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00:13:38 *** DomDom has quit IRC 04:47:13 *** Rhamphoryncus has quit IRC 05:51:59 *** siridle has joined #openttdcoop 06:45:29 *** pugi has joined #openttdcoop 07:50:23 *** sla_ro|master has joined #openttdcoop 10:05:54 *** KenjiE20 has quit IRC 10:06:02 *** KenjiE20 has joined #openttdcoop 10:06:02 *** ChanServ sets mode: +o KenjiE20 11:27:58 *** StarLite has joined #openttdcoop 11:28:28 <StarLite> !password 11:28:29 <PublicServer> StarLite: meting 11:28:52 <PublicServer> *** Game still paused (number of players) 11:28:54 <PublicServer> *** StarLite joined the game 11:31:56 <PublicServer> *** StarLite has left the game (leaving) 11:32:00 *** StarLite has quit IRC 11:55:13 *** tycoondemon has quit IRC 12:00:45 *** tycoondemon has joined #openttdcoop 12:57:42 *** sla_ro|master has quit IRC 13:05:39 *** Tray has joined #openttdcoop 14:26:13 *** Maraxus has joined #openttdcoop 14:42:51 *** Tray has quit IRC 14:46:16 *** sla_ro|master has joined #openttdcoop 14:49:27 *** Rhamphoryncus has joined #openttdcoop 15:01:35 *** Ryton has joined #openttdcoop 15:02:05 <Ryton> happy hour! 15:03:39 <Ryton> who' ll join me? 15:05:10 *** alang has quit IRC 15:06:53 *** TNepr has joined #openttdcoop 15:07:17 <TNepr> So I heard you guys play openttd 15:12:39 <TNepr> @quickstart 15:12:40 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 15:13:32 *** Ryton_ has joined #openttdcoop 15:13:36 <Ryton_> we do 15:13:45 <Ryton_> if enough people are joining :-) 15:14:03 <Ryton_> you have some experience with the game? 15:15:04 <TNepr> Yeah, I've been playing it for a bit 15:16:01 <Ryton_> mainly online, or offline? 15:16:23 <TNepr> online 15:18:29 <Ryton_> but anyway 15:18:41 <Ryton_> you came to the right place :-) 15:18:55 <Ryton_> joining openttdcoop is an extreme openttd experience ;-) 15:19:26 <TNepr> I saw, your wiki is practically packed with crazy shit 15:19:28 <Ryton_> some of the games here are really crazy networks, others are mind-boggling 15:19:38 <Ryton_> but always good troughput :-) 15:19:46 <Ryton_> and fun network plans 15:20:01 <Ryton_> have a look at the server, if you can get trough the @quickstart 15:20:16 <Ryton_> or download an autosave and run it offline 15:20:19 <Ryton_> !autosave 15:20:22 <Ryton_> @autosave 15:20:26 <Ryton_> @url autosave 15:20:29 <Ryton_> hmm 15:20:41 <Ryton_> @google openttdcoop autosave 15:20:43 <Webster> Ryton_: Readme.txt - OpenTTD: <http://wiki.openttd.org/Readme.txt>; List of patches - OpenTTD: <http://wiki.openttd.org/List_of_patches>; Transport Tycoon Forums • View topic - Autosave per [real time ...: <http://www.tt-forums.net/viewtopic.php?f=32&t=57250>; openttd server auto reload last autosave: <http://www.bitchx.com/log/openttd-o/openttd-o-20-May-2010/openttd-o-20-May-2010-00.php> 15:21:17 <Ryton_> http://ps.openttdcoop.org/public/save/autosave/ 15:21:20 <Ryton_> this is what I ment :p 15:21:50 <Ryton_> but, I'm gone now. back in 30' 15:22:00 <Ryton_> see you around!! 