Times are UTC Toggle Colours
00:00:41 *** Woodbutcher has joined #openttdcoop 00:00:43 *** pm has joined #openttdcoop 00:00:43 *** ChanServ sets mode: +o pm 00:01:13 *** tneo- has joined #openttdcoop 00:01:38 *** Osai^2 has quit IRC 00:01:40 *** Hirundo has quit IRC 00:01:43 *** Osai has joined #openttdcoop 00:01:43 *** Ammller has joined #openttdcoop 00:01:43 *** ChanServ sets mode: +o Ammller 00:01:47 *** ^Spike^ has quit IRC 00:01:47 *** ^ekipS^ is now known as ^Spike^ 00:02:03 *** SmatZ has quit IRC 00:02:07 *** avdg has quit IRC 00:02:13 *** V4530000 has joined #openttdcoop 00:02:43 *** XeryusTC_ has joined #openttdcoop 00:02:43 *** avdg has joined #openttdcoop 00:03:09 <Woodbutcher> !password 00:03:09 <PublicServer> Woodbutcher: convex 00:03:45 *** perk11 has quit IRC 00:04:12 *** tneo has quit IRC 00:04:58 *** Ammler has quit IRC 00:04:58 <Woodbutcher> !dl 00:04:58 <PublicServer> Woodbutcher: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 00:04:58 <PublicServer> Woodbutcher: http://www.openttd.org/en/download-trunk/r24673 00:04:58 *** Ammller is now known as Ammler 00:05:13 *** V453000 has quit IRC 00:05:13 *** V4530000 is now known as V453000 00:05:28 *** planetmaker has quit IRC 00:05:28 *** XeryusTC has quit IRC 00:05:28 *** pm is now known as planetmaker 00:07:56 <Woodbutcher> !password 00:07:56 <PublicServer> Woodbutcher: convex 00:12:34 *** Woodbutcher has quit IRC 00:17:02 *** Woodbutcher has joined #openttdcoop 00:17:11 <Woodbutcher> !password 00:17:11 <PublicServer> Woodbutcher: convex 00:17:32 <PublicServer> *** Game still paused (number of players) 00:17:33 <PublicServer> *** Woodbutcher joined the game 00:18:12 <PublicServer> *** Game still paused (number of players) 00:18:15 <PublicServer> *** Sylf joined the game 00:18:18 <PublicServer> <Woodbutcher> hiya 00:19:12 <PublicServer> *** Woodbutcher has joined company #1 00:19:12 <PublicServer> *** Game unpaused (number of players) 00:19:18 <PublicServer> <Sylf> hi 00:25:34 <V453000> !password 00:25:34 <PublicServer> V453000: tooted 00:25:45 <PublicServer> <V453000> hy 00:25:47 <PublicServer> *** V453000 joined the game 00:25:49 <PublicServer> <Sylf> hi 00:25:49 <PublicServer> <Woodbutcher> hi 00:28:05 *** dwarf has joined #openttdcoop 00:28:15 <PublicServer> <V453000> the slugs are just too boss 00:28:29 <PublicServer> <Woodbutcher> :) 00:28:32 <PublicServer> <Sylf> oooh 00:28:48 <PublicServer> <Sylf> the new slug color! 00:28:52 <dwarf> hi 00:28:56 <PublicServer> <V453000> yes I played with colours a bit 00:28:57 <dwarf> !password 00:28:57 <PublicServer> dwarf: tooted 00:28:59 <PublicServer> <Sylf> much better than red slugs 00:29:01 <PublicServer> <V453000> hi dwarf :) 00:29:07 <PublicServer> <Woodbutcher> hi 00:30:01 <PublicServer> <V453000> what is there to finalize? 00:30:11 <PublicServer> <Sylf> not much. 00:30:21 <PublicServer> <Sylf> There are unfinished SBahns 00:30:27 <PublicServer> <Sylf> but I really don't care about them 00:31:21 <PublicServer> <V453000> neither 00:31:24 <dwarf> !dl win64 00:31:24 <PublicServer> dwarf: http://binaries.openttd.org/nightlies/trunk/r24673/openttd-trunk-r24673-windows-win64.zip 00:31:27 <PublicServer> <V453000> every pax game has unfinished towns 00:31:33 <PublicServer> <V453000> well with exceptions ofc 00:31:40 <PublicServer> <Sylf> I'm just gonna delete ML markers 00:32:59 <PublicServer> *** dwarf has left the game (processing map took too long) 00:32:59 <PublicServer> *** dwarf has left the game (connection lost) 00:35:28 *** Webster has joined #openttdcoop 00:35:28 *** ChanServ sets mode: +o Webster 00:35:47 <V453000> wiki entry, anyone? :) 00:35:59 <PublicServer> <dwarf> found a missing prio 00:36:06 <PublicServer> <Sylf> BBH 05? 00:36:16 <PublicServer> <dwarf> BBH 02 00:36:22 <PublicServer> <Sylf> I'll fix 05 then 00:36:53 <PublicServer> <Sylf> done 00:37:07 <PublicServer> <Sylf> wiki entry, eh... 00:37:24 <PublicServer> <Sylf> back-to-basic SBahn game 00:37:38 <PublicServer> <Sylf> nice samples of SBahns in many cities 00:37:52 <PublicServer> <Sylf> with one section of ML expanded 00:38:14 <PublicServer> <BenTotterdell> A palm tree 00:38:17 <V453000> chaos pax, simply put 00:38:23 <V453000> lol 00:38:37 <V453000> please dont mention slugs in archive entry 00:38:41 <PublicServer> <Woodbutcher> and lots of signs about how to get basic info about games 00:39:00 <PublicServer> <BenTotterdell> hmm i have not played much, seems my station has worked tho 00:39:14 <V453000> lol 00:39:14 <PublicServer> <BenTotterdell> under like no traffic 00:39:46 <PublicServer> <V453000> I would remove the sign madness btw 00:40:32 <PublicServer> <Sylf> done 00:41:35 <PublicServer> <V453000> btw BenTotterdell please, oh please write signs in default zoom mode 00:41:57 <PublicServer> <V453000> some people do not use zoom and cannot read the signs in cases of being too close together (only not overlapping in 2x zoom) 00:48:27 <PublicServer> <Woodbutcher> gotta go, cyas 00:48:34 <PublicServer> <dwarf> bye 00:48:38 <PublicServer> *** Woodbutcher has left the game (leaving) 00:48:50 <PublicServer> <V453000> how is that archive entry going? :P 00:52:38 <Sylf> ok, done. 00:53:38 <V453000> go next? 00:53:44 <Sylf> !save 00:53:44 <PublicServer> Saving game... 00:53:45 <V453000> !gamenr 248 00:53:45 <PublicServer> V453000: This is game number: 247 00:53:53 <V453000> !transfer 247 game.sav 00:53:53 <PublicServer> V453000: you must be channel op to use !transfer 00:53:56 <PublicServer> *** BenTotterdell has left the game (leaving) 00:54:00 <V453000> @op 00:54:04 *** V453000 has left #openttdcoop 00:54:04 *** V453000 has joined #openttdcoop 00:54:04 *** ChanServ sets mode: +o V453000 00:54:07 <PublicServer> *** dwarf has joined spectators 00:54:13 <V453000> !transfer 247 game.sav 00:54:15 <PublicServer> V453000: PublicServerGame_247_Final.sav 00:54:15 <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_247_Final.sav) 00:54:24 <V453000> @stage MM & Planning 00:54:24 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG247 (r24673) | STAGE: MM & Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 00:55:08 <V453000> !getsave https://dl.dropbox.com/u/20419525/psg248start1.sav 00:55:11 <PublicServer> V453000: OK :-) 00:55:13 <V453000> !restart 00:55:13 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 00:55:30 <V453000> loading that map unless there are any objections ^ 00:55:47 <PublicServer> <Sylf> no objection 00:55:51 <PublicServer> <Sylf> it looked good to me 00:55:54 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 00:55:54 <PublicServer> Thank you for playing r24673. 00:56:01 <PublicServer> Server has exited 00:56:02 *** PublicServer has quit IRC 00:56:17 <dwarf> !password 00:56:38 *** PublicServer has joined #openttdcoop 00:56:38 <PublicServer> Autopilot engaged 00:56:38 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 00:56:38 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG247 (r24673) | STAGE: MM & Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 00:56:39 *** ChanServ sets mode: +v PublicServer 00:56:50 <dwarf> !password 00:56:50 <PublicServer> dwarf: sunken 00:57:03 <V453000> not so hastily :) 00:57:24 <PublicServer> *** made screenshot at 0000AA64: http://ps.openttdcoop.org/publicserver/webcam/0000AA64.png 00:57:28 <V453000> !rcon cd 3 00:57:29 <V453000> !rcon load 2 00:57:31 <PublicServer> *** Game still paused (manual, number of players) 00:57:33 <V453000> !changepw 00:57:33 <PublicServer> V453000: Password changed to wallop 00:57:43 <PublicServer> *** Game still paused (manual, number of players) 00:57:45 <PublicServer> *** V453000 joined the game 00:57:50 *** TNepr1 has joined #openttdcoop 00:58:17 <PublicServer> *** Game still paused (manual, number of players) 00:58:18 <PublicServer> *** dwarf joined the game 00:58:23 <V453000> !auto 00:58:23 <PublicServer> *** V453000 has enabled autopause mode. 00:58:23 <Sylf> !password 00:58:24 <PublicServer> Sylf: wallop 00:58:25 <PublicServer> *** Game unpaused (manual) 00:58:29 <PublicServer> <dwarf> nice map 00:58:38 <PublicServer> *** Sylf joined the game 00:58:41 <PublicServer> <dwarf> I like arctic 00:59:00 <PublicServer> <V453000> :) 00:59:13 <PublicServer> <V453000> MM go :. 00:59:15 <PublicServer> <V453000> :> 00:59:17 <PublicServer> *** BenTotterdell joined the game 00:59:41 <PublicServer> <Sylf> lessee... MM... 00:59:59 <PublicServer> <Sylf> Yeah, I like that spot 01:00:18 <PublicServer> <BenTotterdell> to #2? 01:00:37 <PublicServer> <Sylf> I say cloner to Villakkala 01:00:44 <PublicServer> <Sylf> down just a bit 01:00:59 <PublicServer> <BenTotterdell> Maria is a little bigger tho 01:01:10 <PublicServer> <BenTotterdell> however i guess with walk 01:01:26 <PublicServer> <Sylf> yeah, use walking to max 01:02:54 <Sylf> !rcon set station_spread 64 01:02:58 *** TNepr has quit IRC 01:06:46 <V453000> :> 01:12:18 <PublicServer> <V453000> Sylf: TL9 enough? :P 01:12:28 <PublicServer> <Sylf> I think that's good 01:12:42 <PublicServer> <V453000> should be good some proper rail carnage 01:13:12 <PublicServer> <dwarf> is CL 1.5 enough for max speed? 01:13:18 <PublicServer> <V453000> see for yourself 01:13:24 <PublicServer> <dwarf> I see 01:13:30 <PublicServer> <V453000> the bastard has tilt 01:13:56 <PublicServer> <V453000> I think this one has CL1 01:14:06 <PublicServer> <V453000> yeah 01:14:12 <PublicServer> <V453000> oh 01:14:14 <PublicServer> <V453000> actually no 01:14:16 <PublicServer> <V453000> BITCH 01:14:22 <PublicServer> <V453000> that needs fixing 01:14:36 <PublicServer> <V453000> that is supposed to be CL1 01:15:11 <PublicServer> <V453000> rcon ban Ben :D 01:15:21 <PublicServer> <V453000> transfers holy shit 01:15:21 <PublicServer> <V453000> :) 01:15:31 <PublicServer> <BenTotterdell> lol 01:15:46 <PublicServer> <Sylf> you want to play PSG 194 again? 01:15:56 <PublicServer> <V453000> no. 01:15:56 <PublicServer> <V453000> :) 01:16:02 <PublicServer> <Sylf> me neither 01:16:13 <PublicServer> <V453000> yayyy bugzzz 01:16:19 <PublicServer> <V453000> superstrong 4 has tilt 01:16:21 <PublicServer> <V453000> shouldnt :) 01:17:27 *** Dom_ has joined #openttdcoop 01:18:31 <PublicServer> <V453000> 105 01:18:45 <PublicServer> <Sylf> hmm 01:18:47 *** Dom_ has quit IRC 01:18:51 <PublicServer> <Sylf> I thought it was average 01:18:55 <PublicServer> <V453000> ? 