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00:21:50 *** DomDom has joined #openttdcoop 00:22:39 <DomDom> !download 00:22:39 <PublicServer> DomDom: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 00:22:39 <PublicServer> DomDom: http://www.openttd.org/en/download-trunk/r24463 00:25:30 <DomDom> !password 00:25:30 <PublicServer> DomDom: kneads 00:25:40 <PublicServer> *** Game still paused (number of players) 00:25:42 <PublicServer> *** Dom joined the game 00:30:05 *** Wold has joined #openttdcoop 00:33:40 <PublicServer> *** Dom has left the game (leaving) 00:38:44 *** Wold_ has joined #openttdcoop 00:40:13 *** Wold has quit IRC 00:42:49 *** pugi has quit IRC 00:45:17 *** Zeknurn has quit IRC 00:45:58 *** Zeknurn has joined #openttdcoop 00:47:02 *** DomDom has quit IRC 00:56:13 *** Sassafrass has joined #openttdcoop 00:56:15 <Sassafrass> !password 00:56:15 <PublicServer> Sassafrass: cinder 00:56:25 <PublicServer> *** Game still paused (number of players) 00:56:25 <PublicServer> *** Sassafrass joined the game 01:07:14 <PublicServer> *** Sassafrass has left the game (leaving) 01:45:09 *** Sassafrass has quit IRC 03:18:36 *** Rhamphoryncus has quit IRC 04:56:32 *** Razaekal has joined #openttdcoop 04:56:32 *** Razaekel is now known as Guest3467 04:56:33 *** Razaekal is now known as Razaekel 04:58:10 *** Guest3467 has quit IRC 05:00:42 *** absolutis has joined #openttdcoop 05:32:02 *** Tray has joined #openttdcoop 05:34:46 *** Tray has quit IRC 06:13:44 *** ODM has joined #openttdcoop 06:13:44 *** ChanServ sets mode: +o ODM 06:15:00 *** chester_ has joined #openttdcoop 06:44:57 *** sla_ro|master has joined #openttdcoop 07:33:24 *** ODM has quit IRC 07:35:23 <absolutis> !players 07:35:26 <PublicServer> absolutis: There are currently no clients connected to the server 07:48:01 *** Maraxus has joined #openttdcoop 07:50:42 *** Nickman87 has joined #openttdcoop 08:24:03 *** Ryton has joined #openttdcoop 08:24:21 <Ryton> zwoz! 08:25:04 <Ryton> happy Eid Ul Fitr to all of you! 09:17:19 *** BigElephant has joined #openttdcoop 09:18:56 <BigElephant> !download 09:18:56 <PublicServer> BigElephant: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 09:18:56 <PublicServer> BigElephant: http://www.openttd.org/en/download-trunk/r24463 09:20:28 *** pugi has joined #openttdcoop 09:29:22 <BigElephant> !password 09:29:22 <PublicServer> BigElephant: cinder 09:29:49 <PublicServer> *** Game still paused (number of players) 09:29:49 <PublicServer> *** BigElephant joined the game 09:30:36 *** Progman has joined #openttdcoop 09:31:01 <PublicServer> *** BigElephant has joined company #1 09:32:44 *** ODM has joined #openttdcoop 09:32:44 *** ChanServ sets mode: +o ODM 09:32:49 <PublicServer> *** BigElephant has left the game (leaving) 10:01:48 *** Razaekal has joined #openttdcoop 10:01:48 *** Razaekel is now known as Guest3490 10:01:48 *** Razaekal is now known as Razaekel 10:07:16 *** Guest3490 has quit IRC 10:12:57 *** absolutis has quit IRC 10:12:59 *** Ryton has quit IRC 10:14:37 *** absolutis has joined #openttdcoop 10:22:08 *** absolutis has quit IRC 10:46:17 *** siridle has joined #openttdcoop 10:59:41 *** DomDom has joined #openttdcoop 10:59:52 <DomDom> !players 10:59:54 <PublicServer> DomDom: There are currently no clients connected to the server 11:24:37 *** absolutis has joined #openttdcoop 11:46:54 *** Tray has joined #openttdcoop 11:47:10 <Tray> !playercount 11:47:10 <PublicServer> Tray: Number of