Config
Log for #openttdcoop on 31st October 2012:
Times are UTC Toggle Colours
00:04:01  <PublicServer> <mfb> and another new prio construction :)
00:04:11  <PublicServer> <Sylf> oh?
00:04:25  <PublicServer> <mfb> BBH04 eastern join southern line
00:04:47  <PublicServer> <mfb> hmm but it is pointless
00:05:25  <PublicServer> <mfb> good night
00:05:31  <PublicServer> <dwarf> gtg, might be back soon
00:05:39  <PublicServer> *** mfb has left the game (leaving)
00:05:41  <PublicServer> <dwarf> gn
00:06:15  <PublicServer> <dwarf> is there hope that you'll be still here in 30 minutes?
00:06:39  <PublicServer> <XeryusTC> im also off to bed
00:06:45  <PublicServer> <Sylf> I can be here
00:06:51  <PublicServer> <XeryusTC> gn guys
00:06:53  <PublicServer> *** XeryusTC has left the game (connection lost)
00:06:55  <PublicServer> <Sylf> gn XTC
00:06:55  *** mfb- has quit IRC
00:06:59  <PublicServer> <dwarf> damn me living in an absolutely wrong timezone! :D
00:07:05  <PublicServer> <dwarf> gn
00:07:33  <PublicServer> <dwarf> how about you Sylf?
00:08:35  <PublicServer> *** dwarf has joined spectators
00:08:35  <PublicServer> *** Game paused (number of players)
00:10:10  <PublicServer> <Sylf> yeah, I'm in the "wrong" timezone
00:11:41  <dwarf> I'll be back in half an hour if you're up for some more building, or even later
00:11:57  <PublicServer> *** dwarf has left the game (leaving)
00:12:13  <PublicServer> <Sylf> k.
00:12:19  <PublicServer> *** Sylf has left the game (leaving)
00:12:25  <dwarf> later then
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00:46:13  <dwarf> re
00:46:17  <dwarf> !players
00:46:19  <PublicServer> dwarf: There are currently no clients connected to the server
00:46:24  <dwarf> !password
00:46:24  <PublicServer> dwarf: watter
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00:55:04  <Sylf> !password
00:55:04  <PublicServer> Sylf: watter
00:55:42  <PublicServer> *** Game still paused (number of players)
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00:56:38  <PublicServer> <dwarf> found a stupid signal error in bbh13
00:57:12  <PublicServer> <Sylf> oh?
00:57:15  <PublicServer> <dwarf> are there any congestions?
00:58:02  <PublicServer> <Sylf> bbh is doing better
00:58:18  <PublicServer> <Sylf> 05*
00:58:28  <PublicServer> *** dwarf has left the game (general timeout)
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00:59:13  <PublicServer> <Sylf> oh lol @ Cutburg Heights
01:00:18  <PublicServer> <Sylf> 10 trains for that station probably is too many when cow factory is so close
01:00:29  <PublicServer> *** dwarf has left the game (general timeout)
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01:00:31  <PublicServer> *** Game paused (number of players)
01:00:40  <dwarf> damit, my internet is slow
01:00:55  <PublicServer> *** Game still paused (number of players)
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01:00:56  <PublicServer> *** dwarf joined the game
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01:07:51  <Dom_> !password
01:07:51  <PublicServer> Dom_: watter
01:08:05  <PublicServer> *** Dom joined the game
01:08:09  <PublicServer> <Dom> hi
01:08:12  <PublicServer> <Sylf> hi Dom
01:08:34  <PublicServer> <Sylf> please check your SLH 09
01:08:36  <PublicServer> <dwarf> hi
01:08:38  <PublicServer> <Dom> ok
01:08:56  <PublicServer> <Sylf> the balancer is flawed
01:09:06  <PublicServer> <Dom> why?
01:09:16  <PublicServer> <Dom> trains can choose sides later
01:09:23  <PublicServer> <Sylf> no
01:09:25  <PublicServer> <Dom> i can change it
01:09:39  <PublicServer> *** dwarf has left the game (general timeout)
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01:09:41  <PublicServer> <Sylf> the balancer for each direction should be separate from each other
01:10:03  <dwarf> damnit, I'll have to sit closer to my router
01:10:05  <dwarf> brb
01:11:07  <PublicServer> <Dom> like this?
01:11:09  <PublicServer> <Sylf> yeah
01:11:11  <PublicServer> <Dom> the problem is cl
01:11:46  <PublicServer> <Sylf> hmm, CL...