15:22:16 *** Ryton_ has quit IRC 15:25:39 *** Ryton has quit IRC 15:26:23 <Ammler> you can also simply !save and download p.o.o/public/save/game.sav 15:27:04 *** alang has joined #openttdcoop 15:37:23 *** Tray has joined #openttdcoop 15:43:33 *** chester_ has joined #openttdcoop 15:56:36 *** Ryton has joined #openttdcoop 15:57:43 <Ryton> ty ammler, thats quite handy to know! 15:58:03 <Ryton> !save 15:58:03 <PublicServer> Saving game... 16:16:02 *** ODM has joined #openttdcoop 16:16:02 *** ChanServ sets mode: +o ODM 16:36:19 *** Ryton has quit IRC 17:03:43 <Tray> !playercount 17:03:43 <PublicServer> Tray: Number of players: 0 (0 spectators) 17:07:25 *** dr_gonzo_ has joined #openttdcoop 17:57:04 *** Ryton has joined #openttdcoop 17:57:33 <Ryton> hiya 18:00:44 <Ryton> !playercount 18:00:46 <PublicServer> Ryton: Number of players: 0 (0 spectators) 18:05:58 <Ryton> who wants to make the playercount a prime number today? 18:09:29 <Ryton> !password 18:09:29 <PublicServer> Ryton: tomcat 18:10:05 <PublicServer> *** Game still paused (number of players) 18:10:07 <PublicServer> *** Ryton joined the game 18:20:37 <PublicServer> <Ryton> does pbs also give 2way eol with a combo presignal behind it? 18:20:47 <PublicServer> <Ryton> (a red one)? 18:28:22 *** alang has quit IRC 18:37:49 *** alang has joined #openttdcoop 18:37:53 <PublicServer> <Ryton> hi alang 18:56:11 *** Progman has joined #openttdcoop 19:03:32 *** Chris_Booth has joined #openttdcoop 19:06:24 <Ryton> booh cb 19:18:56 <Tray> !password 19:18:56 <PublicServer> Tray: cartel 19:19:28 <PublicServer> *** Game still paused (number of players) 19:19:28 <PublicServer> *** Game unpaused (number of players) 19:19:29 <PublicServer> *** Tray joined the game 19:25:34 *** TNepr has quit IRC 19:26:40 *** Ryton has quit IRC 19:30:47 *** MrD2DG has joined #openttdcoop 19:30:49 <MrD2DG> !password 19:30:49 <PublicServer> MrD2DG: pining 19:30:59 <PublicServer> <Player> Hi 19:31:01 <PublicServer> *** Player has joined spectators 19:31:33 <PublicServer> <Tray> Welcome. We would appreciate it if you rename yourself with some kind of unique name. 19:31:41 <PublicServer> <Player> Oh my bad 19:31:47 <PublicServer> <Player> New computer :s BRB 19:31:53 <PublicServer> *** Player has left the game (leaving) 19:40:06 <MrD2DG> !password 19:40:07 <PublicServer> MrD2DG: pining 19:40:25 <PublicServer> <MrD2DG> Back 19:40:25 <PublicServer> *** MrD2DG joined the game 19:44:43 <PublicServer> <Ryton> where's the action? 19:44:49 <PublicServer> <Ryton> wb MrD2DG 19:44:59 <PublicServer> <MrD2DG> Thanks :) And I dunno :P 19:45:06 *** siridle has quit IRC 19:45:14 <PublicServer> <Tray> I'm currently upgrading stations 19:45:16 <PublicServer> <Ryton> I had an idea about adding logic to the choices area :-) 19:45:24 <PublicServer> <Ryton> but I dont know if it will be usefull :p 19:45:30 <PublicServer> <Tray> added a couple of trains and hope that afterwards something brakes to fix (: 19:45:52 <PublicServer> <MrD2DG> Just built a new computer wanted to test my cpu but not enough trains :'( 19:46:14 <PublicServer> <Ryton> load 2-3 Pax games instead? 19:46:29 <PublicServer> <MrD2DG> Ahh yeah I'll do that later :D 19:47:07 <PublicServer> <Tray> run for(int i = 0; i< MAX_INT; i++)? 19:47:47 <MrD2DG> ^ ? 19:47:57 <PublicServer> <Ryton> what is for()? 19:48:04 <PublicServer> <Tray> Hrm. 19:48:23 <PublicServer> <Tray> Something like a loop in most c-based programming languages. 19:48:37 <PublicServer> <Tray> what happened to haamstede woods trains? 