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Log for #openttdcoop on 8th August 2012:
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00:02:11  <PublicServer> <MrD2DG> Wait shit gonna need signals after platforms
00:03:39  <PublicServer> <V453000> :)
00:06:37  <PublicServer> <V453000> wHAT
00:06:43  <PublicServer> <V453000> RIGHT hand drive?
00:06:49  <PublicServer> <MrD2DG> Huh
00:06:55  <PublicServer> <MrD2DG> Shit
00:06:59  <PublicServer> <V453000> even with a swap :D
00:07:10  <PublicServer> <MrD2DG> I thought the swap went back to left hand
00:07:12  <PublicServer> <MrD2DG> :/
00:07:18  <PublicServer> <V453000> xd better keep it now
00:07:21  <PublicServer> <MrD2DG> Cbf to fix
00:07:27  <PublicServer> <MrD2DG> :P
00:12:21  <PublicServer> <V453000> id lover that bridge head over there
00:12:39  <PublicServer> <MrD2DG> Lover? :P
00:12:47  <PublicServer> <V453000> lover.!
00:13:05  <PublicServer> <V453000> hm
00:13:07  <PublicServer> <V453000> how about
00:13:25  <PublicServer> <MrD2DG> That works too :P
00:15:23  <PublicServer> <MrD2DG> Ugh lag
00:15:54  <PublicServer> <V453000> grind em up
00:16:44  <PublicServer> <V453000> dark side
00:16:50  <PublicServer> <MrD2DG> :P
00:17:08  <PublicServer> <V453000> btw
00:17:14  <PublicServer> <V453000> if you ctrl click when giving orders it makes full load
00:17:20  <PublicServer> <MrD2DG> :O
00:17:30  <PublicServer> <MrD2DG> How did I not know this :/
00:17:53  <PublicServer> <V453000> BECAUSE left hand drive
00:17:55  <PublicServer> <V453000> .
00:18:14  <PublicServer> <MrD2DG> :P
00:18:41  <PublicServer> <MrD2DG> Shit how do you limit speed again?
00:18:44  <PublicServer> <MrD2DG> forgot :P
00:18:54  <PublicServer> <V453000> timetable
00:19:05  <PublicServer> <MrD2DG> Oh got it :P
00:19:10  <PublicServer> <V453000> uhm
00:19:12  <PublicServer> <V453000> you have it ronk
00:19:22  <PublicServer> <MrD2DG> So waypoints arent needed..
00:19:25  <PublicServer> <V453000> they are
00:19:37  <PublicServer> <MrD2DG> Oh
00:19:37  <PublicServer> <V453000> but you had them in wrong order
00:19:37  <PublicServer> <MrD2DG> And i didnt touch it you did that :P
00:19:38  <PublicServer> <MrD2DG> Oh
00:19:46  <PublicServer> <V453000> done
00:20:04  <PublicServer> <V453000> just copy em and replace load orders
00:20:38  <PublicServer> <MrD2DG> Too many trains in game xD
00:20:48  <V453000> too bad
00:20:50  <V453000> good night
00:20:54  <PublicServer> <MrD2DG> ;'(
00:20:54  <V453000> !rcon set max_trains
00:20:54  <PublicServer> V453000: Current value for 'max_trains' is: '1300' (min: 0, max: 5000)
00:21:09  <PublicServer> <V453000> try egen
00:21:09  <V453000> !rcon set max_trains 1400
00:21:18  <PublicServer> <MrD2DG> :D
00:22:19  <PublicServer> <MrD2DG> Oops
00:24:29  <PublicServer> <V453000> yellow is so the same as orange :p
00:24:40  <PublicServer> <MrD2DG> Haha, thought they looked similar
00:24:51  <PublicServer> <V453000> its not the same, but the difference is small
00:26:27  <PublicServer> <V453000> idk im not even sure if the speed limit is necessary
00:26:45  <PublicServer> <MrD2DG> Why is that?
00:27:04  <PublicServer> <V453000> well there arent that many slow trains coming
00:27:06  <PublicServer> <MrD2DG> Hmm
00:27:06  <PublicServer> <V453000> and the speed reduction is almost double
00:27:19  <PublicServer> <V453000> And the acceleration of the maglev trains is considerably good
00:27:29  <PublicServer> <V453000> so if they slow down, it wont cause much issues
00:28:00  <PublicServer> <MrD2DG> I guess
00:28:37  <PublicServer> <MrD2DG> Pink isnt very pink :P
00:28:40  <PublicServer> <V453000> green or blue :p
00:28:58  <PublicServer> <V453000> pink is fairly pink but on this train you see mainly darker shades so it doesnt look as pink :)
00:29:44  <PublicServer> <MrD2DG> Hmm you're probably right about the speed limit
00:29:56  <PublicServer> <V453000> want to remove it?
00:30:10  <PublicServer> <MrD2DG> Yeah
00:30:59  <PublicServer> <V453000> :)
00:31:04  <PublicServer> <MrD2DG> Oh done already xD
00:32:02  <PublicServer> <MrD2DG> Hmm I guess O and C island are projects to do tomorrow :P
00:32:18  <PublicServer> <V453000> why those letters anyway
00:32:32  <PublicServer> <MrD2DG> OG = original ganster
00:32:39  <PublicServer> <MrD2DG> And TBH my city is the best
00:32:43  <PublicServer> <V453000> okay :D
00:32:45  <PublicServer> <MrD2DG> So ya know... :)
00:32:59  <PublicServer> <V453000> nothing takes over the power of the animals!
00:33:05  <PublicServer> <MrD2DG> :P
00:33:11  <PublicServer> <V453000> seen the paintshop?
00:33:21  <PublicServer> <MrD2DG> No
00:33:39  <PublicServer> <V453000> find that station :p
00:33:58  <PublicServer> <MrD2DG> :O
00:34:12  <PublicServer> <MrD2DG> They refit colours, nice :D
00:34:14  <PublicServer> <V453000> yes :)
00:34:34  <PublicServer> <V453000> too bad you cant see to which in the orders
00:34:56  <PublicServer> <MrD2DG> Oh is it the random colour order?
00:35:02  <PublicServer> <V453000> no
00:35:04  <PublicServer> <V453000> selected
00:35:10  <PublicServer> <MrD2DG> Oh
00:35:12  <PublicServer> <V453000> but you cant see cargo subtypes in the order
00:35:19  <PublicServer> <V453000> it is all passenger by cargo label
00:35:33  <PublicServer> <MrD2DG> Ahh yeah..
00:35:51  <PublicServer> <V453000> btw it is terribly racist
00:35:57  <PublicServer> <V453000> 60 passengers (brown)
00:36:07  <PublicServer> <V453000> 60 passengers (blue)
00:36:45  <PublicServer> <MrD2DG> Wait they are all 60?
00:36:51  <PublicServer> <V453000> ?
00:36:57  <PublicServer> <V453000> cause it is the same train? XD
00:36:59  <PublicServer> <MrD2DG> Oh NVM :P
00:37:17  <PublicServer> <V453000> you cant transport more brown people than blue people!
00:37:20  <PublicServer> <V453000> that would be so racist
00:37:26  <PublicServer> <MrD2DG> :P
00:38:13  <PublicServer> <V453000> I really like the colours though :)
00:38:23  <PublicServer> <MrD2DG> Haha yeah me too
00:38:26  <PublicServer> <V453000> btw you got mentioned in the nuts readme as credits for consulting :P
00:38:36  <PublicServer> <MrD2DG> :D <3
00:38:46  <PublicServer> <V453000> but nobody reads readmes ever anyway
00:38:56  <PublicServer> <V453000> aaaand especially not 10k char readmes
00:38:58  <PublicServer> <MrD2DG> If moaning at gimped trains = consulting then I dont mind :P
00:39:04  <PublicServer> <MrD2DG> Lol wow
00:39:10  <PublicServer> <V453000> sure is :)
00:39:41  <PublicServer> <V453000> oh I also gimped slug
00:39:51  <PublicServer> <MrD2DG> Ive never used it anyway xD#
00:39:53  <PublicServer> <V453000> it used to have 211kmh which now has the local
00:40:05  <PublicServer> <V453000> I made it useful actually
00:40:17  <PublicServer> <V453000> it has only 40pax engine capacity but then 80 per wagon
00:40:17  <PublicServer> <MrD2DG> How did gimping it make it useful? :P
00:40:19  <PublicServer> <V453000> and now CL1 too
00:40:22  <PublicServer> <MrD2DG> Oh
00:40:28  <PublicServer> <V453000> well previously I made it useful :p
00:40:28  <PublicServer> <MrD2DG> Thats okay I guess..
