Times are UTC Toggle Colours
00:02:11 <PublicServer> <MrD2DG> Wait shit gonna need signals after platforms 00:03:39 <PublicServer> <V453000> :) 00:06:37 <PublicServer> <V453000> wHAT 00:06:43 <PublicServer> <V453000> RIGHT hand drive? 00:06:49 <PublicServer> <MrD2DG> Huh 00:06:55 <PublicServer> <MrD2DG> Shit 00:06:59 <PublicServer> <V453000> even with a swap :D 00:07:10 <PublicServer> <MrD2DG> I thought the swap went back to left hand 00:07:12 <PublicServer> <MrD2DG> :/ 00:07:18 <PublicServer> <V453000> xd better keep it now 00:07:21 <PublicServer> <MrD2DG> Cbf to fix 00:07:27 <PublicServer> <MrD2DG> :P 00:12:21 <PublicServer> <V453000> id lover that bridge head over there 00:12:39 <PublicServer> <MrD2DG> Lover? :P 00:12:47 <PublicServer> <V453000> lover.! 00:13:05 <PublicServer> <V453000> hm 00:13:07 <PublicServer> <V453000> how about 00:13:25 <PublicServer> <MrD2DG> That works too :P 00:15:23 <PublicServer> <MrD2DG> Ugh lag 00:15:54 <PublicServer> <V453000> grind em up 00:16:44 <PublicServer> <V453000> dark side 00:16:50 <PublicServer> <MrD2DG> :P 00:17:08 <PublicServer> <V453000> btw 00:17:14 <PublicServer> <V453000> if you ctrl click when giving orders it makes full load 00:17:20 <PublicServer> <MrD2DG> :O 00:17:30 <PublicServer> <MrD2DG> How did I not know this :/ 00:17:53 <PublicServer> <V453000> BECAUSE left hand drive 00:17:55 <PublicServer> <V453000> . 00:18:14 <PublicServer> <MrD2DG> :P 00:18:41 <PublicServer> <MrD2DG> Shit how do you limit speed again? 00:18:44 <PublicServer> <MrD2DG> forgot :P 00:18:54 <PublicServer> <V453000> timetable 00:19:05 <PublicServer> <MrD2DG> Oh got it :P 00:19:10 <PublicServer> <V453000> uhm 00:19:12 <PublicServer> <V453000> you have it ronk 00:19:22 <PublicServer> <MrD2DG> So waypoints arent needed.. 00:19:25 <PublicServer> <V453000> they are 00:19:37 <PublicServer> <MrD2DG> Oh 00:19:37 <PublicServer> <V453000> but you had them in wrong order 00:19:37 <PublicServer> <MrD2DG> And i didnt touch it you did that :P 00:19:38 <PublicServer> <MrD2DG> Oh 00:19:46 <PublicServer> <V453000> done 00:20:04 <PublicServer> <V453000> just copy em and replace load orders 00:20:38 <PublicServer> <MrD2DG> Too many trains in game xD 00:20:48 <V453000> too bad 00:20:50 <V453000> good night 00:20:54 <PublicServer> <MrD2DG> ;'( 00:20:54 <V453000> !rcon set max_trains 00:20:54 <PublicServer> V453000: Current value for 'max_trains' is: '1300' (min: 0, max: 5000) 00:21:09 <PublicServer> <V453000> try egen 00:21:09 <V453000> !rcon set max_trains 1400 00:21:18 <PublicServer> <MrD2DG> :D 00:22:19 <PublicServer> <MrD2DG> Oops 00:24:29 <PublicServer> <V453000> yellow is so the same as orange :p 00:24:40 <PublicServer> <MrD2DG> Haha, thought they looked similar 00:24:51 <PublicServer> <V453000> its not the same, but the difference is small 00:26:27 <PublicServer> <V453000> idk im not even sure if the speed limit is necessary 00:26:45 <PublicServer> <MrD2DG> Why is that? 00:27:04 <PublicServer> <V453000> well there arent that many slow trains coming 00:27:06 <PublicServer> <MrD2DG> Hmm 00:27:06 <PublicServer> <V453000> and the speed reduction is almost double 00:27:19 <PublicServer> <V453000> And the acceleration of the maglev trains is considerably good 00:27:29 <PublicServer> <V453000> so if they slow down, it wont cause much issues 00:28:00 <PublicServer> <MrD2DG> I guess 00:28:37 <PublicServer> <MrD2DG> Pink isnt very pink :P 00:28:40 <PublicServer> <V453000> green or blue :p 00:28:58 <PublicServer> <V453000> pink is fairly pink but on this train you see mainly darker shades so it doesnt look as pink :) 00:29:44 <PublicServer> <MrD2DG> Hmm you're probably right about the speed limit 00:29:56 <PublicServer> <V453000> want to remove it? 00:30:10 <PublicServer> <MrD2DG> Yeah 00:30:59 <PublicServer> <V453000> :) 00:31:04 <PublicServer> <MrD2DG> Oh done already xD 00:32:02 <PublicServer> <MrD2DG> Hmm I guess O and C island are projects to do tomorrow :P 00:32:18 <PublicServer> <V453000> why those letters anyway 00:32:32 <PublicServer> <MrD2DG> OG = original ganster 00:32:39 <PublicServer> <MrD2DG> And TBH my city is the best 00:32:43 <PublicServer> <V453000> okay :D 00:32:45 <PublicServer> <MrD2DG> So ya know... :) 00:32:59 <PublicServer> <V453000> nothing takes over the power of the animals! 00:33:05 <PublicServer> <MrD2DG> :P 00:33:11 <PublicServer> <V453000> seen the paintshop? 00:33:21 <PublicServer> <MrD2DG> No 00:33:39 <PublicServer> <V453000> find that station :p 00:33:58 <PublicServer> <MrD2DG> :O 00:34:12 <PublicServer> <MrD2DG> They refit colours, nice :D 00:34:14 <PublicServer> <V453000> yes :) 00:34:34 <PublicServer> <V453000> too bad you cant see to which in the orders 00:34:56 <PublicServer> <MrD2DG> Oh is it the random colour order? 00:35:02 <PublicServer> <V453000> no 00:35:04 <PublicServer> <V453000> selected 00:35:10 <PublicServer> <MrD2DG> Oh 00:35:12 <PublicServer> <V453000> but you cant see cargo subtypes in the order 00:35:19 <PublicServer> <V453000> it is all passenger by cargo label 00:35:33 <PublicServer> <MrD2DG> Ahh yeah.. 00:35:51 <PublicServer> <V453000> btw it is terribly racist 00:35:57 <PublicServer> <V453000> 60 passengers (brown) 00:36:07 <PublicServer> <V453000> 60 passengers (blue) 00:36:45 <PublicServer> <MrD2DG> Wait they are all 60? 00:36:51 <PublicServer> <V453000> ? 00:36:57 <PublicServer> <V453000> cause it is the same train? XD 00:36:59 <PublicServer> <MrD2DG> Oh NVM :P 00:37:17 <PublicServer> <V453000> you cant transport more brown people than blue people! 00:37:20 <PublicServer> <V453000> that would be so racist 00:37:26 <PublicServer> <MrD2DG> :P 00:38:13 <PublicServer> <V453000> I really like the colours though :) 00:38:23 <PublicServer> <MrD2DG> Haha yeah me too 00:38:26 <PublicServer> <V453000> btw you got mentioned in the nuts readme as credits for consulting :P 00:38:36 <PublicServer> <MrD2DG> :D <3 00:38:46 <PublicServer> <V453000> but nobody reads readmes ever anyway 00:38:56 <PublicServer> <V453000> aaaand especially not 10k char readmes 00:38:58 <PublicServer> <MrD2DG> If moaning at gimped trains = consulting then I dont mind :P 00:39:04 <PublicServer> <MrD2DG> Lol wow 00:39:10 <PublicServer> <V453000> sure is :) 00:39:41 <PublicServer> <V453000> oh I also gimped slug 00:39:51 <PublicServer> <MrD2DG> Ive never used it anyway xD# 00:39:53 <PublicServer> <V453000> it used to have 211kmh which now has the local 00:40:05 <PublicServer> <V453000> I made it useful actually 00:40:17 <PublicServer> <V453000> it has only 40pax engine capacity but then 80 per wagon 00:40:17 <PublicServer> <MrD2DG> How did gimping it make it useful? :P 00:40:19 <PublicServer> <V453000> and now CL1 too 00:40:22 <PublicServer> <MrD2DG> Oh 00:40:28 <PublicServer> <V453000> well previously I made it useful :p 00:40:28 <PublicServer> <MrD2DG> Thats okay I guess.. 00:40:34 <PublicServer> <V453000> thats very okay 00:40:40 <PublicServer> <MrD2DG> xD 00:40:48 <PublicServer> <V453000> in fact for longer trains it is even more effective than the local probably 00:41:05 <PublicServer> <V453000> meh acceleration would probably suck that way 00:41:11 <PublicServer> <MrD2DG> :P 00:41:18 <PublicServer> <MrD2DG> WTH trains keep getting lost 00:41:46 <PublicServer> <V453000> yeah TL4 slug doesnt accelerate too well 00:41:56 <PublicServer> <MrD2DG> Lol 00:42:08 <PublicServer> <V453000> but usable 00:42:11 <PublicServer> <V453000> not strong, but usable 00:42:29 <PublicServer> <V453000> exactly as it should be I think :) 00:42:59 <PublicServer> <V453000> btw your new station will probablyn need 3 trains per station for most cases 00:42:59 <PublicServer> <MrD2DG> But then the shitty TL4 acc kinda cancels your point about them being better than locals at longer TL's :P 00:43:03 <PublicServer> <V453000> the busy ones already do 00:43:11 <PublicServer> <MrD2DG> And isnt it a TL loco anyway 00:43:12 <PublicServer> <MrD2DG> Ahh yeah 00:43:31 <PublicServer> <V453000> well sure :) but if you can afford to lose some acceleration then it will be more useful 00:43:43 <PublicServer> <MrD2DG> Some or all xD 00:43:45 <PublicServer> <V453000> and the meat grinder doenst have heavenly accel either 00:43:52 <PublicServer> <V453000> no it isnt that bad :) 00:44:05 <PublicServer> <MrD2DG> True 00:44:19 <PublicServer> <V453000> and if you count it, even TL3 is reasonable .. that is 40 + 4*80 which is 360? 