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00:02:58 *** dada_ has quit IRC 00:34:34 *** Dom_ has quit IRC 00:49:58 *** cyph3r has quit IRC 02:16:14 *** KenjiE20 has quit IRC 02:17:56 *** KenjiE20 has joined #openttdcoop 02:17:56 *** Webster sets mode: +o KenjiE20 02:25:01 *** pugi_ has joined #openttdcoop 02:30:56 *** pugi has quit IRC 02:30:57 *** pugi_ is now known as pugi 03:59:54 <strstrep> !password 03:59:54 <PublicServer> strstrep: gouged 04:00:24 <PublicServer> *** Game still paused (number of players) 04:00:24 <PublicServer> *** strstrep joined the game 04:46:16 *** TNepr has joined #openttdcoop 04:51:34 *** TNepr1 has quit IRC 06:03:55 *** sla_ro|master has joined #openttdcoop 06:06:21 <PublicServer> *** strstrep has left the game (leaving) 06:06:27 *** strstrep has quit IRC 06:42:56 *** ODM has joined #openttdcoop 06:42:56 *** ChanServ sets mode: +o ODM 06:49:45 *** TNepr has quit IRC 06:50:23 *** Maraxus has joined #openttdcoop 07:14:46 *** sla_ro|master has quit IRC 07:20:37 *** sla_ro|master has joined #openttdcoop 07:28:18 *** valhallasw has joined #openttdcoop 07:42:25 *** andbo has joined #openttdcoop 07:43:05 *** sla_ro|master has quit IRC 07:54:40 *** Dom_ has joined #openttdcoop 07:56:51 *** Dom_ has quit IRC 07:57:21 *** Dom_ has joined #openttdcoop 08:14:44 *** Dom__ has joined #openttdcoop 08:15:44 *** Dom__ has quit IRC 08:15:47 *** Dom_ has quit IRC 08:16:15 *** Dom_ has joined #openttdcoop 09:33:51 *** valhalla1w has joined #openttdcoop 09:35:38 *** valhallasw has quit IRC 10:00:35 *** Dom_ has quit IRC 10:00:52 *** Dom_ has joined #openttdcoop 10:06:00 *** Dom__ has joined #openttdcoop 10:06:00 *** Dom_ has quit IRC 10:06:01 *** Dom__ is now known as Dom_ 10:29:02 *** Dom__ has joined #openttdcoop 10:29:02 *** Dom_ has quit IRC 10:29:02 *** Dom__ is now known as Dom_ 11:34:40 *** IvY has joined #openttdcoop 11:51:40 *** Afdal has joined #openttdcoop 11:51:49 <Afdal> Hello, I've got a question for you guys 11:51:56 <Afdal> that can only be answered by someone with experience 11:52:34 <Afdal> How many industries maximum would you recommend be connected to a single-track sideline? 12:10:47 *** KenjiE20 has quit IRC 12:14:01 *** KenjiE20 has joined #openttdcoop 12:14:01 *** ChanServ sets mode: +o KenjiE20 12:27:25 <Ammler> on line handle 6-7 plattforms 12:27:57 <Ammler> so if there is no waiting time, you could connect 6 industries 12:28:04 <Afdal> yeah that's kind of what I've been thinking 12:28:19 <Afdal> seven seems like it'll get real congested eventually when the industry output gets near max though 12:28:21 <Ammler> but usually there is waiting time, so you can add more 12:29:12 <Afdal> what do you mean by waiting time 12:29:26 <Afdal> waiting for cargo to generate? 12:29:36 <Ammler> if there is less waiting cargo as the train can load 12:30:18 <Ammler> so the train does need to wait for cargo, not just loading time itself 12:31:01 <Afdal> so I don't usually make multi-track sidelines 12:31:12 <Ammler> no, no needed 12:31:14 <Afdal> but how many industries do you put on a two-track sideline? 12:31:45 <Ammler> inital drops of coop networks have 2 lines and so around 12 plattforms 12:32:19 <Ammler> said from someone who didn't play coop games for 2-3 years :-P 12:32:26 <Afdal> ono 12:33:17 <Ammler> well, just check our server or archive to approve my comments 12:33:53 <Afdal> hmm 12:34:00 <Afdal> guess I could have just checked some saves :3 12:34:19 <Afdal> I think I'll go with no more than six industries then 12:34:36 <Afdal> Better to have more sidelines in any case 12:35:10 <Ammler> I might not be very uptodate player but afaik still last winner of coopetion 12:35:22 <Ammler> :-d 12:35:47 <Afdal> You can win in openttdcoop D:> 12:35:52 <Afdal> what's coopetition? 