Config
Log for #openttdcoop on 23rd November 2012:
Times are UTC Toggle Colours
00:13:18  *** TNepr has joined #openttdcoop
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08:17:47  *** Guest6520 is now known as Mazth
08:19:23  <Mazth> !password
08:19:23  <PublicServer> Mazth: hewing
08:20:52  *** andbo has joined #openttdcoop
08:24:47  <Mazth> what do to when the servers aren't showing in ottd?
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12:45:29  <Sturmi> !players
12:45:32  <PublicServer> Sturmi: There are currently no clients connected to the server
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14:14:38  *** ChanServ sets mode: +o ODM
14:43:55  *** Mark has joined #openttdcoop
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15:17:59  <Mark> yoyo
15:18:01  <Mark> !password
15:18:01  <PublicServer> Mark: hewing
15:18:06  *** TNepr1 has joined #openttdcoop
15:18:13  <PublicServer> *** Game still paused (number of players)
15:18:15  <PublicServer> *** Mark joined the game
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15:33:40  <Sturmi> !password
15:33:40  <PublicServer> Sturmi: coaxed
15:34:13  <Sturmi> !password
15:34:13  <PublicServer> Sturmi: gowned
15:38:12  *** sla_ro|master has joined #openttdcoop
15:38:22  <PublicServer> *** Game still paused (number of players)
15:38:22  <PublicServer> *** Game unpaused (number of players)
15:38:22  <PublicServer> *** Sturmi joined the game
15:38:22  <PublicServer> <Sturmi> hi
15:39:36  <PublicServer> *** Woolridge joined the game
15:41:05  <Sylf> hi
15:41:19  <PublicServer> <Woolridge> hi
15:41:25  <PublicServer> <Sturmi> hey
15:42:03  *** Progman has joined #openttdcoop
15:42:15  <PublicServer> *** Mark has left the game (general timeout)
15:42:15  <PublicServer> *** Mark has left the game (connection lost)
15:44:04  *** [1]Mark has joined #openttdcoop
15:44:11  <PublicServer> *** Sturmi has joined spectators
15:44:11  <PublicServer> *** Game paused (number of players)
15:49:03  *** Mark has quit IRC
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15:54:45  <PublicServer> *** Woolridge has left the game (leaving)
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16:00:36  <Woolridge> !password
16:00:36  <PublicServer> Woolridge: zanies
16:00:45  <PublicServer> *** Game still paused (number of players)
16:00:46  <PublicServer> *** Woolridge joined the game
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16:22:48  <Vinnie_nl> !password
16:22:48  <PublicServer> Vinnie_nl: zanies
16:23:02  <PublicServer> *** Game still paused (number of players)
16:23:04  <PublicServer> *** Vinnie joined the game
16:23:06  <PublicServer> <Vinnie> Hello
16:24:48  <Sturmi> hi vin
16:24:55  <Sturmi> !password
16:24:55  <PublicServer> Sturmi: zanies
16:25:16  <PublicServer> *** Game still paused (number of players)
16:25:16  <PublicServer> *** Game unpaused (number of players)
16:25:17  <PublicServer> *** Sturmi #1 joined the game
16:25:29  <PublicServer> <Vinnie> did you forget your already logged on?
16:25:49  <PublicServer> <Sturmi #1> oops
16:26:03  <PublicServer> <Vinnie> :D
16:26:14  <PublicServer> *** Sturmi #1 has left the game (leaving)
16:26:14  <PublicServer> *** Game paused (number of players)
16:26:20  <PublicServer> *** Sturmi has joined company #1
16:26:20  <PublicServer> *** Game unpaused (number of players)
16:27:00  <PublicServer> <Sturmi> 2 ottd clients are too much for my machine :D
16:27:02  <PublicServer> <Vinnie> this map is killing my laptop
16:27:14  <PublicServer> *** Vinnie has joined spectators
16:27:14  <PublicServer> *** Game paused (number of players)
16:27:16  <PublicServer> <Sturmi> hehe
16:27:30  <PublicServer> <Vinnie> Its like a jet is taking of here
16:27:36  <PublicServer> <Vinnie> stupid van to cool it
16:28:04  <PublicServer> <Vinnie> do you wanna build now, because i can go on desktop to unpause
16:28:22  <Sturmi> nah, dont see anything worth upgrading right now
16:28:32  <PublicServer> *** Vinnie has left the game (leaving)
16:28:41  <Sturmi> and i still have some work to do :/
16:28:45  <Vinnie_nl> bbl
16:30:45  <Sylf> !password
16:30:45  <PublicServer> Sylf: zanies
16:31:22  <PublicServer> *** Game still paused (number of players)
16:31:24  <PublicServer> *** Sylf joined the game
16:31:36  <PublicServer> <Sylf> allo
16:33:56  <PublicServer> <Sylf> holy crap, furball is now bigger
16:37:59  <PublicServer> *** Sturmi has joined spectators
16:40:16  <PublicServer> <Sylf> I'm killing this WTF pax line
16:40:22  <PublicServer> <Sylf> and bootmii should be banned
16:40:53  <PublicServer> *** Sylf has joined company #1
16:41:01  <Sylf> !unpause
16:41:01  <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.)