00:44:33 <PublicServer> <V453000> TL3 grinder has 380 pax 00:44:52 <PublicServer> <V453000> so yeah TL4 actually starts making difference, but with a bit lower speed 00:45:02 <PublicServer> <V453000> however loading times are better for slugs by one tick I think 00:45:36 <PublicServer> <MrD2DG> I guess that is a positive :P 00:45:36 <PublicServer> <V453000> a bit 00:45:38 <PublicServer> <V453000> it is weaker, but not terribly much 00:46:00 <PublicServer> <V453000> in compare to others it is a lot weaker 00:46:10 <PublicServer> <V453000> as the CL1 trains (mono/mag) are already weaker in raw throughput 00:46:22 <PublicServer> <V453000> in CL1 messbahns they are stronger though 00:46:24 <PublicServer> <V453000> which is good 00:46:35 <PublicServer> <MrD2DG> Hmm I guess 00:46:58 <PublicServer> <V453000> I actually really like how pax trains work now 00:47:09 <PublicServer> <V453000> each of them has good use, a different use 00:47:23 <PublicServer> <MrD2DG> I like the amount of variety :D 00:47:23 <PublicServer> <V453000> while cargo trains are still just like ... this for that, cant have both, okay ... but they mostly do a similar job 00:47:46 <PublicServer> <MrD2DG> Ahh yeah 00:48:06 <PublicServer> <V453000> but that is how pax games are played 00:48:16 <PublicServer> <V453000> the difference of city networks is a lot larger than of "normal" train networks 00:48:50 <PublicServer> <V453000> and even with pax it is discuttable whether you want to actually make ML as easy as possible or not 00:49:01 <PublicServer> <V453000> with cargo you dont mind it being hard because it is all you build 00:49:11 <PublicServer> <MrD2DG> True 00:49:17 <PublicServer> <V453000> in pax you might want to say, ok. CL2 for ML is just fine, lets focus on cities 00:49:45 <PublicServer> <V453000> sure low CL for cargo maglev is great, but doesnt have as much impact I think 00:50:15 <PublicServer> <MrD2DG> Yeah 00:50:17 <PublicServer> <V453000> while in most places on this map you can almost clearly say which train to use where 00:50:23 <PublicServer> <V453000> ofcourse with options, but ... 00:51:29 <PublicServer> <V453000> but I think it is going to stay that way 00:51:43 <PublicServer> <MrD2DG> :D 00:51:50 <PublicServer> <V453000> it would be nice to have enforced variety also for the cargo, but I just dont really see many more aspects in which it could differ 00:52:16 <PublicServer> <MrD2DG> Yeah thats probably a lot harder, its a problem with so many sets 00:52:40 <PublicServer> <V453000> well most sets dont even have the choice between stats 00:52:54 <PublicServer> <V453000> so I wouldnt compare that too much, but just the general way what a network needs 00:53:02 <PublicServer> <MrD2DG> Haha true, the class system does help 00:53:24 <PublicServer> <V453000> well classes actually differ a lot 00:53:27 <PublicServer> <V453000> and networks can be adapted to that majorly 00:53:47 <PublicServer> <V453000> in fact choosing correct class for the network is also rather obvious 00:53:53 <PublicServer> <V453000> but choosing the track type not 00:54:11 <PublicServer> <MrD2DG> Hmm I still think maglev is a no go area for gargo 00:54:41 <PublicServer> <V453000> I think maglev is extremely effective for cargo 00:54:59 <PublicServer> <V453000> 1. almost no problems with CL 00:55:01 <PublicServer> <V453000> 2. still great throughput 00:55:08 <PublicServer> <MrD2DG> Accell still seems to cause problems at junctions 00:55:22 <PublicServer> <V453000> while monorail is somewhat meh on all fronts 00:55:22 <PublicServer> <MrD2DG> *busy junctions 00:55:29 <PublicServer> <MrD2DG> Thats because you killed it :P 00:55:35 <PublicServer> <MrD2DG> I think monorail is fine 00:55:41 <PublicServer> <V453000> well yes that is the strength of rail -density 00:55:55 <PublicServer> <V453000> yes monorail is just okay, not strong in any aspect but universally good 00:56:03 <PublicServer> <V453000> the middle way 00:56:21 <PublicServer> <MrD2DG> I'd say better but I dont want you to gimp :D 00:56:39 <PublicServer> <V453000> it depends on the network too 00:56:49 <PublicServer> <V453000> if you have TL3, rail is probably going to be best 00:56:55 <PublicServer> <V453000> if you have TL5, a lot changes 00:57:02 <PublicServer> <V453000> both maglev and mono keep their CL3 00:57:04 <PublicServer> <MrD2DG> Ahh, true 00:57:10 <PublicServer> <V453000> while maglev is friendly with CL2 00:57:16 <PublicServer> <V453000> not fullspeed, but friendly 00:57:43 <PublicServer> <V453000> but then you could use rail strong or superstrong for CL3/CL1.5 00:58:09 <PublicServer> <V453000> and then again it is just about acceleration 00:58:31 <PublicServer> <V453000> maglev for nice speed, rail strong for accel. But the network is pretty much the same 00:58:59 <PublicServer> <V453000> CL3, same length, prios probably need to be longer with maglev 00:59:23 <PublicServer> <MrD2DG> I guess but I've seen networks changequite dramatically (for the worse) when upgrading mono >mag 00:59:55 <PublicServer> <V453000> that is hard to believe 01:00:01 <PublicServer> <V453000> maglev has almost everything better 01:00:19 <PublicServer> <V453000> loading speeds, acceleration isnt bad either, capacity isnt that reduced either 01:00:19 <PublicServer> <MrD2DG> The accel can actually slow a whole network down 01:00:25 <PublicServer> <V453000> well sure 01:00:27 <PublicServer> <MrD2DG> Capacity is bad IMO 01:00:33 <PublicServer> <V453000> 24 isnt bad at all 01:00:51 <PublicServer> <MrD2DG> I think it is 01:01:06 <PublicServer> <V453000> especially if you consider that longer trains are no issue 01:01:08 <PublicServer> <MrD2DG> Still believe 30 should be base capacity 35 for mono 40 for rail 01:01:22 <PublicServer> <V453000> that is just rescaling, no change 01:01:55 <PublicServer> <V453000> except for differences between full/empty causing issues esp for fast trains 01:01:56 <PublicServer> <MrD2DG> Yes but the bottom line is no longer 24 which is low 01:01:59 <PublicServer> <V453000> its not 01:02:17 <PublicServer> <V453000> TL5 with 8 24 wagons is like 192 01:02:23 <PublicServer> <V453000> 400kmh, hf 01:02:41 <PublicServer> <V453000> you just have to use it properly 01:02:53 <PublicServer> <MrD2DG> I use TL 4 mostly and tbh the difference when 'upgrading' rail>mag is big 01:02:59 <PublicServer> <V453000> if you have a network where space is limited and have many CLs, maglev will be absolute beast 01:03:21 <PublicServer> <V453000> yes but exactly 01:03:28 <PublicServer> <V453000> if you have a cleanly working rail network 01:03:34 <PublicServer> <V453000> it _should_ be stronger than maglev 01:03:48 <PublicServer> <V453000> because maglev has the utility of cl, which actually changes the network 01:04:10 <PublicServer> <V453000> if it was absolutely equal, then it would mean maglev is horribly overpowered 01:04:17 <PublicServer> <MrD2DG> I mean it's a good thing to have, but CL rarely becomes and issue for me anyway 01:04:20 <PublicServer> <V453000> as it would be acceptable on both options, clean network and messy network 01:04:42 <PublicServer> <V453000> CL should always become an issue sooner or later :) 01:04:52 <PublicServer> <V453000> or at least a considerable aspect 01:04:54 <PublicServer> <MrD2DG> But then I mostly build a certain way anyway 01:05:00 <PublicServer> <MrD2DG> Hmm 01:05:02 <PublicServer> <V453000> yes 01:05:13 <PublicServer> <V453000> that is obviously the source of that, meaning maglev might just not fit that 01:05:23 <PublicServer> <MrD2DG> Yep 01:05:37 <PublicServer> <V453000> but if you saw the island of maglev rails with TL5 which I did on stable 01:05:49 <PublicServer> <V453000> there was no doubt maglev is the strongest option there 01:05:53 <PublicServer> <V453000> and that I like 01:06:01 <PublicServer> <V453000> you have to use the train correctly to gain from it 01:06:22 <PublicServer> <MrD2DG> I see what you're saying, but who decides what is correct? :P 01:06:36 <PublicServer> <V453000> effectiveness 01:06:47 <PublicServer> <V453000> if your train A is better choice over train B on your current network, it is correct 01:06:49 <PublicServer> <MrD2DG> Hmm 01:07:03 <PublicServer> <V453000> simply saying that you see your network has problems 01:07:09 <PublicServer> <V453000> or facing a "downgrade" 01:07:35 <PublicServer> <MrD2DG> Yes, but in that case unless I'm playing a specific messy-styled game on here then I'll never have need for maglev the way I build on stable 01:07:37 <PublicServer> <V453000> of course if your prios are made to not slow down ML traffic at_all, and you change to maglev the network will break 01:07:47 <PublicServer> <V453000> yes, likely so 01:08:10 <PublicServer> <V453000> but I dont think there is anything to do with that 01:08:16 <PublicServer> <MrD2DG> Hmm 01:08:18 <PublicServer> <V453000> that is just the variety/utility of the trains 01:08:36 <PublicServer> <MrD2DG> Yep... 01:09:14 <PublicServer> <V453000> doombringer got buffed btw :p 01:09:18 <PublicServer> <V453000> fast loading noaw 01:09:44 <PublicServer> <MrD2DG> I've never used that either :P But I guess thats a good thing 01:09:54 <PublicServer> <V453000> might actually be too strong now 01:10:01 <PublicServer> <V453000> as the loading speed made it even considerable for local 01:10:04 <PublicServer> <MrD2DG> They seemed pretty good for pax before tbh 01:10:12 <PublicServer> <V453000> 80 capacity but 230 speed 01:10:19 <PublicServer> <V453000> well a lot changed since 01:10:33 <PublicServer> <V453000> so again if you dont have problems with CL, doombringer could be very effective 01:10:39 <PublicServer> <V453000> but of course any CL problem will shut them down 01:11:41 <PublicServer> <V453000> hell lets test them 01:11:45 <PublicServer> <MrD2DG> :P 01:11:55 <PublicServer> <V453000> paintshop upgradezz 01:12:01 <PublicServer> <V453000> hm well I have CL3s there 01:12:12 <PublicServer> <V453000> oh and 2 engiens 01:12:14 <PublicServer> <V453000> zz 01:12:20 <PublicServer> <MrD2DG> :P 01:13:11 <PublicServer> <V453000> well it isnt easy to use them effective 01:13:14 <PublicServer> <V453000> but possible 01:13:32 <PublicServer> <V453000> will require large curves so probably for some middle transfer to ICE 01:13:38 <PublicServer> <MrD2DG> Hmm 01:13:44 <PublicServer> <MrD2DG> They look nice though :P 01:13:54 <PublicServer> <V453000> :) 01:15:11 <PublicServer> <MrD2DG> Anyway, it's 2am and I need sleep :P 01:15:17 <PublicServer> <V453000> 3:15 here .. 01:15:19 <PublicServer> <V453000> wanted to do some work today 01:15:21 <PublicServer> <V453000> guess not 01:15:31 <PublicServer> <MrD2DG> xD Soz 01:15:35 <PublicServer> <V453000> not your fault :) 01:15:42 <PublicServer> <MrD2DG> Laterzz 01:15:45 <PublicServer> <V453000> cya 01:15:51 <PublicServer> *** MrD2DG has left the game (leaving) 01:15:51 <PublicServer> *** Game paused (number of players) 01:15:57 <PublicServer> *** V453000 has left the game (leaving) 01:15:59 *** MrD2DG has quit IRC 01:21:25 *** Razaekel is now known as Guest2216 01:21:25 *** Razaekal has joined #openttdcoop 01:21:25 *** Razaekal is now known as Razaekel 01:26:53 *** Guest2216 has quit IRC 01:34:46 *** Mazur has quit IRC 01:46:35 *** brylie has joined #openttdcoop 02:14:47 *** pugi_ has joined #openttdcoop 02:20:44 *** pugi has quit IRC 02:20:46 *** pugi_ is now known as pugi 02:33:43 *** Mazur has joined #openttdcoop 02:33:43 *** ChanServ sets mode: +o Mazur 02:35:43 *** pugi has quit IRC 02:53:11 *** valhallasw has quit IRC 04:10:19 *** brylie has quit IRC 04:35:59 <Sassafrass> !players 04:36:02 <PublicServer> Sassafrass: There are currently no clients connected to the server 04:36:20 *** Sassafrass has quit IRC 05:31:18 *** Sassafrass has joined #openttdcoop 05:43:33 <Sassafrass> !password 05:43:33 <PublicServer> Sassafrass: sipped 05:43:44 <PublicServer> *** Game still paused (number of players) 05:43:45 <PublicServer> *** Sassafrass joined the game 05:56:24 *** sla_ro|master has joined #openttdcoop 05:59:25 <PublicServer> *** Sassafrass has left the game (leaving) 06:02:42 *** Tray has joined #openttdcoop 06:10:11 *** Rhamphoryncus has joined #openttdcoop 06:50:26 *** Ryton1 has joined #openttdcoop 07:42:56 <Ryton1> ellow 07:43:11 <Ryton1> anyone around? 07:53:51 *** cyph3r has joined #openttdcoop 08:02:19 *** valhallasw has joined #openttdcoop 08:11:46 <V453000> no 08:11:48 <V453000> ! 08:14:53 <retro_> !players 08:14:55 <PublicServer> retro_: There are currently no clients connected to the server 08:30:50 <V453000> !password 08:30:50 <PublicServer> V453000: sipped 08:31:11 <PublicServer> *** Game still paused (number of players) 08:31:13 <PublicServer> *** V453000 joined the game 08:49:25 *** pugi has joined #openttdcoop 08:55:12 <Tray> !password 08:55:12 <PublicServer> Tray: crater 08:55:27 <PublicServer> *** Game still paused (number of players) 08:55:27 <PublicServer> *** Game unpaused (number of players) 08:55:28 <PublicServer> *** Tray joined the game 08:55:39 <PublicServer> <Tray> Hi there. 08:58:41 <PublicServer> <V453000> hi 08:59:39 <PublicServer> <V453000> havent seen you in a while :) 09:00:21 <PublicServer> <Tray> I played some singleplayer. 09:01:25 <PublicServer> <Tray> but yeah it's nive to be here again (: 09:01:55 <PublicServer> <Tray> I like your station entry/exit design it's so simple. 09:02:25 <PublicServer> <V453000> it is drastically more effective in roro 09:02:33 <PublicServer> <V453000> but works :) 09:03:59 <PublicServer> <V453000> in fact with roro it becomes even a lot simplier 09:05:49 <PublicServer> <Tray> Did I mis anything important? 09:06:45 <PublicServer> *** Spike joined the game 09:07:05 <PublicServer> <V453000> dunno :) 09:07:19 <PublicServer> <V453000> there are some major changes in NUTS as you might be able to see :) 09:07:31 <PublicServer> <V453000> else didnt really much anything I guess :) 09:08:06 <PublicServer> <Spike> seems lopo's station is a bit unbalanced.... and now also feels that with jams 09:08:30 <PublicServer> <Spike> or rather it lacks an alternative route to leave 09:08:44 <PublicServer> <V453000> hm 09:09:06 <PublicServer> <V453000> "temp" :D 09:09:09 <PublicServer> <Spike> guess you see what i mean ? :) 09:09:51 <PublicServer> <Spike> isn't it better to do that at the platforms? :) 09:10:18 <PublicServer> <V453000> EVERYWHERE 09:10:24 <PublicServer> <Spike> ...... 09:10:24 <PublicServer> <Spike> :) 09:10:31 <PublicServer> <Spike> with a sign "temp" needs to be fixed? :) 09:10:53 <PublicServer> <Spike> cause it's not an elegant solution we would apply normally :) 09:10:55 <PublicServer> <V453000> well lopo will do something with it when he returns but 09:11:09 <PublicServer> <V453000> if it works then I would apply it normally 09:11:15 <PublicServer> <V453000> these trains have tilt, CL1 is not really a big issue 09:11:35 <PublicServer> <V453000> as you can see they glide through with ease 09:11:37 <PublicServer> <Spike> well... point is now trains also use the "station" tracks to just take a different tunnel :) 09:12:07 <PublicServer> <V453000> think I just penalized that 09:12:14 <PublicServer> <Spike> :) 09:13:16 <PublicServer> *** Spike has joined company #1 09:13:26 <PublicServer> <V453000> uhm 09:13:28 <PublicServer> <V453000> okay 09:13:30 <PublicServer> <V453000> lol 09:13:32 <PublicServer> <V453000> :D 09:13:47 <PublicServer> <Tray> ? 09:14:05 <PublicServer> <V453000> a signal in front of the station made train loop around there and get stuck :) 09:14:05 <PublicServer> <Spike> V knew enough already :) 09:14:26 <PublicServer> <Spike> placed PBS penalty on the wront track :D 09:14:32 <PublicServer> <V453000> yes :) 09:15:10 <PublicServer> <V453000> worse thing is that the station still has only 1 10 tile tunnel for each incoming line 09:15:12 <PublicServer> <V453000> which apparently is the issue 09:16:35 <PublicServer> <V453000> the pyramid is cute but the station is a bit dangerous works now 09:16:45 <PublicServer> <V453000> but can break easily 09:16:51 <PublicServer> *** Spike has joined spectators 09:18:21 *** Absolutis has joined #openttdcoop 09:18:37 <Absolutis> !password 09:18:37 <PublicServer> Absolutis: muffle 09:19:14 <^Spike^> enslavement... i join once and see a problem... i report it and suddenly i'm a slave owner... 09:19:21 <PublicServer> <V453000> yes! 09:19:39 * ^Spike^ gives V a lawnmower... 09:19:44 <^Spike^> grass needs to be done! ;) 09:19:55 <PublicServer> <V453000> insufficient beer 09:19:58 <^Spike^> :) 09:20:12 <Absolutis> hmh 09:20:15 <Absolutis> !grf 09:20:15 <PublicServer> Absolutis: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 09:23:04 <PublicServer> *** Absolutis joined the game 09:35:17 <PublicServer> <Tray> Hello Sidinghead. 09:35:21 <PublicServer> *** Spike has left the game (leaving) 09:36:41 <PublicServer> <V453000> :) 09:36:59 <PublicServer> <V453000> the meat grinders are probably pretty weak in TL1 btw :) 09:37:37 <PublicServer> <Tray> I'll see. Converting to monorail should be easy enough 09:38:21 *** Absolutis has quit IRC 09:38:24 <PublicServer> <V453000> monorail is pretty much the same as maglev in this case 09:39:02 *** Absolutis has joined #openttdcoop 09:39:03 <PublicServer> <Tray> Well than any trains that can do the job. 09:39:13 <PublicServer> <Tray> What do you suggest? 