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Log for #openttdcoop on 26th November 2012:
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13:51:43  <Tray> !password
13:51:43  <PublicServer> Tray: acumen
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14:24:43  <Firestar> hi
14:25:09  <Firestar> !password
14:25:09  <PublicServer> Firestar: acumen
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14:25:45  <PublicServer> <Firestar> hi tray
14:26:00  <PublicServer> <Tray> hi
14:26:43  <PublicServer> <Firestar> how things going?
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15:25:58  <V453000> I need 2 articles on the wiki, one about 2way eol, including "arrows" and one about pf traps
15:26:00  <V453000> anyone?
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15:28:58  <Vinnie_nl> !password
15:28:58  <PublicServer> Vinnie_nl: acumen
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15:31:40  <V453000> I need 2 articles on the wiki, one about 2way eol, including "arrows" and one about pf traps
15:31:49  <V453000> ^care to write some? :)
15:32:18  <Vinnie_nl> Hello :D
15:32:27  <V453000> hi.
15:33:21  <Vinnie_nl> pf trap and 2 way eol looks like one article in my opinion
15:33:22  <V453000> I also started http://wiki.openttdcoop.org/Self-regulating_Network_2 which will be a replacement of the old srnw pag
15:33:23  <V453000> page
15:33:39  <V453000> could also be in one article yes
15:33:54  <Vinnie_nl> let me think about it for a minute
15:34:05  <Vinnie_nl> to see if i can come up with enough material for it
15:34:34  <V453000> you need to describe how it works and what it does, you dont need to show examples
15:34:45  <V453000> I mean, not a broad variety of examples
15:34:55  <V453000> showing an example how it diverts traffic is important of course
15:35:43  <Vinnie_nl> Oke i shall make a start tonight
15:36:22  <V453000> you can join me on stable btw :) or we could even port the thing to pz
15:36:46  <Vinnie_nl> you made something in stable, that should be fun to watch
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18:01:50  <Vinnie_nl> !password
18:01:50  <PublicServer> Vinnie_nl: acumen
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19:33:28  <itkerry> !password
19:33:28  <PublicServer> itkerry: acumen
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19:53:16  <bassals> Vinnie_nl
19:53:23  <Vinnie_nl> Me
19:53:35  <bassals> "In theory only the track that has a straight line to the exit track should have one"
19:53:43  <bassals> I think all tracks need that
19:54:16  <Vinnie_nl> not for arrows, i have several terminus stations that work with one arrow
19:54:27  <Vinnie_nl> 1 in 1000 does however fail
19:54:27  <bassals> but if the platform that has straight line to the exit is occupied, a lost train might try to go there
19:54:41  <bassals> and wait at the 2-way red
19:55:08  <Vinnie_nl> thats why i say later on, use on all platforms
19:55:23  <Vinnie_nl> but its just WIP article
19:55:33  <bassals> one question
19:56:10  <bassals> sometimes I have seen on the PS that instead of that half arrow someone puts an extended track at the end of the terminus
19:56:49  <bassals> do you know what I mean?
19:56:54  <bassals> does that work the same way?
19:56:59  <Vinnie_nl> similar, see the station as the first part of split and the extention the second part
19:57:03  <Vinnie_nl> it works the same way
19:57:32  <Vinnie_nl> Its just a different way to do the same thing
19:57:36  <bassals> okay I forgive you hahahahaha
19:58:32  <V453000> Vinnie: two things. Firstly I would put the setting to the very top of the article, secondly I would probably describe it a bit simplier ... This setting will overwrite train pathfinding if certain conditions are met.  <- this sentence is weird, I would just say if 2way signal is red, it diverts traffic anywhere else
19:58:34  <V453000> or something like that
19:59:08  <Vinnie_nl> damn this is like homework
19:59:56  <V453000> nobody is forcing you to do anything just giving feedback
20:00:09  <bassals> it's a wiki anyway
20:00:24  <V453000> especially as you say "as name suggests" but you do not name the setting before that, it is weird
20:02:29  <V453000> tell me when you are done I will move the page to Two-way-Signals as Two-way doesnt tell much :)
20:03:23  <Vinnie_nl> done
20:04:02  <Vinnie_nl> Im gonna start some video shit for myself, might make this game even more fun
20:08:29  <V453000> btw Vinnie how do you save your images? They look strangely dark
20:08:46  <Vinnie_nl> printscreen saves PNG
20:08:53  <Vinnie_nl> then i just cut the edges off
20:09:04  <Vinnie_nl> mac version of game
20:09:26  <V453000> just different colour space, doesnt matter
20:09:42  <Vinnie_nl> Yes i am one of those, i also have an Iphone. please don't hate me
20:10:06  <V453000> either way, this is SRNW article rewritten. For example if someone wanted to do any other game concept similarly, it would be great
20:10:21  <V453000> I dont give a shit if you use mac
20:10:55  <Vinnie_nl> :P
20:11:39  <Vinnie_nl> link from http://wiki.openttdcoop.org/Main_Page advance Building to SRNW?
20:11:48  <Vinnie_nl> shit never mind
20:11:51  <V453000> now, who wants to play a new refit multicargo holy shit amount of orders refit including secondary refit SRNW on pz? :)
20:12:19  <V453000> the main page is kinda weird in general, we could be able to change that sometime later
20:13:37  <Sturmi> awful long name for that gametype :D
20:13:45  <Vinnie_nl> your gonna need big stations at the end of a line for that concept
20:13:47  <PublicServer> Server has exited
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20:14:00  <Vinnie_nl> Vinnie is here
20:14:03  <Vinnie_nl> PS dead
20:14:10  <V453000> you can have each cargo have its own drop
20:14:20  <V453000> dont have to, which I wouldnt do in fact, but can
20:14:29  <Vinnie_nl> Not a 256x1024 map?
20:15:01  <V453000> idk, probably yes idk yet
20:16:30  <V453000> thinking how would it work in some form of a square
20:16:58  <V453000> probably not too well
20:17:15  <Vinnie_nl> multiple drops, to nearest corner?
20:18:08  <V453000> possibly
20:21:41  <V453000> hm no it is probably better as 2 ends
20:21:50  <V453000> as secondaries always return the reverse path
20:22:04  <V453000> you would have to make it 2way with anything more than 2 ends, like 3 or even square 4
20:25:11  <V453000> 128x512 tl2 madness srnw?
20:26:43  <Vinnie_nl> trainset?
20:27:20  <Vinnie_nl> actually even default can be fun for that
20:27:50  <V453000> you need universal wagons, just saying
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21:15:10  <itkerry> !password
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21:37:06  <mfb-> hi
21:37:37  <mfb-> !playercount
21:37:45  <mfb-> oh, no server at all
21:38:14  <V453000> pz :p
21:38:24  <mfb-> I know
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21:53:12  <PublicServer> Autopilot engaged
21:53:12  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
21:53:12  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG248 (r24673) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
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21:54:27  <Sylf> stage finalize yet?
21:54:45  <^Spike^> don't ask me...
21:54:51  <^Spike^> i just try to start the server but it crashed :)
21:56:32  <Sylf> yeah
21:56:51  <Sylf> i was asking to regular players
21:56:57  <^Spike^> :D
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22:05:36  <PublicServer> Autopilot engaged
22:05:36  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
22:05:36  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG248 (r24673) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
22:05:36  *** ChanServ sets mode: +v PublicServer
22:05:57  <PublicServer> ***  made screenshot at 0000F89E: http://ps.openttdcoop.org/publicserver/webcam/0000F89E.png
22:08:18  <Ammler> !date
22:08:19  <PublicServer> Ammler:  1 Feb 2504
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