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00:47:31 *** pugi has quit IRC 01:59:11 *** DiAbL0 has joined #openttdcoop 01:59:14 *** cyph3r has quit IRC 02:27:48 *** perk11 has joined #openttdcoop 03:34:30 *** Phillip has joined #openttdcoop 03:36:07 *** Phillip is now known as pHiLLiP 03:36:50 *** pHiLLiP is now known as PPHHIILLIIPP 03:37:04 *** PPHHIILLIIPP is now known as PHHIILLIIP 03:37:18 *** PHHIILLIIP is now known as PhIlLiP 03:40:59 *** PhIlLiP is now known as pHiLlIp 03:50:52 *** pHiLlIp has quit IRC 04:25:34 *** perk11 has quit IRC 05:08:46 *** Razaekal has joined #openttdcoop 05:08:46 *** Razaekel is now known as Guest464 05:08:46 *** Razaekal is now known as Razaekel 05:14:09 *** Guest464 has quit IRC 05:17:44 *** condac has quit IRC 05:24:58 *** condac has joined #openttdcoop 05:47:15 *** sla_ro|master has joined #openttdcoop 06:00:41 *** Xotic750 has joined #openttdcoop 06:43:09 *** TWerkhoven has joined #openttdcoop 06:45:51 *** LoPo has joined #openttdcoop 06:45:52 *** Webster sets mode: +o LoPo 06:56:34 *** Xotic750 has left #openttdcoop 07:34:11 <LoPo> hi 07:35:10 *** cyph3r has joined #openttdcoop 07:36:18 <LoPo> !password 07:36:18 <PublicServer> LoPo: unhook 07:36:23 <LoPo> unhook me! 07:36:34 <PublicServer> *** Game still paused (number of players) 07:36:35 <PublicServer> *** LoPo joined the game 07:53:36 <PublicServer> *** LoPo has joined spectators 07:57:21 *** Zeknurn has quit IRC 07:58:03 *** Zeknurn has joined #openttdcoop 08:06:33 *** DiAbL0 has quit IRC 08:06:51 *** DiAbL0 has joined #openttdcoop 08:11:59 *** DiAbL0 has quit IRC 08:13:49 *** Absolutis has joined #openttdcoop 08:20:56 *** pugi has joined #openttdcoop 08:30:58 *** DiAbL0 has joined #openttdcoop 08:31:46 *** DiAbL0 has quit IRC 08:36:44 *** cyph3r has quit IRC 08:43:25 *** DiAbL0 has joined #openttdcoop 09:45:40 *** DiAbL0 has quit IRC 09:55:47 *** Absolutis has quit IRC 11:01:04 *** Rhamphoryncus has quit IRC 11:46:00 *** Maraxus has joined #openttdcoop 12:08:03 <Maraxus> !password 12:08:03 <PublicServer> Maraxus: axises 12:08:16 <PublicServer> *** Game still paused (number of players) 12:08:17 <PublicServer> *** Maraxus joined the game 12:25:58 *** Dom__ has joined #openttdcoop 12:26:27 <Dom__> !password 12:26:27 <PublicServer> Dom__: gopher 12:26:36 <PublicServer> *** Game still paused (number of players) 12:26:37 <PublicServer> *** Dom joined the game 12:28:36 <PublicServer> *** Dom has joined spectators 13:01:41 *** Tray has joined #openttdcoop 13:02:06 *** condac has quit IRC 13:03:33 *** condac has joined #openttdcoop 13:37:57 *** inkoate has joined #openttdcoop 13:38:36 <Dom__> !password 13:38:37 <PublicServer> Dom__: graver 13:39:19 *** Syl59 has joined #openttdcoop 13:39:32 <Syl59> !password 13:39:32 <PublicServer> Syl59: graver 13:39:43 *** pugi has quit IRC 13:39:48 <PublicServer> *** Dom has joined company #1 13:44:58 <PublicServer> *** Game still paused (number of players) 13:45:00 <PublicServer> *** {[FR]Syl59} joined the game 13:45:13 <PublicServer> <Dom> hey :) 13:45:19 <PublicServer> <[FR]Syl59> Hey 13:45:52 <PublicServer> <Dom> join pls :) 13:45:54 <PublicServer> <[FR]Syl59> Holy crap xDDD 13:45:58 <PublicServer> *** {[FR]Syl59} has joined company #1 13:45:58 <PublicServer> *** Game unpaused (number of players) 13:46:08 <PublicServer> <Dom> and come to brenningbury :) 13:46:22 <PublicServer> <[FR]Syl59> hum ? 13:46:40 <PublicServer> <Dom> you can help me build a 3+3 ->4 merger xD 13:46:55 <PublicServer> <[FR]Syl59> er ... well xD 13:47:10 <PublicServer> <[FR]Syl59> I never do that with 1645 trains xD 13:47:40 <PublicServer> <[FR]Syl59> I'ts a merger or an slh ? 13:47:46 <PublicServer> <Dom> merger 13:47:56 <PublicServer> <[FR]Syl59> Will be not so difficult 13:48:14 <PublicServer> <[FR]Syl59> BUT 13:48:24 <PublicServer> <[FR]Syl59> I just need to see where is the ML x) 13:48:50 <PublicServer> <Dom> take a look at the network plan 13:49:01 <PublicServer> <[FR]Syl59> can you begin, please ? 13:52:56 <PublicServer> <[FR]Syl59> don't make them slow x) 13:56:31 <PublicServer> <[FR]Syl59> Why bridges ? :) 13:56:41 <PublicServer> <Dom> there are 3 lines missing 13:56:43 <PublicServer> <Dom> :) 13:56:55 <PublicServer> <Dom> ok we can do tunnels :D 13:56:55 <PublicServer> <[FR]Syl59> 2 you mean ? 