Config
Log for #openttdcoop on 3rd October 2012:
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14:05:33  <Dom_> !players
14:05:36  <PublicServer> Dom_: There are currently no clients connected to the server
14:06:06  <Dom_> !password
14:06:06  <PublicServer> Dom_: paving
14:06:38  <Dom_> !password
14:06:39  <PublicServer> Dom_: paving
14:07:02  <Dom_> !password
14:07:03  <PublicServer> Dom_: paving
14:07:15  <Dom_> lol
14:07:18  <Dom_> -.-
14:07:39  <Dom_> !password
14:07:39  <PublicServer> Dom_: paving
14:08:31  <Dom_> ahhh fuck it ...
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17:27:52  <Tray> !password
17:27:52  <PublicServer> Tray: paving
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17:55:25  <Ryton> hey Tray
17:55:27  <Ryton> still around?
17:55:36  <Tray> yes
17:55:38  <Ryton> it seems that the server needs some bulding :-)
17:55:40  <Tray> Wanna play? (:
17:55:43  <Ryton> care to join? I'll join you too
17:55:44  <Tray> !password
17:55:44  <PublicServer> Tray: paving
17:55:45  <Ryton> yeah
17:55:47  <Ryton> !password
17:55:48  <PublicServer> Ryton: paving
17:56:01  <PublicServer> *** Game still paused (number of players)
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18:11:35  <PublicServer> <Tray> I think some Hubs hould get some balancing ):
18:11:53  <PublicServer> <Ryton> like which ones ?
18:12:00  <PublicServer> <Tray> BBh 01
18:12:59  <PublicServer> <Tray> Do you really think than exessive overflow is needed?
18:15:02  <PublicServer> <V453000> hello
18:15:02  <PublicServer> *** V453000 joined the game
18:15:23  <PublicServer> <Ryton> hi V
18:15:33  <PublicServer> <Tray> I added a _much_ simpler overflow directly at the station
18:15:55  <PublicServer> <Tray> that should increase both throughput and simplicity
18:16:45  <PublicServer> <Ryton> but not invisible ;-)-
18:17:03  <PublicServer> <V453000> what the
18:17:46  <PublicServer> <Ryton> 1 reverser was too slow, V
18:17:53  <PublicServer> <Ryton> it blocked the steel entry earlier
18:18:07  <PublicServer> <V453000> doesnt mean it needs a second
18:18:09  <PublicServer> <V453000> one
18:18:35  <PublicServer> <Ryton> well, that WOULD be a solution, no? :-)
18:18:37  <PublicServer> <Tray> Invisible
18:18:51  <PublicServer> <Ryton> but only 1 :-)
18:19:02  <PublicServer> <V453000> well how could you ever block steel
18:19:04  <PublicServer> <Ryton> but ok, far from mainline
18:19:08  <PublicServer> <V453000> if you make overflow for goods
18:19:14  <PublicServer> <V453000> -> means something is wrong
18:19:24  <PublicServer> <V453000> and not just reverser
18:19:27  <PublicServer> <Ryton> well, the reverser was too slow, so the MSH-line itself stopped sometiimes
18:19:38  <PublicServer> <Ryton> if 3-4 goods trains were right after oneother
18:19:44  <PublicServer> <V453000> why is the middle line there
18:19:54  <PublicServer> <Ryton> ray just added it
18:19:54  <PublicServer> <V453000> instead of that
18:20:04  <PublicServer> <V453000> because fuck logic :)
18:20:08  <PublicServer> <Ryton> bc he included the reverser at the last section of the station itself
18:21:13  <PublicServer> <Ryton> wth
18:21:19  <PublicServer> <Ryton> what happened at entry of goods pickup? :-)
18:21:22  <PublicServer> <Ryton> µ
18:21:36  <PublicServer> <Ryton> entry signal with block exit signals?
18:21:48  <PublicServer> <Ryton> or even pbs
18:21:51  <PublicServer> <Ryton> ah k
18:22:05  <PublicServer> <Ryton> but why doesnt he take the open line?
