Config
Log for #openttdcoop on 30th November 2012:
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00:01:33  <PublicServer> *** Game still paused (number of players)
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00:01:37  <PublicServer> <Sylf> hi
00:01:43  <PublicServer> <Dr-Dinosaur> Hello
00:01:53  <PublicServer> <Sturmi> hey
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00:04:36  <BenJTotterdell> !password
00:04:37  <PublicServer> BenJTotterdell: raging
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00:31:34  <dr-dinosaur2> dude: http://www.youtube.com/watch?v=Fdd6sQ8Cbe0
00:31:34  <Webster> Title: Robotic Distribution, Length: 7m 18s, Views: 107314, Likes: 253
00:31:43  <dr-dinosaur2> Those robots. It's hypnotic
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07:36:50  <Okami_Xci> !password
07:36:50  <PublicServer> Okami_Xci: dunged
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07:44:32  <PublicServer> <Okami_Xci> tray gets my vote, Roundabouts ftw!
07:44:32  <PublicServer> <Okami_Xci> althou V's is awesome too...
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07:55:02  <tycoondemon> !password
07:55:02  <PublicServer> tycoondemon: dunged
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07:58:36  <PublicServer> <tycoondemon> this plan had to be v's
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08:54:41  <dwarf> !password
08:54:42  <PublicServer> dwarf: dunged
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09:08:53  <Dom_> !password
09:08:53  <PublicServer> Dom_: dunged
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09:44:45  <Tray> !password
09:44:45  <PublicServer> Tray: dunged
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11:09:44  <V453000> !password
11:09:44  <PublicServer> V453000: sorely
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12:23:56  <Techinica> !password
12:23:56  <PublicServer> Techinica: sorely
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13:02:35  <Sturmi> !playercount
13:02:35  <PublicServer> Sturmi: Number of players: 1 (1 spectators)
13:03:02  <Sturmi> !password
13:03:02  <PublicServer> Sturmi: candle
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14:53:54  <Vinnie> !password
14:53:54  <PublicServer> Vinnie: canvas
14:54:01  <PublicServer> *** Game still paused (number of players)
14:54:04  <PublicServer> *** Vinnie joined the game
14:55:27  <PublicServer> <Vinnie> hello
14:58:38  <V453000> lohe
14:59:04  <PublicServer> <Vinnie> tingvo is hard
15:00:19  <V453000> people dont understand my plan :D "im confused by this V" :d
15:00:38  <PublicServer> <Vinnie> your plan is actually the easiest one
15:00:53  <V453000> not really
15:00:59  <V453000> 50x50 rings are fucking small :)
15:01:09  <PublicServer> <Vinnie> yeah and possible 8 hubs in it
15:01:23  <PublicServer> <Vinnie> but we did those rings before on a bigger scale
15:01:57  <PublicServer> <Vinnie> Then Maraxus his plan is basicly a boost but the network isnt made to support the single biggest drop
15:02:20  <PublicServer> <Vinnie> Tray's plan is only one-way tracks
15:02:23  <V453000> well 5x5 on 4 times maller map is a lot more difference, specially if it is multipoint to multipoint
15:02:25  <PublicServer> <Vinnie> so kinda easy
15:03:09  <V453000> Maraxus has a nice plan but ye a lot of traffic in the middle
15:03:40  <PublicServer> <Vinnie> Dino has unbalnced plan. Food only possible on green spots of map aka North side is twice as green
15:04:06  <V453000> :d
15:04:32  <PublicServer> <Vinnie> Maraxus his plan features a drop called everything else
15:04:50  <PublicServer> <Vinnie> if you good food and goods producing industries and water and diamond drops.
15:04:53  <PublicServer> <Vinnie> what is left?
15:05:21  <V453000> what I understood it was pickup on one side, drops on the other?
15:05:24  <V453000> !password
15:05:24  <PublicServer> V453000: exacts
15:05:41  <PublicServer> *** Game still paused (number of players)
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15:05:56  <PublicServer> <Vinnie> oh that makes sense
15:05:58  <PublicServer> <V453000> looks obvious to me
15:07:00  <PublicServer> <V453000> nah, rings ftw :)
15:07:22  <PublicServer> <Vinnie> you need food for your plan
15:07:28  <PublicServer> <Vinnie> :P
15:07:30  <PublicServer> <V453000> not really
15:08:56  <PublicServer> <Vinnie> cargo style mail
15:09:00  <PublicServer> <Vinnie> it is fun
15:10:58  <PublicServer> <V453000> myeah but people are afraid to experiment, and this plan would be nicer with some proper pax/mail trains anyway :P
15:11:16  <PublicServer> <V453000> I honestly hate that tray uses CL1.5 again
15:11:22  <PublicServer> <V453000> yet his plan worsk pretty much best
15:11:56  <PublicServer> <Vinnie> but the middle ring is gonna have a split every 5 blocks
15:12:06  <PublicServer> <V453000> well ye
15:12:32  <PublicServer> <V453000> transfers are out of the question and dinosaurage is bad
15:12:54  <PublicServer> <V453000> looks like a clear result to me
15:13:24  <PublicServer> <Vinnie> think tay his engine is strong enough?
15:13:28  <PublicServer> <Vinnie> Tray
15:13:43  <PublicServer> <V453000> idk, not supporting CL1.5 twice in a row
15:13:45  <PublicServer> <V453000> boring
15:13:55  <PublicServer> <V453000> but yes it is strong enough
15:14:21  <PublicServer> <Vinnie> i agree with that, but im not voting for Maraxus either
15:14:36  <PublicServer> <Vinnie> so either way, my vote will not help current voting board
15:15:06  <PublicServer> <V453000> Dom has a weird plan
15:15:13  <PublicServer> <V453000> the 2way main stations make me o_O
15:15:48  <PublicServer> <Vinnie> oe side is used less
15:16:00  <PublicServer> <V453000> yes
15:16:41  <PublicServer> <V453000> id rather have a balanced network with 2 bottlenecks than a wtf weird network :)
15:18:00  <PublicServer> <Vinnie> i think TL2 for boost can be counted as a 3rd bottleneck
15:19:25  <PublicServer> <V453000> small map :) also not exactly boost
15:19:56  <PublicServer> <Vinnie> lets say we serve each primary to goods and food and they produce about 1k
15:20:34  <PublicServer> <Vinnie> 5 cargo types maybe 5 of each
15:20:48  <PublicServer> <Vinnie> 25.000 production a month
15:21:03  <PublicServer> <Vinnie> about 400 trainloads
15:21:11  <PublicServer> <Vinnie> on the main station a month
15:21:26  <PublicServer> <V453000> im totally unsure wtf are you counting
15:21:56  <PublicServer> <Vinnie> the amount of trains that enter middle drop
15:22:18  <PublicServer> <V453000> with 25000 production
15:22:21  <PublicServer> <V453000> with TL2
15:22:27  <PublicServer> <V453000> sounds massively wrong
15:22:33  <PublicServer> <Vinnie> well 5 cargo types
15:23:16  <PublicServer> <Vinnie> either way it takes about 7 days to unload and clear a track
15:23:22  <PublicServer> <V453000> doesnt matter you wont have 25k production in the center even if you combined goods+food
15:23:33  <PublicServer> <Vinnie> you think thats to mutch?