13:58:05 <PublicServer> <Dom> now we need tunnels 13:59:23 <PublicServer> <[FR]Syl59> You don't want to do tunnel on the main don't you ? 13:59:29 <PublicServer> <[FR]Syl59> do you * 13:59:51 <PublicServer> <[FR]Syl59> but I think we 're obliged to 13:59:51 <PublicServer> <Dom> we have tunnels and bridges on main if you look at the entry line 14:00:28 <PublicServer> <Dom> and landscape is our friend x) 14:00:42 <PublicServer> <[FR]Syl59> ^^ I know, don't worry 14:00:45 <PublicServer> <Dom> jk :) 14:01:07 <PublicServer> <[FR]Syl59> wait wait 14:01:09 <PublicServer> <Dom> ok 14:02:08 <PublicServer> <[FR]Syl59> see ? 14:02:09 <inkoate> !password 14:02:09 <PublicServer> inkoate: loaves 14:02:16 <PublicServer> <Dom> yes 14:02:31 <PublicServer> <[FR]Syl59> can be really beautiful but we need more space ... 14:02:38 <PublicServer> *** Inkoate joined the game 14:02:51 <PublicServer> <[FR]Syl59> Hi 14:04:25 <PublicServer> <Inkoate> Hi! 14:04:29 <PublicServer> <Dom> hey 14:04:31 <PublicServer> <Inkoate> Just watching 14:04:37 <PublicServer> <Dom> k :) 14:04:39 <PublicServer> <[FR]Syl59> Well, I'm new 14:04:45 <PublicServer> <[FR]Syl59> So if you see a mistake 14:04:51 <PublicServer> <[FR]Syl59> don't hesitate to shout 14:04:53 <PublicServer> <[FR]Syl59> :) 14:04:56 <PublicServer> <Inkoate> I don't have nearly the chops to help out. 14:05:19 <PublicServer> <[FR]Syl59> Crap ... 14:05:22 <PublicServer> <[FR]Syl59> problem 14:06:36 <PublicServer> <[FR]Syl59> fuckin' town xD 14:11:15 <PublicServer> <[FR]Syl59> Oh no ... not like that 14:11:31 <PublicServer> <[FR]Syl59> the secon line need to be connected to the other lines too : 14:11:45 <PublicServer> <[FR]Syl59> I mean the 4 tracks of the ML 14:12:00 <PublicServer> <Dom> ? 14:12:09 <PublicServer> <[FR]Syl59> The second track that you connect !here 14:12:35 <PublicServer> <[FR]Syl59> I think it will cause many and many jams 14:13:01 <PublicServer> <[FR]Syl59> I think we need to redo the merger another time 14:13:04 <PublicServer> <Dom> yep 14:13:43 <PublicServer> <Dom> wtf?! 14:13:50 <PublicServer> <[FR]Syl59> woopq ... 14:14:29 <PublicServer> <Dom> it has too look like a mointaun xD 14:14:44 <PublicServer> <Dom> mountain xD 14:15:18 <PublicServer> <[FR]Syl59> and now ? x) 14:18:04 <PublicServer> *** Inkoate has left the game (general timeout) 14:18:04 <PublicServer> *** Inkoate has left the game (connection lost) 14:18:44 <PublicServer> <Dom> what do you think? 14:19:06 <PublicServer> <[FR]Syl59> Good ! :D 14:19:22 <PublicServer> <[FR]Syl59> just don't make tehme slow 14:25:41 <PublicServer> <[FR]Syl59> Fuck ... xD 14:25:44 <PublicServer> <Dom> ? 14:25:56 <PublicServer> <[FR]Syl59> Never think like that but well ... :) 14:26:17 <PublicServer> <Dom> don't like it? if you got any ideas share them :D 14:26:24 <PublicServer> <[FR]Syl59> I mean 14:26:38 <PublicServer> <[FR]Syl59> I think i'ts got but ... I never saw taht merger like this x) 14:27:12 <PublicServer> <Dom> without alot of tf you have to make it work :D 14:27:23 <PublicServer> <[FR]Syl59> ah oki, I see what you're thinking about 14:28:41 <PublicServer> <Dom> do you want to do the last line? 14:28:47 <PublicServer> <[FR]Syl59> well no ^^ 14:28:55 <PublicServer> <Dom> y? 14:29:05 <PublicServer> <Dom> :D 14:29:07 <PublicServer> <[FR]Syl59> I never built a merger that way 14:29:17 <PublicServer> <Dom> how would you built it? 14:29:35 <PublicServer> <[FR]Syl59> It would impossible to build one of mine without mass tf 14:29:41 <PublicServer> <[FR]Syl59> well like on the Welcome server :D 14:30:07 <PublicServer> <Dom> well its experimenting :) well see if it works when we start it 14:30:17 <PublicServer> <[FR]Syl59> Yep 14:30:26 <PublicServer> <Dom> so any ideas on the last one 14:30:44 <PublicServer> <[FR]Syl59> No but i see a problem 14:30:58 <PublicServer> <[FR]Syl59> a 3-in-1 track ... 14:39:53 <PublicServer> <[FR]Syl59> Well ... 14:40:00 <PublicServer> <Dom> let's hope it works xD 14:40:19 <PublicServer> <[FR]Syl59> If not, LoPo will build a new one x) 14:40:25 <PublicServer> <[FR]Syl59> launch ? 