Config
Log for #openttdcoop on 19th September 2012:
Times are UTC Toggle Colours
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07:37:57  <Dom_> !players
07:37:59  <PublicServer> Dom_: There are currently no clients connected to the server
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12:19:38  <Webster> Latest update from openttd: OpenTTD 1.2.2 <http://www.openttd.org/en/news/173> || OpenTTD 1.2.2-RC1 <http://www.openttd.org/en/news/172> || OpenTTD 1.2.1 <http://www.openttd.org/en/news/171> || OpenTTD 1.2.1-RC1 <http://www.openttd.org/en/news/170> || OpenTTD 1.2.0 <http://www.openttd.org/en/news/169>
12:19:39  <Webster> Latest update from dznews: DevZone Help Center - New Server <http://dev.openttdcoop.org/news/68>
12:21:30  <Dom_> !players
12:21:33  <PublicServer> Dom_: There are currently no clients connected to the server
12:21:48  <Dom_> hmm how about a new game?
12:22:08  <Dom_> !password
12:22:08  <PublicServer> Dom_: delves
12:22:32  <PublicServer> *** Game still paused (number of players)
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17:59:25  <Ryton> !password
17:59:25  <PublicServer> Ryton: delves
17:59:30  <Ryton> !info
17:59:30  <PublicServer> Ryton: #:1(Orange) Company Name: 'Planingley Transport'  Year Founded: 2100  Money: 4680888320  Loan: 0  Value: 4685395276  (T:1146, R:70, P:0, S:1) unprotected
17:59:49  <Ryton> Lets finish it?
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18:12:34  <PublicServer> *** Game still paused (number of players)
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18:14:24  <PublicServer> <Ryton> what is the advantage of 64 bit openttd? if any?
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18:25:08  <PublicServer> <Ryton> if one joins, offcourse... :'(
18:25:52  <Chris_Booth> hi
18:25:54  <efess> as a programmer, but with no experience with the OpenTTD code base - so this may be total BS- absolutely none, especially if they want make sure 32 bit servers will stay in sync with 64 bit cilents (vice versa)
18:26:25  <Chris_Booth> @logs
18:26:26  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
18:26:32  <planetmaker> say again, efess?
18:26:55  <Chris_Booth> efess: that is 100% bs
18:26:59  <PublicServer> *** Game still paused (number of players)
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18:27:41  <PublicServer> <Chris Booth> 64 bit in openttd has the same advantage as any software
18:27:41  <efess> well nevermind then ;)
18:27:49  <planetmaker> ah. advantage of 64 bit. Indeed no advantage there for OpenTTD
18:28:11  <planetmaker> it doesn't use anything beyond 4GByte. And 64bit actually slows down stuff due the larger registers
18:28:15  <efess> openttd doesn't use much ram lol
18:28:19  <PublicServer> <Chris Booth> but with openttd you are not limited by that in openttd
18:28:23  <planetmaker> but your OS might want 64 bit ;-)
18:28:41  <PublicServer> <Chris Booth> you are better of getting a big CPU
18:28:41  <planetmaker> efess, depends. I've seen it use as much as 500MB ;-)
18:29:16  <efess> I said "much"
18:29:17  <efess> :)
18:29:24  <efess> I use visual studio here lol
18:29:42  <efess> (giant memory hog)
18:29:45  <PublicServer> <Chris Booth> wooo I am not alone
18:29:56  <PublicServer> <Chris Booth> devnet can easly use 8gb of ram
18:30:31  <Chris_Booth> efess: what do you use VS for?
18:30:43  <Chris_Booth> web dev, win forms or mob dev?
18:31:07  <efess> Mostly winforms
18:31:11  <efess> but i've dabbled in everythign
18:31:26  <efess> Currently working with MSHTML at work
18:31:41  <efess> you?
18:31:51  <Chris_Booth> as I work with C# and ASP web dev
18:32:17  <efess> Any work with silverlight? MVC?
18:32:22  <Chris_Booth> but do a bit of win forms and mob dev on the side
18:32:46  <Chris_Booth> only worked once with silverlight with mvc and that was with a telerik plugin
18:33:17  <Chris_Booth> funny to think that silverlight is now dead
18:33:45  <efess> Right, we just released a cutting edge product using silverlight (and of course MS is quiet about its future)
18:34:56  <efess> So mainly WebForms?
