Times are UTC Toggle Colours
00:00:01 <PublicServer> <sturmi> what happened to oil drop? 00:00:20 <andrew2> trains will try to go to destination passing drop stations. 00:00:23 <PublicServer> <Techinica> we've got trains going through stations they shouldn't be 00:00:28 <andrew2> to get into the inner loop. 00:00:35 <PublicServer> <Bassals> where? 00:00:37 <PublicServer> <Techinica> cause it's not enough penalty to do so 00:00:40 <PublicServer> <Techinica> everywhere :) 00:00:44 <PublicServer> <Techinica> but at refinery most 00:00:55 <PublicServer> <mfb> more reverse pbs :D 00:00:57 <PublicServer> <Techinica> watch now 00:01:07 <PublicServer> <Bassals> wrong signals 00:01:53 <PublicServer> <Techinica> there we go 00:02:03 <PublicServer> <Techinica> Train 48 going through now 00:02:17 *** Progman has joined #openttdcoop 00:02:21 <PublicServer> <mfb> that has a very hard time to reach factory :D 00:02:25 <PublicServer> <Techinica> yeah 00:02:43 <PublicServer> *** Chris Booth joined the game 00:02:55 <PublicServer> <mfb> reversers 00:02:57 <PublicServer> <mfb> after the main stations 00:03:03 <PublicServer> <Chris Booth> boom 00:03:14 <PublicServer> <mfb> secondary trains should stay in the inner ring 00:03:32 <PublicServer> <mfb> that is an infinite penalty :D 00:03:34 <PublicServer> <Chris Booth> train 3 is broken 00:03:40 <dr-dinosaur> !password 00:03:40 <PublicServer> dr-dinosaur: violet 00:03:53 <PublicServer> *** Dr-Dinosaur joined the game 00:03:57 <PublicServer> <mfb> how? 00:04:11 <PublicServer> <Chris Booth> why is train 3 short cutting? 00:04:17 <PublicServer> <mfb> ah route 00:04:22 *** Dom_ has joined #openttdcoop 00:04:23 <PublicServer> <mfb> you said it 00:04:25 <PublicServer> <mfb> short! 00:04:31 <PublicServer> <Chris Booth> it doesn't have fpp as station 00:05:01 <PublicServer> <sturmi> do we need waypoints to keep them on outer ring? 00:05:07 <PublicServer> <mfb> or reversers 00:05:13 <PublicServer> <Chris Booth> one second 00:05:17 <andrew2> both seem quite painful. 00:05:27 <PublicServer> <Chris Booth> WTF is going on with these SLH's? 00:05:30 <PublicServer> <mfb> reversers are fine 00:05:34 <PublicServer> <sturmi> waypoints are less pain 00:05:49 <andrew2> or make bypass line at stations. 00:05:55 <PublicServer> <Chris Booth> I made SLH 01 an expample for tray 00:06:01 <PublicServer> <mfb> you have to update those waypoints for all stations 00:06:04 <PublicServer> <Chris Booth> and people are still fucking them up! 00:06:06 <PublicServer> <Techinica> guys, don't forget the 110 timetabled speed limit 00:06:32 <PublicServer> <mfb> there. double it later 00:06:58 <Dom_> !password 00:06:59 <PublicServer> Dom_: violet 00:07:11 <PublicServer> *** Dr-Dinosaur has joined spectators 00:07:35 <PublicServer> *** Dom joined the game 00:07:39 <PublicServer> <Dom> hello 00:07:41 <PublicServer> <Kalaidos> Hi 00:07:49 <PublicServer> <sturmi> whats your issue with slh02? 00:08:00 <PublicServer> <Bassals> i think that priority should always be on the ronsabouts... 00:08:06 <PublicServer> <Chris Booth> look at it you noob 00:08:16 <PublicServer> <Chris Booth> check SLH 01 00:08:22 <PublicServer> <sturmi> you dont need to swear at me 00:08:26 <PublicServer> <Bassals> re in3 and in1 00:08:28 <PublicServer> <mfb> CB: stop it 00:08:31 <PublicServer> <Chris Booth> SLH should not connect 1 ML to another directly 00:08:33 <PublicServer> <Chris Booth> no 00:08:43 <PublicServer> <Chris Booth> fix your broken lines! 00:08:43 <PublicServer> <mfb> that is not a problem 00:08:45 <PublicServer> <Chris Booth> it is 00:09:03 <PublicServer> <Chris Booth> you have direct links between the main lines 00:09:11 <PublicServer> <Chris Booth> that is a big problem 00:09:13 <PublicServer> <mfb> you always have them 00:09:16 <PublicServer> <mfb> just with different penalty 00:09:22 <PublicServer> <Chris Booth> no 00:09:32 <PublicServer> <mfb> unless you build reversers / terminus everywhere 00:09:35 <PublicServer> <mfb> which we do not do currently 00:09:46 <PublicServer> <mfb> SL01 has a direct connection, too 00:09:53 <PublicServer> <Chris Booth> check !this you tard 00:10:06 <mfb-> !clients 00:10:07 <PublicServer> <Chris Booth> via a station 00:10:12 <mfb-> !players 00:10:13 <PublicServer> mfb-: Client 119 (Orange) is Techinica, in company 1 (Plondinghead Transport) 00:10:13 <PublicServer> mfb-: Client 182 (Orange) is Dom, in company 1 (Plondinghead Transport) 00:10:13 <PublicServer> mfb-: Client 169 (Orange) is Bassals, in company 1 (Plondinghead Transport) 00:10:13 <PublicServer> mfb-: Client 140 (Orange) is sturmi, in company 1 (Plondinghead Transport) 00:10:13 <PublicServer> mfb-: Client 174 (Orange) is Chris Booth, in company 1 (Plondinghead Transport) 00:10:14 <PublicServer> mfb-: Client 171 (Orange) is mfb, in company 1 (Plondinghead Transport) 00:10:14 <PublicServer> mfb-: Client 146 is LoPo, a spectator 00:10:16 <PublicServer> mfb-: Client 156 (Orange) is andre, in company 1 (Plondinghead Transport) 00:10:16 <PublicServer> mfb-: Client 173 (Orange) is Kalaidos, in company 1 (Plondinghead Transport) 00:10:18 <PublicServer> mfb-: Client 176 is Dr-Dinosaur, a spectator 00:10:19 <PublicServer> <Chris Booth> not just open track 00:10:21 <mfb-> !kick 174 00:10:31 <mfb-> hmm 00:10:35 <mfb-> !rcon kick 174 00:10:35 <PublicServer> mfb-: *** Chris Booth has left the game (kicked by server) 00:10:35 <PublicServer> mfb-: *** Chris Booth has left the game (connection lost) 00:10:38 <V453000> !rcon kick 174 00:10:38 <PublicServer> V453000: ERROR: Invalid client 00:10:39 <mfb-> stop that 00:10:41 <V453000> oh k :) 00:10:49 <Chris_Booth> mfb WTF! 00:10:52 <mfb-> and watch you language 00:10:56 <mfb-> *your 00:10:56 <Chris_Booth> fuck off 00:11:06 <V453000> @kban Chris_Booth 00:11:08 <mfb-> really? you want a ban? 00:11:17 <PublicServer> *** Chris Booth joined the game 00:11:22 <Chris_Booth> really you want broken MLs? 00:11:33 <PublicServer> <mfb> that is not an argument 00:11:37 <Chris_Booth> when I am telling you why it is broken 00:11:43 <PublicServer> <mfb> and even if it would, it would be wrong 00:11:57 <V453000> fucking stop it CB 00:12:23 <PublicServer> <Chris Booth> don't make MLs link to each other via sidelines 00:12:29 <PublicServer> <Chris Booth> then train will not be lost! 00:12:42 *** valhallasw has quit IRC 00:12:55 <V453000> whatever happened is irrelevant, your naming to others is 100% inappropriate 00:12:58 <PublicServer> <Chris Booth> SLH 02 is mega broken so is 03 and 04 00:13:28 <PublicServer> <Chris Booth> hardly when I point it out and get told off then kick is stupid 00:13:31 <PublicServer> <Chris Booth> just fix it 00:13:45 <PublicServer> <mfb> I did not kick you for your ingame argument 00:13:48 <PublicServer> <mfb> but for your language 00:13:53 <V453000> check this you tard is not "point it out" 00:14:12 <V453000> same for the noob 00:14:24 <Chris_Booth> well if someone built that they are a tard 00:14:39 <Chris_Booth> I am not sorry but that is a fact 00:14:47 <PublicServer> <Dr-Dinosaur> Which one is it 00:14:57 <PublicServer> *** Dr-Dinosaur has joined company #1 00:15:09 <PublicServer> <Chris Booth> all sidelines apart from SLH 01 are wrong 00:16:08 <PublicServer> <Chris Booth> if you think otherwise you have a very funny idea of how SLs and MLs work 00:16:31 <PublicServer> <mfb> SLH01 had a direct connection before, too 00:16:37 <PublicServer> <Dr-Dinosaur> That' someones work. We were all bad at once. 00:16:43 <PublicServer> <Dr-Dinosaur> I still don't know what I'm doing :) 00:17:10 <PublicServer> *** Chris Booth has left the game (leaving) 00:17:29 <Chris_Booth> mfb it had a station in the way 00:17:37 <Chris_Booth> but now it doesn't 00:17:40 <PublicServer> <mfb> station is just a penalty, too 00:17:55 <Chris_Booth> imo no ML should be bypassed by a SL 00:18:05 <PublicServer> <mfb> you get the same with pbs 00:18:07 <Chris_Booth> the game is just broken by this 00:18:13 <Chris_Booth> no you don't 00:18:15 <PublicServer> <mfb> just without trains passing through random stations 00:18:26 <PublicServer> <mfb> the plan needs "add reversers" 00:18:30 <PublicServer> <mfb> that is the basic problem 00:18:36 <Chris_Booth> no ML should by a short cut made by an SL 00:18:51 <PublicServer> <mfb> yeah. and the way to avoid that are reversers 00:19:11 <Chris_Booth> or terminus station 00:19:19 <andrew2> the 2 rings are connected in one way by only drop stations. make a bypass line and the station penality will make sure trians on't enter wrong stations ? 00:19:20 <Chris_Booth> I said this like 5 hours ago 00:19:26 <Chris_Booth> and people still fuck up 00:19:44 <Chris_Booth> not true andrew2 00:20:07 <Chris_Booth> a link + an massive penalty is still a link 00:20:16 <Chris_Booth> which is better than no link 00:20:19 <mfb-> link+station is a link, too 00:20:37 <Chris_Booth> the MLs should only be connected via the drops and not the SLs 00:21:10 <Chris_Booth> otherwise you will end up with broken lines and jams on the paths that link the inner and outer mls that are not the drops 00:23:06 <PublicServer> *** Dr-Dinosaur has left the game (leaving) 00:27:59 *** Chris_Booth has quit IRC 00:30:20 *** pugi has quit IRC 00:30:27 <andrew2> i think i kinda get it now. 00:30:37 <PublicServer> <mfb> gn 00:30:43 <PublicServer> <Kalaidos> good night 00:30:44 <andrew2> good noght. 00:30:45 <PublicServer> <Dom> n8 00:31:13 <PublicServer> <mfb> trains 78, 77, 83 are weird 00:31:23 <PublicServer> <mfb> ah, reversers 00:32:17 <PublicServer> *** mfb has left the game (leaving) 00:43:21 <andrew2> man is this network slow as hell. 00:43:47 <PublicServer> <Bassals> 110 km/h trains 00:44:00 <andrew2> and a verry big de-tour. 00:44:17 <PublicServer> <Bassals> that's not a problem 00:44:49 <andrew2> hm 00:44:56 <andrew2> okay, then. 00:46:32 <andrew2> anyways i contributed something, thats enough plesure for me. 00:50:01 <andrew2> strumi if you are here you can find the station i made. 00:50:05 *** cyph3r has joined #openttdcoop 00:50:19 <PublicServer> <sturmi> ? 00:50:51 <andrew2> or was it not you ? my god i need to pull my self togather. 00:51:05 <PublicServer> <sturmi> just found your station 00:51:22 <andrew2> ah, then it was you right ? 00:51:25 <PublicServer> <Techinica> only issue is it connects directly to the ML :) 00:51:55 <andrew2> and.. how should it connect then ? 00:51:55 <PublicServer> <sturmi> which is not good 00:52:05 <PublicServer> <Techinica> back to the SL where you came in 00:52:20 <PublicServer> <sturmi> yea SLH 04 OUT would be yours 00:53:03 <andrew2> mm thinking, give me a sec. i'm slow . 00:53:54 *** BenJTotterdell has joined #openttdcoop 00:54:24 <BenJTotterdell> !password 00:54:24 <PublicServer> BenJTotterdell: furrow 00:54:42 <andrew2> but that slh only has one direction, and thats from inner to outer. 