12:36:46 <Ammler> coop teams play against each other 12:37:05 <Afdal> :o 12:37:12 <Afdal> do you do it all on one big map? 12:37:17 <Ammler> cooperative competition 12:37:40 *** IvY has left #openttdcoop 12:38:18 <Ammler> this was long ago :-P 12:42:07 <planetmaker> Afdal, it's done rarely. It's interesting gameplay with the head2head version of OpenTTD 12:42:18 <Afdal> head2head version? 12:42:27 <Afdal> Is that a new mod or newgrf or something 12:42:50 <planetmaker> it's a modified OpenTTD. identical maps for each team. And see who does better 12:43:03 <Afdal> hey planetmaker would you concur: no more than six industries on a single sideline? 12:43:17 <Afdal> interesting, can I get a link 12:43:44 <planetmaker> http://hg.openttd.org/developers/yexo/head-to-head.hg/ 12:44:08 <Ammler> did we ever make h2h coopetition? 12:44:21 <planetmaker> I think we did 12:44:34 <planetmaker> But this channel probably was started as coop vs AIs :-) 12:44:52 <planetmaker> with 10 year time limit or so... those were the times when NoAI was not (yet) trunk :-) 12:45:08 <planetmaker> this = #coopetition 12:45:10 <Ammler> coopetition was played long before noai 12:45:15 <planetmaker> really? 12:45:46 <Ammler> first game was osai+mucht vs xeyus+me 12:46:01 <planetmaker> that's... about openttd stone age :D 12:46:13 *** Dom__ has joined #openttdcoop 12:46:13 *** Dom_ has quit IRC 12:46:14 *** Dom__ is now known as Dom_ 12:46:15 <planetmaker> maybe at the verge of bronze age 12:46:47 <Ammler> nearly :-D 12:46:53 <planetmaker> Afdal, there's no fixed number one can name imho 12:46:59 <Afdal> oh u 12:47:04 <Afdal> well, let's disregard farms 12:47:06 <Dom_> !playercount 12:47:06 <PublicServer> Dom_: Number of players: 0 (0 spectators) 12:47:09 <Afdal> and forests 12:47:14 <planetmaker> and mines? 12:47:25 <Afdal> don't mines have the same max output as others 12:47:29 <Afdal> max output in tons 12:47:42 <planetmaker> likely 12:47:47 <Afdal> oh, well, and I guess for the sake of argument... 12:47:52 <Ammler> doesn't matter 12:47:57 <Afdal> assuming all our wagons carry the same mass 12:48:02 <planetmaker> 8 to 9 times 256 is the max 12:48:07 <planetmaker> for primary industries 12:48:09 <Afdal> bah this is getting complicated 12:48:24 <Afdal> so six generally Ammler <.< 12:48:58 <Ammler> yes, what matters is how fast trains load and if there is waiting time 12:49:01 <planetmaker> really, I never cared about the amount of industries. I can swear I've seen way more than 6 or 9 on a single SL 12:49:02 <Afdal> yeah 12:49:16 <Afdal> 9 on a single-track sideline? 12:49:19 <Afdal> that seems crazy 12:49:29 <Ammler> you see it better on drops 12:49:45 <Afdal> what do you mean... 12:49:47 <planetmaker> depends on their production, no? 12:49:50 <Afdal> yeah 12:49:56 <Ammler> how many plattforms a line can handle 12:50:10 <Afdal> I'm saying in anticipation of eventual max production for all those industries 12:50:40 <Ammler> with max production, you don't have waiting time 12:50:52 <Afdal> D:> 12:51:00 <Afdal> there'll be a li'l... 12:51:09 <Afdal> if my stations have as many trains as they can... 12:51:43 <Afdal> actually I guess this really depends on a lot of stuff 12:51:47 <Afdal> like train length too 12:51:51 <Ammler> no 12:51:58 <Afdal> maybe a better measurement is how many trains 12:51:58 <Afdal> total 12:52:00 <Ammler> really not :-P 12:52:02 <Afdal> can a sideline handle 12:52:05 <Afdal> before congestion 12:52:12 <Afdal> trains per track... 12:52:18 <Ammler> it only depends on loading speed, which is independent from length 12:52:21 <Afdal> trains per merges track... 