18:35:03  <Chris_Booth> yes
18:35:24  <efess> What's your opinion of webforms as opposed to Jquery and the like?
18:35:41  <Chris_Booth> which is a pain since one page will have 5 or 6 languages to get it to work
18:35:58  <Chris_Booth> we use both
18:36:08  <Chris_Booth> jQuery is super fast, but not very sercure
18:36:21  <Chris_Booth> C# is very slow but can be made very secure
18:36:36  <Chris_Booth> so in general we use jQuery for fast stuff after we have the data
18:36:46  <Chris_Booth> and C# for anything before getting it
18:37:40  <efess> Ah, maybe it's my lack of experience of webforms, but I remember trying to use UpdatePanels, and generally being a pain to use
18:38:11  <Chris_Booth> no updatepanels are lazy to use
18:38:18  <Chris_Booth> rather than aJax
18:38:38  <efess> Update panels use Ajax, no?
18:39:12  <Chris_Booth> they make their own ajax
18:39:19  <Chris_Booth> you can write it yourself much better
18:41:26  <PublicServer> *** Chris Booth has left the game (leaving)
18:41:26  <PublicServer> *** Game paused (number of players)
18:41:41  <efess> Ah, but you don't have access to the viewstate when you write it yourself (in JS)?
18:42:03  <Chris_Booth> you can via scriptmethods and getters and setters
18:42:14  <efess> I converted a project from WebForms to MVC a few years ago because of this, but I can't remember all the details
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18:43:53  <Chris_Booth> to be honest view state is not that safe
18:44:16  <Chris_Booth> you are better of using a databased session state to store secure things in
18:44:37  <Chris_Booth> anything else is easier to just have a hidden field for as it is faster than view state
18:44:55  <Chris_Booth> that isn't to say view state doesn't have it's uses
18:46:22  <efess> View state is only for web controls anyway, secure data should be kept server side yes
18:46:48  <efess> Have you tried the newest visual studio?
18:47:02  <Chris_Booth> not yet we still use VS10 for most things
18:47:07  <Chris_Booth> and a bit of VS 2008
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18:53:14  <efess> Most of us here use VS 2010, I recently installed VS 2012 to check it out and I'm actually enjoying it
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19:03:36  <Ryton> !password
19:03:36  <PublicServer> Ryton: bluest
19:03:42  <PublicServer> *** Game still paused (number of players)
19:03:42  <PublicServer> *** Game unpaused (number of players)
19:03:44  <PublicServer> <Ryton #1> ellow
19:03:45  <PublicServer> *** Ryton #1 joined the game
19:04:22  <PublicServer> <Ryton #1> oh, the hypnotiser is disconnected :D
19:04:27  <Chris_Booth> Ryton: and Ryton #1
19:04:40  <PublicServer> <Ryton #1> hmm
19:04:46  <PublicServer> *** Ryton #1 has joined spectators
19:04:46  <PublicServer> *** Game paused (number of players)
19:04:50  <Chris_Booth> lol
19:04:52  <PublicServer> <Ryton #1> I thought you joined :-))
19:04:57  <Chris_Booth> I have
19:05:04  <PublicServer> <Ryton #1> ?
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19:05:08  <PublicServer> *** Game still paused (number of players)
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19:05:12  <PublicServer> <Chris Booth> see
19:05:12  <PublicServer> <Ryton #1> ah, you had
19:05:18  <PublicServer> <Ryton #1> brb as Ryton  normal then
19:05:20  <PublicServer> *** Ryton #1 has left the game (leaving)
19:05:26  <PublicServer> <Ryton> better
19:05:34  <PublicServer> <Ryton> lol @boat at Wrundtown heights
19:05:59  <PublicServer> <Ryton> let's select a nice area and load a new map soon? :p
19:06:09  <PublicServer> <Chris Booth> lol
19:06:19  <PublicServer> <Chris Booth> yes
19:06:22  <PublicServer> <Ryton> coal exit jamps
19:06:48  <PublicServer> <Ryton> shall we make a 3rd there, or remove some trains? ;-)
19:07:22  <PublicServer> <Ryton> a  3rd in BBH05 wil lbe tricky
19:07:24  <PublicServer> <Chris Booth> it is very slow
19:07:36  <PublicServer> <Ryton> true
19:07:42  <PublicServer> <Ryton> just add some waiting bays then?