14:40:25 <inkoate> !password 14:40:25 <PublicServer> inkoate: wrings 14:40:39 <PublicServer> *** Inkoate joined the game 14:40:41 <PublicServer> <Dom> not yet 14:40:44 <PublicServer> <[FR]Syl59> k 14:42:14 <PublicServer> <Inkoate> whoa jamming 14:42:24 <PublicServer> <[FR]Syl59> normal : txo engine are stopped 14:42:34 <PublicServer> <[FR]Syl59> Well ... Dom stopped 2 engines x) 14:42:35 *** Dom__ has quit IRC 14:42:40 <PublicServer> <[FR]Syl59> 3 * 14:43:10 <PublicServer> *** Inkoate has left the game (general timeout) 14:43:10 <PublicServer> *** Inkoate has left the game (connection lost) 14:43:12 <PublicServer> <Dom> lets go :) 14:43:19 <inkoate> damn 14:43:24 <inkoate> can't stay connected for some reason 14:44:31 <PublicServer> <Dom> now we have to wait xD 14:47:25 <PublicServer> <[FR]Syl59> I need a break 14:47:27 <PublicServer> <[FR]Syl59> brb 14:47:29 <PublicServer> <Dom> ok 14:47:31 <PublicServer> *** [FR]Syl59 has left the game (leaving) 14:47:31 <PublicServer> *** Game paused (number of players) 14:47:35 <PublicServer> <Dom> noooo 14:47:38 *** Syl59 has quit IRC 14:47:39 <PublicServer> <Dom> come back xD 14:48:13 <PublicServer> <Dom> is there anybody here? 14:48:55 *** Dom__ has joined #openttdcoop 14:49:07 <Dom__> any1 here? 14:53:50 *** MDGrein has quit IRC 14:57:22 *** MDGrein has joined #openttdcoop 15:05:56 *** cyph3r has joined #openttdcoop 15:09:06 <PublicServer> *** LoPo has joined company #1 15:09:06 <PublicServer> *** Game unpaused (number of players) 15:09:10 <PublicServer> <LoPo> HI! 15:09:28 <PublicServer> <LoPo> SORRY MY CAPS LOCK IS STUCK 15:11:58 <PublicServer> <LoPo> hi dom 15:18:46 <Dom__> hey :) 15:19:06 <PublicServer> <LoPo> DOM! 15:19:08 <PublicServer> <Dom> yes? 15:19:15 <PublicServer> <LoPo> cl 15:19:18 <PublicServer> <LoPo> omg 15:19:24 <PublicServer> <Dom> cl? 15:19:47 <PublicServer> <LoPo> lol! 15:19:54 <PublicServer> <Dom> ... 15:20:58 <LoPo> CL None CL stands for curve length mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed. 15:21:01 <LoPo> there 15:21:08 <PublicServer> <Dom> ok thanks 15:21:29 <PublicServer> <LoPo> = 3 15:21:51 <PublicServer> <LoPo> Dom: For train length of 3 you need a curve of 2.5 :P 15:24:01 <PublicServer> <Dom> im gonna redo the whole thing 15:24:12 <PublicServer> <LoPo> no w8 15:24:19 <PublicServer> <LoPo> your layout is good 15:24:26 <PublicServer> <LoPo> its just the curves 15:24:36 <PublicServer> <LoPo> look 15:24:46 <PublicServer> <LoPo> ill show you how tocheat things :) 15:24:50 <PublicServer> <Dom> ok :) 15:26:12 <PublicServer> <LoPo> im not sure about all the prios 15:26:14 <PublicServer> <LoPo> but :) 15:26:20 <PublicServer> <LoPo> you can do them afterward 15:26:27 <PublicServer> <Dom> ok 15:27:10 <PublicServer> <LoPo> hmmm 15:27:13 <PublicServer> <LoPo> town... 15:30:00 <PublicServer> <LoPo> that one is though 15:30:08 <PublicServer> <LoPo> but see :) 15:30:18 <PublicServer> <LoPo> use the layout 15:30:24 <PublicServer> <LoPo> an djust expand it a buit 15:30:38 <PublicServer> <Dom> i wanted to keep it small xDD idk why :D 15:31:58 <PublicServer> <LoPo> Dom 15:32:48 <PublicServer> <Dom> yes? 15:32:56 <PublicServer> <LoPo> you can carrie on now :) 15:33:18 <PublicServer> <LoPo> i showed you the path, but you are the one to walk it ;) 15:33:40 <PublicServer> <Dom> yes, master xD 15:36:42 <PublicServer> <LoPo> im helping :) 15:36:45 <PublicServer> <Dom> ok thx :) 15:37:14 *** Syl59 has joined #openttdcoop 15:37:15 <PublicServer> <LoPo> hmmm 15:38:09 <Syl59> !password 15:38:10 <PublicServer> Syl59: keened 15:38:18 <PublicServer> <LoPo> :D 15:38:22 <Syl59> Hi LoPo x) 15:38:30 <PublicServer> <LoPo> like a pro dom :) 15:38:41 <PublicServer> <Dom> xD thanks for the help :) 15:38:43 <PublicServer> <LoPo> ey Syl(random number) :D 15:38:57 <PublicServer> <LoPo> ill plant some trees :) 15:39:09 <PublicServer> *** {[FR]Syl59} joined the game 15:39:31 <PublicServer> <LoPo> ow no! 15:39:33 <PublicServer> <LoPo> trains :p 15:41:32 <PublicServer> <LoPo> waiting bay is to short 15:44:28 <PublicServer> *** {[FR]Syl59} has joined company #1 15:45:58 <PublicServer> *** Maraxus has left the game (leaving) 15:48:18 <PublicServer> <LoPo> omg 15:48:21 <PublicServer> <LoPo> coop rocks 15:48:31 <PublicServer> <Dom> :D 15:48:33 <PublicServer> <[FR]Syl59> I build signals !! xD 15:48:36 <PublicServer> <LoPo> i know :P 15:48:42 <PublicServer> <LoPo> but so did i 15:49:06 <PublicServer> <[FR]Syl59> But you forgot someone 15:49:12 <PublicServer> <[FR]Syl59> Oh and btw btw LoPo 15:49:24 <PublicServer> <LoPo> ? 