15:24:02  <PublicServer> <V453000> massively, I mainly think that such calculaction is completely irrelevant
15:24:12  <PublicServer> <V453000> amount of lines represents all you need
15:24:24  <PublicServer> <V453000> not some production numbers converted to that
15:24:26  <PublicServer> <Vinnie> i was goign for that
15:24:28  <PublicServer> <Vinnie> :P
15:24:39  <PublicServer> <V453000> how can you go for that, starting at production ...........
15:24:54  <PublicServer> <V453000> the plan isnt saying "make 25k good /month"
15:25:01  <PublicServer> <V453000> goods
15:25:19  <PublicServer> <Vinnie> i assume you will get that amount of traffic in the endgame
15:25:26  <PublicServer> <V453000> ??
15:25:30  <PublicServer> <V453000> how do you assume that
15:25:33  <PublicServer> <V453000> you could also assume 100k
15:25:41  <PublicServer> <V453000> or a million,
15:25:55  <PublicServer> <V453000> I completely fail to see your logic
15:25:57  <PublicServer> <Vinnie> no PZ13 made a limit
15:26:11  <PublicServer> <V453000> lol
15:26:19  <PublicServer> <V453000> says who
15:26:33  <PublicServer> <V453000> pzg13 can be beaten of course
15:27:20  <PublicServer> <Vinnie> ofcourse it can be beaten
15:27:24  <PublicServer> <V453000> also if you noticed I wasnt talking about the exact number at all, any number of production is wrong because you start the assumption at the wrong end
15:28:08  <PublicServer> <Vinnie> i started with 5 rubber 5 oil 5 fruit and 5 maize each producing 1k
15:28:18  <PublicServer> <Vinnie> and i think 5 lumber
15:28:32  <PublicServer> <Vinnie> but it doesnt matter that mutch
15:29:03  <PublicServer> <V453000> just wtf
15:29:10  <PublicServer> <V453000> just wtf.
15:29:45  <PublicServer> <V453000> a simple assumption as LLLL_RRRR in the middle, how much do I need on the outside
15:29:48  <PublicServer> <V453000> is all that matters
15:30:06  <PublicServer> <V453000> some numbers ... are you really going to count that and then back into line counts? with unknown numbers?
15:30:36  <PublicServer> <Vinnie> i like the hard way\
15:31:04  <PublicServer> <V453000> because fuck sense :)
15:31:22  <PublicServer> <Vinnie> I really need a way to trigger my brain
15:31:28  <PublicServer> <Vinnie> so i challange myself
15:32:22  <PublicServer> <V453000> I wont comment on that any further :)
15:33:08  <PublicServer> <Vinnie> and im an idiot
15:37:42  <PublicServer> <Techinica> hey V, with your plan would trains only go from one ring to one of their neighbouring rings?
15:37:49  <PublicServer> <Techinica> or would they go over the entire map?
15:40:19  <PublicServer> *** Vinnie has joined spectators
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15:40:23  <PublicServer> <Vinnie> bbl
15:40:57  <V453000> no everywhere of course
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15:57:33  <tycoondemon> do not vote for V's plan, because its the best plan...
16:00:29  <V453000> ? :D
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16:00:47  <dr-dinosaur> !PASSWORD
16:00:51  <dr-dinosaur> !password
16:00:51  <PublicServer> dr-dinosaur: bleeds
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16:05:24  <PublicServer> <V453000> lol nice
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16:29:42  <bassals> hello
16:29:55  <bassals> how does the voting go?
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16:59:19  <Kalaidos> !password
16:59:19  <PublicServer> Kalaidos: satins
16:59:29  <PublicServer> *** Game still paused (number of players)
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16:59:39  <PublicServer> <Kalaidos> Hello
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16:59:51  <PublicServer> <Techinica> Hey
16:59:57  <PublicServer> <Kalaidos> Hi
17:00:08  <PublicServer> <Sturmi> hey
17:00:19  <bassals> hello
17:00:27  <bassals> how is te voting?
17:01:47  <PublicServer> <Techinica> 5/4/1
17:01:59  <PublicServer> <Techinica> Maraxus/Techinica/Tra
17:02:05  <PublicServer> <Techinica> /Tray*
17:02:27  <Techinica> 5/1/4 even
17:03:21  <PublicServer> <Techinica> basically looks like all the crazy plans were too crazy :)
17:04:10  <PublicServer> <Sturmi> some plans are jsut weird
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17:09:31  <Techinica> 5/5 Maraxus/Tray now :)
17:10:04  <bassals> I wanted to vote for the circles...
17:10:06  <bassals> :-(
17:10:21  <PublicServer> <Sturmi> then do it
17:10:46  <bassals> I don't have openttd in here...
17:11:01  <PublicServer> <Sturmi> shall i place a vote for you?
17:11:03  <bassals> just in a few minutes...
17:11:03  <bassals> no
17:15:56  <bassals> well, perhaps not "a few"
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17:35:02  <PublicServer> <Vinnie> interesting
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17:40:20  <V453000> !password
17:40:20  <PublicServer> V453000: louses
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17:40:38  <PublicServer> <V453000> lol
17:40:40  <PublicServer> <V453000> ok
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18:13:59  <Tray> !password
18:13:59  <PublicServer> Tray: tabled
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18:16:12  <Sturmi> !password
18:16:12  <PublicServer> Sturmi: tabled
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18:16:34  <PublicServer> <Tray> hi
18:16:37  <PublicServer> <Sturmi> plop
18:16:45  <PublicServer> <Sturmi> hey
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18:17:21  <PublicServer> <[FR]Syl59> hello
18:17:28  <PublicServer> <Sturmi> hai
18:17:30  <PublicServer> <Bassals> hello
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18:20:05  *** Webster sets mode: +o LoPo
18:20:11  <LoPo> hellow
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18:20:37  <LoPo> !password
18:20:37  <PublicServer> LoPo: arouse
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18:21:03  <LoPo> !password
18:21:03  <PublicServer> LoPo: arouse
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18:22:57  <PublicServer> <Sturmi> Tray leading for the first time :D
18:23:05  <PublicServer> <LoPo> :)
18:23:23  <PublicServer> <Tray> It's the first time in my whole cooping that my plan gets more than 1 vote (:
18:23:33  <PublicServer> <Tray> So I'm happy, wether we play it or not
18:23:34  <PublicServer> <Sturmi> gratz :D
18:23:39  <PublicServer> <LoPo> is srnw also allowed in your plan?
18:23:42  <PublicServer> <Sturmi> one question about your plan...
18:24:06  <PublicServer> <Sturmi> multiple drops on all the sidelines?
18:24:21  <PublicServer> <Tray> one for each sideline
18:24:31  <PublicServer> <[FR]Syl59> You think the same thing as me LoPo :)
18:24:59  <PublicServer> <LoPo> btw tray
18:25:01  <PublicServer> <Tray> as for SRNW: I don't see it very fitting for small maps
18:25:16  <PublicServer> <LoPo> isnt it better to do one of the rings counter clock wise
18:25:54  <PublicServer> <Tray> I wanted to distribute the traffic to all parts of the network
18:26:18  <PublicServer> <LoPo> yes, but
18:26:36  <PublicServer> <LoPo> if trains have a fixed primary, then they are just longer on the ML
18:26:58  <PublicServer> <LoPo> which cases more unnessesary traffic imo
18:27:33  <PublicServer> <Sturmi> lopo, you will have that in both cases
18:27:51  <PublicServer> <LoPo> no
18:27:55  <PublicServer> <LoPo> look at !here
18:28:33  <PublicServer> <Tray> I know what you mean
18:28:47  <PublicServer> <LoPo> k
18:28:50  <PublicServer> <LoPo> just saying ;p
18:29:20  <PublicServer> <LoPo> dinner time for me
18:29:23  <PublicServer> <LoPo> afkish
18:29:53  <PublicServer> <Tray> well I agree with it
18:32:51  <PublicServer> <[FR]Syl59> So, is MSRN autorised in your network plan tray ?
