Log for #openttdcoop on 14th August 2012:
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00:01:19  <V453000> !password
00:01:19  <PublicServer> V453000: vandal
00:01:28  <PublicServer> *** Game still paused (number of players)
00:01:30  <PublicServer> *** V453000 joined the game
00:01:34  <PublicServer> <V453000> oh well :)
00:02:17  <PublicServer> *** V453000 has left the game (leaving)
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00:17:54  <barnex> Hello, I'm trying to setup #openttdcoop-like game for my friends and myself, and I have some trouble with newgrf pack… Seems like the directory structure of the newest grfpack ( is different than what's expected on the openttd.cfg page (
00:19:20  <barnex> there are no directories def/jp/uk, instead I have dirs like 7_stations or 5_industries_cargos
00:37:35  <V453000> hi
00:37:45  <V453000> barnex: do you have an option to upload a savegame on the server?
00:38:01  <V453000> if yes, then just generate the map as you want it, upload it on the server and load it
00:38:08  <V453000> no need to mess with config
00:39:58  <barnex> I'll do that, thanks
00:40:07  <V453000> very welcome
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04:34:42  <absolutis> !screenshot
05:10:32  <absolutis> !password
05:10:32  <PublicServer> absolutis: vandal
05:11:03  <PublicServer> *** Game still paused (number of players)
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06:03:39  *** Webster sets mode: +o LoPo
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07:07:32  <Ryton> !password
07:07:32  <PublicServer> Ryton: winced
07:07:39  <PublicServer> *** Game still paused (number of players)
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07:08:55  <PublicServer> <Ryton> lol, all plans were too easy, Mark? Thus, you make such a beast? :D
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07:22:55  <Ryton> Its more or less clear imho :-)
07:23:13  <Ryton> @stage building? ;-)
07:23:13  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG242 (r24463) | STAGE: building? ;-) | | New players, use @quickstart and !help |"
07:23:17  <Ryton> lol
07:23:21  <Ryton> @stage VOTING
07:23:22  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG242 (r24463) | STAGE: VOTING | | New players, use @quickstart and !help |"
07:23:28  <Ryton> I didnt think I could change it :D
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10:48:10  <absolutis> !players
10:48:13  <PublicServer> absolutis: There are currently no clients connected to the server
10:48:14  <absolutis> !password
10:48:14  <PublicServer> absolutis: winced
10:48:55  <PublicServer> *** Game still paused (number of players)
10:48:57  <PublicServer> *** Absolutis joined the game
10:57:51  <Ryton> isn't it time to declare a winner & to start building? :-)
10:58:03  <PublicServer> <Absolutis> yeah
10:58:43  <PublicServer> *** Game still paused (number of players)
10:58:43  <PublicServer> *** Game unpaused (number of players)
10:58:43  <PublicServer> *** Ryton joined the game
10:59:15  <PublicServer> <Ryton> tough the CL5 question remains: can it be reconsidered?
11:02:47  <PublicServer> <Absolutis> the M wagons worked for 1 lower cl
11:02:49  <PublicServer> <Absolutis> when i tested
11:02:59  <PublicServer> <Ryton> ah ok
11:08:22  <PublicServer> <Ryton> so, what shall we do?
11:09:29  <PublicServer> <Ryton> maybe try S wagon? ;--)
11:13:51  <PublicServer> <Ryton> ah well
11:13:58  <PublicServer> <Ryton> only marginal difference, CL4 or CL5
11:14:16  <PublicServer> <Ryton> lets just start with CL5 as it is
11:14:34  <PublicServer> <Ryton> ok?
11:16:19  <V453000> !password
11:16:19  <PublicServer> V453000: ambush
11:16:30  <PublicServer> <V453000> hi
11:16:31  <PublicServer> *** V453000 joined the game
11:16:38  <PublicServer> <Absolutis> hello
11:16:48  <PublicServer> <Absolutis> looks like your plan has most votes
11:16:54  <PublicServer> <V453000> mhm :)
11:17:01  <PublicServer> <Ryton> as expected? ;-)
11:17:03  <PublicServer> <Absolutis> ah, i see
11:17:18  <PublicServer> <V453000> how is CL5 a problem
11:17:25  <PublicServer> <Ryton> its large
11:17:27  <PublicServer> <V453000> no it isnt
11:17:45  <PublicServer> <Absolutis> CL9 would be large
11:17:47  <PublicServer> <V453000> also, wagons changing CL is just ridiculous
11:18:01  <PublicServer> <Ryton> nope
11:18:17  <PublicServer> <Ryton> see  the second comment in the blog of mark: its not the train length that matters
11:18:25  <PublicServer> <Ryton> but the number of wagons between the curve
11:18:31  <PublicServer> <V453000> ......................................................
11:18:33  <PublicServer> <Ryton> so shorter wagons means faster speed
11:18:39  <PublicServer> <V453000> no
11:18:39  <PublicServer> <V453000> that doesnt
11:18:49  <PublicServer> <V453000> only that matters is train length
11:18:57  <PublicServer> <Ryton> well: not here :-)
11:19:07  <PublicServer> <V453000> yes because the set is probably coded that way
11:19:29  <PublicServer> <Ryton> yes, see comment of Hirundo at
11:19:36  <PublicServer> <Ryton>
11:19:50  <PublicServer> <Ryton> According to my interpretation of the code, it doesn’t use tiles as a unit in any way. Instead, it uses the number of vehicles between a curve as unit of measurement. So, trains with shorter wagons should be able to navigate corners faster. It may be worth the effort to do some testing in this regard
11:20:08  <PublicServer> <Ryton> qod :-)
11:20:14  <PublicServer> <V453000> I dont think that applies generally
11:20:16  <PublicServer> <V453000> but
11:20:22  <PublicServer> <V453000> either way CL5 it is .)
11:20:36  <PublicServer> <Ryton> oki
11:20:59  <PublicServer> <V453000> this map isnt hard after all
11:22:36  <PublicServer> <Absolutis> V, did you change the stage to BUILDING or?
11:23:23  <PublicServer> <Ryton> ok to declare a winner?
11:24:49  <V453000> @stage building
11:24:49  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG242 (r24463) | STAGE: building | | New players, use @quickstart and !help |"
11:27:36  <PublicServer> <Absolutis> Ryton, only members may declare the winners
11:27:44  <PublicServer> <Ryton> oops :-)
11:27:54  <PublicServer> <Ryton> then I shall not :-)
11:28:12  <PublicServer> <Ryton> who wants to?