01:18:57 <PublicServer> <Sylf> average CL 01:19:02 *** dada__ has quit IRC 01:19:31 <PublicServer> <V453000> after I saw what WTF did dutch train set with CLs, I am not going to say anything smart about how CLs behave 01:19:35 <PublicServer> <V453000> test and see :) 01:19:45 <PublicServer> <Sylf> meh. 01:22:12 <PublicServer> <V453000> those directions dont quite work Ben :) 01:22:22 <PublicServer> <BenTotterdell> lol 01:23:40 <PublicServer> <V453000> plan is serious wtf though :) 01:24:38 <PublicServer> <Sylf> is that the complete plan, Ben? 01:24:44 <PublicServer> <BenTotterdell> not sure yet 01:24:50 <PublicServer> <BenTotterdell> more than likely 01:24:52 <PublicServer> *** V453000 has left the game (leaving) 01:24:54 <PublicServer> <BenTotterdell> i dunno 01:24:57 <V453000> !password 01:24:58 <PublicServer> V453000: hiking 01:25:09 <PublicServer> *** V453000 joined the game 01:25:13 <PublicServer> <Sylf> at least indicate the locos 01:25:23 <PublicServer> <V453000> ha :) 01:25:52 <V453000> @stage Planning 01:25:52 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG247 (r24673) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 01:26:19 <PublicServer> <BenTotterdell> all the locos are a little crazy 01:26:29 <PublicServer> <V453000> >:[ 01:26:35 <PublicServer> <V453000> <:[ 01:26:40 <PublicServer> <V453000> :| 01:26:46 <PublicServer> <V453000> 8| 01:26:50 <PublicServer> <V453000> * 01:27:22 <PublicServer> <V453000> crazy he said 01:28:20 <PublicServer> <V453000> dont forget you have 3 rail types :P 01:29:03 <PublicServer> <BenTotterdell> argh, i choose the same one by accident 01:30:09 <PublicServer> <V453000> want a suggestion Ben? 01:30:19 <PublicServer> <BenTotterdell> no, but go on anyways 01:30:29 <PublicServer> <V453000> make each of the 4 transfers have different engine? :) 01:30:47 <PublicServer> <BenTotterdell> lol 01:30:54 <PublicServer> <BenTotterdell> nah, perhaps 2 have different 01:31:12 <PublicServer> <BenTotterdell> as they are paired 01:31:23 <PublicServer> <BenTotterdell> or do u mean inner circle? 01:31:29 <PublicServer> <V453000> different trains everywhere 01:31:37 <PublicServer> <V453000> 5 groups 01:36:20 <PublicServer> <Sylf> NO 01:36:25 <PublicServer> <V453000> ? 01:36:39 <PublicServer> <Sylf> I was refusing that last loco choice 01:36:49 <PublicServer> <V453000> wa 01:37:07 <PublicServer> <Sylf> and that's wtf too 01:37:29 <PublicServer> <V453000> generally the highest numbers of each class are best engines 01:37:37 <PublicServer> <dwarf> how is that supposed to work? 01:37:52 <PublicServer> <Sylf> Looks like highest numbers are deliverately avoided 01:37:57 <PublicServer> <V453000> :) 01:38:17 <PublicServer> <V453000> #4 is suicide though 01:38:29 <PublicServer> <V453000> 1x FAST per TL5 accelerates really badly 01:38:44 <PublicServer> <BenTotterdell> makes the game interestingf 01:38:50 <PublicServer> <V453000> also the #1 are made for 1st gen wagons so I am not too sure how they will perform with 3rd gen 01:39:30 <PublicServer> <V453000> what 01:39:33 <PublicServer> <V453000> blaming me :( 01:39:51 <PublicServer> <V453000> if you want a hint I suggest monorail medium/maglev medium/rail medium/rail strong 01:40:05 <PublicServer> <V453000> and which-ever you choose for the bigger trains 01:40:47 <PublicServer> <Sylf> 3 mega newton TE.... CRAZY 01:41:02 <PublicServer> <V453000> all that remains is 3 fast possibilities or brain diseased trains 01:41:16 <PublicServer> <Sylf> X Qt R has rubber wheels or what? 01:41:16 <PublicServer> <V453000> :) 01:43:03 *** Dom_ has joined #openttdcoop 01:43:31 <dwarf> :D or maybe cogwheels 01:44:11 <PublicServer> <V453000> I think acceleration should not change much when full 01:44:24 *** Dom_ has quit IRC 01:44:58 <PublicServer> <BenTotterdell> anyways thats my plan finished. that won't win 01:45:04 <PublicServer> <BenTotterdell> think its bed time 01:45:18 <PublicServer> <V453000> gn 01:45:33 <PublicServer> *** BenTotterdell has left the game (leaving) 01:45:34 *** BenJTotterdell has quit IRC 01:47:15 <PublicServer> <dwarf> why no overflows? 01:47:25 <PublicServer> <V453000> depots with TL9 do not communicate well 01:47:44 <PublicServer> <dwarf> ? 01:47:54 <PublicServer> <V453000> a train slows down a lot in a depot 01:48:12 <PublicServer> <V453000> also for TL9 it should be easy to have just the right amount of trains 01:48:22 <PublicServer> <dwarf> ok 01:48:33 <PublicServer> <V453000> 3 tile acceleration 01:50:01 <PublicServer> <V453000> I should go sleep 01:50:07 <PublicServer> <V453000> fucking 3 a.m. again 01:50:13 <PublicServer> <dwarf> :D 01:50:15 <PublicServer> <Sylf> :) 01:50:34 <PublicServer> <dwarf> I still don't understand Ben's plan 01:50:41 <PublicServer> <dwarf> what goes where? 01:50:51 <PublicServer> <V453000> I assume transfers are drops as well 01:51:09 <PublicServer> <V453000> not to mention pickup of every primary available there 01:51:15 <PublicServer> <V453000> plus paper, food and goods 01:51:41 <PublicServer> <Sylf> wait... 01:51:43 <PublicServer> <V453000> so you basically transfer because fuck logic, make a ton of pickups, done 01:51:46 <PublicServer> <Sylf> iron ore in the plan... 01:51:57 <PublicServer> <V453000> doenst matter that is just example 01:52:43 <PublicServer> <Sylf> hmmm, I suppose. I guess, the inner ring drop stuff at transfer, then take those to diagonally opposite transfer/drop 01:53:02 <PublicServer> <V453000> my argument might be stupidly profit-based, but I hate transfering to the opposite direction than the destination 01:54:29 <PublicServer> <V453000> yes 01:54:51 <PublicServer> <V453000> for example wood screams for paper refit tbh 01:54:54 <PublicServer> <V453000> wood-paper 01:54:57 <PublicServer> <V453000> but meh 01:55:16 <PublicServer> <V453000> lets just say I would do it differently and keep it at that from my side :) 01:55:39 <PublicServer> <V453000> 2942, gnight 01:55:41 <PublicServer> <Sylf> ofc, with refit, even TL5 feels too long 01:55:44 <PublicServer> <Sylf> ok, gn 01:55:54 <PublicServer> *** V453000 has left the game (leaving) 01:55:56 <PublicServer> <dwarf> gn 01:57:44 <PublicServer> <dwarf> are you doing something? 01:58:06 *** cyph3r has quit IRC 01:58:46 <PublicServer> *** dwarf has joined spectators 01:58:47 <PublicServer> *** Game paused (number of players) 01:58:55 <PublicServer> *** dwarf has left the game (leaving) 01:59:31 <PublicServer> *** Sylf has left the game (leaving) 02:24:12 *** dwarf has quit IRC 02:58:51 *** pugi has quit IRC 05:14:46 *** Woodbutcher has quit IRC 06:33:02 *** bigdavedev has joined #openttdcoop 06:44:08 *** perk11 has joined #openttdcoop 06:48:12 *** sla_ro|master has joined #openttdcoop 07:23:57 *** TNepr1 has quit IRC 07:24:07 *** TNepr has joined #openttdcoop 07:32:08 *** TNepr has quit IRC 08:05:09 <Okami_Xci> !password 08:05:09 <PublicServer> Okami_Xci: evoked 08:06:02 <PublicServer> *** Game still paused (number of players) 08:06:02 <PublicServer> *** Okami_Xci joined the game 08:08:28 *** bigdavedev has quit IRC 08:09:00 *** bigdavedev has joined #openttdcoop 08:34:06 <PublicServer> *** Okami_Xci has left the game (leaving) 08:43:52 *** valhallasw has joined #openttdcoop 08:46:19 *** cyph3r has joined #openttdcoop 09:05:38 *** dr_gonzo_ has joined #openttdcoop 09:16:13 *** dr_gonzo_ has quit IRC 09:47:09 *** cyph3r has quit IRC 09:56:42 *** andbo has joined #openttdcoop 10:11:42 *** andbo has quit IRC 10:13:19 *** andbo has joined #openttdcoop 10:18:24 *** Dom_ has joined #openttdcoop 10:20:03 *** bigdavedev has quit IRC 10:23:16 *** pugi has joined #openttdcoop 10:37:44 *** cyph3r has joined #openttdcoop 10:52:15 <Dom_> !password 10:52:15 <PublicServer> Dom_: evoked 10:52:20 <PublicServer> *** Game still paused (number of players) 10:52:23 <PublicServer> *** Dom joined the game 10:58:38 <PublicServer> *** Dom has left the game (leaving) 10:58:52 <V453000> !password 10:58:52 <PublicServer> V453000: sharps 10:59:12 <PublicServer> *** Game still paused (number of players) 10:59:15 <PublicServer> *** V453000 joined the game 11:02:33 *** sla_ro|master has quit IRC 11:19:14 <Dom_> !password 11:19:14 <PublicServer> Dom_: lamest 11:19:23 <PublicServer> *** Game still paused (number of players) 11:19:23 <PublicServer> *** Game unpaused (number of players) 11:19:25 <PublicServer> *** Dom joined the game 11:19:29 <PublicServer> <Dom> hi 11:24:04 <V453000> hi 11:24:08 <PublicServer> <Dom> hi 11:24:56 <PublicServer> <V453000> oh god 11:24:58 <PublicServer> <V453000> :d 11:25:04 <PublicServer> <Dom> ? 11:25:11 <PublicServer> <V453000> 4way 11:25:19 <PublicServer> <Dom> not good? 11:26:29 *** bigdavedev has joined #openttdcoop 11:26:38 <PublicServer> <V453000> 4ways are generally totally bad 11:26:50 <PublicServer> <Dom> ok has been changed to 2 bbh's 11:28:45 <PublicServer> <V453000> hm :) 11:31:28 <PublicServer> <V453000> no comment on that 11:31:31 <PublicServer> <Dom> :D 11:31:38 <PublicServer> <Dom> a bit fucked up or? 11:31:48 <PublicServer> <V453000> 200% fucked up 11:31:55 *** cyph3r has quit IRC 11:32:14 <PublicServer> <V453000> for mergers you always need to have lines together 11:32:22 <PublicServer> <V453000> therefore any form of LRLR is not effective at all 11:38:44 <PublicServer> <V453000> LOL 11:39:00 <PublicServer> <V453000> Dom the point of superstrong is that you never need to double them 11:39:06 <PublicServer> <Dom> ok 11:39:16 <PublicServer> <V453000> and by never I mean never :) 11:40:16 *** perk11 has quit IRC 11:41:52 <PublicServer> <Dom> hmm 11:42:06 <PublicServer> <Dom> how come the duke nutem needs electricity? 11:42:13 <PublicServer> <Dom> if it runs on uranium 11:42:20 <PublicServer> <V453000> hm :) 11:44:14 <PublicServer> <V453000> one head at each end is nicer :( 11:44:20 <PublicServer> <Dom> ok 11:44:20 *** Tray has joined #openttdcoop 11:45:02 <PublicServer> <V453000> uhm 11:45:08 <PublicServer> <V453000> do you know how to reverse engines? 11:45:14 <PublicServer> <Dom> no 11:45:20 <PublicServer> <V453000> ctrl click at it in the depot 11:45:44 <PublicServer> <Dom> ah thanks :) 11:45:50 <PublicServer> <V453000> yw 11:45:56 <PublicServer> <V453000> only works with original engines and nuts 11:48:38 <PublicServer> <V453000> if you ctrl-drag wagons, you move all of them 11:48:53 <PublicServer> <Dom> yes i know that :) 11:48:55 <PublicServer> <V453000> in other wors you move all of the wagons and engines from that point till the end of the train 11:48:57 <PublicServer> <V453000> k 11:49:39 <PublicServer> <Dom> ups 11:51:18 <PublicServer> <V453000> that aint oil :P 11:51:40 <PublicServer> <Dom> :) 11:51:47 <PublicServer> <V453000> colours ftw 11:51:53 <PublicServer> <V453000> ^^ 11:52:12 <PublicServer> <Dom> xD 11:52:18 <PublicServer> <Dom> why are the colors changing? 11:52:20 <PublicServer> <V453000> disco 11:52:23 <PublicServer> <Dom> oh train moving :D 11:52:54 <PublicServer> <V453000> I guess it wouldnt make sense if they didnt change 11:53:08 <PublicServer> <Dom> i meant jumping around to blue and yellow :D 11:53:26 <PublicServer> <V453000> yes because train was going to other direction :) 11:55:32 <PublicServer> <Dom> hmm i think i have all 11:55:50 <PublicServer> <V453000> adding coal and gold would be nice 11:55:56 <PublicServer> <Dom> cl 4 ok? 11:55:58 <PublicServer> <V453000> 3 11:59:38 <PublicServer> <V453000> nice bug 11:59:42 <PublicServer> <Dom> hm? 11:59:45 <PublicServer> <Dom> which? 