18:33:04  <Tray> if you see it fit
18:33:11  <PublicServer> <Sturmi> what is msrn?
18:33:34  <PublicServer> <[FR]Syl59> SRNW with multiple drop station
18:33:44  <PublicServer> <[FR]Syl59> (or pick up, depend how you build it)
18:33:45  <PublicServer> <Sturmi> ah ok
18:33:54  <PublicServer> <Bassals> why inventing a new name for that?
18:34:22  <PublicServer> <Sturmi> because confusing people with new abbreviation is fun :D
18:34:31  <PublicServer> <[FR]Syl59> Hehe not exactly
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18:34:38  <Tray> cpwaif?
18:34:54  <PublicServer> <[FR]Syl59> Just beceuse to make a difference with SNRW (one drop) and MSRN (multiple)
18:35:25  <PublicServer> <[FR]Syl59> beetween *
18:36:46  <PublicServer> <Sturmi> that means the goods trains will be srnw'ish... kinda like that plan
18:36:59  <PublicServer> <[FR]Syl59> Why not all the trains ? x)
18:37:36  <Tray> erm
18:38:01  <PublicServer> <[FR]Syl59> Would be a nice challenge :)
18:38:24  <Tray> I thought you're talking about a specific sideline, I actually don't see a good reason to put SRNW on secoandaries on this small map
18:38:54  <PublicServer> <Sturmi> right now i am thinkin about secondaries
18:39:14  <PublicServer> <[FR]Syl59> Mh ...
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18:40:24  <PublicServer> <Bassals> in Tray's plan, shouldn't both rondabouts rotate the same way?
18:40:36  <PublicServer> <Sturmi> he just changed that
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18:41:02  <PublicServer> <Tray> I'm not very happy with it though, I will think about some more time
18:41:24  <PublicServer> <Sturmi> in my eyes it doesnt matter for network load
18:42:19  <[1]Mark> !password
18:42:19  <PublicServer> [1]Mark: jaunts
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18:42:28  <PublicServer> <Mark> hai
18:42:28  <PublicServer> *** Mark joined the game
18:42:32  <PublicServer> <[FR]Syl59> hey
18:42:38  <PublicServer> <Bassals> hello
18:42:38  <PublicServer> <Sturmi> hi
18:43:01  <PublicServer> <Bassals> food/goods drop at diamonds?
18:43:19  <PublicServer> <Bassals> or no transporting food/goods?
18:43:21  <PublicServer> <Sturmi> on each SL
18:43:40  <PublicServer> <Bassals> ah yeah...
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18:43:50  <PublicServer> <Bassals> i should read before asking
18:44:17  <BenJTotterdell> !password
18:44:17  <PublicServer> BenJTotterdell: jaunts
18:44:20  <PublicServer> <Sturmi> huge drop in the m,iddle would be interesting too :D
18:44:24  <PublicServer> *** BenTotterdell joined the game
18:44:26  <PublicServer> <Bassals> not really
18:45:00  <PublicServer> *** BenTotterdell has left the game (leaving)
18:47:12  <PublicServer> <Sturmi> hmm, there is a downside of this design...
18:47:31  <PublicServer> <Sturmi> if both roudabouts rotate the same way we could get problems with inertia...
18:47:49  <PublicServer> <Sturmi> making the map rotate instead of the traffic :D
18:47:55  <BenJTotterdell> HAHA
18:51:37  <Kalaidos> !password
18:51:37  <PublicServer> Kalaidos: founts
18:51:49  <PublicServer> *** Kalaidos joined the game
18:54:41  <PublicServer> <Bassals> ah
18:54:51  <PublicServer> <Bassals> Syl59 != Sylf
18:55:01  <PublicServer> <LoPo> ;p
18:55:03  <PublicServer> *** LoPo has joined spectators
18:55:07  <PublicServer> <[FR]Syl59> Who comapre me to Sylf, again ? :)
18:55:13  <PublicServer> <[FR]Syl59> compare *
18:55:36  <PublicServer> <Bassals> why such a weird nick?
18:55:50  <PublicServer> <Sturmi> to confuse you
18:55:54  <PublicServer> <[FR]Syl59> [FR] = French
18:56:12  <PublicServer> <[FR]Syl59> Syl is the first lettres of my name
18:56:27  <PublicServer> <[FR]Syl59> and 59 'cause I live in the north of France
18:56:34  <PublicServer> *** Bassals has changed his/her name to {[CAT]Bassals}
18:56:36  *** Vinnie_nl has joined #openttdcoop
18:56:38  <PublicServer> <Sturmi> wtf?
18:56:51  <PublicServer> <Sturmi> department number?
18:56:52  <PublicServer> <[FR]Syl59> CAT = Caterpillar ? x)
18:56:58  <PublicServer> <[FR]Syl59> Exact Sturmi
18:57:12  <PublicServer> <[FR]Syl59> France is divided into 22 regions and 95 departements
18:57:12  <PublicServer> <[CAT]Bassals> CAT=Catalonia
18:57:14  <PublicServer> <[CAT]Bassals> :-p
18:57:16  <PublicServer> <Sturmi> you frenchies are weird :D
18:57:32  <PublicServer> <[FR]Syl59> And we are bad in english ! :D
18:57:48  <PublicServer> *** Sturmi has changed his/her name to {[SAX]sturmi}
18:57:52  <V453000> LoPo: just a note, 2 not gates are usually not needed for a station :P this does ze same http://wiki.openttdcoop.org/File:Psg121_MarkStation.png as http://wiki.openttdcoop.org/File:PSG239_doubleNot_SRNW_station.png all you need is one release at one time
18:58:00  <PublicServer> <[FR]Syl59> SAX = Saxophon ? xD
18:58:06  <PublicServer> <[SAX]sturmi> Saxonia
18:58:17  <PublicServer> <[SAX]sturmi> A State in Germany
18:58:27  <PublicServer> <[CAT]Bassals> saxony-anhalt?
18:58:34  <PublicServer> <[SAX]sturmi> nope, thats another one
18:58:57  <PublicServer> <[SAX]sturmi> saxony without anything
18:58:59  <PublicServer> <[FR]Syl59> Saxen ?
18:59:00  <bassals> Lower Saxony?
18:59:09  <PublicServer> <[FR]Syl59> Sachsen *
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18:59:12  <PublicServer> <[SAX]sturmi> yep
18:59:26  <PublicServer> <[FR]Syl59> I know the name in german but not in english xD
18:59:54  <andrew2> hihi
19:02:20  <PublicServer> <[FR]Syl59> I go, cya all :)
19:02:22  <PublicServer> *** [FR]Syl59 has left the game (leaving)
19:02:27  *** [FR]Syl59 has quit IRC
19:02:54  <Vinnie_nl> !password
19:02:54  <PublicServer> Vinnie_nl: founts
19:03:10  <PublicServer> *** Vinnie joined the game
19:03:15  <bassals> no, no
19:03:29  <PublicServer> <Vinnie> wow
19:03:30  <bassals> Vinnie_nl is bad, it needs to be [NL]Vinnie
19:03:33  <andrew2> okay, so i found my way here, how do i join the game ? I downloaded R24673 version, fired up multiplayer,
19:03:45  <andrew2> but the only server listed says version mismatch.