11:28:15  <PublicServer> <V453000> not like it matters :)
11:28:22  <PublicServer> <Ryton> true :-)
11:28:28  <PublicServer> <V453000> not in this case, at least
11:28:34  <PublicServer> <Ryton> Lets start building? :-)
11:28:44  <PublicServer> <Ryton> LLLRRR it is
11:29:06  <PublicServer> <Ryton> can you lay some general directions, V?
11:29:14  <PublicServer> <Ryton> lay down*
11:31:28  <PublicServer> <V453000> ring
11:32:43  <PublicServer> <Ryton> k
11:34:21  <PublicServer> <V453000> there you go
11:34:31  <PublicServer> <Ryton> I'll give "C" area a go
11:34:34  <PublicServer> <Ryton> if thats ok
11:35:09  <PublicServer> <V453000> idk if you mean C station, MSH or SL area but meh
11:35:31  <PublicServer> <Ryton> C MSH first, then C station, then C sl hub :p
11:36:26  <PublicServer> <V453000> :)
11:38:13  <PublicServer> <V453000> just be careful about which direction does what
11:38:17  <PublicServer> <V453000> is important in megers
11:46:13  <PublicServer> <Ryton> hmm, crap
11:46:28  <PublicServer> <Ryton> easiest to bridge the priorized side, right?
11:46:42  <PublicServer> <Ryton> sorry, the side that has to wait
11:47:04  <PublicServer> <Ryton> else priorities cannot be adjusted... or is it ok to make 2x length 4 bridge prio?
11:57:38  <PublicServer> <Absolutis> hm
11:57:56  <PublicServer> <Absolutis> aren't goods MSH merges empty goods + empty raw?
11:58:15  <PublicServer> <Absolutis> ah no wait
11:58:21  <PublicServer> <Absolutis> full goods + empty goods right
12:02:50  <Ryton> @gap 5 2
12:02:50  <Webster> Ryton: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
12:03:17  <Ryton> oh, <11 is still 2... thats interesting :-)
12:18:42  <PublicServer> <Ryton> bah, i missd
12:18:50  <Ryton> full goods have priority
12:18:55  <Ryton> I gave it to other track :s
12:19:01  <Ryton> ... :'(
12:19:08  <Ryton> I was right the first time :p
12:20:58  <Ryton> how long should the priority be?
12:21:04  <Ryton> ~10 tiles?
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12:25:31  <sedontane> !players
12:25:34  <PublicServer> sedontane: Client 695 (Orange) is Absolutis, in company 1 (Gangstas Inc.)
12:25:34  <PublicServer> sedontane: Client 698 (Orange) is Ryton, in company 1 (Gangstas Inc.)
12:25:34  <PublicServer> sedontane: Client 704 (Orange) is V453000, in company 1 (Gangstas Inc.)
12:25:43  <sedontane> !password
12:25:43  <PublicServer> sedontane: solder
12:25:57  <PublicServer> *** Player has joined spectators
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12:26:45  <PublicServer> <Player> heyn all
12:26:49  <PublicServer> <Player> damnit
12:26:59  <PublicServer> *** Player has left the game (leaving)
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12:27:12  <sedontane> !password
12:27:12  <PublicServer> sedontane: solder
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12:29:28  <PublicServer> <Sedontane> I take it the plan being used is the one at !! NETWORK PLAN !! and not the other ones
12:29:38  <PublicServer> <Absolutis> as usually yeah
12:29:56  <PublicServer> <Sedontane> not been on in a while, maybe a year or so
12:30:10  <PublicServer> <Absolutis> ik
12:30:19  <PublicServer> <Absolutis> i've been here for what, 2 years now?
12:30:25  <PublicServer> <V453000> Ryton: why do you not rebuild it instead of signing that it is wrong?
12:30:25  <PublicServer> <Absolutis> like on openttdcoop
12:30:59  <PublicServer> <V453000> 2 years sounds possible
12:31:09  <PublicServer> <Absolutis> yup 2 years
12:32:03  <PublicServer> <Sassafrass> do we delete the old network plans?
12:32:13  <PublicServer> <Absolutis> if they get in the way
12:34:03  <PublicServer> <V453000> that is wrong as well Ryton
12:34:25  <PublicServer> <Ryton> hmm, arent the empty raws joining htat way?
12:34:35  <PublicServer> <Ryton> I mean the full goods
12:34:53  <PublicServer> <Ryton> full goods => priority to "sideline"
12:36:47  <PublicServer> <Sedontane> good grief, last time I was ACTIVE here was 2007
12:37:09  <PublicServer> <V453000> :)
12:37:16  <PublicServer> <Ryton> thats a while back :-)
12:37:22  <PublicServer> <Sedontane> yeah
12:39:16  <PublicServer> <Sassafrass> CL?
12:39:26  <PublicServer> <Ryton> 5ish :'(
12:39:28  <PublicServer> <Absolutis> curve lenght
12:39:35  <PublicServer> <Sassafrass> 5 ish :o
12:40:18  <PublicServer> <Sassafrass> can I attempt MSH?
12:40:32  <PublicServer> <Absolutis> fine my me
12:40:50  <PublicServer> <V453000> hm there is some amount of shit going on in the plan :)
12:40:50  <PublicServer> <Absolutis> is someone building goods D+B MSH?
12:40:52  <PublicServer> <Sedontane> I really dont understand this network plan
12:42:46  <PublicServer> <V453000> oh well
12:43:00  <PublicServer> <V453000> the antisymmetry breaks it :D
12:43:59  <PublicServer> <V453000> well doesnt matter
12:44:06  <PublicServer> <V453000> only makes MSH B and C a bit simplier
12:44:14  <PublicServer> <Ryton> oh, does it? :p
12:44:44  <PublicServer> <Ryton> and you only tell this to me now? :p
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12:45:02  <PublicServer> <V453000> yes
12:45:18  <PublicServer> <V453000> you should have figured yourself by looking at the plan :)
12:45:40  <PublicServer> <Sedontane> im gonna leave this one for now . . . good luck, looks like it could be awesome, at the very least it bends the hell outta my brain
12:45:43  <PublicServer> <Ryton> well, V:
12:45:49  <PublicServer> *** Sedontane has left the game (leaving)
12:45:51  <PublicServer> <Ryton> depends what you will do with conditionals
12:46:05  <PublicServer> <V453000> which conditionals XD
12:46:11  <PublicServer> <Ryton> if you say goods are not loaded; then go to next goods pickup, then it is needed
12:46:19  <PublicServer> <Ryton> if you dont use that, well; ok :p
12:46:33  <PublicServer> <V453000> why the hell would you imply there are conditionals for goods
12:46:43  <PublicServer> <Ryton> to make one group of goods trains
12:46:46  <PublicServer> <Ryton> instead of 4
12:46:56  <PublicServer> <V453000> yes we casually do that
12:46:58  <PublicServer> <V453000> ..
