Times are UTC Toggle Colours
00:00:44 <Dom_> !password 00:00:44 <PublicServer> Dom_: chummy 00:01:35 <PublicServer> *** Dom joined the game 00:01:39 <PublicServer> <Dom> hi 00:01:43 *** Jam35 has quit IRC 00:01:45 <PublicServer> <Sturmi> hi 00:10:37 *** joshd19 has joined #openttdcoop 00:10:55 <joshd19> @quickstart 00:10:56 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 00:18:05 <joshd19> so my client is telling me there are three newgrfs that it can't find 00:18:08 <joshd19> what do i do about that? 00:18:43 *** joshd19 has quit IRC 00:19:10 <dwarf> did you download the grfset? 00:19:20 <dwarf> ah, too late 00:23:12 <PublicServer> *** dwarf has joined spectators 00:26:42 *** andbo has quit IRC 00:34:08 <PublicServer> *** dwarf has joined company #1 00:37:55 <PublicServer> <Dom> why are there full good train from oil goods pick driving back to oil goods pick? 00:38:14 <PublicServer> <Dom> ah 00:38:20 <PublicServer> <Dom> station doesnt accept goods 00:38:38 <PublicServer> <Dom> now it has 00:40:41 <Sylf> That means those trains have wrong order 00:41:01 <Sylf> Trains should always have "unload and load nothing" order 00:41:03 <PublicServer> <Dom> no station just didnt accept orders now it works, orders were ok 00:41:38 <Sylf> So, even if the destination station doesn't accept the cargo, the trains will still leave cargo there. 00:41:50 <PublicServer> <Dom> true 00:41:58 <PublicServer> <Dom> they had unload and take cargo order 00:42:08 <PublicServer> <Dom> now they have unload and leave empty 00:42:10 <PublicServer> <Sturmi> thats very wrong 00:42:32 <PublicServer> <Dom> most train orders are unload and take ... click any train 00:42:51 <Sylf> those orders are very dangerous. 00:42:59 <Sylf> especially for primary cargo trains 00:44:55 <PublicServer> <Sturmi> good night 00:45:03 <PublicServer> <dwarf> gn 00:45:05 <PublicServer> <Dom> n8 00:45:07 <PublicServer> *** Sturmi has left the game (leaving) 00:45:27 <PublicServer> <dwarf> I gtg as well 00:45:33 <PublicServer> <Dom> ok gn8 00:45:35 <PublicServer> <dwarf> bye 00:45:45 <PublicServer> *** dwarf has left the game (leaving) 00:45:45 <PublicServer> *** Game paused (number of players) 00:48:50 *** valhallasw has quit IRC 00:56:27 <PublicServer> *** Dom has left the game (leaving) 01:12:51 *** Sturmi has quit IRC 01:16:22 *** dwarf has quit IRC 01:51:55 *** dr-dinosaur has joined #openttdcoop 01:52:21 <dr-dinosaur> !password 01:52:21 <PublicServer> dr-dinosaur: coking 01:52:41 <PublicServer> *** Game still paused (number of players) 01:52:41 <PublicServer> *** Dr-Dinosaur joined the game 01:54:41 *** efess has quit IRC 01:56:07 *** pugi has quit IRC 01:56:26 <PublicServer> *** Dr-Dinosaur has left the game (leaving) 01:56:47 *** TNepr has joined #openttdcoop 01:57:08 *** TNepr1 has joined #openttdcoop 02:04:49 *** TNepr has quit IRC 03:05:59 *** efess has joined #openttdcoop 04:45:44 *** Dom_ has quit IRC 06:27:58 *** TNepr has joined #openttdcoop 06:34:16 *** TNepr1 has quit IRC 06:54:49 *** Maraxus has joined #openttdcoop 07:07:01 *** valhallasw has joined #openttdcoop 07:08:56 *** TNepr has quit IRC 07:19:08 *** perk11 has quit IRC 07:34:47 *** sla_ro|master has joined #openttdcoop 07:54:05 *** dwarf has joined #openttdcoop 07:54:10 <dwarf> !password 07:54:10 <PublicServer> dwarf: coking 07:55:02 <PublicServer> *** dwarf has left the game (processing map took too long) 07:55:02 <PublicServer> *** dwarf has left the game (connection lost) 07:55:02 <PublicServer> *** Game still paused (number of players) 07:55:23 <PublicServer> *** Game still paused (number of players) 07:55:23 <PublicServer> *** dwarf joined the game 08:37:49 <PublicServer> *** dwarf has left the game (leaving) 08:43:01 *** dwarf has quit IRC 08:57:44 *** Progman has joined #openttdcoop 09:06:51 *** Tray has joined #openttdcoop 09:33:03 *** Dom_ has joined #openttdcoop 09:35:16 <Dom_> !playercount 09:35:16 <PublicServer> Dom_: Number of players: 0 (0 spectators) 10:00:33 *** Jam35 has joined #openttdcoop 10:17:12 *** Sturmi has joined #openttdcoop 10:17:20 <Sturmi> !players 10:17:22 <PublicServer> Sturmi: There are currently no clients connected to the server 10:33:05 *** fonsinchen has joined #openttdcoop 10:41:29 *** sturmi2 has joined #openttdcoop 10:41:54 *** sturmi2 has quit IRC 10:57:06 *** Okami_Xci has quit IRC 11:00:45 *** Dom_ has quit IRC 11:11:33 *** bassals has joined #openttdcoop 11:17:44 *** LoPo has joined #openttdcoop 11:17:45 *** Webster sets mode: +o LoPo 11:18:06 <LoPo> !password 11:18:06 <PublicServer> LoPo: coking 11:18:17 <PublicServer> *** Game still paused (number of players) 11:18:18 <PublicServer> *** LoPo joined the game 11:23:01 <PublicServer> *** LoPo has joined spectators 11:29:18 <PublicServer> *** Game still paused (number of players) 11:29:19 <PublicServer> *** Sturmi joined the game 11:29:30 <PublicServer> <Sturmi> hey 11:56:53 <PublicServer> *** LoPo has left the game (leaving) 11:57:19 <Tray> !password 11:57:19 <PublicServer> Tray: tattoo 11:57:50 <PublicServer> *** Game still paused (number of players) 11:57:50 <PublicServer> *** Game unpaused (number of players) 11:57:50 <PublicServer> *** Tray joined the game 11:57:56 <PublicServer> <Tray> hi 12:07:13 <Webster> Latest update from blog: Train Servicing settings <http://blog.openttdcoop.org/2012/11/18/train-servicing-settings/> 12:08:48 <Webster> 1 new tweet(s): openttdcoop New post: Train Servicing settings http://t.co/ihUMiBZE, 1 minute ago via #openttdcoop Blog. (270136116676526080) 12:10:38 <PublicServer> <Sturmi> oh things are moveing :D 12:10:44 <PublicServer> <Sturmi> hi tray 12:10:50 <PublicServer> <Tray> hi 12:15:14 <PublicServer> <Tray> pow 12:24:39 <PublicServer> *** Tray has left the game (leaving) 12:24:39 <PublicServer> *** Game paused (number of players) 12:26:53 <Webster> 1 new tweet(s): openttdcoop Post Edited: Train Servicing and Autoreplace http://t.co/ihUMiBZE, 9 seconds ago via #openttdcoop Blog. (270140982207586304) 12:33:00 *** BenJTotterdell has joined #openttdcoop 12:33:27 <BenJTotterdell> !password 12:33:27 <PublicServer> BenJTotterdell: jetted 12:33:35 <PublicServer> *** Game still paused (number of players) 12:33:35 <PublicServer> *** Game unpaused (number of players) 12:33:38 <PublicServer> *** BenTotterdell joined the game 12:33:43 *** valhallasw has quit IRC 12:37:23 *** LoPo has quit IRC 12:39:22 <Webster> Latest update from blog: Train Servicing and Autoreplace <http://blog.openttdcoop.org/2012/11/18/train-servicing-settings/> 12:46:26 *** dada_ has joined #openttdcoop 13:08:33 <PublicServer> <Sturmi> omg i am stupid 13:08:39 <PublicServer> <BenTotterdell> lol 13:08:45 <PublicServer> <BenTotterdell> what u doing? 13:09:07 <PublicServer> <Sturmi> i worked a little on that third line at SLH03 last night 13:09:19 <PublicServer> <Sturmi> and i didnt find the EASY solution 13:09:29 <PublicServer> <BenTotterdell> which was? 13:09:44 <PublicServer> <Sturmi> just make these tunnels a little longer.. as you did 13:09:51 <PublicServer> <BenTotterdell> haha ok 13:18:02 *** bassals has quit IRC 13:19:07 <V453000> I have written a small article on the blog, mainly good if you play with autoreplacing ... not for typical PS games 13:19:20 *** Vinnie_nl has joined #openttdcoop 13:19:24 <PublicServer> *** BenTotterdell has left the game (general timeout) 13:19:24 <PublicServer> *** BenTotterdell has left the game (connection lost) 13:19:25 <Vinnie_nl> !password 13:19:25 <PublicServer> Vinnie_nl: magpie 13:19:26 <PublicServer> *** Game paused (number of players) 13:19:36 <PublicServer> *** Game still paused (number of players) 13:19:36 <PublicServer> *** Game unpaused (number of players) 13:19:36 <PublicServer> *** Vinnie joined the game 13:19:42 <PublicServer> <Vinnie> Hello 13:19:44 <BenJTotterdell> !password 13:19:44 <PublicServer> BenJTotterdell: magpie 13:19:46 <V453000> hy 13:19:50 <PublicServer> <Sturmi> hey 13:19:54 <PublicServer> *** BenTotterdell joined the game 13:21:09 <PublicServer> <Vinnie> Noooo 13:21:12 <PublicServer> <Vinnie> somone fixed my SLH 13:21:16 <V453000> you might find the last blog article useful Vinnie 13:21:18 <V453000> just a short one >] 13:21:18 <PublicServer> <Sturmi> :D 13:22:17 <Vinnie_nl> You keep writing more stuff 13:22:24 <Vinnie_nl> Starting your own wikipedia? 13:22:33 <PublicServer> <BenTotterdell> sorry vinnie, i could no resist 13:23:39 <PublicServer> <Vinnie> Ben Np, its ok 13:23:45 <PublicServer> <Vinnie> i just edited some signals 13:24:45 *** alfrenzo has joined #openttdcoop 13:27:18 <Vinnie_nl> V nice read, very usefull. 