players: 0 (0 spectators) 11:48:30 <Tray> !password 11:48:30 <PublicServer> Tray: cinder 11:49:07 <PublicServer> *** Game still paused (number of players) 11:49:07 <PublicServer> *** Tray joined the game 11:49:54 *** Rhamphoryncus has joined #openttdcoop 12:29:54 <PublicServer> *** Tray has left the game (leaving) 12:30:09 *** Tray has quit IRC 12:54:18 *** sla_ro|master has quit IRC 13:16:03 *** mfb- has joined #openttdcoop 13:16:03 *** ChanServ sets mode: +o mfb- 13:16:14 <mfb-> hi 13:16:26 <PublicServer> *** Game still paused (number of players) 13:16:26 <PublicServer> *** mfb joined the game 13:28:03 <Maraxus> !password 13:28:03 <PublicServer> Maraxus: cinder 13:28:16 <PublicServer> *** Game still paused (number of players) 13:28:16 <PublicServer> *** Game unpaused (number of players) 13:28:17 <PublicServer> *** Maraxus joined the game 13:28:20 <PublicServer> <Maraxus> hi 13:28:23 <PublicServer> <mfb> hi 13:38:11 *** KenjiE20 has quit IRC 13:38:30 *** KenjiE20 has joined #openttdcoop 13:38:30 *** ChanServ sets mode: +o KenjiE20 14:15:59 <PublicServer> <mfb> wait... we can build signals under trains? 14:16:18 <PublicServer> <Maraxus> yes new feature 14:16:22 <PublicServer> <mfb> nice 14:16:38 <PublicServer> <mfb> hmm not always 14:19:36 <PublicServer> <mfb> ah my mistake 14:20:45 <PublicServer> <Maraxus> ? 14:20:45 <PublicServer> <mfb> ? 14:20:52 <PublicServer> <Maraxus> mistake? 14:21:00 <PublicServer> <mfb> tried something impossible 14:21:18 <PublicServer> <Maraxus> oh 14:33:43 <PublicServer> <mfb> looks like MSH C -> south needs a 5th 14:35:13 <PublicServer> <Maraxus> it does 14:44:07 <PublicServer> <mfb> if there would be an award for the ugliest expansion in this game, I would win it :D 14:47:26 *** pugi has quit IRC 14:48:11 <PublicServer> <Maraxus> it might be messy but it does work :) 14:48:25 <PublicServer> <mfb> of course ;) 14:48:30 *** pugi has joined #openttdcoop 14:50:03 <PublicServer> <mfb> hmm MSH D :D 14:50:49 <PublicServer> <mfb> ok I can connect one side 14:50:53 <DomDom> !password 14:50:53 <PublicServer> DomDom: tramps 14:51:05 <PublicServer> *** Dom joined the game 14:51:44 <PublicServer> <Dom> hello 14:51:52 <PublicServer> <mfb> hi 14:52:00 <PublicServer> <Maraxus> hi 14:53:20 *** sla_ro|master has joined #openttdcoop 14:54:34 *** chester_ has quit IRC 14:55:03 *** chester_ has joined #openttdcoop 14:55:44 *** BigElephant has quit IRC 15:02:36 <PublicServer> <mfb> :D 15:06:10 <PublicServer> <mfb> this should work for a while 15:06:24 <PublicServer> <mfb> 5th ready 15:07:11 <PublicServer> <Maraxus> any ideas for !this? 15:07:33 <PublicServer> <mfb> hmm 15:07:44 <PublicServer> <mfb> just leave it open 15:07:52 <PublicServer> <mfb> 4th/5th directly merge after SLH C 15:08:18 <PublicServer> <mfb> and ML-trains will not reach this point 15:08:24 <siridle> !help 15:08:25 <PublicServer> siridle: http://www.openttdcoop.org/wiki/IRC_Commands 15:25:55 <PublicServer> <Maraxus> 5th ready at MSH C 15:28:02 <PublicServer> <mfb> :D MSH D 15:28:24 <PublicServer> <mfb> last missing connection did fit in 15:28:30 <PublicServer> <Maraxus> :) 15:28:40 <PublicServer> <Maraxus> very nice 15:29:06 <PublicServer> <mfb> trains really like that line 15:29:40 <PublicServer> <mfb> ok they really hate the other lines 15:29:44 <absolutis> !password 15:29:44 <PublicServer> absolutis: urchin 15:30:19 <PublicServer> <Maraxus> too much reverse pbs? 15:30:27 <PublicServer> <mfb> on purpose 15:30:28 <absolutis> !password 15:30:28 <PublicServer> absolutis: wooing 15:30:34 <PublicServer> <mfb> I do not want to add a regular split 15:30:41 <PublicServer> <mfb> distance to the pbs signal is too long 15:30:48 <PublicServer> <mfb> would give a large gap 15:30:49 <PublicServer> *** Absolutis joined the game 15:30:54 <PublicServer> <mfb> so trains should prefer this line 15:31:06 <PublicServer> <mfb> otherwise they would not use it at all 15:31:28 <PublicServer> <Maraxus> got it 15:34:26 <PublicServer> *** Absolutis has left the game (leaving) 15:34:39 <PublicServer> <mfb> oh Absolutis 15:34:49 <PublicServer> <mfb> next time you build a hub, PLEASE add balancing 15:34:49 <absolutis> ? 15:34:53 <absolutis> k 15:35:05 <PublicServer> <mfb> MSH Goods A+C was such a mess, jammed all the time 15:35:15 <PublicServer> <mfb> and is still jamming from time to time 16:21:44 *** Mark has joined #openttdcoop 16:26:08 *** pugi has quit IRC 16:26:14 *** pugi has joined #openttdcoop 16:37:29 *** Firestar has joined #openttdcoop 16:39:12 <PublicServer> *** mfb has joined spectators 16:39:13 <PublicServer> *** Game paused (number of players) 16:39:37 <PublicServer> *** Maraxus has joined spectators 16:39:39 <Firestar> !password 16:39:39 <PublicServer> Firestar: peeked 16:39:58 <PublicServer> *** Game still paused (number of players) 16:39:58 <PublicServer> *** Firestar joined the game 16:42:59 <PublicServer> *** Firestar has left the game (leaving) 16:43:06 *** Firestar has quit IRC 16:45:00 *** Zeknurn has quit IRC 16:45:43 *** Zeknurn has joined #openttdcoop 17:02:04 *** absolutis has quit IRC 17:08:37 *** absolutis has joined #openttdcoop 17:08:40 <absolutis> !password 17:08:40 <PublicServer> absolutis: outlaw 17:09:29 <PublicServer> *** Game still paused (number of players) 17:09:30 <PublicServer> *** Absolutis joined the game 17:11:49 *** Mark has quit IRC 17:35:26 <PublicServer> *** mfb has left the game (leaving) 17:50:34 <PublicServer> *** Dom has left the game (general timeout) 17:50:35 <PublicServer> *** Dom has left the game (connection lost) 17:52:37 *** DomDomDom has joined #openttdcoop 17:55:25 *** Ryton has joined #openttdcoop 17:55:38 <Ryton> !password 17:55:43 <PublicServer> Ryton: curdle 17:56:29 <PublicServer> *** Game still paused (number of players) 17:56:29 <PublicServer> *** Game unpaused (number of players) 17:56:32 <PublicServer> *** Ryton joined the game 17:56:49 <PublicServer> <Absolutis> hey 17:56:53 <PublicServer> <Ryton> hi abso 17:57:07 <PublicServer> <Absolutis> just so you know i gotta leave _very_ soon 17:57:11 <PublicServer> <Ryton> np 17:57:13 <PublicServer> <Absolutis> so don't start building anything 17:57:15 <PublicServer> <Ryton> just looking 17:57:34 <PublicServer> <Ryton> wow, 5th ready for MSH C 17:58:05 *** DomDom has quit IRC 18:00:20 *** absolutis has quit IRC 18:00:20 <PublicServer> *** Absolutis has left the game (connection lost) 18:00:20 <PublicServer> *** Game paused (number of players) 18:00:29 <PublicServer> <Ryton> cya 18:12:46 <PublicServer> <Ryton> anyone around? 