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12:47:05  *** Webster sets mode: +o LoPo
12:47:16  <PublicServer> <Ryton> but ok, good :-))
12:47:22  <PublicServer> <Ryton> then MSH C is ready :p
12:47:33  <PublicServer> <Ryton> after 3 rebuilds of a section, that is obsolete :p
12:48:03  <PublicServer> <V453000> you dont split the line that has prio ...
12:48:13  <PublicServer> <V453000> or well you can
12:48:13  <PublicServer> <Ryton> hmm?
12:48:19  <PublicServer> <V453000> but you must split the direction which doesnt have prio
12:48:37  <PublicServer> <Ryton> thats what i did; didnt i?
12:48:43  <PublicServer> <Ryton> double bridges on the side that does not have prio
12:48:49  <PublicServer> <V453000> what
12:48:59  <PublicServer> <V453000> double bridges are amazing but how does that give choice
12:49:01  <PublicServer> <Ryton> on the merger i mean
12:49:07  <PublicServer> <Ryton> ah you need choices ...
12:49:11  <PublicServer> <Ryton> kk :p
12:49:18  <PublicServer> <Ryton> I was just going to stop the ML :p
12:49:56  <PublicServer> <V453000> mhm
12:49:58  <PublicServer> <Ryton> thats more tricky then :-)
12:51:12  <PublicServer> <Absolutis> hm
12:51:30  <PublicServer> <Absolutis> okay if my goods drop spokes at gd a + c are LL_RR
12:54:30  <PublicServer> <V453000> hmf
12:54:36  <PublicServer> <Sassafrass> afk for a bit
12:54:42  <PublicServer> <V453000> the MSH definitely wont have L_R enough either Ryton
12:54:45  <PublicServer> <V453000> z_Z
12:54:55  <PublicServer> <Ryton> kk
12:54:57  <PublicServer> <Ryton> LLRR then?
12:55:05  <PublicServer> <Sassafrass> this is my first LLL_RRR hub, so it's going to take me awhile
12:55:36  <PublicServer> <Absolutis> i haven't ever done a twoway msh/bbh strangely
12:55:43  <PublicServer> <Absolutis> only LL_RR -> LL
12:55:57  <PublicServer> <Ryton> its tricky :s
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13:07:42  <PublicServer> <Ryton> making choices in between 2 cities in a curve, on a hill with CL5 is hard :p
13:21:46  <PublicServer> <Absolutis> hmh
13:21:48  <PublicServer> <Absolutis> dilemma
13:28:22  <PublicServer> <Ryton> and; dillemma solved?
13:28:29  <PublicServer> <Absolutis> nope
13:28:59  <PublicServer> <Absolutis> hm, guess i have to have a little CL
13:36:40  <PublicServer> <Absolutis> brb
13:36:52  <PublicServer> *** Absolutis has joined spectators
13:37:22  <LoPo> !password
13:37:22  <PublicServer> LoPo: summon
13:37:32  <PublicServer> *** LoPo joined the game
13:38:12  <PublicServer> <Sassafrass> back
13:38:30  <PublicServer> <LoPo> hi
13:38:40  <PublicServer> <Sassafrass> I have bagels!
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13:46:50  <PublicServer> *** Game paused (number of players)
13:46:58  <PublicServer> <Ryton> hi
13:47:08  <PublicServer> <Ryton> can i continue
13:47:10  <PublicServer> <Ryton> for 1 minute?
13:47:12  <PublicServer> *** Sassafrass has joined company #1
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13:47:14  <PublicServer> <Ryton> 2 more tracks
13:47:24  <PublicServer> <Ryton> ok now
13:49:11  <PublicServer> <Ryton> thx Sass
13:49:15  <PublicServer> <Sassafrass> np
13:49:22  <PublicServer> <Sassafrass> im eating
13:50:44  <PublicServer> <Ryton> is evil X ok?
13:51:06  <PublicServer> <Ryton> on a join?
13:51:36  <PublicServer> <Ryton> as in MSH A+C. That could make it easier for me as well in MSH C
13:51:56  <PublicServer> <Sassafrass> no idea
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14:00:17  <Maraxus> !password
14:00:18  <Firestar> !password
14:00:18  <PublicServer> Maraxus: troupe
14:00:18  <PublicServer> Firestar: troupe
14:00:36  <PublicServer> *** Firestar joined the game
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14:00:39  <Firestar> hi maraxus
14:00:42  <PublicServer> <Maraxus> hi
14:04:09  <PublicServer> <Ryton> up to 11 its 2 bridges
14:04:25  <PublicServer> <Sassafrass> k
14:06:03  <PublicServer> <Ryton> could someone check upon MSH C?
14:06:37  <PublicServer> <Ryton> second Q: goods pickup should have an overflow, right?
14:06:47  <PublicServer> <Sassafrass> yeah I think
14:09:29  <PublicServer> <Sassafrass> stupid radio tower :(
14:14:51  <PublicServer> *** Maraxus has joined spectators
14:21:23  <PublicServer> <Ryton> for goods, LR will be enough at first, no?
14:21:47  <PublicServer> <Sassafrass> LL RR is what abso did
14:21:53  <PublicServer> <Ryton> for goods pickup too?
14:22:03  <PublicServer> <Sassafrass> goods C,A
14:22:05  <PublicServer> <Ryton> for drop I agree, but should pickup be LLRR too?
14:22:07  <PublicServer> <Sassafrass> no
14:22:09  <PublicServer> <Ryton> thats goods drop, no?
14:22:09  <PublicServer> <Sassafrass> he did drop
14:22:15  <PublicServer> <Sassafrass> yeah
14:22:18  <PublicServer> <Ryton> then I'm wrong :p
14:22:20  <PublicServer> <Sassafrass> i don't know
14:22:20  <PublicServer> <Ryton> lets see
14:22:30  <PublicServer> <Ryton> isnt A, B,C,D the goods pickup?
14:22:36  <PublicServer> <Ryton> for drop, LLRR is needed
14:22:42  <PublicServer> <Ryton> but thats for A &C
14:22:46  <PublicServer> <Sassafrass> oh
14:22:48  <PublicServer> <Sassafrass> yeah I don't know
14:22:50  <PublicServer> <Ryton> just for C pickup, LR should be ok then, i think
14:22:56  <PublicServer> <Sassafrass> he did LLL_RRR for B+D drop
14:23:16  <PublicServer> <Ryton> pff
14:23:19  <PublicServer> <Ryton> poor you :-)
14:24:49  <PublicServer> *** Firestar has joined spectators
14:33:02  <Tray> !password
14:33:02  <PublicServer> Tray: friars
14:33:16  <Tray> !dl win32
14:33:16  <PublicServer> Tray:
14:36:43  <PublicServer> *** Tray joined the game
14:46:51  <PublicServer> <Tray> Ryton? Is there a special reason for mixing pbs and presignals at goodspickup C?
