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00:01:46 *** Rhamphoryncus has joined #openttdcoop 00:02:02 *** barnex has joined #openttdcoop 00:03:34 <barnex> Hey guys, I'm trying to make a reverser and I don't quite get the idea of 'pathfinder trap'. I'm trying to recreate this: http://blog.openttdcoop.org/files/blog/V453000/ABR08_05_unreal.png and I got something like this: https://dl.dropbox.com/u/10621643/2012-09-07%2018.24.48.jpg 00:03:48 <barnex> whops, wrong dropbox link... 00:04:08 <barnex> https://dl.dropbox.com/u/10621643/Selection_224.png 00:05:11 <barnex> Is train supposed to wait a little bit in front of the trap? 00:05:27 <barnex> I was under the impression that it only fools the pathfinder and trains don't actually go that way 00:07:32 <Dom_> take a look into ABR 12 Overflows 3 00:08:51 <Dom_> btw you got it a bit wrong there in your design 00:09:29 <barnex> yeah, I started with that article. Still I'm not quite sure why my situation is different and what exactly is wrong 00:10:00 <barnex> why trains go to A1 here? http://blog.openttdcoop.org/files/blog/V453000/Example_A.png because it's close to the station? 00:10:15 <Dom_> it couldn't work since there is no reverser = forced depot and there is a exit of the depot missing and some detection so that trains wait in the waiting bay before entering the station tiles 00:10:42 <Dom_> are you playing a private game? 00:11:18 <barnex> No, networked one with 1.2.2 00:11:28 <barnex> Is depot required? 00:11:48 <barnex> I was trying to make sort-of overflow loop with two reversers 00:11:55 <Dom_> well trains need to wait somewhere 00:12:13 <Dom_> the problem with a loop is if you got more trains waiting then you need a big loop 00:12:50 <Dom_> btw have you changed the settings in the config? 00:14:11 <barnex> I tried to mimic one of #openttdcoop's public games with my settings, so probably yes. Which settings are required for reversers to work? More than just reversing at the end of track? 00:14:38 <Dom_> has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 00:14:38 <Dom_> yapf.rail_firstred_twoway_eol = 1 00:14:38 <Dom_> in openttd.cfg 00:15:22 <Dom_> you will find everything in the config file 00:15:36 <barnex> oh, it's off 00:19:28 <barnex> Ok, that will probably help me a lot. Thanks. 00:19:49 <Dom_> yw 00:22:05 <barnex> I'm not sure I understand this setting, but I got my design to work. 00:22:41 <barnex> Now red two-way seems to be worse than actual end of line, not equal. 00:24:48 <Dom_> btw i didn't say your design would work because im not quite sure how it's supposed to work.. 00:31:13 <Dom_> anyway im gone gn8 00:31:22 *** Dom_ has quit IRC 00:54:47 *** pugi has quit IRC 01:15:47 *** Phillip has joined #openttdcoop 01:16:35 <Phillip> !players 01:16:37 <PublicServer> Phillip: There are currently no clients connected to the server 01:16:43 <Phillip> !password 01:16:43 <PublicServer> Phillip: grudge 01:16:57 <PublicServer> *** Game still paused (number of players) 01:17:00 <PublicServer> *** Phillip joined the game 02:51:03 *** TNepr has joined #openttdcoop 02:58:08 *** TNepr1 has quit IRC 03:56:24 *** Phillip has quit IRC 03:59:42 <PublicServer> *** Phillip has left the game (leaving) 04:14:26 *** KenjiE20 has quit IRC 04:29:12 *** Razaekel is now known as Guest6210 04:29:12 *** Razaekel has joined #openttdcoop 04:30:44 *** Guest6210 has quit IRC 04:40:48 *** condac has quit IRC 05:42:50 *** ODM has joined #openttdcoop 