Log for #openttdcoop on 12th November 2012:
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00:00:41  *** Woodbutcher has joined #openttdcoop
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00:03:09  <Woodbutcher> !password
00:03:09  <PublicServer> Woodbutcher: convex
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00:04:58  <Woodbutcher> !dl
00:04:58  <PublicServer> Woodbutcher: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
00:04:58  <PublicServer> Woodbutcher:
00:04:58  *** Ammller is now known as Ammler
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00:07:56  <Woodbutcher> !password
00:07:56  <PublicServer> Woodbutcher: convex
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00:17:11  <Woodbutcher> !password
00:17:11  <PublicServer> Woodbutcher: convex
00:17:32  <PublicServer> *** Game still paused (number of players)
00:17:33  <PublicServer> *** Woodbutcher joined the game
00:18:12  <PublicServer> *** Game still paused (number of players)
00:18:15  <PublicServer> *** Sylf joined the game
00:18:18  <PublicServer> <Woodbutcher> hiya
00:19:12  <PublicServer> *** Woodbutcher has joined company #1
00:19:12  <PublicServer> *** Game unpaused (number of players)
00:19:18  <PublicServer> <Sylf> hi
00:25:34  <V453000> !password
00:25:34  <PublicServer> V453000: tooted
00:25:45  <PublicServer> <V453000> hy
00:25:47  <PublicServer> *** V453000 joined the game
00:25:49  <PublicServer> <Sylf> hi
00:25:49  <PublicServer> <Woodbutcher> hi
00:28:05  *** dwarf has joined #openttdcoop
00:28:15  <PublicServer> <V453000> the slugs are just too boss
00:28:29  <PublicServer> <Woodbutcher> :)
00:28:32  <PublicServer> <Sylf> oooh
00:28:48  <PublicServer> <Sylf> the new slug color!
00:28:52  <dwarf> hi
00:28:56  <PublicServer> <V453000> yes I played with colours a bit
00:28:57  <dwarf> !password
00:28:57  <PublicServer> dwarf: tooted
00:28:59  <PublicServer> <Sylf> much better than red slugs
00:29:01  <PublicServer> <V453000> hi dwarf :)
00:29:07  <PublicServer> <Woodbutcher> hi
00:30:01  <PublicServer> <V453000> what is there to finalize?
00:30:11  <PublicServer> <Sylf> not much.
00:30:21  <PublicServer> <Sylf> There are unfinished SBahns
00:30:27  <PublicServer> <Sylf> but I really don't care about them
00:31:21  <PublicServer> <V453000> neither
00:31:24  <dwarf> !dl win64
00:31:24  <PublicServer> dwarf:
00:31:27  <PublicServer> <V453000> every pax game has unfinished towns
00:31:33  <PublicServer> <V453000> well with exceptions ofc
00:31:40  <PublicServer> <Sylf> I'm just gonna delete ML markers
00:32:59  <PublicServer> *** dwarf has left the game (processing map took too long)
00:32:59  <PublicServer> *** dwarf has left the game (connection lost)
00:35:28  *** Webster has joined #openttdcoop
00:35:28  *** ChanServ sets mode: +o Webster
00:35:47  <V453000> wiki entry, anyone? :)
00:35:59  <PublicServer> <dwarf> found a missing prio
00:36:06  <PublicServer> <Sylf> BBH 05?
00:36:16  <PublicServer> <dwarf> BBH 02
00:36:22  <PublicServer> <Sylf> I'll fix 05 then
00:36:53  <PublicServer> <Sylf> done
00:37:07  <PublicServer> <Sylf> wiki entry, eh...
00:37:24  <PublicServer> <Sylf> back-to-basic SBahn game
00:37:38  <PublicServer> <Sylf> nice samples of SBahns in many cities
00:37:52  <PublicServer> <Sylf> with one section of ML expanded
00:38:14  <PublicServer> <BenTotterdell> A palm tree
00:38:17  <V453000> chaos pax, simply put
00:38:23  <V453000> lol
00:38:37  <V453000> please dont mention slugs in archive entry
00:38:41  <PublicServer> <Woodbutcher> and lots of signs about how to get basic info about games
00:39:00  <PublicServer> <BenTotterdell> hmm i have not played much, seems my station has worked tho
00:39:14  <V453000> lol
00:39:14  <PublicServer> <BenTotterdell> under like no traffic
00:39:46  <PublicServer> <V453000> I would remove the sign madness btw
00:40:32  <PublicServer> <Sylf> done
00:41:35  <PublicServer> <V453000> btw BenTotterdell please, oh please write signs in default zoom mode
00:41:57  <PublicServer> <V453000> some people do not use zoom and cannot read the signs in cases of being too close together (only not overlapping in 2x zoom)
00:48:27  <PublicServer> <Woodbutcher> gotta go, cyas
00:48:34  <PublicServer> <dwarf> bye
00:48:38  <PublicServer> *** Woodbutcher has left the game (leaving)
00:48:50  <PublicServer> <V453000> how is that archive entry going? :P
00:52:38  <Sylf> ok, done.
00:53:38  <V453000> go next?
00:53:44  <Sylf> !save
00:53:44  <PublicServer> Saving game...
00:53:45  <V453000> !gamenr 248
00:53:45  <PublicServer> V453000: This is game number: 247
00:53:53  <V453000> !transfer 247 game.sav
00:53:53  <PublicServer> V453000: you must be channel op to use !transfer
00:53:56  <PublicServer> *** BenTotterdell has left the game (leaving)
00:54:00  <V453000> @op
00:54:04  *** V453000 has left #openttdcoop
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00:54:04  *** ChanServ sets mode: +o V453000
00:54:07  <PublicServer> *** dwarf has joined spectators
00:54:13  <V453000> !transfer 247 game.sav
00:54:15  <PublicServer> V453000: PublicServerGame_247_Final.sav
00:54:15  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->
00:54:24  <V453000> @stage MM & Planning
00:54:24  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG247 (r24673) | STAGE: MM & Planning | | New players, use @quickstart and !help |"
00:55:08  <V453000> !getsave
00:55:11  <PublicServer> V453000: OK :-)
00:55:13  <V453000> !restart
00:55:13  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
00:55:30  <V453000> loading that map unless there are any objections ^
00:55:47  <PublicServer> <Sylf> no objection
00:55:51  <PublicServer> <Sylf> it looked good to me
00:55:54  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
00:55:54  <PublicServer> Thank you for playing r24673.
00:56:01  <PublicServer> Server has exited
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00:56:17  <dwarf> !password
00:56:38  *** PublicServer has joined #openttdcoop
00:56:38  <PublicServer> Autopilot engaged
00:56:38  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
00:56:38  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG247 (r24673) | STAGE: MM & Planning | | New players, use @quickstart and !help |"
00:56:39  *** ChanServ sets mode: +v PublicServer
00:56:50  <dwarf> !password
00:56:50  <PublicServer> dwarf: sunken
00:57:03  <V453000> not so hastily :)
00:57:24  <PublicServer> ***  made screenshot at 0000AA64:
00:57:28  <V453000> !rcon cd 3
00:57:29  <V453000> !rcon load 2
00:57:31  <PublicServer> *** Game still paused (manual, number of players)
00:57:33  <V453000> !changepw
00:57:33  <PublicServer> V453000: Password changed to wallop
00:57:43  <PublicServer> *** Game still paused (manual, number of players)
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00:58:17  <PublicServer> *** Game still paused (manual, number of players)
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00:58:23  <V453000> !auto
00:58:23  <PublicServer> *** V453000 has enabled autopause mode.
00:58:23  <Sylf> !password
00:58:24  <PublicServer> Sylf: wallop
00:58:25  <PublicServer> *** Game unpaused (manual)
00:58:29  <PublicServer> <dwarf> nice map
00:58:38  <PublicServer> *** Sylf joined the game
00:58:41  <PublicServer> <dwarf> I like arctic
00:59:00  <PublicServer> <V453000> :)
00:59:13  <PublicServer> <V453000> MM go :.
00:59:15  <PublicServer> <V453000> :>
00:59:17  <PublicServer> *** BenTotterdell joined the game
00:59:41  <PublicServer> <Sylf> lessee... MM...
00:59:59  <PublicServer> <Sylf> Yeah, I like that spot
01:00:18  <PublicServer> <BenTotterdell> to #2?
01:00:37  <PublicServer> <Sylf> I say cloner to Villakkala
01:00:44  <PublicServer> <Sylf> down just a bit
01:00:59  <PublicServer> <BenTotterdell> Maria is a little bigger tho
01:01:10  <PublicServer> <BenTotterdell> however i guess with walk
01:01:26  <PublicServer> <Sylf> yeah, use walking to max
01:02:54  <Sylf> !rcon set station_spread 64
01:02:58  *** TNepr has quit IRC
01:06:46  <V453000> :>
01:12:18  <PublicServer> <V453000> Sylf: TL9 enough? :P
01:12:28  <PublicServer> <Sylf> I think that's good
01:12:42  <PublicServer> <V453000> should be good some proper rail carnage
01:13:12  <PublicServer> <dwarf> is CL 1.5 enough for max speed?
01:13:18  <PublicServer> <V453000> see for yourself
01:13:24  <PublicServer> <dwarf> I see
01:13:30  <PublicServer> <V453000> the bastard has tilt
01:13:56  <PublicServer> <V453000> I think this one has CL1
01:14:06  <PublicServer> <V453000> yeah
01:14:12  <PublicServer> <V453000> oh
01:14:14  <PublicServer> <V453000> actually no
01:14:16  <PublicServer> <V453000> BITCH
01:14:22  <PublicServer> <V453000> that needs fixing
01:14:36  <PublicServer> <V453000> that is supposed to be CL1
01:15:11  <PublicServer> <V453000> rcon ban Ben :D
01:15:21  <PublicServer> <V453000> transfers holy shit
01:15:21  <PublicServer> <V453000> :)
01:15:31  <PublicServer> <BenTotterdell> lol
01:15:46  <PublicServer> <Sylf> you want to play PSG 194 again?
01:15:56  <PublicServer> <V453000> no.
01:15:56  <PublicServer> <V453000> :)
01:16:02  <PublicServer> <Sylf> me neither
01:16:13  <PublicServer> <V453000> yayyy bugzzz
01:16:19  <PublicServer> <V453000> superstrong 4 has tilt
01:16:21  <PublicServer> <V453000> shouldnt :)
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01:18:31  <PublicServer> <V453000> 105
01:18:45  <PublicServer> <Sylf> hmm
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01:18:51  <PublicServer> <Sylf> I thought it was average
01:18:55  <PublicServer> <V453000> ?
01:18:57  <PublicServer> <Sylf> average CL
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01:19:31  <PublicServer> <V453000> after I saw what WTF did dutch train set with CLs, I am not going to say anything smart about how CLs behave
01:19:35  <PublicServer> <V453000> test and see :)
01:19:45  <PublicServer> <Sylf> meh.
01:22:12  <PublicServer> <V453000> those directions dont quite work Ben :)
01:22:22  <PublicServer> <BenTotterdell> lol
01:23:40  <PublicServer> <V453000> plan is serious wtf though :)
01:24:38  <PublicServer> <Sylf> is that the complete plan, Ben?