14:47:21  <PublicServer> <Firestar> hi tray
14:47:27  <PublicServer> *** Firestar has joined company #1
14:47:31  <PublicServer> <Tray> hello.
14:47:45  <PublicServer> <Firestar> how things?
14:48:23  <PublicServer> <Tray> good, I guess.
14:49:21  <PublicServer> <Ryton> who wants to make primary drop C?
14:49:27  <PublicServer> <Ryton> LLRR
14:50:25  <PublicServer> <Tray> What's the point of !please check?
14:50:39  <PublicServer> <Ryton> well, to see if this is ok
14:50:49  <PublicServer> <Ryton> further South, the ML doesnt have priority
14:50:55  <PublicServer> <Ryton> so it needs choices, according to V
14:51:05  <PublicServer> <Ryton> I'm wondering if that area is ok like this
14:51:25  <PublicServer> <Ryton> btw, about pickup: no, the presignals can be killed
14:52:01  <PublicServer> <Tray> V is right. Didn't see the prio (:
14:52:19  <PublicServer> <Tray> Looks okay for me at least.
15:02:32  <Tray> @calc erail 221
15:02:41  <Tray> @@calc erail 221
15:04:04  <PublicServer> <Tray> Erhm, what's the curve length for erail and 221 speed?
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15:04:12  <PublicServer> <Ryton> 5
15:04:14  <PublicServer> <Ryton> CL5 here
15:04:32  <PublicServer> <Ryton> @(ccalc erail 221)
15:04:38  <PublicServer> <Ryton> @@(ccalc erail 221)
15:04:52  <PublicServer> <Ryton> @@(calc erail 221)
15:05:03  <PublicServer> <Tray> At MSH D+B there are several curve length issues.
15:05:17  <PublicServer> <Ryton> its still wip, isnt it?
15:05:35  <PublicServer> <Ryton> but true
15:05:41  <PublicServer> <Tray> I just want to state it now, it might be annoying to fix that issues later.
15:05:47  <PublicServer> <Ryton> true
15:06:01  <PublicServer> <Sassafrass> this is my first hub
15:06:11  <PublicServer> <Ryton> pff, even 3>2 with CL5 is annoying
15:06:13  <PublicServer> <Sassafrass> and this mountain is making it difficult
15:07:24  <PublicServer> <Ryton> buldoooze
15:07:26  <PublicServer> <Ryton>  ;-)
15:07:32  <PublicServer> <Ryton> V hasnt stated low tf :p
15:07:42  <PublicServer> <Ryton> so... use whatever you need  ;-)
15:07:48  <PublicServer> <Ryton> but try to let it look natural
15:08:00  <PublicServer> <Ryton> not like SLH C :pp
15:11:26  <PublicServer> <Sassafrass> thanks for point that out tray
15:11:32  <PublicServer> <Sassafrass> anything else?
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15:14:06  <PublicServer> <Ryton> thx for Knegsel Valley
15:14:08  <PublicServer> <Ryton> looks good
15:14:30  <PublicServer> <Ryton> =Tray?
15:14:44  <PublicServer> <Tray> Yes.
15:14:50  <PublicServer> <Ryton> kk
15:15:00  <PublicServer> <Tray> No problem, that was something easy (;
15:15:14  <PublicServer> <Ryton> the SLH splits are easier ;-)
15:17:46  <PublicServer> <Tray> Oh thanks.
15:17:57  <PublicServer> <Ryton> yw
15:17:59  <PublicServer> *** LoPo has left the game (leaving)
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15:21:48  <PublicServer> <Firestar> well the LLL_RRR Ring is complete
15:22:00  <PublicServer> <Sassafrass> nice
15:22:14  <PublicServer> <Ryton> nope
15:22:16  <PublicServer> <Tray> Maybe it's a whole lot easier to just bridge the mainline
15:22:16  <PublicServer> <Ryton> not good :p
15:22:38  <PublicServer> <Ryton> who needs easy?
15:22:40  <PublicServer> <Firestar> MSH B still has to be build but the circle is closedd
15:22:46  <PublicServer> <Firestar> at least
15:24:32  <PublicServer> <Ryton> loooollm
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15:24:50  <PublicServer> <Ryton> I type could you please die
15:24:53  <PublicServer> <Ryton> and it dissapears
15:25:05  <PublicServer> <Ryton> ah well
15:25:07  <PublicServer> <Firestar> xD
15:25:09  <PublicServer> <Ryton> it worked before
15:25:11  <PublicServer> <Ryton> and does now :))à
15:27:13  <PublicServer> <Ryton> good job
15:28:47  <PublicServer> <Sassafrass> D:
15:29:01  <PublicServer> <Sassafrass> whose building my hub
15:29:24  <PublicServer> <Ryton> Tray I think
15:29:31  <PublicServer> <Ryton> or Firestar?
15:29:41  <PublicServer> <Sassafrass> I'm going to do it, I'm just slow
15:29:59  <PublicServer> <Tray> I didn't.
15:30:06  <PublicServer> <Sassafrass> tray is this a cl problem?
15:30:16  <PublicServer> <Firestar> i was building it
15:31:13  <PublicServer> <Tray> This may also fix the cl (;
15:31:58  <PublicServer> <Ryton> can I fix the CL4?
15:32:09  <PublicServer> <Ryton> just move the tunnels upwardsby one
15:32:15  <PublicServer> <Ryton> and one to the W
15:32:54  <PublicServer> <Sassafrass> hmm?
15:33:04  <PublicServer> <Ryton> cl4 up to the east
15:33:04  <PublicServer> <Sassafrass> what was the point of that
15:33:18  <PublicServer> <Sassafrass> oh
15:33:32  <PublicServer> <Ryton> there you go :-)
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15:34:10  <PublicServer> <Ryton> & if needed, the tunnels can be a bit higher too
15:34:14  <PublicServer> <Ryton> that saves you one tile on the N
15:34:24  <PublicServer> <Ryton> but probably not required
15:36:26  <PublicServer> <Ryton> Firestar: are you building somewhere,
15:36:26  <PublicServer> <Ryton> ?
15:36:40  <PublicServer> <Firestar> not really im eating
15:36:55  <PublicServer> <Firestar> and watching sassafrass
15:37:13  <PublicServer> <Firestar> why?