05:42:50 *** ChanServ sets mode: +o ODM 05:51:29 *** TNepr1 has joined #openttdcoop 05:52:28 *** sla_ro|master has joined #openttdcoop 05:58:35 *** TNepr has quit IRC 06:32:34 *** TNepr1 has quit IRC 06:39:13 *** condac has joined #openttdcoop 06:53:12 *** ODM has quit IRC 07:19:59 *** valhallasw has joined #openttdcoop 07:49:43 *** valhallasw has quit IRC 08:07:11 *** valhallasw has joined #openttdcoop 08:15:21 *** pugi has joined #openttdcoop 08:19:39 *** valhallasw has quit IRC 08:50:01 *** Tray has joined #openttdcoop 08:50:07 <Tray> !playercount 08:50:07 <PublicServer> Tray: Number of players: 0 (0 spectators) 09:06:25 *** theRelentless has joined #openttdcoop 09:07:23 <theRelentless> Hiiiii 09:15:27 *** theRelentless has quit IRC 09:45:17 *** Progman has joined #openttdcoop 10:21:28 *** Wold has quit IRC 10:22:20 *** Wold has joined #openttdcoop 10:25:18 *** alang has quit IRC 10:32:05 *** Dom_ has joined #openttdcoop 11:07:54 *** Wold has quit IRC 11:08:19 *** Wold has joined #openttdcoop 11:11:59 *** bassals has joined #openttdcoop 11:28:24 *** Ryton- has joined #openttdcoop 11:29:18 <Ryton-> !players 11:29:20 <PublicServer> Ryton-: There are currently no clients connected to the server 11:30:30 *** KenjiE20 has joined #openttdcoop 11:30:30 *** ChanServ sets mode: +o KenjiE20 11:38:04 <V453000> !password 11:38:04 <PublicServer> V453000: bunker 11:38:12 <PublicServer> *** Game still paused (number of players) 11:38:14 <PublicServer> <V453000> hy 11:38:14 <PublicServer> *** V453000 joined the game 11:41:37 <PublicServer> *** Game still paused (number of players) 11:41:38 <PublicServer> *** Game unpaused (number of players) 11:41:40 <PublicServer> *** Tray joined the game 11:41:52 <PublicServer> <Tray> ji 11:42:40 *** Ryton- has quit IRC 11:51:38 <PublicServer> <V453000> hi :) 11:51:56 <PublicServer> <Tray> what do you think about the game? 11:52:14 <PublicServer> <V453000> I like it 11:52:29 <PublicServer> <Tray> really? 11:52:32 <PublicServer> <Tray> Why that? 11:52:38 <PublicServer> <V453000> you dont? 11:53:08 <PublicServer> <Tray> Well many parts are not as clean as would like them 11:53:35 <PublicServer> <V453000> clean isnt a problem if it works in my book :) 11:54:33 <PublicServer> <V453000> I actually it is the best game since 234 with the current result and where it is going 11:55:36 <PublicServer> <V453000> although we might want to do some large amount of bigger hubs from the start next game again :) I kinda miss that 11:59:19 <PublicServer> <V453000> also almost 1000 trains in 256x256 is not bad :p 11:59:38 <PublicServer> <V453000> we will reach above 1000 no problem I think 12:07:54 <PublicServer> <V453000> lol 12:08:00 <PublicServer> <Tray> ? 12:08:03 <PublicServer> <V453000> that PBS on livestock/wheat drop is epic though 12:08:50 *** valhallasw has joined #openttdcoop 12:09:13 <Dom_> !password 12:09:13 <PublicServer> Dom_: larges 12:09:21 <PublicServer> <Dom> hi 12:09:21 <PublicServer> *** Dom joined the game 12:09:23 <PublicServer> <V453000> hi 12:09:41 <PublicServer> <V453000> just removed your flipflop, please dont build stuff cause you are bored 12:09:51 <PublicServer> <Dom> k 12:09:55 <PublicServer> <V453000> you can do a lot more other useful things when you are bored 12:11:37 <PublicServer> <V453000> ha :) gold trains load instantly 12:11:59 <PublicServer> <V453000> not too surprising as the loading speed is same for pax and gold but gold has reduced capacity by a lot :) 12:14:13 <PublicServer> <Tray> is that loading behauviour reasonable? 