Config
Log for #openttdcoop on 24th July 2012:
Times are UTC Toggle Colours
00:47:31  *** pugi has quit IRC
01:59:11  *** DiAbL0 has joined #openttdcoop
01:59:14  *** cyph3r has quit IRC
02:27:48  *** perk11 has joined #openttdcoop
03:34:30  *** Phillip has joined #openttdcoop
03:36:07  *** Phillip is now known as pHiLLiP
03:36:50  *** pHiLLiP is now known as PPHHIILLIIPP
03:37:04  *** PPHHIILLIIPP is now known as PHHIILLIIP
03:37:18  *** PHHIILLIIP is now known as PhIlLiP
03:40:59  *** PhIlLiP is now known as pHiLlIp
03:50:52  *** pHiLlIp has quit IRC
04:25:34  *** perk11 has quit IRC
05:08:46  *** Razaekal has joined #openttdcoop
05:08:46  *** Razaekel is now known as Guest464
05:08:46  *** Razaekal is now known as Razaekel
05:14:09  *** Guest464 has quit IRC
05:17:44  *** condac has quit IRC
05:24:58  *** condac has joined #openttdcoop
05:47:15  *** sla_ro|master has joined #openttdcoop
06:00:41  *** Xotic750 has joined #openttdcoop
06:43:09  *** TWerkhoven has joined #openttdcoop
06:45:51  *** LoPo has joined #openttdcoop
06:45:52  *** Webster sets mode: +o LoPo
06:56:34  *** Xotic750 has left #openttdcoop
07:34:11  <LoPo> hi
07:35:10  *** cyph3r has joined #openttdcoop
07:36:18  <LoPo> !password
07:36:18  <PublicServer> LoPo: unhook
07:36:23  <LoPo> unhook me!
07:36:34  <PublicServer> *** Game still paused (number of players)
07:36:35  <PublicServer> *** LoPo joined the game
07:53:36  <PublicServer> *** LoPo has joined spectators
07:57:21  *** Zeknurn has quit IRC
07:58:03  *** Zeknurn has joined #openttdcoop
08:06:33  *** DiAbL0 has quit IRC
08:06:51  *** DiAbL0 has joined #openttdcoop
08:11:59  *** DiAbL0 has quit IRC
08:13:49  *** Absolutis has joined #openttdcoop
08:20:56  *** pugi has joined #openttdcoop
08:30:58  *** DiAbL0 has joined #openttdcoop
08:31:46  *** DiAbL0 has quit IRC
08:36:44  *** cyph3r has quit IRC
08:43:25  *** DiAbL0 has joined #openttdcoop
09:45:40  *** DiAbL0 has quit IRC
09:55:47  *** Absolutis has quit IRC
11:01:04  *** Rhamphoryncus has quit IRC
11:46:00  *** Maraxus has joined #openttdcoop
12:08:03  <Maraxus> !password
12:08:03  <PublicServer> Maraxus: axises
12:08:16  <PublicServer> *** Game still paused (number of players)
12:08:17  <PublicServer> *** Maraxus joined the game
12:25:58  *** Dom__ has joined #openttdcoop
12:26:27  <Dom__> !password
12:26:27  <PublicServer> Dom__: gopher
12:26:36  <PublicServer> *** Game still paused (number of players)
12:26:37  <PublicServer> *** Dom joined the game
12:28:36  <PublicServer> *** Dom has joined spectators
13:01:41  *** Tray has joined #openttdcoop
13:02:06  *** condac has quit IRC
13:03:33  *** condac has joined #openttdcoop
13:37:57  *** inkoate has joined #openttdcoop
13:38:36  <Dom__> !password
13:38:37  <PublicServer> Dom__: graver
13:39:19  *** Syl59 has joined #openttdcoop
13:39:32  <Syl59> !password
13:39:32  <PublicServer> Syl59: graver
13:39:43  *** pugi has quit IRC
13:39:48  <PublicServer> *** Dom has joined company #1
13:44:58  <PublicServer> *** Game still paused (number of players)
13:45:00  <PublicServer> *** {[FR]Syl59} joined the game
13:45:13  <PublicServer> <Dom> hey :)
13:45:19  <PublicServer> <[FR]Syl59> Hey
13:45:52  <PublicServer> <Dom> join pls :)
13:45:54  <PublicServer> <[FR]Syl59> Holy crap xDDD
13:45:58  <PublicServer> *** {[FR]Syl59} has joined company #1
13:45:58  <PublicServer> *** Game unpaused (number of players)
13:46:08  <PublicServer> <Dom> and come to brenningbury :)
13:46:22  <PublicServer> <[FR]Syl59> hum ?
13:46:40  <PublicServer> <Dom> you can help me build a 3+3 ->4 merger xD
13:46:55  <PublicServer> <[FR]Syl59> er ... well xD
13:47:10  <PublicServer> <[FR]Syl59> I never do that with 1645 trains xD
13:47:40  <PublicServer> <[FR]Syl59> I'ts a merger or an slh ?
13:47:46  <PublicServer> <Dom> merger
13:47:56  <PublicServer> <[FR]Syl59> Will be not so difficult
13:48:14  <PublicServer> <[FR]Syl59> BUT
13:48:24  <PublicServer> <[FR]Syl59> I just need to see where is the ML x)
13:48:50  <PublicServer> <Dom> take a look at the network plan
13:49:01  <PublicServer> <[FR]Syl59> can you begin, please ?