09:39:23 <PublicServer> <V453000> point is, monorail and maglev have CL1 by their speed and tilt 09:39:33 <PublicServer> <V453000> which is a big advantage, but their raw throughput is lower 09:39:39 <PublicServer> <V453000> so either the rail doubledecker 09:39:49 <PublicServer> <V453000> or morphogenesis on rail 09:42:12 <PublicServer> <Tray> Okay. 09:42:18 <PublicServer> <Tray> Thank you. 09:43:42 <PublicServer> <V453000> yw .. :) there were some major changes to train stats so for example monorail isnt what it was 09:44:55 <PublicServer> <Tray> I'll keep that in mind. 09:48:45 <PublicServer> <Tray> What do you mean by rail doubledecker? There is no such teain. 09:48:52 <PublicServer> <V453000> timewave zero 09:49:14 <PublicServer> <Tray> I see. 09:50:46 <PublicServer> *** Absolutis has left the game (leaving) 09:52:20 <PublicServer> <V453000> that is probably a good choice :) 09:53:35 *** Absolutis has quit IRC 09:57:02 <PublicServer> <Tray> The color thing i very cool. Is that possible for cargo trains too? 10:01:05 <PublicServer> <V453000> possible, yes 10:01:11 <PublicServer> <V453000> but :/ 10:01:18 <PublicServer> <V453000> it takes a lot of coding and effort to do 10:01:40 <PublicServer> <V453000> maybe in some very future it is possible that all trains will have it 10:01:47 <PublicServer> <V453000> for now local is enough of a goal :) 10:01:58 <PublicServer> <V453000> afterwards would probably come intercity trains 10:02:04 <PublicServer> <V453000> in the end I could consider it for cargo 10:02:11 <PublicServer> <V453000> but as I said, it is a lot of stuff 10:04:02 <PublicServer> <V453000> I just counted it yesterday 10:04:10 <PublicServer> <V453000> nuts has a total of 20 000 sprites right now 10:04:18 <PublicServer> <V453000> out of which 11 000 is only the 9 local trains 10:04:28 <PublicServer> <V453000> because of the 17 colour options 10:04:34 <PublicServer> <Tray> holy shit 10:04:48 <PublicServer> <V453000> without it it would be 1/17th of that number 10:05:02 <PublicServer> <Tray> but my guess is that drawing another color of a given sprite is less effort than drawing a new one 10:05:06 <PublicServer> <V453000> and the colour options need to be coded in quite a weird way .. or at leats it looks weird to me 10:05:16 <PublicServer> <V453000> sure, recolouring is super easy 10:05:38 <PublicServer> <V453000> hm also problem is that I would need to define a dummy cargo for cargo trains 10:05:52 <PublicServer> <V453000> to make the cargo subclasses like dummy (red), dummy (blue) 10:06:06 <PublicServer> <V453000> which is a bit ass 10:06:28 <PublicServer> <Tray> feel free to do what you like. (; 10:06:54 <PublicServer> <V453000> well its mainly a lot of effort :) 10:07:12 <PublicServer> <V453000> and many of the cargo trains could use redrawing or at least enhancements, too 10:07:35 <PublicServer> <V453000> the local trains are more or less done now, so it is worth it to colour them 10:07:48 *** Ryton1 has quit IRC 10:08:25 <PublicServer> <V453000> if something, cargo trains could either randomize colur 10:08:40 <PublicServer> <V453000> or ... 10:08:42 <PublicServer> <V453000> hm 10:09:00 <PublicServer> <V453000> I guess I could also detect what wagons/cargo is attached 10:09:08 <PublicServer> <V453000> but wagons already do differ in colours 10:09:18 <PublicServer> <V453000> which is kinda enough 10:09:24 <PublicServer> <Tray> sounds a bit like that grf system is a little bit of a mess. 10:09:35 <PublicServer> <V453000> and randomizing colours for trains is a bit odd 10:09:41 <PublicServer> <V453000> not exactly a mess 10:09:52 <PublicServer> <V453000> there is just a lot of things in nuts now 10:09:58 <PublicServer> <V453000> you have coloured wagons 10:10:02 <PublicServer> <V453000> for cargo 10:10:24 <PublicServer> <V453000> so the main thing you companycolour on cargo trains is the engine and pieces of wagons 10:10:42 <PublicServer> <V453000> if I made engines also recolour, possibly to similar colour like the wagons, it would look a bit too uniform probably 10:11:00 <PublicServer> <V453000> cargo subtype refit to colours is probably not an option 10:11:23 <PublicServer> <V453000> meh anyway :D 10:11:51 <PublicServer> <V453000> rail local has that and its nice now, period. :) 10:12:47 <PublicServer> <V453000> btw funny thing is that on 1/6th of the whole code I define only spritesets - which is the set of 8 sprites in the 8 views the game draws it in 10:13:01 <PublicServer> <V453000> 3000 sprite sets out of 20 000 lines of code total 10:29:23 *** tycoondemon has quit IRC 10:47:32 *** perk11 has joined #openttdcoop 10:49:11 *** Ryton has joined #openttdcoop 10:49:14 <Ryton> !password 10:49:14 <PublicServer> Ryton: sashes 10:49:38 <PublicServer> *** Ryton joined the game 10:49:57 <PublicServer> <Ryton> hi y'all 10:52:47 <PublicServer> <V453000> hi hi 10:54:37 <PublicServer> <Ryton> v, what was wrong with my presignals bypass and TL2? 10:54:43 <PublicServer> <Ryton> seems to work more or less fine atm 10:55:01 <PublicServer> <V453000> they are useless :) 10:55:24 <PublicServer> <Ryton> with overflow, yes :-)) 10:55:24 <PublicServer> <Ryton> but w/o it? 10:55:24 <PublicServer> <V453000> too 10:55:42 <PublicServer> <Ryton> hmm, that I fail to see 10:56:04 <PublicServer> <Ryton> e.g if only the last 2 platforms are free? 10:56:04 <PublicServer> <V453000> if a train is anywhere here 10:56:05 <PublicServer> <V453000> n+1 trains get released 10:56:09 <PublicServer> <Ryton> hmm 10:56:10 <PublicServer> <V453000> and it has to overflow 10:56:16 <PublicServer> <Ryton> that I dont see, why 10:56:19 <PublicServer> <V453000> which is very likely to happen with higher traffic 10:56:24 <PublicServer> <V453000> simply because t hat train isnt detected 10:56:27 <PublicServer> <Ryton> because of failsafe? 10:56:38 <PublicServer> <V453000> failsafe has absolutely nothing in common with this 10:56:45 <PublicServer> <V453000> there is a fre platform 10:56:55 <PublicServer> <V453000> and in the marked area is a train going towards it 10:56:57 <PublicServer> <Ryton> a train always blocks either of the signal blocks, no? 10:57:03 <PublicServer> <V453000> yet the presignals will relase another train towards it 10:57:10 <PublicServer> <V453000> either, not all of them 10:57:30 <PublicServer> <Ryton> ah, got it 10:57:45 <PublicServer> <Ryton> so: as long as the last one is free, he keeps on releasing trains 10:57:56 <PublicServer> <Ryton> right 10:57:57 <PublicServer> <V453000> more or less 10:58:05 <PublicServer> <V453000> usually it also is an array of more than 4 platforms 10:58:16 <PublicServer> <V453000> and of course with each platform it gets worse and worse 10:58:19 <PublicServer> <Ryton> yes, then it aggravates the problems 10:58:33 <PublicServer> <Ryton> but here, w/o it, wont it slow down the entrance? 10:58:33 <PublicServer> <V453000> so the presignal logic is completely not doing anything in that case 10:58:43 <PublicServer> <V453000> why would it slow anything 10:58:49 <PublicServer> <Ryton> e.g if last 2 platforms are fre 10:58:55 <PublicServer> <Ryton> ah, with overflow 10:58:59 <PublicServer> <Ryton> and w/o presignals then? 10:59:01 <PublicServer> <Ryton> kk 10:59:11 <PublicServer> <V453000> just this way 10:59:25 <PublicServer> <V453000> overflow is a possibility if you want to be sure and especially when the exit jams (which you should fix too btw :p 10:59:35 <PublicServer> <Ryton> yeah :p 10:59:49 <PublicServer> <Ryton> just too many trains atm 11:00:51 <PublicServer> <Ryton> and unsynced drop 11:03:05 <PublicServer> <Ryton> oh ow 11:03:11 <PublicServer> <Ryton> my water supply dried up 11:05:52 *** tycoondemon has joined #openttdcoop 11:06:25 <PublicServer> <Ryton> a small town doesnt need anything to grow? 11:06:31 <PublicServer> <Ryton> or just a town built on the green? 11:06:37 <PublicServer> <Ryton> or only from a certain size? 11:07:16 <PublicServer> <V453000> size doesnt matter 11:07:27 <PublicServer> <Ryton> Murano doesnt need a thing atm 11:07:31 <PublicServer> <V453000> only desert/snow towns require food and water in desert 11:07:33 <PublicServer> <Ryton> not even food 11:08:00 <PublicServer> <Ryton> ah ok 11:08:12 <PublicServer> <Ryton> so green doesnt need anyting, snow needs food, and desert needs food/water 11:08:14 <PublicServer> <Ryton> got it 11:08:20 <PublicServer> <V453000> yes 11:08:39 <PublicServer> <V453000> except Slarnville which is influenced by the script 11:08:45 <PublicServer> <Ryton> kk 11:13:47 <V453000> https://dl.dropbox.com/u/20419525/purchasemenu_colournumber.png pimp my purchase menu :p 11:36:41 <PublicServer> <Ryton> hmm, my city is shrinking :s 11:36:49 <PublicServer> <Ryton> 56k => 52k inhabitants 11:37:23 <PublicServer> <V453000> sure they hate you 11:37:39 <PublicServer> <V453000> it has no roads to grow anywhere 11:37:49 <PublicServer> <V453000> so if a few big buildings got replaced, 4k goes poof quickly 11:38:31 <PublicServer> <Ryton> no, i know it cant grow, V 11:38:39 <PublicServer> <Ryton> I'm happy with it like it is 11:38:57 <PublicServer> <Ryton> expanding will mean going to 2 lines soon, i dont want to do that 11:39:07 <PublicServer> <V453000> its fine as it is 11:39:42 <PublicServer> <Ryton> its a good first try, I'd say ;-) 11:40:12 <PublicServer> <V453000> +- :) 11:49:06 <retro_> !players 11:49:09 <PublicServer> retro_: Client 297 (Orange) is V453000, in company 1 (Slarnville & Outlying Villages) 11:49:09 <PublicServer> retro_: Client 306 (Orange) is Tray, in company 1 (Slarnville & Outlying Villages) 11:49:09 <PublicServer> retro_: Client 336 (Orange) is Ryton, in company 1 (Slarnville & Outlying Villages) 11:53:05 <Ammler> someone has experience with deploying python app (celery and rabbitmq)? 