15:37:51  <PublicServer> *** Ryton has joined spectators
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15:39:06  <PublicServer> <Ryton> just interested
15:39:32  <PublicServer> <Ryton> btw, the tracks between Goods D,B & C, and goods  C,A and B will be almost empty imho
15:39:38  <PublicServer> <Ryton> only empty goods trains coming back
15:39:52  <PublicServer> <Ryton> from D, resp B
15:40:10  <PublicServer> <Ryton> so LLL RRR there will be overkill
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15:41:24  <mfb-> hi
15:41:27  <PublicServer> <Ryton> hi mf
15:41:29  <PublicServer> <Sassafrass> hi
15:41:31  <PublicServer> <Ryton> & bye :-)
15:41:33  <PublicServer> *** Ryton has joined spectators
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15:41:57  <PublicServer> <Firestar> hi mfb
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15:50:05  <PublicServer> <Sassafrass> hmmmmmmm
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16:01:48  <Tray> !password
16:01:48  <PublicServer> Tray: penned
16:02:00  <PublicServer> *** Tray joined the game
16:02:04  <PublicServer> <Firestar> wb tray
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16:13:50  <PublicServer> <Firestar> cya all later
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16:35:54  <PublicServer> <mfb> oh this is fun :D
16:36:00  <PublicServer> <mfb> CL issues with CL5
16:36:50  <PublicServer> *** Absolutis has joined company #1
16:36:52  <PublicServer> <Absolutis> back
16:38:18  <PublicServer> <Sassafrass> awefjaoweuiaowieur
16:38:20  <PublicServer> <Sassafrass> i messed up
16:38:34  <PublicServer> <mfb> I would begin with the short curves
16:43:44  <PublicServer> <mfb> hmm
16:43:46  <PublicServer> <mfb> C looks ready?
16:44:02  <PublicServer> <mfb> all hubs in between are done, too
16:44:24  <PublicServer> <Absolutis> goods a/c is not really done
16:44:43  <PublicServer> <mfb> well, primary-related things are done
16:44:54  <PublicServer> <Absolutis> well yea
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16:45:06  <PublicServer> <Absolutis> except for SLH A, you can finish that
16:45:12  <PublicServer> <mfb> train yard is missing
16:45:17  <PublicServer> <Absolutis> oh for C
16:45:19  <PublicServer> <Absolutis> nm
16:45:22  <PublicServer> <mfb> SLH A is done
16:45:45  <PublicServer> <Absolutis> no line from the other side
16:45:47  <PublicServer> <mfb> (the part relevant for the ML)
16:45:53  <PublicServer> <Absolutis> oh.
16:46:03  <PublicServer> <mfb> that is fine, all primary trains come from this side
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16:50:08  <Ryton> hi. yeah C should be ready
16:50:23  <PublicServer> <mfb> I have the wrong prios at MSH D
16:50:26  <Ryton> give or take a few errors
16:50:49  <PublicServer> <mfb> fixing that now
16:51:59  <Maraxus> !password
16:51:59  <PublicServer> Maraxus: shabby
16:52:14  <PublicServer> *** Maraxus joined the game
16:52:25  <PublicServer> <Maraxus> hi
16:52:28  <PublicServer> <mfb> hi
16:53:33  <Ryton> btw, is llrr needed for the goods pickup?
16:53:50  <PublicServer> <mfb> it is
16:53:55  <Ryton> k
16:53:58  <PublicServer> <mfb> oh wait, where
16:54:05  <PublicServer> <mfb> C?
16:54:06  <Ryton> pickup
16:54:10  <Ryton> yeah
16:54:20  <PublicServer> <mfb> is better
16:54:21  <Ryton> a b c and d
16:54:26  <Ryton> kk
16:55:06  <Ryton> but probably primary slh may get upgraded then?
16:55:22  <PublicServer> <Sassafrass> mfb
16:55:24  <PublicServer> <mfb> two lines out
16:55:26  <PublicServer> <Sassafrass> how's this?
16:55:33  <PublicServer> <mfb> you can expect that we will use those 2 lines :D
16:55:42  <Ryton> or do 2 lines of raw generate 1+ goods?
16:55:55  <Ryton> k
16:55:58  <PublicServer> <mfb> 2 full lines -> with ~60% pickup a bit more than 1 line
16:56:11  <Ryton> kk
16:56:26  <PublicServer> <mfb> better :)
16:56:33  <PublicServer> <Sassafrass> what's wrong at weird signals?
16:56:53  <PublicServer> <Tray> a split does not need presignals
16:57:03  <PublicServer> <mfb> this
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16:57:17  <PublicServer> <Sassafrass> what's the easy fix at !CL (easy to fix)
16:57:23  <PublicServer> <mfb> trains are not supposed to choose between one of the tracks
16:57:27  <PublicServer> <mfb> they have to take one side
16:57:33  <PublicServer> <mfb> S-bend
16:57:56  <PublicServer> <mfb> like that
16:58:06  <PublicServer> <Sassafrass> isn't that what it was
16:58:08  <PublicServer> <mfb> no
16:58:18  <PublicServer> <mfb> was similar to this
16:58:18  <PublicServer> <Sassafrass> oh
16:58:24  <PublicServer> <Sassafrass> i see the difference
16:59:06  <PublicServer> <Sassafrass> wow that took me so long
16:59:08  <PublicServer> <Sassafrass> and I'm only half way done
16:59:12  <PublicServer> <mfb> I would connect more to the middle line
16:59:43  <Ryton> oh, a goods pickup needs overflow too! ill add it later
17:00:10  <PublicServer> <Absolutis> same for d+b
17:00:18  <PublicServer> <mfb> there is an obvious position for that :D
17:00:21  <PublicServer> <mfb> by the way
17:00:39  <PublicServer> <mfb> see signs at C
17:00:53  <PublicServer> <mfb> and I would expect some signals in the curves
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17:04:39  <PublicServer> <mfb> a second split?
17:04:57  <PublicServer> <mfb> wtf absolutis
17:05:03  <PublicServer> <Absolutis> ?
17:05:05  <PublicServer> <mfb> are you sure this is correct?
17:05:19  <PublicServer> <Absolutis> *facepalm*
17:05:27  <PublicServer> <Absolutis> wtf was i thinking
17:05:47  <PublicServer> <Absolutis> /drinking/smoking
17:06:05  <PublicServer> <Absolutis> lol i'm an idiot
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17:09:03  <PublicServer> *** mfb has left the game (leaving)
17:12:21  <Mark> !password
17:12:21  <PublicServer> Mark: lugged
17:12:28  <PublicServer> <Mark> yo
17:12:29  <PublicServer> *** Mark joined the game
17:12:37  <PublicServer> <Absolutis> ey marky
17:12:44  <PublicServer> <Maraxus> hi
17:14:51  <PublicServer> *** Mark has left the game (general timeout)
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17:20:48  <PublicServer> *** Mazur joined the game
17:21:16  <PublicServer> <Mazur> Halo
17:21:30  <Ryton> hi general
17:21:38  <PublicServer> <Maraxus> hi
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17:21:54  <PublicServer> <Mazur> I think I'm more specific than that.