18:12:53 <PublicServer> <Ryton> its annoying, I saw 2 signal gaps, but cant fix em :s 18:14:19 *** mfb- has quit IRC 18:19:27 <PublicServer> <Ryton> interesting game anyway :-) 18:24:57 <PublicServer> *** Ryton has joined spectators 18:25:11 <PublicServer> <Ryton> next one joining: please see some ! comments 18:25:22 <PublicServer> <Ryton> 2x CL3, and some signal gaps mainly 18:25:54 <PublicServer> <Ryton> and a single block signal that should be 2way 18:25:55 <PublicServer> *** Ryton has left the game (leaving) 18:43:10 *** roysvork has joined #openttdcoop 18:43:16 <roysvork> !dl win32 18:43:17 <PublicServer> roysvork: http://binaries.openttd.org/nightlies/trunk/r24463/openttd-trunk-r24463-windows-win32.zip 18:43:17 *** sam0737_ has joined #openttdcoop 18:43:20 <sam0737_> !password 18:43:20 <PublicServer> sam0737_: peeves 18:43:51 <PublicServer> *** Game still paused (number of players) 18:43:54 <PublicServer> *** sam0737 joined the game 18:46:02 *** dr_gonzo_ has joined #openttdcoop 18:48:03 <roysvork> !password 18:48:04 <PublicServer> roysvork: fezzes 18:48:07 <PublicServer> *** Maraxus has joined company #1 18:48:07 <PublicServer> *** Game unpaused (number of players) 18:48:42 <PublicServer> *** Roysvork joined the game 18:55:14 <Ryton> hi sam 18:55:34 <PublicServer> <sam0737> hi 18:55:34 <Ryton> and Maraxus 18:55:34 <PublicServer> <Maraxus> hi 19:00:59 <PublicServer> <sam0737> ... 19:01:04 <PublicServer> <sam0737> RIP. 19:12:26 *** pugi has quit IRC 19:15:04 <PublicServer> *** Roysvork has left the game (leaving) 19:16:29 *** roysvork has quit IRC 19:19:01 *** pugi has joined #openttdcoop 19:34:54 *** Ryton has quit IRC 19:36:34 *** Ryton has joined #openttdcoop 19:41:25 <Ryton> !password 19:41:25 <PublicServer> Ryton: juiced 19:42:18 <PublicServer> *** Ryton joined the game 19:42:24 <Ryton> pff checking newgrfs takes ages 19:42:44 <PublicServer> <Ryton> ty for fixing !'s 19:43:06 <PublicServer> <Maraxus> np 19:43:16 <PublicServer> <Ryton> almost at least :-)) 19:43:22 <PublicServer> <Ryton> raw exit is still CL4 now 19:43:28 <PublicServer> <Ryton> but better than CL3 :-) 19:43:34 <PublicServer> <Maraxus> best I could do 19:43:48 <PublicServer> <Ryton> hmm, cant you just move it North a bit? 19:44:06 <PublicServer> <Ryton> ah no you cant 19:44:08 <PublicServer> <Ryton> unless 19:44:15 <PublicServer> <Ryton> an area is excavated 19:45:05 <PublicServer> <Ryton> cl5 now ;-) 19:45:07 <PublicServer> <Ryton> but ugly :s 19:45:17 <PublicServer> <Ryton> always the tradeoff I hate :P 19:45:51 <PublicServer> <Ryton> where is the building action ? 19:46:14 <PublicServer> <Ryton> if any? 19:50:51 *** MrOrange has joined #openttdcoop 19:52:04 <PublicServer> <Ryton> sam, can you explain "why this ^ line is needed? 19:52:14 <PublicServer> <Ryton> I dont understand it, but probably is required :-) 19:52:38 <PublicServer> <sam0737> the overflow? 19:52:44 <PublicServer> <sam0737> or that line? 19:52:46 <PublicServer> <Ryton> that one line (marked with arrow) 19:52:48 <PublicServer> <Ryton> on the overflow 19:52:50 <PublicServer> <sam0737> for depot to overflow 19:52:54 <PublicServer> <Ryton> why the overflow is clear :-) 19:52:59 <PublicServer> <Ryton> well, why does it have to? 19:53:16 <PublicServer> <Ryton> cant you just make depot to exit only if track is available? 19:53:18 <PublicServer> <sam0737> hm 19:53:21 <PublicServer> <sam0737> haa ya stupidme 19:53:52 <PublicServer> <Ryton> use entry signal 19:53:54 <PublicServer> <Ryton> in front of depot 19:54:08 <PublicServer> <Ryton> then it wont exit (i think) if exit isnt free 19:54:14 <PublicServer> <Ryton> there is a way anyway :p 19:54:24 <PublicServer> <sam0737> nevermind. it should wait at the waiting bay. 19:54:25 *** mfb- has joined #openttdcoop 19:54:25 *** ChanServ sets mode: +o mfb- 19:55:04 <PublicServer> <Ryton> this is what i ment 19:55:10 <PublicServer> <Ryton> it doesnt leave the depot now 19:55:33 <PublicServer> <Ryton> hmm 19:55:44 <PublicServer> <Ryton> nvr mind 19:55:50 <PublicServer> <Ryton> its your overflow 19:55:52 <PublicServer> <Ryton> :-) 19:55:58 <PublicServer> <Ryton> but I think you could make it w/o that line 19:56:33 <PublicServer> <sam0737> waiting bay serve a purpose. race condition issue 19:57:48 <PublicServer> <Ryton> race condition? 