12:14:27 <PublicServer> <Tray> I think valueables are more cargo than passengers. 12:24:19 *** valhallasw has quit IRC 12:41:08 *** Razaekal has joined #openttdcoop 12:41:08 *** Razaekel is now known as Guest6249 12:41:08 *** Razaekal is now known as Razaekel 12:46:34 *** Guest6249 has quit IRC 12:49:42 *** valhallasw has joined #openttdcoop 12:51:07 *** pugi has quit IRC 12:54:31 *** Ryton- has joined #openttdcoop 12:59:40 <Ryton-> !players 12:59:43 <PublicServer> Ryton-: Client 1598 (Orange) is V453000, in company 1 (Planingley Transport) 12:59:43 <PublicServer> Ryton-: Client 1601 (Orange) is Tray, in company 1 (Planingley Transport) 12:59:43 <PublicServer> Ryton-: Client 1610 is Dom, a spectator 13:00:23 <Ryton-> oh, its running, cool! 13:17:41 *** Rhamphoryncus has quit IRC 13:20:41 *** Ryton- has quit IRC 13:43:08 *** cypher has joined #openttdcoop 14:18:24 *** mfb- has joined #openttdcoop 14:18:24 *** ChanServ sets mode: +o mfb- 14:18:32 <mfb-> hi 14:18:52 <PublicServer> *** mfb joined the game 14:21:21 <PublicServer> <mfb> V: do you want to expand your SLH06? 14:24:45 <PublicServer> <V453000> do it if you want :) 14:24:53 <PublicServer> <mfb> :/ :p 14:25:01 <PublicServer> <mfb> it is so compact 14:25:07 <PublicServer> <V453000> I will do it in like an hour if you dont 14:25:25 <PublicServer> <mfb> well there is a way 14:26:40 <PublicServer> <V453000> there is always a way :) 14:26:51 <PublicServer> <mfb> ;) 14:30:01 <PublicServer> *** Tray has left the game (leaving) 14:34:25 <PublicServer> <mfb> there we go 14:42:06 <PublicServer> *** Dom has left the game (general timeout) 14:42:06 <PublicServer> *** Dom has left the game (connection lost) 14:48:12 *** Dom_ has quit IRC 14:48:21 *** Dom_ has joined #openttdcoop 14:49:01 <PublicServer> <mfb> SLH 05 has a problematic position ;) 15:11:17 *** Dom_ has quit IRC 15:12:18 *** ODM has joined #openttdcoop 15:12:18 *** ChanServ sets mode: +o ODM 15:22:28 *** Wold has quit IRC 15:23:45 *** TNepr has joined #openttdcoop 15:55:08 *** pugi has joined #openttdcoop 16:05:29 <PublicServer> <mfb> I guess oil drop needs an expansion 16:05:35 <PublicServer> <mfb> or at least a proper entry 16:33:17 <Tray> !password 16:33:17 <PublicServer> Tray: burger 16:33:25 <Tray> omnomnonmom 16:33:42 <PublicServer> *** Tray joined the game 16:47:42 *** Ryton- has joined #openttdcoop 16:47:55 *** Ryton- is now known as Ryton 16:59:39 <PublicServer> *** mfb has left the game (leaving) 17:01:20 *** Progman has quit IRC 17:10:55 *** randomic has joined #openttdcoop 17:11:36 <randomic> !password 17:11:36 <PublicServer> randomic: turnip 17:11:49 <PublicServer> *** Player has joined spectators 17:12:13 <PublicServer> *** Player has left the game (leaving) 17:12:41 *** randomic has quit IRC 17:15:35 *** chester_ has joined #openttdcoop 17:16:52 *** Ryton has quit IRC 17:24:23 <PublicServer> <Tray> BBH 05 -> SLH 07 could take ome love 17:34:29 *** mfb- has quit IRC 17:49:48 *** xav has joined #openttdcoop 17:49:52 <xav> !download 17:49:52 <PublicServer> xav: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 17:49:52 <PublicServer> xav: http://www.openttd.org/en/download-trunk/r24463 17:50:35 <xav> !password 17:50:35 <PublicServer> xav: pucker 17:51:35 <PublicServer> *** mfb joined the game 17:51:58 <xav> !password 17:51:58 <PublicServer> xav: panted 17:52:08 <PublicServer> <mfb> another