00:40:34  <PublicServer> <V453000> thats very okay
00:40:40  <PublicServer> <MrD2DG> xD
00:40:48  <PublicServer> <V453000> in fact for longer trains it is even more effective than the local probably
00:41:05  <PublicServer> <V453000> meh acceleration would probably suck that way
00:41:11  <PublicServer> <MrD2DG> :P
00:41:18  <PublicServer> <MrD2DG> WTH trains keep getting lost
00:41:46  <PublicServer> <V453000> yeah TL4 slug doesnt accelerate too well
00:41:56  <PublicServer> <MrD2DG> Lol
00:42:08  <PublicServer> <V453000> but usable
00:42:11  <PublicServer> <V453000> not strong, but usable
00:42:29  <PublicServer> <V453000> exactly as it should be I think :)
00:42:59  <PublicServer> <V453000> btw your new station will probablyn need 3 trains per station for most cases
00:42:59  <PublicServer> <MrD2DG> But then the shitty TL4 acc kinda cancels your point about them being better than locals at longer TL's :P
00:43:03  <PublicServer> <V453000> the busy ones already do
00:43:11  <PublicServer> <MrD2DG> And isnt it a TL loco anyway
00:43:12  <PublicServer> <MrD2DG> Ahh yeah
00:43:31  <PublicServer> <V453000> well sure :) but if you can afford to lose some acceleration then it will be more useful
00:43:43  <PublicServer> <MrD2DG> Some or all xD
00:43:45  <PublicServer> <V453000> and the meat grinder doenst have heavenly accel either
00:43:52  <PublicServer> <V453000> no it isnt that bad :)
00:44:05  <PublicServer> <MrD2DG> True
00:44:19  <PublicServer> <V453000> and if you count it, even TL3 is reasonable .. that is 40 + 4*80 which is 360?
00:44:33  <PublicServer> <V453000> TL3 grinder has 380 pax
00:44:52  <PublicServer> <V453000> so yeah TL4 actually starts making difference, but with a bit lower speed
00:45:02  <PublicServer> <V453000> however loading times are better for slugs by one tick I think
00:45:36  <PublicServer> <MrD2DG> I guess that is a positive :P
00:45:36  <PublicServer> <V453000> a bit
00:45:38  <PublicServer> <V453000> it is weaker, but not terribly much
00:46:00  <PublicServer> <V453000> in compare to others it is a lot weaker
00:46:10  <PublicServer> <V453000> as the CL1 trains (mono/mag) are already weaker in raw throughput
00:46:22  <PublicServer> <V453000> in CL1 messbahns they are stronger though
00:46:24  <PublicServer> <V453000> which is good
00:46:35  <PublicServer> <MrD2DG> Hmm I guess
00:46:58  <PublicServer> <V453000> I actually really like how pax trains work now
00:47:09  <PublicServer> <V453000> each of them has good use, a different use
00:47:23  <PublicServer> <MrD2DG> I like the amount of variety :D
00:47:23  <PublicServer> <V453000> while cargo trains are still just like ... this for that, cant have both, okay ... but they mostly do a similar job
00:47:46  <PublicServer> <MrD2DG> Ahh yeah
00:48:06  <PublicServer> <V453000> but that is how pax games are played
00:48:16  <PublicServer> <V453000> the difference of city networks is a lot larger than of "normal" train networks
00:48:50  <PublicServer> <V453000> and even with pax it is discuttable whether you want to actually make ML as easy as possible or not
00:49:01  <PublicServer> <V453000> with cargo you dont mind it being hard because it is all you build
00:49:11  <PublicServer> <MrD2DG> True
00:49:17  <PublicServer> <V453000> in pax you might want to say, ok. CL2 for ML is just fine, lets focus on cities
00:49:45  <PublicServer> <V453000> sure low CL for cargo maglev is great, but doesnt have as much impact I think
00:50:15  <PublicServer> <MrD2DG> Yeah
00:50:17  <PublicServer> <V453000> while in most places on this map you can almost clearly say which train to use where
00:50:23  <PublicServer> <V453000> ofcourse with options, but ...
00:51:29  <PublicServer> <V453000> but I think it is going to stay that way
00:51:43  <PublicServer> <MrD2DG> :D
00:51:50  <PublicServer> <V453000> it would be nice to have enforced variety also for the cargo, but I just dont really see many more aspects in which it could differ
00:52:16  <PublicServer> <MrD2DG> Yeah thats probably a lot harder, its a problem with so many sets
00:52:40  <PublicServer> <V453000> well most sets dont even have the choice between stats
00:52:54  <PublicServer> <V453000> so I wouldnt compare that too much, but just the general way what a network needs
00:53:02  <PublicServer> <MrD2DG> Haha true, the class system does help
00:53:24  <PublicServer> <V453000> well classes actually differ a lot
00:53:27  <PublicServer> <V453000> and networks can be adapted to that majorly
00:53:47  <PublicServer> <V453000> in fact choosing correct class for the network is also rather obvious
00:53:53  <PublicServer> <V453000> but choosing the track type not
00:54:11  <PublicServer> <MrD2DG> Hmm I still think maglev is a no go area for gargo
00:54:41  <PublicServer> <V453000> I think maglev is extremely effective for cargo
00:54:59  <PublicServer> <V453000> 1. almost no problems with CL
00:55:01  <PublicServer> <V453000> 2. still great throughput
00:55:08  <PublicServer> <MrD2DG> Accell still seems to cause problems at junctions
00:55:22  <PublicServer> <V453000> while monorail is somewhat meh on all fronts
00:55:22  <PublicServer> <MrD2DG> *busy junctions
00:55:29  <PublicServer> <MrD2DG> Thats because you killed it :P
00:55:35  <PublicServer> <MrD2DG> I think monorail is fine
00:55:41  <PublicServer> <V453000> well yes that is the strength of rail -density
00:55:55  <PublicServer> <V453000> yes monorail is just okay, not strong in any aspect but universally good
00:56:03  <PublicServer> <V453000> the middle way
00:56:21  <PublicServer> <MrD2DG> I'd say better but I dont want you to gimp :D
00:56:39  <PublicServer> <V453000> it depends on the network too
00:56:49  <PublicServer> <V453000> if you have TL3, rail is probably going to be best
00:56:55  <PublicServer> <V453000> if you have TL5, a lot changes
00:57:02  <PublicServer> <V453000> both maglev and mono keep their CL3
00:57:04  <PublicServer> <MrD2DG> Ahh, true
00:57:10  <PublicServer> <V453000> while maglev is friendly with CL2
00:57:16  <PublicServer> <V453000> not fullspeed, but friendly
00:57:43  <PublicServer> <V453000> but then you could use rail strong or superstrong for CL3/CL1.5
00:58:09  <PublicServer> <V453000> and then again it is just about acceleration
00:58:31  <PublicServer> <V453000> maglev for nice speed, rail strong for accel. But the network is pretty much the same
00:58:59  <PublicServer> <V453000> CL3, same length, prios probably need to be longer with maglev
00:59:23  <PublicServer> <MrD2DG> I guess but I've seen networks changequite dramatically (for the worse) when upgrading mono >mag
00:59:55  <PublicServer> <V453000> that is hard to believe
01:00:01  <PublicServer> <V453000> maglev has almost everything better
01:00:19  <PublicServer> <V453000> loading speeds, acceleration isnt bad either, capacity isnt that reduced either
01:00:19  <PublicServer> <MrD2DG> The accel can actually slow a whole network down
01:00:25  <PublicServer> <V453000> well sure
01:00:27  <PublicServer> <MrD2DG> Capacity is bad IMO
01:00:33  <PublicServer> <V453000> 24 isnt bad at all
01:00:51  <PublicServer> <MrD2DG> I think it is
01:01:06  <PublicServer> <V453000> especially if you consider that longer trains are no issue
01:01:08  <PublicServer> <MrD2DG> Still believe 30 should be base capacity 35 for mono 40 for rail
01:01:22  <PublicServer> <V453000> that is just rescaling, no change
01:01:55  <PublicServer> <V453000> except for differences between full/empty causing issues esp for fast trains
01:01:56  <PublicServer> <MrD2DG> Yes but the bottom line is no longer 24 which is low
01:01:59  <PublicServer> <V453000> its not
01:02:17  <PublicServer> <V453000> TL5 with 8 24 wagons is like 192
01:02:23  <PublicServer> <V453000> 400kmh, hf
01:02:41  <PublicServer> <V453000> you just have to use it properly
01:02:53  <PublicServer> <MrD2DG> I use TL 4 mostly and tbh the difference when 'upgrading' rail>mag is big
01:02:59  <PublicServer> <V453000> if you have a network where space is limited and have many CLs, maglev will be absolute beast
01:03:21  <PublicServer> <V453000> yes but exactly
01:03:28  <PublicServer> <V453000> if you have a cleanly working rail network
01:03:34  <PublicServer> <V453000> it _should_ be stronger than maglev
01:03:48  <PublicServer> <V453000> because maglev has the utility of cl, which actually changes the network
01:04:10  <PublicServer> <V453000> if it was absolutely equal, then it would mean maglev is horribly overpowered
01:04:17  <PublicServer> <MrD2DG> I mean it's a good thing to have, but CL rarely becomes and issue for me anyway
01:04:20  <PublicServer> <V453000> as it would be acceptable on both options, clean network and messy network
01:04:42  <PublicServer> <V453000> CL should always become an issue sooner or later :)
01:04:52  <PublicServer> <V453000> or at least a considerable aspect
01:04:54  <PublicServer> <MrD2DG> But then I mostly build a certain way anyway
01:05:00  <PublicServer> <MrD2DG> Hmm
01:05:02  <PublicServer> <V453000> yes
01:05:13  <PublicServer> <V453000> that is obviously the source of that, meaning maglev might just not fit that
01:05:23  <PublicServer> <MrD2DG> Yep
01:05:37  <PublicServer> <V453000> but if you saw the island of maglev rails with TL5 which I did on stable
01:05:49  <PublicServer> <V453000> there was no doubt maglev is the strongest option there
01:05:53  <PublicServer> <V453000> and that I like
01:06:01  <PublicServer> <V453000> you have to use the train correctly to gain from it
01:06:22  <PublicServer> <MrD2DG> I see what you're saying, but who decides what is correct? :P
01:06:36  <PublicServer> <V453000> effectiveness
01:06:47  <PublicServer> <V453000> if your train A is better choice over train B on your current network, it is correct
01:06:49  <PublicServer> <MrD2DG> Hmm
01:07:03  <PublicServer> <V453000> simply saying that you see your network has problems
01:07:09  <PublicServer> <V453000> or facing a "downgrade"
01:07:35  <PublicServer> <MrD2DG> Yes, but in that case unless I'm playing a specific messy-styled game on here then I'll never have need for maglev the way I build on stable
01:07:37  <PublicServer> <V453000> of course if your prios are made to not slow down ML traffic at_all, and you change to maglev the network will break
01:07:47  <PublicServer> <V453000> yes, likely so
01:08:10  <PublicServer> <V453000> but I dont think there is anything to do with that
01:08:16  <PublicServer> <MrD2DG> Hmm
01:08:18  <PublicServer> <V453000> that is just the variety/utility of the trains
01:08:36  <PublicServer> <MrD2DG> Yep...