13:52:56  <PublicServer> <[FR]Syl59> don't make them slow x)
13:56:31  <PublicServer> <[FR]Syl59> Why bridges ? :)
13:56:41  <PublicServer> <Dom> there are 3 lines missing
13:56:43  <PublicServer> <Dom> :)
13:56:55  <PublicServer> <Dom> ok we can do tunnels :D
13:56:55  <PublicServer> <[FR]Syl59> 2 you mean ?
13:58:05  <PublicServer> <Dom> now we need tunnels
13:59:23  <PublicServer> <[FR]Syl59> You don't want to do tunnel on the main don't you ?
13:59:29  <PublicServer> <[FR]Syl59> do you *
13:59:51  <PublicServer> <[FR]Syl59> but I think we 're obliged to
13:59:51  <PublicServer> <Dom> we have tunnels and bridges on main if you look at the entry line
14:00:28  <PublicServer> <Dom> and  landscape is our friend x)
14:00:42  <PublicServer> <[FR]Syl59> ^^ I know, don't worry
14:00:45  <PublicServer> <Dom> jk :)
14:01:07  <PublicServer> <[FR]Syl59> wait wait
14:01:09  <PublicServer> <Dom> ok
14:02:08  <PublicServer> <[FR]Syl59> see ?
14:02:09  <inkoate> !password
14:02:09  <PublicServer> inkoate: loaves
14:02:16  <PublicServer> <Dom> yes
14:02:31  <PublicServer> <[FR]Syl59> can be really beautiful but we need more space ...
14:02:38  <PublicServer> *** Inkoate joined the game
14:02:51  <PublicServer> <[FR]Syl59> Hi
14:04:25  <PublicServer> <Inkoate> Hi!
14:04:29  <PublicServer> <Dom> hey
14:04:31  <PublicServer> <Inkoate> Just watching
14:04:37  <PublicServer> <Dom> k :)
14:04:39  <PublicServer> <[FR]Syl59> Well, I'm new
14:04:45  <PublicServer> <[FR]Syl59> So if you see a mistake
14:04:51  <PublicServer> <[FR]Syl59> don't hesitate to shout
14:04:53  <PublicServer> <[FR]Syl59> :)
14:04:56  <PublicServer> <Inkoate> I don't have nearly the chops to help out.
14:05:19  <PublicServer> <[FR]Syl59> Crap ...
14:05:22  <PublicServer> <[FR]Syl59> problem
14:06:36  <PublicServer> <[FR]Syl59> fuckin' town xD
14:11:15  <PublicServer> <[FR]Syl59> Oh no ... not like that
14:11:31  <PublicServer> <[FR]Syl59> the secon line need to be connected to the other lines too :
14:11:45  <PublicServer> <[FR]Syl59> I mean the 4 tracks of the ML
14:12:00  <PublicServer> <Dom> ?
14:12:09  <PublicServer> <[FR]Syl59> The second track that you connect !here
14:12:35  <PublicServer> <[FR]Syl59> I think it will cause many and many jams
14:13:01  <PublicServer> <[FR]Syl59> I think we need to redo the merger another time
14:13:04  <PublicServer> <Dom> yep
14:13:43  <PublicServer> <Dom> wtf?!
14:13:50  <PublicServer> <[FR]Syl59> woopq ...
14:14:29  <PublicServer> <Dom> it has too look like a mointaun xD
14:14:44  <PublicServer> <Dom> mountain xD
14:15:18  <PublicServer> <[FR]Syl59> and now ? x)
14:18:04  <PublicServer> *** Inkoate has left the game (general timeout)
14:18:04  <PublicServer> *** Inkoate has left the game (connection lost)
14:18:44  <PublicServer> <Dom> what do you think?
14:19:06  <PublicServer> <[FR]Syl59> Good ! :D
14:19:22  <PublicServer> <[FR]Syl59> just don't make tehme slow
14:25:41  <PublicServer> <[FR]Syl59> Fuck ... xD
14:25:44  <PublicServer> <Dom> ?
14:25:56  <PublicServer> <[FR]Syl59> Never think like that but well ... :)
14:26:17  <PublicServer> <Dom> don't like it? if you got any ideas share them :D
14:26:24  <PublicServer> <[FR]Syl59> I mean
14:26:38  <PublicServer> <[FR]Syl59> I think i'ts got but ... I never saw taht merger like this x)
14:27:12  <PublicServer> <Dom> without alot of tf you have to make it work :D
14:27:23  <PublicServer> <[FR]Syl59> ah oki, I see what you're thinking about
14:28:41  <PublicServer> <Dom> do you want to do the last line?
14:28:47  <PublicServer> <[FR]Syl59> well no ^^
14:28:55  <PublicServer> <Dom> y?
14:29:05  <PublicServer> <Dom> :D
14:29:07  <PublicServer> <[FR]Syl59> I never built a merger that way
14:29:17  <PublicServer> <Dom> how would you built it?
14:29:35  <PublicServer> <[FR]Syl59> It would impossible to build one of mine without mass tf
14:29:41  <PublicServer> <[FR]Syl59> well like on the Welcome server :D
14:30:07  <PublicServer> <Dom> well its experimenting :) well see if it works when we start it
14:30:17  <PublicServer> <[FR]Syl59> Yep
14:30:26  <PublicServer> <Dom> so any ideas on the last one
14:30:44  <PublicServer> <[FR]Syl59> No but i see a problem
14:30:58  <PublicServer> <[FR]Syl59> a 3-in-1 track ...
14:39:53  <PublicServer> <[FR]Syl59> Well ...
