Config
Log for #openttdcoop on 1st December 2012:
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00:00:01  <PublicServer> <sturmi> what happened to oil drop?
00:00:20  <andrew2> trains will try to go to destination passing drop stations.
00:00:23  <PublicServer> <Techinica> we've got trains going through stations they shouldn't be
00:00:28  <andrew2> to get into the inner loop.
00:00:35  <PublicServer> <Bassals> where?
00:00:37  <PublicServer> <Techinica> cause it's not enough penalty to do so
00:00:40  <PublicServer> <Techinica> everywhere :)
00:00:44  <PublicServer> <Techinica> but at refinery most
00:00:55  <PublicServer> <mfb> more reverse pbs :D
00:00:57  <PublicServer> <Techinica> watch now
00:01:07  <PublicServer> <Bassals> wrong signals
00:01:53  <PublicServer> <Techinica> there we go
00:02:03  <PublicServer> <Techinica> Train 48 going through now
00:02:17  *** Progman has joined #openttdcoop
00:02:21  <PublicServer> <mfb> that has a very hard time to reach factory :D
00:02:25  <PublicServer> <Techinica> yeah
00:02:43  <PublicServer> *** Chris Booth joined the game
00:02:55  <PublicServer> <mfb> reversers
00:02:57  <PublicServer> <mfb> after the main stations
00:03:03  <PublicServer> <Chris Booth> boom
00:03:14  <PublicServer> <mfb> secondary trains should stay in the inner ring
00:03:32  <PublicServer> <mfb> that is an infinite penalty :D
00:03:34  <PublicServer> <Chris Booth> train 3 is broken
00:03:40  <dr-dinosaur> !password
00:03:40  <PublicServer> dr-dinosaur: violet
00:03:53  <PublicServer> *** Dr-Dinosaur joined the game
00:03:57  <PublicServer> <mfb> how?
00:04:11  <PublicServer> <Chris Booth> why is train 3 short cutting?
00:04:17  <PublicServer> <mfb> ah route
00:04:22  *** Dom_ has joined #openttdcoop
00:04:23  <PublicServer> <mfb> you said it
00:04:25  <PublicServer> <mfb> short!
00:04:31  <PublicServer> <Chris Booth> it doesn't have fpp as station
00:05:01  <PublicServer> <sturmi> do we need waypoints to keep them on outer ring?
00:05:07  <PublicServer> <mfb> or reversers
00:05:13  <PublicServer> <Chris Booth> one second
00:05:17  <andrew2> both seem quite painful.
00:05:27  <PublicServer> <Chris Booth> WTF is going on with these SLH's?
00:05:30  <PublicServer> <mfb> reversers are fine
00:05:34  <PublicServer> <sturmi> waypoints are less pain
00:05:49  <andrew2> or make bypass line at stations.
00:05:55  <PublicServer> <Chris Booth> I made SLH 01 an expample for tray
00:06:01  <PublicServer> <mfb> you have to update those waypoints for all stations
00:06:04  <PublicServer> <Chris Booth> and people are still fucking them up!
00:06:06  <PublicServer> <Techinica> guys, don't forget the 110 timetabled speed limit
00:06:32  <PublicServer> <mfb> there. double it later
00:06:58  <Dom_> !password
00:06:59  <PublicServer> Dom_: violet
00:07:11  <PublicServer> *** Dr-Dinosaur has joined spectators
00:07:35  <PublicServer> *** Dom joined the game
00:07:39  <PublicServer> <Dom> hello
00:07:41  <PublicServer> <Kalaidos> Hi
00:07:49  <PublicServer> <sturmi> whats your issue with slh02?
00:08:00  <PublicServer> <Bassals> i think that priority should always be on the ronsabouts...
00:08:06  <PublicServer> <Chris Booth> look at it you noob
00:08:16  <PublicServer> <Chris Booth> check SLH 01
00:08:22  <PublicServer> <sturmi> you dont need to swear at me
00:08:26  <PublicServer> <Bassals> re in3 and in1
00:08:28  <PublicServer> <mfb> CB: stop it
00:08:31  <PublicServer> <Chris Booth> SLH should not connect 1 ML to another directly
00:08:33  <PublicServer> <Chris Booth> no
00:08:43  <PublicServer> <Chris Booth> fix your broken lines!
00:08:43  <PublicServer> <mfb> that is not a problem
00:08:45  <PublicServer> <Chris Booth> it is
00:09:03  <PublicServer> <Chris Booth> you have direct links between the main lines
00:09:11  <PublicServer> <Chris Booth> that is a big problem
00:09:13  <PublicServer> <mfb> you always have them
00:09:16  <PublicServer> <mfb> just with different penalty
00:09:22  <PublicServer> <Chris Booth> no
00:09:32  <PublicServer> <mfb> unless you build reversers / terminus everywhere
00:09:35  <PublicServer> <mfb> which we do not do currently
00:09:46  <PublicServer> <mfb> SL01 has a direct connection, too
00:09:53  <PublicServer> <Chris Booth> check !this you tard
00:10:06  <mfb-> !clients
00:10:07  <PublicServer> <Chris Booth> via a station
00:10:12  <mfb-> !players
00:10:13  <PublicServer> mfb-: Client 119 (Orange) is Techinica, in company 1 (Plondinghead Transport)
00:10:13  <PublicServer> mfb-: Client 182 (Orange) is Dom, in company 1 (Plondinghead Transport)
00:10:13  <PublicServer> mfb-: Client 169 (Orange) is Bassals, in company 1 (Plondinghead Transport)
00:10:13  <PublicServer> mfb-: Client 140 (Orange) is sturmi, in company 1 (Plondinghead Transport)
00:10:13  <PublicServer> mfb-: Client 174 (Orange) is Chris Booth, in company 1 (Plondinghead Transport)
00:10:14  <PublicServer> mfb-: Client 171 (Orange) is mfb, in company 1 (Plondinghead Transport)
00:10:14  <PublicServer> mfb-: Client 146 is LoPo, a spectator
00:10:16  <PublicServer> mfb-: Client 156 (Orange) is andre, in company 1 (Plondinghead Transport)
00:10:16  <PublicServer> mfb-: Client 173 (Orange) is Kalaidos, in company 1 (Plondinghead Transport)
00:10:18  <PublicServer> mfb-: Client 176 is Dr-Dinosaur, a spectator
00:10:19  <PublicServer> <Chris Booth> not just open track
00:10:21  <mfb-> !kick 174
00:10:31  <mfb-> hmm
00:10:35  <mfb-> !rcon kick 174
00:10:35  <PublicServer> mfb-: ‎*** Chris Booth has left the game (kicked by server)
00:10:35  <PublicServer> mfb-: ‎*** Chris Booth has left the game (connection lost)
00:10:38  <V453000> !rcon kick 174
00:10:38  <PublicServer> V453000: ERROR: Invalid client
00:10:39  <mfb-> stop that
00:10:41  <V453000> oh k :)
00:10:49  <Chris_Booth> mfb WTF!
00:10:52  <mfb-> and watch you language
00:10:56  <mfb-> *your
00:10:56  <Chris_Booth> fuck off
00:11:06  <V453000> @kban Chris_Booth
00:11:08  <mfb-> really? you want a ban?
00:11:17  <PublicServer> *** Chris Booth joined the game
00:11:22  <Chris_Booth> really you want broken MLs?
00:11:33  <PublicServer> <mfb> that is not an argument
00:11:37  <Chris_Booth> when I am telling you why it is broken
00:11:43  <PublicServer> <mfb> and even if it would, it would be wrong
00:11:57  <V453000> fucking stop it CB
00:12:23  <PublicServer> <Chris Booth> don't make MLs link to each other via sidelines
00:12:29  <PublicServer> <Chris Booth> then train will not be lost!
00:12:42  *** valhallasw has quit IRC
00:12:55  <V453000> whatever happened is irrelevant, your naming to others is 100% inappropriate
00:12:58  <PublicServer> <Chris Booth> SLH 02 is mega broken so is 03 and 04
00:13:28  <PublicServer> <Chris Booth> hardly when I point it out and get told off then kick is stupid
00:13:31  <PublicServer> <Chris Booth> just fix it
00:13:45  <PublicServer> <mfb> I did not kick you for your ingame argument
00:13:48  <PublicServer> <mfb> but for your language
00:13:53  <V453000> check this you tard is not "point it out"
00:14:12  <V453000> same for the noob
00:14:24  <Chris_Booth> well if someone built that they are a tard
00:14:39  <Chris_Booth> I am not sorry but that is a fact
00:14:47  <PublicServer> <Dr-Dinosaur> Which one is it
00:14:57  <PublicServer> *** Dr-Dinosaur has joined company #1
00:15:09  <PublicServer> <Chris Booth> all sidelines apart from SLH 01 are wrong
00:16:08  <PublicServer> <Chris Booth> if you think otherwise you have a very funny idea of how SLs and MLs work
00:16:31  <PublicServer> <mfb> SLH01 had a direct connection before, too
00:16:37  <PublicServer> <Dr-Dinosaur> That' someones work. We were all bad at once.
00:16:43  <PublicServer> <Dr-Dinosaur> I still don't know what I'm doing :)
00:17:10  <PublicServer> *** Chris Booth has left the game (leaving)
00:17:29  <Chris_Booth> mfb it had a station in the way
00:17:37  <Chris_Booth> but now it doesn't
00:17:40  <PublicServer> <mfb> station is just a penalty, too
00:17:55  <Chris_Booth> imo no ML should be bypassed by a SL
00:18:05  <PublicServer> <mfb> you get the same with pbs
00:18:07  <Chris_Booth> the game is just broken by this
00:18:13  <Chris_Booth> no you don't
00:18:15  <PublicServer> <mfb> just without trains passing through random stations
00:18:26  <PublicServer> <mfb> the plan needs "add reversers"
00:18:30  <PublicServer> <mfb> that is the basic problem
00:18:36  <Chris_Booth> no ML should by a short cut made by an SL
00:18:51  <PublicServer> <mfb> yeah. and the way to avoid that are reversers
00:19:11  <Chris_Booth> or terminus station
00:19:19  <andrew2> the 2 rings are connected in one way by only drop stations. make a bypass line and the station penality will make sure trians on't enter wrong stations ?
00:19:20  <Chris_Booth> I said this like 5 hours ago
00:19:26  <Chris_Booth> and people still fuck up
00:19:44  <Chris_Booth> not true andrew2
00:20:07  <Chris_Booth> a link + an massive penalty is still a link
00:20:16  <Chris_Booth> which is better than no link
00:20:19  <mfb-> link+station is a link, too
00:20:37  <Chris_Booth> the MLs should only be connected via the drops and not the SLs
00:21:10  <Chris_Booth> otherwise you will end up with broken lines and jams on the paths that link the inner and outer mls that are not the drops
00:23:06  <PublicServer> *** Dr-Dinosaur has left the game (leaving)
00:27:59  *** Chris_Booth has quit IRC
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00:30:27  <andrew2> i think i kinda get it now.
00:30:37  <PublicServer> <mfb> gn
00:30:43  <PublicServer> <Kalaidos> good night
00:30:44  <andrew2> good noght.
00:30:45  <PublicServer> <Dom> n8
00:31:13  <PublicServer> <mfb> trains 78, 77, 83 are weird
00:31:23  <PublicServer> <mfb> ah, reversers
00:32:17  <PublicServer> *** mfb has left the game (leaving)
00:43:21  <andrew2> man is this network slow as hell.
00:43:47  <PublicServer> <Bassals> 110 km/h trains
00:44:00  <andrew2> and a verry big de-tour.
00:44:17  <PublicServer> <Bassals> that's not a problem
00:44:49  <andrew2> hm
00:44:56  <andrew2> okay, then.