01:24:44  <PublicServer> <BenTotterdell> not sure yet
01:24:50  <PublicServer> <BenTotterdell> more than likely
01:24:52  <PublicServer> *** V453000 has left the game (leaving)
01:24:54  <PublicServer> <BenTotterdell> i dunno
01:24:57  <V453000> !password
01:24:58  <PublicServer> V453000: hiking
01:25:09  <PublicServer> *** V453000 joined the game
01:25:13  <PublicServer> <Sylf> at least indicate the locos
01:25:23  <PublicServer> <V453000> ha :)
01:25:52  <V453000> @stage Planning
01:25:52  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG247 (r24673) | STAGE: Planning | | New players, use @quickstart and !help |"
01:26:19  <PublicServer> <BenTotterdell> all the locos are a little crazy
01:26:29  <PublicServer> <V453000> >:[
01:26:35  <PublicServer> <V453000> <:[
01:26:40  <PublicServer> <V453000> :|
01:26:46  <PublicServer> <V453000> 8|
01:26:50  <PublicServer> <V453000> *
01:27:22  <PublicServer> <V453000> crazy he said
01:28:20  <PublicServer> <V453000> dont forget you have 3 rail types :P
01:29:03  <PublicServer> <BenTotterdell> argh, i choose the same one by accident
01:30:09  <PublicServer> <V453000> want a suggestion Ben?
01:30:19  <PublicServer> <BenTotterdell> no, but go on anyways
01:30:29  <PublicServer> <V453000> make each of the 4 transfers have different engine? :)
01:30:47  <PublicServer> <BenTotterdell> lol
01:30:54  <PublicServer> <BenTotterdell> nah, perhaps 2 have different
01:31:12  <PublicServer> <BenTotterdell> as they are paired
01:31:23  <PublicServer> <BenTotterdell> or do u mean inner circle?
01:31:29  <PublicServer> <V453000> different trains everywhere
01:31:37  <PublicServer> <V453000> 5 groups
01:36:20  <PublicServer> <Sylf> NO
01:36:25  <PublicServer> <V453000> ?
01:36:39  <PublicServer> <Sylf> I was refusing that last loco choice
01:36:49  <PublicServer> <V453000> wa
01:37:07  <PublicServer> <Sylf> and that's wtf too
01:37:29  <PublicServer> <V453000> generally the highest numbers of each class are best engines
01:37:37  <PublicServer> <dwarf> how is that supposed to work?
01:37:52  <PublicServer> <Sylf> Looks like highest numbers are deliverately avoided
01:37:57  <PublicServer> <V453000> :)
01:38:17  <PublicServer> <V453000> #4 is suicide though
01:38:29  <PublicServer> <V453000> 1x FAST per TL5 accelerates really badly
01:38:44  <PublicServer> <BenTotterdell> makes the game interestingf
01:38:50  <PublicServer> <V453000> also the #1 are made for 1st gen wagons so I  am not too sure how they will perform with 3rd gen
01:39:30  <PublicServer> <V453000> what
01:39:33  <PublicServer> <V453000> blaming me :(
01:39:51  <PublicServer> <V453000> if you want a hint I suggest monorail medium/maglev medium/rail medium/rail strong
01:40:05  <PublicServer> <V453000> and which-ever you choose for the bigger trains
01:40:47  <PublicServer> <Sylf> 3 mega newton TE....  CRAZY
01:41:02  <PublicServer> <V453000> all that remains is 3 fast possibilities or brain diseased trains
01:41:16  <PublicServer> <Sylf> X Qt R has rubber wheels or what?
01:41:16  <PublicServer> <V453000> :)
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01:43:31  <dwarf> :D or maybe cogwheels
01:44:11  <PublicServer> <V453000> I think acceleration should not change much when full
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01:44:58  <PublicServer> <BenTotterdell> anyways thats my plan finished. that won't win
01:45:04  <PublicServer> <BenTotterdell> think its bed time
01:45:18  <PublicServer> <V453000> gn
01:45:33  <PublicServer> *** BenTotterdell has left the game (leaving)
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01:47:15  <PublicServer> <dwarf> why no overflows?
01:47:25  <PublicServer> <V453000> depots with TL9 do not communicate well
01:47:44  <PublicServer> <dwarf> ?
01:47:54  <PublicServer> <V453000> a train slows down a lot in a depot
01:48:12  <PublicServer> <V453000> also for TL9 it should be easy to have just the right amount of trains
01:48:22  <PublicServer> <dwarf> ok
01:48:33  <PublicServer> <V453000> 3 tile acceleration
01:50:01  <PublicServer> <V453000> I should go sleep
01:50:07  <PublicServer> <V453000> fucking 3 a.m. again
01:50:13  <PublicServer> <dwarf> :D
01:50:15  <PublicServer> <Sylf> :)
01:50:34  <PublicServer> <dwarf> I still don't understand Ben's plan
01:50:41  <PublicServer> <dwarf> what goes where?
01:50:51  <PublicServer> <V453000> I assume transfers are drops as well
01:51:09  <PublicServer> <V453000> not to mention pickup of every primary available there
01:51:15  <PublicServer> <V453000> plus paper, food and goods
01:51:41  <PublicServer> <Sylf> wait...
01:51:43  <PublicServer> <V453000> so you basically transfer because fuck logic, make a ton of pickups, done
01:51:46  <PublicServer> <Sylf> iron ore in the plan...
01:51:57  <PublicServer> <V453000> doenst matter that is just example
01:52:43  <PublicServer> <Sylf> hmmm, I suppose.  I guess, the inner ring drop stuff at transfer, then take those to diagonally opposite transfer/drop
01:53:02  <PublicServer> <V453000> my argument might be stupidly profit-based, but I hate transfering to the opposite direction than the destination
01:54:29  <PublicServer> <V453000> yes
01:54:51  <PublicServer> <V453000> for example wood screams for paper refit tbh
01:54:54  <PublicServer> <V453000> wood-paper
01:54:57  <PublicServer> <V453000> but meh
01:55:16  <PublicServer> <V453000> lets just say I would do it differently and keep it at that from my side :)
01:55:39  <PublicServer> <V453000> 2942, gnight
01:55:41  <PublicServer> <Sylf> ofc, with refit, even TL5 feels too long
01:55:44  <PublicServer> <Sylf> ok, gn
01:55:54  <PublicServer> *** V453000 has left the game (leaving)
01:55:56  <PublicServer> <dwarf> gn
01:57:44  <PublicServer> <dwarf> are you doing something?
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08:05:09  <Okami_Xci> !password
08:05:09  <PublicServer> Okami_Xci: evoked
08:06:02  <PublicServer> *** Game still paused (number of players)
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10:52:15  <Dom_> !password
10:52:15  <PublicServer> Dom_: evoked
10:52:20  <PublicServer> *** Game still paused (number of players)
10:52:23  <PublicServer> *** Dom joined the game
10:58:38  <PublicServer> *** Dom has left the game (leaving)
10:58:52  <V453000> !password
10:58:52  <PublicServer> V453000: sharps
10:59:12  <PublicServer> *** Game still paused (number of players)
10:59:15  <PublicServer> *** V453000 joined the game
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11:19:14  <Dom_> !password
11:19:14  <PublicServer> Dom_: lamest
11:19:23  <PublicServer> *** Game still paused (number of players)
11:19:23  <PublicServer> *** Game unpaused (number of players)
11:19:25  <PublicServer> *** Dom joined the game
11:19:29  <PublicServer> <Dom> hi
11:24:04  <V453000> hi
11:24:08  <PublicServer> <Dom> hi
11:24:56  <PublicServer> <V453000> oh god
11:24:58  <PublicServer> <V453000> :d
11:25:04  <PublicServer> <Dom> ?
11:25:11  <PublicServer> <V453000> 4way
11:25:19  <PublicServer> <Dom> not good?
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11:26:38  <PublicServer> <V453000> 4ways are generally totally bad
11:26:50  <PublicServer> <Dom> ok has been changed to 2 bbh's
11:28:45  <PublicServer> <V453000> hm :)
11:31:28  <PublicServer> <V453000> no comment on that
11:31:31  <PublicServer> <Dom> :D
11:31:38  <PublicServer> <Dom> a bit fucked up or?
11:31:48  <PublicServer> <V453000> 200% fucked up
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11:32:14  <PublicServer> <V453000> for mergers you always need to have lines together
11:32:22  <PublicServer> <V453000> therefore any form of LRLR is not effective at all
11:38:44  <PublicServer> <V453000> LOL
11:39:00  <PublicServer> <V453000> Dom the point of superstrong is that you never need to double them
11:39:06  <PublicServer> <Dom> ok
11:39:16  <PublicServer> <V453000> and by never I mean never :)
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11:41:52  <PublicServer> <Dom> hmm
11:42:06  <PublicServer> <Dom> how come the duke nutem needs electricity?
11:42:13  <PublicServer> <Dom> if it runs on uranium
11:42:20  <PublicServer> <V453000> hm :)
11:44:14  <PublicServer> <V453000> one head at each end is nicer :(
11:44:20  <PublicServer> <Dom> ok
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11:45:02  <PublicServer> <V453000> uhm
11:45:08  <PublicServer> <V453000> do you know how to reverse engines?
11:45:14  <PublicServer> <Dom> no
11:45:20  <PublicServer> <V453000> ctrl click at it in the depot
11:45:44  <PublicServer> <Dom> ah thanks :)
11:45:50  <PublicServer> <V453000> yw
11:45:56  <PublicServer> <V453000> only works with original engines and nuts
11:48:38  <PublicServer> <V453000> if you ctrl-drag wagons, you move all of them
11:48:53  <PublicServer> <Dom> yes i know that :)
11:48:55  <PublicServer> <V453000> in other wors you move all of the wagons and engines from that point till the end of the train
11:48:57  <PublicServer> <V453000> k
11:49:39  <PublicServer> <Dom> ups
11:51:18  <PublicServer> <V453000> that aint oil :P
11:51:40  <PublicServer> <Dom> :)
11:51:47  <PublicServer> <V453000> colours ftw
11:51:53  <PublicServer> <V453000> ^^
11:52:12  <PublicServer> <Dom> xD
11:52:18  <PublicServer> <Dom> why are the colors changing?
11:52:20  <PublicServer> <V453000> disco
11:52:23  <PublicServer> <Dom> oh train moving :D
11:52:54  <PublicServer> <V453000> I guess it wouldnt make sense if they didnt change
11:53:08  <PublicServer> <Dom> i meant jumping around to blue and yellow :D
11:53:26  <PublicServer> <V453000> yes because train was going to other direction :)
11:55:32  <PublicServer> <Dom> hmm i think i have all
11:55:50  <PublicServer> <V453000> adding coal and gold would be nice
11:55:56  <PublicServer> <Dom> cl 4 ok?
11:55:58  <PublicServer> <V453000> 3
11:59:38  <PublicServer> <V453000> nice bug
11:59:42  <PublicServer> <Dom> hm?
11:59:45  <PublicServer> <Dom> which?
11:59:47  <PublicServer> <V453000> the gold trains have same capacity as wagons
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12:00:21  <PublicServer> <Dom> btw i made a middle circle LLL
12:00:36  <PublicServer> <V453000> myeah I saw
12:00:37  *** Hirundo has joined #openttdcoop
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12:00:39  *** ChanServ sets mode: +o Ammler
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12:01:22  <PublicServer> <V453000> you never do SLH inside MSHs
12:01:34  <PublicServer> <Dom> well we had one 2 games ago
12:01:49  <PublicServer> <Dom> the running pzg game near oil goods drop
12:02:03  <PublicServer> <V453000> no?