12:52:41 <Afdal> yeah loading speed too 12:52:47 <Ammler> trains waggons are loaded in parallel 12:52:48 <Afdal> oi @_@ 12:53:05 <planetmaker> loading depends on whether improved loading is active or not 12:53:12 <Afdal> improved loading? 12:53:19 <planetmaker> check your adv. settings 12:53:21 <Afdal> Is that a new feature 12:53:23 <Ammler> planetmaker: that does change loading speed? 12:53:24 <ODM> really just depends on how busy the stations are, i mean how many stations there can be 12:53:25 <Afdal> never heard of that one 12:53:33 <Ammler> hmm 12:53:37 <planetmaker> no, not loading speed. But whether all wagons or last to first 12:53:43 <Afdal> well I want to plan for industries with maximum output 12:53:44 <Ammler> nono 12:53:54 <Ammler> weather all trains or fifo 12:54:20 <planetmaker> yes 12:54:22 <Afdal> "Use improved loading algorithm" 12:54:31 <Afdal> That's on by default, what's it do when off? 12:54:40 <Ammler> I think, there is no setting, which loades single waggons 12:56:06 <Ammler> improved loading speed is just important if the provided cargo pieces are bigger as whole train cap 12:56:41 <Afdal> does loading happen in more steps with it off 12:57:26 <Ammler> it loads all vehicels at once or FIFO 12:57:45 <Afdal> FIFO? 12:57:59 <Ammler> firt in first out 12:58:05 <Afdal> oh I see 12:58:13 <Ammler> one vehicle after the other 12:58:46 <Ammler> but this whole thing has no influence on your topic, (at least no big) 12:59:02 <Afdal> yeah the focus of my topic is just 12:59:11 <ODM> i've kinda missed the topic im afraid, sorry:D 12:59:13 <Afdal> when is there so many trains that they congest the merge to the mainline 12:59:46 <Ammler> ODM: how many industries can be supplied by one line (sideline) 13:00:17 <ODM> uh supplied? or serviced? 13:00:25 <Ammler> does that matter? 13:00:40 <ODM> dunno, it just sounded odd:D 13:00:48 <Ammler> well, serviced then 13:01:02 <ODM> but really depends on how big the industries are, and train length 13:01:13 <ODM> if you want to drive out all the goods that is 13:01:14 <Ammler> :-D 13:01:17 <Ammler> I disagree 13:01:27 <Ammler> train length has no influence 13:01:32 <Afdal> I'm assuming maximum-output industries 13:01:48 <Afdal> with longer trains you'll have less of them to congest the merge right 13:01:51 <ODM> don't longer trains have a heigher cargo/rail ratio? so matters a bit maybe 13:01:58 <Ammler> well, no countable influence 13:02:28 <ODM> anyway if your sideline has trouble merging onto the ML, make the ML bigger! 13:02:31 <Ammler> ODM: bigger trains need more accel space, have more issues with merging... 13:02:34 <Afdal> wat 13:02:40 <Afdal> oh you mean more tracks 13:02:48 <Afdal> well let's assume we don't want that solution... 13:02:55 <Afdal> hmm 13:03:04 <Afdal> no 13:03:15 <Ammler> so I would say, if you run bigger trains, you might have less trains but still need as much lines and plattforms 13:03:27 <ODM> yeah you're probably right 13:05:01 <Ammler> damn, where are all the recent players? :-) 13:05:55 <ODM> we're just oldies talking theoretical?:P 13:06:07 <ODM> i should play some, hmm 13:06:30 <Ammler> Afdal: coop games usually aren't played that way, it starts with experience numbers and then it checks the flow and expands where needed 13:06:39 <Afdal> huhwha 13:06:45 <Afdal> experience numbers? 13:07:00 <Ammler> yes, like 12 platforms for a drop 13:07:10 <Afdal> yeah? 13:07:19 <Afdal> 6 per mainline track? 13:07:22 <Afdal> That's what I do too 13:07:22 <planetmaker> 7-9 station tracks per line. More is stupid 13:07:28 <planetmaker> depends on TL 13:07:29 <ODM> something like that yeah 13:07:34 <planetmaker> 6 is... barely sufficient 13:07:48 <planetmaker> will work mostly, but is at the edge of underperforming 13:07:55 <Ammler> well, but you don't count to 6 or 7, it fullfils that limit somehow automatically :-) 13:07:55 <Afdal> I don't know why you're bringing up drops though 13:08:11 <planetmaker> it gives you track capacity :-) 13:08:20 <Afdal> sideline track capacity? 