhoven> as much as possible 14:30:46 <PublicServer> <TWerkhoven> voting is the most important here wrt to moving on to building 14:58:46 <PublicServer> <retro> SRNW is part of all plans? 15:11:24 *** Absolutis has joined #openttdcoop 15:11:40 <TWerkhoven> dont think any of the plans are srnw 15:12:20 <Absolutis> !password 15:12:20 <PublicServer> Absolutis: runway 15:12:26 <Absolutis> hey 15:12:42 <TWerkhoven> eya 15:13:54 <PublicServer> *** Absolutis joined the game 15:15:02 <PublicServer> <Absolutis> @@logs 15:15:25 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 15:19:00 <PublicServer> <Absolutis> hm wait 15:19:14 <PublicServer> <Absolutis> north is upper left right? 15:20:04 <PublicServer> <Absolutis> like in !compass? 15:31:43 <PublicServer> <TWerkhoven> think so 15:31:59 <planetmaker> North is exactly up 15:32:03 <planetmaker> the upper corner is North 15:32:10 <planetmaker> the lower corner is South 15:32:18 <planetmaker> Like you expect on a normal map 15:32:28 <planetmaker> the map edges are thus NE, NW, SW and SE 15:32:51 <PublicServer> <TWerkhoven> that would fit with lopos plan 15:32:52 <planetmaker> thus absolutis' compass when pointing up left is wrong 15:33:07 <PublicServer> <Absolutis> up-left 15:33:09 <PublicServer> <Absolutis> big difference 15:33:20 <PublicServer> <Absolutis> ah you said up left 15:33:21 <planetmaker> North is up 15:33:25 <planetmaker> ^^ 15:33:30 <planetmaker> that's what I say 15:33:40 <planetmaker> which is a big difference 15:35:27 <planetmaker> and I actually DO mind, if there's a wrong compass ingame 15:36:23 <planetmaker> so can you make sure the compass is correct, TWerkhoven ? 15:38:53 <PublicServer> <V453000> I dont think it matters at all if we called bottom of the screen north 15:39:03 <planetmaker> It does 15:39:15 <PublicServer> <V453000> how come 15:39:25 <PublicServer> <V453000> the only thing that matters there is usually a name of a few stations 15:39:30 <planetmaker> we could also call left right and right left 15:39:41 <PublicServer> <V453000> which can be named 1234 just like NEWS 15:39:43 <planetmaker> and it matters a lot if you try to communicate a position 15:39:52 <planetmaker> and... the source code clearly says up=North 15:40:21 <planetmaker> with like let's call directions randomly you won't get any communication done 15:40:23 *** pugi has joined #openttdcoop 15:40:29 <PublicServer> <V453000> thats nice but it isnt said in game 15:40:47 <planetmaker> ... so we could as well talk all Chinese. 15:40:50 <planetmaker> It's not said ingame either 15:40:53 <planetmaker> or what? 15:40:59 <PublicServer> <V453000> some plans fit more with up=north, some more with upleft = north, up to convention of that specific game 15:41:08 <planetmaker> we could also call 1-track point to point networks SRNW 15:41:14 <planetmaker> same reasoning. Doesn't matter, does it? 15:41:26 <PublicServer> <V453000> no, it doesnt 15:41:54 <planetmaker> if the plan says means up-left it should simply call it NW. That's what it is. 15:42:04 <planetmaker> I don't re-define the meaning of words each game 15:42:12 <PublicServer> <V453000> we do 15:42:16 <planetmaker> ... 15:42:18 *** planetmaker has left #openttdcoop 15:42:42 <PublicServer> <V453000> in fact we mostly try to evade using any compass directions 15:43:07 <V453000> oh he left ... good argument 15:43:19 <retro> :) 15:45:46 *** pugi_ has joined #openttdcoop 15:45:57 <PublicServer> <Absolutis> yeah, i did a plan 15:46:16 *** pugi has quit IRC 15:46:17 *** pugi_ is now known as pugi 15:46:43 <PublicServer> <Absolutis> (i know it looks alot like your plan LoPo, coincidental) 15:46:48 * Absolutis looks around 15:47:15 <PublicServer> <V453000> hm 15:48:17 <PublicServer> <LoPo> allot? 15:48:21 <PublicServer> <LoPo> or just a copy? :P 15:48:39 <PublicServer> <Absolutis> no quite different still 15:49:14 <PublicServer> <Absolutis> e.g all drops accept everything 15:49:25 <PublicServer> <LoPo> ye i see some differences 15:49:32 <PublicServer> <Absolutis> TL5 15:49:58 <PublicServer> <Absolutis> btw i think you should explain your plan more 15:50:36 <PublicServer> <Absolutis> right now you can't know if it is refit after dropping at station, back to the primary after dropping at station etc... 15:51:10 <PublicServer> *** Absolutis has left the game (leaving) 15:51:27 *** cyph3r has quit IRC 15:56:42 <PublicServer> <V453000> looks obvious to me 15:56:48 <LoPo> Absolutis: look at the orders? 15:57:01 <Absolutis> orders? 