12:02:07  *** avdg has joined #openttdcoop
12:02:21  <PublicServer> <Dom> well it was no msh there it was a bbh that was running like a msh
12:02:37  *** planetmaker has joined #openttdcoop
12:02:37  *** ChanServ sets mode: +o planetmaker
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12:02:51  *** ChanServ sets mode: +o tneo
12:02:52  <PublicServer> <V453000> the only difference between MSH and BBH is whether it allows SLHs
12:03:02  <PublicServer> <V453000> if it is MSH it is automatically clear
12:03:06  <PublicServer> <V453000> BBH cannot "work" as a MSH
12:03:18  *** XeryusTC has joined #openttdcoop
12:03:25  <PublicServer> <V453000> it is either one or the other
12:03:27  <PublicServer> <Dom> ok
12:03:37  *** V453000 has joined #openttdcoop
12:03:37  *** ChanServ sets mode: +o V453000
12:03:37  <PublicServer> <Dom> so what do you say to my #1 plan
12:04:19  <PublicServer> <V453000> despite I consider 1way rings a lot more boring than normal L_R hubs, I think it fits this map quite okay
12:04:41  <PublicServer> <Dom> well the plan i actually drew was a refit game
12:04:48  <PublicServer> <Dom> but we had that not long ago
12:05:02  <PublicServer> <V453000> I dont think refit with this much hill is a good idea
12:05:12  <PublicServer> <V453000> refit stations usually need a lot of space
12:05:18  <PublicServer> <Dom> yes
12:05:42  <PublicServer> <V453000> I like how you try to distribute secondaries
12:05:42  <Ammler> oh, still no ship game? :'-(
12:05:54  <PublicServer> <V453000> but adding gold and coal might be nice too
12:06:13  <PublicServer> <V453000> Ammler we did have a ship game and we collectively agreed that it is horseshit
12:06:25  <Ammler> really? number?
12:06:29  <PublicServer> <V453000> if I ignore the same crowd which was cheering for it before the game started
12:06:43  <PublicServer> <V453000> something like 224
12:06:48  <Ammler> !archive
12:06:48  <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
12:06:54  <PublicServer> <V453000> 226
12:07:24  * Ammler downlods...
12:07:35  <PublicServer> <Dom> hmm i do not know where to put the coal or gold drop
12:07:47  <PublicServer> <Dom> well gold could be somewhere on a goods drop
12:07:51  <PublicServer> <Dom> but coal...
12:08:14  <PublicServer> <V453000> on lv/wheat drop it is quite okay as compared to wood there probably wont be too many farms
12:09:02  <Ammler> well, not really a ship game
12:09:20  <PublicServer> <V453000> 200 ships on a small map
12:09:20  <Ammler> looks more like a rv game
12:09:32  <PublicServer> <V453000> everybody got bored with ships quickly
12:10:51  <Ammler> but awesome how well the RV pf works in the meantime
12:11:00  <Ammler> I do remeber our troubles we had with rvs
12:11:57  <V453000> I dont think there is anythign thye could screw up Ammler as there are not doubled lines anywhere
12:12:20  <V453000> ah ok there is one demonstrating the station split
12:13:19  <V453000> 229 was a lot more interesting if you want to see how RVs work
12:14:52  <V453000> including RV SRNW station :D :)
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12:20:35  <Ammler> ah, I know that one
12:20:56  <Ammler> introduction of your colorful logic train
12:30:20  <V453000> yes
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12:31:31  <PublicServer> <V453000> Dom: around?
12:32:02  <V453000> hm :<
12:32:09  <PublicServer> <Dom> yes
12:32:19  <PublicServer> <Dom> sry was reading something
12:32:33  <PublicServer> <Dom> and still not sure where to put coal and gold
12:33:27  <PublicServer> <V453000> it is okay without it too :p
12:33:34  <PublicServer> <V453000> it can be put near farms or oil
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12:33:44  <PublicServer> <V453000> what I wanted to do is building all mail and gold trains
12:33:50  <PublicServer> <V453000> and see how the capacities of engines: wagons are
12:33:56  <PublicServer> <V453000> mainly for not-cargo trains
12:34:04  <PublicServer> <V453000> plus one cargo train just for comparison
12:34:14  <PublicServer> <Dom> can we do it in an hour because i wanted to go for lunch now?
12:34:16  <PublicServer> <V453000> I need to see the values
12:34:18  <PublicServer> <V453000> sure
12:34:34  <PublicServer> <Dom> ok 2:30 i'll be back! :)
12:34:45  <PublicServer> <Dom> cya
12:34:59  <PublicServer> *** Dom has left the game (leaving)
12:34:59  <PublicServer> *** Game paused (number of players)
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13:18:12  <Okami_Xci> !players
13:18:15  <PublicServer> Okami_Xci: Client 22 (Orange) is V453000, in company 1 (Sharkey & Co.)
13:18:27  <Okami_Xci> !password
13:18:27  <PublicServer> Okami_Xci: peddle
13:18:36  <PublicServer> *** Game still paused (number of players)
13:18:36  <PublicServer> *** Game unpaused (number of players)
13:18:39  <PublicServer> *** Okami_Xci joined the game
13:18:42  <PublicServer> <Okami_Xci> o/
13:19:40  <PublicServer> <V453000> hi
13:19:48  <PublicServer> <Okami_Xci> hey v =) been a while since i played :p
13:20:02  <PublicServer> <V453000> I have to admit I do not remember your nickname at all
13:20:06  <PublicServer> <V453000> used some other one?
13:20:14  <PublicServer> <Okami_Xci> yea, game 218 last game: lxsjason
13:20:20  <PublicServer> <V453000> ah right :)
13:20:23  <PublicServer> <Okami_Xci> ;)
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13:23:01  <PublicServer> <V453000> seen this train set yet? :)
13:23:28  <PublicServer> <Okami_Xci> nope, first time seeing these trains
13:25:42  <PublicServer> <Okami_Xci> wondering what your doing, but i guess i'll see myself ^^
13:25:53  <PublicServer> <V453000> I need to see all mail/gold capacity values of all trains
13:27:09  <PublicServer> <V453000> if you want to help me just build all trains of the class in mail, with shared orders to the first train
13:28:00  <PublicServer> <Okami_Xci> tl 4?
13:28:04  <PublicServer> <V453000> 3
13:28:10  <PublicServer> <V453000> one engine rest wagons
13:32:28  <Sylf> !password
13:32:28  <PublicServer> Sylf: hazier
13:32:37  <PublicServer> *** Sylf joined the game
13:32:40  <PublicServer> <V453000> hi
13:32:50  <PublicServer> <Sylf> morning
13:35:44  <PublicServer> *** Sylf has joined company #1
13:36:13  <PublicServer> <Okami_Xci> morning
13:36:23  <PublicServer> <Okami_Xci> hmm... universal rail?
13:36:41  <PublicServer> <V453000> the train set has some specifics :P
13:37:11  <PublicServer> <Okami_Xci> looks like so yea... lol something along the line of a... 1 type rail all trains possible.
13:37:37  <PublicServer> <Okami_Xci> could be interesting to have different types on same network.
13:38:11  <PublicServer> <V453000> cool we have the trains
13:39:14  <PublicServer> <V453000> ah yes gold is taken as freight wagon
13:39:16  <PublicServer> <V453000> bastards
13:39:22  <PublicServer> <Okami_Xci> lol
13:39:52  <PublicServer> <V453000> the values are more important
13:40:18  <PublicServer> <V453000> capacity of every engine should be lower than wagons
13:40:20  <PublicServer> <V453000> considerably
13:41:18  <PublicServer> <Okami_Xci> well, maglev's are all dualheaded? it seems
13:41:30  <PublicServer> <Okami_Xci> as are monorails.
13:41:52  <PublicServer> <Okami_Xci> 1 engine has more capacity than wagon in this case. (added up)
13:42:56  <PublicServer> <V453000> all pax/mail trains are 2headed
13:43:03  <PublicServer> *** Sylf has left the game (leaving)
13:43:07  <PublicServer> <V453000> either literally dual head, or 2x normal length as long steamers
13:44:38  <PublicServer> <V453000> good we can sell the trains now :)
13:44:48  <PublicServer> <V453000> or wait
13:45:03  <PublicServer> <Okami_Xci> lol
13:45:09  <PublicServer> <V453000> selling means effort
13:45:51  <PublicServer> <Okami_Xci> lol, 1 escaped almost
13:45:51  <PublicServer> <V453000> amazing
13:46:05  <PublicServer> <V453000> thank you for the testing :)
13:46:11  <PublicServer> <Okami_Xci> npm yw
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13:48:58  <PublicServer> <V453000> nothing happened :)
13:49:04  <PublicServer> <Okami_Xci> lol
13:50:07  <PublicServer> <Okami_Xci> hmmm define Brain HAVOC?
13:50:14  <PublicServer> <V453000> madness
13:50:20  <PublicServer> <V453000> CL1.5 is automatic madness
13:50:46  <PublicServer> <V453000> these trains are just insanity incarnate
13:51:24  <PublicServer> <Okami_Xci> cl1.5  like your example?
13:51:28  <PublicServer> <V453000> yes
13:52:42  <PublicServer> <Okami_Xci> doesnt seem like brain havoc to me :p but more like... noob friendly
13:52:44  <PublicServer> <V453000> that is the superstrong class :) strong as hell, slow as hell, and CL1.5
13:52:51  <PublicServer> <V453000> we
13:53:02  <PublicServer> <V453000>  well 1.5 means that you end up with having rails EVERYWHERE
13:53:08  <PublicServer> <V453000> which is quite a proper havoc :)
13:53:11  <PublicServer> <Okami_Xci> mmm true
13:53:46  <PublicServer> <Okami_Xci> think those superstrong are ment for tl20+...
13:54:14  <PublicServer> <V453000> not necessarily
13:54:28  <PublicServer> <V453000> with like TL6 they are effective already
13:54:46  <PublicServer> <V453000> the longer the better, but of course there are some limits to that as you dont want to make 20 tile waiting bays and platforms
13:58:20  <PublicServer> <V453000> lets update the train set :)
13:58:31  <PublicServer> *** V453000 has left the game (leaving)
13:58:31  <PublicServer> *** Game paused (number of players)
13:58:39  <PublicServer> *** Okami_Xci has left the game (leaving)
13:59:59  <V453000> !getsave
14:00:02  <PublicServer> V453000: OK :-)
14:00:07  <V453000> !rcon load 2
14:00:20  <PublicServer> *** Game paused (number of players)
14:00:25  <V453000> oh nvm
14:00:26  <V453000> !content
14:00:26  <PublicServer> V453000: [Content] Connection established
14:00:26  <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes)
14:00:26  <PublicServer> V453000: [Content] All 0 downloaded
14:00:26  <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded)
14:00:27  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
14:00:31  <V453000> !content
14:00:33  <PublicServer> V453000: [Content Update] Expect timeout triggered!
14:00:41  <V453000> !rescan newgrf
14:01:03  <V453000> hm guess that wasnt too smart :D
14:01:06  <V453000> !content
14:01:08  <PublicServer> V453000: [Content Update] Expect timeout triggered!