00:54:55 <PublicServer> *** BenTotterdell joined the game 00:55:16 <PublicServer> <Dom> how about that? 00:55:19 <PublicServer> <Kalaidos> you need to link your exit to the exit of the sideline (SLH 04 OUT) 00:55:49 <PublicServer> <Techinica> like that :) 00:55:59 <PublicServer> <Kalaidos> so your trais enter the SL at SLH04 IN, get to your station and then get to SLH04 OUT 00:56:06 <PublicServer> <Kalaidos> and back onto the mainlne 00:56:20 <andrew2> oo, i see now. 00:56:30 <PublicServer> *** BenTotterdell has left the game (leaving) 00:56:33 *** BenJTotterdell has quit IRC 00:56:39 <andrew2> thank you. 00:56:56 *** mfb- has quit IRC 00:56:57 <PublicServer> <Techinica> np 00:57:01 <andrew2> and what you think f the station and its logic ? 00:57:01 <PublicServer> <Techinica> nice overflow 00:57:21 <PublicServer> <Techinica> can be done without waypoints though :) 00:57:24 <PublicServer> <sturmi> in a short word: weird :d 00:57:44 <PublicServer> <Techinica> seems to work though 00:57:58 <PublicServer> <Techinica> I guess that's all that really matters 00:58:21 <andrew2> yes i think 2 way signals instead of the waypoint logic should work. I failed to reproduce it on my single player game. 00:58:40 <andrew2> so i made a version that works regardless of twowayred eol setting. 00:59:06 <PublicServer> <Techinica> did you see V's blog posts on Overflows? 00:59:22 <andrew2> mm no, i gues. 00:59:35 <andrew2> why ? 00:59:54 <PublicServer> <sturmi> andrew you may want to change your signal density setting 00:59:54 <PublicServer> <Techinica> just some good examples there 01:00:15 <Techinica> http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/ 01:00:22 <Techinica> http://blog.openttdcoop.org/2010/11/07/advanced-building-revue-08-overflows-ii/ 01:00:28 <Techinica> http://blog.openttdcoop.org/2012/06/28/advanced-building-revue-12-overflows-iii/ 01:04:03 <andrew2> i have a look for sure. 01:05:56 <PublicServer> <Kalaidos> good night 01:06:02 <PublicServer> <Bassals> bye 01:06:03 <andrew2> bye bye. 01:06:04 <PublicServer> *** Kalaidos has left the game (leaving) 01:07:24 <andrew2> that's odd, we are making a loss, instead of profit. 01:07:39 <andrew2> never been in this situation. 01:07:56 *** Kalaidos has quit IRC 01:08:45 <PublicServer> <Bassals> I'm leaving too 01:08:51 <PublicServer> <Bassals> good night 01:08:57 <PublicServer> <Techinica> night 01:08:57 <PublicServer> <sturmi> gn 01:09:01 <andrew2> bye bye 01:09:04 <PublicServer> *** Bassals has left the game (leaving) 01:09:14 *** bassals has quit IRC 01:13:07 <andrew2> how do you connect stuff that is outside of the outer ring ? 01:13:22 <Sylf> !password 01:13:22 <PublicServer> Sylf: imaged 01:13:29 <andrew2> like paningstone fruit plantation ? 01:13:42 <PublicServer> *** Sylf joined the game 01:13:46 <PublicServer> *** andre has joined spectators 01:14:06 <PublicServer> <Sylf> sometimes, the answer is "You don't" ...but... let me see 01:14:08 <PublicServer> <Dom> hello Sylf 01:14:34 <andrew2> just asking, no particular interest. 01:14:38 <PublicServer> <Sylf> you can extend the nearby sidelite to there 01:16:19 <andrew2> this map looks a bit messy. 01:16:27 <PublicServer> <Dom> not yet 01:16:37 <PublicServer> <Sylf> don't call this messy 01:16:44 <PublicServer> <Sylf> there's hardly anything on it yet 01:16:49 <V453000> !password 01:16:50 <PublicServer> V453000: imaged 01:17:01 <PublicServer> <V453000> hi 01:17:03 <PublicServer> *** V453000 joined the game 01:17:07 <PublicServer> <Dom> hello 01:17:09 <PublicServer> <sturmi> ho 01:17:20 <andrew2> ookay. for me it looks like spagethi. :) 01:17:47 <PublicServer> <Sylf> read the network plan, and compare that to what's in place now 01:18:12 <andrew2> sure, its matching. 01:18:29 <PublicServer> <V453000> :D let me guess, trains take shortcut through main stations? 01:18:32 <PublicServer> <V453000> without the reversers 01:18:42 <PublicServer> <Sylf> not only it's matching... as long as you have the network plan ingrained in your head, it's easy to follow the whole map 01:18:45 <andrew2> correct. 01:18:59 <PublicServer> <sturmi> they shortcut thru everythiung 01:19:02 <andrew2> i mean the shortcut taking trains. 01:19:08 <PublicServer> <Sylf> why they all have single reversers... that's my question right now 01:19:23 <PublicServer> <V453000> ohhh I see they would go through SLHs 01:19:25 <PublicServer> <V453000> hm yeah :) 01:19:44 <PublicServer> <V453000> well shit happens, easily solvable 01:19:46 <PublicServer> <sturmi> thats the reason why CB made such a fuzz about it 01:19:53 <andrew2> i asked when the voting was still on, but i sorthof got convinced it should work. 01:19:55 <PublicServer> <V453000> not a good enough reason 01:20:09 <PublicServer> <V453000> making this kind of fuzz is unacceptable for any reasons 01:20:20 <PublicServer> <sturmi> no reason to insult ppl, yes 01:20:32 <andrew2> i think so too. 01:20:49 <PublicServer> <V453000> SLH 02 out - gaps? 01:21:00 <PublicServer> <sturmi> oh 01:21:06 <PublicServer> <V453000> they almost look purposeful 01:21:12 <PublicServer> <V453000> but k :) 01:21:38 <PublicServer> <sturmi> i think i just forgot to place them 01:21:52 <PublicServer> <V453000> still gaps .) 01:22:15 <PublicServer> <V453000> well making this kind of gaps can directly reduce the amount of throughput for those lines which eventually could be purposeful, I did that in psg192 01:22:21 <PublicServer> <V453000> but yeah generally not :) 01:23:11 <PublicServer> <Sylf> that prio is useless without that entry pre :P 01:23:17 <PublicServer> <V453000> oh also, you all are boring bitches for not understanding the awesomeness or RINGS :P 01:23:28 <PublicServer> <Sylf> no 01:23:31 <PublicServer> <Techinica> haha 01:23:33 <PublicServer> <Sylf> I was just too scared 01:23:37 <andrew2> no, don't say that. 01:23:50 <PublicServer> <sturmi> i voted for rings... just not the small ones 01:23:56 <PublicServer> <Sylf> :P 01:23:58 <PublicServer> <V453000> wrong. :) 01:24:11 <andrew2> actualy i was hoping that small ring plan wins. 01:24:17 <andrew2> i would die to see it in action. 01:24:20 <PublicServer> <V453000> but yeah it will be nicer in some other game with proper pax trains and with towns growing on their own without food 01:24:42 <PublicServer> <sturmi> and maybe a slightly bigger map? 01:24:48 <PublicServer> <Techinica> It'd have to get really busy on the middle rings... 01:24:48 <PublicServer> <V453000> no that is the whole point 01:24:48 <PublicServer> <Sylf> nah 01:25:00 <PublicServer> <Sylf> with bigger map, we'd have 100 rings 01:25:11 <PublicServer> <Techinica> probably have to put in penalties to keep the trains out of the middle 01:25:11 <PublicServer> <V453000> Techinica if you play it smart not even the inner ring has to be too bad 01:25:24 <PublicServer> <V453000> no you just make the right connections between towns 01:25:26 <PublicServer> <Techinica> It'd be interesting to see either way ;) 01:25:32 <PublicServer> <V453000> some other time :) 01:26:34 <PublicServer> <V453000> the reversers everywhere are silly :) 01:26:48 <andrew2> if you ask me it looks embaressing. 01:26:52 <PublicServer> <sturmi> they are a hotfix 01:27:16 <PublicServer> <V453000> well yeah it is a major pathfinding flaw of the plan but tbh I didnt think about it either, havent noticed the rings are in the same direction 01:27:22 <PublicServer> <Sylf> what's up with these future second lines in sidelines? like SLH01 OUT and SLH02 OUT 01:27:53 <PublicServer> <sturmi> dont know who placed them 01:27:59 <andrew2> beats me, does not look like there is any need for more lines sofar.. 01:28:00 <PublicServer> <V453000> well you can afford endless amount of SLHs in here 01:28:15 <PublicServer> <V453000> food train on SLH 02 01:28:44 <PublicServer> <sturmi> wtfh? 01:28:45 <PublicServer> <sturmi> oh nothing wrong 01:28:48 <PublicServer> *** andre has joined company #1 01:28:48 <PublicServer> <Sylf> WTF 01:29:04 <PublicServer> <V453000> where in hell is food drop anyway 01:29:09 <PublicServer> <Sylf> oh 01:29:13 <PublicServer> <V453000> oh on SLs 01:29:20 <PublicServer> <Sylf> food/good drops are in side lines... 01:29:26 <PublicServer> <Sylf> weird ass plan... 01:29:29 <PublicServer> <V453000> right nevermind 01:29:35 <PublicServer> <V453000> well 204 had that as well 01:29:41 <PublicServer> <V453000> 197 too in fact 01:30:19 <PublicServer> <V453000> I like that, with this plan it is a bit weirder and mainly doesnt reach anything at all 01:30:29 <PublicServer> <V453000> normally it is made for nice spread of traffic everywhere 01:30:35 <PublicServer> <V453000> here when everything is 1way ring, you have that already 01:30:54 <PublicServer> *** andre has joined spectators 01:30:58 <PublicServer> <sturmi> there are still trains on the wrong line 01:31:13 <andrew2> and hopeless to get back on they own i guess. 01:31:40 <andrew2> reversers took care of that. 01:31:59 <PublicServer> <sturmi> right... 01:32:07 <PublicServer> <sturmi> i gonna help him 01:33:14 <PublicServer> <Techinica> Train 66 looks like it's taking the long way around 01:33:20 <PublicServer> <V453000> hm 01:33:30 <PublicServer> <sturmi> i am on train 85 right now 01:33:36 <PublicServer> <V453000> honestly overflows here are extremely dangerous 01:33:42 <PublicServer> <Techinica> Factory Pickup to SLH03 Goods shouldn't have taken it around there 01:33:44 <PublicServer> <V453000> and imo shouldnt be used at all in this game 01:33:55 <PublicServer> <Sylf> wait... 01:33:57 <PublicServer> <V453000> overflows can stack lost trains here completely 01:34:05 <PublicServer> <Sylf> oh, nvm 01:34:11 <PublicServer> <V453000> even with escape path, escape path through reverser SL is not good enough 01:34:12 *** cyph3r has quit IRC 01:34:17 <PublicServer> <V453000> looping inside overflows is very likely 01:34:39 <PublicServer> <V453000> unless you make pf trap from every overflow to behind the SL reverser 01:34:47 <PublicServer> <V453000> which is easily possible 01:34:59 <andrew2> i dunno, if implented good the owerflow should not be a problem. lack of direct connection between inner and outer is more like a problem. 01:35:09 <PublicServer> <sturmi> wouldnt this reactivate the shortcuts? 