17:22:43  <Ryton> corporal? kaisar?;-) :-P
17:23:14  <Ryton> general = mr Timeout
17:24:19  <Mazur> Καισαρ?  Not really, either.
17:30:45  <PublicServer> <Absolutis> hmh
17:31:00  <PublicServer> <Mazur> You think so?
17:31:15  <PublicServer> <Absolutis> i wonder if i should just connect my exit lines earlier'
17:31:22  <PublicServer> <Absolutis> on goods MSH
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17:33:44  <PublicServer> <Mazur> The two lines in the corner of the plan are jsut a visual thing by V, it's simply one MSH, which you can build together or separated.
17:34:43  <PublicServer> <Mazur> SO I'd build the exits on that plateau, there's room there.
17:35:57  <PublicServer> <Mazur> And I see a solution for that CL you mention.
17:36:11  <PublicServer> <Absolutis> k
17:37:21  <PublicServer> <Mazur> How;s that?
17:41:27  <Ryton> !password
17:41:27  <PublicServer> Ryton: aspens
17:42:01  <PublicServer> *** Ryton joined the game
17:43:53  <PublicServer> <Ryton> mfb, why doesnt that work?
17:44:03  <PublicServer> <Ryton> 3way split doesnt?
17:44:14  <PublicServer> <Ryton> ah kk
17:44:21  <PublicServer> <Ryton> with reverser
17:44:27  <PublicServer> <Ryton> right
17:46:03  <PublicServer> <Ryton> ty Firestar ( I think?) for the eyecandy at C! :-)
17:56:45  <PublicServer> <Mazur> I don't get !overflow needed.
17:56:59  <PublicServer> <Ryton> well, mazur
17:57:03  <PublicServer> <Mazur> Ah, I see.
17:57:21  <PublicServer> <Ryton> it will block, if trains have full load order, no?
17:57:29  <PublicServer> <Mazur> Was seeing ML instead of STation Line.
17:57:39  <PublicServer> <Ryton> ah np
17:57:42  <PublicServer> <Absolutis> signal gaps intentional?
17:57:46  <PublicServer> <Absolutis> goods pick c
17:57:56  <PublicServer> <Ryton> ill  add it, but eating
17:58:02  <PublicServer> <Absolutis> ah k
17:58:05  <PublicServer> <Ryton> no, thats an error then ;-)
17:58:15  <PublicServer> <Absolutis> also raw drop c
17:58:18  <PublicServer> <Ryton> fix at  will :-)
17:58:24  <PublicServer> <Absolutis> k
17:58:43  <PublicServer> <Ryton> that's tray's
17:58:57  <PublicServer> <Mazur> We'll whip him soundly.
17:58:59  <PublicServer> <Ryton> but probably not ment either
17:59:11  <PublicServer> <Absolutis> mhm
18:00:12  <PublicServer> <Ryton> how"s msh goods a+ c going, abso?
18:00:18  <PublicServer> <Absolutis> almost done
18:01:00  <PublicServer> <Mazur> AFBNTK.
18:01:11  <PublicServer> <Absolutis> ?
18:01:25  <PublicServer> <Ryton> doesnt s bend slow down too?
18:01:27  <PublicServer> <Mazur> Away From But Near To  Keyboard.
18:01:33  <PublicServer> <Ryton> k :-)
18:02:03  <PublicServer> <Absolutis> no!
18:02:41  <PublicServer> <Mazur> Still.
18:02:52  <PublicServer> <Absolutis> hm
18:03:02  <PublicServer> <Mazur> 4+1=5.
18:03:06  <PublicServer> <Ryton> yup
18:03:16  <PublicServer> <Ryton> good Mazur :-)
18:03:24  <PublicServer> <Ryton> 5/5
18:07:22  <PublicServer> <Absolutis> k
18:07:33  <PublicServer> <Absolutis> MSH goods don e
18:07:35  <PublicServer> <Absolutis> done*
18:08:01  <PublicServer> <Ryton> superb
18:08:08  <PublicServer> <Ryton> it doesnt accept goods yet, though :-)
18:08:18  <PublicServer> <Absolutis> no the MSH
18:08:32  <PublicServer> <Ryton> well yes, but the drop doesnt :-)
18:08:39  <PublicServer> <Ryton> but anyway, C's ready to get primaries then
18:08:41  <PublicServer> <Absolutis> i wonder why
18:08:55  <PublicServer> <Ryton> btw, what's your second statoin, abso?
18:08:57  <PublicServer> <Absolutis> enough buildings in catchment...
18:08:57  <PublicServer> <Ryton> also goods drop?
18:08:59  <PublicServer> <Absolutis> goods drop D+B
18:09:13  <PublicServer> <Ryton> yeah loll
18:09:16  <PublicServer> <Ryton> i mean the second near A+C
18:09:22  <PublicServer> <Ryton> why double?
18:09:32  <PublicServer> <Ryton> you think it will be required to have that many platforms?
18:09:34  <PublicServer> <Ryton> could be, idk
18:09:40  <PublicServer> <Absolutis> y, could be
18:09:48  <PublicServer> <Ryton> I'm just wondering
18:09:52  <PublicServer> <Absolutis> doesn't hurt to have too many anyway
18:10:14  <PublicServer> <Ryton> add some primaries, or finish the other hubs first?
18:10:25  <PublicServer> <Absolutis> hm, i'd say add primaries
18:10:35  <PublicServer> <Ryton> kk
18:10:47  <PublicServer> <Absolutis> all hubs between C and goods drop A/C done
18:10:49  <PublicServer> <Ryton> trainyard & factories still needed
18:10:51  <PublicServer> <Ryton> yeah
18:12:30  <PublicServer> <Absolutis> @@gap 5
18:12:31  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
18:12:43  <PublicServer> <Absolutis> @gap 5 5
18:13:01  <PublicServer> <Absolutis> @@gap 5 4
18:13:02  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
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18:14:49  <PublicServer> <Ryton> @@(gap 5 3)
18:14:50  <Webster> PublicServer: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
18:20:09  <PublicServer> <Absolutis> gtg
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18:21:58  <Tray> !password
18:21:58  <PublicServer> Tray: chalet
18:22:32  <PublicServer> *** Tray joined the game
18:23:13  <PublicServer> <Tray> signal gaps where?