11:54:37 <V453000> you dont ask me I hope :PP 11:54:54 <Ammler> I wouldn't mind you helping me :-) 11:54:55 <V453000> but celery and rabbits sounds like it eats one another 11:55:05 <Ammler> yes, it does 11:55:06 <V453000> is all I can say :P 12:03:06 <^Spike^> rabbitmq... sounds like a messagequeue 12:13:20 *** Absolutis has joined #openttdcoop 12:13:21 <Absolutis> !password 12:13:21 <PublicServer> Absolutis: lilted 12:13:51 <Absolutis> my windows bsods 12:14:13 <Absolutis> on linux right now, glad i setup that dualboot 12:14:35 <Absolutis> !password 12:14:35 <PublicServer> Absolutis: igloos 12:14:36 *** Razaekal has joined #openttdcoop 12:14:36 *** Razaekel is now known as Guest2260 12:14:36 *** Razaekal is now known as Razaekel 12:14:56 <PublicServer> *** Absolutis joined the game 12:17:49 <retro_> respect to all windows users 12:18:06 <Absolutis> it's not so bad 12:18:21 <retro_> !password 12:18:21 <PublicServer> retro_: igloos 12:18:46 <PublicServer> *** retro joined the game 12:18:55 <PublicServer> <Absolutis> it's even worse 12:19:09 <PublicServer> <Absolutis> (^ joke) 12:21:18 *** Guest2260 has quit IRC 12:23:20 <PublicServer> *** retro has left the game (leaving) 12:23:53 <PublicServer> *** Absolutis has left the game (leaving) 12:26:33 <V453000> windows is fine with me 12:26:46 <V453000> @ least for the simplicity and that it runs adobe programs :p 12:27:30 <PublicServer> <Ryton> wth 12:27:42 <PublicServer> <Ryton> I didnt change signals there at this moment 12:27:48 <PublicServer> <Ryton> did so 10 sec ago 12:28:02 <PublicServer> <Ryton> didnt knew that some signals made trains crash themselves 12:28:16 <PublicServer> <V453000> hm 12:28:26 <PublicServer> <V453000> PBS and 2way is known to manage that sometimes I think 12:28:28 <PublicServer> <V453000> no clue how though 12:28:52 <PublicServer> <Ryton> interesting 12:29:18 <PublicServer> <V453000> it most likely was still influenced by the edits though 12:29:24 <PublicServer> <V453000> some reserved paths, or idk what 12:29:31 <PublicServer> <Ryton> could be, ye 12:29:50 <PublicServer> <Ryton> i'll just revert to previous situatoin, i guess 12:30:16 <PublicServer> <V453000> try not to crash trains in the process :p 12:33:22 <Ammler> well, rabbitmq is part of distro 12:34:29 <PublicServer> <Ryton> lol 12:34:40 <PublicServer> <Ryton> Murano south had captured 10 trains 12:35:03 <PublicServer> <V453000> mhm :) 12:35:37 <PublicServer> <Ryton> trains go to a WP, even if the signal right behind it is red 12:35:43 <PublicServer> <Ryton> k, should have known that :-) 12:35:51 <PublicServer> <Ryton> nolmally I put wp behind signal, here i didnt 12:40:37 <PublicServer> <V453000> fuck you trains 12:49:43 <hylje> trainsssss 13:00:44 <PublicServer> <Ryton> im off 13:00:45 <PublicServer> *** Ryton has joined spectators 13:01:03 <PublicServer> <Ryton> trains ignore 2way red eol sometimes :'( 13:01:18 <PublicServer> <Ryton> oncet hey did at least 13:01:24 <PublicServer> *** Ryton has left the game (leaving) 13:01:34 <Ryton> but probably it had another reason ;:-) 13:09:38 *** Ryton has quit IRC 13:13:14 *** Absolutis has quit IRC 13:15:01 <PublicServer> <Tray> Station grouping might be useful. Or is there any other way to get all station of a specific town sorted by station rating? 13:16:09 *** Ryton1 has joined #openttdcoop 13:17:47 <PublicServer> <V453000> interesting idea 13:17:55 <PublicServer> <V453000> dont think there is a way to do that 13:18:49 <PublicServer> <Tray> But maybe it' a very limited problem because it only applies for coop pax games \: 13:19:11 <PublicServer> <V453000> well 13:19:18 <PublicServer> <V453000> having groups of stations could help anywhere 13:25:17 <PublicServer> <Tray> I'm doing way to much web developpment \: 13:26:56 <PublicServer> <V453000> wai? 13:27:38 <PublicServer> <Tray> I just thought - That must be easy just add a new flag to the model and change the view. 13:27:56 <PublicServer> <Tray> Browsed the source and found a lot of cpp stuff (; 13:28:19 <PublicServer> <Tray> wich is mostly unreadable for me. 13:48:23 <PublicServer> *** V453000 has left the game (connection lost) 13:48:23 <PublicServer> *** Game paused (number of players) 13:57:03 *** Ryton1 has quit IRC 14:05:47 *** Maraxus has joined #openttdcoop 14:09:19 *** tf8 has joined #openttdcoop 14:10:31 *** tf8 has left #openttdcoop 14:13:47 *** tf81 has joined #openttdcoop 14:13:51 *** tf81 is now known as tf8 14:13:53 <tf8> hi all 14:14:50 <tf8> @quickstart 14:14:51 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 14:15:25 <tf8> !dl osx 14:15:25 <PublicServer> tf8: http://binaries.openttd.org/nightlies/trunk/r24349/openttd-trunk-r24349-macosx-universal.zip 14:15:45 *** LoPo has joined #openttdcoop 14:15:47 *** Webster sets mode: +o LoPo 14:16:05 <LoPo> hi 14:16:45 *** Ryton1 has joined #openttdcoop 14:19:10 <LoPo> !password 14:19:10 <PublicServer> LoPo: prepay 14:19:21 <PublicServer> *** Game still paused (number of players) 14:19:21 <PublicServer> *** Game unpaused (number of players) 14:19:22 <PublicServer> *** LoPo joined the game 14:19:39 <PublicServer> <LoPo> hiya 14:21:23 <tf8> !password 14:21:23 <PublicServer> tf8: prepay 14:31:20 <tf8> !password 14:31:20 <PublicServer> tf8: evaded 14:31:36 <PublicServer> *** tifeit joined the game 14:35:36 <tf8> i'd like too see new game from scratch when you plan to start new one? 14:35:47 <PublicServer> <LoPo> no idea 14:35:56 <PublicServer> <LoPo> i still want to finish my town ;P 14:38:08 <PublicServer> *** tifeit has left the game (leaving) 14:44:00 <PublicServer> <LoPo> lol ;D 14:45:13 *** Ryton1 has quit IRC 14:46:56 *** tf8 has quit IRC 14:47:34 *** tf8 has joined #openttdcoop 14:57:16 <Sassafrass> why does the wiki page on overflow lack information 14:57:27 <Sassafrass> !password 14:57:27 <PublicServer> Sassafrass: jalopy 14:57:50 <PublicServer> *** Sassafrass joined the game 15:06:08 <PublicServer> *** Tray has left the game (leaving) 15:10:05 *** Mark has joined #openttdcoop 15:10:21 <Mark> hello 15:10:25 <PublicServer> <LoPo> omg 15:10:28 <PublicServer> <LoPo> not him again 15:10:35 <PublicServer> <LoPo> hi ^^ 15:10:42 <Mark> :< 15:10:42 <PublicServer> <LoPo> how are you? 15:10:51 <Mark> im good :) 15:10:56 <Mark> how are you? 15:10:59 <PublicServer> <LoPo> and the trip? :) 15:11:01 <PublicServer> <LoPo> if fine 15:11:09 <Mark> hehe didnt last too long 15:11:16 <Mark> im back home 15:11:20 <PublicServer> <LoPo> building my pyramid town nice and slow 15:11:23 <PublicServer> <LoPo> oh 15:11:25 <Mark> congrats on being membered btw :) 15:11:27 <PublicServer> <LoPo> oky :) 15:11:29 <PublicServer> <LoPo> thx :) 15:11:39 <PublicServer> <LoPo> and for you; welcome back! :) 15:12:10 <Mark> thanks :) 15:12:25 <Mark> how we doing activity wise? 15:12:58 <PublicServer> <LoPo> ups and down more or less 15:13:08 *** Ryton1 has joined #openttdcoop 15:13:09 <PublicServer> <LoPo> but not very good in general i think 15:13:51 <PublicServer> <LoPo> i have this feeling that peeps are to worried about making mistakes on the coop server 15:14:02 <PublicServer> <LoPo> and thus they stay on stable 15:14:03 <Ryton1> sass: check the blog, advanced buirding reviews 4,8 and12 discuss overfows indepth 15:14:28 <PublicServer> <LoPo> Sassafrass: you are right, but so it Ratwood 15:14:28 <PublicServer> <LoPo> ;P 15:14:33 <Ryton1> not all of them, lopo ;-) :-P 15:14:42 <PublicServer> <LoPo> haha got you! 15:14:54 <Ryton1> I just mess around here :-P ;-) 15:15:16 <Ryton1> got me, yez ;-) :-) 15:15:54 <Sassafrass> I can confirm LoPo's concern that peeps may be worried about making mistakes on the coop server. 