01:35:20 <PublicServer> <V453000> you can always get lost trains during rebuilds and any network adjustments 01:35:59 <PublicServer> <V453000> unless you want to look for lost trains in overflows all the time, you need to make one of the solutions 01:36:23 <PublicServer> <V453000> actually no 01:36:29 <PublicServer> <V453000> you cant even solve that with pf traps 01:36:39 <PublicServer> <V453000> if it is a primary train it will have just another pf trap behind drop 01:36:45 <PublicServer> <V453000> so it will get dead lost again 01:36:52 <PublicServer> <V453000> ok, overflows unacceptable here 01:37:24 <PublicServer> <V453000> unfortunately there is a lot of them 01:37:31 <andrew2> even if the pf can't see the owerflow it self? (behind reverser) 01:37:34 <PublicServer> <V453000> including secondaries 01:37:36 <PublicServer> <sturmi> and some are full as fuck 01:37:42 <PublicServer> <Sylf> oh, there's the lost train ugliness at Netbridge Valley 01:38:04 <PublicServer> <V453000> the problem isnt the overflow being visible, the problem is a lost train getting out of the overflow 01:38:22 <PublicServer> <V453000> if there is a primary train in an overflow which does not belonng there, it means it wants to go to another SL 01:38:25 <andrew2> oh, i see. 01:38:40 <PublicServer> <V453000> which means you can make pf trap to the ML, because the ML is to the drop, and there it ends with dead end 01:39:14 <PublicServer> <V453000> so, it will still not help 01:39:17 <andrew2> :) i have a doomsday solution. 01:39:33 <andrew2> make a single depot that can be reached from anywhere, and can get trains out anywhere. 01:39:35 <PublicServer> <V453000> in case the lost train is full, it works 01:39:40 <andrew2> and send all in :D 01:39:42 <PublicServer> <V453000> no that is not acceptable 01:39:52 <PublicServer> <V453000> also means turning the game into srnw which wont work :) 01:40:06 <PublicServer> <V453000> just prohibit overflows entirely 01:40:08 <PublicServer> <V453000> safest route 01:40:14 <andrew2> after a major adjustment, all the lost trains would be healed. 01:40:16 <PublicServer> <V453000> additionally I think there shouldnt be waves on this simple network 01:40:48 <PublicServer> <V453000> the secondary drop randomization could make some, but hell, just dont pick up all the goods then 01:41:19 <PublicServer> <Techinica> hmmm 118 wen't to the wrong station 01:41:21 <PublicServer> <Sylf> andrew, why do you have waypoint at Chenfingford Water Supply? 01:41:45 <PublicServer> <Sylf> also, the overflow is not functional there 01:41:46 <andrew2> for fun . i could not replicate the same penality settings as its set up on thi server. 01:42:17 <andrew2> the owerflow work. 01:42:24 <andrew2> s 01:42:24 <andrew2> as it should. 01:43:01 <PublicServer> <V453000> k, kill all overflows 01:43:09 *** Progman has quit IRC 01:43:17 <andrew2> aargh :( 01:43:29 <andrew2> you realy gone demolish all of them ? 01:43:35 <PublicServer> <V453000> yes 01:43:53 <PublicServer> <V453000> no other option 01:43:54 <andrew2> at every single station ? 01:43:57 <PublicServer> <Sylf> because of the network design, no overflows will work 01:44:07 <PublicServer> *** andre has joined company #1 01:44:15 <PublicServer> <sturmi> they will work... just too good 01:44:21 <PublicServer> <V453000> they Wont. 01:44:24 <PublicServer> <V453000> period 01:44:34 <PublicServer> <V453000> keeping lost trains is really bad 01:44:44 <PublicServer> <Sylf> On this server, some major rework of hubs etc are typical 01:44:46 <PublicServer> <sturmi> you didnt understand my irony 01:44:48 <PublicServer> <Sylf> lost trains are to be expected 01:45:27 <PublicServer> <Sylf> if overflows can't handle lost trains, we'll have no overflows in the game 01:45:37 <PublicServer> <V453000> we dont need them here either 01:46:13 <andrew2> i was allways thinking having an owerflow on primary pickups helps. 01:46:25 <PublicServer> <V453000> it does, with normal network 01:46:29 <PublicServer> <Sylf> I always think the other way 01:46:48 <PublicServer> <Sylf> as of late, we've been going overboard with overflows 01:47:03 <PublicServer> <V453000> aka people just build them regardless of what 01:47:12 <andrew2> but.. the problem was that the big drop stations where too comfortable for trains to pass. 01:47:13 <PublicServer> <Sylf> yes 01:47:13 <PublicServer> <V453000> this is a prime example after all 01:47:28 <PublicServer> <V453000> yes and now trains cant see path through them at all 01:47:32 <PublicServer> <V453000> so they cant get "unlost" 01:48:22 <andrew2> aye. i for one was not realy thinking the reversers are a good idea. expect for the owerflows. 01:48:41 <andrew2> i think the main drop stations connecting the 2 rings where the issue. 01:49:04 <PublicServer> <sturmi> both sidelines and main stations 01:49:07 <PublicServer> <V453000> it doesnt have to be if the rings are opposite directions 01:49:31 *** [2]Mark has quit IRC 01:49:37 <PublicServer> <sturmi> change the direction of the inner ring? 01:49:43 <PublicServer> <V453000> no 01:50:02 <PublicServer> <V453000> just deal with it 01:50:10 <PublicServer> <V453000> it isnt that big problem 01:50:16 <PublicServer> *** Techinica has left the game (leaving) 01:50:16 <PublicServer> <V453000> just a few reversers and no overflows 01:50:19 <Techinica> gn 01:50:22 <PublicServer> <V453000> gn 01:50:53 <PublicServer> <Sylf> not having overflows won't kill us :) 01:50:53 <andrew2> and will the reversers handle the load later if more things are built ? 01:51:01 <PublicServer> <Sylf> no 01:51:07 <PublicServer> <V453000> well you can multiply them 01:51:09 <PublicServer> <Sylf> reversers will have to be doubled 01:51:15 <PublicServer> <Sylf> and more possibly 01:51:46 <PublicServer> <V453000> with this speed and acceleration I think 2 is fine 01:51:56 <PublicServer> <Sylf> and short TL 01:52:08 <PublicServer> <V453000> hm not sure if that matters actually 01:52:34 <PublicServer> <Sylf> just a bit less time in the reverser itself 01:52:45 <PublicServer> <V453000> idk it all scales with the TL 01:52:55 <PublicServer> <V453000> I actually think only the acceleration matters 01:53:14 <andrew2> in a way yes, in an other way no. 01:53:34 <andrew2> total latency from start stop is depending on tl too. 01:53:51 <PublicServer> <V453000> in fact shorter TL probably needs more reversers ... a tiny bit, because the gap is increased a tiny bit more by additional gaps, reverser isnt always exactly TL 01:54:06 <PublicServer> <V453000> latency from start is what :d 01:54:52 <andrew2> time it managed to get from a to b - time it actualy took from a to b. 01:55:03 <PublicServer> <V453000> doesnt matter 01:55:05 <PublicServer> <Sylf> I'm still not convinced.. but I'm not in a mood to argue :) 01:55:09 <PublicServer> <V453000> reverser always is TLx2 gap 01:55:19 <PublicServer> <V453000> +acceleration 01:55:33 <PublicServer> <Sylf> oh :( no CHIPS 01:55:37 <PublicServer> <V453000> obviously the acceleration is hard to count there 01:56:17 <andrew2> 100 tile distance with no reerser is 100 tile. tl 3 train + reverser means least 106 tile. latency will be 6 tiles. With tl 6 its 12 tiles. 01:56:19 <PublicServer> <V453000> I do believe it does scale with TL either way, but not nearly as much as with acceleration 01:56:45 <PublicServer> <V453000> yes and it also takes 2x the time for a next train to get to the reverser 01:56:48 <PublicServer> <V453000> ~ 01:57:03 <andrew2> correct. 01:57:30 <PublicServer> <V453000> yes, therefore that "latency" as you call it is still scaling 01:57:36 <PublicServer> <V453000> just as requirements 01:57:58 <PublicServer> <V453000> which means they pretty much eliminate each other, probably not completely but they do go against each other 01:58:05 <andrew2> i did not say it does not. i just mentioned that its TL dependant too. 01:58:15 <PublicServer> <V453000> yes but absolutely minorly compared to acceleration 01:58:26 <PublicServer> <V453000> of course it will depend somehow 01:58:46 <andrew2> and nowhere did i say its not acceleration dependant. 01:59:38 <PublicServer> <sturmi> so many trains without speed limit :/ 01:59:48 <PublicServer> <V453000> in a way you did, defending the acceleration that much but meh :) enough 02:00:06 <PublicServer> <V453000> limit 120-110? 02:00:13 <PublicServer> <sturmi> 110 02:00:17 <andrew2> I sortha seen not a lot of point in limiting a train speed to 110 from 120.. 02:00:37 <PublicServer> <V453000> that alone is dumb imo ... esp if there is DDM45 which goes 112 exactly 02:00:54 <andrew2> yup.. 02:00:58 <PublicServer> <V453000> less power obviously, but that is about 1 tile difference of acceleration tehre 02:01:24 <PublicServer> <sturmi> its just to allow CL1 02:01:24 <PublicServer> <V453000> but ye ... not all plans can be perfect :P 02:01:46 <PublicServer> <V453000> well I know what it is for, but it could be done in a much better way 02:01:52 <PublicServer> <sturmi> true 02:01:58 <PublicServer> <Sylf> imperfect is good too sometimes :) 02:02:04 <PublicServer> <V453000> I could actually quickly make a newGRF which could limit the speed of rails configurably 02:02:06 <PublicServer> <Sylf> I learn better from failures 02:02:23 <andrew2> that would be a better idea. 02:02:24 <dr-dinosaur> I'm imagining the dragons from Dragon's Den going over our network plan. 02:02:41 <andrew2> then highspeed and low speed rail lines would co-exsist if needed, with no efforth. 02:03:24 <PublicServer> <sturmi> isnt this exactly what nutracks do? 02:03:34 <andrew2> yes it is. 02:03:40 <PublicServer> <V453000> loading nutracks in a running game is severely dangerous 02:03:46 <PublicServer> <Sylf> my cat just puked on me... I bet you have no such problems with snails 02:03:54 <PublicServer> <V453000> no :) 02:04:17 <andrew2> uu, maybe take a savegma,e apply nutracks, then see if it works, and when it does apply to server ? 02:04:18 <dr-dinosaur> !password 02:04:18 <PublicServer> dr-dinosaur: mugger 02:04:44 <PublicServer> *** Dr-Dinosaur joined the game 02:05:04 <PublicServer> <V453000> looks like it does 02:05:30 <PublicServer> <Dr-Dinosaur> I'm gonna build a sideline 02:05:36 <PublicServer> <Dr-Dinosaur> I think I know enough about this now 02:05:42 <PublicServer> <V453000> and im going to go sleep 02:05:44 <PublicServer> <V453000> gn 02:05:50 <PublicServer> <sturmi> gn 02:05:52 <andrew2> :) question, 6 letters. Verry annoying people, how You call them ? 02:05:58 <andrew2> N*gger. 02:06:07 <andrew2> guess the right letter. 02:06:17 <andrew2> good night all. 02:06:18 <PublicServer> <Dr-Dinosaur> nagger :) 02:06:28 <PublicServer> <V453000> one of the weaker jokes :) 02:06:30 <andrew2> :) you seen this in southpark? 02:06:41 <PublicServer> *** V453000 has left the game (leaving) 02:06:56 <andrew2> Randy ha different answer :D 02:07:01 <andrew2> hilarius. 02:08:52 *** Dom_ has quit IRC 02:09:13 <PublicServer> *** Dom has left the game (general timeout) 02:09:13 <PublicServer> *** Dom has left the game (connection lost) 02:12:53 <PublicServer> <Dr-Dinosaur> Why are the loaded trains on the outside btw 02:12:59 <PublicServer> <Dr-Dinosaur> That is a bit odd 02:14:41 <PublicServer> <Sylf> SL 05 is connected :) go nuts, connect primaries! 02:15:19 <PublicServer> <Sylf> hmm.... a few primaries died while I built that :( 02:15:27 <andrew2> hm. 02:16:10 <andrew2> been staring at the situation. maybe a full restart would be acceptible too. 02:16:17 <PublicServer> *** andre has joined spectators 02:16:33 <PublicServer> <Sylf> ?? 