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12:22:08 <Dom_> !password 12:22:08 <PublicServer> Dom_: delves 12:22:32 <PublicServer> *** Game still paused (number of players) 12:22:32 <PublicServer> *** Dom joined the game 13:28:55 *** sla_ro|master has joined #openttdcoop 13:29:28 *** TNepr has joined #openttdcoop 13:32:36 *** TNepr1 has joined #openttdcoop 13:40:30 *** TNepr has quit IRC 14:31:38 *** DaZ has quit IRC 14:37:14 *** Maraxus has joined #openttdcoop 14:38:47 *** DaZ has joined #openttdcoop 15:18:52 *** Razaekal has joined #openttdcoop 15:18:52 *** Razaekel is now known as Guest7597 15:18:53 *** Razaekal is now known as Razaekel 15:24:17 *** Guest7597 has quit IRC 15:57:32 *** TNepr1 has quit IRC 16:01:15 *** valhallasw has quit IRC 16:20:05 <PublicServer> *** Dom has left the game (leaving) 16:49:24 *** Ryton has joined #openttdcoop 17:03:53 *** valhallasw has joined #openttdcoop 17:09:47 *** Ryton has quit IRC 17:18:32 *** Tray has joined #openttdcoop 17:44:27 *** Progman has joined #openttdcoop 17:55:57 *** Ryton has joined #openttdcoop 17:59:25 <Ryton> !password 17:59:25 <PublicServer> Ryton: delves 17:59:30 <Ryton> !info 17:59:30 <PublicServer> Ryton: #:1(Orange) Company Name: 'Planingley Transport' Year Founded: 2100 Money: 4680888320 Loan: 0 Value: 4685395276 (T:1146, R:70, P:0, S:1) unprotected 17:59:49 <Ryton> Lets finish it? 18:00:01 *** condac has joined #openttdcoop 18:00:42 *** Tray has quit IRC 18:12:34 <PublicServer> *** Game still paused (number of players) 18:12:37 <PublicServer> *** Ryton joined the game 18:14:24 <PublicServer> <Ryton> what is the advantage of 64 bit openttd? if any? 18:22:22 *** Chris_Booth has joined #openttdcoop 18:25:08 <PublicServer> <Ryton> if one joins, offcourse... :'( 18:25:52 <Chris_Booth> hi 18:25:54 <efess> as a programmer, but with no experience with the OpenTTD code base - so this may be total BS- absolutely none, especially if they want make sure 32 bit servers will stay in sync with 64 bit cilents (vice versa) 18:26:25 <Chris_Booth> @logs 18:26:26 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 18:26:32 <planetmaker> say again, efess? 18:26:55 <Chris_Booth> efess: that is 100% bs 18:26:59 <PublicServer> *** Game still paused (number of players) 18:26:59 <PublicServer> *** Game unpaused (number of players) 18:27:00 <PublicServer> *** Chris Booth joined the game 18:27:41 <PublicServer> <Chris Booth> 64 bit in openttd has the same advantage as any software 18:27:41 <efess> well nevermind then ;) 18:27:49 <planetmaker> ah. advantage of 64 bit. Indeed no advantage there for OpenTTD 18:28:11 <planetmaker> it doesn't use anything beyond 4GByte. And 64bit actually slows down stuff due the larger registers 18:28:15 <efess> openttd doesn't use much ram lol 18:28:19 <PublicServer> <Chris Booth> but with openttd you are not limited by that in openttd 18:28:23 <planetmaker> but your OS might want 64 bit ;-) 18:28:41 <PublicServer> <Chris Booth> you are better of getting a big CPU 18:28:41 <planetmaker> efess, depends. I've seen it use as much as 500MB ;-) 18:29:16 <efess> I said "much" 18:29:17 <efess> :) 18:29:24 <efess> I use visual studio here lol 18:29:42 <efess> (giant memory hog) 18:29:45 <PublicServer> <Chris Booth> wooo I am not alone 18:29:56 <PublicServer> <Chris Booth> devnet can easly use 8gb of ram 18:30:31 <Chris_Booth> efess: what do you use VS for? 18:30:43 <Chris_Booth> web dev, win forms or mob dev? 18:31:07 <efess> Mostly winforms 18:31:11 <efess> but i've dabbled in everythign 18:31:26 <efess> Currently working with MSHTML at work 18:31:41 <efess> you? 18:31:51 <Chris_Booth> as I work with C# and ASP web dev 18:32:17 <efess> Any work with silverlight? MVC? 18:32:22 <Chris_Booth> but do a bit of win forms and mob dev on the side 18:32:46 <Chris_Booth> only worked once with silverlight with mvc and that was with a telerik plugin 18:33:17 <Chris_Booth> funny to think that silverlight is now dead 18:33:45 <efess> Right, we just released a cutting edge product using silverlight (and of course MS is quiet about its future) 18:34:56 <efess> So mainly WebForms? 