Config
Log for #openttdcoop on 31st August 2012:
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10:25:07  <Dom_> !players
10:25:10  <PublicServer> Dom_: There are currently no clients connected to the server
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11:55:03  <Dom_> !players
11:55:06  <PublicServer> Dom_: There are currently no clients connected to the server
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13:53:37  <Tray> !password
13:53:38  <PublicServer> Tray: soften
13:54:07  <PublicServer> *** Game still paused (number of players)
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14:04:26  <Dom_> !players
14:04:28  <PublicServer> Dom_: Client 524 (Orange) is Tray, in company 1 (Gangsta Oil Inc.)
14:05:37  <Ryton> hi tray
14:05:42  <Ryton> & dom
14:06:29  <Dom_> hi
14:07:00  <Dom_> !password
14:07:00  <PublicServer> Dom_: soften
14:07:10  <PublicServer> *** Game still paused (number of players)
14:07:13  <PublicServer> *** Dom joined the game
14:07:16  <PublicServer> *** Dom has joined company #1
14:07:16  <PublicServer> *** Game unpaused (number of players)
14:12:16  <PublicServer> <Tray> Hi Dom.
14:16:12  <Dom_> hi Tray
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14:43:05  <PublicServer> <Dom> tunnel it
14:46:18  <PublicServer> <Tray> I hate the factory
14:46:32  <PublicServer> <Dom> is the magic dozer on#ß
14:46:38  <PublicServer> <Dom> Ü?
14:47:00  <PublicServer> <Dom> then you could move it
14:47:10  <PublicServer> <Dom> nope not on
14:47:44  <PublicServer> <Dom> why not go underneath the facotry?
14:53:18  <PublicServer> <Tray> whops
14:57:05  <PublicServer> <Tray> maybe something like this
14:58:04  <PublicServer> <Dom> yes
15:03:14  <PublicServer> <Tray> Do you feel like upgrade the sideline to 3 lines?
15:03:33  <PublicServer> <Dom> ok
15:03:43  <PublicServer> <Tray> I started at wezept
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15:11:19  <PublicServer> <Dom> how far back should it go?
15:11:45  <PublicServer> <Tray> until it makes no more fun, idealy the whole SL \:
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15:34:49  <Ryton> !password
15:34:49  <PublicServer> Ryton: maggot
15:34:50  <Ryton> count me in
15:34:58  <Ryton> pff, maggot yourself, PublicServer  ;-)
15:35:38  <PublicServer> *** Ryton joined the game
15:35:44  <PublicServer> <Dom> damn city xD
15:35:50  <PublicServer> <Dom> hi Ry
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15:37:32  <PublicServer> <Ryton> where is the action?
15:37:38  <PublicServer> <Ryton> wow
15:37:56  <PublicServer> <Ryton> mfb's goods pickup D is blocking
15:38:06  <PublicServer> <Ryton> and the mainline is jammed... :p
15:38:16  <PublicServer> <Ryton> slh C... tss
15:38:55  <PublicServer> <Ryton> Dijkwel east overflow isnt working
15:39:13  <PublicServer> <Ryton> but I dont know wy not
15:39:27  <PublicServer> <Ryton> ah ok, now i do
15:39:33  <PublicServer> <Ryton> fixed :-)
15:46:31  <PublicServer> <Ryton> dom: where are you building?
15:46:46  <PublicServer> <Dom> sign !here
15:47:16  <PublicServer> <Ryton> kk
15:47:26  <PublicServer> <Dom> so now we have one line free there
15:47:30  <PublicServer> <Ryton> fun area :-)
15:47:56  <PublicServer> <Ryton> but horrible bridges :p
15:48:08  <PublicServer> <Tray> hi ryton
15:48:10  <PublicServer> <Dom> ?
15:48:12  <PublicServer> <Ryton> wherewill you put the return line?
15:48:26  <PublicServer> <Dom> what return line?