02:16:37 <PublicServer> <Dr-Dinosaur> We accept challenges and make them learning experiences 02:17:09 <andrew2> yet , the owerflows where dodged. 02:18:13 <PublicServer> <Sylf> dino, make the sideline a single-line. 02:18:25 <PublicServer> <Sylf> also, you'll need a reverser close to OUT 02:18:47 <PublicServer> <Dr-Dinosaur> why a single line btw? 02:19:22 <PublicServer> <Sylf> less space occupied 02:19:44 <PublicServer> <Sylf> side lines need no complexity until it's absolutely needed 02:20:54 <PublicServer> <Sylf> also, you need a space in front of SLH06 IN sign 02:21:08 <PublicServer> <Sylf> it helps with signs sorting 02:23:50 <PublicServer> <Dr-Dinosaur> So... reversers 02:24:10 <PublicServer> <Sylf> yeah, just something simple 02:24:24 <PublicServer> <Sylf> for example... 02:24:38 <PublicServer> <Sylf> even something like that 02:24:53 <PublicServer> <Dr-Dinosaur> Wouldn't a forced depot do the same? 02:24:56 <PublicServer> <Dr-Dinosaur> Or are they slower? 02:25:15 <PublicServer> <Sylf> it's slower because of depot's 66km/h speed limit 02:25:56 <PublicServer> <Dr-Dinosaur> Something simple :p 02:26:18 <PublicServer> <Sylf> could be simpler, really... 02:26:25 <PublicServer> <Sylf> double exit is an overkill 02:27:08 <PublicServer> <Dr-Dinosaur> What do the peace signs on the end do? 02:28:43 <PublicServer> <Sylf> the what? 02:28:53 <PublicServer> <Sylf> oh, the magic arrows 02:28:55 <PublicServer> <Dr-Dinosaur> At the end of the reverser yep 02:29:07 <PublicServer> <Sylf> you know how we have those in overflows too? 02:29:31 <andrew2> good question, i would like to know too. 02:29:57 <PublicServer> <Sylf> We'll probably have a wiki page on this topic soon 02:30:03 <PublicServer> <Sylf> but let me build an example 02:30:43 <PublicServer> <Sylf> BTW, who the fuck built SardworthLumber Mill..... 02:30:55 <PublicServer> <Sylf> without building a station to go with it 02:32:00 <andrew2> was not me :) i only built 1 station. 02:33:15 <PublicServer> <Sylf> check out Unreacheable Station 02:33:48 <PublicServer> <Sylf> we have 2 sets of stuff that are almost identical 02:34:22 <PublicServer> <Sylf> one has the magic arrow built on the second platform. That one prevents the lost train from trying to enter the wrong platform 02:34:48 <PublicServer> <Sylf> on the other one, the lost train, trying to reach the Unreacheable Station, entered the occupied platform. 02:34:54 <PublicServer> <Dr-Dinosaur> The plan looks so much neater than the actual implimentation :) 02:35:20 <PublicServer> <Sylf> that's the power of the extra rails sticking out to the side 02:36:38 <PublicServer> <Sylf> We build those extra "peace sign" on the reversers for the same reason 02:37:39 <andrew2> where can i see it ? 02:37:54 <PublicServer> <Sylf> find the station named Unreacheable Station 02:38:36 <PublicServer> *** andre has joined company #1 02:39:01 <andrew2> hmm, but why is this happening ? 02:39:35 <PublicServer> <Sylf> it's just a path finder quirk 02:40:21 <andrew2> this does not seem reasonable. 02:40:47 <PublicServer> <Sylf> just accept it as a fact 02:40:59 <andrew2> pre-signals goal would be to prevent this. 02:41:08 <PublicServer> <Dr-Dinosaur> It is an artifact of several complex things that are complex and complexing with ech other :p 02:41:34 <PublicServer> <Sylf> I want signals to be as simple as they are now 02:41:45 <andrew2> i think it has more to do with the servers setting of penalitys. 02:41:50 <PublicServer> <Sylf> Personally, I don't want programmable signals 02:42:00 <PublicServer> <Sylf> no, it's not. 02:42:07 <PublicServer> <Sylf> It's just the characteristics of YAPF. 02:42:09 <PublicServer> <Dr-Dinosaur> I think it would be cool if you could edit code for signals :) 02:42:15 <PublicServer> <Dr-Dinosaur> Like c# :D 02:42:27 <andrew2> as on my single player map i re-built your example , and works without the peace sign. 02:42:34 <andrew2> just as it should. 02:42:45 <PublicServer> <Sylf> I don't want my game to become another programming platform... 02:43:04 <PublicServer> <Sylf> I play this game to get AWAY from programming 02:43:11 <andrew2> uu, but sooo many nice things could be done.. 02:43:21 <andrew2> like logic stuff without logic trains. 02:43:34 <andrew2> sophisticated balancers.. 02:43:37 <PublicServer> <Sylf> there was a programmable signals patch couple years ago 02:43:39 <PublicServer> <Dr-Dinosaur> Or priorities with the mess 02:43:42 <PublicServer> <Sylf> Feel free to go play with it. 02:43:52 <PublicServer> *** andre has left the game (leaving) 02:43:57 <andrew2> i dunno. 02:44:08 <andrew2> it was buggy as hell. 02:44:19 <PublicServer> <Sylf> feel free to debug it. 02:44:37 <PublicServer> <Dr-Dinosaur> I want freeRCT to get proper started :) 02:44:39 <PublicServer> <Sylf> it's open source, you know 02:44:41 <andrew2> Sylf, just a side question, do you -as a programmer- think that oop is good or bad ? 02:44:53 <PublicServer> <Dr-Dinosaur> oop is the only way to program nowadays 02:45:00 <PublicServer> <Dr-Dinosaur> anything else is archeic 02:45:30 <andrew2> this is something many have told me. sure, its the accepted way now. 02:45:30 <PublicServer> <Dr-Dinosaur> # 02:45:38 <andrew2> but do you think its good ? 02:45:44 <PublicServer> <Dr-Dinosaur> It makes code more managable. 02:45:46 <PublicServer> <Sylf> I thought ottd is coded in C++ 02:45:58 <PublicServer> <Dr-Dinosaur> If everyone wrote software by thereself, it wouldn't matter 02:46:05 <PublicServer> <Dr-Dinosaur> But now you got teams of 50+ working on projects 02:46:15 <PublicServer> <Dr-Dinosaur> It's the only way to make stuff like that manageable 02:47:01 <PublicServer> <Sylf> if you have a properly implemented oop, sure. 02:47:15 <PublicServer> <Sylf> But wrongly implemented oop will make the hell even hotter 02:47:26 <PublicServer> <Sylf> and makes the mess bigger when it freezes over. 02:47:38 <andrew2> what would be if.. there was a nother way, non oop way, but still keep code managable ? 02:47:52 <PublicServer> <Dr-Dinosaur> That's what private variables and public methods are for right? :) 02:48:02 <PublicServer> <Sylf> no. 02:48:15 <andrew2> nope.. thats for something else- 02:48:20 <andrew2> security mostly. 02:48:22 <PublicServer> <Sylf> If it was that simple, programmers won't have this eternal debate over oop vs procedural 02:48:51 <PublicServer> <Dr-Dinosaur> procedural being python like stuff? 02:48:56 <andrew2> nope. 02:48:58 <andrew2> :D 02:49:05 <PublicServer> <Sylf> python can be oop too. 02:49:21 <andrew2> actualy allmost any high level language can do both. 02:49:31 <andrew2> and the rest can be forced to do so. at your own risk. 02:49:43 <andrew2> so you vote oop mainly for managability, right ? 02:49:45 <PublicServer> <Sylf> yes, you can code in java in non-oop style too.... 02:50:20 <PublicServer> <Dr-Dinosaur> I don't program that much. I really need to get back into it. 02:51:06 <PublicServer> <Dr-Dinosaur> I saw the coolest video only though. Kivo. 02:51:20 <PublicServer> <Dr-Dinosaur> In places like Amazon, robots bring SHELVES to the people packing 02:51:40 <andrew2> Sylif, ? 02:51:46 <PublicServer> <Dr-Dinosaur> They automate 100%. Keeping common shelves closer and avoiding collisions 02:52:00 <PublicServer> <Sylf> yes? 02:52:16 <andrew2> you vote for oop for its manageablity mainly then ? 02:52:28 <PublicServer> <Sylf> no. 02:52:48 <PublicServer> <Sylf> I just like oop for overall... stuff. 02:53:12 <andrew2> intresting. you belong to the minority of the now over 100 persons i asked the same questions. 02:53:50 <andrew2> allso means that you are not likely a php coding guy. according to stats, lol. 02:54:03 <PublicServer> <Sylf> I am 100% PHP. 02:54:08 <andrew2> ?? 02:54:14 <andrew2> 3 of you from 100. 02:54:21 <PublicServer> <Sylf> Actually, I'm about 65% PHP and 35% Perl. 02:54:52 <andrew2> intresting. 02:55:12 <PublicServer> <Sylf> I know I'm weird, and I like it that way. 02:55:31 <andrew2> intresting too that persons who used C and now code in c++ for longer terms prefer oop only for its maintainability. 02:55:53 <andrew2> actualy sofar from what i gathered seems like oop will decay. 02:56:50 <andrew2> short reason : product lifecycle not long enough in most projects to balance work overhead required by oop. 02:58:01 <PublicServer> <Sylf> sure, if enterprise size companies die off soon. 02:58:24 <PublicServer> <Sylf> most enterprises can't keep up with that kind of fast IT evolution 02:58:34 <PublicServer> <Sylf> Yeah, I think they'll die off. 02:59:08 <PublicServer> <Sylf> and I'm an enterprise underdog -.- 02:59:38 <PublicServer> <sturmi> good night 02:59:44 <PublicServer> <Sylf> gn 02:59:50 <andrew2> bye bye. 02:59:52 <PublicServer> *** sturmi has left the game (leaving) 03:00:17 *** Sturmi has quit IRC 03:00:24 <andrew2> well you see, nowdays released software is usualy buggy. 03:00:38 <andrew2> the publishers demand the development to finish in time. 03:01:14 <andrew2> i base my assumptions mostly on this fact. 03:01:38 <andrew2> shiping a reduced functionality product is better than nothing. 03:02:01 <PublicServer> <Sylf> you're only looking at software vendors' view 03:02:23 <andrew2> or in other words, the view of those who finance and fuel the thing. 03:03:05 <PublicServer> <Sylf> I am in an IT department of a manufacturing company. 03:03:20 <PublicServer> <Sylf> I code in PHP for a manufacturing people. 03:03:47 <PublicServer> <Sylf> we don't have such thing as planned publishing date. 03:04:30 <andrew2> yes i understand what you mean. 03:04:48 <andrew2> you prefer easy to maintain code, in the long run its better for you. 03:05:18 <PublicServer> <Sylf> I prefer stuff that can be taken over by somebody else 03:06:48 <andrew2> a valid point i guess. 03:10:08 <andrew2> okay, its 04:00 now here, and 2 hours from now i have to get up and go chopping some wood. 03:10:28 <andrew2> thank you for the lessions in the game, and the answers regarding my little query. 