19:58:22 <PublicServer> <sam0737> let me recall.. 19:58:28 *** ODM has quit IRC 19:59:32 <PublicServer> <Ryton> should work like this, no? 19:59:51 <PublicServer> <Ryton> sorry if I'm wrecking your overflow 19:59:53 *** paragon has joined #openttdcoop 19:59:53 <PublicServer> <sam0737> it works without the prio... 19:59:55 <PublicServer> <Ryton> can always revert it 20:00:19 *** siridle has quit IRC 20:00:23 <PublicServer> <Ryton> yes, but then it blocks 20:00:25 <PublicServer> <Ryton> incoming line 20:00:36 <PublicServer> <sam0737> gi 20:00:39 <PublicServer> <sam0737> give me a sec 20:00:41 <PublicServer> <Ryton> np 20:00:49 <PublicServer> <Ryton> I wont touch it again :-) 20:01:13 <PublicServer> <Ryton> was just wondering if it could be simplified, cause I didnt understand the need for an overflow on depot 20:02:05 <PublicServer> <sam0737> ha. i don't remember how it looks like 20:02:23 <PublicServer> <Ryton> how it looked before? 20:02:49 <PublicServer> <Ryton> yes, like this 20:02:59 <PublicServer> <sam0737> ok let's see 20:03:13 <PublicServer> <Ryton> true 20:03:17 <PublicServer> <Ryton> no overflow blocking mainline now 20:03:28 <PublicServer> <Ryton> but slow overflow has priority over mainline :s 20:03:54 <PublicServer> <Ryton> thats why I was trying to add prio there :-) 20:04:01 <PublicServer> <sam0737> hm iok that's line is important 20:04:13 <PublicServer> *** mfb joined the game 20:04:17 <mfb-> in case of doubt, remove the signal in front of the depot :p 20:04:19 <PublicServer> <sam0737> because the exit signal can't be reached. 20:04:37 <PublicServer> <Ryton> mfb: what do you mean? 20:04:47 <PublicServer> <mfb> had to do this more than once in the game here 20:05:05 <PublicServer> <mfb> De Logt Woods is one example 20:05:44 <PublicServer> <sam0737> if there isn't a waiting bay, and if there is a signal in front of the depot.. 20:05:48 <PublicServer> <sam0737> there will be race condition 20:05:54 <PublicServer> <mfb> exactly 20:06:01 <PublicServer> <sam0737> it's true that the depot will pre-lookup the next signal 20:06:09 <PublicServer> <sam0737> and won't release the train when the exit is blocked 20:06:11 <PublicServer> <mfb> that is why I removed your signal 20:06:29 <PublicServer> <sam0737> ok now consider the exit is green - 20:06:32 <PublicServer> <Ryton> :is lost :p 20:06:38 <PublicServer> <sam0737> then depot release the train 20:06:41 <PublicServer> <sam0737> then suddenly the mainline is occupied 20:06:43 <PublicServer> <Ryton> but nvr mind me :-)) 20:06:49 <PublicServer> <mfb> no problem 20:06:51 <PublicServer> <sam0737> now the depot input is also occupied.. 20:07:05 <PublicServer> <mfb> the depot train already blocked the block 20:07:09 <PublicServer> <mfb> if you do it right 20:08:21 <PublicServer> <sam0737> I fail at making the splitter/merger @@ 20:08:52 <PublicServer> <sam0737> tried to remake the 3>5 ahead of MSH C but seems to be worse 20:09:15 <PublicServer> <mfb> I would built this as part of MSH C 20:09:53 <PublicServer> <sam0737> but there isn't enough space i am afraid? 