15:49:26 <PublicServer> <[FR]Syl59> Can you explain me (now or later) the logic in openttd please ? 15:49:36 <PublicServer> <LoPo> what logic? 15:49:38 <PublicServer> <[FR]Syl59> rt ... suggest me to ask that to you 15:49:44 <PublicServer> <[FR]Syl59> Logic gates 15:49:47 <PublicServer> <LoPo> like gates and stuff>? 15:49:50 <PublicServer> <LoPo> ow 15:50:00 <PublicServer> <LoPo> well i can show you now 15:50:06 <PublicServer> <LoPo> what do you want to know? 15:50:06 <PublicServer> <[FR]Syl59> No problem 15:50:08 <PublicServer> <Dom> i can make not gates xD 15:50:15 <PublicServer> <[FR]Syl59> Well ... everything ^^' 15:50:21 <PublicServer> <LoPo> ... 15:50:32 <PublicServer> <LoPo> yes but what do you want to build? 15:50:34 <PublicServer> <[FR]Syl59> I read some articles and I understood ... nothing 15:51:01 <PublicServer> <[FR]Syl59> For exemple, a tick merger 15:51:31 <PublicServer> <[FR]Syl59> a thing that drive one train left and one right 15:51:49 <PublicServer> <Dom> oh i built that once :D 15:51:49 <PublicServer> <LoPo> a "tick merger" ? :P 15:51:55 <PublicServer> <LoPo> wth is that? 15:51:57 <PublicServer> <Dom> flip flop 15:52:03 <PublicServer> <LoPo> reversed flip flip? 15:52:13 <PublicServer> <LoPo> ah 15:52:15 <PublicServer> <LoPo> well 15:52:21 <PublicServer> <[FR]Syl59> I don't know the name exactly sorry 15:52:23 <PublicServer> <LoPo> its easy 15:52:38 <PublicServer> <LoPo> first you must know what it does 15:52:47 <PublicServer> <LoPo> then you can build it in serveral ways 15:53:01 <PublicServer> <[FR]Syl59> Ok :) 15:53:11 <PublicServer> <LoPo> do you know what a flip flop does? 15:53:30 <PublicServer> <[FR]Syl59> Drove one train on a track 15:53:36 <PublicServer> <[FR]Syl59> and the other to the other one 15:53:47 <PublicServer> <LoPo> well that is the product 15:54:13 <PublicServer> <LoPo> it is a split with some kind of memory 15:54:35 <PublicServer> <[FR]Syl59> Hum ? 15:54:41 <PublicServer> <LoPo> :P 15:54:44 <PublicServer> <[FR]Syl59> How to you build a memory though ? 15:54:57 <PublicServer> <LoPo> well there are different ways 15:55:25 <PublicServer> <[FR]Syl59> go near Lutown 15:55:32 <PublicServer> <[FR]Syl59> sign !here 15:55:33 <PublicServer> <[FR]Syl59> please 15:56:02 *** Maraxus has quit IRC 15:56:03 <PublicServer> <LoPo> ah yes 15:56:15 <PublicServer> <LoPo> ill show you a stupid one :P 15:57:53 *** Phillip has joined #openttdcoop 15:59:30 <PublicServer> <LoPo> k 15:59:32 <PublicServer> <LoPo> see 15:59:39 <PublicServer> <LoPo> lets test :) 16:00:34 *** pugi has joined #openttdcoop 16:00:49 <PublicServer> <LoPo> its just an exapmle 16:00:54 <PublicServer> <Dom> ok 16:01:41 <PublicServer> <LoPo> now this is not realy a flip flop 16:01:46 <PublicServer> <LoPo> but it does the same as one 16:02:00 <PublicServer> <LoPo> splits the trains evenly 16:02:02 <PublicServer> <LoPo> 1:1 16:02:16 <PublicServer> <LoPo> but as you can see 16:02:22 <PublicServer> <LoPo> they must stop 16:02:26 <PublicServer> <[FR]Syl59> ok 16:02:43 <PublicServer> <LoPo> so we want that the red singal of the combo stays red 16:02:58 <PublicServer> <[FR]Syl59> 'cause this is a not gate 16:03:12 <PublicServer> <[FR]Syl59> so it's considered like green, Am I right ? 16:03:34 <PublicServer> <LoPo> well the not gate only gets green when both bays are full 16:04:32 <PublicServer> <[FR]Syl59> huh ? 16:04:38 <PublicServer> <[FR]Syl59> ah ok 16:05:51 <PublicServer> <LoPo> and there 16:05:57 <PublicServer> <LoPo> the flip flop 16:06:03 <PublicServer> <LoPo> with memory 16:06:25 <PublicServer> <[FR]Syl59> I see 16:07:15 <PublicServer> <[FR]Syl59> whan are you using a not gate ? 