15:15:59 <Ryton1> I miss dwarf 15:16:12 <Ryton1> and Ramh, and rb... 15:16:18 <PublicServer> <LoPo> true 15:16:19 <Sassafrass> damn timetables suck. I'm trying to get a train to wait in a train depot.. but it won't 15:16:26 <Ryton1> and mrZnf even 15:16:29 <PublicServer> <LoPo> but there were many more 15:16:35 <PublicServer> <LoPo> starlight 15:16:37 <PublicServer> <LoPo> and 15:16:40 <PublicServer> <LoPo> uhmm 15:16:43 <PublicServer> <LoPo> others ;p 15:16:49 <Ryton1> .. they passed by, but didnt stay long :-( 15:16:56 <PublicServer> <LoPo> ye 15:17:04 <PublicServer> <LoPo> but! 15:17:27 <Ryton1> sass:add a wp near it, and wait at wp? 15:17:34 <PublicServer> <LoPo> ill publish an article soon about how i intergrated myself into the community :) 15:17:34 <Mark> we need more advertising on stable for ps then 15:17:51 <PublicServer> <LoPo> and hopefully peeps will reconize themself in it 15:17:56 <Mark> i only disintigrate more and more 15:18:19 <PublicServer> <LoPo> i do that sometimes 15:18:27 <Ryton1> or make some incredible pz game 15:18:49 <Mark> pz games that only 3 people in the world understand 15:18:53 <PublicServer> <LoPo> why a PZ game? 15:18:54 <Ryton1> and tease people to learn stuff here ;-) 15:19:02 <Sassafrass> how can I make a train wait? 15:19:10 <PublicServer> <LoPo> teasing is not the right way imo 15:19:20 <Ryton1> or here. but this is a bit free for all 15:19:28 <PublicServer> <LoPo> people must see themself taht they can biuld awsome stuff 15:19:41 <Ryton1> not really coop/collective play 15:20:55 <Ryton1> yes, it iz one comp, but it is actually totally unconnected, apart from the simple transfer mainline 15:20:58 <PublicServer> <Sassafrass> can you tell a train to wait at an order? 15:21:10 <PublicServer> <LoPo> lolwut? 15:21:29 <Ryton1> at a wp or a station, sass 15:21:53 <Ryton1> with timetable 15:22:05 <PublicServer> <LoPo> afk 15:22:35 <PublicServer> <Sassafrass> how do I tell it to wait :C 15:22:40 <Mark> !dl win64 15:22:40 <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r24349/openttd-trunk-r24349-windows-win64.zip 15:23:04 <Ryton1> well, mark: this game is iho not much different to a luukland game... even simpler 15:23:24 <Ryton1> so imho not really challenging by itself 15:23:39 <Ryton1> you CAN make it interesting 15:24:12 <Ryton1> but it doesnt invite me to do so, at least compared to other psg's 15:24:49 <Ryton1> sass:add the order, go to timetable, and fill in +x days 15:25:45 <PublicServer> <Sassafrass> didn't work but thanks 15:26:04 *** retro_ has quit IRC 15:27:04 *** Sassafrass has quit IRC 15:28:06 <Mark> !password 15:28:06 <PublicServer> Mark: likest 15:28:17 <PublicServer> *** Mark joined the game 15:28:48 *** Sassafrass has joined #openttdcoop 15:28:49 <PublicServer> <Mark> pax in troppo is ugly 15:29:27 *** Ryton1 has quit IRC 15:32:15 <PublicServer> *** Mark has left the game (leaving) 15:37:55 <PublicServer> <Sassafrass> at Ryton's station, what does the thing before his emergy overflow depot do? 15:40:36 *** [1]Mark has joined #openttdcoop 15:45:58 *** Mark has quit IRC 15:45:58 *** [1]Mark is now known as Mark 15:50:23 <PublicServer> *** LoPo has joined spectators 15:50:24 <PublicServer> *** Game paused (number of players) 15:50:32 <PublicServer> <Sassafrass> ;o 15:51:00 *** perk111 has joined #openttdcoop 15:53:37 <PublicServer> <Sassafrass> i have an idea 15:54:41 *** Ryton1 has joined #openttdcoop 15:55:03 <PublicServer> *** Sassafrass has joined spectators 15:55:05 <Ryton1> sass, that thing is a train detector 15:55:23 <Ryton1> if it is red, a train has gone troufh 15:55:37 <PublicServer> <Sassafrass> oh 15:55:39 <Ryton1> it is a non-resettable memory blohk 15:55:44 <Ryton1> block 15:55:48 <PublicServer> <Sassafrass> k 15:56:05 <Ryton1> just to check if it is needed 15:56:08 <PublicServer> <Sassafrass> how do I make a city? 15:56:39 *** perk11 has quit IRC 15:57:16 <PublicServer> <Sassafrass> brb 16:00:05 <Ryton1> see cuty dropdown menu, similar to funding industry 16:00:16 <Ryton1> city。 16:01:18 <Ryton1> btw, did you matage to get timetable working? 16:01:34 <PublicServer> <Sassafrass> no, it wouldn't stop anywhere 16:01:52 <Ryton1> http://wiki.openttd.org/Timetable 16:01:56 <Ryton1> see here 16:02:01 <PublicServer> <Sassafrass> that didn't really help 16:02:11 <PublicServer> <Sassafrass> just talked about using timetables for seperation 16:02:38 *** [1]Mark has joined #openttdcoop 16:03:05 <PublicServer> <Sassafrass> I don't think you can actually tell a train to wait somewhere for a certain time 16:05:33 <Ryton1> sure you can 16:05:45 <[1]Mark> use a station 16:05:58 <Ryton1> let it leart typicalbtimes once 16:06:05 <Ryton1> edit them then 16:06:21 *** Mark is now known as Guest2279 16:06:21 *** [1]Mark is now known as Mark 16:07:03 <PublicServer> <Sassafrass> do you want to try? 16:07:36 *** ODM has joined #openttdcoop 16:07:36 *** ChanServ sets mode: +o ODM 16:08:39 *** Guest2279 has quit IRC 16:15:45 <Ryton1> later,yes 16:16:43 <Ryton1> like in 3hrs 16:22:01 <PublicServer> *** Sassafrass has left the game (leaving) 16:24:53 <PublicServer> *** LoPo has left the game (leaving) 16:31:30 *** valhallasw has quit IRC 16:33:59 *** Sassafrass has quit IRC 16:49:42 *** [1]Mark has joined #openttdcoop 16:49:42 *** Ryton1 has quit IRC 16:54:40 *** MrD2DG has joined #openttdcoop 16:55:43 *** Mark has quit IRC 16:55:43 *** [1]Mark is now known as Mark 17:00:48 *** [1]Mark has joined #openttdcoop 17:06:27 *** Ryton1 has joined #openttdcoop 17:06:44 *** Mark has quit IRC 17:06:44 *** [1]Mark is now known as Mark 17:09:18 <MrD2DG> !password 17:09:18 <PublicServer> MrD2DG: callus 17:09:35 <PublicServer> *** Game still paused (number of players) 17:09:36 <PublicServer> *** MrD2DG joined the game 17:29:26 *** valhallasw has joined #openttdcoop 17:34:21 <MrD2DG> Anyone playing? 17:36:14 *** Mazur has quit IRC 17:36:29 *** Mazur has joined #openttdcoop 17:36:29 *** ChanServ sets mode: +o Mazur 17:37:51 *** [1]Mark has joined #openttdcoop 17:39:48 *** cyph3r has quit IRC 17:39:50 <[1]Mark> !password 17:39:50 <PublicServer> [1]Mark: callus 17:40:03 <PublicServer> *** Game still paused (number of players) 17:40:03 <PublicServer> *** Game unpaused (number of players) 17:40:03 <PublicServer> <MrD2DG> Yay! 17:40:10 *** Mark is now known as Guest2290 17:40:11 <PublicServer> *** Mark joined the game 17:40:11 *** [1]Mark is now known as Mark 17:40:11 <PublicServer> <MrD2DG> Hi 17:40:11 <PublicServer> <Mark> :) 17:40:11 <PublicServer> <Mark> yo 17:40:57 <Mazur> lo 17:43:48 *** Guest2290 has quit IRC 17:49:02 <Ammler> !dl lin 17:49:02 <PublicServer> Ammler: http://binaries.openttd.org/nightlies/trunk/r24349/openttd-trunk-r24349-linux-generic-i686.tar.xz 17:49:26 <Ammler> is it just me or are those links down for you too 17:49:51 <MrD2DG> Works for me 17:50:37 *** Ryton1 has joined #openttdcoop 17:50:39 <Ammler> I hate this 17:50:48 <PublicServer> <MrD2DG> :P 17:51:53 *** [1]Mark has joined #openttdcoop 17:55:12 *** Chris_Booth has joined #openttdcoop 17:56:12 <PublicServer> *** Chris Booth joined the game 17:56:16 <PublicServer> <MrD2DG> Hey CB 17:56:19 <PublicServer> <Chris Booth> hi 17:56:20 *** Mark has quit IRC 17:56:20 *** [1]Mark is now known as Mark 18:06:16 *** perk111 has quit IRC 18:18:43 <PublicServer> <MrD2DG> brb 18:24:25 <PublicServer> *** MrD2DG has left the game (general timeout) 18:24:25 <PublicServer> *** MrD2DG has left the game (connection lost) 18:26:18 <MrD2DG> !password 18:26:18 <PublicServer> MrD2DG: milked 18:26:34 <PublicServer> *** MrD2DG joined the game 18:27:43 *** valhallasw has quit IRC 18:43:47 *** Maraxus_ has joined #openttdcoop 18:46:13 *** Zeknurn has quit IRC 18:46:55 *** Zeknurn has joined #openttdcoop 18:46:57 *** Ryto_n has joined #openttdcoop 18:47:02 <Ryto_n> !password 18:47:02 <PublicServer> Ryto_n: saunas 18:47:14 <PublicServer> *** Ryton joined the game 18:47:18 <PublicServer> <MrD2DG> Hi 18:48:38 *** Maraxus has quit IRC 18:48:44 <PublicServer> <Ryton> loo 18:48:44 *** Maraxus_ is now known as Maraxus 18:49:38 <PublicServer> *** Chris Booth has left the game (general timeout) 18:49:42 <PublicServer> *** Chris Booth has left the game (connection lost) 18:50:47 <PublicServer> <MrD2DG> Hmm, any admin about? 18:51:37 *** valhallasw has joined #openttdcoop 18:55:59 *** Chris_Booth has quit IRC 19:08:25 <Tray> !password 19:08:25 <PublicServer> Tray: frosty 19:08:36 <PublicServer> *** Tray joined the game 19:08:44 <PublicServer> <MrD2DG> Hi 19:08:46 <PublicServer> <Ryton> hi there 19:14:15 <kakben> !password 19:14:15 <PublicServer> kakben: frosty 19:14:51 <kakben> i cant log in with the password :S 19:15:05 <Tray> !password 19:15:05 <PublicServer> Tray: beacon 19:15:09 <Tray> maybe try this 19:15:44 <PublicServer> *** kakben joined the game 19:15:48 <PublicServer> <kakben> thanks, that worked 19:15:50 <PublicServer> <Tray> hello (; 19:15:53 <PublicServer> <MrD2DG> Hi 19:16:03 <PublicServer> <kakben> hello =) 19:16:08 *** Ryton1 has quit IRC 19:20:11 *** tf8 has quit IRC 19:20:21 <PublicServer> <kakben> Ry, how come the trains at your "square" choose to go into stations even though the path forward to the wp is free? 19:20:33 <PublicServer> <kakben> its neat, but im not sure how it actually works 19:20:40 <PublicServer> <Ryton> kakben, can you mark it ? 