15:57:07 <Absolutis> ah 15:57:14 <PublicServer> <LoPo> example trains :P 15:57:16 <PublicServer> <V453000> there are example trains 15:57:34 <PublicServer> <LoPo> or are they just standing being nice and such :P 15:59:12 <PublicServer> <V453000> I think these trains need a different window and some more details 16:02:05 <LoPo> !commands 16:02:18 <LoPo> lol :P 16:02:55 <V453000> !list 16:02:57 <V453000> !list commands 16:02:59 <V453000> !help 16:03:00 <PublicServer> V453000: http://www.openttdcoop.org/wiki/IRC_Commands 16:03:12 <V453000> myeah that is what I have been looking at 16:16:57 <PublicServer> *** retro has left the game (leaving) 16:17:17 <retro> !players 16:17:19 <PublicServer> retro: Client 239 (Orange) is V453000, in company 1 (Fort Brartbridge Transport) 16:17:20 <PublicServer> retro: Client 250 (Orange) is LoPo, in company 1 (Fort Brartbridge Transport) 16:17:20 <PublicServer> retro: Client 281 (Orange) is TWerkhoven, in company 1 (Fort Brartbridge Transport) 16:17:26 <LoPo> omg! 16:17:32 <LoPo> im in the company! 16:17:34 <LoPo> :P 16:17:39 <retro> :) 16:19:25 *** ODM has joined #openttdcoop 16:19:25 *** ChanServ sets mode: +o ODM 16:53:09 <PublicServer> *** TWerkhoven has left the game (leaving) 16:59:51 *** Rhamphoryncus has joined #openttdcoop 17:09:04 *** brylie has joined #openttdcoop 17:29:27 *** cyph3r has joined #openttdcoop 17:34:01 *** Ryton has joined #openttdcoop 17:34:08 <retro> !password 17:34:08 <PublicServer> retro: baboon 17:34:17 <PublicServer> *** retro joined the game 17:35:02 *** Absolutis has quit IRC 17:40:20 <PublicServer> <retro> When votting will be finished? 17:43:07 <Ryton> that's a bit arbitrary. Mostly when one plan has 3-4. votes more than the rest 17:43:41 <Ryton> can be less if there are many plans or a near tie 17:44:16 <Ryton> what's the current status on the votes? 17:44:34 <PublicServer> <retro> 3 votes for one plaen 17:44:40 <Ryton> 1 1 1 1 1 ? 17:44:40 <PublicServer> <retro> other plans without votes 17:45:09 <Ryton> wont take too long then, probably 17:45:18 <Maraxus> !password 17:45:19 <PublicServer> Maraxus: beefed 17:45:26 <Ryton> later tonight or tomorrow 17:45:31 <PublicServer> *** Maraxus joined the game 17:45:35 <PublicServer> <retro> ok 17:46:30 <PublicServer> *** Maraxus has joined company #1 17:47:13 <Ryton> typically its 1-3 days planning, 1-2 days voting and 5-15 days of gameplay, as a rough estimate 17:48:24 <Ryton> leading to a 1 to3 week cycle of games, as you can see from the archive dates 17:55:28 <retro> Ryton: yup 17:59:18 *** Firestar has joined #openttdcoop 17:59:25 <Firestar> hi there 17:59:31 <Firestar> how things? 17:59:36 <Firestar> !password 17:59:36 <PublicServer> Firestar: beefed 18:00:08 <PublicServer> *** Firestar joined the game 18:00:15 <PublicServer> *** rb98700 joined the game 18:04:07 <PublicServer> *** Firestar has left the game (leaving) 18:04:17 *** Firestar has quit IRC 18:05:48 <PublicServer> <retro> Everyone have only one vote? 18:06:12 <PublicServer> <rb98700> Yes, I think. 18:06:21 <Ryton> in this scheme, yes 18:06:41 <Ryton> but you can change votes if you like 18:07:02 *** Tray has joined #openttdcoop 18:07:25 <Ryton> and most of the time there are 10+ votes, so its quite balanced 18:08:39 <Ryton> some other voting schemes ask for a ranking, or a removal of plan with least votes, etc. 18:08:59 <Ryton> but this is more straightforward 18:11:25 *** burns has joined #openttdcoop 18:11:25 *** condac_ has quit IRC 18:11:57 *** TWerkhoven[l] has joined #openttdcoop 18:12:57 *** TWerkhoven has quit IRC 18:25:28 <V453000> the other voting styles are usually just concepts which dont really work better than the usual :) 18:25:54 <PublicServer> <retro> It should be fun to select plan with no votes. 18:32:05 <PublicServer> *** rb98700 has left the game (general timeout) 18:32:05 <PublicServer> *** rb98700 has left the game (connection lost) 18:36:46 <Ryton> Retro: the least votes procedure spans multiple rounds, everyone can change votes between the plans still in the running... 18:40:15 <Ryton> so in the end the plan with most votes still wins, but it may make a difference in some occasions. However, the reason it is not done that often -I think- is that its not really pleasant to have your plan "selected for removal" early in the race... 18:41:29 <PublicServer> *** Ryton joined the game 18:45:55 <PublicServer> <Ryton> hmm, I'm still scared of CL 4 of V453000's plan on this map 18:45:59 <PublicServer> <Ryton> will be hell :p 18:47:14 <PublicServer> <Maraxus> where do you see CL4 in V's plan? 18:47:33 <PublicServer> <Ryton> ah TL3 18:47:35 <PublicServer> <Ryton> I thought TL5 18:47:37 <PublicServer> <Ryton> nvr mind 18:47:59 <PublicServer> <Ryton> I asked what CL it was, with mastermind: he said 4... :-) 18:48:21 <PublicServer> <Ryton> I didnt look at his TL proposal, I just assumed LONG since all stations need loading 18:48:31 <PublicServer> <Ryton> so ... many trains will be needed then, with such short trains? 