19:03:46  <Sturmi>  @quickstart
19:03:51  <Sylf> !ip
19:03:52  <PublicServer> Sylf: ps.openttdcoop.org
19:03:53  <andrew2> thank you
19:04:08  <bassals> andrew2: you probably need the newgrf pack
19:04:09  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
19:04:14  <Vinnie_nl> Should be flying dutchman
19:04:26  <Sturmi> you are flyin?
19:04:30  <andrew2> okay. i read them now :D
19:04:30  <Sylf> but really, @@quickstart is the way to go
19:04:31  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:04:47  <Vinnie_nl> Maybe i am high does that count as flying?
19:04:59  <Sturmi> :D
19:05:04  <Sylf> slow webster is slow...
19:05:20  <Sturmi> as long as you dont fuck up the landing :p
19:05:22  <bassals> ¬¬'
19:05:50  <PublicServer> *** Vinnie has joined company #1
19:06:10  <PublicServer> <Vinnie> Voting madness
19:06:32  <PublicServer> *** Vinnie has joined spectators
19:06:32  <PublicServer> *** Mark has left the game (general timeout)
19:06:32  <PublicServer> *** Mark has left the game (connection lost)
19:06:41  <Sturmi> hope the map is big enough for all the signs
19:07:18  <Vinnie_nl> i can shorten my name to idiot, it saves one character
19:07:38  <andrew2> !password
19:07:38  <PublicServer> andrew2: blazes
19:07:45  <bassals> but it would not be fair...
19:07:54  <PublicServer> *** andre joined the game
19:07:58  *** [2]Mark has joined #openttdcoop
19:08:21  <PublicServer> <[SAX]sturmi> welcome andre
19:08:27  <PublicServer> <andre> helo
19:08:35  <PublicServer> *** {[SAX]sturmi} has changed his/her name to sturmi
19:08:52  <PublicServer> *** {[CAT]Bassals} has changed his/her name to Bassals
19:10:14  <Sylf> how goes the voting so far?
19:10:30  <Techinica> 7-5 to Tray
19:10:42  <PublicServer> *** andre has joined company #1
19:10:45  <Techinica> few other votes around
19:10:58  <Techinica> it's between Tray and Maraxus at the moment it seems
19:12:51  <Sylf> so, we have around 15 votes total so far?
19:13:06  <PublicServer> <Bassals> 16
19:13:06  <Sylf> we should move on to building
19:13:35  <andrew2> is it a problem if i just.. you know, watch the thing only ?
19:13:38  <Sylf> any objections?
19:13:47  *** [1]Mark has quit IRC
19:13:57  <Sturmi> no to both
19:14:18  <Sylf> yes, the biggest problem-- it's not easy to keep your hands off  ;)
19:15:05  <andrew2> i pretty mutch crash'n trash in everygame some probably just needs to watch for now.
19:15:32  <bassals> just do what you feel
19:15:49  <andrew2> i feal i need to learn. :)
19:16:00  <bassals> but don't be afraid to contribute, we can help you
19:16:08  <Sturmi> you learn most if you try to build
19:16:40  <Sylf> let's get started with building then.  winner is Tray's CL 1.5 plan?
19:17:06  <PublicServer> *** Techinica has joined company #1
19:17:09  <andrew2> if i win the lottery next week, i will sortha "licence" ottd. And make a real life set for real life hobby train builders based on how it works in ottd. that would be cool.
19:17:33  <bassals> well suddenly i have a plan for tonight so I'm leaving in about 40 min
19:18:17  <Sylf> You just missed the american lottery...  US$.5 billion
19:18:32  <andrew2> thats too mutch. i do not want that.
19:18:44  <bassals> I do want that...
19:19:01  <bassals> I guess is short billion, isn't it?
19:19:13  <Techinica> re. tray's plan... how many lines are we going to build at first?
19:19:28  <Sturmi> I suggest starting with 2
19:19:38  <Techinica> RR on the outside, LL in the middle?
19:19:40  <Sylf> LL_RR is default
19:19:58  <PublicServer> <Bassals> the rotation is the same Techinica
19:20:00  <Sylf> @stage Building
19:20:00  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG249 (r24673) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/"
19:20:00  <PublicServer> <sturmi> both rings go the same direction
19:20:07  <Techinica> or RR in the middle... wasn't he saying something earlier about them going in opposing directions?
19:20:28  <Techinica> *shrugs* plan has them both the same way
19:20:32  <PublicServer> <sturmi> he reverted that
19:20:35  <Techinica> okay
19:20:51  <PublicServer> <sturmi> so is this LL or RR?
19:21:18  <PublicServer> <sturmi> i am always confused about those two :D
19:21:33  <Sylf> pick one, and add that to the plan using signals
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19:24:06  <andrew2> like.. outer ring goes left, and inner lane goes right ?
19:24:25  <Sturmi> both rings go left
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19:24:49  <andrew2> ah>
19:25:25  <PublicServer> <sturmi> sidelines go in>out, Main statios Outer>inner
19:26:00  <PublicServer> <Bassals> what happened to Techinica's plan?
19:26:15  <PublicServer> <sturmi> its decaying
19:26:37  <PublicServer> <Bassals> that's not very nice..
19:26:44  <PublicServer> <Bassals> but i guess the map is small
19:28:07  <Techinica> I deleted it :)
19:28:22  <andrew2> i wish.. if programmable signals where not just a fantasy, but allready in the nightly..
19:29:34  <PublicServer> <sturmi> i dont care about programmable signals... restrictive signals would be nice
19:30:11  <andrew2> gotta google on that ->i'm not english, i do not get what is restrictive singals <-
19:30:26  <PublicServer> <sturmi> neither am I :D
19:30:52  <bassals> andrew does sound english
19:31:55  <PublicServer> <sturmi> they are sort of programmable too but work with the properties of the train
19:32:25  <PublicServer> <sturmi> for example when you split a line into two, you can say slow trains right, fast left
19:32:43  <PublicServer> <Tray> back again
19:33:03  <PublicServer> <Tray> rings in the same direction (whatever RR means)
19:33:11  <PublicServer> <Bassals> your plan has won
19:33:13  <PublicServer> <sturmi> quite handy for big mixed networks with pax and cargo on the same lines
19:33:24  <andrew2> i see now.
19:33:45  <PublicServer> <sturmi> but that patch died years ago
19:34:03  <PublicServer> <Bassals> who is doing the marking?
19:34:22  <andrew2> not me for sure.
19:34:46  <PublicServer> <sturmi> inner ring that small :o
19:35:10  <PublicServer> <Bassals> dinosaur plan is in the way
19:35:13  <PublicServer> <Bassals> :-S
19:36:07  <PublicServer> <sturmi> i guess its minimum TF as usual?
19:36:21  <PublicServer> <Tray> terrain should be pretty easy
19:37:47  <PublicServer> <Tray> like so I guess
19:39:19  <PublicServer> <Bassals> will we have consistent numbering for BBHs this time?