13:27:19 <PublicServer> <BenTotterdell> just tryna work out if i cba to implement my new and improved spinny rounded tihng merge 13:28:58 <V453000> well you know a half of it already, but the servicing can be a bitch too 13:29:24 <PublicServer> <Vinnie> Well if your talking about the current stable game where i placed some of those on bad spots 13:29:26 <V453000> !password 13:29:26 <PublicServer> V453000: magpie 13:29:51 <V453000> no im not :) 13:30:01 <PublicServer> <Vinnie> I can't be arsed in a stable game :P 13:30:08 <PublicServer> *** V453000 joined the game 13:30:40 <PublicServer> <V453000> uhm well that is the main place where you totally should be arsed about those things 13:31:10 <PublicServer> <Vinnie> to many people there that leave there PC running so the gametime goes by fast 13:31:28 <PublicServer> <Vinnie> By then its a one time change to trains and we are done 13:32:02 <PublicServer> <Vinnie> But if it is to include people into this server i agree, proper building only 13:32:04 <PublicServer> <V453000> 1920-2070 isnt that short 13:32:42 <PublicServer> <V453000> uhm it doesnt really have anything to do with this server except rare autoreplacing games 13:32:42 <alfrenzo> Hello, new here, seems like I can't find some of the NewGRFs for the Public Server... 13:32:51 <PublicServer> <Sturmi> isnt it possible to force someone into spectator if he is idle? 13:32:53 <PublicServer> <V453000> hello, see @@quickstart 13:32:54 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 13:33:09 <PublicServer> <V453000> ofc is Sturmi but often the people really are playing 13:33:41 <PublicServer> <Sturmi> my definition of idle is: not even moving around in their viewport 13:33:47 <PublicServer> <V453000> well yeah sure 13:33:57 <PublicServer> <V453000> there usually is at least 1 person actively building something 13:34:04 <PublicServer> <Sturmi> ok 13:34:07 <PublicServer> <Vinnie> Sturmi: is that partial 3rd at MSH Squeezy Jeezy the last thing build yesterday? 13:34:33 <PublicServer> <Sturmi> nope, its built today 13:34:47 <PublicServer> <Vinnie> can i finish it to MSH whatever? 13:34:53 <PublicServer> <Sturmi> ofc 13:35:08 <PublicServer> <Sturmi> i wouldnt mess with mshwhatever 13:35:23 <PublicServer> <Vinnie> Me neither 13:35:37 <PublicServer> <Vinnie> just end it right before so mfb can do it himself 13:37:39 <PublicServer> <Sturmi> afk 13:37:45 <PublicServer> <Sturmi> *afttd 13:37:47 <PublicServer> *** Sturmi has joined spectators 13:39:07 <PublicServer> <BenTotterdell> hmm 13:39:38 <PublicServer> <BenTotterdell> is it worth replacing my ''experimental merge' with my new one? 13:39:58 *** LoPo has joined #openttdcoop 13:40:01 *** Webster sets mode: +o LoPo 13:40:46 <PublicServer> <Vinnie> you force trains to stop in the circle 13:40:52 <PublicServer> <BenTotterdell> aye 13:41:06 <PublicServer> <Vinnie> why? 13:41:16 <PublicServer> <BenTotterdell> acts more like a normal waiting area 13:41:22 <PublicServer> <BenTotterdell> can't block the ML 13:41:32 <PublicServer> <V453000> o god circles 13:43:30 <PublicServer> <V453000> SLH 03 looks funny with the big mountain to the left 13:43:37 <PublicServer> <V453000> you wouldnt expect the low level tunnels from that end 13:43:51 <PublicServer> <Vinnie> it was lower 13:43:54 <PublicServer> <Vinnie> :P 13:44:48 <PublicServer> <Vinnie> oh nice we hit trainlimit :P 13:44:55 <PublicServer> <V453000> feeders :) 13:44:59 <PublicServer> <BenTotterdell> game finished? 13:45:03 <V453000> !rcon set max_trains 1111 13:45:19 <PublicServer> <Vinnie> Not yet 13:45:21 <PublicServer> <V453000> should probably end it soon, but if you want to expand I dont mind 13:45:32 *** ODM has joined #openttdcoop 13:45:32 *** ChanServ sets mode: +o ODM 13:45:35 <PublicServer> <V453000> soon like within following days 13:46:23 <Vinnie_nl> alfrenzo: Can you find it in the quickstart? 13:48:21 <alfrenzo> give me a while :D 13:48:45 *** perk11 has joined #openttdcoop 13:50:29 <PublicServer> <Vinnie> Should i make the feeder for SLH05 LL_RR? 13:57:22 <alfrenzo> Not helping; still NewGRF mismatch 13:57:30 <alfrenzo> Does the autoupdate solve that? 13:57:35 <Vinnie_nl> did you download the grf pack? 13:57:46 <Vinnie_nl> !grf 13:57:46 <PublicServer> Vinnie_nl: http://www.openttdcoop.org/wiki/GRF 13:57:51 <Vinnie_nl> found on that link 13:57:52 *** pugi has joined #openttdcoop 13:59:11 *** TyrHeimd1l has left #openttdcoop 14:00:03 <alfrenzo> That'll take me 15 minutes to download; well, I'll be loitering around here. 14:00:22 <alfrenzo> Anyway, does this actually link to in-chat? 14:00:37 <PublicServer> <Vinnie> Yes 14:01:16 <alfrenzo> Ah, no wonder everything in here is being said by "PublicServer". 14:02:05 <Vinnie_nl> Do you already know where to install the grf's? 14:02:06 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 14:02:15 <Vinnie_nl> finding that out also could take some time 14:02:35 <alfrenzo> Yep. Everything is on that file, but isn't on the content download thing, so I guess everything has to be redownloaded en masse. 14:03:52 <alfrenzo> I've haven't been on a Public Server before, and the Welcome Servers were a tad too boring. 14:05:37 <alfrenzo> Anyway, what kind of game is on today? PAX/Cargo? 14:05:45 <PublicServer> <Vinnie> Cargo 14:05:51 <PublicServer> <Vinnie> 9 tile trains 14:06:08 <Sturmi> 9tile snails 14:06:47 <PublicServer> <Vinnie> yeah 133 kmph is nothing 14:08:34 <PublicServer> <Vinnie> brb gonna see if a reboot helps 14:08:36 <PublicServer> *** Vinnie has left the game (leaving) 14:08:39 *** Vinnie_nl has quit IRC 14:10:37 <PublicServer> <BenTotterdell> why do the trains have to go around the circle twice? 14:11:43 *** Vinnie_nl has joined #openttdcoop 14:12:04 <Vinnie_nl> !ping 14:12:04 <PublicServer> Vinnie_nl: pong 14:12:20 <PublicServer> *** Vinnie joined the game 14:13:03 *** perk11 has quit IRC 14:13:14 <PublicServer> *** XeryusTC joined the game 14:15:30 <PublicServer> *** XeryusTC has left the game (leaving) 14:15:58 <alfrenzo> !password 14:15:58 <PublicServer> alfrenzo: slated 14:16:24 <PublicServer> *** Alfrenzo has left the game (processing map took too long) 14:16:24 <PublicServer> *** Alfrenzo has left the game (connection lost) 14:16:32 <PublicServer> <Vinnie> Try again 14:16:57 <alfrenzo> It's a uniquely today-only problem. 14:17:34 <PublicServer> *** Alfrenzo has left the game (downloading map took too long) 14:17:34 <PublicServer> *** Alfrenzo has left the game (connection lost) 14:19:01 <alfrenzo> !password 14:19:02 <PublicServer> alfrenzo: crafty 14:19:48 <PublicServer> *** Alfrenzo has left the game (downloading map took too long) 14:19:48 <PublicServer> *** Alfrenzo has left the game (connection lost) 14:22:34 <PublicServer> *** Alfrenzo joined the game 14:22:37 <PublicServer> <Vinnie> welcome 14:22:57 <PublicServer> <Alfrenzo> switching locations to somewhere nearer the modem did work! 14:23:15 <PublicServer> <Vinnie> wifi? 14:23:23 <PublicServer> <Alfrenzo> mhmm. 14:24:17 <Sturmi> the main problem of WLAN is the W :D 14:24:42 <PublicServer> <Alfrenzo> really new, so I'm kinda watching in. 14:25:04 <PublicServer> <Vinnie> some building going on in MSH Lazy Slazy 14:25:10 <PublicServer> <Vinnie> if you wanna watch that 14:25:39 <PublicServer> <Sturmi> hint: open the sign list 14:25:45 *** fonsinchen has quit IRC 14:25:57 <PublicServer> <Alfrenzo> Yep, I know that one :D 14:26:15 <PublicServer> <Alfrenzo> I'm just observing the unfavoured line, and why it isn't getting traffic. 14:26:30 <PublicServer> <Vinnie> furthest join from the split 14:27:13 <PublicServer> <Vinnie> furthermore trains need to go up two tiles for that join 14:27:19 <PublicServer> <Vinnie> and more curves 14:27:33 <PublicServer> <Vinnie> both of those give a pathfinder penalty 14:28:43 <PublicServer> <BenTotterdell> ok almost there 14:29:58 <PublicServer> *** V453000 has left the game (leaving) 14:31:26 <PublicServer> <Alfrenzo> Are the towns Estonian/Finnish or Icelandic-named? 14:31:36 <PublicServer> <Vinnie> Yes for this map 14:35:45 <PublicServer> <BenTotterdell> ok if thats not an improvement.... 14:36:15 <PublicServer> <Vinnie> you tried :) 14:37:45 <PublicServer> <BenTotterdell> actually I am happy with it 14:38:00 <PublicServer> <Alfrenzo> anything which I can experiment with? 14:38:15 <PublicServer> <Vinnie> @@(clcalc maglev 2 20 14:38:26 <PublicServer> <Vinnie> @@clcalc maglev 2 20) 14:38:27 <Webster> PublicServer: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 14:38:34 <PublicServer> <Vinnie> yeahyeah i know 14:38:42 <Vinnie_nl> @(clcalc maglev 2 20) 14:38:52 <PublicServer> *** BenTotterdell has left the game (leaving) 14:38:55 <Vinnie_nl> @@(clcalc maglev 2 20) 14:38:56 <Webster> Vinnie_nl: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 14:39:03 <Vinnie_nl> @clcalc maglev 20 2) 14:39:03 <Webster> Vinnie_nl: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 14:39:22 <Vinnie_nl> @(clcalc maglev 20 2) 14:39:34 <Vinnie_nl> @@(clcalc maglev 20 2) 14:39:35 <Webster> Vinnie_nl: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 14:39:40 <Vinnie_nl> damn it 14:39:46 <PublicServer> <Alfrenzo> ? 