line? 17:52:15 <PublicServer> *** Xav joined the game 17:52:33 <PublicServer> <mfb> no, SLH07 jams 17:53:44 <PublicServer> *** Xav has left the game (leaving) 17:53:50 <PublicServer> <mfb> + wood drop had an error 17:53:53 *** xav has quit IRC 17:56:28 <PublicServer> <mfb> SLH jam-a-lot 17:59:06 <PublicServer> <mfb> aww 18:06:23 <PublicServer> *** mfb has joined spectators 18:12:59 *** sla_ro|vista has joined #openttdcoop 18:16:28 *** sla_ro|master has quit IRC 18:20:04 *** valhallasw has quit IRC 18:31:27 *** mfb- has joined #openttdcoop 18:31:27 *** ChanServ sets mode: +o mfb- 18:31:38 <PublicServer> *** mfb has joined company #1 18:54:18 <PublicServer> <mfb> boom! 18:59:04 *** pugi has quit IRC 18:59:14 *** pugi has joined #openttdcoop 19:09:24 *** Ryton has joined #openttdcoop 19:09:33 <Ryton> !password 19:09:33 <PublicServer> Ryton: blimps 19:12:45 <PublicServer> *** Player has joined spectators 19:12:53 <PublicServer> *** Player has left the game (leaving) 19:12:57 <PublicServer> <mfb> hi player :p 19:13:04 <Ryton> :-P 19:13:42 <Ryton> was me, on other machine... still needs right settings 19:14:13 <PublicServer> *** mfb has left the game (general timeout) 19:14:13 <PublicServer> *** mfb has left the game (connection lost) 19:14:26 <PublicServer> *** mfb joined the game 19:15:58 <PublicServer> <mfb> 973 trains and some parts begin to get mad 19:19:08 <PublicServer> <mfb> Ryton: BB01 needs a 3rd N->S. interested? ;) 19:19:43 <Ryton> sure, but i wont be in for another 5' 19:19:53 <PublicServer> <mfb> oh ok 19:21:09 <Ryton> and building will be slow, the pc has a broken ctrl key... :-( :-( 19:21:37 <PublicServer> <mfb> both? 19:21:54 <Ryton> luckily they come in pairs ;-) :-) 19:23:13 <PublicServer> <mfb> indeed 19:23:18 <Ryton> nope, but it is the one i use most. gaming might have caused it... 19:23:49 <PublicServer> <mfb> if it is just the key - I think those are identical. if it is the contact.. well, bad 19:24:00 <Ryton> so, my own fault :-) 19:24:42 <Ryton> its something mechanical, or at least local 19:33:23 <Ryton> !password 19:33:24 <PublicServer> Ryton: paddle 19:33:37 <PublicServer> *** Ryton joined the game 19:33:39 <PublicServer> <Ryton> hi all 19:33:41 <PublicServer> <mfb> hi 19:34:36 <PublicServer> <Ryton> oh, msh 02 is under re-construction? :-) 19:34:42 <PublicServer> <mfb> 3rd 19:34:45 <PublicServer> <Ryton> good :-) 19:35:37 <PublicServer> <Ryton> BBH01 needs a 3th to the N? 19:35:45 <PublicServer> <mfb> hmm... maybe 19:36:20 <PublicServer> <Ryton> nice job on town drop entry 19:36:42 <PublicServer> <mfb> thanks :) 19:37:16 <PublicServer> <Ryton> its a crowded area now :-) 19:37:34 <PublicServer> <mfb> less crowded than before ;) 19:37:55 <PublicServer> <mfb> as trains don't have to wait 19:37:57 <PublicServer> <Ryton> cool, WP names are visble too here! 19:37:57 <PublicServer> <mfb> ? 19:37:57 <PublicServer> <Ryton> its probably an option in the advanced settings then :--) 19:38:01 <PublicServer> <Ryton> normally I have to click each of em 19:38:08 <PublicServer> <Ryton> to see the name 19:39:11 <mfb-> ok.. strange 19:39:17 <PublicServer> <mfb> ah 19:39:19 <PublicServer> <mfb> it is in the main options menu 19:39:19 <PublicServer> <Ryton> got to change that soon then :-) 19:39:19 *** Mark has joined #openttdcoop 19:39:19 *** Webster sets mode: +o Mark 19:39:23 <Webster> Hi! From all your Coop Friends! 