01:09:14  <PublicServer> <V453000> doombringer got buffed btw :p
01:09:18  <PublicServer> <V453000> fast loading noaw
01:09:44  <PublicServer> <MrD2DG> I've never used that either :P But I guess thats a good thing
01:09:54  <PublicServer> <V453000> might actually be too strong now
01:10:01  <PublicServer> <V453000> as the loading speed made it even considerable for local
01:10:04  <PublicServer> <MrD2DG> They seemed pretty good for pax before tbh
01:10:12  <PublicServer> <V453000> 80 capacity but 230 speed
01:10:19  <PublicServer> <V453000> well a lot changed since
01:10:33  <PublicServer> <V453000> so again if you dont have problems with CL, doombringer could be very effective
01:10:39  <PublicServer> <V453000> but of course any CL problem will shut them down
01:11:41  <PublicServer> <V453000> hell lets test them
01:11:45  <PublicServer> <MrD2DG> :P
01:11:55  <PublicServer> <V453000> paintshop upgradezz
01:12:01  <PublicServer> <V453000> hm well I have CL3s there
01:12:12  <PublicServer> <V453000> oh and 2 engiens
01:12:14  <PublicServer> <V453000> zz
01:12:20  <PublicServer> <MrD2DG> :P
01:13:11  <PublicServer> <V453000> well it isnt easy to use them effective
01:13:14  <PublicServer> <V453000> but possible
01:13:32  <PublicServer> <V453000> will require large curves so probably for some middle transfer to ICE
01:13:38  <PublicServer> <MrD2DG> Hmm
01:13:44  <PublicServer> <MrD2DG> They look nice though :P
01:13:54  <PublicServer> <V453000> :)
01:15:11  <PublicServer> <MrD2DG> Anyway, it's 2am and I need sleep :P
01:15:17  <PublicServer> <V453000> 3:15 here ..
01:15:19  <PublicServer> <V453000> wanted to do some work today
01:15:21  <PublicServer> <V453000> guess not
01:15:31  <PublicServer> <MrD2DG> xD Soz
01:15:35  <PublicServer> <V453000> not your fault :)
01:15:42  <PublicServer> <MrD2DG> Laterzz
01:15:45  <PublicServer> <V453000> cya
01:15:51  <PublicServer> *** MrD2DG has left the game (leaving)
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04:35:59  <Sassafrass> !players
04:36:02  <PublicServer> Sassafrass: There are currently no clients connected to the server
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05:43:33  <Sassafrass> !password
05:43:33  <PublicServer> Sassafrass: sipped
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07:42:56  <Ryton1> ellow
07:43:11  <Ryton1> anyone around?
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08:11:46  <V453000> no
08:11:48  <V453000> !
08:14:53  <retro_> !players
08:14:55  <PublicServer> retro_: There are currently no clients connected to the server
08:30:50  <V453000> !password
08:30:50  <PublicServer> V453000: sipped
08:31:11  <PublicServer> *** Game still paused (number of players)
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08:55:12  <Tray> !password
08:55:12  <PublicServer> Tray: crater
08:55:27  <PublicServer> *** Game still paused (number of players)
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08:55:39  <PublicServer> <Tray> Hi there.
08:58:41  <PublicServer> <V453000> hi
08:59:39  <PublicServer> <V453000> havent seen you in a while :)
09:00:21  <PublicServer> <Tray> I played some singleplayer.
09:01:25  <PublicServer> <Tray> but yeah it's nive to be here again (:
09:01:55  <PublicServer> <Tray> I like your station entry/exit design it's so simple.
09:02:25  <PublicServer> <V453000> it is drastically more effective in roro
09:02:33  <PublicServer> <V453000> but works :)
09:03:59  <PublicServer> <V453000> in fact with roro it becomes even a lot simplier
09:05:49  <PublicServer> <Tray> Did I mis anything important?
09:06:45  <PublicServer> *** Spike joined the game
09:07:05  <PublicServer> <V453000> dunno :)
09:07:19  <PublicServer> <V453000> there are some major changes in NUTS as you might be able to see :)
09:07:31  <PublicServer> <V453000> else didnt really much anything I guess :)
09:08:06  <PublicServer> <Spike> seems lopo's station is a bit unbalanced.... and now also feels that with jams
09:08:30  <PublicServer> <Spike> or rather it lacks an alternative route to leave
09:08:44  <PublicServer> <V453000> hm
09:09:06  <PublicServer> <V453000> "temp" :D
09:09:09  <PublicServer> <Spike> guess you see what i mean ? :)
09:09:51  <PublicServer> <Spike> isn't it better to do that at the platforms? :)
09:10:18  <PublicServer> <V453000> EVERYWHERE
09:10:24  <PublicServer> <Spike> ......
09:10:24  <PublicServer> <Spike> :)
09:10:31  <PublicServer> <Spike> with a sign "temp" needs to be fixed? :)
09:10:53  <PublicServer> <Spike> cause it's not an elegant solution we would apply normally :)
09:10:55  <PublicServer> <V453000> well lopo will do something with it when he returns but
09:11:09  <PublicServer> <V453000> if it works then I would apply it normally
09:11:15  <PublicServer> <V453000> these trains have tilt, CL1 is not really a big issue
09:11:35  <PublicServer> <V453000> as you can see they glide through with ease
09:11:37  <PublicServer> <Spike> well... point is now trains also use the "station" tracks to just take a different tunnel :)
09:12:07  <PublicServer> <V453000> think I just penalized that
09:12:14  <PublicServer> <Spike> :)
09:13:16  <PublicServer> *** Spike has joined company #1
09:13:26  <PublicServer> <V453000> uhm
09:13:28  <PublicServer> <V453000> okay
09:13:30  <PublicServer> <V453000> lol
09:13:32  <PublicServer> <V453000> :D
09:13:47  <PublicServer> <Tray> ?
09:14:05  <PublicServer> <V453000> a signal in front of the station made train loop around there and get stuck :)
09:14:05  <PublicServer> <Spike> V knew enough already :)
09:14:26  <PublicServer> <Spike> placed PBS penalty on the wront track :D
09:14:32  <PublicServer> <V453000> yes :)
09:15:10  <PublicServer> <V453000> worse thing is that the station still has only 1 10 tile tunnel for each incoming line
09:15:12  <PublicServer> <V453000> which apparently is the issue
09:16:35  <PublicServer> <V453000> the pyramid is cute but the station is a bit dangerous works now
09:16:45  <PublicServer> <V453000> but can break easily
09:16:51  <PublicServer> *** Spike has joined spectators
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09:18:37  <Absolutis> !password
09:18:37  <PublicServer> Absolutis: muffle
09:19:14  <^Spike^> enslavement... i join once and see a problem... i report it and suddenly i'm a slave owner...
09:19:21  <PublicServer> <V453000> yes!
09:19:39  * ^Spike^ gives V a lawnmower...
09:19:44  <^Spike^> grass needs to be done! ;)
09:19:55  <PublicServer> <V453000> insufficient beer
09:19:58  <^Spike^> :)
09:20:12  <Absolutis> hmh
09:20:15  <Absolutis> !grf
09:20:15  <PublicServer> Absolutis: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
09:23:04  <PublicServer> *** Absolutis joined the game
09:35:17  <PublicServer> <Tray> Hello Sidinghead.
09:35:21  <PublicServer> *** Spike has left the game (leaving)
09:36:41  <PublicServer> <V453000> :)
09:36:59  <PublicServer> <V453000> the meat grinders are probably pretty weak in TL1 btw :)
09:37:37  <PublicServer> <Tray> I'll see. Converting to monorail should be easy enough
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09:38:24  <PublicServer> <V453000> monorail is pretty much the same as maglev in this case
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09:39:03  <PublicServer> <Tray> Well than any trains that can do the job.
09:39:13  <PublicServer> <Tray> What do you suggest?
09:39:23  <PublicServer> <V453000> point is, monorail and maglev have CL1 by their speed and tilt
09:39:33  <PublicServer> <V453000> which is a big advantage, but their raw throughput is lower
09:39:39  <PublicServer> <V453000> so either the rail doubledecker
09:39:49  <PublicServer> <V453000> or morphogenesis on rail
09:42:12  <PublicServer> <Tray> Okay.