14:40:04 <PublicServer> <Vinnie> how fast my trains will go arround a corner 14:40:19 <PublicServer> <Vinnie> and yes at SLH05 there might be some work 14:41:05 <alfrenzo> (clcalc maglev 20 2) this? 14:41:18 <alfrenzo> (clcalc maglev 20 2) 14:41:30 <Vinnie_nl> should be but webster hates me 14:41:39 <Vinnie_nl> @clcalc maglev 20 2 14:41:39 <Webster> Vinnie_nl: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 14:41:50 <Vinnie_nl> @(clcalc maglev 20 2) 14:42:40 <alfrenzo> @clcalc <maglev> [<20>] <2> 14:42:47 <alfrenzo> @clcalc <maglev> [20] <2> 14:42:53 <alfrenzo> @clcalc <maglev> <20> <2> 14:42:53 <Webster> alfrenzo: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 14:43:02 <PublicServer> <Vinnie> No nevermind 14:43:37 <PublicServer> <Vinnie> We will find out the hard way 14:43:46 <alfrenzo> @clcalc <maglev> [20] <2> 14:43:56 <alfrenzo> up to you, hacking this code is easier for me :) 14:44:39 <PublicServer> <Vinnie> @@(clcalc erail 160) 14:44:39 <Webster> PublicServer: Required CL for rail at 160km/h is 3 (5 half tiles) or TL 14:44:51 <PublicServer> <Vinnie> see that works, with tilt it can be a problem 14:44:52 <alfrenzo> @(clcalc maglev 20 2) 14:44:59 <alfrenzo> @clcalc maglev 20 2 14:45:00 <Webster> alfrenzo: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 14:45:37 <V453000> why do you spam the channel with wrong commands ... 14:45:56 <alfrenzo> enlighten us! 14:45:57 <PublicServer> <Vinnie> I am an idiot 14:46:40 <V453000> @clcalc maglev tilt 2 14:46:40 <Webster> V453000: A maglev Curve Length of 2 (3 half tiles), with tilt bonus, gives a speed of 316km/h or 197mph 14:47:00 <V453000> either way, if you want to toy with bots there is #openttdcoop.bots channel 14:47:07 <alfrenzo> gah, I see. 14:47:12 <alfrenzo> @clcalc maglev 2 14:47:13 <Webster> alfrenzo: A maglev Curve Length of 2 (3 half tiles) gives a speed of 264km/h or 165mph 14:48:24 *** perk11 has joined #openttdcoop 14:54:23 <PublicServer> *** Sturmi has joined company #1 14:55:02 <alfrenzo> Anyway, there are some oil near SLH 03, I intend to route it using maglev, to the oil intermediate stop. 14:55:41 <PublicServer> <Vinnie> you mean Uukuniemi Woods to the drop? 14:56:11 <PublicServer> <Alfrenzo> an oilfield north of Kemijarvi East which isn't served. 14:56:18 <PublicServer> <Alfrenzo> to the too much oil station 14:56:32 <PublicServer> <Vinnie> Sure 14:57:24 <PublicServer> <Vinnie> His sideline does look like it has an unwritten rule 14:57:30 <PublicServer> <Vinnie> Build only on the snow 14:57:49 <PublicServer> <Alfrenzo> No worries, I'll build it on snow. 14:57:52 <PublicServer> <Sturmi> maglev runs better if its cold 14:58:30 <PublicServer> <Alfrenzo> it's due to the superconducting qualities I believe. 14:58:32 <Sylf> Better superconductivity or something in cold? 14:58:53 <hylje> gotta go fast 14:58:55 <Sturmi> thats just the word i was looking for 14:58:58 <PublicServer> <Vinnie> are you thinking what i am thinking? 14:59:32 <PublicServer> <Alfrenzo> ? 14:59:47 <PublicServer> <Sturmi> if you think you need a beer, then yes :D 15:00:21 <hylje> all aboard the beer train 15:07:54 <alfrenzo> is there any simple way to remove all message boxes? 15:08:06 <PublicServer> <Vinnie> news settings 15:13:13 <PublicServer> *** Alfrenzo has left the game (leaving) 15:13:27 <alfrenzo> restructuring my news settings 15:13:55 *** Tray has quit IRC 15:13:59 <PublicServer> <Sturmi> why offline 15:17:33 <alfrenzo> !password 15:17:33 <PublicServer> alfrenzo: merest 15:17:55 <PublicServer> *** Alfrenzo has left the game (processing map took too long) 15:17:55 <PublicServer> *** Alfrenzo has left the game (connection lost) 15:18:37 <PublicServer> *** Alfrenzo has left the game (processing map took too long) 15:18:37 <PublicServer> *** Alfrenzo has left the game (connection lost) 15:18:54 <alfrenzo> I see why I have been lagging so badly. 15:19:04 <Sturmi> wifi madness 15:19:18 <alfrenzo> !password 15:19:18 <PublicServer> alfrenzo: sanest 15:19:30 <PublicServer> <Vinnie> Sturmi: building? 15:19:34 <alfrenzo> Yes, server, I really do hope I am sane. 15:19:42 <PublicServer> *** Alfrenzo joined the game 15:19:46 <PublicServer> <Sturmi> not really 15:19:52 <PublicServer> <Vinnie> oke cya later 15:19:58 <PublicServer> <Sturmi> cu vin 15:19:58 <PublicServer> *** Vinnie has left the game (leaving) 15:20:13 <Sturmi> !players 15:20:16 <PublicServer> Sturmi: Client 106 (Orange) is Sturmi, in company 1 (Sharkey & Co.) 15:20:16 <PublicServer> Sturmi: Client 141 (Orange) is Alfrenzo, in company 1 (Sharkey & Co.) 15:23:58 *** alfrenzo has quit IRC 15:25:14 <PublicServer> <Sturmi> pretty tight curves 15:25:25 <PublicServer> <Alfrenzo> ? 15:25:59 <PublicServer> <Alfrenzo> oh I see. 15:26:17 <PublicServer> <Alfrenzo> unless I terraform to make it a bit smoother. 15:27:03 <PublicServer> <Sturmi> thata would work 15:27:10 <PublicServer> <Alfrenzo> hahaha, my computer is lagging so bad you have done it so much faster! 15:27:20 <PublicServer> <Sturmi> :D 15:28:10 <PublicServer> <Sturmi> thats the reason why i killed all wifi connections in my house 15:28:33 <PublicServer> <Alfrenzo> ooh 15:35:53 <PublicServer> <Sturmi> if you make the tunnels one tile shorter, its easy 15:36:13 <PublicServer> <Alfrenzo> the originals? 15:36:47 <PublicServer> <Sturmi> like this 15:36:47 <PublicServer> <Alfrenzo> hahaha :D 15:37:37 <PublicServer> <Alfrenzo> I was thinking of removing the house at Kemijarvi 15:37:51 <PublicServer> <Alfrenzo> Apparently the company has a bad rep there, I beleive someone leveled that place. 15:37:53 <PublicServer> <Sturmi> i saw that 15:38:07 <PublicServer> <Sturmi> you did a lot of terraforming in their area 15:38:22 <PublicServer> <Alfrenzo> does this connection work? 15:38:32 <PublicServer> <Sturmi> it does 15:39:10 <PublicServer> <Alfrenzo> is it two tiles apart for each signal? 15:39:16 <PublicServer> <Sturmi> yep 15:40:02 <PublicServer> <Sturmi> dang... i menat one signal every 2 tiles :D 15:40:09 <PublicServer> <Alfrenzo> yep I know 15:40:15 <PublicServer> <Alfrenzo> I misplaced it as 3. 15:40:19 <PublicServer> <Alfrenzo> forgot to change. 15:40:26 <PublicServer> <Sturmi> but as it is a sideline it doesnt matter so much 15:40:45 <PublicServer> <Alfrenzo> well, I'll do as you did :D 15:40:56 <PublicServer> <Alfrenzo> it was you who built this I believe. 15:41:22 <PublicServer> <Sturmi> no, i didnt build a single primary on this map :D 15:41:36 <PublicServer> <Alfrenzo> the sidelines? 15:41:58 <PublicServer> <Sturmi> I only messed a little with the Mainlines 15:42:41 <PublicServer> <Alfrenzo> hm? why were the signals two way? 15:42:55 <PublicServer> <Sturmi> which? 15:43:18 <PublicServer> <Alfrenzo> ok, done :D 15:43:32 <PublicServer> <Alfrenzo> i realized i needed to put one signal and change it first 15:43:36 <PublicServer> <Sturmi> ah 15:44:19 <PublicServer> <Sturmi> didnt see your twoways. If you change your station entry signal to oneway PBS you are done 15:44:38 <PublicServer> <Alfrenzo> yep, its completed. 15:45:08 <PublicServer> <Alfrenzo> one train should suffice, I believe? 15:45:20 <PublicServer> <Sturmi> at least 2 15:45:35 <PublicServer> <Sturmi> so you have one loading while the other delivers 15:45:53 <PublicServer> <Sturmi> a third wont hurt 15:46:19 <PublicServer> <Alfrenzo> ah. 15:46:39 <PublicServer> <Alfrenzo> pbs? 15:46:53 <PublicServer> <Sturmi> path signal 15:48:21 <Vinnie_nl> Kills smurf number 4 15:48:45 <PublicServer> <Sturmi> vinnie: which smurfs are dead now? 15:48:58 <Vinnie_nl> can't be bothered 15:49:23 <Vinnie_nl> same as im still under no suspicion for smurf genocide 15:49:43 <Vinnie_nl> And still no one claims that !WB sign 15:49:45 <PublicServer> <Sturmi> :D 15:50:15 <PublicServer> <Sturmi> i had another !wb sign today 15:50:33 <PublicServer> <Sturmi> on msh squeezy 15:50:36 <Vinnie_nl> you want to kill a smurf? 15:50:38 <PublicServer> <Alfrenzo> not very profitable oil wells. 15:50:41 *** BenJTotterdell has quit IRC 15:50:52 <Vinnie_nl> i got spares 15:51:06 <PublicServer> <Sturmi> nah, i let you kill them :D 15:51:21 <PublicServer> <Sturmi> we would run out of smurfs before the map is dont 15:51:27 <PublicServer> <Sturmi> *done 15:51:41 <Vinnie_nl> 105 in total, according to google 15:51:53 <Vinnie_nl> But i might kill some smurfs twice 15:52:05 *** Tray has joined #openttdcoop 15:52:09 <Vinnie_nl> since it took me 5 minutes to remember how many i already have 15:52:13 <PublicServer> <Sturmi> evil dutchie 15:53:19 <PublicServer> <Alfrenzo> gah, there's an oilfield at kauhava, but it'll break the snow tradition. 15:56:02 <Tray> !password 15:56:02 <PublicServer> Tray: astute 15:56:26 <PublicServer> *** Tray joined the game 15:57:29 <PublicServer> <Alfrenzo> Should I build another sideline? 15:59:55 <PublicServer> <Alfrenzo> echo to Vinnie; asking for permission to touch oilfield near SLH03. 16:00:34 <Vinnie_nl> do it :P 16:00:40 <PublicServer> <Alfrenzo> hahahaha 16:00:52 <PublicServer> <Alfrenzo> I thought it will be a bit too close for comfort. 16:03:04 *** Dom_ has joined #openttdcoop 16:03:53 *** valhallasw has joined #openttdcoop 16:06:05 *** TNepr has joined #openttdcoop 16:07:47 <Dom_> !password 16:07:47 <PublicServer> Dom_: primer 16:07:54 <PublicServer> *** Dom joined the game 16:07:58 <PublicServer> <Dom> hello 16:13:57 <PublicServer> <Sturmi> omg 16:14:02 <PublicServer> <Dom> ? 16:14:16 <PublicServer> <Sturmi> weird building near SLH03 16:14:26 <PublicServer> <Alfrenzo> inevitable... 