20:10:07 <PublicServer> <mfb> you have the whole pinball randomizer area? 20:10:18 <PublicServer> <Ryton> plenty of space 20:10:29 <PublicServer> <Ryton> from pinball randomizer down to 3>5 splitter 20:10:35 <PublicServer> <Ryton> thats rare ;-) 20:10:41 <PublicServer> <mfb> with TL 3, Vinnie would build a 5->5 all to all in this area :D 20:10:55 <PublicServer> <Ryton> but I wouldnt be able to do either :-) 20:11:06 <PublicServer> <Ryton> tough we can give it a try, sam 20:11:08 <PublicServer> <mfb> 3 lines in, 5 lines out 20:11:10 <PublicServer> <mfb> just split somehow 20:11:21 <PublicServer> <sam0737> ya but CL5 is making me crazy 20:11:33 <PublicServer> <mfb> in such a way that every ML gets trains from at least 2 incoming lines 20:11:39 <PublicServer> <mfb> well, avoid 90°-turns 20:12:10 <PublicServer> <mfb> you can use a lot of single bridges after the splits 20:12:36 <PublicServer> <Ryton> shouldnt evne be all to all then? 20:12:50 <PublicServer> <mfb> that is overkill - and too large 20:12:58 <PublicServer> <Ryton> just A, B,C to 1-2-3, 2-3-4 and 3-4-5? 20:13:10 <PublicServer> <mfb> that would work 20:13:36 <PublicServer> <mfb> a second line for 1+5 would be nice :) 20:13:42 <PublicServer> <mfb> but not required 20:14:20 <PublicServer> <Ryton> so A -> 1 2 3, B -> 2 - 3 -4 -5 and C to 3-4-5 -1? 20:14:27 <PublicServer> <Ryton> more tricky 20:14:29 <PublicServer> <mfb> why not :) 20:14:33 <PublicServer> <Ryton> i'd go for the first option first :p 20:14:39 <PublicServer> <Ryton> and add some extras if needed later :p 20:14:45 <PublicServer> <sam0737> I think mfb means it has to be integrated with the pickup C exit right? 20:14:56 <PublicServer> <Ryton> probably, yes 20:15:02 <PublicServer> <mfb> we have a NE->SW track, so bridging the western line to east is a good option 20:15:05 <PublicServer> <mfb> no 20:15:09 <PublicServer> <Ryton> but I like the pinball alley :p 20:15:47 <PublicServer> <mfb> simple example 20:16:04 <PublicServer> <mfb> there is a line crossing 20:16:09 <PublicServer> <mfb> and you can build a lot of then 20:16:11 <PublicServer> <mfb> *them 20:17:53 <PublicServer> <Ryton> again, I'm lost mfb :s 20:18:03 <PublicServer> <Ryton> sorry :-P. I cannot follow your ideas atm 20:18:25 <PublicServer> <Ryton> pinball area should be replaced by propper 3>5 choices, but apart from that? 20:18:35 <PublicServer> <mfb> see !example 20:18:37 <PublicServer> <Ryton> tunnels with raw goods should become bridges? 20:18:37 <PublicServer> <Ryton> kk 20:18:40 <PublicServer> <mfb> you can build it like that 20:18:50 <PublicServer> <Ryton> ah, I missed that 20:18:53 <PublicServer> <mfb> or do it like D goods pickup 20:19:23 <PublicServer> <mfb> that is 3->3 all to all, but you could split the 9 lines in pairs of 2 easily 20:19:29 <PublicServer> <mfb> (with 1 free :p) 20:19:51 <PublicServer> <mfb> you could even copy this, if you have absolutely no idea how to do it... 20:20:01 <PublicServer> <mfb> 14x10 tiles 20:20:20 <PublicServer> <mfb> the new thing would be smaller than the current design 20:20:23 <PublicServer> <mfb> AND include the split 20:21:46 <PublicServer> <Ryton> split = reverser in goods pickup D? 20:21:53 <PublicServer> <mfb> without reverser of course 20:21:59 <PublicServer> <mfb> and without overflow 20:22:00 <PublicServer> <Ryton> but isnt that hard to do, should be possible to make it original 20:22:11 <PublicServer> <mfb> so it's easier there 20:22:18 <PublicServer> <Ryton> yes, but reverser can be replaced by split? 