11:59:47 <PublicServer> <V453000> the gold trains have same capacity as wagons 12:00:10 *** planetmaker has quit IRC 12:00:10 *** V453000 has quit IRC 12:00:10 *** avdg has quit IRC 12:00:10 *** XeryusTC_ has quit IRC 12:00:11 *** Hirundo_ has quit IRC 12:00:11 *** tneo- has quit IRC 12:00:11 *** ^Spike^ has quit IRC 12:00:11 *** Osai has quit IRC 12:00:11 *** Ammler has quit IRC 12:00:21 <PublicServer> <Dom> btw i made a middle circle LLL 12:00:36 <PublicServer> <V453000> myeah I saw 12:00:37 *** Hirundo has joined #openttdcoop 12:00:39 *** Ammler has joined #openttdcoop 12:00:39 *** ChanServ sets mode: +o Ammler 12:01:07 *** Osai has joined #openttdcoop 12:01:22 *** ^Spike^ has joined #openttdcoop 12:01:22 *** ChanServ sets mode: +o ^Spike^ 12:01:22 <PublicServer> <V453000> you never do SLH inside MSHs 12:01:34 <PublicServer> <Dom> well we had one 2 games ago 12:01:49 <PublicServer> <Dom> the running pzg game near oil goods drop 12:02:03 <PublicServer> <V453000> no? 12:02:07 *** avdg has joined #openttdcoop 12:02:21 <PublicServer> <Dom> well it was no msh there it was a bbh that was running like a msh 12:02:37 *** planetmaker has joined #openttdcoop 12:02:37 *** ChanServ sets mode: +o planetmaker 12:02:50 *** tneo has joined #openttdcoop 12:02:51 *** ChanServ sets mode: +o tneo 12:02:52 <PublicServer> <V453000> the only difference between MSH and BBH is whether it allows SLHs 12:03:02 <PublicServer> <V453000> if it is MSH it is automatically clear 12:03:06 <PublicServer> <V453000> BBH cannot "work" as a MSH 12:03:18 *** XeryusTC has joined #openttdcoop 12:03:25 <PublicServer> <V453000> it is either one or the other 12:03:27 <PublicServer> <Dom> ok 12:03:37 *** V453000 has joined #openttdcoop 12:03:37 *** ChanServ sets mode: +o V453000 12:03:37 <PublicServer> <Dom> so what do you say to my #1 plan 12:04:19 <PublicServer> <V453000> despite I consider 1way rings a lot more boring than normal L_R hubs, I think it fits this map quite okay 12:04:41 <PublicServer> <Dom> well the plan i actually drew was a refit game 12:04:48 <PublicServer> <Dom> but we had that not long ago 12:05:02 <PublicServer> <V453000> I dont think refit with this much hill is a good idea 12:05:12 <PublicServer> <V453000> refit stations usually need a lot of space 12:05:18 <PublicServer> <Dom> yes 12:05:42 <PublicServer> <V453000> I like how you try to distribute secondaries 12:05:42 <Ammler> oh, still no ship game? :'-( 12:05:54 <PublicServer> <V453000> but adding gold and coal might be nice too 12:06:13 <PublicServer> <V453000> Ammler we did have a ship game and we collectively agreed that it is horseshit 12:06:25 <Ammler> really? number? 12:06:29 <PublicServer> <V453000> if I ignore the same crowd which was cheering for it before the game started 12:06:43 <PublicServer> <V453000> something like 224 12:06:48 <Ammler> !archive 12:06:48 <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 12:06:54 <PublicServer> <V453000> 226 12:07:24 * Ammler downlods... 12:07:35 <PublicServer> <Dom> hmm i do not know where to put the coal or gold drop 12:07:47 <PublicServer> <Dom> well gold could be somewhere on a goods drop 12:07:51 <PublicServer> <Dom> but coal... 12:08:14 <PublicServer> <V453000> on lv/wheat drop it is quite okay as compared to wood there probably wont be too many farms 12:09:02 <Ammler> well, not really a ship game 12:09:20 <PublicServer> <V453000> 200 ships on a small map 12:09:20 <Ammler> looks more like a rv game 12:09:32 <PublicServer> <V453000> everybody got bored with ships quickly 12:10:51 <Ammler> but awesome how well the RV pf works in the meantime 12:11:00 <Ammler> I do remeber our troubles we had with rvs 12:11:57 <V453000> I dont think there is anythign thye could screw up Ammler as there are not doubled lines anywhere 12:12:20 <V453000> ah ok there is one demonstrating the station split 12:13:19 <V453000> 229 was a lot more interesting if you want to see how RVs work 12:14:52 <V453000> including RV SRNW station :D :) 12:16:16 *** dada78641 has joined #openttdcoop 12:16:31 *** cyph3r has joined #openttdcoop 12:20:35 <Ammler> ah, I know that one 12:20:56 <Ammler> introduction of your colorful logic train 12:30:20 <V453000> yes 12:31:23 *** dada__ has joined #openttdcoop 12:31:31 <PublicServer> <V453000> Dom: around? 12:32:02 <V453000> hm :< 12:32:09 <PublicServer> <Dom> yes 12:32:19 <PublicServer> <Dom> sry was reading something 12:32:33 <PublicServer> <Dom> and still not sure where to put coal and gold 12:33:27 <PublicServer> <V453000> it is okay without it too :p 12:33:34 <PublicServer> <V453000> it can be put near farms or oil 12:33:41 *** dada78641 has quit IRC 12:33:44 <PublicServer> <V453000> what I wanted to do is building all mail and gold trains 12:33:50 <PublicServer> <V453000> and see how the capacities of engines: wagons are 12:33:56 <PublicServer> <V453000> mainly for not-cargo trains 12:34:04 <PublicServer> <V453000> plus one cargo train just for comparison 12:34:14 <PublicServer> <Dom> can we do it in an hour because i wanted to go for lunch now? 12:34:16 <PublicServer> <V453000> I need to see the values 12:34:18 <PublicServer> <V453000> sure 12:34:34 <PublicServer> <Dom> ok 2:30 i'll be back! :) 12:34:45 <PublicServer> <Dom> cya 12:34:59 <PublicServer> *** Dom has left the game (leaving) 12:34:59 <PublicServer> *** Game paused (number of players) 13:10:37 *** cyph3r has quit IRC 13:18:12 <Okami_Xci> !players 13:18:15 <PublicServer> Okami_Xci: Client 22 (Orange) is V453000, in company 1 (Sharkey & Co.) 13:18:27 <Okami_Xci> !password 13:18:27 <PublicServer> Okami_Xci: peddle 13:18:36 <PublicServer> *** Game still paused (number of players) 13:18:36 <PublicServer> *** Game unpaused (number of players) 13:18:39 <PublicServer> *** Okami_Xci joined the game 13:18:42 <PublicServer> <Okami_Xci> o/ 13:19:40 <PublicServer> <V453000> hi 13:19:48 <PublicServer> <Okami_Xci> hey v =) been a while since i played :p 13:20:02 <PublicServer> <V453000> I have to admit I do not remember your nickname at all 13:20:06 <PublicServer> <V453000> used some other one? 13:20:14 <PublicServer> <Okami_Xci> yea, game 218 last game: lxsjason 13:20:20 <PublicServer> <V453000> ah right :) 13:20:23 <PublicServer> <Okami_Xci> ;) 13:21:01 *** Dom_ has quit IRC 13:23:01 <PublicServer> <V453000> seen this train set yet? :) 13:23:28 <PublicServer> <Okami_Xci> nope, first time seeing these trains 13:25:42 <PublicServer> <Okami_Xci> wondering what your doing, but i guess i'll see myself ^^ 13:25:53 <PublicServer> <V453000> I need to see all mail/gold capacity values of all trains 13:27:09 <PublicServer> <V453000> if you want to help me just build all trains of the class in mail, with shared orders to the first train 13:28:00 <PublicServer> <Okami_Xci> tl 4? 13:28:04 <PublicServer> <V453000> 3 13:28:10 <PublicServer> <V453000> one engine rest wagons 13:32:28 <Sylf> !password 13:32:28 <PublicServer> Sylf: hazier 13:32:37 <PublicServer> *** Sylf joined the game 13:32:40 <PublicServer> <V453000> hi 13:32:50 <PublicServer> <Sylf> morning 13:35:44 <PublicServer> *** Sylf has joined company #1 13:36:13 <PublicServer> <Okami_Xci> morning 13:36:23 <PublicServer> <Okami_Xci> hmm... universal rail? 13:36:41 <PublicServer> <V453000> the train set has some specifics :P 13:37:11 <PublicServer> <Okami_Xci> looks like so yea... lol something along the line of a... 1 type rail all trains possible. 13:37:37 <PublicServer> <Okami_Xci> could be interesting to have different types on same network. 13:38:11 <PublicServer> <V453000> cool we have the trains 13:39:14 <PublicServer> <V453000> ah yes gold is taken as freight wagon 13:39:16 <PublicServer> <V453000> bastards 13:39:22 <PublicServer> <Okami_Xci> lol 13:39:52 <PublicServer> <V453000> the values are more important 13:40:18 <PublicServer> <V453000> capacity of every engine should be lower than wagons 13:40:20 <PublicServer> <V453000> considerably 13:41:18 <PublicServer> <Okami_Xci> well, maglev's are all dualheaded? it seems 13:41:30 <PublicServer> <Okami_Xci> as are monorails. 13:41:52 <PublicServer> <Okami_Xci> 1 engine has more capacity than wagon in this case. (added up) 13:42:56 <PublicServer> <V453000> all pax/mail trains are 2headed 13:43:03 <PublicServer> *** Sylf has left the game (leaving) 13:43:07 <PublicServer> <V453000> either literally dual head, or 2x normal length as long steamers 13:44:38 <PublicServer> <V453000> good we can sell the trains now :) 13:44:48 <PublicServer> <V453000> or wait 13:45:03 <PublicServer> <Okami_Xci> lol 13:45:09 <PublicServer> <V453000> selling means effort 13:45:51 <PublicServer> <Okami_Xci> lol, 1 escaped almost 13:45:51 <PublicServer> <V453000> amazing 13:46:05 <PublicServer> <V453000> thank you for the testing :) 13:46:11 <PublicServer> <Okami_Xci> npm yw 13:48:48 *** Maraxus has joined #openttdcoop 13:48:58 <PublicServer> <V453000> nothing happened :) 13:49:04 <PublicServer> <Okami_Xci> lol 13:50:07 <PublicServer> <Okami_Xci> hmmm define Brain HAVOC? 13:50:14 <PublicServer> <V453000> madness 13:50:20 <PublicServer> <V453000> CL1.5 is automatic madness 13:50:46 <PublicServer> <V453000> these trains are just insanity incarnate 13:51:24 <PublicServer> <Okami_Xci> cl1.5 like your example? 13:51:28 <PublicServer> <V453000> yes 13:52:42 <PublicServer> <Okami_Xci> doesnt seem like brain havoc to me :p but more like... noob friendly 13:52:44 <PublicServer> <V453000> that is the superstrong class :) strong as hell, slow as hell, and CL1.5 13:52:51 <PublicServer> <V453000> we 13:53:02 <PublicServer> <V453000> well 1.5 means that you end up with having rails EVERYWHERE 13:53:08 <PublicServer> <V453000> which is quite a proper havoc :) 13:53:11 <PublicServer> <Okami_Xci> mmm true 13:53:46 <PublicServer> <Okami_Xci> think those superstrong are ment for tl20+... 13:54:14 <PublicServer> <V453000> not necessarily 13:54:28 <PublicServer> <V453000> with like TL6 they are effective already 13:54:46 <PublicServer> <V453000> the longer the better, but of course there are some limits to that as you dont want to make 20 tile waiting bays and platforms 13:58:20 <PublicServer> <V453000> lets update the train set :) 13:58:31 <PublicServer> *** V453000 has left the game (leaving) 13:58:31 <PublicServer> *** Game paused (number of players) 13:58:39 <PublicServer> *** Okami_Xci has left the game (leaving) 13:59:59 <V453000> !getsave https://dl.dropbox.com/u/20419525/psg248start2.sav 14:00:02 <PublicServer> V453000: OK :-) 14:00:07 <V453000> !rcon load 2 14:00:20 <PublicServer> *** Game paused (number of players) 14:00:25 <V453000> oh nvm 14:00:26 <V453000> !content 14:00:26 <PublicServer> V453000: [Content] Connection established 14:00:26 <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes) 14:00:26 <PublicServer> V453000: [Content] All 0 downloaded 14:00:26 <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded) 14:00:27 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 14:00:31 <V453000> !content 14:00:33 <PublicServer> V453000: [Content Update] Expect timeout triggered! 