16:15:44 *** Tray has quit IRC 16:15:44 <PublicServer> *** Tray has left the game (connection lost) 16:16:33 <PublicServer> *** Sturmi has joined spectators 16:23:15 <PublicServer> <Dom> after you build sign your stuff please! 16:23:29 <PublicServer> <Alfrenzo> sign? 16:23:56 <PublicServer> <Dom> well out a sign there with your name like it is everywhere else 16:24:38 <PublicServer> <Alfrenzo> like urm /alf ? 16:24:46 <PublicServer> <Dom> yes 16:24:56 <PublicServer> <Alfrenzo> no need for spacing? 16:25:06 <PublicServer> <Dom> idk xD 16:25:20 <PublicServer> <Dom> alsong as there is a sign with your name i do not think it matters :) 16:26:22 <PublicServer> <Alfrenzo> I don't really see the need for signs... 16:27:05 <PublicServer> <Dom> well players want to know what was build by who and it's always good to know when there are some troubles concerning that part build 16:28:52 <PublicServer> <Dom> bb 16:28:56 <PublicServer> <Alfrenzo> bb 16:28:58 <PublicServer> *** Dom has left the game (leaving) 16:28:58 <PublicServer> *** Game paused (number of players) 16:30:51 *** Dom_ has quit IRC 16:31:54 *** Alfrenzo has joined #openttdcoop 16:32:18 <Alfrenzo> @clcalc maglev 20 16:32:18 <Webster> Alfrenzo: A maglev Curve Length of 20 (capped at 13 half tiles) gives a speed of 464km/h or 290mph 16:32:26 <Alfrenzo> @clcalc maglev 1 16:32:27 <Webster> Alfrenzo: A maglev Curve Length of 1 (1 half tiles) gives a speed of 176km/h or 110mph 16:36:37 <Sylf> !password 16:36:37 <PublicServer> Sylf: hooped 16:36:59 <PublicServer> *** Game still paused (number of players) 16:36:59 <PublicServer> *** Game unpaused (number of players) 16:37:02 <PublicServer> *** Sylf joined the game 16:37:13 <PublicServer> <Alfrenzo> hello 16:37:27 <PublicServer> <Sylf> hi 16:37:29 <PublicServer> <Alfrenzo> you're the clockwork which unpaused time. 16:37:57 <V453000> clockwork torpedo 16:38:30 <PublicServer> <Sylf> :D 16:41:19 <PublicServer> <Alfrenzo> gasp. 16:41:25 <PublicServer> <Alfrenzo> its almost 1am. 16:42:03 *** Alfrenzo has quit IRC 16:42:15 <PublicServer> <Alfrenzo> lemme try rebooting this, the speed is abysmal. 16:43:24 *** alfrenzo has joined #openttdcoop 16:43:49 <PublicServer> *** Alfrenzo has left the game (leaving) 16:43:49 <PublicServer> *** Game paused (number of players) 16:44:00 <alfrenzo> !password 16:44:00 <PublicServer> alfrenzo: hooped 16:44:31 <PublicServer> *** Alfrenzo has left the game (processing map took too long) 16:44:31 <PublicServer> *** Alfrenzo has left the game (connection lost) 16:44:31 <PublicServer> *** Game still paused (number of players) 16:44:35 <alfrenzo> it is a testimony to my slowing speed gah 16:45:12 <PublicServer> *** Game still paused (number of players) 16:45:12 <PublicServer> *** Game unpaused (number of players) 16:45:15 <PublicServer> *** Alfrenzo joined the game 16:55:02 <PublicServer> <Sylf> are you working on anything? 16:55:16 <PublicServer> <Alfrenzo> connecting another far-flung oilfield :D 16:55:26 <PublicServer> <Sylf> ah, ok. where at? 16:55:32 <PublicServer> <Alfrenzo> kauhava 16:55:42 <PublicServer> <Alfrenzo> joining near aura woods 17:03:02 <PublicServer> *** Alfrenzo has left the game (general timeout) 17:03:02 <PublicServer> *** Alfrenzo has left the game (connection lost) 17:03:04 <PublicServer> *** Game paused (number of players) 17:03:12 *** alfrenzo has quit IRC 17:03:41 *** alfrenzo has joined #openttdcoop 17:03:47 <alfrenzo> !password 17:03:47 <PublicServer> alfrenzo: spades 17:03:57 *** [FR]Syl59 has joined #openttdcoop 17:04:02 <[FR]Syl59> !password 17:04:02 <PublicServer> [FR]Syl59: spades 17:04:17 <PublicServer> *** Game still paused (number of players) 17:04:17 <PublicServer> *** Game unpaused (number of players) 17:04:20 <PublicServer> *** Alfrenzo joined the game 17:05:25 <PublicServer> *** {[FR]Syl59} joined the game 17:07:12 <PublicServer> *** [FR]Syl59 has left the game (leaving) 17:07:55 <Vinnie_nl> !password 17:07:55 <PublicServer> Vinnie_nl: spades 17:08:15 <PublicServer> *** Vinnie joined the game 17:08:19 <PublicServer> <Vinnie> Hello 17:08:29 <PublicServer> <Sylf> hi 17:08:35 <PublicServer> <Alfrenzo> Hello 17:08:47 *** alfrenzo has quit IRC 17:09:29 <PublicServer> *** Vinnie has joined company #1 17:12:42 <PublicServer> <Sylf> bye all 17:12:44 <PublicServer> *** Sylf has left the game (leaving) 17:12:46 <PublicServer> <Vinnie> cu 17:12:48 <PublicServer> <Sturmi> bb 17:13:02 *** [FR]Syl59 has quit IRC 17:13:07 <PublicServer> <Alfrenzo> two extremely hard to reach oilfields. 17:15:09 <PublicServer> <Vinnie> where? 17:15:39 <PublicServer> <Alfrenzo> One at Lapinjarvi, another at Pomarkku 17:15:51 <PublicServer> <Alfrenzo> I can't find the local rail oil connections that could be utilized. 17:16:26 <PublicServer> <Sturmi> lipinjärvi could go to sl09 17:17:05 <PublicServer> <Alfrenzo> SL09 Inorganic Central? 17:17:19 <PublicServer> <Vinnie> Yes 17:17:39 <PublicServer> <Sturmi> altough oil is actuall organic stuff 17:17:45 <PublicServer> <Alfrenzo> haha 17:17:59 <PublicServer> <Sturmi> old organic stuff but still organic 17:18:55 <PublicServer> <Alfrenzo> whoa its a mess! 17:20:09 <PublicServer> <Vinnie> who made a mess? 17:20:16 <PublicServer> <Alfrenzo> no one. 17:20:30 <PublicServer> <Alfrenzo> maybe my eyes hate seeing electrified rails. 17:21:06 <Sylf> coal is organic too for that matter :P 17:21:15 <PublicServer> <Alfrenzo> that's true. 17:21:18 <Sylf> ok, rename it Fossile Fuel Central 17:21:26 <PublicServer> <Alfrenzo> just solid, not liquid. 17:21:36 <PublicServer> *** Sturmi has joined company #1 17:21:52 <PublicServer> <Alfrenzo> done! 17:21:56 <V453000> !password 17:21:56 <PublicServer> V453000: dawdle 17:22:10 <PublicServer> *** V453000 joined the game 17:22:18 <PublicServer> <V453000> hi 17:22:21 <PublicServer> <Sturmi> and whe other is (F/W)ood Central :D 17:22:23 <PublicServer> <Vinnie> hello 17:22:29 <PublicServer> <Sturmi> hey V 17:22:31 <PublicServer> <Alfrenzo> plan is to move all Lapinjarvi Wood, coal and oil to SL09 17:22:33 <PublicServer> <Alfrenzo> hello 17:23:33 <PublicServer> *** Sturmi has joined spectators 17:23:42 <PublicServer> *** Vinnie has joined spectators 17:25:47 <PublicServer> *** Sturmi has joined company #1 17:29:31 <PublicServer> *** Sturmi has joined spectators 17:38:30 <PublicServer> *** Sturmi has left the game (leaving) 17:49:00 *** andbo has joined #openttdcoop 17:53:20 *** BenJTotterdell has joined #openttdcoop 17:56:45 <BenJTotterdell> !password 17:56:45 <PublicServer> BenJTotterdell: confer 17:56:54 <PublicServer> *** BenTotterdell joined the game 17:59:22 *** Sturmi has quit IRC 18:05:33 *** dwarf has joined #openttdcoop 18:05:39 <dwarf> !password 18:05:39 <PublicServer> dwarf: wicker 18:06:00 <PublicServer> *** dwarf joined the game 18:06:03 <PublicServer> <dwarf> hi 18:06:06 <PublicServer> <BenTotterdell> hi 18:09:25 *** TNepr1 has joined #openttdcoop 18:09:29 *** TNepr has quit IRC 18:10:44 <LoPo> hi 18:10:45 <LoPo> !password 18:10:45 <PublicServer> LoPo: wicker 18:10:46 <PublicServer> *** V453000 has left the game (leaving) 18:11:05 <PublicServer> *** LoPo joined the game 18:11:13 <PublicServer> *** Alfrenzo has left the game (leaving) 18:12:13 <PublicServer> <LoPo> hi 18:12:19 <PublicServer> <Vinnie> Hello 18:12:21 <V453000> hi LoPo :) 18:12:24 <PublicServer> *** Vinnie has joined company #1 18:12:39 <V453000> did you understand what was mfb saying about the srnw stations? 18:12:49 <V453000> because both of the examples he linked to were normal not gated designs 18:13:04 <PublicServer> <LoPo> talking to me? 18:13:09 <V453000> while I thought you talk about the PBS sequence you did in the last srnw game and Dom has here 18:13:10 <PublicServer> <LoPo> when, where? :P 18:13:17 <PublicServer> <LoPo> yes 18:13:24 <PublicServer> <LoPo> a non not gated design 18:13:28 <V453000> like a few days ago 18:13:32 <PublicServer> <LoPo> he told me it was build before 18:13:34 <PublicServer> <LoPo> yes 18:13:44 <V453000> yes, I dont think it was 18:13:46 <PublicServer> <LoPo> but i cant and didnt found it in any PSG so... 18:14:12 <V453000> me neither, but he linked to some 2 stations in psg199 18:14:20 <PublicServer> <LoPo> true 18:14:23 <PublicServer> <LoPo> both SNG 18:14:31 *** Sturmi has joined #openttdcoop 18:14:35 <V453000> but I dont think these stations have anything to do with this at all 18:14:39 <PublicServer> <LoPo> one was realy large :) 18:14:47 <V453000> wtf is SNG again 18:14:52 <V453000> s- not gate? 18:14:56 <PublicServer> <LoPo> yeah, that was what i was thinking aswell 18:15:03 <PublicServer> <LoPo> single not gated 18:15:07 <V453000> .. 18:15:32 <V453000> please dont use those shortcuts we have enough shortcuts already :) 18:15:56 <PublicServer> <LoPo> lol, i'm going to use them allot in my next artilce :) 18:16:06 <PublicServer> <LoPo> which is about srnw stations 18:16:17 <V453000> thank you. 18:16:23 <PublicServer> <LoPo> ? 