19:48:38 <MrD2DG> I don't know that much about computers :P But building one is really easy nowadays 19:48:57 <PublicServer> <Tray> oh nothing, I'm just stupid 19:49:03 <PublicServer> <MrD2DG> :P 19:52:05 <PublicServer> <Tray> Drop A had no sawmill o: 19:52:13 <PublicServer> <Ryton> maybe it died? 19:52:23 <PublicServer> <Tray> how so? 19:52:35 <MrD2DG> Jam? 19:52:43 <PublicServer> <Ryton> long time that no wood was delivered? 19:54:17 <PublicServer> <MrD2DG> BBL 19:54:23 <PublicServer> *** MrD2DG has left the game (leaving) 20:04:41 *** MrD2DG has quit IRC 20:12:12 *** Maraxus has quit IRC 20:12:55 <PublicServer> <Tray> any jam so far? 20:13:03 <PublicServer> <Ryton> not at MShA 20:13:54 *** ODM has quit IRC 20:21:43 <PublicServer> <Tray> Upgrading A might be a good idea soon. 20:21:51 <PublicServer> <Tray> as well as b 20:22:19 <PublicServer> <Ryton> i'm taking away the space there :p 20:22:25 <PublicServer> <Ryton> with an experiment 20:22:32 <PublicServer> <Tray> where? 20:22:39 <PublicServer> <Ryton> but it can be deleted any time 20:22:45 <PublicServer> <Ryton> at "experimenting" 20:23:24 <PublicServer> <Tray> what do you want to do? 20:24:02 <PublicServer> *** Ryton has left the game (general timeout) 20:24:02 <PublicServer> *** Ryton has left the game (connection lost) 20:24:02 <PublicServer> *** Game paused (number of players) 20:24:26 *** Ryton has joined #openttdcoop 20:25:14 <Ryton> im trying to stay online 20:26:16 <Ryton> trying to make trains take the straight choice when its free, and other when its not, w/o penalties 20:26:54 <Ryton> and making surethat the line that gois straight has full capacity 20:27:06 <Ryton> !password 20:27:06 <PublicServer> Ryton: sunset 20:27:24 <PublicServer> *** Game still paused (number of players) 20:27:24 <PublicServer> *** Game unpaused (number of players) 20:27:24 <PublicServer> *** Ryton joined the game 20:27:36 <PublicServer> <Ryton> its easy with pbs 20:27:46 <PublicServer> <Ryton> but I'd like to see with presignals :-) 20:30:25 <PublicServer> <Tray> finally trainlimit. 20:33:25 <PublicServer> <Ryton> nooo 20:33:31 <PublicServer> <Ryton> can I please have 4 vehiclesN 20:33:41 <PublicServer> <Ryton> my logic tracks should be occupied 20:37:13 *** mfb- has joined #openttdcoop 20:37:13 *** ChanServ sets mode: +o mfb- 20:37:32 <mfb-> hi 20:37:33 <PublicServer> *** mfb joined the game 20:37:52 <PublicServer> <Tray> hi 20:38:02 <PublicServer> <Ryton> hi mfb 20:38:22 <PublicServer> <Tray> do you see any network flaw? 20:38:40 <PublicServer> <mfb> 5->3 at SLH C could get some love 20:38:52 <PublicServer> <mfb> but it seems to work currently 20:39:03 <PublicServer> <Tray> MSH a+c 20:39:05 <PublicServer> <mfb> goods drop A+C has one jamming line 20:39:13 <PublicServer> <mfb> as the MSH has no balancing 20:40:35 <PublicServer> <Tray> I think it' an exit problem. 20:40:54 <PublicServer> <mfb> its the MSH merge 20:41:14 <PublicServer> <mfb> and the station entry could be better, too 20:41:20 <PublicServer> <Tray> I think we are talking about the same unbalanced thingie. (: 20:42:02 <PublicServer> <Tray> fixed (: 20:42:13 <PublicServer> <mfb> well... 20:42:16 <PublicServer> <mfb> not much better 20:43:44 <PublicServer> <Tray> not much better either 20:43:55 <PublicServer> <mfb> it works for now 20:44:18 <PublicServer> <mfb> most A goods trains are on this line 20:44:24 <PublicServer> <mfb> see the incoming ML 20:44:34 <PublicServer> <mfb> >90% there 20:44:49 <PublicServer> <mfb> that is by design 20:44:59 <PublicServer> <mfb> as MSH A does not mix in any way 20:45:21 <PublicServer> <mfb> did I mention that mixing is important? 