14:00:41 <V453000> !rescan newgrf 14:01:03 <V453000> hm guess that wasnt too smart :D 14:01:06 <V453000> !content 14:01:08 <PublicServer> V453000: [Content Update] Expect timeout triggered! 14:01:08 <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes) 14:01:08 <PublicServer> V453000: [Content] All 0 downloaded 14:01:09 <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded) 14:01:09 <Okami_Xci> lol 14:01:09 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 14:01:15 <V453000> !restart 14:01:15 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 14:01:16 <Okami_Xci> you brokse it! 14:01:54 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 14:01:54 <PublicServer> Thank you for playing r24673. 14:01:59 <PublicServer> Server has exited 14:02:00 *** PublicServer has quit IRC 14:02:32 *** PublicServer has joined #openttdcoop 14:02:32 <PublicServer> Autopilot engaged 14:02:32 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 14:02:32 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG247 (r24673) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 14:02:32 *** ChanServ sets mode: +v PublicServer 14:02:52 <Ammler> oh, we should update the command here too, but maybe it is not compatible with this autopilot 14:03:07 <PublicServer> *** made screenshot at 00004422: http://ps.openttdcoop.org/publicserver/webcam/00004422.png 14:03:32 <Ammler> !restart 14:03:32 <PublicServer> Ammler: Restart scheduled, will be initiated in next minute! 14:03:53 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 14:03:53 <PublicServer> Thank you for playing r24673. 14:03:58 <PublicServer> Server has exited 14:03:59 *** PublicServer has quit IRC 14:04:06 *** PublicServer has joined #openttdcoop 14:04:06 <PublicServer> Autopilot engaged 14:04:06 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 14:04:06 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG247 (r24673) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 14:04:07 *** ChanServ sets mode: +v PublicServer 14:04:08 <V453000> hm :) 14:04:14 <PublicServer> *** made screenshot at 00004422: http://ps.openttdcoop.org/publicserver/webcam/00004422.png 14:04:18 <V453000> !rcon cd 3 14:04:19 <V453000> !rcon load 2 14:04:20 <PublicServer> *** Game still paused (manual, number of players) 14:04:27 <V453000> !auto 14:04:27 <PublicServer> *** V453000 has enabled autopause mode. 14:04:28 <PublicServer> *** Game still paused (number of players) 14:04:29 <V453000> !changepw 14:04:29 <PublicServer> V453000: Password changed to digger 14:04:42 <PublicServer> *** Game still paused (number of players) 14:04:45 <PublicServer> *** V453000 joined the game 14:04:46 <PublicServer> <V453000> ^^ 14:04:48 <Ammler> !content 14:04:48 <PublicServer> Ammler: [Content] Connection established 14:04:48 <PublicServer> Ammler: [Content] Downloading 0 file(s) (0 bytes) 14:04:48 <PublicServer> Ammler: [Content] Nothing to download 14:06:28 <Okami_Xci> !password 14:06:28 <PublicServer> Okami_Xci: digger 14:06:37 <PublicServer> *** Game still paused (number of players) 14:06:37 <PublicServer> *** Game unpaused (number of players) 14:06:39 <PublicServer> *** Okami_Xci joined the game 14:08:07 <PublicServer> <Okami_Xci> errr, wtf 14:08:13 <PublicServer> <Okami_Xci> no self colision? 14:08:15 <PublicServer> <V453000> hax 14:08:41 <PublicServer> <V453000> I was just testing if the curve speeds work as they should :) 14:10:32 <PublicServer> <V453000> good :) 14:10:34 <PublicServer> <Okami_Xci> meh.... not smart enough to come up with a plan... :p 14:10:45 <PublicServer> <Okami_Xci> ill just join the bandwagon :p 14:11:43 <PublicServer> <V453000> lol :) 14:11:55 <PublicServer> <V453000> the pro zone is open to public if you want to play 14:12:13 <PublicServer> <V453000> more info on blog 14:13:03 <PublicServer> <Okami_Xci> ya, read it, dont feel like touching up "finished" games :p not that pro :p 14:13:18 <PublicServer> <Okami_Xci> hell, i still make basic mistakes ;) 14:13:52 <PublicServer> <V453000> hm well :) 14:14:02 <PublicServer> <V453000> then last remaining place to play is welcome server :P 14:14:21 <PublicServer> <V453000> this will probably not be active until at least evening 14:14:31 <PublicServer> <V453000> when we could start voting and if that goes quick ... 14:15:01 <PublicServer> <Okami_Xci> uhu uhu, np on that ;) gonna take care of some work, and check again later tonight. 14:15:13 <PublicServer> <V453000> yeah me too 14:15:23 <PublicServer> <Okami_Xci> o/ later 14:15:25 <PublicServer> <V453000> cya 14:15:28 <PublicServer> *** Okami_Xci has left the game (leaving) 14:15:29 <PublicServer> *** Game paused (number of players) 14:18:27 *** bigdavedev has quit IRC 14:23:13 *** Tray has quit IRC 14:29:31 *** Tray has joined #openttdcoop 14:37:17 *** dr_gonzo_ has joined #openttdcoop 14:48:18 *** JakeGrey has joined #openttdcoop 14:53:02 <PublicServer> *** Game still paused (number of players) 14:53:02 <PublicServer> *** Game unpaused (number of players) 14:53:05 <PublicServer> *** XeryusTC joined the game 14:54:37 <PublicServer> <V453000> hi :) 14:54:47 <PublicServer> <XeryusTC> boo 15:02:22 <PublicServer> *** XeryusTC has left the game (leaving) 15:02:23 <PublicServer> *** Game paused (number of players) 15:20:38 *** Vinnie_nl has joined #openttdcoop 15:21:43 <Vinnie_nl> !password 15:21:43 <PublicServer> Vinnie_nl: canoes 15:21:59 <PublicServer> *** Game still paused (number of players) 15:22:02 <PublicServer> *** Vinnie joined the game 15:22:09 <PublicServer> <V453000> hy 15:22:09 <PublicServer> <Vinnie> Hi 15:22:27 <PublicServer> *** Vinnie has joined company #1 15:22:27 <PublicServer> *** Game unpaused (number of players) 15:22:30 <Maraxus> !password 15:22:30 <PublicServer> Maraxus: canoes 15:22:45 <PublicServer> *** Maraxus joined the game 15:22:49 <PublicServer> <Maraxus> hi 15:22:53 <PublicServer> <V453000> hi 15:23:00 <PublicServer> <Vinnie> hello 15:24:10 <PublicServer> <V453000> up for some CL1.5 madness? 15:24:25 <PublicServer> <Vinnie> do you understand Ben his plan? 15:24:59 <PublicServer> <V453000> I do understand what he means by it 15:25:05 <PublicServer> <V453000> I do not understand the logic of it 15:26:32 <PublicServer> <V453000> Dom has 1way stuff, XeryusTC declares that ultimate balance is wheat+oil vs. livestock only 15:26:50 <PublicServer> <V453000> Doms plan actually fits the map quite nicely 15:27:50 <PublicServer> <V453000> and the last retard has TL9 15:27:52 <PublicServer> <V453000> :) 15:28:14 <PublicServer> <Vinnie> long joins in BBH 15:28:40 <PublicServer> <V453000> depends how you do it :) 15:28:50 <PublicServer> <V453000> the acceleration allows many options 15:28:58 *** TNepr has joined #openttdcoop 15:30:12 <PublicServer> <Vinnie> oh 2 tiles if you go down :) 15:30:19 <PublicServer> <Vinnie> can abuse that 15:30:50 <PublicServer> <V453000> not really a big difference 15:30:58 <PublicServer> <V453000> esp not if you consider how long the whole train is 15:32:56 *** sla_ro|master has joined #openttdcoop 15:33:40 <PublicServer> <V453000> there also is this train :) 15:33:47 <PublicServer> <V453000> CL1 15:34:56 <PublicServer> <V453000> anything you have space for 15:34:56 <PublicServer> <V453000> various 15:35:03 <PublicServer> <Vinnie> yeah pretty compact 15:35:11 <PublicServer> <V453000> I like CL1.5 better though 15:35:17 <PublicServer> <V453000> CL1 is retarded 15:35:23 <PublicServer> <Vinnie> speed, less trains needed 15:36:13 <PublicServer> <V453000> not like that matters at all 15:37:11 <PublicServer> <Vinnie> did this map start late yesterday or early this morning? 15:37:21 <PublicServer> <V453000> yesterday 15:37:29 <PublicServer> <V453000> well technically early this morning 15:37:31 <PublicServer> <V453000> like 1:30 15:40:42 *** cyph3r has joined #openttdcoop 15:50:28 <PublicServer> <Vinnie> test 15:50:34 <PublicServer> <Vinnie> funny :) 15:50:50 <PublicServer> <Vinnie> my dad is playing with electrics and he just made a shortcut 15:50:58 <PublicServer> <Vinnie> but internet still works 15:51:16 <V453000> :d 15:56:02 <PublicServer> *** Vinnie has joined spectators 15:56:55 *** andbo has quit IRC 16:02:02 <PublicServer> *** Vinnie has left the game (leaving) 16:05:09 <PublicServer> *** V453000 has left the game (leaving) 16:05:09 <PublicServer> *** Game paused (number of players) 16:11:05 <PublicServer> *** Maraxus has left the game (leaving) 16:15:19 *** TNepr1 has joined #openttdcoop 16:19:35 *** JakeGrey has quit IRC 16:19:40 *** JakeGrey_ has joined #openttdcoop 16:19:42 *** JakeGrey_ is now known as JakeGrey 16:20:32 *** TNepr has quit IRC 16:26:47 *** Mazur has joined #openttdcoop 16:26:47 *** ChanServ sets mode: +o Mazur 16:26:52 *** cyph3r has quit IRC 16:49:10 *** valhallasw has quit IRC 16:51:36 *** Sturmi has joined #openttdcoop 16:51:43 <Sturmi> !players 16:51:46 <PublicServer> Sturmi: There are currently no clients connected to the server 16:51:57 <Vinnie_nl> its true 16:55:01 <Sturmi> !dl win64 16:55:01 <PublicServer> Sturmi: http://binaries.openttd.org/nightlies/trunk/r24673/openttd-trunk-r24673-windows-win64.zip 16:55:40 <Sturmi> lets take a look... cant be so dangerous :D 16:57:16 <Sturmi> !password 16:57:16 <PublicServer> Sturmi: pecans 16:57:28 <PublicServer> *** Game still paused (number of players) 16:57:29 <PublicServer> *** Sturmi joined the game 17:01:49 <PublicServer> *** Sturmi has left the game (leaving) 17:05:19 <V453000> im being stalked 17:05:22 <V453000> :> 17:05:40 <Sturmi> :? 