09:42:18  <PublicServer> <Tray> Thank you.
09:43:42  <PublicServer> <V453000> yw .. :) there were some major changes to train stats so for example monorail isnt what it was
09:44:55  <PublicServer> <Tray> I'll keep that in mind.
09:48:45  <PublicServer> <Tray> What do you mean by rail doubledecker? There is no such teain.
09:48:52  <PublicServer> <V453000> timewave zero
09:49:14  <PublicServer> <Tray> I see.
09:50:46  <PublicServer> *** Absolutis has left the game (leaving)
09:52:20  <PublicServer> <V453000> that is probably a good choice :)
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09:57:02  <PublicServer> <Tray> The color thing i very cool. Is that possible for cargo trains too?
10:01:05  <PublicServer> <V453000> possible, yes
10:01:11  <PublicServer> <V453000> but :/
10:01:18  <PublicServer> <V453000> it takes a lot of coding and effort to do
10:01:40  <PublicServer> <V453000> maybe in some very future it is possible that all trains will have it
10:01:47  <PublicServer> <V453000> for now local is enough of a goal :)
10:01:58  <PublicServer> <V453000> afterwards would probably come intercity trains
10:02:04  <PublicServer> <V453000> in the end I could consider it for cargo
10:02:11  <PublicServer> <V453000> but as I said, it is a lot of stuff
10:04:02  <PublicServer> <V453000> I just counted it yesterday
10:04:10  <PublicServer> <V453000> nuts has a total of 20 000 sprites right now
10:04:18  <PublicServer> <V453000> out of which 11 000 is only the 9 local trains
10:04:28  <PublicServer> <V453000> because of the 17 colour options
10:04:34  <PublicServer> <Tray> holy shit
10:04:48  <PublicServer> <V453000> without it it would be 1/17th of that number
10:05:02  <PublicServer> <Tray> but my guess is that drawing another color of a given sprite is less effort than drawing a new one
10:05:06  <PublicServer> <V453000> and the colour options need to be coded in quite a weird way .. or at leats it looks weird to me
10:05:16  <PublicServer> <V453000> sure, recolouring is super easy
10:05:38  <PublicServer> <V453000> hm also problem is that I would need to define a dummy cargo for cargo trains
10:05:52  <PublicServer> <V453000> to make the cargo subclasses like dummy (red), dummy (blue)
10:06:06  <PublicServer> <V453000> which is a bit ass
10:06:28  <PublicServer> <Tray> feel free to do what you like. (;
10:06:54  <PublicServer> <V453000> well its mainly a lot of effort :)
10:07:12  <PublicServer> <V453000> and many of the cargo trains could use redrawing or at least enhancements, too
10:07:35  <PublicServer> <V453000> the local trains are more or less done now, so it is worth it to colour them
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10:08:25  <PublicServer> <V453000> if something, cargo trains could either randomize colur
10:08:40  <PublicServer> <V453000> or ...
10:08:42  <PublicServer> <V453000> hm
10:09:00  <PublicServer> <V453000> I guess I could also detect what wagons/cargo is attached
10:09:08  <PublicServer> <V453000> but wagons already do differ in colours
10:09:18  <PublicServer> <V453000> which is kinda enough
10:09:24  <PublicServer> <Tray> sounds a bit like that grf system is a little bit of a mess.
10:09:35  <PublicServer> <V453000> and randomizing colours for trains is a bit odd
10:09:41  <PublicServer> <V453000> not exactly a mess
10:09:52  <PublicServer> <V453000> there is just a lot of things in nuts now
10:09:58  <PublicServer> <V453000> you have coloured wagons
10:10:02  <PublicServer> <V453000> for cargo
10:10:24  <PublicServer> <V453000> so the main thing you companycolour on cargo trains is the engine and pieces of wagons
10:10:42  <PublicServer> <V453000> if I made engines also recolour, possibly to similar colour like the wagons, it would look a bit too uniform probably
10:11:00  <PublicServer> <V453000> cargo subtype refit to colours is probably not an option
10:11:23  <PublicServer> <V453000> meh anyway :D
10:11:51  <PublicServer> <V453000> rail local has that and its nice now, period. :)
10:12:47  <PublicServer> <V453000> btw funny thing is that on 1/6th of the whole code I define only spritesets - which is the set of 8 sprites in the 8 views the game draws it in
10:13:01  <PublicServer> <V453000> 3000 sprite sets out of 20 000 lines of code total
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10:49:14  <Ryton> !password
10:49:14  <PublicServer> Ryton: sashes
10:49:38  <PublicServer> *** Ryton joined the game
10:49:57  <PublicServer> <Ryton> hi y'all
10:52:47  <PublicServer> <V453000> hi hi
10:54:37  <PublicServer> <Ryton> v, what was wrong with my presignals bypass and TL2?
10:54:43  <PublicServer> <Ryton> seems to work more or less fine atm
10:55:01  <PublicServer> <V453000> they are useless :)
10:55:24  <PublicServer> <Ryton> with overflow, yes :-))
10:55:24  <PublicServer> <Ryton> but w/o it?
10:55:24  <PublicServer> <V453000> too
10:55:42  <PublicServer> <Ryton> hmm, that I fail to see
10:56:04  <PublicServer> <Ryton> e.g if only the last 2 platforms are free?
10:56:04  <PublicServer> <V453000> if a train is anywhere here
10:56:05  <PublicServer> <V453000> n+1 trains get released
10:56:09  <PublicServer> <Ryton> hmm
10:56:10  <PublicServer> <V453000> and it has to overflow
10:56:16  <PublicServer> <Ryton> that I dont see, why
10:56:19  <PublicServer> <V453000> which is very likely to happen with higher traffic
10:56:24  <PublicServer> <V453000> simply because t hat train isnt detected
10:56:27  <PublicServer> <Ryton> because of failsafe?
10:56:38  <PublicServer> <V453000> failsafe has absolutely nothing in common with this
10:56:45  <PublicServer> <V453000> there is a fre platform
10:56:55  <PublicServer> <V453000> and in the marked area is a train going towards it
10:56:57  <PublicServer> <Ryton> a train always blocks either of the signal blocks, no?
10:57:03  <PublicServer> <V453000> yet the presignals will relase another train towards it
10:57:10  <PublicServer> <V453000> either, not all of them
10:57:30  <PublicServer> <Ryton> ah, got it
10:57:45  <PublicServer> <Ryton> so: as long as the last one is free, he keeps on releasing trains
10:57:56  <PublicServer> <Ryton> right
10:57:57  <PublicServer> <V453000> more or less
10:58:05  <PublicServer> <V453000> usually it also is an array of more than 4 platforms
10:58:16  <PublicServer> <V453000> and of course with each platform it gets worse and worse
10:58:19  <PublicServer> <Ryton> yes, then it aggravates the problems
10:58:33  <PublicServer> <Ryton> but here, w/o it, wont it slow down the entrance?
10:58:33  <PublicServer> <V453000> so the presignal logic is completely not doing anything in that case
10:58:43  <PublicServer> <V453000> why would it slow anything
10:58:49  <PublicServer> <Ryton> e.g if last 2 platforms are fre
10:58:55  <PublicServer> <Ryton> ah, with overflow
10:58:59  <PublicServer> <Ryton> and w/o presignals then?
10:59:01  <PublicServer> <Ryton> kk
10:59:11  <PublicServer> <V453000> just this way
10:59:25  <PublicServer> <V453000> overflow is a possibility if you want to be sure and especially when the exit jams (which you should fix too btw :p
10:59:35  <PublicServer> <Ryton> yeah :p
10:59:49  <PublicServer> <Ryton> just too many trains atm
11:00:51  <PublicServer> <Ryton> and unsynced drop
11:03:05  <PublicServer> <Ryton> oh ow
11:03:11  <PublicServer> <Ryton> my water supply dried up
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11:06:25  <PublicServer> <Ryton> a small town doesnt need anything to grow?
11:06:31  <PublicServer> <Ryton> or just a town built on the green?
11:06:37  <PublicServer> <Ryton> or only from a certain size?
11:07:16  <PublicServer> <V453000> size doesnt matter
11:07:27  <PublicServer> <Ryton> Murano doesnt need a thing atm
11:07:31  <PublicServer> <V453000> only desert/snow towns require food and water in desert
11:07:33  <PublicServer> <Ryton> not even food
11:08:00  <PublicServer> <Ryton> ah ok
11:08:12  <PublicServer> <Ryton> so green doesnt need anyting, snow needs food, and desert needs food/water
11:08:14  <PublicServer> <Ryton> got it
11:08:20  <PublicServer> <V453000> yes
11:08:39  <PublicServer> <V453000> except Slarnville which is influenced by the script
11:08:45  <PublicServer> <Ryton> kk
11:13:47  <V453000> https://dl.dropbox.com/u/20419525/purchasemenu_colournumber.png pimp my purchase menu :p
11:36:41  <PublicServer> <Ryton> hmm, my city is shrinking :s
11:36:49  <PublicServer> <Ryton> 56k => 52k inhabitants
11:37:23  <PublicServer> <V453000> sure they hate you
11:37:39  <PublicServer> <V453000> it has no roads to grow anywhere
11:37:49  <PublicServer> <V453000> so if a few big buildings got replaced, 4k goes poof quickly
11:38:31  <PublicServer> <Ryton> no, i know it cant grow, V
11:38:39  <PublicServer> <Ryton> I'm happy with it like it is
11:38:57  <PublicServer> <Ryton> expanding will mean going to 2 lines soon, i dont want to do that
11:39:07  <PublicServer> <V453000> its fine as it is
11:39:42  <PublicServer> <Ryton> its a good first try, I'd say ;-)
11:40:12  <PublicServer> <V453000> +- :)
11:49:06  <retro_> !players
11:49:09  <PublicServer> retro_: Client 297 (Orange) is V453000, in company 1 (Slarnville & Outlying Villages)
11:49:09  <PublicServer> retro_: Client 306 (Orange) is Tray, in company 1 (Slarnville & Outlying Villages)
11:49:09  <PublicServer> retro_: Client 336 (Orange) is Ryton, in company 1 (Slarnville & Outlying Villages)
11:53:05  <Ammler> someone has experience with deploying python app (celery and rabbitmq)?