14:01:08  <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes)
14:01:08  <PublicServer> V453000: [Content] All 0 downloaded
14:01:09  <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded)
14:01:09  <Okami_Xci> lol
14:01:09  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
14:01:15  <V453000> !restart
14:01:15  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
14:01:16  <Okami_Xci> you brokse it!
14:01:54  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
14:01:54  <PublicServer> Thank you for playing r24673.
14:01:59  <PublicServer> Server has exited
14:02:00  *** PublicServer has quit IRC
14:02:32  *** PublicServer has joined #openttdcoop
14:02:32  <PublicServer> Autopilot engaged
14:02:32  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
14:02:32  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG247 (r24673) | STAGE: Planning | | New players, use @quickstart and !help |"
14:02:32  *** ChanServ sets mode: +v PublicServer
14:02:52  <Ammler> oh, we should update the command here too, but maybe it is not compatible with this autopilot
14:03:07  <PublicServer> ***  made screenshot at 00004422:
14:03:32  <Ammler> !restart
14:03:32  <PublicServer> Ammler: Restart scheduled, will be initiated in next minute!
14:03:53  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
14:03:53  <PublicServer> Thank you for playing r24673.
14:03:58  <PublicServer> Server has exited
14:03:59  *** PublicServer has quit IRC
14:04:06  *** PublicServer has joined #openttdcoop
14:04:06  <PublicServer> Autopilot engaged
14:04:06  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server ('
14:04:06  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG247 (r24673) | STAGE: Planning | | New players, use @quickstart and !help |"
14:04:07  *** ChanServ sets mode: +v PublicServer
14:04:08  <V453000> hm :)
14:04:14  <PublicServer> ***  made screenshot at 00004422:
14:04:18  <V453000> !rcon cd 3
14:04:19  <V453000> !rcon load 2
14:04:20  <PublicServer> *** Game still paused (manual, number of players)
14:04:27  <V453000> !auto
14:04:27  <PublicServer> *** V453000 has enabled autopause mode.
14:04:28  <PublicServer> *** Game still paused (number of players)
14:04:29  <V453000> !changepw
14:04:29  <PublicServer> V453000: Password changed to digger
14:04:42  <PublicServer> *** Game still paused (number of players)
14:04:45  <PublicServer> *** V453000 joined the game
14:04:46  <PublicServer> <V453000> ^^
14:04:48  <Ammler> !content
14:04:48  <PublicServer> Ammler: [Content] Connection established
14:04:48  <PublicServer> Ammler: [Content] Downloading 0 file(s) (0 bytes)
14:04:48  <PublicServer> Ammler: [Content] Nothing to download
14:06:28  <Okami_Xci> !password
14:06:28  <PublicServer> Okami_Xci: digger
14:06:37  <PublicServer> *** Game still paused (number of players)
14:06:37  <PublicServer> *** Game unpaused (number of players)
14:06:39  <PublicServer> *** Okami_Xci joined the game
14:08:07  <PublicServer> <Okami_Xci> errr, wtf
14:08:13  <PublicServer> <Okami_Xci> no self colision?
14:08:15  <PublicServer> <V453000> hax
14:08:41  <PublicServer> <V453000> I was just testing if the curve speeds work as they should :)
14:10:32  <PublicServer> <V453000> good :)
14:10:34  <PublicServer> <Okami_Xci> meh.... not smart enough to come up with a plan... :p
14:10:45  <PublicServer> <Okami_Xci> ill just join the bandwagon :p
14:11:43  <PublicServer> <V453000> lol :)
14:11:55  <PublicServer> <V453000> the pro zone is open to public if you want to play
14:12:13  <PublicServer> <V453000> more info on blog
14:13:03  <PublicServer> <Okami_Xci> ya, read it, dont feel like touching up "finished" games :p not that pro :p
14:13:18  <PublicServer> <Okami_Xci> hell, i still make basic mistakes ;)
14:13:52  <PublicServer> <V453000> hm well :)
14:14:02  <PublicServer> <V453000> then last remaining place to play is welcome server :P
14:14:21  <PublicServer> <V453000> this will probably not be active until at least evening
14:14:31  <PublicServer> <V453000> when we could start voting and if that goes quick ...
14:15:01  <PublicServer> <Okami_Xci> uhu uhu, np on that ;) gonna take care of some work, and check again later tonight.
14:15:13  <PublicServer> <V453000> yeah me too
14:15:23  <PublicServer> <Okami_Xci> o/ later
14:15:25  <PublicServer> <V453000> cya
14:15:28  <PublicServer> *** Okami_Xci has left the game (leaving)
14:15:29  <PublicServer> *** Game paused (number of players)
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14:53:02  <PublicServer> *** Game still paused (number of players)
14:53:02  <PublicServer> *** Game unpaused (number of players)
14:53:05  <PublicServer> *** XeryusTC joined the game
14:54:37  <PublicServer> <V453000> hi :)
14:54:47  <PublicServer> <XeryusTC> boo
15:02:22  <PublicServer> *** XeryusTC has left the game (leaving)
15:02:23  <PublicServer> *** Game paused (number of players)
15:20:38  *** Vinnie_nl has joined #openttdcoop
15:21:43  <Vinnie_nl> !password
15:21:43  <PublicServer> Vinnie_nl: canoes
15:21:59  <PublicServer> *** Game still paused (number of players)
15:22:02  <PublicServer> *** Vinnie joined the game
15:22:09  <PublicServer> <V453000> hy
15:22:09  <PublicServer> <Vinnie> Hi
15:22:27  <PublicServer> *** Vinnie has joined company #1
15:22:27  <PublicServer> *** Game unpaused (number of players)
15:22:30  <Maraxus> !password
15:22:30  <PublicServer> Maraxus: canoes
15:22:45  <PublicServer> *** Maraxus joined the game
15:22:49  <PublicServer> <Maraxus> hi
15:22:53  <PublicServer> <V453000> hi
15:23:00  <PublicServer> <Vinnie> hello
15:24:10  <PublicServer> <V453000> up for some CL1.5 madness?
15:24:25  <PublicServer> <Vinnie> do you understand Ben his plan?
15:24:59  <PublicServer> <V453000> I do understand what he means by it
15:25:05  <PublicServer> <V453000> I do not understand the logic of it
15:26:32  <PublicServer> <V453000> Dom has 1way stuff, XeryusTC declares that ultimate balance is wheat+oil vs. livestock only
15:26:50  <PublicServer> <V453000> Doms plan actually fits the map quite nicely
15:27:50  <PublicServer> <V453000> and the last retard has TL9
15:27:52  <PublicServer> <V453000> :)
15:28:14  <PublicServer> <Vinnie> long joins in BBH
15:28:40  <PublicServer> <V453000> depends how you do it :)
15:28:50  <PublicServer> <V453000> the acceleration allows many options
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15:30:12  <PublicServer> <Vinnie> oh 2 tiles if you go down :)
15:30:19  <PublicServer> <Vinnie> can abuse that
15:30:50  <PublicServer> <V453000> not really a big difference
15:30:58  <PublicServer> <V453000> esp not if you consider how long the whole train is
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15:33:40  <PublicServer> <V453000> there also is this train :)
15:33:47  <PublicServer> <V453000> CL1
15:34:56  <PublicServer> <V453000> anything you have space for
15:34:56  <PublicServer> <V453000> various
15:35:03  <PublicServer> <Vinnie> yeah pretty compact
15:35:11  <PublicServer> <V453000> I like CL1.5 better though
15:35:17  <PublicServer> <V453000> CL1 is retarded
15:35:23  <PublicServer> <Vinnie> speed, less trains needed
15:36:13  <PublicServer> <V453000> not like that matters at all
15:37:11  <PublicServer> <Vinnie> did this map start late yesterday or early this morning?
15:37:21  <PublicServer> <V453000> yesterday
15:37:29  <PublicServer> <V453000> well technically early this morning
15:37:31  <PublicServer> <V453000> like 1:30
15:40:42  *** cyph3r has joined #openttdcoop
15:50:28  <PublicServer> <Vinnie> test
15:50:34  <PublicServer> <Vinnie> funny :)
15:50:50  <PublicServer> <Vinnie> my dad is playing with electrics and he just made a shortcut
15:50:58  <PublicServer> <Vinnie> but internet still works
15:51:16  <V453000> :d
15:56:02  <PublicServer> *** Vinnie has joined spectators
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16:02:02  <PublicServer> *** Vinnie has left the game (leaving)
16:05:09  <PublicServer> *** V453000 has left the game (leaving)
16:05:09  <PublicServer> *** Game paused (number of players)
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16:51:43  <Sturmi> !players
16:51:46  <PublicServer> Sturmi: There are currently no clients connected to the server
16:51:57  <Vinnie_nl> its true
16:55:01  <Sturmi> !dl win64
16:55:01  <PublicServer> Sturmi:
16:55:40  <Sturmi> lets take a look... cant be so dangerous :D
16:57:16  <Sturmi> !password
16:57:16  <PublicServer> Sturmi: pecans
16:57:28  <PublicServer> *** Game still paused (number of players)
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17:01:49  <PublicServer> *** Sturmi has left the game (leaving)
17:05:19  <V453000> im being stalked
17:05:22  <V453000> :>
17:05:40  <Sturmi> :?
17:06:42  <V453000> nothing Sturmi :) hello
17:06:49  <Sturmi> hi V :D
17:06:53  <V453000> !password
17:06:53  <PublicServer> V453000: pecans
17:07:06  <PublicServer> *** Game still paused (number of players)
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17:09:21  <PublicServer> <V453000> wont you make a plan? :)
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17:24:02  <Okami_Xci> !password
17:24:02  <PublicServer> Okami_Xci: deluxe
17:24:11  <PublicServer> *** Game still paused (number of players)
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17:24:21  <PublicServer> <Okami_Xci> o/
17:26:23  <PublicServer> <Okami_Xci> Question: TF = Terraform right? isnt the purpose to always try minimal TF?
17:27:41  <PublicServer> *** Okami_Xci has left the game (leaving)
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17:28:43  <V453000> yes, tf = terraforming
17:28:51  <V453000> general idea always is to follow land as much as possible
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17:58:31  <Vinnie_nl> !password
17:58:31  <PublicServer> Vinnie_nl: rookie
17:58:44  <Vinnie_nl> rookie incomming
17:58:48  <PublicServer> *** Game still paused (number of players)
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17:58:54  <PublicServer> <Vinnie> hi
17:59:26  <PublicServer> <V453000> hi.
17:59:40  <PublicServer> <V453000> vote shit?
18:00:46  <PublicServer> <Vinnie> is there a shit plan to vote to?
18:01:21  <V453000> lol
18:02:10  <V453000> @stage Voting
18:02:10  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG247 (r24673) | STAGE: Voting | | New players, use @quickstart and !help |"
18:19:05  <PublicServer> <Vinnie> @@calc (365*18*2)
18:19:05  <Webster> PublicServer: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact.