18:16:45 <PublicServer> <LoPo> im trying to make it to a level of ABR: SRNW stations 2 18:16:49 <PublicServer> <LoPo> but 18:17:00 <PublicServer> <Vinnie> about articles, is there a link to see the blog history instead of the latest 5? 18:17:07 <PublicServer> <LoPo> lets first finish it ^^ 18:17:46 <PublicServer> <LoPo> archives? 18:18:45 <PublicServer> <Vinnie> Nevermind, i think i was drunk when i had that problem 18:18:48 <PublicServer> <Vinnie> because now i can see it 18:19:06 <PublicServer> <LoPo> whats with train 1038 18:19:44 <V453000> :d why "?" idk what else should I tell you when I ask you not to use those shortcuts and you reply you will use a ton of them ... not to mention they do not really mean anything, we dont say NG as not gate either, and that there is one not gate is not really important at all 18:20:02 <PublicServer> <Vinnie> Thats a new player connecting a SLH feeder to the main station 18:21:02 <PublicServer> <Vinnie> LoPo: !wrong 1 and 2 18:21:16 <PublicServer> <LoPo> importance is different for everyone... 18:21:18 <PublicServer> <LoPo> but oky 18:21:43 <V453000> well how does it matter if I make one not gate or 3 18:21:54 <V453000> to call the station systematically different 18:22:10 <Sturmi> !password 18:22:10 <PublicServer> Sturmi: ashore 18:22:21 <PublicServer> *** Sturmi joined the game 18:22:53 <PublicServer> <LoPo> lol wtf ;p 18:22:57 <PublicServer> <LoPo> @ !here 18:23:07 <PublicServer> <Vinnie> I know 18:23:17 <PublicServer> <Vinnie> kill those trains i will fix the network 18:23:38 <V453000> !password 18:23:38 <PublicServer> V453000: ashore 18:23:52 <PublicServer> *** V453000 joined the game 18:23:59 <PublicServer> <LoPo> but v, why cant i make up my own abreviations? 18:24:05 <PublicServer> <Sturmi> lol nice signs 18:24:19 <PublicServer> <V453000> im not sayin you cant I am asking you not to do such a thing especially when it is not useful for anything 18:24:33 <PublicServer> <LoPo> that they are "pointless" to you,, doesnt mean there also pointless to others... 18:24:47 <PublicServer> <BenTotterdell> is carzy cat lady meant to be crazy? :S 18:24:47 <PublicServer> <LoPo> but what is it IS usefull?? 18:24:53 <PublicServer> <V453000> I didnt hear why yet so I dont think that will change my opinion much 18:25:24 *** valhallasw has quit IRC 18:25:39 <PublicServer> <LoPo> yes, you are the first one complaining about SNG or NNG or whatever? 18:26:05 <PublicServer> <V453000> how is that related? 18:26:39 <PublicServer> <LoPo> lol? you ask me not to use it? 18:26:42 <PublicServer> <Sturmi> abbreviations are not useful when nobody understands them 18:26:44 <PublicServer> <LoPo> that is how its related?! 18:26:59 <PublicServer> <V453000> that is awesome but how is that related to any sort of explanation why it is useful to you 18:27:21 <PublicServer> <LoPo> well, maybe abbriviations can be "new" 18:27:31 <PublicServer> <LoPo> but over time it can be more usefull imo 18:28:23 <PublicServer> <V453000> it is just a shortcut how could it be useful 18:29:09 <PublicServer> <LoPo> termonology of station designs? 18:29:35 <PublicServer> <V453000> do you really need t hat? 18:29:43 <PublicServer> <LoPo> roro is also a common used abbreviation? 18:29:49 <PublicServer> <V453000> saying that a station has one not gate? 18:30:19 <PublicServer> <LoPo> no, saying that a station uses a design that is based on only one not gate 18:30:46 <PublicServer> <LoPo> how would you can a standard srnw station? 18:30:53 <PublicServer> <LoPo> with one not gate? 18:31:07 <PublicServer> <LoPo> call* 18:31:10 <PublicServer> <LoPo> can = call* 18:31:24 <PublicServer> <V453000> well either dummy station, or if you want the spefic not gate, then station with a not gate 18:31:32 <PublicServer> <V453000> or not gate dummy station, something similar 18:31:38 <PublicServer> <V453000> but even adding there a number of the gates? 18:31:40 <PublicServer> <LoPo> lol not gate dummy? :P 18:31:50 <PublicServer> <LoPo> all srnw use dummies 18:32:00 <PublicServer> <LoPo> eighter they are loaders or feeders 18:32:15 <PublicServer> <V453000> not really 18:32:30 <PublicServer> <V453000> you can make something with conditionals, stations where trains just stop and such things, too 18:32:33 <PublicServer> <LoPo> so that is a standard thing in srnw stations wo I would not address that as a thing for its name 18:32:52 <PublicServer> <LoPo> oh? and how do we get cargo there then? 18:33:10 <PublicServer> <V453000> like in towns? 18:33:20 <PublicServer> <V453000> self regulating stuff without dummies? 18:33:30 <PublicServer> <V453000> no? either way that is getting away from the topic 18:33:32 <PublicServer> <LoPo> pax srnw stations always have feeders 18:33:42 <PublicServer> <LoPo> yeah but you are saying that :P 18:33:56 <PublicServer> <LoPo> im pointing out that the not gate design is a common design 18:34:02 <PublicServer> <BenTotterdell> argh I think oil is gonna need 4 each way 18:34:06 <PublicServer> <LoPo> and thus we should name them after this thingie 18:34:24 <PublicServer> <V453000> yes, that is how you generally call them, with a descriptive and clear name 18:34:28 <PublicServer> <V453000> say, not-gated station 18:34:36 <PublicServer> <V453000> not NGS 18:34:39 <PublicServer> <Sturmi> vinnie, i dont think that was astronauts work 18:34:49 <PublicServer> <Vinnie> Who then? 18:34:56 <PublicServer> <LoPo> and because most srnw stations, build by most peeps, are the ones with a single Not Gate (SNG) 18:34:59 <PublicServer> <LoPo> ;p 18:35:00 <Sturmi> alf-something 18:35:07 <PublicServer> <Vinnie> Oh right 18:35:13 <PublicServer> <V453000> how is the number of not gates relevant at all? 18:35:27 <PublicServer> <V453000> will we also say SNG5T for single not gate 5 tiles away from station? 18:35:34 <PublicServer> <LoPo> because when you need more gates the station is different indeed 18:35:41 <PublicServer> <Vinnie> Ty Sturmi 18:35:43 <PublicServer> <LoPo> lol no 18:36:54 <PublicServer> <V453000> I cant even recall any station which would have multiple gates and be specific about it 18:37:00 <PublicServer> <LoPo> v look at the junctionary 18:37:02 <PublicServer> <V453000> transfers, fine 18:37:16 <PublicServer> <V453000> that is srnw transfer not 3-not-gated-transfer-srnw-station 18:37:19 <PublicServer> <LoPo> look at the second lowest on the special station page 18:37:37 <PublicServer> <V453000> yes 18:37:50 <LoPo> http://wiki.openttdcoop.org/images/1/17/PSG239_doubleNot_SRNW_station.png 18:38:01 <PublicServer> <LoPo> that is a Double Not Gated station 18:38:23 <PublicServer> <LoPo> and uses a different design than the standard srnw stations we use allot 18:38:26 *** sla_ro|master has quit IRC 18:38:29 <V453000> how does that systematically change that it is a dummy station 18:38:35 <V453000> or, a standard station 18:38:41 *** sla_ro|master has joined #openttdcoop 18:38:43 <PublicServer> <LoPo> lol ofcourse it a dummy station... :P 18:38:53 <PublicServer> <LoPo> all srnw stations are dummy based 18:39:11 <PublicServer> <LoPo> in which the dummies are eighter loaders or feeders ;p 18:39:24 <V453000> I didnt know that, thank you. 18:39:33 <PublicServer> <LoPo> your welcome ;) 18:40:13 <PublicServer> <LoPo> but if peeps can come up with other designs 18:40:43 <Sturmi> i can remember pax srnw withour dummies 18:40:49 <PublicServer> <LoPo> imo the double gated is different, because you dont need a endless long loader 18:41:31 <V453000> of course Sturmi 18:41:45 <PublicServer> <LoPo> but anyway 18:41:51 <V453000> I dont think calling it double gated explains anything 18:42:13 <V453000> it uses a double gate in order to - make dummies wait till all are full 18:42:13 <PublicServer> <LoPo> that might be true 18:42:20 <PublicServer> <LoPo> yeah 18:42:22 <V453000> that should be mentioned in the name, not count of gates 18:42:35 <V453000> therefore, single not gated is equally stupid 18:42:55 <PublicServer> <LoPo> thank you for calling me stupid... 18:43:01 <V453000> something like single dummy station and multiple dummy station is a lot more explanatory 18:43:24 *** sla_ro|master has quit IRC 18:43:25 <PublicServer> <LoPo> well, i might call them in that fashion then 18:43:35 <PublicServer> <LoPo> but 18:43:48 <V453000> either way, the point I am trying to get to is that the name is explanatory, not a shortcut 18:44:04 <PublicServer> <LoPo> the srnw station without not gates uses multiple dummies... 