00:46:32  <andrew2> anyways i contributed something, thats enough plesure for me.
00:50:01  <andrew2> strumi if you are here you can find the station i made.
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00:50:19  <PublicServer> <sturmi> ?
00:50:51  <andrew2> or was it not you ? my god i need to pull my self togather.
00:51:05  <PublicServer> <sturmi> just found your station
00:51:22  <andrew2> ah, then it was you right ?
00:51:25  <PublicServer> <Techinica> only issue is it connects directly to the ML :)
00:51:55  <andrew2> and.. how should it connect then ?
00:51:55  <PublicServer> <sturmi> which is not good
00:52:05  <PublicServer> <Techinica> back to the SL where you came in
00:52:20  <PublicServer> <sturmi> yea SLH 04 OUT would be yours
00:53:03  <andrew2> mm thinking, give me a sec. i'm slow .
00:53:54  *** BenJTotterdell has joined #openttdcoop
00:54:24  <BenJTotterdell> !password
00:54:24  <PublicServer> BenJTotterdell: furrow
00:54:42  <andrew2> but that slh only has one direction, and thats from inner to outer.
00:54:55  <PublicServer> *** BenTotterdell joined the game
00:55:16  <PublicServer> <Dom> how about that?
00:55:19  <PublicServer> <Kalaidos> you need to link your exit to the exit of the sideline (SLH 04 OUT)
00:55:49  <PublicServer> <Techinica> like that :)
00:55:59  <PublicServer> <Kalaidos> so your trais enter the SL at SLH04 IN, get to your station and then get to SLH04 OUT
00:56:06  <PublicServer> <Kalaidos> and back onto the mainlne
00:56:20  <andrew2> oo, i see now.
00:56:30  <PublicServer> *** BenTotterdell has left the game (leaving)
00:56:33  *** BenJTotterdell has quit IRC
00:56:39  <andrew2> thank you.
00:56:56  *** mfb- has quit IRC
00:56:57  <PublicServer> <Techinica> np
00:57:01  <andrew2> and what you think f the station and its logic ?
00:57:01  <PublicServer> <Techinica> nice overflow
00:57:21  <PublicServer> <Techinica> can be done without waypoints though :)
00:57:24  <PublicServer> <sturmi> in a short word: weird :d
00:57:44  <PublicServer> <Techinica> seems to work though
00:57:58  <PublicServer> <Techinica> I guess that's all that really matters
00:58:21  <andrew2> yes i think 2 way signals instead of the waypoint logic should work. I failed to reproduce it on my single player game.
00:58:40  <andrew2> so i made a version that works regardless of twowayred eol setting.
00:59:06  <PublicServer> <Techinica> did you see V's blog posts on Overflows?
00:59:22  <andrew2> mm no, i gues.
00:59:35  <andrew2> why ?
00:59:54  <PublicServer> <sturmi> andrew you may want to change your signal density setting
00:59:54  <PublicServer> <Techinica> just some good examples there
01:00:15  <Techinica> http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/
01:00:22  <Techinica> http://blog.openttdcoop.org/2010/11/07/advanced-building-revue-08-overflows-ii/
01:00:28  <Techinica> http://blog.openttdcoop.org/2012/06/28/advanced-building-revue-12-overflows-iii/
01:04:03  <andrew2> i have a look for sure.
01:05:56  <PublicServer> <Kalaidos> good night
01:06:02  <PublicServer> <Bassals> bye
01:06:03  <andrew2> bye bye.
01:06:04  <PublicServer> *** Kalaidos has left the game (leaving)
01:07:24  <andrew2> that's odd, we are making a loss, instead of profit.
01:07:39  <andrew2> never been in this situation.
01:07:56  *** Kalaidos has quit IRC
01:08:45  <PublicServer> <Bassals> I'm leaving too
01:08:51  <PublicServer> <Bassals> good night
01:08:57  <PublicServer> <Techinica> night
01:08:57  <PublicServer> <sturmi> gn
01:09:01  <andrew2> bye bye
01:09:04  <PublicServer> *** Bassals has left the game (leaving)
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01:13:07  <andrew2> how do you connect stuff that is outside of the outer ring ?
01:13:22  <Sylf> !password
01:13:22  <PublicServer> Sylf: imaged
01:13:29  <andrew2> like paningstone fruit plantation ?
01:13:42  <PublicServer> *** Sylf joined the game
01:13:46  <PublicServer> *** andre has joined spectators
01:14:06  <PublicServer> <Sylf> sometimes, the answer is "You don't" ...but... let me see
01:14:08  <PublicServer> <Dom> hello Sylf
01:14:34  <andrew2> just asking, no particular interest.
01:14:38  <PublicServer> <Sylf> you can extend the nearby sidelite to there
01:16:19  <andrew2> this map looks a bit messy.
01:16:27  <PublicServer> <Dom> not yet
01:16:37  <PublicServer> <Sylf> don't call this messy
01:16:44  <PublicServer> <Sylf> there's hardly anything on it yet
01:16:49  <V453000> !password
01:16:50  <PublicServer> V453000: imaged
01:17:01  <PublicServer> <V453000> hi
01:17:03  <PublicServer> *** V453000 joined the game
01:17:07  <PublicServer> <Dom> hello
01:17:09  <PublicServer> <sturmi> ho
01:17:20  <andrew2> ookay. for me it looks like spagethi. :)
01:17:47  <PublicServer> <Sylf> read the network plan, and compare that to what's in place now
01:18:12  <andrew2> sure, its matching.
01:18:29  <PublicServer> <V453000> :D let me guess, trains take shortcut through main stations?
01:18:32  <PublicServer> <V453000> without the reversers
01:18:42  <PublicServer> <Sylf> not only it's matching... as long as you have the network plan ingrained in your head, it's easy to follow the whole map
01:18:45  <andrew2> correct.
01:18:59  <PublicServer> <sturmi> they shortcut thru everythiung
01:19:02  <andrew2> i mean the shortcut taking trains.
01:19:08  <PublicServer> <Sylf> why they all have single reversers... that's my question right now
01:19:23  <PublicServer> <V453000> ohhh I see they would go through SLHs
01:19:25  <PublicServer> <V453000> hm yeah :)
01:19:44  <PublicServer> <V453000> well shit happens, easily solvable
01:19:46  <PublicServer> <sturmi> thats the reason why CB made such a fuzz about it
01:19:53  <andrew2> i asked when the voting was still on, but i sorthof got convinced it should work.
01:19:55  <PublicServer> <V453000> not a good enough reason
01:20:09  <PublicServer> <V453000> making this kind of fuzz is unacceptable for any reasons
01:20:20  <PublicServer> <sturmi> no reason to insult ppl, yes
01:20:32  <andrew2> i think so too.
01:20:49  <PublicServer> <V453000> SLH 02 out - gaps?
01:21:00  <PublicServer> <sturmi> oh
01:21:06  <PublicServer> <V453000> they almost look purposeful
01:21:12  <PublicServer> <V453000> but k :)
01:21:38  <PublicServer> <sturmi> i think i just forgot to place them
01:21:52  <PublicServer> <V453000> still gaps .)
01:22:15  <PublicServer> <V453000> well making this kind of gaps can directly reduce the amount of throughput for those lines which eventually could be purposeful, I did that in psg192
01:22:21  <PublicServer> <V453000> but yeah generally not :)
01:23:11  <PublicServer> <Sylf> that prio is useless without that entry pre :P
01:23:17  <PublicServer> <V453000> oh also, you all are boring bitches for not understanding the awesomeness or RINGS :P
01:23:28  <PublicServer> <Sylf> no
01:23:31  <PublicServer> <Techinica> haha
01:23:33  <PublicServer> <Sylf> I was just too scared
01:23:37  <andrew2> no, don't say that.
01:23:50  <PublicServer> <sturmi> i voted for rings... just not the small ones
01:23:56  <PublicServer> <Sylf> :P
01:23:58  <PublicServer> <V453000> wrong. :)
01:24:11  <andrew2> actualy i was hoping that small ring plan wins.
01:24:17  <andrew2> i would die to see it in action.
01:24:20  <PublicServer> <V453000> but yeah it will be nicer in some other game with proper pax trains and with towns growing on their own without food
01:24:42  <PublicServer> <sturmi> and maybe a slightly bigger map?
01:24:48  <PublicServer> <Techinica> It'd have to get really busy on the middle rings...
01:24:48  <PublicServer> <V453000> no that is the whole point
01:24:48  <PublicServer> <Sylf> nah
01:25:00  <PublicServer> <Sylf> with bigger map, we'd have 100 rings
01:25:11  <PublicServer> <Techinica> probably have to put in penalties to keep the trains out of the middle
01:25:11  <PublicServer> <V453000> Techinica if you play it smart not even the inner ring has to be too bad
01:25:24  <PublicServer> <V453000> no you just make the right connections between towns
01:25:26  <PublicServer> <Techinica> It'd be interesting to see either way ;)
01:25:32  <PublicServer> <V453000> some other time :)
01:26:34  <PublicServer> <V453000> the reversers everywhere are silly :)
01:26:48  <andrew2> if you ask me it looks embaressing.
01:26:52  <PublicServer> <sturmi> they are a hotfix
01:27:16  <PublicServer> <V453000> well yeah it is a major pathfinding flaw of the plan but tbh I didnt think about it either, havent noticed the rings are in the same direction
01:27:22  <PublicServer> <Sylf> what's up with these future second lines in sidelines?  like SLH01 OUT and SLH02 OUT
01:27:53  <PublicServer> <sturmi> dont know who placed them
01:27:59  <andrew2> beats me, does not look like there is any need for more lines sofar..
01:28:00  <PublicServer> <V453000> well you can afford endless amount of SLHs in here
01:28:15  <PublicServer> <V453000> food train on SLH 02
01:28:44  <PublicServer> <sturmi> wtfh?
01:28:45  <PublicServer> <sturmi> oh nothing wrong
01:28:48  <PublicServer> *** andre has joined company #1
01:28:48  <PublicServer> <Sylf> WTF
01:29:04  <PublicServer> <V453000> where in hell is food drop anyway
01:29:09  <PublicServer> <Sylf> oh
01:29:13  <PublicServer> <V453000> oh on SLs
01:29:20  <PublicServer> <Sylf> food/good drops are in side lines...
01:29:26  <PublicServer> <Sylf> weird ass plan...
01:29:29  <PublicServer> <V453000> right nevermind
01:29:35  <PublicServer> <V453000> well 204 had that as well
01:29:41  <PublicServer> <V453000> 197 too in fact
01:30:19  <PublicServer> <V453000> I like that, with this plan it is a bit weirder and mainly doesnt reach anything at all
01:30:29  <PublicServer> <V453000> normally it is made for nice spread of traffic everywhere
01:30:35  <PublicServer> <V453000> here when everything is 1way ring, you have that already
01:30:54  <PublicServer> *** andre has joined spectators
01:30:58  <PublicServer> <sturmi> there are still trains on the wrong line
01:31:13  <andrew2> and hopeless to get back on they own i guess.
01:31:40  <andrew2> reversers took care of that.
01:31:59  <PublicServer> <sturmi> right...
01:32:07  <PublicServer> <sturmi> i gonna help him
01:33:14  <PublicServer> <Techinica> Train 66 looks like it's taking the long way around
01:33:20  <PublicServer> <V453000> hm
01:33:30  <PublicServer> <sturmi> i am on train 85 right now
01:33:36  <PublicServer> <V453000> honestly overflows here are extremely dangerous
01:33:42  <PublicServer> <Techinica> Factory Pickup to SLH03 Goods shouldn't have taken it around there
01:33:44  <PublicServer> <V453000> and imo shouldnt be used at all in this game
01:33:55  <PublicServer> <Sylf> wait...