11:54:37  <V453000> you dont ask me I hope :PP
11:54:54  <Ammler> I wouldn't mind you helping me :-)
11:54:55  <V453000> but celery and rabbits sounds like it eats one another
11:55:05  <Ammler> yes, it does
11:55:06  <V453000> is all I can say :P
12:03:06  <^Spike^> rabbitmq... sounds like a messagequeue
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12:13:21  <Absolutis> !password
12:13:21  <PublicServer> Absolutis: lilted
12:13:51  <Absolutis> my windows bsods
12:14:13  <Absolutis> on linux right now, glad i setup that dualboot
12:14:35  <Absolutis> !password
12:14:35  <PublicServer> Absolutis: igloos
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12:17:49  <retro_> respect to all windows users
12:18:06  <Absolutis> it's not so bad
12:18:21  <retro_> !password
12:18:21  <PublicServer> retro_: igloos
12:18:46  <PublicServer> *** retro joined the game
12:18:55  <PublicServer> <Absolutis> it's even worse
12:19:09  <PublicServer> <Absolutis> (^ joke)
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12:26:33  <V453000> windows is fine with me
12:26:46  <V453000> @ least for the simplicity and that it runs adobe programs :p
12:27:30  <PublicServer> <Ryton> wth
12:27:42  <PublicServer> <Ryton> I didnt change signals there at this moment
12:27:48  <PublicServer> <Ryton> did so 10 sec ago
12:28:02  <PublicServer> <Ryton> didnt knew that some signals made trains crash themselves
12:28:16  <PublicServer> <V453000> hm
12:28:26  <PublicServer> <V453000> PBS and 2way is known to manage that sometimes I think
12:28:28  <PublicServer> <V453000> no clue how though
12:28:52  <PublicServer> <Ryton> interesting
12:29:18  <PublicServer> <V453000> it most likely was still influenced by the edits though
12:29:24  <PublicServer> <V453000> some reserved paths, or idk what
12:29:31  <PublicServer> <Ryton> could be, ye
12:29:50  <PublicServer> <Ryton> i'll just revert to previous situatoin, i guess
12:30:16  <PublicServer> <V453000> try not to crash trains in the process :p
12:33:22  <Ammler> well, rabbitmq is part of distro
12:34:29  <PublicServer> <Ryton> lol
12:34:40  <PublicServer> <Ryton> Murano south had captured 10 trains
12:35:03  <PublicServer> <V453000> mhm :)
12:35:37  <PublicServer> <Ryton> trains go to a WP, even if the signal right behind it is red
12:35:43  <PublicServer> <Ryton> k, should have known that :-)
12:35:51  <PublicServer> <Ryton> nolmally I put wp behind signal, here i didnt
12:40:37  <PublicServer> <V453000> fuck you trains
12:49:43  <hylje> trainsssss
13:00:44  <PublicServer> <Ryton> im off
13:00:45  <PublicServer> *** Ryton has joined spectators
13:01:03  <PublicServer> <Ryton> trains ignore 2way red eol sometimes :'(
13:01:18  <PublicServer> <Ryton> oncet hey did at least
13:01:24  <PublicServer> *** Ryton has left the game (leaving)
13:01:34  <Ryton> but probably it had another reason ;:-)
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13:15:01  <PublicServer> <Tray> Station grouping might be useful. Or is there any other way to get all station of a specific town sorted by station rating?
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13:17:47  <PublicServer> <V453000> interesting idea
13:17:55  <PublicServer> <V453000> dont think there is a way to do that
13:18:49  <PublicServer> <Tray> But maybe it' a very limited problem because it only applies for coop pax games \:
13:19:11  <PublicServer> <V453000> well
13:19:18  <PublicServer> <V453000> having groups of stations could help anywhere
13:25:17  <PublicServer> <Tray> I'm doing way to much web developpment \:
13:26:56  <PublicServer> <V453000> wai?
13:27:38  <PublicServer> <Tray> I just thought - That must be easy just add a new flag to the model and change the view.
13:27:56  <PublicServer> <Tray> Browsed the source and found a lot of cpp stuff (;
13:28:19  <PublicServer> <Tray> wich is mostly unreadable for me.
13:48:23  <PublicServer> *** V453000 has left the game (connection lost)
13:48:23  <PublicServer> *** Game paused (number of players)
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14:13:53  <tf8> hi all
14:14:50  <tf8> @quickstart
14:14:51  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
14:15:25  <tf8> !dl osx
14:15:25  <PublicServer> tf8: http://binaries.openttd.org/nightlies/trunk/r24349/openttd-trunk-r24349-macosx-universal.zip
14:15:45  *** LoPo has joined #openttdcoop
14:15:47  *** Webster sets mode: +o LoPo
14:16:05  <LoPo> hi
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14:19:10  <LoPo> !password
14:19:10  <PublicServer> LoPo: prepay
14:19:21  <PublicServer> *** Game still paused (number of players)
14:19:21  <PublicServer> *** Game unpaused (number of players)
14:19:22  <PublicServer> *** LoPo joined the game
14:19:39  <PublicServer> <LoPo> hiya
14:21:23  <tf8> !password
14:21:23  <PublicServer> tf8: prepay
14:31:20  <tf8> !password
14:31:20  <PublicServer> tf8: evaded
14:31:36  <PublicServer> *** tifeit joined the game
14:35:36  <tf8> i'd like too see new game from scratch when you plan to start new one?
14:35:47  <PublicServer> <LoPo> no idea
14:35:56  <PublicServer> <LoPo> i still want to finish my town ;P
14:38:08  <PublicServer> *** tifeit has left the game (leaving)
14:44:00  <PublicServer> <LoPo> lol ;D
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14:57:16  <Sassafrass> why does the wiki page on overflow lack information
14:57:27  <Sassafrass> !password
14:57:27  <PublicServer> Sassafrass: jalopy
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15:10:21  <Mark> hello
15:10:25  <PublicServer> <LoPo> omg
15:10:28  <PublicServer> <LoPo> not him again
15:10:35  <PublicServer> <LoPo> hi ^^
15:10:42  <Mark> :<
15:10:42  <PublicServer> <LoPo> how are you?
15:10:51  <Mark> im good :)
15:10:56  <Mark> how are you?
15:10:59  <PublicServer> <LoPo> and the trip? :)
15:11:01  <PublicServer> <LoPo> if fine
15:11:09  <Mark> hehe didnt last too long
15:11:16  <Mark> im back home
15:11:20  <PublicServer> <LoPo> building my pyramid town nice and slow
15:11:23  <PublicServer> <LoPo> oh
15:11:25  <Mark> congrats on being membered btw :)
15:11:27  <PublicServer> <LoPo> oky :)
15:11:29  <PublicServer> <LoPo> thx :)
15:11:39  <PublicServer> <LoPo> and for you; welcome back! :)
15:12:10  <Mark> thanks :)
15:12:25  <Mark> how we doing activity wise?
15:12:58  <PublicServer> <LoPo> ups and down more or less
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15:13:09  <PublicServer> <LoPo> but not very good in general i think
15:13:51  <PublicServer> <LoPo> i have this feeling that peeps are to worried about making mistakes on the coop server
15:14:02  <PublicServer> <LoPo> and thus they stay on stable
15:14:03  <Ryton1> sass: check the blog, advanced buirding reviews 4,8 and12 discuss overfows indepth
15:14:28  <PublicServer> <LoPo> Sassafrass: you are right, but so it Ratwood
15:14:28  <PublicServer> <LoPo> ;P
15:14:33  <Ryton1> not all of them, lopo ;-) :-P
15:14:42  <PublicServer> <LoPo> haha got you!
15:14:54  <Ryton1> I just mess around here :-P ;-)
15:15:16  <Ryton1> got me, yez ;-) :-)
15:15:54  <Sassafrass> I can confirm LoPo's concern that peeps may be worried about making mistakes on the coop server.
15:15:59  <Ryton1> I miss dwarf
15:16:12  <Ryton1> and Ramh, and rb...
15:16:18  <PublicServer> <LoPo> true
15:16:19  <Sassafrass> damn timetables suck.  I'm trying to get a train to wait in a train depot.. but it won't
15:16:26  <Ryton1> and mrZnf even
15:16:29  <PublicServer> <LoPo> but there were many more
15:16:35  <PublicServer> <LoPo> starlight
15:16:37  <PublicServer> <LoPo> and
15:16:40  <PublicServer> <LoPo> uhmm
15:16:43  <PublicServer> <LoPo> others ;p
15:16:49  <Ryton1> .. they passed by, but didnt stay long :-(
15:16:56  <PublicServer> <LoPo> ye
15:17:04  <PublicServer> <LoPo> but!