19:20:50 <PublicServer> <Ryton> put a signal? 19:21:04 <PublicServer> <kakben> it sais "here" now 19:21:19 <PublicServer> <Ryton> well 19:21:29 <PublicServer> <Ryton> you see the 2 way combo signal? 19:21:32 <PublicServer> <kakben> yea 19:21:38 <PublicServer> <Ryton> if the 2 was is red, trains avoid it always 19:21:45 <PublicServer> <Ryton> with the setting 2way eol 19:21:57 <PublicServer> <Ryton> so: they always take the other route 19:22:07 <PublicServer> <Ryton> since the red 2way has infinite penalty 19:22:17 <PublicServer> <Ryton> so if it is full, they drive onwards 19:22:21 *** Progman has joined #openttdcoop 19:22:39 <PublicServer> <kakben> yea, but why do they choose to go in if its empty? 19:22:45 <PublicServer> <Ryton> bc of the orders 19:22:47 <PublicServer> <Ryton> waypoint 19:22:55 <PublicServer> <MrD2DG> brb 19:23:17 <PublicServer> <Ryton> they have the WP in their orders 19:23:28 <PublicServer> <kakben> aaah, the waypoint is the same wp in front of all stations 19:23:30 <PublicServer> <Ryton> so they want to go there. if they cannot, they continue and look for another entry 19:23:32 <PublicServer> <Ryton> yes :-) 19:23:44 <PublicServer> *** Tray has left the game (connection lost) 19:23:58 <PublicServer> <Ryton> btw, work in progress just west of there ;-) 19:24:16 <PublicServer> <kakben> yea i saw that =) will check it out when its done 19:24:22 <PublicServer> <Ryton> kk 19:24:24 <PublicServer> <Ryton> IF it works :p 19:24:26 <PublicServer> <Ryton> but shoudl be ok 19:24:28 <PublicServer> <kakben> hehe 19:24:51 <PublicServer> <kakben> any restrictions on using trucks in this game? 19:25:11 <PublicServer> <Ryton> max road vehicles is currently 100 19:25:17 <PublicServer> <Ryton> and 71 in game 19:25:23 <PublicServer> <Ryton> so yes: 29 more ;-) 19:25:23 <PublicServer> <kakben> ah ok 19:25:26 <PublicServer> <Ryton> or you have to convince someone 19:25:29 <PublicServer> <Ryton> that you want more :-) 19:25:33 <PublicServer> <kakben> :P 19:25:39 <PublicServer> <Ryton> or that you can kill some useless trucks 19:25:44 <PublicServer> <Ryton> it can be raised 19:26:00 <PublicServer> <kakben> no need, just thinking about what ill build if i start 19:26:10 <PublicServer> <Ryton> kk 19:26:12 <PublicServer> <Ryton> just go for it :-)- 19:26:18 <PublicServer> <Ryton> and if you need more, ask :-) 19:26:41 *** Tray|2 has joined #openttdcoop 19:28:08 <PublicServer> <kakben> another question, north east of Murano 19:28:18 <PublicServer> <kakben> there is a strange segment with a signal 19:28:20 <PublicServer> <kakben> ill mark it 19:28:26 <PublicServer> <Ryton> good 19:28:28 <PublicServer> <Ryton> there might be mistakes :p 19:28:31 <PublicServer> <Ryton> yes, that 19:28:37 <PublicServer> <Ryton> that is a pathfinder trapp 19:28:44 <PublicServer> <Ryton> the trains go in, thinking they can reach the waypoint 19:28:50 <PublicServer> <Ryton> but when they are "here" 19:29:05 <PublicServer> <Ryton> the 2way signal becomes red 19:29:13 <PublicServer> <Ryton> so they go straight ahaid, next to the WP 19:29:21 <PublicServer> <Ryton> withouth ever crossing it 19:29:27 <PublicServer> <Ryton> it is to force trains inside 19:29:41 <PublicServer> <Ryton> withouth an entry signal at "here2" 19:30:03 <PublicServer> <Ryton> can be avoided too, but I like it like this, its more flexible 19:30:13 <PublicServer> <Ryton> could be rebuild in this case to work with presignals only 19:30:19 <PublicServer> <kakben> why not use entry signas? 19:30:19 <PublicServer> <Ryton> you see? 19:30:27 <PublicServer> <Ryton> here it can, but earlier I couldnt 19:30:41 <PublicServer> <Ryton> since I used the entry signals alrady 19:30:44 <PublicServer> <Ryton> for the other splits 19:31:06 <PublicServer> <Ryton> now, you see 19:31:08 <PublicServer> <Ryton> they avoid it 19:31:16 <PublicServer> <Ryton> since: the other waypoints of the square 19:31:19 <PublicServer> <Ryton> are too far ahaid 19:31:29 <PublicServer> <Ryton> much further than the ones below 19:31:31 <PublicServer> <Ryton> thats why :p 19:31:37 <PublicServer> <kakben> ah ok 19:31:39 <PublicServer> <Ryton> :-) (now I rememberà 19:31:53 <PublicServer> <kakben> yea now i get it 19:32:03 <PublicServer> <kakben> how far do they look? 64 squares? 19:32:09 <PublicServer> <Ryton> 10 signals 19:32:11 <PublicServer> <Ryton> normally 19:32:13 <PublicServer> <Ryton> 10 blocks that is 19:32:29 <PublicServer> <Ryton> default at least 19:32:31 <PublicServer> <Ryton> but can be changed 19:32:37 <PublicServer> <Ryton> and there is some difficulty 19:32:44 <PublicServer> <kakben> thats another good reason to not over-use signals, blocks get short 19:32:47 <PublicServer> <Ryton> if it splits, it can be shorter, if it is one track it can be longer 19:33:05 <PublicServer> <Ryton> since they might count the straight piece as one, idk 19:33:16 <PublicServer> <Ryton> idk for sure 19:33:22 <PublicServer> <kakben> hmmmm ok 19:33:32 <PublicServer> <Ryton> but yes, that might be an idea. tough there are workarounds such as this pathfinder trap :-) 19:33:39 <PublicServer> <kakben> well i think it will show if it happens. now i know how to fix it at least 19:33:45 <PublicServer> <Ryton> was(ab) used extensively one or two PSG's ago 19:33:48 *** Tray has quit IRC 19:34:09 <PublicServer> <Ryton> with all trains going to 6 waypoints, to reach pickup stations 19:34:16 <PublicServer> <Ryton> SRNW : self regulating network game 19:45:04 <PublicServer> *** kakben has joined spectators 19:50:06 *** Maraxus has quit IRC 20:11:57 <V453000> !password 20:11:57 <PublicServer> V453000: aghast 20:12:09 <PublicServer> <V453000> HY 20:12:10 <PublicServer> *** V453000 joined the game 20:12:15 <PublicServer> <Ryton> hi V 20:14:41 <PublicServer> <V453000> where is that bastard Mark hiding :) 20:18:47 <PublicServer> <MrD2DG> Ugh back and gotta go 20:18:53 <PublicServer> <MrD2DG> Laterzzz 20:18:57 <PublicServer> *** MrD2DG has left the game (leaving) 20:19:07 *** MrD2DG has quit IRC 20:21:25 <PublicServer> *** Mazur joined the game 20:21:27 <PublicServer> <V453000> hi love :) 20:21:49 <PublicServer> <Mazur> Hi, fuzzywunpkin. 20:21:55 <PublicServer> <V453000> aww 20:22:55 <PublicServer> <Mazur> I might have scared Mark away, I said "lo" to him. 20:23:29 <PublicServer> <Ryton> hehe :)) 20:23:47 <PublicServer> <V453000> oh 20:23:49 <PublicServer> <V453000> :( 20:24:06 *** Chris_Booth has joined #openttdcoop 20:25:23 <PublicServer> *** Mark has left the game (general timeout) 20:25:23 <PublicServer> *** Mark has left the game (connection lost) 20:25:35 <PublicServer> <V453000> ok now you are officially guilty Mazur 20:25:45 <PublicServer> * Mazur salutes General Timeout. 20:25:51 <PublicServer> <V453000> :) 20:25:53 <PublicServer> <Mazur> I always was. 20:25:59 <PublicServer> <V453000> I KNEW IT 20:26:18 <PublicServer> <Mazur> Killed his connection as soon as I saw him. 20:26:50 *** Mark has quit IRC 20:27:02 <PublicServer> <Mazur> Right now he's looking for a way to extinguish hte fire in his computer/laptop/tablet. 20:27:08 <PublicServer> <V453000> xD 20:27:30 *** Mark has joined #openttdcoop 20:29:04 <Mark> yo V 20:29:09 <PublicServer> <V453000> hi :) 20:29:12 <PublicServer> <V453000> how is you 20:29:43 <Mark> good thanks 20:29:46 <Mark> how are you? 20:30:01 <PublicServer> <V453000> nuttah 20:30:26 <Mark> :P 20:31:37 <PublicServer> <V453000> pretty good, got rid of girlfriend and im just fine 20:32:12 <PublicServer> <V453000> better than ever maybe even 20:32:41 <Mark> well done 20:32:46 <Mark> who needs women anyway 20:33:34 <PublicServer> <Ryton> off 20:33:40 <PublicServer> *** Ryton has left the game (leaving) 20:34:30 *** [1]Mark has joined #openttdcoop 20:37:16 <PublicServer> *** Chris Booth joined the game 20:37:20 <PublicServer> <V453000> howgh 20:37:23 <PublicServer> <Chris Booth> howdy 20:37:23 *** [2]Mark has joined #openttdcoop 20:38:00 <[2]Mark> fucked up connection 20:38:03 <[2]Mark> yo booth 20:38:10 <PublicServer> <Chris Booth> hi Mark 20:38:13 <PublicServer> <V453000> oh yeah that bitch is back ^ 20:38:14 *** Mark is now known as Guest2309 20:38:14 *** [2]Mark is now known as Mark 20:38:15 <PublicServer> <V453000> :) 20:38:31 <PublicServer> <Chris Booth> oh god 20:39:36 <Mark> fuck you bitch 20:39:40 <PublicServer> <V453000> :D 20:39:47 <PublicServer> <Chris Booth> why? 20:39:49 <PublicServer> <V453000> come say it to me in the game! 20:40:12 <Mark> nah im going to sleep soon 20:40:16 <Mark> work at 5.30 20:40:18 <PublicServer> <V453000> bitch 20:40:23 <PublicServer> <V453000> oh 20:40:49 *** Guest2309 has quit IRC 20:40:52 <PublicServer> <Chris Booth> what time is it now? 20:41:02 <Mark> 22.40 20:41:04 <PublicServer> <V453000> he is in dutchyland 20:41:14 <PublicServer> <Chris Booth> you got loads of time then mark 20:41:32 <PublicServer> <V453000> 6 hours doesnt sound like that much 20:41:38 <PublicServer> <V453000> k 7 20:41:56 <Mark> well its a 30 minute drive 20:42:10 <PublicServer> <Chris Booth> I was jokin 20:42:31 <Mark> you funny bastard :P 20:42:36 *** [1]Mark has quit IRC 20:43:04 <PublicServer> <V453000> no more trips Mark? :d 20:43:07 <PublicServer> <Chris Booth> I'll try being nicer if you'll try being smarter. 