19:39:30  <PublicServer> <Bassals> or animals names again?
19:39:40  <PublicServer> <Tray> well
19:40:14  <PublicServer> <Tray> maybe call them merge/split related to the station
19:40:24  <PublicServer> <Tray> as they're not really hubs
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19:46:03  <PublicServer> <Vinnie> btw does anyone know how to kill half the sound, the monkey and elephants are annoying
19:46:42  <PublicServer> <Tray> the third symbol from the right offers music/sounds
19:47:20  <PublicServer> <Vinnie> yes but it also kills the sound trains make
19:47:42  <PublicServer> <sturmi> they are annoying too :p
19:47:49  <PublicServer> <Vinnie> kick him
19:47:51  <PublicServer> *** Vinnie has joined company #1
19:49:49  <PublicServer> <Vinnie> i should play requim for a dream while playing this game
19:49:55  <PublicServer> <Vinnie> the soundtrack
19:52:22  <PublicServer> <Kalaidos> now that there are actually tracks, the map seems even smaller : x
19:53:16  <PublicServer> <Bassals> prinnington is not suitable
19:53:26  <PublicServer> <Bassals> because it's on the grass
19:54:00  <PublicServer> <Bassals> or is it possible to finance a water tower anyways?
19:54:12  <PublicServer> <Tray> seems not
19:54:30  <PublicServer> <Vinnie> Lanfield 50 vlocks away
19:54:40  <PublicServer> <Tray> that's enough
19:55:10  <PublicServer> <Vinnie> mainline done in 20 min?
19:55:12  <PublicServer> <Bassals> hey we can fund a new town too
19:58:55  <PublicServer> <Bassals> i have got to go
19:58:58  <PublicServer> <Bassals> goodbye
19:59:01  <PublicServer> <Kalaidos> bye
19:59:04  <PublicServer> <sturmi> bb
19:59:18  <PublicServer> *** Bassals has left the game (leaving)
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19:59:27  <andrew2> waaadafak, you peeps are fast as hell, i just took my gf to work.
19:59:29  <PublicServer> <Vinnie> cu
19:59:31  <andrew2> like 15 minutes.
20:00:42  <PublicServer> *** Chris Booth joined the game
20:00:46  <PublicServer> <Vinnie> lies anyway the secondary pickup could become a pain
20:01:01  <PublicServer> <Chris Booth> you are a pain
20:01:25  <PublicServer> <Vinnie> thats like saying water is blue
20:01:39  <PublicServer> <Chris Booth> or the sky is purple
20:01:45  <PublicServer> <Vinnie> no that isnt true
20:01:55  <PublicServer> <Chris Booth> are you sure?
20:02:09  <PublicServer> <Vinnie> are you?
20:02:19  <PublicServer> <Chris Booth> erm not
20:02:45  <PublicServer> <Chris Booth> but it could be
20:02:55  <andrew2> hmm, i read that sharp turn following eatch other are not realy on the guest list. how come then that both loops got some of it ?
20:03:14  <PublicServer> <Vinnie> atleast 3 tiles apart
20:03:17  <PublicServer> <Vinnie> so its good
20:03:45  <PublicServer> <Tray> Trains will be really slow this results in a very low minimum curve length
20:03:45  *** hbee has quit IRC
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20:03:51  <Dom_> !password
20:03:51  <PublicServer> <Tray> checkout the CL sign at the plan
20:03:51  <PublicServer> Dom_: piking
20:04:02  <PublicServer> *** Dom joined the game
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20:04:06  <PublicServer> <Dom> hello
20:04:08  <PublicServer> <Tray> trains will be able to take that curve at full speed (110)
20:04:18  <PublicServer> <Tray> hi dom
20:04:18  <PublicServer> <Vinnie> Hey
20:04:19  <andrew2> hmm.
20:04:53  <andrew2> i made a sign. andrew2 --> is this okay too ?
20:05:20  <PublicServer> <Tray> please prefix it with an !
20:05:22  <andrew2> sry for being picky, just have an apetite to know some stuff.
20:05:36  <PublicServer> <Tray> but yes it is
20:06:02  <PublicServer> <Vinnie> i build that :D
20:06:04  <PublicServer> <Dom> factorys with pick?
20:06:10  <PublicServer> <Tray> you could use the ingame chat by the way, it's mirrored into IRC
20:06:12  <PublicServer> <Vinnie> so proud of my 20 tiles of mainline
20:06:30  <PublicServer> <Dom> are we doing goods?
20:07:00  <PublicServer> <Vinnie> plan says yes
20:07:02  <PublicServer> *** Dom has left the game (leaving)
20:07:11  <Dom_> ok :) i'll be back later
20:07:14  *** Dom_ has quit IRC
20:08:38  <PublicServer> <Chris Booth> b-b-b-b-b-bbbbb-bonfire
20:10:28  <PublicServer> <Vinnie> the bitchtows
20:10:31  <PublicServer> <Vinnie> towns
20:10:48  *** Maraxus has joined #openttdcoop
20:12:09  <Maraxus> !password
20:12:09  <PublicServer> Maraxus: piking
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20:12:24  <PublicServer> *** Maraxus joined the game
20:12:27  <PublicServer> <Maraxus> hi
20:12:30  <PublicServer> <Kalaidos> Hi
20:12:32  <PublicServer> <Chris Booth> hi
20:12:35  <PublicServer> <Vinnie> hello
20:15:46  *** sla_ro|master has quit IRC
20:16:49  <PublicServer> <Chris Booth> hhhm my station might be a bit big
20:17:12  <PublicServer> <sturmi> FFP?
20:17:22  <PublicServer> <Chris Booth> yes
20:17:44  <PublicServer> <Kalaidos> so...which trains actually receive priority? The ones in the center ring or the ones joining?
20:18:00  <PublicServer> <Vinnie> \
20:18:02  <PublicServer> <sturmi> the ones who have no choice
20:18:20  <PublicServer> <sturmi> in your case from ring
20:18:20  <PublicServer> <Vinnie> assuming its roundabout and to prevent a deadlock, the ones inside the loop
20:18:29  <PublicServer> <Kalaidos> ok, thanks
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20:20:39  <PublicServer> <sturmi> you can prio the bridges too
20:21:38  <PublicServer> <Kalaidos> been a while since I played Ottd, so I'm  kinda figuring it all out again, but yeah
20:21:47  <PublicServer> <sturmi> want a hint?
20:22:09  <PublicServer> <Kalaidos> I'll take the wiki for the first hint I guess : D
20:23:21  <PublicServer> <Kalaidos> I see, thanks
20:24:07  <PublicServer> <Tray> oh sorry kalaidos
20:24:08  <andrew2> how will.. trains get back to outer loop from inner loop ? i might be missing something but it seems all connection between them points to inward from outward.
20:24:10  <andrew2> or what.