15:17:27  <Ryton1> sass:add a wp near it, and wait at wp?
15:17:34  <PublicServer> <LoPo> ill publish an article soon about how i intergrated myself into the community :)
15:17:34  <Mark> we need more advertising on stable for ps then
15:17:51  <PublicServer> <LoPo> and hopefully peeps will reconize themself in it
15:17:56  <Mark> i only disintigrate more and more
15:18:19  <PublicServer> <LoPo> i do that sometimes
15:18:27  <Ryton1> or make some incredible pz game
15:18:49  <Mark> pz games that only 3 people in the world understand
15:18:53  <PublicServer> <LoPo> why a PZ game?
15:18:54  <Ryton1> and tease people to learn stuff here ;-)
15:19:02  <Sassafrass> how can I make a train wait?
15:19:10  <PublicServer> <LoPo> teasing is not the right way imo
15:19:20  <Ryton1> or here. but this is a bit free for all
15:19:28  <PublicServer> <LoPo> people must see themself taht they can biuld awsome stuff
15:19:41  <Ryton1> not really coop/collective play
15:20:55  <Ryton1> yes, it iz one comp, but it is actually totally unconnected, apart from the simple transfer mainline
15:20:58  <PublicServer> <Sassafrass> can you tell a train to wait at an order?
15:21:10  <PublicServer> <LoPo> lolwut?
15:21:29  <Ryton1> at a wp or a station, sass
15:21:53  <Ryton1> with timetable
15:22:05  <PublicServer> <LoPo> afk
15:22:35  <PublicServer> <Sassafrass> how do I tell it to wait :C
15:22:40  <Mark> !dl win64
15:22:40  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r24349/openttd-trunk-r24349-windows-win64.zip
15:23:04  <Ryton1> well, mark: this game is iho not much different to a luukland game... even simpler
15:23:24  <Ryton1> so imho not really challenging by itself
15:23:39  <Ryton1> you CAN make it interesting
15:24:12  <Ryton1> but it doesnt invite me to do so, at least compared to other psg's
15:24:49  <Ryton1> sass:add the order, go to timetable, and fill in +x days
15:25:45  <PublicServer> <Sassafrass> didn't work but thanks
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15:28:06  <Mark> !password
15:28:06  <PublicServer> Mark: likest
15:28:17  <PublicServer> *** Mark joined the game
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15:28:49  <PublicServer> <Mark> pax in troppo is ugly
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15:37:55  <PublicServer> <Sassafrass> at Ryton's station, what does the thing before his emergy overflow depot do?
15:40:36  *** [1]Mark has joined #openttdcoop
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15:50:23  <PublicServer> *** LoPo has joined spectators
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15:50:32  <PublicServer> <Sassafrass> ;o
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15:53:37  <PublicServer> <Sassafrass> i have an idea
15:54:41  *** Ryton1 has joined #openttdcoop
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15:55:05  <Ryton1> sass, that thing is a train detector
15:55:23  <Ryton1> if it is red, a train has gone troufh
15:55:37  <PublicServer> <Sassafrass> oh
15:55:39  <Ryton1> it is a non-resettable memory blohk
15:55:44  <Ryton1> block
15:55:48  <PublicServer> <Sassafrass> k
15:56:05  <Ryton1> just to check if it is needed
15:56:08  <PublicServer> <Sassafrass> how do I make a city?
15:56:39  *** perk11 has quit IRC
15:57:16  <PublicServer> <Sassafrass> brb
16:00:05  <Ryton1> see cuty dropdown menu, similar to funding industry
16:00:16  <Ryton1> city。
16:01:18  <Ryton1> btw, did you matage to get timetable working?
16:01:34  <PublicServer> <Sassafrass> no, it wouldn't stop anywhere
16:01:52  <Ryton1> http://wiki.openttd.org/Timetable
16:01:56  <Ryton1> see here
16:02:01  <PublicServer> <Sassafrass> that didn't really help
16:02:11  <PublicServer> <Sassafrass> just talked about using timetables for seperation
16:02:38  *** [1]Mark has joined #openttdcoop
16:03:05  <PublicServer> <Sassafrass> I don't think you can actually tell a train to wait somewhere for a certain time
16:05:33  <Ryton1> sure you can
16:05:45  <[1]Mark> use a station
16:05:58  <Ryton1> let it leart typicalbtimes once
16:06:05  <Ryton1> edit them then
16:06:21  *** Mark is now known as Guest2279
16:06:21  *** [1]Mark is now known as Mark
16:07:03  <PublicServer> <Sassafrass> do you want to try?
16:07:36  *** ODM has joined #openttdcoop
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16:15:45  <Ryton1> later,yes
16:16:43  <Ryton1> like in 3hrs
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17:09:18  <MrD2DG> !password
17:09:18  <PublicServer> MrD2DG: callus
17:09:35  <PublicServer> *** Game still paused (number of players)
17:09:36  <PublicServer> *** MrD2DG joined the game
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17:34:21  <MrD2DG> Anyone playing?
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17:39:50  <[1]Mark> !password
17:39:50  <PublicServer> [1]Mark: callus
17:40:03  <PublicServer> *** Game still paused (number of players)
17:40:03  <PublicServer> *** Game unpaused (number of players)
17:40:03  <PublicServer> <MrD2DG> Yay!
17:40:10  *** Mark is now known as Guest2290
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17:40:11  *** [1]Mark is now known as Mark
17:40:11  <PublicServer> <MrD2DG> Hi
17:40:11  <PublicServer> <Mark> :)
17:40:11  <PublicServer> <Mark> yo
17:40:57  <Mazur> lo
17:43:48  *** Guest2290 has quit IRC
17:49:02  <Ammler> !dl lin
17:49:02  <PublicServer> Ammler: http://binaries.openttd.org/nightlies/trunk/r24349/openttd-trunk-r24349-linux-generic-i686.tar.xz
17:49:26  <Ammler> is it just me or are those links down for you too
17:49:51  <MrD2DG> Works for me
17:50:37  *** Ryton1 has joined #openttdcoop
17:50:39  <Ammler> I hate this
17:50:48  <PublicServer> <MrD2DG> :P
17:51:53  *** [1]Mark has joined #openttdcoop
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17:56:12  <PublicServer> *** Chris Booth joined the game
17:56:16  <PublicServer> <MrD2DG> Hey CB
17:56:19  <PublicServer> <Chris Booth> hi
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18:18:43  <PublicServer> <MrD2DG> brb
18:24:25  <PublicServer> *** MrD2DG has left the game (general timeout)
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18:26:18  <MrD2DG> !password
18:26:18  <PublicServer> MrD2DG: milked
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18:47:02  <Ryto_n> !password
18:47:02  <PublicServer> Ryto_n: saunas
18:47:14  <PublicServer> *** Ryton joined the game
18:47:18  <PublicServer> <MrD2DG> Hi
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18:48:44  <PublicServer> <Ryton> loo
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18:50:47  <PublicServer> <MrD2DG> Hmm, any admin about?
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19:08:25  <Tray> !password
19:08:25  <PublicServer> Tray: frosty
19:08:36  <PublicServer> *** Tray joined the game
19:08:44  <PublicServer> <MrD2DG> Hi
19:08:46  <PublicServer> <Ryton> hi there
19:14:15  <kakben> !password
19:14:15  <PublicServer> kakben: frosty
19:14:51  <kakben> i cant log in with the password :S
19:15:05  <Tray> !password
19:15:05  <PublicServer> Tray: beacon
19:15:09  <Tray> maybe try this
19:15:44  <PublicServer> *** kakben joined the game
19:15:48  <PublicServer> <kakben> thanks, that worked
19:15:50  <PublicServer> <Tray> hello (;
19:15:53  <PublicServer> <MrD2DG> Hi
19:16:03  <PublicServer> <kakben> hello =)
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19:20:21  <PublicServer> <kakben> Ry, how come the trains at your "square" choose to go into stations even though the path forward to the wp is free?
19:20:33  <PublicServer> <kakben> its neat, but im not sure how it actually works
19:20:40  <PublicServer> <Ryton> kakben, can you mark it ?
19:20:50  <PublicServer> <Ryton> put a signal?
19:21:04  <PublicServer> <kakben> it sais "here" now
19:21:19  <PublicServer> <Ryton> well
19:21:29  <PublicServer> <Ryton> you see the 2 way combo signal?
19:21:32  <PublicServer> <kakben> yea
19:21:38  <PublicServer> <Ryton> if the 2 was is red, trains avoid it always
19:21:45  <PublicServer> <Ryton> with the setting 2way eol
19:21:57  <PublicServer> <Ryton> so: they always take the other route
19:22:07  <PublicServer> <Ryton> since the red 2way has infinite penalty
19:22:17  <PublicServer> <Ryton> so if it is full, they drive onwards
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19:22:39  <PublicServer> <kakben> yea, but why do they choose to go in if its empty?