01:33:57  <PublicServer> <V453000> overflows can stack lost trains here completely
01:34:05  <PublicServer> <Sylf> oh, nvm
01:34:11  <PublicServer> <V453000> even with escape path, escape path through reverser SL is not good enough
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01:34:17  <PublicServer> <V453000> looping inside overflows is very likely
01:34:39  <PublicServer> <V453000> unless you make pf trap from every overflow to behind the SL reverser
01:34:47  <PublicServer> <V453000> which is easily possible
01:34:59  <andrew2> i dunno, if implented good the owerflow should not be a problem. lack of direct connection between inner and outer is more like a problem.
01:35:09  <PublicServer> <sturmi> wouldnt this reactivate the shortcuts?
01:35:20  <PublicServer> <V453000> you can always get lost trains during rebuilds and any network adjustments
01:35:59  <PublicServer> <V453000> unless you want to look for lost trains in overflows all the time, you need to make one of the solutions
01:36:23  <PublicServer> <V453000> actually no
01:36:29  <PublicServer> <V453000> you cant even solve that with pf traps
01:36:39  <PublicServer> <V453000> if it is a primary train it will have just another pf trap behind drop
01:36:45  <PublicServer> <V453000> so it will get dead lost again
01:36:52  <PublicServer> <V453000> ok, overflows unacceptable here
01:37:24  <PublicServer> <V453000> unfortunately there is a lot of them
01:37:31  <andrew2> even if the pf can't see the owerflow it self? (behind reverser)
01:37:34  <PublicServer> <V453000> including secondaries
01:37:36  <PublicServer> <sturmi> and some are full as fuck
01:37:42  <PublicServer> <Sylf> oh, there's the lost train ugliness at Netbridge Valley
01:38:04  <PublicServer> <V453000> the problem isnt the overflow being visible, the problem is a lost train getting out of the overflow
01:38:22  <PublicServer> <V453000> if there is a primary train in an overflow which does not belonng there, it means it wants to go to another SL
01:38:25  <andrew2> oh, i see.
01:38:40  <PublicServer> <V453000> which means you can make pf trap to the ML, because the ML is to the drop, and there it ends with dead end
01:39:14  <PublicServer> <V453000> so, it will still not help
01:39:17  <andrew2> :) i have a doomsday solution.
01:39:33  <andrew2> make a single depot that can be reached from anywhere, and can get trains out anywhere.
01:39:35  <PublicServer> <V453000> in case the lost train is full, it works
01:39:40  <andrew2> and send all in :D
01:39:42  <PublicServer> <V453000> no that is not acceptable
01:39:52  <PublicServer> <V453000> also means turning the game into srnw which wont work :)
01:40:06  <PublicServer> <V453000> just prohibit overflows entirely
01:40:08  <PublicServer> <V453000> safest route
01:40:14  <andrew2> after a major adjustment, all the lost trains would be healed.
01:40:16  <PublicServer> <V453000> additionally I think there shouldnt be waves on this simple network
01:40:48  <PublicServer> <V453000> the secondary drop randomization could make some, but hell, just dont pick up all the goods then
01:41:19  <PublicServer> <Techinica> hmmm 118 wen't to the wrong station
01:41:21  <PublicServer> <Sylf> andrew, why do you have waypoint at Chenfingford Water Supply?
01:41:45  <PublicServer> <Sylf> also, the overflow is not functional there
01:41:46  <andrew2> for fun . i could not replicate the same penality settings as its set up on thi server.
01:42:17  <andrew2> the owerflow work.
01:42:24  <andrew2> s
01:42:24  <andrew2> as it should.
01:43:01  <PublicServer> <V453000> k, kill all overflows
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01:43:17  <andrew2> aargh :(
01:43:29  <andrew2> you realy gone demolish all of them ?
01:43:35  <PublicServer> <V453000> yes
01:43:53  <PublicServer> <V453000> no other option
01:43:54  <andrew2> at every single station ?
01:43:57  <PublicServer> <Sylf> because of the network design, no overflows will work
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01:44:15  <PublicServer> <sturmi> they will work... just too good
01:44:21  <PublicServer> <V453000> they Wont.
01:44:24  <PublicServer> <V453000> period
01:44:34  <PublicServer> <V453000> keeping lost trains is really bad
01:44:44  <PublicServer> <Sylf> On this server, some major rework of hubs etc are typical
01:44:46  <PublicServer> <sturmi> you didnt understand my irony
01:44:48  <PublicServer> <Sylf> lost trains are to be expected
01:45:27  <PublicServer> <Sylf> if overflows can't handle lost trains, we'll have no overflows in the game
01:45:37  <PublicServer> <V453000> we dont need them here either
01:46:13  <andrew2> i was allways thinking having an owerflow on primary pickups helps.
01:46:25  <PublicServer> <V453000> it does, with normal network
01:46:29  <PublicServer> <Sylf> I always think the other way
01:46:48  <PublicServer> <Sylf> as of late, we've been going overboard with overflows
01:47:03  <PublicServer> <V453000> aka people just build them regardless of what
01:47:12  <andrew2> but.. the problem was that the big drop stations where too comfortable for trains to pass.
01:47:13  <PublicServer> <Sylf> yes
01:47:13  <PublicServer> <V453000> this is a prime example after all
01:47:28  <PublicServer> <V453000> yes and now trains cant see path through them at all
01:47:32  <PublicServer> <V453000> so they cant get "unlost"
01:48:22  <andrew2> aye. i for one was not realy thinking the reversers are a good idea. expect for the owerflows.
01:48:41  <andrew2> i think the main drop stations connecting the 2 rings where the issue.
01:49:04  <PublicServer> <sturmi> both sidelines and main stations
01:49:07  <PublicServer> <V453000> it doesnt have to be if the rings are opposite directions
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01:49:37  <PublicServer> <sturmi> change the direction of the inner ring?
01:49:43  <PublicServer> <V453000> no
01:50:02  <PublicServer> <V453000> just deal with it
01:50:10  <PublicServer> <V453000> it isnt that big problem
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01:50:16  <PublicServer> <V453000> just a few reversers and no overflows
01:50:19  <Techinica> gn
01:50:22  <PublicServer> <V453000> gn
01:50:53  <PublicServer> <Sylf> not having overflows won't kill us :)
01:50:53  <andrew2> and will the reversers handle the load later if more things are built ?
01:51:01  <PublicServer> <Sylf> no
01:51:07  <PublicServer> <V453000> well you can multiply them
01:51:09  <PublicServer> <Sylf> reversers will have to be doubled
01:51:15  <PublicServer> <Sylf> and more possibly
01:51:46  <PublicServer> <V453000> with this speed and acceleration I think 2 is fine
01:51:56  <PublicServer> <Sylf> and short TL
01:52:08  <PublicServer> <V453000> hm not sure if that matters actually
01:52:34  <PublicServer> <Sylf> just a bit less time in the reverser itself
01:52:45  <PublicServer> <V453000> idk it all scales with the TL
01:52:55  <PublicServer> <V453000> I actually think only the acceleration matters
01:53:14  <andrew2> in a way yes, in an other way no.
01:53:34  <andrew2> total latency from start stop is depending on tl too.
01:53:51  <PublicServer> <V453000> in fact shorter TL probably needs more reversers ... a tiny bit, because the gap is increased a tiny bit more by additional gaps, reverser isnt always exactly TL
01:54:06  <PublicServer> <V453000> latency from start is what :d
01:54:52  <andrew2> time it managed to get from a to b - time it actualy took from a to b.
01:55:03  <PublicServer> <V453000> doesnt matter
01:55:05  <PublicServer> <Sylf> I'm still not convinced.. but I'm not in a mood to argue :)
01:55:09  <PublicServer> <V453000> reverser always is TLx2 gap
01:55:19  <PublicServer> <V453000> +acceleration
01:55:33  <PublicServer> <Sylf> oh  :(  no CHIPS
01:55:37  <PublicServer> <V453000> obviously the acceleration is hard to count there
01:56:17  <andrew2> 100 tile distance with no reerser is 100 tile. tl 3 train + reverser means least 106 tile. latency will be 6 tiles. With tl 6 its 12 tiles.
01:56:19  <PublicServer> <V453000> I do believe it does scale with TL either way, but not nearly as much as with acceleration
01:56:45  <PublicServer> <V453000> yes and it also takes 2x the time for a next train to get to the reverser
01:56:48  <PublicServer> <V453000> ~
01:57:03  <andrew2> correct.
01:57:30  <PublicServer> <V453000> yes, therefore that "latency" as you call it is still scaling
01:57:36  <PublicServer> <V453000> just as requirements
01:57:58  <PublicServer> <V453000> which means they pretty much eliminate each other, probably not completely but they do go against each other
01:58:05  <andrew2> i did not say it does not. i just mentioned that its TL dependant too.
01:58:15  <PublicServer> <V453000> yes but absolutely minorly compared to acceleration
01:58:26  <PublicServer> <V453000> of course it will depend somehow
01:58:46  <andrew2> and nowhere did i say its not acceleration dependant.
01:59:38  <PublicServer> <sturmi> so many trains without speed limit :/
01:59:48  <PublicServer> <V453000> in a way you did, defending the acceleration that much but meh :) enough
02:00:06  <PublicServer> <V453000> limit 120-110?
02:00:13  <PublicServer> <sturmi> 110
02:00:17  <andrew2> I sortha seen not a lot of point in limiting a train speed to 110 from 120..
02:00:37  <PublicServer> <V453000> that alone is dumb imo ... esp if there is DDM45 which goes 112 exactly
02:00:54  <andrew2> yup..
02:00:58  <PublicServer> <V453000> less power obviously, but that is about 1 tile difference of acceleration tehre
02:01:24  <PublicServer> <sturmi> its just to allow CL1
02:01:24  <PublicServer> <V453000> but ye ... not all plans can be perfect :P
02:01:46  <PublicServer> <V453000> well I know what it is for, but it could be done in a much better way
02:01:52  <PublicServer> <sturmi> true
02:01:58  <PublicServer> <Sylf> imperfect is good too sometimes :)
02:02:04  <PublicServer> <V453000> I could actually quickly make a newGRF which could limit the speed of rails configurably
02:02:06  <PublicServer> <Sylf> I learn better from failures
02:02:23  <andrew2> that would be a better idea.
02:02:24  <dr-dinosaur> I'm imagining the dragons from Dragon's Den going over our network plan.
02:02:41  <andrew2> then highspeed and low speed rail lines would co-exsist if needed, with no efforth.
02:03:24  <PublicServer> <sturmi> isnt this exactly what nutracks do?
02:03:34  <andrew2> yes it is.
02:03:40  <PublicServer> <V453000> loading nutracks in a running game is severely dangerous
02:03:46  <PublicServer> <Sylf> my cat just puked on me... I bet you have no such problems with snails
02:03:54  <PublicServer> <V453000> no :)
02:04:17  <andrew2> uu, maybe take a savegma,e apply nutracks, then see if it works, and when it does apply to server ?
02:04:18  <dr-dinosaur> !password
02:04:18  <PublicServer> dr-dinosaur: mugger
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02:05:04  <PublicServer> <V453000> looks like it does
02:05:30  <PublicServer> <Dr-Dinosaur> I'm gonna build a sideline
02:05:36  <PublicServer> <Dr-Dinosaur> I think I know enough about this now
02:05:42  <PublicServer> <V453000> and im going to go sleep
02:05:44  <PublicServer> <V453000> gn
02:05:50  <PublicServer> <sturmi> gn
02:05:52  <andrew2> :) question, 6 letters. Verry annoying people, how You call them ?
02:05:58  <andrew2> N*gger.