19:40:08 <PublicServer> <Ryton> lol @ sync is fun :D 19:40:26 <PublicServer> *** Tray has left the game (connection lost) 19:40:26 *** Tray has quit IRC 19:42:23 <PublicServer> <Ryton> hmm, there is a graphical glitch under "working overflow /mfb" for me 19:42:37 <PublicServer> <Ryton> probably I should update OpenGFX soon :-) 19:42:39 <PublicServer> <mfb> not here 19:43:01 <PublicServer> <Ryton> lol. 19:43:07 <PublicServer> <Ryton> It was gone after terraforming 19:43:11 <PublicServer> <Ryton> and now it returns 19:43:28 <PublicServer> <Ryton> has to do with snow covered tiles 19:43:47 <PublicServer> <Ryton> but np 19:43:51 *** valhallasw has joined #openttdcoop 19:43:57 <PublicServer> <mfb> see !here for something which looks glitchy (but is not) ;p 19:44:39 <PublicServer> <mfb> hmm... needs a train 19:45:30 <PublicServer> <mfb> :D 19:45:32 <PublicServer> <Ryton> pff, the most ugly train in the catalogue :p 19:45:50 <PublicServer> <Ryton> now THATS glitchy :;p 19:45:53 <PublicServer> <mfb> :D 19:46:13 <PublicServer> <Ryton> fun would be: 19:46:23 <PublicServer> <Ryton> t add trains in crners, but I guess they would crash 19:46:37 <PublicServer> <mfb> it is possible 19:46:40 <PublicServer> <mfb> if you are careful 19:46:46 <PublicServer> <Ryton> on half a tile? 19:46:52 <PublicServer> <Ryton> on one tile, i guess yes 19:46:56 <PublicServer> <mfb> ? 19:47:03 <PublicServer> <Ryton> on 1 diagonal? 19:47:18 <PublicServer> <Ryton> I doubt it :p 19:47:20 <PublicServer> <mfb> oh, not careful 19:47:46 <PublicServer> <mfb> you could use speed settings 19:51:09 *** Mark has quit IRC 19:53:39 <PublicServer> <Ryton> i really doubt it :p 19:54:06 <PublicServer> <Ryton> unless 1 frame difference would work 19:54:34 *** TNepr1 has joined #openttdcoop 19:55:00 <PublicServer> <mfb> where is the problem? 19:55:18 <PublicServer> <Ryton> there :p 19:55:26 <PublicServer> <mfb> ah you want to run those trains 19:55:30 <PublicServer> <Ryton> yea :p 19:55:45 <PublicServer> <mfb> well that might crash 19:55:46 <PublicServer> <Ryton> it just stays in 1 place :-) 19:55:52 <PublicServer> <Ryton> so indeed 19:56:02 <PublicServer> <Ryton> may work with 2 types of tracks 19:56:36 <Webster> Latest update from dznews: Library: Pathfinder.Road - Version 4 have been released <http://dev.openttdcoop.org/news/67> 19:57:55 <PublicServer> <mfb> boom 19:57:57 <PublicServer> <mfb> ha! 19:59:07 <PublicServer> <mfb> they do not use the whole track in that way 19:59:09 <PublicServer> <mfb> quite interesting 19:59:48 <PublicServer> <mfb> that would work 19:59:51 <PublicServer> <mfb> probably 19:59:54 <PublicServer> <Ryton> too easy 20:00:00 <PublicServer> <Ryton> but lets try 20:00:23 *** TNepr has quit IRC 20:00:55 <PublicServer> <Ryton> nice 20:01:11 <PublicServer> <Ryton> its the same group, I hope? :p 20:01:21 <PublicServer> <mfb> yeah 20:01:24 <PublicServer> <Ryton> you can raise the speedlimit together? 20:01:29 <PublicServer> <mfb> of course 20:01:31 <PublicServer> <mfb> same group 20:02:41 <PublicServer> <Ryton> its probably the same length 20:02:47 <PublicServer> <Ryton> just visually shorter :s 20:02:50 <PublicServer> <mfb> probably 20:02:56 <PublicServer> <mfb> hmm 20:03:10 <PublicServer> <Ryton> ah well 20:03:13 <PublicServer> <mfb> we could run TL1-trains on the 1.5-tracks 20:03:20 <PublicServer> <Ryton> rest of the game is more interesting imho 20:03:22 <PublicServer> <Ryton> hehe :D 20:03:25 <PublicServer> <mfb> :p 20:03:50 <PublicServer> <Ryton> I'd like a TL1 game :-) 20:04:02 <PublicServer> <Ryton> and try to make a signal density of 1 then too :pp 20:04:24 <PublicServer> <mfb> that requires that all merges/splits are on diagonals 20:04:30 <PublicServer> <Ryton> which will be impossible for any hub type 20:04:37 <PublicServer> <Ryton> yup, new building challenges :p 20:04:41 <PublicServer> <Ryton> but you can do CL1 :p 20:04:51 <PublicServer> <mfb> slow trains 20:04:53 <PublicServer> <mfb> done 20:05:19 <PublicServer> <Ryton> true. but with CL1,all merges/splits on diagonals becomes less scary 20:05:29 <PublicServer> <Ryton> bt it will influence every part of the game for sure 20:05:43 <PublicServer> <Ryton> think about it... even a normal pickup station should be modified 20:05:43 <PublicServer> <mfb> merge is the same of course 20:06:04 <PublicServer> <Ryton> and prios should all be on diagonals 20:06:10 <PublicServer> <Ryton> or < length 2 :p 20:06:20 <PublicServer> <mfb> ;) 20:06:22 <PublicServer> <Ryton> idea for PZ game? :p 20:06:52 <PublicServer> <mfb> see prio example 20:07:10 <PublicServer> <Ryton> where? 20:07:47 <PublicServer> <Ryton> yes 20:08:01 <atdt> !password 20:08:01 <PublicServer> atdt: mosses 20:08:05 <PublicServer> <Ryton> so: only prio lines on diagonals 20:08:19 <PublicServer> <Ryton> but try to envision a 2L2R hub like that 20:08:21 <PublicServer> *** Player has joined spectators 20:08:27 <PublicServer> <Ryton> and double the nr of bridges/tunnels you have :p 20:08:54 <PublicServer> <mfb> oh oh 20:09:01 <PublicServer> <Ryton> and it has a usefull result: great track density 20:09:11 <PublicServer> <Ryton> train density* 20:09:29 <PublicServer> <Ryton> but, back to this game? 20:09:55 <PublicServer> <Ryton> oil drop needs expansion? or you did that already? 20:09:59 <PublicServer> <Ryton> seems ok now 20:10:13 <PublicServer> <Ryton> not too much slowdowns atm 20:11:39 <PublicServer> *** Player has joined company #1 20:11:47 <PublicServer> *** Player has left the game (leaving) 20:12:06 <atdt> !password 20:12:06 <PublicServer> atdt: mosses 20:12:16 <PublicServer> *** atdt joined the game 20:12:31 <PublicServer> <atdt> lol madnessie 20:13:45 <PublicServer> <Ryton> can we add some more primary stations/Trains? 20:13:53 <PublicServer> <Ryton> gold eg? 20:14:03 <PublicServer> <mfb> everything which does not jam :p 20:14:09 <PublicServer> <atdt> im adding some capacity to the fluntberg mines feeder trucks 20:14:16 <PublicServer> <mfb> something which adds traffic to BBH08 would be nice 20:14:28 <PublicServer> <Ryton> were's 8? lets see 20:14:51 <PublicServer> <atdt> fluntberg 20:15:01 <PublicServer> <Ryton> nt much will go troug there 20:15:04 <PublicServer> <atdt> nope 20:15:22 <PublicServer> <atdt> if there was a well placed coal or farm 20:15:28 <PublicServer> <Ryton> wheat/lifestock from SLH04 might use it 20:15:46 <PublicServer> <atdt> windingvill sidings is overflowing with coal 20:15:48 <PublicServer> <Ryton> but thats about it 20:15:52 <PublicServer> <atdt> could expand that and send more trains 20:16:22 <PublicServer> <atdt> the westbound side of that slh is hardly used 20:16:37 <PublicServer> <Ryton> yeah 20:16:51 <PublicServer> <mfb> just for that one coal mine I think 20:16:53 <PublicServer> <Ryton> can add trains & capacity to windingville side 20:17:04 <PublicServer> <Ryton> or add some farms on that sl 20:17:11 <PublicServer> <Ryton> or the opposite route 20:17:13 <PublicServer> <mfb> there is a farm 20:17:19 <PublicServer> <Ryton> slh08=> E 20:17:33 <PublicServer> <atdt> 2 farms 20:17:35 <PublicServer> <Ryton> is there? 