18:44:37 *** valhallasw has joined #openttdcoop 18:44:42 <V453000> yes that somehow needs to mention the PBS path reserving 18:45:04 <V453000> same as the basic pbs stations with 1 dummy reserving a path 18:45:42 <PublicServer> <LoPo> well, to me i see it that the PBS is the logic part, instead of a not gate 18:45:53 <PublicServer> <LoPo> but that is just how i see them... 18:46:09 <PublicServer> <LoPo> which apparenly doesnt count shit... 18:46:47 <PublicServer> <LoPo> but hey, people and there differences 18:46:50 <PublicServer> <LoPo> :P 18:46:52 <V453000> well how do you call that then 18:46:54 <PublicServer> <Sturmi> what about not-gated multiple dunnmy station vs. PBS controlled multiple dummy station 18:46:56 <PublicServer> <LoPo> their* 18:47:03 <PublicServer> <LoPo> i cal them as follow 18:47:27 <PublicServer> <LoPo> the standard ones with one not gate = Single Not Gated SRWN station 18:47:40 <V453000> I am asking only about the PBS ones 18:48:04 <PublicServer> <LoPo> the second one (with the dummies w8ing for each other) Double Not Gated SRWN station, the second not gate tells you here there is a second "check" 18:48:04 <PublicServer> <Vinnie> anyone building who i can help? 18:48:41 <PublicServer> <LoPo> the latter one, with no not gate (Non Not Gated) tells you that the logic is done differently 18:48:52 <PublicServer> <LoPo> thus imo PBS might be the case here 18:48:58 <PublicServer> <LoPo> which is the case... 18:49:05 <PublicServer> <LoPo> so imo its quit clear 18:49:11 <PublicServer> <Sturmi> can be the case 18:49:19 *** sla_ro|master has joined #openttdcoop 18:49:21 <PublicServer> <Sturmi> can be simple presignal logic too 18:49:23 <PublicServer> <LoPo> can? 18:49:26 <V453000> I think so too, the path reversing is pretty obvious feature of PBS 18:49:54 <PublicServer> <LoPo> yeah but its about the logic part, not the path reserving 18:50:05 <V453000> what im getting at is that the name should be descriptive, not eliminatory of possibilities; it should say what it does not what it doesnt do 18:50:14 <PublicServer> <LoPo> theses stations are srnw stations, so there must be some kind of logic 18:50:20 <V453000> if it is "not not gated" then you can also say it is "not SML" 18:50:33 <PublicServer> <LoPo> no 18:50:47 <PublicServer> <LoPo> becuase the statios are connected, because their all srnw 18:50:49 <PublicServer> <Sturmi> what has this to do with shift main line? 18:51:06 <V453000> and you cant even be sure that there doesnt or wont exits any other option how to do a "non not gated" station 18:51:18 <V453000> absolutely nothing Sturmi 18:51:25 <PublicServer> <LoPo> look 18:51:32 <PublicServer> <LoPo> if i say NNG station 18:51:35 <V453000> but making a name for a station "this station doesnt do this" is ... 18:51:41 <PublicServer> <LoPo> that is compleet bullcrap indeed 18:51:43 <V453000> it should say "this station does this" 18:51:47 <PublicServer> <LoPo> but if i say NNG SRNW 18:51:54 <PublicServer> <LoPo> then it makes sence 18:52:04 <PublicServer> <Sturmi> so there is another point why abbreviations are bad... they cause misunderstandings 18:52:26 <PublicServer> <LoPo> its just termonoligy 18:52:56 <PublicServer> <LoPo> and, yes, some (most) of the times abbreviations are distracting 18:53:05 <V453000> apart from confusion with abbreviations, name "no not gate" can also be "no airport", "no flying trains" or anything else that is "not in the station" 18:53:41 <PublicServer> <LoPo> it doens make sence, i compare them witht he other two 18:53:47 <PublicServer> <LoPo> sng and dng ;p 18:53:52 <V453000> so, it should be something like sequential PBS srnw station or something similar I think; because it does use PBS feature, key feature is the sequential waiting for each other 18:54:08 <PublicServer> <LoPo> sng, basicly means there is a single check in the station 18:54:23 <PublicServer> <LoPo> dng, means there are 2 checks 18:54:26 <PublicServer> <LoPo> and so on 18:54:31 <V453000> do you even read what I say? 18:54:36 <LoPo> yes 18:55:41 <V453000> that is surprising as you seem to reply to something else 18:55:59 <V453000> if I say Shift Main Line then it is because it is a ML that is shifting 18:56:03 <V453000> it isnt a non not gated ML 18:56:05 <PublicServer> <LoPo> well, maybe we are talking along each other? 18:56:10 <V453000> which it could of course be as well 18:56:26 <PublicServer> <LoPo> we (i) are talking about a station 18:56:36 <PublicServer> <LoPo> not just A station but SRNW stations 18:56:46 <PublicServer> <Vinnie> dwarf, still here or afk? 18:56:50 <V453000> we are talking about naming 18:56:54 <PublicServer> <dwarf> here 18:57:00 <PublicServer> <LoPo> yes naming srnw stations 18:57:01 <V453000> if I mention name of SML it is because of the name which is descriptive? 18:57:08 <PublicServer> <Vinnie> Did you ever make a sign that said !WB? 18:57:11 <PublicServer> <Vinnie> this game 18:57:19 <PublicServer> <LoPo> i am talking about naming srnw stations 18:57:21 <PublicServer> <dwarf> yes 18:57:24 <PublicServer> <Vinnie> what does it mean? 18:57:31 <PublicServer> <LoPo> welcome back 18:57:41 <PublicServer> <dwarf> waiting bay 18:57:47 <PublicServer> <LoPo> ;p 18:57:57 <PublicServer> <Vinnie> waiting bay makes more sence 18:57:59 <PublicServer> <Vinnie> sense 18:58:02 <V453000> yes, and to illustrate the descriptiveness of other names we use I used an example of SML, will I be shot for that? 18:58:16 <PublicServer> <dwarf> :D on a sign over a hub certainly 18:58:23 <PublicServer> <LoPo> sure go ahead 18:59:01 <PublicServer> <LoPo> but i see your point in the pointliness of calling a ML which is not SML, a Non-SML ML 18:59:39 <PublicServer> <LoPo> but that is because normal ML were there before SML MLs 18:59:43 <PublicServer> <LoPo> so.... 18:59:53 <PublicServer> <LoPo> i dont see the problem? 19:00:07 <PublicServer> <LoPo> we have single dummy srnw stations 19:00:14 <V453000> I am saying that SML is called SML correctly, while for example NNGML would be wrong 19:00:36 <PublicServer> <LoPo> yeah i agree with that 19:00:42 <V453000> yes 19:00:44 <PublicServer> <LoPo> NNGML = ML :P 19:00:50 <PublicServer> <LoPo> thus pointless 19:00:52 <V453000> because it doenst describe what it does 19:00:59 <PublicServer> <LoPo> yes 19:01:09 *** Okami_Xci has joined #openttdcoop 19:01:32 <V453000> so why not call it obviously with a self-explanatory name which includes PBS as the core feature of the srnw station 19:01:54 <V453000> are you even sure that nobody will ever name another srnw station without not gate differently? 19:01:57 <PublicServer> <LoPo> might still do that 19:02:20 <PublicServer> <LoPo> but i thought it would be nicer if it was like; non, single, double, etc... 19:02:33 <V453000> that is cute but meaningless 19:02:53 <V453000> I see the "system" it uses, but the name is totally not obvious what in the end it is 19:03:32 <PublicServer> <LoPo> yeah, but that is always the case with naming 19:03:36 <V453000> I bet 2 not gates could effectively be used in many different ways in a srnw station, not just that one where dummies wait 19:03:44 <PublicServer> <LoPo> like do i look like a lopo? 19:03:51 <V453000> therefore it needs a name which mentions that dummies wait on each other 19:03:56 <V453000> not that they use a not gate 19:04:02 <PublicServer> <LoPo> true 19:04:12 <PublicServer> <LoPo> but i havent seen it so... ? 19:04:52 <V453000> that is irrelevant what you have seen or not, the name should describe the result and aim of the station not that it uses a not gate 19:06:09 <PublicServer> <LoPo> yeah true, but the single not gated stationis based on that single gate 19:06:23 <PublicServer> <LoPo> or is based on a single check 19:06:43 <V453000> then call it basic dummy station 19:06:55 <PublicServer> <LoPo> so imo i think its is relevant 19:07:09 <PublicServer> <LoPo> so the dummy is basic? :P 19:07:23 <V453000> the station is basic? 19:07:33 <PublicServer> <LoPo> its eighter single dummy or single notgate 19:07:48 <PublicServer> <LoPo> that is the design of that station 19:07:50 <V453000> single dummy is fine 19:08:22 <PublicServer> <LoPo> yes, and the other may be called multiple dummy station, aswell 19:08:40 <PublicServer> <LoPo> be there are many other designs which also use more than one dummy 19:08:56 <V453000> yes which is what I proposed about 20 minutes ago 19:09:16 <PublicServer> <LoPo> so imo that is confusing 19:09:30 <V453000> no you of course just specify it with further naming 19:09:53 <V453000> something like sequential dummy (pbs) station makes sense to me 19:09:58 <V453000> or something along those lines 19:09:59 <PublicServer> <LoPo> yeah, becuase i see it as a double check station 19:11:06 <PublicServer> <LoPo> but im not talking about the bps station, yet 19:11:13 <PublicServer> *** V453000 has left the game (leaving) 19:11:24 <V453000> yes im thinking about the other one now 19:11:35 <PublicServer> <LoPo> okies ^^ 19:12:01 <PublicServer> <Vinnie> We got a big problem at BBH 02 19:12:05 <V453000> probably something like multiple synchronized dummy would make sense 19:12:09 <PublicServer> <Vinnie> the mainline is build on the snow 19:12:15 <V453000> the key feature is that they are synchronized 19:12:22 <V453000> how it is done can be various, but that isnt as important 19:12:34 <PublicServer> <LoPo> true 19:12:36 <Sturmi> SML=Snowy Mainline? :D 19:12:58 <PublicServer> <Vinnie> or Sexy MainLine 19:13:24 <PublicServer> <LoPo> maybe i should trow them all along the sychronized station design (+some extra info) 19:14:10 <V453000> I would just make a chapter with synchronized station design and eventually add figures A-Z 19:14:44 <PublicServer> <LoPo> well, i aslo