02:06:07  <andrew2> guess the right letter.
02:06:17  <andrew2> good night all.
02:06:18  <PublicServer> <Dr-Dinosaur> nagger :)
02:06:28  <PublicServer> <V453000> one of the weaker jokes :)
02:06:30  <andrew2> :) you seen this in southpark?
02:06:41  <PublicServer> *** V453000 has left the game (leaving)
02:06:56  <andrew2> Randy ha different answer :D
02:07:01  <andrew2> hilarius.
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02:12:53  <PublicServer> <Dr-Dinosaur> Why are the loaded trains on the outside btw
02:12:59  <PublicServer> <Dr-Dinosaur> That is a bit odd
02:14:41  <PublicServer> <Sylf> SL 05 is connected :)  go nuts, connect primaries!
02:15:19  <PublicServer> <Sylf> hmm.... a few primaries died while I built that :(
02:15:27  <andrew2> hm.
02:16:10  <andrew2> been staring at the situation. maybe a full restart would be acceptible too.
02:16:17  <PublicServer> *** andre has joined spectators
02:16:33  <PublicServer> <Sylf> ??
02:16:37  <PublicServer> <Dr-Dinosaur> We accept challenges and make them learning experiences
02:17:09  <andrew2> yet , the owerflows where dodged.
02:18:13  <PublicServer> <Sylf> dino, make the sideline a single-line.
02:18:25  <PublicServer> <Sylf> also, you'll need a reverser close to OUT
02:18:47  <PublicServer> <Dr-Dinosaur> why a single line btw?
02:19:22  <PublicServer> <Sylf> less space occupied
02:19:44  <PublicServer> <Sylf> side lines need no complexity until it's absolutely needed
02:20:54  <PublicServer> <Sylf> also, you need a space in front of SLH06 IN sign
02:21:08  <PublicServer> <Sylf> it helps with signs sorting
02:23:50  <PublicServer> <Dr-Dinosaur> So... reversers
02:24:10  <PublicServer> <Sylf> yeah, just something simple
02:24:24  <PublicServer> <Sylf> for example...
02:24:38  <PublicServer> <Sylf> even something like that
02:24:53  <PublicServer> <Dr-Dinosaur> Wouldn't a forced depot do the same?
02:24:56  <PublicServer> <Dr-Dinosaur> Or are they slower?
02:25:15  <PublicServer> <Sylf> it's slower because of depot's 66km/h speed limit
02:25:56  <PublicServer> <Dr-Dinosaur> Something simple :p
02:26:18  <PublicServer> <Sylf> could be simpler, really...
02:26:25  <PublicServer> <Sylf> double exit is an overkill
02:27:08  <PublicServer> <Dr-Dinosaur> What do the peace signs on the end do?
02:28:43  <PublicServer> <Sylf> the what?
02:28:53  <PublicServer> <Sylf> oh, the magic arrows
02:28:55  <PublicServer> <Dr-Dinosaur> At the end of the reverser yep
02:29:07  <PublicServer> <Sylf> you know how we have those in overflows too?
02:29:31  <andrew2> good question, i would like to know too.
02:29:57  <PublicServer> <Sylf> We'll probably have a wiki page on this topic soon
02:30:03  <PublicServer> <Sylf> but let me build an example
02:30:43  <PublicServer> <Sylf> BTW, who the fuck built SardworthLumber Mill.....
02:30:55  <PublicServer> <Sylf> without building a station to go with it
02:32:00  <andrew2> was not me :) i only built 1 station.
02:33:15  <PublicServer> <Sylf> check out Unreacheable Station
02:33:48  <PublicServer> <Sylf> we have 2 sets of stuff that are almost identical
02:34:22  <PublicServer> <Sylf> one has the magic arrow built on the second platform.  That one prevents the lost train from trying to enter the wrong platform
02:34:48  <PublicServer> <Sylf> on the other one, the lost train, trying to reach the Unreacheable Station, entered the occupied platform.
02:34:54  <PublicServer> <Dr-Dinosaur> The plan looks so much neater than the actual implimentation :)
02:35:20  <PublicServer> <Sylf> that's the power of the extra rails sticking out to the side
02:36:38  <PublicServer> <Sylf> We build those extra "peace sign" on the reversers for the same reason
02:37:39  <andrew2> where can i see it ?
02:37:54  <PublicServer> <Sylf> find the station named Unreacheable Station
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02:39:01  <andrew2> hmm, but why is this happening ?
02:39:35  <PublicServer> <Sylf> it's just a path finder quirk
02:40:21  <andrew2> this does not seem reasonable.
02:40:47  <PublicServer> <Sylf> just accept it as a fact
02:40:59  <andrew2> pre-signals goal would be to prevent this.
02:41:08  <PublicServer> <Dr-Dinosaur> It is an artifact of several complex things that are complex and complexing with ech other :p
02:41:34  <PublicServer> <Sylf> I want signals to be as simple as they are now
02:41:45  <andrew2> i think it has more to do with the servers setting of penalitys.
02:41:50  <PublicServer> <Sylf> Personally, I don't want programmable signals
02:42:00  <PublicServer> <Sylf> no, it's not.
02:42:07  <PublicServer> <Sylf> It's just the characteristics of YAPF.
02:42:09  <PublicServer> <Dr-Dinosaur> I think it would be cool if you could edit code for signals :)
02:42:15  <PublicServer> <Dr-Dinosaur> Like c# :D
02:42:27  <andrew2> as on my single player map i re-built your example , and works without the peace sign.
02:42:34  <andrew2> just as it should.
02:42:45  <PublicServer> <Sylf> I don't want my game to become another programming platform...
02:43:04  <PublicServer> <Sylf> I play this game to get AWAY from programming
02:43:11  <andrew2> uu, but sooo many nice things could be done..
02:43:21  <andrew2> like logic stuff without logic trains.
02:43:34  <andrew2> sophisticated balancers..
02:43:37  <PublicServer> <Sylf> there was a programmable signals patch couple years ago
02:43:39  <PublicServer> <Dr-Dinosaur> Or priorities with the mess
02:43:42  <PublicServer> <Sylf> Feel free to go play with it.
02:43:52  <PublicServer> *** andre has left the game (leaving)
02:43:57  <andrew2> i dunno.
02:44:08  <andrew2> it was buggy as hell.
02:44:19  <PublicServer> <Sylf> feel free to debug it.
02:44:37  <PublicServer> <Dr-Dinosaur> I want freeRCT to get proper started :)
02:44:39  <PublicServer> <Sylf> it's open source, you know
02:44:41  <andrew2> Sylf, just a side question, do you -as a programmer- think that oop is good or bad ?
02:44:53  <PublicServer> <Dr-Dinosaur> oop is the only way to program nowadays
02:45:00  <PublicServer> <Dr-Dinosaur> anything else is archeic
02:45:30  <andrew2> this is something many have told me. sure, its the accepted way now.
02:45:30  <PublicServer> <Dr-Dinosaur> #
02:45:38  <andrew2> but do you think its good ?
02:45:44  <PublicServer> <Dr-Dinosaur> It makes code more managable.
02:45:46  <PublicServer> <Sylf> I thought ottd is coded in C++
02:45:58  <PublicServer> <Dr-Dinosaur> If everyone wrote software by thereself, it wouldn't matter
02:46:05  <PublicServer> <Dr-Dinosaur> But now you got teams of 50+ working on projects
02:46:15  <PublicServer> <Dr-Dinosaur> It's the only way to make stuff like that manageable
02:47:01  <PublicServer> <Sylf> if you have a properly implemented oop, sure.
02:47:15  <PublicServer> <Sylf> But wrongly implemented oop will make the hell even hotter
02:47:26  <PublicServer> <Sylf> and makes the mess bigger when it freezes over.
02:47:38  <andrew2> what would be if.. there was a nother way, non oop way, but still keep code managable ?
02:47:52  <PublicServer> <Dr-Dinosaur> That's what private variables and public methods are for right? :)
02:48:02  <PublicServer> <Sylf> no.
02:48:15  <andrew2> nope.. thats for something else-
02:48:20  <andrew2> security mostly.
02:48:22  <PublicServer> <Sylf> If it was that simple, programmers won't have this eternal debate over oop vs procedural
02:48:51  <PublicServer> <Dr-Dinosaur> procedural being python like stuff?
02:48:56  <andrew2> nope.
02:48:58  <andrew2> :D
02:49:05  <PublicServer> <Sylf> python can be oop too.
02:49:21  <andrew2> actualy allmost any high level language can do both.
02:49:31  <andrew2> and the rest can be forced to do so. at your own risk.
02:49:43  <andrew2> so you vote oop mainly for managability, right ?
02:49:45  <PublicServer> <Sylf> yes, you can code in java in non-oop style too....
02:50:20  <PublicServer> <Dr-Dinosaur> I don't program that much. I really need to get back into it.
02:51:06  <PublicServer> <Dr-Dinosaur> I saw the coolest video only though. Kivo.
02:51:20  <PublicServer> <Dr-Dinosaur> In places like Amazon, robots bring SHELVES to the people packing
02:51:40  <andrew2> Sylif, ?
02:51:46  <PublicServer> <Dr-Dinosaur> They automate 100%. Keeping common shelves closer and avoiding collisions
02:52:00  <PublicServer> <Sylf> yes?
02:52:16  <andrew2> you vote for oop for its manageablity mainly then ?
02:52:28  <PublicServer> <Sylf> no.
02:52:48  <PublicServer> <Sylf> I just like oop for overall... stuff.
02:53:12  <andrew2> intresting. you belong to the minority of the now over 100 persons i asked the same questions.
02:53:50  <andrew2> allso means that you are not likely a php coding guy. according to stats, lol.
02:54:03  <PublicServer> <Sylf> I am 100% PHP.
02:54:08  <andrew2> ??
02:54:14  <andrew2> 3 of you from 100.
02:54:21  <PublicServer> <Sylf> Actually, I'm about 65% PHP and 35% Perl.
02:54:52  <andrew2> intresting.
02:55:12  <PublicServer> <Sylf> I know I'm weird, and I like it that way.
02:55:31  <andrew2> intresting too that persons who used C and now code in c++ for longer terms prefer oop only for its maintainability.
02:55:53  <andrew2> actualy sofar from what i gathered seems like oop will decay.
02:56:50  <andrew2> short reason : product lifecycle not long enough in most projects to balance work overhead required by oop.
02:58:01  <PublicServer> <Sylf> sure, if enterprise size companies die off soon.
02:58:24  <PublicServer> <Sylf> most enterprises can't keep up with that kind of fast IT evolution
02:58:34  <PublicServer> <Sylf> Yeah, I think they'll die off.
02:59:08  <PublicServer> <Sylf> and I'm an enterprise underdog  -.-
02:59:38  <PublicServer> <sturmi> good night
02:59:44  <PublicServer> <Sylf> gn
02:59:50  <andrew2> bye bye.
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03:00:24  <andrew2> well you see, nowdays released software is usualy buggy.
03:00:38  <andrew2> the publishers demand the development to finish in time.
03:01:14  <andrew2> i base my assumptions mostly on this fact.
03:01:38  <andrew2> shiping a reduced functionality product is better than nothing.
03:02:01  <PublicServer> <Sylf> you're only looking at software vendors' view
03:02:23  <andrew2> or in other words, the view of those who finance and fuel the thing.
03:03:05  <PublicServer> <Sylf> I am in an IT department of a manufacturing company.
03:03:20  <PublicServer> <Sylf> I code in PHP for a manufacturing people.
03:03:47  <PublicServer> <Sylf> we don't have such thing as planned publishing date.
03:04:30  <andrew2> yes i understand what you mean.
03:04:48  <andrew2> you prefer easy to maintain code, in the long run its better for you.