14:40:00  <PublicServer> <Dom> let's hope it works xD
14:40:19  <PublicServer> <[FR]Syl59> If not, LoPo will build a new one x)
14:40:25  <PublicServer> <[FR]Syl59> launch ?
14:40:25  <inkoate> !password
14:40:25  <PublicServer> inkoate: wrings
14:40:39  <PublicServer> *** Inkoate joined the game
14:40:41  <PublicServer> <Dom> not yet
14:40:44  <PublicServer> <[FR]Syl59> k
14:42:14  <PublicServer> <Inkoate> whoa jamming
14:42:24  <PublicServer> <[FR]Syl59> normal : txo engine are stopped
14:42:34  <PublicServer> <[FR]Syl59> Well ... Dom stopped 2 engines x)
14:42:35  *** Dom__ has quit IRC
14:42:40  <PublicServer> <[FR]Syl59> 3 *
14:43:10  <PublicServer> *** Inkoate has left the game (general timeout)
14:43:10  <PublicServer> *** Inkoate has left the game (connection lost)
14:43:12  <PublicServer> <Dom> lets go :)
14:43:19  <inkoate> damn
14:43:24  <inkoate> can't stay connected for some reason
14:44:31  <PublicServer> <Dom> now we have to wait xD
14:47:25  <PublicServer> <[FR]Syl59> I need a break
14:47:27  <PublicServer> <[FR]Syl59> brb
14:47:29  <PublicServer> <Dom> ok
14:47:31  <PublicServer> *** [FR]Syl59 has left the game (leaving)
14:47:31  <PublicServer> *** Game paused (number of players)
14:47:35  <PublicServer> <Dom> noooo
14:47:38  *** Syl59 has quit IRC
14:47:39  <PublicServer> <Dom> come back xD
14:48:13  <PublicServer> <Dom> is there anybody here?
14:48:55  *** Dom__ has joined #openttdcoop
14:49:07  <Dom__> any1 here?
14:53:50  *** MDGrein has quit IRC
14:57:22  *** MDGrein has joined #openttdcoop
15:05:56  *** cyph3r has joined #openttdcoop
15:09:06  <PublicServer> *** LoPo has joined company #1
15:09:06  <PublicServer> *** Game unpaused (number of players)
15:09:10  <PublicServer> <LoPo> HI!
15:09:28  <PublicServer> <LoPo> SORRY MY CAPS LOCK IS STUCK
15:11:58  <PublicServer> <LoPo> hi dom
15:18:46  <Dom__> hey :)
15:19:06  <PublicServer> <LoPo> DOM!
15:19:08  <PublicServer> <Dom> yes?
15:19:15  <PublicServer> <LoPo> cl
15:19:18  <PublicServer> <LoPo> omg
15:19:24  <PublicServer> <Dom> cl?
15:19:47  <PublicServer> <LoPo> lol!
15:19:54  <PublicServer> <Dom> ...
15:20:58  <LoPo> CL	 None	 CL stands for curve length mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed.
15:21:01  <LoPo> there
15:21:08  <PublicServer> <Dom> ok thanks
15:21:29  <PublicServer> <LoPo> = 3
15:21:51  <PublicServer> <LoPo> Dom: For train length of 3 you need a curve of 2.5 :P
15:24:01  <PublicServer> <Dom> im gonna redo the whole thing
15:24:12  <PublicServer> <LoPo> no w8
15:24:19  <PublicServer> <LoPo> your layout is good
15:24:26  <PublicServer> <LoPo> its just the curves
15:24:36  <PublicServer> <LoPo> look
15:24:46  <PublicServer> <LoPo> ill show you how tocheat things :)
15:24:50  <PublicServer> <Dom> ok :)
15:26:12  <PublicServer> <LoPo> im not sure about all the prios
15:26:14  <PublicServer> <LoPo> but :)
15:26:20  <PublicServer> <LoPo> you can do them afterward
15:26:27  <PublicServer> <Dom> ok
15:27:10  <PublicServer> <LoPo> hmmm
15:27:13  <PublicServer> <LoPo> town...
15:30:00  <PublicServer> <LoPo> that one is though
15:30:08  <PublicServer> <LoPo> but see :)
15:30:18  <PublicServer> <LoPo> use the layout
15:30:24  <PublicServer> <LoPo> an djust expand it a buit
15:30:38  <PublicServer> <Dom> i wanted to keep it small xDD idk why :D
15:31:58  <PublicServer> <LoPo> Dom
15:32:48  <PublicServer> <Dom> yes?
15:32:56  <PublicServer> <LoPo> you can carrie on now :)
15:33:18  <PublicServer> <LoPo> i showed you the path, but you are the one to walk it ;)
15:33:40  <PublicServer> <Dom> yes, master xD
15:36:42  <PublicServer> <LoPo> im helping :)
15:36:45  <PublicServer> <Dom> ok thx :)
15:37:14  *** Syl59 has joined #openttdcoop
15:37:15  <PublicServer> <LoPo> hmmm
15:38:09  <Syl59> !password
15:38:10  <PublicServer> Syl59: keened
15:38:18  <PublicServer> <LoPo> :D
15:38:22  <Syl59> Hi LoPo x)
15:38:30  <PublicServer> <LoPo> like a pro dom :)
15:38:41  <PublicServer> <Dom> xD thanks for the help :)
15:38:43  <PublicServer> <LoPo> ey Syl(random number) :D
15:38:57  <PublicServer> <LoPo> ill plant some trees :)
15:39:09  <PublicServer> *** {[FR]Syl59} joined the game
15:39:31  <PublicServer> <LoPo> ow no!