16:07:27 <PublicServer> <LoPo> yes 16:07:40 <PublicServer> <LoPo> that maglev thingie is a not gate 16:07:40 <PublicServer> <[FR]Syl59> When * 16:07:59 <PublicServer> <LoPo> when you want a green signal to be red and viceversa 16:08:41 <PublicServer> <LoPo> look at the signals on the mono rail tracks 16:08:56 <PublicServer> <LoPo> red gives green 16:09:02 <PublicServer> <LoPo> and green gives red 16:09:29 <PublicServer> <LoPo> now you can see how it works 16:09:44 <PublicServer> <LoPo> that section is a small prio 16:09:46 <PublicServer> <LoPo> see it? 16:09:49 <PublicServer> <[FR]Syl59> yep 16:10:19 <PublicServer> <LoPo> so red will give green becaue the trains stack up behind the entry signal 16:10:42 <PublicServer> <[FR]Syl59> See it 16:10:48 <PublicServer> <[FR]Syl59> And oncerning the nan gate ? 16:10:51 <PublicServer> <[FR]Syl59> nand * 16:11:33 <PublicServer> <LoPo> NAND is something like this 16:12:31 <PublicServer> <[FR]Syl59> a and with a not behind ... how silly am I 16:12:41 <PublicServer> <LoPo> ;P 16:12:47 <PublicServer> <[FR]Syl59> And how you use it ? 16:12:58 <PublicServer> <LoPo> OR gates are more difficult 16:13:20 <PublicServer> <LoPo> well when you want a green singal only when 2 states are met 16:13:30 <PublicServer> <LoPo> and not only one :p 16:13:56 <PublicServer> <[FR]Syl59> need an example, please :/ 16:14:02 <PublicServer> <[FR]Syl59> I know i'm boring but ... :) 16:14:02 <PublicServer> <LoPo> uu 16:14:06 <PublicServer> <LoPo> well 16:14:13 <PublicServer> <LoPo> look at the flip flop :P 16:14:21 <PublicServer> <[FR]Syl59> Hum ? 16:14:32 <PublicServer> <LoPo> there are 2 AND gates in it :) 16:14:58 <PublicServer> <[FR]Syl59> I see one 16:15:04 <PublicServer> <LoPo> make them in monio rail 16:15:18 <PublicServer> <LoPo> yes :) 16:15:24 <PublicServer> <LoPo> and the second one? 16:15:27 <PublicServer> <LoPo> yes :) 16:15:33 <PublicServer> <LoPo> there is you example :P 16:15:51 <PublicServer> <[FR]Syl59> ^^ Oki, so you cant' use a not gate alone ? 16:15:59 <PublicServer> <LoPo> you can 16:16:17 <PublicServer> <[FR]Syl59> How ? ^^' 16:16:28 <PublicServer> <LoPo> mfb made a flip flop with only 2 not gates 16:16:34 <PublicServer> <[FR]Syl59> 'caise I don't when I need a red instead of a green etc etc 16:17:05 <PublicServer> <LoPo> sex 16:17:07 <PublicServer> <LoPo> sec :P 16:17:09 <PublicServer> <LoPo> brb 16:17:15 <PublicServer> <[FR]Syl59> oki :) 16:17:26 <PublicServer> <Dom> i can show you this one 16:17:32 <PublicServer> <Dom> i made it once xD 16:17:34 <PublicServer> <LoPo> back 16:18:33 <PublicServer> <LoPo> argh 16:18:47 <LoPo> !rcon set max_trains 1750 16:19:12 <PublicServer> <[FR]Syl59> Ok ! 16:19:42 <PublicServer> <LoPo> the "memory" is now inside the not gates 16:20:04 <PublicServer> <LoPo> i wonder if you expand this with more gates :P 16:20:10 <PublicServer> <[FR]Syl59> why do you put 2 logic engines instead of one ? 16:20:21 <PublicServer> <LoPo> ? 16:20:28 <PublicServer> <LoPo> well try it :) 16:20:38 <PublicServer> <[FR]Syl59> I'm doing it in solo 16:20:48 <PublicServer> <LoPo> use the bottom NOT 16:21:22 *** ODM has joined #openttdcoop 16:21:22 *** ChanServ sets mode: +o ODM 16:25:07 <PublicServer> <LoPo> lol :D 16:25:13 <PublicServer> <LoPo> disco! 16:25:16 <PublicServer> <[FR]Syl59> Christmas tree x) 16:26:23 <PublicServer> <LoPo> ah stupid game :P 16:26:33 <PublicServer> <[FR]Syl59> LOOL xD 16:27:16 <PublicServer> <LoPo> k 16:27:22 <PublicServer> <LoPo> small lesson in logic:) 16:27:36 <PublicServer> <LoPo> but there are some good articles on the webs 16:27:50 <PublicServer> <LoPo> just read them and use it 16:27:57 <PublicServer> <[FR]Syl59> Oki, thanks a lot 16:43:05 <PublicServer> <LoPo> [FR]Syl59: and if you have questions, you can always ask :) 16:43:09 <PublicServer> <LoPo> me or mfb 16:43:15 <PublicServer> <LoPo> or someone else as well :) 16:44:10 <PublicServer> <[FR]Syl59> Ok, I've trying on solo 16:44:15 <PublicServer> <[FR]Syl59> The double not gate work good 16:44:23 <PublicServer> <[FR]Syl59> I'm testing the nand gate 16:44:30 <PublicServer> <LoPo> k 16:48:57 <PublicServer> <[FR]Syl59> The and gate don't work ... 