19:08:04  <PublicServer> <Chris Booth> I would just leave it
19:10:26  <PublicServer> <Ryton> that exit has 10 platforms, other one onl y7
19:11:34  <PublicServer> <Ryton> pff :p
19:11:36  <PublicServer> <Chris Booth> lol
19:11:42  <PublicServer> <Ryton> but it solves the msh problem :p
19:12:29  <PublicServer> <Ryton> 3 in > 2 out
19:12:35  <PublicServer> <Ryton> so no wonder it blocks
19:13:18  <PublicServer> <Chris Booth> also JB4S
19:13:36  <PublicServer> <Ryton> where?
19:14:18  <PublicServer> <Ryton> wty
19:14:20  <PublicServer> <Ryton> wth
19:14:23  <PublicServer> <Ryton> adding a signal
19:14:32  <PublicServer> <Ryton> shouldnt be able to cause an accident, should it?
19:14:38  <PublicServer> <Ryton> I added a pbs
19:14:50  <PublicServer> <Chris Booth> if it is pbs yed
19:14:52  <PublicServer> <Chris Booth> yes
19:21:29  <PublicServer> <Ryton> ah just bypass
19:21:33  <PublicServer> <Ryton> that could work yes
19:21:36  <PublicServer> <Chris Booth> a useless one
19:21:46  <PublicServer> <Ryton> but isnt that cheating? :pp
19:22:08  <PublicServer> <Ryton> true
19:23:06  <PublicServer> <Chris Booth> kinda
19:23:28  <PublicServer> <Ryton> lo
19:23:31  <PublicServer> <Ryton> lol
19:23:45  <PublicServer> <Ryton> 2 way lights on one side
19:23:51  <PublicServer> <Ryton> so some trains went the other side
19:23:58  <PublicServer> <Ryton> problem was even bigger than it looked
19:32:44  <PublicServer> <Ryton> kk
19:38:23  <PublicServer> <Ryton> looks ok
19:38:37  <PublicServer> <Chris Booth> empty now
19:38:48  <PublicServer> <Ryton> its wavy
19:38:51  <PublicServer> <Ryton> itll come bacl
19:39:01  <PublicServer> <Ryton> see entry now
19:44:55  <PublicServer> <Ryton> hmm
19:44:58  <PublicServer> <Ryton> why prio to other side?
19:45:09  <PublicServer> <Chris Booth> not sure
19:45:17  <PublicServer> <Ryton>  I doubht thats acceptable
19:45:23  <PublicServer> <Ryton> queque is building
19:45:29  <PublicServer> <Chris Booth> sssh
19:46:08  <PublicServer> <Ryton> I dont get why you would mix the mainline
19:46:14  <PublicServer> <Ryton> doesnt make much sense imhp
19:46:25  <PublicServer> <Ryton> ah, 2>2
19:46:28  <PublicServer> <Ryton> 2>3, nvr mind
19:47:12  <PublicServer> <Ryton> hax blocks :p
19:47:34  <PublicServer> <Chris Booth> no it doesnt
19:47:44  <PublicServer> <Ryton> now its ok :))à
19:48:31  <PublicServer> <Chris Booth> finished?
19:48:38  <PublicServer> <Ryton> almost
19:49:54  *** Ryton has quit IRC
19:50:24  <PublicServer> <Ryton> now slh05 exit is slow :p
19:50:28  <PublicServer> <Ryton> problem has just moved
19:50:50  <PublicServer> <Chris Booth> blame dom for that
19:56:00  <PublicServer> <Chris Booth> Alex Clare - Too Close
19:56:03  <PublicServer> <Chris Booth> give it a listen
19:57:42  <PublicServer> <Ryton> I'm going to give it a go here :p
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22:59:05  *** ChanServ sets mode: +o Webster
22:59:22  <Webster> Latest update from openttd: OpenTTD 1.2.2 <http://www.openttd.org/en/news/173> || OpenTTD 1.2.2-RC1 <http://www.openttd.org/en/news/172> || OpenTTD 1.2.1 <http://www.openttd.org/en/news/171> || OpenTTD 1.2.1-RC1 <http://www.openttd.org/en/news/170> || OpenTTD 1.2.0 <http://www.openttd.org/en/news/169>
22:59:23  <Webster> Latest update from dznews: DevZone Help Center - New Server <http://dev.openttdcoop.org/news/68>
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