18:19:26  <PublicServer> <Vinnie> @@(calc 18*365*2)
18:19:26  <Webster> PublicServer: 13140
18:20:06  <PublicServer> <Vinnie> poor train dricer did 13420 laps
18:20:22  <PublicServer> <V453000> LOL
18:20:52  <PublicServer> <V453000> a lap takes 2 days not 0.5day though
18:20:52  <PublicServer> <Vinnie> no wait i fucked up
18:21:50  <PublicServer> <Vinnie> only 3000 is still alot
18:22:08  <PublicServer> <Vinnie> imagine you need to go to toilet after day 2
18:22:38  <PublicServer> <V453000> well at least you didnt travel too far away
18:24:05  <PublicServer> <Vinnie> @@(calc 19*365*24*133)
18:24:05  <Webster> PublicServer: 22136520
18:24:33  <PublicServer> <Vinnie> @@(calc 22136520/40000)
18:24:33  <Webster> PublicServer: 553.413
18:24:43  <PublicServer> <Vinnie> times arround the world traveld
18:25:53  <V453000> what
18:26:14  <V453000> ah I
18:26:17  <V453000> see
18:26:23  <V453000> with 20 years of travel
18:26:24  <V453000> ..
18:26:49  <PublicServer> <Vinnie> not bad
18:27:15  <PublicServer> <Vinnie> you know what the distance is between sun and earth, without looking up?
18:27:34  <Sturmi> 8 minutes
18:27:36  <PublicServer> <V453000> no :D
18:27:46  <PublicServer> <Vinnie> 8 minutes is fine thank you
18:28:00  <PublicServer> <V453000> 8 mins * 300 000
18:28:03  <PublicServer> <V453000> that is km/s
18:28:05  <PublicServer> <V453000> isnt it
18:28:11  <PublicServer> <V453000> or 300km/s?
18:28:17  <PublicServer> <Vinnie> @@(calc 299970/3600*60*8)
18:28:17  <Webster> PublicServer: 39996
18:28:33  <Sturmi> yep km/s
18:28:33  <PublicServer> <Vinnie> that aint right
18:28:45  <PublicServer> <V453000> so 300 000 m/s?
18:28:52  <PublicServer> <Vinnie> @@(calc 299970*8*60)
18:28:52  <Webster> PublicServer: 143985600
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18:29:44  <PublicServer> <Vinnie> @@(calc 143985600/22136520)
18:29:44  <Webster> PublicServer: 6.50443701178
18:30:28  <PublicServer> <Vinnie> @@(calc 22136520/143985600)
18:30:28  <Webster> PublicServer: 0.153741207454
18:30:40  <PublicServer> <Vinnie> so 1/7 th part of the way
18:30:46  <PublicServer> <Vinnie> sun is pretty far away
18:30:47  <BenJTotterdell> !password
18:30:47  <PublicServer> BenJTotterdell: braise
18:30:52  <PublicServer> <V453000> might be done before we finish voting
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18:31:01  <PublicServer> <V453000> nah probably not
18:31:23  <PublicServer> <Vinnie> Strumi as you know something about space, how far is Alpha Centuari?
18:31:34  <PublicServer> <Vinnie> i just know that that is nearest star
18:31:50  <Sturmi> dunno... let me cunsult my wikipedia joker :D
18:32:18  <PublicServer> <V453000> Vinnie clearly has not enough stuff to do
18:32:28  <Sturmi> hehe
18:32:30  <PublicServer> <V453000> go rewrite wiki :)
18:32:37  <PublicServer> <Vinnie> no people
18:32:40  <PublicServer> <Vinnie> learn stuff
18:32:59  <PublicServer> <V453000> we know everything
18:33:10  <PublicServer> <Vinnie> Really lets talk about the art of war
18:33:16  <PublicServer> <V453000> 1. where is fridge, 2. that beer is in the fridge
18:33:26  <PublicServer> <V453000> all I need to know
18:33:39  <Sturmi> 3. who brings the beer from fridge
18:33:52  <PublicServer> <Vinnie> Art of war: intelligence is important (where is the beer)
18:34:17  <PublicServer> <Vinnie> Art of war, if the orders are unclear it is the fault of the commander ( Woman get the beer, now)
18:34:34  <Sturmi> lmao
18:35:05  <PublicServer> <Vinnie> Art of war, all war is deception (Woman I will go to the cineama with you if you get my beer)
18:35:55  <PublicServer> <Vinnie> on another not i read the best joke about woman today
18:36:11  <Sturmi> !password
18:36:11  <PublicServer> Sturmi: flabby
18:36:17  <PublicServer> <Vinnie> why is the vagina the best engine in the world?
18:36:28  <PublicServer> *** Sturmi joined the game
18:36:39  <PublicServer> <Vinnie> you can start it with one finger
18:36:41  <PublicServer> <V453000> engine?
18:36:55  <PublicServer> <Vinnie> it refreshes its own oil every month
18:37:08  <Sturmi> oh my
18:37:27  <PublicServer> <Vinnie> Hi Ben
18:37:41  <Maraxus> !password
18:37:41  <PublicServer> Maraxus: flabby
18:37:45  <PublicServer> <BenTotterdell> hi
18:37:56  <PublicServer> *** Maraxus joined the game
18:38:04  <PublicServer> <Maraxus> hi
18:38:04  <PublicServer> <Vinnie> does your plan mean each local loop gets one cargotype?
18:38:07  <V453000> best ever
18:38:21  <PublicServer> <BenTotterdell> no every type
18:39:16  <PublicServer> <V453000> how many primary cargoes are there
18:39:24  <PublicServer> <V453000> 5?
18:39:28  <PublicServer> <Vinnie> Then i;m still confused because your plan speaks of iron and steal in artic climate
18:39:34  <PublicServer> <BenTotterdell> just wondering how the transfers will balance each other
18:39:46  <PublicServer> <V453000> oh you expect them to be balanced
18:39:48  <PublicServer> <V453000> lol
18:39:51  <PublicServer> <V453000> gg
18:39:58  <PublicServer> <BenTotterdell> thats cause i don't know what cargoes are in artic
18:40:32  <PublicServer> <V453000> well 1. transfer balancing is impossible to do unless you use one group of trains which suppliesb oth transfers
18:40:55  <PublicServer> <V453000> and 2. having 5 primaries, paper, goods and food pickup at each transfer means 8 pickups
18:40:58  <PublicServer> <V453000> you dont want to do that
18:41:01  <PublicServer> <BenTotterdell> or you have some massive prio system linking transfer to transfer?
18:41:17  <PublicServer> <V453000> im not sure how would you do that
18:41:36  <PublicServer> <BenTotterdell> the other solution is to have 1 train with 2 carridages of each different cargo
18:41:55  <PublicServer> <BenTotterdell> brb getting more soup
18:42:18  <PublicServer> <Vinnie> i still kinda like that simple mainline idea
18:42:23  <Sturmi> soup=beer?
18:44:03  <PublicServer> <BenTotterdell> leek and potato
18:44:14  <PublicServer> <V453000> clear beer to me
18:44:44  <PublicServer> <Vinnie> you can make beer from potato, why spoil it on soup
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18:46:27  <PublicServer> <Vinnie> XTC plan has only one way SLH/BBH's, or am i reading it wrong?
18:47:41  <PublicServer> <V453000> doenst look like it
18:48:03  <PublicServer> <V453000> the MSHs are sort of 1way
18:48:07  <PublicServer> <V453000> ah that way you mean
18:48:09  <PublicServer> <V453000> yeah
18:48:17  <PublicServer> <V453000> only split or only join
18:48:19  <PublicServer> <Vinnie> but to enforce you need one way into the SLH and come out on the other loop
18:48:41  <PublicServer> <V453000> yes yes
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18:49:17  <PublicServer> <V453000> not to mention that you usually do inner = empty because more trains fit there with better acceleration
18:49:23  <PublicServer> <V453000> the statement about balance is good enough for me
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18:49:41  <PublicServer> <Vinnie> so in the long term the 1/4th of the map will join in a corner of the inner line
18:49:57  <PublicServer> <V453000> pretty much
18:50:35  <PublicServer> <V453000> I like what Dom is trying to achieve
18:50:45  <PublicServer> <V453000> but I hate 1way traffic tbh
18:51:36  <PublicServer> <Vinnie> its a nice idea
18:51:43  <PublicServer> <Vinnie> lost of space between hubs
18:52:43  <PublicServer> <Vinnie> so its a prety hard choice if you look at plans
18:52:45  <PublicServer> <BenTotterdell> ok, that train looks stupid
18:53:39  <PublicServer> <V453000> mixed train doesnt really solve anything Ben
18:53:54  <PublicServer> <BenTotterdell> i think it soves everything
18:54:25  <PublicServer> <V453000> not really, it works exactly the same way as separated train but you furthermore try to balance cargoes between each other, instead of just pairs of same cargoes
18:54:31  <PublicServer> <V453000> which is actually even worse
18:54:49  <PublicServer> <BenTotterdell> nah, they will just go round in a loop from each transfer station
18:54:59  <PublicServer> <BenTotterdell> not waiting for full load
18:55:05  <PublicServer> <BenTotterdell> therefore no need to balance
18:55:19  <PublicServer> <V453000> that sounds like a pretty bad idea to me
18:55:25  <PublicServer> <Vinnie> no full load will also creat waves
18:55:32  <PublicServer> <Vinnie> *create
18:55:42  <Sturmi> sounds like filling upo the network with empty trains
18:56:13  <PublicServer> <V453000> what you could do though is having inner network (not transfer) which would deliver the raw cargoes in some ration
18:56:24  <PublicServer> <Vinnie> however a transfer with SRNW elements to let in one cargo type at once for transfer
18:56:26  <PublicServer> <V453000> like load, drop at #1, load, drop at #3
18:56:37  <PublicServer> <V453000> and then you can have secondary trains full loading at both ends
18:56:41  <Jam35> !password
18:56:41  <PublicServer> Jam35: jutted
18:56:51  <PublicServer> *** Jam35 joined the game
18:57:03  <PublicServer> <V453000> you still need to have 1:1:1:1:1 cargoes available Vinnie
18:57:05  <PublicServer> <BenTotterdell> what does SrNW stand for?
18:57:21  <PublicServer> <V453000> so you either dont transport shit or have empty trains, unless you have perfect balance of industry productions (you dont)
18:57:31  <PublicServer> <Vinnie> @@SRNW
18:57:31  <PublicServer> <V453000>  @@srnw
18:57:31  <Webster> srnw: Self-regulating Network, see also:
18:57:32  <Webster> srnw: Self-regulating Network, see also:
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18:57:42  <[FR]Syl59> !password
18:57:42  <PublicServer> [FR]Syl59: jutted
18:57:59  <PublicServer> <BenTotterdell> ah ok
18:58:45  <PublicServer> <Vinnie> V even if you make the transfers overflow to a next station? then if will just have some trains in buffer until that one cargo is loaded
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18:59:08  <PublicServer> <V453000> lol
18:59:18  <PublicServer> <[FR]Syl59> Hey there
18:59:24  <PublicServer> <Vinnie> hello
18:59:27  <PublicServer> <V453000> well theoretically that would make some sense, but I think it firstly would not work too well as it still is based on production of primaries
18:59:45  <PublicServer> <V453000> and secondly are you really going to transfer the cargo over all of the map so you could transfer it back ot the first end afterwards?
19:00:04  <PublicServer> *** Jam35 has left the game (leaving)
19:00:08  <PublicServer> <V453000> transfer is pointless in this format
19:00:15  <PublicServer> <Vinnie> well your questioning the use of transfers all together
19:00:29  <PublicServer> <V453000> it doesnt do anything but move cargo elsewhere
19:00:39  <PublicServer> <V453000> if you had a big SLH it would do the same thing better
19:00:42  <PublicServer> <V453000> except drops in this case
19:01:14  <PublicServer> <BenTotterdell> so bacially, ur saying my idea is shite ?