20:17:50 <PublicServer> <Ryton> ah, in the N 20:17:54 <PublicServer> <Ryton> next to the water 20:18:09 <PublicServer> <mfb> but I can add a farm in the valley there, if you like 20:18:15 <PublicServer> <Ryton> 4w slh then? :p 20:18:21 <PublicServer> <Ryton> yeah would be more logicial i think 20:18:23 <PublicServer> <atdt> yeah :p 20:18:27 <PublicServer> <atdt> but really its becoming a bbh 20:18:41 <PublicServer> <atdt> its bigger than bbh08 20:18:41 <PublicServer> <atdt> lol 20:19:08 <PublicServer> <Ryton> it has more incoming lines, thats why 20:19:14 <PublicServer> <Ryton> a bbh == a slh techniqally 20:19:24 <PublicServer> <Ryton> only a slh curves back on itself 20:19:31 <PublicServer> <Ryton> and has different priorities 20:19:43 <PublicServer> <mfb> and some SLHs have just 1 line 20:19:46 <PublicServer> <Ryton> and bit lower requirements for trougput capacity normally 20:19:56 <PublicServer> <mfb> hmm 20:19:56 <PublicServer> <Ryton> but here, indeed its quite striking :) 20:20:03 <PublicServer> <mfb> the problem with the disconnected thing is 20:20:11 <PublicServer> <mfb> we have way too many trains now 20:20:31 <PublicServer> <atdt> oh right 20:20:34 <PublicServer> <atdt> :/ 20:20:44 <PublicServer> <Ryton> maybe if signal density is increased, trains will reroute trough BBH08, that now go next tot Lifestock/wheat drop? 20:21:00 <PublicServer> <atdt> i can reconnect it, but the space would be better used for primaries now 20:21:22 *** TNepr has joined #openttdcoop 20:21:29 <PublicServer> <Ryton> what was disconnected? 20:21:33 <PublicServer> <Ryton> I missed it :s 20:21:35 <PublicServer> <atdt> the madness 20:21:45 <PublicServer> <atdt> i just reconnected it because yeah there are too many trains 20:22:32 <PublicServer> <Ryton> line is almost full indeed :-) 20:22:51 <PublicServer> <Ryton> connect it & add trains to a buffer, till a free spot opens up? 20:22:59 <PublicServer> <Ryton> would work i think 20:23:13 <PublicServer> <Ryton> but... its part of the game now, I would leave it :-) 20:23:19 <PublicServer> <atdt> meh, i dont have any time to play now, but yeah 20:23:21 <PublicServer> <atdt> lol 20:23:27 <PublicServer> <atdt> gtg 20:23:30 <PublicServer> <atdt> good luck :p 20:23:36 <PublicServer> *** atdt has left the game (leaving) 20:23:40 <PublicServer> <Ryton> I'll be off soonish too 20:23:48 <PublicServer> <Ryton> could you add a farm or 2, mfb? 20:23:59 <PublicServer> <Ryton> or better 20:23:59 <PublicServer> <mfb> where? 20:24:05 <PublicServer> <Ryton> add gold/ oil 20:24:11 <PublicServer> <Ryton> to SLH08 area 20:24:13 <PublicServer> <Ryton> slh04 20:24:28 <PublicServer> <Ryton> oh, slh8 has 2 oil wells 20:24:34 <PublicServer> <mfb> chunbridge needs more oil trains 20:24:45 <PublicServer> <Ryton> yeah saw it too 20:25:01 <PublicServer> <Ryton> valley too 20:25:13 <PublicServer> <mfb> oh, even better 20:25:55 <PublicServer> <Ryton> lol mfb 20:26:09 <PublicServer> <mfb> oh 20:26:27 <PublicServer> <mfb> stupid missing hotkey for depot orientation 20:26:28 <PublicServer> <Ryton> np 20:26:37 <PublicServer> <Ryton> was there a hotkey before? 