03:10:30 <PublicServer> <Sylf> oh, Dino, build a goods/food drop station for your side line 03:10:44 <dr-dinosaur> goods/food drop off? 03:10:55 <PublicServer> <Sylf> yes 03:10:56 <andrew2> i hope to see you guys later too. :D bye bye 03:10:58 <dr-dinosaur> I thought we were only doing food drop off at the 4 main stations 03:11:05 <PublicServer> <Sylf> each side line needs a drop station 03:11:31 *** andrew2 has quit IRC 03:12:41 <dr-dinosaur> I don't understand, I thought the sidelines were just for pickups, and they got dropped off at the main factory 03:13:57 <PublicServer> <Sylf> see examples of SL 01/02/03/04/05 GOODS DROP 03:17:45 <PublicServer> <Dr-Dinosaur> NAUGHTY 03:17:47 <PublicServer> <Sylf> oops, wrong button 03:17:54 <PublicServer> <Sylf> I wanted to fund new buildings 03:22:03 <PublicServer> <Dr-Dinosaur> Ahhh I see 03:22:15 <PublicServer> <Dr-Dinosaur> The manufactured goods end up on the inside track 03:22:25 <PublicServer> <Sylf> yes. 03:22:47 <PublicServer> <Dr-Dinosaur> All the main stations go inwards 03:22:53 <PublicServer> <Dr-Dinosaur> So they need a drop off that goes outward 03:23:29 <PublicServer> <Sylf> yes, so they pretty much look like any primary cargo pickup stations 03:23:55 <PublicServer> <Dr-Dinosaur> Surely we should focus on a factory drop off on the opposite side to the factory then 03:24:02 <PublicServer> <Dr-Dinosaur> Like mine, but it can't accept goods yet 03:24:14 *** burns has quit IRC 03:24:20 <PublicServer> <Sylf> that's why I wanted to fund buildings for that town 03:24:26 <PublicServer> <Sylf> and hit bribe button instead 03:25:04 <PublicServer> <Sylf> there you go, it accepts goods no. 03:25:06 <PublicServer> <Sylf> now* 03:25:32 <PublicServer> <Sylf> and sign your stations too 03:25:40 <PublicServer> <Dr-Dinosaur> /dino? 03:25:46 <PublicServer> <Sylf> anything. 03:26:04 <PublicServer> <Sylf> as long as we can recognize easily that it's your work 03:29:54 <PublicServer> *** Dr-Dinosaur has joined spectators 03:29:54 <PublicServer> *** Game paused (number of players) 03:29:58 <PublicServer> *** Dr-Dinosaur has joined company #1 03:29:58 <PublicServer> *** Game unpaused (number of players) 03:30:10 <PublicServer> <Dr-Dinosaur> I'll stay here if you are working :) 03:30:24 <PublicServer> <Sylf> yeah, just working on Paningstone eyecandy 03:32:36 <PublicServer> <Dr-Dinosaur> better buffer? 03:32:43 <PublicServer> <Dr-Dinosaur> I forgot what it looked like before :p 03:33:21 <PublicServer> <Dr-Dinosaur> Ahhh i see 03:33:23 <PublicServer> <Sylf> there was no space for one train to wait for the other train to pass if two trains entered the side line simultaneously 03:33:47 <PublicServer> <Dr-Dinosaur> I might make a buffer for choosing drop off/ pick up 03:35:49 <PublicServer> <Sylf> ok, that should do it. 03:38:15 <PublicServer> <Dr-Dinosaur> I was thinking, in round-abouts 03:38:26 <PublicServer> <Dr-Dinosaur> Usually cars will go the the right when they want to come off 03:38:33 <PublicServer> <Dr-Dinosaur> And trains which are on a while will be on the left 03:39:33 <PublicServer> <Dr-Dinosaur> If a new tracck was created every main station on the left, and a right hand track was removed 03:39:44 *** condac has joined #openttdcoop 03:39:52 <PublicServer> <Dr-Dinosaur> And you could only go to a sideline by being in the right hand lane 03:39:59 <PublicServer> <Dr-Dinosaur> Or woudl that be mental 03:40:41 <PublicServer> <Sylf> I honestly didn't understand a bit... 03:40:47 <PublicServer> <Dr-Dinosaur> lol :p 03:40:55 <PublicServer> <Dr-Dinosaur> it might need a sketch :) 03:41:53 <PublicServer> <Sylf> something about comparing this network plan to a road round-about for places where cars drive on right... 03:42:03 <PublicServer> <Sylf> beond that, I was lost 03:43:06 <PublicServer> <Dr-Dinosaur> it's an irrelevant metaphor 03:43:17 <PublicServer> <Dr-Dinosaur> As cars can't cross over other cars using bridges on a basic roundabout 03:43:39 <PublicServer> <Dr-Dinosaur> good night 03:43:51 <PublicServer> <Sylf> gn 03:45:17 <PublicServer> <Sylf> bye bye, MMs 03:49:09 <PublicServer> <Sylf> the food trains need to travel the entire inner circle to reach food drop 6 :D 03:56:15 <PublicServer> <Sylf> hmmm, this side line design overall really is a fail... 03:56:41 <PublicServer> <Sylf> trains keep entering wrong lines because of the reverser 04:05:49 <PublicServer> <Sylf> hmm, it was premature to remove the MMs... 04:06:17 <PublicServer> *** Dr-Dinosaur has left the game (general timeout) 04:06:17 <PublicServer> *** Dr-Dinosaur has left the game (connection lost) 04:06:19 <PublicServer> *** Game paused (number of players) 04:09:33 <Sylf> !unpause 04:09:33 <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.) 04:09:35 <PublicServer> *** Game unpaused (number of players) 04:10:37 <Sylf> !auto 04:10:37 <PublicServer> *** Sylf has enabled autopause mode. 04:10:39 <PublicServer> *** Game paused (number of players) 04:15:43 <PublicServer> *** Sylf has left the game (leaving) 06:26:41 *** sla_ro|master has joined #openttdcoop 06:34:54 *** Maraxus has joined #openttdcoop 07:23:25 *** Tray has joined #openttdcoop 07:34:49 <Okami_Xci> !players 07:34:51 <PublicServer> Okami_Xci: Client 146 is LoPo, a spectator 07:35:04 <Okami_Xci> !password 07:35:04 <PublicServer> Okami_Xci: decked 07:35:57 <Okami_Xci> odd... cant connect... 07:36:03 <Okami_Xci> o well, will try later 07:39:44 *** ODM has joined #openttdcoop 07:39:44 *** ChanServ sets mode: +o ODM 08:14:28 *** valhallasw has joined #openttdcoop 09:10:16 *** andbo has joined #openttdcoop 09:12:51 *** Dom_ has joined #openttdcoop 09:18:15 <Dom_> !password 09:18:15 <PublicServer> Dom_: decked 09:19:25 <Dom_> !info 09:20:28 <Dom_> hmm server down? 09:22:19 <V453000> !bitch respond 09:22:25 <V453000> !ping 09:22:25 <PublicServer> V453000: pong 09:22:30 <V453000> !info 09:22:34 <V453000> !date 09:22:38 <V453000> hm 09:36:07 <Okami_Xci> hey 09:36:11 <Okami_Xci> yea dunno whats wrong 09:47:32 <tycoondemon> !hack me 09:47:32 *** PublicServer has quit IRC 10:05:57 <Tray> !password 10:22:10 *** Vinnie_nl has joined #openttdcoop 10:22:16 <Vinnie_nl> !playercount 10:22:30 <Vinnie_nl> ohh 10:33:18 *** fonsinchen has joined #openttdcoop 10:39:56 *** Jam35 has joined #openttdcoop 10:39:58 *** PublicServer has joined #openttdcoop 10:39:58 <PublicServer> Autopilot engaged 10:39:58 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 10:39:58 *** ChanServ sets mode: +v PublicServer 10:39:58 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG249 (r24673) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/" 10:40:41 <PublicServer> *** made screenshot at 00005558: http://ps.openttdcoop.org/publicserver/webcam/00005558.png 11:03:09 *** Progman has joined #openttdcoop 11:13:06 *** [FR]Syl59 has joined #openttdcoop 11:13:22 <[FR]Syl59> !password 11:13:22 <PublicServer> [FR]Syl59: shirts 11:14:57 <PublicServer> *** Game still paused (number of players) 11:15:00 <PublicServer> *** {[FR]Syl59} joined the game 11:15:44 <PublicServer> *** {[FR]Syl59} has joined company #1 11:24:32 <PublicServer> *** [FR]Syl59 has left the game (leaving) 11:26:20 *** Vinnie_nl is now known as Guest165 11:26:21 *** Vinnie_nl has joined #openttdcoop 11:27:02 <LoPo> !password 11:27:02 <PublicServer> LoPo: shirts 11:27:18 <PublicServer> *** Game still paused (number of players) 11:27:20 <PublicServer> *** LoPo joined the game 11:28:00 <LoPo> hi 11:30:01 *** Guest165 has quit IRC 11:32:58 <PublicServer> *** LoPo has left the game (leaving) 11:39:58 <PublicServer> *** Game still paused (number of players) 11:40:00 <PublicServer> *** Vinnie joined the game 11:44:38 <PublicServer> *** Game still paused (number of players) 11:44:40 <PublicServer> *** {[FR]Syl59} joined the game 11:44:50 <PublicServer> *** {[FR]Syl59} has joined company #1 11:44:50 <PublicServer> *** Game unpaused (number of players) 11:45:06 <PublicServer> <Vinnie> hello 11:45:08 <PublicServer> <[FR]Syl59> Hey Vinnie 11:45:22 <PublicServer> <[FR]Syl59> I've got a question : why so many reversers ? :) 11:45:40 <PublicServer> <Vinnie> otherwise trains will shortcut trough either a drop or a sideline 11:46:27 <PublicServer> <Vinnie> and i understand that it might be a problem because the two-loops are rotating in the same direction 11:46:41 <PublicServer> <[FR]Syl59> Ow ... 11:48:19 <V453000> just please note the hint about no overflows 11:48:38 *** Kalaidos has joined #openttdcoop 11:48:42 <Kalaidos> !password 11:48:42 <PublicServer> Kalaidos: shirts 11:48:58 <PublicServer> *** Kalaidos joined the game 11:48:59 <PublicServer> <Kalaidos> Hi 11:49:03 <PublicServer> <[FR]Syl59> Hello 11:49:05 <PublicServer> <Vinnie> hello 11:51:07 <PublicServer> <Vinnie> you cant exit there 11:51:18 <PublicServer> <Vinnie> near Chenfingford 11:51:29 <PublicServer> <[FR]Syl59> I'm making the entrance 11:51:44 <PublicServer> <[FR]Syl59> I will exit near Graningwell Ridge 11:51:50 <PublicServer> <Vinnie> only full trains are capable of comming on that track 11:52:08 <PublicServer> <[FR]Syl59> I see emptys o.O 11:52:23 *** Sturmi has joined #openttdcoop 11:52:46 <PublicServer> <[FR]Syl59> Oh cra 11:52:52 <PublicServer> <[FR]Syl59> p 11:52:59 <PublicServer> <[FR]Syl59> The factory is behind ^^' 11:54:45 <PublicServer> *** Vinnie has joined spectators 11:55:31 <Jam35> !password 11:55:31 <PublicServer> Jam35: glided 11:55:54 <PublicServer> *** Jam35 joined the game 11:55:57 <PublicServer> *** Vinnie has left the game (general timeout) 11:55:57 <PublicServer> *** Vinnie has left the game (connection lost) 11:56:05 <PublicServer> <Jam35> hi 11:56:15 <PublicServer> <[FR]Syl59> Hello 12:01:33 <PublicServer> <[FR]Syl59> Something is wrong with my reverser ... 12:01:59 <PublicServer> <[FR]Syl59> Fixed xD 12:04:15 <V453000> !password 12:04:15 <PublicServer> V453000: glided 12:04:28 <PublicServer> *** V453000 joined the game 12:04:29 <PublicServer> <V453000> hi 12:04:35 <PublicServer> <Jam35> hi 12:04:49 <PublicServer> <[FR]Syl59> I go 12:04:53 <PublicServer> <[FR]Syl59> cya all :) 12:04:55 <PublicServer> <Jam35> bb 12:04:57 <PublicServer> <[FR]Syl59> (and Hi V) 12:05:03 <Sturmi> !password 12:05:03 <PublicServer> Sturmi: glided 12:05:03 <PublicServer> <V453000> bye :D 12:05:18 <PublicServer> *** Sturmi joined the game 12:05:43 <PublicServer> <Sturmi> morning 12:05:50 <PublicServer> <V453000> 13:05 12:05:52 <PublicServer> <V453000> . 12:05:52 <PublicServer> *** [FR]Syl59 has left the game (leaving) 12:05:56 <PublicServer> <V453000> hi :) 12:06:04 *** [FR]Syl59 has quit IRC 12:23:32 <PublicServer> *** Jam35 has left the game (leaving) 13:13:25 <Vinnie_nl> !password 13:13:25 <PublicServer> Vinnie_nl: thinly 13:13:40 <PublicServer> *** Vinnie joined the game 13:13:48 <PublicServer> <Vinnie> Hello fine gentlemen 13:13:54 <PublicServer> <Kalaidos> Hello 13:14:01 <PublicServer> <V453000> hello slimy bitch 13:14:07 <PublicServer> <V453000> hi. :) 13:14:21 <PublicServer> *** Vinnie has joined company #1 13:14:25 <Sturmi> hello dutchie 13:14:35 <PublicServer> <V453000> well done Sturmi, new insults 13:14:46 <Sturmi> :) 13:14:52 <PublicServer> <Vinnie> im proud of that 13:16:18 <PublicServer> <Vinnie> wanna kwwp !wtf that way? 13:17:45 <PublicServer> <V453000> kwp = kill with power? 13:17:48 <PublicServer> <V453000> kwwp = ? 