20:24:18  <PublicServer> <Tray> I don't wanted to interrupt your signalling
20:24:24  <PublicServer> <Kalaidos> nah, it's fine
20:24:26  <PublicServer> <Kalaidos> go ahead
20:24:37  <PublicServer> <Vinnie> andre: Sidelines
20:24:44  <PublicServer> <Tray> andrew: via the sidelines through the primarystations
20:24:47  <PublicServer> <Kalaidos> I didn't even place a signal yet anyway
20:24:57  <PublicServer> <Kalaidos> so you probably interrupted someone else : D
20:25:07  <PublicServer> <sturmi> so it was tray and me :D
20:25:09  <PublicServer> <Chris Booth> woo it fitted
20:25:19  <PublicServer> <sturmi> nice
20:25:51  <Vinnie_nl> !password
20:25:51  <PublicServer> Vinnie_nl: legged
20:29:25  <PublicServer> <sturmi> oh didnt see its CL1
20:29:59  <PublicServer> <Tray> sturmi the signalling at you split is wrong
20:30:09  <PublicServer> <sturmi> where?
20:30:19  <PublicServer> <Vinnie> outer 2
20:30:35  <PublicServer> <sturmi> why
20:31:05  <PublicServer> <Tray> trains will be splitted be orders not by signalling at that point
20:31:12  <PublicServer> <sturmi> oh, ture
20:31:14  <PublicServer> <Tray> so you don't need presignals
20:31:16  <PublicServer> <sturmi> true
20:33:34  <PublicServer> <sturmi> can we reroute food drop to my desk?
20:35:36  <PublicServer> <Vinnie> who started factory?
20:35:42  *** Kalaidos has quit IRC
20:35:48  <PublicServer> <Chris Booth> you?
20:36:02  <PublicServer> <Vinnie> kinda retarded to ask if i was so myself
20:36:17  *** andrew2 has quit IRC
20:36:17  <PublicServer> <Chris Booth> we don't know how short your memory is
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20:37:27  <PublicServer> <Chris Booth> Tray: don't connet the SLHs
20:37:45  <PublicServer> <Tray> good point
20:37:56  <PublicServer> <Chris Booth> otherwise is it a route for the ML
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20:39:04  *** ChanServ sets mode: +o ODM
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20:40:11  <PublicServer> <Vinnie> now there also connected btw
20:40:33  <PublicServer> <Vinnie> but because its a one way network CB his previous statement is not true
20:40:51  <PublicServer> <Vinnie> trains need to do two loops if they take another sideline
20:41:49  <PublicServer> <Tray> can't build and think at the same time. ):
20:43:00  *** andrew2 has joined #openttdcoop
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20:43:19  <andrew2> you people are swif builders.
20:43:24  <andrew2> swift.
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20:47:18  <PublicServer> <Vinnie> hmm wait they might take a shortcut if the drop is 3/4th on the way
20:47:25  *** pugi has joined #openttdcoop
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20:48:40  <PublicServer> <Tray> We'll see
20:48:46  <PublicServer> *** Vinnie has joined spectators
20:48:55  <PublicServer> <Vinnie> simple reversers :D
20:54:26  *** Vinnie_nl has quit IRC
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21:04:21  <PublicServer> <sturmi> oh factory is completely removed :D
21:04:27  <PublicServer> <Techinica> yeah :)
21:04:29  <PublicServer> <Techinica> having second thoughs
21:04:31  <PublicServer> <Techinica> thoughts*
21:05:01  <PublicServer> <Techinica> I'll fix the trains
21:05:11  <PublicServer> <sturmi> ok then i can stop giving my trains orders :D
21:06:22  <PublicServer> <Tray> I think there should be two sidelines at each corner
21:13:46  <V453000> !password
21:13:46  <PublicServer> V453000: numbed
21:13:58  <PublicServer> *** V453000 joined the game
21:14:08  <PublicServer> <V453000> elo
21:14:11  <PublicServer> <Kalaidos> Hi
21:14:21  <andrew2> hello
21:14:44  <PublicServer> <sturmi> hi
21:17:12  <andrew2> are trains allowed to go with full speed?
21:17:17  <PublicServer> *** V453000 has left the game (leaving)
21:17:33  <PublicServer> <sturmi> no
21:17:49  <andrew2> then train 22 is set up wrong. it goes with 120 km/hr
21:18:15  <PublicServer> <sturmi> oh thx
21:18:21  <PublicServer> <Tray> thank you very much
21:18:23  <PublicServer> <sturmi> i forgot to set it
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21:18:49  <andrew2> well, at least i do something usefull. othe than staring at the things.
21:18:57  <PublicServer> <sturmi> (:
21:20:55  <PublicServer> <Maraxus> gn
21:21:01  <andrew2> ?
21:21:08  <PublicServer> <sturmi> gn
21:21:10  <PublicServer> <Kalaidos> gn
21:21:14  <andrew2> ah, good night.
21:21:16  <PublicServer> *** Maraxus has left the game (leaving)
21:21:19  <andrew2> i was thinking good news.
21:21:26  <PublicServer> <sturmi> hehe
21:21:39  <andrew2> like.. farming simulator 2013 is out.
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21:22:14  <PublicServer> <sturmi> boring :D
21:22:41  <andrew2> I'm a lumberjack. i love tractors.
21:22:57  <PublicServer> <sturmi> I am an engineer, i love big engines too
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21:23:13  <PublicServer> <sturmi> but in Farming sim i usually fall asleep
21:24:09  <andrew2> i got an intresting russian engine in one of my tractors. it was made in 2002. 3 cylinder, 3 valve / cylinder, turbo charged, 3 liter disp., and air cooled.
21:24:19  <andrew2> unusual to see 3 valves / cyl.
21:24:31  <PublicServer> <sturmi> not really
21:24:41  <andrew2> most tractor engines i seen only have 2.
21:25:19  <PublicServer> <sturmi> Mercedes benz biult 3valve engines for a long time
21:25:40  <andrew2> i dun get why 3 valves are good for an engine revving to no more than 1800.
21:26:29  <PublicServer> <sturmi> you can optimize the airflow with different timing for each valve
21:26:47  <PublicServer> <sturmi> can have nice benefits in diesel engines
21:27:20  <andrew2> sure, the bugger is 95 hp. not bad :) idles at 400 rpm.
21:27:43  <PublicServer> <sturmi> really not bad for a 3litre
21:27:57  <andrew2> its turbo charged.
21:28:03  <PublicServer> <sturmi> oh ok
21:28:06  <andrew2> and sounds awefull.
21:28:44  <PublicServer> <sturmi> our trusty old  belarus sonds awful too :D
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21:29:28  <andrew2> i ahve a belarus too. it is awefull as it is. bad gear ratios, bad weigth distribution, and an engine that should have decyd like a decade ago.
21:29:40  <andrew2> iefficient and useless if you ask me.
21:30:16  <PublicServer> <sturmi> and needs lot of maintenance
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21:31:35  <andrew2> i broke it in half several times. i prefer VTZ now. looks more fragile, but.. itain't. can't kill the darn thing. neato feature is the steup down gearing after the differentails. rock solid.
21:32:49  <andrew2> i seems to get the point of the Drahill diamond Mine station now.
21:32:55  <PublicServer> <sturmi> akf, need some fud
21:33:01  <PublicServer> <sturmi> *afk
21:33:11  <andrew2> trains can wait in the depot till the station is free.
21:33:22  <PublicServer> <sturmi> yep
21:33:56  <PublicServer> <sturmi> they can only exit the depot when station AND entry line is free
21:34:25  <andrew2> i try to build a space saving variant in a nother game now.
21:34:41  <andrew2> actualy i don't like playing ottd, but like to thinker with "stuf".