18:48:50 <PublicServer> <Ryton> expansion fest :-) 18:49:39 <cyph3r> !password 18:49:40 <PublicServer> cyph3r: delves 18:49:49 <PublicServer> *** CYPHER joined the game 18:49:51 <PublicServer> <Ryton> 4wayhub ftw :p 18:51:50 <PublicServer> *** Ryton has joined spectators 18:57:24 <PublicServer> *** rb98700 joined the game 19:03:50 <PublicServer> <V453000> the aim is to have less well-serviced primaries rather :p 19:04:01 <PublicServer> <V453000> or many, but gigantic network :) 19:04:31 <PublicServer> <V453000> btw you should try to build a 4way ;) its stupid 19:21:35 *** Chris_Booth has joined #openttdcoop 19:22:07 <PublicServer> <rb98700> Could I make a plan? Or it is late? 19:23:07 <Chris_Booth> never too late 19:23:08 <sietse> !dl lin 19:23:08 <PublicServer> sietse: http://binaries.openttd.org/nightlies/trunk/r24349/openttd-trunk-r24349-linux-generic-i686.tar.xz 19:23:37 <PublicServer> *** Chris Booth joined the game 19:24:38 <sietse> !password 19:24:38 <PublicServer> sietse: hawked 19:24:43 <Ryton> 8 people around infamy. not bad! 19:24:46 <PublicServer> <Sietse> Hello 19:24:47 <PublicServer> *** Sietse joined the game 19:24:48 <PublicServer> <rb98700> Ok. An tips that I should observe while making a plan? 19:25:08 <PublicServer> <rb98700> ~ Any 19:25:10 <PublicServer> <Chris Booth> look at others 19:25:32 <PublicServer> <rb98700> I'm looking 19:26:29 <Ryton> be creative, and put challengein for every experience level imho 19:26:48 <PublicServer> <rb98700> ok. 19:29:21 <Ryton> V: 4 way hub can be made as 4 to 6 three ways, right? 4 with roundabout principle, though not really optimal 19:30:22 <PublicServer> *** Chris Booth has left the game (leaving) 19:31:02 <PublicServer> <Ryton> chris? 19:33:11 <Chris_Booth> me 19:34:21 <Ryton> How did you see your centre area? 19:34:42 <Ryton> *see/plan 19:35:20 <Chris_Booth> I was just going to TF it 19:38:38 <Ryton> yeah, but what type of 4w hub? full 4 w? 19:42:35 <Chris_Booth> no 2 3ways 19:42:41 <Chris_Booth> but changed now 19:46:01 <PublicServer> *** {TWerkhoven[l]} joined the game 19:46:41 <PublicServer> <Ryton> oh, a pitty :p 19:46:51 <PublicServer> <Ryton> I liked your centre ;-) 19:53:38 <PublicServer> <Ryton> In that case, I might change my vote after all :p 19:53:51 <PublicServer> *** Ryton has joined company #1 19:55:45 <PublicServer> *** rb98700 has left the game (general timeout) 19:55:45 <PublicServer> *** rb98700 has left the game (connection lost) 19:56:17 <rb98700> !password 19:56:18 <PublicServer> rb98700: joyous 19:56:34 <PublicServer> *** rb98700 joined the game 20:04:22 <PublicServer> *** Ryton has joined spectators 20:04:50 <PublicServer> <Ryton> nothing moving today? :'( 20:05:16 <PublicServer> <Sietse> maybe if we all vote for V's plan :) 20:05:46 <PublicServer> <Maraxus> if we can get some more people to move something might happen... 20:05:52 <PublicServer> <Maraxus> to vote even 20:06:11 <PublicServer> *** Sietse has joined company #1 20:06:26 <Chris_Booth> everyone who votes for me I will buy a beer 20:07:05 <PublicServer> <Sietse> Bribing on voting stage allowed? 20:08:19 <PublicServer> *** Sietse has joined spectators 20:08:40 <PublicServer> <Ryton> sure Sietse: In elections, all is :p 20:08:53 <PublicServer> <Ryton> unreachable beer? :'( 20:09:28 <PublicServer> <Sietse> tuning into US elections 20:09:30 <PublicServer> <Ryton> ssht Chris: now they know why I voted for you ;-)) 20:10:12 <PublicServer> <rb98700> Um... I finish my plan I shou put it in vote board? 20:10:26 <PublicServer> <Sietse> yes, go ahead 20:10:28 <PublicServer> <rb98700> #shoud 20:10:36 <PublicServer> <rb98700> ok 20:16:02 <PublicServer> <Ryton> interesting, rb98700: do I see another 4wayhub? ;-) 20:16:08 <PublicServer> <Ryton> or probably just 2 3-ways :s :p 20:16:40 <Chris_Booth> okay how does 2 beers per vote sounds XD 20:19:21 <rb98700> Ryton, there will probably be some 4ways-hubs... 20:19:52 <PublicServer> <Ryton> yippie! 