Config
Log for #openttdcoop on 9th November 2012:
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00:00:29  <PublicServer> <V453000> still should be fine with x 2 and about acceptable with x1 :)
00:05:07  <PublicServer> <V453000> oh even local doombringers :D
00:05:33  <PublicServer> <V453000> nobody built a wtf-bahn though
00:05:59  <PublicServer> <Dom> well seems like it's up to you im not the s/bahn type
00:06:17  <PublicServer> <V453000> lies
00:06:39  <PublicServer> <Dom> *logic s/bahn type
00:06:49  <PublicServer> <V453000> what is logic sbahn :d
00:06:51  <PublicServer> <Dom> s/bahn yeah kind of getting into it
00:07:17  <PublicServer> <Dom> well i saw it once on the welcome server in my first game
00:07:27  <PublicServer> <V453000> what do you mean by logic sbahn srnw?
00:07:34  <PublicServer> <Dom> no i have srnw
00:07:41  <PublicServer> <V453000> I know that
00:07:49  <PublicServer> <Dom> but was combination of flip flops and some other stuff
00:08:00  <PublicServer> <V453000> well that wasnt sbahn
00:08:06  <PublicServer> <V453000> that is whole ml solution
00:08:12  <PublicServer> <V453000> psg157
00:09:13  <Dom_> yes?
00:09:21  <PublicServer> <V453000> what yes :D
00:09:25  <Dom_> oh :D
00:11:58  <PublicServer> <V453000> hm no nice spots for messbahn left :)
00:12:00  <PublicServer> <V453000> some other game
00:14:34  <Dom_> hm i like the lil train design on peg 157
00:15:04  <Dom_> made by combuster
00:15:28  <PublicServer> <V453000> yes they just didnt want to put more space into another set of splitters
00:18:38  <Dom_> well most of the logic are flip flops
00:19:00  <V453000> a lot are also the counting splits
00:19:09  <Dom_> counting?
00:19:33  <Dom_> you mean the probability generator#
00:20:23  <V453000> that is a flipflop replacement afaik
00:20:28  <V453000> most of the splits count trains
00:20:33  <V453000> and when it is 4, they let a train split
00:21:20  <Dom_> why to 4?
00:21:40  <V453000> because there were 16 parts in total or something like that
00:21:47  <V453000> so each part gets 1/16th
00:22:04  <Dom_> ok
00:22:42  <Dom_> so the counting trains are the slow red ones
00:23:18  <V453000> iirc, yes
00:23:32  <PublicServer> *** Dom has left the game (leaving)
00:23:32  <PublicServer> *** Game paused (number of players)
00:23:48  <Dom_> sry had to leave my mac is gonna kill me xD
00:24:13  <V453000> all fine :) gnight
00:24:20  <PublicServer> *** V453000 has left the game (leaving)
00:24:36  <Dom_> oh
00:24:48  <V453000> psg157 was interesting but not really a big Sbahn game :P
00:25:03  <Dom_> more srnw
00:25:05  <Dom_> :)
00:25:06  <V453000> 207 235 and 241 were nice from the later ones
00:25:19  <V453000> 201 probably has some stuff as well
00:25:56  <V453000> in 228 the center worked nicely but the rest wasnt too good mostly ... at least from what I remember
00:26:28  <V453000> 218 was an amazing game
00:26:41  <V453000> though mail allows for a bit different approach in general :)
00:26:50  <V453000> I actually dont know how well mail works with nuts
00:26:50  <Dom_> oh now i see why you say mob and towns xD
00:27:09  <Dom_> sec I'm at 207 :D
00:27:10  <V453000> what mob and towns :d
00:27:23  <V453000> 207 was fun, the srnw there is really innovative
00:28:32  <Dom_> first game with invisible stations and pf traps?