03:05:18  <PublicServer> <Sylf> I prefer stuff that can be taken over by somebody else
03:06:48  <andrew2> a valid point i guess.
03:10:08  <andrew2> okay, its 04:00 now here, and 2 hours from now i have to get up and go chopping some wood.
03:10:28  <andrew2> thank you for the lessions in the game, and the answers regarding my little query.
03:10:30  <PublicServer> <Sylf> oh, Dino, build a goods/food drop station for your side line
03:10:44  <dr-dinosaur> goods/food drop off?
03:10:55  <PublicServer> <Sylf> yes
03:10:56  <andrew2> i hope to see you guys later too. :D bye bye
03:10:58  <dr-dinosaur> I thought we were only doing food drop off at the 4 main stations
03:11:05  <PublicServer> <Sylf> each side line needs a drop station
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03:12:41  <dr-dinosaur> I don't understand, I thought the sidelines were just for pickups, and they got dropped off at the main factory
03:13:57  <PublicServer> <Sylf> see examples of SL 01/02/03/04/05 GOODS DROP
03:17:45  <PublicServer> <Dr-Dinosaur> NAUGHTY
03:17:47  <PublicServer> <Sylf> oops, wrong button
03:17:54  <PublicServer> <Sylf> I wanted to fund new buildings
03:22:03  <PublicServer> <Dr-Dinosaur> Ahhh I see
03:22:15  <PublicServer> <Dr-Dinosaur> The manufactured goods end up on the inside track
03:22:25  <PublicServer> <Sylf> yes.
03:22:47  <PublicServer> <Dr-Dinosaur> All the main stations go inwards
03:22:53  <PublicServer> <Dr-Dinosaur> So they need a drop off that goes outward
03:23:29  <PublicServer> <Sylf> yes, so they pretty much look like any primary cargo pickup stations
03:23:55  <PublicServer> <Dr-Dinosaur> Surely we should focus on a factory drop off on the opposite side to the factory then
03:24:02  <PublicServer> <Dr-Dinosaur> Like mine, but it can't accept goods yet
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03:24:20  <PublicServer> <Sylf> that's why I wanted to fund buildings for that town
03:24:26  <PublicServer> <Sylf> and hit bribe button instead
03:25:04  <PublicServer> <Sylf> there you go, it accepts goods no.
03:25:06  <PublicServer> <Sylf> now*
03:25:32  <PublicServer> <Sylf> and sign your stations too
03:25:40  <PublicServer> <Dr-Dinosaur> /dino?
03:25:46  <PublicServer> <Sylf> anything.
03:26:04  <PublicServer> <Sylf> as long as we can recognize easily that it's your work
03:29:54  <PublicServer> *** Dr-Dinosaur has joined spectators
03:29:54  <PublicServer> *** Game paused (number of players)
03:29:58  <PublicServer> *** Dr-Dinosaur has joined company #1
03:29:58  <PublicServer> *** Game unpaused (number of players)
03:30:10  <PublicServer> <Dr-Dinosaur> I'll stay here if you are working :)
03:30:24  <PublicServer> <Sylf> yeah, just working on Paningstone eyecandy
03:32:36  <PublicServer> <Dr-Dinosaur> better buffer?
03:32:43  <PublicServer> <Dr-Dinosaur> I forgot what it looked like before :p
03:33:21  <PublicServer> <Dr-Dinosaur> Ahhh i see
03:33:23  <PublicServer> <Sylf> there was no space for one train to wait for the other train to pass if two trains entered the side line simultaneously
03:33:47  <PublicServer> <Dr-Dinosaur> I might make a buffer for choosing drop off/ pick up
03:35:49  <PublicServer> <Sylf> ok, that should do it.
03:38:15  <PublicServer> <Dr-Dinosaur> I was thinking, in round-abouts
03:38:26  <PublicServer> <Dr-Dinosaur> Usually cars will go the the right when they want to come off
03:38:33  <PublicServer> <Dr-Dinosaur> And trains which are on a while will be on the left
03:39:33  <PublicServer> <Dr-Dinosaur> If a new tracck was created every main station on the left, and a right hand track was removed
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03:39:52  <PublicServer> <Dr-Dinosaur> And you could only go to a sideline by being in the right hand lane
03:39:59  <PublicServer> <Dr-Dinosaur> Or woudl that be mental
03:40:41  <PublicServer> <Sylf> I honestly didn't understand a bit...
03:40:47  <PublicServer> <Dr-Dinosaur> lol :p
03:40:55  <PublicServer> <Dr-Dinosaur> it might need a sketch :)
03:41:53  <PublicServer> <Sylf> something about comparing this network plan to a road round-about for places where cars drive on right...
03:42:03  <PublicServer> <Sylf> beond that, I was lost
03:43:06  <PublicServer> <Dr-Dinosaur> it's an irrelevant metaphor
03:43:17  <PublicServer> <Dr-Dinosaur> As cars can't cross over other cars using bridges on a basic roundabout
03:43:39  <PublicServer> <Dr-Dinosaur> good night
03:43:51  <PublicServer> <Sylf> gn
03:45:17  <PublicServer> <Sylf> bye bye, MMs
03:49:09  <PublicServer> <Sylf> the food trains need to travel the entire inner circle to reach food drop 6 :D
03:56:15  <PublicServer> <Sylf> hmmm, this side line design overall really is a fail...
03:56:41  <PublicServer> <Sylf> trains keep entering wrong lines because of the reverser
04:05:49  <PublicServer> <Sylf> hmm, it was premature to remove the MMs...
04:06:17  <PublicServer> *** Dr-Dinosaur has left the game (general timeout)
04:06:17  <PublicServer> *** Dr-Dinosaur has left the game (connection lost)
04:06:19  <PublicServer> *** Game paused (number of players)
04:09:33  <Sylf> !unpause
04:09:33  <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.)
04:09:35  <PublicServer> *** Game unpaused (number of players)
04:10:37  <Sylf> !auto
04:10:37  <PublicServer> *** Sylf has enabled autopause mode.
04:10:39  <PublicServer> *** Game paused (number of players)
04:15:43  <PublicServer> *** Sylf has left the game (leaving)
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07:34:49  <Okami_Xci> !players
07:34:51  <PublicServer> Okami_Xci: Client 146 is LoPo, a spectator
07:35:04  <Okami_Xci> !password
07:35:04  <PublicServer> Okami_Xci: decked
07:35:57  <Okami_Xci> odd... cant connect...
07:36:03  <Okami_Xci> o well, will try later
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09:18:15  <Dom_> !password
09:18:15  <PublicServer> Dom_: decked
09:19:25  <Dom_> !info
09:20:28  <Dom_> hmm server down?
09:22:19  <V453000> !bitch respond
09:22:25  <V453000> !ping
09:22:25  <PublicServer> V453000: pong
09:22:30  <V453000> !info
09:22:34  <V453000> !date
09:22:38  <V453000> hm
09:36:07  <Okami_Xci> hey
09:36:11  <Okami_Xci> yea dunno whats wrong
09:47:32  <tycoondemon> !hack me
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10:05:57  <Tray> !password
10:22:10  *** Vinnie_nl has joined #openttdcoop
10:22:16  <Vinnie_nl> !playercount
10:22:30  <Vinnie_nl> ohh
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10:39:58  <PublicServer> Autopilot engaged
10:39:58  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
10:39:58  *** ChanServ sets mode: +v PublicServer
10:39:58  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG249 (r24673) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/"
10:40:41  <PublicServer> ***  made screenshot at 00005558: http://ps.openttdcoop.org/publicserver/webcam/00005558.png
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11:13:22  <[FR]Syl59> !password
11:13:22  <PublicServer> [FR]Syl59: shirts
11:14:57  <PublicServer> *** Game still paused (number of players)
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11:27:02  <LoPo> !password
11:27:02  <PublicServer> LoPo: shirts
11:27:18  <PublicServer> *** Game still paused (number of players)
11:27:20  <PublicServer> *** LoPo joined the game
11:28:00  <LoPo> hi
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11:39:58  <PublicServer> *** Game still paused (number of players)
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11:44:38  <PublicServer> *** Game still paused (number of players)
11:44:40  <PublicServer> *** {[FR]Syl59} joined the game
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11:44:50  <PublicServer> *** Game unpaused (number of players)
11:45:06  <PublicServer> <Vinnie> hello
11:45:08  <PublicServer> <[FR]Syl59> Hey Vinnie
11:45:22  <PublicServer> <[FR]Syl59> I've got a question : why so many reversers ? :)
11:45:40  <PublicServer> <Vinnie> otherwise trains will shortcut trough either a drop or a sideline
11:46:27  <PublicServer> <Vinnie> and i understand that it might be a problem because the two-loops are rotating in the same direction
11:46:41  <PublicServer> <[FR]Syl59> Ow ...
11:48:19  <V453000> just please note the hint about no overflows
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11:48:42  <Kalaidos> !password
11:48:42  <PublicServer> Kalaidos: shirts
11:48:58  <PublicServer> *** Kalaidos joined the game
11:48:59  <PublicServer> <Kalaidos> Hi
11:49:03  <PublicServer> <[FR]Syl59> Hello
11:49:05  <PublicServer> <Vinnie> hello
11:51:07  <PublicServer> <Vinnie> you cant exit there
11:51:18  <PublicServer> <Vinnie> near Chenfingford
11:51:29  <PublicServer> <[FR]Syl59> I'm making the entrance
11:51:44  <PublicServer> <[FR]Syl59> I will exit near Graningwell Ridge
11:51:50  <PublicServer> <Vinnie> only full trains are capable of comming on that track
11:52:08  <PublicServer> <[FR]Syl59> I see emptys o.O
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11:52:46  <PublicServer> <[FR]Syl59> Oh cra
11:52:52  <PublicServer> <[FR]Syl59> p
11:52:59  <PublicServer> <[FR]Syl59> The factory is behind ^^'
11:54:45  <PublicServer> *** Vinnie has joined spectators
11:55:31  <Jam35> !password
11:55:31  <PublicServer> Jam35: glided
11:55:54  <PublicServer> *** Jam35 joined the game
11:55:57  <PublicServer> *** Vinnie has left the game (general timeout)
11:55:57  <PublicServer> *** Vinnie has left the game (connection lost)
11:56:05  <PublicServer> <Jam35> hi
11:56:15  <PublicServer> <[FR]Syl59> Hello
12:01:33  <PublicServer> <[FR]Syl59> Something is wrong with my reverser ...
12:01:59  <PublicServer> <[FR]Syl59> Fixed xD
12:04:15  <V453000> !password
12:04:15  <PublicServer> V453000: glided
12:04:28  <PublicServer> *** V453000 joined the game
12:04:29  <PublicServer> <V453000> hi
12:04:35  <PublicServer> <Jam35> hi
12:04:49  <PublicServer> <[FR]Syl59> I go
12:04:53  <PublicServer> <[FR]Syl59> cya all :)
12:04:55  <PublicServer> <Jam35> bb
12:04:57  <PublicServer> <[FR]Syl59> (and Hi V)
12:05:03  <Sturmi> !password
12:05:03  <PublicServer> Sturmi: glided
12:05:03  <PublicServer> <V453000> bye :D
12:05:18  <PublicServer> *** Sturmi joined the game
12:05:43  <PublicServer> <Sturmi> morning
12:05:50  <PublicServer> <V453000> 13:05
12:05:52  <PublicServer> <V453000> .