20:20:11 <PublicServer> <Ryton> sorry chris: I like 4way hubs more than beer (to look at them, not to build) ;)) 20:20:21 <PublicServer> *** Ryton has joined company #1 20:20:35 <PublicServer> *** Ryton has joined spectators 20:20:43 <PublicServer> <Ryton> your first vote is in, rb98700 ;-) 20:21:06 <PublicServer> <Ryton> I support "R"nickname players ;-) 20:21:43 <PublicServer> <Ryton> off now, cya 20:21:46 <PublicServer> *** Ryton has left the game (leaving) 20:22:02 <rb98700> OMG! I was thinking that my plan would not win any votes! :D 20:22:06 <rb98700> :) 20:22:58 <PublicServer> *** rb98700 has joined spectators 20:23:30 <PublicServer> *** rb98700 has left the game (leaving) 20:25:38 <PublicServer> *** Maraxus has joined spectators 20:25:38 *** sla_ro|master has quit IRC 20:28:37 *** Dom__ has joined #openttdcoop 20:28:44 <Dom__> hello there :) 20:28:51 <Dom__> !players 20:28:54 <PublicServer> Dom__: Client 239 (Orange) is V453000, in company 1 (Fort Brartbridge Transport) 20:28:54 <PublicServer> Dom__: Client 328 (Orange) is retro, in company 1 (Fort Brartbridge Transport) 20:28:54 <PublicServer> Dom__: Client 250 (Orange) is LoPo, in company 1 (Fort Brartbridge Transport) 20:28:54 <PublicServer> Dom__: Client 332 is Maraxus, a spectator 20:28:54 <PublicServer> Dom__: Client 352 is CYPHER, a spectator 20:28:56 <PublicServer> Dom__: Client 369 is TWerkhoven[l], a spectator 20:28:56 <PublicServer> Dom__: Client 364 is Sietse, a spectator 20:29:34 <Dom__> !password 20:29:35 <PublicServer> Dom__: junked 20:29:45 <PublicServer> *** Dom joined the game 20:29:56 <PublicServer> <LoPo> do we have a winnar? :P 20:30:07 <PublicServer> <Dom> hello :) 20:30:30 <PublicServer> <Dom> how may i help :) 20:37:21 <PublicServer> <Dom> how can i vote? 20:37:41 *** ODM has quit IRC 20:38:05 *** Tray has quit IRC 20:40:23 <PublicServer> <LoPo> put your name under it 20:41:02 <PublicServer> *** Dom has joined company #1 20:41:46 <PublicServer> *** Maraxus has joined company #1 20:45:35 <Chris_Booth> we have a win rar 20:46:22 <PublicServer> <LoPo> i think we have a winner :) 20:47:09 <Chris_Booth> winrar 20:47:32 <LoPo> @stage building 20:47:32 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG240 (r24349) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 20:48:04 <LoPo> V453000: you won, can you lay some marks? :) 20:48:33 <V453000> coming soon 20:49:14 *** Ryton has quit IRC 21:06:28 <rb98700> !password 21:06:28 <PublicServer> rb98700: uppers 21:07:01 <PublicServer> *** rb98700 joined the game 21:26:55 <PublicServer> <V453000> alright im here :) 21:27:13 <TWerkhoven[l]> :)# 21:27:16 <TWerkhoven[l]> -# 21:27:44 <PublicServer> *** {TWerkhoven[l]} has joined company #1 21:30:33 *** Skom has joined #openttdcoop 21:30:46 *** Skom has joined #openttdcoop 21:30:54 <PublicServer> *** Chris Booth joined the game 21:30:58 <PublicServer> <Chris Booth> hi 21:31:04 <PublicServer> <V453000> elo 21:31:04 <PublicServer> <TWerkhoven[l]> lo 21:31:04 <PublicServer> <Dom> hey chris 21:31:04 <Skom> hi! 21:31:08 <PublicServer> <Maraxus> hi 21:31:11 <Skom> !password 21:31:11 <PublicServer> Skom: flashy 21:31:55 <Skom> i dont find some of the newgrfs :( 21:32:05 <PublicServer> <V453000> grf pack or bananas 21:32:15 <PublicServer> <V453000> but its there ;) 21:32:37 <PublicServer> <Chris Booth> hhhm I might built BBH 04 ro 4L_R4 to start with 21:32:53 <retro> V453000: http://bundles.openttdcoop.org/grfpack/releases/LATEST/ottdc_grfpack_8.0.zip 21:32:55 <PublicServer> <V453000> why 21:33:14 <PublicServer> <Chris Booth> Town drop will be busy 21:33:36 <PublicServer> <V453000> keep it LLLRRR pls 21:33:39 <PublicServer> <V453000> that is enough 21:33:42 <PublicServer> <retro> Should I delete unneeded signs? 21:33:44 <PublicServer> <V453000> for start 21:33:51 <PublicServer> <retro> Voting and another plans? 21:33:57 <PublicServer> <Chris Booth> voting no 21:34:03 <PublicServer> <Chris Booth> otherplans yes 21:34:45 <PublicServer> <Chris Booth> V453000 you seen my company join/split idea? 21:34:52 <PublicServer> <V453000> ? 21:35:06 <PublicServer> <Chris Booth> the one I was mesing with for SLHs in stable 21:35:16 <PublicServer> <V453000> guess not 21:35:57 <rb98700> how many mls there will be? 21:36:34 <rb98700> ... mls lanes 21:36:44 <PublicServer> <Chris Booth> V453000: check this 21:37:03 <TWerkhoven[l]> check the network plan rb 21:37:25 <TWerkhoven[l]> ll_rr means 2 tracks each way, lll_rrr 3 etc 21:37:25 <PublicServer> <V453000> what with that :d 21:37:27 <PublicServer> <Chris Booth> that is just a random TL3 version 21:37:49 <PublicServer> <rb98700> ok 21:38:01 <PublicServer> <V453000> random indeed. why is each SL line to different direction 21:38:16 <PublicServer> <Chris Booth> save space on the ML 21:39:02 <PublicServer> <V453000> idk if that even applies for more than LLRR 21:39:16 <PublicServer> <Chris Booth> I would guess not 21:39:44 <PublicServer> <V453000> it kind of does 21:39:54 <PublicServer> <V453000> but that is what every SLH can do 21:40:44 <PublicServer> <Chris Booth> I might test it to see if it can be made smaller than a normal SLH 21:40:50 <PublicServer> <Chris