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(: 17:55:43 <Ryton> care to join? I'll join you too 17:55:44 <Tray> !password 17:55:44 <PublicServer> Tray: paving 17:55:45 <Ryton> yeah 17:55:47 <Ryton> !password 17:55:48 <PublicServer> Ryton: paving 17:56:01 <PublicServer> *** Game still paused (number of players) 17:56:02 <PublicServer> *** Tray joined the game 17:56:09 <PublicServer> *** Game still paused (number of players) 17:56:09 <PublicServer> *** Game unpaused (number of players) 17:56:12 <PublicServer> *** Ryton joined the game 18:11:35 <PublicServer> <Tray> I think some Hubs hould get some balancing ): 18:11:53 <PublicServer> <Ryton> like which ones ? 18:12:00 <PublicServer> <Tray> BBh 01 18:12:59 <PublicServer> <Tray> Do you really think than exessive overflow is needed? 18:15:02 <PublicServer> <V453000> hello 18:15:02 <PublicServer> *** V453000 joined the game 18:15:23 <PublicServer> <Ryton> hi V 18:15:33 <PublicServer> <Tray> I added a _much_ simpler overflow directly at the station 18:15:55 <PublicServer> <Tray> that should increase both throughput and simplicity 18:16:45 <PublicServer> <Ryton> but not invisible ;-)- 18:17:03 <PublicServer> <V453000> what the 18:17:46 <PublicServer> <Ryton> 1 reverser was too slow, V 18:17:53 <PublicServer> <Ryton> it blocked the steel entry earlier 18:18:07 <PublicServer> <V453000> doesnt mean it needs a second 18:18:09 <PublicServer> <V453000> one 18:18:35 <PublicServer> <Ryton> well, that WOULD be a solution, no? :-) 18:18:37 <PublicServer> <Tray> Invisible 18:18:51 <PublicServer> <Ryton> but only 1 :-) 18:19:02 <PublicServer> <V453000> well how could you ever block steel 18:19:04 <PublicServer> <Ryton> but ok, far from mainline 18:19:08 <PublicServer> <V453000> if you make overflow for goods 18:19:14 <PublicServer> <V453000> -> means something is wrong 18:19:24 <PublicServer> <V453000> and not just reverser 18:19:27 <PublicServer> <Ryton> well, the reverser was too slow, so the MSH-line itself stopped sometiimes 18:19:38 <PublicServer> <Ryton> if 3-4 goods trains were right after oneother 18:19:44 <PublicServer> <V453000> why is the middle line there 18:19:54 <PublicServer> <Ryton> ray just added it 18:19:54 <PublicServer> <V453000> instead of that 18:20:04 <PublicServer> <V453000> because fuck logic :) 18:20:08 <PublicServer> <Ryton> bc he included the reverser at the last section of the station itself 18:21:13 <PublicServer> <Ryton> wth 18:21:19 <PublicServer> <Ryton> what happened at entry of goods pickup? :-) 18:21:22 <PublicServer> <Ryton> µ 18:21:36 <PublicServer> <Ryton> entry signal with block exit signals? 18:21:48 <PublicServer> <Ryton> or even pbs 18:21:51 <PublicServer> <Ryton> ah k 18:22:05 <PublicServer> <Ryton> but why doesnt he take the open line? 18:22:11 <PublicServer> <V453000> because pbs 18:22:30 <PublicServer> <Ryton> pbs sux :-) 18:22:48 <PublicServer> <V453000> oh what the shit 18:22:52 <PublicServer> <V453000> 2nd overflow at the end of that? 18:23:10 <PublicServer> <V453000> idk if people are just "experimenting" lately or just going batshit reasonless 18:23:24 <PublicServer> <V453000> same for grain+ore drop exit signalling 18:23:31 <PublicServer> <Ryton> thats my mistake 18:23:37 <PublicServer> <Ryton> or at least 18:23:43 <PublicServer> <Ryton> if nothing changed there till you fixed it 18:23:53 <PublicServer> <Ryton> but it was similar to this, i think 18:24:16 <PublicServer> <Ryton> idk anymore, thats 4 days ago 18:26:42 <PublicServer> <Tray> Is there any simple solution to the !leaving trains problem? 