20:46:43 <PublicServer> <Tray> as we're talking about mixers, mine failed? 20:46:54 <PublicServer> <Ryton> noê 20:47:00 <PublicServer> <mfb> which one? 20:47:06 <PublicServer> <Ryton> pinnball 20:47:08 <PublicServer> <Tray> that ugly pbs thingie 20:47:23 <PublicServer> <mfb> traffic became too high 20:47:37 <PublicServer> <mfb> and xx trains were waiting there 20:48:43 <PublicServer> <Ryton> sorry that I bogged down msh A 20:48:53 <PublicServer> <Ryton> experimental area can go any time you'd like 20:49:00 <PublicServer> <Ryton> ? 20:49:07 <PublicServer> <Ryton> can we get 4 more trains though? 20:49:13 <PublicServer> <Ryton> i think it works like this :p-) 20:49:20 <PublicServer> <mfb> ? 20:49:30 <PublicServer> <Ryton> train limit 20:49:33 <PublicServer> <mfb> where is experimental area? 20:49:41 <mfb-> !rcon set max_trains 20:49:41 <PublicServer> mfb-: Current value for 'max_trains' is: '1000' (min: 0, max: 5000) 20:49:44 <PublicServer> <Ryton> MSH A, North 20:49:46 <mfb-> !rcon set max_trains 1100 20:49:47 <PublicServer> <Ryton> and centre :p 20:49:51 <PublicServer> <mfb> ah 20:49:53 <PublicServer> <Ryton> and west :-) 20:50:08 <PublicServer> <mfb> what does it do? 20:50:27 <PublicServer> <Ryton> goal is to force trains straight ahaid when they are not blocked 20:50:34 <PublicServer> <Ryton> if blocked, the other 2 paths should open 20:50:40 <PublicServer> <Ryton> (w/o penalties) 20:50:58 <PublicServer> <Ryton> but offcourse using reverse pbs or stations would be easier 20:51:00 <PublicServer> <mfb> what is wrong with a simple split? 20:51:10 <PublicServer> <Ryton> well, it creates train joins 20:51:20 <PublicServer> <mfb> ? 20:51:23 <PublicServer> <Ryton> thus slowing trains, which are not needed in low traffic conditions 20:51:41 <PublicServer> <Ryton> but, I have to go 20:51:44 <PublicServer> <Ryton> just delete :-) 20:52:06 <PublicServer> <Ryton> cya 20:52:08 <PublicServer> *** Ryton has joined spectators 20:52:16 <PublicServer> <Tray> I think I found a simple minded solution. 20:52:20 <PublicServer> *** Ryton has left the game (leaving) 20:52:32 <PublicServer> <mfb> it produces a red signal in specific conditions where this signal is red anyway 20:52:44 <PublicServer> <Tray> I removed the choices at A exit 20:53:06 <Ryton> and makes other exits green 20:53:59 <PublicServer> <Tray> what do you think about this? 20:54:14 <PublicServer> <mfb> I do not remember the old version 20:54:22 <PublicServer> <Tray> like drop 20:54:28 <PublicServer> <mfb> ? 20:55:06 <PublicServer> <Tray> new <-> old signs 21:11:45 <PublicServer> *** Tray has left the game (connection lost) 21:11:45 <PublicServer> *** Game paused (number of players) 21:11:48 *** Tray has quit IRC 21:21:35 *** Ryton has quit IRC 21:24:20 <PublicServer> *** mfb has left the game (leaving) 21:44:20 *** TNepr has joined #openttdcoop 21:45:10 *** dr_gonzo_ has quit IRC 21:48:50 *** Progman has quit IRC 22:13:47 *** Chris_Booth has quit IRC 22:19:21 *** sla_ro|master has quit IRC 22:28:37 *** chester_ has quit IRC 22:52:51 *** mfb- has quit IRC