12:05:52  <PublicServer> *** [FR]Syl59 has left the game (leaving)
12:05:56  <PublicServer> <V453000> hi :)
12:06:04  *** [FR]Syl59 has quit IRC
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13:13:25  <Vinnie_nl> !password
13:13:25  <PublicServer> Vinnie_nl: thinly
13:13:40  <PublicServer> *** Vinnie joined the game
13:13:48  <PublicServer> <Vinnie> Hello fine gentlemen
13:13:54  <PublicServer> <Kalaidos> Hello
13:14:01  <PublicServer> <V453000> hello slimy bitch
13:14:07  <PublicServer> <V453000> hi. :)
13:14:21  <PublicServer> *** Vinnie has joined company #1
13:14:25  <Sturmi> hello dutchie
13:14:35  <PublicServer> <V453000> well done Sturmi, new insults
13:14:46  <Sturmi> :)
13:14:52  <PublicServer> <Vinnie> im proud of that
13:16:18  <PublicServer> <Vinnie> wanna kwwp !wtf that way?
13:17:45  <PublicServer> <V453000> kwp = kill with power?
13:17:48  <PublicServer> <V453000> kwwp = ?
13:17:58  <PublicServer> <Sturmi> kill with weed power
13:18:04  <PublicServer> <V453000> ah dutch
13:18:04  <PublicServer> <V453000> obviously
13:18:20  <PublicServer> <Vinnie> weed cant kill
13:18:23  <PublicServer> <Vinnie> only create
13:20:01  <PublicServer> <V453000> well it kills brain cells quite efficiently :)
13:20:16  <PublicServer> <V453000> proven by dutch population :D
13:20:19  <PublicServer> <V453000> :P
13:20:25  <PublicServer> <Sturmi> i remember a song where a dock worker dies from weed
13:20:35  <PublicServer> <V453000> lol
13:20:41  <PublicServer> <Sturmi> a 5-ton crate fell down on him
13:20:49  <PublicServer> <V453000> expected something like that :)
13:21:03  <PublicServer> <Vinnie> so he outlived the 5 ton weight but some weed killed him?
13:21:17  <PublicServer> <Sturmi> no, the crate was full of weed
13:21:27  <PublicServer> <V453000> Sturmi he is dutch you cant want him to understand that
13:21:33  <PublicServer> <Vinnie> he should have inhaled
13:21:33  <PublicServer> <Sturmi> :)
13:23:12  <PublicServer> <Vinnie> Kalaidos: check out your station at Befingford Annex
13:23:46  <PublicServer> <Kalaidos> oh
13:23:46  <PublicServer> <Kalaidos> woop
13:23:48  <PublicServer> <Kalaidos> s
13:23:48  <PublicServer> <Kalaidos> ty
13:24:10  <PublicServer> <Sturmi> and check your train orders
13:24:13  <PublicServer> <Sturmi> speed limit
13:24:15  <PublicServer> <V453000> mainly see Befingford Copper ore Mine and the signs areound
13:24:19  <PublicServer> <V453000> non-stop is necessary
13:24:25  <PublicServer> <V453000> change that in your settings please :)
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13:24:31  <PublicServer> <V453000> somewhere in vehicles I think
13:24:43  <PublicServer> *** Sylf has left the game (leaving)
13:24:47  <PublicServer> <Kalaidos> how do I set speed limits for trains..? : D
13:25:00  <PublicServer> <Vinnie> timetable
13:25:04  *** dr_gonzo is now known as Guest171
13:25:06  <PublicServer> <Sturmi> in the timetable
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13:25:52  <PublicServer> <Sturmi> the search field in the settings is gret
13:26:22  <PublicServer> <Sturmi> usually it takes me hours to find a particular setting
13:26:34  <PublicServer> <Kalaidos> so, Maize trains are limited to 100km/h, anything else? (and why are they limited?)
13:26:48  <PublicServer> <Sturmi> no, all trains 110 kmh
13:27:02  <PublicServer> <Sturmi> to allow curvelength 1
13:30:38  <PublicServer> *** Vinnie has left the game (general timeout)
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13:31:09  <PublicServer> *** Vinnie joined the game
13:33:52  <Okami_Xci> !password
13:33:52  <PublicServer> Okami_Xci: homage
13:34:22  <PublicServer> *** Okami_Xci joined the game
13:34:37  <PublicServer> <Okami_Xci> o/
13:38:37  <PublicServer> <Okami_Xci> uhmmmm question, what are the reversers for?
13:38:55  <PublicServer> <Vinnie> [revent shortcuts
13:38:57  <PublicServer> <Sturmi> trains tried to shortcut thru Sidelines and mainstations
13:38:59  <PublicServer> <Vinnie> prevent
13:39:09  <PublicServer> <Okami_Xci> ah, mm oopsie, sowwy
13:39:31  <PublicServer> <Sturmi> so either build terminus stations or place a reverser
13:40:05  <PublicServer> <Okami_Xci> right, learned something new ^^
13:40:57  <Tray> !password
13:40:57  <PublicServer> Tray: bunked
13:41:19  <PublicServer> *** Tray joined the game
13:41:27  <PublicServer> <Vinnie> dude, where is my train
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13:52:55  <Maraxus> !password
13:52:55  <PublicServer> Maraxus: bunked
13:53:09  <PublicServer> *** Maraxus joined the game
13:53:13  <PublicServer> <Maraxus> hi
13:53:15  <PublicServer> <Kalaidos> Hi
13:53:17  <PublicServer> <Vinnie> hello
13:55:37  <PublicServer> <Vinnie> Sturmi: Lanfield Water supply needs the arrow on other track
13:59:07  <PublicServer> <Okami_Xci> whos building at sufingpool?
13:59:13  <PublicServer> <Okami_Xci> those trains have wrong orders.
13:59:27  <PublicServer> <Tray> fail
13:59:49  <PublicServer> <Sturmi> :D
14:00:13  <PublicServer> <Okami_Xci> fixed that little piece of track for ya :p
14:06:22  *** Kalaidos has quit IRC
14:07:05  <PublicServer> <Tray> do yomeone want to do SLh 07 IN?
14:07:35  <PublicServer> <Sturmi> just connect to SL1?
14:07:50  <PublicServer> <Tray> I think an extra entry would be good
14:08:32  <PublicServer> <Sturmi> done.
14:08:48  <PublicServer> <Tray> thanks (:
14:09:30  <PublicServer> <Sturmi> nice reversermerge
14:12:48  <PublicServer> <Tray> I like one way tracks (:
14:12:58  <PublicServer> <Tray> upgrading them is so much easier
14:13:10  <PublicServer> <Okami_Xci> ./agree
14:13:48  <PublicServer> <Okami_Xci> tray, jam...
14:13:50  <PublicServer> <Okami_Xci> you have too much trains
14:13:56  <PublicServer> <Okami_Xci> on sufingpool
14:13:56  <PublicServer> <Sturmi> jam on toast?
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14:21:24  <PublicServer> <Sturmi> negative income is almost everywhere
14:22:03  <PublicServer> <Maraxus> due to very large detours to get to a drop that is close
14:22:41  <PublicServer> <Okami_Xci> Thats the only downside to 1way roundabouts i guess
14:23:35  <PublicServer> <Okami_Xci> think itl get better when as soon as a train enters, a full train is capable to leave without waiting.
14:27:13  <PublicServer> <V453000> whole network makes money == no care
14:27:42  <PublicServer> <V453000> also, new NUTS is going to have a new instance of beer
14:28:00  <PublicServer> <Bassals> Firs alcohol?
14:28:02  <PublicServer> <Sturmi> classed as high security valuables?
14:28:38  <PublicServer> <V453000> yay :)
14:29:01  <PublicServer> <Vinnie> more like fuel
14:29:19  <PublicServer> <Sturmi> beer powered trains?
14:29:38  <PublicServer> <Vinnie> beer powered gaming
14:33:22  <Sylf> beer chugging slug trains?
14:34:33  <V453000> :d
14:34:34  <V453000> no
14:36:13  <PublicServer> *** Okami_Xci has left the game (leaving)
14:36:21  <Okami_Xci> major headache, gonna take a nap.
14:36:22  <Okami_Xci> later!
14:38:37  <PublicServer> *** Maraxus has joined spectators
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14:52:55  <Techinica> !password
14:52:55  <PublicServer> Techinica: ghouls
14:53:12  <PublicServer> *** Techinica joined the game
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15:13:12  <PublicServer> <Sturmi> later
15:13:14  <PublicServer> *** Sturmi has left the game (leaving)
15:17:10  <PublicServer> <Bassals> SL8 does not have a Goods drop
15:19:43  <Dom_> !password
15:19:43  <PublicServer> Dom_: abrupt
15:20:02  <PublicServer> *** Dom joined the game
15:20:05  <PublicServer> <Dom> hello
15:20:11  <PublicServer> <Bassals> hello
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15:32:49  <PublicServer> *** Chris Booth joined the game
15:32:53  <LoPo> hi
15:33:03  <PublicServer> <Chris Booth> hi
15:34:51  <Sturmi> !password
15:34:51  <PublicServer> Sturmi: audits
15:35:04  <PublicServer> *** Sturmi joined the game
15:35:19  <PublicServer> <Dom> hello CB, LoPo, Sturmi
15:35:22  <PublicServer> <Sturmi> hi
15:35:30  <PublicServer> <Chris Booth> hi Dom
15:36:16  <PublicServer> <Dom> bb
15:36:18  <PublicServer> <Chris Booth> bb
15:36:20  <PublicServer> *** Dom has left the game (leaving)
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15:37:38  <PublicServer> <Sylf> morning
15:38:00  <PublicServer> <Chris Booth> evening
15:38:18  <PublicServer> <Sturmi> something in between
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15:47:57  <BenJTotterdell> !password
15:47:57  <PublicServer> BenJTotterdell: suites
15:48:04  <PublicServer> *** BenTotterdell joined the game
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15:50:01  <PublicServer> <BenTotterdell> why the reversers?
15:50:01  *** condac has quit IRC
15:50:11  <PublicServer> <Chris Booth> stop trains taking short cuts
15:50:21  <PublicServer> <BenTotterdell> ok
15:50:23  <PublicServer> <Techinica> through stations
15:50:25  <PublicServer> <Sylf> all hubs look like shortcuts to trains
15:50:28  <PublicServer> <Chris Booth> we had a small issue last night
15:50:43  <PublicServer> <Sylf> s/hubs/spokes/
15:50:45  <PublicServer> <BenTotterdell> i understand
15:52:11  <PublicServer> <Chris Booth> I am not sure why I got so upset by trains taking short cuts last night
15:52:21  <PublicServer> <BenTotterdell> lol
15:52:56  <PublicServer> <Chris Booth> I was taking the game a bit to seriously
15:52:58  <PublicServer> <Sylf> because that's human nature... we get pissed with stupid anything?
15:53:00  <PublicServer> <Bassals> it's nice to read that
15:53:18  <PublicServer> <BenTotterdell> do we need 3 on the outter ring yet?
15:53:25  <PublicServer> <Chris Booth> we do, but not to the extent you call everyone playing a 'Trad'
15:53:40  <PublicServer> <Chris Booth> tard
15:53:54  <PublicServer> <V453000> you can call me Trad anyday
15:53:56  <PublicServer> <Chris Booth> erm in some places we are starting to need 3 lies
15:54:00  <PublicServer> <Techinica> it's gettings close to 3 lines yeah
15:54:46  <PublicServer> <Chris Booth> food and factory are the busy spots
15:55:20  <PublicServer> <Chris Booth> even if I was a nob I did have a point
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16:02:32  <PublicServer> *** V453000 has left the game (leaving)
16:03:28  <PublicServer> <BenTotterdell> doesn't look like a giant roundabout yet
16:03:38  <PublicServer> <BenTotterdell> when 5 lines i will be happy :)
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16:13:56  <PublicServer> <Tray> trains 116 is strange
16:14:18  <PublicServer> <Tray> (wrong side of the network)
16:14:30  <PublicServer> <Sturmi> force him into a sideline
16:14:36  <PublicServer> <Sylf> It's probably lost
16:17:27  <PublicServer> *** XeryusTC joined the game
16:17:58  <PublicServer> <Tray> I found another two wrong trains all of them copper, the last is from nunningwell eats, can someone please check?