01:12:24  <PublicServer> <Sylf> that'll work better
01:12:30  <PublicServer> <Dom> yes :)
01:13:06  <PublicServer> <Sylf> also, take a note of the signals at Flaningstone Grain/Cows
01:13:40  <PublicServer> <Sylf> the 2-way signals can send the unintended train to the wrong station
01:13:47  <PublicServer> <Dom> ok
01:14:25  <PublicServer> <Dom> the plan behind it was to keep trains waiting outside
01:14:44  <PublicServer> <Dom> thats why i put 2-way there
01:14:53  <PublicServer> <Sylf> that's the presignal's job
01:15:17  <PublicServer> <Dom> ty :)
01:15:31  <PublicServer> <Sylf> yup yup
01:18:42  <PublicServer> <Dom> lol
01:18:56  <PublicServer> <Dom> there was a train for oil drop in the steel pick depot
01:19:08  <PublicServer> <Sylf> must be some poor lost train
01:19:42  <PublicServer> <Dom> it has been sold and the driver has been hung for loosing track of this simple and small network :)
01:19:56  <PublicServer> <Sylf> aw, poor driver
01:20:50  <PublicServer> <Dom> i think slh 14 may need longer pre signals
01:20:56  <PublicServer> <Dom> i mean prios
01:21:42  <PublicServer> <Sylf> yeah, it did need it
01:24:54  <PublicServer> <Sylf> oh MG
01:24:56  <PublicServer> <Dom> hmm many hubs will need a third
01:24:58  <PublicServer> <Dom> hm?
01:25:08  <PublicServer> <Sylf> I wonder who built that !who area with so many PBS
01:25:32  <PublicServer> <Dom> that's the question i've been asking myself for a couple of days xD
01:25:38  <PublicServer> <Sylf> lol
01:25:52  <PublicServer> <Dom> i wanted to delete it but i also wanted to know who built it xD
01:26:10  <PublicServer> <Sylf> let's just clean the area
01:28:02  <PublicServer> <Dom> looks better :)
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01:35:58  <dwarf> !players
01:36:00  <PublicServer> dwarf: Client 95 (Orange) is Sylf, in company 1 (Gatston Transport)
01:36:00  <PublicServer> dwarf: Client 102 (Orange) is Dom, in company 1 (Gatston Transport)
01:36:06  <dwarf> !password
01:36:06  <PublicServer> dwarf: carves
01:36:27  <PublicServer> *** dwarf joined the game
01:36:28  <PublicServer> <Dom> wb
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01:55:58  <PublicServer> <Dom> n8
01:56:04  <PublicServer> *** Dom has left the game (leaving)
01:56:04  <PublicServer> *** Game paused (number of players)
01:56:09  <PublicServer> <dwarf> wait a sec
01:56:11  <PublicServer> <Sylf> oh, GN.
01:56:17  <PublicServer> *** Sylf has joined company #1
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01:56:19  <PublicServer> <dwarf> let me finish this
01:56:26  <PublicServer> <Sylf> I just need to take trash out :P
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01:56:44  <PublicServer> <dwarf> :D
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02:27:51  <PublicServer> <dwarf> shit
02:38:02  <PublicServer> <dwarf> are you doing something?
02:38:14  <PublicServer> <Sylf> no
02:39:42  <PublicServer> <Sylf> I just found 1 error
02:40:04  <PublicServer> <Sylf> MSH 06 !signal ap
02:47:06  <PublicServer> <Sylf> ok, done
02:47:09  <PublicServer> <dwarf> cool
02:47:15  <PublicServer> <dwarf> off for dinner
02:47:26  <PublicServer> <dwarf> may check in later tonight
02:47:32  <PublicServer> <Sylf> ok
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03:36:40  <dwarf> !players
03:36:43  <PublicServer> dwarf: There are currently no clients connected to the server
03:37:17  <Sylf> do you want to build more?
03:37:44  <dwarf> maybe, don't really know what needs improving
03:37:51  <dwarf> the train limit is maxed out
03:38:14  <Sylf> some waves of train still cause jams here and there
03:38:18  <dwarf> !password
03:38:18  <PublicServer> dwarf: excise
03:38:19  <Sylf> that's about it for now
03:38:29  <Sylf> any more trains will sure to saturate some spots
03:38:42  <PublicServer> *** Sylf joined the game
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03:42:20  <PublicServer> <dwarf> the southbound join in MSH02 is not very wellbalanced
03:42:26  <PublicServer> <dwarf> and it's a houge mess
03:43:42  <PublicServer> <Sylf> yeah, it's a pseudo balance
03:44:48  <PublicServer> <dwarf> I don't think it can improve much without rebuilding most of the hub
03:44:58  <PublicServer> <dwarf> but I don't want to do that
03:52:54  <PublicServer> <Sylf> oh, check out Plendham
04:11:58  <PublicServer> <dwarf> hmm, still don't know what could be done
04:12:04  <PublicServer> <dwarf> it worsfor now
04:12:14  <PublicServer> <Sylf> yeah, itas' a tough one
04:13:08  <PublicServer> <Sylf> does this work...