20:22:26 <PublicServer> <mfb> which reverser? 20:22:33 <PublicServer> <Ryton> in goods pickup entry 20:22:41 <PublicServer> <mfb> that is overflow 20:22:41 <PublicServer> <Ryton> thats a 3->3 too, isnt it? 20:22:47 <PublicServer> <Ryton> yes, 20:22:48 <PublicServer> <mfb> the 3->3 has no reverser 20:23:02 <PublicServer> <Ryton> then i'm looking at wrong are ;op 20:23:05 <PublicServer> <mfb> where? 20:23:12 <PublicServer> <Ryton> area* :-p 20:23:24 <PublicServer> <mfb> sign it ;) 20:23:29 <PublicServer> <Ryton> see !3 to many 20:23:48 <PublicServer> <mfb> right 20:24:23 <PublicServer> <mfb> all reversers there are overflows 20:24:39 <PublicServer> <Ryton> yes, I know. but, if you 20:24:50 <PublicServer> <Ryton> copy the design, with reversers = split 20:24:50 <PublicServer> <Ryton> it should work too? 20:24:50 <PublicServer> <Ryton> ah no, not with the presigns 20:24:50 <PublicServer> <Ryton> presignals* 20:24:50 <PublicServer> <mfb> well.. it would 20:24:50 <PublicServer> <mfb> but why should you do this 20:24:52 <PublicServer> <mfb> that is the split without overflows 20:24:52 <PublicServer> <Ryton> to make it simple :p 20:24:52 <PublicServer> <mfb> reversers and simple? 20:25:01 <PublicServer> <mfb> in a hub? 20:25:03 <PublicServer> <Ryton> yes, I like reversers :P 20:25:13 <PublicServer> <Ryton> but I ment w/o the reversers 20:25:23 <PublicServer> <Ryton> nvr mind :-) 20:25:29 <PublicServer> <mfb> ah right 20:25:31 <PublicServer> <Ryton> I'm not really making myself clear tonight ;-) 20:25:37 <PublicServer> <Ryton> 2 examples suffice ;-) 20:25:40 <PublicServer> <mfb> they could be used as 4th line, of course 20:25:48 <PublicServer> <Ryton> thats my point :-) 20:27:20 <DomDomDom> !password 20:27:20 <PublicServer> DomDomDom: darned 20:27:31 <PublicServer> *** Dom joined the game 20:27:33 <PublicServer> <Dom> hello 20:27:39 <PublicServer> <mfb> hi 20:27:41 <PublicServer> <Ryton> nuke the pinball area? or do it slowly? :-) 20:27:59 <PublicServer> <mfb> your choice 20:28:06 <PublicServer> <Ryton> slow it is then 20:28:44 <PublicServer> <Ryton> hmm 20:28:46 <PublicServer> <Ryton> got 15 mins 20:29:20 <PublicServer> <sam0737> hm i gotta slp . too late for me. cya- 20:29:26 <PublicServer> <Dom> n8 20:29:28 <PublicServer> <sam0737> sigh. and it's monday tmr. 20:29:30 <PublicServer> *** Dom has joined company #1 20:29:51 <PublicServer> *** sam0737 has left the game (leaving) 20:32:26 <PublicServer> <Ryton> hmm 20:32:36 <PublicServer> <Ryton> was trying to guide traffic slowly ;p 20:32:43 <PublicServer> <Ryton> but someone is rebuilding the 3->5 too :-)) 20:32:54 <PublicServer> <Ryton> nuke it will be then ;:p 20:32:56 <PublicServer> <mfb> reducing it to "nothing" 20:33:02 <PublicServer> <Ryton> well, that blocks my plans :p 20:33:08 <PublicServer> <mfb> oh sorry 20:33:10 <PublicServer> <Ryton> np 20:33:13 <PublicServer> <mfb> feel free to modify it then 20:33:21 <PublicServer> <Ryton> should have told you :-) 20:33:47 <PublicServer> <mfb> goods pickup D sees the jam :D 20:33:48 <PublicServer> <Ryton> i was trying to guide traffic to one side 20:33:52 <PublicServer> <Ryton> then finish one, and guide to other side 20:33:57 <PublicServer> <mfb> ah 20:33:57 <PublicServer> <Ryton> but now I'll nuke it probably 20:34:07 <PublicServer> <mfb> good luck with that traffic 20:34:30 *** sam0737_ has quit IRC 20:37:37 <PublicServer> <Ryton> hmm 20:39:23 <PublicServer> <Ryton> i hate deadlines :p 20:39:41 <PublicServer> <mfb> it is boring without :D 20:39:49 <PublicServer> <mfb> and you know that it will be done at the deadline 20:40:24 <PublicServer> <mfb> 50% jam status :D 20:40:28 <PublicServer> <Ryton> not ok i know :;p 20:40:30 <PublicServer> <Ryton> yet 20:40:36 <PublicServer> <mfb> (MSH C -> B) 20:40:51 <PublicServer> <mfb> oh, reached MSH Goods A+C 20:41:09 <PublicServer> <mfb> (doesn't matter) 20:41:20 <PublicServer> <mfb> but it is fun to watch the jam 20:41:34 <PublicServer> <Ryton> :p 20:41:45 <PublicServer> <mfb> at SLH C 20:42:04 <PublicServer> <mfb> but we are running out of trains to join the jam 20:42:49 <PublicServer> <mfb> oh no, traffic ;( 20:43:07 <PublicServer> <mfb> was so close to a full circle 20:43:13 <PublicServer> <mfb> at MSH D 20:43:19 <PublicServer> <Ryton> pff :p 20:51:43 <PublicServer> <Ryton> feel free to nuke again, mfb :p 20:51:57 <PublicServer> <mfb> it's fine 20:51:59 <PublicServer> <mfb> just adding options 20:52:02 <PublicServer> <Ryton> kk 20:52:04 <PublicServer> <Ryton> good 20:52:10 <PublicServer> <Ryton> I have to go soon 20:52:26 <PublicServer> <Ryton> sorry 20:52:32 <PublicServer> <Ryton> and thx again ... :-) 20:53:21 <PublicServer> *** Ryton has joined spectators 20:53:29 <PublicServer> <Ryton> later all 20:53:33 <PublicServer> <Dom> bye 20:53:35 <PublicServer> <Ryton> I'll fix it tomorrow :-) 20:53:35 <PublicServer> <Ryton> if needed :-) 20:53:38 <PublicServer> *** Ryton has left the game (leaving) 20:53:42 <PublicServer> <mfb> gn8 20:53:48 <PublicServer> <Maraxus> cu 20:59:00 *** Firestar has joined #openttdcoop 20:59:14 <Firestar> !password 20:59:14 <PublicServer> Firestar: perish 20:59:22 <Firestar> how are things going on there? 20:59:30 <PublicServer> <mfb> working fine 21:00:46 <Firestar> !password 21:00:46 <PublicServer> Firestar: madmen 21:01:20 <PublicServer> *** Firestar joined the game 21:02:44 <PublicServer> <Dom> n8 21:02:47 <PublicServer> *** Dom has left the game (leaving) 21:02:49 <PublicServer> <Firestar> n8 21:03:11 *** DomDomDom has quit IRC 21:04:51 <PublicServer> *** Firestar has left the game (leaving) 21:05:02 *** Firestar has quit IRC 21:07:36 <Webster> Latest update from dznews: Library: Pathfinder.Road - Version 4 have been released <http://dev.openttdcoop.org/news/67> 21:14:54 <PublicServer> <Maraxus> gn 21:15:44 <PublicServer> *** Maraxus has left the game (leaving) 21:15:44 <PublicServer> *** Game paused (number of players) 21:17:41 *** Maraxus has quit IRC 21:25:16 <PublicServer> *** mfb has left the game (leaving) 21:28:51 *** dr_gonzo_ has quit IRC 21:49:12 *** paragon has quit IRC 22:08:33 *** mfb- has quit IRC 22:17:59 *** MrOrange has quit IRC 22:28:21 *** sla_ro|master has quit IRC 22:29:36 <PublicServer> *** Game still paused (number of players) 22:29:38 <PublicServer> *** Mazur joined the game 22:31:06 <Mazur> !auto 22:31:07 <PublicServer> *** Mazur has enabled autopause mode. 22:31:15 <Mazur> !unpause 22:31:16 <PublicServer> *** Mazur has unpaused the server. (Use !auto to set it back.) 22:31:16 <PublicServer> *** Game unpaused (number of players) 22:35:56 <Mazur> !auto 22:35:56 <PublicServer> *** Mazur has enabled autopause mode. 22:35:58 <PublicServer> *** Game paused (number of players) 22:39:31 *** burns has joined #openttdcoop 22:46:50 *** condac_ has quit IRC 23:00:09 *** Progman has quit IRC 23:20:16 *** Ryton has quit IRC