wanted to compare the three designs 19:14:51 <PublicServer> <LoPo> and their drawbacks 19:15:06 <V453000> sure, that would do this chapter 19:15:10 <PublicServer> <LoPo> and maybe talk a bit about desychronized designs 19:15:28 <PublicServer> <LoPo> becuase that is "newer" 19:16:10 <V453000> but as an official abbreviation you need to say that a station "has an overflow" but you do not need to say "the station has an overflow made by check A, train exit path, pre-signalled reverser, ..." - same here, you need to say that the station uses synchronized dummy, that is the purpose of it. How exactly it is done should not be mentioned in the abbreviation 19:16:54 <V453000> so in an article I would just make them as Example 1, Example 2, Example 3 19:17:00 <V453000> to which you can link in specific discussion 19:17:14 <PublicServer> <LoPo> oky 19:17:41 <V453000> for example about every srnw transfer we did so far was different 19:18:05 <V453000> you dont need to give names to each of them, you just either say transfer station or say transfer station in psg199 19:18:23 <V453000> or describe the features it has instead of linking to a game 19:19:45 <PublicServer> <LoPo> well, i wanted to showthem the more newer transfer stations we build in 239 19:20:01 <V453000> sure, show those as well 19:20:38 <PublicServer> <LoPo> btw 19:20:40 <V453000> example: Chapter 666 - Transfer stations, Figure 1 from psg 199, Figure 2 from psg 200, Figure 3 from psg whatever 19:20:44 <PublicServer> <LoPo> look at BBH 01 19:21:03 <PublicServer> <LoPo> where is the track from west to north? 19:21:09 <PublicServer> <LoPo> oh 19:21:11 <PublicServer> <LoPo> nvm :P 19:21:21 <PublicServer> <Sturmi> lol 19:21:24 <PublicServer> <Vinnie> wanna make a roundabout memorial in the middle? 19:21:25 <V453000> that is what the article for, to show the features, and act as an unified source where people can look for srnw stations, you dont need to name them 19:21:40 <V453000> !password 19:21:40 <PublicServer> V453000: afloat 19:21:54 <PublicServer> *** V453000 joined the game 19:22:17 <PublicServer> <LoPo> oky, but i was thinking ahead, and wanted to give some stations "names" 19:22:40 <PublicServer> <LoPo> but ill just do it differently then 19:23:14 <V453000> just try to describe the purpose not how it is built I think 19:23:28 <PublicServer> <LoPo> no not how to build it :P 19:23:40 <PublicServer> <LoPo> just what is does and how it works :) 19:23:56 <V453000> ok, yes, but what it does needs to be the general aim 19:24:05 <V453000> you build that station, because: _ 19:24:13 <PublicServer> <LoPo> maybe some pointers for, if you want to build this, take care of that 19:24:33 <V453000> well yes obviously that is the content of the article 19:24:37 <PublicServer> <LoPo> we build stations so trains get cargo? 19:24:56 <PublicServer> <LoPo> but i think on this we're on the same page 19:25:18 <PublicServer> <LoPo> it was just the naming which is should not do, or do it differently 19:25:53 <V453000> k I guess I will have to talk more bulletproof ... we build that srnw station design, because: _ _ _ 19:26:41 <PublicServer> <Vinnie> Dwarf mind if i do some jams in there? 19:26:43 <V453000> the answer usually isnt "cause not gate". We use that design to synchronize dummies and make them wait for each other 19:26:50 <V453000> so, synchronized dummy station 19:26:52 <PublicServer> <LoPo> but, the naming was also for the article itselfe 19:26:59 <V453000> aka "descriptive station name" 19:27:01 <PublicServer> <dwarf> sure 19:27:07 <PublicServer> <LoPo> so peeps know about which station i was talking about 19:27:24 <V453000> naming for article itself is of course fine, but you apparently use it also when talking to others 19:30:08 <PublicServer> <LoPo> well, ill stop talking to people then ;0 19:30:42 <PublicServer> <LoPo> but sometimes i have the same so other which use some kind of nomeglature i dont understand 19:31:00 <V453000> just in general if you use a name, it has to be descriptive otherwise nobody understands what you are saying, and abbreviations should be there to make things easier not a complete mess 19:33:41 <PublicServer> *** LoPo has joined spectators 19:34:35 <PublicServer> <LoPo> k :) 19:34:38 <PublicServer> <LoPo> im off again 19:34:45 <PublicServer> <LoPo> see you soon ^^ 19:34:54 <V453000> just do something and lets see later 19:34:56 <V453000> cya 19:35:05 <PublicServer> *** LoPo has left the game (leaving) 19:35:13 <PublicServer> <Vinnie> bye 19:35:17 <PublicServer> *** V453000 has left the game (leaving) 19:42:16 *** sedgefish has joined #openttdcoop 19:42:47 <sedgefish> !password 19:42:47 <PublicServer> sedgefish: ounces 19:44:33 <PublicServer> *** sedgefish joined the game 19:45:40 <PublicServer> *** sedgefish has left the game (general timeout) 19:45:40 <PublicServer> *** sedgefish has left the game (connection lost) 19:46:12 <PublicServer> *** dwarf has left the game (leaving) 19:46:20 *** sedgefish has quit IRC 19:54:21 *** BenJTotterdell has quit IRC 19:54:22 <PublicServer> *** BenTotterdell has left the game (leaving) 19:56:05 *** Okami_Xci has left #openttdcoop 19:56:36 *** Okami_Xci has joined #openttdcoop 19:57:21 *** Okami_Xci has left #openttdcoop 19:57:38 <PublicServer> *** Vinnie has joined spectators 19:57:38 <PublicServer> *** Game paused (number of players) 19:57:46 <PublicServer> <Vinnie> or are you active? 19:59:17 <PublicServer> *** Sturmi has joined spectators 19:59:25 <PublicServer> <Sturmi> not really 19:59:40 <Vinnie_nl> yeah it all flows pretty good till wood drop 19:59:58 <Vinnie_nl> but i don't want to expand m.fb his MSH 20:00:01 <Vinnie_nl> its so nice 20:00:11 <PublicServer> *** Vinnie has left the game (leaving) 20:01:19 <PublicServer> *** Sturmi has left the game (leaving) 20:03:20 *** Okami_Xci has joined #openttdcoop 20:03:52 *** Okami_Xci has left #openttdcoop 20:12:07 *** Maraxus has quit IRC 20:14:26 *** LoPo has quit IRC 20:18:00 *** Dom_ has joined #openttdcoop 20:46:04 *** Vinnie_nl has quit IRC 20:50:04 *** Dom_ has quit IRC 20:52:49 *** fonsinchen has joined #openttdcoop 20:58:10 *** Dom_ has joined #openttdcoop 21:05:39 <Dom_> !password 21:05:39 <PublicServer> Dom_: fathom 21:05:43 <Dom_> !playercount 21:05:43 <PublicServer> Dom_: Number of players: 0 (0 spectators) 21:33:15 *** mfb- has joined #openttdcoop 21:33:15 *** ChanServ sets mode: +o mfb- 21:33:19 <mfb-> hi 21:33:21 <PublicServer> *** Game still paused (number of players) 21:33:24 <PublicServer> *** mfb joined the game 21:36:13 <PublicServer> <mfb> 3rd at SLH03 :) 21:36:57 <dwarf> !players 21:36:59 <PublicServer> dwarf: Client 177 (Orange) is mfb, in company 1 (Sharkey & Co.) 21:37:04 *** andbo has quit IRC 21:37:09 <dwarf> !password 21:37:09 <PublicServer> dwarf: jewels 21:37:46 <PublicServer> *** dwarf has left the game (processing map took too long) 21:37:46 <PublicServer> *** dwarf has left the game (connection lost) 21:37:48 <PublicServer> *** Game still paused (number of players) 21:38:12 <PublicServer> *** dwarf has left the game (processing map took too long) 21:38:12 <PublicServer> *** dwarf has left the game (connection lost) 21:38:14 <PublicServer> *** Game still paused (number of players) 21:38:23 <V453000> hi mfb, I was wondering which station were you talking about to LoPo a few days back, you linked to some stations in psg199 but I dont think those stations have anything to do with a station of this kind LoPo talked about http://wiki.openttdcoop.org/images/8/80/PSG239_new_SRNW_station.png 21:38:27 <dwarf> ah, can't play 21:38:40 <dwarf> my roommate is probably skyping... 21:38:48 <mfb-> no, that was not the station type we discussed 21:38:59 <V453000> ok :) 21:39:17 <V453000> the multiple synchronized dummies then I suppose 21:39:37 <PublicServer> <mfb> right 21:39:51 <PublicServer> <mfb> two dummy trains, one NOT to keep them in sync 21:40:01 <V453000> yeah that has been built many times 21:40:07 <PublicServer> <mfb> can't find it any more 21:40:08 <V453000> even in 121 really 21:40:15 <PublicServer> <mfb> :D 21:40:45 <V453000> well sort of 21:41:13 <V453000> yeah actually exactly the same 21:41:43 <V453000> http://wiki.openttdcoop.org/File:Psg121_MarkStation.png is the same as http://wiki.openttdcoop.org/File:PSG239_doubleNot_SRNW_station.png if I see right 21:42:01 <V453000> except that the newer one is faster 21:44:54 <V453000> it is basically just the same step done twice, the one from 121 is shortening the "hiding" spots by adding a gate, which is furtherly done again by the newer design 21:45:16 <V453000> or is it 21:45:45 *** LoPo has joined #openttdcoop 21:45:48 *** Webster sets mode: +o LoPo 21:46:55 <PublicServer> <mfb> we have interesting thirds here 21:46:56 *** LoPo has quit IRC 21:46:57 <V453000> in fact if you made the trains just reverse after the 2way entry and return back to the station it would be exactly the same 21:47:04 <PublicServer> <mfb> "something like third" 21:47:14 <PublicServer> <mfb> "third" -> "another third" 21:47:37 <V453000> hm LoPo wont be happy to see this :) 21:48:00 <PublicServer> <mfb> the old stations? 