17:06:42 <V453000> nothing Sturmi :) hello 17:06:49 <Sturmi> hi V :D 17:06:53 <V453000> !password 17:06:53 <PublicServer> V453000: pecans 17:07:06 <PublicServer> *** Game still paused (number of players) 17:07:08 <PublicServer> *** V453000 joined the game 17:09:21 <PublicServer> <V453000> wont you make a plan? :) 17:14:45 *** SmatZ has joined #openttdcoop 17:14:45 *** ChanServ sets mode: +o SmatZ 17:24:02 <Okami_Xci> !password 17:24:02 <PublicServer> Okami_Xci: deluxe 17:24:11 <PublicServer> *** Game still paused (number of players) 17:24:11 <PublicServer> *** Game unpaused (number of players) 17:24:13 <PublicServer> *** Okami_Xci joined the game 17:24:21 <PublicServer> <Okami_Xci> o/ 17:26:23 <PublicServer> <Okami_Xci> Question: TF = Terraform right? isnt the purpose to always try minimal TF? 17:27:41 <PublicServer> *** Okami_Xci has left the game (leaving) 17:27:41 <PublicServer> *** Game paused (number of players) 17:28:43 <V453000> yes, tf = terraforming 17:28:51 <V453000> general idea always is to follow land as much as possible 17:29:19 *** ODM has joined #openttdcoop 17:29:20 *** ChanServ sets mode: +o ODM 17:45:57 *** Jam35 has joined #openttdcoop 17:53:48 *** pugi has quit IRC 17:58:31 <Vinnie_nl> !password 17:58:31 <PublicServer> Vinnie_nl: rookie 17:58:44 <Vinnie_nl> rookie incomming 17:58:48 <PublicServer> *** Game still paused (number of players) 17:58:48 <PublicServer> *** Game unpaused (number of players) 17:58:51 <PublicServer> *** Vinnie joined the game 17:58:54 <PublicServer> <Vinnie> hi 17:59:26 <PublicServer> <V453000> hi. 17:59:40 <PublicServer> <V453000> vote shit? 18:00:46 <PublicServer> <Vinnie> is there a shit plan to vote to? 18:01:21 <V453000> lol 18:02:10 <V453000> @stage Voting 18:02:10 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG247 (r24673) | STAGE: Voting | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 18:19:05 <PublicServer> <Vinnie> @@calc (365*18*2) 18:19:05 <Webster> PublicServer: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact. 18:19:26 <PublicServer> <Vinnie> @@(calc 18*365*2) 18:19:26 <Webster> PublicServer: 13140 18:20:06 <PublicServer> <Vinnie> poor train dricer did 13420 laps 18:20:22 <PublicServer> <V453000> LOL 18:20:52 <PublicServer> <V453000> a lap takes 2 days not 0.5day though 18:20:52 <PublicServer> <Vinnie> no wait i fucked up 18:21:50 <PublicServer> <Vinnie> only 3000 is still alot 18:22:08 <PublicServer> <Vinnie> imagine you need to go to toilet after day 2 18:22:38 <PublicServer> <V453000> well at least you didnt travel too far away 18:24:05 <PublicServer> <Vinnie> @@(calc 19*365*24*133) 18:24:05 <Webster> PublicServer: 22136520 18:24:33 <PublicServer> <Vinnie> @@(calc 22136520/40000) 18:24:33 <Webster> PublicServer: 553.413 18:24:43 <PublicServer> <Vinnie> times arround the world traveld 18:25:53 <V453000> what 18:26:14 <V453000> ah I 18:26:17 <V453000> see 18:26:23 <V453000> with 20 years of travel 18:26:24 <V453000> .. 18:26:49 <PublicServer> <Vinnie> not bad 18:27:15 <PublicServer> <Vinnie> you know what the distance is between sun and earth, without looking up? 18:27:34 <Sturmi> 8 minutes 18:27:36 <PublicServer> <V453000> no :D 18:27:46 <PublicServer> <Vinnie> 8 minutes is fine thank you 18:28:00 <PublicServer> <V453000> 8 mins * 300 000 18:28:03 <PublicServer> <V453000> that is km/s 18:28:05 <PublicServer> <V453000> isnt it 18:28:11 <PublicServer> <V453000> or 300km/s? 18:28:17 <PublicServer> <Vinnie> @@(calc 299970/3600*60*8) 18:28:17 <Webster> PublicServer: 39996 18:28:33 <Sturmi> yep km/s 18:28:33 <PublicServer> <Vinnie> that aint right 18:28:45 <PublicServer> <V453000> so 300 000 m/s? 18:28:52 <PublicServer> <Vinnie> @@(calc 299970*8*60) 18:28:52 <Webster> PublicServer: 143985600 18:29:29 *** BenJTotterdell has joined #openttdcoop 18:29:44 <PublicServer> <Vinnie> @@(calc 143985600/22136520) 18:29:44 <Webster> PublicServer: 6.50443701178 18:30:28 <PublicServer> <Vinnie> @@(calc 22136520/143985600) 18:30:28 <Webster> PublicServer: 0.153741207454 18:30:40 <PublicServer> <Vinnie> so 1/7 th part of the way 18:30:46 <PublicServer> <Vinnie> sun is pretty far away 18:30:47 <BenJTotterdell> !password 18:30:47 <PublicServer> BenJTotterdell: braise 18:30:52 <PublicServer> <V453000> might be done before we finish voting 18:31:00 <PublicServer> *** BenTotterdell joined the game 18:31:01 <PublicServer> <V453000> nah probably not 18:31:23 <PublicServer> <Vinnie> Strumi as you know something about space, how far is Alpha Centuari? 18:31:34 <PublicServer> <Vinnie> i just know that that is nearest star 18:31:50 <Sturmi> dunno... let me cunsult my wikipedia joker :D 18:32:18 <PublicServer> <V453000> Vinnie clearly has not enough stuff to do 18:32:28 <Sturmi> hehe 18:32:30 <PublicServer> <V453000> go rewrite wiki :) 18:32:37 <PublicServer> <Vinnie> no people 18:32:40 <PublicServer> <Vinnie> learn stuff 18:32:59 <PublicServer> <V453000> we know everything 18:33:10 <PublicServer> <Vinnie> Really lets talk about the art of war 18:33:16 <PublicServer> <V453000> 1. where is fridge, 2. that beer is in the fridge 18:33:26 <PublicServer> <V453000> all I need to know 18:33:39 <Sturmi> 3. who brings the beer from fridge 18:33:52 <PublicServer> <Vinnie> Art of war: intelligence is important (where is the beer) 18:34:17 <PublicServer> <Vinnie> Art of war, if the orders are unclear it is the fault of the commander ( Woman get the beer, now) 18:34:34 <Sturmi> lmao 18:35:05 <PublicServer> <Vinnie> Art of war, all war is deception (Woman I will go to the cineama with you if you get my beer) 18:35:55 <PublicServer> <Vinnie> on another not i read the best joke about woman today 18:36:11 <Sturmi> !password 18:36:11 <PublicServer> Sturmi: flabby 18:36:17 <PublicServer> <Vinnie> why is the vagina the best engine in the world? 18:36:28 <PublicServer> *** Sturmi joined the game 18:36:39 <PublicServer> <Vinnie> you can start it with one finger 18:36:41 <PublicServer> <V453000> engine? 18:36:55 <PublicServer> <Vinnie> it refreshes its own oil every month 18:37:08 <Sturmi> oh my 18:37:27 <PublicServer> <Vinnie> Hi Ben 18:37:41 <Maraxus> !password 18:37:41 <PublicServer> Maraxus: flabby 18:37:45 <PublicServer> <BenTotterdell> hi 18:37:56 <PublicServer> *** Maraxus joined the game 18:38:04 <PublicServer> <Maraxus> hi 18:38:04 <PublicServer> <Vinnie> does your plan mean each local loop gets one cargotype? 18:38:07 <V453000> http://i.imgur.com/x9ACm.jpg best ever 18:38:21 <PublicServer> <BenTotterdell> no every type 18:39:16 <PublicServer> <V453000> how many primary cargoes are there 18:39:24 <PublicServer> <V453000> 5? 18:39:28 <PublicServer> <Vinnie> Then i;m still confused because your plan speaks of iron and steal in artic climate 18:39:34 <PublicServer> <BenTotterdell> just wondering how the transfers will balance each other 18:39:46 <PublicServer> <V453000> oh you expect them to be balanced 18:39:48 <PublicServer> <V453000> lol 18:39:51 <PublicServer> <V453000> gg 18:39:58 <PublicServer> <BenTotterdell> thats cause i don't know what cargoes are in artic 18:40:32 <PublicServer> <V453000> well 1. transfer balancing is impossible to do unless you use one group of trains which suppliesb oth transfers 18:40:55 <PublicServer> <V453000> and 2. having 5 primaries, paper, goods and food pickup at each transfer means 8 pickups 18:40:58 <PublicServer> <V453000> you dont want to do that 18:41:01 <PublicServer> <BenTotterdell> or you have some massive prio system linking transfer to transfer? 18:41:17 <PublicServer> <V453000> im not sure how would you do that 18:41:36 <PublicServer> <BenTotterdell> the other solution is to have 1 train with 2 carridages of each different cargo 18:41:55 <PublicServer> <BenTotterdell> brb getting more soup 18:42:18 <PublicServer> <Vinnie> i still kinda like that simple mainline idea 18:42:23 <Sturmi> soup=beer? 18:44:03 <PublicServer> <BenTotterdell> leek and potato 18:44:14 <PublicServer> <V453000> clear beer to me 18:44:44 <PublicServer> <Vinnie> you can make beer from potato, why spoil it on soup 18:46:25 *** Progman has joined #openttdcoop 18:46:27 <PublicServer> <Vinnie> XTC plan has only one way SLH/BBH's, or am i reading it wrong? 18:47:41 <PublicServer> <V453000> doenst look like it 18:48:03 <PublicServer> <V453000> the MSHs are sort of 1way 18:48:07 <PublicServer> <V453000> ah that way you mean 18:48:09 <PublicServer> <V453000> yeah 18:48:17 <PublicServer> <V453000> only split or only join 18:48:19 <PublicServer> <Vinnie> but to enforce you need one way into the SLH and come out on the other loop 18:48:41 <PublicServer> <V453000> yes yes 18:49:06 *** ODM has quit IRC 18:49:17 <PublicServer> <V453000> not to mention that you usually do inner = empty because more trains fit there with better acceleration 18:49:23 <PublicServer> <V453000> the statement about balance is good enough for me 18:49:37 *** Okami_Xci has quit IRC 18:49:41 <PublicServer> <Vinnie> so in the long term the 1/4th of the map will join in a corner of the inner line 18:49:57 <PublicServer> <V453000> pretty much 18:50:35 <PublicServer> <V453000> I like what Dom is trying to achieve 18:50:45 <PublicServer> <V453000> but I hate 1way traffic tbh 18:51:36 <PublicServer> <Vinnie> its a nice idea 18:51:43 <PublicServer> <Vinnie> lost of space between hubs 18:52:43 <PublicServer> <Vinnie> so its a prety hard choice if you look at plans 18:52:45 <PublicServer> <BenTotterdell> ok, that train looks stupid 18:53:39 <PublicServer> <V453000> mixed train doesnt really solve anything Ben 18:53:54 <PublicServer> <BenTotterdell> i think it soves everything 18:54:25 <PublicServer> <V453000> not really, it works exactly the same way as separated train but you furthermore try to balance cargoes between each other, instead of just pairs of same cargoes 18:54:31 <PublicServer> <V453000> which is actually even worse 18:54:49 <PublicServer> <BenTotterdell> nah, they will just go round in a loop from each transfer station 18:54:59 <PublicServer> <BenTotterdell> not waiting for full load 18:55:05 <PublicServer> <BenTotterdell> therefore no need to balance 18:55:19 <PublicServer> <V453000> that sounds like a pretty bad idea to me 18:55:25 <PublicServer> <Vinnie> no full load will also creat waves 18:55:32 <PublicServer> <Vinnie> *create 18:55:42 <Sturmi> sounds like filling upo the network with empty trains 18:56:13 <PublicServer> <V453000> what you could do though is having inner network (not transfer) which would deliver the raw cargoes in some ration 18:56:24 <PublicServer> <Vinnie> however a transfer with SRNW elements to let in one cargo type at once for transfer 18:56:26 <PublicServer> <V453000> like load, drop at #1, load, drop at #3 18:56:37 <PublicServer> <V453000> and then you can have secondary trains full loading at both ends 18:56:41 <Jam35> !password 18:56:41 <PublicServer> Jam35: jutted 18:56:51 <PublicServer> *** Jam35 joined the game 18:57:03 <PublicServer> <V453000> you still need to have 1:1:1:1:1 cargoes available Vinnie 18:57:05 <PublicServer> <BenTotterdell> what does SrNW stand for? 18:57:21 <PublicServer> <V453000> so you either dont transport shit or have empty trains, unless you have perfect balance of industry productions (you dont) 18:57:31 <PublicServer> <Vinnie> @@SRNW 18:57:31 <PublicServer> <V453000> @@srnw 18:57:31 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 18:57:32 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 18:57:34 *** [FR]Syl59 has joined #openttdcoop 18:57:42 <[FR]Syl59> !password 18:57:42 <PublicServer> [FR]Syl59: jutted 18:57:59 <PublicServer> <BenTotterdell> ah ok 18:58:45 <PublicServer> <Vinnie> V even if you make the transfers overflow to a next station? then if will just have some trains in buffer until that one cargo is loaded 18:58:52 <PublicServer> *** {[FR]Syl59} joined the game 18:59:08 <PublicServer> <V453000> lol 18:59:18 <PublicServer> <[FR]Syl59> Hey there 18:59:24 <PublicServer> <Vinnie> hello 18:59:27 <PublicServer> <V453000> well theoretically that would make some sense, but I think it firstly would not work too well as it still is based on production of primaries 18:59:45 <PublicServer> <V453000> and secondly are you really going to transfer the cargo over all of the map so you could transfer it back ot the first end afterwards? 