13:17:58 <PublicServer> <Sturmi> kill with weed power 13:18:04 <PublicServer> <V453000> ah dutch 13:18:04 <PublicServer> <V453000> obviously 13:18:20 <PublicServer> <Vinnie> weed cant kill 13:18:23 <PublicServer> <Vinnie> only create 13:20:01 <PublicServer> <V453000> well it kills brain cells quite efficiently :) 13:20:16 <PublicServer> <V453000> proven by dutch population :D 13:20:19 <PublicServer> <V453000> :P 13:20:25 <PublicServer> <Sturmi> i remember a song where a dock worker dies from weed 13:20:35 <PublicServer> <V453000> lol 13:20:41 <PublicServer> <Sturmi> a 5-ton crate fell down on him 13:20:49 <PublicServer> <V453000> expected something like that :) 13:21:03 <PublicServer> <Vinnie> so he outlived the 5 ton weight but some weed killed him? 13:21:17 <PublicServer> <Sturmi> no, the crate was full of weed 13:21:27 <PublicServer> <V453000> Sturmi he is dutch you cant want him to understand that 13:21:33 <PublicServer> <Vinnie> he should have inhaled 13:21:33 <PublicServer> <Sturmi> :) 13:23:12 <PublicServer> <Vinnie> Kalaidos: check out your station at Befingford Annex 13:23:46 <PublicServer> <Kalaidos> oh 13:23:46 <PublicServer> <Kalaidos> woop 13:23:48 <PublicServer> <Kalaidos> s 13:23:48 <PublicServer> <Kalaidos> ty 13:24:10 <PublicServer> <Sturmi> and check your train orders 13:24:13 <PublicServer> <Sturmi> speed limit 13:24:15 <PublicServer> <V453000> mainly see Befingford Copper ore Mine and the signs areound 13:24:19 <PublicServer> <V453000> non-stop is necessary 13:24:25 <PublicServer> <V453000> change that in your settings please :) 13:24:31 *** dr_gonzo has joined #openttdcoop 13:24:31 <PublicServer> <V453000> somewhere in vehicles I think 13:24:43 <PublicServer> *** Sylf has left the game (leaving) 13:24:47 <PublicServer> <Kalaidos> how do I set speed limits for trains..? : D 13:25:00 <PublicServer> <Vinnie> timetable 13:25:04 *** dr_gonzo is now known as Guest171 13:25:06 <PublicServer> <Sturmi> in the timetable 13:25:42 *** bassals has joined #openttdcoop 13:25:52 <PublicServer> <Sturmi> the search field in the settings is gret 13:26:22 <PublicServer> <Sturmi> usually it takes me hours to find a particular setting 13:26:34 <PublicServer> <Kalaidos> so, Maize trains are limited to 100km/h, anything else? (and why are they limited?) 13:26:48 <PublicServer> <Sturmi> no, all trains 110 kmh 13:27:02 <PublicServer> <Sturmi> to allow curvelength 1 13:30:38 <PublicServer> *** Vinnie has left the game (general timeout) 13:30:38 <PublicServer> *** Vinnie has left the game (connection lost) 13:31:09 <PublicServer> *** Vinnie joined the game 13:33:52 <Okami_Xci> !password 13:33:52 <PublicServer> Okami_Xci: homage 13:34:22 <PublicServer> *** Okami_Xci joined the game 13:34:37 <PublicServer> <Okami_Xci> o/ 13:38:37 <PublicServer> <Okami_Xci> uhmmmm question, what are the reversers for? 13:38:55 <PublicServer> <Vinnie> [revent shortcuts 13:38:57 <PublicServer> <Sturmi> trains tried to shortcut thru Sidelines and mainstations 13:38:59 <PublicServer> <Vinnie> prevent 13:39:09 <PublicServer> <Okami_Xci> ah, mm oopsie, sowwy 13:39:31 <PublicServer> <Sturmi> so either build terminus stations or place a reverser 13:40:05 <PublicServer> <Okami_Xci> right, learned something new ^^ 13:40:57 <Tray> !password 13:40:57 <PublicServer> Tray: bunked 13:41:19 <PublicServer> *** Tray joined the game 13:41:27 <PublicServer> <Vinnie> dude, where is my train 13:48:51 *** Progman has quit IRC 13:52:55 <Maraxus> !password 13:52:55 <PublicServer> Maraxus: bunked 13:53:09 <PublicServer> *** Maraxus joined the game 13:53:13 <PublicServer> <Maraxus> hi 13:53:15 <PublicServer> <Kalaidos> Hi 13:53:17 <PublicServer> <Vinnie> hello 13:55:37 <PublicServer> <Vinnie> Sturmi: Lanfield Water supply needs the arrow on other track 13:59:07 <PublicServer> <Okami_Xci> whos building at sufingpool? 13:59:13 <PublicServer> <Okami_Xci> those trains have wrong orders. 13:59:27 <PublicServer> <Tray> fail 13:59:49 <PublicServer> <Sturmi> :D 14:00:13 <PublicServer> <Okami_Xci> fixed that little piece of track for ya :p 14:06:22 *** Kalaidos has quit IRC 14:07:05 <PublicServer> <Tray> do yomeone want to do SLh 07 IN? 14:07:35 <PublicServer> <Sturmi> just connect to SL1? 14:07:50 <PublicServer> <Tray> I think an extra entry would be good 14:08:32 <PublicServer> <Sturmi> done. 14:08:48 <PublicServer> <Tray> thanks (: 14:09:30 <PublicServer> <Sturmi> nice reversermerge 14:12:48 <PublicServer> <Tray> I like one way tracks (: 14:12:58 <PublicServer> <Tray> upgrading them is so much easier 14:13:10 <PublicServer> <Okami_Xci> ./agree 14:13:48 <PublicServer> <Okami_Xci> tray, jam... 14:13:50 <PublicServer> <Okami_Xci> you have too much trains 14:13:56 <PublicServer> <Okami_Xci> on sufingpool 14:13:56 <PublicServer> <Sturmi> jam on toast? 14:17:30 *** bassals has joined #openttdcoop 14:18:23 <PublicServer> *** Bassals joined the game 14:21:14 *** fonsinchen has quit IRC 14:21:24 <PublicServer> <Sturmi> negative income is almost everywhere 14:22:03 <PublicServer> <Maraxus> due to very large detours to get to a drop that is close 14:22:41 <PublicServer> <Okami_Xci> Thats the only downside to 1way roundabouts i guess 14:23:35 <PublicServer> <Okami_Xci> think itl get better when as soon as a train enters, a full train is capable to leave without waiting. 14:27:13 <PublicServer> <V453000> whole network makes money == no care 14:27:42 <PublicServer> <V453000> also, new NUTS is going to have a new instance of beer 14:28:00 <PublicServer> <Bassals> Firs alcohol? 14:28:02 <PublicServer> <Sturmi> classed as high security valuables? 14:28:38 <PublicServer> <V453000> yay :) 14:29:01 <PublicServer> <Vinnie> more like fuel 14:29:19 <PublicServer> <Sturmi> beer powered trains? 14:29:38 <PublicServer> <Vinnie> beer powered gaming 14:33:22 <Sylf> beer chugging slug trains? 14:34:33 <V453000> :d 14:34:34 <V453000> no 14:36:13 <PublicServer> *** Okami_Xci has left the game (leaving) 14:36:21 <Okami_Xci> major headache, gonna take a nap. 14:36:22 <Okami_Xci> later! 14:38:37 <PublicServer> *** Maraxus has joined spectators 14:42:32 <PublicServer> *** Maraxus has joined company #1 14:49:45 <PublicServer> *** Vinnie has left the game (leaving) 14:52:55 <Techinica> !password 14:52:55 <PublicServer> Techinica: ghouls 14:53:12 <PublicServer> *** Techinica joined the game 14:53:33 <PublicServer> *** Maraxus has left the game (leaving) 14:53:51 <PublicServer> *** Sturmi has joined spectators 14:54:13 *** Maraxus has quit IRC 15:13:12 <PublicServer> <Sturmi> later 15:13:14 <PublicServer> *** Sturmi has left the game (leaving) 15:17:10 <PublicServer> <Bassals> SL8 does not have a Goods drop 15:19:43 <Dom_> !password 15:19:43 <PublicServer> Dom_: abrupt 15:20:02 <PublicServer> *** Dom joined the game 15:20:05 <PublicServer> <Dom> hello 15:20:11 <PublicServer> <Bassals> hello 15:30:26 *** PierreW has quit IRC 15:30:27 *** PierreW has joined #openttdcoop 15:32:49 <PublicServer> *** Chris Booth joined the game 15:32:53 <LoPo> hi 15:33:03 <PublicServer> <Chris Booth> hi 15:34:51 <Sturmi> !password 15:34:51 <PublicServer> Sturmi: audits 15:35:04 <PublicServer> *** Sturmi joined the game 15:35:19 <PublicServer> <Dom> hello CB, LoPo, Sturmi 15:35:22 <PublicServer> <Sturmi> hi 15:35:30 <PublicServer> <Chris Booth> hi Dom 15:36:16 <PublicServer> <Dom> bb 15:36:18 <PublicServer> <Chris Booth> bb 15:36:20 <PublicServer> *** Dom has left the game (leaving) 15:37:25 <PublicServer> *** Sylf joined the game 15:37:38 <PublicServer> <Sylf> morning 15:38:00 <PublicServer> <Chris Booth> evening 15:38:18 <PublicServer> <Sturmi> something in between 15:44:47 *** burns has joined #openttdcoop 15:47:43 *** BenJTotterdell has joined #openttdcoop 15:47:57 <BenJTotterdell> !password 15:47:57 <PublicServer> BenJTotterdell: suites 15:48:04 <PublicServer> *** BenTotterdell joined the game 15:48:23 *** Chris_Booth has joined #openttdcoop 15:50:01 <PublicServer> <BenTotterdell> why the reversers? 15:50:01 *** condac has quit IRC 15:50:11 <PublicServer> <Chris Booth> stop trains taking short cuts 15:50:21 <PublicServer> <BenTotterdell> ok 15:50:23 <PublicServer> <Techinica> through stations 15:50:25 <PublicServer> <Sylf> all hubs look like shortcuts to trains 15:50:28 <PublicServer> <Chris Booth> we had a small issue last night 15:50:43 <PublicServer> <Sylf> s/hubs/spokes/ 15:50:45 <PublicServer> <BenTotterdell> i understand 15:52:11 <PublicServer> <Chris Booth> I am not sure why I got so upset by trains taking short cuts last night 15:52:21 <PublicServer> <BenTotterdell> lol 15:52:56 <PublicServer> <Chris Booth> I was taking the game a bit to seriously 15:52:58 <PublicServer> <Sylf> because that's human nature... we get pissed with stupid anything? 15:53:00 <PublicServer> <Bassals> it's nice to read that 15:53:18 <PublicServer> <BenTotterdell> do we need 3 on the outter ring yet? 15:53:25 <PublicServer> <Chris Booth> we do, but not to the extent you call everyone playing a 'Trad' 15:53:40 <PublicServer> <Chris Booth> tard 15:53:54 <PublicServer> <V453000> you can call me Trad anyday 15:53:56 <PublicServer> <Chris Booth> erm in some places we are starting to need 3 lies 15:54:00 <PublicServer> <Techinica> it's gettings close to 3 lines yeah 15:54:46 <PublicServer> <Chris Booth> food and factory are the busy spots 15:55:20 <PublicServer> <Chris Booth> even if I was a nob I did have a point 15:56:46 *** Webster has joined #openttdcoop 15:56:46 *** ChanServ sets mode: +o Webster 16:02:32 <PublicServer> *** V453000 has left the game (leaving) 16:03:28 <PublicServer> <BenTotterdell> doesn't look like a giant roundabout yet 16:03:38 <PublicServer> <BenTotterdell> when 5 lines i will be happy :) 16:06:08 *** dr-dinosaur2 has joined #openttdcoop 16:10:46 *** Webster` has joined #openttdcoop 16:10:46 *** ChanServ sets mode: +o Webster` 16:11:16 *** Webster has quit IRC 16:11:16 *** Webster` is now known as Webster 16:13:06 *** dr-dinosaur has quit IRC 16:13:56 <PublicServer> <Tray> trains 116 is strange 16:14:18 <PublicServer> <Tray> (wrong side of the network) 16:14:30 <PublicServer> <Sturmi> force him into a sideline 16:14:36 <PublicServer> <Sylf> It's probably lost 16:17:27 <PublicServer> *** XeryusTC joined the game 16:17:58 <PublicServer> <Tray> I found another two wrong trains all of them copper, the last is from nunningwell eats, can someone please check? 16:18:14 <PublicServer> <XeryusTC> small desert map and nobody tells me :( 16:18:44 *** Kalaidos has joined #openttdcoop 16:19:00 <Chris_Booth> XeryusTC: we have a small desert map 16:19:18 <PublicServer> *** Chris Booth joined the game 16:19:26 <PublicServer> <Bassals> are you recording? 16:19:32 <PublicServer> <Sylf> same with like trains 83 and 84 16:19:38 <PublicServer> <Sylf> empty copper train on outer tracks 16:19:52 <PublicServer> <XeryusTC> what's up with all the pointless reverser? 