13:08:26 <planetmaker> any track 13:08:28 <Ammler> Afdal: industries usually aren't at full cap 13:08:33 <Ammler> drops are 13:08:41 <Ammler> and the pickups of it 13:08:41 <Afdal> uh... 13:08:57 <Afdal> I'm not talking about whole networks here 13:09:05 <Ammler> but you usually also don't want sideline at full cap 13:09:05 <planetmaker> a primary pickup usually can do with ... 4 tracks 13:09:10 <Ammler> else it is hard to merge with ml 13:09:14 <Afdal> eventually if you keep adding stations to a single-track sideline it'll get congetsted near the merge 13:09:19 <Afdal> that's what my problem it 13:09:32 <ODM> bigger mainline! 13:09:35 <planetmaker> yes. it might require to add a new ML track there. But... so what? 13:09:38 <planetmaker> you need the space then 13:09:48 <Afdal> I:> 13:09:54 <planetmaker> you'd also need it, if you fed the same amount of trains in two SL to the ML 13:10:06 <Afdal> let me be more specific then.... 13:10:11 <Ammler> before you expand a sl, you might also consider to make a 2nd sl 13:10:12 <Afdal> Let's assume I don't want to expand my mainline 13:10:19 <Afdal> and I'm using a simple double-track mainline... 13:10:23 <planetmaker> then don't add more trains than it can bear 13:10:30 <Afdal> yeah, 13:10:45 <Afdal> and the question is how many is too many for a single sideline I: 13:11:03 <ODM> i think you want to know how many industries at full pruduction you could run onto a single line? 13:11:09 <Afdal> yes 13:11:09 <Ammler> 13.3 is the absolute max 13:11:30 <Afdal> is that a real number 13:11:33 <Afdal> of trains 13:11:48 <planetmaker> it's a real, not an int :-P 13:11:52 <Ammler> :-) 13:12:03 <Afdal> I have way more than 13 trains on my sidelines <.< 13:12:04 <ODM> i guess you could calculate the theoretical cargo capacity of a single piece of track, given train info 13:12:23 <ODM> you know how long it takes to clear, and how much it carries 13:12:32 <ODM> and we know how much one industry can produce 13:12:34 <Afdal> basically, when I've got seven industries on a sideline and I still have more industries in the area 13:12:46 <Afdal> do I connect another industry to that sideline or start a new sideline already 13:13:00 <Ammler> 7 plattforms you need to carry a full line 13:13:02 <ODM> you can always switch one over ya know 13:13:04 <planetmaker> do what suits the network... 13:13:09 <Afdal> omg D:> 13:13:11 <Ammler> undependend on length 13:13:14 <Afdal> you guise -_- 13:13:26 <Afdal> all right then, six it is 13:13:48 <planetmaker> There's no algorithm with *the* coop way of building :-) 13:14:03 <ODM> damn algorithms! 13:14:08 <ODM> currently being bitten in the bum by one 13:14:35 <Ammler> well, you need to be sure to use oragne as main color 13:14:37 <Afdal> ideally though 13:14:45 <Afdal> you would want as many sidelines as possible 13:14:49 <Afdal> right 13:15:03 <planetmaker> No, one per industry is not ideal 13:15:09 <Afdal> why not? 13:15:25 <Afdal> more sidelines is more failsafe merges 13:15:29 <planetmaker> it actually is... very bad and ineffieicent in terms of SLHs 13:15:46 <Afdal> are you referring to... 13:15:50 <planetmaker> and more sidelines doesn't mean more failsafe merges.... how does it mean that? 13:15:53 <Afdal> splits into the sidelines or the merges 13:15:57 <planetmaker> what is a failsafe merge? 