19:00:04 <PublicServer> *** Jam35 has left the game (leaving) 19:00:08 <PublicServer> <V453000> transfer is pointless in this format 19:00:15 <PublicServer> <Vinnie> well your questioning the use of transfers all together 19:00:29 <PublicServer> <V453000> it doesnt do anything but move cargo elsewhere 19:00:39 <PublicServer> <V453000> if you had a big SLH it would do the same thing better 19:00:42 <PublicServer> <V453000> except drops in this case 19:01:14 <PublicServer> <BenTotterdell> so bacially, ur saying my idea is shite ? 19:01:24 <PublicServer> <V453000> but that still is one drop+max3 pickups or refit station to add instead of drop+8 pickups 19:01:42 <PublicServer> <V453000> your idea could be worked with, but transfers in general do not do anything 19:01:44 <PublicServer> <Vinnie> Ben that is not what this is about 19:02:04 <PublicServer> *** [FR]Syl59 has left the game (leaving) 19:02:10 *** [FR]Syl59 has quit IRC 19:02:16 <PublicServer> <V453000> you could deliver the cargo for example to #1 and #3 and then full load paper at both ends - #1 and #3 19:02:30 <PublicServer> <V453000> straight up tranfer-> continue travelling is not doing anything at all, only adds a station 19:03:08 <PublicServer> <V453000> transfer should be used only when it is systematically necessary - SRNW transfer, pax, transfer between N/S parts of map type of games 19:03:14 <PublicServer> <BenTotterdell> well have the trains go from 1 to the 2. defeats the objective 19:03:44 <PublicServer> <V453000> you can make transfers on any plan 19:03:59 <PublicServer> <V453000> just have a transfer station at your SL and collect cargo there 19:04:08 <PublicServer> <V453000> for example with TL9 that is not a bad idea at all 19:04:22 <PublicServer> <V453000> if just the transfer station is your objective 19:04:46 <PublicServer> <V453000> it systematically doesnt help, but it is nice to build 19:05:12 <PublicServer> <V453000> for example because using TL9 for primaries is rather ugly 19:05:14 <PublicServer> <BenTotterdell> hmm, not 100% sure i understand 19:05:21 <PublicServer> <V453000> well, take for example my plan 19:05:25 <PublicServer> <V453000> add a random SL there 19:05:31 <PublicServer> <V453000> build a transfer station on your SL 19:05:33 <PublicServer> <V453000> done 19:05:51 <PublicServer> <V453000> collect the primaries to that transfer station just like a SL would 19:06:18 <PublicServer> <V453000> eg 19:06:41 <PublicServer> <BenTotterdell> hmm ok i understand 19:07:15 <PublicServer> <BenTotterdell> so u think that'll work much better? with overflows at each SLH? or SRNW? 19:07:38 <PublicServer> <V453000> if you do SRNW then you probably do not need the transfer 19:07:44 <PublicServer> <V453000> but you could do that as well 19:07:50 <PublicServer> <V453000> SRNW->transfer station 19:08:08 <PublicServer> <V453000> here: Generally the "proper" usage of transfer is when the destinations differ 19:08:22 <PublicServer> <V453000> for example you have a pax transfer into one station from which they go to various places 19:08:29 <PublicServer> <BenTotterdell> ok 19:08:47 <PublicServer> <V453000> or like psg 192 19:08:57 <PublicServer> <V453000> you can have parts of map exchange traffic through one station 19:09:08 <PublicServer> <V453000> not caring where the destination is, knowing only that it will end up on the other end of the map 19:09:38 <PublicServer> <V453000> which evil bastard is constructing my not so awesome long train buffer? :) 19:10:09 <PublicServer> <Vinnie> overflow 19:10:11 <PublicServer> <Vinnie> :) 19:10:21 <PublicServer> <V453000> yes that is sort of how I mean the depotless overflow 19:10:23 <PublicServer> <Vinnie> PS 202? 19:10:25 <PublicServer> <V453000> can have various looks 19:10:29 <PublicServer> <V453000> no 19:10:31 <PublicServer> <V453000> 203 19:10:53 <PublicServer> <Vinnie> 200-210 was fun, some wierd stuff there 19:10:55 <PublicServer> <V453000> 202 was chasing the yeti 19:11:33 <PublicServer> <V453000> yes those games were nice 19:11:55 <PublicServer> <V453000> 21X also has some nice stuff 19:12:05 <Vinnie_nl> @archive 19:12:05 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 19:13:17 <PublicServer> <Vinnie> 214 i remember that BBH, so mutch work 19:13:45 *** valhallasw has joined #openttdcoop 19:14:04 <PublicServer> <V453000> yes that was a bit big 19:18:19 <PublicServer> <BenTotterdell> y electricate my tracks? 19:18:37 <PublicServer> <V453000> wasnt sure if you are aware there are all these engines available 19:19:13 <PublicServer> <Vinnie> wow now i look back in archive i just see how many fun stuff has been done on this server to push the limit of this game 19:19:28 <PublicServer> <BenTotterdell> wth is a logic engine 19:19:38 <PublicServer> <V453000> lol Vinnie 19:19:46 <PublicServer> <Vinnie> we need a new challange 19:20:04 <PublicServer> <V453000> seen my RV SRNW station yet? :D 19:20:12 <PublicServer> <V453000> 229 19:20:29 <PublicServer> <Vinnie> so i'm going to the chamber of briliant idea's and try to find a new idea to push the limit 19:20:39 <PublicServer> <V453000> well, make a plan and suggest a challenge 19:20:52 <Vinnie_nl> yrah i have seen that 19:20:55 <PublicServer> <V453000> goods production record is basically unreachable since pzg13 19:21:05 <PublicServer> <V453000> train counts ... can do that, but 3000 takes effort 19:21:28 <PublicServer> <V453000> world population isnt exactly interesting as it makes for metropolis and not much else 19:21:58 <PublicServer> <V453000> as I say all the time, this game cant really be described with numbers :) 19:22:06 *** perk11 has joined #openttdcoop 19:22:28 <PublicServer> <V453000> regarding unused features, slowing down at waypoits by using timetables is not super useful 19:22:36 <PublicServer> <V453000> autorefit is just awful 19:22:52 <PublicServer> <V453000> remains changing signals? :D 19:23:18 <PublicServer> <V453000> LoPo made a nice srnw station with PBS stuff 19:23:32 <PublicServer> <Vinnie> yeah i saw it when he invented that one 19:23:36 <Sturmi> what is that? something like progsigs or restrictive signals? 19:23:38 <PublicServer> <V453000> multicargo SRNWs with waypoints are nice 19:23:48 <PublicServer> <Vinnie> we did that earlier 19:23:50 <PublicServer> <V453000> no Sturmi, changing signals when train is on them 19:23:56 <PublicServer> <Vinnie> where you made a flawless station 19:24:02 <Sturmi> changing to what? 19:24:09 <PublicServer> <V453000> like editing them 19:24:10 <PublicServer> <V453000> .. 19:24:36 <PublicServer> <V453000> programmable signals are rather pointless, you can already do anything with logic, and it is more interesting than just a block of code on signal 19:24:59 <Sturmi> yep progsigs are just more comfy :D 19:25:21 <PublicServer> <V453000> idk about that 19:25:29 <PublicServer> <V453000> I still like to construct logic better 19:25:41 <PublicServer> <V453000> not to mention that you can actually see what it does, not open each signal code and read it 19:25:47 <Sturmi> its kinda useful on tight spaces 19:25:57 <PublicServer> <V453000> .. 19:26:00 <Sturmi> or long distances 19:26:22 <PublicServer> <V453000> afaik signal doesnt get lost on long distances using logic tracks :P 19:26:32 <Sturmi> haha 19:26:42 <Sturmi> you know what i mean :d 19:26:48 <PublicServer> <V453000> unfortunately yes 19:26:58 <PublicServer> <V453000> but you have to remember that the code links to that specific signal dont you 19:27:01 <PublicServer> <Vinnie> just dont let one signal trigger more than a few hundred next ones ^^ 19:27:23 <PublicServer> <V453000> no, just no. Logic ftw. :) 19:27:42 <Sturmi> yea.. my last map with progsigs was messed with signs 19:27:56 <PublicServer> <V453000> myeah 19:28:02 <PublicServer> <V453000> no thanks I will rather make that through tracks :) 19:28:09 <PublicServer> <V453000> also making some custom gates is fun 19:28:14 <Sturmi> Vstyle 19:28:30 <V453000> whatever you call it :) 19:29:04 *** dwarf has joined #openttdcoop 19:29:14 <dwarf> !password 19:29:14 <PublicServer> dwarf: bosser 19:29:49 <PublicServer> *** dwarf joined the game 19:30:06 <PublicServer> <V453000> o/ 19:30:27 <PublicServer> <BenTotterdell> ok, how about my plan now? 19:30:34 <PublicServer> <V453000> cant read signs sorry 19:30:41 <PublicServer> <V453000> overlap 19:30:59 <PublicServer> <Sturmi> zoom in :S 19:31:05 <PublicServer> <V453000> I dont use zoom, disabled 19:31:07 <PublicServer> <Vinnie> thats ugly 19:33:49 <PublicServer> <Vinnie> men i can't think of anything other then flip-flop madness 19:34:23 <PublicServer> <V453000> globally balanced srnw that is I assume 19:34:34 <PublicServer> <Vinnie> balanced ML 19:34:40 <PublicServer> <V453000> right 19:34:42 <PublicServer> <V453000> :z 19:34:45 <PublicServer> <Vinnie> each cargo goes to various drops 19:35:07 <PublicServer> <Vinnie> to balance a mainline, but i suggested that before 19:35:13 <PublicServer> <V453000> yes I know dont worry 19:35:28 <PublicServer> <V453000> the idea is cute but ... you can balance that differently 19:35:47 <PublicServer> <V453000> A-B-A-C orders for example work okay 19:38:05 <PublicServer> <V453000> the random drop I did at psg200 island 16 was fun 19:38:21 <PublicServer> <V453000> trains pick up, go towards center junction, pick random drop based on where they fit 19:38:28 <PublicServer> <V453000> trains return back 19:38:34 <PublicServer> <Vinnie> now i am at a multiple cargo SRNW + refit idea 19:38:37 <BenJTotterdell> that RV game is insane 19:38:45 <PublicServer> <Vinnie> but that might be to complex for here 19:38:46 <BenJTotterdell> solve the SR station 19:38:50 <PublicServer> <V453000> :) 19:38:52 <PublicServer> <Vinnie> Yeah nice island in 200 19:39:14 <PublicServer> <V453000> srnw + refit is cute too 19:39:28 <PublicServer> <Vinnie> to easy 19:39:34 <PublicServer> <V453000> but again you can do that at any SL with any plan 19:39:34 <PublicServer> <Vinnie> it needs something extra 19:40:05 <BenJTotterdell> *love not solve 19:40:14 <PublicServer> <V453000> :) 19:40:37 <PublicServer> <V453000> unless you use SRNW / transfer as a global system, like psg199 or 192, you can do it at a SL anytime 19:40:59 <PublicServer> <V453000> well 199 technically had transfers too, but that is a bit different stuff 19:41:35 <PublicServer> <V453000> you cant do srnw refit with global-scale srnw with no orders or unreachable waypoint 19:41:47 <PublicServer> <V453000> is what I meant 19:41:50 <PublicServer> <V453000> anywhere else you can 19:42:21 <PublicServer> <Vinnie> this map + tf challange :P 19:42:35 <PublicServer> <V453000> low tf usually isnt a challenge :) 19:42:57 <PublicServer> <Vinnie> no free tf as long as you do not add or remove any snow 19:43:13 <PublicServer> <V453000> thats the same 19:43:15 <PublicServer> <Vinnie> oh , should be used there to ease reading 19:43:15 <PublicServer> <V453000> layout stuff 19:43:25 <PublicServer> <V453000> you can also say tunnels only, no bridges, no whatever 19:43:51 <PublicServer> <BenTotterdell> I think a no tunnelled, no bridged ML sounds fun 19:44:09 <PublicServer> <V453000> that means 2 options 19:44:20 <PublicServer> <V453000> either PBS, or L_industry_R snake 19:44:40 <PublicServer> <V453000> both of the options being rather wtf 19:45:43 <PublicServer> <V453000> restricting to tunnels only is fun but not exactly expand and new-player friendly 19:46:01 <PublicServer> <V453000> anyone can do that for his junctions regardless of plan 19:46:44 <PublicServer> <Vinnie> if your doing stuff like that try making hubs 3rd line friendly, thats also a challange 19:47:10 <PublicServer> <V453000> ? 19:47:48 <PublicServer> <Vinnie> when you build a LL_RR hub, build it in a way that adding a 3rd is done without changing alot 19:48:18 <PublicServer> <V453000> well you can either build the 3rd already, or expand using 3->2 19:48:25 <PublicServer> <V453000> so I dont really see how that is a challenge tbh :) 19:48:48 <PublicServer> <BenTotterdell> hows the PZ game looking V?# 19:48:50 <PublicServer> <Vinnie> your to experienced here, everything is easy for you 19:49:00 <PublicServer> <V453000> about the same as yesterday, close to done 19:49:10 <PublicServer> <V453000> no that isnt about being easy to someone, but about being solvable simply 19:49:20 <PublicServer> <V453000> if you build LLL_RRR hub and then remove one line, done 19:51:18 <PublicServer> <V453000> what is a lot more interesting is for example not giving prio to bridges 19:51:48 <PublicServer> <V453000> and not bridging ML in SLHs 19:52:06 <PublicServer> <V453000> those things help a lot with poor acceleration for example 19:52:40 <PublicServer> <BenTotterdell> eeew, too much leek and potatoe soup :( 19:52:58 <PublicServer> <BenTotterdell> feel sick 19:53:16 <PublicServer> <V453000> see? wouldnt happen with beer 19:53:37 <BenJTotterdell> Beer cost money tho 19:53:56 <PublicServer> <V453000> brew it @home 19:55:02 <PublicServer> <Vinnie> Not bridging ML in a SLH is easy but will increase the footprint alot 19:55:36 <PublicServer> <V453000> make it with good footprint :P 19:55:38 <PublicServer> <V453000> sure it isnt hard 19:55:49 <PublicServer> <V453000> the BBH thing is harder 19:56:04 <PublicServer> <V453000> both are for the same reasons so I just mention them together 19:56:14 <PublicServer> <Vinnie> like your PZ BBH? each ML gets one bridge and the bridge joins? 19:56:44 <PublicServer> <V453000> that is a partial solution 19:56:51 <PublicServer> *** Sturmi has left the game (leaving) 19:56:57 <PublicServer> <V453000> what I meant is if a line gets prio it must not have any double bridges 19:57:07 <PublicServer> *** dwarf has left the game (leaving) 19:57:15 <PublicServer> <V453000> so you have to split lines accordingly to mergers 19:58:25 <PublicServer> <V453000> yes sort of like that 19:58:47 <PublicServer> <V453000> but you can do stuff like inner mix and other mergers too 19:58:58 <PublicServer> <V453000> but it just requires you to think about it at the same time 19:59:45 *** Okami_Xci has joined #openttdcoop 20:00:21 <Sturmi> PZ gives me a headache 20:00:33 <PublicServer> <Vinnie> drink more beer 20:00:47 <Sturmi> will that help with fps? 20:00:51 <PublicServer> <Vinnie> drink 20:00:58 <PublicServer> <V453000> :D 20:01:00 <PublicServer> <V453000> period 20:01:11 <PublicServer> <V453000> arguably it helps with fps 20:01:11 <Sturmi> i got ybout 3 seconds per frame 20:01:22 <PublicServer> *** BenTotterdell has left the game (leaving) 20:01:30 <PublicServer> <Vinnie> so you can drink every 3 seconde before you have to look again 20:01:32 <PublicServer> <V453000> firstly your senses are slower so it feels faster, and the frames might also blur together 20:01:38 <PublicServer> <V453000> :DD or that 20:01:44 <Sturmi> motion blur xD 20:01:54 <BenJTotterdell> !password 20:01:54 <PublicServer> BenJTotterdell: dawdle 20:02:13 <Okami_Xci> o/ 20:02:20 <PublicServer> <Vinnie> hello 20:03:27 <Sturmi> set beer=open 20:03:35 <Sturmi> plop 20:03:42 <V453000> !rcon set beer 20:03:42 <PublicServer> V453000: 'beer' is an unknown setting. 20:03:48 <V453000> fuck you PublicServer 20:03:53 <efess> lol 20:03:55 <V453000> Ammler: critical error ^ 20:03:58 <PublicServer> <Vinnie> if beer=empty bottle;get new beer;drink 20:03:59 <Sturmi> :D 20:04:31 <Sturmi> if beer=empty create newobject=beer 20:04:47 <Ammler> don't drink and build, you know :-) 20:04:57 <PublicServer> <V453000> im not building 20:04:59 <PublicServer> <V453000> nor drinking 20:05:08 <PublicServer> <Vinnie> does anyone still get highlighted by the word beer? 20:05:44 <Sylf> always 20:05:53 *** dwarf has quit IRC 20:06:04 <efess> @Ammler - Donno what my issue was, but after troubleshooting, it magically started working. 20:06:06 <V453000> I dont because people write it all the fucking time 20:06:41 <PublicServer> <Vinnie> its like talking about the weather, only we give a fuck 20:07:10 <V453000> +- 20:07:34 <V453000> I dont remember mentioning weather in this channel unless there was a fucking thunderstorm setting my wifi router on fire 20:07:47 <V453000> or something similar 20:07:58 <PublicServer> <Vinnie> fucking train 20:08:07 *** mfb- has joined #openttdcoop 20:08:07 *** ChanServ sets mode: +o mfb- 20:08:26 <mfb-> hi 20:08:32 <PublicServer> <Vinnie> hello 20:08:32 <PublicServer> <V453000> hi 20:08:32 <PublicServer> <V453000> :) 20:08:34 <PublicServer> <Maraxus> hi 20:08:49 <Sturmi> hi 20:10:54 <Sturmi> !passworf 20:11:02 <Sturmi> !password 20:11:02 <PublicServer> Sturmi: doping 20:11:03 <PublicServer> <Vinnie> did you just add the builders choice on the SL signs or were they there all along? 20:11:06 <PublicServer> <Vinnie> V 20:11:26 <PublicServer> *** Sturmi joined the game 20:11:46 <PublicServer> *** mfb joined the game 20:12:08 <PublicServer> <V453000> no I added it when we talked about the transfers 20:12:18 <Okami_Xci> !password 20:12:18 <PublicServer> Okami_Xci: doping 20:12:22 <PublicServer> <Vinnie> i really like that 20:12:29 <PublicServer> *** Okami_Xci joined the game 20:12:30 <PublicServer> <V453000> it is kind of automatic for any game, but transfers would make a lot of sense here 20:12:48 <PublicServer> <Okami_Xci> wait wha, we voting already 20:15:40 <PublicServer> *** mfb has left the game (leaving) 20:16:20 <PublicServer> <Okami_Xci> V gets my vote for the -anything allowed on SLs- 20:18:19 <PublicServer> *** Maraxus has joined spectators 20:18:49 <Sylf> you should be anle to do about anything on any plan on SL's 20:18:58 <Sylf> no? 20:19:10 <PublicServer> <Okami_Xci> dunno :p but V atleast mentioned it in his plan :[ 20:19:46 <V453000> as Sylf said, I just re-suggest it as being really viable there :p 20:19:56 <V453000> on another note in many plans that isnt exactly viable 20:21:03 <Sylf> not being viable mever stopped some players 20:23:54 <V453000> well yes 20:24:12 <V453000> but suggesting transfers with TL9 on SLs doesnt sound too bad to me :P 20:25:50 <PublicServer> <Okami_Xci> TL9 slSL feeders? Oo 20:26:11 <PublicServer> <V453000> well you can do anything you want 20:26:24 <PublicServer> <V453000> TL9 directly to primaries, transfers, SRNWs, SRNW feeders for transfer, .. 20:26:32 <PublicServer> <Vinnie> TL40 feeders FTW 20:26:50 <PublicServer> <Okami_Xci> Lol vinnie.. 20:26:56 <PublicServer> <V453000> k now I get I will regret that 20:26:58 <PublicServer> <Sturmi> TL <mapsize> 20:28:00 <PublicServer> <Okami_Xci> tl mapsize is **** no offence... train needs to enter a different station to unload :p 20:28:24 <PublicServer> <Okami_Xci> would be.... TL <mapsize/2> 20:28:34 <PublicServer> <Vinnie> or 64 like tha max 20:29:00 <PublicServer> <Okami_Xci> tho i thin kwe cant really call that a feeder anymore. 20:29:11 <PublicServer> <V453000> why not :) 20:29:26 <Sturmi> it will feed every 10 years or so :D 20:29:30 <PublicServer> <V453000> true that it is more like a wave generator :) 20:29:46 <PublicServer> <Vinnie> build 2 so its 5 years ^^ 20:29:54 <PublicServer> <Okami_Xci> >< 20:30:48 <Sturmi> okami: with mapsize i meant the length of one map side 20:31:02 <PublicServer> <Okami_Xci> lol ok 20:31:56 <mfb-> would need station length <= TL-1 20:32:20 <BenJTotterdell> !password 20:32:20 <PublicServer> BenJTotterdell: sowing 20:32:30 <PublicServer> *** BenTotterdell joined the game 20:32:36 <Sturmi> and a decent station entry...TL500 would be ok 20:35:02 <PublicServer> <Vinnie> poor plan 20:35:11 <Sturmi> what happened? 20:35:18 <PublicServer> <Vinnie> seppuku 20:35:36 <PublicServer> <Okami_Xci> eh? what are you doing/watching vinnie? 20:35:54 <PublicServer> <Vinnie> BT his plan did sepukku 20:36:08 <PublicServer> <BenTotterdell> i didn't like my own plan lol 20:36:22 <PublicServer> <Okami_Xci> eh,.. and it changed already from last time 20:36:25 <PublicServer> <Okami_Xci> lol 20:37:18 <PublicServer> <V453000> sepukku iz wat? 20:37:24 <PublicServer> <Okami_Xci> suicide 20:37:34 <PublicServer> <V453000> in what language? 