18:35:03 <Chris_Booth> yes 18:35:24 <efess> What's your opinion of webforms as opposed to Jquery and the like? 18:35:41 <Chris_Booth> which is a pain since one page will have 5 or 6 languages to get it to work 18:35:58 <Chris_Booth> we use both 18:36:08 <Chris_Booth> jQuery is super fast, but not very sercure 18:36:21 <Chris_Booth> C# is very slow but can be made very secure 18:36:36 <Chris_Booth> so in general we use jQuery for fast stuff after we have the data 18:36:46 <Chris_Booth> and C# for anything before getting it 18:37:40 <efess> Ah, maybe it's my lack of experience of webforms, but I remember trying to use UpdatePanels, and generally being a pain to use 18:38:11 <Chris_Booth> no updatepanels are lazy to use 18:38:18 <Chris_Booth> rather than aJax 18:38:38 <efess> Update panels use Ajax, no? 18:39:12 <Chris_Booth> they make their own ajax 18:39:19 <Chris_Booth> you can write it yourself much better 18:41:26 <PublicServer> *** Chris Booth has left the game (leaving) 18:41:26 <PublicServer> *** Game paused (number of players) 18:41:41 <efess> Ah, but you don't have access to the viewstate when you write it yourself (in JS)? 18:42:03 <Chris_Booth> you can via scriptmethods and getters and setters 18:42:14 <efess> I converted a project from WebForms to MVC a few years ago because of this, but I can't remember all the details 18:43:22 *** condac has quit IRC 18:43:53 <Chris_Booth> to be honest view state is not that safe 18:44:16 <Chris_Booth> you are better of using a databased session state to store secure things in 18:44:37 <Chris_Booth> anything else is easier to just have a hidden field for as it is faster than view state 18:44:55 <Chris_Booth> that isn't to say view state doesn't have it's uses 18:46:22 <efess> View state is only for web controls anyway, secure data should be kept server side yes 18:46:48 <efess> Have you tried the newest visual studio? 18:47:02 <Chris_Booth> not yet we still use VS10 for most things 18:47:07 <Chris_Booth> and a bit of VS 2008 18:49:14 *** condac has joined #openttdcoop 18:53:14 <efess> Most of us here use VS 2010, I recently installed VS 2012 to check it out and I'm actually enjoying it 18:53:40 *** pugi has joined #openttdcoop 19:00:27 *** condac has quit IRC 19:03:36 <Ryton> !password 19:03:36 <PublicServer> Ryton: bluest 19:03:42 <PublicServer> *** Game still paused (number of players) 19:03:42 <PublicServer> *** Game unpaused (number of players) 19:03:44 <PublicServer> <Ryton #1> ellow 19:03:45 <PublicServer> *** Ryton #1 joined the game 19:04:22 <PublicServer> <Ryton #1> oh, the hypnotiser is disconnected :D 19:04:27 <Chris_Booth> Ryton: and Ryton #1 19:04:40 <PublicServer> <Ryton #1> hmm 19:04:46 <PublicServer> *** Ryton #1 has joined spectators 19:04:46 <PublicServer> *** Game paused (number of players) 19:04:50 <Chris_Booth> lol 19:04:52 <PublicServer> <Ryton #1> I thought you joined :-)) 19:04:57 <Chris_Booth> I have 19:05:04 <PublicServer> <Ryton #1> ? 19:05:08 *** condac has joined #openttdcoop 19:05:08 <PublicServer> *** Game still paused (number of players) 19:05:08 <PublicServer> *** Game unpaused (number of players) 19:05:11 <PublicServer> *** Chris Booth joined the game 19:05:12 <PublicServer> <Chris Booth> see 19:05:12 <PublicServer> <Ryton #1> ah, you had 19:05:18 <PublicServer> <Ryton #1> brb as Ryton normal then 19:05:20 <PublicServer> *** Ryton #1 has left the game (leaving) 19:05:26 <PublicServer> <Ryton> better 19:05:34 <PublicServer> <Ryton> lol @boat at Wrundtown heights 19:05:59 <PublicServer> <Ryton> let's select a nice area and load a new map soon? :p 19:06:09 <PublicServer> <Chris Booth> lol 19:06:19 <PublicServer> <Chris Booth> yes 19:06:22 <PublicServer> <Ryton> coal exit jamps 19:06:48 <PublicServer> <Ryton> shall we make a 3rd there, or remove some trains? ;-) 19:07:22 <PublicServer> <Ryton> a 3rd in BBH05 wil lbe tricky 19:07:24 <PublicServer> <Chris Booth> it is very slow 19:07:36 <PublicServer> <Ryton> true 19:07:42 <PublicServer> <Ryton> just add some waiting bays then? 19:08:04 <PublicServer> <Chris Booth> I would just leave it 19:10:26 <PublicServer> <Ryton> that exit has 10 platforms, other one onl y7 19:11:34 <PublicServer> <Ryton> pff :p 19:11:36 <PublicServer> <Chris Booth> lol 19:11:42 <PublicServer> <Ryton> but it solves the msh problem :p 19:12:29 <PublicServer> <Ryton> 3 in > 2 out 19:12:35 <PublicServer> <Ryton> so no wonder it blocks 19:13:18 <PublicServer> <Chris Booth> also JB4S 19:13:36 <PublicServer> <Ryton> where? 