13:16:12 <Afdal> Okay, I guess I should 'splain that 13:16:19 <Afdal> I don't really make hubs like you guys do 13:16:28 <planetmaker> even a SLH with a choice for the ML track is not "failsafe" 13:16:31 <Ammler> one sl per industry is like you would connect the industry to the ml 13:16:32 <Afdal> I make track splits and merges quite separately 13:16:49 <Afdal> except that every industry would have its own efficient merge 13:17:26 <Ammler> you really should check some or our saves 13:17:28 <Ammler> !archive 13:17:28 <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 13:17:37 <Afdal> lemme just post an example of my merges 13:18:22 <Afdal> http://gyazo.com/e7a39c80cafdf7ba0c55741050c0420a 13:18:23 <Webster> Title: e7a39c80cafdf7ba0c55741050c0420a.png (at gyazo.com) 13:18:30 <Afdal> that's how I generally make mine at the moment 13:18:41 <Afdal> the sideline is coming in from the south 13:19:04 <Afdal> there is no way traffic coming into that merge can ever disrupt the mainline's traffic 13:19:41 <planetmaker> and you think you even *can* build that for *every* industry? 13:19:43 <Afdal> now with more industries on a sideline though, the more traffic disruption events you have on the sideline 13:19:46 <Afdal> <:3 13:19:51 <Afdal> It was hypotehtical 13:20:17 <Afdal> maybe with the lowest industry density possible you could 13:20:22 <Afdal> and with short trains 13:20:23 <planetmaker> make simple priorities where trains from a station join the SL 13:20:38 <planetmaker> with just on pre, combo and exit signal each 13:20:50 <Afdal> bah humbug 13:20:55 <Afdal> I love my failsafe merges :3 13:21:31 <planetmaker> actually I do think that your "failsafe" merge can get into a state which is infinitely blocked 13:21:39 <planetmaker> any go-around loop has that potential 13:21:41 <Afdal> yes, it's possible 13:21:47 <Afdal> with too many industries/trains on the sideline 13:21:48 <planetmaker> and you still call it "failsafe"? 13:21:50 <Ammler> if you came up with that without help of #openttdcoop, my respect :-) 13:21:59 <Afdal> Why thank you <:3 13:22:04 <Afdal> I had a little help 13:22:12 <Afdal> think I had you guys explain to me how a failsafe works one time 13:22:21 <Afdal> The only way I know of to avoid that problem with my loops 13:22:28 <planetmaker> a little backup once in a while is better than the possibility to get stuck infinitely, I think 13:22:29 <Afdal> is simply to limit the number of industries on a sideline 13:22:34 <Afdal> which leads into my topic 13:22:51 <Afdal> and actaully 13:23:02 <Afdal> I can fix the loop to prevent that infixable problem 13:23:05 <Afdal> you're speaking of 13:23:10 <Afdal> it's usually not necessary though 13:23:14 <planetmaker> just kill the loop 13:23:20 <Ammler> @sml 13:23:20 <Webster> sml: Shift Main Line, see also: http://wiki.openttdcoop.org/Shift_Mainlines 13:23:20 <Afdal> but I love it 13:23:39 <Afdal> Yeah I know about shift main lines 13:23:43 <planetmaker> it will give you trouble. No matter what you do about a loop. Loops generally are bad 13:23:57 <Afdal> They don't work to well for me though since I usually play with breakdowns on 13:24:33 <planetmaker> they will give you trouble when you really and actually stress-test it. Thus when they are needed most, they fail 13:24:52 <planetmaker> A network should not fail hard when you overload it 13:24:54 <Ammler> breakdowns simply don't fit in our game style, I guess we have one game with breakdowns on 13:24:57 <planetmaker> it should fail graciously 13:25:11 <Afdal> loops work fine for me even in the highest traffic if I simply put proper priority on it 13:25:36 <Ammler> if you have breakdowns, that is all uselss isn't? 13:25:36 <Afdal> the priority I have on that example is just a quick fix, not intended for extreme traffic 13:25:50 <Afdal> It's still nice to optimize Ammler :3 13:27:01 <Afdal> problem with breakdowns on, that I'm sure you openttdcoopers would hate 13:27:09 <Afdal> Is you need really big structures