15:39:33  <PublicServer> <LoPo> trains :p
15:41:32  <PublicServer> <LoPo> waiting bay is to short
15:44:28  <PublicServer> *** {[FR]Syl59} has joined company #1
15:45:58  <PublicServer> *** Maraxus has left the game (leaving)
15:48:18  <PublicServer> <LoPo> omg
15:48:21  <PublicServer> <LoPo> coop rocks
15:48:31  <PublicServer> <Dom> :D
15:48:33  <PublicServer> <[FR]Syl59> I build signals !! xD
15:48:36  <PublicServer> <LoPo> i know :P
15:48:42  <PublicServer> <LoPo> but so did i
15:49:06  <PublicServer> <[FR]Syl59> But you forgot someone
15:49:12  <PublicServer> <[FR]Syl59> Oh and btw btw LoPo
15:49:24  <PublicServer> <LoPo> ?
15:49:26  <PublicServer> <[FR]Syl59> Can you explain me (now or later) the logic in openttd please ?
15:49:36  <PublicServer> <LoPo> what logic?
15:49:38  <PublicServer> <[FR]Syl59> rt ... suggest me to ask that to you
15:49:44  <PublicServer> <[FR]Syl59> Logic gates
15:49:47  <PublicServer> <LoPo> like gates and stuff>?
15:49:50  <PublicServer> <LoPo> ow
15:50:00  <PublicServer> <LoPo> well i can show you now
15:50:06  <PublicServer> <LoPo> what do you want to know?
15:50:06  <PublicServer> <[FR]Syl59> No problem
15:50:08  <PublicServer> <Dom> i can make not gates xD
15:50:15  <PublicServer> <[FR]Syl59> Well ... everything ^^'
15:50:21  <PublicServer> <LoPo> ...
15:50:32  <PublicServer> <LoPo> yes but what do you want to build?
15:50:34  <PublicServer> <[FR]Syl59> I read some articles and I understood ... nothing
15:51:01  <PublicServer> <[FR]Syl59> For exemple, a tick merger
15:51:31  <PublicServer> <[FR]Syl59> a thing that drive one train left and one right
15:51:49  <PublicServer> <Dom> oh i built that once :D
15:51:49  <PublicServer> <LoPo> a "tick merger" ? :P
15:51:55  <PublicServer> <LoPo> wth is that?
15:51:57  <PublicServer> <Dom> flip flop
15:52:03  <PublicServer> <LoPo> reversed flip flip?
15:52:13  <PublicServer> <LoPo> ah
15:52:15  <PublicServer> <LoPo> well
15:52:21  <PublicServer> <[FR]Syl59> I don't know the name exactly sorry
15:52:23  <PublicServer> <LoPo> its easy
15:52:38  <PublicServer> <LoPo> first you must know what it does
15:52:47  <PublicServer> <LoPo> then you can build it in serveral ways
15:53:01  <PublicServer> <[FR]Syl59> Ok :)
15:53:11  <PublicServer> <LoPo> do you know what a flip flop does?
15:53:30  <PublicServer> <[FR]Syl59> Drove one train on a track
15:53:36  <PublicServer> <[FR]Syl59> and the other to the other one
15:53:47  <PublicServer> <LoPo> well that is the product
15:54:13  <PublicServer> <LoPo> it is a split with some kind of memory
15:54:35  <PublicServer> <[FR]Syl59> Hum ?
15:54:41  <PublicServer> <LoPo> :P
15:54:44  <PublicServer> <[FR]Syl59> How to you build a memory though ?
15:54:57  <PublicServer> <LoPo> well there are different ways
15:55:25  <PublicServer> <[FR]Syl59> go near Lutown
15:55:32  <PublicServer> <[FR]Syl59> sign !here
15:55:33  <PublicServer> <[FR]Syl59> please
15:56:02  *** Maraxus has quit IRC
15:56:03  <PublicServer> <LoPo> ah yes
15:56:15  <PublicServer> <LoPo> ill show you a stupid one :P
15:57:53  *** Phillip has joined #openttdcoop
15:59:30  <PublicServer> <LoPo> k
15:59:32  <PublicServer> <LoPo> see
15:59:39  <PublicServer> <LoPo> lets test :)
16:00:34  *** pugi has joined #openttdcoop
16:00:49  <PublicServer> <LoPo> its just an exapmle
16:00:54  <PublicServer> <Dom> ok
16:01:41  <PublicServer> <LoPo> now this is not realy a flip flop
16:01:46  <PublicServer> <LoPo> but it does the same as one
16:02:00  <PublicServer> <LoPo> splits the trains evenly
16:02:02  <PublicServer> <LoPo> 1:1
16:02:16  <PublicServer> <LoPo> but as you can see
16:02:22  <PublicServer> <LoPo> they must stop
16:02:26  <PublicServer> <[FR]Syl59> ok
16:02:43  <PublicServer> <LoPo> so we want that the red singal of  the combo stays red
16:02:58  <PublicServer> <[FR]Syl59> 'cause this is a not gate
16:03:12  <PublicServer> <[FR]Syl59> so it's considered like green, Am I right ?
16:03:34  <PublicServer> <LoPo> well the not gate only gets green when both bays are full
16:04:32  <PublicServer> <[FR]Syl59> huh ?