16:18:14  <PublicServer> <XeryusTC> small desert map and nobody tells me :(
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16:19:00  <Chris_Booth> XeryusTC: we have  a small desert map
16:19:18  <PublicServer> *** Chris Booth joined the game
16:19:26  <PublicServer> <Bassals> are you recording?
16:19:32  <PublicServer> <Sylf> same with like trains 83 and 84
16:19:38  <PublicServer> <Sylf> empty copper train on outer tracks
16:19:52  <PublicServer> <XeryusTC> what's up with all the pointless reverser?
16:20:06  <PublicServer> <Bassals> so that trains do not shortcut
16:20:12  <PublicServer> <Chris Booth> they are pointy
16:20:31  <PublicServer> <Sturmi> the seem to shortcut thruSL03
16:20:45  <PublicServer> <XeryusTC> xD use penalties
16:20:48  <PublicServer> <XeryusTC> like any sensible person
16:21:00  <PublicServer> <Chris Booth> didnt work
16:21:19  <PublicServer> <XeryusTC> tell a member to raise the penalty ;)
16:21:45  <PublicServer> <Chris Booth> or use penalties
16:21:52  <PublicServer> <Chris Booth> such as reversers
16:22:08  <PublicServer> <Bassals> that are infinite penalties
16:22:24  <PublicServer> <Chris Booth> yes
16:22:42  <PublicServer> <Chris Booth> or make all stations terminus
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17:06:12  <PublicServer> *** Tray has left the game (connection lost)
17:07:39  <Dom_> !playercount
17:07:39  <PublicServer> Dom_: Number of players: 5 (0 spectators)
17:07:48  <PublicServer> *** Sturmi has joined spectators
17:07:57  <Dom_> !password
17:07:57  <PublicServer> Dom_: tanker
17:08:04  <PublicServer> *** Dom joined the game
17:08:06  <PublicServer> <Dom> hello
17:08:08  <PublicServer> <Bassals> hello
17:08:10  <PublicServer> <Sylf> hi
17:08:10  <PublicServer> <Kalaidos> Hi
17:08:12  <PublicServer> <Sturmi> hi
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17:34:30  *** Webster sets mode: +o Mark
17:34:32  <Webster> Hi! From all your Coop Friends!
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17:38:02  <PublicServer> <Sturmi> what are those gods trains doin?
17:38:12  <PublicServer> <Bassals> ?
17:38:14  <PublicServer> <Sylf> they were missing cateranies
17:38:17  <PublicServer> *** Bassals has joined company #1
17:38:25  <PublicServer> <Sturmi> ojh my fault
17:38:27  <PublicServer> <Bassals> where?
17:38:33  <PublicServer> <Sylf> SL8
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17:56:04  <PublicServer> <Techinica> getting some nice queues to get onto the ML now
18:12:03  *** Chris_Booth has quit IRC
18:13:25  <PublicServer> <Bassals> oooh
18:13:43  <PublicServer> <Sturmi> look out of our windows, train drivers!
18:14:43  <PublicServer> <Bassals> @@(gap 3)
18:14:44  <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
18:25:49  <PublicServer> <Bassals> ok this time it was my fault
18:25:51  <PublicServer> <Bassals> :-(
18:26:01  <PublicServer> <Sturmi> another crash?
18:29:32  <Okami_Xci> !password
18:29:32  <PublicServer> Okami_Xci: curved
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18:33:02  <[FR]Syl59> !password
18:33:02  <PublicServer> [FR]Syl59: curved
18:33:18  <PublicServer> *** {[FR]Syl59} joined the game
18:33:22  <PublicServer> <[FR]Syl59> Good evening
18:34:56  <PublicServer> *** {[FR]Syl59} has joined company #1
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18:42:54  <andrew> !ip
18:42:54  <PublicServer> andrew: ps.openttdcoop.org
18:42:57  <PublicServer> <Sturmi> dang
18:43:19  <PublicServer> <Okami_Xci> wut, your jam?
18:43:20  <andrew> !password
18:43:20  <PublicServer> andrew: babier
18:43:25  <PublicServer> <[FR]Syl59> It was jaming
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18:43:31  <PublicServer> <Sturmi> i crashed some trains
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18:43:45  <andrew> hello people
18:43:51  <PublicServer> <Bassals> hello
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18:44:19  <PublicServer> <Sturmi> hey 3rd almost done
18:45:57  <Kalaidos> !password
18:45:58  <PublicServer> Kalaidos: babier
18:46:05  <PublicServer> *** Kalaidos joined the game
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18:46:57  <andrew> darn..
18:47:04  <andrew> so sorry but i have to gonow..
18:47:14  <andrew> maybe later i can come back.
18:47:18  <PublicServer> <Bassals> okay
18:47:24  <PublicServer> <Bassals> goodbye!
18:47:24  <andrew> see you ill then.
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18:47:44  <PublicServer> <Sturmi> cya
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18:49:04  <PublicServer> <Sturmi> someone working on Inner3?
18:53:08  <PublicServer> <[FR]Syl59> Dman ... The small roundabout is jammed everywhere !
18:53:19  <PublicServer> <[FR]Syl59> Especiallly at FPP, I need help
18:53:43  <PublicServer> <Sturmi> I already whatch at inner 3
18:53:56  <PublicServer> <Sturmi> and i have no clue what you are buildin there :D
18:54:03  <PublicServer> <[FR]Syl59> I was balancing
18:54:14  <PublicServer> <[FR]Syl59> I was doing a balancer *
18:54:32  <PublicServer> <[FR]Syl59> But there is too many trains here
18:54:39  <PublicServer> <[FR]Syl59> I think we enned a 3rd line ...
18:54:45  <PublicServer> <[FR]Syl59> need *
18:54:47  <PublicServer> <Sturmi> we need a 3rd there too
18:56:04  <PublicServer> <Bassals> so 3rd in the inner?
18:56:22  <PublicServer> <[FR]Syl59> Wait a minute ...
18:56:32  <PublicServer> <[FR]Syl59> Somebody said that he crashed some trains
18:56:48  <PublicServer> <[FR]Syl59> This could explain this Jam at the station
18:56:52  <PublicServer> <Sturmi> nope
18:56:54  <PublicServer> <Bassals> no
18:57:04  <PublicServer> <[FR]Syl59> Ok ...
18:57:04  <PublicServer> <Sturmi> 1st it was me who did it
18:57:07  <PublicServer> <Bassals> there is a design issue though...
18:57:14  <PublicServer> <Sturmi> 2nd it happened on outer ML
18:57:20  <PublicServer> <[FR]Syl59> Oh ok
18:57:27  <PublicServer> <Bassals> there is an issue:
18:57:37  <PublicServer> <Sturmi> while connectiong the various thirds
18:57:55  <PublicServer> <Bassals> all inner msh give way to the roundabout but Inner1
18:58:05  <PublicServer> <Bassals> why does it have priority?
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18:58:45  <PublicServer> <Sturmi> better change that while expanding
18:59:07  <PublicServer> <Bassals> in that case inner1 would need to be completely rebuilt
18:59:10  <PublicServer> <Sturmi> yep
18:59:13  <PublicServer> <Bassals> to have proper balance and that
18:59:23  <PublicServer> <Sturmi> i built that one wrong, i must admit
18:59:33  <PublicServer> <Bassals> it says tray
18:59:39  <PublicServer> <[FR]Syl59> Tray build this one ^^'
18:59:41  <PublicServer> <Sturmi> it had prio on the joining track
18:59:51  <PublicServer> <Bassals> but no balance?
19:00:01  <PublicServer> <[FR]Syl59> It is balanced
19:00:01  <PublicServer> <Sturmi> sorry i misread that to inner3
19:00:11  <PublicServer> <Sturmi> which needs a rebuild too
19:01:12  *** Okami_Xci has left #openttdcoop
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19:02:02  <PublicServer> <[FR]Syl59> I still not understand why there is so many reversers
19:02:24  <Okami_Xci> something with pathfinder taking shortcuts trough stations
19:02:26  <Okami_Xci> otherwise
19:02:44  <Okami_Xci> I didnt know untill earlier today either
19:04:18  <PublicServer> <[FR]Syl59> So, waht do we do ? :)
19:04:28  <PublicServer> <Bassals> i'm sorry but i'm leaving
19:04:35  <PublicServer> <Bassals> goodbye everyone
19:04:41  <PublicServer> <Sturmi> cya
19:04:43  <PublicServer> <[FR]Syl59> Bye ;)
19:04:50  <PublicServer> *** Bassals has left the game (leaving)
19:05:02  <PublicServer> <[FR]Syl59> I'm prepraing the 3rd
19:06:00  <PublicServer> <Sturmi> other side
19:06:10  <PublicServer> <Sturmi> would be easier here
19:06:25  *** bassals has quit IRC
19:06:36  <PublicServer> <[FR]Syl59> Mh ...
19:08:46  <PublicServer> <[FR]Syl59> I have to go ...
19:08:49  <PublicServer> <Sturmi> cya
19:08:53  <PublicServer> <[FR]Syl59> have luck ^^' bye
19:09:07  <PublicServer> *** [FR]Syl59 has left the game (leaving)
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19:15:31  <trisiak> @quickstart
19:15:32  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:16:24  <trisiak> !password
19:16:24  <PublicServer> trisiak: clacks
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19:20:48  <PublicServer> <Sturmi> caya
19:20:50  <PublicServer> <Sturmi> cya
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19:48:24  *** trisiak is now known as Guest205
19:49:53  *** Guest205 is now known as trisiak
19:49:59  <trisiak> !dl
19:49:59  <PublicServer> trisiak: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
19:49:59  <PublicServer> trisiak: http://www.openttd.org/en/download-trunk/r24673
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20:01:28  <Sturmi> !passwowrd
20:01:38  <Sturmi> !password
20:01:38  <PublicServer> Sturmi: callus
20:01:57  <PublicServer> *** Kalaidos has left the game (leaving)
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20:11:13  *** ChanServ sets mode: +o mfb-
20:11:17  <mfb-> hi
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20:17:54  *** Webster sets mode: +o Mark
20:17:56  <Webster> Hi! From all your Coop Friends!
20:29:10  <PublicServer> *** mfb joined the game
20:30:37  <PublicServer> <Sturmi> 3rd at inner1 is ready
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20:32:49  <PublicServer> <mfb> hey trains are making money
20:32:59  <PublicServer> <Sturmi> :D
20:33:13  <PublicServer> <Techinica> quick... do something about it
20:33:23  <PublicServer> <mfb> :p
20:33:33  <PublicServer> <Techinica> that's just clearly not acceptable
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20:35:54  <V453000> I actually always wanted to build a network which would not transport anything
20:36:05  <PublicServer> <mfb> ? :D
20:36:15  <V453000> empty trains
20:36:18  <PublicServer> <mfb> just trains running somewhere?
20:36:24  <V453000> yeah
20:36:26  <V453000> at your command
20:36:33  <V453000> "make up your production"
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20:39:19  <PublicServer> <mfb> inner 3 jams
20:39:33  <PublicServer> <mfb> and the design is very strange
20:39:55  <PublicServer> <Sturmi> i'll rebuild it when i am none here
20:40:01  <PublicServer> <Sturmi> none --> done
20:40:03  <PublicServer> <mfb> ?