18:22:11  <PublicServer> <V453000> because pbs
18:22:30  <PublicServer> <Ryton> pbs sux :-)
18:22:48  <PublicServer> <V453000> oh what the shit
18:22:52  <PublicServer> <V453000> 2nd overflow at the end of that?
18:23:10  <PublicServer> <V453000> idk if people are just "experimenting" lately or just going batshit reasonless
18:23:24  <PublicServer> <V453000> same for grain+ore drop exit signalling
18:23:31  <PublicServer> <Ryton> thats my mistake
18:23:37  <PublicServer> <Ryton> or at least
18:23:43  <PublicServer> <Ryton> if nothing changed there till you fixed it
18:23:53  <PublicServer> <Ryton> but it was similar to this, i think
18:24:16  <PublicServer> <Ryton> idk anymore, thats 4 days ago
18:26:42  <PublicServer> <Tray> Is there any simple solution to the !leaving trains problem?
18:27:04  <PublicServer> <V453000> the current solution is horrific Ryton, the 2way signals are in the worst spot possible
18:27:14  <PublicServer> <Tray> I mean it's working, but ... you know?
18:27:18  <PublicServer> <V453000> PBS
18:27:21  <PublicServer> <Ryton> what solution, you mean?
18:27:23  <PublicServer> <V453000> why would they not leave it
18:27:29  <PublicServer> <Ryton> the reverser?
18:27:35  <PublicServer> <V453000> that PBS is fucking it up of course
18:27:41  <PublicServer> <Ryton> I DID NOT build that part...
18:27:44  <PublicServer> <V453000> that overflow should not be in there anyway
18:27:46  <PublicServer> <Ryton> I was making the double reverser outside ...
18:28:00  <PublicServer> <Ryton> btw, did you see the circular station?
18:28:00  <PublicServer> <Tray> I know what's the problem is I just ask if there's any cool trick instead of just making more space
18:28:18  <PublicServer> <V453000> well
18:28:25  <PublicServer> <V453000> no probably not
18:28:39  <PublicServer> <Ryton> very low capacity thoug
18:28:39  <PublicServer> <V453000> this will bounce back
18:28:41  <PublicServer> <Ryton> but fun to watch imho :-)
18:28:56  <PublicServer> <V453000> just remove that overflow imo
18:29:03  <PublicServer> <Ryton> yay
18:29:09  <PublicServer> <Ryton> +1 for V
18:29:11  <PublicServer> <Tray> What
18:29:22  <PublicServer> <Ryton> but ... please evaluate the double reverser then ;-)
18:29:28  <PublicServer> <Tray> Ryton flamed for visible depot
18:29:30  <PublicServer> <Ryton> or is a single one acceptable?
18:29:45  <PublicServer> <Ryton> true, I did :-)
18:29:51  <PublicServer> <V453000> having 2 overflows is just dumb
18:29:58  <PublicServer> <V453000> esp if one is in the start and other at the end
18:30:13  <PublicServer> <Ryton> V: double at hte start I mean
18:30:22  <PublicServer> <Ryton> is that one acceptably working?
18:30:33  <PublicServer> <Ryton> or implemented wrongly?
18:30:35  <PublicServer> <V453000> the incoming line is weird ass
18:30:50  <PublicServer> <V453000> to be more specific
18:30:56  <PublicServer> <V453000> this is crap
18:30:59  <PublicServer> <V453000> because it leaves huge gap
18:31:13  <PublicServer> <V453000> -> you need at least 2 of those to make normal gap
18:31:37  <PublicServer> <V453000> if you get what I mean
18:31:51  <PublicServer> <Ryton> no, not really
18:31:57  <PublicServer> <Ryton> gap of 3 it was
18:32:04  <PublicServer> <Ryton> is better than reverser gap = 14 ish
18:32:14  <PublicServer> <Ryton> but this is only 1, is better indeed
18:32:25  <PublicServer> <V453000> wha?