for servicing 13:27:25 <Afdal> I don't mind them though 13:27:33 <planetmaker> the need for servicing is not that bad... but that breakdowns happen even with it 13:27:35 <Afdal> they're fun to make 13:27:36 <Ammler> no, the issue is also with perfect servicing 13:27:44 <Ammler> the trains still can break on the line 13:27:53 <Afdal> well yeah obviously breakdowns are part of the gameplay 13:27:55 <Afdal> with them on 13:27:58 <planetmaker> and breakdowns happen too often also for well-serviced vehicles 13:28:13 <planetmaker> how often does your car break down? 13:28:18 <Afdal> uh 13:28:24 <Afdal> depends on how well serviced 13:28:27 <Afdal> and the random reliability 13:28:49 <Afdal> If you use really long trains with breakdowns on it's hard to keep them serviced properly though 13:29:01 <Afdal> because servicing centers because really, really big 13:29:11 <Afdal> become* 13:29:23 <planetmaker> nah, their size is acceptable 13:29:28 <planetmaker> much smaller than stations 13:29:39 <Afdal> well 13:29:43 <Afdal> let me show you an example 13:29:50 <planetmaker> I built them ;-) 13:29:59 <Ammler> well, just service right after station, then you don't need additional accel space 13:30:03 <planetmaker> coop built them. in the refit games ;-) 13:30:15 <planetmaker> stations combined with train refit. Quite fun 13:31:09 <Ammler> if you would make breakdowns serious, you would need backup lines everywhere 13:31:13 <Afdal> http://gyazo.com/352937459182e623393f0f7e108038e5 13:31:17 <Afdal> that's for ten-tile trains 13:31:18 <Webster> Title: 352937459182e623393f0f7e108038e5.png (at gyazo.com) 13:31:25 <Afdal> about 75 tiles for the whole thing 13:31:49 <planetmaker> much too long 13:31:56 <Afdal> can't make it any smaller 13:32:11 <Afdal> That's I've found of 13:32:14 <Afdal> that* 13:32:21 <planetmaker> but depends on how well-powered your trains are. But I recon for 10TT you need 30 tiles. And a width of 2.5 tiles per track 13:32:48 <Afdal> well 13:33:00 <Afdal> gonna need an example of one of those... 13:33:12 <planetmaker> 10 tiles deceleration, 20 tiles acceleration. And service track immediately adjacent to ML track 13:33:25 <Ammler> or just add more engines until the length doesn't matter 13:33:31 <Afdal> that example I posted will never disrupt traffic 13:33:49 <planetmaker> proper priorities will make sure of that anyway 13:35:12 <Ammler> well, a train leaving the depot can disrupt 13:35:19 <Afdal> not the mainline 13:39:17 *** Tray has joined #openttdcoop 14:01:29 *** Tray|2 has joined #openttdcoop 14:07:20 *** Tray has quit IRC 14:10:57 *** andbo has quit IRC 14:44:14 *** Tray|2 has quit IRC 14:46:02 *** Razaekel is now known as Guest1811 14:46:02 *** Razaekel has joined #openttdcoop 14:51:26 *** Guest1811 has quit IRC 14:55:06 *** cyph3r has joined #openttdcoop 15:01:10 <Dom_> !playercount 15:01:10 <PublicServer> Dom_: Number of players: 0 (0 spectators) 15:02:29 *** Afdal has left #openttdcoop 15:10:07 *** TNepr has joined #openttdcoop 15:12:29 *** TNepr1 has joined #openttdcoop 15:18:56 *** TNepr has quit IRC 15:18:59 *** Dom_ has quit IRC 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<PublicServer> *** BenTotterdell joined the game 17:36:54 <PublicServer> <Tray> good evening 17:36:56 *** Dom_ has quit IRC 17:36:57 <PublicServer> <BenTotterdell> evening 17:37:00 <PublicServer> <Tray> (or something) 17:37:10 *** Dom_ has joined #openttdcoop 17:41:48 <PublicServer> *** BenTotterdell has left the game (general timeout) 17:41:48 <PublicServer> *** BenTotterdell has left the game (connection lost) 17:41:48 <PublicServer> *** Game paused (number of players) 17:42:19 <BenJTotterdell> !password 17:42:19 <PublicServer> BenJTotterdell: gouged 17:42:26 <PublicServer> *** Game