20:26:39 <PublicServer> <mfb> no 20:27:02 <PublicServer> <Ryton> I like the "feature" that putting a pbs signal when a train is standing there, it stays green :D 20:27:17 <PublicServer> <mfb> ah that was the reason 20:27:40 *** TNepr1 has quit IRC 20:28:07 <PublicServer> *** CYPHER joined the game 20:28:11 <PublicServer> <Ryton> I'm gone 20:28:17 <PublicServer> <Ryton> thx for playing, & see you later all 20:28:22 <mfb-> cu 20:28:49 <PublicServer> <Ryton> btw 20:28:52 <PublicServer> <Ryton> wood on SLH08 20:28:58 <PublicServer> <Ryton> adds to midline traffic too 20:29:00 <PublicServer> <mfb> great, signal gap of 4 20:29:10 <PublicServer> <Ryton> so maybe chum woods can use aditional trains too 20:29:10 <PublicServer> <mfb> and I am wondering why that line jams... 20:29:18 <PublicServer> <Ryton> hmm 20:29:22 <PublicServer> <Ryton> maybe its my fault 20:29:24 <PublicServer> <Ryton> :p 20:29:26 <PublicServer> <Ryton> I hope not :-) 20:29:33 <PublicServer> <Ryton> bye 20:29:35 <PublicServer> <mfb> BBH06 20:29:49 <PublicServer> <Ryton> ah n 20:29:49 <PublicServer> <mfb> Dom or V :p 20:29:51 <PublicServer> <Ryton> didnt touch that :p 20:30:01 <PublicServer> <Ryton> must have been V then ;-)) ;-) 20:30:19 <PublicServer> <Ryton> bye *before i'm kicked /banned :-)* 20:30:19 <PublicServer> <mfb> I know that he built some of those lines 20:30:19 <PublicServer> *** Ryton has left the game (leaving) 20:30:21 <PublicServer> <mfb> ;) 20:39:58 <PublicServer> <mfb> why did we have a stopped train in paper pickup station? :D 20:41:37 <PublicServer> <mfb> oh chondwood requires 3 crates of goods to grow. good that we provide 3000 20:42:01 *** Dom_ has joined #openttdcoop 20:43:38 <Dom_> !players 20:43:41 <PublicServer> Dom_: Client 1598 (Orange) is V453000, in company 1 (Planingley Transport) 20:43:41 <PublicServer> Dom_: Client 1739 (Orange) is CYPHER, in company 1 (Planingley Transport) 20:43:41 <PublicServer> Dom_: Client 1714 (Orange) is mfb, in company 1 (Planingley Transport) 20:43:56 <Dom_> !password 20:43:56 <PublicServer> Dom_: guiles 20:44:07 <PublicServer> *** Dom joined the game 20:44:10 <PublicServer> <Dom> hi 20:44:13 <mfb-> hi 20:53:25 <PublicServer> *** CYPHER has left the game (leaving) 21:01:27 *** Mark has joined #openttdcoop 21:01:27 *** Webster sets mode: +o Mark 21:01:28 <Webster> Hi! From all your Coop Friends! 21:02:18 *** Ryton has quit IRC 21:11:31 *** ODM has quit IRC 21:18:44 <mfb-> !rcon set max_trains 1100 21:22:49 *** Progman has joined #openttdcoop 21:29:29 <PublicServer> <mfb> wtf. who reverses signals here 21:29:44 <PublicServer> <mfb> fixed 3 of them today, that is more than in the last 10 PSGs together 21:30:11 <mfb-> in lines which already worked earlier 21:33:43 <PublicServer> *** mfb has left the game (leaving) 21:33:43 <PublicServer> *** Game paused (number of players) 21:40:50 *** cypher has quit IRC 21:50:21 <PublicServer> *** Dom has left the game (leaving) 21:56:56 *** TNepr has quit IRC 22:01:05 *** bassals has quit IRC 22:07:24 *** Wold has joined #openttdcoop 22:32:47 *** sla_ro|vista has quit IRC 22:33:09 *** mfb- has quit IRC 22:35:58 *** valhallasw has quit IRC 22:50:21 <PublicServer> *** V453000 has left the game (leaving) 23:06:05 *** Razaekal has joined #openttdcoop 23:06:06 *** Razaekel is now known as Guest6306 23:06:06 *** Razaekal is now known as Razaekel 23:09:59 *** Rhamphoryncus has joined #openttdcoop 23:12:38 *** Guest6306 has quit IRC 23:17:28 *** hylje has quit IRC 23:17:28 *** barnex has quit IRC 23:17:57 *** barnex has joined #openttdcoop 23:17:57 *** hylje has joined #openttdcoop 23:17:57 *** graviton.oftc.net sets mode: +ov hylje hylje 23:27:38 *** Progman has quit IRC 23:35:37 *** chester_ has quit IRC