16:49:00 <PublicServer> <[FR]Syl59> nand * 16:53:38 <PublicServer> <[FR]Syl59> Lopo, can you go sign "!here", please ? 16:53:56 <PublicServer> <LoPo> im there 16:54:07 <PublicServer> <[FR]Syl59> Where is the mistake ? 16:55:43 <PublicServer> <LoPo> your logic line direction is wrong 16:56:26 <PublicServer> <LoPo> see it? 16:56:47 <PublicServer> <[FR]Syl59> and now ? 16:56:53 <PublicServer> <LoPo> still 16:57:03 <PublicServer> <LoPo> look behind NOT sign 16:58:10 <PublicServer> <[FR]Syl59> Hum ... 16:58:16 <PublicServer> <LoPo> :) 16:59:42 *** cyph3r has quit IRC 17:00:26 <PublicServer> <[FR]Syl59> still not working 17:02:11 <PublicServer> *** LoPo has joined spectators 17:13:27 <PublicServer> *** [FR]Syl59 has left the game (general timeout) 17:13:27 <PublicServer> *** [FR]Syl59 has left the game (connection lost) 17:13:27 <PublicServer> *** Game paused (number of players) 17:13:33 <PublicServer> <Dom> .. 17:15:02 *** pugi has quit IRC 17:21:53 <PublicServer> *** LoPo has left the game (leaving) 17:44:11 *** TWerkhoven[l] has joined #openttdcoop 17:59:51 <Syl59> !password 17:59:51 <PublicServer> Syl59: buttes 18:00:00 <PublicServer> *** Game still paused (number of players) 18:00:00 <PublicServer> *** Game unpaused (number of players) 18:00:00 <PublicServer> *** {[FR]Syl59} joined the game 18:00:30 <PublicServer> <Dom> hurrah :D 18:00:38 <PublicServer> <[FR]Syl59> thanks to Lopo xD 18:01:33 <PublicServer> <Dom> :) 18:01:49 <PublicServer> <Dom> true :) but it's working for now 18:02:07 <PublicServer> <[FR]Syl59> I will do upagrades xDDD 18:02:07 <PublicServer> <Dom> and i'm waiting for the trains to come 18:02:10 <PublicServer> <Dom> ok 18:02:20 <PublicServer> <[FR]Syl59> maybe, If i'm here 18:03:18 <PublicServer> <Dom> only 1676 trains xD 18:04:40 <PublicServer> <[FR]Syl59> I need to work on my junction x) 18:04:46 <PublicServer> <Dom> ok :) 18:04:48 <PublicServer> <[FR]Syl59> before making SLH or BBH 18:05:08 <PublicServer> <Dom> im just building stations here 18:05:24 <PublicServer> <Dom> bbh can wait a lil bit longer 18:05:24 <PublicServer> <[FR]Syl59> MSH ? xD 18:05:28 <PublicServer> <Dom> slh ain't easy 18:05:51 <PublicServer> <Dom> slh ain't hard xDD 18:05:57 <PublicServer> <[FR]Syl59> I caqn do small one x) 18:06:05 <PublicServer> <Dom> yeah me 2 18:06:23 <PublicServer> <[FR]Syl59> a BBh too, the one on the website though 18:06:29 <PublicServer> <Dom> also a normal bbh but those things here are huuge xD (bbh 06) 18:06:29 <PublicServer> <[FR]Syl59> not a 4 directions 18:06:43 <PublicServer> <Dom> 4 directions? 18:06:57 <PublicServer> <[FR]Syl59> north, south, east, west 18:07:05 <PublicServer> <Dom> there are none 18:07:07 <PublicServer> <Dom> here 18:07:25 <PublicServer> <[FR]Syl59> how to explain ... 18:07:32 <PublicServer> <[FR]Syl59> just look BBH 06 xD 18:07:42 <PublicServer> <Dom> yes 18:07:53 <PublicServer> <Dom> it is a T-junction BBH 18:09:45 <PublicServer> <Dom> some jams in bbh 03 we could fix? 18:09:51 <PublicServer> <[FR]Syl59> I hope in the new map on the welcome erver, it will be the NUTS 18:09:58 <PublicServer> <[FR]Syl59> which ? 18:10:00 <PublicServer> <[FR]Syl59> oki 18:10:06 <PublicServer> <Dom> you want to do a srnw? 18:10:16 <PublicServer> <[FR]Syl59> a what ? xD 18:10:38 <PublicServer> <Dom> self regulating network something similary the CB company has on the welcome 18:11:00 <PublicServer> <[FR]Syl59> Hum ... 18:11:10 <PublicServer> <[FR]Syl59> just show me and I will say yes or no xD 18:11:25 <PublicServer> <Dom> look at chris booth company in the welcome server 18:11:35 <PublicServer> <[FR]Syl59> Ah !! ... no x) 18:11:42 <PublicServer> <Dom> :) 18:11:56 <PublicServer> <[FR]Syl59> I will try it at the next map 18:12:35 <PublicServer> <[FR]Syl59> so ? why do you need a SNRW (or sthg like that) ? 18:12:53 <PublicServer> <Dom> the last map here on coop (all the ligc things) was a srnw 18:12:55 <PublicServer> <[FR]Syl59> SRNW * 18:13:05 <PublicServer> <[FR]Syl59> the toyland map ? 