still paused (number of players) 17:42:26 <PublicServer> *** Game unpaused (number of players) 17:42:29 <PublicServer> *** BenTotterdell joined the game 17:47:48 <PublicServer> *** BenTotterdell has left the game (general timeout) 17:47:48 <PublicServer> *** BenTotterdell has left the game (connection lost) 17:47:48 <PublicServer> *** Game paused (number of players) 17:48:10 <BenJTotterdell> virgin = rubbish internet 17:48:14 <BenJTotterdell> !password 17:48:14 <PublicServer> BenJTotterdell: climax 17:48:30 <PublicServer> *** Game still paused (number of players) 17:48:30 <PublicServer> *** Game unpaused (number of players) 17:48:30 <PublicServer> *** BenTotterdell joined the game 17:53:20 *** Dom_ has quit IRC 17:53:24 *** Dom_ has joined #openttdcoop 17:57:04 <PublicServer> *** BenTotterdell has left the game (general timeout) 17:57:04 <PublicServer> *** BenTotterdell has left the game (connection lost) 17:57:04 <PublicServer> *** Game paused (number of players) 17:57:32 <BenJTotterdell> !password 17:57:32 <PublicServer> BenJTotterdell: climax 17:57:50 <PublicServer> *** Game still paused (number of players) 17:57:50 <PublicServer> *** Game unpaused (number of players) 17:57:52 <PublicServer> *** BenTotterdell joined the game 17:59:06 <PublicServer> *** BenTotterdell has left the game (leaving) 17:59:06 <PublicServer> *** Game paused (number of players) 17:59:22 * BenJTotterdell blames Richard Branson 18:01:38 *** BenJTotterdell has quit IRC 18:04:09 *** Dom__ has joined #openttdcoop 18:04:10 *** Dom_ has quit IRC 18:04:10 *** Dom__ is now known as Dom_ 18:04:56 *** Dom__ has joined #openttdcoop 18:04:56 *** Dom_ has quit IRC 18:04:57 *** Dom__ is now known as Dom_ 18:08:34 *** Dom__ has joined #openttdcoop 18:08:35 *** Dom_ has quit IRC 18:08:35 *** Dom__ is now known as Dom_ 18:23:10 *** TNepr1 has quit IRC 18:42:03 *** TNepr has joined #openttdcoop 18:42:36 *** TNepr has left #openttdcoop 18:49:47 *** andbo has joined #openttdcoop 18:55:56 <V453000> !password 18:55:56 <PublicServer> V453000: whined 18:56:07 <PublicServer> *** Game still paused (number of players) 18:56:07 <PublicServer> *** Game unpaused (number of players) 18:56:07 <PublicServer> <V453000> hio 18:56:07 <PublicServer> *** V453000 joined the game 18:57:37 <PublicServer> <Tray> hi 19:13:27 <PublicServer> *** Tray has left the game (leaving) 19:13:27 <PublicServer> *** Game paused (number of players) 19:14:00 <V453000> cya :) 19:30:03 *** Chris_Booth has joined #openttdcoop 19:40:36 *** Webster has joined #openttdcoop 19:40:36 *** ChanServ sets mode: +o Webster 19:41:33 *** Guest1842 has quit IRC 19:42:23 *** KByte has joined #openttdcoop 19:52:05 *** Dom__ has joined #openttdcoop 19:52:05 *** Dom_ has quit IRC 19:52:05 *** Dom__ is now known as Dom_ 20:05:06 *** Dom_ has quit IRC 20:42:30 *** andbo has quit IRC 20:45:06 <PublicServer> *** V453000 has left the game (leaving) 20:47:08 *** Maraxus has quit IRC 20:48:58 *** dr_gonzo_ has quit IRC 21:05:47 *** Jam35 has quit IRC 21:08:02 *** KByte has quit IRC 21:10:47 *** V has joined #openttdcoop 21:31:08 *** Chris_Booth has quit IRC 21:33:38 *** dada_ has joined #openttdcoop 21:35:35 *** ODM has quit IRC 21:39:15 *** Progman has quit IRC 21:43:43 *** sla_ro|master has quit IRC 21:45:21 *** Tray has quit IRC 21:48:21 <XeryusTC_> !dl 21:48:21 <PublicServer> XeryusTC_: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 21:48:21 <PublicServer> XeryusTC_: http://www.openttd.org/en/download-trunk/r24578 21:48:26 <XeryusTC_> !dl autottd 21:48:26 <PublicServer> XeryusTC_: http://www.openttdcoop.org/wiki/AutoTTD 21:50:23 <XeryusTC_> !dl ottdau 21:50:23 <PublicServer> XeryusTC_: http://www.openttdcoop.org/winupdater 21:52:50 <XeryusTC_> argh, wobsite down? 21:53:40 <^Spike^> .... 