Booth> if not it is rather pointless 21:41:04 <PublicServer> <V453000> depends how you declare normal :)) 21:41:42 <PublicServer> *** CYPHER has left the game (general timeout) 21:41:42 <PublicServer> *** CYPHER has left the game (connection lost) 21:41:46 <PublicServer> *** Chris Booth has left the game (leaving) 21:41:52 <Chris_Booth> sleep times 21:42:05 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 21:42:13 <Skom> !password 21:42:14 <PublicServer> Skom: flashy 21:42:25 <PublicServer> *** Skom joined the game 21:42:27 <PublicServer> <rb98700> I'll build BBH 04 21:42:27 *** Chris_Booth has quit IRC 21:42:45 <PublicServer> <Skom> hi! 21:42:47 <PublicServer> <Skom> ^^ 21:42:49 <PublicServer> <Dom> hey skom 21:42:51 <PublicServer> <V453000> hai 21:42:52 <PublicServer> <retro> welcome Skom 21:43:17 <PublicServer> <Skom> what kind of game is this? normal one? 21:43:20 <PublicServer> <retro> nope 21:43:22 <PublicServer> <retro> Coop 21:43:24 <PublicServer> <retro> hard 21:43:34 <PublicServer> <V453000> yes normal game 21:43:49 <PublicServer> <rb98700> Magic Dozer is on? 21:43:55 <PublicServer> <V453000> depends what you call normal though 21:43:55 <PublicServer> <V453000> no 21:43:57 <PublicServer> <LoPo> no ofc not :p 21:44:04 <PublicServer> <LoPo> magic dozer = cheats 21:44:14 <PublicServer> <rb98700> Just to know. 21:44:17 <cyph3r> !password 21:44:17 <PublicServer> cyph3r: flashy 21:44:27 <PublicServer> *** CYPHER joined the game 21:44:35 <PublicServer> <retro> Do you need to destroy Tonbourne? 21:44:50 <PublicServer> *** CYPHER has joined company #1 21:44:58 <PublicServer> <LoPo> no 21:45:04 <PublicServer> <Skom> hm well its my first time there and some of you know my level so, what can I do?if I dont annoy u 21:45:04 <PublicServer> <LoPo> dont destroy towns 21:45:10 <PublicServer> <LoPo> try to work around it 21:46:59 <PublicServer> <Skom> anyone? 21:47:05 <PublicServer> <Maraxus> where do you want Paper Mill, V? 21:47:15 <PublicServer> <V453000> oh soz 21:47:45 <PublicServer> <V453000> there you go 21:47:55 <PublicServer> <Maraxus> thx 21:49:25 <PublicServer> <Dom> im gonn try BBH1 if i can? (im looking at some desing in the junctionary) 21:49:48 <PublicServer> *** phatmatt joined the game 21:56:28 <PublicServer> <Skom> anyone there? what can I build without risking anything XD? 21:56:46 <PublicServer> <CYPHER> A snowman. 21:56:48 <PublicServer> <rb98700> I'm here. 21:56:58 <PublicServer> <Skom> lol 21:57:17 <PublicServer> <Skom> well ok so what can i build risking all the game only a little? 21:59:23 <Skom> ...its not being a very friendly welcome to the public server 22:03:50 *** Skom has quit IRC 22:04:05 *** Skom has joined #openttdcoop 22:08:28 <PublicServer> <Skom> well if nobody answers... i can start building what i want or simply go out... 22:08:42 <PublicServer> <rb98700> Build man... 22:08:54 <PublicServer> <Skom> well... ok... 22:09:16 <PublicServer> <retro> What's your target Skom? 22:09:30 <PublicServer> <Skom> coal drop, its ok? 22:09:37 <PublicServer> <Skom> how many platforms aprox? 22:09:47 <PublicServer> <retro> I'm just asking. I'm not boss here. 22:10:17 <PublicServer> <Skom> well just asking for advice, like, 6? or more? 22:11:43 <PublicServer> <Skom> train lenght? 22:11:51 <PublicServer> <retro> 3 I think 22:11:53 <PublicServer> <Dom> look at the game plan 22:11:59 <PublicServer> <rb98700> Look at nw plan... 22:12:01 <PublicServer> <retro> yup, 3 22:12:12 <PublicServer> <Skom> i see, thanks 22:14:11 <PublicServer> <V453000> what the hell is happening here 22:14:13 <PublicServer> <V453000> oh 22:14:19 <PublicServer> <V453000> right 22:14:25 <PublicServer> <V453000> that definitely doesnt mean landscape is your friend 22:14:36 <PublicServer> <Skom> well, sorry 22:14:39 <PublicServer> <V453000> load an autosave and restore the landscape pls 22:14:50 <PublicServer> <V453000> oh and the same at BBH 04 22:14:56 <PublicServer> <V453000> what the hell 22:15:31 <PublicServer> <rb98700> My mistake. Sorry, guys. =/ 22:15:31 <PublicServer> <retro> ecoterrorists 22:15:47 <PublicServer> <Skom> me too sorry, i though tha power plant was closer 22:15:57 <PublicServer> <V453000> it doesnt matter how close it is 22:15:59 <PublicServer> <Dom> don't destroy nature 22:16:01 <PublicServer> <V453000> flattening areas like this is just wrong 22:16:02 <PublicServer> <Dom> smoke it :) 22:16:04 *** Benny has joined #openttdcoop 22:16:11 <PublicServer> <V453000> same about BBH 04 22:16:17 <PublicServer> <V453000> please load a savegame and copy the land as it was 22:16:21 <PublicServer> <rb98700> Ok. Its me at BBH04... 