18:13:11 <PublicServer> <Dom> yes 18:13:15 <PublicServer> <[FR]Syl59> Ok 18:13:25 <PublicServer> <Dom> you do not have to have trains for every station 18:13:25 <PublicServer> <[FR]Syl59> with lot of logic gates 18:13:39 <PublicServer> <Dom> yes because it was with unreachable waypoints 18:13:58 <PublicServer> <Dom> i build one once on th welcome with reachable wp's 18:14:17 <PublicServer> <Dom> but it's complicated as the trains always take the nearest route 18:14:27 <PublicServer> <Dom> so you need an overflow track 18:14:37 <PublicServer> <[FR]Syl59> overflow ? 18:14:39 <PublicServer> <Dom> there is something in the wiki for it 18:14:41 <PublicServer> <[FR]Syl59> the thing with a reverser ? 18:14:51 <PublicServer> <Dom> sek 18:16:38 <PublicServer> <[FR]Syl59> will read that later 18:16:47 <PublicServer> <Dom> look at sign 18:16:49 <PublicServer> <[FR]Syl59> But I prefer experimentating than reading 18:16:53 <PublicServer> <[FR]Syl59> which ? 18:17:13 *** valhallasw has joined #openttdcoop 18:17:43 <PublicServer> <[FR]Syl59> don't see the use of the overflow 18:18:17 <PublicServer> <Dom> trains can only enter a pick station if there are enough goods to fully load 18:18:25 <PublicServer> <Dom> if not the go the next goods pick 18:18:35 <PublicServer> <Dom> if there are none left the go into the overflow 18:18:42 <PublicServer> <[FR]Syl59> ok ! 18:18:48 <PublicServer> <[FR]Syl59> But i have to go 18:18:58 <PublicServer> <[FR]Syl59> I will read things on the wiki 18:19:01 <PublicServer> <[FR]Syl59> bye, and thanks 18:19:05 <PublicServer> *** [FR]Syl59 has left the game (leaving) 18:19:05 <PublicServer> *** Game paused (number of players) 18:19:06 <PublicServer> <Dom> bb :) 18:19:10 *** Syl59 has quit IRC 18:22:20 <PublicServer> *** Dom has left the game (leaving) 18:32:49 *** TWerkhoven has quit IRC 18:51:34 <Phillip> !plassword 18:51:39 <Phillip> !password 18:51:40 <PublicServer> Phillip: staled 18:52:19 <PublicServer> *** Game still paused (number of players) 18:52:19 <PublicServer> *** Phillip joined the game 18:54:18 <PublicServer> *** Phillip has left the game (leaving) 19:02:51 *** Maraxus has joined #openttdcoop 19:02:57 <Maraxus> !playercount 19:02:57 <PublicServer> Maraxus: Number of players: 0 (0 spectators) 19:04:13 *** valhalla1w has joined #openttdcoop 19:10:35 *** Dom has joined #openttdcoop 19:11:16 *** Dom is now known as Guest557 19:11:21 *** valhallasw has quit IRC 19:15:41 *** dr_gonzo has joined #openttdcoop 19:16:16 *** dr_gonzo is now known as Guest558 19:17:34 *** Dom__ has quit IRC 19:42:00 *** mfb- has joined #openttdcoop 19:42:00 *** ChanServ sets mode: +o mfb- 19:42:11 <mfb-> hi 19:42:19 <PublicServer> *** Game still paused (number of players) 19:42:21 <PublicServer> *** mfb joined the game 19:43:17 *** Guest558 has quit IRC 19:44:23 <PublicServer> <mfb> what does !logic do? 19:44:29 <PublicServer> <mfb> (was !here) 19:56:59 <Maraxus> !password 19:56:59 <PublicServer> Maraxus: gopher 19:57:14 <PublicServer> *** Game still paused (number of players) 19:57:14 <PublicServer> *** Game unpaused (number of players) 19:57:14 <PublicServer> *** Maraxus joined the game 19:57:19 <PublicServer> <Maraxus> hi 19:57:21 <PublicServer> <mfb> hi 19:57:47 *** Tray has quit IRC 19:58:17 <PublicServer> <Maraxus> I think the !Logic is for educational purposes 19:58:35 <PublicServer> <mfb> it is broken in many ways 20:01:46 <TWerkhoven[l]> i believe that was someones first attempt at making logic 20:01:53 <TWerkhoven[l]> [fr]syl59 20:01:56 <PublicServer> <mfb> ah 20:02:07 <TWerkhoven[l]> didnt have time to finish the lesson 20:07:36 *** Phillip has quit IRC 20:09:32 <PublicServer> <mfb> flipflop with just 3 trains :) 20:10:53 *** Chris_Booth has joined #openttdcoop 20:11:04 <PublicServer> <Maraxus> is it possible with 2? 20:11:30 <PublicServer> <mfb> with 65000 km/s logic engine, I know how to do it with 1 20:11:36 <PublicServer> <mfb> oh, km/h :D 20:12:06 <PublicServer> <mfb> relativistic trains would be odd 20:12:12 *** Progman has joined #openttdcoop 20:12:17 <PublicServer> <Maraxus> indeed :) 20:12:59 <PublicServer> <mfb> well, we have Osai's single-train NOT 20:13:03 <PublicServer> <mfb> but that has glitches sometimes 20:13:13 <PublicServer> <mfb> good enough for load balancing 20:13:54 <mfb-> http://blog.openttdcoop.org/2009/01/18/optimization-of-logic-logic-gates-part-ii/ 20:14:29 <mfb-> here is the single-train split: http://www.tt-forums.net/download/file.php?id=138428 20:15:53 <PublicServer> <Maraxus> which requires a very fast train? 