15:48:28  <PublicServer> <Ryton> @@(gap 5 3)
15:48:28  <Webster> PublicServer: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
15:48:34  <PublicServer> <Ryton> ah nvr mind
15:48:49  <PublicServer> <Ryton> you tunneled 3 out of 4 :-)
15:49:01  <PublicServer> <Dom> :)
15:49:03  <PublicServer> <Ryton> I thought the bridge was another line
15:49:10  <PublicServer> <Ryton> why not tunneling all 4 then? :p
15:49:20  <PublicServer> <Dom> it was already bridged
15:49:24  <PublicServer> <Ryton> true
15:49:26  <PublicServer> <Dom> so i left it
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15:49:33  <PublicServer> <Ryton> strange
15:49:39  <PublicServer> <Ryton> first this line goes underneath
15:49:45  <PublicServer> <Ryton> then again it crosses the rest :p
15:49:47  <PublicServer> <Dom> and then back over xD
15:49:49  <PublicServer> <Ryton> a bit inefficient :p
15:49:51  <PublicServer> <Dom> i can change it
15:49:58  <PublicServer> <Dom> and tunnel aswell
15:50:00  <PublicServer> <Ryton> just swap line connections and keep the lines?
15:50:22  <PublicServer> <Ryton> or keep it like this, your choice
15:50:45  <PublicServer> <Dom> ok then let's keep it for eyecandy xDD
15:50:48  <PublicServer> <Ryton> ok for me
15:51:02  <PublicServer> <Dom> btw how should i make the 2 ->3
15:51:04  <PublicServer> <Ryton> but the signalling orientation on 1 of your lanes is still wroing
15:51:10  <PublicServer> <Ryton> 3 in1 direction
15:51:14  <PublicServer> <Dom> where?
15:51:32  <PublicServer> <Ryton> that sideline.
15:51:42  <PublicServer> <Ryton> either I do not understand the concept
15:51:49  <PublicServer> <Ryton> or I'm missing a point here :-)
15:52:08  <PublicServer> <Dom> well there was another one need for raw drop c
15:52:10  <PublicServer> <Ryton> you made 3 lines from E to W now ...
15:52:21  <PublicServer> <Ryton> yes, but... from the South
15:52:23  <PublicServer> <Dom> i made 1
15:52:34  <PublicServer> <Ryton> see !extra line needed here
15:52:40  <PublicServer> <Ryton> not on that side, I'm afraid :-)
15:52:46  <PublicServer> <Ryton> not much traffic there atm
15:52:52  <PublicServer> <Dom> true
15:53:05  <PublicServer> <Ryton> but  atm it is ok
15:53:12  <PublicServer> <Ryton> so might have been a transient thing
15:53:15  <PublicServer> <Ryton> thing*
15:54:13  <PublicServer> <Ryton> but you made 3 exit lines at the moment for a region with 1 quite-empty entry
15:54:23  <PublicServer> <Ryton> a bit overkill :-) (but nice candy ;-)
15:54:29  <PublicServer> <Dom> :D
15:54:39  <PublicServer> <Dom> for the future ;)
16:02:55  <PublicServer> <Dom> is there something being build?
16:03:05  <PublicServer> <Ryton> working at doubled bridges
16:03:13  <PublicServer> <Ryton> but  nothing special there
16:04:19  <PublicServer> <Ryton> just needs a split before join
16:09:35  <PublicServer> <Dom> those big bridges north are all not synced
16:14:21  <PublicServer> <Ryton> dom: true as they are
16:14:29  <PublicServer> <Ryton> but they were only 1 time crossed before
16:15:03  <PublicServer> <Ryton> like this its ok again
16:15:05  <PublicServer> <Dom> well the should be synced now
16:15:07  <PublicServer> <Ryton> dobule cross = like no cross
16:15:15  <PublicServer> <Ryton> i changed it again
16:15:18  <PublicServer> <Ryton> it is synced :-)
16:15:44  <PublicServer> <Ryton> but like this, the two crossings arent needed
16:16:20  <PublicServer> <Dom> how do you mean?
16:22:20  <PublicServer> <Ryton> I'mm off soonish
16:22:27  <PublicServer> <Dom> m2
16:24:08  <PublicServer> <Ryton> whats m2?
16:24:28  <PublicServer> <Dom> i wanted to write me2
16:25:06  <PublicServer> <Ryton> oki
16:25:08  <PublicServer> <Ryton> cya then
16:25:10  <PublicServer> <Dom> bb
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16:25:20  <PublicServer> <Ryton> SL H C seems to be working ok now
16:25:34  <PublicServer> <Ryton> everything ois flowing again
16:25:56  <PublicServer> <Ryton> SLH A might need a 3rth though
16:26:14  <PublicServer> <Ryton> exit from abbeweer woods have trouble entering
16:26:26  <PublicServer> <Ryton> same ofr Steenenkamer woods
16:27:18  <PublicServer> *** Ryton has joined spectators
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16:40:49  <PublicServer> <Dom> anyway i gtgo
16:40:52  <PublicServer> <Dom> so bb
16:40:58  <PublicServer> *** Dom has left the game (leaving)
16:40:58  <PublicServer> *** Game paused (number of players)
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18:30:27  <PublicServer> *** Game still paused (number of players)
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18:32:55  <Tray> !pasword
18:32:59  <Tray> !password
18:32:59  <PublicServer> Tray: stylus
18:33:16  <PublicServer> *** Game still paused (number of players)
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18:43:27  <imus> !password
18:43:27  <PublicServer> imus: stylus
18:43:40  <PublicServer> *** Game still paused (number of players)
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19:39:15  <mib_xrp7o0> hi
19:40:07  <mib_xrp7o0> coop anyone?