19:22:45  <PublicServer> <Ryton> bc of the orders
19:22:47  <PublicServer> <Ryton> waypoint
19:22:55  <PublicServer> <MrD2DG> brb
19:23:17  <PublicServer> <Ryton> they have the WP in their orders
19:23:28  <PublicServer> <kakben> aaah, the waypoint is the same wp in front of all stations
19:23:30  <PublicServer> <Ryton> so they want to go there. if they cannot, they continue and look for another entry
19:23:32  <PublicServer> <Ryton> yes :-)
19:23:44  <PublicServer> *** Tray has left the game (connection lost)
19:23:58  <PublicServer> <Ryton> btw, work in progress just west of there ;-)
19:24:16  <PublicServer> <kakben> yea i saw that =) will check it out when its done
19:24:22  <PublicServer> <Ryton> kk
19:24:24  <PublicServer> <Ryton> IF it works :p
19:24:26  <PublicServer> <Ryton> but shoudl be ok
19:24:28  <PublicServer> <kakben> hehe
19:24:51  <PublicServer> <kakben> any restrictions on using trucks in this game?
19:25:11  <PublicServer> <Ryton> max road vehicles is currently 100
19:25:17  <PublicServer> <Ryton> and 71 in game
19:25:23  <PublicServer> <Ryton> so yes: 29 more ;-)
19:25:23  <PublicServer> <kakben> ah ok
19:25:26  <PublicServer> <Ryton> or you have to convince someone
19:25:29  <PublicServer> <Ryton> that you want more :-)
19:25:33  <PublicServer> <kakben> :P
19:25:39  <PublicServer> <Ryton> or that you can kill some useless trucks
19:25:44  <PublicServer> <Ryton> it can be raised
19:26:00  <PublicServer> <kakben> no need, just thinking about what ill build if i start
19:26:10  <PublicServer> <Ryton> kk
19:26:12  <PublicServer> <Ryton> just go for it :-)-
19:26:18  <PublicServer> <Ryton> and if you need more, ask :-)
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19:28:08  <PublicServer> <kakben> another question, north east of Murano
19:28:18  <PublicServer> <kakben> there is a strange segment with a signal
19:28:20  <PublicServer> <kakben> ill mark it
19:28:26  <PublicServer> <Ryton> good
19:28:28  <PublicServer> <Ryton> there might be mistakes :p
19:28:31  <PublicServer> <Ryton> yes, that
19:28:37  <PublicServer> <Ryton> that is a pathfinder trapp
19:28:44  <PublicServer> <Ryton> the trains go in, thinking they can reach the waypoint
19:28:50  <PublicServer> <Ryton> but  when they are "here"
19:29:05  <PublicServer> <Ryton> the 2way signal becomes red
19:29:13  <PublicServer> <Ryton> so they go straight ahaid, next to the WP
19:29:21  <PublicServer> <Ryton> withouth ever crossing it
19:29:27  <PublicServer> <Ryton> it is to force trains inside
19:29:41  <PublicServer> <Ryton> withouth an entry signal at "here2"
19:30:03  <PublicServer> <Ryton> can be avoided too, but I like it like this, its more flexible
19:30:13  <PublicServer> <Ryton> could be rebuild in this case to work with presignals only
19:30:19  <PublicServer> <kakben> why not use entry signas?
19:30:19  <PublicServer> <Ryton> you see?
19:30:27  <PublicServer> <Ryton> here it can, but earlier I couldnt
19:30:41  <PublicServer> <Ryton> since I used the entry signals alrady
19:30:44  <PublicServer> <Ryton> for the other splits
19:31:06  <PublicServer> <Ryton> now, you see
19:31:08  <PublicServer> <Ryton> they avoid it
19:31:16  <PublicServer> <Ryton> since: the other waypoints of the square
19:31:19  <PublicServer> <Ryton> are too far ahaid
19:31:29  <PublicServer> <Ryton> much further than the ones below
19:31:31  <PublicServer> <Ryton> thats why :p
19:31:37  <PublicServer> <kakben> ah ok
19:31:39  <PublicServer> <Ryton>  :-) (now I rememberà
19:31:53  <PublicServer> <kakben> yea now i get it
19:32:03  <PublicServer> <kakben> how far do they look? 64 squares?
19:32:09  <PublicServer> <Ryton> 10 signals
19:32:11  <PublicServer> <Ryton> normally
19:32:13  <PublicServer> <Ryton> 10 blocks that is
19:32:29  <PublicServer> <Ryton> default at least
19:32:31  <PublicServer> <Ryton> but can be changed
19:32:37  <PublicServer> <Ryton> and there is some difficulty
19:32:44  <PublicServer> <kakben> thats another good reason to not over-use signals, blocks get short
19:32:47  <PublicServer> <Ryton> if it splits, it can be shorter, if it is one track it can be longer
19:33:05  <PublicServer> <Ryton> since they might count the straight piece as one, idk
19:33:16  <PublicServer> <Ryton> idk for sure
19:33:22  <PublicServer> <kakben> hmmmm ok
19:33:32  <PublicServer> <Ryton> but yes, that might be an idea. tough there are workarounds such as this pathfinder trap :-)
19:33:39  <PublicServer> <kakben> well i think it will show if it happens. now i know how to fix it at least
19:33:45  <PublicServer> <Ryton> was(ab) used extensively  one or two PSG's ago
19:33:48  *** Tray has quit IRC
19:34:09  <PublicServer> <Ryton> with all trains going to 6 waypoints, to reach pickup stations
19:34:16  <PublicServer> <Ryton> SRNW : self regulating network game
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20:11:57  <V453000> !password
20:11:57  <PublicServer> V453000: aghast
20:12:09  <PublicServer> <V453000> HY
20:12:10  <PublicServer> *** V453000 joined the game
20:12:15  <PublicServer> <Ryton> hi V
20:14:41  <PublicServer> <V453000> where is that bastard Mark hiding :)
20:18:47  <PublicServer> <MrD2DG> Ugh back and gotta go
20:18:53  <PublicServer> <MrD2DG> Laterzzz
20:18:57  <PublicServer> *** MrD2DG has left the game (leaving)
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20:21:25  <PublicServer> *** Mazur joined the game
20:21:27  <PublicServer> <V453000> hi love :)
20:21:49  <PublicServer> <Mazur> Hi, fuzzywunpkin.
20:21:55  <PublicServer> <V453000> aww
20:22:55  <PublicServer> <Mazur> I might have scared Mark away, I said "lo" to him.
20:23:29  <PublicServer> <Ryton> hehe :))
20:23:47  <PublicServer> <V453000> oh
20:23:49  <PublicServer> <V453000> :(
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20:25:23  <PublicServer> *** Mark has left the game (general timeout)
20:25:23  <PublicServer> *** Mark has left the game (connection lost)
20:25:35  <PublicServer> <V453000> ok now you are officially guilty Mazur
20:25:45  <PublicServer> * Mazur salutes General Timeout.
20:25:51  <PublicServer> <V453000> :)
20:25:53  <PublicServer> <Mazur> I always was.
20:25:59  <PublicServer> <V453000> I KNEW IT
20:26:18  <PublicServer> <Mazur> Killed his connection as soon as I saw him.
20:26:50  *** Mark has quit IRC
20:27:02  <PublicServer> <Mazur> Right now he's looking for a way to extinguish hte fire in his computer/laptop/tablet.
20:27:08  <PublicServer> <V453000> xD
20:27:30  *** Mark has joined #openttdcoop
20:29:04  <Mark> yo V
20:29:09  <PublicServer> <V453000> hi :)
20:29:12  <PublicServer> <V453000> how is you
20:29:43  <Mark> good thanks
20:29:46  <Mark> how are you?
20:30:01  <PublicServer> <V453000> nuttah
20:30:26  <Mark> :P
20:31:37  <PublicServer> <V453000> pretty good, got rid of girlfriend and im just fine
20:32:12  <PublicServer> <V453000> better than ever maybe even
20:32:41  <Mark> well done
20:32:46  <Mark> who needs women anyway
20:33:34  <PublicServer> <Ryton> off
20:33:40  <PublicServer> *** Ryton has left the game (leaving)
20:34:30  *** [1]Mark has joined #openttdcoop
20:37:16  <PublicServer> *** Chris Booth joined the game
20:37:20  <PublicServer> <V453000> howgh
20:37:23  <PublicServer> <Chris Booth> howdy
20:37:23  *** [2]Mark has joined #openttdcoop
20:38:00  <[2]Mark> fucked up connection
20:38:03  <[2]Mark> yo booth
20:38:10  <PublicServer> <Chris Booth> hi Mark
20:38:13  <PublicServer> <V453000> oh yeah that bitch is back ^
20:38:14  *** Mark is now known as Guest2309
20:38:14  *** [2]Mark is now known as Mark
20:38:15  <PublicServer> <V453000> :)
20:38:31  <PublicServer> <Chris Booth> oh god
20:39:36  <Mark> fuck you bitch
20:39:40  <PublicServer> <V453000> :D
20:39:47  <PublicServer> <Chris Booth> why?
20:39:49  <PublicServer> <V453000> come say it to me in the game!
20:40:12  <Mark> nah im going to sleep soon
20:40:16  <Mark> work at 5.30
20:40:18  <PublicServer> <V453000> bitch
20:40:23  <PublicServer> <V453000> oh
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20:40:52  <PublicServer> <Chris Booth> what time is it now?