21:57:02 <^Spike^> it shouldn't be 21:58:35 <^Spike^> i know it already 22:04:33 <^Spike^> xeryustc tou can try adding 12980 as port to the url 22:04:34 <^Spike^> wi 22:04:51 <^Spike^> will fix the general url aswell to work 22:21:21 *** valhallasw has quit IRC 22:23:18 <PublicServer> *** Game still paused (number of players) 22:23:21 <PublicServer> *** XeryusTC joined the game 22:24:07 <V> hi :) 22:24:09 <V> !password 22:24:09 <PublicServer> V: renege 22:24:20 <PublicServer> *** Game still paused (number of players) 22:24:20 <PublicServer> *** Game unpaused (number of players) 22:24:23 <PublicServer> *** V453000 joined the game 22:24:40 <PublicServer> <XeryusTC> hello V 22:24:50 <PublicServer> <XeryusTC> i'm on a laptop now :D 22:25:00 <PublicServer> <V453000> im not :) 22:25:07 <^Spike^> works again XeryusTC_ 22:25:41 <V> blog looks dead though :( 22:25:44 <XeryusTC_> huzzah 22:25:57 <XeryusTC_> 3 hurrays for spike resurrecting stuff 22:26:00 *** XeryusTC_ is now known as XeryusTC 22:26:09 <XeryusTC> @op 22:26:19 <XeryusTC> @whoami 22:26:19 <Webster> XeryusTC: I don't recognize you. 22:26:35 <^Spike^> hmmmm 22:26:35 <XeryusTC> @whoami 22:26:35 <Webster> XeryusTC: I don't recognize you. 22:26:39 <XeryusTC> hmm 22:26:45 <XeryusTC> i forgot how webster works :( 22:26:47 *** XeryusTC has left #openttdcoop 22:26:47 *** XeryusTC has joined #openttdcoop 22:26:47 *** ChanServ sets mode: +o XeryusTC 22:26:53 <XeryusTC> @op 22:26:56 <XeryusTC> @whoami 22:26:56 <Webster> XeryusTC: I don't recognize you. 22:27:00 <XeryusTC> tssk 22:27:15 <V> webster is a lazy bastard 22:27:15 <XeryusTC> btw ^Spike^ , is the bnc stable again? 22:27:29 <V> I dont think it is :) 22:28:01 <^Spike^> bnc is on old server atm 22:28:36 <^Spike^> so that is stable moving some stuff back to see what happens 22:29:29 <XeryusTC> so 22:29:33 <XeryusTC> i´m back on the bnc :o 22:29:41 <XeryusTC> unless i already was on the bnc 22:29:45 <XeryusTC> which i might´ve been actually xD 22:30:09 <PublicServer> *** XeryusTC has left the game (leaving) 22:30:09 <PublicServer> *** Game paused (number of players) 22:33:41 <PublicServer> *** V453000 has left the game (leaving) 22:35:24 <^Spike^> v only blog right? 22:40:38 <V> I think so 22:40:54 <V> bnc somehow doesnt work for me either but idk :) 22:41:01 <V> if xeryus said he is on it.. 22:41:21 *** Phoenix_the_II has joined #openttdcoop 22:41:21 *** ChanServ sets mode: +o Phoenix_the_II 22:43:11 *** Jerik has joined #openttdcoop 22:43:20 <Jerik> !help 22:43:20 <PublicServer> Jerik: http://www.openttdcoop.org/wiki/IRC_Commands 22:43:33 <Jerik> !download 22:43:33 <PublicServer> Jerik: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 22:43:33 <PublicServer> Jerik: http://www.openttd.org/en/download-trunk/r24578 22:55:26 *** V has quit IRC 23:09:30 *** TNepr has joined #openttdcoop 23:22:04 *** TNepr has left #openttdcoop 23:26:09 <Jerik> !password 23:26:09 <PublicServer> Jerik: strife 23:32:20 <Jerik> I just downloaded the new version and there are apparently some grfs I need. Where can I find them? 23:33:35 <planetmaker> !grf 23:33:39 <planetmaker> !grfpack 23:33:46 <planetmaker> @grf 23:34:30 <planetmaker> http://wiki.openttdcoop.org/GRF @ Jerik - unless they all are available from online content 23:34:42 <planetmaker> @quickstart 23:34:43 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 23:35:17 <planetmaker> I just should have told you to read the quickstart... :S 23:35:21 <planetmaker> at least 23:35:51 <Jerik> Gotcha, thanks folks! 23:43:22 <PublicServer> *** Game still paused (number of players) 23:43:23 <PublicServer> *** Jerik joined the game 23:47:06 <PublicServer> *** Jerik has left the game (leaving) 23:47:07 *** pugi has quit IRC