16:04:38  <PublicServer> <[FR]Syl59> ah ok
16:05:51  <PublicServer> <LoPo> and there
16:05:57  <PublicServer> <LoPo> the flip flop
16:06:03  <PublicServer> <LoPo> with memory
16:06:25  <PublicServer> <[FR]Syl59> I see
16:07:15  <PublicServer> <[FR]Syl59> whan are you using a not gate ?
16:07:27  <PublicServer> <LoPo> yes
16:07:40  <PublicServer> <LoPo> that maglev thingie is a not gate
16:07:40  <PublicServer> <[FR]Syl59> When *
16:07:59  <PublicServer> <LoPo> when you want a green signal to be red and viceversa
16:08:41  <PublicServer> <LoPo> look at the signals on the mono rail tracks
16:08:56  <PublicServer> <LoPo> red gives green
16:09:02  <PublicServer> <LoPo> and green gives red
16:09:29  <PublicServer> <LoPo> now you can see how it works
16:09:44  <PublicServer> <LoPo> that section is a small prio
16:09:46  <PublicServer> <LoPo> see it?
16:09:49  <PublicServer> <[FR]Syl59> yep
16:10:19  <PublicServer> <LoPo> so red will give green becaue the trains stack up behind the entry signal
16:10:42  <PublicServer> <[FR]Syl59> See it
16:10:48  <PublicServer> <[FR]Syl59> And oncerning the nan gate ?
16:10:51  <PublicServer> <[FR]Syl59> nand *
16:11:33  <PublicServer> <LoPo> NAND is something like this
16:12:31  <PublicServer> <[FR]Syl59> a and with a not  behind ...  how silly am I
16:12:41  <PublicServer> <LoPo> ;P
16:12:47  <PublicServer> <[FR]Syl59> And how you use it ?
16:12:58  <PublicServer> <LoPo> OR gates are more difficult
16:13:20  <PublicServer> <LoPo> well when you want a green singal only when 2 states are met
16:13:30  <PublicServer> <LoPo> and not only one :p
16:13:56  <PublicServer> <[FR]Syl59> need an example, please :/
16:14:02  <PublicServer> <[FR]Syl59> I know i'm boring but ... :)
16:14:02  <PublicServer> <LoPo> uu
16:14:06  <PublicServer> <LoPo> well
16:14:13  <PublicServer> <LoPo> look at the flip flop :P
16:14:21  <PublicServer> <[FR]Syl59> Hum ?
16:14:32  <PublicServer> <LoPo> there are 2 AND gates in it :)
16:14:58  <PublicServer> <[FR]Syl59> I see one
16:15:04  <PublicServer> <LoPo> make them in monio rail
16:15:18  <PublicServer> <LoPo> yes :)
16:15:24  <PublicServer> <LoPo> and the second one?
16:15:27  <PublicServer> <LoPo> yes :)
16:15:33  <PublicServer> <LoPo> there is you example :P
16:15:51  <PublicServer> <[FR]Syl59> ^^ Oki, so you cant' use a not gate alone ?
16:15:59  <PublicServer> <LoPo> you can
16:16:17  <PublicServer> <[FR]Syl59> How ? ^^'
16:16:28  <PublicServer> <LoPo> mfb made a flip flop with only 2 not gates
16:16:34  <PublicServer> <[FR]Syl59> 'caise I don't when I need a red instead of a green etc etc
16:17:05  <PublicServer> <LoPo> sex
16:17:07  <PublicServer> <LoPo> sec :P
16:17:09  <PublicServer> <LoPo> brb
16:17:15  <PublicServer> <[FR]Syl59> oki :)
16:17:26  <PublicServer> <Dom> i can show you this one
16:17:32  <PublicServer> <Dom> i made it once xD
16:17:34  <PublicServer> <LoPo> back
16:18:33  <PublicServer> <LoPo> argh
16:18:47  <LoPo> !rcon set max_trains 1750
16:19:12  <PublicServer> <[FR]Syl59> Ok !
16:19:42  <PublicServer> <LoPo> the "memory" is now inside the not gates
16:20:04  <PublicServer> <LoPo> i wonder if you expand this with more gates :P
16:20:10  <PublicServer> <[FR]Syl59> why do you put 2 logic engines instead of one ?
16:20:21  <PublicServer> <LoPo> ?
16:20:28  <PublicServer> <LoPo> well try it :)
16:20:38  <PublicServer> <[FR]Syl59> I'm doing it in solo
16:20:48  <PublicServer> <LoPo> use the bottom NOT
16:21:22  *** ODM has joined #openttdcoop
16:21:22  *** ChanServ sets mode: +o ODM
16:25:07  <PublicServer> <LoPo> lol :D
16:25:13  <PublicServer> <LoPo> disco!
16:25:16  <PublicServer> <[FR]Syl59> Christmas tree x)
16:26:23  <PublicServer> <LoPo> ah stupid game :P
16:26:33  <PublicServer> <[FR]Syl59> LOOL xD
16:27:16  <PublicServer> <LoPo> k
16:27:22  <PublicServer> <LoPo> small lesson in logic:)
16:27:36  <PublicServer> <LoPo> but there are some good articles on the webs
16:27:50  <PublicServer> <LoPo> just read them and use it
16:27:57  <PublicServer> <[FR]Syl59> Oki, thanks a lot
16:43:05  <PublicServer> <LoPo> [FR]Syl59: and if you have questions, you can always ask :)
16:43:09  <PublicServer> <LoPo> me or mfb
16:43:15  <PublicServer> <LoPo> or someone else as well :)
16:44:10  <PublicServer> <[FR]Syl59> Ok, I've trying on solo
16:44:15  <PublicServer> <[FR]Syl59> The double not gate work good
16:44:23  <PublicServer> <[FR]Syl59> I'm testing the nand gate
16:44:30  <PublicServer> <LoPo> k
16:48:57  <PublicServer> <[FR]Syl59> The and gate don't work ...