18:32:31  <PublicServer> <V453000> how is reverser a gap
18:32:34  <PublicServer> <V453000> it is inside the overflow
18:32:40  <PublicServer> <Ryton> well: it goes in; and next train stops
18:32:47  <PublicServer> <Ryton> so if 2-3 trians have to overflow after another
18:32:53  <PublicServer> <Ryton> it jams the mainline...
18:33:43  <PublicServer> <Ryton> hmm, i dont see how this is an improvement...
18:33:46  <PublicServer> <V453000> well firstly it is very likely an issue of jams on the network
18:34:00  <PublicServer> <V453000> secondly it is influenced by too many trains overflowing due to a gap
18:34:23  <PublicServer> <Ryton> ah you'll still build an overflow
18:34:29  <PublicServer> <Ryton> that makes sense then :-p
18:34:35  <PublicServer> <Ryton> thought you'd leave it like this
18:34:37  <PublicServer> <V453000> what?
18:35:43  <PublicServer> <Ryton> µkk
18:35:49  <PublicServer> <Ryton> so just move overflow further backwards
18:36:25  <PublicServer> <V453000> not really
18:37:00  <PublicServer> <V453000> why add a tile to it
18:37:07  <PublicServer> <V453000> ..
18:37:13  <PublicServer> <V453000> the tunnel is just ok
18:37:23  <PublicServer> <Ryton> a bit long :)
18:37:25  <PublicServer> <Ryton> but working
18:37:31  <PublicServer> <V453000> the point is, this can deal with any amount of trains coming into the station, plus some overflowing of course
18:37:38  <PublicServer> <V453000> as it has a doubled entrance
18:37:41  <PublicServer> <V453000> it is like a bridge
18:37:43  <PublicServer> <Ryton> interesting
18:38:30  <PublicServer> <Tray> I prefer my solution \: Much more simple.
18:38:37  <PublicServer> <Ryton> btw, balancing of hubs?
18:38:39  <PublicServer> <Ryton> which ones?
18:38:41  <PublicServer> <V453000> and also very poor
18:38:48  <PublicServer> <Ryton> ah,  msh 0°3 got balanced already
18:39:02  <PublicServer> <Tray> What was wrong about my solution?
18:39:12  <PublicServer> <V453000> overlow for just one platform is super slow
18:39:15  <PublicServer> <Ryton> poff
18:39:29  <PublicServer> <Ryton> why does anyone write "needs more trains" and not adding more ?
18:39:44  <PublicServer> <V453000> game paused I assume
18:39:54  <PublicServer> <Ryton> true, could be
18:40:00  <PublicServer> <Ryton> hehe
18:40:08  <PublicServer> <Ryton> 7 trains loading at once
18:40:14  <PublicServer> <Ryton> in wihill city woods
18:40:20  <PublicServer> <Tray> I assumes that not many trains overflow. Wich I generally think is right.
18:41:14  <PublicServer> <V453000> that is cute but then it is nice to release them when needed
18:41:20  <PublicServer> <V453000> which is quite limited if it is just one platform
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18:41:36  <PublicServer> <Ryton> one entry/exit you mean?
18:41:55  <PublicServer> <Ryton> ah nvr mind
18:41:57  <PublicServer> <V453000> idk what that is but I mean one platform accessed from the overflow depot
18:41:59  <PublicServer> <Ryton> still about the overflow :-)
18:42:09  <PublicServer> <V453000> yes :)
18:42:12  <PublicServer> <Tray> I see your point.
18:43:04  <PublicServer> <V453000> in my eyes the overflow has 2 things to do
18:43:14  <PublicServer> <V453000> 1 make it safe so it doesnt jam
18:43:17  <PublicServer> <V453000> 2 refill station
18:43:31  <PublicServer> <V453000> refilling the station is important because that is what is trying to remove the train waves
18:44:09  <PublicServer> <Tray> Interessting point.
18:44:19  <PublicServer> <Tray> I always just thinked about the first one.