18:23:23  <PublicServer> <Ryton> no idea
18:24:01  <PublicServer> <Tray> mfb, what signal gaps do you mean?
18:25:08  <PublicServer> <Ryton> steel isnt transported, right?
18:25:11  <mfb-> ?
18:25:18  <PublicServer> <Tray> and why do we need an overflow?
18:25:31  <mfb-> context?
18:25:34  <PublicServer> <Tray> you were talking about sonme signal gaps at the station I built
18:25:54  <mfb-> that was rytons station I think
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18:26:14  <PublicServer> <Tray> well than, good night.
18:26:16  <PublicServer> *** Tray has left the game (leaving)
18:26:20  <PublicServer> <Ryton> oops
18:26:20  <PublicServer> <Ryton>  :pm
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18:26:39  <PublicServer> <Ryton> forgot that it was still running
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18:27:14  <PublicServer> <Ryton> I think iron ore and coal trains are just a tad larger than 5
18:27:24  <PublicServer> <Ryton> since they do not turn around on a 5 length track
18:27:31  <PublicServer> <Ryton> even when started
18:29:58  <PublicServer> <Sassafrass> k
18:30:16  <PublicServer> <Sassafrass> it's not 100% but goods D+B is operational
18:30:45  <taknil> Heyho, n00b here. I am looking for a Maglev tracks NewGRF to go with the NUTS set. I only found the shanghai inspired tracks on BANANAS and the tracks are limited to 160kph whish is not very fun. Nutracks does not feature maglev tracks AFAIK. Any tips?
18:31:10  <PublicServer> <Ryton> should we make a Trainyard per orientation?
18:32:34  <PublicServer> <Maraxus> plan says no steel/coal...
18:32:40  <PublicServer> <Ryton> ah oopz
18:33:06  <PublicServer> <Ryton> then goods can become a blue traion
18:33:09  <PublicServer> <Ryton> thats nicer maybe
18:33:33  <PublicServer> <Ryton> that too
18:48:46  <mfb-> taknil: see the current game for newGRFs
19:02:11  <PublicServer> <Ryton> C trajectory works
19:13:11  <PublicServer> <Ryton> hmm
19:13:15  <PublicServer> <Ryton> goods trains accept passengers, not good
19:14:31  <PublicServer> <Ryton> no, that isnt it
19:14:37  <PublicServer> <Ryton> but there are passengers waiting at goodsdrop AC
19:14:46  <PublicServer> <Ryton> any idea why?
19:16:43  <PublicServer> <Maraxus> only thing I can think of is orders
19:19:29  <PublicServer> *** Sassafrass has joined spectators
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19:23:27  <PublicServer> <Ryton> pff
19:23:57  <PublicServer> <Maraxus> I just fixed the train yard since those were coal trains...
19:24:24  <PublicServer> <Ryton> oops
19:24:31  <PublicServer> <Ryton> my mistake
19:24:58  <PublicServer> <Ryton> those = ore trains?
19:25:42  <PublicServer> <Maraxus> current train in station is coal
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19:26:05  <PublicServer> <Ryton> in what statino?
19:26:19  <PublicServer> <Maraxus> zuidveld mines
19:26:29  <PublicServer> <Ryton> k
19:26:29  <PublicServer> <Ryton> ty
19:26:48  <PublicServer> <Ryton> Almere ines too then
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19:35:06  <[1]Mark> !password
19:35:07  <PublicServer> [1]Mark: sailor
19:35:14  <PublicServer> <Mark> yo
19:35:15  <PublicServer> *** Mark joined the game
19:35:22  <PublicServer> <Ryton> l loo
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19:50:03  <PublicServer> <Maraxus> gn
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20:14:20  <Ryton> can someone fix the huge signal in c goods pickup entry?
20:15:10  <Ryton> i was workin on overflow there
20:15:50  <Ryton> thx!
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20:41:04  <MrD2DG> !password
20:41:04  <PublicServer> MrD2DG: babble
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20:41:36  <PublicServer> <MrD2DG> Hi
20:41:46  <PublicServer> <mfb> hi
20:41:48  <PublicServer> <Mazur> lo
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20:45:26  <Firestar> hows the game going?
20:45:40  <PublicServer> <mfb> some hubs missing
20:45:46  <PublicServer> <mfb> and many primary industries
20:45:48  <PublicServer> *** Mazur has left the game (leaving)
20:45:52  <PublicServer> <MrD2DG> I have no idea, trying tounderstand the plan :P
20:46:04  <Firestar> is the first train on its route or still not
20:46:06  <PublicServer> <mfb> see "C" area as reference
20:46:11  <Firestar> !password
20:46:11  <PublicServer> Firestar: pathos
20:46:16  <PublicServer> <mfb> 53 trains at the moment
20:46:24  <Firestar> ok
20:46:26  <PublicServer> <mfb> -10 train yard / plans => ~40 trains running
20:46:42  <Firestar> how you like the eyecandy i made? at goods C pickup
20:46:44  <PublicServer> <MrD2DG> xD
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20:48:47  <PublicServer> <Firestar> some1 want help?
20:49:05  <PublicServer> <MrD2DG> Not doing anything atm :P
20:49:31  <PublicServer> <mfb> A+B+D main stations, MSH A+B missing
20:49:46  <PublicServer> <mfb> and B/D SLH
20:55:48  <PublicServer> <MrD2DG> Yeah I still don't get this plan :s, how comes MSH D doesn't have all connections?
20:56:10  <PublicServer> <mfb> primaries are coming in separate lines
20:56:25  <PublicServer> <mfb> and all empty trains are sent in a single direction
20:56:52  <PublicServer> <MrD2DG> So it is always on the outer right?
20:57:06  <PublicServer> <mfb> for D, yes
20:57:13  <PublicServer> <mfb> ah... for all
20:57:25  <PublicServer> <MrD2DG> yeah for all...?
20:57:37  <PublicServer> <mfb> right
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20:57:51  <PublicServer> <mfb> primary trains on the ring are always counter-clockwise
20:58:10  <PublicServer> <Firestar> A nd B on the outer too?
20:58:16  <PublicServer> <MrD2DG> Oh okay
20:58:36  <PublicServer> <mfb> always CCW
20:58:39  <PublicServer> <mfb> = outer line
20:59:37  <PublicServer> <Firestar> is the way i layed down the ML actually ok?
20:59:45  <PublicServer> <mfb> where?
20:59:55  <PublicServer> <mfb> which ML?