16:41:03  <PublicServer> *** Game unpaused (number of players)
16:45:37  <Sylf> !auto
16:45:37  <PublicServer> *** Sylf has enabled autopause mode.
16:45:38  <PublicServer> *** Game paused (number of players)
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16:58:03  <Vinnie> !password
16:58:03  <PublicServer> Vinnie: diaper
16:58:14  <PublicServer> *** Game still paused (number of players)
16:58:15  <PublicServer> *** Vinnie joined the game
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17:07:12  <PublicServer> *** Vinnie has left the game (general timeout)
17:07:12  <PublicServer> *** Vinnie has left the game (connection lost)
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17:44:57  <Vinnie> !password
17:44:57  <PublicServer> Vinnie: blimps
17:45:05  <PublicServer> *** Game still paused (number of players)
17:45:08  <PublicServer> *** Vinnie joined the game
18:00:43  <PublicServer> *** Vinnie has left the game (leaving)
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18:13:11  <bassals> !ping
18:13:11  <PublicServer> bassals: pong
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18:40:14  *** BenJTotterdell is now known as Guest6583
18:41:00  *** Guest6583 is now known as BTotterdell
18:41:51  <BTotterdell> !playercount
18:41:51  <PublicServer> BTotterdell: Number of players: 1 (1 spectators)
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18:50:54  <PublicServer> *** Sturmi has left the game (leaving)
18:51:17  <BTotterdell> i was wondering if we use special pathfinder stuff on the PS. as in single game play my trains are wankers
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19:05:46  <Tray> BTotterdell: the only thing that i'm aware of is one setting related to the two way signals
19:06:06  <Tray> It's not ingame but in the config file somewhat like twoway_EOL=true
19:06:29  <BTotterdell> is there anyway of myself ( a confessed noob) changing that?
19:06:36  <BTotterdell> or should i give up?
19:06:52  <Vinnie_nl> yes ingame press concole key ~
19:07:23  <Vinnie_nl> then i have to look exact command but its like set name 1
19:07:53  <Tray> wich OS?
19:08:04  <Vinnie_nl> set yapf.rail_firstred_twoway_eol 1
19:08:15  <Vinnie_nl> in the console, can be done ingame for that save
19:08:22  <Vinnie_nl> or in config file forever
19:08:31  <Vinnie_nl> OS doesnt matter, each OS has console
19:08:48  <BTotterdell> hmm ok
19:08:50  <Tray> well editing config is obviously prefered
19:09:03  <Tray> and the location of the config file is related the OS
19:09:11  <Vinnie_nl> yeah ok that is
19:09:42  <Vinnie_nl> but that is simple google and first hit
19:09:44  <Vinnie_nl> http://wiki.openttd.org/Openttd.cfg
19:12:32  <BTotterdell> hmm not 100% sure i have it to work
19:12:48  <BTotterdell> i have copyed that in vinnie, but it says nothing in return
19:12:55  <Vinnie_nl> that is good
19:13:03  <Vinnie_nl> do list_settings in the console
19:13:08  <Vinnie_nl> and you can see the value
19:13:42  <Vinnie_nl> shift + arrow up speeds up the scrolling in console
19:13:50  <Vinnie_nl> or try shift + page up
19:14:15  <BTotterdell> it says on
19:14:21  <BTotterdell> does that mean it worked?
19:15:16  <Vinnie_nl> yes
19:17:15  <Vinnie_nl> !playercount
19:17:15  <PublicServer> Vinnie_nl: Number of players: 0 (0 spectators)
19:17:35  *** TNepr1 has quit IRC
19:41:41  <Vinnie_nl> Wow i figured out the source of evil mode, theoraticly
19:42:20  <Vinnie_nl> trains decalerate twice as fast as they accelerate, so this makes them break later
19:42:45  <Vinnie_nl> now to find a train with instant accelration to test
19:42:48  <Vinnie_nl> ^^
19:44:05  <planetmaker> a good console never answers if everything is fine :-)
19:44:36  <planetmaker> and I'm late :-P
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20:20:09  <Vinnie_nl> So to my previous comments about evil mode, either a solution would be to make a downhill slope before the "double line" to increasse it acceleration. Or is this a wrong solution for evil mode prevention?
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20:39:45  <tycoondemon> !password
20:39:45  <PublicServer> tycoondemon: depots
20:39:58  <PublicServer> *** Game still paused (number of players)
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21:32:16  <bassals> !ping
21:32:16  <PublicServer> bassals: pong
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23:12:08  *** [1]Mark is now known as Mark
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23:30:31  <Sylf> !password
23:30:31  <PublicServer> Sylf: depots
23:30:39  <PublicServer> *** Game still paused (number of players)
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