18:46:33  <PublicServer> <V453000> the first one really is just laziness/utility
18:46:39  <PublicServer> <V453000> but the second one is really important
18:47:18  <PublicServer> <V453000> if you look in older saves you can find some things with which Mark tried to get secondary trains to run without waves, like timers etc
18:47:44  <PublicServer> <V453000> but imo easiest/best way is to have an overflow and eliminate waves just by using all transportable cargo
18:48:04  <PublicServer> <V453000> or, keeping the % of transported cargo
18:48:34  <PublicServer> <Tray> why is there any wave at all?
18:48:42  <PublicServer> <Tray> primary trains comes in random times
18:48:52  <PublicServer> <Tray> and random should not generate waves
18:48:54  <PublicServer> <V453000> those dont really matter
18:49:04  <PublicServer> <V453000> the problem comes when you have waiting cargo
18:49:11  <PublicServer> <V453000> esp visible on pax networks
18:49:25  <PublicServer> <V453000> put any amount of trains on a track and sooner or later they will clump up
18:49:43  <PublicServer> <V453000> because those which loaded less did load for shorter time and start chasing down the full ones which had longer trip
18:49:45  <PublicServer> <V453000> by loading longer
18:49:59  <PublicServer> <V453000> in the end this means that there is a wave when trains come pick stuff up
18:50:05  <PublicServer> <Tray> That's only true for non full loads
18:50:11  <PublicServer> <V453000> yeah sure
18:50:15  <PublicServer> <V453000> but similarly for full load too
18:50:21  <PublicServer> <V453000> the pax was just example
18:50:23  <PublicServer> <Ryton> or if you have too few trains
18:50:35  <PublicServer> <Ryton> nvr mind
18:50:45  <PublicServer> <Tray> hrm, I don't really understand.
18:50:45  <PublicServer> <V453000> having poor transportation sometime can make ratings drop, get less cargo
18:50:49  <PublicServer> <V453000> then trains start waiting
18:50:59  <PublicServer> <V453000> and suddenly % goes up and a wave gets released because suddenly it is a lot
18:51:43  <Aselu> !password
18:51:44  <PublicServer> Aselu: ghouls
18:51:55  <PublicServer> <Tray> okay I ee.
18:51:58  <PublicServer> *** Aselu joined the game
18:53:21  <PublicServer> <Tray> I got it, thanks for explanation.
18:53:24  <PublicServer> <V453000> you are welcome
18:59:27  <PublicServer> <Ryton> jam at mainline
18:59:41  <PublicServer> <Ryton> to msh03
18:59:51  <PublicServer> <Ryton> 3-> 2 merge
18:59:54  <PublicServer> <Ryton> so could use a 3rd
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19:13:39  <PublicServer> <Ryton> pff
19:13:57  <PublicServer> <Ryton> I cannot squeeze a3rd in there... :( too tired
19:14:03  <PublicServer> <Ryton> so I'll be gone soon, V
19:14:45  <PublicServer> <V453000> im doing some other stuff in the background anyway
19:14:51  <PublicServer> <Ryton> kk
19:14:53  <PublicServer> <Ryton> cu around!
19:14:56  <PublicServer> *** Ryton has joined spectators
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19:14:58  <PublicServer> <V453000> and you should use 1way PBS :)
19:15:00  <PublicServer> *** V453000 has left the game (leaving)
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19:15:12  <PublicServer> <Ryton> true
19:15:27  <PublicServer> <Ryton> and reverse the singal AFTER the bridge... :p
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20:33:11  *** ChanServ sets mode: +o mfb-
20:33:19  <mfb-> hi
20:33:35  <PublicServer> *** Game still paused (number of players)
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20:34:35  <mfb-> !unpause
20:34:36  <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.)
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20:34:46  <mfb-> !auto
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21:48:13  <planetmaker> @base 10 16 107
21:48:13  <Webster> planetmaker: 6B
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22:22:16  <mfb-> @base 10 16 1B7
22:22:18  <mfb-> :D
22:22:42  <mfb-> @base 16 10 107
22:22:42  <Webster> mfb-: 263
22:22:54  <mfb-> nice
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