20:41:02  <Mark> 22.40
20:41:04  <PublicServer> <V453000> he is in dutchyland
20:41:14  <PublicServer> <Chris Booth> you got loads of time then mark
20:41:32  <PublicServer> <V453000> 6 hours doesnt sound like that much
20:41:38  <PublicServer> <V453000> k 7
20:41:56  <Mark> well its a 30 minute drive
20:42:10  <PublicServer> <Chris Booth> I was jokin
20:42:31  <Mark> you funny bastard :P
20:42:36  *** [1]Mark has quit IRC
20:43:04  <PublicServer> <V453000> no more trips Mark? :d
20:43:07  <PublicServer> <Chris Booth> I'll try being nicer if you'll try being smarter.
20:43:13  <PublicServer> <V453000> LOL
20:43:15  <PublicServer> <V453000> what
20:43:17  <PublicServer> <Chris Booth> lol
20:43:20  <PublicServer> <Chris Booth> was bored
20:43:26  <PublicServer> <V453000> surprise
20:43:56  <PublicServer> <Chris Booth> Ahhh...I see the fuck-up fairy has visited us again...
20:44:06  <PublicServer> <V453000> XD
20:44:24  <PublicServer> <Chris Booth> not sure what Ryton was planing but it looks gunny
20:44:35  <PublicServer> <V453000> oh holy motherfuck
20:44:53  <PublicServer> <V453000> psg 200 was the horseshit logic with "semaphore" junctions
20:45:03  <PublicServer> <Chris Booth> yes
20:45:23  *** Ryto_n has quit IRC
20:46:58  <PublicServer> <V453000> how do you like them Meat Grinders Chris Booth?
20:47:17  *** ODM has quit IRC
20:47:28  <PublicServer> <Chris Booth> ooh nice
20:47:58  <PublicServer> <Chris Booth> if I was to build Bay View again I would use them
20:48:26  <PublicServer> <V453000> well you need CL1 mess to make them effective :)
20:48:36  <PublicServer> <Mazur> Boots?  V used Boots?
20:48:44  <PublicServer> <V453000> wat
20:48:50  <PublicServer> <Mazur> Ferries.
20:48:56  <PublicServer> <Chris Booth> Czech Boots?
20:48:59  <PublicServer> <Mazur> Sorry, Berries.
20:49:01  <PublicServer> <V453000> not this time
20:49:07  <PublicServer> <V453000> beeries?
20:49:09  <PublicServer> <V453000> almost there
20:49:12  <PublicServer> <Mazur> Nah, pax.
20:49:26  <PublicServer> <Chris Booth> Mazur: you drunk?
20:49:40  <PublicServer> <V453000> no this happens when he is sober
20:49:50  <PublicServer> <Mazur> Not the slightest, more's the pity.
20:49:52  <PublicServer> <Chris Booth> V453000: you got any of those Czech boots?
20:50:03  <PublicServer> <V453000> no they are already sold out
20:50:08  <PublicServer> <Chris Booth> oh :(
20:50:38  <PublicServer> <Chris Booth> V453000:  you have a dead lock at Hopeless Jungle of Beer Station #284
20:50:54  <PublicServer> <V453000> amazing
20:51:00  <PublicServer> <V453000> thanks
20:51:26  <PublicServer> <Chris Booth> I could have fixed it but didn't know if you wanted the jam
20:51:34  <PublicServer> <V453000> lol
20:51:56  <PublicServer> <V453000> uhm why the shit are those trains going to service
20:52:38  <PublicServer> <Chris Booth> not a clue
20:52:42  <Mark> !password
20:52:42  <PublicServer> Mark: bowing
20:52:53  <PublicServer> *** Mark joined the game
20:52:56  <PublicServer> <Mazur> ReMark.
20:52:58  <PublicServer> <Chris Booth> hi trouble
20:52:58  <PublicServer> <V453000> hio :)
20:53:04  <PublicServer> <Mazur> Or is that PriMark?
20:53:22  <PublicServer> <Mark> what?
20:53:28  <PublicServer> <Mark> beermark
20:53:34  <PublicServer> <Chris Booth> PriMark is a shop?
20:53:49  <PublicServer> * Mazur used to work at Confuse-a-Cat.
20:54:03  <PublicServer> <V453000> lol
20:54:06  <PublicServer> <V453000> hard job
20:54:16  <PublicServer> <Chris Booth> Mazur: you need a job
20:54:22  <PublicServer> <Mazur> Not once you understand cats.
20:54:32  <PublicServer> <Mazur> No, I don't. CB.
20:55:14  <PublicServer> <Chris Booth> okay
20:55:36  <PublicServer> <Chris Booth> I am just shocked I am not the most insane one here
20:56:24  <PublicServer> <V453000> dont forget there are retards who draw trains to look like slugs
20:56:50  <PublicServer> <Chris Booth> oh yes
21:00:00  <PublicServer> <Chris Booth> V453000: you don't conut
21:00:02  <PublicServer> <Chris Booth> count
21:00:14  <PublicServer> <V453000> how come
21:01:04  <PublicServer> <Chris Booth> you are more insane than all of you put together
21:01:07  <PublicServer> <V453000> duh
21:01:25  <PublicServer> <V453000> that is a lie
21:01:35  <PublicServer> <Chris Booth> not
21:02:01  <PublicServer> <Chris Booth> who is close to your insanity level?
21:02:24  <PublicServer> <V453000> depends what kind of insanity :>
21:02:30  <PublicServer> <Chris Booth> lol
21:02:37  <PublicServer> <V453000> you cant do high league of insanity without specialization
21:03:11  <PublicServer> <Chris Booth> ah
21:03:17  <PublicServer> *** Mark has left the game (general timeout)
21:03:17  <PublicServer> *** Mark has left the game (connection lost)
21:03:25  <PublicServer> <Chris Booth> well we need to have a special olympics to judge this then
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21:04:37  <PublicServer> <V453000> want to join me around slarnville?
21:04:43  <PublicServer> <V453000> got a TL8 ring which needs FEEDING
21:04:53  <PublicServer> <Chris Booth> kk
21:05:41  <PublicServer> *** kakben has joined company #1
21:07:43  <PublicServer> <Chris Booth> I feel an RV ring
21:07:49  <PublicServer> <V453000> omg
21:07:55  <PublicServer> <V453000> who does that gets his arse slapped
21:08:10  <PublicServer> <Chris Booth> okay
21:08:16  <PublicServer> *** Chris Booth has left the game (leaving)
21:08:18  <PublicServer> <V453000> :D
21:08:36  <Chris_Booth> sorry GTG
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21:12:04  <PublicServer> <V453000> anyone else can join me too of course btw
21:13:54  <PublicServer> <Mazur> If you slope up bneside 433 you can tunnel to beside 434 for a neighbour.
21:14:32  <PublicServer> <Mazur> Ah, no, I see now.
21:14:49  <PublicServer> <Mazur> The tunnels to 433 spoil that.
21:16:22  <PublicServer> <Mazur> But one could quasi-mirror the neighbourhood on the other side of 426.
21:17:03  <PublicServer> *** kakben has left the game (leaving)
21:17:25  <PublicServer> <Mazur> Something like that.
21:19:00  <PublicServer> <V453000> these two stations should go to 425 btw
21:19:30  <PublicServer> <Mazur> Spoilsport.
21:20:29  <PublicServer> <Mazur> *crash* +++ OUT OF CHEESE ERROR +++  REDO FROM START +++
21:20:33  <PublicServer> <Mazur> Rethink.
21:22:59  <PublicServer> <V453000> making the transfer station first is a good idea btw
21:23:09  <PublicServer> <Mazur> Other side.
21:23:36  <PublicServer> <Mazur> 445 will move before the end.
21:23:55  <PublicServer> <V453000> just do it as you want :)
21:24:13  <PublicServer> <Mazur> But a transfoer station alone for those three would be excessive, so they transfer on the pther side, too.
21:24:44  <PublicServer> <V453000> just the transfer to 425
21:24:50  <PublicServer> <V453000> like
21:24:56  <PublicServer> <Mazur> Yes, I know.
21:24:58  <PublicServer> <V453000> or sumthin
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21:25:23  <PublicServer> <Mazur> But that was not what I had in my mind.
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21:25:39  <PublicServer> <Mazur> As far as I have anything in my mind.
21:32:41  <PublicServer> <V453000> how about a transfer between both 425 and 428
21:32:43  <PublicServer> <V453000> like
21:35:46  <PublicServer> <Mazur> Making nothing especially good, on the contrary, but I'm just playing about.
21:36:00  <PublicServer> <V453000> thats what we both do I think so .. :)
21:45:10  <V453000> !rcon set max_trains 1600
21:45:49  <PublicServer> <V453000> hm
21:45:55  <PublicServer> <V453000> better make a straight road t here I think
21:45:58  <PublicServer> <V453000> dead ends are bad
21:46:04  <PublicServer> <V453000> like that
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23:31:20  <PublicServer> <Mazur> Your engine set has no Mötörhead.
23:31:54  <PublicServer> <V453000> mhm
23:31:54  <PublicServer> <V453000> :)
23:32:01  <PublicServer> <V453000> thats shitty music :p
23:52:09  <PublicServer> <Mazur> True dat.  But the name is funny.
23:55:09  <PublicServer> <Mazur> The new neighbourhoods are being developed bit by bit.
23:57:29  <PublicServer> <V453000> sure :)

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