19:41:39  <mib_xrp7o0> @quickstart
19:41:40  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:41:43  <Ammler> !players
19:41:46  <PublicServer> Ammler: Client 589 (Orange) is Tray, in company 1 (Gangsta Oil Inc.)
19:41:59  <mib_xrp7o0> !help
19:42:00  <PublicServer> mib_xrp7o0: http://www.openttdcoop.org/wiki/IRC_Commands
19:42:16  <Ammler> start with changing your nick: /nick
19:42:30  *** mib_xrp7o0 is now known as T3k
19:42:42  <Ammler> Hello T3k :-)
19:42:53  <T3k> hi :P
19:43:02  <T3k> sry havent use irc since 99ish
19:43:19  <Ammler> it didn't change much since
19:43:44  <T3k> still, im kind of happy its still in use
19:43:58  <T3k> except for leeching and stuff
19:44:48  <T3k> this is a private room right? (not popping elsewhere or worst ingame) ?
19:45:06  <hylje> the channel is mirrored ingame (and vice versa)
19:45:08  <Ammler> no, it's public
19:45:28  <T3k> O_o hi then
19:46:07  <T3k> sry for asking, but ive been trying for a long time now to find player to coop a match, is this the place?
19:47:43  <Ammler> this is _THE_ place yes
19:47:57  <T3k> hehe i hope u said it
19:48:32  <T3k> should i just type it and wait for a reply
19:48:46  <Ammler> the server is running
19:48:57  <T3k> not sure how to procede properly
19:49:10  <Ammler> you already read quickstart
19:49:16  <T3k> yup
19:49:39  <Ammler> so join the fun
19:50:38  <T3k> @quickstart
19:50:39  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:52:02  <T3k> !dl lin|lin64|osx|win32|win64|win9x
19:52:02  <PublicServer> T3k: unknown option "lin|lin64|osx|win32|win64|win9x"
19:52:20  <T3k> !dl win64
19:52:21  <PublicServer> T3k: http://binaries.openttd.org/nightlies/trunk/r24463/openttd-trunk-r24463-windows-win64.zip
19:58:43  <T3k> !password
19:58:43  <PublicServer> T3k: splash
20:06:09  <PublicServer> *** Game still paused (number of players)
20:06:11  <PublicServer> *** T3K joined the game
20:07:23  <PublicServer> <T3K> hi
20:07:33  <PublicServer> <Tray> hi
20:07:56  <PublicServer> <T3K> (---noob on ottdcoop, not so noob in general
20:08:54  <PublicServer> <Tray> if you don't understand something feel free to ask
20:09:12  <PublicServer> <T3K> O_o
20:09:18  <PublicServer> <T3K> thnx
20:09:28  <Ammler> !players
20:09:30  <PublicServer> Ammler: Client 589 (Orange) is Tray, in company 1 (Gangsta Oil Inc.)
20:09:30  <PublicServer> Ammler: Client 615 is T3K, a spectator
20:09:31  <PublicServer> <T3K> ill take a look, but its way funky to me
20:09:39  <Ammler> spectator doesn't unpause
20:17:07  <PublicServer> <T3K> i would be more comfortable seeing a new round, is there a time for server restart or...?
20:17:50  <PublicServer> <Tray> well ... a game ends when poeple choose to end it
20:18:01  <PublicServer> <T3K> k nice
20:18:08  <PublicServer> <Tray> but not many poeply play this one.
20:18:22  <PublicServer> <Tray> it's mainly mfb and ryton
20:18:50  <PublicServer> <Tray> so my guess is that it took only some days for a new round
20:19:00  <PublicServer> <T3K> mkay :)
20:19:15  <PublicServer> <T3K> and the game is paused, ur not working on it?