20:16:17 <PublicServer> *** Chris Booth joined the game 20:16:59 *** pugi has joined #openttdcoop 20:17:14 <sietse> !password 20:17:15 <PublicServer> sietse: tensed 20:17:22 <PublicServer> *** Sietse joined the game 20:17:33 <PublicServer> <Sietse> hello 20:17:36 <PublicServer> <Maraxus> hi 20:19:17 <mfb-> Maraxus: the single-train split requires a really fast train 20:19:25 <mfb-> osai's not gets better with speed 20:19:38 <mfb-> but it should give some useful results with conventional trains, too 20:21:13 <PublicServer> <Chris Booth> hi 20:21:37 <mfb-> hi CB 20:21:41 <PublicServer> <Chris Booth> hi mfb 20:22:00 <PublicServer> <Chris Booth> your stupid depot still lives :( 20:22:30 <PublicServer> <mfb> I like the depot 20:22:41 <PublicServer> <Chris Booth> someone has to :P 20:23:55 <PublicServer> <Chris Booth> I guess it does a job 20:24:17 <PublicServer> <mfb> it works perfectly 20:25:15 <PublicServer> <mfb> what happened at sufingbridge mines? 20:25:30 <PublicServer> <mfb> I cannot see any gold mine, but one train is still in the network 20:25:36 <PublicServer> <Chris Booth> lol 20:25:50 <PublicServer> <mfb> ah, it prefers the long way over the overflow 20:26:24 <PublicServer> <Chris Booth> that is fixable 20:26:34 <PublicServer> <mfb> no need, gold mine is dead anyway 20:26:40 <PublicServer> <Chris Booth> oh lol 20:27:46 <PublicServer> <Chris Booth> dead gold 20:32:40 <PublicServer> <mfb> new gold available 20:32:54 <PublicServer> <Chris Booth> goood 20:33:13 <PublicServer> <mfb> near the old one 20:33:23 <PublicServer> <Chris Booth> i saw 20:33:38 <PublicServer> <mfb> do you hate this depot, too? :p 20:34:01 <PublicServer> <Chris Booth> no 20:34:11 <PublicServer> <Chris Booth> that one passes the booth test 20:41:13 <PublicServer> <Sietse> gnight 20:41:23 <PublicServer> *** Sietse has left the game (leaving) 20:41:27 <PublicServer> <mfb> gn8 20:41:33 <PublicServer> <Maraxus> gn 20:49:35 *** inkoate has quit IRC 20:52:53 *** Rhamphoryncus has joined #openttdcoop 20:53:02 <PublicServer> *** Chris Booth has left the game (leaving) 21:02:16 <Guest557> !playercount 21:02:17 <PublicServer> Guest557: Number of players: 2 (0 spectators) 21:02:33 <Guest557> !password 21:02:33 <PublicServer> Guest557: sidles 21:02:46 <PublicServer> *** Dom joined the game 21:02:49 <PublicServer> <Dom> hello here :) 21:02:52 <PublicServer> <mfb> hi 21:02:56 <PublicServer> <Maraxus> hi 21:25:22 *** ODM has quit IRC 21:30:04 *** Progman has quit IRC 21:44:23 <PublicServer> <mfb> I think this is not as designed? 21:45:09 <PublicServer> <mfb> changed 21:46:13 <PublicServer> <Maraxus> the other way it could block the reverser? 21:46:19 <PublicServer> <mfb> ? 21:46:26 <PublicServer> <mfb> no, the overflow would not be used 21:46:34 <PublicServer> <mfb> apart from some special cases 21:46:40 <PublicServer> <mfb> and there, not as designed 21:47:40 *** sla_ro|master has quit IRC 22:11:00 <PublicServer> <mfb> something crashed? 22:11:23 <PublicServer> <mfb> good night 22:11:25 <PublicServer> <Maraxus> yep, not fast enough in my remove tracks skill 22:11:39 <PublicServer> <Maraxus> gn 22:11:41 <PublicServer> *** mfb has left the game (leaving) 22:12:56 <V453000> lol I got a bug report "nuts tanker wants to carry livestock" 22:13:36 <mfb-> biofuel 22:13:37 <Mazur> Of course it wants to, it;s NUTS. 22:13:54 *** condac has quit IRC 22:14:17 *** mfb- has quit IRC 22:18:44 *** cyph3r has joined #openttdcoop 22:19:38 <PublicServer> <Maraxus> gn 22:20:16 <PublicServer> *** Maraxus has left the game (leaving) 22:20:17 <PublicServer> *** Game paused (number of players) 22:22:51 *** Maraxus has quit IRC 22:23:28 <PublicServer> *** Dom has left the game (leaving) 22:39:06 *** TWerkhoven[l] has quit IRC 23:02:18 *** Chris_Booth has quit IRC 23:19:48 *** valhalla1w has quit IRC 23:33:30 *** valhallasw has joined #openttdcoop 23:40:15 *** LoPo has quit IRC 23:42:09 *** cyph3r has quit IRC