19:01:24  <PublicServer> <V453000> but that still is one drop+max3 pickups or refit station to add instead of drop+8 pickups
19:01:42  <PublicServer> <V453000> your idea could be worked with, but transfers in general do not do anything
19:01:44  <PublicServer> <Vinnie> Ben that is not what this is about
19:02:04  <PublicServer> *** [FR]Syl59 has left the game (leaving)
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19:02:16  <PublicServer> <V453000> you could deliver the cargo for example to #1 and #3 and then full load paper at both ends - #1 and #3
19:02:30  <PublicServer> <V453000> straight up tranfer-> continue travelling is not doing anything at all, only adds a station
19:03:08  <PublicServer> <V453000> transfer should be used only when it is systematically necessary - SRNW transfer, pax, transfer between N/S parts of map type of games
19:03:14  <PublicServer> <BenTotterdell> well have the trains go from 1 to the 2. defeats the objective
19:03:44  <PublicServer> <V453000> you can make transfers on any plan
19:03:59  <PublicServer> <V453000> just have a transfer station at your SL and collect cargo there
19:04:08  <PublicServer> <V453000> for example with TL9 that is not a bad idea at all
19:04:22  <PublicServer> <V453000> if just the transfer station is your objective
19:04:46  <PublicServer> <V453000> it systematically doesnt help, but it is nice to build
19:05:12  <PublicServer> <V453000> for example because using TL9 for primaries is rather ugly
19:05:14  <PublicServer> <BenTotterdell> hmm, not 100% sure i understand
19:05:21  <PublicServer> <V453000> well, take for example my plan
19:05:25  <PublicServer> <V453000> add a random SL there
19:05:31  <PublicServer> <V453000> build a transfer station on your SL
19:05:33  <PublicServer> <V453000> done
19:05:51  <PublicServer> <V453000> collect the primaries to that transfer station just like a SL would
19:06:18  <PublicServer> <V453000> eg
19:06:41  <PublicServer> <BenTotterdell> hmm ok i understand
19:07:15  <PublicServer> <BenTotterdell> so u think that'll work much better? with overflows at each SLH? or SRNW?
19:07:38  <PublicServer> <V453000> if you do SRNW then you probably do not need the transfer
19:07:44  <PublicServer> <V453000> but you could do that as well
19:07:50  <PublicServer> <V453000> SRNW->transfer station
19:08:08  <PublicServer> <V453000> here: Generally the "proper" usage of transfer is when the destinations differ
19:08:22  <PublicServer> <V453000> for example you have a pax transfer into one station from which they go to various places
19:08:29  <PublicServer> <BenTotterdell> ok
19:08:47  <PublicServer> <V453000> or like psg 192
19:08:57  <PublicServer> <V453000> you can have parts of map exchange traffic through one station
19:09:08  <PublicServer> <V453000> not caring where the destination is, knowing only that it will end up on the other end of the map
19:09:38  <PublicServer> <V453000> which evil bastard is constructing my not so awesome long train buffer? :)
19:10:09  <PublicServer> <Vinnie> overflow
19:10:11  <PublicServer> <Vinnie> :)
19:10:21  <PublicServer> <V453000> yes that is sort of how I mean the depotless overflow
19:10:23  <PublicServer> <Vinnie> PS 202?
19:10:25  <PublicServer> <V453000> can have various looks
19:10:29  <PublicServer> <V453000> no
19:10:31  <PublicServer> <V453000> 203
19:10:53  <PublicServer> <Vinnie> 200-210 was fun, some wierd stuff there
19:10:55  <PublicServer> <V453000> 202 was chasing the yeti
19:11:33  <PublicServer> <V453000> yes those games were nice
19:11:55  <PublicServer> <V453000> 21X also has some nice stuff
19:12:05  <Vinnie_nl> @archive
19:12:05  <Webster> | |
19:13:17  <PublicServer> <Vinnie> 214 i remember that BBH, so mutch work
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19:14:04  <PublicServer> <V453000> yes that was a bit big
19:18:19  <PublicServer> <BenTotterdell> y electricate my tracks?
19:18:37  <PublicServer> <V453000> wasnt sure if you are aware there are all these engines available
19:19:13  <PublicServer> <Vinnie> wow now i look back in archive i just see how many fun stuff has been done on this server to push the limit of this game
19:19:28  <PublicServer> <BenTotterdell> wth is a logic engine
19:19:38  <PublicServer> <V453000> lol Vinnie
19:19:46  <PublicServer> <Vinnie> we need a new challange
19:20:04  <PublicServer> <V453000> seen my RV SRNW station yet? :D
19:20:12  <PublicServer> <V453000> 229
19:20:29  <PublicServer> <Vinnie> so i'm going to the chamber of briliant idea's and try to find a new idea to push the limit
19:20:39  <PublicServer> <V453000> well, make a plan and suggest a challenge
19:20:52  <Vinnie_nl> yrah i have seen that
19:20:55  <PublicServer> <V453000> goods production record is basically unreachable since pzg13
19:21:05  <PublicServer> <V453000> train counts ... can do that, but 3000 takes effort
19:21:28  <PublicServer> <V453000> world population isnt exactly interesting as it makes for metropolis and not much else
19:21:58  <PublicServer> <V453000> as I say all the time, this game cant really be described with numbers :)
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19:22:28  <PublicServer> <V453000> regarding unused features, slowing down at waypoits by using timetables is not super useful
19:22:36  <PublicServer> <V453000> autorefit is just awful
19:22:52  <PublicServer> <V453000> remains changing signals? :D
19:23:18  <PublicServer> <V453000> LoPo made a nice srnw station with PBS stuff
19:23:32  <PublicServer> <Vinnie> yeah i saw it when he invented that one
19:23:36  <Sturmi> what is that? something like progsigs or restrictive signals?
19:23:38  <PublicServer> <V453000> multicargo SRNWs with waypoints are nice
19:23:48  <PublicServer> <Vinnie> we did that earlier
19:23:50  <PublicServer> <V453000> no Sturmi, changing signals when train is on them
19:23:56  <PublicServer> <Vinnie> where you made a flawless station
19:24:02  <Sturmi> changing to what?
19:24:09  <PublicServer> <V453000> like editing them
19:24:10  <PublicServer> <V453000> ..
19:24:36  <PublicServer> <V453000> programmable signals are rather pointless, you can already do anything with logic, and it is more interesting than just a block of code on signal
19:24:59  <Sturmi> yep progsigs are just more comfy :D
19:25:21  <PublicServer> <V453000> idk about that
19:25:29  <PublicServer> <V453000> I still like to construct logic better
19:25:41  <PublicServer> <V453000> not to mention that you can actually see what it does, not open each signal code and read it
19:25:47  <Sturmi> its kinda useful on tight spaces
19:25:57  <PublicServer> <V453000> ..
19:26:00  <Sturmi> or long distances
19:26:22  <PublicServer> <V453000> afaik signal doesnt get lost on long distances using logic tracks :P
19:26:32  <Sturmi> haha
19:26:42  <Sturmi> you know what i mean :d
19:26:48  <PublicServer> <V453000> unfortunately yes
19:26:58  <PublicServer> <V453000> but you have to remember that the code links to that specific signal dont you
19:27:01  <PublicServer> <Vinnie> just dont let one signal trigger more than a few hundred next ones ^^
19:27:23  <PublicServer> <V453000> no, just no. Logic ftw. :)
19:27:42  <Sturmi> yea.. my last map with progsigs was messed with signs
19:27:56  <PublicServer> <V453000> myeah
19:28:02  <PublicServer> <V453000> no thanks I will rather make that through tracks :)
19:28:09  <PublicServer> <V453000> also making some custom gates is fun
19:28:14  <Sturmi> Vstyle
19:28:30  <V453000> whatever you call it :)
19:29:04  *** dwarf has joined #openttdcoop
19:29:14  <dwarf> !password
19:29:14  <PublicServer> dwarf: bosser
19:29:49  <PublicServer> *** dwarf joined the game
19:30:06  <PublicServer> <V453000> o/
19:30:27  <PublicServer> <BenTotterdell> ok, how about my plan now?
19:30:34  <PublicServer> <V453000> cant read signs sorry
19:30:41  <PublicServer> <V453000> overlap
19:30:59  <PublicServer> <Sturmi> zoom in :S
19:31:05  <PublicServer> <V453000> I dont use zoom, disabled
19:31:07  <PublicServer> <Vinnie> thats ugly
19:33:49  <PublicServer> <Vinnie> men i can't think of anything other then flip-flop madness
19:34:23  <PublicServer> <V453000> globally balanced srnw that is I assume
19:34:34  <PublicServer> <Vinnie> balanced ML
19:34:40  <PublicServer> <V453000> right
19:34:42  <PublicServer> <V453000> :z
19:34:45  <PublicServer> <Vinnie> each cargo goes to various drops
19:35:07  <PublicServer> <Vinnie> to balance a mainline, but i suggested that before
19:35:13  <PublicServer> <V453000> yes I know dont worry
19:35:28  <PublicServer> <V453000> the idea is cute but ... you can balance that differently
19:35:47  <PublicServer> <V453000> A-B-A-C orders for example work okay
19:38:05  <PublicServer> <V453000> the random drop I did at psg200 island 16 was fun
19:38:21  <PublicServer> <V453000> trains pick up, go  towards center junction, pick random drop based on where they fit
19:38:28  <PublicServer> <V453000> trains return back
19:38:34  <PublicServer> <Vinnie> now i am at a multiple cargo SRNW + refit idea
19:38:37  <BenJTotterdell> that RV game is insane
19:38:45  <PublicServer> <Vinnie> but that might be to complex for here
19:38:46  <BenJTotterdell> solve the SR station
19:38:50  <PublicServer> <V453000> :)
19:38:52  <PublicServer> <Vinnie> Yeah nice island in 200
19:39:14  <PublicServer> <V453000> srnw + refit is cute too
19:39:28  <PublicServer> <Vinnie> to easy
19:39:34  <PublicServer> <V453000> but again you can do that at any SL with any plan
19:39:34  <PublicServer> <Vinnie> it needs something extra
19:40:05  <BenJTotterdell> *love not solve
19:40:14  <PublicServer> <V453000> :)
19:40:37  <PublicServer> <V453000> unless you use SRNW / transfer as a global system, like psg199 or 192, you can do it at a SL anytime
19:40:59  <PublicServer> <V453000> well 199 technically had transfers too, but that is a bit different stuff
19:41:35  <PublicServer> <V453000> you cant do srnw refit with global-scale srnw with no orders or unreachable waypoint
19:41:47  <PublicServer> <V453000> is what I meant
19:41:50  <PublicServer> <V453000> anywhere else you can
19:42:21  <PublicServer> <Vinnie> this map + tf challange :P
19:42:35  <PublicServer> <V453000> low tf usually isnt a challenge :)
19:42:57  <PublicServer> <Vinnie> no free tf as long as you do not add or remove any snow
19:43:13  <PublicServer> <V453000> thats the same
19:43:15  <PublicServer> <Vinnie> oh , should be used there to ease reading
19:43:15  <PublicServer> <V453000> layout stuff
19:43:25  <PublicServer> <V453000> you can also say tunnels only, no bridges, no whatever
19:43:51  <PublicServer> <BenTotterdell> I think a no tunnelled, no bridged ML sounds fun
19:44:09  <PublicServer> <V453000> that means 2 options
19:44:20  <PublicServer> <V453000> either PBS, or L_industry_R snake
19:44:40  <PublicServer> <V453000> both of the options being rather wtf
19:45:43  <PublicServer> <V453000> restricting to tunnels only is fun but not exactly expand and new-player friendly
19:46:01  <PublicServer> <V453000> anyone can do that for his junctions regardless of plan
19:46:44  <PublicServer> <Vinnie> if your doing stuff like that try making hubs 3rd line friendly, thats also a challange
19:47:10  <PublicServer> <V453000> ?