16:49:00  <PublicServer> <[FR]Syl59> nand *
16:53:38  <PublicServer> <[FR]Syl59> Lopo, can you go sign "!here", please ?
16:53:56  <PublicServer> <LoPo> im there
16:54:07  <PublicServer> <[FR]Syl59> Where is the mistake ?
16:55:43  <PublicServer> <LoPo> your logic line direction is wrong
16:56:26  <PublicServer> <LoPo> see it?
16:56:47  <PublicServer> <[FR]Syl59> and now ?
16:56:53  <PublicServer> <LoPo> still
16:57:03  <PublicServer> <LoPo> look behind NOT sign
16:58:10  <PublicServer> <[FR]Syl59> Hum ...
16:58:16  <PublicServer> <LoPo> :)
16:59:42  *** cyph3r has quit IRC
17:00:26  <PublicServer> <[FR]Syl59> still not working
17:02:11  <PublicServer> *** LoPo has joined spectators
17:13:27  <PublicServer> *** [FR]Syl59 has left the game (general timeout)
17:13:27  <PublicServer> *** [FR]Syl59 has left the game (connection lost)
17:13:27  <PublicServer> *** Game paused (number of players)
17:13:33  <PublicServer> <Dom> ..
17:15:02  *** pugi has quit IRC
17:21:53  <PublicServer> *** LoPo has left the game (leaving)
17:44:11  *** TWerkhoven[l] has joined #openttdcoop
17:59:51  <Syl59> !password
17:59:51  <PublicServer> Syl59: buttes
18:00:00  <PublicServer> *** Game still paused (number of players)
18:00:00  <PublicServer> *** Game unpaused (number of players)
18:00:00  <PublicServer> *** {[FR]Syl59} joined the game
18:00:30  <PublicServer> <Dom> hurrah :D
18:00:38  <PublicServer> <[FR]Syl59> thanks to Lopo xD
18:01:33  <PublicServer> <Dom> :)
18:01:49  <PublicServer> <Dom> true :) but it's working for now
18:02:07  <PublicServer> <[FR]Syl59> I will do upagrades xDDD
18:02:07  <PublicServer> <Dom> and i'm waiting for the trains to come
18:02:10  <PublicServer> <Dom> ok
18:02:20  <PublicServer> <[FR]Syl59> maybe, If i'm here
18:03:18  <PublicServer> <Dom> only 1676 trains xD
18:04:40  <PublicServer> <[FR]Syl59> I need to work on my junction x)
18:04:46  <PublicServer> <Dom> ok :)
18:04:48  <PublicServer> <[FR]Syl59> before making SLH or BBH
18:05:08  <PublicServer> <Dom> im just building stations here
18:05:24  <PublicServer> <Dom> bbh can wait a lil bit longer
18:05:24  <PublicServer> <[FR]Syl59> MSH ? xD
18:05:28  <PublicServer> <Dom> slh ain't easy
18:05:51  <PublicServer> <Dom> slh ain't hard xDD
18:05:57  <PublicServer> <[FR]Syl59> I caqn do small one x)
18:06:05  <PublicServer> <Dom> yeah me 2
18:06:23  <PublicServer> <[FR]Syl59> a BBh too, the one on the website though
18:06:29  <PublicServer> <Dom> also a normal bbh but those things here are huuge xD (bbh 06)
18:06:29  <PublicServer> <[FR]Syl59> not a 4 directions
18:06:43  <PublicServer> <Dom> 4 directions?
18:06:57  <PublicServer> <[FR]Syl59> north, south, east, west
18:07:05  <PublicServer> <Dom> there are none
18:07:07  <PublicServer> <Dom> here
18:07:25  <PublicServer> <[FR]Syl59> how to explain ...
18:07:32  <PublicServer> <[FR]Syl59> just look BBH 06 xD
18:07:42  <PublicServer> <Dom> yes
18:07:53  <PublicServer> <Dom> it is a T-junction BBH
18:09:45  <PublicServer> <Dom> some jams in bbh 03 we could fix?
18:09:51  <PublicServer> <[FR]Syl59> I hope in the new map on the welcome erver, it will be the NUTS
18:09:58  <PublicServer> <[FR]Syl59> which ?
18:10:00  <PublicServer> <[FR]Syl59> oki
18:10:06  <PublicServer> <Dom> you want to do a srnw?
18:10:16  <PublicServer> <[FR]Syl59> a what ? xD
18:10:38  <PublicServer> <Dom> self regulating network something similary the CB company has on the welcome
18:11:00  <PublicServer> <[FR]Syl59> Hum ...
18:11:10  <PublicServer> <[FR]Syl59> just show me and I will say yes or no xD
18:11:25  <PublicServer> <Dom> look at chris booth company in the welcome server
18:11:35  <PublicServer> <[FR]Syl59> Ah !! ... no x)
18:11:42  <PublicServer> <Dom> :)
18:11:56  <PublicServer> <[FR]Syl59> I will try it at the next map
18:12:35  <PublicServer> <[FR]Syl59> so ? why do you need a SNRW (or sthg like that) ?