00:28:55  <V453000> not exactly
00:29:11  <V453000> maybe it actually is the first game with unreachable wp
00:29:14  <V453000> but the point is the SML
00:29:40  <V453000> normally SML is used just to shift trains and make use of the ML relatively effectively and mainly easily
00:29:43  <V453000> here, it is different
00:29:56  <V453000> here trains can only leave the ML after reaching the central line
00:30:07  <V453000> which means they have to go at least 5 ML exits or how many
00:30:16  <V453000> so they cant go on the ML and leave on the next ML exiyt
00:30:42  <V453000> which adds a really nice amount of not just randomness, but generally the system
00:30:51  <Dom_> so they stay in the ml to the final drop?
00:31:00  <V453000> what final drop
00:31:06  <V453000> there is random station A and random station B
00:31:46  <Dom_> oh yes now i see, but what 100+ times invisible wp?
00:32:34  <Dom_> ah now i get it entry in ml outer line has to go across the ml to reach another exit from ml
00:32:41  <Dom_> :D
00:32:43  <V453000> ?
00:32:55  <V453000> yes of course :)
00:33:57  <Dom_> well what i meant is how come trains have the order Brewery 254 times in the order list and not like implicit orders
00:35:02  <V453000> well, because we hate implicit orders
00:35:06  <V453000> (like a fucking lot)
00:35:16  <V453000> and in that version of openttd they literally spammed themselves
00:35:30  <V453000> they didnt get removed so you had uncontrollable amount of implicit orders instantly
00:36:05  <Dom_> ok so that is why so many same normal orders?
00:36:33  <V453000> yes, because they cant add themselves anymore
00:37:07  <Dom_> oh ok so many orders as there are stations
00:37:36  <V453000> no you just add 255 orders as that is the maximum of orders possible
00:38:13  <V453000> sometimes it is just comfortable, sometimes it is plain necessary
00:38:28  <V453000> for example in psg239 we reached total amount of orders possible on whole map
00:38:30  <Dom_> yes as seen in the las big srnw game
00:38:38  <V453000> because implicit orders count into that
00:38:46  <V453000> so we literally had to add 255 orders to all ML trains
00:38:50  <V453000> yes
00:39:49  <V453000> lol I found my first order-less SRNW test game :)
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00:41:06  <Dom_> cool :) may i have a look?
00:42:09  <V453000> well if you want
00:42:11  <V453000> it is from stable
00:42:12  <V453000> https://dl.dropbox.com/u/20419525/Automated%20Lumberjacks%2C%202095-10-16.sav
00:51:07  <Dom_> so to get the trains to unload you need a terminus station?
00:52:31  <V453000> uhm, no? :d
00:53:03  <V453000> you just need to somehow force them through a pickup and then let them go to drop afterwards
00:53:11  <V453000> see psg180 if you want to see the result of that "tesT"
00:53:23  <V453000> that might make more sense
00:54:24  <Dom_> hmm missing grf
00:54:25  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
00:54:36  <Dom_> oh stolen trees
00:54:39  <V453000> trees
00:54:41  <V453000> god fucking damn it
00:55:04  <V453000> https://dl.dropbox.com/u/20419525/Stolen_Trees-1.tar
00:55:13  <Dom_> hmm people stealing trees nowadays xD
00:55:21  <Dom_> ty :)
00:55:47  <V453000> :)
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01:05:16  <Dom_> why need pf traps if you have splitters?
01:05:22  <Dom_> and no orders?
01:05:33  <V453000> well
01:05:39  <V453000> lost trains do not behave exactly predictably
01:05:50  <V453000> sometimes you just have to add a pf trap to make 2ways work
01:06:00  <V453000> which is strange as the pf trap is a 2way mechanism itself
01:06:01  <V453000> but
01:06:09  <V453000> that is how lost trains work :)
01:06:36  <Dom_> but how can trains be lost if they do not have any orders?
01:08:39  <V453000> well where else than "lost" would you expect them to go in such a case
01:15:45  <V453000> either way, "totally lost" trains are pretty much obsolete nowadays
01:16:22  <V453000> the unreachable waypoint does fill exactly the same purpose, and allows for much easier AND much more flexible solutions
01:16:43  <V453000> (no splitters forcing paths, just traps, separation of cargoes by traps,...)