19:47:48  <PublicServer> <Vinnie> when you build a LL_RR hub, build it in a way that adding a 3rd is done without changing alot
19:48:18  <PublicServer> <V453000> well you can either build the 3rd already, or expand using 3->2
19:48:25  <PublicServer> <V453000> so I dont really see how that is a challenge tbh :)
19:48:48  <PublicServer> <BenTotterdell> hows the PZ game looking V?#
19:48:50  <PublicServer> <Vinnie> your to experienced here, everything is easy for you
19:49:00  <PublicServer> <V453000> about the same as yesterday, close to done
19:49:10  <PublicServer> <V453000> no that isnt about being easy to someone, but about being solvable simply
19:49:20  <PublicServer> <V453000> if you build LLL_RRR hub and then remove one line, done
19:51:18  <PublicServer> <V453000> what is a lot more interesting is for example not giving prio to bridges
19:51:48  <PublicServer> <V453000> and not bridging ML in SLHs
19:52:06  <PublicServer> <V453000> those things help a lot with poor acceleration for example
19:52:40  <PublicServer> <BenTotterdell> eeew, too much leek and potatoe soup :(
19:52:58  <PublicServer> <BenTotterdell> feel sick
19:53:16  <PublicServer> <V453000> see? wouldnt happen with beer
19:53:37  <BenJTotterdell> Beer cost money tho
19:53:56  <PublicServer> <V453000> brew it @home
19:55:02  <PublicServer> <Vinnie> Not bridging ML in a SLH is easy but will increase the footprint alot
19:55:36  <PublicServer> <V453000> make it with good footprint :P
19:55:38  <PublicServer> <V453000> sure it isnt hard
19:55:49  <PublicServer> <V453000> the BBH thing is harder
19:56:04  <PublicServer> <V453000> both are for the same reasons so I just mention them together
19:56:14  <PublicServer> <Vinnie> like your PZ BBH? each ML gets one bridge and the bridge joins?
19:56:44  <PublicServer> <V453000> that is a partial solution
19:56:51  <PublicServer> *** Sturmi has left the game (leaving)
19:56:57  <PublicServer> <V453000> what I meant is if a line gets prio it must not have any double bridges
19:57:07  <PublicServer> *** dwarf has left the game (leaving)
19:57:15  <PublicServer> <V453000> so you have to split lines accordingly to mergers
19:58:25  <PublicServer> <V453000> yes sort of like that
19:58:47  <PublicServer> <V453000> but you can do stuff like inner mix and other mergers too
19:58:58  <PublicServer> <V453000> but it just requires you to think about it at the same time
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20:00:21  <Sturmi> PZ gives me a headache
20:00:33  <PublicServer> <Vinnie> drink more beer
20:00:47  <Sturmi> will that help with fps?
20:00:51  <PublicServer> <Vinnie> drink
20:00:58  <PublicServer> <V453000> :D
20:01:00  <PublicServer> <V453000> period
20:01:11  <PublicServer> <V453000> arguably it helps with fps
20:01:11  <Sturmi> i got ybout 3 seconds per frame
20:01:22  <PublicServer> *** BenTotterdell has left the game (leaving)
20:01:30  <PublicServer> <Vinnie> so you can drink every 3 seconde before you have to look again
20:01:32  <PublicServer> <V453000> firstly your senses are slower so it feels faster, and the frames might also blur together
20:01:38  <PublicServer> <V453000> :DD or that
20:01:44  <Sturmi> motion blur xD
20:01:54  <BenJTotterdell> !password
20:01:54  <PublicServer> BenJTotterdell: dawdle
20:02:13  <Okami_Xci> o/
20:02:20  <PublicServer> <Vinnie> hello
20:03:27  <Sturmi> set beer=open
20:03:35  <Sturmi> plop
20:03:42  <V453000> !rcon set beer
20:03:42  <PublicServer> V453000: 'beer' is an unknown setting.
20:03:48  <V453000> fuck you PublicServer
20:03:53  <efess> lol
20:03:55  <V453000> Ammler: critical error ^
20:03:58  <PublicServer> <Vinnie> if beer=empty bottle;get new beer;drink
20:03:59  <Sturmi> :D
20:04:31  <Sturmi> if beer=empty create newobject=beer
20:04:47  <Ammler> don't drink and build, you know :-)
20:04:57  <PublicServer> <V453000> im not building
20:04:59  <PublicServer> <V453000> nor drinking
20:05:08  <PublicServer> <Vinnie> does anyone still get highlighted by the word beer?
20:05:44  <Sylf> always
20:05:53  *** dwarf has quit IRC
20:06:04  <efess> @Ammler - Donno what my issue was, but after troubleshooting, it magically started working.
20:06:06  <V453000> I dont because people write it all the fucking time
20:06:41  <PublicServer> <Vinnie> its like talking about the weather, only we give a fuck
20:07:10  <V453000> +-
20:07:34  <V453000> I dont remember mentioning weather in this channel unless there was a fucking thunderstorm setting my wifi router on fire
20:07:47  <V453000> or something similar
20:07:58  <PublicServer> <Vinnie> fucking train
20:08:07  *** mfb- has joined #openttdcoop
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20:08:26  <mfb-> hi
20:08:32  <PublicServer> <Vinnie> hello
20:08:32  <PublicServer> <V453000> hi
20:08:32  <PublicServer> <V453000> :)
20:08:34  <PublicServer> <Maraxus> hi
20:08:49  <Sturmi> hi
20:10:54  <Sturmi> !passworf
20:11:02  <Sturmi> !password
20:11:02  <PublicServer> Sturmi: doping
20:11:03  <PublicServer> <Vinnie> did you just add the builders choice on the SL signs or were they there all along?
20:11:06  <PublicServer> <Vinnie> V
20:11:26  <PublicServer> *** Sturmi joined the game
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20:12:08  <PublicServer> <V453000> no I added it when we talked about the transfers
20:12:18  <Okami_Xci> !password
20:12:18  <PublicServer> Okami_Xci: doping
20:12:22  <PublicServer> <Vinnie> i really like that
20:12:29  <PublicServer> *** Okami_Xci joined the game
20:12:30  <PublicServer> <V453000> it is kind of automatic for any game, but transfers would make a lot of sense here
20:12:48  <PublicServer> <Okami_Xci> wait wha, we voting already
20:15:40  <PublicServer> *** mfb has left the game (leaving)
20:16:20  <PublicServer> <Okami_Xci> V gets my vote for the -anything allowed on SLs-
20:18:19  <PublicServer> *** Maraxus has joined spectators
20:18:49  <Sylf> you should be anle to do about anything on any plan on SL's
20:18:58  <Sylf> no?
20:19:10  <PublicServer> <Okami_Xci> dunno :p but V atleast mentioned it in his plan :[
20:19:46  <V453000> as Sylf said, I just re-suggest it as being really viable there :p
20:19:56  <V453000> on another note in many plans that isnt exactly viable
20:21:03  <Sylf> not being viable mever stopped some players
20:23:54  <V453000> well yes
20:24:12  <V453000> but suggesting transfers with TL9 on SLs doesnt sound too bad to me :P
20:25:50  <PublicServer> <Okami_Xci> TL9 slSL feeders? Oo
20:26:11  <PublicServer> <V453000> well you can do anything you want
20:26:24  <PublicServer> <V453000> TL9 directly to primaries, transfers, SRNWs, SRNW feeders for transfer, ..
20:26:32  <PublicServer> <Vinnie> TL40 feeders FTW
20:26:50  <PublicServer> <Okami_Xci> Lol vinnie..
20:26:56  <PublicServer> <V453000> k now I get I will regret that
20:26:58  <PublicServer> <Sturmi> TL <mapsize>
20:28:00  <PublicServer> <Okami_Xci> tl mapsize is **** no offence... train needs to enter a different station to unload :p
20:28:24  <PublicServer> <Okami_Xci> would be.... TL <mapsize/2>
20:28:34  <PublicServer> <Vinnie> or 64 like tha max
20:29:00  <PublicServer> <Okami_Xci> tho i thin kwe cant really call that a feeder anymore.
20:29:11  <PublicServer> <V453000> why not :)
20:29:26  <Sturmi> it will feed every 10 years or so :D
20:29:30  <PublicServer> <V453000> true that it is more like a wave generator :)
20:29:46  <PublicServer> <Vinnie> build 2 so its 5 years ^^
20:29:54  <PublicServer> <Okami_Xci> ><
20:30:48  <Sturmi> okami: with mapsize i meant the length of one map side
20:31:02  <PublicServer> <Okami_Xci> lol ok
20:31:56  <mfb-> would need station length <= TL-1
20:32:20  <BenJTotterdell> !password
20:32:20  <PublicServer> BenJTotterdell: sowing
20:32:30  <PublicServer> *** BenTotterdell joined the game
20:32:36  <Sturmi> and a decent station entry...TL500 would be ok
20:35:02  <PublicServer> <Vinnie> poor plan
20:35:11  <Sturmi> what happened?
20:35:18  <PublicServer> <Vinnie> seppuku
20:35:36  <PublicServer> <Okami_Xci> eh? what are you doing/watching vinnie?
20:35:54  <PublicServer> <Vinnie> BT his plan did sepukku
20:36:08  <PublicServer> <BenTotterdell> i didn't like my own plan lol
20:36:22  <PublicServer> <Okami_Xci> eh,.. and it changed already from last time
20:36:25  <PublicServer> <Okami_Xci> lol
20:37:18  <PublicServer> <V453000> sepukku iz wat?
20:37:24  <PublicServer> <Okami_Xci> suicide
20:37:34  <PublicServer> <V453000> in what language?
20:37:40  <PublicServer> <Vinnie> gutting your own intestents
20:37:40  <PublicServer> <Okami_Xci> japanese way. cutting intestince out
20:37:46  <PublicServer> <V453000> amazing
20:37:56  <PublicServer> <Vinnie> samurai used that to fix there honour
20:37:59  <PublicServer> <V453000> I still like exploding stuff a bit better
20:38:17  <PublicServer> <Okami_Xci> so desu.