18:12:53  <PublicServer> <Dom> the last map here on coop (all the ligc things) was a srnw
18:12:55  <PublicServer> <[FR]Syl59> SRNW *
18:13:05  <PublicServer> <[FR]Syl59> the toyland map ?
18:13:11  <PublicServer> <Dom> yes
18:13:15  <PublicServer> <[FR]Syl59> Ok
18:13:25  <PublicServer> <Dom> you do not have to have trains for every station
18:13:25  <PublicServer> <[FR]Syl59> with lot of logic gates
18:13:39  <PublicServer> <Dom> yes because it was with unreachable waypoints
18:13:58  <PublicServer> <Dom> i build one once on th welcome with reachable wp's
18:14:17  <PublicServer> <Dom> but it's complicated as the trains always take the nearest route
18:14:27  <PublicServer> <Dom> so you need an overflow track
18:14:37  <PublicServer> <[FR]Syl59> overflow ?
18:14:39  <PublicServer> <Dom> there is something in the wiki for it
18:14:41  <PublicServer> <[FR]Syl59> the thing with a reverser ?
18:14:51  <PublicServer> <Dom> sek
18:16:38  <PublicServer> <[FR]Syl59> will read that later
18:16:47  <PublicServer> <Dom> look at sign
18:16:49  <PublicServer> <[FR]Syl59> But I prefer experimentating than reading
18:16:53  <PublicServer> <[FR]Syl59> which ?
18:17:13  *** valhallasw has joined #openttdcoop
18:17:43  <PublicServer> <[FR]Syl59> don't see the use of the overflow
18:18:17  <PublicServer> <Dom> trains can only enter a pick station if there are enough goods to fully load
18:18:25  <PublicServer> <Dom> if not the go the next goods pick
18:18:35  <PublicServer> <Dom> if there are none left the go into the overflow
18:18:42  <PublicServer> <[FR]Syl59> ok !
18:18:48  <PublicServer> <[FR]Syl59> But i have to go
18:18:58  <PublicServer> <[FR]Syl59> I will read things on the wiki
18:19:01  <PublicServer> <[FR]Syl59> bye, and thanks
18:19:05  <PublicServer> *** [FR]Syl59 has left the game (leaving)
18:19:05  <PublicServer> *** Game paused (number of players)
18:19:06  <PublicServer> <Dom> bb :)
18:19:10  *** Syl59 has quit IRC
18:22:20  <PublicServer> *** Dom has left the game (leaving)
18:32:49  *** TWerkhoven has quit IRC
18:51:34  <Phillip> !plassword
18:51:39  <Phillip> !password
18:51:40  <PublicServer> Phillip: staled
18:52:19  <PublicServer> *** Game still paused (number of players)
18:52:19  <PublicServer> *** Phillip joined the game
18:54:18  <PublicServer> *** Phillip has left the game (leaving)
19:02:51  *** Maraxus has joined #openttdcoop
19:02:57  <Maraxus> !playercount
19:02:57  <PublicServer> Maraxus: Number of players: 0 (0 spectators)
19:04:13  *** valhalla1w has joined #openttdcoop
19:10:35  *** Dom has joined #openttdcoop
19:11:16  *** Dom is now known as Guest557
19:11:21  *** valhallasw has quit IRC
19:15:41  *** dr_gonzo has joined #openttdcoop
19:16:16  *** dr_gonzo is now known as Guest558
19:17:34  *** Dom__ has quit IRC
19:42:00  *** mfb- has joined #openttdcoop
19:42:00  *** ChanServ sets mode: +o mfb-
19:42:11  <mfb-> hi
19:42:19  <PublicServer> *** Game still paused (number of players)
19:42:21  <PublicServer> *** mfb joined the game
19:43:17  *** Guest558 has quit IRC
19:44:23  <PublicServer> <mfb> what does !logic do?
19:44:29  <PublicServer> <mfb> (was !here)
19:56:59  <Maraxus> !password
19:56:59  <PublicServer> Maraxus: gopher
19:57:14  <PublicServer> *** Game still paused (number of players)
19:57:14  <PublicServer> *** Game unpaused (number of players)
19:57:14  <PublicServer> *** Maraxus joined the game
19:57:19  <PublicServer> <Maraxus> hi
19:57:21  <PublicServer> <mfb> hi
19:57:47  *** Tray has quit IRC
19:58:17  <PublicServer> <Maraxus> I think the !Logic is for educational purposes
19:58:35  <PublicServer> <mfb> it is broken in many ways
20:01:46  <TWerkhoven[l]> i believe that was someones first attempt at making logic
20:01:53  <TWerkhoven[l]> [fr]syl59
20:01:56  <PublicServer> <mfb> ah
20:02:07  <TWerkhoven[l]> didnt have time to finish the lesson
20:07:36  *** Phillip has quit IRC
20:09:32  <PublicServer> <mfb> flipflop with just 3 trains :)
20:10:53  *** Chris_Booth has joined #openttdcoop
20:11:04  <PublicServer> <Maraxus> is it possible with 2?
20:11:30  <PublicServer> <mfb> with 65000 km/s logic engine, I know how to do it with 1
20:11:36  <PublicServer> <mfb> oh, km/h :D
20:12:06  <PublicServer> <mfb> relativistic trains would be odd
20:12:12  *** Progman has joined #openttdcoop
20:12:17  <PublicServer> <Maraxus> indeed :)
20:12:59  <PublicServer> <mfb> well, we have Osai's single-train NOT
20:13:03  <PublicServer> <mfb> but that has glitches sometimes
20:13:13  <PublicServer> <mfb> good enough for load balancing
20:13:54  <mfb-> http://blog.openttdcoop.org/2009/01/18/optimization-of-logic-logic-gates-part-ii/
20:14:29  <mfb-> here is the single-train split: http://www.tt-forums.net/download/file.php?id=138428
20:15:53  <PublicServer> <Maraxus> which requires a very fast train?