01:17:01  <V453000> so, was fun but there is no real reason for it anymore :)
01:17:40  <V453000> -> gnight
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02:23:49  <dwarf> !password
02:23:50  <PublicServer> dwarf: balked
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05:09:00  <Woodbutcher> !password
05:09:00  <PublicServer> Woodbutcher: wolfed
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05:44:07  <quazimodo> !password
05:44:07  <PublicServer> quazimodo: orchid
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05:56:26  <dwarf> hey
05:56:31  <dwarf> are you still there?
05:56:48  <dwarf> quazimodo
06:12:37  <dwarf> anyone around?
06:13:26  <dwarf> I could use someone so I could finish something
06:18:23  <quazimodo> yep i ma
06:18:31  <quazimodo> !pass
06:18:36  <quazimodo> !password
06:18:37  <PublicServer> quazimodo: tenths
06:18:52  <PublicServer> *** Game still paused (number of players)
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06:18:54  <PublicServer> <dwarf> hi
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06:38:52  <PublicServer> <dwarf> are you building?
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10:24:27  <Vinnie> !password
10:24:27  <PublicServer> Vinnie: rasher
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10:27:48  <quazimodo> !quickstart
10:28:06  <quazimodo> @quickstart
10:28:07  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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12:38:55  <Dom_> !password
12:38:56  <PublicServer> Dom_: combed
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12:39:06  <PublicServer> <Dom> hi
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12:51:03  <PublicServer> <Dom> hmm
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13:20:07  <Dirkos> !download
13:20:08  <PublicServer> Dirkos: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
13:20:08  <PublicServer> Dirkos: http://www.openttd.org/en/download-trunk/r24666
13:20:21  <Dirkos> !download win64
13:20:21  <PublicServer> Dirkos: http://binaries.openttd.org/nightlies/trunk/r24666/openttd-trunk-r24666-windows-win64.zip
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13:29:09  <Tray> !password
13:29:09  <PublicServer> Tray: gooses
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13:32:31  <Grootie> !help
13:32:31  <PublicServer> Grootie: http://www.openttdcoop.org/wiki/IRC_Commands
13:32:38  <Grootie> @quickstart
13:32:39  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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13:35:06  <Heatzone87> hi
13:36:08  <Grootie> !password
13:36:08  <PublicServer> Grootie: gooses
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13:39:19  <Heatzone87> !password
13:39:20  <PublicServer> Heatzone87: gooses
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13:54:09  <PublicServer> <quazbutt> who's doing what
13:59:58  <Vinnie> !password
13:59:59  <PublicServer> Vinnie: drench
14:00:14  <PublicServer> *** Vinnie joined the game
14:00:17  <PublicServer> <Vinnie> hi
14:00:32  <PublicServer> <Grootie> hey
14:02:22  <PublicServer> <quazbutt> who's doing stuff
14:02:24  <PublicServer> <quazbutt> where
14:02:30  <PublicServer> <Vinnie> nothing really
14:02:40  <PublicServer> <Vinnie> thinking about a new island
14:02:50  <PublicServer> <Grootie> too busy being amazed, dont even dare to touch anything..
14:03:05  <PublicServer> <quazbutt> amazed by what
14:03:27  <PublicServer> <Grootie> the fact that almost everything is full with either towns or trains
14:03:41  <PublicServer> <quazbutt> lol but its supposed to be?
14:04:00  <PublicServer> <quazbutt> there's space between wudhal and sarnway
14:04:06  <PublicServer> <quazbutt> make an sbanh
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14:09:46  <PublicServer> <Vinnie> did glados finish that town himself?