18:27:04 <PublicServer> <V453000> the current solution is horrific Ryton, the 2way signals are in the worst spot possible 18:27:14 <PublicServer> <Tray> I mean it's working, but ... you know? 18:27:18 <PublicServer> <V453000> PBS 18:27:21 <PublicServer> <Ryton> what solution, you mean? 18:27:23 <PublicServer> <V453000> why would they not leave it 18:27:29 <PublicServer> <Ryton> the reverser? 18:27:35 <PublicServer> <V453000> that PBS is fucking it up of course 18:27:41 <PublicServer> <Ryton> I DID NOT build that part... 18:27:44 <PublicServer> <V453000> that overflow should not be in there anyway 18:27:46 <PublicServer> <Ryton> I was making the double reverser outside ... 18:28:00 <PublicServer> <Ryton> btw, did you see the circular station? 18:28:00 <PublicServer> <Tray> I know what's the problem is I just ask if there's any cool trick instead of just making more space 18:28:18 <PublicServer> <V453000> well 18:28:25 <PublicServer> <V453000> no probably not 18:28:39 <PublicServer> <Ryton> very low capacity thoug 18:28:39 <PublicServer> <V453000> this will bounce back 18:28:41 <PublicServer> <Ryton> but fun to watch imho :-) 18:28:56 <PublicServer> <V453000> just remove that overflow imo 18:29:03 <PublicServer> <Ryton> yay 18:29:09 <PublicServer> <Ryton> +1 for V 18:29:11 <PublicServer> <Tray> What 18:29:22 <PublicServer> <Ryton> but ... please evaluate the double reverser then ;-) 18:29:28 <PublicServer> <Tray> Ryton flamed for visible depot 18:29:30 <PublicServer> <Ryton> or is a single one acceptable? 18:29:45 <PublicServer> <Ryton> true, I did :-) 18:29:51 <PublicServer> <V453000> having 2 overflows is just dumb 18:29:58 <PublicServer> <V453000> esp if one is in the start and other at the end 18:30:13 <PublicServer> <Ryton> V: double at hte start I mean 18:30:22 <PublicServer> <Ryton> is that one acceptably working? 18:30:33 <PublicServer> <Ryton> or implemented wrongly? 18:30:35 <PublicServer> <V453000> the incoming line is weird ass 18:30:50 <PublicServer> <V453000> to be more specific 18:30:56 <PublicServer> <V453000> this is crap 18:30:59 <PublicServer> <V453000> because it leaves huge gap 18:31:13 <PublicServer> <V453000> -> you need at least 2 of those to make normal gap 18:31:37 <PublicServer> <V453000> if you get what I mean 18:31:51 <PublicServer> <Ryton> no, not really 18:31:57 <PublicServer> <Ryton> gap of 3 it was 18:32:04 <PublicServer> <Ryton> is better than reverser gap = 14 ish 18:32:14 <PublicServer> <Ryton> but this is only 1, is better indeed 18:32:25 <PublicServer> <V453000> wha? 18:32:31 <PublicServer> <V453000> how is reverser a gap 18:32:34 <PublicServer> <V453000> it is inside the overflow 18:32:40 <PublicServer> <Ryton> well: it goes in; and next train stops 18:32:47 <PublicServer> <Ryton> so if 2-3 trians have to overflow after another 18:32:53 <PublicServer> <Ryton> it jams the mainline... 18:33:43 <PublicServer> <Ryton> hmm, i dont see how this is an improvement... 18:33:46 <PublicServer> <V453000> well firstly it is very likely an issue of jams on the network 18:34:00 <PublicServer> <V453000> secondly it is influenced by too many trains overflowing due to a gap 18:34:23 <PublicServer> <Ryton> ah you'll still build an overflow 18:34:29 <PublicServer> <Ryton> that makes sense then :-p 18:34:35 <PublicServer> <Ryton> thought you'd leave it like this 18:34:37 <PublicServer> <V453000> what? 18:35:43 <PublicServer> <Ryton> µkk 18:35:49 <PublicServer> <Ryton> so just move overflow further backwards 18:36:25 <PublicServer> <V453000> not really 18:37:00 <PublicServer> <V453000> why add a tile to it 18:37:07 <PublicServer> <V453000> .. 