20:19:53  <PublicServer> <Tray> it's paused until there are two or more poeple in the company
20:20:09  <PublicServer> <T3K> oh, should i join then?
20:20:39  <PublicServer> <Tray> if you want to see it running I would recommend such a behaviour (;
20:20:47  <PublicServer> <T3K> k
20:20:49  <PublicServer> *** T3K has joined company #1
20:20:49  <PublicServer> *** Game unpaused (number of players)
20:21:45  <PublicServer> <Tray> it's the default on this server
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20:31:32  <mfb-> hi
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20:34:03  <PublicServer> <mfb> what happened at sideline C where it crosses the ML?
20:34:14  <PublicServer> <mfb> one line goes in, and 3 out?
20:34:49  <PublicServer> <Tray> kind of akward, I agree.
20:35:00  <PublicServer> <Tray> Dom build the third C line
20:36:26  <PublicServer> <Tray> I think he was confused because I aked him to build the third line up to the ml
20:36:40  <PublicServer> <mfb> ah
20:36:43  <PublicServer> <Tray> But I meant C split instead of the crossing \:
20:38:09  <PublicServer> <mfb> cu
20:38:25  <PublicServer> <mfb> ...
20:38:31  <PublicServer> <Tray> ciao
20:38:41  <PublicServer> <mfb> stop the trains b efore you remove signals please
20:38:51  <PublicServer> *** T3K has left the game (leaving)
20:39:04  <PublicServer> <Tray> I didn't remove signals
20:39:10  <PublicServer> <Tray> but tracks \:
20:39:16  <PublicServer> <mfb> whatever
20:43:38  <PublicServer> <mfb> hmm... our goods drops have lines which are not used at all
20:43:52  <PublicServer> <mfb> inner ML ring
20:44:26  <PublicServer> <Tray> what exactly do you mean?
20:45:18  <PublicServer> <Tray> that's treue
20:46:27  <PublicServer> <Tray> so ... what do you suggest?
20:46:33  <PublicServer> <mfb> nothing
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20:51:59  <PublicServer> <Tray> what do you think of finalizing the game?
20:52:09  <PublicServer> <mfb> good idea
20:55:22  <mfb-> @stage finalizing
20:55:22  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG242 (r24463) | STAGE: finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
20:57:37  <PublicServer> <mfb> what happened to oil at C?
20:57:56  <PublicServer> <Tray> maybe no oil is delivered at C?
20:58:19  <PublicServer> <mfb> we have an oil station there
20:58:26  <PublicServer> <Tray> I see
20:58:45  <PublicServer> <mfb> and the trains are unhappy because they cannot deliver it
20:58:59  <PublicServer> <mfb> goods pickup was walked towards something
20:59:03  <PublicServer> <mfb> probably an oil refinery
20:59:05  <PublicServer> <mfb> but drop was not
20:59:09  <PublicServer> <mfb> so ref died
20:59:16  <PublicServer> <mfb> and C oil trains were unhappy
20:59:46  <PublicServer> <Tray> I accidantly removed the whole drop station and forgot the oil refinery while redoing the area
21:00:01  <PublicServer> <mfb> ah
21:01:01  <PublicServer> <mfb> hmm there are some problems
21:01:15  <PublicServer> <Tray> where?
21:01:22  <PublicServer> <mfb> C main station area
21:02:08  <PublicServer> <Tray> you mean the entry?
21:02:19  <PublicServer> <mfb> the tile under the sign
21:02:41  <PublicServer> <Tray> oh okay
21:02:51  <PublicServer> <Tray> too less traffic to recognise
21:03:05  <PublicServer> <mfb> some missing signals
21:03:07  <PublicServer> <mfb> and so on
21:07:37  <PublicServer> <mfb> massive network jam at A
21:07:51  <PublicServer> <mfb> and the winner is... niftrik south
21:08:34  <PublicServer> <Tray> I hate that behaviour of lost train
21:09:33  <PublicServer> <mfb> yeah
21:10:27  <PublicServer> <mfb> jams back to SLH C :D
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22:32:50  <Ammler> someone using tbird irc client?
22:33:03  <Ammler> !wiki irc
22:33:04  <PublicServer> Ammler: http://www.openttdcoop.org/wiki/Main_Page
22:42:29  <PublicServer> <mfb> good night
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22:42:32  <PublicServer> *** Game paused (number of players)
22:42:37  <PublicServer> <mfb> interesting timing
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