22:16:25 <PublicServer> <V453000> both of you 22:16:47 <PublicServer> <rb98700> Ok. 22:16:50 <V453000> https://dl.dropbox.com/u/20419525/psg240start1.sav in case you had no autosaves 22:16:50 <Benny> I'm slightly confused. Openttdcoop uses Wordpress for publishing articles, right? Why do I have a login for it? 22:17:14 *** TWerkhoven[l] has quit IRC 22:17:14 <PublicServer> *** Skom has left the game (leaving) 22:17:27 <V453000> you ... do? :D what is wrong 22:17:38 <Skom> how do I "copy" the landscape? 22:17:39 <PublicServer> <V453000> oh Skom left? 22:17:50 <PublicServer> <V453000> you open 2 openttds and copy it tile by tile 22:18:01 <Skom> omg 22:18:02 <Skom> ok 22:18:03 <Benny> Uh, yeah. Does everyone have one or what? 22:18:11 <PublicServer> <V453000> everybody can 22:18:17 <PublicServer> <V453000> you should have read the rules first Skom 22:18:20 <Benny> Okay. What's it good for? 22:18:26 <PublicServer> <V453000> posting articles? 22:18:33 <Benny> Everyone can do that? 22:18:47 <Benny> Is there a mod that "approves" articles? 22:18:50 <PublicServer> <V453000> not completely but you can submit them 22:18:52 <PublicServer> <V453000> yes 22:18:57 <Benny> Ah, then I understand. 22:19:11 <Benny> Would it be possible to have the account removed? 22:19:11 <Skom> i have read them, but its not specific you know, and I saw BBH4 and i thought it was ok... soryy 22:19:27 <PublicServer> <V453000> its fine just fix it :) 22:19:47 <Skom> !password 22:19:48 <PublicServer> Skom: grunts 22:20:09 <PublicServer> *** Skom joined the game 22:21:11 <Skom> i dont see how to copy this tile by tile mmm 22:24:04 <PublicServer> <Dom> how many tiles should the pick station @ refinery have? and can it be a roro or should it be a through-way station? 22:27:23 <PublicServer> <rb98700> Well. I cant build an BBH with this land. I give my place to anyone ho can build it... 22:27:45 <PublicServer> <Skom> how u fixed that so fast?? 22:27:48 <Benny> Uuuh don't laugh at me here 22:27:49 <Benny> !time 22:27:49 <PublicServer> Benny: 00:27 (CEST) 22:27:50 <Benny> !date 22:27:50 <PublicServer> Benny: 14 Dec 2161 22:27:56 <Benny> yay it actually worked 22:28:14 <Benny> !info 22:28:14 <PublicServer> Benny: #:1(Orange) Company Name: 'Fort Brartbridge Transport' Year Founded: 2100 Money: 172680902 Loan: 0 Value: 172694130 (T:1, R:0, P:4, S:0) unprotected 22:28:39 <PublicServer> <rb98700> Well... to windows side by side... 22:29:15 <PublicServer> <LoPo> hi 22:29:25 <PublicServer> <rb98700> Hi! 22:29:27 <PublicServer> <Dom> hey 22:29:29 <PublicServer> <Maraxus> hi 22:29:34 <PublicServer> <LoPo> something i can build? 22:29:45 <PublicServer> <rb98700> LoPo... BBH 04 is yours... 22:29:51 <PublicServer> <LoPo> k 22:29:54 <PublicServer> <LoPo> watch and learn ;) 22:31:09 <rb98700> Certainly, my friend. I was about to say that... :) 22:34:49 <PublicServer> <Skom> i cant do that i dont see how the tiles are its imposible 22:35:03 <PublicServer> <LoPo> ? 22:35:03 <PublicServer> <V453000> you can 22:37:41 <PublicServer> <LoPo> skom woring at BBH 03? 22:37:47 <PublicServer> <V453000> no 22:37:53 <PublicServer> <LoPo> thats you? 22:37:55 <PublicServer> <Skom> :( 22:37:55 <PublicServer> <V453000> ye 22:37:57 <PublicServer> <LoPo> k 22:37:59 <PublicServer> <LoPo> sorry :P 22:38:57 <PublicServer> <LoPo> hmmm 22:39:14 <Dom__> Skom i will do it k? 22:39:38 <PublicServer> <Skom> ... its my fault i have to fix it 22:39:48 <PublicServer> <Skom> thank you anyway 22:41:40 <PublicServer> <V453000> not sure if I understand the question retro 22:41:50 <PublicServer> <retro> Why is there that part? 22:41:56 <PublicServer> <retro> Unusable 22:41:58 <PublicServer> <V453000> the priority? 22:42:01 <PublicServer> <retro> ok, thx 22:43:32 <PublicServer> <V453000> god I hate this bbh 22:43:35 <PublicServer> <V453000> was a bad idea 22:46:23 <PublicServer> <LoPo> who is placing signs at bbh 04? :P 22:52:37 <PublicServer> <LoPo> ow wait, we have bridges.... 22:52:41 <PublicServer> <LoPo> kill me plx 22:52:47 <PublicServer> <CYPHER> DIE 22:52:53 <PublicServer> <CYPHER> Sattistfied? 22:53:04 <PublicServer> <rb98700> kkk 22:53:19 <Benny> Did you really? Hahahaha 22:56:06 <PublicServer> <LoPo> wowV 22:56:08 <PublicServer> <LoPo> rage quit? 22:56:26 <PublicServer> <V453000> not really 22:56:33 <PublicServer> <V453000> just dont have time or energy to build another hub 22:56:39 <PublicServer> <LoPo> to easy? :P 22:56:41 <PublicServer> <LoPo> haha :) 22:56:43 <PublicServer> <LoPo> np 22:56:57 <PublicServer> <LoPo> we have enough young people online 22:57:01 <PublicServer> <LoPo> let them build it 22:57:11 <PublicServer> <LoPo> Dom, Skom, rb98700 22:57:14 <PublicServer> <V453000> aye 22:57:16 <PublicServer> <LoPo> retro 22:57:22 <PublicServer> <LoPo> go build you guys! 22:57:32 <PublicServer> <retro> Planning and watching. 