19:14:18 <PublicServer> <Ryton> wty 19:14:20 <PublicServer> <Ryton> wth 19:14:23 <PublicServer> <Ryton> adding a signal 19:14:32 <PublicServer> <Ryton> shouldnt be able to cause an accident, should it? 19:14:38 <PublicServer> <Ryton> I added a pbs 19:14:50 <PublicServer> <Chris Booth> if it is pbs yed 19:14:52 <PublicServer> <Chris Booth> yes 19:21:29 <PublicServer> <Ryton> ah just bypass 19:21:33 <PublicServer> <Ryton> that could work yes 19:21:36 <PublicServer> <Chris Booth> a useless one 19:21:46 <PublicServer> <Ryton> but isnt that cheating? :pp 19:22:08 <PublicServer> <Ryton> true 19:23:06 <PublicServer> <Chris Booth> kinda 19:23:28 <PublicServer> <Ryton> lo 19:23:31 <PublicServer> <Ryton> lol 19:23:45 <PublicServer> <Ryton> 2 way lights on one side 19:23:51 <PublicServer> <Ryton> so some trains went the other side 19:23:58 <PublicServer> <Ryton> problem was even bigger than it looked 19:32:44 <PublicServer> <Ryton> kk 19:38:23 <PublicServer> <Ryton> looks ok 19:38:37 <PublicServer> <Chris Booth> empty now 19:38:48 <PublicServer> <Ryton> its wavy 19:38:51 <PublicServer> <Ryton> itll come bacl 19:39:01 <PublicServer> <Ryton> see entry now 19:44:55 <PublicServer> <Ryton> hmm 19:44:58 <PublicServer> <Ryton> why prio to other side? 19:45:09 <PublicServer> <Chris Booth> not sure 19:45:17 <PublicServer> <Ryton> I doubht thats acceptable 19:45:23 <PublicServer> <Ryton> queque is building 19:45:29 <PublicServer> <Chris Booth> sssh 19:46:08 <PublicServer> <Ryton> I dont get why you would mix the mainline 19:46:14 <PublicServer> <Ryton> doesnt make much sense imhp 19:46:25 <PublicServer> <Ryton> ah, 2>2 19:46:28 <PublicServer> <Ryton> 2>3, nvr mind 19:47:12 <PublicServer> <Ryton> hax blocks :p 19:47:34 <PublicServer> <Chris Booth> no it doesnt 19:47:44 <PublicServer> <Ryton> now its ok :))à 19:48:31 <PublicServer> <Chris Booth> finished? 19:48:38 <PublicServer> <Ryton> almost 19:49:54 *** Ryton has quit IRC 19:50:24 <PublicServer> <Ryton> now slh05 exit is slow :p 19:50:28 <PublicServer> <Ryton> problem has just moved 19:50:50 <PublicServer> <Chris Booth> blame dom for that 19:56:00 <PublicServer> <Chris Booth> Alex Clare - Too Close 19:56:03 <PublicServer> <Chris Booth> give it a listen 19:57:42 <PublicServer> <Ryton> I'm going to give it a go here :p 19:59:00 <PublicServer> *** Ryton has joined spectators 19:59:00 <PublicServer> *** Game paused (number of players) 19:59:20 <PublicServer> *** Chris Booth has joined spectators 20:02:52 <PublicServer> *** Ryton has left the game (leaving) 20:03:13 *** Progman has quit IRC 20:06:07 *** Maraxus has quit IRC 20:06:36 <PublicServer> *** Chris Booth has left the game (leaving) 20:18:22 *** valhallasw has quit IRC 20:18:41 *** sla_ro|master has quit IRC 20:24:54 *** Dom_ has quit IRC 20:25:39 *** Dom_ has joined #openttdcoop 20:27:11 *** Chris_Booth has quit IRC 20:29:46 *** Chris_Booth has joined #openttdcoop 20:30:20 *** ODM has quit IRC 20:31:23 *** valhallasw has joined #openttdcoop 20:34:31 *** cyph3r has joined #openttdcoop 22:59:05 *** Webster has joined #openttdcoop 22:59:05 *** ChanServ sets mode: +o Webster 22:59:22 <Webster> Latest update from openttd: OpenTTD 1.2.2 <http://www.openttd.org/en/news/173> || OpenTTD 1.2.2-RC1 <http://www.openttd.org/en/news/172> || OpenTTD 1.2.1 <http://www.openttd.org/en/news/171> || OpenTTD 1.2.1-RC1 <http://www.openttd.org/en/news/170> || OpenTTD 1.2.0 <http://www.openttd.org/en/news/169> 22:59:23 <Webster> Latest update from dznews: DevZone Help Center - New Server <http://dev.openttdcoop.org/news/68> 23:11:22 *** TNepr1 has joined #openttdcoop 23:58:27 *** cyph3r has quit IRC