21:34:49  <PublicServer> <sturmi> hehe
21:35:03  <PublicServer> <sturmi> so now i am really afk... before i starve
21:35:09  <PublicServer> *** sturmi has joined spectators
21:35:24  <andrew2> good apetite.
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21:52:45  <PublicServer> <sturmi> factory done?
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21:53:11  <PublicServer> <Techinica> not quite, but enough to start throwing trains at it
21:53:20  <andrew2> i dun get it. at the diamond mine, no presignals are used. how come trains take the empty platform OR the overflow ?
21:53:48  <PublicServer> <sturmi> double signal
21:54:12  <PublicServer> <sturmi> with our settings this counts as end of the line
21:54:27  <PublicServer> <sturmi> a train will do anything before stopping there
21:55:07  <andrew2> i see. you have different penality setting then ?
21:55:50  <PublicServer> <sturmi> dont know the exact penalty settings of the server
21:56:08  <PublicServer> <sturmi> but we aleays have 2way_eol set to 1
22:00:15  <Sylf> coop abuses 2way_eol
22:00:26  <PublicServer> <sturmi> :)
22:00:53  <PublicServer> <sturmi> same with presignals
22:01:53  <Techinica> http://wiki.openttdcoop.org/Penalties
22:01:54  <PublicServer> <sturmi> epic
22:02:06  <PublicServer> <sturmi> oilwells being built at oil drop
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22:09:01  <Dom_> !password
22:09:01  <PublicServer> Dom_: chunky
22:09:20  <PublicServer> *** Dom joined the game
22:09:21  <andrew2> has to be something, as i can't replicate this behaviour.
22:09:23  <PublicServer> <Dom> hello
22:10:44  *** ODM has quit IRC
22:10:50  <Sturmi> hey
22:12:04  <andrew2> do i assume correctly that on the public server waypoints are not realy preferd ?
22:12:16  <PublicServer> <sturmi> depends on the game
22:12:29  <andrew2> for example, this particular game ?
22:13:10  <PublicServer> <sturmi> as long as we dont really need them, we wont use waypoints
22:13:22  <Sylf> you cant replicate twoway signal behavior?
22:13:36  <andrew2> correct.
22:13:45  <PublicServer> *** Vinnie has left the game (leaving)
22:13:56  <PublicServer> <sturmi> did you set twoway_eol to on?
22:14:17  <andrew2> i edited the cfg file, and restarted the game. no luck afterwards.
22:14:24  <Sylf> open the console with tilde key
22:14:29  <Sylf> and type
22:15:10  <Sylf> set yapf.rail_firstred_twoway_eol=1
22:15:10  <Sturmi> set yapf.rail_firstred_twoway_eol = true
22:15:22  <Vinnie_nl> no = sign
22:15:44  <PublicServer> <sturmi> yea its console *facepalms*
22:16:50  <PublicServer> *** sturmi has joined spectators
22:16:55  <andrew2> okay, a moment.
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22:21:33  <andrew2> intresting, did not do the trick. oh well.
22:21:44  <andrew2> i do not realy need this feature.
22:21:46  <andrew2> :D
22:22:14  <andrew2> afterall, if all you got is a hammer, you just have t narrow things down till every problem looks like a nail.
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22:33:02  *** ChanServ sets mode: +o mfb-
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22:38:51  <dr-dinosaur> !password
22:38:52  <PublicServer> dr-dinosaur: dirges
22:39:23  <PublicServer> <Okami_Xci> o/
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22:39:26  <dr-dinosaur> wow :p
22:39:31  <dr-dinosaur> Useful password LD
22:40:04  <dr-dinosaur> it's down right?
22:40:05  <PublicServer> <Okami_Xci> jeez... so far already =/ and i just casted my vote this morning.
22:40:40  *** Tray has quit IRC
22:40:45  <Sturmi> building took us about an hour :D
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22:41:14  <PublicServer> <Okami_Xci> running feeders or....
22:41:28  <PublicServer> <Okami_Xci> tie everything to the main nw?
22:42:06  <PublicServer> <sturmi> tray said nothing about feeders in his plan so i guess, no feeders
22:42:18  <Sylf> stay away from feeders with such short trains
22:42:40  <PublicServer> <Okami_Xci> ok, so just basically pick up wherever, and dump it on the main nw.
22:42:45  <Sylf> yiu CAN use feeders, but it's just not good idea
22:45:43  <dr-dinosaur> !playersonline
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23:08:15  <andrew2> You must know some magic. Netbridge Rubber plantation.
23:08:21  <andrew2> the overflow does not work.
23:08:33  <PublicServer> <Bassals> yes
23:08:40  <PublicServer> <Bassals> and the industry has despawned
23:08:42  <PublicServer> <Okami_Xci> the plantation isnt even there anymore
23:08:48  <PublicServer> <sturmi> pff i am stupid
23:09:02  <PublicServer> *** sturmi has joined company #1
23:09:13  <andrew2> i do not see why does the overflow not work.
23:09:46  <PublicServer> <sturmi> now it does, i plced a wrong signal
23:10:22  <PublicServer> <sturmi> cant found a plantation :(
23:10:31  <andrew2> :( sad..
23:10:55  <PublicServer> *** mfb joined the game
23:10:58  <PublicServer> <mfb> hi
23:11:02  <PublicServer> <Bassals> hello
23:12:32  <mfb-> where do you need a plantation?
23:12:52  <PublicServer> <Bassals> now it's already destroyed i think
23:12:55  <PublicServer> <sturmi> nvm, i nuked the station
23:13:01  <PublicServer> <mfb> ok
23:13:20  <PublicServer> <mfb> refinery needs a refinery?
23:13:35  <PublicServer> <sturmi> refinery haz oil :D
23:13:41  <PublicServer> <mfb> :p
23:13:51  <PublicServer> <mfb> was thinking about connecting this to a SL
23:14:06  <PublicServer> <mfb> for the most stupid detour :D
23:14:12  <PublicServer> <mfb> but then I noticed the missing ref
23:14:34  <PublicServer> <mfb> there we go
23:15:05  <PublicServer> <sturmi> its the most stupid place to spawn a oilwell
23:15:19  <PublicServer> <mfb> hmm
23:15:27  <PublicServer> <mfb> that "inner SLH" is strange?
23:15:41  <PublicServer> <sturmi> inner2?
23:15:51  <PublicServer> <mfb> baninghead forest
23:17:05  <PublicServer> <mfb> signal gaps everywhere :(
23:17:07  <PublicServer> <sturmi> someone didnt read the plan :D
23:17:53  <PublicServer> <Okami_Xci> hrm?
23:18:07  <PublicServer> <sturmi> sidelines go from inner ring to outer ring
23:18:23  <PublicServer> <sturmi> yours is from inside to inside
23:18:48  <PublicServer> <Okami_Xci> true... still looking at where to efficiently connect to outer
23:18:58  <PublicServer> <mfb> near refinery?
23:19:00  <PublicServer> <Okami_Xci> but didnt want the industry to despawn
23:19:02  <PublicServer> <mfb> or even near SLH03 in
23:19:16  <PublicServer> <sturmi> turn it all around
23:19:26  <PublicServer> <sturmi> split at the current merge
23:19:44  <PublicServer> <sturmi> and go via mfb's oil wells
23:20:02  <PublicServer> <Okami_Xci> wait... empty trains are on inner no?
23:20:05  <PublicServer> <Okami_Xci> and full on outer?