16:20:06 <PublicServer> <Bassals> so that trains do not shortcut 16:20:12 <PublicServer> <Chris Booth> they are pointy 16:20:31 <PublicServer> <Sturmi> the seem to shortcut thruSL03 16:20:45 <PublicServer> <XeryusTC> xD use penalties 16:20:48 <PublicServer> <XeryusTC> like any sensible person 16:21:00 <PublicServer> <Chris Booth> didnt work 16:21:19 <PublicServer> <XeryusTC> tell a member to raise the penalty ;) 16:21:45 <PublicServer> <Chris Booth> or use penalties 16:21:52 <PublicServer> <Chris Booth> such as reversers 16:22:08 <PublicServer> <Bassals> that are infinite penalties 16:22:24 <PublicServer> <Chris Booth> yes 16:22:42 <PublicServer> <Chris Booth> or make all stations terminus 16:28:36 <PublicServer> *** XeryusTC has left the game (leaving) 16:30:07 *** fonsinchen has joined #openttdcoop 16:38:37 <PublicServer> *** Chris Booth has left the game (general timeout) 16:38:37 <PublicServer> *** Chris Booth has left the game (connection lost) 16:44:08 *** Maraxus has joined #openttdcoop 16:46:10 *** Chris_Booth has quit IRC 16:47:21 *** fonsinchen has quit IRC 17:06:12 <PublicServer> *** Tray has left the game (connection lost) 17:07:39 <Dom_> !playercount 17:07:39 <PublicServer> Dom_: Number of players: 5 (0 spectators) 17:07:48 <PublicServer> *** Sturmi has joined spectators 17:07:57 <Dom_> !password 17:07:57 <PublicServer> Dom_: tanker 17:08:04 <PublicServer> *** Dom joined the game 17:08:06 <PublicServer> <Dom> hello 17:08:08 <PublicServer> <Bassals> hello 17:08:10 <PublicServer> <Sylf> hi 17:08:10 <PublicServer> <Kalaidos> Hi 17:08:12 <PublicServer> <Sturmi> hi 17:13:16 *** Tray has quit IRC 17:14:08 <PublicServer> *** Sturmi has joined company #1 17:15:49 <PublicServer> *** Bassals has joined spectators 17:17:13 <PublicServer> *** Kalaidos has left the game (leaving) 17:29:56 *** BenJTotterdell has quit IRC 17:34:03 *** Chris_Booth has joined #openttdcoop 17:34:04 <PublicServer> *** Sylf has joined spectators 17:34:24 <PublicServer> *** Sylf has joined company #1 17:34:30 *** Mark has joined #openttdcoop 17:34:30 *** Webster sets mode: +o Mark 17:34:32 <Webster> Hi! From all your Coop Friends! 17:37:00 *** Chris_Booth is now known as Guest198 17:37:02 *** Chris_Booth has joined #openttdcoop 17:37:50 <PublicServer> *** Dom has left the game (leaving) 17:38:02 <PublicServer> <Sturmi> what are those gods trains doin? 17:38:12 <PublicServer> <Bassals> ? 17:38:14 <PublicServer> <Sylf> they were missing cateranies 17:38:17 <PublicServer> *** Bassals has joined company #1 17:38:25 <PublicServer> <Sturmi> ojh my fault 17:38:27 <PublicServer> <Bassals> where? 17:38:33 <PublicServer> <Sylf> SL8 17:42:40 *** Guest198 has quit IRC 17:44:07 *** fonsinchen has joined #openttdcoop 17:52:03 *** fonsinchen has quit IRC 17:55:08 <PublicServer> *** Sylf has left the game (leaving) 17:56:02 *** fonsinchen has joined #openttdcoop 17:56:04 <PublicServer> <Techinica> getting some nice queues to get onto the ML now 18:12:03 *** Chris_Booth has quit IRC 18:13:25 <PublicServer> <Bassals> oooh 18:13:43 <PublicServer> <Sturmi> look out of our windows, train drivers! 18:14:43 <PublicServer> <Bassals> @@(gap 3) 18:14:44 <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 18:25:49 <PublicServer> <Bassals> ok this time it was my fault 18:25:51 <PublicServer> <Bassals> :-( 18:26:01 <PublicServer> <Sturmi> another crash? 18:29:32 <Okami_Xci> !password 18:29:32 <PublicServer> Okami_Xci: curved 18:29:48 <PublicServer> *** Okami_Xci joined the game 18:30:22 *** Dom_ has quit IRC 18:30:58 *** pugi has joined #openttdcoop 18:31:38 *** [FR]Syl59 has joined #openttdcoop 18:33:02 <[FR]Syl59> !password 18:33:02 <PublicServer> [FR]Syl59: curved 18:33:18 <PublicServer> *** {[FR]Syl59} joined the game 18:33:22 <PublicServer> <[FR]Syl59> Good evening 18:34:56 <PublicServer> *** {[FR]Syl59} has joined company #1 18:39:35 *** dr_gonzo___ has joined #openttdcoop 18:40:50 *** Dom_ has joined #openttdcoop 18:41:52 *** andrew has joined #openttdcoop 18:42:54 <andrew> !ip 18:42:54 <PublicServer> andrew: ps.openttdcoop.org 18:42:57 <PublicServer> <Sturmi> dang 18:43:19 <PublicServer> <Okami_Xci> wut, your jam? 18:43:20 <andrew> !password 18:43:20 <PublicServer> andrew: babier 18:43:25 <PublicServer> <[FR]Syl59> It was jaming 18:43:29 *** Vinnie_nl has quit IRC 18:43:31 <PublicServer> <Sturmi> i crashed some trains 18:43:38 <PublicServer> *** andre joined the game 18:43:45 <andrew> hello people 18:43:51 <PublicServer> <Bassals> hello 18:44:13 *** sla_ro|master has quit IRC 18:44:19 <PublicServer> <Sturmi> hey 3rd almost done 18:45:57 <Kalaidos> !password 18:45:58 <PublicServer> Kalaidos: babier 18:46:05 <PublicServer> *** Kalaidos joined the game 18:46:06 *** Guest171 has quit IRC 18:46:57 <andrew> darn.. 18:47:04 <andrew> so sorry but i have to gonow.. 18:47:14 <andrew> maybe later i can come back. 18:47:18 <PublicServer> <Bassals> okay 18:47:24 <PublicServer> <Bassals> goodbye! 18:47:24 <andrew> see you ill then. 18:47:30 *** andrew has quit IRC 18:47:44 <PublicServer> <Sturmi> cya 18:47:47 <PublicServer> *** andre has left the game (leaving) 18:48:12 <PublicServer> *** Okami_Xci has left the game (leaving) 18:49:04 <PublicServer> <Sturmi> someone working on Inner3? 18:53:08 <PublicServer> <[FR]Syl59> Dman ... The small roundabout is jammed everywhere ! 18:53:19 <PublicServer> <[FR]Syl59> Especiallly at FPP, I need help 18:53:43 <PublicServer> <Sturmi> I already whatch at inner 3 18:53:56 <PublicServer> <Sturmi> and i have no clue what you are buildin there :D 18:54:03 <PublicServer> <[FR]Syl59> I was balancing 18:54:14 <PublicServer> <[FR]Syl59> I was doing a balancer * 18:54:32 <PublicServer> <[FR]Syl59> But there is too many trains here 18:54:39 <PublicServer> <[FR]Syl59> I think we enned a 3rd line ... 18:54:45 <PublicServer> <[FR]Syl59> need * 18:54:47 <PublicServer> <Sturmi> we need a 3rd there too 18:56:04 <PublicServer> <Bassals> so 3rd in the inner? 18:56:22 <PublicServer> <[FR]Syl59> Wait a minute ... 18:56:32 <PublicServer> <[FR]Syl59> Somebody said that he crashed some trains 18:56:48 <PublicServer> <[FR]Syl59> This could explain this Jam at the station 18:56:52 <PublicServer> <Sturmi> nope 18:56:54 <PublicServer> <Bassals> no 18:57:04 <PublicServer> <[FR]Syl59> Ok ... 18:57:04 <PublicServer> <Sturmi> 1st it was me who did it 18:57:07 <PublicServer> <Bassals> there is a design issue though... 18:57:14 <PublicServer> <Sturmi> 2nd it happened on outer ML 18:57:20 <PublicServer> <[FR]Syl59> Oh ok 18:57:27 <PublicServer> <Bassals> there is an issue: 18:57:37 <PublicServer> <Sturmi> while connectiong the various thirds 18:57:55 <PublicServer> <Bassals> all inner msh give way to the roundabout but Inner1 18:58:05 <PublicServer> <Bassals> why does it have priority? 18:58:32 *** Dom_ has quit IRC 18:58:45 <PublicServer> <Sturmi> better change that while expanding 18:59:07 <PublicServer> <Bassals> in that case inner1 would need to be completely rebuilt 18:59:10 <PublicServer> <Sturmi> yep 18:59:13 <PublicServer> <Bassals> to have proper balance and that 18:59:23 <PublicServer> <Sturmi> i built that one wrong, i must admit 18:59:33 <PublicServer> <Bassals> it says tray 18:59:39 <PublicServer> <[FR]Syl59> Tray build this one ^^' 18:59:41 <PublicServer> <Sturmi> it had prio on the joining track 18:59:51 <PublicServer> <Bassals> but no balance? 19:00:01 <PublicServer> <[FR]Syl59> It is balanced 19:00:01 <PublicServer> <Sturmi> sorry i misread that to inner3 19:00:11 <PublicServer> <Sturmi> which needs a rebuild too 19:01:12 *** Okami_Xci has left #openttdcoop 19:01:50 *** Okami_Xci has joined #openttdcoop 19:02:02 <PublicServer> <[FR]Syl59> I still not understand why there is so many reversers 19:02:24 <Okami_Xci> something with pathfinder taking shortcuts trough stations 19:02:26 <Okami_Xci> otherwise 19:02:44 <Okami_Xci> I didnt know untill earlier today either 19:04:18 <PublicServer> <[FR]Syl59> So, waht do we do ? :) 19:04:28 <PublicServer> <Bassals> i'm sorry but i'm leaving 19:04:35 <PublicServer> <Bassals> goodbye everyone 19:04:41 <PublicServer> <Sturmi> cya 19:04:43 <PublicServer> <[FR]Syl59> Bye ;) 19:04:50 <PublicServer> *** Bassals has left the game (leaving) 19:05:02 <PublicServer> <[FR]Syl59> I'm prepraing the 3rd 19:06:00 <PublicServer> <Sturmi> other side 19:06:10 <PublicServer> <Sturmi> would be easier here 19:06:25 *** bassals has quit IRC 19:06:36 <PublicServer> <[FR]Syl59> Mh ... 19:08:46 <PublicServer> <[FR]Syl59> I have to go ... 19:08:49 <PublicServer> <Sturmi> cya 19:08:53 <PublicServer> <[FR]Syl59> have luck ^^' bye 19:09:07 <PublicServer> *** [FR]Syl59 has left the game (leaving) 19:09:10 *** [FR]Syl59 has quit IRC 19:13:11 *** Dom_ has joined #openttdcoop 19:15:12 *** trisiak has joined #openttdcoop 19:15:31 <trisiak> @quickstart 19:15:32 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 19:16:24 <trisiak> !password 19:16:24 <PublicServer> trisiak: clacks 19:20:03 *** Dom_ has quit IRC 19:20:48 <PublicServer> <Sturmi> caya 19:20:50 <PublicServer> <Sturmi> cya 19:20:56 <PublicServer> *** Sturmi has left the game (leaving) 19:26:07 *** trisiak has quit IRC 19:27:05 *** Sturmi has quit IRC 19:27:21 *** dr_gonzo___ has quit IRC 19:30:24 *** Dom_ has joined #openttdcoop 19:37:41 *** Dom_ has quit IRC 19:46:16 *** Dom_ has joined #openttdcoop 19:47:53 *** trisiak has joined #openttdcoop 19:48:24 *** trisiak is now known as Guest205 19:49:53 *** Guest205 is now known as trisiak 19:49:59 <trisiak> !dl 19:49:59 <PublicServer> trisiak: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 19:49:59 <PublicServer> trisiak: http://www.openttd.org/en/download-trunk/r24673 19:59:00 *** [1]Mark has joined #openttdcoop 19:59:54 *** trisiak has quit IRC 20:00:33 *** Sturmi has joined #openttdcoop 20:00:43 *** Maraxus has quit IRC 20:01:28 <Sturmi> !passwowrd 20:01:38 <Sturmi> !password 20:01:38 <PublicServer> Sturmi: callus 20:01:57 <PublicServer> *** Kalaidos has left the game (leaving) 20:01:57 <PublicServer> *** Sturmi joined the game 20:02:00 *** Kalaidos has quit IRC 20:03:31 *** Dom_ has quit IRC 20:04:35 *** Mark has quit IRC 20:04:35 *** [1]Mark is now known as Mark 20:04:43 *** bassals has joined #openttdcoop 20:09:53 *** chester_ has joined #openttdcoop 20:11:13 *** mfb- has joined #openttdcoop 20:11:13 *** ChanServ sets mode: +o mfb- 20:11:17 <mfb-> hi 20:16:22 *** Mark has quit IRC 20:17:54 *** Mark has joined #openttdcoop 20:17:54 *** Webster sets mode: +o Mark 20:17:56 <Webster> Hi! From all your Coop Friends! 20:29:10 <PublicServer> *** mfb joined the game 20:30:37 <PublicServer> <Sturmi> 3rd at inner1 is ready 20:31:08 *** Dom_ has joined #openttdcoop 20:32:49 <PublicServer> <mfb> hey trains are making money 20:32:59 <PublicServer> <Sturmi> :D 20:33:13 <PublicServer> <Techinica> quick... do something about it 20:33:23 <PublicServer> <mfb> :p 20:33:33 <PublicServer> <Techinica> that's just clearly not acceptable 20:34:06 *** Dom_ has quit IRC 20:35:54 <V453000> I actually always wanted to build a network which would not transport anything 20:36:05 <PublicServer> <mfb> ? :D 20:36:15 <V453000> empty trains 20:36:18 <PublicServer> <mfb> just trains running somewhere? 