20:40:05  <PublicServer> <mfb> ah
20:40:47  <PublicServer> <Sturmi> if you waant you can do it too, i dont care
20:40:57  <PublicServer> <mfb> expanding SLH02 in now
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20:43:56  <PublicServer> <Techinica> wooh SLH04 is jammed :)
20:44:18  <PublicServer> <mfb> wtf overflow
20:44:24  <PublicServer> <Sturmi> ?
20:44:27  <PublicServer> <mfb> or whatever that is supposed to be
20:44:49  <PublicServer> <mfb> why does that station have 8 trains?
20:44:59  <PublicServer> <Sturmi> which?
20:45:05  <PublicServer> <Techinica> sufingpool forest
20:45:07  <PublicServer> <mfb> sufingpool forest
20:45:13  <PublicServer> <mfb> the source of the jam
20:45:43  <PublicServer> <mfb> fine, more waiting space
20:47:25  <PublicServer> <mfb> lanfield corn needs less trains, or an overflow
20:47:43  <PublicServer> <Sturmi> no overflows in this game
20:47:54  <PublicServer> <mfb> ah
20:47:56  <PublicServer> <Sturmi> lol
20:48:02  <PublicServer> <mfb> and no crashs please
20:48:48  <PublicServer> <Sturmi> wth 28 trains?
20:48:54  <PublicServer> <Sturmi> who the fuzz?
20:48:57  <PublicServer> <mfb> well, slow trains
20:49:12  <PublicServer> <Sturmi> no, someone spammed trains
20:49:24  <PublicServer> <mfb> I see
20:49:26  <PublicServer> <mfb> even more
20:49:56  <PublicServer> <mfb> emergency overflow
20:50:48  <PublicServer> <mfb> as soon as the rating is good again, we can remove it
20:51:06  <PublicServer> <mfb> SLH06 has lost trains
20:51:16  <PublicServer> <Sturmi> but keep an eye on it, in case of lost trains
20:51:43  <PublicServer> <mfb> and tray forgot "arrows"
20:52:38  <PublicServer> <mfb> ah they cannot reach SLH02
20:52:42  <PublicServer> <mfb> yeah
20:53:44  <PublicServer> <mfb> I don't think [FR]Syl59 understood the concept of prios
20:53:46  <PublicServer> <mfb> or, well, their logic
20:54:05  <PublicServer> <Sturmi> you mean the mess at inner3?
20:54:26  <PublicServer> <mfb> combo after exit signal
20:54:56  <PublicServer> <mfb> or two combos in a row
21:02:57  <mfb-> !rcon set raw_industry_construction
21:02:57  <PublicServer> mfb-: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
21:03:01  <mfb-> !rcon set raw_industry_construction 1
21:03:26  <mfb-> !rcon set raw_industry_construction 2
21:07:20  *** Kalaidos has joined #openttdcoop
21:07:24  <Kalaidos> !password
21:07:24  <PublicServer> Kalaidos: thefts
21:07:33  <PublicServer> *** Kalaidos joined the game
21:14:20  <PublicServer> <mfb> inner 3 :D
21:15:51  <PublicServer> <Techinica> not sure I want to connect that :P
21:15:58  <PublicServer> <Techinica> exit into the sideline is... nice :)
21:16:40  <PublicServer> <mfb> :)
21:17:10  <PublicServer> <mfb> that will help unjamming
21:17:14  <PublicServer> <Techinica> yeah
21:17:29  <PublicServer> <Sturmi> wtf
21:17:39  <PublicServer> <Sturmi> whats this line for?
21:17:45  <PublicServer> <mfb> which line?
21:18:07  <PublicServer> <mfb> 3rd
21:20:29  <PublicServer> <mfb> :p
21:21:41  <PublicServer> *** Bassals joined the game
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21:22:33  <PublicServer> <Bassals> hello!
21:22:35  <PublicServer> <mfb> hmm well, the "no overflow" rule... you can design overflows which do not catch lost trains
21:23:13  <PublicServer> <mfb> who made that crappy extension of SLH 04 :(
21:23:16  <PublicServer> <mfb> without signing it :((
21:24:03  <PublicServer> <Bassals> what extension?
21:24:06  <PublicServer> <mfb> 3rd
21:24:13  <PublicServer> <mfb> SLH 04 out
21:24:19  <PublicServer> <mfb> changed it now
21:24:21  <PublicServer> <mfb> it was broken
21:24:25  <PublicServer> <mfb> and jammed the SL
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21:29:06  <PublicServer> <Techinica> hmm loaded factory trains coming back through factory
21:29:09  <PublicServer> <Sturmi> thats me
21:29:11  <PublicServer> <Techinica> hope it's just because of the network changes
21:29:25  <PublicServer> <Sturmi> they were lost, i am sending them back
21:29:31  <PublicServer> <Techinica> ok
21:29:45  <PublicServer> <mfb> overflow there is gone
21:29:48  <PublicServer> <Sturmi> same will happen with empty primary trains
21:31:14  <PublicServer> <mfb> nice sync at the reverser
21:32:29  <PublicServer> <Bassals> factory?
21:32:35  <PublicServer> <mfb> yeah
21:32:37  <PublicServer> <Bassals> i did that
21:32:39  <PublicServer> <Sturmi> nice
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21:44:16  <PublicServer> <Techinica> the problem at factory is more to do with 15 trains that were added in quick succession than anything else
21:46:10  <PublicServer> <mfb> don't disconnect that please :(
21:46:16  <PublicServer> <Sturmi> ok
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21:46:56  <PublicServer> <Sturmi> escape for lost trains?
21:47:01  <PublicServer> <mfb> right
21:47:15  <PublicServer> <Sturmi> okay
21:48:21  <PublicServer> <Bassals> why are the trains stopped?
21:48:27  <PublicServer> <Techinica> cause too many were added
21:48:35  <PublicServer> <mfb> where?
21:48:41  <PublicServer> <mfb> ah at overflow
21:48:44  <PublicServer> <Bassals> but with an overflow, it's not needed to stop them
21:48:47  *** Dom_ has quit IRC
21:48:50  <PublicServer> <mfb> exactly
21:49:08  <PublicServer> <Techinica> sure, but if they're not needed they're only costing  money ;)
21:49:14  <PublicServer> <mfb> money :D
21:49:24  <PublicServer> <Bassals> we don't care about no money
21:49:38  <PublicServer> <Sturmi> as long as there is a little pürofit
21:49:46  <PublicServer> <Sturmi> *profit
21:49:53  <PublicServer> <Bassals> do we have profit now?
21:49:59  <PublicServer> <Techinica> just
21:50:01  <PublicServer> <mfb> enough
21:50:03  <PublicServer> <Sturmi> yep about 4million
21:58:08  <PublicServer> <Bassals> why is SLH2 out disconnected?
21:58:30  <PublicServer> <mfb> who needs SLH exits!
21:58:33  <PublicServer> <mfb> (no idea)
21:58:47  <PublicServer> <Sturmi> someone forgot to connect it
21:59:01  <PublicServer> <Sturmi> (i might know that guy)
21:59:25  <PublicServer> <Bassals> I was just asking in case there was an specific reason
21:59:32  <PublicServer> <Sturmi> thx
22:00:07  <PublicServer> <mfb> lol
22:00:18  <PublicServer> <mfb> did the same thing there :p
22:00:22  <PublicServer> <Techinica> k :)
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22:04:24  <PublicServer> <mfb> we serve every industry :D
22:04:50  <PublicServer> <Techinica> yeah... game over ;)
22:05:04  <PublicServer> <mfb> no, more industries
22:05:06  <PublicServer> <Sturmi> we could add a pax netwoek :p
22:05:08  <PublicServer> <mfb> and more production
22:05:08  <PublicServer> <Techinica> :P
22:05:43  <PublicServer> <Bassals> perhaps some industries are not well served
22:06:11  <PublicServer> <mfb> I am working on the industries with <50%
22:06:17  <PublicServer> <mfb> (3 left)
22:06:27  <PublicServer> <Bassals> i just found one with no loading order
22:06:34  <PublicServer> <Sturmi> mbf your rubber station now has Oil :D
22:06:49  <PublicServer> <mfb> I know
22:06:55  <PublicServer> <mfb> I added the oil well
22:06:57  <PublicServer> <Sturmi> i see
22:07:35  <PublicServer> <mfb> 2 stations <50% left
22:08:49  <PublicServer> <mfb> 1
22:10:07  <PublicServer> <mfb> done
22:16:53  <PublicServer> <Kalaidos> good night
22:16:57  <PublicServer> <mfb> gn
22:16:59  <PublicServer> *** Kalaidos has left the game (leaving)
22:17:01  <PublicServer> <Sturmi> gn
22:17:01  <PublicServer> <Bassals> see you
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22:34:49  <Merc_Rick> !password
22:34:49  <PublicServer> Merc_Rick: fluffs
22:34:55  <PublicServer> <mfb> oh, I would have changed the ML a bit
22:35:02  <PublicServer> <mfb> but that works as well
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22:44:58  <PublicServer> <Sturmi> hmm that misses a connection to pickup
22:45:06  <PublicServer> <mfb> that is next
22:45:11  <PublicServer> <Sturmi> oh ok
22:45:17  <PublicServer> <mfb> and easier, as pickup is not so close
22:51:00  <PublicServer> <Bassals> lost trains choose random paths, don't they?
22:51:14  <PublicServer> <mfb> depends on the setup
22:52:04  <PublicServer> <Bassals> any more info?
22:52:10  <PublicServer> <Bassals> can I read about that?
22:52:12  <PublicServer> <mfb> test it :D
22:52:26  <PublicServer> <mfb> it is complicated
22:52:32  <PublicServer> <mfb> if you rotate a setup, trains might behave different
22:54:48  <PublicServer> <Bassals> now i'm wondering how does the pf work
22:54:58  <PublicServer> <Bassals> what algorithm does it use?
22:55:12  <PublicServer> <mfb> the source code is available online
22:55:15  <PublicServer> <mfb> you can check it
22:55:25  <PublicServer> <mfb> the basic idea is A* to find a path
22:55:27  <PublicServer> <Bassals> does it have "documentation"?
22:55:29  <PublicServer> <mfb> but if there is no path...
22:55:35  <PublicServer> <mfb> maybe
22:55:53  <PublicServer> <Bassals> perhaps i try to find it
23:02:59  <PublicServer> <mfb> done
23:03:13  <PublicServer> <Sturmi> nice
23:03:15  <PublicServer> <Bassals> so we connect 4th?
23:03:19  <PublicServer> <mfb> it is connected
23:03:45  <PublicServer> <Bassals> not in slh6 out
23:03:51  <PublicServer> <Bassals> :-p
23:11:09  <bassals> btw mfb
23:11:51  <bassals> were you here before when cb kind of apologised?
23:12:53  <PublicServer> <Techinica> but he was still justifying it in a way
23:14:41  <mfb-> no
23:14:55  <PublicServer> <mfb> oh, forgot SLH06 then
23:15:16  <Techinica> [16:55:39] <+PublicServer> <Chris Booth> even if I was a nob I did have a point
23:15:27  <PublicServer> <mfb> ...
23:15:38  <Techinica> [16:52:30] <+PublicServer> <Chris Booth> I am not sure why I got so upset by trains taking short cuts last night
23:15:43  <Techinica> [16:53:15] <+PublicServer> <Chris Booth> I was taking the game a bit to seriously
23:16:17  <bassals> well, you can ctrf-f the log
23:22:41  <PublicServer> <Techinica> bardingstone farm could be an issue
23:22:52  <PublicServer> <mfb> ?
23:22:54  <PublicServer> <Techinica> oh nvm
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23:44:25  <PublicServer> <Bassals> well I'm leaving
23:44:28  <PublicServer> <Bassals> good night
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23:47:20  <PublicServer> <mfb> good night
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