23:20:07  <PublicServer> <mfb> right
23:20:09  <PublicServer> <Okami_Xci> or the other way round
23:20:15  <PublicServer> <Bassals> primary trains
23:20:25  <PublicServer> <mfb> empty primary trains, indeed
23:20:39  <PublicServer> <Okami_Xci> then my exit connection should be on slh-3
23:20:40  <PublicServer> <Okami_Xci> no?
23:20:51  <PublicServer> <mfb> that would be possible
23:20:53  <PublicServer> <sturmi> could be
23:21:01  <PublicServer> <mfb> like a longer SLH
23:21:11  <PublicServer> <sturmi> but as i said, you can just keep your rails as they are
23:21:17  <PublicServer> <sturmi> just swap directions
23:21:47  <PublicServer> <Okami_Xci> ah yea
23:21:53  <PublicServer> <Okami_Xci> lucky me :p
23:21:55  <PublicServer> <Bassals> mmm
23:22:07  <PublicServer> <Okami_Xci> would still be inner on inner tho
23:22:14  <PublicServer> <Bassals> is the factory still being built?
23:22:16  <PublicServer> <Okami_Xci> so ill just connect it to slh03
23:22:23  <PublicServer> <mfb> connect it to one of the other SLs
23:22:33  <PublicServer> <mfb> which factory?
23:22:39  <PublicServer> <Bassals> FACTorY
23:22:47  <PublicServer> <mfb> that is there
23:22:49  <PublicServer> <sturmi> we only have one :D
23:22:55  <PublicServer> <Bassals> everything is wrong
23:23:05  <PublicServer> <mfb> its overflow is broken
23:23:11  <PublicServer> <mfb> signals are weird
23:23:18  <PublicServer> <Bassals> the entrances to plattforms are broken!
23:23:20  <PublicServer> <mfb> well that is an easy fix
23:23:40  <PublicServer> <Bassals> last one is not long enough
23:23:54  <PublicServer> <mfb> fixed
23:24:29  <PublicServer> <Okami_Xci> tom tomtom, there my fault has been fixed, full trains go via outer
23:24:35  <PublicServer> <sturmi> ah new rubber for my SL
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23:32:55  <PublicServer> <mfb> how do drahill water supply trains reach the outer ML?
23:33:01  <PublicServer> <mfb> or: how are they supposed to do that?
23:33:09  <PublicServer> <mfb> via goods drop? :D
23:33:33  <PublicServer> <sturmi> i nuked a little too much :D
23:33:33  <PublicServer> <mfb> ok
23:33:59  <PublicServer> <Okami_Xci> but thats the best fun of it all, make things go boom
23:35:03  <PublicServer> <Bassals> every time a SL is built i guess we need to change orders of secondary trains
23:35:06  <PublicServer> <Bassals> is it?
23:35:20  <PublicServer> <mfb> as soon as that has a working drop
23:35:38  <PublicServer> <Okami_Xci> i keep forgetting whats primary and secondary,... lol
23:36:28  <andrew2> i think i made a station that can use depot overflow hidden from pathfinder and release trains properly.
23:36:37  <andrew2> i might even build it.
23:37:39  <mfb-> andrew2: and what is new?
23:37:41  <PublicServer> <Bassals> SLH01 goods drop?
23:37:51  <PublicServer> <Bassals> is sardworth?
23:37:59  <andrew2> does not requires firstred eol abuse.
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23:38:12  <Kalaidos> !password
23:38:12  <PublicServer> Kalaidos: fluked
23:38:19  <andrew2> pretty useless here.
23:38:19  <PublicServer> <mfb> we don't consider it as abuse
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23:38:27  <PublicServer> <mfb> but how would you do it?
23:38:40  <andrew2> with 2 dummy waypoints.
23:38:59  <PublicServer> <mfb> feel free to build it somewhere
23:39:12  <andrew2> mm okay, i try to look for something.
23:41:19  <PublicServer> <Okami_Xci> lol, best of it all is that the trains make a loss and not profit
23:41:49  <PublicServer> <mfb> :D
23:42:25  <PublicServer> <Okami_Xci> think ilt change when industry produces that much that a train just roro's.... unlike now.. waiting for goods
23:42:40  <PublicServer> <mfb> trains are slow
23:42:58  <PublicServer> <mfb> and we need more secondary trains
23:43:08  <PublicServer> <mfb> unlike factory with... 1 :D
23:43:50  <PublicServer> <Bassals> i had just created that train...
23:44:09  <PublicServer> <Okami_Xci> one of "my" water stations can have trains that make profit, if they dont have to wait too long... then again, that station servers 2 water industry
23:45:16  <PublicServer> <sturmi> omg i am stupid
23:45:22  <PublicServer> <Bassals> we don't have hq... does it accept passengers or goods?
23:45:32  <PublicServer> <sturmi> tropical farms dont make cows
23:45:35  <PublicServer> <mfb> passengers
23:45:37  <PublicServer> <Okami_Xci> ./confirmed
23:45:43  <PublicServer> <Okami_Xci> they make camels!
23:45:51  <PublicServer> <Okami_Xci> o no wait, lol
23:45:57  <PublicServer> <mfb> +mail but that does not help
23:49:09  <andrew2> man, i have enough problems with local authority in rl, and guess what happens ?
23:49:20  <PublicServer> <mfb> :D
23:49:21  <andrew2> right :D could not build station atm.
23:49:22  <PublicServer> <Kalaidos> : D
23:49:33  <andrew2> bloody treehuggers.
23:49:35  <PublicServer> <mfb> trees
23:50:53  <PublicServer> <Bassals> mfb: why that PBS?
23:50:55  <PublicServer> <Bassals> :-D
23:51:05  <PublicServer> <mfb> which one?
23:51:15  <PublicServer> <mfb> water?
23:51:17  <PublicServer> <Bassals> yes
23:51:23  <PublicServer> <mfb> too lazy to add tiles behind the station
23:51:43  <PublicServer> <mfb> you know that SL 01 goods drop could break, for example?
23:52:21  <PublicServer> <sturmi> whats the use of these rails?
23:52:35  <PublicServer> <mfb> avoid that lost trains try to go to that platform
23:52:37  <PublicServer> <mfb> even if it is full
23:52:41  <PublicServer> <mfb> => block
23:53:51  <PublicServer> <mfb> that works, too
23:55:49  <PublicServer> <Techinica> you going to replace the fail station Sturmi?
23:55:59  <PublicServer> <mfb> ok that overflow could work
23:55:59  <PublicServer> <Bassals> oooh
23:56:01  <PublicServer> <Techinica> or just leave it as a monument to fail ;)
23:56:04  <PublicServer> <mfb> but why do you connect it?
23:56:07  <PublicServer> <sturmi> i leave it for now :D
23:56:38  <PublicServer> <mfb> signals are wrong, however
23:57:52  <andrew2> darn, funken water pump gone bye bye while i was building.
23:58:02  <andrew2> now ain't that a pitty..
23:58:04  <andrew2> :D
23:58:08  <PublicServer> *** Okami_Xci has left the game (leaving)
23:58:08  <PublicServer> <Bassals> oh...
23:58:09  <PublicServer> <Bassals> bad luck
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23:59:21  <PublicServer> <Techinica> hmmm... looks like we need infinite station penalty too :)
23:59:43  <PublicServer> <Bassals> ?

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