20:38:20  <PublicServer> <Okami_Xci> lol, indeed v
20:38:22  <PublicServer> <Sturmi> ever tried it on yourself? :D
20:38:32  <PublicServer> <Okami_Xci> you like exploding stuff... even above putting efford ;)
20:39:26  <PublicServer> <V453000> no but I would generally describe a plan going exploding, not making a cocktail of intestines
20:39:40  <PublicServer> <Vinnie> but he did it to himself
20:39:51  <PublicServer> <Vinnie> and it also took alot of time to die
20:39:57  <PublicServer> <Vinnie> like seppuku
20:40:07  <PublicServer> <Okami_Xci> well vinnie... V built every train to check em out... and instead of selling,.. he just let them crash
20:40:13  <PublicServer> <V453000> that is equally disgusting :D
20:40:19  <PublicServer> <V453000> whoever does it to them, even if them own
20:40:33  <PublicServer> <V453000> hm yeah I did :)
20:40:36  <PublicServer> <Vinnie> seppuku is only done upon oneself
20:40:47  <PublicServer> <V453000> still disgusting
20:41:01  <PublicServer> <Vinnie> its japonese
20:41:11  <PublicServer> <V453000> well yeah that explains things
20:41:14  <PublicServer> <Vinnie> or is that discrimination?
20:41:14  <Sturmi> lol
20:41:19  <PublicServer> <V453000> the only nation weirder than thedutch
20:41:25  <PublicServer> <Okami_Xci> no no discrimination, just the plain truth
20:41:47  <PublicServer> <Okami_Xci> just like koreans are weird... and chinese... myeah... lets not go there ;) *chinese origined dutchie here, studying japanese*
20:42:06  <Sturmi> thats weird :)
20:42:26  <PublicServer> <Vinnie> whats wierd about dutch?
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20:42:28  <PublicServer> <Okami_Xci> doh... why did i mention korea... no i have that crappy song in my head again...
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20:42:54  <PublicServer> <Okami_Xci> gangnam style!
20:43:12  <PublicServer> <Vinnie> i rather listen to justin bieber
20:43:46  <PublicServer> <V453000> gangnam style is awesome
20:44:00  <PublicServer> <Vinnie> i know, justin bieber is just better
20:44:02  <PublicServer> <V453000> and note that I normally listen to death metal
20:44:12  <PublicServer> <V453000> I still think gangnam style is awsum
20:44:28  <Sturmi> omg thats a nice combination
20:44:39  <PublicServer> <V453000> it doesnt need to be related imo
20:44:50  <PublicServer> <Okami_Xci> justin bieber - gangnamstyle mashup?
20:44:58  <PublicServer> <V453000> part of the reason why psy is so popular imo is because anyone can like that no matter what he listens to
20:45:33  <PublicServer> <Okami_Xci> frans duits listners will turn around in their grave tho
20:46:15  <PublicServer> <Vinnie> duits?
20:46:40  <Sturmi> i just googled that guy
20:46:41  <PublicServer> <Okami_Xci> google it vinnie ;) its like frans bouwer but worse
20:46:49  <Sturmi> now i'm gonna have nightmares
20:46:53  <PublicServer> <Vinnie> frans bouwer is good
20:47:07  <PublicServer> <Vinnie> trailer trash
20:47:11  <PublicServer> <Vinnie> he lives in a camper
20:47:25  <PublicServer> <Okami_Xci> lol
20:47:45  <V453000> wtf?
20:47:49  <V453000> that doesnt sound like it makes noise
20:48:09  <PublicServer> <Okami_Xci> wha? your confusing me V.
20:48:37  <V453000> proper music must make noise
20:48:48  <V453000> like exploding stuff
20:48:55  <PublicServer> <Okami_Xci> a team theme song?
20:49:06  <PublicServer> <Vinnie> lyrics mean nothing in frans duits
20:49:42  <PublicServer> <Vinnie> im dutch and i can't even stand that
20:50:16  <PublicServer> <Okami_Xci> think its for trailertrash dutchies only.
20:51:02  <V453000> you dutch bastards are strange
20:51:06  <PublicServer> <Vinnie> no we got enough idiots here that go to special dutch music only clubs
20:51:32  <V453000> dont tell me it sounds like those frans guys
20:51:50  <PublicServer> <Vinnie> sounds like and that kind of music all night long
20:51:52  <PublicServer> <Okami_Xci> hey hey hey V... dont put me in the same box as that other dutchie... I'm Chinese origined! im speshul.. Vinnie is just a regular dutchie.
20:51:59  <PublicServer> <Vinnie> and only that kind of music
20:52:25  <PublicServer> <Vinnie> Give me a state of trance any time of the day and im happy
20:52:35  <PublicServer> <Vinnie> Dutch trance our export product
20:53:08  <V453000> dutch trance?
20:53:17  <V453000> like psychedelic, progressive, chillout, or?
20:53:26  <PublicServer> <Vinnie> Armin van Buuren
20:53:28  <PublicServer> <Vinnie> Tiesto
20:53:34  <PublicServer> <Vinnie> Sander van Doorn
20:53:48  <V453000> I see
20:53:59  <PublicServer> <Vinnie> and more
20:54:26  <PublicServer> <V453000> yeah ... not enough psycho for me though
20:54:39  <PublicServer> <Vinnie> "a state of trance" weekly 2 hour mix of trance by armin van buuren, goes on for 8 years and saves you alot of time looking for nice tracks
20:54:49  <PublicServer> <Okami_Xci> anyway... im off... eating dinner and watching tv. cyall tomorrow.
20:54:57  <PublicServer> *** Okami_Xci has left the game (leaving)
20:55:02  <PublicServer> <Vinnie> finish that with a powermix and i got my weekly 4 hours of music
20:55:54  <V453000> yeah I like mixes too
20:56:20  <PublicServer> <Vinnie> yeah there so easy when you find the right one
20:56:27  <V453000>
20:56:27  <Webster> Title: MIX-Electric Universe - Cosmic Experience★ॐ♫●-^♫~√~√V♫√V^-●••••●★, Length: 1h 14m 55s, Views: 27217, Likes: 157
20:56:31  <V453000> best one I know
20:56:46  <Vinnie_nl> CZ lyrics?
20:56:57  <V453000> fuck no that is like sanskrit or something
20:57:35  <PublicServer> *** BenTotterdell has left the game (leaving)
20:57:51  <BenJTotterdell> anyways, its time to go reduced item hunting
20:57:59  <Vinnie_nl> after 1 min it starts ^^
20:58:08  <BenJTotterdell> as the supermarket closes in an hour!
21:01:43  <Vinnie_nl> that remix is kinda easy on the ears
21:02:22  <Sturmi> gnight
21:02:29  <V453000> depends how you play it I guess :)
21:02:31  <PublicServer> *** Sturmi has left the game (leaving)
21:02:31  <PublicServer> <Vinnie> cu
21:02:44  <Vinnie_nl> You put the volume up till max?
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21:05:02  <V453000> that usually isnt the best solution if you have proper sound system :)
21:06:17  <Vinnie_nl> I don't prefer the earrape of volume :)
21:10:42  <Vinnie_nl> But some movies, they have nice sound
21:10:58  <Vinnie_nl> some tracks just fit into a scene in a movie
21:11:06  <Vinnie_nl> i even have some of those downloaded
21:13:06  <Jam35> !password
21:13:06  <PublicServer> Jam35: foible
21:13:25  <PublicServer> *** Jam35 joined the game
21:16:54  <PublicServer> <Vinnie> vote?
21:17:05  <PublicServer> <Jam35> moi?
21:17:11  <PublicServer> <Vinnie> sure
21:17:21  <PublicServer> <Jam35> thinking...
21:17:36  <PublicServer> <Vinnie> i know also took me a ton of time
21:18:03  <PublicServer> <Jam35> Ben removed his totally
21:18:21  <PublicServer> <Vinnie> yeah
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21:19:37  <PublicServer> <Jam35> Can you not vote for yourself then?
21:19:43  <PublicServer> <Jam35> or someone else
21:20:05  <PublicServer> <Vinnie> even if you got a plan you can vote on someone else
21:20:15  <PublicServer> <Vinnie> people do it all the time
21:20:29  <PublicServer> <Vinnie> voting on yourself is something i have not seen before
21:21:53  <PublicServer> <V453000> you vote for yourself by making a plan and not voting for anyone else
21:22:15  <PublicServer> <Vinnie> V no food drop?
21:22:21  <PublicServer> <Jam35> what happens in the event of a tie?
21:22:27  <PublicServer> <V453000> I have one?
21:22:41  <PublicServer> <V453000> various solutions Jam35, usually waiting till it is clear
21:23:07  <PublicServer> <Vinnie> Im a morron
21:23:17  <PublicServer> <Jam35> *moron
21:23:23  <PublicServer> <V453000> translation: food means food
21:23:25  <PublicServer> <Vinnie> if i read food i assume FPP
21:23:32  <PublicServer> <V453000> lol
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21:37:53  <PublicServer> <Vinnie> i wanna kill a cow
21:38:03  <PublicServer> <Vinnie> they make to mutch noice
21:38:44  <PublicServer> <V453000> wtf
21:38:45  <PublicServer> <V453000> ?
21:38:51  <PublicServer> <Vinnie> in this game
21:38:53  <PublicServer> <Vinnie> not a real one
21:38:56  <PublicServer> <V453000> :D lol you use sounds
21:39:03  <PublicServer> <Vinnie> yeah
21:40:25  <PublicServer> <Vinnie> you have no sound?
21:40:36  <PublicServer> <V453000> ofc not :D
21:42:34  <Vinnie_nl> wtf
21:42:35  <Webster> Title: - Man laat vriendin uit (at
21:43:10  <V453000> walking a dog in dutch?
21:43:22  <Vinnie_nl> woman
21:43:32  <V453000> that is what I said?
21:43:47  <Vinnie_nl> i don't know if any woman here is a dog
21:43:59  <Vinnie_nl> but some could use some toilet training
21:44:18  <V453000> k lets call it pets
21:44:37  <Vinnie_nl> pets bite :P
21:47:11  <PublicServer> <V453000> that fits
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21:58:29  <PublicServer> *** Game paused (number of players)
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23:18:05  <Sylf> !password
23:18:06  <PublicServer> Sylf: sprout
23:19:20  <PublicServer> *** Game still paused (number of players)
23:19:22  <PublicServer> *** Sylf joined the game
23:20:54  <V453000> o/
23:21:00  <PublicServer> <Sylf> \o
23:22:42  <PublicServer> <Sylf> join 1
23:22:50  <PublicServer> *** Sylf has joined company #1
23:24:55  <V453000> !password
23:24:55  <PublicServer> V453000: sprout
23:25:06  <PublicServer> *** Game still paused (number of players)
23:25:08  <PublicServer> <V453000> /join 1
23:25:08  <PublicServer> *** V453000 joined the game
23:25:13  <PublicServer> <V453000> did you do that by command
23:25:15  <PublicServer> <V453000> ?
23:25:17  <PublicServer> *** V453000 has joined company #1
23:25:17  <PublicServer> *** Game unpaused (number of players)
23:25:19  <PublicServer> <Sylf> yeah
23:25:19  <PublicServer> <V453000> nice
23:25:22  <PublicServer> <V453000> didnt know that exists
23:25:40  <PublicServer> <Sylf> my mouse skill sucks.
23:25:46  <PublicServer> <V453000> lol
23:25:52  <PublicServer> <V453000> well keyboard is always faster
23:26:31  <PublicServer> <Sylf> time to check pz
23:26:34  <PublicServer> *** Sylf has left the game (leaving)
23:26:34  <PublicServer> *** Game paused (number of players)
23:32:46  <PublicServer> *** V453000 has left the game (leaving)
23:37:57  <V453000>

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