18:37:13 <PublicServer> <V453000> the tunnel is just ok 18:37:23 <PublicServer> <Ryton> a bit long :) 18:37:25 <PublicServer> <Ryton> but working 18:37:31 <PublicServer> <V453000> the point is, this can deal with any amount of trains coming into the station, plus some overflowing of course 18:37:38 <PublicServer> <V453000> as it has a doubled entrance 18:37:41 <PublicServer> <V453000> it is like a bridge 18:37:43 <PublicServer> <Ryton> interesting 18:38:30 <PublicServer> <Tray> I prefer my solution \: Much more simple. 18:38:37 <PublicServer> <Ryton> btw, balancing of hubs? 18:38:39 <PublicServer> <Ryton> which ones? 18:38:41 <PublicServer> <V453000> and also very poor 18:38:48 <PublicServer> <Ryton> ah, msh 0°3 got balanced already 18:39:02 <PublicServer> <Tray> What was wrong about my solution? 18:39:12 <PublicServer> <V453000> overlow for just one platform is super slow 18:39:15 <PublicServer> <Ryton> poff 18:39:29 <PublicServer> <Ryton> why does anyone write "needs more trains" and not adding more ? 18:39:44 <PublicServer> <V453000> game paused I assume 18:39:54 <PublicServer> <Ryton> true, could be 18:40:00 <PublicServer> <Ryton> hehe 18:40:08 <PublicServer> <Ryton> 7 trains loading at once 18:40:14 <PublicServer> <Ryton> in wihill city woods 18:40:20 <PublicServer> <Tray> I assumes that not many trains overflow. Wich I generally think is right. 18:41:14 <PublicServer> <V453000> that is cute but then it is nice to release them when needed 18:41:20 <PublicServer> <V453000> which is quite limited if it is just one platform 18:41:32 *** Aselu has joined #openttdcoop 18:41:36 <PublicServer> <Ryton> one entry/exit you mean? 18:41:55 <PublicServer> <Ryton> ah nvr mind 18:41:57 <PublicServer> <V453000> idk what that is but I mean one platform accessed from the overflow depot 18:41:59 <PublicServer> <Ryton> still about the overflow :-) 18:42:09 <PublicServer> <V453000> yes :) 18:42:12 <PublicServer> <Tray> I see your point. 18:43:04 <PublicServer> <V453000> in my eyes the overflow has 2 things to do 18:43:14 <PublicServer> <V453000> 1 make it safe so it doesnt jam 18:43:17 <PublicServer> <V453000> 2 refill station 18:43:31 <PublicServer> <V453000> refilling the station is important because that is what is trying to remove the train waves 18:44:09 <PublicServer> <Tray> Interessting point. 18:44:19 <PublicServer> <Tray> I always just thinked about the first one. 18:46:33 <PublicServer> <V453000> the first one really is just laziness/utility 18:46:39 <PublicServer> <V453000> but the second one is really important 18:47:18 <PublicServer> <V453000> if you look in older saves you can find some things with which Mark tried to get secondary trains to run without waves, like timers etc 18:47:44 <PublicServer> <V453000> but imo easiest/best way is to have an overflow and eliminate waves just by using all transportable cargo 18:48:04 <PublicServer> <V453000> or, keeping the % of transported cargo 18:48:34 <PublicServer> <Tray> why is there any wave at all? 18:48:42 <PublicServer> <Tray> primary trains comes in random times 18:48:52 <PublicServer> <Tray> and random should not generate waves 18:48:54 <PublicServer> <V453000> those dont really matter 18:49:04 <PublicServer> <V453000> the problem comes when you have waiting cargo 18:49:11 <PublicServer> <V453000> esp visible on pax networks 18:49:25 <PublicServer> <V453000> put any amount of trains on a track and sooner or later they will clump up 18:49:43 <PublicServer> <V453000> because those which loaded less did load for shorter time and start chasing down the full ones which had longer trip 18:49:45 <PublicServer> <V453000> by loading longer 18:49:59 <PublicServer> <V453000> in the end this means that there is a wave when trains come pick stuff up 18:50:05 <PublicServer> <Tray> That's only true for non full loads 18:50:11 <PublicServer> <V453000> yeah sure 18:50:15 <PublicServer> <V453000> but similarly for full load too 18:50:21 <PublicServer> <V453000> the pax was just example 18:50:23 <PublicServer> <Ryton> or if you have too few trains 18:50:35 <PublicServer> <Ryton> nvr mind 18:50:45 <PublicServer> <Tray> hrm, I don't really understand. 