20:43:13 <PublicServer> <V453000> LOL 20:43:15 <PublicServer> <V453000> what 20:43:17 <PublicServer> <Chris Booth> lol 20:43:20 <PublicServer> <Chris Booth> was bored 20:43:26 <PublicServer> <V453000> surprise 20:43:56 <PublicServer> <Chris Booth> Ahhh...I see the fuck-up fairy has visited us again... 20:44:06 <PublicServer> <V453000> XD 20:44:24 <PublicServer> <Chris Booth> not sure what Ryton was planing but it looks gunny 20:44:35 <PublicServer> <V453000> oh holy motherfuck 20:44:53 <PublicServer> <V453000> psg 200 was the horseshit logic with "semaphore" junctions 20:45:03 <PublicServer> <Chris Booth> yes 20:45:23 *** Ryto_n has quit IRC 20:46:58 <PublicServer> <V453000> how do you like them Meat Grinders Chris Booth? 20:47:17 *** ODM has quit IRC 20:47:28 <PublicServer> <Chris Booth> ooh nice 20:47:58 <PublicServer> <Chris Booth> if I was to build Bay View again I would use them 20:48:26 <PublicServer> <V453000> well you need CL1 mess to make them effective :) 20:48:36 <PublicServer> <Mazur> Boots? V used Boots? 20:48:44 <PublicServer> <V453000> wat 20:48:50 <PublicServer> <Mazur> Ferries. 20:48:56 <PublicServer> <Chris Booth> Czech Boots? 20:48:59 <PublicServer> <Mazur> Sorry, Berries. 20:49:01 <PublicServer> <V453000> not this time 20:49:07 <PublicServer> <V453000> beeries? 20:49:09 <PublicServer> <V453000> almost there 20:49:12 <PublicServer> <Mazur> Nah, pax. 20:49:26 <PublicServer> <Chris Booth> Mazur: you drunk? 20:49:40 <PublicServer> <V453000> no this happens when he is sober 20:49:50 <PublicServer> <Mazur> Not the slightest, more's the pity. 20:49:52 <PublicServer> <Chris Booth> V453000: you got any of those Czech boots? 20:50:03 <PublicServer> <V453000> no they are already sold out 20:50:08 <PublicServer> <Chris Booth> oh :( 20:50:38 <PublicServer> <Chris Booth> V453000: you have a dead lock at Hopeless Jungle of Beer Station #284 20:50:54 <PublicServer> <V453000> amazing 20:51:00 <PublicServer> <V453000> thanks 20:51:26 <PublicServer> <Chris Booth> I could have fixed it but didn't know if you wanted the jam 20:51:34 <PublicServer> <V453000> lol 20:51:56 <PublicServer> <V453000> uhm why the shit are those trains going to service 20:52:38 <PublicServer> <Chris Booth> not a clue 20:52:42 <Mark> !password 20:52:42 <PublicServer> Mark: bowing 20:52:53 <PublicServer> *** Mark joined the game 20:52:56 <PublicServer> <Mazur> ReMark. 20:52:58 <PublicServer> <Chris Booth> hi trouble 20:52:58 <PublicServer> <V453000> hio :) 20:53:04 <PublicServer> <Mazur> Or is that PriMark? 20:53:22 <PublicServer> <Mark> what? 20:53:28 <PublicServer> <Mark> beermark 20:53:34 <PublicServer> <Chris Booth> PriMark is a shop? 20:53:49 <PublicServer> * Mazur used to work at Confuse-a-Cat. 20:54:03 <PublicServer> <V453000> lol 20:54:06 <PublicServer> <V453000> hard job 20:54:16 <PublicServer> <Chris Booth> Mazur: you need a job 20:54:22 <PublicServer> <Mazur> Not once you understand cats. 20:54:32 <PublicServer> <Mazur> No, I don't. CB. 20:55:14 <PublicServer> <Chris Booth> okay 20:55:36 <PublicServer> <Chris Booth> I am just shocked I am not the most insane one here 20:56:24 <PublicServer> <V453000> dont forget there are retards who draw trains to look like slugs 20:56:50 <PublicServer> <Chris Booth> oh yes 21:00:00 <PublicServer> <Chris Booth> V453000: you don't conut 21:00:02 <PublicServer> <Chris Booth> count 21:00:14 <PublicServer> <V453000> how come 21:01:04 <PublicServer> <Chris Booth> you are more insane than all of you put together 21:01:07 <PublicServer> <V453000> duh 21:01:25 <PublicServer> <V453000> that is a lie 21:01:35 <PublicServer> <Chris Booth> not 21:02:01 <PublicServer> <Chris Booth> who is close to your insanity level? 21:02:24 <PublicServer> <V453000> depends what kind of insanity :> 21:02:30 <PublicServer> <Chris Booth> lol 21:02:37 <PublicServer> <V453000> you cant do high league of insanity without specialization 21:03:11 <PublicServer> <Chris Booth> ah 21:03:17 <PublicServer> *** Mark has left the game (general timeout) 21:03:17 <PublicServer> *** Mark has left the game (connection lost) 21:03:25 <PublicServer> <Chris Booth> well we need to have a special olympics to judge this then 21:03:43 *** Rhamphoryncus has quit IRC 21:04:37 <PublicServer> <V453000> want to join me around slarnville? 21:04:43 <PublicServer> <V453000> got a TL8 ring which needs FEEDING 21:04:53 <PublicServer> <Chris Booth> kk 21:05:41 <PublicServer> *** kakben has joined company #1 21:07:43 <PublicServer> <Chris Booth> I feel an RV ring 21:07:49 <PublicServer> <V453000> omg 21:07:55 <PublicServer> <V453000> who does that gets his arse slapped 21:08:10 <PublicServer> <Chris Booth> okay 21:08:16 <PublicServer> *** Chris Booth has left the game (leaving) 21:08:18 <PublicServer> <V453000> :D 21:08:36 <Chris_Booth> sorry GTG 21:10:37 *** Mark has quit IRC 21:12:04 <PublicServer> <V453000> anyone else can join me too of course btw 21:13:54 <PublicServer> <Mazur> If you slope up bneside 433 you can tunnel to beside 434 for a neighbour. 21:14:32 <PublicServer> <Mazur> Ah, no, I see now. 21:14:49 <PublicServer> <Mazur> The tunnels to 433 spoil that. 21:16:22 <PublicServer> <Mazur> But one could quasi-mirror the neighbourhood on the other side of 426. 21:17:03 <PublicServer> *** kakben has left the game (leaving) 21:17:25 <PublicServer> <Mazur> Something like that. 21:19:00 <PublicServer> <V453000> these two stations should go to 425 btw 21:19:30 <PublicServer> <Mazur> Spoilsport. 21:20:29 <PublicServer> <Mazur> *crash* +++ OUT OF CHEESE ERROR +++ REDO FROM START +++ 21:20:33 <PublicServer> <Mazur> Rethink. 21:22:59 <PublicServer> <V453000> making the transfer station first is a good idea btw 21:23:09 <PublicServer> <Mazur> Other side. 21:23:36 <PublicServer> <Mazur> 445 will move before the end. 21:23:55 <PublicServer> <V453000> just do it as you want :) 21:24:13 <PublicServer> <Mazur> But a transfoer station alone for those three would be excessive, so they transfer on the pther side, too. 21:24:44 <PublicServer> <V453000> just the transfer to 425 21:24:50 <PublicServer> <V453000> like 21:24:56 <PublicServer> <Mazur> Yes, I know. 21:24:58 <PublicServer> <V453000> or sumthin 21:24:58 *** sla_ro|master has quit IRC 21:25:23 <PublicServer> <Mazur> But that was not what I had in my mind. 21:25:37 *** Chris_Booth has quit IRC 21:25:39 <PublicServer> <Mazur> As far as I have anything in my mind. 21:32:41 <PublicServer> <V453000> how about a transfer between both 425 and 428 21:32:43 <PublicServer> <V453000> like 21:35:46 <PublicServer> <Mazur> Making nothing especially good, on the contrary, but I'm just playing about. 21:36:00 <PublicServer> <V453000> thats what we both do I think so .. :) 21:45:10 <V453000> !rcon set max_trains 1600 21:45:49 <PublicServer> <V453000> hm 21:45:55 <PublicServer> <V453000> better make a straight road t here I think 21:45:58 <PublicServer> <V453000> dead ends are bad 21:46:04 <PublicServer> <V453000> like that 21:54:07 *** Tray|2 has quit IRC 21:58:31 *** Razaekel has quit IRC 22:06:26 *** Progman has quit IRC 22:41:45 *** valhallasw has quit IRC 22:42:22 *** cyph3r has joined #openttdcoop 22:46:51 *** chester_ has joined #openttdcoop 23:23:11 *** chester_ has quit IRC 23:31:20 <PublicServer> <Mazur> Your engine set has no Mötörhead. 23:31:54 <PublicServer> <V453000> mhm 23:31:54 <PublicServer> <V453000> :) 23:32:01 <PublicServer> <V453000> thats shitty music :p 23:52:09 <PublicServer> <Mazur> True dat. But the name is funny. 23:55:09 <PublicServer> <Mazur> The new neighbourhoods are being developed bit by bit. 23:57:29 <PublicServer> <V453000> sure :)