22:57:34 <PublicServer> <LoPo> lay some tracks you lazy bastards! 22:57:36 <PublicServer> <Dom> indeed xD 22:57:46 <PublicServer> <V453000> OR ELSE! 22:57:52 <PublicServer> <retro> I'll connect hubs when some will be ready. 22:57:55 <PublicServer> <LoPo> lol 22:58:03 <PublicServer> <Dom> i asked before how many tiles needs the pick station at refinery 22:58:05 <PublicServer> <CYPHER> I'd be laying tracks like madman if I had any idea how. 22:58:23 <PublicServer> <rb98700> Um... Can I try BBh 03? 22:58:25 <PublicServer> <retro> press a 22:58:43 <PublicServer> <LoPo> ye sure 22:58:50 <PublicServer> <LoPo> that is a nice open spot :) 22:59:08 <PublicServer> <rb98700> I'll need help... But starting... 22:59:28 <PublicServer> <Skom> thats it more or less 23:00:07 <PublicServer> <Skom> do i put trees? 23:00:27 <PublicServer> <Skom> i put trees 23:00:37 <PublicServer> <CYPHER> I'd put two trees on every even tile and one tree on every odd tile. 23:00:47 <PublicServer> <V453000> lol 23:00:47 <PublicServer> <CYPHER> Counting from NW. 23:00:50 <Benny> You always put trees. 23:00:58 <PublicServer> <Skom> k 23:01:17 <PublicServer> <Skom> well, fixed 23:01:29 <PublicServer> <Skom> now im going to kill myself ok? 23:01:41 * Benny kills Skom before he gets the chance. 23:02:04 <PublicServer> <Skom> * benny realizes the paradox and dies 23:02:20 * Benny dies 23:02:25 <PublicServer> <CYPHER> Just out of curiosity, isn't that about the same thing that's happening right now around Punfinburg Valley or is that alright? 23:04:23 <PublicServer> <Skom> what can i build now that i've already failed miserably? 23:04:35 <PublicServer> <LoPo> failed? 23:04:41 <PublicServer> <LoPo> what did you fail? 23:04:51 <PublicServer> <LoPo> did you tested it? 23:04:53 <PublicServer> <Skom> i flatened a lot 23:04:55 <PublicServer> <LoPo> i guess not 23:04:59 <PublicServer> <LoPo> so it was not a fail 23:05:02 <PublicServer> <Skom> ive been fixing it like half an hour 23:05:04 <PublicServer> <rb98700> We make some terraforming... >< 23:05:10 <PublicServer> <Skom> it was a mistake 23:05:28 <PublicServer> <LoPo> just pick up your rifle and shoot! :P 23:05:34 <PublicServer> <LoPo> kill them monsters! 23:05:38 <PublicServer> <LoPo> ;) 23:05:41 <PublicServer> <rb98700> You get in just when I finish to fix it... 23:08:09 <PublicServer> <Skom> ONLY TO FIT THE PLATFORMS its ok to terraform? 23:08:16 <PublicServer> <Skom> if its not tell me now 23:08:17 *** Benny has quit IRC 23:08:18 <PublicServer> <LoPo> no 23:08:22 <PublicServer> <V453000> fit them first? :) 23:09:16 <PublicServer> <Skom> building a separate tile so the station arrives to the power station? 23:09:42 <PublicServer> <V453000> it doesnt have to be tha specific power station 23:09:44 <PublicServer> <V453000> and yes you can station walk it 23:09:58 <PublicServer> <Skom> k 23:10:52 <PublicServer> <V453000> which bastard is already copying my station at teh refinery? :D 23:10:58 <PublicServer> <Dom> :) 23:11:01 <PublicServer> <LoPo> lol 23:11:07 <PublicServer> <LoPo> damn slackers 23:11:17 <PublicServer> <V453000> it wont be easy btw 23:11:25 <PublicServer> <V453000> so I suggest choosing some different design 23:11:27 <PublicServer> <Dom> the blog helps :) 23:11:55 <PublicServer> <V453000> im going to eat you alive if you right off copy it ;) 23:12:15 <PublicServer> <Dom> ok i'll try not to ;) 23:13:37 <PublicServer> <Skom> that will be 3x3 right? 23:15:34 <PublicServer> <LoPo> ah i love cheats :) 23:15:54 <PublicServer> <V453000> :d ? 23:16:24 <PublicServer> <LoPo> :P 23:17:38 <PublicServer> <retro> I bet you love farmers at BBH 04. 23:17:44 <PublicServer> <Skom> will anyone kill me if I use path signs? 23:17:51 <PublicServer> <LoPo> no 23:17:57 <PublicServer> <LoPo> and yes i hate farmer 23:17:59 <PublicServer> <Skom> k 23:18:00 <PublicServer> <LoPo> s 23:18:05 <PublicServer> <V453000> I will 23:18:19 <PublicServer> <Skom> really? 23:18:21 <PublicServer> <retro> eat him? 23:18:25 <PublicServer> <V453000> yes 23:18:35 <PublicServer> <V453000> why would you use them 23:18:50 <PublicServer> <Skom> its more easy 23:18:56 <PublicServer> <Skom> but no problem ill try 23:18:56 <PublicServer> <V453000> no 23:19:00 <PublicServer> <V453000> its more stupid, use presignals pls 23:19:06 <PublicServer> <V453000> it is good for you 23:24:09 <PublicServer> *** Sietse has left the game (general timeout) 23:24:09 <PublicServer> *** Sietse has left the game (connection lost) 23:25:16 <PublicServer> <LoPo> amost done ... 