20:16:17  <PublicServer> *** Chris Booth joined the game
20:16:59  *** pugi has joined #openttdcoop
20:17:14  <sietse> !password
20:17:15  <PublicServer> sietse: tensed
20:17:22  <PublicServer> *** Sietse joined the game
20:17:33  <PublicServer> <Sietse> hello
20:17:36  <PublicServer> <Maraxus> hi
20:19:17  <mfb-> Maraxus: the single-train split requires a really fast train
20:19:25  <mfb-> osai's not gets better with speed
20:19:38  <mfb-> but it should give some useful results with conventional trains, too
20:21:13  <PublicServer> <Chris Booth> hi
20:21:37  <mfb-> hi CB
20:21:41  <PublicServer> <Chris Booth> hi mfb
20:22:00  <PublicServer> <Chris Booth> your stupid depot still lives :(
20:22:30  <PublicServer> <mfb> I like the depot
20:22:41  <PublicServer> <Chris Booth> someone has to :P
20:23:55  <PublicServer> <Chris Booth> I guess it does a job
20:24:17  <PublicServer> <mfb> it works perfectly
20:25:15  <PublicServer> <mfb> what happened at sufingbridge mines?
20:25:30  <PublicServer> <mfb> I cannot see any gold mine, but one train is still in the network
20:25:36  <PublicServer> <Chris Booth> lol
20:25:50  <PublicServer> <mfb> ah, it prefers the long way over the overflow
20:26:24  <PublicServer> <Chris Booth> that is fixable
20:26:34  <PublicServer> <mfb> no need, gold mine is dead anyway
20:26:40  <PublicServer> <Chris Booth> oh lol
20:27:46  <PublicServer> <Chris Booth> dead gold
20:32:40  <PublicServer> <mfb> new gold available
20:32:54  <PublicServer> <Chris Booth> goood
20:33:13  <PublicServer> <mfb> near the old one
20:33:23  <PublicServer> <Chris Booth> i saw
20:33:38  <PublicServer> <mfb> do you hate this depot, too? :p
20:34:01  <PublicServer> <Chris Booth> no
20:34:11  <PublicServer> <Chris Booth> that one passes the booth test
20:41:13  <PublicServer> <Sietse> gnight
20:41:23  <PublicServer> *** Sietse has left the game (leaving)
20:41:27  <PublicServer> <mfb> gn8
20:41:33  <PublicServer> <Maraxus> gn
20:49:35  *** inkoate has quit IRC
20:52:53  *** Rhamphoryncus has joined #openttdcoop
20:53:02  <PublicServer> *** Chris Booth has left the game (leaving)
21:02:16  <Guest557> !playercount
21:02:17  <PublicServer> Guest557: Number of players: 2 (0 spectators)
21:02:33  <Guest557> !password
21:02:33  <PublicServer> Guest557: sidles
21:02:46  <PublicServer> *** Dom joined the game
21:02:49  <PublicServer> <Dom> hello here :)
21:02:52  <PublicServer> <mfb> hi
21:02:56  <PublicServer> <Maraxus> hi
21:25:22  *** ODM has quit IRC
21:30:04  *** Progman has quit IRC
21:44:23  <PublicServer> <mfb> I think this is not as designed?
21:45:09  <PublicServer> <mfb> changed
21:46:13  <PublicServer> <Maraxus> the other way it could block the reverser?
21:46:19  <PublicServer> <mfb> ?
21:46:26  <PublicServer> <mfb> no, the overflow would not be used
21:46:34  <PublicServer> <mfb> apart from some special cases
21:46:40  <PublicServer> <mfb> and there, not as designed
21:47:40  *** sla_ro|master has quit IRC
22:11:00  <PublicServer> <mfb> something crashed?
22:11:23  <PublicServer> <mfb> good night
22:11:25  <PublicServer> <Maraxus> yep, not fast enough in my remove tracks skill
22:11:39  <PublicServer> <Maraxus> gn
22:11:41  <PublicServer> *** mfb has left the game (leaving)
22:12:56  <V453000> lol I got a bug report "nuts tanker wants to carry livestock"
22:13:36  <mfb-> biofuel
22:13:37  <Mazur> Of course it wants to, it;s NUTS.
22:13:54  *** condac has quit IRC
22:14:17  *** mfb- has quit IRC
22:18:44  *** cyph3r has joined #openttdcoop
22:19:38  <PublicServer> <Maraxus> gn
22:20:16  <PublicServer> *** Maraxus has left the game (leaving)
22:20:17  <PublicServer> *** Game paused (number of players)
22:22:51  *** Maraxus has quit IRC
22:23:28  <PublicServer> *** Dom has left the game (leaving)
22:39:06  *** TWerkhoven[l] has quit IRC
23:02:18  *** Chris_Booth has quit IRC
23:19:48  *** valhalla1w has quit IRC
23:33:30  *** valhallasw has joined #openttdcoop
23:40:15  *** LoPo has quit IRC
23:42:09  *** cyph3r has quit IRC

Powered by YARRSTE version: svn-trunk