21:48:42 <V453000> yeah 21:49:15 *** Jam35 has quit IRC 21:50:48 <mfb-> !unpause 21:50:48 <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.) 21:50:48 <PublicServer> *** Game unpaused (number of players) 21:50:49 <V453000> the old design just uses one gate for both purposes while the newer one uses two to do the same 21:50:58 <mfb-> !auto 21:50:58 <PublicServer> *** mfb- has enabled autopause mode. 21:51:00 <PublicServer> *** Game paused (number of players) 21:51:07 <mfb-> :D 21:52:56 <V453000> also 21:53:12 <V453000> we shouldnt play a logic toyland game ever again :D the tracks are so poorly visible 21:53:37 <V453000> kinda important with logic :) 21:54:06 <mfb-> :D 21:54:13 <mfb-> mars was ok 21:54:34 <V453000> mars is 100% fine 21:54:48 <V453000> mars is in fact really awesome for logic 21:54:53 <V453000> as the monorails are barely visible 21:54:58 <dr-dinosaur> Hellloooo 21:55:03 <V453000> makes for nice "less important" rail marking 21:55:07 <dr-dinosaur> How are you :) 21:55:09 <V453000> hi godzilla 21:55:17 <V453000> we are truly awful. 21:55:23 <dr-dinosaur> that bad hey 21:55:27 <dr-dinosaur> I haven't seen this map yet 21:55:31 <dr-dinosaur> I might jump on the next one 21:56:09 <V453000> dont delay, be evil today 21:56:25 <dr-dinosaur> I've been busy... I'm in a band now 21:56:27 <dr-dinosaur> wahey 21:57:11 <V453000> do you at least play metal? :) 21:57:19 <dr-dinosaur> no 21:57:26 <dr-dinosaur> rock :) 21:57:45 <V453000> almost there 21:58:47 <PublicServer> <mfb> wtf 21:58:53 <PublicServer> <mfb> Sylf killed a complete mountain 21:59:05 <V453000> really? :D 21:59:06 <V453000> !password 21:59:06 <PublicServer> V453000: jewels 21:59:07 <PublicServer> <mfb> or Alf. not sure 21:59:23 <PublicServer> *** Game still paused (number of players) 21:59:23 <PublicServer> *** Game unpaused (number of players) 21:59:26 <PublicServer> *** V453000 joined the game 21:59:47 <PublicServer> <V453000> :D 21:59:49 <PublicServer> <V453000> oh wow 21:59:55 <PublicServer> <V453000> that is ugly as hell 22:00:04 <PublicServer> <mfb> the ML is so curvy for a reason 22:00:09 <PublicServer> <V453000> esp since there are better options how to do it 22:00:38 <PublicServer> *** Dom joined the game 22:01:03 <PublicServer> <Dom> ha at least not stablean :D 22:01:10 <PublicServer> <Dom> i like ps :D 22:01:24 <PublicServer> <Dom> why sad ? 22:01:33 <PublicServer> <Dom> are you saying you are stablean aswell? 22:01:47 <PublicServer> <Dom> shit happens ;) 22:01:51 <PublicServer> <V453000> no its not actually :) 22:01:55 <PublicServer> <V453000> those are two different people 22:02:32 <PublicServer> <Dom> where did we loose a mountain? 22:03:58 <PublicServer> <Dom> btw we need to get more traffic in the middle 22:04:30 <PublicServer> <V453000> that wont be easy, the plan is structured to have traffic outside 22:04:35 <dwarf> !password 22:04:35 <PublicServer> dwarf: spaded 22:04:40 <PublicServer> <V453000> any traffic from inside will increase traffic outside 22:05:01 <PublicServer> <Dom> hmm so why the middle part then`? 22:05:05 <PublicServer> <V453000> through secondaries 22:05:06 <PublicServer> *** dwarf joined the game 22:05:25 <PublicServer> <V453000> it still has some traffic 22:05:48 <PublicServer> <Dom> look at the traffic from bbh 08 to bbh 04 xD 22:06:14 <PublicServer> <Dom> none tbh :) 22:07:04 <PublicServer> <V453000> ah there 22:07:06 <PublicServer> <V453000> yeah 22:07:12 <PublicServer> <V453000> no SLH there either 22:07:14 <PublicServer> <V453000> not too surprising :P 22:07:28 <PublicServer> <mfb> BBH08 would work as single PBS cross :D 22:07:40 <PublicServer> <Dom> :D 22:07:46 <PublicServer> <mfb> hardly more than 1 train on it at the same time 22:07:56 <PublicServer> <V453000> +- :) 22:08:02 <PublicServer> <V453000> I wouldnt care about spread on this map much 22:09:26 <PublicServer> <Dom> there could be another slh for oil and wood 22:09:33 <PublicServer> <mfb> :D 22:09:55 <PublicServer> <Dom> not like the 2 hardcore stations xD 22:10:19 <PublicServer> <mfb> ah well 22:10:29 <PublicServer> <mfb> a second SLH at the same ML would not change anything 22:10:43 <PublicServer> *** dwarf has left the game (leaving) 22:10:51 <PublicServer> <mfb> and a direct oil line would be effective, but boring 22:11:35 *** ODM has quit IRC 22:12:57 <PublicServer> <Dom> :( 22:14:28 <PublicServer> <V453000> I think you are being hated by these things Dom 22:14:51 <PublicServer> <Dom> i'm sad because there are to many trains in the gam 22:14:53 <PublicServer> <Dom> e 22:15:15 <PublicServer> <mfb> just 1111 22:15:29 <PublicServer> <mfb> which looks like the limit 22:15:32 <V453000> !rcon set max_trains 1222 22:15:35 <PublicServer> <mfb> no 22:15:37 <PublicServer> <V453000> lies 22:15:48 <mfb-> oh lol 22:16:26 <PublicServer> <V453000> it is fun to look at full MLs 22:16:37 <PublicServer> <V453000> spaces where trains arent are really rare there :D 22:17:03 <PublicServer> <mfb> what 22:17:09 <PublicServer> <mfb> "for mfb to complete if he wants to"? 22:17:19 <PublicServer> <mfb> evil hack 22:17:37 <PublicServer> <V453000> Vinnie the bitch 22:21:35 <PublicServer> <V453000> tunolz :) 22:21:39 <PublicServer> <mfb> :p 22:22:21 <PublicServer> <mfb> I think I have to dig more tunnels 22:22:27 <PublicServer> <Dom> ? 22:22:30 <PublicServer> <V453000> dig dig 22:22:34 <PublicServer> <mfb> west of MSH whatever 22:22:49 <PublicServer> <V453000> more tunnels are always good 22:25:41 <Sturmi> !password 22:25:41 <PublicServer> Sturmi: humbug 22:25:44 <Sturmi> lol 22:25:57 <V453000> nice 22:26:05 <PublicServer> <mfb> ? 22:26:13 <PublicServer> *** Sturmi joined the game 22:26:28 <Sturmi> password is humbug 22:26:30 <PublicServer> <V453000> password humbug 22:26:34 <mfb-> :p 22:27:34 *** sla_ro|master has quit IRC 22:28:05 *** fonsinchen has quit IRC 22:28:26 <PublicServer> <V453000> fun, after about 20 hours I am starting to feel like a living human being again 22:28:29 <PublicServer> <V453000> got so trashed yesterday 22:29:05 <Sylf> I killed what? 22:29:15 <Sylf> You wanted those TL9 stations below snow? 22:29:20 <PublicServer> <mfb> no 22:29:27 <PublicServer> <mfb> but not a big meteorite crater 22:29:57 <PublicServer> <V453000> idk this seemed more like Alf than Torpedo 22:30:03 <PublicServer> <mfb> probably 22:30:42 <V453000> Sylf: there was just a huge hole in the ground in order to tunnel ML for a primary industry 22:33:21 <Sylf> !password 22:33:21 <PublicServer> Sylf: humbug 22:33:36 <PublicServer> *** Sylf joined the game 22:33:51 <PublicServer> <Sylf> lessee... 22:33:53 <PublicServer> <V453000> hi love 22:33:59 <PublicServer> <Sylf> hi dearest 22:34:17 <PublicServer> <V453000> Pello Heights had a hole 22:34:32 <PublicServer> <V453000> with tunnels something like that 22:34:50 <PublicServer> <V453000> obviously with a giga hole on teh other end 22:35:05 <PublicServer> <Sylf> oh yeah, I think I remember 22:35:17 <PublicServer> <Sylf> then he had 2x24 everywhere after that 22:35:24 <PublicServer> <Sylf> 2x45 22:39:58 <PublicServer> <V453000> feel free to mess with my candy station btw, I wont have much time in the following days to build most likely 22:40:30 <PublicServer> <Dom> ok 22:40:32 <PublicServer> <Dom> muhahahaha :D 22:40:35 <PublicServer> <Dom> xD 22:41:05 <PublicServer> <Dom> stop whining 22:44:23 <PublicServer> <V453000> might also want to read the hints there 22:45:58 <PublicServer> <mfb> wood/paper exit jams now 22:46:05 <PublicServer> <mfb> not surprising, with 3 in and 2 out 22:46:15 <PublicServer> <V453000> :> 22:46:25 <PublicServer> <Dom> that's what she said 22:46:25 <PublicServer> <Dom> ? 22:46:41 <PublicServer> <V453000> btw I think using no or very short prios is very in place here 22:46:51 <PublicServer> <V453000> because if you have a long prio you can keep a gap of X on the ML 22:47:03 <PublicServer> <V453000> while if you use short or none, those gaps will fill up by the well accelerating trains 22:47:55 <PublicServer> <mfb> hmm right 22:49:21 *** dwarf has quit IRC 22:53:35 <PublicServer> <Sturmi> good night 22:53:41 <PublicServer> <Sylf> gn 22:53:44 <PublicServer> <Dom> n8 22:53:46 <PublicServer> *** Sturmi has left the game (leaving) 22:53:46 <PublicServer> <Sylf> I gtg too 22:53:48 <PublicServer> *** Sylf has left the game (leaving) 22:54:03 *** Sturmi has quit IRC 22:56:04 *** valhallasw has quit IRC 22:56:40 <PublicServer> <Dom> bbh 07 to slh 04 may ahave a bit too much traffic 22:59:39 <PublicServer> <mfb> :D 22:59:46 <PublicServer> <mfb> needs wood 23:00:21 *** Okami_Xci has joined #openttdcoop 23:00:27 *** Okami_Xci has left #openttdcoop 23:01:08 <PublicServer> *** V453000 has left the game (leaving) 23:01:12 <PublicServer> <Dom> gn8 23:01:20 <PublicServer> *** Dom has left the game (leaving) 23:01:20 <PublicServer> *** Game paused (number of players) 23:01:24 <PublicServer> *** mfb has left the game (leaving) 23:03:32 *** Okami_Xci has joined #openttdcoop 23:29:02 *** mfb- has quit IRC