20:37:40 <PublicServer> <Vinnie> gutting your own intestents 20:37:40 <PublicServer> <Okami_Xci> japanese way. cutting intestince out 20:37:46 <PublicServer> <V453000> amazing 20:37:56 <PublicServer> <Vinnie> samurai used that to fix there honour 20:37:59 <PublicServer> <V453000> I still like exploding stuff a bit better 20:38:17 <PublicServer> <Okami_Xci> so desu. 20:38:20 <PublicServer> <Okami_Xci> lol, indeed v 20:38:22 <PublicServer> <Sturmi> ever tried it on yourself? :D 20:38:32 <PublicServer> <Okami_Xci> you like exploding stuff... even above putting efford ;) 20:39:26 <PublicServer> <V453000> no but I would generally describe a plan going exploding, not making a cocktail of intestines 20:39:40 <PublicServer> <Vinnie> but he did it to himself 20:39:51 <PublicServer> <Vinnie> and it also took alot of time to die 20:39:57 <PublicServer> <Vinnie> like seppuku 20:40:07 <PublicServer> <Okami_Xci> well vinnie... V built every train to check em out... and instead of selling,.. he just let them crash 20:40:13 <PublicServer> <V453000> that is equally disgusting :D 20:40:19 <PublicServer> <V453000> whoever does it to them, even if them own 20:40:33 <PublicServer> <V453000> hm yeah I did :) 20:40:36 <PublicServer> <Vinnie> seppuku is only done upon oneself 20:40:47 <PublicServer> <V453000> still disgusting 20:41:01 <PublicServer> <Vinnie> its japonese 20:41:11 <PublicServer> <V453000> well yeah that explains things 20:41:14 <PublicServer> <Vinnie> or is that discrimination? 20:41:14 <Sturmi> lol 20:41:19 <PublicServer> <V453000> the only nation weirder than thedutch 20:41:25 <PublicServer> <Okami_Xci> no no discrimination, just the plain truth 20:41:47 <PublicServer> <Okami_Xci> just like koreans are weird... and chinese... myeah... lets not go there ;) *chinese origined dutchie here, studying japanese* 20:42:06 <Sturmi> thats weird :) 20:42:26 <PublicServer> <Vinnie> whats wierd about dutch? 20:42:28 *** dr_gonzo_ has quit IRC 20:42:28 <PublicServer> <Okami_Xci> doh... why did i mention korea... no i have that crappy song in my head again... 20:42:44 *** pugi has joined #openttdcoop 20:42:54 <PublicServer> <Okami_Xci> gangnam style! 20:43:12 <PublicServer> <Vinnie> i rather listen to justin bieber 20:43:46 <PublicServer> <V453000> gangnam style is awesome 20:44:00 <PublicServer> <Vinnie> i know, justin bieber is just better 20:44:02 <PublicServer> <V453000> and note that I normally listen to death metal 20:44:12 <PublicServer> <V453000> I still think gangnam style is awsum 20:44:28 <Sturmi> omg thats a nice combination 20:44:39 <PublicServer> <V453000> it doesnt need to be related imo 20:44:50 <PublicServer> <Okami_Xci> justin bieber - gangnamstyle mashup? 20:44:58 <PublicServer> <V453000> part of the reason why psy is so popular imo is because anyone can like that no matter what he listens to 20:45:33 <PublicServer> <Okami_Xci> frans duits listners will turn around in their grave tho 20:46:15 <PublicServer> <Vinnie> duits? 20:46:40 <Sturmi> i just googled that guy 20:46:41 <PublicServer> <Okami_Xci> google it vinnie ;) its like frans bouwer but worse 20:46:49 <Sturmi> now i'm gonna have nightmares 20:46:53 <PublicServer> <Vinnie> frans bouwer is good 20:47:07 <PublicServer> <Vinnie> trailer trash 20:47:11 <PublicServer> <Vinnie> he lives in a camper 20:47:25 <PublicServer> <Okami_Xci> lol 20:47:45 <V453000> wtf? 20:47:49 <V453000> that doesnt sound like it makes noise 20:48:09 <PublicServer> <Okami_Xci> wha? your confusing me V. 20:48:37 <V453000> proper music must make noise 20:48:48 <V453000> like exploding stuff 20:48:55 <PublicServer> <Okami_Xci> a team theme song? 20:49:06 <PublicServer> <Vinnie> lyrics mean nothing in frans duits 20:49:42 <PublicServer> <Vinnie> im dutch and i can't even stand that 20:50:16 <PublicServer> <Okami_Xci> think its for trailertrash dutchies only. 20:51:02 <V453000> you dutch bastards are strange 20:51:06 <PublicServer> <Vinnie> no we got enough idiots here that go to special dutch music only clubs 20:51:32 <V453000> dont tell me it sounds like those frans guys 20:51:50 <PublicServer> <Vinnie> sounds like and that kind of music all night long 20:51:52 <PublicServer> <Okami_Xci> hey hey hey V... dont put me in the same box as that other dutchie... I'm Chinese origined! im speshul.. Vinnie is just a regular dutchie. 20:51:59 <PublicServer> <Vinnie> and only that kind of music 20:52:25 <PublicServer> <Vinnie> Give me a state of trance any time of the day and im happy 20:52:35 <PublicServer> <Vinnie> Dutch trance our export product 20:53:08 <V453000> dutch trance? 20:53:17 <V453000> like psychedelic, progressive, chillout, or? 20:53:26 <PublicServer> <Vinnie> Armin van Buuren 20:53:28 <PublicServer> <Vinnie> Tiesto 20:53:34 <PublicServer> <Vinnie> Sander van Doorn 20:53:48 <V453000> I see 20:53:59 <PublicServer> <Vinnie> and more 20:54:26 <PublicServer> <V453000> yeah ... not enough psycho for me though 20:54:39 <PublicServer> <Vinnie> "a state of trance" weekly 2 hour mix of trance by armin van buuren, goes on for 8 years and saves you alot of time looking for nice tracks 20:54:49 <PublicServer> <Okami_Xci> anyway... im off... eating dinner and watching tv. cyall tomorrow. 20:54:57 <PublicServer> *** Okami_Xci has left the game (leaving) 20:55:02 <PublicServer> <Vinnie> finish that with a powermix and i got my weekly 4 hours of music 20:55:54 <V453000> yeah I like mixes too 20:56:20 <PublicServer> <Vinnie> yeah there so easy when you find the right one 20:56:27 <V453000> http://www.youtube.com/watch?v=J-w4PK2K5zA 20:56:27 <Webster> Title: MIX-Electric Universe - Cosmic Experience★ॐ♫●-^♫~√~√V♫√V^-●••••●★, Length: 1h 14m 55s, Views: 27217, Likes: 157 20:56:31 <V453000> best one I know 20:56:46 <Vinnie_nl> CZ lyrics? 20:56:57 <V453000> fuck no that is like sanskrit or something 20:57:35 <PublicServer> *** BenTotterdell has left the game (leaving) 20:57:51 <BenJTotterdell> anyways, its time to go reduced item hunting 20:57:59 <Vinnie_nl> after 1 min it starts ^^ 20:58:08 <BenJTotterdell> as the supermarket closes in an hour! 21:01:43 <Vinnie_nl> that remix is kinda easy on the ears 21:02:22 <Sturmi> gnight 21:02:29 <V453000> depends how you play it I guess :) 21:02:31 <PublicServer> *** Sturmi has left the game (leaving) 21:02:31 <PublicServer> <Vinnie> cu 21:02:44 <Vinnie_nl> You put the volume up till max? 21:02:46 *** Sturmi has quit IRC 21:04:42 *** BenJTotterdell has quit IRC 21:05:02 <V453000> that usually isnt the best solution if you have proper sound system :) 21:06:17 <Vinnie_nl> I don't prefer the earrape of volume :) 21:10:42 <Vinnie_nl> But some movies, they have nice sound 21:10:58 <Vinnie_nl> some tracks just fit into a scene in a movie 21:11:06 <Vinnie_nl> i even have some of those downloaded 21:13:06 <Jam35> !password 21:13:06 <PublicServer> Jam35: foible 21:13:25 <PublicServer> *** Jam35 joined the game 21:16:54 <PublicServer> <Vinnie> vote? 21:17:05 <PublicServer> <Jam35> moi? 21:17:11 <PublicServer> <Vinnie> sure 21:17:21 <PublicServer> <Jam35> thinking... 21:17:36 <PublicServer> <Vinnie> i know also took me a ton of time 21:18:03 <PublicServer> <Jam35> Ben removed his totally 21:18:21 <PublicServer> <Vinnie> yeah 21:18:22 *** cyph3r has joined #openttdcoop 21:19:37 <PublicServer> <Jam35> Can you not vote for yourself then? 21:19:43 <PublicServer> <Jam35> or someone else 21:20:05 <PublicServer> <Vinnie> even if you got a plan you can vote on someone else 21:20:15 <PublicServer> <Vinnie> people do it all the time 21:20:29 <PublicServer> <Vinnie> voting on yourself is something i have not seen before 21:21:53 <PublicServer> <V453000> you vote for yourself by making a plan and not voting for anyone else 21:22:15 <PublicServer> <Vinnie> V no food drop? 21:22:21 <PublicServer> <Jam35> what happens in the event of a tie? 21:22:27 <PublicServer> <V453000> I have one? 21:22:41 <PublicServer> <V453000> various solutions Jam35, usually waiting till it is clear 21:23:07 <PublicServer> <Vinnie> Im a morron 21:23:17 <PublicServer> <Jam35> *moron 21:23:23 <PublicServer> <V453000> translation: food means food 21:23:25 <PublicServer> <Vinnie> if i read food i assume FPP 21:23:32 <PublicServer> <V453000> lol 21:25:51 *** Mazur has quit IRC 21:27:38 <PublicServer> *** Jam35 has left the game (leaving) 21:27:57 *** TNepr has joined #openttdcoop 21:32:48 *** perk11 has quit IRC 21:33:23 *** TNepr1 has quit IRC 21:33:31 *** Jam35 has quit IRC 21:37:04 *** sla_ro|master has quit IRC 21:37:53 <PublicServer> <Vinnie> i wanna kill a cow 21:38:03 <PublicServer> <Vinnie> they make to mutch noice 21:38:44 <PublicServer> <V453000> wtf 21:38:45 <PublicServer> <V453000> ? 21:38:51 <PublicServer> <Vinnie> in this game 21:38:53 <PublicServer> <Vinnie> not a real one 21:38:56 <PublicServer> <V453000> :D lol you use sounds 21:39:03 <PublicServer> <Vinnie> yeah 21:40:25 <PublicServer> <Vinnie> you have no sound? 21:40:36 <PublicServer> <V453000> ofc not :D 21:42:34 <Vinnie_nl> wtf http://www.dumpert.nl/mediabase/6434732/ca83831e/man_laat_vriendin_uit.html 21:42:35 <Webster> Title: dumpert.nl - Man laat vriendin uit (at www.dumpert.nl) 21:43:10 <V453000> walking a dog in dutch? 21:43:22 <Vinnie_nl> woman 21:43:32 <V453000> that is what I said? 21:43:47 <Vinnie_nl> i don't know if any woman here is a dog 21:43:59 <Vinnie_nl> but some could use some toilet training 21:44:18 <V453000> k lets call it pets 21:44:37 <Vinnie_nl> pets bite :P 21:47:11 <PublicServer> <V453000> that fits 21:49:35 *** Tray has quit IRC 21:58:29 <PublicServer> *** V453000 has left the game (leaving) 21:58:29 <PublicServer> *** Game paused (number of players) 22:01:26 <PublicServer> *** Vinnie has left the game (leaving) 22:01:29 *** Vinnie_nl has quit IRC 22:01:34 <PublicServer> *** Maraxus has left the game (leaving) 22:11:41 *** Progman has quit IRC 22:19:21 *** Maraxus has quit IRC 22:31:42 *** perk11 has joined #openttdcoop 22:32:16 *** perk11 has joined #openttdcoop 23:18:05 <Sylf> !password 23:18:06 <PublicServer> Sylf: sprout 23:19:20 <PublicServer> *** Game still paused (number of players) 23:19:22 <PublicServer> *** Sylf joined the game 23:20:54 <V453000> o/ 23:21:00 <PublicServer> <Sylf> \o 23:22:42 <PublicServer> <Sylf> join 1 23:22:50 <PublicServer> *** Sylf has joined company #1 23:24:55 <V453000> !password 23:24:55 <PublicServer> V453000: sprout 23:25:06 <PublicServer> *** Game still paused (number of players) 23:25:08 <PublicServer> <V453000> /join 1 23:25:08 <PublicServer> *** V453000 joined the game 23:25:13 <PublicServer> <V453000> did you do that by command 23:25:15 <PublicServer> <V453000> ? 23:25:17 <PublicServer> *** V453000 has joined company #1 23:25:17 <PublicServer> *** Game unpaused (number of players) 23:25:19 <PublicServer> <Sylf> yeah 23:25:19 <PublicServer> <V453000> nice 23:25:22 <PublicServer> <V453000> didnt know that exists 23:25:40 <PublicServer> <Sylf> my mouse skill sucks. 23:25:46 <PublicServer> <V453000> lol 23:25:52 <PublicServer> <V453000> well keyboard is always faster 23:26:31 <PublicServer> <Sylf> time to check pz 23:26:34 <PublicServer> *** Sylf has left the game (leaving) 23:26:34 <PublicServer> *** Game paused (number of players) 23:32:46 <PublicServer> *** V453000 has left the game (leaving) 23:37:57 <V453000> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30