23:25:17 <PublicServer> <LoPo> pfff 23:26:53 <PublicServer> <Skom> just finished one of the worst stations of my life, if its that bad tell me and i'll redo 23:27:16 <PublicServer> <LoPo> where? 23:27:42 <PublicServer> <LoPo> Flardingham Woods? 23:27:44 <PublicServer> <Skom> coal drop 23:27:46 <PublicServer> <Skom> yes 23:27:52 <PublicServer> <LoPo> cool 23:27:58 <PublicServer> <LoPo> but 23:28:12 <PublicServer> <LoPo> you made a small mistake 23:28:30 <PublicServer> <LoPo> signal will block all platforms now 23:28:40 <PublicServer> <Skom> yep youre right 23:28:50 <PublicServer> <Skom> so path signal? xd 23:28:50 <PublicServer> <LoPo> and the exit is very slow 23:28:56 <PublicServer> <LoPo> no 23:29:02 <PublicServer> <LoPo> you need 1 extra tile 23:29:20 <PublicServer> <Skom> k 23:29:27 <PublicServer> <LoPo> also you need bracking space 23:29:34 <PublicServer> <LoPo> 1/2 tiles 23:30:55 <PublicServer> <Skom> now¿ 23:31:09 <PublicServer> <LoPo> s 23:31:19 <PublicServer> <LoPo> like that 23:31:21 <PublicServer> <Skom> ok 23:31:23 <PublicServer> <LoPo> looks better 23:32:06 <PublicServer> <Skom> the exit is slow i know but with this landscape... i had problems lol 23:32:24 <PublicServer> <LoPo> dont blame the landscape;P 23:32:42 <PublicServer> <Skom> i blame my hability with dificult landscapes xd 23:33:08 <PublicServer> <Skom> i mean, its not that i dont know how to build properly, its that i never did it in hilly places 23:33:31 <PublicServer> <V453000> putting everything into one signal block is not good regardless :p 23:33:33 <PublicServer> <LoPo> just try it 23:33:48 <PublicServer> <LoPo> and make a more "normal" exit 23:33:55 <PublicServer> <LoPo> with 2->1 23:34:02 <PublicServer> <LoPo> instead of all to all 23:34:08 <PublicServer> <Skom> ok... 23:34:10 <PublicServer> <LoPo> in one signal block :P 23:35:02 <PublicServer> <rb98700> I need help here... >< 23:36:04 <PublicServer> <Skom> last try, if its not ok ill make it 2-->1 23:36:54 <PublicServer> <Skom> its ok? 23:37:40 <PublicServer> <Skom> lets build it again 23:39:37 *** brylie has quit IRC 23:39:50 *** brylie has joined #openttdcoop 23:41:30 <PublicServer> <LoPo> muwhahah! 23:41:36 <PublicServer> <LoPo> i won :) 23:42:10 <PublicServer> <Skom> what about this exit? 23:42:45 <PublicServer> <Skom> anyone? 23:42:48 <PublicServer> <LoPo> sec 23:42:54 <PublicServer> <Skom> k 23:43:18 <PublicServer> <LoPo> hmmm 23:43:48 <PublicServer> <LoPo> you have 2 incoming lines 23:43:54 <PublicServer> <LoPo> and 2 exits 23:44:00 <PublicServer> <LoPo> i see 3 incoming and exits 23:44:12 <PublicServer> <Skom> wiat wasnt it 3x3?? 23:44:18 <PublicServer> <LoPo> read the plan 23:44:22 <PublicServer> <LoPo> im getting a drink 23:44:33 <PublicServer> <Skom> *skom shots himself 23:46:09 <PublicServer> <Maraxus> gn 23:46:13 <PublicServer> <LoPo> bb 23:46:19 <PublicServer> *** Maraxus has left the game (leaving) 23:46:27 *** Maraxus has quit IRC 23:47:12 <PublicServer> <V453000> yay 23:47:22 <PublicServer> <LoPo> :) 23:49:52 <PublicServer> <LoPo> V453000: isnt it better to build BBH 05 closer to Tetford? 23:50:10 <PublicServer> <V453000> na 23:50:12 <PublicServer> <V453000> it c an go around the lake 23:50:14 <PublicServer> <V453000> near munfingford 23:50:48 <PublicServer> <Skom> fixed 23:50:58 <PublicServer> <LoPo> bbh 05 V 23:51:01 <PublicServer> <LoPo> not 6 23:51:07 <PublicServer> <Skom> hows it now? 23:51:29 <PublicServer> <LoPo> hmmm 23:51:49 <PublicServer> <LoPo> V453000: not BBH 06 but 05 :P 23:51:51 <PublicServer> <Skom> (apart from weirdly long) 23:51:53 <PublicServer> <rb98700> Could someone help me? 23:52:07 <PublicServer> <V453000> ah 23:52:09 <PublicServer> <V453000> neither 23:52:11 <PublicServer> <V453000> its fine 23:52:13 <PublicServer> <V453000> or 23:52:19 <PublicServer> <V453000> okay 23:52:21 <PublicServer> <V453000> build it there 23:54:48 <PublicServer> <Skom> hey V or Lopo or whoever is flardinghan woods ok? 23:55:18 <PublicServer> <LoPo> ask V :P 23:55:40 <PublicServer> <LoPo> im havind a brain melddown 23:55:44 <PublicServer> <Skom> V! for vendetta? 23:55:44 <PublicServer> <Skom> ok xd 23:55:48 <PublicServer> <Dom> how can i make an exit for oil pick? 23:55:58 <PublicServer> <Dom> how should i make an exit :) 23:56:12 <sietse> !password 23:56:12 <PublicServer> sietse: mowers 23:56:21 <PublicServer> *** Sietse joined the game 23:56:23 <PublicServer> <Sietse> heya 23:56:35 <PublicServer> <Dom> hey 23:58:18 <PublicServer> <Skom> are you there V? 23:58:37 <PublicServer> <Skom> can you take a look at flardingham woods? 23:58:52 <PublicServer> <Skom> aka coal drop xd