14:17:00  <PublicServer> *** Grootie has left the game (leaving)
14:17:56  <PublicServer> <Vinnie> brb
14:18:02  <PublicServer> *** Vinnie has left the game (connection lost)
14:18:02  <PublicServer> *** Game paused (number of players)
14:18:43  <V453000> !server_status
14:18:43  <PublicServer> V453000:  14:18:43 up 582 days,  6:41,  0 users,  load average: 1.34, 1.73, 1.61
14:18:44  <PublicServer> V453000: Cpu(s): 39.5%us,  8.8%sy,  3.5%ni, 46.9%id,  1.2%wa,  0.0%hi,  0.1%si,  0.0%st
14:18:44  <PublicServer> V453000: 11255 openttd   30  10  179m  40m 3472 S    0  2.0 438:18.90 ./publicserver -c o
14:20:05  <Ammler> !unpause
14:20:05  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
14:20:06  <PublicServer> *** Game unpaused (number of players)
14:20:17  <Ammler> !server_status
14:20:18  <PublicServer> Ammler:  14:20:17 up 582 days,  6:42,  0 users,  load average: 1.34, 1.64, 1.59
14:20:18  <PublicServer> Ammler: Cpu(s): 39.5%us,  8.8%sy,  3.5%ni, 46.9%id,  1.2%wa,  0.0%hi,  0.1%si,  0.0%st
14:20:19  <PublicServer> Ammler: 11255 openttd   30  10  179m  40m 3472 R   23  2.0 438:23.91 ./publicserver -c o
14:20:25  <Ammler> :-)
14:20:33  <Ammler> 100% in total now
14:21:05  <Ammler> maybe we should ask dihedral, if he likes to host a server for us :-P
14:21:51  <Ammler> !auto
14:21:52  <PublicServer> *** Ammler has enabled autopause mode.
14:21:52  <PublicServer> *** Game paused (number of players)
14:23:13  <V453000> ps is paused how can it be 100 :d
14:23:18  <V453000> oh
14:23:20  <V453000> :)
14:29:52  <Ammler> !update
14:29:52  <PublicServer> Ammler: Update starting...
14:34:46  <PublicServer> Update done: OpenTTD r24673 (run !install)
14:35:38  *** Jake|afk is now known as JakeGrey
14:36:45  <Ammler> !install
14:36:50  <PublicServer> Ammler: install done, please run !restart
14:36:51  <Ammler> !restart
14:36:52  <PublicServer> Ammler: Restart scheduled, will be initiated in next minute!
14:37:02  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
14:37:02  <PublicServer> Thank you for playing r24666.
14:37:07  <PublicServer> Server has exited
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14:37:20  <PublicServer> Autopilot engaged
14:37:20  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
14:37:20  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG247 (r24673) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Timezone is UTC"
14:37:20  *** ChanServ sets mode: +v PublicServer
14:38:02  <PublicServer> ***  made screenshot at 0000AA64: http://ps.openttdcoop.org/publicserver/webcam/0000AA64.png
14:40:55  <dihedral> Ammler, here
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14:42:26  <dihedral> what is it you need?
14:42:55  <Ammler> our dear V-guys play a extreme game :-)
14:52:16  <quazimodo> !password
14:52:16  <PublicServer> quazimodo: abacus
15:01:54  <V453000> its not my fault I am totally innocent
15:01:57  <V453000> well almost
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15:10:09  <Vinnie> !dl win 64
15:10:09  <PublicServer> Vinnie: unknown option "win"
15:10:14  <Vinnie> !dl win64
15:10:14  <PublicServer> Vinnie: http://binaries.openttd.org/nightlies/trunk/r24673/openttd-trunk-r24673-windows-win64.zip
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16:25:23  <XeryusTC> !setdef
16:25:23  <PublicServer> *** XeryusTC has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
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16:32:18  <BenJTotterdell> !playercount
16:32:18  <PublicServer> BenJTotterdell: Number of players: 0 (0 spectators)
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17:18:50  <Dom_> !password
17:18:50  <PublicServer> Dom_: abacus
17:19:23  <Dom_> !download
17:19:23  <PublicServer> Dom_: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
17:19:24  <PublicServer> Dom_: http://www.openttd.org/en/download-trunk/r24673
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18:07:50  <Vinnie> !password
18:07:50  <PublicServer> Vinnie: abacus
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