20:36:24 <V453000> yeah 20:36:26 <V453000> at your command 20:36:33 <V453000> "make up your production" 20:38:48 *** Mucht has joined #openttdcoop 20:38:48 *** ChanServ sets mode: +o Mucht 20:39:19 <PublicServer> <mfb> inner 3 jams 20:39:33 <PublicServer> <mfb> and the design is very strange 20:39:55 <PublicServer> <Sturmi> i'll rebuild it when i am none here 20:40:01 <PublicServer> <Sturmi> none --> done 20:40:03 <PublicServer> <mfb> ? 20:40:05 <PublicServer> <mfb> ah 20:40:47 <PublicServer> <Sturmi> if you waant you can do it too, i dont care 20:40:57 <PublicServer> <mfb> expanding SLH02 in now 20:41:06 *** Dom_ has joined #openttdcoop 20:43:56 <PublicServer> <Techinica> wooh SLH04 is jammed :) 20:44:18 <PublicServer> <mfb> wtf overflow 20:44:24 <PublicServer> <Sturmi> ? 20:44:27 <PublicServer> <mfb> or whatever that is supposed to be 20:44:49 <PublicServer> <mfb> why does that station have 8 trains? 20:44:59 <PublicServer> <Sturmi> which? 20:45:05 <PublicServer> <Techinica> sufingpool forest 20:45:07 <PublicServer> <mfb> sufingpool forest 20:45:13 <PublicServer> <mfb> the source of the jam 20:45:43 <PublicServer> <mfb> fine, more waiting space 20:47:25 <PublicServer> <mfb> lanfield corn needs less trains, or an overflow 20:47:43 <PublicServer> <Sturmi> no overflows in this game 20:47:54 <PublicServer> <mfb> ah 20:47:56 <PublicServer> <Sturmi> lol 20:48:02 <PublicServer> <mfb> and no crashs please 20:48:48 <PublicServer> <Sturmi> wth 28 trains? 20:48:54 <PublicServer> <Sturmi> who the fuzz? 20:48:57 <PublicServer> <mfb> well, slow trains 20:49:12 <PublicServer> <Sturmi> no, someone spammed trains 20:49:24 <PublicServer> <mfb> I see 20:49:26 <PublicServer> <mfb> even more 20:49:56 <PublicServer> <mfb> emergency overflow 20:50:48 <PublicServer> <mfb> as soon as the rating is good again, we can remove it 20:51:06 <PublicServer> <mfb> SLH06 has lost trains 20:51:16 <PublicServer> <Sturmi> but keep an eye on it, in case of lost trains 20:51:43 <PublicServer> <mfb> and tray forgot "arrows" 20:52:38 <PublicServer> <mfb> ah they cannot reach SLH02 20:52:42 <PublicServer> <mfb> yeah 20:53:44 <PublicServer> <mfb> I don't think [FR]Syl59 understood the concept of prios 20:53:46 <PublicServer> <mfb> or, well, their logic 20:54:05 <PublicServer> <Sturmi> you mean the mess at inner3? 20:54:26 <PublicServer> <mfb> combo after exit signal 20:54:56 <PublicServer> <mfb> or two combos in a row 21:02:57 <mfb-> !rcon set raw_industry_construction 21:02:57 <PublicServer> mfb-: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2) 21:03:01 <mfb-> !rcon set raw_industry_construction 1 21:03:26 <mfb-> !rcon set raw_industry_construction 2 21:07:20 *** Kalaidos has joined #openttdcoop 21:07:24 <Kalaidos> !password 21:07:24 <PublicServer> Kalaidos: thefts 21:07:33 <PublicServer> *** Kalaidos joined the game 21:14:20 <PublicServer> <mfb> inner 3 :D 21:15:51 <PublicServer> <Techinica> not sure I want to connect that :P 21:15:58 <PublicServer> <Techinica> exit into the sideline is... nice :) 21:16:40 <PublicServer> <mfb> :) 21:17:10 <PublicServer> <mfb> that will help unjamming 21:17:14 <PublicServer> <Techinica> yeah 21:17:29 <PublicServer> <Sturmi> wtf 21:17:39 <PublicServer> <Sturmi> whats this line for? 21:17:45 <PublicServer> <mfb> which line? 21:18:07 <PublicServer> <mfb> 3rd 21:20:29 <PublicServer> <mfb> :p 21:21:41 <PublicServer> *** Bassals joined the game 21:22:29 <PublicServer> *** Bassals has joined company #1 21:22:33 <PublicServer> <Bassals> hello! 21:22:35 <PublicServer> <mfb> hmm well, the "no overflow" rule... you can design overflows which do not catch lost trains 21:23:13 <PublicServer> <mfb> who made that crappy extension of SLH 04 :( 21:23:16 <PublicServer> <mfb> without signing it :(( 21:24:03 <PublicServer> <Bassals> what extension? 21:24:06 <PublicServer> <mfb> 3rd 21:24:13 <PublicServer> <mfb> SLH 04 out 21:24:19 <PublicServer> <mfb> changed it now 21:24:21 <PublicServer> <mfb> it was broken 21:24:25 <PublicServer> <mfb> and jammed the SL 21:27:05 *** Jam35 has quit IRC 21:29:06 <PublicServer> <Techinica> hmm loaded factory trains coming back through factory 21:29:09 <PublicServer> <Sturmi> thats me 21:29:11 <PublicServer> <Techinica> hope it's just because of the network changes 21:29:25 <PublicServer> <Sturmi> they were lost, i am sending them back 21:29:31 <PublicServer> <Techinica> ok 21:29:45 <PublicServer> <mfb> overflow there is gone 21:29:48 <PublicServer> <Sturmi> same will happen with empty primary trains 21:31:14 <PublicServer> <mfb> nice sync at the reverser 21:32:29 <PublicServer> <Bassals> factory? 21:32:35 <PublicServer> <mfb> yeah 21:32:37 <PublicServer> <Bassals> i did that 21:32:39 <PublicServer> <Sturmi> nice 21:34:54 *** fonsinchen has quit IRC 21:35:53 *** Dom_ has quit IRC 21:44:16 <PublicServer> <Techinica> the problem at factory is more to do with 15 trains that were added in quick succession than anything else 21:46:10 <PublicServer> <mfb> don't disconnect that please :( 21:46:16 <PublicServer> <Sturmi> ok 21:46:24 *** Dom_ has joined #openttdcoop 21:46:56 <PublicServer> <Sturmi> escape for lost trains? 21:47:01 <PublicServer> <mfb> right 21:47:15 <PublicServer> <Sturmi> okay 21:48:21 <PublicServer> <Bassals> why are the trains stopped? 21:48:27 <PublicServer> <Techinica> cause too many were added 21:48:35 <PublicServer> <mfb> where? 21:48:41 <PublicServer> <mfb> ah at overflow 21:48:44 <PublicServer> <Bassals> but with an overflow, it's not needed to stop them 21:48:47 *** Dom_ has quit IRC 21:48:50 <PublicServer> <mfb> exactly 21:49:08 <PublicServer> <Techinica> sure, but if they're not needed they're only costing money ;) 21:49:14 <PublicServer> <mfb> money :D 21:49:24 <PublicServer> <Bassals> we don't care about no money 21:49:38 <PublicServer> <Sturmi> as long as there is a little pürofit 21:49:46 <PublicServer> <Sturmi> *profit 21:49:53 <PublicServer> <Bassals> do we have profit now? 21:49:59 <PublicServer> <Techinica> just 21:50:01 <PublicServer> <mfb> enough 21:50:03 <PublicServer> <Sturmi> yep about 4million 21:58:08 <PublicServer> <Bassals> why is SLH2 out disconnected? 21:58:30 <PublicServer> <mfb> who needs SLH exits! 21:58:33 <PublicServer> <mfb> (no idea) 21:58:47 <PublicServer> <Sturmi> someone forgot to connect it 21:59:01 <PublicServer> <Sturmi> (i might know that guy) 21:59:25 <PublicServer> <Bassals> I was just asking in case there was an specific reason 21:59:32 <PublicServer> <Sturmi> thx 22:00:07 <PublicServer> <mfb> lol 22:00:18 <PublicServer> <mfb> did the same thing there :p 22:00:22 <PublicServer> <Techinica> k :) 22:01:48 *** Dom_ has joined #openttdcoop 22:03:17 *** Dom_ has quit IRC 22:04:24 <PublicServer> <mfb> we serve every industry :D 22:04:50 <PublicServer> <Techinica> yeah... game over ;) 22:05:04 <PublicServer> <mfb> no, more industries 22:05:06 <PublicServer> <Sturmi> we could add a pax netwoek :p 22:05:08 <PublicServer> <mfb> and more production 22:05:08 <PublicServer> <Techinica> :P 22:05:43 <PublicServer> <Bassals> perhaps some industries are not well served 22:06:11 <PublicServer> <mfb> I am working on the industries with <50% 22:06:17 <PublicServer> <mfb> (3 left) 22:06:27 <PublicServer> <Bassals> i just found one with no loading order 22:06:34 <PublicServer> <Sturmi> mbf your rubber station now has Oil :D 22:06:49 <PublicServer> <mfb> I know 22:06:55 <PublicServer> <mfb> I added the oil well 22:06:57 <PublicServer> <Sturmi> i see 22:07:35 <PublicServer> <mfb> 2 stations <50% left 22:08:49 <PublicServer> <mfb> 1 22:10:07 <PublicServer> <mfb> done 22:16:53 <PublicServer> <Kalaidos> good night 22:16:57 <PublicServer> <mfb> gn 22:16:59 <PublicServer> *** Kalaidos has left the game (leaving) 22:17:01 <PublicServer> <Sturmi> gn 22:17:01 <PublicServer> <Bassals> see you 22:17:11 *** Kalaidos has quit IRC 22:20:55 *** ODM has quit IRC 22:34:36 *** Merc_Rick has joined #openttdcoop 22:34:49 <Merc_Rick> !password 22:34:49 <PublicServer> Merc_Rick: fluffs 22:34:55 <PublicServer> <mfb> oh, I would have changed the ML a bit 22:35:02 <PublicServer> <mfb> but that works as well 22:35:16 <PublicServer> *** Merc_Rick joined the game 22:38:16 <PublicServer> *** Merc_Rick has left the game (leaving) 22:38:19 *** Merc_Rick has quit IRC 22:44:58 <PublicServer> <Sturmi> hmm that misses a connection to pickup 22:45:06 <PublicServer> <mfb> that is next 22:45:11 <PublicServer> <Sturmi> oh ok 22:45:17 <PublicServer> <mfb> and easier, as pickup is not so close 22:51:00 <PublicServer> <Bassals> lost trains choose random paths, don't they? 22:51:14 <PublicServer> <mfb> depends on the setup 22:52:04 <PublicServer> <Bassals> any more info? 22:52:10 <PublicServer> <Bassals> can I read about that? 22:52:12 <PublicServer> <mfb> test it :D 22:52:26 <PublicServer> <mfb> it is complicated 22:52:32 <PublicServer> <mfb> if you rotate a setup, trains might behave different 22:54:48 <PublicServer> <Bassals> now i'm wondering how does the pf work 22:54:58 <PublicServer> <Bassals> what algorithm does it use? 22:55:12 <PublicServer> <mfb> the source code is available online 22:55:15 <PublicServer> <mfb> you can check it 22:55:25 <PublicServer> <mfb> the basic idea is A* to find a path 22:55:27 <PublicServer> <Bassals> does it have "documentation"? 22:55:29 <PublicServer> <mfb> but if there is no path... 22:55:35 <PublicServer> <mfb> maybe 22:55:53 <PublicServer> <Bassals> perhaps i try to find it 23:02:59 <PublicServer> <mfb> done 23:03:13 <PublicServer> <Sturmi> nice 23:03:15 <PublicServer> <Bassals> so we connect 4th? 23:03:19 <PublicServer> <mfb> it is connected 23:03:45 <PublicServer> <Bassals> not in slh6 out 23:03:51 <PublicServer> <Bassals> :-p 23:11:09 <bassals> btw mfb 23:11:51 <bassals> were you here before when cb kind of apologised? 23:12:53 <PublicServer> <Techinica> but he was still justifying it in a way 23:14:41 <mfb-> no 23:14:55 <PublicServer> <mfb> oh, forgot SLH06 then 23:15:16 <Techinica> [16:55:39] <+PublicServer> <Chris Booth> even if I was a nob I did have a point 23:15:27 <PublicServer> <mfb> ... 23:15:38 <Techinica> [16:52:30] <+PublicServer> <Chris Booth> I am not sure why I got so upset by trains taking short cuts last night 23:15:43 <Techinica> [16:53:15] <+PublicServer> <Chris Booth> I was taking the game a bit to seriously 23:16:17 <bassals> well, you can ctrf-f the log 23:22:41 <PublicServer> <Techinica> bardingstone farm could be an issue 23:22:52 <PublicServer> <mfb> ? 23:22:54 <PublicServer> <Techinica> oh nvm 23:24:49 <PublicServer> *** Techinica has joined spectators 23:31:58 *** Dom_ has joined #openttdcoop 23:44:25 <PublicServer> <Bassals> well I'm leaving 23:44:28 <PublicServer> <Bassals> good night 23:44:48 <PublicServer> *** Bassals has left the game (leaving) 23:47:08 *** pugi has quit IRC 23:47:20 <PublicServer> <mfb> good night 23:48:26 <PublicServer> *** mfb has left the game (leaving) 23:48:26 <PublicServer> *** Game paused (number of players) 23:56:18 *** mfb- has quit IRC 23:59:20 <PublicServer> *** Sturmi has left the game (leaving)