18:50:45 <PublicServer> <V453000> having poor transportation sometime can make ratings drop, get less cargo 18:50:49 <PublicServer> <V453000> then trains start waiting 18:50:59 <PublicServer> <V453000> and suddenly % goes up and a wave gets released because suddenly it is a lot 18:51:43 <Aselu> !password 18:51:44 <PublicServer> Aselu: ghouls 18:51:55 <PublicServer> <Tray> okay I ee. 18:51:58 <PublicServer> *** Aselu joined the game 18:53:21 <PublicServer> <Tray> I got it, thanks for explanation. 18:53:24 <PublicServer> <V453000> you are welcome 18:59:27 <PublicServer> <Ryton> jam at mainline 18:59:41 <PublicServer> <Ryton> to msh03 18:59:51 <PublicServer> <Ryton> 3-> 2 merge 18:59:54 <PublicServer> <Ryton> so could use a 3rd 19:00:45 *** cyph3r has quit IRC 19:05:57 <PublicServer> *** Tray has left the game (leaving) 19:11:33 <PublicServer> *** Aselu has left the game (leaving) 19:13:39 <PublicServer> <Ryton> pff 19:13:57 <PublicServer> <Ryton> I cannot squeeze a3rd in there... :( too tired 19:14:03 <PublicServer> <Ryton> so I'll be gone soon, V 19:14:45 <PublicServer> <V453000> im doing some other stuff in the background anyway 19:14:51 <PublicServer> <Ryton> kk 19:14:53 <PublicServer> <Ryton> cu around! 19:14:56 <PublicServer> *** Ryton has joined spectators 19:14:56 <PublicServer> *** Game paused (number of players) 19:14:58 <PublicServer> <V453000> and you should use 1way PBS :) 19:15:00 <PublicServer> *** V453000 has left the game (leaving) 19:15:08 <PublicServer> *** Ryton has joined company #1 19:15:12 <PublicServer> <Ryton> true 19:15:27 <PublicServer> <Ryton> and reverse the singal AFTER the bridge... :p 19:15:57 <PublicServer> *** Ryton has left the game (leaving) 19:18:30 *** Ryton has quit IRC 19:31:07 *** TNepr has joined #openttdcoop 19:33:52 *** TNepr1 has joined #openttdcoop 19:34:32 *** TNepr1 has quit IRC 19:40:51 *** TNepr has quit IRC 19:42:38 *** TNepr has joined #openttdcoop 19:47:11 *** menshoy has joined #openttdcoop 20:14:06 *** TNepr has quit IRC 20:18:04 *** Maraxus has quit IRC 20:33:11 *** mfb- has joined #openttdcoop 20:33:11 *** ChanServ sets mode: +o mfb- 20:33:19 <mfb-> hi 20:33:35 <PublicServer> *** Game still paused (number of players) 20:33:36 <PublicServer> *** mfb joined the game 20:34:35 <mfb-> !unpause 20:34:36 <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.) 20:34:38 <PublicServer> *** Game unpaused (number of players) 20:34:46 <mfb-> !auto 20:34:46 <PublicServer> *** mfb- has enabled autopause mode. 20:34:48 <PublicServer> *** Game paused (number of players) 20:46:36 *** ODM has quit IRC 21:02:14 *** sla_ro|master has quit IRC 21:06:58 *** Tray has quit IRC 21:41:11 *** Aselu has quit IRC 21:48:13 <planetmaker> @base 10 16 107 21:48:13 <Webster> planetmaker: 6B 21:56:58 *** Wold has quit IRC 21:57:23 *** Wold has joined #openttdcoop 22:17:11 *** Jam35 has quit IRC 22:22:02 <PublicServer> *** mfb has left the game (leaving) 22:22:16 <mfb-> @base 10 16 1B7 22:22:18 <mfb-> :D 22:22:42 <mfb-> @base 16 10 107 22:22:42 <Webster> mfb-: 263 22:22:54 <mfb-> nice 22:30:39 *** Progman has quit IRC 22:35:50 *** cyph3r has joined #openttdcoop 22:41:30 *** mfb- has quit IRC 23:21:08 *** brylie has joined #openttdcoop 23:38:47 *** TNepr has joined #openttdcoop 23:39:49 *** menshoy has quit IRC 23:48:32 *** dada_ has joined #openttdcoop 23:53:48 *** TNepr1 has joined #openttdcoop