21:00:05  <PublicServer> <Firestar> LLL_RRR
21:00:18  <PublicServer> <mfb> the ML is already built
21:00:25  <PublicServer> <Firestar> i layed almost the whole track earlier
21:00:32  <PublicServer> <mfb> ah. that is fine
21:01:10  <PublicServer> <Firestar> ok cause i actualy did sometimes prettty much TF to get it "effective"
21:01:28  <PublicServer> <mfb> TF for straight lines?
21:01:42  <PublicServer> <MrD2DG> So full and empty goods connection to the ML in the shortest travel direction?
21:01:48  <PublicServer> <MrD2DG> Lol
21:01:48  <PublicServer> <Firestar> for curves
21:01:51  <PublicServer> <mfb> right
21:02:09  <PublicServer> <MrD2DG> Ok I think I get this now :P, thanks
21:02:51  <PublicServer> <MrD2DG> Ready firestar?
21:02:57  <PublicServer> <Firestar> yeah
21:03:01  <PublicServer> <MrD2DG> Ok
21:04:45  <PublicServer> <MrD2DG> Ok
21:04:59  <PublicServer> <MrD2DG> Wait are they in use by any trains?
21:05:13  <PublicServer> <MrD2DG> hmm guess not
21:05:17  <mfb-> ?
21:05:29  <PublicServer> <MrD2DG> Oh, was talking to firestar
21:09:16  <PublicServer> <mfb> why do we have iron ore at raw drop C?
21:09:36  <PublicServer> <MrD2DG> No idea
21:09:43  <PublicServer> <Firestar> dont ask me ask the who built it
21:10:05  <PublicServer> <mfb> oh, transfer :D
21:17:39  <PublicServer> <MrD2DG> hmm
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21:22:29  <PublicServer> <MrD2DG> Middle needs ML connect
21:24:01  <PublicServer> *** Chris Booth joined the game
21:24:05  <PublicServer> <MrD2DG> Hey CB
21:24:05  <PublicServer> <Firestar> hi CB
21:24:07  <PublicServer> <Chris Booth> hi
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21:32:32  <PublicServer> <MrD2DG> Well 8 actually :P
21:35:22  <PublicServer> <MrD2DG> Hmm forgot how to do that
21:35:40  <PublicServer> <MrD2DG> mfb?
21:35:51  <PublicServer> <Firestar> mfb could you maybe help us a little?
21:36:10  <PublicServer> <mfb> where?
21:36:15  <PublicServer> <Firestar> MSH A
21:36:25  <PublicServer> <MrD2DG> Forgot how to do the split PBS prio thing...
21:36:47  <PublicServer> <mfb> why pbs at all?
21:37:01  <PublicServer> <MrD2DG> Ahh
21:37:21  <PublicServer> <mfb> hmm
21:37:23  <PublicServer> <mfb> ok pbs
21:37:29  <PublicServer> <MrD2DG> Lol
21:37:35  <PublicServer> <MrD2DG> There is space for a bridge there
21:37:45  <PublicServer> <MrD2DG> Meh
21:37:48  <PublicServer> <MrD2DG> thanks :P
21:38:46  <PublicServer> <mfb> this would work, too
21:39:00  <PublicServer> <MrD2DG> Ohh
21:41:00  <PublicServer> <MrD2DG> Hmm think thats done :P
21:41:46  <PublicServer> <MrD2DG> Just need the pickup and drop stations then slh time
21:43:17  <PublicServer> <Firestar> now is it done
21:43:21  <PublicServer> <MrD2DG> :P
21:43:28  <PublicServer> <Firestar> (i think :)
21:48:08  <PublicServer> <mfb> see signs
21:48:26  <PublicServer> <MrD2DG> I didnt do signals :P
21:49:28  <PublicServer> <mfb> firestar: I hope you think about the signals
21:49:34  <PublicServer> <mfb> and understand why they are wrong
21:50:40  <PublicServer> <Firestar> sry mfb havent played ottd in a while
21:51:06  <PublicServer> <Firestar> i still need to get into the game a bit
21:51:06  <PublicServer> <mfb> trains could wait at them
21:51:20  <PublicServer> <mfb> and block the split
21:51:38  <PublicServer> <mfb> that is better :)
21:53:24  <PublicServer> <MrD2DG> You dont need pre sigs
21:53:38  <PublicServer> <MrD2DG> They are completely different directions
21:54:33  <PublicServer> <mfb> why do you merge those lines at all?
21:54:44  <PublicServer> <MrD2DG> Umm
21:54:50  <PublicServer> <MrD2DG> good point
21:55:28  <PublicServer> <MrD2DG> The full > empty was an afterthought forgot when building the msh
21:55:46  <PublicServer> <MrD2DG> I don't think it shoudl be much of a problem unless/until the MSh gets busy
21:56:20  <PublicServer> <mfb> with empty lines, everything works :p
21:56:39  <PublicServer> <MrD2DG> Haha true
21:56:53  <PublicServer> <Firestar> well not too bbusy lines you mean
21:57:04  <PublicServer> <MrD2DG> Hmm we can separate later
21:57:58  <PublicServer> <MrD2DG> Ugh
21:58:18  <PublicServer> <Firestar> now how to merge into LL_RR?
21:58:29  <PublicServer> <mfb> ?
21:59:01  <PublicServer> <Firestar> how to make a 4>2 merge xD
21:59:08  <PublicServer> <mfb> what about this?
21:59:23  <PublicServer> <MrD2DG> I thought that might be CL
21:59:29  <PublicServer> <MrD2DG> 2 s bends?
21:59:41  <PublicServer> <mfb> 4 +1 = 5
21:59:59  <PublicServer> <MrD2DG> Wait I know that but
21:59:59  <PublicServer> <mfb> this is 1TL
22:00:17  <PublicServer> <MrD2DG> That is 4 tiles
22:00:27  <PublicServer> <mfb> but the straight section alone does not have any curves
22:00:38  <PublicServer> <Firestar> cya tomorrow guys
22:00:40  <PublicServer> *** Firestar has left the game (leaving)
22:00:48  <PublicServer> <MrD2DG> BB
22:00:50  <Firestar> and have fun ;)
22:00:52  <PublicServer> <MrD2DG> Hmm ok
22:00:52  <PublicServer> <mfb> gn8
22:00:58  <PublicServer> <mfb> run a train and watch :p
22:01:01  *** Firestar has quit IRC
22:01:08  <PublicServer> <MrD2DG> Lol when I get back, BRB
22:01:22  <PublicServer> <mfb> hmm
22:01:29  <PublicServer> <mfb> well, gives a short prio
22:01:43  <PublicServer> <mfb> as this cannot be done shorter
22:01:54  <PublicServer> <mfb> or this would be problematic
22:01:56  <PublicServer> <mfb> ah
22:02:23  <PublicServer> <mfb> this works
22:09:48  <mfb-> good night
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