04:13:26  <PublicServer> <dwarf> ah, not the CL
04:13:33  <PublicServer> <Sylf> nope
04:13:35  <PublicServer> <dwarf> that was ok like that
04:13:39  <PublicServer> <Sylf> waiting bay is too short
04:14:41  <PublicServer> <dwarf> I think this is good
04:14:51  <PublicServer> <dwarf> trains choose the better path
04:14:54  <PublicServer> <Sylf> trains still take bad CL route sometimes
04:15:56  <PublicServer> <Sylf> that was good
04:16:02  <PublicServer> <dwarf> yes
04:16:16  <PublicServer> <dwarf> I don't know when they go wrong
04:16:36  <PublicServer> <Sylf> these trains are stupid
04:16:42  <PublicServer> <Sylf> that's all I know
04:19:53  <PublicServer> <dwarf> :D
04:20:46  <PublicServer> <Sylf> I tweaked SLH 06 a bit
04:22:05  <PublicServer> <dwarf> yea, that's better
04:26:11  <PublicServer> *** Sylf has left the game (general timeout)
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04:26:18  <Sylf> bleh
04:26:33  <dwarf> !password
04:26:33  <PublicServer> dwarf: boding
04:26:55  <PublicServer> *** Game still paused (number of players)
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04:36:43  <PublicServer> <dwarf> bbh 12 northbound join is messed up
04:37:17  <PublicServer> <Sylf> hm
04:47:44  <PublicServer> <dwarf> I'm getting laggy
04:47:58  <PublicServer> <dwarf> probably my roommate is watching doctor who :D
04:48:08  <PublicServer> <dwarf> I'm off for today
04:48:14  <PublicServer> <Sylf> ok
04:48:24  <PublicServer> <dwarf> gn
04:48:28  <PublicServer> <Sylf> gn
04:48:31  <PublicServer> *** dwarf has left the game (leaving)
04:48:31  <PublicServer> *** Game paused (number of players)
04:50:04  <Sylf> !unpause
04:50:04  <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.)
04:50:06  <PublicServer> *** Game unpaused (number of players)
04:50:16  <Sylf> !auto
04:50:16  <PublicServer> *** Sylf has enabled autopause mode.
04:50:18  <PublicServer> *** Game paused (number of players)
04:50:30  <PublicServer> <Sylf> blah.
04:50:32  <Sylf> !unpause
04:50:32  <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.)
04:50:34  <PublicServer> *** Game unpaused (number of players)
04:50:39  <Sylf> !auto
04:50:39  <PublicServer> *** Sylf has enabled autopause mode.
04:50:41  <PublicServer> *** Game paused (number of players)
04:51:09  <PublicServer> <Sylf> and I see yet another CL  *sigh*
04:51:16  <Sylf> !unpause
04:51:16  <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.)
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04:51:53  <Sylf> !auto
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05:14:29  <dwarf> !password
05:14:29  <PublicServer> dwarf: impure
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16:40:00  <BenJTotterdell> !playercount]
16:40:04  <BenJTotterdell> !playercount
16:40:05  <PublicServer> BenJTotterdell: Number of players: 0 (0 spectators)
16:40:23  <BenJTotterdell> !password
16:40:23  <PublicServer> BenJTotterdell: impure
16:40:34  <PublicServer> *** Game still paused (number of players)
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16:51:51  <dwarf> !password
16:51:51  <PublicServer> dwarf: impure
16:52:14  <PublicServer> *** Game still paused (number of players)
16:52:17  <PublicServer> *** dwarf joined the game
16:53:19  <Ammler> !content
16:53:20  <PublicServer> Ammler: Connection established
16:53:20  <PublicServer> Ammler: Downloading 0 file(s) (0 bytes)
16:53:20  <PublicServer> Ammler: (you need to !restart to have the new content loaded)
16:53:22  <Ammler> !content
16:53:24  <PublicServer> Ammler: Expect timeout triggered!
16:53:26  <PublicServer> Ammler: Expect timeout triggered!
16:53:26  <PublicServer> Ammler: (you need to !restart to have the new content loaded)
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17:18:05  <dwarf_> anyone up for building?
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18:58:46  <Webster> Latest update from dznews: NewGRF Meta Language - NML 0.2.4 released <http://dev.openttdcoop.org/news/75> || DevZone Help Center - Unresolveable Issues <http://dev.openttdcoop.org/news/73>
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21:06:57  <PublicServer> *** Game still paused (number of players)
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21:38:27  <V> howgh
21:43:15  <PublicServer> *** Game still paused (number of players)
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21:43:45  <PublicServer> <XeryusTC> bbh 13 :o
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22:58:13  <Webster> 1 new tweet(s): OpenTTDNews 1-2-3 OpenTTD http://t.co/EWBtkJl7, 7 minutes ago via web. (263774968976916480)
22:59:52  <Webster> Latest update from openttd: 1-2-3 OpenTTD <http://www.openttd.org/en/news/175>
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23:26:20  <V453000> !password
23:26:20  <PublicServer> V453000: bathes
23:26:29  <PublicServer> *** Game still paused (number of players)
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